Streets of Rage 4 (Switch): all the updates (latest: Ver. ???)
On this page, you will find all there is to know about the various updates for Streets of Rage 4 on Nintendo Switch (originally released on April 30th 2020 in Europe and North America, and July 30th Japan)!
Click here for more Software updates!
Streets of Rage 4 – Ver. ???
- Release date: April 6th 2023 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- fixes crash issues in survival mode
- Additional notes: none.
- Source: DotEmu (Twitter)
Streets of Rage 4 – Ver. ???
- Release date: March 10th 2023 (North America, Europe) / March 11th 2023 (Japan)
- Patch notes:
Stages:
- Added some destroyable to help to maintain the combo counter
Combo counter:
- Added a half second to disappear
- Stage transitions have a bonus time to not break the combo counter
Added Custom Survival Mode:
- Players can tweak his/her survival experience with a variety of options.
Mania +:
- Added Cursed arcades in Mania+ difficulty.
- Added special reinforcements during boss battles.
- Added One life.
- The score to get an extra life is higher in the arcade mode.
Added coop attack:
- Hold ‘Pick up’ and grab your partner to throw him.
- Airborne player can press a special button to perform a unique attack.
All characters:
- Lots of reduced hit stop
- All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
- Fixed a bug where some wall bounces could do no damage
- Increased stun on air-down attacks
- Throws will hit the other enemies close to the player with more consistency
Training
- Characters can be added to teams for CPU vs CPU action.
SOR4 CHARACTERSAxel Stone (SOR4)
- Air down attack has a slightly bigger hitbox.
- Dragon crush has a bigger hitbox.
- Dragon crush added air control.
- Dragon crush travels farther.
- Dragon crush launches higher.
- Dragon crush leaves a fire area on the landing.
- Dragon bites better recover.
- Dragon bite life cost reduced.
- Dragon bite damage increased.
- Dragon bite has more active frames.
- Dragon bite has less freeze.
- Grand upper increased invincibility time.
- Grand upper does more damage.
- Grand upper hits can hit multiple enemies.
- Dragon dive last hit improved hitbox.
- Dragon dive can turn for the last hit.
- Dragon dive has longer active frames.
- Dragon dive has less freeze.
- Dragon Upper has slight air control, a better hitbox, hits off the ground, recovery is invincible, and less freeze.
- Dragon burst’s tornado has a bigger hitbox.
- Charge attack recovers faster.
- Last combo kick recovers faster and the hitbox stays active longer after impact.
- Default defensive special has more depth.
Blaze Fielding (SOR4):
- Hienzan ignores weight.
- Hienzan life cost reduced.
- Rekkaken has 2 more invincible frames.
- Rekkaken juggle properties reworked (fewer infinite).
- Rekkaken does less damage.
- Shin Hishousouzan ignores weight.
- Shin Hishousouzan recovery time was reduced.
- Shin Hishousouzan better hitbox and depth.
- Shin Hishousouzan life cost was reduced.
- Shin Hishousouzan hitstop time reduced.
- Uraken Uchi damage buff.
- Uraken Uchi longer active frames.
- Uraken Uchi life cost reduced.
- Uraken Uchi has better range and depth.
- Shin kikoushou has better damage and depth.
- Back attack hitbox extended upward.
Cherry Hunter (SOR4):
- Soundcheck hits sooner
- Special stage effects don’t knock down on the first hit
- Special stage effects first hit has a small ground bounce
- Sommersault life cost reduced
- Sommersault is now fully invincible
- Sommersault has a deeper hitbox
- Both blitzes can be canceled by air special
- Cherry is now more vulnerable when on top of an enemy
- Default air special does more damage
- Alt air special damage rescaled (actual hit does more damage and fire pool does less damage)
Floyd Iraia (SOR4):
- Walk speed increased.
- Harder for enemies to escape Floyd’s throws and throw combos.
- jab range increased.
- Combo damage increased.
- Combo’s last punch launches higher and farther with better wall-bounce, and better recovery.
- Charge attack damage increased.
