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Streets of Rage 4 (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Streets of Rage 4 on Nintendo Switch (originally released on April 30th 2020 in Europe and North America, and July 30th Japan)!

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Streets of Rage 4 – Ver. ???

  • Release date: April 6th 2023 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes crash issues in survival mode
  • Additional notes: none.
  • Source: DotEmu (Twitter)

Streets of Rage 4 – Ver. ???

  • Release date: March 10th 2023 (North America, Europe) / March 11th 2023 (Japan)
  • Patch notes:
  • Added some destroyable to help to maintain the combo counter
Combo counter:
  • Added a half second to disappear
  • Stage transitions have a bonus time to not break the combo counter
Added Custom Survival Mode:
  • Players can tweak his/her survival experience with a variety of options.
Mania +:
  • Added Cursed arcades in Mania+ difficulty.
  • Added special reinforcements during boss battles.
  • Added One life.
  • The score to get an extra life is higher in the arcade mode.
Added coop attack:
  • Hold ‘Pick up’ and grab your partner to throw him.
  • Airborne player can press a special button to perform a unique attack.
All characters:
  • Lots of reduced hit stop
  • All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
  • Fixed a bug where some wall bounces could do no damage
  • Increased stun on air-down attacks
  • Throws will hit the other enemies close to the player with more consistency
  • Characters can be added to teams for CPU vs CPU action.
Axel Stone (SOR4)
  • Air down attack has a slightly bigger hitbox.
  • Dragon crush has a bigger hitbox.
  • Dragon crush added air control.
  • Dragon crush travels farther.
  • Dragon crush launches higher.
  • Dragon crush leaves a fire area on the landing.
  • Dragon bites better recover.
  • Dragon bite life cost reduced.
  • Dragon bite damage increased.
  • Dragon bite has more active frames.
  • Dragon bite has less freeze.
  • Grand upper increased invincibility time.
  • Grand upper does more damage.
  • Grand upper hits can hit multiple enemies.
  • Dragon dive last hit improved hitbox.
  • Dragon dive can turn for the last hit.
  • Dragon dive has longer active frames.
  • Dragon dive has less freeze.
  • Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
  • Dragon burst’s tornado has a bigger hitbox.
  • Charge attack recovers faster.
  • Last combo kick recovers faster and the hitbox stays active longer after impact.
  • Default defensive special has more depth.
Blaze Fielding (SOR4):
  • Hienzan ignores weight.
  • Hienzan life cost reduced.
  • Rekkaken has 2 more invincible frames.
  • Rekkaken juggle properties reworked (fewer infinite).
  • Rekkaken does less damage.
  • Shin Hishousouzan ignores weight.
  • Shin Hishousouzan recovery time was reduced.
  • Shin Hishousouzan better hitbox and depth.
  • Shin Hishousouzan life cost was reduced.
  • Shin Hishousouzan hitstop time reduced.
  • Uraken Uchi damage buff.
  • Uraken Uchi longer active frames.
  • Uraken Uchi life cost reduced.
  • Uraken Uchi has better range and depth.
  • Shin kikoushou has better damage and depth.
  • Back attack hitbox extended upward.
Cherry Hunter (SOR4):
  • Soundcheck hits sooner
  • Special stage effects don’t knock down on the first hit
  • Special stage effects first hit has a small ground bounce
  • Sommersault life cost reduced
  • Sommersault is now fully invincible
  • Sommersault has a deeper hitbox
  • Both blitzes can be canceled by air special
  • Cherry is now more vulnerable when on top of an enemy
  • Default air special does more damage
  • Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
Floyd Iraia (SOR4):
  • Walk speed increased.
  • Harder for enemies to escape Floyd’s throws and throw combos.
  • jab range increased.
  • Combo damage increased.
  • Combo’s last punch launches higher and farther with better wall-bounce, and better recovery.
  • Charge attack damage increased.
