Super Smash Bros. Ultimate (Switch): Software updates (Ver. 5.0.0)

On this page, you will find all there is to know about the Software updates for Super Smash Bros. Ultimate on Nintendo Switch (originally released on December 7th 2018 in Europe, North America, and Japan).

If you’re looking about details about the DLC (contents, schedule), please check out this page instead! And for the Events and Content Updates, click here!

Click here for more Software updates!

Super Smash Bros. Ultimate – Ver. 5.0.0

  • Release date: September 4th 2019 (North America) / September 5th 2019 (Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
  • Offline
    • You can now play the Home-Run Contest mode in Games & More.
      • This mode supports up to 4 players.
      • Note: Some of the special moves in Home-Run Contest will behave differently from other modes.
    • The following spirits will appear in the Shop on the Vault menu:
      • Tooty
      • Bottles
      • Mumbo Jumbo
      • Jinjos
      • Jiggy
      • Gruntilda
      • Buzzbomb
  • Online
    • If you download a Mii Fighter in Shared Content that was uploaded from Ver. 5.0.0 or later, you will be able to adjust the move set for that Mii Fighter.
  • General
    • The following downloadable content will be usable after purchase:
      • Banjo & Kazooie + Spiral Mountain Stage
      • Team Rocket Hat + Outfit
      • Sans Mask + Outfit
      • Goemon Wig + Outfit
      • Proto Man’s Helmet + Armor
      • Zero’s Helmet + Armor
    • You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
    • Game balance adjustments have been made.
    • Several issues have been fixed to improve gameplay experience.
    • Fixes and changes to fighters have been made.
Fighter Move Change
Common for All Fighters Basic Movements Previously, if you were in the air and held the shield button and input left, right, or down, and then continued to hold the shield button until you landed, you would dodge in the direction input upon landing.
Now, you will only dodge after landing if you input the direction after landing.
Common for All Fighters Basic Movements Adjusted the time until you can move again after grab parrying to be consistent.
Yoshi Basic Movements Made it so that you can grab using input buffering after dodging, like other fighters.
Peach Up Special Made it easier to hit multiple times.
Daisy Up Special Made it easier to hit multiple times.
Ice Climbers Basic Movements Restored Nana’s ability to steal edge grabs.
Villager Up Smash Attack Buried opponents will now be shot up and hit multiple times.
Rosalina & Luma Other Hero’s Snooze will no longer prevent Luma from being controlled, similar to other instances of sleep.
Joker Other Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Hero Neutral Special After Kafrizz hits a fighter or the stage and explodes, it can now be guarded against with a shield, reflected, or absorbed.
Hero Down Special Increased the amount of time opponents will be in the damage animation when hit at the beginning of Magic Burst.
Hero Other Adjusted the time it takes to move again to match other fighters when bouncing while lying facedown.
Category Item Name Change
Item Smash Ball Slowed the movement speed and made it easier to hit with attacks.
  • List of changes:
  • adds Homerun Contest mode
  • adds Downloaded Mii Fighter move customisation (requires Mii to be re-uploaded if uploaded before the update was released)
  • Additional notes: Update is required in order to play online, and via local wireless with players who have already updated to Ver. 5.0.0. Replays created with Ver. 4.0.0 and earlier are not compatible with this version of the game, so make sure to save them as videos before downloading the update.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 4.0.0

