Low-level passives on all players, managers, and coordinators of Legendary rarity and below will be replaced with their higher-level counterparts.
Additionally, custom passives currently equipped on owned managers and coordinators will also be automatically replaced with higher-level passives.
The following custom passives will be converted into their higher-level counterparts, with quantities consolidated into Custom Passive No. 41 and above:
INAZUMA ELEVEN: Victory Road – Ver. 6.0.0 (New Kick-Off DLC)
Release date: June 11th 2026
Patch notes:
Feature Additions / Adjustments
Victory Road Tournament Menu Now Available
The menu for the online tournament mode, Victory Road, is now available.
Head inside to learn about tournament rules and seasonal characters.
Additional features will be unlocked in future updates.
Added Victory Road Seasonal Characters
You can now obtain the Seasonal Characters required to enter the tournament.
Play matches in Competition Mode, Chronicle Mode, or other modes to earn them.
Here are the key details for Seasonal Characters:
You must include at least 5 Seasonal Characters in your starting lineup for Victory Road Tournaments.
You can use Seasonal Characters in non-tournament matches, such as Chronicle Mode and Free Matches.
Each Seasonal Character has a fixed Team Passive based on their specific character.
Seasonal Characters cannot use New Possibilities, inherit Heritage Passives, or be upgraded to Fabled.
Once the tournament ends, they will revert to standard characters, lifting all of the above restrictions.
Added Practice Matches to Victory Road
Added Practice Matches to Compete Online’s lobby matches.
Casual Matches let you play using the exact same rules as online tournaments.
Online tournament matches enforce the following team formation rules:
You must include at least 5 Seasonal Characters in your starting lineup.
You cannot include more than one of the same character on your team. This restriction also applies to mid-match substitutions.
New Feature: Synergies
The Synergies feature is here.
Equip one Offensive Synergy and one Defensive Synery to receive buffs when you build your team with specific characters.
You can obtain Synergies at the Spirit Market.
You can configure Synergies from the Team Dock.
New Chronicle Mode Route
Added the Victory Road Route to the Chronicle Competition Route.
The Victory Road Route unlocks after you meet the following conditions:
Clear Story Mode
Clear the Chronicle Mode Path of Trials: [Go! Ultimate Keshin!]
The new route will also bring the following content:
Bracelets
Pendants
Misc.
Costumes
Kits
Emblems
New Chronicle Mode Difficulties
Added two new difficulties to Chronicle Mode: Ultra Hero Battles and Legend Showdown.
Ultra Hero Battles: Battle at a higher difficulty than Hero Battle.
Legend Showdown: Face off against randomly selected teams from past Inazuma Eleven titles, originally featured in Competition Routes.
New Feature: Custom Team Matches
Added Custom Team Match! Select teams from those you’ve made to battle it out.
Since these are Custom Team Matches, you can freely choose your own character lineup as well as your opponent’s.
New Characters
Added the following new Characters!
You can obtain them from the Player Universe or the Spirit Market.
Hershel Layton
Luke Triton
Victory Stone & Victory Star Drop Rate Adjustments
You can now obtain Victory Stones and Victory Stars in Chronicle Mode (all difficulties except CHRONICLE BATTLE) and Free Match (all difficulties).
We’ve also increased the drop rate in online matches! You will now receive 2 additional Victory Stones and Victory Stars per win.
New Possibilities Weekly Limit Increase
Increased the weekly purchase limit for New Possibilities in the Vs Store from 10 to 20.
New Feature: Rematch
Added a Rematch feature so you can instantly replay the same match after it ends!
This applies to Free Matches and select battles in Chronicle Mode.
Added Auto-Advance Half Time in Commander Mode
Added a feature that automatically skips the Half Time screen during Commander Mode if no input is detected for a certain period.
New BGMs For Special Training & Competition Mode
Added new BGM tracks selectable in Special Training, Competition Mode, BB Stadium (Single Player), and more!
Also added new customization settings for Ranked Matches in Competition Mode, allowing you to choose your own Stadiums and other options.
Added Level Sync Toggle For Chronicle Mode
Added a setting to toggle Level Sync ON/OFF in Chronicle Mode.
You can adjust this in the Options menu.
Added Super Tactics Toggle For Ranked Matches
Added a setting to toggle Super Tactics ON/OFF in Ranked Matches.
You can adjust this in the Compete Online Settings.
Super Tactics will only be disabled if both you and your opponent have this setting turned OFF.
Commander Ladder Adjustments
Only Commander Mode will be available in Commander Ladder.
Once a match starts, you will no longer be able to switch to manual controls.
Locked Passive Skill Icons
Adjusted how locked Passive Skills appear on the Passive Skill screen when your character hasn’t reached the required level yet.
New Team Dock Slots
Added 2 new Team Dock slots!
Total Team Dock slots increased from 9 → 11.
Updated Team Passive Skill Display
Updated how effect values for element- and position-based Team Passives (e.g., Shot AT for players of the same-element) are displayed. They are now shown individually for each element and position they apply to!
Passive Skill Filtering in Player Bank
Added a new filter that lets you sort characters by their Passive Skills in the Player Bank!
HERO Rarity Cap Removed
Removed the possession limit for HERO Rarity Characters.
Drop Toggle for Owned HERO Characters
Following the removal of the cap on HERO rarity characters, you can now set the drop rate of owned HERO characters to 0%, ensuring you only receive those you don’t already have.
You can configure this in the Options menu or the Chronicle Competition Route.
Ranked Match Concession Rewards
Added rewards for when your opponent surrenders during the 1st half of a Ranked Match.
Avatar Kit Filtering & Sorting
You can now filter and sort kits on your Avatar’s Kit Selection screen!
Sort Preference Saving
Sort preferences are now saved across the Emblems, Kits, Equipment, and Abilities screens!
New Armourfied Keshin Support
Added Armourfied Keshin compatibility to select existing Keshin.
Added the ability to use Armourfied Keshin for more characters.
Balance Adjustments
Build Rank & Passive Skill Adjustments
Bond Team Build
[Effect] Now refunds 12.5% of Bond Power spent for each Charge gained.
[Skill] Adjusted the Team AT & DF bonus scaling per 1% of Bond Power.
[Skill Change]
Before
When losing a Focus or Scramble, Team Bond Power Loss -xx% for 10 sec.
After
For each Charge Rank with Bond Team Build, Team Bond Power Loss -xx%.
Justice Team Build
Rank Up Condition Changed To: No fouls for 25 sec: Rank +1.
Breach Build
Rank Up Condition Changed To: No Breaches or Saves for 15 sec: Rank +1.
Tension Team Build
Rank Up Condition Changed To: Use 50% of Max Tension: Rank +1
Rough Play Team Build
[Skill Change]
Before
On Dash knockback, Team Tension +xx%.
After
On Dash knockback with Rough Play Team Build, Team Tension +xx%.
General
Timed skill activations and effects no longer progress during Zone or Focus Battles.
Breach & Save Mechanics Adjustments
Breach: A new Breach will no longer trigger until your team has taken 3 shots on goal.
Save: A new Save will no longer trigger until the opponent has taken 3 shots on your goal.
Keyman Lockdown Changes
Effects now vary depending on whether Keyman Lockdown is used during a Story Event or in other modes.
Outside of Story Events, the effect has been updated to:
Debuff
Blocks the pass line to the targeted player. Target’s AT -20% and DF -20%.
Duration
10 sec
Shot-type Real Skill Adjustments
Final shot power is now reduced when using Shot-type Real Skills during a Shot Chain.
Low-Level Passive Skill Removal
Passive skills with minor effects have been removed from the draw pool. Only high-impact passive skills will now be available.
Note: Passive skills for HERO and FABLED rarity characters will be updated to reflect this new change, even for those obtained prior to this patch.
Note: For characters of LEGENDARY rarity or below, this change will only apply to characters obtained after this update has gone live.
Note: We will release an update as soon as possible to remedy this, replacing the low-level passives of LEGENDARY-rarity characters and below with high-level versions. (Update went live June 11)
Build Drop Rate Adjustments
Build drop rates when summoning new characters have been adjusted to encourage a wider variety of playstyles.
Elemental Match Bonus (Special Move & Character)
Special Move power now increases when the character’s element matches the Special Move’s element.
Victory Stone & Victory Star Price Adjustments
Shop item prices for Victory Stones and Victory Stars have been adjusted.
Example: Space Penguin in the Vs Shop now costs 35 Victory Stars (was 75).
Note: Players who previously purchased items with Victory Stones or Victory Stars will receive a refund for the price difference after this update goes live. (Consumable items are excluded.)
Hyper Move Adjustments
Keshin
Increased effect duration.
Increased AT and DF buff values.
Armourfied Keshin
Removed the Tension cost penalty.
Characters now retain their original passives even after transformation.
Mix ‘n’ Match
Removed the Tension cost penalty.
Characters now retain their original passives even after transformation.
Totems
AT and DF buffs now have 3 stages. (Max buff value remains unchanged.)
Awakening
Removed the Tension cost penalty.
Mode Change
Decreased effect duration.
Adjusted AT and DF buff values.
Fixed an issue where activating the Triumph Goddess Victoria Keshin did not properly boost KP.
Fixed an issue where winning Focus Battles while a Totem with a Goalkeep move was active would incorrectly restore KP.
Bug Fixes
Fixed an issue where History Checks might not progress correctly during battles against Fallen Angels in Chronicle Mode.
Fixed an issue where the game could crash when opening the Abilearn Board of a Manager or Coordinator from the Team Dock after an online match, and then selecting a Passive Skill.
Fixed an issue in Lobby Matches where the host’s game would freeze if a team that triggers Level Sync was selected and then deselected. This would persist until they disconnected.
Fixed an issue where receiving a shot while unable to use Shot Block would display the Special Move command, leaving it stuck on screen until it timed out.
Fixed an issue where, during periods of lag, activating Special Tactics immediately after a move’s animation ended could cause the match to freeze.
Fixed an issue where a character who underwent a Bond Transform would become immobile if repositioned to Goalkeeper.
Fixed an issue in Lobby Matches where players would be unable to proceed from the pre-match Formation Menu if the host was assigned to Team B and the joining player was assigned to Team A.
