The Stone of Madness (Switch): all the updates (latest: QoL Update 1)
On this page, you will find all there is to know about the various updates for The Stone of Madness on Nintendo Switch.
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The Stone of Madness – Ver. ??? (QoL Update 1)
- Release date: March 4th/5th 2025
- Patch notes:
Summary
- Addressed over 150 issues.
- Improved Player and NPC navigation.
- Improved overall performance.
- Improved menu navigation.
- Added some feedback and quality of life features.
- Balanced specific skills that were not fun to use.
- Added new graphics, vfx and animation.
Nintendo Switch
- Improved overall performance
- Improved overall memory usage
- Improved Campaigns scene visuals
- Improved enemy detection cone visuals
- Various audio tweaks and balancing
- Various quality of life features have been added
- Various tooltips have been updated
- Various additional fixes have been added
- Addressed issues where guards can become stuck and not chase a character
- Addressed guard vision cone visual anomalies
- Addressed an issue where vision cones would make red cushions appear black
- Addressed an FX issue with a pyre in St. Jerome’s Wall
- Addressed an issue where a readable item in the Abbot’s room in the Cloister had incorrect text
- Addressed an issue where an incorrect image of Agnes during The Gate of Saint Jerome was being displayed
- Addressed an issue where white chickens were not able to be placed in the player’s inventory or used in the environment
- Addressed an issue where Evil Eye VFX would disappear when a character used a trap door or portal to travel
- Addressed an issue where some mechanical gates had no SFX
- Addressed an issue where players who completed the Prologue, quit the game, and re-loaded the game, would see ‘Start New Game’ instead of ‘Continue’
- Addressed an issue where Eduardo’s health capacity would not automatically increase after unlocking “Resisting Adversity”
- Fixed blurry frames when videos are played
- Fixed player frames being out of position in the Prologue
- Fixed background flickering when in the pause menu
- Exit to title menu pop up no longer flickers when exiting to title menu.
- Fixed frame drops from occurring in the following scenarios:
- When switching between characters
- When navigating between tabs in the tab menu
- When reaching a new time quarter
- Improved menu navigation
- Overall character movement is now smoother
- Characters will no longer become stuck between various objects during movement
- In The Gate of Saint Jerome Campaign, a possible blocker when completing the objective Rest in Peace has been fixed
- Decreased overall vibration intensity
- Various skills have been re-balanced for better user engagement
- VFX from soldier’s shooting at a character now show
- The plants next to the “Old Abandoned Chapel” trapdoor can now be harvested
- Leonora can no longer use her skills through fences
- No more characters being in shadow when hiding behind furniture. Improved illumination.
- Characters can no longer walk through doors that have been restricted
New Features
- Added new animations for the main cast during the Night Phase character selection screen when a Planning type Night Action is active.
- Added new animations for the main cast during the Night Phase management screen.
- Added new sprites and animations for alarm bells and some specific doors.
- Updated player portrait images.
- Added new VFX for Set Trap skill.
- Suitable hiding places are now highlighted when your character is being chased.
- Suitable hiding spots for bodies are now highlighted when your character is carrying a dead or unconscious NPC.
- Hiding spots now show an Icon indicating if a dead or unconscious NPC is located inside.
- New visual effects were added to several level elements.
- Added a new unread notification icon to several menus when new content becomes available.
Balance changes
- Skills
- “Blessing” is no longer a forbidden action.
- “Gunshot” Skill range has been increased.
- “Throw Rubble” Skill range has been increased. Distraction is more effective.
- “Unchained!” Skill range has been increased. Stun duration has been increased.
- “Block Door” Duration of locked doors have been increased.
- “Set Trap” Trap setting range has been increased.
- “Set Trap: Mousetrap” Duration of the skill effects have been increased.
- “Set Trap: Chocolate” Duration of the skill effects have been increased.
- “Mockery” Skill range has been increased.
- “Evil Eye” Skill range has been increased. Stun duration has been increased.
- “Possession” Skill sanity cost has been halved.
- Items
- “Knowledge Stones“: Knowledge gain has been increased
- Night actions
- “Study” Knowledge gain from studying most items has been increased
- Several night action costs have been tweaked to improve balance.
- Disorders
- Sanity damage caused by several Disorders has been lowered.
- Alfredo’s “Headaches” duration has been lowered. He’s no longer affected by the monastery clock bell.
- Eduardo’s “Fear of the Dark” Time before triggering the sanity damage has been increased
- Other
- Tweaked enemy chasing speed and memory to improve chasing situations.
