BitSummit 4th: Impressions (Source Gaming)

BitSummit is the prime event for indie developers in Japan, and the 4th edition took place last week-end in Kyoto. For the first time ever, Nintendo was not only present, they actually sponsored the event. In total, more than 14 games for Nintendo platforms were playable at the event.

PushDustin from Source Gaming had the opportunity to attend the event (one of the perks of living in Japan!), and wrote down his impressions on both the event and the games he played. Click here to check this out!

Unfortunately, he didn’t have the opportunity to play all the games on Nintendo platforms playable at BitSummit 4th, so here’s the list of the games he did get try out:

  • Runbow (Wii U, already available): unfortunately, the Nintendo reps were unable to confirm whether the New Nintendo 3DS version would also be released in Japan;
  • Shovel Knight (Wii U / Nintendo 3DS, already available);
  • 1001 Spikes (Wii U, already available);
  • Unholy Heights (Nintendo 3DS, already available in the west);
  • The Legend of Dark Witch 2 (Nintendo 3DS, already available);
  • 1000m Zombie Escape (coming soon to Nintendo 3DS)
  • Azure Striker Gunvolt 2 (coming soon to Nintendo 3DS)
  • Ace of Seafood (coming soon to Wii U);
  • Brave Dungeon (coming soon to Nintendo 3DS);
  • Back in 1995 64 (coming soon to Nintendo 3DS);
  • Pirate Pop Plus (coming soon to Wii U and New Nintendo 3DS);
  • TorqueL (coming soon to Wii U);
  • Block Legend (coming soon to Nintendo 3DS);
  • New Kersploosh / Splash or Crash (Nintendo 3DS, already available in Japan);
  • Naniyugi Tokoyo (coming soon to Wii U).

Make you sure to click here to check out the (short) impressions on those games, but also on those that are not coming on Nintendo platforms (or were simply not playable on them at BitSummit 4th)!


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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