Fixed an issue in online matches where the screen would go black and prevent the match from progressing if the opposing team activated the Mark of the Berserker Special Tactics right after you activated a Totem.
Fixed an issue in online matches where controls would become unresponsive upon restarting the match if only one player was transitioned to the Formation screen.
Fixed an issue where the game would sometimes crash after a Shot animation under specific conditions.
Fixed an issue where using a Shot Special Move at close range against the opposing goalkeeper would sometimes bypass the goalkeeper battle and result in an automatic goal.
Fixed an issue where bot opponents would sometimes score an uncontested goal when using a Shoot Special Move directly from a free kick, bypassing the goalkeeper battle.
Fixed an issue where, under specific conditions, using Photo Mode could cause the game to freeze.
Fixed an issue where the game would sometimes crash if you clicked to confirm immediately after entering the Path of Trials in Chronicle Mode.
Fixed an issue where the game would crash if you conceded during a Sweet Attack in a Story Mode Noodle Battle and then attempted the same battle again.
Fixed an issue where the game could crash when returning to the Main Menu after a match if your Spirits inventory had just updated.
Fixed an issue where photos taken in Photo Mode could sometimes turn out completely black.
Fixed an issue where the possession status of Manager and Coordinator Passives was sometimes displaying incorrectly. Affected save data will now be automatically corrected.
Team Build and Passive conditions based on “Stealing or losing the ball (excluding Catches)” will now also trigger on Fouls, Offsides, and Lineouts.
The AT increase effect of the Passive Skill “Bond Team Build: For every 1% increase in Bond Power, Team AT & DF +XX%” will now correctly apply during Shot Chains and Passes in the Zone.
Fixed an issue where, during online matches with connection delays, the own goal animation would replay at kick-off after an own goal, causing the match to freeze.
Fixed an issue in Bond Links where photos would sometimes appear completely white after pasting them and reopening the screen.
Fixed an issue where online matches would freeze if you surrendered during the kick-off countdown.
Fixed an issue where characters would sometimes disappear after a Hyper Move animation during a match.
Fixed an issue where Story Mode would incorrectly start at Zeus Stadium and become unplayable when selecting “Continue from save” after clearing the Extended Story. You can now properly resume your progress.
Fixed an issue where the game could lose track of who has the ball if a pass in the Zone was intercepted by a Castle Wall during online matches.
Fixed an issue where a pass could sometimes glitch and fail to connect, causing basic football controls to become unresponsive.
Fixed an issue where the game would sometimes freeze during the Northbright Middle School match in Chapter 5 of Story Mode. This occurred if the opponent was awarded a corner kick after completing all History Checks during the 1st half.
Fixed an issue where the game would sometimes freeze during the West Manor match in Chapter 4 of Story Mode. This occurred if the opponent was awarded a corner kick after you had conceded two goals.
Fixed an issue on the Spirits screen where controls would sometimes become unresponsive if a filter resulted in an empty character list.
Fixed an issue where opening Bond Links could sometimes cause the game to crash.
Fixed an issue where pressing the Confirm button immediately upon entering Team Dock from Bond Links could sometimes lock all controls except moving the cursor.
Fixed an issue during the Northbright Middle School match in Chapter 5 of Story Mode where the match could end prematurely if the first half ended before completing the “Complete a Focus Battle against Nikas (Soramiya)” objective.
Fixed an issue during the Northbright Middle School match in Chapter 5 of Story Mode where pausing the game during certain scenes could cause it to freeze.
Fixed an issue in the Chronicle Mode story “Revive! Raimon!” where Arion’s (Tenma’s) Keshin or Armourfied Keshin model would fail to display if the Armourfied Keshin activation animation triggered while a Keshin was already active.
Fixed an issue where hitting the side of the opponent’s goal net with a ground pass during a match could sometimes incorrectly result in a goal.
Fixed an issue where the “Use Spring Thunderclap” objective could sometimes fail to complete during the Northbright Middle School match in Chapter 5 of Story Mode.
Fixed an issue in Commander Mode during matches where the player’s controls would sometimes become unresponsive while the match timer continued to run.
Implemented adjustments in online matches to reduce positional offset for the character currently being controlled.
Fixed an issue where, after a goal, changing the character performing the kick-off during the match restart would make the Kick-off button unresponsive, preventing the match from continuing.
Fixed an issue in online matches where Commander Mode would sometimes fail to exit a Focus Battle after using a Real Skill, preventing the match from progressing.
Fixed an issue where executing a Shot Block after a Shot Chain would under specific conditions prevent the goalkeeper battle from triggering.
Fixed an issue in online matches where activating a Tactic at the end of a Catch or Shot Block animation could cause the screen to go black and freeze, specifically when experiencing lag.
Fixed an issue where the Target Spot power multiplier of Counter Shots was incorrectly applied when countering an opponent’s shot.
Fixed an issue where opening the menu immediately after switching routes while in the Chronicle Competition Route would cause the menu to become unresponsive.
Fixed an issue where Hyper Power-Up would become unavailable after benching two characters who were using Armourfied Keshin or Mix ‘n’ Match.
Fixed an issue in Chronicle Mode’s Orion All-Stars battle where clearing the “Focus Battle against Jade (Yurika)” while controlling a Goalkeeper would prevent subsequent History Checks from triggering.
Fixed an issue where the “Tension Drain” passive effect would fail to trigger if a pass out of a Focus Battle resulted in a Scramble.
Fixed an issue where equipping “Mix ‘n’ Match: Tezcat (Syu)” on the Abilearn Board for a HERO or FABLED rarity Bailong (Hakuryu) would incorrectly equip “Mix ‘n’ Match: Bailong (Hakuryu)” in the skill slot.
Fixed an issue where executing a Real Skill at close range after receiving a Shot Chain would sometimes fail to apply the correct power bonus.
Fixed an issue where Justice’s passive skill (For each Charge Rank with Justice Team Build, Team AT & DF +xx%) was incorrectly applying an extra bonus to DF only.
Fixed an issue where characters could become uncontrollable if a Mix ‘n’ Match transformation ended at the exact same time as a movement-based Tactic.
Fixed an issue in online matches where certain actions could cause a desync at the start of the match, preventing it from progressing.
Fixed an issue where character positions could sometimes display incorrectly when opening the Team Dock under certain conditions.
Fixed an issue where Tactics and Shot Chains could sometimes trigger simultaneously in Commander Mode.
Fixed an issue where multiple characters could sometimes overlap in the center of the area during the “Kraken Juggling (Umibozu Juggling)” Special Training in Story Mode.
Fixed an issue where some characters would sometimes not appear during Special Move animations.
Fixed an issue in Lobby Matches where the lobby could sometimes disband due to a communication error at the end of the pre-match countdown.
Fixed an issue in the Avatar Editor where performing certain actions would sometimes cause a character’s profile to display the information of a Goalkeeper.
Fixed an issue where selecting a lobby in Lobby Match would sometimes cause the game to become unresponsive while the “Connecting” message remained on screen.
Fixed an issue in online matches where a guest’s team could sometimes be incorrectly applied if the guest closed the game while their team was set, and the host later unequipped their own team before the guest rejoined.
Fixed an issue in online matches where, during a Zone, attempting a Shot Chain with a nearby character could sometimes cause the target character to fail the chain and stop behaving as intended.
Fixed an issue on the Team Attributes screen where the total value of the team’s equipped Passive Skills was incorrectly displayed as the value for individual Passive Skill effects.
Fixed an issue where the wrong character would sometimes play the Special Move animation instead of the character that used the move.
Fixed an issue where a teammate would sometimes fail to receive the ball during kickoff.
Fixed an issue where an incomplete Avatar could sometimes be added to the Starting Lineup.
Fixed an issue where, after clearing Story Mode, assigning a non-Story Mode character that shared a name with a required character would cause the required formation icon to appear on all characters with that name.
Fixed an issue where a Focus Battle could sometimes trigger just before the Ivan Formation (Shinano Formation) took effect during the Northbright Middle School match in Chapter 5 of Story Mode.
Fixed an issue in Commander Mode where the AI would sometimes use movement-based Special Tactics while in the opposition’s half.
Fixed an issue where, if a Tactic was activated at the exact moment a shot was blocked by a Castle Wall, the animation would not play, and Focus Battles would stop triggering.
Fixed an issue where the star icon would sometimes fail to appear on attached photos in Bond Links.
Fixed an issue where a Bond Transformed character’s skill power would incorrectly display as Level 1 on the Formation screen.
Fixed an issue where the Passive Skills list on the Team Attributes screen would not update after making a substitution during a match, until the player exited the Formation screen.
Fixed an issue where the Passive Skill effect “On gaining possession (excluding catches), Team Rough Attack AT & DF +XX%” did not take effect during Power Charges or Power Blocks.
Fixed an issue where defenders would sometimes fail to close down long shots, preventing a shot block from occurring.
Fixed an issue where the AI in Commander Mode would sometimes activate Hyper Moves consecutively.
Fixed an issue where players would sometimes be redirected to the Story Mode Map after creating your town in Bond Town.
Fixed an issue where changing the kicker’s position during a set piece would cause the Bond percentage to increase.
Fixed an issue where Player 2 in 2-Player Tag Mode would be sent back to the Lobby screen from the Results screen without seeing the Rewards screen.
Fixed an issue where the opponent’s Build Charge timer would reset when a Focus Battle occurred during a match between Breach Team Builds.
Fixed an issue in Story Mode’s “Kraken ZigZag Dribble (Umibozu ZigZag Dribble)” Special Training where having a character that was originally a coordinator in your lineup would cause the character model to disappear, preventing the training from progressing.
Fixed an issue where a character in the front line might stop chasing the ball after receiving a through pass or manual pass.
Fixed an issue in the Atrium of the Untamed shop where the Fabled rarity Victorio Cryptix (Victorio Arno) could not be exchanged with characters from the “Hero Players” category.
Fixed an issue in Commander Mode during some Free Matches where Special Tactics would activate even if their conditions were not met.
