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Stardew Valley: Software updates (latest: Ver. 1.5.4.2 / Next: Ver. 1.6.0)

In this post, you will find all there is to know about the Software updates for Stardew Valley on Nintendo Switch (originally released on October 5th 2017 in Europe and North America).

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Stardew Valley – Ver. 1.6

  • Release date: TBA
  • Patch notes:
New content & features
  • Added new festivals and events:
    • The Desert Festival is a three-day event in spring which can be accessed after the bus is repaired.
    • Two mini fishing festivals: Trout Derby and SquidFest.
    • A new environmental “event” in summer.
  • Added a “mastery” system, accessed via a new area, which grants powerful perks and items…
  • Added a new farm type: Meadowlands Farm. It has a chewy blue grass that animals love. You also start with a coop and 2 chickens.
  • Added many new NPC dialogues. That includes…
    • custom gift reactions;
    • dynamic dialogues which react to things that happened;
    • custom flower dance acceptance dialogue;
    • restored missing dialogue (like Emily and Shane’s flower dance custom accept-dance dialogues when married to the player, Shane’s dialogue when browsing the Saloon vending machine, Lewis congratulating female farmers after their wedding, a line in Maru’s 14-heart event, three dialogues from Sam related to Kent, two randomized dialogues when an NPC buys an item you sold to a shop, two speech bubbles from Marnie and Robin when you enter their shop building, and a fortune teller dialogue for your potential spouse);
    • and more.
  • You can now get multiple pets (after getting max hearts with your starter pet).
  • Added a world map for Ginger Island, visible when visiting the island.
  • The world map now shows your actual position within the world in real-time (instead of showing you at a fixed point for each location). In multiplayer, you’ll see other players’ positions in real-time too.
  • Pets that love you will sometimes give you gifts.
  • NPCs now have winter outfits.
  • Festivals now have map and dialogue changes every second year (except the night market and desert festival).
  • Added a golden Joja parrot, which you can pay to find all remaining golden walnuts on ginger island.
  • Added perfection waivers, a new Joja way to bypass perfection challenges.
  • Added a prize machine in Lewis’ house. You can collect prize tickets as a reward for completing quests and special orders, and from repeated egg/ice festival wins.
  • A bookseller now comes to town twice a season.
  • Added mystery boxes.
  • Added a big tree, with a quest line which ultimately gives you some new neighbors.
  • Added four new crops (carrots, summer squash, broccoli, and powdermelon) which can’t be purchased at the store, and two new giant crops.
  • Added four new home renovations: dining room, attic, expanded corner room, and cubby.
  • Added new items:
    • Big Chest, which has almost double the size of a regular chest. It can also be placed “onto” a regular chest to upgrade it.
    • Dehydrator, which turns fruit into dried fruit and mushroom into dried mushrooms.
    • Mushroom Log, which produces mushrooms and interacts with nearby trees.
    • Bait Maker, which can produce fish-specific baits.
    • Heavy Furnace, which can process more bars at a time, and yield bonus bars.
    • Fish Smoker, which produces smoked fish, doubling the value of the fish. You get one by default when starting a new riverlands farm.
    • Text Signs, which can be written on.
    • Anvil, which allows you to re-roll trinkets.
    • Mini-Forge, which acts as a Dwarvish Forge.
    • Statue Of Blessings, which grants a random blessing each day.
    • Statue Of The Dwarf King, which allows you to select one of two mining buffs for the day.
    • Tent Kits, which allow you to build a tent which can be slept in for one night.
    • Treasure Totems, which spawn a ring of diggable spots.
    • Mystic Seeds, which grow a unique tree which can be tapped.
    • Mystic Syrup, a valuable tapper product.
    • Deluxe Bait, gets fish biting faster than regular bait.
    • Challenge Bait, which allows for up to 3 fish to be caught at once, but loses 1 each time a fish leaves the bobber bar.
    • Deluxe Worm Bin, which upgrades the regular worm bin to produce deluxe bait.
    • 19 unique Books Of Power, which grant special perks.
    • Skill Books, which grant experience in a skill.
    • Book Of Stars, which grants experience in all skills.
    • Moss, a new resource type which grows on old trees.
    • Mixed Flower Seeds.
    • Sonar Bobber, which shows the fish on your line before you catch it.
    • Raisins, which have a special use.
    • Sea Jelly, River Jelly, and Cave Jelly, a new item that you can fish.
    • 7 Trinkets, which grant powers related to combat.
    • Red, Purple, and Green fireworks.
    • Stardrop Tea, which makes an excellent gift for anyone.
    • 25 new hats.
    • 280 new furnitures.
    • New unique furniture catalogues, which contain themed furniture sets.
    • 41 new floor styles.
    • 24 new wallpaper styles.
    • Golden Animal Crackers.
    • Mannequins, which can be dressed.
    • Spouse Portraits which can be purchased after reaching 14 hearts.
    • Butterfly Powder, which allows you to remove pets…
    • Blue Grass Starter.
    • Moss Soup.
    • Secret items.
  • Added Goby fish.
  • Added some new remix bundles.
  • You can now place hats on cats and dogs.
  • You can now upgrade the copper pan into steel, gold, and iridium pans.
  • You can now enchant pans with Archaeologist, Generous, Fisher, and Reaching.
  • Added a “Special Items & Powers” tab to replace the wallet. The wallet area now tracks a selection of progress markers.
  • Added an animals tab that shows all your pets & animals.
  • You can now build pet bowls in Robin’s shop, with three variants.
  • The farmhouse and pet bowl can now be moved through Robin’s menu.
  • The farm computer can now be used anywhere to see a summary of that location, instead of only the farm.
  • The mini-jukebox can now be used on the Ginger Island farm.
  • Added a new interaction with your horse.
  • Added a new side-tunnel to the quarry mine.
  • The community center fish tank now becomes an actual fish tank when you complete it.
  • Added more secrets & easter eggs.
  • Added two new cat and dog breeds.
  • Added turtle pets.
  • Added 8 new achievements.
  • Added 4 new cabin variants.
  • Added a few more accessory options in character creation.
  • Added a new bobber machine in Willy’s shop, with 39 bobber styles to choose from. New styles unlock by catching new kinds of fish.
  • Added a cameo appearance to Maru’s 14-heart event.
  • Emily has a new rare “socialize” daily quest if you’ve completed the introduction quest.
  • You can now add anchors, treasure chests, and pearls to fish tanks.
  • Pierre now sells a few random items at the winter star booth (at a markup!).
  • Added a jingling sound when running with the cinderclown shoes on.
  • Baby toss now has a chance to crit.
  • Added a skull cavern statue that can be used to toggle hard mode in the skull cave (after completing Qi’s challenge).
  • Added additional chests to Skull Cavern levels 200 and 300.
  • Added unique skull cavern chest appearance for level 100, 200, and 300 chests.
  • Added a high note (C5) to flute block.
  • Added iridium golem to wilderness farm.
  • See changes for mod authors.
Visual improvements around the valley
  • Added waterfalls.
  • Added more holiday decorations in winter.
  • Added more pathstones to various maps.
  • Added jack-o-lanterns after the Stardew Valley Fair in fall.
  • Added seasonal world map variants.
  • Added a new rare ambient critter.
  • Added some rare summer butterfly variants.
  • Added an uncommon little brown bird variant.
  • Redrew the world map to better match the in-game locations and be more detailed.
  • Boat journey textures are now seasonal and reflect the latest valley map.
  • The bus stop now has a wider map, though the distance to traverse it is the same. (This is to prevent black bars from appearing at the sides of the screen.)
  • Jelly, pickles, wines, and juices are now colored based on the ingredient item.
  • Many town trees are now actual tree objects, though you can’t cut them down.
  • Slight adjustment to the way items pop out when dug from the ground.
  • Updated volcano gold ore node sprite.
  • Some trees have a chance to lose their leaves in the fall.
  • Riverbanks and lakeshores in the mountain, town, and forest areas are now less jagged in some places.
  • Graphical improvements to building interiors.
  • Improved the art of George & Evelyn’s roof.
  • If you destroy a mines chest, it now shows some graphics debris.
  • Added special backplates to fortune teller TV show if you get a perfectly good or perfectly bad luck day.
  • Lighting changes:
    • It now gets dark an hour earlier in winter.
    • Night tiles (e.g. town lamps) now activate an hour earlier in all seasons.
    • Indoor daytime lighting now smoothly transitions to night lighting over the course of two hours.
    • Night lighting in non-farmhouse indoor locations is now slightly darker.
    • Farmhouse lighting on rainy days is now slightly moody, and lights stay on all day.
    • TVs and trees of the Winter Star now give off light at night.
    • Added light sources to window light glows so there are no more “dark but lit” windows.
    • Made some improvements to the intro bus drive cutscene.
    • At night, hats are now drawn at the night-time color in the game menu portraits.
    • Removed lighting quality option. It’s now permanently set to ultra quality.
  • The submerged fishing bobber is now recolored automatically to match the water.
Multiplayer changes
  • Many improvements for multiplayer performance and stability. That includes:
    • Large multiplayer packets are now compressed, reducing bandwidth usage and latency.
    • Internal optimizations to data syncing.
  • You now need the same build number (in addition to version) to join a multiplayer server. This prevents crashes due to game changes between builds.
  • Accepting a Qi challenge that increases mine difficulty now only kicks other players out of the affected mine type, not all mines.
  • Purple shorts no longer show a chat message when placed into the Luau soup.
  • Jump down mineshaft sound now plays for all players in the level rather than just the jumper.
Balance changes
  • Added a box with three tent kits to the Ginger Island jungle.
  • Weapons found in the wild now have a chance to come with a basic “innate enchantment”. You can re-roll “innate enchantments” (if the weapon could have one) at the forge using a dragon tooth.
  • Slime Hutches are now significantly smaller (11×6 → 7×4).
  • Farm animals now gain a little happiness if you close the animal door behind them at night.
  • Grass now survives in the winter, though it won’t spread. However, cutting grass during winter is much less effective.
  • The mushroom cave now comes with a free Dehydrator.
  • Changed recipe skill requirements for:
    • charcoal kiln (foraging 4→2);
    • cookout kit (foraging 9→3);
    • survival burger (foraging level 2→8);
    • tapper (foraging 3→4);
    • and worm bin (fishing level 8→4).
  • Price changes:
    • Most home renovations now cost money, which is refunded if you undo the renovation. (The game knows whether you bought it though, so refunding a pre-1.6 renovation won’t give you free money.)
    • Reduced fairy dust sell price (500g → 300g).
    • Reduced tea sapling sell price (500g → 250g).
