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Streets of Rage 4 (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Streets of Rage 4 on Nintendo Switch (originally released on April 30th 2020 in Europe and North America, and July 30th Japan)!

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Streets of Rage 4 – Ver. ???

  • Release date: April 6th 2023 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • fixes crash issues in survival mode
  • Additional notes: none.
  • Source: DotEmu (Twitter)

Streets of Rage 4 – Ver. ???

  • Release date: March 10th 2023 (North America, Europe) / March 11th 2023 (Japan)
  • Patch notes:
Stages:
  • Added some destroyable to help to maintain the combo counter
Combo counter:
  • Added a half second to disappear
  • Stage transitions have a bonus time to not break the combo counter
Added Custom Survival Mode:
  • Players can tweak his/her survival experience with a variety of options.
Mania +:
  • Added Cursed arcades in Mania+ difficulty.
  • Added special reinforcements during boss battles.
  • Added One life.
  • The score to get an extra life is higher in the arcade mode.
Added coop attack:
  • Hold ‘Pick up’ and grab your partner to throw him.
  • Airborne player can press a special button to perform a unique attack.
All characters:
  • Lots of reduced hit stop
  • All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
  • Fixed a bug where some wall bounces could do no damage
  • Increased stun on air-down attacks
  • Throws will hit the other enemies close to the player with more consistency
Training
  • Characters can be added to teams for CPU vs CPU action.
SOR4 CHARACTERS
Axel Stone (SOR4)
  • Air down attack has a slightly bigger hitbox.
  • Dragon crush has a bigger hitbox.
  • Dragon crush added air control.
  • Dragon crush travels farther.
  • Dragon crush launches higher.
  • Dragon crush leaves a fire area on the landing.
  • Dragon bites better recover.
  • Dragon bite life cost reduced.
  • Dragon bite damage increased.
  • Dragon bite has more active frames.
  • Dragon bite has less freeze.
  • Grand upper increased invincibility time.
  • Grand upper does more damage.
  • Grand upper hits can hit multiple enemies.
  • Dragon dive last hit improved hitbox.
  • Dragon dive can turn for the last hit.
  • Dragon dive has longer active frames.
  • Dragon dive has less freeze.
  • Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
  • Dragon burst’s tornado has a bigger hitbox.
  • Charge attack recovers faster.
  • Last combo kick recovers faster and the hitbox stays active longer after impact.
  • Default defensive special has more depth.
Blaze Fielding (SOR4):
  • Hienzan ignores weight.
  • Hienzan life cost reduced.
  • Rekkaken has 2 more invincible frames.
  • Rekkaken juggle properties reworked (fewer infinite).
  • Rekkaken does less damage.
  • Shin Hishousouzan ignores weight.
  • Shin Hishousouzan recovery time was reduced.
  • Shin Hishousouzan better hitbox and depth.
  • Shin Hishousouzan life cost was reduced.
  • Shin Hishousouzan hitstop time reduced.
  • Uraken Uchi damage buff.
  • Uraken Uchi longer active frames.
  • Uraken Uchi life cost reduced.
  • Uraken Uchi has better range and depth.
  • Shin kikoushou has better damage and depth.
  • Back attack hitbox extended upward.
Cherry Hunter (SOR4):
  • Soundcheck hits sooner
  • Special stage effects don’t knock down on the first hit
  • Special stage effects first hit has a small ground bounce
  • Sommersault life cost reduced
  • Sommersault is now fully invincible
  • Sommersault has a deeper hitbox
  • Both blitzes can be canceled by air special
  • Cherry is now more vulnerable when on top of an enemy
  • Default air special does more damage
  • Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
Floyd Iraia (SOR4):
  • Walk speed increased.
  • Harder for enemies to escape Floyd’s throws and throw combos.
  • jab range increased.
  • Combo damage increased.
  • Combo’s last punch launches higher and farther with better wall-bounce, and better recovery.
  • Charge attack damage increased.
  • Charge attack launches higher and farther with better wall bounce.
  • Charge attack has armor properties.
  • Charge attack better recovery.
  • Power slide added hit on the way down.
  • Power slide launches higher and closer to Floyd.
  • Throw bounce higher.
  • Throw wall bounce damage increased.
  • Throw hits the enemy at close range.
  • Throws do more damage.
  • Double-throw launches closer to Floyd.
  • Double-throw has a larger hitbox.
  • Double-throw breaks armor and invincibility.
  • Grab special launches higher.
  • Grab third punch slams the enemy on the ground.
  • Gatling punch is not invincible if whiffed.
  • More damage on the star move-back hit.
  • Alt defensive do not heal with bloodthirst.
  • Default blitz has some invincibility at the beginning.
Adam Hunter (SOR4):
  • Fixed a bug where you could do an air special with no life cost.
  • Alternate star move last hitbox is taller.
  • Last combo kick now has body-hit properties.
  • Specials cost reduced.
  • Added jump cancel after combo 3rd hit.
  • Extended combo 3rd hit hitbox toward body.
  • Fixed a bug where you couldn’t perform special forward while grabbing from behind.
  • Added wall bounce damage on Howl Fang’s 2nd hit.
  • Split fang ignores weight.
  • Split fang wall bounces higher.
  • Sword upper recovers faster.
  • Sword upper has less freeze.
  • Blitz hits OTG.