- Charge attack launches higher and farther with better wall bounce.
- Charge attack has armor properties.
- Charge attack better recovery.
- Power slide added hit on the way down.
- Power slide launches higher and closer to Floyd.
- Throw bounce higher.
- Throw wall bounce damage increased.
- Throw hits the enemy at close range.
- Throws do more damage.
- Double-throw launches closer to Floyd.
- Double-throw has a larger hitbox.
- Double-throw breaks armor and invincibility.
- Grab special launches higher.
- Grab third punch slams the enemy on the ground.
- Gatling punch is not invincible if whiffed.
- More damage on the star move-back hit.
- Alt defensive do not heal with bloodthirst.
- Default blitz has some invincibility at the beginning.
Adam Hunter (SOR4):
- Fixed a bug where you could do an air special with no life cost.
- Alternate star move last hitbox is taller.
- Last combo kick now has body-hit properties.
- Specials cost reduced.
- Added jump cancel after combo 3rd hit.
- Extended combo 3rd hit hitbox toward body.
- Fixed a bug where you couldn’t perform special forward while grabbing from behind.
- Added wall bounce damage on Howl Fang’s 2nd hit.
- Split fang ignores weight.
- Split fang wall bounces higher.
- Sword upper recovers faster.
- Sword upper has less freeze.
- Blitz hits OTG.
- Blitz has a bigger hitbox.
- Default air special is invincible and has a lower hitbox.
- Default air special costs less.
- Alt offensive special last hit has more depth.
- Alt defensive more active frames, depth, and can hit multiple enemies.
- Throws lower.
- Charge attack has more depth.
Estel Aguirre (SOR4):
- Combo damage increased.
- Combo adjusted so it doesn’t loop into itself.
- Combo third punch pushes less and stuns more.
- Combo 5th hit wall damage increased.
- Charge attack cannot be linked with itself.
- Charge attack damage buffed.
- Charge attack can be canceled by a special move.
- Back attack damage increased.
- Boot mark damage increased.
- Flying scythe damage increased.
- Sucker punch damage increased.
- Added FX to flying scythe.
- Neutral jump attack better hitbox.
- Grab neutral attack damage increased, better wall bounce, better recovery, longer active frames, and bigger hitbox.
- Flashbang bigger hitbox, longer stun, and more active frames.
- Air Flashbang stun duration increased, life cost decreased, added slight air control.
- Fire grenade has a larger hitbox, launches higher, and added wall bounce.
- Air Fire grenade damage increased, life cost decreased, added slight air control.
- Surgical strike better hitbox, better juggle, spawned knife last longer.
- Police tackle invincibility/duration increased and damage increased.
- Police tackle aoe punch is the same for both few hits and several hits variation.
- Player Estel’s police call has blue cross airs.
- Heel kick has more range.
- Default blitz has less freeze.
- Police call longer invincibility.
- Alt air special does more damage.
Shiva (SOR4):
- Final crash is faster, does more damage, and has less recovery, launch properties reworked.
- Flying kick does less damage, has less invincibility, and has more recovery.
- Spirit Palm has less invincibility and more recovery.
- Back attack can be followed by a launching kick.
- Air Senretsu ken has more recovery on the ground.
- Alternate defensive special now launch standing enemies and has better OTG launch.
- Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
- Default air down special has a larger and higher hitbox, and launches higher.
Max Thunder (SOR4):
- Fixed the last hit of combo hitting twice, now has a proper ground slam.
- Charge attack bigger hitbox.
- Back attack infinite juggle fixed.
- Vortex vacuum costs more health and vacuums less.
- Spinning knuckle bomb lasts longer (additional hits), travels farther, and is more juggle-friendly.
- Air thunder strike strikes 3 times in a line.
- Default air special has better air control and a better hitbox.
- Max Iron will end is more noticeable.
- Max has 20% damage and speed increase under Iron Will star move.
- Body Slam has better air control and recovery.
- Clothes line has body hit.
- Power slide, Spinning Knuckle Bomb, Thunder Tackle less hit stop.