  • Charge attack launches higher and farther with better wall bounce.
  • Charge attack has armor properties.
  • Charge attack better recovery.
  • Power slide added hit on the way down.
  • Power slide launches higher and closer to Floyd.
  • Throw bounce higher.
  • Throw wall bounce damage increased.
  • Throw hits the enemy at close range.
  • Throws do more damage.
  • Double-throw launches closer to Floyd.
  • Double-throw has a larger hitbox.
  • Double-throw breaks armor and invincibility.
  • Grab special launches higher.
  • Grab third punch slams the enemy on the ground.
  • Gatling punch is not invincible if whiffed.
  • More damage on the star move-back hit.
  • Alt defensive do not heal with bloodthirst.
  • Default blitz has some invincibility at the beginning.
Adam Hunter (SOR4):
  • Fixed a bug where you could do an air special with no life cost.
  • Alternate star move last hitbox is taller.
  • Last combo kick now has body-hit properties.
  • Specials cost reduced.
  • Added jump cancel after combo 3rd hit.
  • Extended combo 3rd hit hitbox toward body.
  • Fixed a bug where you couldn’t perform special forward while grabbing from behind.
  • Added wall bounce damage on Howl Fang’s 2nd hit.
  • Split fang ignores weight.
  • Split fang wall bounces higher.
  • Sword upper recovers faster.
  • Sword upper has less freeze.
  • Blitz hits OTG.
  • Blitz has a bigger hitbox.
  • Default air special is invincible and has a lower hitbox.
  • Default air special costs less.
  • Alt offensive special last hit has more depth.
  • Alt defensive more active frames, depth, and can hit multiple enemies.
  • Throws lower.
  • Charge attack has more depth.
Estel Aguirre (SOR4):
  • Combo damage increased.
  • Combo adjusted so it doesn’t loop into itself.
  • Combo third punch pushes less and stuns more.
  • Combo 5th hit wall damage increased.
  • Charge attack cannot be linked with itself.
  • Charge attack damage buffed.
  • Charge attack can be canceled by a special move.
  • Back attack damage increased.
  • Boot mark damage increased.
  • Flying scythe damage increased.
  • Sucker punch damage increased.
  • Added FX to flying scythe.
  • Neutral jump attack better hitbox.
  • Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
  • Flashbang bigger hitbox, longer stun, and more active frames.
  • Air Flashbang stun duration increased, life cost decreased, added slight air control.
  • Fire grenade has a larger hitbox, launches higher, and added wall bounce.
  • Air Fire grenade damage increased, life cost decreased, added slight air control.
  • Surgical strike better hitbox, better juggle, spawned knife last longer.
  • Police tackle invincibility/duration increased and damage increased.
  • Police tackle aoe punch is the same for both few hits and several hits variation.
  • Player Estel’s police call has blue cross airs.
  • Heel kick has more range.
  • Default blitz has less freeze.
  • Police call longer invincibility.
  • Alt air special does more damage.
Shiva (SOR4):
  • Final crash is faster, does more damage, and has less recovery, launch properties reworked.
  • Flying kick does less damage, has less invincibility, and has more recovery.
  • Spirit Palm has less invincibility and more recovery.
  • Back attack can be followed by a launching kick.
  • Air Senretsu ken has more recovery on the ground.
  • Alternate defensive special now launch standing enemies and has better OTG launch.
  • Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
  • Default air down special has a larger and higher hitbox, and launches higher.
Max Thunder (SOR4):
  • Fixed the last hit of combo hitting twice, now has a proper ground slam.
  • Charge attack bigger hitbox.
  • Back attack infinite juggle fixed.
  • Vortex vacuum costs more health and vacuums less.
  • Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
  • Air thunder strike strikes 3 times in a line.
  • Default air special has better air control and a better hitbox.
  • Max Iron will end is more noticeable.
  • Max has 20% damage and speed increase under Iron Will star move.