  • Release date: July 30th 2019 (North America) / July 31st 2019 (Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
  • Offline
    • Very Easy difficulty has been added to Adventure mode.
    • Snapshots can be added to the timeline in Edit Video. Only snapshots taken via the pause menu can be used; screenshots taken using the Capture Button cannot be used. In addition, snapshots taken from custom stages cannot be used.
    • Steel, grass, sponge, paper, and yarn terrains have been adjusted in Stage Builder. After this update, stages created in versions 3.1.0 and older may behave differently. In addition, the way thumbnails are displayed has been adjusted.
    • The following spirits will appear in the Shop on the Vault menu:
      • Slime
      • Dracky
      • Great Sabrecub
      • Golem
      • Liquid Metal Slime
      • Cetacea
      • Hero’s Comrades
  • Online
    • Online Tourney mode has been added. While a tourney is open, please check rules and more within Online Tourney.
    • A Support function to predict the winner of a Spectate battle and earn points has been added. The points can be exchanged for in-game items and gold.
    • Videos can now be played repeatedly in Shared Content. In addition, a Yeah! will be added automatically whenever you save posted content.
  • General
    • The following downloadable content will be usable after purchase:
      • Hero Challenger Pack
      • Erdrick’s Helmet + Armour
      • Martial Artist Wig + Gi
      • Veronica’s Hat + Outfit
      • Slime Hat
    • You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
    • Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode.
    • Game Balance adjustments have been made:
Fighter Move Change
Common for All Fighters Using Shields (Link, Young Link, Toon Link, Hero) Basic Movements Characters who carry shields can now shieldstun shuffle when blocking a projectile with their shield.
All Fighters FS Meter Once the FS Meter is fully charged, the Final Smash must be used within 20 seconds or the FS Meter will reset. Note: This change will not affect Spirits mode.
All Fighters The max combo count in Training will stop counting when the opponent can move
All Fighters Item Attack Shortened the distance opponents can hitstun shuffle when attacked by the Daybreak item.
All Fighters Item Attack A fighter on the ground will now be launched after one hit from the Thwomp assist trophy.
Mario Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Donkey Kong Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Link Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Link Up Special Shortened launch distance when the full combo doesn’t connect.
Samus Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Samus Up Smash Attack Shortened launch distance when the full combo doesn’t connect.
Dark Samus Up Smash Attack Shortened launch distance when the full combo doesn’t connect.
Yoshi Side Smash Attack Reduced the range opponents will be pushed while charging.
Fox Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Peach Neutral Special When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Peach Up Special Shortened launch distance when the full combo doesn’t connect.
Daisy Neutral Special When blocking an attack from the rear, Toad’s counterattack will hit opponents easier.
Daisy Up Special Shortened launch distance when the full combo doesn’t connect.
Bowser Down Air Attack Immediately descend when using the attack after being launched.
Sheik Down Air Attack Immediately descend when using the attack after being launched.
Mewtwo Basic Movements Reduced the area of the tail that can take damage.
Mewtwo Up Smash Attack Increased the amount of time hit detection lasts.
Extended launch distance.
Mewtwo Down Smash Attack Reduced vulnerability.
Mewtwo Backward Throw Increased power.
Mewtwo Side Special Increased attack speed.
Increased the speed to reflect projectiles.
Mr. Game & Watch Down Air Attack Immediately descend when using the attack after being launched.
Pit Neutral Attack 1 Increased attack speed.
Pit Up Tilt Attack Reduced vulnerability.
Pit Down Smash Attack Extended launch distance when hit with the first attack.
Pit Back Air Attack Reduced vulnerability when landing after using the move.
Pit Down Air Attack Extended launch distance when hitting an opponent in the air with a meteor effect.
Dark Pit Neutral Attack 1 Increased attack speed.
Dark Pit Up Tilt Attack Reduced vulnerability.
Dark Pit Down Smash Attack Extended launch distance when hit with the first attack.
Dark Pit Back Air Attack Reduced vulnerability when landing after using the move.
Dark Pit Down Air Attack Extended launch distance when hitting an opponent in the air with a meteor effect.
Zero Suit Samus Down Air Attack Immediately descend when using the attack after being launched.
Snake Basic Movements Adjusted the vulnerability when waking up from sleep to match other fighters.
Pokémon Trainer Other The invincibility time for grabbing edges is no longer shortened when performing a Pokémon Change in the air and then grabbing an edge.
Ivysaur Down Air Attack Reduced the range of the strong launching attack.
Shortened the launch distance when the weak launching attack hits.
Ivysaur Side Special Reduced attack speed and increased vulnerability.
Ivysaur Up Special Shortened launch distance for the high-damage range when using the attack in the air.
Charizard Side Tilt Attack Extended launch distance when hit in the high-damage range.
Charizard Side Smash Attack Increased power.
Extended launch distance.
Charizard Up Smash Attack Shortened launch distance when the full combo doesn’t connect.
Charizard Neutral Air Attack Increased the amount of time hit detection lasts.
Reduced vulnerability when landing after using the move.
Charizard Forward Throw Extended launch distance.
Charizard Side Special Increased the speed of the edge-grab timing.
Lucas Dash Attack Increased the amount of time hit detection lasts.
Lucas Side Tilt Attack Increased the range at the beginning of the move.
Extended launch distance when hit in the high-damage range.
Lucas Up Smash Attack Extended the invincibility time at the start of the move.
Lucas Up Air Attack Reduced vulnerability.
Lucas Side Special Reduced vulnerability when landing after using the move.
Sonic Down Air Attack Immediately descend when using the attack after being launched.
Olimar Side Smash Attack Increased the distance for Purple Pikmin.
Increased the amount of time hit detection lasts for Purple Pikmin.
R.O.B. Neutral Attack 1 Reduced the amount of time opponents will be in the damage animation when hit with the tip’s attack range.
Toon Link Down Air Attack Immediately descend when using the attack after being launched.
Villager Up Smash Attack Made it easier to hit multiple times.
Rosalina & Luma Basic Movements Rosalina can be more easily grabbed from the front when walking, crouching, and shielding when Luma is following.
Rosalina & Luma Neutral Attack 1 Luma will be in front when reversing the attack.
Rosalina & Luma Side Smash Attack Luma will be in front when reversing the attack.
Rosalina & Luma Up Smash Attack Luma will be in front when reversing the attack.
Greninja Down Air Attack Immediately descend when using the attack after being launched.
Little Mac Neutral Attack 3 Depending on the timing of continuing from neutral attack 2 to neutral attack 3, neutral attack 3 will no longer decrease vulnerability.
Mii Brawler Basic Movements Reverted falling speed to match version 3.0.0.
Mii Brawler Neutral Special 2 Increased attack speed.
Extended launch distance.
Mii Brawler Up Special 1 Extended launch distance.
Mii Swordfighter Neutral Special 3 Made it easier to hit multiple times.
Mii Gunner Up Smash Attack Made it easier to hit multiple times.
Shortened launch distance when the full combo doesn’t connect.
PAC-MAN Neutral Special Will no longer drop the Bonus Fruit while charging the neutral special even if flipped left or right with attacks like Mario’s side special.
Ryu Basic Movements The attack after a perfect shield will be unleashed after facing the opponent.
Ken Basic Movements The attack after a perfect shield will be unleashed after facing the opponent.
Corrin Side Smash Attack Extended launch distance.
Corrin Down Air Attack Immediately descend when using the attack after being launched.
Corrin Side Special Reduced vulnerability when jumping after stabbing the ground.
Corrin Up Special Extended vertical and horizontal distance.
Bayonetta Down Air Attack Immediately descend when using the attack after being launched.
Ridley Up Smash Attack Increased the amount of time hit detection lasts.
Extended launch distance.
Ridley Back Air Attack Increased power.
Ridley Up Air Attack Increased the high-damage range.
Made easier to hit the high-damage range.
Ridley Dash Attack Increased attack range.
Ridley Side Special Reduced vulnerability when jumping after grabbing an opponent.
Extended launch distance when throwing an opponent at the edge.
Ridley Up Special Increased attack speed.
Increased movement speed.
Simon Down Air Attack Immediately descend when using the attack after being launched.
Richter Down Air Attack Immediately descend when using the attack after being launched.
Isabelle Basic Movements Extended distance of forward and backward dodging.
Isabelle Neutral Attack 1 Made it easier to hit multiple times.
Isabelle Up Smash Attack Extended launch distance.
Isabelle Side Special Extended launch distance of upward throws.
Increased the speed of the grab detection.
Isabelle Down Special Increased attack speed of the Lloid attack.
Piranha Plant Dash Attack Adjusted launch angle.
Piranha Plant Up Tilt Attack Reduced vulnerability.
Piranha Plant Side Special Capped the attack-power increase when repeatedly reflected.
Increased attack speed.
Increased the amount of time hit detection lasts.
Piranha Plant Down Special Reduced vulnerability.
Increased the power against shields.
Shortened the charge time until reaching max charge.
Joker Down Special While Arsene is summoned, projectiles that deal 50% or more damage cannot be reflected.

 

    • Several issues have been fixed to improve gameplay experience.

 

  • List of changes:
  • adds the contents of the second Fighter DLC [more details]
  • New FS Meter Time Limit
  • New Adventure Mode difficulty (Very Easy)
  • New Spectator Mode features (predict the winner, exchange poitns won for items)
  • Online Tourney Mode (will feature Special Event Tourneys from time to time)
  • Adds ability to insert screenshots in videos you edit
  • Adds ability to play videos consecutively in Shared Content
  • Additional notes: Update is required in order to play online, and via local wireless with players who have already updated to Ver. 4.0.0. Replays created with Ver. 3.1.0 and earlier are not compatible with this version of the game, so make sure to save them as videos before downloading the update.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 3.1.0