- Rolling grab deals low damage on its path, less invincibility.
SOR1 CHARACTERSAll SOR1 characters:
- Added many wall bounces.
- Invincibility lasts longer after a cop attack.
- Cop attack hits the full screen.
- Cop attack damage increased.
- Adjusted move properties for more combos.
- Faster jump start.
- Added Charge attack.
- Charge attacks have short invincibility.
- Last combo hit and charge attack hitbox remains active after hitting so it can hit multiple enemies during active frames.
SOR1 Adam:
- Pummel elbow bounces enemy.
- Alternative star move launches higher, bounces the enemy, and does more damage.
- Back attack improved invincibility and hitbox.
- Combo’s last hit and Charge attack better hitbox.
SOR1 Blaze:
- Back attack added body hit properties.
- Back attack improved hitbox.
- Alternative star moves better hitbox.
- Jump kick is faster.
SOR1 AXEL:
- Combo’s last hit and Charge attack better hitbox.
- Air attack improved hitbox.
- Air attack slams on the ground.
- Charged attack slams on the ground.
SOR2 CHARACTERS:SOR2 Axel:
- Alternative star move always sends flying forward.
- Faster walk speed.
- Headbutt is now invincible.
- Dragon Dash Blow does more damage.
- Spinning Dragon Upper has less recovery.
- Spinning Dragon Upper better wall bounce.
- Dragon smash’s last hit is invincible and has a better hitbox.
- Spinning kick juggles better.
- Dragon blow life cost reduced.
- Jumping kick is faster and has a better hitbox.
- Star move wall bounce only on the last hit.
- Default offensive has better juggle properties.
- Default star move has less recovery.
- Alt defensive has more depth.
- Alt Star move not being invincible to bottles and other star moves fixed.
SOR2 Blaze:
- Back attack removed ground slam.
- Blitz added one hit on the way up and slam the property to the last hit.
- Blitz travels farther.
- Blitz removed the wall bounce.
- Alternate blitz better hitbox.
- Alternate defensive special better hitbox and can hit multiple enemies.
- Aerial grab added air control, damage rescaled, and bounces off enemies infinitely.
- Kikou shou is faster and has an improved hitbox.
- Slam throw slams opponent for real.
- Alternate star move gives 2 seconds of invincibility.
SOR2 Max:
- Throws do more damage.
- Sliding tackle freeze time is reduced and slides farther.
- Power chop damage increased and has less recovery.
- Rolling grab is invincible during the rolling part.
- Chokehold is now cancellable by special moves and blitz.
- Spinning knuckle bomb has more depth.
- Alternate defensive special does more damage, costs less HP but launches lower when it hits an airborne enemy.
SOR2 Skate:
- Breakdance launches higher.
- Back pummel reduced hit stop.
- Back pummel can be interrupted by a jump.
- Jump down attack can be followed up with a Jump kick.
- Combo stuns more and does more damage.
- Last combo hit launches closer to Skate.
- Neutral grab attack launches closer to Skate.
- Front pummel does more damage.
- Charge attack does more damage.
- Jab range increased.
- Sommersault has better consistency in hitting both hits and improved hitboxes.
- Cannonball does more damage and added air control.
- Inline rush can be canceled sooner.
- Vault throw launches farther, better wall bounce.
- Jumping kick is faster and has a better hitbox.
SOR3 CHARACTERS:All SOR3 characters:
- All SOR3 characters (except Roo) jump higher.
SOR3 Axel:
- Charge attack does more damage.
- Scissor Kicks better launch, improved hitbox, travels farther.
- Improved recovery on Star moves.
- Spinning body blow can hit off the ground, reworked juggle speed, added wall bounce.
- Spinning body smash launches higher and closer to Axel, and does more damage.
- Alternate Star move launches 3 projectiles with longer freeze and spawns a katana.
- Dragon punch does more damage, improved hitbox and depth, and better launch properties.
- Grab headbutt is invincible.
- Better depth on dodge roll.
SOR3 Blaze:
- Chou reppa dan does more damage, improved launch, faster, added wall bounce.