    • Reduced life elixir sell price (500g → 250g).
    • Building cabins no longer requires materials, only the 100g price.
    • Raised price of second house upgrade (50,000g → 65,000g), but reduced number of hardwood needed (150 → 100).
    • Reduced worm bin’s hardwood needed (25 → 15).
    • Increased cost of warp totem: farm in casino (500 → 1000)
    • Raised price of bombs in dwarf shop.
    • Raised some hat prices from Hat Mouse.
  • Shop changes:
    • Put limits on some casino stock.
    • You can now buy all brazier recipes in Robin’s shop at once instead of in sequence.
  • Item drop changes:
    • Chopping down a fruit tree now yields the appropriate fruit sapling. If the tree is mature (i.e. the fruit quality is > basic), it will yield a sapling with the same quality as its fruit. The higher the quality, the faster the sapling will mature.
    • Chopping down a tea bush now gives back a tea sapling.
    • There’s now a small chance to find cosmetic items and other goodies while doing random tasks.
    • Snake vertebrae are now easier to get.
    • Train cars which carry wood can now drop hardwood.
    • Santa’s train car can now drop gifts.
    • Reduced prismatic shard drop rate from iridium nodes (4% → 3.5%).
    • Rare yellow slimes now drop money.
    • Brown slimes now drop wood (doesn’t affect the copper slimes in the quarry mine).
    • Botanist perk now applies to items dropped from trees (e.g. coconuts).
    • Reduced chance of fishing void mayonnaise at the witch swamp.
  • Gift taste changes:
    • Adjusted gift tastes for several NPCs.
    • Treasure chests are now a universally liked gift… except by Linus.
  • Skill XP changes:
    • Mushroom Logs and Mushroom Boxes now grant 5 foraging XP on harvest.
    • Harvesting berry bushes now grants 1 foraging XP per berry.
    • Harvesting forage crops from wild seeds now give much less foraging experience, but grant some farming experience.
    • Monsters on the farm now give combat experience, but it’s 1/3 of normal value. This excludes slime hutch slimes.
  • Adjusted combat:
    • Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).
    • Topaz ring now gives +1 defense, rather than the unused precision stat.
    • Raised insect head’s damage (10-20 → 20-30).
    • Raised kudgel’s critical attack power (+4 → +50).
    • Bombs now affect terrain features (like trees and crops) within the round explosion radius rather than a square area.
    • Slightly increased rate at which skeletons throw bones or shoot spells.
  • Adjusted Junimo Kart:
    • Added grace jumps in Junimo Kart: when you run off the track, you can still jump for a short time to recover.
    • Your score is now saved if the minigame forcibly exits while playing endless mode.
    • Noxious gas emitting mushrooms no longer appear in pairs.
    • Reduced bubble spawn rate on whale level.
  • Adjusted machines:
    • Worm bins now need a lower fishing level (level 8→4) and produce more bait (2–5 → 4–5).
    • Loom now has a higher chance of double cloth when processing quality wool.
    • Fish ponds now have a chance to produce extra roe whenever they produce roe.
    • Geode Crushers no longer require coal to operate.
  • Adjusted penalties when knocked unconscious:
    • You can no longer lose the Golden Scythe, Infinity weapons, or tools.
    • You can no longer lose more than three items.
    • The amount of money lost now scales to how much you have. It’s now less punishing if you don’t have much money, but more punishing if you have a lot. This also raises the maximum lost from 5000g to 15000g.
  • Adjusted food buffs:
    • Joja cola now gives a very short speed buff.
    • Green tea now gives +0.5 speed.
  • Mine and dungeon changes:
    • Added coal nodes to the volcano dungeon.
    • Barrels now spawn on skull cavern levels divisible by 5.
    • Reduced the maximum possible effect a bad luck day can have on finding a prismatic slime.
    • Reduced number of bugs to kill for monster slayer goal from 125 to 80.
  • Bundle changes:
    • Made remixed specialty fish bundle (and analogues) reward 5 Dish O’ The Sea, to make it consistent with the classic bundle.
    • River fish bundle now gives deluxe bait.
    • Improved some community center rewards.
  • Adjusted crafting recipes:
    • speed gro now requires 5 Moss instead of 1 Clam .
    • deluxe speed-gro now requires 5 bone fragments instead of 1 coral.
    • quality dertilizer now requires 4 sap instead of 2, but produces 2 per craft (still only requires 1 fish).
  • Spouse changes:
    • Spouses now have a seven-day “honeymoon” period after marriage which prevents them from laying in bed all day due to being upset.
    • Kissing your spouse, and giving them a gift on the previous day, each reduce the “minimum heart level threshold” for a bed-ridden day by one heart (12→10 if you do both).
    • Friendship gain is reduced by 33% for spouses.
  • Rebalanced the crop fairy event: the chance no longer depends on the number of planted crops, it can no longer happen on the last day of the season (to avoid growing crops that might die overnight), and it can no longer choose dead crops to grow.
  • Increased the shaving enchantment‘s effect on giant crops.
    Each giant crop now has a 60% chance of dropping an extra six crops while the shaving enchantment is equipped, spread across the number of hits needed to break it. For example, a base axe which breaks the giant crop in three hits gets three 20% chances of dropping 2 crops.
  • The mushroom cave now provides mushrooms every second day. It was unintentionally changed to daily in Stardew Valley 1.5.
  • You can no longer plant trees in the beach farm tunnel.
  • Randomization no longer produces simple repeating patterns in many cases (e.g. clay farming, mushroom level prediction, crab pot fish offset, etc).
    (You can enable “Use Legacy Randomization” in the advanced save options to use the old randomization, though some specific patterns may still change due to the underlying changes. That option is mainly intended for speedrunners; most players should keep it disabled for the intended experience.)
  • Spreading weeds can no longer destroy artifact spots.
  • Increased the number of monsters that daily monster quests will ask you to slay (in some cases). Added more custom quantities, for example Dust Spirits will ask for 10-20 kills.
  • Tilled dirt on the island farm now decays in the same way as the regular farm.
  • Slightly increased time you have to push against farm animals before passing through them.
  • Slightly boosted quarry output. Daily quarry output now increases each year, up to a limit.
  • You can no longer plant trees in town.
  • Secret notes are no longer created during festivals (except passive festivals like the night market and desert festival).
  • Adjusted fish variety in ice fishing festival.
Quality of life changes
  • Performance improvements.
  • NPCs now shove chests out of their way instead of destroying them.
  • If Pam won’t be coming to the bus for any reason, she now leaves a sign informing you and you can drive yourself to the desert.
  • Audio changes:
    • Made more sounds positional (mainly players, tools, and machines).
    • Positional sounds now fade with distance when off-screen, instead of cutting off abruptly.
    • Softened the bomb fuse sound.
    • The music now “ducks out” and then resumes when certain sounds are played, instead of stopping.
  • You can now “strafe” while charging a watering can or hoe, allowing you to reposition your tool hit area without changing your facing direction.
  • You can now refill slingshot ammo by right-clicking it with the same ammo. Previously that would just swap the item stacks.
  • Planting cactus seeds on the farm now fails with a message, instead of the seeds dying overnight.
  • Holding a tea sapling or seed over a garden pot now shows the green/red placement tile.
  • You can no longer pick up rugs if there’s something on it.
  • Checking a pet bowl will now show a text bubble with the pet’s name.
  • Added a new post-fishing sparkling text to indicate when you’ve caught something for the first time.
  • Torches can now be placed on sprinklers.
  • You can now sit in chairs during festivals.
  • You can now move filled chests by hitting them twice with a heavy tool (previously only with bare hands). The chests will shift one space at a time.
  • You can now place flooring underneath most buildings.
  • Crystalariums now have to be removed and replaced before a different gem can be put inside, to help avoid wasting gems accidentally.
  • Daily billboard quests now have a more informative tracker notification when you make progress on them.
  • Added a small checkmark icon on special orders you’ve completed before (only on town special orders board).
  • You can now skip the pet adoption scene, which causes you to adopt the pet.
  • Reduced the amount of time you need to push against a pet before they start shaking and then let you pass through them (1.5 → .75 seconds).
  • Reduced time for mini-obelisk warp (750ms faster).
  • Male farmers are no longer forced into wedding clothes on their wedding day, so you can choose your own outfit for the wedding.
  • Emptying a fish pond with fish still in it will cause the remaining fish to flop out of the pond.
  • Slime hutch changes:
    • You can now change the flooring of the slime hutch.
    • You can now remove the starter incubator in the slime hutch.
    • Slime balls no longer appear on crafted flooring.
  • UI improvements:
    • Added an hourglass cursor shown when you’re waiting for something to load on the title screen.
    • Notification messages in the bottom-left corner now last 50% longer before going away.
    • “Sound in the night” events now show an icon on the screen to indicate that a sound is playing.
    • Dialogue question selectors no longer remain selected when you hover away from them, to reduce accidental selections.
    • Robin’s building menu now shows how many days a building will take.
    • If an item menu exits while you’re holding an item, the item is now always retrieved. (Previously only some item menus like chests would do it.)
    • Marnie’s animal shop now centers the camera on an appropriate building when purchasing an animal.
    • Marnie’s animal shop now shows prices in the tooltip, in case the tooltip covers the price display.
    • The achievement menu now lists all potential achievements. Hidden achievements you haven’t unlocked yet are shown as “???”.
    • The museum reward menu now prevents picking up a reward that won’t fit in your inventory.
    • The museum reward menu now lets you exit while holding a reward. It’ll be added to your inventory if possible, otherwise it’ll drop at your feet.
    • The save creation farm selector now has two columns instead of one, and no longer overlaps the back button on small screens.
    • The shipping menu category pages no longer take up the whole screen, as long as the screen is beyond a minimum size.
    • Inventory tooltips for food that gives a buff now shows the buff duration in the tooltip.
    • The map now closes when you press the map button again.
    • Exiting the Junimo Note menu from within the game menu now returns to where you were in the game menu rather than exit the menu.
    • Shops now truncate item names which would overflow the menu width.
    • Shops now have a slight delay before you can buy/sell items, to help avoid double-clicks doing it accidentally.
    •  
  • Significantly reduced save loading time when there are many custom locations.
  • If a default farm building (like the greenhouse) is somehow removed, it’ll now be rebuilt next time you load the save.