Fixed an issue where the Team Passives displayed on the in-match Team Attributes screen did not match the actual active effects when Armourfied Keshin or Mix ‘n’ Match was active.
Fixed an issue in the Spirit Menu where performing specific actions during “Enhance 1 Player” could sometimes enhance the wrong character.
Fixed an issue where performing a Cross-Save could cause multiple display issues with photos in Bond Links, such as missing icons.
Fixed an issue where performing a slide tackle after the opponent’s goalkeeper caught the ball would under certain conditions incorrectly allow you to win possession.
Fixed an issue in Commander Mode where, upon entering a Zone, the character would sometimes continue moving straight with the ball instead of shooting until the Zone’s time limit expired.
Fixed an issue where scoring a goal against a punch technique (other than a Real Skill) would not consume Tension, but would still increase your Hyper Gauge.
Fixed an issue where Mark Evans (Endo Mamoru) was not included in the animation when Axel Blaze (Goenji Shuya) activated The Earth.
Fixed an issue where navigating from Bond Links to the Photo Management screen and opening a photo twice would cause the photo details to no longer display.
Fixed an issue in online matches where executing a Counter Shot at the same time as a Shot Chain would bypass the goalkeeper battle and result in an automatic goal.
Fixed an issue with the Story-Based setting turned on where Nathan Swift (Ichirota Kazemaru) would not be selected as a partner when Shawn Froste (Shiro Fubuki) used The Hurricane.
Adjusted the face size in Simeon Ayp (Saryu Evan)’s bust-up portrait.
Fixed an issue where the on-screen text was incorrect when using a Special Move while using Armourfied Keshin as Lima (Quorse) or Hotel (Zanou) from Protocol Omega.
Fixed an issue where, when a Counter Shot was performed against a Direct Shot, the Counter Shot would originate from the character who received the Direct Shot.
Fixed an issue in the Chronicle Battle against The Empire where Tension would not recover before using the Special Move required to progress, leaving players stuck and unable to continue.
Fixed an issue where, after swapping a reserve character into the starting lineup on the pre-match Formation screen, that character could be substituted back into the match after being benched.
Fixed an issue where the goalkeeper would sometimes catch shots without triggering a battle, therefore retaining all KP.
Fixed an issue where a Hyper Move’s effect would sometimes persist and not expire if the match was paused as its duration ran out.
Fixed an issue where reducing the opposing goalkeeper’s KP to 0 with a shot would under certain conditions result in a goal kick instead of a goal.
Fixed an issue where catching the ball on the edge of the penalty area during Zone battles could cause the goalkeeper to run outside the box while still holding it.
Fixed an issue where, during the Extended Story match against Solaria-Zeus Junior High, performing a Counter Shot against God Knows after using Lord Aphrody Mode would bypass the goalkeeper battle and result in a goal.
Fixed an issue where Quick Fuse could not be used from the Formation screen for Team Dock 05.
Fixed an issue where the character’s torso was missing from the bust-up portrait when wearing the Orion All-Stars away kit.
Fixed an issue where pass-based Tactics would incorrectly cause the audience to boo.
Fixed an issue on the Abilearn Board where, for characters with multiple Keshin forms, equipping two would prevent the third from being Armourfied.
Fixed an issue in online matches where, if a Shot Chain was intercepted with Shot Block, the Special Move prompt for the receiving teammate would sometimes incorrectly display the blocker’s command prompt.
Fixed an issue where, if the attacking team passed the ball inside the opponent’s Zone Area as the opponent triggered a Zone battle, a teammate would incorrectly slide in from the side to receive it.
Fixed an issue where the “Enter the Offensive Zone as Cliff (Iwato)” objective could sometimes not be completed during the Navy Invader match in Chronicle Mode.
Fixed an issue where characters with locked Passive Skills could sometimes retain the passive effects from Bond Transform even after reverting.
Fixed an issue where swapping starting and substitute characters on the pre-match Formation screen would incorrectly apply the character substitution buff.
Fixed an issue where pressing the play button for the BGM “Nemesis! Polestar Academy” in a lobby with multiple players would play a different track.
Fixed an issue where, when a character used Bond Transform multiple times to transform into different characters, the buff icon in the bottom-left corner would always display the character from the first Bond Transform.
Fixed an issue in the Pitch Perfectionists match in Chronicle Mode where the match objectives would sometimes stop progressing if the goalkeeper intercepted the ball during an enemy boost after the “Successfully pass the ball to Adriano (Gojin)” check. The match’s progress would remain stuck until the ball was passed back to Oleg (Malik).
Adjusted the body type for Camilla Gonzaga (Elma Chiti).
Fixed an issue where the Keshin passive effect “When winning a Focus or Scramble Battle, Team Tension +10%” was not activating.
Fixed an issue where the effect values for unreleased Manager and Coordinator passives would sometimes display incorrectly.
Fixed an issue where character models would sometimes display incorrectly during the animation when using Crown Prince of Chaos Ashtaroth’s Keshin move Crimson Prison with specific characters.
Fixed an issue where the childhood version of Lucas Star (Hikaru Ichihoshi) would not display correctly during the Pitch Perfectionists match in Chronicle Mode.
INAZUMA ELEVEN: Victory Road – Ver. 5.0.0 (The Rising Bond DLC)
Release date: March 31st 2026
Patch notes:
Feature Additions / Adjustments
New Chronicle Mode Routes
Added Orion Route Part 2 and other routes to Chronicle Mode.
The new routes will also bring the following content:
Special Moves, Tactics
Kits, Boots
Emblems
Stadium
Overburst Moves
New Hero Characters
Added new Hero-rarity characters.
Jade Beor (Yurika Beor)
Lucas Star (Hikaru Ichihoshi)
Sergi Hernández (Clario Orvan)
Alexander Allegrov (Froy Girikanan)
Sandra Fischer (Norika Umihara)
Acker Reese (Seiryu Mizukamiya)
Basile Hardy (Sasuke Kozomaru)
Victorio Cryptix (Victorio Arno)
New Bond Objects
Added new Bond Objects you can place in your Bond Town.
New BB Stadium Teams
Added the following teams to BB Stadium:
Inazuma National War God A
Inazuma National War God B
Mister Yi’s Team (Zhao Jinyuns)
Platos
???
Platos and ??? become usable by progressing through Chronicle Mode.
New Training Beans Exchange Feature
Added a feature that allows you to exchange Training Beans for a different type.
You can exchange 2 Training Beans of one type for 1 of another type.
The exchange menu can be accessed from the Abilearn Board, Spirit Menu, and more.
Free Fabled Seed & Now Usable on Avatars
1 Fabled Seed, exchangeable for a Fabled character, has been sent to all players.
Fabled Seeds can now also be used on Avatars.
Head to the Claim Bonus Content section to claim yours.
Added Error Messages for Team Dock
The cause of errors is now displayed when a Team Dock configuration fails.
Armourfied Keshin and Mix ‘n’ Match Updates
Players can now use Armourfied Keshin even if they do not initially have a Keshin.
Mix ‘n’ Match is now available for purchase in the Shop.
Players can now use Mix ‘n’ Match even if they do not initially have it.
Hyper Move Display Update
Added the following display information to Hyper Moves:
Buff effects.
Whether a character can use Armourfy.
Whether a character can use Mix ‘n’ Match.
Information on characters eligible for Mix ‘n’ Match.
New Build Rank Feature
Added a new Build Rank system where meeting certain conditions grants buffs based on your current Team Build. Buff strength increases as your Build Rank rises.
Build Rank is determined by your current Team Build.
Build Rank increases or decreases based on specific conditions.
Buff strength scales with your current Build Rank.
You can check more details in the Team Bonuses menu and other sections.
Hero Player Updates
Hero Players can now inherit Heritage Passives.
Hero Players can only inherit Heritage Passives from other HERO Players.
Hero Players can now use the New Possibility item.
Team Build Updates
The Spirit Menu and Player Universe now show each character’s most likely Build.
You can now view detailed Build information from the description menu.
Can be accessed from the likely Build display.
Also available via the Team Bonuses menu and other sections.
New Player Bank Tab: All
Added an “All” tab to the Player Bank, allowing you to view all players in one place.
Special Move Animation Adjustments
Adjusted the animations for certain Special Moves.
Sorting and Filtering for Special Moves
Added sorting and filtering functionality for Special Moves.
Sorting
Default (By ID), By Power, By Element, By Name
Filters
Tension Cost, Element, Effect
Sorting and Filtering for Kits, Emblems & Equipment
Added sorting and filtering functionality for Kits, Emblems, and Equipment.
Sorting
Default (By ID), By Name
Filter for Kits and Emblems
Game Title
Added Confirmation Prompt for Quick Equip Training Beans
A confirmation prompt is now displayed before quick-equipping Training Beans,
as they cannot be removed once equipped to Legendary or higher rarity characters.
Added In-Team Indicator to Team Dock
Added an icon to the Player Bank list to indicate which characters are currently assigned to the Team Dock.
Adjusted Item Display Order in Team Dock
When opening Tactics, Kits, Emblems, or Nameplates in the Team Dock, the list now starts from those currently equipped.
Chronicle Battle BGM Adjustments
Changed the BGM for the Jude Sharp and Philip Star event in the Fallen Angels match in Chronicle Mode.
Balance Adjustments
Passive Skill Changes
Updated passive skill effects to align with Build Ranks.
Before
Until you incur a foul, Team AT & DF +xx%
After
For every 1 Justice Build Rank, Team AT & DF +xx%
Before
On Dash knockback, Team Rough Attack AT & DF +xx%
After
For every 1 Rough Play Build Rank, Team AT & DF +xx%
Before
For every 1% increase in Bond Power, Team AT & DF +xx%
After
For every 1% Bond Power while in a Bond Build, Team AT & DF +xx%
Additional skill adjustments have also been made.
Spectator Booing Updates
New Trigger Condition
Spectator booing now occurs after 4 passes in your own half.
Effect Changes
The team that elicits boos from the spectators loses 20% of their current tension.
No fouls will be called for rough plays (e.g., sliding tackles) by the team that elicits boos.
The team that elicits boos is cannot perform Power Dashes.
Build Rank level decreases.