- Energy burst faster recovery and does more damage.
- Alternative star move improved hitbox and launch properties.
- Jumping kick is faster and has a better hitbox.
- Alt blitz has less invincibility at the end.
- Improved damage on default blitz and forward special.
- Alternate forward special does more damage and ignores weight.
- Better depth on dodge roll.
SOR3 Skate:
- Ground Roll blitz reworked – now it goes farther, oscillates, and hits only once.
- Flying headbutt first hit relaunches higher and closer to Skate.
- Spinning attack launches away from Skate, fixed wall bounce bug.
- Skating fist fury hits multiple times and direction can be controlled, does more damage overall, and only has invincible frames for half the duration of the move.
- Flash kick does more damage and launches higher.
- Vault throw launches farther, does more damage, added wall bounce.
- Better depth on dodge roll.
SOR3 Zan:
- Alternate blitz improved travel distance and launch.
- Alternative offensive special reworked and added air control.
- Alternative defensive special now hits during energy ball spawn, Spawned Energy ball does more damage.
- The jumping attack is faster and has a better hitbox.
- Default blitz travels farther and has better recovery.
SOR3 Shiva:
- Alternate Star move does more damage, the target is invincible during the move, and the last hitbox is bigger.
- Alternate blitz does more damage, faster startup, and recovery, hitbox depth improved, launches higher, and can be done three times in a row by pressing the attack button.
- Alternate neutral special launches higher and closer to Shiva, hitbox improved, does more damage, added air control.
- Alternate forward special improved launch, does more damage.
- Default forward special improved hitbox toward the back of the character.
- Final crash does more damage.
- Combo does more damage.
- Default blitz less freeze and more invincibility.
SOR3 Roo:
- Offensive special juggles better.
- Alternate offensive special does more damage, bounces enemies, and can be canceled into an air version that has slight air control.
- Default air special does more damage, added air control, bounces enemies, and better hit consistency.
- Earthquake startup is faster, last hit launches higher.
- Jab infinite nerfed.
- Spawned Bruce has the same palette as Roo.
- Roo’s vault is no longer invincible.
- Roo default offensive special wall bounce only on the last hit.
- Default blitz and offensive special drag enemies.
- Last pummel hit is invincible.
- Alt-defensive has better active frames and hitbox depth.
- Bruce spawn has more life and better invincibility on the hop.
ENEMIES:Zack:
- Removed armor during wake-up.
Z and Z elite:
- Master more weapons.
Cherry boss:
- Star move starts up slower.
Signal:
- Signal enemies now scream before their slide and throw.
Yamato:
- Slight damage buff.
Survival buffs:
- Glass cannon reduces defense by 60% instead of 100%.
- Charged buffs are stronger.
- Full of yourself is stronger.
- Sharpen tool is stronger.
- Allied Gold is stronger.
- Allied Donovan masters more weapons.
- Allied Galsia does the correct amount of damage with golden weapons.
- Allied Cop has more life and his throw cannot be escaped.
- Allied Mr. Y starts in an angry state and can juggle enemies with bullets.
- Allied Stiletto attacks faster.
- Allied Condor has more health, blocks less, and added wall bounce on hits.
- Allied Sugar is armor during her headbutt preparation and has improved wall bounce.
- Allied Steffie has a faster grenade throw rate (and the first grenade spawns instantly).
- More healing pick-ups in survival mode at higher levels (so bloodthirst is not mandatory to reach high levels anymore).
Misc:
- Flames from fire buff are different from regular flames.
- Elemental effects in survival are toned down.
- Ball hazard reworked and re-tweaked always launches in the same direction as the ball’s momentum.
- Ball damage reduced for small hits.
- Reduced Hole fall damage
- Weapon throws are invincible and special cancelable.
- Zan, Shiva 3&4, Roo can now activate bonus levels.
- Improved Durian’s hitbox
- Shorter transition time going out of bonus stage 2: Stage 4 full combo is easier.
- Shorter transition time going out of bonus stage 3: Stage 5 full combo is easier.