  • Release date: May 30th 2019 (North America) / May 31st 2019 (Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
  • Offline
    • You can use the Toy-Con VR Goggles to enjoy Smash in VR mode via the Games & More menu.
      • VR mode is a single-player experience only.
      • The Toy-Con VR Goggles are sold separately as part of the Nintendo Labo Toy-Con 04: VR Kit or the Nintendo Labo Toy-Con 04: VR Kit – Starter Set + Blaster.
      • This is shown on Nintendo Labo’s page as well: https://www.nintendo.co.jp/labo/with_toy-con/
  • Online
    • FPs can be used in Battle Arenas.
    • An option to send amiibo out on journeys has been added, through which FPs go on a journey to train via the internet. You can find it via Games & More → amiibo → Send on a Journey.
    • Some of the preferred rules for Quickplay battles have been adjusted.
  • General
    • Game balance adjustments have been made.
    • Several issues have been fixed to improve gameplay experience.
Fighter Move Change
All Fighters Basic Movements After wall jumping, you’ll now need to wait longer before wall jumping in the same direction again.
Donkey Kong Neutral Special Super armor lasts longer after unleashing the fully charged move.
Samus Up Smash Attack Made it easier to hit multiple times.
Dark Samus Up Smash Attack Made it easier to hit multiple times.
Fox Neutral Attack 2 Made it easier to hit multiple times when continuing with a flurry attack.
Pikachu Grab Increased grab range.
Luigi Neutral Attack 2 Made it easier to hit multiple times when continuing with Neutral Attack 3.
Luigi Grab Adjusted the attack range when used just before landing.
It is now be easier to hit opponents in front of you.
Luigi Down Special When using this move on the ground and rising into the air with certain timing, the invincibility will no longer last the entire duration of the move.
Ness Neutral Attack 2 Increased attack range and moved it forward. Made it easier to hit multiple times when continuing with Neutral Attack 3.
Captain Falcon Side Tilt Attack Extended launch distance.
Captain Falcon Up Tilt Attack Increased attack speed.
Captain Falcon Forward Air Attack Increased the high-damage range.
Captain Falcon Back Air Attack Extended launch distance.
Captain Falcon Side Special Increased attack speed when getting close to an opponent.
Increased the durability of the super armor.
Extended the time until launched opponents can move again.
Captain Falcon Down Special Extended the time hit detection lasts on the ground and in the air.
Jigglypuff Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Jigglypuff Neutral Attack 2 Increased attack range.
Peach Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Peach Side Smash Attack Extended launch distance with the golf club.
Peach Forward Air Attack Shortened the launch distance.
Peach Backward Throw Shortened the launch distance.
Peach Side Special Increased vulnerability after hitting.
Peach Up Special Made it easier to hit multiple times.
Peach Down Special Increased vulnerability.
Daisy Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Daisy Side Smash Attack Extended launch distance with the golf club.
Daisy Forward Air Attack Shortened the launch distance.
Daisy Backward Throw Shortened the launch distance.
Daisy Side Special Increased vulnerability after hitting.
Daisy Up Special Made it easier to hit multiple times.
Daisy Down Special Increased vulnerability.
Ice Climbers Basic Movements Ice Climbers will now recover midair jumps the same way as other fighters.
Ice Climbers Basic Movements Nana will no longer jump when pressing the jump button right after a grab.
Pichu Basic Movements Pichu is now easier to hit.
Pichu Basic Movements Increased shield size.
Pichu Side Tilt Attack Increased the amount of damage taken when using the move.
Shortened the launch distance.
Pichu Side Smash Attack Increased the amount of damage taken when using the move.
Increased vulnerability.
Pichu Down Smash Attack Increased the amount of damage taken when using the move.
Pichu Forward Air Attack Increased the amount of damage taken when using the move.
Pichu Back Air Attack Increased the amount of damage taken when using the move.
Pichu Down Air Attack Increased the amount of damage taken when using the move.
Pichu Forward Throw Increased the amount of damage taken when using the move.
Pichu Neutral Special Increased the amount of damage taken when using the move.
Pichu Side Special Increased the amount of damage taken when using the move.
Pichu Up Special Increased the amount of damage taken when using the move.
Pichu Down Special Increased the amount of damage taken when using the move.
Lucina Side Smash Attack Shortened the launch distance.
Lucina Forward Air Attack Shortened the launch distance.
Ganondorf Down Smash Attack Made it easier to hit multiple times.
Roy Up Smash Attack Made it easier to hit multiple times.
Chrom Up Smash Attack Made it easier to hit multiple times.
Mr. Game & Watch Up Tilt Attack Made it easier to hit multiple times.
Pit Up Smash Attack Made it easier to hit multiple times.
Dark Pit Up Smash Attack Made it easier to hit multiple times.
Dark Pit Side Special Reduced vulnerability when hitting an opponent in the air.
Zero Suit Samus Side Special Made it easier to hit multiple times.
Zero Suit Samus Down Special Extended the travel distance when inputting left or right with the stick.
Snake Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Snake Neutral Attack 2 Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Ivysaur Neutral Special Made it easier to hit multiple times.
Charizard Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Charizard Neutral Attack 2 Increased forward movement distance and made it easier to hit multiple times when continuing with Neutral Attack 3.
Diddy Kong Neutral Attack 2 Increased attack range and made it easier to hit multiple times when continuing from Neutral Attack 1.
Diddy Kong Dash Attack Adjusted launch angle.
Diddy Kong Up Smash Attack Made it easier to hit multiple times.
Extended launch distance.
Diddy Kong Up Air Attack Reduced vulnerability.
Reduced vulnerability when landing after using the move.
Diddy Kong Down Air Attack Increased attack speed.
Diddy Kong Neutral Special Increased power. However, the power against shields will remain the same.
Shortened the charge time.
Diddy Kong Up Special Decreased the fall speed while charging.
Extended vertical distance when charged.
Diddy Kong Final Smash
FS Meter
Increased power of the explosion and jet at the start.
Decreased the power of the tackle.
Made it harder for opponents with lower damage to be launched with the final tackle.
Olimar Basic Movements Olimar is now easier to hit.
Olimar Side Smash Attack Reduced the high-damage window.
Increased vulnerability.
Olimar Up Smash Attack Increased vulnerability.
Olimar Up Special Adjusted the flight time when the move is used repeatedly.
Lucario Neutral Attack 1 Reduced vulnerability.
Lucario Neutral Attack 2 Reduced vulnerability.
Lucario Neutral Attack 3 Reduced vulnerability.
Lucario Dash Attack Increased attack range.
Lucario Side Tilt Attack Extended launch distance.
Lucario Side Smash Attack Increased the high-damage range.
Lucario Up Smash Attack Made it easier to hit multiple times.
Lucario Neutral Air Attack Increased the range it will hit opponents on the ground.
Lucario Up Air Attack Increased the high-damage range.
Lucario Down Air Attack Made it easier to hit multiple times.
Lucario Neutral Special Reduced the range it will push opponents while charging.
Increased attack range when charged to max.
Reduced vulnerability.
Lucario Side Special Fighters can no longer move through Lucario.
Increased grab range.
R.O.B. Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
R.O.B. Neutral Attack 2 Increased attack range.
Toon Link Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Wolf Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Wolf Neutral Attack 2 Increased attack range and made it easier to hit multiple times when continuing with Neutral Attack 3.