Curve and Chip Shot Adjustments
Adjusted the trajectory of Curve and Chip Shots.
Hyper Move Adjustments
Keshin
Reduced cooldown
Now increases Move Speed
Now boosts KP (* Only for Keshin with Goalkeep moves)
Armourfied Keshin
Extended duration
Reduced cooldown
Decreased Tension Cost increase for using Special Moves
Now increases Move Speed
Now boosts KP (* Only for Armourfied Keshin with Goalkeep moves)
Mix ‘n’ Match
Extended duration
Reduced cooldown
Now increases Move Speed
Now boosts KP (* Only for Mix ‘n’ Match with Goalkeep moves)
Totem
Extended duration
Now increases Move Speed
Now boosts KP (* Only for Totems with Goalkeep moves)
Bond Transform Adjustments
We have made the following changes to Bond Transform:
Extended duration
Now increases the power of Special Moves
Now reduces the cooldowns of Special Moves
Now increases Move Speed
Tactics Adjustments
We have made the following changes to Special Tactics:
Omega Maelstrom 2.0
Now reduces the opponent’s Tension by 20% of its current value.
Puppet Master
Adjusted the effect that splits opposing players.
Adjusted movement effects and activation rates for movement-based Tactics,
including Ivan Formation (Shinano Formation) and Dual Typhoon.
Adjusted activation rates for Tactics that affect opponent behavior,
including Dark Thunder and Omega Maelstrom.
Long Shot Adjustments
Adjusted power falloff for Long Shots.
Chronicle Mode & Free Match Reward Adjustments
Higher-value Coach and Manager passives can now be obtained in Free Matches.
Increased the amount of Training Beans obtained in Chronicle Mode and Free Matches.
Bug Fixes
Fixed an issue where selecting an exchange token in a shop and then confirming the exchange could cause the game to freeze.
Fixed an issue where the game could crash after returning from the Bond Town match screen while online if your Avatar’s appearance was set to a specific character.
Fixed an issue where the game could crash when swapping a player between the Player Bank and reserve slots in the Team Dock under certain conditions.
Fixed an issue where swapping the goalkeeper with the pass receiver under certain conditions at kickoff could cause a character to become uncontrollable and prevent the match from progressing.
Fixed an issue where it was possible to remove Selectable Characters that weren’t initially chosen, causing them to no longer appear on the map and preventing them from being recruited again.
Fixed an issue in Story Mode where a bug in a previous version could prevent Nikas Himmelstein (Sei Soramiya) from being added to the team, effectively preventing further story progression.
Fixed an issue where repeatedly navigating between screens in the Team Dock could cause the game to freeze.
Fixed an issue in Story Mode where switching to auto-play immediately after advancing dialogue during an event triggered by giving a gift to a Scoutable Character could prevent the event from progressing and cause the game to freeze.
Fixed an issue in Lobby Matches where the guest’s game could crash when the host disbanded the room.
Fixed an issue in Lobby Matches where leaving the game idle for 10 minutes while a Team Dock containing ineligible players was selected could cause the game to freeze.
Fixed an issue where the game could crash during multiplayer in Bond Town.
Fixed an issue where the game could crash when moving from AVATAR to Avatar View after exiting the Avatar Editor.
Fixed an issue in 2P Tag Mode where the match could stop progressing if time ran out during a corner kick, leaving only the “Concede” option available.
Fixed an issue in Competition Mode where causing Zone to trigger upon contact with the ball carrier could prevent the match from progressing.
Fixed an issue where Chester Horse Sr (Osho Kakuma) could not be obtained from the Player Universe.
Fixed an issue in the Team Dock where selecting a team member’s Hyper Move using the free cursor in the Hyper Move command menu could cause the game to freeze.
Fixed an issue where Gatekeepers characters would not drop until Story Mode was completed.
Fixed an issue where summoning Fabled Shawn Froste (Aiden) or Beta (Queen) would set all Special Move slots from the fourth onward to Chip Shot.
Fixed an issue where some Player and Coordinator passives were not applying their intended values.
Fixed an issue where activating movement-based Special Tactics just before halftime could cause character models to disappear.
Fixed an issue in the Abilearn Board where certain actions could prevent Special Moves from being equipped.
Fixed an issue where activating a Keshin or Totem during a Hyper Move that changes a character’s model would prevent buffs from being applied.
Fixed an issue where performing certain actions, such as passing, just before a Hyper Move that changes a character’s model ended could cause some controls to become unavailable afterward.
Fixed an issue in Chronicle Mode (Pirates Cove) where, during the “Win a Focus Battle with a Special Move as Arion (Tenma)” objective, if Focus activated and the opponent selected a Long Shot, the move selection menu would become unavailable, halting progression and requiring the match to be aborted.
Fixed an issue where Omega Maelstrom 2.0 reduced Tension by a fixed value instead of a percentage of current Tension.
Fixed an issue during penalty kicks where certain actions could cause the ball to fail to travel toward the goal, preventing the match from progressing.
Fixed an issue in Competition Mode where repeatedly activating Tactics while selecting a goalkeeper command could cause the game to freeze.
Fixed an issue in Competition Mode where swapping the slots for Hyper Moves during gameplay could prevent the effects from triggering or cause them to display incorrectly.
Fixed an issue in 2P Tag Mode where the defensive UI would only appear briefly during set plays, preventing player substitutions and restarts.
Fixed an issue in 2P Tag Mode where activating the Special Tactic Keyman Lockdown would prevent both teams from using Power-Up Sigils.
Fixed an issue in online matches where using a Tactic that hides the pass line during a movement-and-pass Tactic could cause a character on the initiating team to become stuck in a running animation and become uncontrollable.
Fixed an issue where repeatedly pressing the Overburst Move input without triggering it when starting a Shot Chain could prevent selections from being confirmed during the Shot Chain.
Fixed an issue where using Focus Field immediately before activating Zone could cause a Focus Battle to trigger once Zone ended.
Fixed an issue where Fatigue-related effects were not being applied.
Fixed an issue in Story Mode (Chapter 9, Raimon match) where, during the second-half mission “Stop Harper (Haru),” a corner kick followed by Harper Evans (Haru Endo) receiving the ball could prevent the pre-shot event from triggering, potentially blocking progression.
Fixed an issue where chaining a Shot Chain with an Overburst Move onto a character who does not have one could allow them to use an Overburst Move they normally cannot use.
Fixed an issue in BB Stadium Campaign Mode where the game could crash during the opening event.
Fixed an issue where entering a Focus Battle while a Hyper Move was active and winning against an opponent who also selected a Hyper Move could cause the opposing goalkeeper to fall over.
Fixed an issue in 2P Tag Mode where a Long Shot during a Focus Battle could bypass the goalkeeper battle and result in an immediate goal.
Fixed an issue where, if multiple moves were available when choosing to use a Shot Block or Counter Shot, meeting the Tension requirement for one could allow a Counter Shot to be used even without sufficient Tension.
Fixed an issue where activating a Special Tactic immediately after the opponent kicked the ball out of bounds could prevent the throw-in from proceeding correctly, halting match progression.
Fixed an issue where selecting a Fabled Avatar and use Bond Transform could result in empty Special Move slots.
Added the Orion Route Part One to the Chronicle Mode.
Along with the new route, the following content has also been added:
Special Moves and Tactics
Kits and Boots
Emblems
Bond Objects
Overburst Moves
Avatar Fabled Transformation
Added a feature that allows avatars to be upgraded to Fabled rarity, with the option to switch between Fabled and Legendary afterward.
To upgrade Avatars to Fabled, use “Fabled Transform” at the Atrium of the Untamed shop.
Manager & Coordinator: Fabled Enabled
Fabled on-field players can now be assigned as Managers or Coordinators.
However, you can only have one Fabled character in the Team Dock at a time, including Manager and Coordinators.
Added Hero Character
Added new Hero-rarity character.
Jimmy Wongfu (Li Hao)
Added New Bond Objects
Added new Bond Objects that can be placed in Bond Town.
Added New Teams to BB Stadium
Added the following teams to BB Stadium:
Falam Medius
Polestar Academy
Lunar Prime Academy
Raimon Kings
Northbright Middle School
Note: Raimon Kings and Northbright Middle School will become available after clearing Story Mode.
Adjusted Voice Lines for Combination Moves
Adjusted some voice lines during combination moves.
Balance Adjustments
Adjustments to Passive Skills
Increased the effects of certain passive skills.
Increases Team Breach Rate
Increases Team Breach Rate when tied or trailing
Increases Bond Power gained on passes
Adjusted conditions for certain passive skills to make them easier to activate.
When losing a Focus or Scramble Battle, Team Bond Power Loss is reduced for 10 seconds
On gaining possession (excluding catches), Team Shot AT increases for 30 seconds
On gaining possession (excluding catches), MF Focus AT & DF increase for 30 seconds
On gaining possession (excluding catches), DF Focus AT & DF increase for 30 seconds
On gaining possession (excluding catches), Team Rough Attack AT & DF increase for 30 seconds
Added new passive skills.
Increases Save Rate when Breach Rate is +15% or higher
Increases Team AT & DF for every 1% increase in Bond Power
Increases Team KP
Reduces own Special Move cooldown
Balance Adjustments for Matches
Adjusted the calculation method for KP-increasing skills.
The proportion of damage dealt is now reflected in the KP after a save, based on the total KP after skill effects are applied.
Adjusted the power of Counter Shots.
Counter Shot power has been reduced to 0.5x.
Before
Received Shot AT + Counter Shot AT
After
Received Shot AT + (Counter Shot AT × 0.5)
The formula is shown in simplified form for reference purposes.
Bug Fixes
Fixed an issue where the game could crash in BB Stadium when moving the free cursor on the team selection screen.
Fixed an issue in Story Mode Chapter 8 during the match against Royal Academy where skipping the cutscene immediately after the second half kickoff could sometimes cause the game to become unresponsive.
Fixed an issue in Chronicle Mode where match progression could sometimes stop while using Commander Mode.
Fixed an issue in online matches where performing a Loop Shot or Curve Shot from a Shot Chain could sometimes prevent the goalkeeper from entering the Zone, resulting in a direct goal.
