Streets of Rage 4 (Switch): Software updates (latest: Ver. ???)

On this page, you will find all there is to know about the various Software updates for Streets of Rage 4 on Nintendo Switch (originally released on April 30th 2020 in Europe and North America, and July 30th Japan)!

Click here for more Software updates!

Streets of Rage 4 – Ver. ???

  • Release date: July 15th 2021 (North America, Europe) / July 16th 2021 (Japan)
  • Patch notes:

GAMEPLAY


Additions:

  • Added Mania+ Difficulty mode
  • Added Training Mode
  • (DLC only) Added Survival Mode: perks, new stages, new music, new weapons 
  • (DLC only) Added alternate move sets for ALL characters (mix-and-match, customizable)

All Characters:

  • Player fall damage reduced from 30 to 20
  • Longer stun after vault jump
  • Better jab hitbox to match animation and work at close range
  • Weapon throw now hits at close range

CHARACTERS (SOR4)

 

All SOR4 Characters:

  • Added alternative color palettes.

Estel Aguirre (SOR4):

  • (DLC only) New character

Max Thunder (SOR4):

  • (DLC only) New character

Shiva (SOR4):

  • (DLC only) New character

Axel Stone (SOR4):

  • Longer jump
  • Star move has bigger damage and longer active frames
  • Air special has shorter recovery, bigger depth, bigger damage, more active frames
  • Air kick combo does more damage
  • Combo does more damage
  • Blitz does more damage and ignores enemy’s weight
  • Back attack has better wallbounce properties
  • Headbutt is invincible

Adam Hunter (SOR4):

  • Air special does 2 more hits

Cherry Hunter (SOR4):

  • Blitz can not fall into holes

Floyd Iraia (SOR4):

  • Better jab range
  • Better hitbox on combo
  • Added weapon specials

CHARACTERS (SOR1)

 

ALL SOR1 Characters:

  • More invincibility frames after their star move

CHARACTERS (SOR2)

 

ALL SOR2 Characters:

  • Faster jump

Blaze Fielding (SOR2):

  • Combo is faster and does more damage
  • Added wallbounce property on elbow
  • Back attack has an extra bounce
  • Special moves cost less health
  • Blitz move is invincible and has better depth
  • Defensive special hits off the ground
  • Star move has a better hitboxes

Skate Hunter (SOR2):

  • Defensive special hits off the ground

Axel Stone (SOR2):

  • Defensive special hits off the ground
  • Fixed star move not recovering green health
  • Blitz longer distance
  • Longer jab hitbox

Max Thunder (SOR2):

  • Slightly faster walk speed
  • Bigger grab range
  • Blitz longer distance

CHARACTERS (SOR3)

 

Axel Stone (SOR3):

  • Fixed star move not recovering green health
  • Blitz hits off the ground
  • better combo hitboxes
  • Faster run speed

Blaze Fielding (SOR3):

  • Better charge attack
  • Added wallbounce property on elbow
  • Combo is faster
  • Back attack has an extra bounce
  • Defensive special can hit off the ground
  • Special moves cost less health
  • Offensive special has better juggle properties and can wallbounce

Skate Hunter (SOR3):

  • Blitz does more damage
  • Defensive special hits off the ground
  • Offensive special costs less health
  • Better jab hitbox

Shiva (SOR3):

  • Better star move hitboxes
  • Better jab hitbox

Zan (SOR3):

  • Better jab hitbox
  • Can now pick up food while holding energy orb

SOUND

  • New star pickup sound
  • Lots of weapon sounds rework
  • Lots of retro character’s sound inaccuracies fixed
  • Falling into a hole makes a sound (and shakes the screen)

ENEMIES

 

Goro / Karateka:

  • Can not parry thrown bodies anymore
  • Longer grab struggle time

Raven:

  • Takes a little damage when guarding
  • Additional notes: none.
  • Source: DotEmu

Streets of Rage 4 – Ver. 1.0.3

  • Release date: September 7th 2020 (North America, Europe, Japan)
  • Patch notes:
  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
  • Specials and star move can interrupt all hitstun state including air
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Buff charge kick wall damage
  • Infinite stun-lock fix
  • Special pipe goes farther

CHERRY SOR4:

  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall is removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick can hit OTG
  • Cherry damages are rescaled on normal combo

FLOYD SOR4:

  • Floyd’s attack x3 infinite is fixed
  • Neutral special life costs adjustment
  • Floyd can no longer reset his grab move counter by jumping
  • Special take less HP

BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack has a high bounce
  • Jump cancel on combo kick 1st hit

ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

  • Added invincibility on headbutt

BLAZE SOR1:

  • Hitting behind with flip kick

ADAM SOR1:

  • Combo feels more like the original
  • Added body hit property to his last kick in combo as in original SOR1
  • Infinite fix

AXEL SOR2:

  • Fixed Star Move not recovering green health

MAX SOR2:

  • Atomic drop recovery is now shorter and bigger aoe

SKATE SOR3:

  • Damage nerf on blitz

AXEL SOR3:

  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health

SHIVA SOR3:

  • Nerfed Blitz damage
  • Fixed hitbox on Star Move
[BOSS: FIXES AND ENHANCEMENTS]

Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge is slower.
  • No armor on kicks.
  • Electric area disappears faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

Commissioner Stage 2:

  • Balancing.
  • Commissioner has longer charge punch time + lower dash grab hitbox.