- Shorter transition time going out of bonus stage 4: Stage 8 full combo is easier.
- Smaller hitbox on fire and steam geyser.
- Added hidden weapon in stage 6 tower first floor.
- Big Chinese sword has more durability.
- Dick enemy has less life.
- Barney enemy has less life.
- More heal pickup in Stage 3
- Ruby has less life.
- You need more scores to gain an extra life in mania plus.
- Can follow up a special move by a neutral jump without frame loss.
- Additional notes: none.
- Source: DotEmu (Steam)
Streets of Rage 4 – Ver. ???
- Release date: July 15th 2021 (North America, Europe) / July 16th 2021 (Japan)
- Patch notes:
GAMEPLAY
Additions:
- Added Mania+ Difficulty mode
- Added Training Mode
- (DLC only) Added Survival Mode: perks, new stages, new music, new weapons
- (DLC only) Added alternate move sets for ALL characters (mix-and-match, customizable)
All Characters:
- Player fall damage reduced from 30 to 20
- Longer stun after vault jump
- Better jab hitbox to match animation and work at close range
- Weapon throw now hits at close range
CHARACTERS (SOR4)
All SOR4 Characters:
- Added alternative color palettes.
Estel Aguirre (SOR4):
- (DLC only) New character
Max Thunder (SOR4):
- (DLC only) New character
Shiva (SOR4):
- (DLC only) New character
Axel Stone (SOR4):
- Longer jump
- Star move has bigger damage and longer active frames
- Air special has shorter recovery, bigger depth, bigger damage, more active frames
- Air kick combo does more damage
- Combo does more damage
- Blitz does more damage and ignores enemy’s weight
- Back attack has better wallbounce properties
- Headbutt is invincible
Adam Hunter (SOR4):
- Air special does 2 more hits
Cherry Hunter (SOR4):
- Blitz can not fall into holes
Floyd Iraia (SOR4):
- Better jab range
- Better hitbox on combo
- Added weapon specials
CHARACTERS (SOR1)
ALL SOR1 Characters:
- More invincibility frames after their star move
CHARACTERS (SOR2)
ALL SOR2 Characters:
- Faster jump
Blaze Fielding (SOR2):
- Combo is faster and does more damage
- Added wallbounce property on elbow
- Back attack has an extra bounce
- Special moves cost less health
- Blitz move is invincible and has better depth
- Defensive special hits off the ground
- Star move has a better hitboxes
Skate Hunter (SOR2):
- Defensive special hits off the ground
Axel Stone (SOR2):
- Defensive special hits off the ground
- Fixed star move not recovering green health
- Blitz longer distance
- Longer jab hitbox
Max Thunder (SOR2):
- Slightly faster walk speed
- Bigger grab range
- Blitz longer distance
CHARACTERS (SOR3)
Axel Stone (SOR3):
- Fixed star move not recovering green health
- Blitz hits off the ground
- better combo hitboxes
- Faster run speed
Blaze Fielding (SOR3):
- Better charge attack
- Added wallbounce property on elbow
- Combo is faster
- Back attack has an extra bounce
- Defensive special can hit off the ground
- Special moves cost less health
- Offensive special has better juggle properties and can wallbounce
Skate Hunter (SOR3):
- Blitz does more damage
- Defensive special hits off the ground
- Offensive special costs less health
- Better jab hitbox
Shiva (SOR3):
- Better star move hitboxes
- Better jab hitbox
Zan (SOR3):
- Better jab hitbox
- Can now pick up food while holding energy orb
SOUND
- New star pickup sound
- Lots of weapon sounds rework
- Lots of retro character’s sound inaccuracies fixed
- Falling into a hole makes a sound (and shakes the screen)
ENEMIES
Goro / Karateka:
- Can not parry thrown bodies anymore
- Longer grab struggle time
Raven:
- Takes a little damage when guarding
- Additional notes: none.
- Source: DotEmu
Streets of Rage 4 – Ver. 1.0.3
- Release date: September 7th 2020 (North America, Europe, Japan)
- Patch notes:
- Online improvements: better fluidity and stability, less latency.