Fixed an issue where attributes after using Mode Change were treated as if Training Beans were unequipped.
Fixed an issue where performing a Shot Move immediately after receiving a pass while close to the goalkeeper could sometimes fail to trigger a goalkeeper battle, causing the ball to continue normally.
Fixed an issue in Chronicle Mode where the game could sometimes crash after repeatedly playing matches.
Fixed an issue in Story Mode Chapter 9 during the match against Raimon where the game could sometimes remain on a black screen when Inazuma Break could not be stopped, preventing progression.
Fixed an issue where, after the match against Storm Wolves in Chronicle Mode, skipping the cutscene could sometimes prevent the screen transition from completing properly.
Fixed an issue where the Options menu could sometimes display incorrectly when opened from BB Stadium.
Fixed an issue where a character assigned to the Manager slot could retain an on-field player AI role, and assigning that same AI role to another character could cause the game to become stuck.
Fixed an issue where certain characters’ Spirits were not counted toward the Spirits required for Fabled exchanges.
Fixed an issue in Story Mode where performing certain actions in the menu could sometimes cause inputs from the D-pad or ABXY buttons to stop registering.
Fixed an issue in Player Universe where the Hero color of certain characters was not set to the color suitable for their build.
Fixed an issue where Special Moves could enter an incorrect state when activating Mix ‘n’ Match: Cao Cao or Mix ‘n’ Match: S Gene.
Fixed an issue in Re-Story where game progression could sometimes become blocked if a character who joins mid-story had been set as a Manager or Coordinator in the Team Dock beforehand.
Fixed an issue where, if either team used Keyman Lockdown during a movement-type Special Tactic, the tactic’s movement would not stop.
Fixed an issue where the game could sometimes crash when choosing stickers or emotes in the Chat Settings screen of the Options menu.
Fixed an issue in Chronicle Mode’s Saints’ Way Route match against Alpine Pitch where, if “Win a Focus Battle as Lucian (Kageyama)” was completed near the opponent’s penalty area, multiple characters could become uncontrollable after using Twin Wings.
Fixed an issue where activating Bond Transform at almost the same time as entering a Focus Battle could cause all controls except Pause to stop responding.
Fixed an issue where, when the ball carrier was in a specific position, the defending CPU would not immediately attempt to win the ball.
Fixed an issue in the Special Tactic Titan Wall where the effect was reversed between your half and the opponent’s half.
Fixed an issue where, immediately after activating the Special Tactic Dual Typhoon and switching to Commander Mode, if the Commander AI triggered Armourfied Keshin during this tactic, it’s effects could persist longer than intended.
Fixed an issue where, while in the Zone, using Shoot and pressing Bond Transform at the same time to select a character could sometimes cause the controlled character to keep running and the match to stop progressing.
Fixed an issue where, in the Zone, the match could sometimes become stuck when an attacker collided with the defender’s Castle Wall and activated a shooting move at the same moment the ball was stolen.
Improved the clarity of breakthrough timing in Focus Battles
Adjusted Focus Battles so it’s easier to tell when a breakthrough is available.
Directional arrows are faint until a breakthrough is available, and they now wiggle slightly when a breakthrough is attempted while unavailable.
Adjusted the UI for Fabled Exchanges
Adjusted the Fabled Exchange UI to better indicate Fabled Spirit acquisition.
Balance Adjustments
Adjustments to the Rough Play Team Build
Adjusted Power Dash so that the knocked-back player now gains Tension equal to 50% of the amount gained by the player who knocked them back.
Adjusted Focus Battles so that Tension is gained even when a Special Move or other move fails.
Adjusted rough play so that it increases the Foul Rate.
Performing rough play (Power Dash, Slide Tackle) increases the Foul Rate by a set percentage each time.
When a foul is called, the Foul Rate is reset.
Completing a Focus Battle reduces the Foul Rate by a set percentage.
*This increase is applied on top of the base Foul Rate (including any passive modifiers).
*Even if multiple characters are knocked back by a single Slide Tackle, only the first character is subject to the foul check, and the Foul Rate increase is applied only once.
Adjusted the effects of the Special Tactic Grid Guard.
Adjusted the stamina consumption reduction from -100% to -60%.
Shortened the duration from 40 seconds to 20 seconds.
Adjusted the effects of the Special Tactic Puppet Master.
It can now only be activated in your own half.
Bug Fixes
Fixed an issue where using an EXP Orb under certain conditions could sometimes cause the game to crash.
Fixed an issue where, during Focus Battles, tilting the stick in the opposite direction at the same time as performing a breakthrough could incorrectly change the breakthrough direction.
Fixed an issue in the Spirits menu where moving the cursor while multiple Spirits were selected, or after using Quick Summon, could sometimes cause the game to crash.
Fixed an issue in the Chronicle Battle “Lunar Sea’s Formation!” where simultaneous activation of a Focus Battle with Wanli Changcheng (Daichi Amagi) and the enemy tactic Track Cycling could sometimes cause the controls to become unresponsive.
Fixed an issue in the Spirits menu where the game could become unresponsive when using filters with no Spirits available.
Fixed an issue where the game could sometimes crash if a character was switched to goalkeeper after using Awakening Power or similar abilities.
Fixed an issue in Bond Town where the Back action could sometimes be incorrectly available during the “Go Online?” and “Enable Cross-Play?” prompts, causing the game to become unresponsive.
Fixed an issue where the game could crash under certain conditions when opening the Avatar screen.
Fixed an issue where the game could sometimes crash on the “Transmitting…” screen when trying to visit another player’s Bond Town online.
Fixed an issue in Lobby Matches with spectators where using Block the Keyman could cause a desync between the player and spectator views, blocking progress.
Fixed an issue where using certain Special Tactics while a player was in a sent-off state (red card) could cause controls to become unresponsive until the tactic’s effect ended.
Fixed an issue where some of Tinkel Urmia’s (Urmi Chapup) Special Moves could sometimes be impossible to change if the character was obtained in versions prior to ver. 3.0.0.
Fixed an issue where Cedric Freud’s (Heita Kisoji) Entertainer could be left in an invalid state due to a previous bug.
Fixed an issue where activating Mix ‘n’ Match: Tezcat (Shuu) with Hero rarity Arion Sherwind (Tenma Matsukaze) would not add the corresponding Special Move.
Fixed an issue where, after the attacking team used a Long Shot during Focus, repeatedly pressing the Castle Wall placement button on defence could sometimes allow the shot to score without triggering a goalkeeper battle.
Fixed an issue in Re-Story where some events were not added to the Scene Archives after clearing the Chapter 9 match against Raimon.
Fixed an issue in 2-Player Tag Mode where, if the defending team won a Focus battle using Real Skills, some non-controlled characters on both teams would stop moving until the next Focus.
Fixed an issue where, when a Fabled character used Bond Transform, the selected character’s Special Move could sometimes be set to an unlearned move.
Fixed an issue where the “Tension Cost -25%” effect was not applied correctly for the tactic Track Cycling.
Fixed an issue where build icons were displayed incorrectly for some Hero characters added in ver. 3.0.0.
Fixed an issue where Long Shot could be used during a free kick even while it was still on recast.
Fixed other minor bugs.
Only for Switch
Fixed an issue where, after returning to the main menu from Story Mode and changing the language from Japanese to Traditional or Simplified Chinese, the game could get stuck on a black screen before the opening begins.
Only for Switch 2
Fixed an issue where repeatedly transitioning to the title screen could sometimes cause the game to crash.
Along with the new route, the following content has also been added:
Special Moves and Tactics
Kits and Boots
Emblems
Stadiums and Bond Objects
Added the Fabled Rarity for All Characters
Added a feature that allows all characters to have their rarity upgraded to Fabled.
Select a character you own, and if they meet the exchange requirements, you can obtain a Fabled Spirit for that character.
The original character will be consumed during the exchange.
Only football players can be upgraded to Fabled. If you want to upgrade a Manager or Coordinator, convert them into a football player first.
Football players upgraded to Fabled cannot be converted into Managers or Coordinators.
Story characters, Avatars, and other non-retirable characters are not eligible.
A Fabled Seed has been distributed and can be exchanged for a Fabled character Spirit, even if you don’t meet the usual requirements.
This item can be received from the Claim Bonus Content menu.
Added Overburst Moves
Added Overburst feature, which combines specific Special Moves into new composite moves under certain conditions.
Eligible combinations transform when triggered via a Shot Chain, or when the required moves are available.
The original moves can still be used.
Added Heritage Passives Feature
Added a new feature to make character optimization easier. Passives can now be transferred from one character to another.
Each source character can provide only one passive and will be consumed in the process.
You can customize up to three passive slots this way per character.
Story characters, Avatars, and other non-retirable characters cannot be used as sources.
Heritage Passives can only be applied within their slot group: Slots 1-3 can only be applied to Slots 1-3, and Slots 4-5 can only be applied to Slots 4-5.
After being applied, Heritage Passive values are adjusted based on rarity.
Added Quick Summon Feature
Added a feature that allows multiple selected characters to be summoned at once from the Spirit Summon menu.
Added Quick Retire Feature
Added a feature that allows multiple selected characters to be retired at once from the Player Bank.
Added New Ways to Obtain New Possibilities
New Possibilities is now available in the shop to make it easier to obtain.
Purchases are subject to a weekly cap, which refreshes each week.
An active network connection is required for the refresh.
Added AFK Kick Feature (Matches)
Added an AFK kick feature for matches.
AFK warnings can be issued to players considered inactive. If no required input is detected within the time limit after a warning, the player will be kicked from the match.
This feature can only be used when the match is tied, or by the team that is currently in the lead.
Added Super Tactics ON/OFF Toggle
Added an ON/OFF toggle for Super Tactics in online Lobby Matches.
Super Tactics can only be turned OFF when both players have it set to OFF.
Blocked Match Start with Unreleased Characters
Match start is now blocked if the selected Team Dock contains any unreleased characters.
Unreleased characters are marked with the Smiley icon.
Added One-Touch Equipment Removal Feature
Added a feature on the Equipment screen that allows equipment to be removed with a single touch.