Wolf Neutral Attack 3 Moved the attack range forward and made it easier to hit multiple times when continuing from Neutral Attack 2.
Wolf Down Smash Attack Shortened the launch distance of the front attack.
Wolf Neutral Special Increased vulnerability.
Wolf Up Special Reduced the range of the last attack.
Adjusted launch angle and made it easier to hit multiple times.
Wolf Down Special Wolf becomes invincible sooner.
Increased attack speed.
Increased detection speed to reflect projectiles.
Villager Up Smash Attack Made it easier to hit multiple times.
Wii Fit Trainer Neutral Attack 1 Made it easier to hit multiple times when continuing with Neutral Attack 2.
Rosalina & Luma Dash Attack Reduced Luma’s vulnerability.
Rosalina & Luma Side Smash Attack Extended launch distance when Luma is near.
Rosalina & Luma Forward Air Attack Made it easier to hit multiple times.
Reduced vulnerability.
Increased the speed of the edge-grab range detection.
Rosalina & Luma Grab Increased speed.
Rosalina & Luma Up Special Increased fast-fall speed after using the move.
Rosalina & Luma Down Special Reduced Luma’s vulnerability.
Rosalina & Luma Other Reduced Luma’s stamina.
Shortened the time it takes for Luma to reappear after being defeated when there are 1 to 3 opponents.
Little Mac Neutral Attack 1 Reduced vulnerability.
Made it easier to hit multiple times when continuing with Neutral Attack 2.
Little Mac Neutral Attack 2 Reduced vulnerability. Increased attack range.
Little Mac Neutral Attack 3 Increased attack range.
Little Mac Side Tilt Attack Made it easier to hit multiple times when hitting an airborne opponent.
Little Mac Down Tilt Attack Increased attack range.
Little Mac Up Smash Attack Increased the amount of time super armor lasts.
Little Mac Neutral Special Reduced vulnerability when using the move on the ground when it is not fully charged.
Reduced vulnerability when using KO Uppercut on the ground.
Little Mac Side Special Increased the range at the beginning of the move.
Little Mac Down Special Reduced vulnerability.
Mii Brawler Neutral Attack 2 Made it easier to hit multiple times when continuing with a flurry attack.
Mii Brawler Flurry Attack Increased attack range.
Mii Brawler Neutral Special 2 Made it easier to hit multiple times.
Mii Gunner Up Smash Attack Made it easier to hit multiple times.
PAC-MAN Up Smash Attack Made it easier to hit multiple times.
Shulk Neutral Attack 2 Increased attack range.
Shulk Up Smash Attack Adjusted launch angle and made it easier to hit multiple times.
Bowser Jr. Dash Attack Adjusted launch angle.
Bowser Jr. Up Tilt Attack Reduced vulnerability.
Bowser Jr. Up Smash Attack Extended launch distance.
Bowser Jr. Neutral Special Increased attack speed in air.
Bowser Jr. Side Special Increased speed when starting to move.
Bowser Jr. Up Special Increased attack range of the hammer attack.
Increased the amount of time hit detection lasts for the hammer attack.
Adjusted launch angle of the explosion from the Junior Clown Car when used on the ground and made it easier to hit multiple times.
Duck Hunt Up Air Attack Made it easier to hit multiple times.
Ryu Neutral Attack 1 Increased the amount of time you can cancel with a special move.
Ryu Neutral Attack 2 Increased the amount of time you can cancel with a special move.
Ryu Neutral Attack (Strong, Close Range) Adjusted launch angle and distance.
Ryu Side Tilt Attack (Weak, Close Range) Increased the amount of time you can cancel with a special move.
Ryu Side Tilt Attack (Weak, Long Range) Increased attack range for the tip.
Ryu Up Tilt Attack (Strong) Adjusted launch angle when hitting an airborne opponent.
Ryu Down Tilt Attack (Weak) Increased the amount of time opponents will be in the damage animation when the move hits.
Ryu Down Tilt Attack (Strong) Shortened launch distance.
Ryu Up Air Attack Increased the amount of time hit detection lasts.
Increased attack range.
Ryu Neutral Special Decreased the speed for light Hadoken and light Shakunetsu Hadoken, and increased speed for heavy Hadoken and heavy Shakunetsu Hadoken.
Increased attack speed and power of Hadoken and Shakunetsu Hadoken.
Increased the range Hadoken will hit opponents on the ground.
Ryu Side Special Increased the first attack’s range when the move is performed on the ground.
Ken Neutral Attack 1 Increased the amount of time you can cancel with a special move.
Ken Neutral Attack 2 Increased the amount of time you can cancel with a special move.
Ken Neutral Attack (Heavy, Close Range) Adjusted launch angle and distance.
Ken Neutral Attack (Heavy, Close Range) Increased attack power and maintained launch distance.
Ken Side Tilt Attack (Light, Close Range) Increased the amount of time you can cancel with a special move.
Ken Side Tilt Attack (Light, Long Range) Increased attack range for the tip.
Ken Side Tilt Attack (Heavy) Adjusted launch angle.
Ken Up Tilt Attack (Heavy) Adjusted launch angle when hitting an airborne opponent.
Ken Down Tilt Attack (Light) Increased the amount of time opponents will be in the damage animation when the move hits.
Ken Down Tilt Attack (Heavy) Shortened launch distance.
Ken Side Smash Attack Extended launch distance.
Ken Down Air Attack Increased the amount of time you can cancel with a special move or a Final Smash.
Ken Side Special Increased the first attack’s range when the move is performed on the ground.
Shortened the hitstun shuffle travel distance.
Ken Up Special Made it easier to hit multiple times.
Shortened the hitstun shuffle travel distance.
Made the first attack not negate other attacks.
Extended launch distance when hitting an opponent on the ground with a flaming Shoryuken.
Extended launch distance when hitting an opponent in the air with a light Shoryuken or a flaming Shoryuken.
Shortened the launch distance for medium Shoryuken.
Ken Command-Input Move Shortened the hitstun shuffle travel distance when Nata Otoshi Geri hits.
Ken Command-Input Move Increased attack power of Oosoto Mawashi Geri and maintained launch distance.
Ken Command-Input Move Increased power of Inazuma Kick.
However, the power against shields will remain the same.
Cloud Down Smash Attack Made it easier to hit multiple times.
Bayonetta Neutral Attack 1 Increased the amount of time hit detection lasts.
Bayonetta Flurry Attack Finish Extended launch distance.
Bayonetta Dash Attack Extended launch distance for the high-damage range.
Bayonetta Up Tilt Attack Made it easier to hit multiple times.
Bayonetta Down Smash Attack Increased the amount of time hit detection lasts.
Bayonetta Side Special Reduced vulnerability when landing.
Bayonetta Up Special Reduced vulnerability when landing.
Bayonetta Down Special Increased the amount of time counter detection lasts.
Increased the amount of time Bat Within’s detection lasts.
Increased the recovery speed of Witch Time’s duration.
Inkling Neutral Attack 3 Increased forward attack range and made it easier to hit multiple times when continuing from Neutral Attack 2.
King K. Rool Up Air Attack Increased the speed of the edge-grab range detection.
Isabelle Side Special Opponents will not get caught when the hook is not moving quickly.
After the hook touches the ground and the hook is yanked back,
opponents can be caught.
Incineroar Neutral Attack 1 Adjusted the launch distance when hitting with the elbow and made it easier to hit multiple times when continuing with Neutral Attack 2.
Incineroar Neutral Attack 2 Made it easier to hit multiple times when continuing with Neutral Attack 3.
Piranha Plant Neutral Attack 3 Increased attack range.
Piranha Plant Flurry Attack Increased the amount of time opponents will be in the damage animation when the move hits.
Joker Side Special Made it easier to hit multiple times with Eigaon.
  • List of changes:
  • adds VR Mode (requires Toy-Con VR Goggles)
  • you can now send your amiibo off on journeys to train (Games & More > amiibo menu)
  • FPs can now join Battle Arenas
  • Additional notes: Update is required in order to play online, and via local wireless with players who have already updated to Ver. 3.1.0. Replays created with Ver. 3.0.1 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 3.0.1