  • “Menu background” is now a drop down option, which includes “Standard”, “Graphical”, or “None”.
  • Attempting to put something in a machine but failing will no longer cause you to try and consume or activate the object you’re holding.
  • Kent intro event and Robin flute block event are now skippable.
Other changes
  • Adventure guild now stays open until 2am, though the music will not play after midnight.
  • Gender-specific clothing variants can now be worn by any gender.
  • If you have 12 hearts or more with your spouse, the chance they’ll say a neutral dialogue in the afternoon (which sometimes comes across as negative) is significantly lower (25% → 5% chance).
  • Penny’s forest picnic event and Leah’s forest picnic event now only happen if it’s sunny.
  • NPCs now try to avoid walking through trees and other terrain features.
  • Cabins have been combined into one entry in Robin’s menu.
  • Replaced pet icons on the inventory tab with the current date.
  • The “Organize” button now sorts items in a more intelligent way.
  • You can now drink mayonnaise and jelly, and eat pickles.
  • Some colored objects now count as their color for qi quest and dye menu.
  • Clam is now considered a “fish” just like all the other shellfish.
  • Added more descriptive titles to daily quests.
  • Added Cyrillic sprite text and some translated world pixel art text.
  • Adjusted the date/time/money box in Chinese.
  • The about page now shows the build number.
  • Skull caves now have a chance to also play music from the upper mines.
  • Changed parrot flap sound to be different from bat flaps.
  • Pans now have a chance to yield bone fragments.
  • Made the character randomization a little less random, and added some of the newer hairstyles and accessories to the mix.
  • Pan no longer yields the same thing if you pan in the same spot twice in a day.
  • The about page no longer hides the version if a tip message is shown.
  • The order that you’ll get forge enchantments is now unique per player rather than per farm.
  • The Ginger Island shrine item pedestals are now normal items. Modded players can spawn them to display items decoratively (though they’re not obtainable in vanilla currently).
  • Map no longer closes if you click on an area of interest.
  • Fixed some NPC schedules that weren’t previously applied:
    • Lewis visiting the library on winter Sundays;
    • Maru and Penny hanging out on summer Sundays;
    • Maru tinkering on summer Mondays;
    • After reaching six hearts with some NPCs, they won’t visit their rival love interest anymore. This affects Alex visiting Haley, Elliott visiting Leah, and Haley visiting Alex.
Gameplay fixes
  • Fishing fixes:
    • If you’re fishing when the pirate cave changes to pirate mode, you will catch your fish.
    • Fixed artifacts found in fishing chests not counting for the collection tab.
    • Fixed fishing crash if a treasure chest appears while the player has a large number of stacked fishing buffs.
  • Buff fixes:
    • Fixed a range of bugs like attribute drift and double-debuff.
    • Fixed food/drink buffs discarded if they have a balanced total of effects (e.g. +2 attack and -2 speed).
    • Fixed negative custom buffs shown with a double-negative (e.g. “–2 speed”).
    • Fixed Squid Ink Ravioli buff not remaining active if another food buff is added later (although the buff icon was still shown).
    • Fixed Squid Ink Ravioli not resetting the buff duration when you eat another one, unlike other food buffs.
    • Fixed Squid Ink Ravioli description having an extra blank line.
    • Fixed Burnt not showing the -3 Attack effect.
  • Festival fixes:
    • Fixed unable to leave the Festival of Ice until it ends.
    • Fixed two-second pause when entering the Stardew Valley Fair.
  • Item fixes:
    • Fixed dropped tools not recovered if they’re inside a constructed building.
    • Fixed potted tea bushes planted in town not being harvestable.
    • Fixed bee house dropping a generic “Honey” item when you break it, instead of the flavored honey it would produce when harvested normally.
    • Fixed farm computer counting fiber crops as unwatered.
    • Fixed geode and lost book message not shown if your first one is from a fishing chest.
    • Fixed magic bait disabling some fish area checks (e.g. so you could catch river fish in the forest pond).
    • Fixed heavy tappers not tracked correctly. That caused issues like heavy-tapped trees not ignored when creating mushroom trees in fall.
    • Fixed rain totem used during a storm incorrectly making the next day stormy instead of rainy.
    • Fixed secret note #2 not revealing Kent‘s gift taste if he hasn’t returned yet.
    • Fixed wedding rings being giftable to NPCs.
    • Fixed watering can‘s water left and capacity resetting on right-click into chest.
    • Fixed wilted bouquet not cancelling the wedding if it hasn’t happened yet.
    • Fixed various cases where item-received logic wasn’t applied consistently.
  • Combat fixes:
    • You can now kill any slime for the “Initiation” quest, not just green slimes.
    • Fixed player stuck in swimsuit if they collapse from damage while wearing it.
    • Fixed broken event if the player is defeated in the mines and their name contains a slash.
    • Fixed issue where you could clear a forest-themed mine level without finding a ladder.
    • Fixed Magma Sparker’s debuff ignoring squid ink ravioli’s protection.
  • Controller fixes:
    • Pressing the trigger buttons on a gamepad while in the junimo bundle menu now snaps the cursor to the ingredients slot or back.
    • Improved controller navigation on the Junimo bundle page and world map.
    • Fixed issue which could cause Junimo Kart to be unplayable with a controller, if you had rebound keys to certain values.
    • Fixed issue where viewing a letter with multiple pages and positioning the cursor directly above the skip button could cause the next viewed event to be skipped when the A button is pressed to progress text.
  • UI fixes:
    • Fixed issue where clicking an item attached to a letter could exit the letter if your inventory was full.
    • Fixed items from dialogue being lost if your inventory was full. You’ll now see a menu to collect them when the dialogue closes.
  • Fixed gates popping off when opening or closing them while the player overlaps the tile.
  • Fixed random seeds on Ginger Island being based on the valley’s season.
  • Fixed exploit where you could keep temporary items like Qi Fruit by selling them to Pierre and buying them back later.
  • Fixed fruit trees being plantable on stone tiles outside the greenhouse.
  • Fixed tree stumps dropping seeds like full-grown trees.
  • Fixed riding an orphaned horse (e.g. spawned using debug commands) preventing you from owning or riding other horses.
  • Fixed some mail not received on the intended day if you don’t leave the farmhouse that day.
  • Fixed bug where it was faster to harvest left-to-right than right-to-left.
  • Fixed some spots where forage could appear out-of-bounds.
  • Fixed spot where you could run into the water on the beach farm.
  • Fixed minecarts unlocked before you’ve seen the cutscene.
  • Fixed able to place things underneath the traveling merchant cart and pig.
  • Fixed some undiggable tiles in Ginger Island dig site.
  • Fixed geode crusher “off-by-one” bug/exploit.
  • Fixed speed of Taro growth when grown with agriculturist and hyper speed gro (and generally fixed issues with negative phase durations).
  • Fixed invisible menu preventing you from moving after closing out of the bulletin board Junimo note, if you were holding a useable object.
NPC fixes
  • Dialogue fixes:
    • Fixed NPCs not having custom dialogue when accepting a movie invite for non-English players.
    • Fixed Abigail showing both default and custom item delivery dialogue.
    • Fixed Lewis skipping his final dialogue at the Festival of Ice on subsequent player wins.
    • Fixed the fortune teller nearly always showing the text for your combat skill, instead of your highest skill.
    • Fixed issue where an NPC who bought an iridium-quality item you sold to a shop could show a low-item-quality dialogue for it.
    • Fixed issue where NPC dialogue could reveal gift tastes for an invalid item.
    • Fixed monster grave text only shown in English.
    • Fixed wrong message shown when placing indoors-only furniture outside.
  • Fixed the Krobus vs Dwarf event able to happen on Fridays.
  • Fixed giving a gift not counting toward socialization quests.
  • Fixed invisible spouses asking to have children.
  • Fixed able to invite Leo to the movies before he moves to the valley.
  • Fixed able to interact with NPCs during the ice fishing event.
  • Fixed NPC spouse chores sometimes not applied on the intended day (e.g. saying they filled the pet water bowl but it’s not filled).
  • Fixed NPC spouses watering crops that don’t need it (e.g. fiber seeds or already watered), and almost never showing the crops-were-already-watered dialogue.
  • Fixed NPCs sometimes not reacting to dumpster diving if the horse is nearby.
  • Fixed Penny losing items when redecorating if they were placed on a stone slab (or a custom table without Table in the name).
Multiplayer fixes
  • Mitigated potential remote code execution issue.
  • Possibly fixed frequent disconnections for some players.
  • Fixed old/incorrect Steam display names being shown in some cases.
  • Fixed phantom action cursor over backwoods gravestone if the current player hasn’t seen the related event yet.
  • Fixed copy & paste for invite codes on some Linux/macOS platforms.
  • Fixed issue where the mines were checking for the luck level of players in the host’s current location, rather than players in the mines.
  • Fixed global chat info messages (like “Abigail caught PlayerName digging through the trash“) sometimes showing text in the sender’s language instead of yours.
  • Fixed egg festival requiring 12 eggs to win if there are 5+ players. It now applies the four-player requirement to any player count beyond that.
  • Fixed farmhands sometimes able to walk out of bounds at festivals.
  • Fixed farmhands who disconnected while fishing sometimes stuck frozen on reconnect.
  • Fixed farmhands who disconnected while playing a minigame (like Journey of the Prairie King) still hearing the music on the title screen.
  • Fixed farmhands who disconnected while in the building placement view being invisible on rejoin.
  • Fixed farmhands seeing spouse’s outdoor area in the wrong spot on the beach farm.
  • Fixed farmhands experiencing latency able to click a horse, walk to a different location, then get teleported out of bounds.
  • Fixed farmhands able to collect multiple statues of perfection.
  • Fixed farmhands unable to enter a movie without all players.
  • Fixed farmhands’ local effects sometimes based on host data (e.g. the host’s equipped rings).
  • Fixed farmhands’ prismatic shards sometimes spawning at the host’s location instead.
  • Fixed farmhands’ rings leaving lights behind when they disconnect.
  • Fixed farmhand crash while fishing in rare cases.
  • Fixed farmhand crash when they warp just as certain things happen (e.g. pet sounds).
  • Fixed farmhand crash if train approaches while they’re mid-warp.
  • Fixed other players seeing a farmhand’s old spouse room if they divorced and remarried in the same session.
  • Fixed dinos being able to hurt the host when they aren’t in the same location.
  • Fixed monster drops for farmhands sometimes applying the host’s ring effects and secret note.
  • Fixed various visual glitches with other players’ tool/fishing animations.
  • Fixed crash when displaying a player status list which is missing a connected player.