  • Blitz has a bigger hitbox.
  • Default air special is invincible and has a lower hitbox.
  • Default air special costs less.
  • Alt offensive special last hit has more depth.
  • Alt defensive more active frames, depth, and can hit multiple enemies.
  • Throws lower.
  • Charge attack has more depth.
Estel Aguirre (SOR4):
  • Combo damage increased.
  • Combo adjusted so it doesn’t loop into itself.
  • Combo third punch pushes less and stuns more.
  • Combo 5th hit wall damage increased.
  • Charge attack cannot be linked with itself.
  • Charge attack damage buffed.
  • Charge attack can be canceled by a special move.
  • Back attack damage increased.
  • Boot mark damage increased.
  • Flying scythe damage increased.
  • Sucker punch damage increased.
  • Added FX to flying scythe.
  • Neutral jump attack better hitbox.
  • Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
  • Flashbang bigger hitbox, longer stun, and more active frames.
  • Air Flashbang stun duration increased, life cost decreased, added slight air control.
  • Fire grenade has a larger hitbox, launches higher, and added wall bounce.
  • Air Fire grenade damage increased, life cost decreased, added slight air control.
  • Surgical strike better hitbox, better juggle, spawned knife last longer.
  • Police tackle invincibility/duration increased and damage increased.
  • Police tackle aoe punch is the same for both few hits and several hits variation.
  • Player Estel’s police call has blue cross airs.
  • Heel kick has more range.
  • Default blitz has less freeze.
  • Police call longer invincibility.
  • Alt air special does more damage.
Shiva (SOR4):
  • Final crash is faster, does more damage, and has less recovery, launch properties reworked.
  • Flying kick does less damage, has less invincibility, and has more recovery.
  • Spirit Palm has less invincibility and more recovery.
  • Back attack can be followed by a launching kick.
  • Air Senretsu ken has more recovery on the ground.
  • Alternate defensive special now launch standing enemies and has better OTG launch.
  • Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
  • Default air down special has a larger and higher hitbox, and launches higher.
Max Thunder (SOR4):
  • Fixed the last hit of combo hitting twice, now has a proper ground slam.
  • Charge attack bigger hitbox.
  • Back attack infinite juggle fixed.
  • Vortex vacuum costs more health and vacuums less.
  • Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
  • Air thunder strike strikes 3 times in a line.
  • Default air special has better air control and a better hitbox.
  • Max Iron will end is more noticeable.
  • Max has 20% damage and speed increase under Iron Will star move.
  • Body Slam has better air control and recovery.
  • Clothes line has body hit.
  • Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
  • Rolling grab deals low damage on its path, less invincibility.
SOR1 CHARACTERS
All SOR1 characters:
  • Added many wall bounces.
  • Invincibility lasts longer after a cop attack.
  • Cop attack hits the full screen.
  • Cop attack damage increased.
  • Adjusted move properties for more combos.
  • Faster jump start.
  • Added Charge attack.
  • Charge attacks have short invincibility.
  • Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
SOR1 Adam:
  • Pummel elbow bounces enemy.
  • Alternative star move launches higher, bounces the enemy, and does more damage.
  • Back attack improved invincibility and hitbox.
  • Combo’s last hit and Charge attack better hitbox.
SOR1 Blaze:
  • Back attack added body hit properties.
  • Back attack improved hitbox.
  • Alternative star moves better hitbox.
  • Jump kick is faster.
SOR1 AXEL:
  • Combo’s last hit and Charge attack better hitbox.
  • Air attack improved hitbox.
  • Air attack slams on the ground.
  • Charged attack slams on the ground.
SOR2 CHARACTERS:
SOR2 Axel:
  • Alternative star move always sends flying forward.
  • Faster walk speed.
  • Headbutt is now invincible.
  • Dragon Dash Blow does more damage.
  • Spinning Dragon Upper has less recovery.
  • Spinning Dragon Upper better wall bounce.
  • Dragon smash’s last hit is invincible and has a better hitbox.
  • Spinning kick juggles better.
  • Dragon blow life cost reduced.
  • Jumping kick is faster and has a better hitbox.
  • Star move wall bounce only on the last hit.
  • Default offensive has better juggle properties.
  • Default star move has less recovery.
  • Alt defensive has more depth.
  • Alt Star move not being invincible to bottles and other star moves fixed.
SOR2 Blaze:
  • Back attack removed ground slam.
  • Blitz added one hit on the way up and slam the property to the last hit.
  • Blitz travels farther.
  • Blitz removed the wall bounce.
  • Alternate blitz better hitbox.
  • Alternate defensive special better hitbox and can hit multiple enemies.
  • Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
  • Kikou shou is faster and has an improved hitbox.
  • Slam throw slams opponent for real.
  • Alternate star move gives 2 seconds of invincibility.
SOR2 Max:
  • Throws do more damage.
  • Sliding tackle freeze time is reduced and slides farther.
  • Power chop damage increased and has less recovery.
  • Rolling grab is invincible during the rolling part.
  • Chokehold is now cancellable by special moves and blitz.
  • Spinning knuckle bomb has more depth.
  • Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
SOR2 Skate:
  • Breakdance launches higher.