  • Release date: April 25th 2019 (North America, Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
  • Games & More
    • A bug where winning with a Final Smash while on Joker’s route in Classic Mode would prevent the game from progressing has been fixed.
  • General
    • Several issues have been fixed to improve gameplay experience.
  • Additional notes: Update is required in order to play online, and via local wireless with players who have already updated to Ver. 3.0.0. Replays created with Ver. 2.0.2 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 3.0.0

  • Release date: April 17th 2019 (North America) / April 18th 2019 (Europe, Japan)
  • Maintenance: Yes (more details)
  • Patch notes:
  • Offline
    • Stage Builder added to Games & More. You can now draw your own custom stages by hand.
      • Note: Camera controls are not available when converting a replay that contains a custom stage into a video.
    • Edit Video feature added to Vault → Replays. You can now create new movies using several videos made from replays.
      • Note: Only videos from Ver. 3.0.0 or later can be used as source material. There are planned expansions to the Edit Video feature in future updates.
    • DLC Spirits option added to the Spirits menu.
      • Note: DLC spirits can only be used if you have purchased the corresponding downloadable content.
    • The following spirits will appear in the Vault Shop:
      • Morgana
      • Ryuji Sakamoto
      • Ann Takamaki
      • Yusuke Kitagawa
      • Makoto Niijima
      • Futaba Sakura
      • Haru Okumura
      • Goro Akechi
      • Caroline & Justine
      • Igor
      • Phantom Thieves of Hearts
  • Online
    • You can now share replays, videos, Mii Fighters and custom stages with people around the world in Shared Content.
      • Note: You can only post replays and videos created with Ver. 3.0.0 and on.
        You cannot post replays of online/local wireless battles on custom stages, or videos that include custom stages.
    • You can now sync your game with Smash World, a service accessible via the Nintendo Switch Online smart device app. Available features include viewing some of the things posted to Shared Content, and creating spirit teams from the spirits you have collected.
      • Note: The Smash World service is planned to begin after the distribution of Ver. 3.0.0. If you still don’t see Smash World in your list of services, please try again later.
    • It is now easier to be matched with players who have a similar Global Smash Power in Quickplay. Further improvements and adjustments to matchmaking are planned.
  • General
    • The following downloadable content will be usable after purchase:
      • Joker Challenger Pack
      • Persona 3 Protagonist Wig + Outfit
      • Persona 4 Protagonist Wig + Outfit
      • Teddie Hat
      • Morgana Hat
      • Tails Hat + Outfit
      • Knuckles Hat + Outfit
    • You cannot make videos of replays that contain DLC you have not purchased (fighters, stages, music, Mii Fighter costumes, etc.).
    • Game-balance adjustments have been made.
    • Several issues have been fixed to improve gameplay experience.