  • Fixed dialogue being interrupted if another player starts a broadcast event; the event will now start for you when you finish the current dialogue instead.
  • Fixed enemy projectiles targeted at farmhands able to hit the host player in a different location.
  • Fixed monsters not taking damage from some hits if multiple players are attacking them at once.
  • Fixed projectiles causing damage multiple times in multiplayer.
  • Fixed various cases where values weren’t correctly synced between players.
  • Fixed watered dirt edges not updated for farmhands when they change overnight.
  • Fixed ‘caught snooping’ chat message not triggered when Marnie sees the player searching her trash bin.
  • Fixed cleared-landslide mail only sent to the main player.
  • Fixed watering can‘s water left and capacity not synced in multiplayer.
  • Fixed the local player’s step/fishing stats being incremented by other players walking or fishing.
  • Fixed players sometimes seeing slightly different daily quests or crop fairy event.
  • Fixed issue where a farmhand donating the 60th museum artifact wouldn’t grant the rusty key.
  • Fixed issue where reading another player’s secret notes or journal scraps could lock them out of perfection.
  • Fixed issue where the host pausing the game while it’s raining and a farmhand is moving would cause the frozen rain to slide across the screen.
  • Fixed exploit where a farmhand would have full energy after passing out if they disconnected while sleeping earlier in the day.
Display text and localization fixes
  • Spanish prices are now formatted like 15o instead of 15g to match the translated term (oro instead of gold).
  • Fixed unlocalized text shown for…
    • the building paint menu’s region names (like “Roof” or “Trim”);
    • NPC names in some movie theater dialogue;
    • NPC names in the spouse pregnancy question;
    • Professor Snail’s name after his first event;
    • Leo’s name in his introductory event for some languages;
    • fish names for some languages in certain cases;
    • the ‘Miss’ text when an attack misses.
  • Fixed Lewis’ letter for Feast of the Winter Star saying it starts at 10am instead of 9am.
  • Fixed dust sprites called dust spirits in Clint’s special order and the summit cutscene.
  • Fixed various typos, broken tokens, translations that don’t match the original, etc.
  • Fixed NPC name translations applied to horses/pets that share a name with that NPC.
  • Fixed random name generator able to produce words similar to certain slurs.
  • Fixed world map tooltip for Pierre’s shop still showing “closed on Wednesdays” after he extends his business hours.
  • Fixed some recipe names not matching the items they produce.
  • Fixed the hats added in 1.5 translating their internal name instead of setting the display name in some languages.
  • Fixed museum item descriptions not having an intended newline.
  • Fixed French formatting times past midnight like “26h” instead of “02h” (e.g. on the fishing TV channel).
  • Fixed French and Turkish showing broken dialogues about another NPC’s gift tastes.
  • Fixed French-only display text bugs related to the ^ dialogue token.
  • Fixed German truncating Professor Snail’s name in his intro event.
  • Fixed Japanese and Korean formatting buff effects inconsistently.
  • Fixed some broken Japanese movie reaction dialogue.
  • Fixed Korean credit line missing in other languages.
  • Fixed Russian event for Professor Snail’s intro freezing.
Cosmetic fixes
  • UI fixes:
    • The perfection tracker now paginates better to fit the current screen size.
    • Moved “?” icon on dialogue question boxes.
    • Removed phantom action cursor over island farmhouse drawer.
    • Fixed toolbar drawn behind the time/money box.
    • Fixed cursor over NPCs sometimes showing a gift icon when they won’t accept or react to the held item.
    • Fixed some in-game error messages not having an error icon.
    • Fixed inventory & crafting menus misaligned if you resize the window while they’re open.
    • Fixed flashing tooltips when hovering between elements in the cooking page and collections tab.
    • Fixed cosmetic issues with the title & shipping screens for higher-resolution displays.
    • Fixed calendar tooltip when a modded festival and birthday occur on the same day.
    • Fixed calendar drawing child NPCs lower than intended.
    • Fixed the ! fish bite icon not shown when fishing in the Stardew Valley Fair and Festival of Ice.
    • Fixed quality fertilizer showing a green tile on sprouted crops, even though it can’t be placed there.
    • Fixed perfection tracker not skipping the typing effect when it’s paginated.
    • Fixed the forge preview always showing soul level one for a galaxy soul forge.
    • Fixed advanced save option tooltips being able to extend off-screen, and not shown for some field labels.
    • Fixed clothing/tools sometimes showing the item-received notification on unequip.
    • Fixed HUD messages sometimes overlapping.
    • Fixed fonts sometimes having a ‘thin’ look.
    • Fixed world map tooltip for JojaMart disappearing when the movie theater is built.
    • Fixed stack numbers not drawn for machine output when the stack is > 1.
    • Fixed animal purchase menu having unnecessary padding on the right.
    • Fixed wiggling bottom of energy bar.
  • Placed object fixes:
    • Crab pots no longer appear during the moonlight jellies.
    • Tub o’ flowers now shows the correct sprite on the day it is placed, and now always blooms indoors.
    • Fixed beds or chests that were hidden for an event not reappearing afterwards.
    • Fixed furniture drawn over sitting players if it has no front texture.
    • Fixed bombs being invisible when placed on the summit.
    • Fixed bombs able to remove stick bugs‘ sticks.
    • Fixed colored objects not drawn correctly when placed on tables or eaten.
    • Fixed prismatic hats not displayed properly on alien rarecrows.
    • Fixed lanterns and other furniture lights not turning on after save/load if they are on a table.
  • Possibly fixed clumping issue for weather debris like the spring petals.
  • Fixed layering issues with seagulls and Willy’s house.
  • Fixed fruit tree leaves not rustling in winter even if they’re in a non-seasonal location like the greenhouse.
  • Fixed barren trees having a leafy shadow.
  • Fixed weeds being less varied than intended in summer.
  • Fixed weeds able to grow on top of buildings on spring 1.
  • Fixed intro cutscene position not adjusted when the farmhouse is moved by a mod.
  • Fixed pre-built cabins sometimes placed on top of a bush or log.
  • Fixed many things on Ginger Island applying the valley’s season or weather (including fiber seeds, seasonal decor, seasonal plants, tea bushes, and tubs o’ flowers).
  • Fixed Elliott appearing twice during the egg hunt.
  • Fixed Lewis’ saloon drinking animation having an incorrect frame.
  • Fixed bombed objects becoming tiny and sometimes showing wrong sprite index while they flash before removal.
  • Fixed building placement visual/sound effects playing even for players who are nowhere near it.
  • Fixed speech bubbles sometimes shown over invisible NPCs.
  • Fixed crane minigame‘s music sometimes continuing a few seconds after the minigame ends.
  • Fixed ‘you received X’ message & animation showing wrong item if you switch held item right as it’s triggered.
  • Fixed some events fading in after a scene change before they’re fully ready, which caused issues like NPCs visibly warping into place or mid-fade flashes.
  • Fixed ginger showing a watered dirt tile if you water it. This incorrectly implied that ginger needs to be watered.
  • Fixed missing explosion tiles in mega bomb explosions.
  • Fixed town festivals not showing the right version of Pam’s house and community center.
  • Fixed an incorrect frame in Lewis’ saloon drinking animation.
  • Fixed layering draw issue in the fishing fair minigame.
Fixes for modded players
  • Festivals now only set sunny weather in their location context. (For example, a custom festival in the desert no longer changes weather in the valley.)
  • Monsters no longer spawn at night by default on custom farm types.
  • Non-binary NPCs can now pathfind through any gendered route (e.g. men’s or women’s locker room), instead of defaulting to female routes.
  • Fixed crashes when…
    • loading a save with unknown locations or farm type, NPCs with no sprite texture, or null world objects.
    • the farm map has no grass spawn tile and you walk through crops or grass.
    • the data for an item, animal, tree, etc no longer exists.
    • painting a building if its sprite changed to a smaller one since it was last painted.
    • playing audio which doesn’t exist (it now logs an error and plays a default ‘quiet click’ sound instead).
    • a farmhand warps to a location which doesn’t exist locally yet.
    • an NPC can’t parse its dialogue (it now logs the error and defaults to “…” instead).
    • a special order‘s data can’t be parsed.
    • a mini-jukebox has an invalid track selected (it now turns off instead).
    • a mini-shipping bin has null items.
    • a statue of endless fortune tries to produce a gift for an NPC whose first loved gift is a category or context tag (it now now chooses the first valid gift taste, and falls back to a non-birthday gift if none was found);
    • a farm animal warps home in rare cases;
    • the player’s NPC spouse no longer exists (e.g. the mod which added it was removed).
  • Fixed calendar support for multiple events on the same day (including multiple weddings, multiple birthdays, birthdays on a festival day, etc).
  • Fixed horses in indoor locations or mine/volcano levels unable to return home.
  • Fixed event setup not allowing more than 9 players.
  • Fixed events not exiting correctly if they crash before the first script command.
  • Fixed event errors not logged to the console.
  • Fixed potential event crash if a custom NPC name contains ‘farmer’.
  • Fixed save loading very slowly if it has a broken outdoors location in some cases.
  • Fixed some items being unremovable when spawned by players. This affects incubators, mushroom boxes, slime balls, and three unused items (locked doors and alternate wicked statues).
  • Fixed issue when warping to Sandy early using mods where she could give daily quests as soon as you met her, but didn’t accept items until you fixed the bus.
  • Fixed issue where sleeping in a location where an event starts the next day would skip overnight events and soft-lock the game.
  • Fixed invalid game state when the day of month increases past 28 due to a mod issue. Any day past 28 is now treated as the last day of the season.
Other bug fixes
  • Fixed crash when removing light glows in rare cases.
  • Fixed window resize on character creation resetting profit margins & starting cabins, and desyncing the ‘skip intro’ checkbox.
  • Fixed able to equip a staircase as pants to obtain trimmed lucky purple shorts.
  • Fixed being able to place a yellow couch in a loom.
  • Fixed wilderness farm spawning a stone in water.
  • Fixed hill-top farm spawning grass inside of stumps.
  • Fixed Trash Bear treated as a villager (e.g. it could theoretically be picked for quests).
  • Fixed save folder collision if you set the save’s name & seed to the same value as an existing save.
  • Fixed selecting small buildings in the construction menu’s farm view. This fixes the gap above the shipping bin where it can’t be selected, and fixes small buildings selectable by hovering three tiles above them.
  • Fixed unable to write vanilla error logs for players with special characters in their name.