  • Back pummel reduced hit stop.
  • Back pummel can be interrupted by a jump.
  • Jump down attack can be followed up with a Jump kick.
  • Combo stuns more and does more damage.
  • Last combo hit launches closer to Skate.
  • Neutral grab attack launches closer to Skate.
  • Front pummel does more damage.
  • Charge attack does more damage.
  • Jab range increased.
  • Sommersault has better consistency in hitting both hits and improved hitboxes.
  • Cannonball does more damage and added air control.
  • Inline rush can be canceled sooner.
  • Vault throw launches farther, better wall bounce.
  • Jumping kick is faster and has a better hitbox.
SOR3 CHARACTERS:
All SOR3 characters:
  • All SOR3 characters (except Roo) jump higher.
SOR3 Axel:
  • Charge attack does more damage.
  • Scissor Kicks better launch, improved hitbox, travels farther.
  • Improved recovery on Star moves.
  • Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
  • Spinning body smash launches higher and closer to Axel, and does more damage.
  • Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
  • Dragon punch does more damage, improved hitbox and depth, and better launch properties.
  • Grab headbutt is invincible.
  • Better depth on dodge roll.
SOR3 Blaze:
  • Chou reppa dan does more damage, improved launch, faster, added wall bounce.
  • Energy burst faster recovery and does more damage.
  • Alternative star move improved hitbox and launch properties.
  • Jumping kick is faster and has a better hitbox.
  • Alt blitz has less invincibility at the end.
  • Improved damage on default blitz and forward special.
  • Alternate forward special does more damage and ignores weight.
  • Better depth on dodge roll.
SOR3 Skate:
  • Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
  • Flying headbutt first hit relaunches higher and closer to Skate.
  • Spinning attack launches away from Skate, fixed wall bounce bug.
  • Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
  • Flash kick does more damage and launches higher.
  • Vault throw launches farther, does more damage, added wall bounce.
  • Better depth on dodge roll.
SOR3 Zan:
  • Alternate blitz improved travel distance and launch.
  • Alternative offensive special reworked and added air control.
  • Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
  • The jumping attack is faster and has a better hitbox.
  • Default blitz travels farther and has better recovery.
SOR3 Shiva:
  • Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
  • Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
  • Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
  • Alternate forward special improved launch, does more damage.
  • Default forward special improved hitbox toward the back of the character.
  • Final crash does more damage.
  • Combo does more damage.
  • Default blitz less freeze and more invincibility.
SOR3 Roo:
  • Offensive special juggles better.
  • Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
  • Default air special does more damage, added air control, bounces enemies, and better hit consistency.
  • Earthquake startup is faster, last hit launches higher.
  • Jab infinite nerfed.
  • Spawned Bruce has the same palette as Roo.
  • Roo’s vault is no longer invincible.
  • Roo default offensive special wall bounce only on the last hit.
  • Default blitz and offensive special drag enemies.
  • Last pummel hit is invincible.
  • Alt-defensive has better active frames and hitbox depth.
  • Bruce spawn has more life and better invincibility on the hop.
ENEMIES:
Zack:
  • Removed armor during wake-up.
Z and Z elite:
  • Master more weapons.
Cherry boss:
  • Star move starts up slower.
Signal:
  • Signal enemies now scream before their slide and throw.
Yamato:
  • Slight damage buff.
Survival buffs:
  • Glass cannon reduces defense by 60% instead of 100%.
  • Charged buffs are stronger.
  • Full of yourself is stronger.
  • Sharpen tool is stronger.
  • Allied Gold is stronger.
  • Allied Donovan masters more weapons.
  • Allied Galsia does the correct amount of damage with golden weapons.
  • Allied Cop has more life and his throw cannot be escaped.
  • Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
  • Allied Stiletto attacks faster.
  • Allied Condor has more health, blocks less, and added wall bounce on hits.
  • Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
  • Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
  • More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
Misc:
  • Flames from fire buff are different from regular flames.
  • Elemental effects in survival are toned down.
  • Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
  • Ball damage reduced for small hits.
  • Reduced Hole fall damage
  • Weapon throws are invincible and special cancelable.
  • Zan, Shiva 3&4, Roo can now activate bonus levels.
  • Improved Durian’s hitbox
  • Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
  • Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
  • Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
  • Smaller hitbox on fire and steam geyser.
  • Added hidden weapon in stage 6 tower first floor.
  • Big Chinese sword has more durability.
  • Dick enemy has less life.
  • Barney enemy has less life.
  • More heal pickup in Stage 3
  • Ruby has less life.
  • You need more scores to gain an extra life in mania plus.
  • Can follow up a special move by a neutral jump without frame loss.
  • Additional notes: none.
  • Source: DotEmu (Steam)