  • Body Slam has better air control and recovery.
  • Clothes line has body hit.
  • Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
  • Rolling grab deals low damage on its path, less invincibility.
All SOR1 characters:
  • Added many wall bounces.
  • Invincibility lasts longer after a cop attack.
  • Cop attack hits the full screen.
  • Cop attack damage increased.
  • Adjusted move properties for more combos.
  • Faster jump start.
  • Added Charge attack.
  • Charge attacks have short invincibility.
  • Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
SOR1 Adam:
  • Pummel elbow bounces enemy.
  • Alternative star move launches higher, bounces the enemy, and does more damage.
  • Back attack improved invincibility and hitbox.
  • Combo’s last hit and Charge attack better hitbox.
SOR1 Blaze:
  • Back attack added body hit properties.
  • Back attack improved hitbox.
  • Alternative star moves better hitbox.
  • Jump kick is faster.
  • Combo’s last hit and Charge attack better hitbox.
  • Air attack improved hitbox.
  • Air attack slams on the ground.
  • Charged attack slams on the ground.
SOR2 Axel:
  • Alternative star move always sends flying forward.
  • Faster walk speed.
  • Headbutt is now invincible.
  • Dragon Dash Blow does more damage.
  • Spinning Dragon Upper has less recovery.
  • Spinning Dragon Upper better wall bounce.
  • Dragon smash’s last hit is invincible and has a better hitbox.
  • Spinning kick juggles better.
  • Dragon blow life cost reduced.
  • Jumping kick is faster and has a better hitbox.
  • Star move wall bounce only on the last hit.
  • Default offensive has better juggle properties.
  • Default star move has less recovery.
  • Alt defensive has more depth.
  • Alt Star move not being invincible to bottles and other star moves fixed.
SOR2 Blaze:
  • Back attack removed ground slam.
  • Blitz added one hit on the way up and slam the property to the last hit.
  • Blitz travels farther.
  • Blitz removed the wall bounce.
  • Alternate blitz better hitbox.
  • Alternate defensive special better hitbox and can hit multiple enemies.
  • Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
  • Kikou shou is faster and has an improved hitbox.
  • Slam throw slams opponent for real.
  • Alternate star move gives 2 seconds of invincibility.
SOR2 Max:
  • Throws do more damage.
  • Sliding tackle freeze time is reduced and slides farther.
  • Power chop damage increased and has less recovery.
  • Rolling grab is invincible during the rolling part.
  • Chokehold is now cancellable by special moves and blitz.
  • Spinning knuckle bomb has more depth.
  • Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
SOR2 Skate:
  • Breakdance launches higher.
  • Back pummel reduced hit stop.
  • Back pummel can be interrupted by a jump.
  • Jump down attack can be followed up with a Jump kick.
  • Combo stuns more and does more damage.
  • Last combo hit launches closer to Skate.
  • Neutral grab attack launches closer to Skate.
  • Front pummel does more damage.
  • Charge attack does more damage.
  • Jab range increased.
  • Sommersault has better consistency in hitting both hits and improved hitboxes.
  • Cannonball does more damage and added air control.
  • Inline rush can be canceled sooner.
  • Vault throw launches farther, better wall bounce.
  • Jumping kick is faster and has a better hitbox.
All SOR3 characters:
  • All SOR3 characters (except Roo) jump higher.
SOR3 Axel:
  • Charge attack does more damage.
  • Scissor Kicks better launch, improved hitbox, travels farther.
  • Improved recovery on Star moves.
  • Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
  • Spinning body smash launches higher and closer to Axel, and does more damage.
  • Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
  • Dragon punch does more damage, improved hitbox and depth, and better launch properties.
  • Grab headbutt is invincible.
  • Better depth on dodge roll.
SOR3 Blaze:
  • Chou reppa dan does more damage, improved launch, faster, added wall bounce.
  • Energy burst faster recovery and does more damage.