Fighter adjustments

Fighter Move Change
All Fighters Basic Movement Perfect shields will no longer activate multiple times when the shield button is released once. This was creating more downtime than a single perfect shield.
All Fighters Basic Movement Made it easier to be penalized for continuous dodging.
All Fighters Basic Movement Shortened the downtime when performing a perfect shield against projectiles.
Bayonetta Neutral Special Reduced the power against shields.
Bowser Up Special Made it so opponents cannot break their fall when continuously hit on the ground.
Bowser Jr. Neutral Attack 2 Increased the amount of time opponents will be in the damage animation when the move hits.
Charizard Side Special Increased the downward attack range when used on the ground.
Chrom Dash Grab Increased grab range.
Cloud Neutral Special Reduced the normal shockwave’s power against shields.
Corrin Neutral Special Extended the time that uncharged shots last.
Corrin Up Smash Attack Increased the attack range of the high-damage tip area.
Increased the amount of time hit detection lasts.
Corrin Up Special Increased the speed of the invincibility timing.
Extended launch distance.
Made it easier to hit multiple times.
Corrin Side Smash Attack Made it easier to hit multiple times after releasing the button when charging a smash attack.
Corrin Down Air Attack Made it easier to hit multiple times against lightweight opponents.
Corrin Side Special Reduced the amount of time necessary to take the next action after stabbing.
Daisy Final Smash & FS Meter Reduced the amount of time opponents sleep.
Daisy Down Special The launch distance when hitting an opponent with a vegetable now matches Peach.
Reduced the vegetable’s power against shields.
Daisy Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Dark Pit Neutral Special Reduced the power against shields.
Dark Samus Neutral Special Reduced the power against shields.
Diddy Kong Down Smash Attack Extended launch distance.
Diddy Kong Up Air Attack Increased attack power and maintained launch distance.
Diddy Kong Neutral Air Attack Increased attack range.
Diddy Kong Dash Attack Increased attack speed.
Diddy Kong Side Tilt Attack Increased the amount of time hit detection lasts.
Donkey Kong Neutral Special Increased the attack range.
Dr. Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Dr. Mario Neutral Special Reduced the power against shields.
Duck Hunt Neutral Special Reduced the power against shields.
Duck Hunt Side Special Reduced the power against shields.
Ganondorf Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Greninja Neutral Special Reduced the power against shields.
Ice Climbers FS Meter Extended launch distance.
Inkling Side Special Shortened launch distance for the attack when accelerating again.
Isabelle Back Air Attack Reduced the power against shields.
Isabelle Forward Air Attack Reduced the power against shields.
Ivysaur Side Special Reduced the power against shields.
Jigglypuff Final Smash & FS Meter Made it easier to push opponents while big.
Ken Edge Attack Shortened hitstun time.
King Dedede Side Special Reduced the power against shields.
King K. Rool Forward Air Attack Increased the high-damage range.
King K. Rool Side Tilt Attack Increased the high-damage range.
King K. Rool Up Throw No longer affected by the wind while throwing.
King K. Rool Side Special Reduced the power against shields.
King K. Rool Down Special Reduced vulnerability when the counter succeeds.
Reduced vulnerability when the counter fails.
King K. Rool Up Air Attack Reduced vulnerability.
Kirby Up Smash Attack Extended the high-damage window. Reduced the low-damage window.
Kirby Downward Throw Increased power.
Kirby Neutral Special Increased the amount of time that Copy Abilities cannot be lost by taking damage, and made it easier for Kirby to retain Copy Abilities overall.
Kirby Up Special Increased the speed of the edge-grab range detection.
Kirby Neutral Air Attack Reduced vulnerability.
Shortened landing time after using the move.
Link Side Special Reduced the power against shields.
Lucario Neutral Special Reduced the power against shields.
Lucina Dash Grab Increased grab range.
Luigi Neutral Special Reduced the power against shields.
Mario Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Mario Neutral Special Reduced the power against shields.
Marth Dash Grab Increased grab range.
Mega Man Up Smash Attack Extended launch distance.
Mega Man Down Special Reduced attack speed.
Increased vulnerability.
Throwing-type items can no longer be thrown while using Leaf Shield.
Mega Man Neutral Air Attack Reduced the power against shields.
Mega Man Neutral Attack 1 Reduced the power against shields.
Mega Man Neutral Special Reduced the power against shields.
Mega Man Side Tilt Attack Reduced the power against shields.
Mewtwo Edge Dodge Extended invincibility time.
Mewtwo Neutral Special Extended launch distance.
Reduced the power against shields.
Mewtwo Side Tilt Attack Increased attack power and maintained launch distance.
Mewtwo Up Air Attack Increased attack power and maintained launch distance.
Mewtwo Up Tilt Attack Increased attack power and maintained launch distance.
Adjusted launch angle when hit by the tip of the tail.
Mewtwo Edge Attack Increased attack range.
Mewtwo Side Smash Attack Increased attack range.
Mewtwo Neutral Attack 1 Increased attack speed.
Mewtwo Basic Movement Increased the fighter’s weight.
Mii Gunner Down Special 2 Reduced the power against shields.
Mii Gunner Neutral Special 1 Reduced the power against shields.
Mii Gunner Neutral Special 3 Reduced the power against shields.
Mii Gunner Side Special 1 Reduced the power against shields.
Mii Gunner Side Special 3 Reduced the power against shields.
Mii Swordfighter Edge Attack Increased attack range.
Mii Swordfighter Neutral Special 1 Reduced the power against shields.
Mii Swordfighter Neutral Special 2 Reduced the power against shields.
Mii Swordfighter Side Special 3 Reduced the power against shields.
Mr. Game & Watch Final Smash & FS Meter Increased the amount of time opponents are trapped.
Ness Neutral Special Increased the attack range.
Ness Down Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Ness Up Smash Attack Shortened the charge time.
Reduced the amount of time hit detection lasts while charging.
Olimar Side Special Reduced the power against shields.
Olimar Side Smash Attack Reduced the power against shields.
The power will now properly increase when charged.
Olimar Down Smash Attack The power will now properly increase when charged.
Olimar Up Smash Attack The power will now properly increase when charged.
PAC-MAN Down Special Increased the downward attack range of the fire hydrant while its falling.
Reduced the power against shields.
PAC-MAN Neutral Special Reduced the power against shields.
Palutena Neutral Special Reduced the power against shields.
Palutena Side Special Reduced the power against shields.
Peach Down Special Reduced the vegetable’s power against shields.
Peach Final Smash & FS Meter Reduced the amount of time opponents sleep.
Peach Neutral Special When used continuously in the air, fall speed will not decrease after the first use.
Pichu Other Changed the posture when receiving damage in the air and made it easier to receive damage.
Changed the posture when landing and made it easier to receive damage.
Pichu Neutral Special Reduced the power against shields.
Pikachu Neutral Special Reduced the power against shields.
Piranha Plant Neutral Special Increased attack range for the spiked ball.
Piranha Plant Edge Attack Increased attack range.
Pit Neutral Special Reduced the power against shields.
R.O.B. Down Special Reduced the power against shields.
R.O.B. Neutral Special Reduced the power against shields.
Richter Edge Attack Increased attack range.
Richter Side Special Reduced the power against shields.
Ridley Final Smash & FS Meter Once the move ends, Ridley can now move earlier than opponents.
Ridley Neutral Special Reduced the power against shields.
Robin Side Special Reduced the power against shields.
Robin Neutral Special Reduced Thunder/Elthunder’s power against shields.
Rosalina & Luma Final Smash & FS Meter At the start of the move, nearby opponents will be slowed more and slowed longer.
Rosalina & Luma Down Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Side Tilt Attack If Luma is close, Luma will move in front of Rosalina when attacking in the opposite direction.
Rosalina & Luma Neutral Special Reduced the power against shields.
Rosalina & Luma Side Special Reduced the power against shields.
Roy Dash Grab Increased grab range.
Roy Up Special Made it easier to hit multiple times.
Ryu Edge Attack Shortened hitstun time.
Samus Neutral Special Reduced the power against shields.
Sheik Forward Air Attack Increased the attack range.
Sheik Down Tilt Attack Made it easier to hit with the tip of the attack.
Sheik Flurry Attack Finish Reduced vulnerability.
Sheik Neutral Special Shortened the charge time.
Shulk Edge Attack Increased attack range.
Shulk Get-Up Attack Increased attack range.
Simon Edge Attack Increased attack range.
Simon Side Special Reduced the power against shields.
Snake Back Air Attack Extended launch distance when hit in the high-damage range.
Snake Up Smash Attack Increased vulnerability.
Snake Side Special Reduced the attack range of airborne missiles.
Snake Neutral Special Reduced the power against shields.
Sonic Final Smash Increased attack range.
Sonic FS Meter Increased attack range.
Extended launch distance.
Toon Link Side Special Reduced the power against shields.
Villager Back Air Attack Reduced the power against shields.
Villager Forward Air Attack Reduced the power against shields.
Villager Side Special Reduced the power against shields.
Wario Neutral Special Made it easier to eat projectiles.
Wii Fit Trainer Neutral Attack 3 Increased bury range.
Wii Fit Trainer Down Special Increased the amount of time the effect lasts when successful.
Wii Fit Trainer Neutral Special Reduced the power against shields.
Wii Fit Trainer Side Special Reduced the power against shields.
Changed the location of the ball spawn when touching terrain.
Wolf Neutral Special Reduced the power against shields.
Wolf Down Smash Attack Shortened the launch distance of the forward attack.
Yoshi Up Special Reduced the power against shields.
Young Link Neutral Special Reduced the power against shields.
Young Link Side Special Reduced the power against shields.
Zelda Down Special Reduced the power against shields.
  • List of changes:
  • adds content from the 1st DLC Pack
  • adds new Stage Builder mode: Create your own original stages and then play on them.
  • adds new Video Editor mode: Combine video clips into new videos.
  • adds new Shared Content mode: Browse videos and stages posted by other players around the world!
  • enables Smash World, a new addition to the Nintendo Switch Online smartphone app.
  • Additional notes: update announced on February 13th. More details can be found in this post! Update is required in order to play online, and via local wireless with players who have already updated to Ver. 3.0.0. Replays created with Ver. 2.0.2 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 2.0.2

  • Release date: April 2nd 2019 (North America) / April 3rd 2019 (Europe, Japan)
  • Patch notes:
  • General
    • Support for the upcoming Daisy, Young Link, and Ken amiibo figures has been implemented
  • Additional notes: update is required in order to play online, and via local wireless with players who have already updated to Ver. 2.0.2. Replays created with Ver. 1.2.1 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 2.0.1

  • Release date: February 21st 2019 (North America) / February 22nd 2019 (North America, Europe, Japan)
  • Patch notes:

Offline

  • A bug in Ver. 2.0.0 where the King K. Rool Challenge in the Adventure section of Challenges wouldn’t clear, even after fulfilling the conditions, has been fixed. If you have experienced the bug, please reload your Adventure save data. After that, return to the main menu and the King K. Rool Challenge will clear.