- New online stats display options available on the HUD section.
- Balancing improvements for all main characters.
- Major gameplay improvements for all stages.
- Various bug fixes.
- Fixed rare random crashes.
[GENERAL GAMEPLAY ENHANCEMENTS]
- Specials and star move can interrupt all hitstun state including air
- Specials can interrupt hit freeze
- Faster jump start for SOR4 characters
[SOR4 CHARACTERS: FIXES AND ENHANCEMENTS]AXEL SOR4:
- Improved move speed
- Added better recovery on-air special
- Added additional invincibility frames on grand upper start-up
- Added grand upper on the ground (OTG) property
- Improved grand upper that now travels farther
- Added neutral special OTG property
- Neutral specials have now less hit freeze
- Pipe swings have now less recovery
- Improved air special: all hits connect when OTG + ignore weight class
- Lowered defensive cost
- Rescaled damage on grand upper
- Fwp special better hitbox
- Buff charge kick wall damage
- Infinite stun-lock fix
- Special pipe goes farther
CHERRY SOR4:
- Cherry can now jump cancel after uppercut combo and grab uppercut
- Added 2 frames stun on punches
- Cherry’s flying punch from combo is now fully invincible
- Cherry’s charged flying punch is invincible before hit
- Full invulnerability during fall is removed
- Special forward is faster
- Damage Buff
- Back throw works in corners
- Pogo kick can hit OTG
- Cherry damages are rescaled on normal combo
FLOYD SOR4:
- Floyd’s attack x3 infinite is fixed
- Neutral special life costs adjustment
- Floyd can no longer reset his grab move counter by jumping
- Special take less HP
BLAZE:
- Reduced vertical speed on juggle neutral special
- Reduced vertical speed on juggle back attack
- Blaze’s back attack has a high bounce
- Jump cancel on combo kick 1st hit
ADAM:
- Fixed Infinite loop
- Added neutral special OTG property
[RETRO CHARACTERS: FIXES AND GAMEPLAY ENHANCEMENTS]AXEL SOR1:
- Added invincibility on headbutt
BLAZE SOR1:
- Hitting behind with flip kick
ADAM SOR1:
- Combo feels more like the original
- Added body hit property to his last kick in combo as in original SOR1
- Infinite fix
AXEL SOR2:
- Fixed Star Move not recovering green health
MAX SOR2:
- Atomic drop recovery is now shorter and bigger aoe
SKATE SOR3:
- Damage nerf on blitz
AXEL SOR3:
- Infinite fix
- Increased run speed (+10%)
- Fixed Star Move not recovering green health
SHIVA SOR3:
- Nerfed Blitz damage
- Fixed hitbox on Star Move
[BOSS: FIXES AND ENHANCEMENTS]Diva:
- Bug fix Diva never going in phase 2.
- Diva charge is slower.
- No armor on kicks.
- Electric area disappears faster.
- Diva has longer preparation for snake bite.
- Diva snake bite has less depth.
Commissioner Stage 2:
- Balancing.
- Commissioner has longer charge punch time + lower dash grab hitbox.
Estel:
- Police attacks are easier to dodge.
Barbon:
- Barbon kicks can hit another player after impact.
Shiva:
- Smaller hitbox on palm moves.
- Shiva double has a chance to align with the player (instead of being full random).
Commissioner Stage 7:
- Fewer armor moves.
Riha & Beyo:
- Beyo is a little faster.
- No more armor moves for Beyo.
- Armor finishes sooner for Riha’s moves.
- Less fire pond (lesser time and bigger cooldown).
- Riha fire aoe moves are slower.
Max:
- Throw aoe damage nerf.
- Some AI fixes.
- Can’t combo the player anymore with 3 shoulder tackles.
Ms.Y:
- Mr.Y is now harder to defeat
- Elite Shadow reinforcements during the fight.
Mr. Y:
- MrY stage 11 harder.
- MrY stage 12 evades more.
