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Voidwrought (Switch): all the updates

On this page, you will find all there is to know about the various updates for Voidwrought on Nintendo Switch.

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Voidwrought – Ver. ???

  • Release date: TBA
  • Patch notes:
We’ve made the following major quality of life changes based on community feedback:
  • The Explorer Soul: If equipped, The Explorer will now “ping” when the player enters a room with an undiscovered secret. The Explorer will also start to ping when the player gets close enough to an undiscovered secret, and the frequency will slightly increase once the player moves closer. The ping consists of VFX, SFX, and controller vibration.
  • The Shunned Library in the Shrine has been updated with a tracker for the amount of Anamnestic Recollections turned in to Ose the Archaeologist, as well as an indicator for how many are left.
  • Whispering Stones are now tracked under Regions in the Compendium.
  • The Vizier: A memory of the Vizier will appear even after the Vizier has met her demise, allowing the player to talk to her and complete quests.
  • Dropped Health shard pickups are now more visible.
Alongside these quality of life changes, we’ve also made the following balancing changes to combat in Voidwrought:

General Combat
  • Player invulnerability time upon getting hit has been reduced.
Boss Fights

 

The Council
  • Reduced the chase duration of the third phase.
  • The third phase will drop a health pickup when defeated.
  • Lowered the HP for each head/phase.
The Eternal Engine
  • Lowered the amount of adds for each wave.
  • Removed the Copter from the enemy roster.
  • Boss downtime increased.
The Skychild
  • Reduced most cooldowns.
  • Increased Projectile Speed.
  • Increased Projectile Targeting Speed.
  • Room Sweeper and AoE now push the player away.
  • Slight HP increase.
The Absolute Indexer
  • Reduced most cooldowns.
  • Speed of the Laser Pincer attack and Laser Sweeper attack increased.
  • Slight HP increase.
The Astronomer
  • Reduced most cooldowns.
  • The possible number of active bounce projectiles increases during the fight, so they will stack over time.
  • Some changes in the behavior.
  • Slight HP increase.
Uut the Screamer
  • Room Sweeper attacks now greatly push the player back.
  • When damaging the boss for the first time, a sneaky horde of Wights will appear to the right.
  • Slight HP increase.
The Fermented
  • The Fermented now checks the player’s position and will act accordingly.
  • Telegraph VFX added to the puke attack.
  • Attack cooldown after charge added.
  • Fermented will always charge the first thing it does.
  • More refined hurt and hitboxes were added to better match the charge and projectile telegraph animations.
  • Slight HP increase.
The Font
  • Tsunami hurtboxes are better defined and deactivate quicker.
  • Most of the animation wind-ups and wind-downs are quicker.
  • Phase thresholds adjusted.
  • Slight HP increase.
The Pustulant Prince
  • Reduced most cooldowns.
  • Increased movement speed.
  • Increased movement speed of the projectile.
  • Added AoE on boss stomp.
  • Slight HP increase.
The Weeper
  • Reduced most cooldowns.
  • Projectile speed increased.
  • Room Sweeper speed increased.
  • Instead of the prison spawning around the eye when staggered, it will now trigger an AoE.
  • Slight HP increase.
The First
  • Burning platform damage increased.
  • Homing projectile damage increased.
  • HP increased.
Below, you’ll also find a list of all of the smaller quality of life changes, balancing, and bug fixes we’ve added into our third patch:
  • Adjusted drops for most resource nodes across the game.
  • Certain Ancient Ciphers (Vault Keys) have been removed from rooms in: the Abandoned Expedition – Exchanged for Relic Fragment; the Commons – Exchanged for Divine Remnant; The Court – Exchanged for Divine Remnant; and The Gardens – Exchanged for Ichor Resource node and moved to The Grand Bazaar.
  • The Gilded Emporium will now buy Ancient Ciphers if all Vaults have been opened and if there is a surplus of Ancient Ciphers in the player’s inventory
  • Added a cutscene event for The Lost when it hatches.
  • The Servant will now take The Lost’s place in the Soul Inventory when they swap (instead of leaving a blank slot).
  • The Star Soul: Decreased projectile lifetime and greatly increased the size of the hurtbox.
  • Shrine Keeper: The Keeper will now also comment on the Prince if it’s the last boss that’s been defeated by the player.
  • Time-lost Scholar enemy VFX and SFX improvements.
  • Mutilant enemy VFX and SFX improvements.
  • Alchemist enemy VFX and SFX improvements.
  • The Mutated Gastropod relic has received VFX and SFX improvements, and can now also light up dark areas.
  • The Serrated Gland relic has received VFX and SFX improvements.
  • The Warp-Hook relic’s safety distance to walls has been increased slightly.
  • The Warp-Hook relic has received VFX and SFX improvements.
  • The Star, Forgotten Warrior, The Attendant, The Living Blade, The Servant, and The Legion souls have received VFX and SFX improvements.
  • So-Venat now awakens if the player moves close without having to reload or reenter the Shrine.
  • The Endless Kaleidoscope is now gained from the Grand Artificer instead of Qagat the Burdened
  • Polished the Wrappings of Namun Relic.
  • Fixed an issue where some players would get stuck in The Court due to a certain set of Simulacra.
  • Fixed an issue with the Assassin enemy disappearing through the floor.
  • Fixed player character appearing stuck for a moment on entering some rooms.
  • Players can no longer simply slide to reach the Dash Simulacrum entrance.
  • Fixed blacked out areas in Slither passages.
  • Players can no longer traverse below salt vats without The Impure Soul equipped.
  • Fixed an issue where the player disappeared after using slither between certain rooms.
  • Potential fix for disappearing saves. Due to the very rare occurrence of this bug, it has been hard to diagnose, so if it persists we will keep investigating.
  • Additional notes: none
  • Source: Powersnake (Steam)

How to download updates for Voidwrought for the Nintendo Switch?

To download the updates for Voidwrought, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.