Stardew Valley – Ver. 1.5.4.2

  • Release date: June 18th 2021 (North America, Europe, Japan)
  • Patch notes:
  • Fixed more gameplay bugs and crashes.
  • Fixed some randomization bugs.
  • Fixed multiplayer crashes on bigger farms.

Stardew Valley – Ver. 1.5.4.1

  • Release date: March 4th 2021 (North America, Europe, Japan)
  • Patch notes:
  • Fixed issue where the ground or flooring in some areas would appear solid blue.
  • Fixed issue where UI would appear offset on zoom settings other than 100%.

Also, at least one additional Software update is in the works. It will brings the following:

  • fix for the shaking stones bug
  • fix for the mummified bat issue

Stardew Valley – Ver. 1.5.4

  • Release date: February 11th 2021 (North America, Europe) / February 12th 2020 (Japan)
  • Patch notes:
New world area

1.5 adds an entire new region of the world, Ginger Island (part of the Fern Islands):

  • Added new locations, dialogue, events, minigames, puzzles, and a quest line involving multiple NPCs.
  • Added Leo, a new NPC with his own backstory, plot line, events, etc.
  • Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail.
  • Added a volcano dungeon which changes each time you visit it similar to the mines.
  • Added Qi challenges which unlock rare or unique items.
  • Added an unlockable island farm and farmhouse area, where you can plant crops in any season but can’t construct buildings.
  • Added an unlockable resort you can open to let villagers visit the islands, including new beach attire and schedules.
  • Added hidden pages of a lost sailor’s journal to uncover his story and learn about the islands.
  • Added Golden Walnuts hidden throughout the islands, which can be used to unlock new areas and content.
  • Added Golden Coconuts, which Clint can crack open to find rare island items.
  • Added gem birds which spawn in a random island area when it rains, and drop gems when approached.
  • Added secrets and puzzles to discover around the island.
  • Added new enemies:
    • Dwarvish Sentry;
    • False Magma Cap;
    • Hot Head;
    • Lava Lurk;
    • Magma Sprite;
    • Magma Sparker;
    • Magma Duggy;
    • Spiker;
    • Stick Bug;
    • Tiger Slime.
  • Added new cosmetic critters: crabs, caldera monkeys, overhead parrots, marsupial, and tropical butterflies.
  • Added new Island Obelisk building.
New farm features
  • Added a new beach farm layout.
  • Added ostrich as a farm animal.
  • The immovable dressers found in Farmhands’ cabins have been removed.
  • Added home renovations, which let you further expand and adjust the farmhouse after it’s fully upgraded.
  • Beds are now normal furniture you can pick up, move around, and replace.
    • You can even have a house with no bed, but your spouse might have something to say about that.
  • Once unlocked, the greenhouse can now be moved at Robin’s shop.
  • The default shipping bin can now be moved or demolished at Robin’s shop.
  • Added Advanced Game Options, which can be used to customize a new game:
    • Set seed value used in randomization;
    • Choose default vs randomized community center bundles;
    • Choose default vs randomized mine chests;
    • Can make Red Cabbage Seeds guaranteed to sell at least once at the travelling cart in year one, so it’s always possible to finish the community center in the first year.
    • Can access the profit margins and cabin related options that were previously inaccessible when creating a single player farm.
    • Can toggle monsters spawning
  • You can now apply cosmetic paints to the farmhouse and buildings.
  • Ducks can now swim in water, and certain coop animals will now follow adults around.
  • Slimes now drink from slime hutch troughs in random order.
Other new content and features
  • Added Dwarvish forge and weapon enchanting.
  • Added the ability to combine two rings into one.
  • Added Special Orders, more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes, permanent changes (e.g. new shop inventory), and post-completion events.
  • Added a second Community Upgrade to Robin’s shop.
  • Added a more difficult version of the mines and skull caves. These can be accessed late game, and can optionally be toggled permanently using the Shrine of Challenge:
    • The following new monsters appear in the more difficult mines:
      • Shadow Sniper;
      • Skeleton Mage;
      • Spider (jumps, often found near webs that can trap players and dust sprites);
      • Putrid Ghost (causes nauseated debuff);
      • Blue Squid;
      • Royal Serpent;
      • Slime Stack.
  • Added new fishing TV channel (not available until certain conditions are met).
  • Added new crops and trees:
    • Mahogany Tree (drops hardwood);
    • Fiber Seeds;
    • Ginger (forage);
    • Banana;
    • Mango;
    • Pineapple;
    • Taro Root (paddy crop);
    • New palm tree variant;
    • Qi Fruit (available during Qi special quest).
  • Festival changes:
    • Added year 2 dialogues for Egg Festival.
    • Added shops to the Dance of the Moonlight Jellies, Feast of the Winter Star, Festival of Ice, and Luau.
    • Added new items to various festival shops.
  • You can now change your name and gender in the Wizard’s basement shrine.
  • You now have a perfection rating which tracks the percentage of game content you’ve completed. Reaching full completion lets you buy Golden Chickens, adds a random Golden Witch event, unlocks access to The Summit with a new event, adds new bird critters, and unlocks various items.
  • You can now further customize sprinklers with attachments:
    • Enricher automatically applies loaded fertilizer while planting seeds nearby;
    • Pressure Nozzle increases watering range.
  • Added new craftable items and machines:
    • Bone Mill turns bone items into fertilizer;
    • Coffee Maker brews a fresh cup every morning;
    • Cookout Kit lets you cook on the go;
    • Dark Sign displays an item without consuming it;
    • Deconstructor destroys crafted items, but salvages their most valuable material;
    • Farm Computer scans the farm and displays useful information;
    • Geode Crusher consumes coal to break open geodes.
    • Heavy Tapper works twice as fast as a normal tapper;
    • Hopper auto-loads items placed inside into the machine in front of it;
    • Junimo Chests are linked to a global shared stash;
    • Mini-Obelisks let you warp between two obelisks when placed on the farm;
    • Mini-Shipping Bin is a smaller shipping bin that can be placed outside the farm;
    • Ostrich Incubator when placed in a barn, hatches ostrich eggs into baby ostriches;
    • Solar Panel slowly generates batteries when left in the sun;
    • Statue of True Perfection produces a prismatic shard each day;
    • Stone Chest is a variant of chest crafted with stone instead of wood;
    • Telephone calls stores to check hours and inventory, and occasionally receive random phone calls (no effect on gameplay);
    • Warp Totem: Island warps to the Fern Islands.
  • Added new food items:
    • Bug Steak;
    • Banana Pudding;
    • Ginger;
    • Ginger Ale;
    • Ginger Beer;
    • Mango Sticky Rice;
    • Piña Colada;
    • Poi;
    • Taro Root;
    • Tropical Curry;
    • Squid Ink Ravioli (temporarily prevents debuffs).
  • Add new fertilizers:
    • Deluxe Fertilizer increases chance of higher-quality crops;
    • Deluxe Retaining Soil always keeps soil watered overnight;
    • Hyper Speed-Gro increases growth rate by at least 33%.
  • Added new items:
    • Bone Fragment;
    • Fossilized Skull, Spine, Tail, Legs, and Ribs and Snake Skull, Snake Vertebrae;
    • Cinder Shard;
    • Dragon Tooth;
    • Tiger Slime Egg;
    • Fairy Dust can used on a machine to have it finish processing;
    • Golden Walnut;
    • Magma Cap;
    • Monster Musk causes more monsters to spawn;
    • Mummified Bat and Mummified Frog;
    • Ostrich Egg;
    • Qi Gem;
    • Qi Seasoning increases quality of cooked recipes;
    • Radioactive Ore and Radioactive Bar;
    • Taro Tuber;
    • Horse Flute summons your horse when outside;
    • Mushroom Tree Seed.
    • Auto-Petter… a late-game Joja route item, but also obtainable very rarely by other means
  • Added new fishing tackle:
    • Curiosity Lure increases the chance to catch rare fish;
    • Quality Bobber increases fish quality;
    • Magic Bait catches fish from any season/time/weather for a given location.
  • Added new quest items:
    • Advanced TV Remote;
    • Arctic Shard;
    • Ectoplasm;
    • Gourmet Tomato Salt;
    • Pierre’s Missing Stocklist;
    • Pirate’s Locket;
    • Prismatic Jelly;
    • Stardew Valley Rose;
    • War Memento;
    • Wriggling Worm.
  • Added new rings:
    • Glowstone Ring provides both light and increased item collection radius;
    • Hot Java Ring increases your chance to find coffee drinks when slaying monsters;
    • Immunity Band reduces chance of status debuffs by 40%;
    • Phoenix Ring restores some health after being knocked out once per day.
    • Protection Ring keeps you invincible longer after taking damage;
    • Soul Sapper Ring restores a bit of energy after slaying a monster;
    • Thorns Ring damages enemies when they attack you.
  • Added new hats:
    • ???;
    • Dark Cowboy Hat;
    • Deluxe Pirate Hat;
    • Forager’s Hat;
    • Goggles;
    • Golden Helmet;
    • Mr. Qi’s Hat;
    • Pink Bow;
    • Qi Mask (secret);
    • Radioactive Goggles;
    • Star Helmet;
    • Sunglasses;
    • Swashbuckler Hat;
    • Tiger Hat;
    • Warrior Helmet.
  • Added new clothing:
    • Banana Shirt;
    • Ginger Overalls;
    • Hot Pink Shirt;
    • Magenta Shirt;
    • Tropical Sunrise Shirt;
    • Yellow Suit.
  • Added new shoes:
    • Cinderclown Shoes;
    • Mermaid Boots;
    • Dragonscale Boots;
    • Crystal Shoes;
  • Added new weapons:
    • Dwarf Sword, Dwarf Hammer, and Dwarf Dagger;
    • Dragontooth Cutlass, Dragontooth Club, and Dragontooth Shiv;
    • Infinity Blade, Infinity Dagger, and Infinity Gavel;
    • Iridium Needle;
    • Ossified Blade;
    • some previously inaccessible items have also been made accessible.
  • Added new fish:
    • Stingray;
    • Lionfish;
    • Blue Discus;
    • Legendary fish:
      • Glacierfish Jr.;
      • Legend II;
      • Ms. Angler;
      • Radioactive Carp;
      • Son of Crimsonfish.
  • Added new furniture:
    • 35 paintings (many only found in festival shops or while fishing certain locations);
    • 14 bed variants;
    • ten rugs:
      • Blossom Rug;
      • Funky Rug;
      • Icy Rug;
      • Large Cottage Rug;
      • Large Green Rug;
      • Large Red Rug;
      • Light Green Rug;
      • Modern Rug;
      • Oceanic Rug;
      • Old World Rug;
    • eight ‘floor divider’ rugs that can be placed between rooms to join visually different floor types;
    • five fish tanks you can put fish in;
    • Decorative Trash Can;
    • Gourmand Statue;
    • Iridium Krobus;
    • Large Brown Couch;
    • Plain Torch and Stump Torch;
    • Squirrel Figurine;
    • Tropical Chair.
  • Added a new ‘sconce’ furniture type with seven options.
  • Added new flooring:
    • Rustic Plank Floor;
    • Stone Walkway Floor.
  • Added new debuffs from enemies:
    • Darkness (dims lighting, making it harder to see in caves);
    • Nauseated (prevents you from eating anything);
    • Weakness (-20 Attack).
  • Added 15 new hair styles.
  • Added mail from Krobus with his own stationary.
  • Added new decorations and tweaks to many maps.
  • Added new easter egg on the title screen.
  • Added easter egg when you change your name at the The Shrine of Illusions to include item spawn codes.
  • Emily now visits Sandy on her birthday.
Quality of life changes
  • Added lost & found box in Mayor Lewis’ house. This can be used to retrieve items donated to failed special orders, lost quest items and tools, items from offline players, hats from children that have been turned into doves, and items left behind in the Stardew Valley Fair grange display.
  • You can now sit on chairs (both placed furniture and chairs that are part of the map).
  • You can now place most furniture outside.
  • You can now talk to people while mounted on a horse.
  • You can now donate items of different qualities for the same community bundle ingredient.
  • You can no longer plant fruit trees on tiles they won’t be able to grow on.
  • Improved game menus and HUD:
    • The social tab now shows whether you talked to an NPC today.
    • The cooking tab now shows the recipe for an item when you hover over it.
    • The cooking tab now fades icons for recipes you know but haven’t made yet.
    • The cooking/crafting tooltips now show the number produced.
    • The inventory menu’s organize button now combines partial item stacks.
    • The inventory menu for a chest chest now shows the Community Center button.
    • The shipment screen now shows the unit price of shipped items instead of displaying the shipped quantity twice.
    • The quest log now shows an arrow in the morning when you have pending completed quests.
    • Buff icons now subtly pulse when they’re close to expiring.
    • Added a notification when you enter a farm building if an incubator is ready but the building is at max capacity.
    • The “infestation” indicator in the mines is now drawn alongside the floor number, rather than replacing it.
  • Improved shop menus:
    • You can now press ESC or controller B to move the held item to your inventory (or drop it if you have no more inventory room).
    • While holding a purchase, the inventory now highlights items you can stack it with.
  • Improved sprinklers:
    • Sprinklers can now water Slime Hutch troughs.
    • Hoes no longer remove sprinklers.
  • Improved Journey of the Prairie King:
    • Progress can now be saved and resumed, so it can be completed in multiple sessions.
    • You now also replay the original difficulty even if you’ve already completed it. (Previously it would increase difficulty automatically, which is now a New Game+ mode.)
  • Improved game options:
    • added option to choose between multiple fish-bite chime sounds;