Added Filters to the Player Bank
Added team build and role filters to the Player Bank, making it easier to find specific characters.
Added Auto-Reclaim Equipment Setting
Added a setting for automatic equipment reclaim when moving a character to the Player Bank.
Added Hero Characters
Added new Hero-rarity characters.
Raika Shinohara
Cedric Freud (Heita Kisoji)
Cade Shelby (Kameo Kodokai)
Thierry Reyes (Suruga Yagyu)
Alix La Fontaine (Garyu Shisendo)
Nikas Himmelstein (Sei Soramiya)
Sonny Wright (Asuto Inamori)
Elliot Ember (Ryohei Haizaki)
Heath Moore (Yuma Nosaka)
Xavier Schiller (Hiroto Kira)
Aiden Froste (Atsuya Fubuki)
Acker Reese (Seiryu Mizukamiya)
Added New Bond Objects
Added new Bond Objects that can be placed in Bond Town.
Added New Teams to BB Stadium
Added the following teams to BB Stadium:
Backwater Raimon A
Backwater Raimon B
Balance Adjustments
Match System Balance Adjustments
Adjusted the Rough Play Team Build
Adjusted the opposing team’s defensive response to Long Shots so they react more quickly.
Added a cooldown after using a Long Shot, during which all Long Shots are unavailable.
Adjusted so that characters knocked back by a Power Dash become invincible for a set period.
Adjusted so that characters knocked back by a Power Dash grant Tension to the team.
Reduced Stat Differences Between Characters
Adjusted character stats to narrow extreme performance differences, making it easier to use a wider variety of characters.
Other
Adjusted Focus Battles so that Breakthrough can no longer be executed immediately at the start, allowing moves to be used during the battle.
Adjusted the Tension cost of Real Skills to better balance them with standard moves.
Reduced Tension consumption by 50% when triggering a Breach.
Adjusted Acquisition Rate Boosts
Acquisition rate boosts no longer affect normal character drop rates. Boosted characters are now granted separately.
Bug Fixes
Fixed an issue in the Chapter 2 football battle against the South Cirrus Shopkeepers (Nagumohara Shopkeepers) where Cedric Freud (Heita Kisoji) would sometimes not be placed on the pitch, which could block story progression.
Fixed an issue in Chapter 7 where removing Cedric Freud from the Team Dock and then progressing to the Special Training Phase before the match against Stormridge Junior High could make the training goal “Meet the Formation Requirements” impossible to complete, blocking story progression.
Fixed an issue in the Chapter 7 match against Stormridge Junior High where completing the mission “Use Proto-Entertainer as Cedric” without entering Focus Battles could sometimes cause the Keshin not to appear during the event scene.
Fixed an issue in the Victory Gallery where entries for selectable characters that were not chosen during the first story playthrough would not be unlocked.
Fixed an issue where using “Move Up!” during a football battle could sometimes cause multiple characters to move to the same spot.
Fixed an issue that allowed matches to be entered with passive skills improperly equipped on Managers or Coordinators.
Fixed an issue affecting certain Gift Code characters where, if the same character’s Spirit was obtained again via WIN Treasure or post-match rewards, the character could not be retired after being summoned.
Fixed an issue where cats placed in Bond Town could sometimes disappear.
Any cats that had already disappeared have been restored.
Fixed an issue where newly obtained Spirits would sometimes not appear at the top of the list when sorting by acquisition order on the Spirits screen.
Fixed an issue in the Abilearn Board where Special Moves could be set regardless of move type by following specific steps.
Fixed an issue in the Chronicle Battle against the Black Knights where an offside call on Arion (Tenma) could sometimes cause incorrect camera behavior during an indirect free kick while the History Check mission “Win Offensive Focus Battles as Arion” was active.
Fixed an issue where, under certain conditions, making a substitution could sometimes remove a football player from the match, leaving fewer than eleven players on the pitch.
Fixed an issue in online matches where, if the opponent activated a Geoglyph Tactic immediately after a ball-stealing Tactic was triggered, the Geoglyph effect could be overwritten and applied incorrectly.
Fixed an issue where, if the opposing team used a Special Tactic during a Long Shot, the goalkeeper battle would sometimes not trigger, resulting in an immediate goal.
Fixed an issue in online matches where, when a Long Shot and Focus Field were triggered simultaneously, the ball could sometimes enter the goal without awarding a score or consuming KP, leaving the match in an incorrect state.
Fixed an issue where a Special Move shot could result in a goal without triggering a goalkeeper battle if the zone was entered at the goal line.
Fixed an issue in four-player matches with spectators where, if a sticker was sent at the moment a corner kick was awarded, characters not controlled by either team could sometimes stop moving.
Fixed an issue in online matches where using a Long Shot or formation movement Tactic simultaneously with Keyman Lockdown could sometimes cause the match to stop progressing and become unresponsive.
Fixed an issue where, during a match, entering the zone at the same moment as being slid into by an opponent and immediately performing a shooting move could sometimes prevent the goalkeeper battle from triggering, resulting in a goal.
Fixed an issue where Armourfy could sometimes fail to activate, making it unusable.
Fixed an issue in Story Mode where progression could sometimes become blocked after collecting all Intelligence Bookmarks.
Fixed an issue where the appearance of boots could sometimes not be reflected on the character model.
Fixed an issue where, during Beta’s Keshin Armourfy animation, the character would wear the Protocol Kit instead of the equipped kit.
Fixed an issue where moving a bench player to the Coordinator slot after assigning them as a Coordinator could prevent a new player from being placed into their original bench slot from the Player Bank.
Fixed an issue in the Chapter 9 results screen where the avatar’s face icon was not displayed on the goal history or experience gain screens.
Fixed an issue where, in modes such as Chronicle Mode, starting a match with an avatar set as the goalkeeper could cause the game to get stuck on the formation screen and become unresponsive.
Fixed an issue that could cause the game to crash when performing certain actions in the Spirit Menu.
Fixed an issue in Story Mode where the game could sometimes become unresponsive when speaking to a scoutable character again immediately after introducing yourself and viewing the Data Files.
Fixed an issue in Story Mode where parts of the opponent menu UI could sometimes remain on screen. If a match was started in this state, the “Next” button could become unresponsive, preventing progression.
Fixed an issue in Bond Town (online) where controls could sometimes become unresponsive when the cursor was placed over a visitor list entry for a player whose face icon was not displayed.
Fixed an issue in Story Mode football battles and stadiums such as Planet Magmavia where, if the zone timer expired during a Shot Chain, the ball could go out of bounds and the match could become stuck, preventing progression.
Fixed an issue where multiple Avatars could be assigned to the same team by following certain steps.
Fixed an issue where, when combination move positioning was set to story-based, the activating character could fail to appear in the cutscene when using the Special Move “Twin Boost F.”
Fixed an issue where, when combination move positioning was set to system priority, using “Inazuma Break” with Harper Evans (Haru Endo) could cause a character not linked via Bond Link to incorrectly appear.
Fixed an issue where the number of equipped Training Beans could be displayed incorrectly.
Fixed an issue during the Big Waves match in the Chronicle Competition Route where the ball could be stolen at times when it should not have been possible, which could prevent History Checks from updating and stop the match from being cleared.
Fixed an issue during the Queen’s Knights match in the Chronicle Competition Route where, when Edgar Partinus used “Excalibur” for the first time, the shot could sometimes fail to trigger, which could cause progression issues afterward.
Fixed an issue during the Space Rankers match in the Chronicle Competition Route where, while the History Check “Score a goal as Arion (Tenma)” was active, shot taken with Victor Blade (Kyosuke Tsurugi) would always result in a goal.
Fixed an issue where the goalkeeper in the Team Dock could sometimes fail to display on the match start screen in the Chronicle Competition Route.
Fixed an issue where Orderly Shoes could fail to display while playing as a goalkeeper when equipped.
Fixed an issue where in-match voice lines could fail to play when Cate Heckel (Meika Hekate) was fielded.
Fixed an issue where the special move voice line for Alex Zabel (Shuji Ishido) could be cut off before the end of the move name.
Improved performance when opening the Atrium of the Untamed shop.
Fixed an issue in Chapter 6 of Story Mode during the Eastwind International match where winning without using the Tactic “Boost 15” could cause the match to restart from inside the stadium.
Fixed an issue where animations for Managers and Coordinators could sometimes fail to play correctly on the VS screen at the start of a match.
Fixed an issue where, when Quetzalcoatlus (Pa) was set as both Coordinator and Captain, the corresponding 3D model could fail to display correctly on the VS screen at the start of a match.
Fixed an issue in Story Mode where the scoutable character count shown in Data Files could sometimes differ from the actual number available.
Added the following Competition Routes to Chronicle Mode:
Galaxy Route
Inazuma VS LBX Route
The following teams have been added as opponents in the Inazuma VS LBX Route within the Chrono Stone Route:
Inazuma Legend National
The Despairadoes
Along with the new routes, the following content has also been added:
Special Moves and Tactics
Kits and Boots
Emblems
Stadiums and Bond Objects
Added New Rarity: Fabled
Added a new character rarity, Fabled.
Fabled characters can be customized in the following ways:
Can be switched to any build
Moves can be swapped
Only one can be fielded at a time in a match.
Swapping moves requires the item “New Possibilities.”
Added New Shop: Atrium of the Untamed
Added the new shop “Atrium of the Untamed.”
This shop allows you to obtain Fabled-rarity Spirits.
Fabled Spirits can be obtained by exchanging the corresponding Hero Spirit that meets the required level, along with additional eligible Hero Spirits required for the exchange.
In future updates, we also plan to add the Fabled rarity to characters that do not currently have a Hero rarity.
Adjusted the Hero Rarity Ownership Limit
Increased the Hero rarity ownership limit from 2 copies to 3 copies to make it easier to obtain characters of the new Fabled rarity.
Added New Hero Spirits
Added new Hero Spirits.
Added Re-Story to Story Mode
Added Re-Story to Story Mode.
You can replay the story while keeping the strength you had after clearing it.
Added New Spirits: Element Spirits
Added Element Spirits, which can be obtained by playing Re-Story.
Use them on a character to increase the points earned toward rarity upgrades.