Robot:
- Mr.Y and Ms.Y final fight lasts longer (before the robot appearance)
- Some robot hitboxes are smaller.
- Legs positions have changed.
- Twin getting into the robot regains full life.
- Additional damages on the robot.
- Fixed a bug preventing Mr.Y from throwing grenades.
- Spider robot now has the same attacks in phase 1 & 2.
- Fix a bug with Ms.Y not grabbing in stage 12 last fight.
STAGES / ENEMIES:
- Nerfed Galsia weapon hitbox
Stage 9:
- Apple added in the changing room.
- Added a roasted chicken.
Stage 12:
- Less green life at the beginning.
- Fixed Pheasant and sparrow rising move.
- Shorter electric vial time.
- Reduced steam hazards hitbox.
- Lots of enemies rising armor moves removed/nerfed.
Karate:
- Longer parry recovery time.
- Massive punch is easier to dodge
Caramel and Candy:
- Headbutt nerf: hitbox + hitbox depth nerf.
- Lower hp.
DIAMOND / palettes:
- Jump kick track less.
- Slap is slower.
Dylan:
- No armor.
Raven / palettes:
- Slower kicks.
- Slower knee while rising.
- Turn towards the target when rising.
Taser Cop:
- Slower start up.
- Smaller hitbox height.
- Less HP.
???:
- Bronze enemy is not armored anymore during his attack.
- Donovan and palettes have a slower jab punch.
- Lower nb of hits to destroy bikes : 3.
Big Ben / Gourmand:
- Gourmand jump attack tracks less.
- Gourmand doesn’t do 2 hits anymore with an air attack.
- Armor removed on Big Ben fire attack.
Elite Cop:
- Slower shield regeneration.
- Slower attack.
Boss Rush:
- Barbon clone bug fixed.
Signal R & D:
- Faster walk speed before grab.
VARIOUS
- Deactivated special burst in Battle Mode
- Enemies hurtbox while jumping on-screen is bigger.
- You can pick up an item that is in the air if it is in your character height.
- All characters can hit at point-blank.
- You cannot charge a move while doing a charged move.
- Forward specials are not triggered when pressing up or down.
- Wall bounces increments the combo counter.
- A character that is in « Body Hit » mode will collide more easily with other characters.
- Nora palettes aren’t armored anymore.
- Donovan can hold a hammer.
- Gold reinforcements on stage 10 boss.
- Stage 11 more score items on the plane.
- Stage 12 ninja floor changed a little (removed spike ball, added Big Bens).
- Faster transition on stage 1_2.
- Donovan with a hammer on stage 3_1.
- Boss Rush Mr.Y & Ms.Y robot trigger threshold as in Story Mode.
- Bikes are now breakable in Stage 6.
- Walking upward in front of Roo makes spawn 3 vials.
- Score: combo bonuses don’t have a point limit now.
- Better reinforcements spawn code preventing some reinforcements from spawning out of bounds.
- Combo counters stay alive when hitting shields or guards.
- Falling into holes breaks the combo.
- Lowered Koobo control weapons number (2 flying at the same time).
- Fixing Grenade throwers on roff throwing their grenades out of bounds.
- Damage reduced on players when comboed by enemies.
- Fixed a bug where you could infinite combo an enemy and refill his life.
- Fixing pickup bug when several items overlap.
- Weapons start flashing in red at 1/3 life (instead of 1/2).
- Sledgehammer freeze reduced a bit.
- Fixed input bug when canceling blitz by fwd special near a wall.
- Fixed some scripting issues in the 5-2 bar fight.
- Better reinforcements spawning.
- Throwing knives do 36 damage instead of 35 preventing some weird 0hp enemy situations.
- Some K-washi shield issues fixed.
- Retro Shiva boss fight reworked.
- Added 10 frames of stun after vault jump.
- Pummel moves fix preventing some infinite.
- Additional notes: none.
- Source: DotEmu (Steam)
How to download updates for Streets of Rage 4 for the Nintendo Switch?
To download the updates for Streets of Rage 4, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.