    • added option to mute farm animals and pets;
    • you can now scale the UI independently of the view zoom;
    • increased maximum zoom from 120% to 200%.
  • Improved various items:
    • The jukebox now has a “Random” setting.
    • Removing a crystalarium that isn’t ready for harvest will now drop the gem that was placed in it.
    • You can now push chests containing items by holding the interact button on them with no tool equipped (the same way you could previously remove empty chests without using a tool).
  • Improved inventory sorting:
    • no longer changes tool order;
    • now sorts by quality too;
    • now sorts names in alphabetical instead of reverse alphabetical order.
  • Improved museum donation interactions:
    • Clicking an item now grabs one instead of the whole stack.
    • Pressing back while placing an item now returns to the inventory instead of closing the whole UI.
    • Other minor improvements.
Balance changes
  • Combat changes:
    • Immunity now reduces the chance of status debuffs.
    • Changed special move cooldowns on daggers (6→3 seconds) and clubs (4→6 seconds).
    • The dagger special attack now pins the target in place until the last stab (which then knocks them back), so dagger hits are less likely to miss.
    • Reduced desperado profession’s damage bonus from 3x to 2x.
    • Slightly improved dagger critical hit chance.
  • Crafting changes:
    • Changed Skull Brazier recipe (was 10 Hardwood + Solar Essence + Coal; now 10 Bone Fragments).
    • Repairing a fence now restores full fence health, instead of half the health of a new fence.
  • Farming changes:
    • Lowered the cost of ducks (2000→600g).
    • Doubled the value of duck feathers.
    • Slightly increased the duck feather spawn rate.
  • Fishing changes:
    • Fishing rod tackle no longer loses endurance when catching junk.
    • Catching a non-fish item no longer triggers the minigame.
    • Reaching an effective fishing level of 15+ now increases the rod casting range by one tile.
  • Mining changes:
    • Gem nodes now provide mining XP and can drop diamonds.
    • Gem node drops are no longer limited by mine level.
  • Item drop changes:
    • Stumps and hollow logs now have a 10% chance of dropping Mahogany Seed.
    • Any monster in the Secret Woods now has a 10% chance of dropping Mahogany Seed.
    • Skeletons now have 4% chance of dropping a Bone Sword.
    • Wilderness Golems now drop rice shoots more often.
    • Some Skull Cavern monsters now have a small chance of dropping Red Cabbage Seeds.
    • Pure-white slimes now drop diamonds and refined quartz.
    • Some containers now drop better items after reaching the bottom of the mines at least once.
    • Different drops now unlock on mine levels 60/80/100 and the first level of the Skull Cavern.
    • Reduced chance of Lead Rod drops on mine levels 60–79 (or Skull Cavern level 40+ before the previous fix), and added chance for Shadow Dagger and Wood Mallet.
    • Mine wood barrels can now drop Basic Retaining Soil instead of Sap.
    • Mine frost barrels can now drop Quality Retaining Soil instead of Sap.
    • Reduced chance of frost barrels dropping Aquamarine, Frozen Geode, Hardwood, Jade, or equipment from 35% to 26%.
  • Shop changes:
    • Pierre will now sell his seasonal items year-round once you complete a certain new quest.
    • Added two more items to the Stardew Valley Fair star token shop.
    • Reduced Workbench price (3000→2000g).
    • Coconuts can be purchased from Sandy on Monday. This is now limited to ten per day.
  • Machine changes:
    • Some machines’ processing time was previously affected by the time of day. These have been standardized so they’re always ready when the morning starts: Bee House (every 4 days), Mushroom Box (2 days), Strange Capsule (3 days), Tapper (depends on input), and Worm Bin (every morning).
  • Doubled star token rewards for the slingshot and fishing minigames at the Stardew Valley Fair.
  • Fertilizer in the greenhouse no longer disappears on season change in some cases.
  • The random Stone Owl and Strange Capsule night events are now much less rare.
Multiplayer changes
  • Added local split-screen multiplayer mode.
  • The join co-op screen now remembers the last IP you entered.
  • Farmhands can now move buildings through Robin’s menu. The host can configure how this works (disabled, enabled, or only for a player’s own cabin).
  • Using the return scepter now returns farmhands to their cabin’s front door instead of the host’s farmhouse.
  • Added various new chat messages when a player does something.
  • When viewing a shared event in multiplayer (such as the Community Center event, or Morris’ introduction), you are no longer forcibly warped to the event location.
  • When the host player sees the year 3 event, Grandpa’s Theme is now added to all players’ jukeboxes even if they didn’t weren’t in-game at the time.
Interaction changes
  • Reworked slingshot controls: it now aims at the cursor position, and is fired by holding and releasing the mouse/gamepad fire button. The previous mode (where you’d hold the button and pull back on the cursor to aim) can be re-enabled in the options menu if desired.
  • To simplify bulk actions like harvesting, holding down a button while moving will no longer repeat weapon special attacks, open/close barn/coop doors, or interact with boulders, chests, furniture, hollow logs, meteorites, shipping bins, or scarecrows.
  • Constructed shipping bins now have a click-to-ship hitbox that better matches the original map-based shipping bin’s hitbox.
  • Flooring can now be applied by clicking on the tile the farmer is standing on. Previously, flooring had to be applied to a tile next to the farmer.
  • Purchasing recipes with a full inventory no longer shows a message that the inventory is full.
  • Clicking an empty tile right above an interactive element (like a machine or chest) now activates the element, similar to clicking below it in previous versions.
  • Trees chopped from above or below will now take into consideration the player’s horizontal position when falling to the left or right.
  • Clicking near the bottom-left corner of the screen no longer brings up the chat box.
  • You can no longer open the quest log by pressing the on-screen journal button if you’re currently doing something.
  • You can now use the “Y” key to answer dialogue boxes for holes and exit ladders in the mines.
  • Controller improvements:
    • When buying/betting tokens in the Stardew Valley Festival with a controller, holding the number selection button now causes the amount to increase faster.
    • Events can now be skipped on the controller even if a dialogue box is on-screen.
    • Pressing B on a controller while on a specific quest page now returns to the quest list instead of closing the menu.
    • Pressing B on a controller while an item is held on the crafting menu now snaps to the trash can (similar to the inventory screen).
Other changes
  • Save names are now based on the farm name instead of the player name. (Saves originally created before 1.5 will continue using the player name.)
  • Penny and the Dwarf now like artifacts.
  • Improved dinosaur sleep sprites.
  • Characters now face you when you talk to them instead of when the dialogue box closes (in singleplayer).
  • On the final day of a tracked quest, the timer now says “final day” instead of “1 day” for clarity.
  • Added many changes for modders.
  • Cosmetic tweaks to various sprites.
Fixes for multiplayer
  • Fixed an issue where fences would degrade faster in Multiplayer.
  • Fixed issue where a farmhand crashing while completing the final bundle could permanently prevent the unlock from properly triggering. It is now unlocked the next time a character enters the area.
  • Farmhands are now properly positioned under the elevator instead of the ladder when using it to navigate the mines.
  • Fixed an issue where other farmers’ emotes would not playback properly if you were watching an event.
  • Fixed a minor issue where multiple players getting the free coffee gift at the Night Market at the same time could prevent anyone from receiving it.
  • Fixed the note from Grandpa reappearing for farmhands.
  • Fixed issue where cows in Haley’s photoshoot event could be seen sliding around for farmhands. (Non-actor characters in events are now controlled by the host.)
Fixes for player interaction
  • Fixed rare controller and mouse input drops.
  • Fixed being unable to remount a horse after dismounting it behind a shipping bin.
  • Fixed issue where it would sometimes be impossible to name an animal with a controller because the onscreen keyboard would appear and disappear in the same frame.
  • Fixed character customization screen’s hair color slider not properly updating when hair color is randomized.
  • Fixed some farm tiles incorrectly preventing buildings from being placed on them.
Fixes for visual or cosmetic issues
  • Adjusted the sorting of item ready indicators for tappers.
  • Unified when night tiles get applied to fix inconsistencies when windows change from light to dark.
  • The critters list is now cleared out overnight. This fixes an issue where having a Butterfly Hutch in your house and repeatedly sleeping without leaving would spawn endless butterflies in the house.
  • Improved various text:
    • Fixed some localizations using inches for fish measurements to reference centimeters.
    • Fixed mill description not mentioning rice.
    • Fixed typos in dialogue and events.
    • Fixed missing characters in Chinese and Korean fonts.
    • Fixed credits not showing localizer names correctly if the current language’s font doesn’t have the needed characters.
    • Improved many translations.
  • Fixed various cosmetic/layering issues with character shadows.
  • Fixed characters in events snapping to strange animation frames when skipping an event.
  • Fixed various instances where the camera would pan unnecessarily after changing locations.
  • Fixed greenhouse trees taking on seasonal appearances.
  • Fixed tooltip for purchasing edible but non-health-restoring items (like crocus) showing price outside of the tooltip.
  • Fixed a single-frame flicker in Haley’s 10-heart event.
  • Fixed a single frame flicker of the farm when starting a new game.
  • Fixed stamina bar showing sweat particles when fishing during the fishing competition.
  • Fixed the scythe showing the weapon ability cooldown effects.
  • Fixed the erroneous door tile visible on the south end of the standard farm during winter.
  • Fixed issue where unlocking multiple community center bundles at once would make the screen pan to the same room multiple times.
  • Fixed various issues related to the Festival of Ice map, like being able to escape the festival bounds or prematurely end the festival from certain tiles, and minor visual fixes.
  • Fixed terrain features showing an “interact” cursor when mousing over their tiles during festivals.
  • Fixed options page scrollbar sometimes going past the end of the scrollbar region.
  • Fixed various text overflow issues on the options page.
  • Fixed chests spawned on certain Skull Cavern floors being shifted down by 4 tiles.
  • Fixed tiling of…
    • floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
    • wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
    • the fountain so that it has a more consistent appearance throughout the seasons;
    • Pierre’s stand at the Egg Festival to fix layering issues.
Other bug fixes
  • Fixed crash when resizing game window in some cases.
  • Fixed rare crash on launch due to invalid game window size options.
  • Fixed Iridium Bat kills not counting towards Adventurer’s Guild bat eradication goal.
  • Fixed an issue where the Mermaid Show reward was delayed incorrectly.
  • Fixed some events showing a dark blue screen after fading out when viewed during rainy days.
  • Fixed museum-related rarecrows not sold at the Night Market after being unlocked.
  • Fixed issue where non-wooden gates would revert to wooden gates after saving & loading a game.
  • Fixed being able to add staircases to the Luau.
  • Fixed an item duplication exploit related to chest organization.
  • Fixed a minor desync in character pathfinding that could happen when characters pathed to the JojaMart on modded games.
  • Fixed Penny walking through walls on rainy days if you’ve completed the community upgrade.
  • Fixed Penny’s 4-heart event not accessible once you finish the community upgrade.
  • Fixed fences not collected correctly after a divorce or Penny’s 14-heart event.
  • Fixed characters greeting you when you enter a location when they’re not present.
  • Fixed characters you divorced still greeting you when you enter a location.
  • Fixed issue where an NPC spouse fails to pathfind when a player/NPC is blocking the front door when they check, causing them to stand in place instead.
  • Fixed crops sometimes growing a day slower than they should.
  • Fixed applying flooring for the first time in an upgraded house sometimes causing the flooring in the kitchen to switch to the default wooden flooring.
  • Fixed issue where riding a horse while travelling from one location to another diagonally would repeatedly warp back and forth between the two locations.
  • Fixed watered slime hutch troughs emptied when you load a save. (This mainly affects loading a mid-day save on mobile.)
  • Fixed the community center not properly loading the refurbished map variant on game load. This caused characters like Maru to path incorrectly in them if the player had not visited the Community Center during that playthrough.
  • Fixed the weekly friendship boost for giving an NPC two gifts not applied if you also gave them a third gift for their birthday.
  • Fixed overnight lightning not randomized correctly, so either every overnight lightning would strike or none of them would.
  • Fixed issue where stones, wood, and weeds could spawn on top of terrain features when a new year begins.