  • Alternative star move improved hitbox and launch properties.
  • Jumping kick is faster and has a better hitbox.
  • Alt blitz has less invincibility at the end.
  • Improved damage on default blitz and forward special.
  • Alternate forward special does more damage and ignores weight.
  • Better depth on dodge roll.
SOR3 Skate:
  • Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
  • Flying headbutt first hit relaunches higher and closer to Skate.
  • Spinning attack launches away from Skate, fixed wall bounce bug.
  • Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
  • Flash kick does more damage and launches higher.
  • Vault throw launches farther, does more damage, added wall bounce.
  • Better depth on dodge roll.
SOR3 Zan:
  • Alternate blitz improved travel distance and launch.
  • Alternative offensive special reworked and added air control.
  • Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
  • The jumping attack is faster and has a better hitbox.
  • Default blitz travels farther and has better recovery.
SOR3 Shiva:
  • Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
  • Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
  • Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
  • Alternate forward special improved launch, does more damage.
  • Default forward special improved hitbox toward the back of the character.
  • Final crash does more damage.
  • Combo does more damage.
  • Default blitz less freeze and more invincibility.
SOR3 Roo:
  • Offensive special juggles better.
  • Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
  • Default air special does more damage, added air control, bounces enemies, and better hit consistency.
  • Earthquake startup is faster, last hit launches higher.
  • Jab infinite nerfed.
  • Spawned Bruce has the same palette as Roo.
  • Roo’s vault is no longer invincible.
  • Roo default offensive special wall bounce only on the last hit.
  • Default blitz and offensive special drag enemies.
  • Last pummel hit is invincible.
  • Alt-defensive has better active frames and hitbox depth.
  • Bruce spawn has more life and better invincibility on the hop.
  • Removed armor during wake-up.
Z and Z elite:
  • Master more weapons.
Cherry boss:
  • Star move starts up slower.
  • Signal enemies now scream before their slide and throw.
  • Slight damage buff.
Survival buffs:
  • Glass cannon reduces defense by 60% instead of 100%.
  • Charged buffs are stronger.
  • Full of yourself is stronger.
  • Sharpen tool is stronger.
  • Allied Gold is stronger.
  • Allied Donovan masters more weapons.
  • Allied Galsia does the correct amount of damage with golden weapons.
  • Allied Cop has more life and his throw cannot be escaped.
  • Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
  • Allied Stiletto attacks faster.
  • Allied Condor has more health, blocks less, and added wall bounce on hits.
  • Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
  • Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
  • More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
  • Flames from fire buff are different from regular flames.
  • Elemental effects in survival are toned down.
  • Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
  • Ball damage reduced for small hits.
  • Reduced Hole fall damage
  • Weapon throws are invincible and special cancelable.
  • Zan, Shiva 3&4, Roo can now activate bonus levels.
  • Improved Durian’s hitbox
  • Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
  • Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
  • Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
  • Smaller hitbox on fire and steam geyser.
  • Added hidden weapon in stage 6 tower first floor.
  • Big Chinese sword has more durability.
  • Dick enemy has less life.
  • Barney enemy has less life.
  • More heal pickup in Stage 3
  • Ruby has less life.
  • You need more scores to gain an extra life in mania plus.
  • Can follow up a special move by a neutral jump without frame loss.
  • Additional notes: none.
  • Source: DotEmu (Steam)

