Yesterday, Polygon published an interview with Nicalis, about The Binding of Isaac: Afterbirth+ for the Nintendo Switch. In that interview, Tyrone Rodriguez explains that it’s most likely because they already had devkits for the Wii U and Nintendo 3DS (and other Nintendo consoles), and therefore a good relationship with Nintendo, that they were able to get a devkit for the Nintendo Switch early.
He also explained that the Nintendo Switch was “by far the easiest and most programmer friendly [console] so far”. The very fact that The Binding of Isaac: Afterbirth+ is a launch title for the Nintendo Switch is proof of that, just like all the other games they currently have in the works (that they managed to get up and running pretty fast).
Naturally, the fact that they “unified” their games also helped speed up development: for example, the achievements are built-in, directly into the game. That way, even if a specific platform does not support achievement/trophies, it’s not a problem.
Regarding the Nintendo Switch, Nicalis has “way more” games in the works than just The Binding of Isaac: Afterbirth +, Redout, and 1001 Spikes (some of them were teased in that pic).
Finally, Nicalis sort of regrets the time when there were a lot less developers on Nintendo platforms, as that usually meant less competitions:
“We used to enjoy the lack of developers coming to Nintendo consoles, it was a lot less competition,” said Rodriguez. “But it’s not a bad thing. More good games on every platform is good for the industry. I’m very happy Nintendo is trying to get more games for this platform.”
The Binding of Isaac: Afterbirth+ (Switch) comes out on March 3rd in Europe and North America.