Added 2-Player Tag Mode
Added 2-Player Tag Mode.
In Lobby Match, you can now team up with a second player and play matches together.
Roles are switched throughout the match, and players alternate between controlling the character and placing Power-Up Sigils in a support role.
Added Story-Based Partner Settings for Combination Moves
Added a Story-Based setting for character placement in combination moves.
When enabled, combination move partners are selected based on the story or anime, overriding Bond Link settings.
Added New Teams to BB Stadium
Added the following teams to BB Stadium:
Earth Eleven
South Cirrus
South Cirrus will become available after clearing Story Mode.
Adjusted Commander Mode Balance
Improved AI decision-making and quality in Commander Mode, and made adjustments so it can perform Shot Chains and Direct Shots.
Bug Fixes
Fixed an issue with the filter function that could cause certain characters to be hidden in the Player Bank, Football Club Room (after clearing the game), Spirits screen, and Player Universe search.
[Characters That Were Not Displayed]
Charles Island (Kazuto Ukishima), Garret Hairtown (Kirito Kamimura), Arthur Sweet (Chikara Aida), Peter Mildred (Manabu Batora), Josh Nathaniel (Yo Nakama), Edward Gladstone (Gengoro Ikari), Tyler Thomas (Tamotsu Teira), Joseph Yosemite (Yo Tamiyama), Ian Suffolk (Iwao Sugata), Constant Builder (Koichi Biruda), Ted Poe (Haito Kunikida), Marshall Heart (Ryoji Michiba), Dom Foreman (Koji Tsuchimori), Slot MacHines (Ryu Kakeyama), Bill Steakspear (Nao Atsuta), Thor Stoutberg (Raiden Hijikata), Aquilina Schiller (Hitomiko Kira), Millie Moonlight (Mako Kisaragi)
Fixed an issue where the ball would not reach the intended character when performing a manual through pass (e.g., by holding the button).
Fixed an issue during Spirit enhancement where repeatedly pressing the confirm button would sometimes cause the controls to become unresponsive.
Fixed an issue in Chapter 2 where the game could crash during the event that occurs after the dance battle with Raika Shinohara.
Fixed an issue in Chapter 4’s Tryout Battle where the selectable character sometimes failed to appear, preventing the battle from being completed and blocking progression.
Fixed an issue in the Player Universe where, even after performing multiple draws, the spirits obtained could sometimes all be the same character.
Adjusted the sort order for manager/coordinator passives and custom passives.
Fixed an issue in Chronicle Battles where the manager’s equipped outfit from the Team Dock incorrectly carried over into event scenes.
Fixed an issue in the match against Queen’s Knights in Chronicle Mode where the game could become unresponsive if a Shot Block chance was triggered after the event where Edgar Partinus returns a shot.
Fixed an issue in online matches where the game could become unresponsive if a free kick was awarded in front of the goal area and the opponent’s shot was returned with a Counter Shot.
Fixed an issue in Chapter 9 of Story Mode where, when selecting to start “From Final Minutes (vs. Raimon),” a shot could be scored under certain conditions during the “Take a shot” mission, which could cause the game to become unresponsive when the match ended.
Fixed an issue in the match against Diamond Dust in Chronicle Mode where the game could become unresponsive when the second-half History Check “Pass the ball to Jude (Kido)” was completed during a Focus Battle or a Scramble.
Fixed an issue in Chronicle Battles where the game could sometimes crash when making a substitution during the following matches:
FF International Route: Fire Dragon
Saints’ Way Route: Royal Academy, Lunar Sea
Fixed an issue in online matches where the whiteout before one side’s entrance animation would sometimes not clear, preventing match progress.
Fixed an issue where a character could warp near the center circle if a Castle Wall was deactivated at the moment the ball hit it to stop a shot.
Fixed an issue in the Old Shipyard area of Story Mode where the achievement “Secret Lootball (Old Shipyard)” could sometimes fail to be completed even when the requirement was met, and where the achievement could become impossible to complete once the issue occurred.
Fixed an issue in Story Mode where a starting lineup slot could disappear in the Team Dock, causing a formation error that prevented players from exiting the menu and blocked progression.
Changed the item required to scout Healan Masson (Atsuhiko Sashihara), as the previous required item could not be obtained in-game.
Changed the item required to scout Vivi DeHues (Genka Kakimasu) from EXP Boots to a different item.
If you had already completed the exchange, the EXP Boots will be returned to your inventory.
Fixed an issue that prevented Ed Dupee (Mantaro Kamei) from being obtained in the Player Universe.
Fixed an issue where not all teams were displayed as filter options in the Player Bank or Spirits menu.
Fixed an issue where Team Passives could sometimes be displayed with values different from their actual effects during matches.
Fixed an issue where the passive effects displayed in Team Bonuses could sometimes differ from the passive effects shown during matches.
Fixed an issue where a Special Move set in an Abilearn Board slot could sometimes not be removed and become unusable by other characters.
Fixed an issue where performing a Counter Shot Special Move during a match could cause the ball to fly without displaying the appropriate visual effect.
Fixed an issue in multiplayer where, under certain conditions, an opponent from the previous match could sometimes appear on the host’s screen either on the guest’s bench or on the pitch as an unintended 12th player.
Fixed an issue where, if Raika Shinohara was not in the starting lineup, activating “Spring Thunderclap” with Briar Bloomhurst (Joji Sakurazaki) could cause a different character to become the shooter.
Fixed an issue where move slot layouts for story characters would reset each time Story Mode was saved and loaded.
Fixed an issue in Bond Town where the number of blooming Inazuma Flowers and God Hand Herbs could sometimes be displayed incorrectly.
Fixed an issue where, after exchanging Inazuma Flower or God Hand Herb Spirits, the Spirit count could sometimes be displayed lower than the actual amount.
Fixed other minor bugs.
Other
Removed characters that cannot currently be obtained through normal gameplay.
This applies to characters that display special icons in-game.
Known issues:
the game may fail to launch after updating to Ver. 2.0.0. Developers are currently working on a fix.
Adjusted the Specifications for Pre-assigned Passives to Managers and Coordinators
Reverted the specifications for manager/coordinator pre-assigned passives to the previous removable system.
Introduced caps (upper limits) on the team’s total accumulated passive values to prevent unintended or abusive abnormal totals and to reduce negative impacts during matches.
Please see here for details on the caps for each team passive.
*For team bonuses, when a value reaches and exceeds its cap, the capped value is displayed in orange to indicate the limit is in effect.
*As compensation for this issue, 20 Bond Stars have been distributed.
Please claim them from the “Claim Bonus Content” section.
Bug Fixes
Fixed an issue in the side quest “Go Viral! Special Football Drill” that could sometimes cause the game to crash after completing the quest.
Fixed an issue in the Chronicle Competition Route that could sometimes cause the game to crash during the post-match fade to black.
Fixed an issue in the Chronicle Competition Route where opening the drop rate confirmation screen could sometimes cause the game to crash.
Fixed an issue in the Chronicle Competition Route where controls could sometimes become unresponsive on the black screen during the post-match fade-out.
Fixed an issue where, when entering a Focus Battle during a match, the opposing CPU could sometimes remain in the “Selecting…” state, preventing further player input.
Fixed an issue where, when summoning a large number of Spirits at once, some could fail to be added to the Player Bank.
Fixed an issue in Avatar Editor where female-only outfits could not be equipped if the style was set to girly and the body type was not Type 02.
Fixed an issue in Pinball Adventure Arena where shots taken from the center of the penalty area toward either post could sometimes cause the ball to be incorrectly deflected by a flipper.
Fixed an issue where the team emblem and team name could not be changed in the Team Dock after transitioning from the Chronicle Competition Route.
Fixed an issue in Story Mode Special Training where certain characters could sometimes not appear.
Fixed an issue where created Avatars could equip outfits they should not be able to wear, and doing so could cause the character’s appearance to display incorrectly.
Fixed an issue where exchanges at the Spirit Market could sometimes fail even when the requirements were met.
Fixed an issue where, when using the real skill Strong Punch, the ball would not be deflected on a successful save.
Fixed an issue in the Scene Archives where the Chapter 2 title was not displayed.
Added an option that increases the match speed while playing in Commander Mode.
This feature cannot be used during online matches.
Added Measures Against Banned Characters
Added a system that clearly identifies characters obtained through unintended methods.
Any team containing a flagged character will not earn experience from matches.
Added First-time Clear Reward for Route Unlock Battles
Added Bond Stars ×5 as a first-time clear reward for Route Unlock Battles in the Chronicle Competition Route.
All rewards for Route Unlock Battles you have already cleared will also be granted at once.
Added Advantage Win Feature
Added the Advantage Win feature to the three battle modes in the Chronicle Competition Route other than Chronicle Battle, as well as to Free Match in Competition Mode.
If you score four or more goals in the first half and are in the lead, the match will end in victory at halftime.
In our previous announcement, we shared the planned specification that an Advantage Win would occur with a four-goal lead. However, after further review, we have adjusted the specification so that it will instead occur when your team scores four or more goals.
Added Advantage Time Feature
Added the Advantage Time feature to the three battle modes in the Chronicle Competition Route other than Chronicle Battle, as well as to Free Match in Competition Mode.
If you take a three-goal lead in the first half, Advantage Time will activate, and the match time in the second half will be reduced by half.
Added New Mode Commander Ladder
Added a new mode, Commander Ladder, to online matches in Competition Mode.
In Commander Ladder matches, players can use Commander Mode to enjoy games played by the AI of the teams you have trained.
In addition, Ranked Match has been updated so that only Manual Mode can be used, and switching to Commander Mode is no longer available.
Added Commander Mode Option to Lobby Matches
Added a Commander Mode checkbox to Lobby Matches, allowing players to choose whether Commander Mode can be used.
Balance Adjustments
Adjusted Training Goals in Story Mode Chapter 9
Adjusted Team AT/DF requirements for the Special Training Phase in Story Mode Chapter 9.
Adjusted Experience Gains
Adjusted the experience gained in modes other than Story Mode to make leveling up easier.