Stardew Valley – Ver. 1.4.4

  • Release date: January 31st 2020 (North America) / February 1st 2020 (Europe, Japan)
  • Patch notes:
  • Added the ability to take screenshots of the farm.
  • Fixed a crash when wearing the Napalm Ring.
  • Fixed brick flooring turning into wood flooring overnight.
  • Fixed an issue where pressing A while performing certain actions would erroneously open the onscreen keyboard.
  • Fixed various audio issues, such as dropped sound effects after pausing during the Mermaid Show.
  • Adjusted the controls for accessing the in-game chat.
  • (Switch) Fixed controller applet not appearing when docking.
  • Fixed minor issues related to objects that sway up and down (crab pots, item ready indicators, etc.)
  • Adjusted dropped item pickups so that they’re more responsive for clients in multiplayer and will “rubber band back” to their previous locations less frequently.
  • Adjusted item collection code so that machines tucked in corners can be refilled without using cursor mode.
  • Added Elliott’s 14-heart not properly working in non-English languages.
  • Fixed a data entry issue that caused some fish ponds to use incorrect data.
  • Fixed the Shrimp Enthusiast Shirt applying the wrong shirt artwork.
  • Fixed a softlock when watching the 2nd Fall movie in all non-English languages.
  • Fixed the cursor not appearing in the level up profession selector if the Controller Style Menus option is toggled off while using a controller.
  • Unsuccessfully crafting an unstackable item while already holding an item on your cursor no longer grants you credit for crafting it.
  • Fixed an issue where Garden Pots would consume seeds without planting them if they were planted from more than a tile away.
  • Fixed the color selector sliders on the Farmhand creation screen having incorrect navigation on controller.
  • Fixed the logic for fruit tree obstruction checking the wrong tile.
  • Fixed the dagger swipe sound effect repeating an extra time in multiplayer if another player is in the same area.
  • Krobus will no longer get jealous if you gift characters you’re dating after he moves in.
  • Penny now leaves Garden Pots alone in her 14 heart event.
  • Fixed an issue that could cause Sam’s 6 heart event to soft-lock.
  • The game now re-issues the player the Qi’s Challenge quest if they had previously opened the mail, but dismissed it without accepting the quest.
  • Items placed in an ex’s room are now collected and placed in a chest after divorce.
  • You can no longer give away quest items or non-giftable items during the Feast of the Winter Star.
  • Adjusted some NPC gift reactions (Vincent and Jas now dislike Triple Shot Espresso, Dwarf now loves Lemon Stone, and Sam now enjoys concession stand Joja Cola.)
  • Adjusted Desert map so that crab pots placed in the water no longer render incorrectly, and objects can no longer be placed on top of the Desert Trader.
  • Removed Catfish from Willy’s fishing quests during Winter, as it’s impossible to catch one without a Rain Totem.
  • Fixed a crash that could occur on the host when a client connects to a game that was set to Friends or Invite Only that is now being hosted on a platform that doesn’t support those online modes.
  • Fixed incorrectly looping ambient noise in the Deep Woods at night.
  • Fixed an issue where the Japanese localization’s dialogue for a spouse watering your crops would incorrectly show both gender variants of the text.
  • Fixed the Simplified Chinese localization incorrectly showing Sunflower Seeds as a Fall only crop.
  • Removed the ‘<‘ from the Simplified Chinese localization of the “Pet loves you” dialogue.
  • Fixed an issue where Junimos would show an empty text bubble when bringing a bundle to the Junimo Hut after completing a bundle in Simplified Chinese or Korean.
  • Fixed an issue where viewing the Junimo Note before learning to read it would cause certain text to permanently display much larger in the Simplified Chinese, Japanese, and Korean localizations
  • Filled in some missing characters in the Korean fonts. This fixes some instances where an asterisk appears instead of a Korean character.
  • Fixed a minor typo in Grandpa’s Note in the Korean localization.

Stardew Valley – Ver. 1.4.3

  • Release date: January 8th 2020 (North America) / January 9th 2020 (Europe, Japan)
  • Patch notes:
  • Accept/Select or Cancel/Back actions will now be mapped differently depending on the Enter Button Assignment.
  • Reduced frame rate hiccup when going between mine levels.
  • Item stowing mode disabled by default.
  • Fixed an issue where the game could crash in certain cases when a ring (such as the Napalm Ring) would have caused another enemy to die.
  • Potential fix for a crash related to viewing invalid quest data in the quest log.
  • Fixed an issue where you could collect multiples of a bundle’s reward in the community center if you closed the menu without collecting them.
  • Fixed an issue where naming your pet the name of an NPC could have your pet appear on the calendar on that NPC’s birthday.
  • Fixed an item duplication exploit when using the add to existing stacks button on an inventory with a full stack.
  • Made some fixes to the Turkish localization.
  • Fixed a bug in the Crafting Menu that could cause extra resources to be consumed in certain situations.
  • Adjusted the Four Corners farm map to fix layering issue with buildings.
  • Fixed a bug where you could enter Wizard’s Tower before unlocking the Community Center.
  • Fixed an issue causing certain wallpapers to grant a Lost Book when selected in the Catalogue.
  • Fixed an issue where you could get your grange score immediately after asking Lewis to judge your grange during the Stardew Valley Fair.

Stardew Valley – Ver. 1.4.0

  • Release date: December 16th 2019 (North America) / December 17th 2019 (Europe, Japan)
  • Patch notes:

New content and features

  • Added movie theater unlocked in late game, with related content and features.
  • Added 14-heart events for every spouse.
  • Added new events and dialogue (including a new heart event for Caroline).
  • Added clothing items equipped on the player (replaces former clothing appearance options).
  • Added clothes tailoring and dyeing.
  • Added 24 new hair styles, including bald heads.
  • Added Four Corners farm map (meant for co-op, divides the land into four areas with their own perks).
  • Added Fish Ponds to breed fish and produce items.
  • Added new items:
    • 181 shirts;
    • 35 hats;
    • 14 pants (including dresses, skirts, and shorts);
    • 2 boots;
    • 38 decorative items obtained in various ways (e.g. new events);
    • 17 new flooring options;
    • 2 new Secret Notes;
    • two fish: Flounder and Midnight Carp;
    • Artifact Troves (can be broken open by Clint to yield artifacts);
    • Caviar, Roe, and Aged Roe;
    • Dark Sword;
    • Deluxe Scarecrow (given when you collect all rarecrows, has double the radius);
    • Dinosaur Mayonnaise (processed from Dinosaur Eggs);
    • Golden Scythe;
    • Mini-Jukebox (place anywhere on the farm or in farm buildings to play previously-heard music);
    • Mini-Fridges (place inside to extend your fridge capacity);
    • Rice crop;
    • Seafoam Pudding (fishing level 9 cooking recipe);
    • Shrimp Cocktail (recipe learned from the Queen of Sauce episode on Winter 25 Y2);
    • Squid Ink;
    • Sunflower Honey (produced by beehouses);
    • Tea bushes, Tea Leaves and Green Tea;
    • Training Rod (easier fishing but only catches common fish);
    • Tree Fertilizer (non-fruit trees grow more quickly);
    • Warp Totem: Desert;
    • Wilted Bouquet (crafted from a Bouquet), which lets you break up with NPCs you’re dating;
    • Workbench (lets you craft with ingredients in adjacent chests);
    • Wood Chipper (breaks hardwood and driftwood into wood).
  • Added new mine content:
    • a quarry mineshaft dungeon with new Haunted Skull and Sludge monsters, and a Golden Scythe;
    • prehistoric floors in the Skull Cavern with a new Pepper Rex monster;
    • rare alternative levels in the 1–120 mines after unlocking the quarry similar to the quarry mineshaft dungeon.
  • Added shed upgrade (doubles the interior size).
  • Added cat/dog breeds selectable from the new-character customization menu or Shrine of Illusion.
  • Added Krobus as a potential roommate if you’re unmarried.
  • Added a desert trader that sells new items.
  • Added Trash Bear to clean up trash around town in year 3+.
  • Added 4 new monster eradication goals & prizes.
  • Added 4 new museum reward levels (for donating 35, 70, 80, and 90 items).
  • Added trash can upgrades purchasable from Clint (gives 15-60% of trashed items’ value as money).
  • Added a new sun room in Pierre and Caroline’s house.
  • Added the ability to perform various emotes through a new menu (default key is ‘Y’).
  • Added a new farm building: Desert Obelisk.
  • Added winter flooring sprites.
  • Added hidden subplot if you’ve turned children into doves. (Spoilers: check the television on Fall 26, then visit the Witch’s Hut for a recurring effect and fish on the Four Corners farm for a one-time effect.)
  • Added experimental support for letting farmhands move buildings. Use the /movebuildingpermission command to toggle between on (farmhands can move any building), owned (they can move their own cabins or buildings they’ve built themselves), or off (default).
  • Added a new trash bin in front of JojaMart.
  • Added map export feature (except on 32-bit Linux), accessed via a button in the options menu or the /mapscreenshot chat command. Screenshots are saved in the appdata folder; click a button in the options screen to open it. When using the command, you can optionally specify a filename and percentage size like /mapscreenshot test 25.
  • Added VSync option. Disabling VSync may improve overall framerate at the expense of frame rate stability.
  • Added an NPC profile accessed through the social tab (tracks birthdays, their liked/disliked gifts as you discover them in-game, etc).
  • Added ‘advanced crafting info’ option which shows more info on the crafting menu (including number of times crafted and the number of each ingredient available).
  • Added OST files for new music tracks.
  • Added new easter egg on the title screen.
  • Junimo Kart has been completely redone and is now actually fun.
  • Dressers can now be used to store clothing, hats, shoes, and rings.
  • When you catch a silver or gold-quality fish, a ‘perfect’ catch now increases the quality by one. (This is the only way to get iridium-quality fish.)
  • You can now put hats on your children (once they can walk).
  • You can now play Elliott’s piano.
  • You can now put gemstones in Junimo huts to affect the color of new Junimos.
  • Divorced spouses no longer attend your wedding.
  • Divorced spouses no longer treat their exes normally during Festivals.
  • Auto-Grabbers now work in the coop too.
  • Successfully parrying a slime attack now prevents the “slimed” debuff.
  • Seaweed can now be foraged along the bottom shore of the tidal pool beach.
  • The adventurer’s guild now sells any boots you already found in mine chests.
  • You can no longer load saves created in a newer version of the game than you have. (This will only affect future versions of the game.)