Estel:

  • Police attacks are easier to dodge.

Barbon:

  • Barbon kicks can hit another player after impact.

Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

Commissioner Stage 7:

  • Fewer armor moves.

Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.

Max:

  • Throw aoe damage nerf.
  • Some AI fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.

Ms.Y:

  • Mr.Y is now harder to defeat
  • Elite Shadow reinforcements during the fight.

Mr. Y:

  • MrY stage 11 harder.
  • MrY stage 12 evades more.

Robot:

  • Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
  • Some robot hitboxes are smaller.
  • Legs positions have changed.
  • Twin getting into the robot regains full life.
  • Additional damages on the robot.
  • Fixed a bug preventing Mr.Y from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with Ms.Y not grabbing in stage 12 last fight.

STAGES / ENEMIES:

  • Nerfed Galsia weapon hitbox

Stage 9:

  • Apple added in the changing room.
  • Added a roasted chicken.

Stage 12:

  • Less green life at the beginning.
  • Fixed Pheasant and sparrow rising move.
  • Shorter electric vial time.
  • Reduced steam hazards hitbox.
  • Lots of enemies rising armor moves removed/nerfed.

Karate:

  • Longer parry recovery time.
  • Massive punch is easier to dodge

Caramel and Candy:

  • Headbutt nerf: hitbox + hitbox depth nerf.
  • Lower hp.

DIAMOND / palettes:

  • Jump kick track less.
  • Slap is slower.

Dylan:

  • No armor.

Raven / palettes:

  • Slower kicks.
  • Slower knee while rising.
  • Turn towards the target when rising.

Taser Cop:

  • Slower start up.
  • Smaller hitbox height.
  • Less HP.

???:

  • Bronze enemy is not armored anymore during his attack.
  • Donovan and palettes have a slower jab punch.
  • Lower nb of hits to destroy bikes : 3.

Big Ben / Gourmand:

  • Gourmand jump attack tracks less.
  • Gourmand doesn’t do 2 hits anymore with an air attack.
  • Armor removed on Big Ben fire attack.

Elite Cop:

  • Slower shield regeneration.
  • Slower attack.

Boss Rush:

  • Barbon clone bug fixed.

Signal R & D:

  • Faster walk speed before grab.
VARIOUS
  • Deactivated special burst in Battle Mode
  • Enemies hurtbox while jumping on-screen is bigger.
  • You can pick up an item that is in the air if it is in your character height.
  • All characters can hit at point-blank.
  • You cannot charge a move while doing a charged move.
  • Forward specials are not triggered when pressing up or down.
  • Wall bounces increments the combo counter.
  • A character that is in « Body Hit » mode will collide more easily with other characters.
  • Nora palettes aren’t armored anymore.
  • Donovan can hold a hammer.
  • Gold reinforcements on stage 10 boss.
  • Stage 11 more score items on the plane.
  • Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
  • Faster transition on stage 1_2.
  • Donovan with a hammer on stage 3_1.
  • Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
  • Bikes are now breakable in Stage 6.
  • Walking upward in front of Roo makes spawn 3 vials.
  • Score: combo bonuses don’t have a point limit now.
  • Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
  • Combo counters stay alive when hitting shields or guards.
  • Falling into holes breaks the combo.
  • Lowered Koobo control weapons number (2 flying at the same time).
  • Fixing Grenade throwers on roff throwing their grenades out of bounds.
  • Damage reduced on players when comboed by enemies.
  • Fixed a bug where you could infinite combo an enemy and refill his life.
  • Fixing pickup bug when several items overlap.
  • Weapons start flashing in red at 1/3 life (instead of 1/2).
  • Sledgehammer freeze reduced a bit.
  • Fixed input bug when canceling blitz by fwd special near a wall.
  • Fixed some scripting issues in the 5-2 bar fight.
  • Better reinforcements spawning.
  • Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
  • Some K-washi shield issues fixed.
  • Retro Shiva boss fight reworked.
  • Added 10 frames of stun after vault jump.
  • Pummel moves fix preventing some infinite.
  • Additional notes: none.
  • Source: DotEmu (Steam)

How to download updates for Streets of Rage 4 for the Nintendo Switch?

To download the updates for Streets of Rage 4, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.