In Chronicle Mode and Competition Mode (single matches), legendary characters will now level up at a rate of roughly 1 level per match, and in Ranked Match, roughly 2 levels per match.
Lobby Match now grants the same amount of EXP as Chronicle Mode.
In Ranked Match, if the opponent concedes in the second half, the winner receives 50% of the normal EXP.
No EXP is awarded if the concession occurs during the first half.
Adjusted the Appearance of Inazuma Flowers and God Hand Herbs in Bond Town
Adjusted the appearance conditions so that Inazuma Flowers and God Hand Herbs can now appear in Bond Town, even when it is not the most recently visited town.
Adjusted Level Sync in the Chronicle Competition Route
Adjusted the Level Sync level in the Chronicle Competition Route.
Bug Fixes
Fixed an issue where the UI did not have enough digits to display the required experience for Legendary (or higher) characters at high levels, creating a false impression that the level was maxed out.
Fixed an issue in Story Mode Chapter 6, where entering a specific event during the latter half of the match could sometimes cause the game to become unprogressable after the event completed.
Fixed an issue that prevented players from retiring with a character if multiple copies existed, including the one selected from the Choose-a-Character Crate.
Fixed an issue in the Avatar Editor where equipping the Dark Emperors Kit and confirming an Avatar Code entry could sometimes cause the avatar’s body (excluding the face and feet) to disappear, leading the game to become unresponsive.
Fixed an issue in Ranked and Lobby Matches, where a starting lineup error could occur even with two or fewer HERO rarity players, preventing the match from starting.
Fixed an issue from Story Mode Chapter 6 onwards where, under certain conditions, Nikas Himmelstein could become stuck in the Coordinator position, preventing further progression.
Fixed an issue where following certain steps while editing a team’s formation could prevent some characters from being placed in the Team Dock.
Fixed an issue in online matches where, when the level 50 sync was applied, certain Keshin’s Armourfy could become unusable and remain unavailable thereafter.
If you were affected by this issue, please re-equip the Keshin in the Abilearn Board.
Fixed an issue where the number of Training Beans could sometimes display incorrectly.
Fixed an issue in Free Match within Competition Mode where, after playing a match against a team without a manager and returning to the Free Match screen, Ray Dark would incorrectly appear in the manager slot.
Fixed an issue in Chapter 9 of Story Mode where, when the player selected Raimon as the team for the match, Harper Evans would sometimes fail to appear in the second half.
Fixed an issue in Chapter 9 of Story Mode during the Raimon match where performing End Match during a special move animation would sometimes leave the screen dark and make it impossible to continue operating the game.
Fixed an issue in Chapter 9 of Story Mode during the Raimon match where the option From Final Minutes (vs. Raimon) would not appear when the player received a game over near the end of the match.
Fixed an issue in Chapter 8 of Story Mode during the Royal Academy match where the mission Use Heavenly Thunder as Thierry would not be marked as completed if the player scored using it in a shoot chain.
Fixed an issue in Story Mode where attempting to equip a Title obtained in Chronicle Mode would sometimes cause the game to crash.
Fixed an issue where, if a pass from the goalkeeper resulted in a loose ball, both teams would sometimes be unable to gain possession.
Fixed an issue where selecting certain Manager characters, such as The Second or Alice Rendell, as football players and then using Bond Transform to transform into them could cause the game to crash or prevent the player from operating correctly.
Fixed an issue during matches where, players could sometimes activate Hyper Power-Up repeatedly, which would cause the character model to disappear and leave the player unable to perform any actions other than Concede.
Fixed an issue during matches where, if Mix ‘n’ Match ended at the exact moment a sliding tackle was performed in a defensive Focus Battle, the battle would not conclude, leaving the player unable to select any option other than Concede.
Fixed an issue in the Football Frontier International match against The Empire in the Chronicle Competition Route where, if an opposing character used a special move before player selecting Grand Fire, the match could no longer progress.
Fixed an issue where the number of training beans shown when using Equip Training Beans to Team was higher than the actual amount equipped.
Fixed an issue where players could sometimes equip more Beans than they were supposed to possess.
Fixed an issue in the Team Dock where it was possible to place multiple copies of the same Coordinator in the same Team Dock.
Fixed an issue where replacing a passive skill equipped by a Manager or Coordinator would sometimes leave the previous passive skill marked as still equipped, making it unusable.
Adjusted the display, position, and timing of the AUTO indicator during auto-advance in events.
Fixed an issue in Bond Town where the partner skin would be removed when the player went online.
Fixed an issue in Chapter 9 of Story Mode during the Raimon match, where some selectable characters’ lines would sometimes not play during events.
Fixed an issue where football players participating in a match while equipped with a Manager or Coordinator Badge would activate the manager or coordinator’s passive effects instead of the football player’s passive effects.
Fixed other minor bugs.
Regarding the Specification for Manager/Coordinator Pre-assigned Passives
Removing the pre-assigned passives that come with managers and coordinators by default enabled effects such as continuous Tactics usage and abnormally high Tension gain, which could affect match fairness. To address this, we adjusted the system in this update so that manager/coordinator pre-assigned passives can no longer be removed. In addition, any pre-assigned passives that had previously been removed have been restored to their original settings.
However, as this adjustment has had an unfavorable impact on our players, we plan to revise it in the next update based on your feedback. For details, please check here. We apologize for any inconvenience this may cause.
[Additional Notes on the Current Specifications]
*Please check here for the planned specification changes.
Items that were equipped on managers and coordinators will be restored to their original pre-assigned passives. However, if you have already retired the character, these passives will be permanently lost.
For characters who became a manager or coordinator by equipping a Manager or Coordinator Badge, their manager/coordinator passives can still be changed.
Passives obtained via drops or other methods will remain as items and can continue to be used.
Added a Level Cap Feature to Rank Matches and Lobby Matches
Added a Level 50 cap to Ranked Matches to ensure more intense and balanced competition. Any character above this level will be automatically adjusted down to 50. For lobby matches, players now have the option to enable or disable this cap.
Added a Feature to Switch Characters on the Abilearn Board
Added a feature that allows players to switch to other characters in the same Team Dock directly from the Abilearn Board.
Added a Feature to Switch Characters on the Equipment Menu
Added a feature that allows players to switch to other characters in the same Team Dock directly from the Equipment Menu.
Balance Adjustments
Adjusted Training Goals in Story Mode Chapter 9
Adjusted the training goals in Chapter 9 of Story Mode.
When playing on another platform via Cross-Save, training goals may appear higher due to differences between versions.
Adjusted Experience Requirements for Leveling Up
Adjusted the amount of experience required for all characters to level up.
Added Level Sync for Avatars in Story Mode
When using an Avatar in Story Mode matches, any Avatar at level 51 or above will now be adjusted down to level 50.
Retrying a Story Match Will Now Carry Over the Score
Adjusted Story Mode matches so that if you lose and retry from mid-match, the score up to that point will now be carried over.
Adjusted Experience Gains for Lower-Level Characters
Adjusted the system so that up to five lower-level characters among the sixteen members in the Team Dock will receive a post-match experience bonus. The bonus scales based on the level gap between each of the lowest five characters and the team’s average level.
Countermeasures for Idling in Ranked Matches
Implemented the following measures:
In the case of defeat, rewards will only be granted if the match was played through to the end.
Experience earned upon defeat has been reduced to one quarter.
Conceding a match will no longer grant rewards.
Bug Fixes
Fixed an issue where a player who has not completed Story Mode competing against a player who has in Ranked Matches or Lobby Matches would result in the acquisition of characters from South Cirrus not yet obtained in the story, preventing further progression.
Fixed an issue in the Spirit Exchange where used Spirits would not decrease even after being spent.
Fixed an issue where Ranked Match points were still awarded even if the connection was canceled during a Ranked Match.
Fixed an issue in the Special Training Gatling Kraken Trap that prevented it from being cleared when played at a high frame rate.
Fixed an issue in BB Stadium where, after selecting “Continue from save” to resume Campaign Mode and winning a match, the game would sometimes fail to progress when attempting to start the next one.
Fixed an issue in Story Mode Chapter 6 where the game would sometimes fail to progress after winning the skill showdown.
Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the screen effect of a Special Tactic could sometimes remain on screen.
Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the same Special Tactic could be used twice in a row during the second half.
Fixed an issue in Story Mode where the number of abilities owned was displayed incorrectly due to referencing items from other modes.
Fixed an issue in Story Mode Chapter 9 where, when controlling Darian Moonward, players could fast travel to South Cirrus Junior High but were unable to return to Raimon, preventing further progression.
Fixed an issue in Story Mode where opening the map exactly as the player touched the red dashed line marking an impassable area could cause the game to become unresponsive.
Fixed an issue where, in environments with significant network latency, performing a penalty kick during online play could prevent the game from progressing, as no goal animation would play after the shot.
Fixed an issue in Story Mode Chapter 9 during the Raimon Junior High match where, after completing the mission Take a shot, the screen could remain dark and the game could become stuck if the shot was blocked.
Fixed an issue where, during a zone, the game could sometimes become unprogressable when a character collided with the castle wall and lost the ball at the same time as executing a shooting move.
Fixed an issue in Chapter 8 of Story Mode during the match against Royal Academy where, if a foul was committed while controlling Cade Shelby during the mission Successfully pass the ball to Cade, the Mix ‘n’ Match event would be skipped.
Fixed an issue where the number of Focus Squabble Wins in Activities was not being counted.
Fixed an issue where, during a zone, the game could sometimes become unprogressable if a pass was made to a character just before their Keshin Armourfy was deactivated and a direct shot was executed simultaneously.
Fixed an issue where, in environments with significant network latency, the goalkeeper command would sometimes fail to trigger against a pass-into-immediate-shot sequence, causing a goal to be scored without a save attempt.
Fixed an issue in Online Bond Town where the application could sometimes become unresponsive if another player joined while you were sending a chat message.
Fixed an issue where, by following a specific sequence of steps, players could form a party with three or more HEROES.
How to download updates for INAZUMA ELEVEN: Victory Road on Nintendo Switch and Nintendo Switch 2?
To download the updates for INAZUMA ELEVEN: Victory Road, you have three options:
let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.