Streets of Rage 4 (Switch): Software updates (latest: Ver. ???)

On this page, you will find all there is to know about the various Software updates for Streets of Rage 4 on Nintendo Switch (originally released on April 30th 2020 in Europe and North America, and July 30th Japan)!

Click here for more Software updates!

Streets of Rage 4 – Ver. ???

  • Release date: July 15th 2021 (North America, Europe) / July 16th 2021 (Japan)
  • Patch notes:



  • Added Mania+ Difficulty mode
  • Added Training Mode
  • (DLC only) Added Survival Mode: perks, new stages, new music, new weapons 
  • (DLC only) Added alternate move sets for ALL characters (mix-and-match, customizable)

All Characters:

  • Player fall damage reduced from 30 to 20
  • Longer stun after vault jump
  • Better jab hitbox to match animation and work at close range
  • Weapon throw now hits at close range



All SOR4 Characters:

  • Added alternative color palettes.

Estel Aguirre (SOR4):

  • (DLC only) New character

Max Thunder (SOR4):

  • (DLC only) New character

Shiva (SOR4):

  • (DLC only) New character

Axel Stone (SOR4):

  • Longer jump
  • Star move has bigger damage and longer active frames
  • Air special has shorter recovery, bigger depth, bigger damage, more active frames
  • Air kick combo does more damage
  • Combo does more damage
  • Blitz does more damage and ignores enemy’s weight
  • Back attack has better wallbounce properties
  • Headbutt is invincible

Adam Hunter (SOR4):

  • Air special does 2 more hits

Cherry Hunter (SOR4):

  • Blitz can not fall into holes

Floyd Iraia (SOR4):

  • Better jab range
  • Better hitbox on combo
  • Added weapon specials



ALL SOR1 Characters:

  • More invincibility frames after their star move



ALL SOR2 Characters:

  • Faster jump

Blaze Fielding (SOR2):

  • Combo is faster and does more damage
  • Added wallbounce property on elbow
  • Back attack has an extra bounce
  • Special moves cost less health
  • Blitz move is invincible and has better depth
  • Defensive special hits off the ground
  • Star move has a better hitboxes

Skate Hunter (SOR2):

  • Defensive special hits off the ground

Axel Stone (SOR2):

  • Defensive special hits off the ground
  • Fixed star move not recovering green health
  • Blitz longer distance
  • Longer jab hitbox

Max Thunder (SOR2):

  • Slightly faster walk speed
  • Bigger grab range
  • Blitz longer distance



Axel Stone (SOR3):

  • Fixed star move not recovering green health
  • Blitz hits off the ground
  • better combo hitboxes
  • Faster run speed

Blaze Fielding (SOR3):

  • Better charge attack
  • Added wallbounce property on elbow
  • Combo is faster
  • Back attack has an extra bounce
  • Defensive special can hit off the ground
  • Special moves cost less health
  • Offensive special has better juggle properties and can wallbounce

Skate Hunter (SOR3):

  • Blitz does more damage
  • Defensive special hits off the ground
  • Offensive special costs less health
  • Better jab hitbox

Shiva (SOR3):

  • Better star move hitboxes
  • Better jab hitbox

Zan (SOR3):

  • Better jab hitbox
  • Can now pick up food while holding energy orb


  • New star pickup sound
  • Lots of weapon sounds rework
  • Lots of retro character’s sound inaccuracies fixed
  • Falling into a hole makes a sound (and shakes the screen)



Goro / Karateka:

  • Can not parry thrown bodies anymore
  • Longer grab struggle time


  • Takes a little damage when guarding
  • Additional notes: none.
  • Source: DotEmu

Streets of Rage 4 – Ver. 1.0.3

  • Release date: September 7th 2020 (North America, Europe, Japan)
  • Patch notes:
  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
  • Specials and star move can interrupt all hitstun state including air
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 characters


  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Buff charge kick wall damage
  • Infinite stun-lock fix
  • Special pipe goes farther


  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall is removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick can hit OTG
  • Cherry damages are rescaled on normal combo


  • Floyd’s attack x3 infinite is fixed
  • Neutral special life costs adjustment
  • Floyd can no longer reset his grab move counter by jumping
  • Special take less HP


  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack has a high bounce
  • Jump cancel on combo kick 1st hit


  • Fixed Infinite loop
  • Added neutral special OTG property


  • Added invincibility on headbutt


  • Hitting behind with flip kick


  • Combo feels more like the original
  • Added body hit property to his last kick in combo as in original SOR1
  • Infinite fix


  • Fixed Star Move not recovering green health


  • Atomic drop recovery is now shorter and bigger aoe


  • Damage nerf on blitz


  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health


  • Nerfed Blitz damage
  • Fixed hitbox on Star Move


  • Bug fix Diva never going in phase 2.
  • Diva charge is slower.
  • No armor on kicks.
  • Electric area disappears faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

Commissioner Stage 2:

  • Balancing.
  • Commissioner has longer charge punch time + lower dash grab hitbox.