Streets of Rage 4 – Ver. ???

  • Release date: July 15th 2021 (North America, Europe) / July 16th 2021 (Japan)
  • Patch notes:

GAMEPLAY


Additions:

  • Added Mania+ Difficulty mode
  • Added Training Mode
  • (DLC only) Added Survival Mode: perks, new stages, new music, new weapons 
  • (DLC only) Added alternate move sets for ALL characters (mix-and-match, customizable)

All Characters:

  • Player fall damage reduced from 30 to 20
  • Longer stun after vault jump
  • Better jab hitbox to match animation and work at close range
  • Weapon throw now hits at close range

CHARACTERS (SOR4)

 

All SOR4 Characters:

  • Added alternative color palettes.

Estel Aguirre (SOR4):

  • (DLC only) New character

Max Thunder (SOR4):

  • (DLC only) New character

Shiva (SOR4):

  • (DLC only) New character

Axel Stone (SOR4):

  • Longer jump
  • Star move has bigger damage and longer active frames
  • Air special has shorter recovery, bigger depth, bigger damage, more active frames
  • Air kick combo does more damage
  • Combo does more damage
  • Blitz does more damage and ignores enemy’s weight
  • Back attack has better wallbounce properties
  • Headbutt is invincible

Adam Hunter (SOR4):

  • Air special does 2 more hits

Cherry Hunter (SOR4):

  • Blitz can not fall into holes

Floyd Iraia (SOR4):

  • Better jab range
  • Better hitbox on combo
  • Added weapon specials

CHARACTERS (SOR1)

 

ALL SOR1 Characters:

  • More invincibility frames after their star move

CHARACTERS (SOR2)

 

ALL SOR2 Characters:

  • Faster jump

Blaze Fielding (SOR2):

  • Combo is faster and does more damage
  • Added wallbounce property on elbow
  • Back attack has an extra bounce
  • Special moves cost less health
  • Blitz move is invincible and has better depth
  • Defensive special hits off the ground
  • Star move has a better hitboxes

Skate Hunter (SOR2):

  • Defensive special hits off the ground

Axel Stone (SOR2):

  • Defensive special hits off the ground
  • Fixed star move not recovering green health
  • Blitz longer distance
  • Longer jab hitbox

Max Thunder (SOR2):

  • Slightly faster walk speed
  • Bigger grab range
  • Blitz longer distance

CHARACTERS (SOR3)

 

Axel Stone (SOR3):

  • Fixed star move not recovering green health
  • Blitz hits off the ground
  • better combo hitboxes
  • Faster run speed

Blaze Fielding (SOR3):