General

  • Several issues have been fixed to improve gameplay experience.
  • Additional notes: update is required in order to play online, and via local wireless with players who have already updated to Ver. 2.0.1. Replays created with Ver. 1.2.1 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 2.0.0

  • Release date: January 29th 2019 (North America) / January 30th 2019 (Europe, Japan)
  • Patch notes:
  • Offline
    • You can now play Spirit Board with up to four players.
      • Select the spirit you want to challenge on the Spirit Board, and then go to Party → Fighter to select the number of people who will play. When playing with multiple people, you will lose the battle if any player is KO’d.
    • The following spirits will now appear in the Shop.
      • Partner Pikachu
      • Partner Eevee
      • Dice Block
      • River Survival
      • Golden Dash Mushroom
  • Online
    • We adjusted the calculation for Global Smash Power.
  • General
    • Added the DLC fighter Piranha Plant.
      • Piranha Plant will become available for purchase as DLC at a later date.
    • Pressing both jump buttons at the same time will now cause you to short hop.
    • Fixed the issue where the KO score included your teammates’ KOs when Team Attack was On.
    • Game-balance adjustments.
    • Various gameplay fixes.
    • Specific fighter adjustments are detailed here:
Fighter Move Change
Mario DashAttack  Adjusted launch angle.
Mario FS Meter Extended launch distance.
Donkey Kong Forward Air Attack Shortened the landing time after using the move.
Link Up Air Attack Shortened the landing time after using the move.
Link Neutral Special Extended the time from when the arrow is loosed to when it disappears.
Samus Side Special Extended the range of the missile and reduced the vulnerability when using the move in the air.
Samus Down Special  Reduced vulnerability.
Dark Samus Down Special  Reduced vulnerability.
Yoshi Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Kirby Dash Attack Increased power range and attack power while maintaining launch distance.
Kirby Side Tilt Attack Slightly reduced vulnerability and extended undamaged launch distance.
Kirby Down Special  Adjusted the super armor frames after using the move.
Pikachu Grab Attack Shortened hitstun time.
Luigi Up Smash Attack  Extended launch distance.
Luigi Down Air Attack Opponents on the ground will no longer suffer a meteor effect.
Luigi Side Special Reduced vulnerability.
Luigi Down Special  Extended launch distance.
Ness Up Air Attack Shortened the landing time after using the move.
Ness Down Air Attack Increased attack power and maintained launch distance.
Jigglypuff Side Tilt Attack Reduced vulnerability.
Jigglypuff Down Tilt Attack Extended launch distance.
Jigglypuff Up Smash Attack  Increased attack power of low-power zone.
Jigglypuff Back Air Attack Increased attack speed.
Jigglypuff Forward Throw Adjusted launch angle.
Jigglypuff FS Meter Extended launch distance.
Peach Up Special Shortened launch distance of repeated attacks.
Daisy Up Special Shortened launch distance of repeated attacks.
Bowser Neutral Attack Increased power.
Bowser Side Tilt Attack Increased power.
Bowser Down Smash Attack Extended launch distance.
Bowser Up Special Made it easier to hit multiple times.
Bowser Final Smash & FS Meter Crouching opponents will now be launched the same as standing opponents.
Ice Climbers Basic Movements Nana and Popo will follow each other more when separated.
Ice Climbers Up Special Made it easier to grab edges.
Sheik Up Smash Attack  Increased the first attack’s range.
Sheik Down Smash Attack Made it easier to hit multiple times.
Sheik Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Sheik Up Air Attack Shortened the landing time after using the move.
Sheik Side Special Reduced vulnerability.
Pichu Grab Attack Shortened hitstun time.
Ganondorf Forward Air Attack Shortened the landing time after using the move.
Ganondorf Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
Mewtwo Dash Attack Shortened the downtime from shielding.
Mewtwo Side Tilt Attack This move will now always launch forward.
Mewtwo Up Special Made it easier to grab edges.
Roy Down Air Attack Shortened the landing time after using the move.
Chrom Down Air Attack Shortened the landing time after using the move.
Chrom Up Special Shortened the meteor distance. When falling off the stage with an opponent, Chrom will be KO’d first.
Mr. Game & Watch Forward Air Attack Increased attack range.
Mr. Game & Watch Down Air Attack Shortened the landing time after using the move.
Pit Final Smash & FS Meter Crouching opponents will now be launched the same as standing opponents.
Zero Suit Samus Side Smash Attack Shortened the launch distance when the attack hits the middle of an opponent’s body.
Zero Suit Samus Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Zero Suit Samus Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
Zero Suit Samus Down Special Shortened the amount of time undamaged opponents are buried.
Wario Down Air Attack Shortened the amount of time you cannot grab edges after using the move.
Snake Up Tilt Attack Extended the high-damage window.
Ike Up Special Shortened the meteor distance.
Charizard Dash Attack Increased attack power and extended launch distance.
Diddy Kong Neutral Air Attack Shortened the landing time after using the move.
Lucas Up Tilt Attack Added electrical damage.
Lucas Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
Lucas Down Air Attack Added electrical damage.
Lucas Grab Attack Added electrical damage.
Sonic Side Tilt Attack Made it easier to hit multiple times.
Sonic Forward Air Attack Shortened hitstun time.
Sonic Back Air Attack Reduced vulnerability when landing.
Sonic FS Meter Extended launch distance.
King Dedede Side Special Reduced the attack range of the moving Gordo.
Lucario Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Lucario Neutral Special Shortened hitstun time.
Lucario FS Meter Increased power.
R.O.B. Side Special Made it easier to hit multiple times.
Toon Link Forward Air Attack Shortened the landing time after using the move.
Toon Link Back Air Attack Shortened the amount of time you cannot grab edges after using the move.
Mega Man Side Tilt Attack Special moves will not be activated when jumping and using Mega Buster.
Rosalina & Luma Dash Attack Made it easier to hit multiple times.
Rosalina & Luma Up Tilt Attack Extended launch distance for Luma’s Up Tilt Attack.
Rosalina & Luma Down Tilt Attack Extended the distance Luma moves forward.
Rosalina & Luma Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move. Increased the amount of time hit detection lasts.
Rosalina & Luma Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Rosalina & Luma Down Air Attack Shortened the amount of time between the start of the move and the meteor effect.
Rosalina & Luma Neutral Special Reduced vulnerability when sending out and calling back Luma.
Rosalina & Luma Up Special Made it easier to grab edges.
Rosalina & Luma Final Smash & FS Meter Shortened the distance you can shift when the attack is making contact.
Little Mac Neutral Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
Little Mac Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
Greninja Down Smash Attack Increased the range of the inner attacks.
Greninja Up Special Can no longer move immediately when landing on a moving platform or slanted ground.
Mii Brawler Flurry Attack Increased attack range and shortened the opponent’s hitstun shuffle distance.
Mii Brawler Up Smash Attack  Extended the high-damage window and reduced the low-damage window.
Mii Brawler Neutral Air Attack Reduced vulnerability when landing after using the move.
Mii Brawler Back Air Attack Reduced vulnerability when landing after using the move.
Mii Brawler Up Air Attack Increased power.
Mii Brawler Neutral Special Increased power.
Mii Brawler Neutral Special Reduced vulnerability.
Mii Brawler Side Special Extended distance and increased speed.
Mii Brawler Up Special Made it easier to grab edges.
Mii Brawler Down Special Greatly increased damage to opponents’ shields.
Mii Brawler Down Special Extended launch distance of kick performed with extra input.
Mii Gunner Forward Air Attack Shortened the landing time after using the move.
Palutena Neutral Air Attack Shortened hitstun time.
Palutena Up Special Made it easier to grab edges.
PAC-MAN Forward Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
PAC-MAN Down Air Attack Shortened the landing time after using the move.
PAC-MAN Neutral Special Extended the time until you disappear after landing the attack.
Robin Up Special Increased the speed of the backwards edge-grab range detection.
Shulk Forward Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
Shulk Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
Duck Hunt Neutral Special Reduced vulnerability.
DuckHunt Side Special Increased vulnerability. Shortened hitstun time for the exploding clay pigeons.
Ryu Neutral Attack Opponents hit in the air will be launched, making it easier to hit them with the next hit.
Ryu Forward Air Attack Shortened the landing time after using the move.
Ryu Down Tilt Attack Can no longer jump immediately after using the move.
Ken Neutral Attack Opponents hit in the air will be launched, making it easier to hit them with the next hit.
Ken Neutral Air Attack Shortened the landing time after using the move.
Ken Forward Air Attack Shortened the landing time after using the move.
Ken Down Tilt Attack Can no longer jump immediately after using the move.
Cloud Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Cloud Down Special Increased the range of Finishing Touch at the beginning of the move.
Corrin Neutral Air Attack Shortened the landing time after using the move.
Corrin Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Corrin Up Air Attack Shortened the landing time after using the move.
Bayonetta Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
Inkling Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
Inkling Side Special Shortened the amount of time undamaged opponents are buried. Moved attack range back while on the ground.
Ridley Neutral Air Attack Shortened the amount of time you cannot grab edges after using the move.
Ridley Forward Air Attack Shortened the amount of time you cannot grab edges after using the move.
Ridley Down Air Attack Shortened the amount of time you cannot grab edges after using the move.
Ridley FS Meter Increased power.
King K. Rool Neutral Special Shortened the length of the vacuum effect.
King K. Rool Up Special Reduced the range of the attack.
King K. Rool Downward Throw Shortened the amount of time undamaged opponents are buried.
Isabelle Neutral Air Attack Shortened the landing time and the amount of time you cannot grab edges after using the move.
Incineroar Up Smash Attack  Extended launch distance.
Incineroar Up Air Attack Shortened the amount of time you cannot grab edges after using the move.
Incineroar Down Air Attack Shortened the landing time after using the move.
Incineroar Up Throw Extended launch distance.
Incineroar Up Special Extended vertical and horizontal distance.
  • List of changes
  • adds Piranha Plant as DLC character (check out this page for more details about DLC) [TBC]
  • provides various game balance fixes
  • provides various bug fixes
  • Additional notes: update is required in order to play online, and via local wireless with players who have already updated to Ver. 2.0.0. Replays created with Ver. 1.2.1 and earlier are not compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 1.2.1