Streets of Rage 4 – Ver. ???

  • Release date: July 15th 2021 (North America, Europe) / July 16th 2021 (Japan)
  • Patch notes:



  • Added Mania+ Difficulty mode
  • Added Training Mode
  • (DLC only) Added Survival Mode: perks, new stages, new music, new weapons 
  • (DLC only) Added alternate move sets for ALL characters (mix-and-match, customizable)

All Characters:

  • Player fall damage reduced from 30 to 20
  • Longer stun after vault jump
  • Better jab hitbox to match animation and work at close range
  • Weapon throw now hits at close range



All SOR4 Characters:

  • Added alternative color palettes.

Estel Aguirre (SOR4):

  • (DLC only) New character

Max Thunder (SOR4):

  • (DLC only) New character

Shiva (SOR4):

  • (DLC only) New character

Axel Stone (SOR4):

  • Longer jump
  • Star move has bigger damage and longer active frames
  • Air special has shorter recovery, bigger depth, bigger damage, more active frames
  • Air kick combo does more damage
  • Combo does more damage
  • Blitz does more damage and ignores enemy’s weight
  • Back attack has better wallbounce properties
  • Headbutt is invincible

Adam Hunter (SOR4):

  • Air special does 2 more hits

Cherry Hunter (SOR4):

  • Blitz can not fall into holes

Floyd Iraia (SOR4):

  • Better jab range
  • Better hitbox on combo
  • Added weapon specials



ALL SOR1 Characters:

  • More invincibility frames after their star move



ALL SOR2 Characters:

  • Faster jump

Blaze Fielding (SOR2):

  • Combo is faster and does more damage
  • Added wallbounce property on elbow
  • Back attack has an extra bounce
  • Special moves cost less health
  • Blitz move is invincible and has better depth
  • Defensive special hits off the ground
  • Star move has a better hitboxes

Skate Hunter (SOR2):

  • Defensive special hits off the ground

Axel Stone (SOR2):

  • Defensive special hits off the ground
  • Fixed star move not recovering green health
  • Blitz longer distance
  • Longer jab hitbox

Max Thunder (SOR2):

  • Slightly faster walk speed
  • Bigger grab range
  • Blitz longer distance



Axel Stone (SOR3):

  • Fixed star move not recovering green health
  • Blitz hits off the ground
  • better combo hitboxes
  • Faster run speed

Blaze Fielding (SOR3):

  • Better charge attack
  • Added wallbounce property on elbow
  • Combo is faster
  • Back attack has an extra bounce
  • Defensive special can hit off the ground
  • Special moves cost less health
  • Offensive special has better juggle properties and can wallbounce

Skate Hunter (SOR3):

  • Blitz does more damage
  • Defensive special hits off the ground
  • Offensive special costs less health
  • Better jab hitbox

Shiva (SOR3):

  • Better star move hitboxes
  • Better jab hitbox

Zan (SOR3):

  • Better jab hitbox
  • Can now pick up food while holding energy orb


  • New star pickup sound
  • Lots of weapon sounds rework
  • Lots of retro character’s sound inaccuracies fixed
  • Falling into a hole makes a sound (and shakes the screen)



Goro / Karateka:

  • Can not parry thrown bodies anymore
  • Longer grab struggle time


  • Takes a little damage when guarding
  • Additional notes: none.
  • Source: DotEmu

Streets of Rage 4 – Ver. 1.0.3

  • Release date: September 7th 2020 (North America, Europe, Japan)
  • Patch notes:
  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
  • Specials and star move can interrupt all hitstun state including air
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 characters


  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Buff charge kick wall damage
  • Infinite stun-lock fix
  • Special pipe goes farther


  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall is removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick can hit OTG
  • Cherry damages are rescaled on normal combo


  • Floyd’s attack x3 infinite is fixed
  • Neutral special life costs adjustment
  • Floyd can no longer reset his grab move counter by jumping
  • Special take less HP


  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack has a high bounce
  • Jump cancel on combo kick 1st hit


  • Fixed Infinite loop
  • Added neutral special OTG property


  • Added invincibility on headbutt


  • Hitting behind with flip kick


  • Combo feels more like the original
  • Added body hit property to his last kick in combo as in original SOR1
  • Infinite fix


  • Fixed Star Move not recovering green health


  • Atomic drop recovery is now shorter and bigger aoe


  • Damage nerf on blitz


  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health


  • Nerfed Blitz damage
  • Fixed hitbox on Star Move


  • Bug fix Diva never going in phase 2.
  • Diva charge is slower.
  • No armor on kicks.
  • Electric area disappears faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

Commissioner Stage 2:

  • Balancing.
  • Commissioner has longer charge punch time + lower dash grab hitbox.


  • Police attacks are easier to dodge.


  • Barbon kicks can hit another player after impact.