  • Better charge attack
  • Added wallbounce property on elbow
  • Combo is faster
  • Back attack has an extra bounce
  • Defensive special can hit off the ground
  • Special moves cost less health
  • Offensive special has better juggle properties and can wallbounce

Skate Hunter (SOR3):

  • Blitz does more damage
  • Defensive special hits off the ground
  • Offensive special costs less health
  • Better jab hitbox

Shiva (SOR3):

  • Better star move hitboxes
  • Better jab hitbox

Zan (SOR3):

  • Better jab hitbox
  • Can now pick up food while holding energy orb

SOUND

  • New star pickup sound
  • Lots of weapon sounds rework
  • Lots of retro character’s sound inaccuracies fixed
  • Falling into a hole makes a sound (and shakes the screen)

ENEMIES

 

Goro / Karateka:

  • Can not parry thrown bodies anymore
  • Longer grab struggle time

Raven:

  • Takes a little damage when guarding
  • Additional notes: none.
  • Source: DotEmu

Streets of Rage 4 – Ver. 1.0.3

  • Release date: September 7th 2020 (North America, Europe, Japan)
  • Patch notes:
  • Online improvements: better fluidity and stability, less latency.
  • New online stats display options available on the HUD section.
  • Balancing improvements for all main characters.
  • Major gameplay improvements for all stages.
  • Various bug fixes.
  • Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
  • Specials and star move can interrupt all hitstun state including air
  • Specials can interrupt hit freeze
  • Faster jump start for SOR4 characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]

AXEL SOR4:

  • Improved move speed
  • Added better recovery on-air special
  • Added additional invincibility frames on grand upper start-up
  • Added grand upper on the ground (OTG) property
  • Improved grand upper that now travels farther
  • Added neutral special OTG property
  • Neutral specials have now less hit freeze
  • Pipe swings have now less recovery
  • Improved air special: all hits connect when OTG + ignore weight class
  • Lowered defensive cost
  • Rescaled damage on grand upper
  • Fwp special better hitbox
  • Buff charge kick wall damage
  • Infinite stun-lock fix
  • Special pipe goes farther

CHERRY SOR4:

  • Cherry can now jump cancel after uppercut combo and grab uppercut
  • Added 2 frames stun on punches
  • Cherry’s flying punch from combo is now fully invincible
  • Cherry’s charged flying punch is invincible before hit
  • Full invulnerability during fall is removed
  • Special forward is faster
  • Damage Buff
  • Back throw works in corners
  • Pogo kick can hit OTG
  • Cherry damages are rescaled on normal combo

FLOYD SOR4:

  • Floyd’s attack x3 infinite is fixed
  • Neutral special life costs adjustment
  • Floyd can no longer reset his grab move counter by jumping
  • Special take less HP

BLAZE:

  • Reduced vertical speed on juggle neutral special
  • Reduced vertical speed on juggle back attack
  • Blaze’s back attack has a high bounce
  • Jump cancel on combo kick 1st hit

ADAM:

  • Fixed Infinite loop
  • Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]

AXEL SOR1:

  • Added invincibility on headbutt

BLAZE SOR1:

  • Hitting behind with flip kick

ADAM SOR1:

  • Combo feels more like the original
  • Added body hit property to his last kick in combo as in original SOR1
  • Infinite fix

AXEL SOR2:

  • Fixed Star Move not recovering green health

MAX SOR2:

  • Atomic drop recovery is now shorter and bigger aoe

SKATE SOR3:

  • Damage nerf on blitz

AXEL SOR3:

  • Infinite fix
  • Increased run speed (+10%)
  • Fixed Star Move not recovering green health

SHIVA SOR3:

  • Nerfed Blitz damage
  • Fixed hitbox on Star Move
[BOSS: FIXES AND ENHANCEMENTS]

Diva:

  • Bug fix Diva never going in phase 2.
  • Diva charge is slower.
  • No armor on kicks.
  • Electric area disappears faster.
  • Diva has longer preparation for snake bite.
  • Diva snake bite has less depth.

Commissioner Stage 2:

  • Balancing.
  • Commissioner has longer charge punch time + lower dash grab hitbox.

Estel:

  • Police attacks are easier to dodge.

Barbon:

  • Barbon kicks can hit another player after impact.

Shiva:

  • Smaller hitbox on palm moves.
  • Shiva double has a chance to align with the player (instead of being full random).

Commissioner Stage 7:

  • Fewer armor moves.