  • Police attacks are easier to dodge.


  • Barbon kicks can hit another player after impact.


  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

Commissioner Stage 7:

  • Fewer armor moves.

Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.


  • Throw aoe damage nerf.
  • Some AI fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.


  • Mr.Y is now harder to defeat
  • Elite Shadow reinforcements during the fight.

Mr. Y:

  • MrY stage 11 harder.
  • MrY stage 12 evades more.


  • Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
  • Some robot hitboxes are smaller.
  • Legs positions have changed.
  • Twin getting into the robot regains full life.
  • Additional damages on the robot.
  • Fixed a bug preventing Mr.Y from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with Ms.Y not grabbing in stage 12 last fight.


  • Nerfed Galsia weapon hitbox

Stage 9:

  • Apple added in the changing room.
  • Added a roasted chicken.

Stage 12:

  • Less green life at the beginning.
  • Fixed Pheasant and sparrow rising move.
  • Shorter electric vial time.
  • Reduced steam hazards hitbox.
  • Lots of enemies rising armor moves removed/nerfed.


  • Longer parry recovery time.
  • Massive punch is easier to dodge

Caramel and Candy:

  • Headbutt nerf: hitbox + hitbox depth nerf.
  • Lower hp.

DIAMOND / palettes:

  • Jump kick track less.
  • Slap is slower.


  • No armor.

Raven / palettes:

  • Slower kicks.
  • Slower knee while rising.
  • Turn towards the target when rising.

Taser Cop:

  • Slower start up.
  • Smaller hitbox height.
  • Less HP.


  • Bronze enemy is not armored anymore during his attack.
  • Donovan and palettes have a slower jab punch.
  • Lower nb of hits to destroy bikes : 3.

Big Ben / Gourmand:

  • Gourmand jump attack tracks less.
  • Gourmand doesn’t do 2 hits anymore with an air attack.
  • Armor removed on Big Ben fire attack.

Elite Cop:

  • Slower shield regeneration.
  • Slower attack.

Boss Rush:

  • Barbon clone bug fixed.

Signal R & D:

  • Faster walk speed before grab.
  • Deactivated special burst in Battle Mode
  • Enemies hurtbox while jumping on-screen is bigger.
  • You can pick up an item that is in the air if it is in your character height.
  • All characters can hit at point-blank.
  • You cannot charge a move while doing a charged move.
  • Forward specials are not triggered when pressing up or down.
  • Wall bounces increments the combo counter.
  • A character that is in « Body Hit » mode will collide more easily with other characters.
  • Nora palettes aren’t armored anymore.
  • Donovan can hold a hammer.
  • Gold reinforcements on stage 10 boss.
  • Stage 11 more score items on the plane.
  • Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
  • Faster transition on stage 1_2.
  • Donovan with a hammer on stage 3_1.
  • Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
  • Bikes are now breakable in Stage 6.
  • Walking upward in front of Roo makes spawn 3 vials.
  • Score: combo bonuses don’t have a point limit now.
  • Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
  • Combo counters stay alive when hitting shields or guards.
  • Falling into holes breaks the combo.
  • Lowered Koobo control weapons number (2 flying at the same time).
  • Fixing Grenade throwers on roff throwing their grenades out of bounds.
  • Damage reduced on players when comboed by enemies.
  • Fixed a bug where you could infinite combo an enemy and refill his life.
  • Fixing pickup bug when several items overlap.
  • Weapons start flashing in red at 1/3 life (instead of 1/2).
  • Sledgehammer freeze reduced a bit.
  • Fixed input bug when canceling blitz by fwd special near a wall.
  • Fixed some scripting issues in the 5-2 bar fight.
  • Better reinforcements spawning.
  • Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
  • Some K-washi shield issues fixed.
  • Retro Shiva boss fight reworked.
  • Added 10 frames of stun after vault jump.
  • Pummel moves fix preventing some infinite.
  • Additional notes: none.
  • Source: DotEmu (Steam)

How to download updates for Streets of Rage 4 for the Nintendo Switch?

To download the updates for Streets of Rage 4, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.