  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

Commissioner Stage 7:

  • Fewer armor moves.

Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.


  • Throw aoe damage nerf.
  • Some AI fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.


  • Mr.Y is now harder to defeat
  • Elite Shadow reinforcements during the fight.

Mr. Y:

  • MrY stage 11 harder.
  • MrY stage 12 evades more.


  • Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
  • Some robot hitboxes are smaller.
  • Legs positions have changed.
  • Twin getting into the robot regains full life.
  • Additional damages on the robot.
  • Fixed a bug preventing Mr.Y from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with Ms.Y not grabbing in stage 12 last fight.


  • Nerfed Galsia weapon hitbox

Stage 9:

  • Apple added in the changing room.
  • Added a roasted chicken.

Stage 12:

  • Less green life at the beginning.
  • Fixed Pheasant and sparrow rising move.
  • Shorter electric vial time.
  • Reduced steam hazards hitbox.
  • Lots of enemies rising armor moves removed/nerfed.


  • Longer parry recovery time.
  • Massive punch is easier to dodge

Caramel and Candy:

  • Headbutt nerf: hitbox + hitbox depth nerf.
  • Lower hp.

DIAMOND / palettes:

  • Jump kick track less.
  • Slap is slower.


  • No armor.

Raven / palettes:

  • Slower kicks.
  • Slower knee while rising.
  • Turn towards the target when rising.

Taser Cop:

  • Slower start up.
  • Smaller hitbox height.
  • Less HP.


  • Bronze enemy is not armored anymore during his attack.
  • Donovan and palettes have a slower jab punch.
  • Lower nb of hits to destroy bikes : 3.

Big Ben / Gourmand:

  • Gourmand jump attack tracks less.
  • Gourmand doesn’t do 2 hits anymore with an air attack.
  • Armor removed on Big Ben fire attack.

Elite Cop:

  • Slower shield regeneration.
  • Slower attack.

Boss Rush:

  • Barbon clone bug fixed.

Signal R & D:

  • Faster walk speed before grab.
  • Deactivated special burst in Battle Mode
  • Enemies hurtbox while jumping on-screen is bigger.
  • You can pick up an item that is in the air if it is in your character height.
  • All characters can hit at point-blank.
  • You cannot charge a move while doing a charged move.
  • Forward specials are not triggered when pressing up or down.
  • Wall bounces increments the combo counter.
  • A character that is in « Body Hit » mode will collide more easily with other characters.
  • Nora palettes aren’t armored anymore.
  • Donovan can hold a hammer.
  • Gold reinforcements on stage 10 boss.
  • Stage 11 more score items on the plane.
  • Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
  • Faster transition on stage 1_2.
  • Donovan with a hammer on stage 3_1.
  • Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
  • Bikes are now breakable in Stage 6.
  • Walking upward in front of Roo makes spawn 3 vials.
  • Score: combo bonuses don’t have a point limit now.
  • Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
  • Combo counters stay alive when hitting shields or guards.
  • Falling into holes breaks the combo.
  • Lowered Koobo control weapons number (2 flying at the same time).
  • Fixing Grenade throwers on roff throwing their grenades out of bounds.
  • Damage reduced on players when comboed by enemies.
  • Fixed a bug where you could infinite combo an enemy and refill his life.
  • Fixing pickup bug when several items overlap.
  • Weapons start flashing in red at 1/3 life (instead of 1/2).
  • Sledgehammer freeze reduced a bit.
  • Fixed input bug when canceling blitz by fwd special near a wall.
  • Fixed some scripting issues in the 5-2 bar fight.
  • Better reinforcements spawning.
  • Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
  • Some K-washi shield issues fixed.
  • Retro Shiva boss fight reworked.
  • Added 10 frames of stun after vault jump.
  • Pummel moves fix preventing some infinite.
  • Additional notes: none.
  • Source: DotEmu (Steam)

How to download updates for Streets of Rage 4 for the Nintendo Switch?

To download the updates for Streets of Rage 4, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.