- The duration of NPCs’ distracted state after hearing noises has been increased. This includes the ones caused by skills such as Eduardo’s “Throw Rubble”, and Leonora’s “Gunshot”.
- Improved the quality of items achieved after confessing to the Inquisitor during Campaign “The Corrupt Hand of the Church”.
- Panecillo’s shop inventory now features “Apples” and “Scrolls“,
- The amount of “Dead Man’s Finger” items available each day in Panecillo’s shop has been increased to 2 (previously was 1).
- Panecillo’s shop prices have been adjusted
- “Wood” now cost 3 coins (previously were (2 coins)
- “Mousetraps” now cost 12 coins (previously were 14 coins)
- Pianist NPC aura range has been decreased. Melody duration has been shortened.
- Windows will take more time before they make noise.
- Costs for haggling with the Man In The Hat have been tweaked.
- Completing certain objectives will heal some of the group’s sanity.Other
Fixes
- General
- Fixed an issue that caused hidden NPCs to not update after a day passed.
- Fixed an issue that caused a crash if a body was hidden in a specific cabinet.
- Fixed an issue that caused the resolution to be set to Low settings after booting the game for the first time.
- Fixed an issue that caused the Inquisitor NPC to remain in the scene after a certain objective.
- Fixed an issue that caused carried planks to disappear when a cutscene was triggered.
- Fixed an issue that caused Alfredo’s priest suit to disappear when a cutscene was triggered while wearing it.
- Fixed an issue that prevented Eduardo from moving crates in certain situations.
- Fixed an issue that caused NPCs to walk across chasms before a wooden plank bridge was set.
- Fixed an issue that caused character sprites to remain in place while moving them.
- Fixed an issue that caused NPCs to freeze in certain situations.
- Fixed an issue that caused some objective fulfillment conditions to require all items in the same character.
- Fixed an issue that sometimes caused guards to freeze after a character was caught on a ladder.
- Fixed a few issues related to NPC’s chasing state.
- Fixed an issue that could crash the game after using Amelia’s “Play” night action.
- Fixed an issue that caused Soldiers to not raise the characters’ Suspicion level.
- Fixed an issue could cause NPCs’ Vision Cone to not update after being affected by Alfredo’s sermon in certain situations.
- Fixed an issue that caused players to be stuck on the “Press any button” prompt when the internet connection was interrupted.
- Fixed an issue that caused some characters to become unresponsive to the Beckon command on certain situations.
- Improved character movement when moving close to a wall using controller, mouse or keyboard.
- Fixed a few items that were out of the player’s interaction range.
- Input
- Fixed an issue that caused characters to move to a point that differed from the clicked location.
- Fixed an issue that caused Eduardo to fall into traps while clicking on them.
- Fixed an issue that prevented climbing down if the clicked location was on top of a crate.
- Fixed an issue that caused unintended behavior when unreachable crates and ledges were clicked.
- Skills
- Fixed an issue that caused Mockery skill to increase Amelia’s Punishment meter.
- Fixed an issue that caused the wrong log to appear when using “Blessing” on an Anima.
- Fixed an issue that enabled some switches to be activated twice with Leonora’s “Gunshot”
- Fixed an issue that caused Animas to be selected as valid targets by Agnes’ “Goetia” skill
- Graphics and VFX
- Fixed an issue that caused certain skills’ visual effects to remain in place after their effects ended.
- Fixed several VFX sorting order issues.
- Fixed some item materials that were not correctly updated after being highlighted.
- Fixed a lootable crate sprite that was not showing its lid when closed.
- Fixed an issue that caused NPC shadows to disappear during certain animations.
- Campaigns
- General
- Fixed an issue that caused the spell “Flies” to not work on certain bodies.
- Fixed some doors and gates that were not interactable from all sides.
- Fixed some buttons that could be pressed from unintended locations.
- Fixed some locks that could be picked by Leonora from invalid locations.
- Fixed a Gargoyle that remained invisible during a certain objective.
- Fixed several walls that allowed NPCs’ Vision Cones to pass through them in certain situations.
- Fixed some items that did not award the intended amount of Knowledge on interaction.
- Fixed some Forbidden Areas across all campaigns.
- Fixed some issues that caused certain items to not be interactable.
- Fixed some issues that caused certain items visibility to not update as intended.
- Campaign: Prologue
- Fixed an issue that caused an invisible trapdoor to appear during the Prologue campaign.
- Campaign: Corrupt Hand of the Church
- Fixed an issue that caused the Inquisitor to turn invisible in certain situations during the “The Secret Meeting” objective.