Riha & Beyo:

  • Beyo is a little faster.
  • No more armor moves for Beyo.
  • Armor finishes sooner for Riha’s moves.
  • Less fire pond (lesser time and bigger cooldown).
  • Riha fire aoe moves are slower.

Max:

  • Throw aoe damage nerf.
  • Some AI fixes.
  • Can’t combo the player anymore with 3 shoulder tackles.

Ms.Y:

  • Mr.Y is now harder to defeat
  • Elite Shadow reinforcements during the fight.

Mr. Y:

  • MrY stage 11 harder.
  • MrY stage 12 evades more.

Robot:

  • Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
  • Some robot hitboxes are smaller.
  • Legs positions have changed.
  • Twin getting into the robot regains full life.
  • Additional damages on the robot.
  • Fixed a bug preventing Mr.Y from throwing grenades.
  • Spider robot now has the same attacks in phase 1 & 2.
  • Fix a bug with Ms.Y not grabbing in stage 12 last fight.

STAGES / ENEMIES:

  • Nerfed Galsia weapon hitbox

Stage 9:

  • Apple added in the changing room.
  • Added a roasted chicken.

Stage 12:

  • Less green life at the beginning.
  • Fixed Pheasant and sparrow rising move.
  • Shorter electric vial time.
  • Reduced steam hazards hitbox.
  • Lots of enemies rising armor moves removed/nerfed.

Karate:

  • Longer parry recovery time.
  • Massive punch is easier to dodge

Caramel and Candy:

  • Headbutt nerf: hitbox + hitbox depth nerf.
  • Lower hp.

DIAMOND / palettes:

  • Jump kick track less.
  • Slap is slower.

Dylan:

  • No armor.

Raven / palettes:

  • Slower kicks.
  • Slower knee while rising.
  • Turn towards the target when rising.

Taser Cop:

  • Slower start up.
  • Smaller hitbox height.
  • Less HP.

???:

  • Bronze enemy is not armored anymore during his attack.
  • Donovan and palettes have a slower jab punch.
  • Lower nb of hits to destroy bikes : 3.

Big Ben / Gourmand:

  • Gourmand jump attack tracks less.
  • Gourmand doesn’t do 2 hits anymore with an air attack.
  • Armor removed on Big Ben fire attack.

Elite Cop:

  • Slower shield regeneration.
  • Slower attack.

Boss Rush:

  • Barbon clone bug fixed.

Signal R & D:

  • Faster walk speed before grab.
VARIOUS
  • Deactivated special burst in Battle Mode
  • Enemies hurtbox while jumping on-screen is bigger.
  • You can pick up an item that is in the air if it is in your character height.
  • All characters can hit at point-blank.
  • You cannot charge a move while doing a charged move.
  • Forward specials are not triggered when pressing up or down.
  • Wall bounces increments the combo counter.
  • A character that is in « Body Hit » mode will collide more easily with other characters.
  • Nora palettes aren’t armored anymore.
  • Donovan can hold a hammer.
  • Gold reinforcements on stage 10 boss.
  • Stage 11 more score items on the plane.
  • Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
  • Faster transition on stage 1_2.
  • Donovan with a hammer on stage 3_1.
  • Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
  • Bikes are now breakable in Stage 6.
  • Walking upward in front of Roo makes spawn 3 vials.
  • Score: combo bonuses don’t have a point limit now.
  • Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
  • Combo counters stay alive when hitting shields or guards.
  • Falling into holes breaks the combo.
  • Lowered Koobo control weapons number (2 flying at the same time).
  • Fixing Grenade throwers on roff throwing their grenades out of bounds.
  • Damage reduced on players when comboed by enemies.
  • Fixed a bug where you could infinite combo an enemy and refill his life.
  • Fixing pickup bug when several items overlap.
  • Weapons start flashing in red at 1/3 life (instead of 1/2).
  • Sledgehammer freeze reduced a bit.
  • Fixed input bug when canceling blitz by fwd special near a wall.
  • Fixed some scripting issues in the 5-2 bar fight.
  • Better reinforcements spawning.
  • Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
  • Some K-washi shield issues fixed.
  • Retro Shiva boss fight reworked.
  • Added 10 frames of stun after vault jump.
  • Pummel moves fix preventing some infinite.
  • Additional notes: none.
  • Source: DotEmu (Steam)

How to download updates for Streets of Rage 4 for the Nintendo Switch?

To download the updates for Streets of Rage 4, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.