  • Release date: December 21st 2018 (North America, Europe, Japan)
  • Patch notes:

General

  • Several issues have been fixed to improve gameplay experience
  • Additional notes: update is required in order to play online, and via local wireless with players who have already updated to Ver. 1.2.1. Replays created with Ver. 1.2.0 are compatible with this version of the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 1.2.0

  • Release date: December 13th 2018 (North America) / December 14th 2018 (Europe, Japan)
  • Patch notes:
  • Offline Gameplay
    • Adjusted difficulty of approaching challengers.
  • Online Gameplay
    • When matchmaking in Quickplay, the Format setting of your Preferred Rules will be prioritized more. This may cause matchmaking to take more time. Also, there is no guarantee that matchmaking will be done exactly as shown in the set Preferred Rules.
    • Increased the stability of the synchronous connection within Battle Arenas.

    NOTE: Online features require a Nintendo Switch Online membership.

  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.
    • The following fighters had specific adjustments and changes:
      • Donkey Kong, Link, Kirby, Luigi, Ice Climbers, Young Link, Olimar, Toon Link, Villager, Greninja, PAC-MAN, Duck Hunt, and Isabelle
  • Additional notes: replays created with Ver. 1.1.0 or earlier will not be compatible with this version. Make sure to convert them to video before downloading the update!
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 1.1.0

  • Release date: December 4th 2018 (North America) / December 5th 2018 (Europe, Japan)
  • Patch notes:
  • Offline Gameplay
    • Added a Hard difficulty to Adventure mode.
  • Online Gameplay
    • Online now includes Quickplay, Battle Arenas, Spectate, and Background Matchmaking.
    • Global Smash Power will now be displayed.
    • Note that the above requires a Nintendo Switch Online membership.
  • Game Data Adjustments
    • The ability to receive spirit event data has been added.
    • The ability to receive presents has been added.
  • DLC Content
    • The special bonus for the Fighters Pass, Xenoblade Chronicles 2’s Rex’s Mii Fighter costume (Swordfighter type), has been added.
  • Misc.
    • Game balance adjustments.
    • Various gameplay fixes.
  • Additional notes: this is the Day 1 update for the game.
  • Source: Nintendo

Super Smash Bros. Ultimate – Ver. 1.0.0

  • Release date: November 1st 2018 (Europe, North America, Japan)
  • Patch notes:

No patch notes available.

  • Additional notes: this is the launch version of the game, and the one you get if you pre-purchase the game on the Nintendo eShop.
  • Source: Nintendo

How to download updates for Super Smash Bros. Ultimate for the Nintendo Switch?

To download the updates for Super Smash Bros. Ultimate you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title. Alternatively, you can launch the game: the version number is displayed in the top right corner of the screen.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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