- Fixed some issues that prevented players from getting the Inquisitor Ring during the “The Antidote” objective.
- Fixed an issue that could cause some breakable planks to reappear after they were broken during campaign “The Corrupt Hand”
- Added new gargoyles in Laundry.
- Moved the special item “Broken Doll” to Mother’s Superior room. This item was referenced in a conversation but was not in the correct location.
- Moved a certain lever in Laundry’s garden section. Now it is located inside the abandoned tower.
- Fixed an issue that allowed the Wine Cellar scenario to be accessible sooner than intended.
- Fixed some NPCs’ collisions.
- Fixed Inquisitor’s Ring inside an inaccessible chicken’s inventory in The Corrupt Hand of the Church campaign.
- Fixed soldier in Laundry’s balcony during a specific objective which was referenced in a conversation but never activated.
- Fixed an issue that caused a certain Saint George chest in Cloister to be empty.
- Fixed a clue inside the Laundry building that was visible even if the building was invisible.
- Fixed a guard in the Library complaining about a fence placed in the middle of his route.
- Tweaked Inquisitor’s office puzzle to make it clearer.
- Fixed an issue that caused a certain special corpse to disappear when a guard detected it during the “The Last Sacrifice” objective.
- Campaign Gate of St.Jerome
- Fixed an issue that allowed hiding inside an unintended piece of furniture inside the pianist room.
- Fixed an issue that caused a certain stained glass window to not show during a cutscene.
- Fixed an issue that caused a certain NPC to remove Alfredo’s priest costume on certain situations.
- Fixed an issue that caused performance loss during “The Fire” objective.
- Fixed an issue that caused Fray Pedro to become immune to knock outs if “Flies” and “Knock Out” were used in sequence during the “Screams and Shots!” objective.
- Corrected position of light switch in pantry, so now Agnes can solve the puzzle to save Leonora in Refectorium.
- Fixed clue leading to the pig inside the slaughterhouse.
- Audio
- SFX for player step sounds on different surfaces have been reviewed and updated.
- Fixed an issue that could cause Bell Ring sounds to keep ringing in certain situations.
- Fixed an issue that caused certain music themes to keep playing after entering the Curfew phase.
- Fixed an issue that caused certain SFX to play after loading the game.
- Added SFX to some object interactions that lacked one.
- UI, Texts and Localization
- Adjusted UI scaling to properly account for Windows DPI settings, preventing UI from appearing too small on high-resolution displays.
- Fixed an issue that caused the time elapsed since last save to show incorrect values.
- Corrected information shown during the “Get My Chickens!” objective.
- Corrected information shown during the “The Mechanisms” objective.
- Fixed a dialog option that didn’t show up during the “The Harvest” objective.
- Fixed several names that were not translated if Simplified Chinese was selected.
- Fixed typos on tutorial tooltips.
- Fixed a tooltip that was showing up before it was intended.
- Tweaked certain objectives’ texts to improve clarity.
- Improved feedback when a character is unable to reach a clicked location.
- Improved feedback when a dialog option is not available due to the lack of inventory space.
- Updated video preview for some disorders, tutorials and skills.
- Fixed some tutorials that were not showing up during the campaigns.
- Fixed some tooltips that did not appear after possessing a Gargoyle using Agnes Possession skill when using a controller.
- Fixed an issue that could cause some character dialogs to play on unintended situations.
- Fixed an issue that caused some items’ description to not display properly if some settings were selected.
- Fixed a message during the campaign “Gate of St.Jerome” related to the Pianist.
- Fixed an issue that caused the game screen to display artifacts at certain aspect ratios.
- Fixed an issue that caused the “Take All” button to not work in certain situations.
- Fixed an issue that caused some icons and UI elements to display in incorrect positions on certain resolution settings.
- Fixed an issue that caused chapter number to not show on the Objective menu on certain language settings.
- Fixed some items that were displaying the wrong description.
- Fixed some texts that were not displaying correctly during the Night Phase.
- Fixed an issue that caused a certain special corpse to not be marked with the intended UI marker.
- Fixed a few texts that did not show the correct font after selecting a different font setting.
- Fixed several issues related to UI elements displacement after selecting certain settings.
- Tweaked some texts across the three campaigns.
- Fixed several generic localization issues.
- Fixed an issue that caused an incorrect number of days to show up after curing a character disorder.
- Updated tactical pause UI.
- Additional notes: none
- Source: The Game Kitchen (Steam) / The Game Kitchen
How to download updates for The Stone of Madness for the Nintendo Switch?
To download the updates for The Stone of Madness, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.