Multiplayer changes

  • Added optional separate money in multiplayer.
  • Added support for private chat messages.
  • Added more multiplayer “server messages”.
  • Added a /ping chat command which prints the current ping to the host (for farmhands) or to each farmhand (for the host).
  • Added a /kick <farmer name> chat command.
  • Added /ban and /unban chat commands. Bans are per-farm, and the command can be called with a farmer name, user ID, or IP address. in all cases it will ban the user, not the farmhand character.
  • Added multiplayer synchronization for…
    • daily luck;
    • bulletin board quests (in most cases);
    • trains;
    • lightning bolts;
    • mine fog events;
    • lost book collection;
    • merchants’ limited stock;
    • drum/flute blocks;
    • adjustments to the fishing bobber’s position while it’s midair;
    • the animation when a player has a fish on the line.
  • When creating a new multiplayer form, the Starting Cabins option now defaults to 1 instead of None.
  • Each player now has a separate mailbox and spouse porch area.
  • Each player can now build a separate cellar.
  • When a player drops an item in multiplayer, other nearby players now have priority for picking it up.
  • You can now see other players’ scores during certain festivals in Multiplayer.
  • Quests in multiplayer now set difficulty based on the highest-level player.
  • In the Skull Cavern, mine shafts now drop players to the same level in multiplayer.
  • In multiplayer, many random checks now use the team’s average luck instead of only the host’s luck.
  • If connecting to a multiplayer server fails, the game will now retry internally before giving up.
  • The reward for completing the Bulletin Board bundle is now applied to all players in multiplayer.
  • Moving a Shipping Bin no longer leaves behind its lid for other players on a multiplayer farm.

Quality of life changes

  • Added ability to rearrange the museum artifacts (without donating a new one).
  • Added ability to reread received letters anytime via the collections tab.
  • Added ability to rotate the toolbar (using Tab and Ctrl+Tab by default).
  • Added ability to fill existing stacks in a chest from your inventory.
  • Added notification when a tool being upgraded is ready.
  • Added tabs to the Catalogue and Furniture Catalogue.
  • Added current Qi coin balance to Calico Jack minigame UI.
  • Added support on Linux for pasting invite codes via an onscreen button (requires xclip).
  • Added upcoming weddings to in-game calendar.
  • All events should now be skippable.
  • Gates can now be attached to one piece of fencing (instead of needing fences on both sides), which allows for double-width gates.
  • The hallway to the spouse’s room in a two-story farmhouse now matches the bedroom flooring.
  • Changed interaction cursor when pointing at farm animals you haven’t pet today.
  • Giving datable NPCs a gift no longer makes your spouse jealous unless you’re currently dating them.
  • You can now construct/move farm buildings onto tilled dirt and tree seeds.
  • Trying to construct/move farm buildings onto an animal now poke them out of the way.
  • Collapsing in the mine no longer makes you forget levels.
  • After collapsing in the mines and losing items, a list of lost items is now shown and you can pay Marlon to recover one of them.
  • You can now remove horse hats (by interacting with the horse while holding another hat).
  • You can now trash copper pans and slingshots.
  • You can now buy copper pans from Willy’s shop after receiving the first one.
  • You can now stack craftable items in inventories (like kegs or furnaces).
  • You can now attach baits, tackles, etc. to your fishing rods directly from a treasure chest.
  • You can now shift-click items to move them out of the toolbar.
  • You can now hold down the interact button without retriggering the eat item prompt. That lets players quickly refill rows of kegs/preserves jars without being interrupted by the prompt.
  • You can now go to sleep while holding an item.
  • You can now pause Junimo Kart by pressing Enter or P.
  • You can now play Junimo Kart entirely with the keyboard.
  • Made it easier to collect milk/wool from farm animals. Animals now have a larger hitbox, and using shears/pail while facing multiple animals now finds the best match instead of the first one.
  • Interacting with a Mill that only has one type of item in it now automatically collects the item instead of opening a chest menu.
  • Pointing at an inventory item needed for a bundle now makes the Junimo bundle button pulsate.
  • Pointing at an item to sell in the shop menus now shows the “Gunther can tell you more” text if the item hasn’t been donated yet.
  • Mushroom tree sprouts are now distinguishable from other trees.
  • Wild Bait now provides a chance to catch two fish at once.
  • Pets no longer spawn in positions that block the farmhouse door or corridors.
  • When exiting a Junimo bundle menu, the cursor highlights the bundle that was exited.
  • Farm animals standing on crops no longer prevent the crop from being harvested.
  • A message now appears when fruit tree growth is prevented by a surrounding obstruction.
  • When an NPC walks over a chest, it will now dump its contents out instead of destroying them.
  • When viewing a bundle, inventory items for completed slots are now grayed out.
  • Jumping down a mineshaft just above level 100 will no longer drop you below level 100 in the Skull Cavern.
  • Players can now “push” through NPCs at festivals, to avoid getting trapped in some cases.
  • Queen of Sauce reruns will now choose an already-aired recipe that a player doesn’t know.
  • The animation played when finding a new lost book is now only played once per player.
  • Unclaimed bundle rewards can now be picked up from a Junimo bag in the Community Center.
  • Wild tree seeds can now be placed in any diggable tile outside of the farm without needing to hoe it first.
  • When you dismiss the map by clicking on it, you’re now returned to the previous menu tab (if any).
  • Wilted trellis crops no longer block movement.
  • The Hat Mouse now sells hats you’ve won in festival competitions.
  • Moving the cursor over a crab pot while holding the action button no longer picks it up.
  • Moving the cursor over a farm animal while holding the action button no longer opens the inspection menu (so it’s easier to pet animals).
  • Improved the ‘Organize Inventory’ logic. Now properly handles empty spaces on Linux, and sorts stacks from highest to lowest quantity.
  • Changed processing time of tapped mushroom trees so that they’re harvestable in the morning (instead of midway through the day).
  • Obelisks now have a 3×2 footprint instead of 3×3. (Their sprites are unaffected.)
  • Dropping an item when collecting rewards from Gunther now throws the item downwards instead of upwards, to prevent players without magnet rings from dropping items into out-of-reach positions.

Balance changes

  • Fruit trees no longer need the surrounding tiles to be empty to increase in quality once fully grown.
  • Fruit trees are no longer blocked from growing by non-colliding objects (notably artifact spots).
  • Mushroom trees no longer drop wood (and debris chunks are now white instead of brown).
  • You can now increase friendship by talking with NPCs at festivals.
  • Trains now drop more items.
  • Some items no longer appear in random shop stocks: void eggs, void mayonnaise, and sweet gem berries.
  • The quarry now spawns oak & maple trees.
  • Charcoal kilns now require 2 copper bars (instead of a gold bar).
  • Cheese now sells for more.
  • Cloth now drops more often from mummies.
  • Dressers now cost more.
  • Looms can now produce multiple cloths when higher-quality items are input.
  • Pancakes can no longer be bought from Krobus before winter Y1.
  • Sturdy Ring is now easier to craft.
  • Powerups in Journey Of The Prairie King now won’t get stuck in the monster entrances.
  • Calico Jack and slot machines in the casino now statistically favor the player. (Previously the player was more likely to lose.)
  • The Forester profession now causes 25% more wood to drop from trees/stumps/logs, instead of raising the value of wood by 50%.
  • Speed-Gro and Retaining Soil can now be applied to crops anytime.
  • Basic and Quality Fertilizers can be applied to seeds (but can’t be applied once a seed has sprouted).
  • Rebalanced the frequency that secret notes are dropped.
  • Fishing tackle now sells for less once damaged, depending on its remaining durability.
  • Sweet Gem Berry can no longer be bought from the traveling cart (you can only buy the seeds).
  • Bean Hotpot now grants max energy +30 and magnetism +32, instead of showing “max energy +2” but granting nothing.
  • Spring Onions quality is now determined at the start of the day.
  • The Legend can now only be caught once.
  • Made bottom edge of fishing bobber bar slightly more generous.
  • The effect of fishing level on fish size no longer caps at 10.
  • Debris now respawns at the start of spring in Cindersap Forest, town, and the Railroad.
  • Reduced cases of items splashing into water when they’re visually on dry land.
  • Lightning rods are now always harvestable immediately the day after being struck.
  • Wheat now has a 40% chance to also drop hay on harvest.
  • Wild Bait can now be obtained from fishing treasure chests if you know the crafting recipe.

Improved controller support

  • Added an on-screen keyboard to type into chat or text fields using the controller.
  • Added ability to stow an item when playing with the controller, freeing up your hands to interact with NPCs without accidentally gifting them items.
  • Added a left/right bumper hotkey in inventory menus. when the new ‘add to existing stacks’ button is available, pressing the hotkey will automatically snap to that button for easier inventory consolidation.
  • You can now highlight the list of required items in the Junimo bundle screen while using a controller, so you can see a tooltip with the item’s description.
  • Improved controller navigation/use in…
    • the museum donation screen;
    • the Load Game and Join/Host Coop Game menus;
    • the bundle screen (no longer need to scroll all the way to the right to access the second row);
    • chest and item grab screens;
    • crafting menu.
  • Improved switching between keyboard/mouse and controller mode. For example, having a controller plugged in no longer snaps mouse input to buttons.
  • Improved placement logic with a controller (planting seeds, placing furniture, etc).
  • You can now direct your fishing casts with a controller.
  • The buffs display tooltip is now hidden if the mouse cursor isn’t visible.
  • Fixed cursor snapping to upper-left item when clicking the organize items buttons on the controller.
  • Fixed D-Pad not correctly selecting dialogue options.
  • Fixed an issue making the animal pregnancy disable option unselectable with a controller.
  • Fixed navigation of the languages menu using a controller.
  • Fixed an issue where rearranging artifacts in the museum didn’t work with controller-style menus.
  • Fixed various issues related to selecting dialogue choices with a controller.
  • Fixed being able to move the cursor on the shipment screen after the screen is dismissed with the OK button on a controller.
  • Fixed cursor slightly misaligned on the skills screen when you first enter it using a controller.
  • Fixed various issues related to the display of the cursor in the level up screens with a controller.
  • Fixed some issues with controller navigation of the items in the wallet section of the skills tab.
  • Fixed controller navigation of dropdown lists in the options screen.
  • Fixed an issue where the controller’s left thumbstick was moving the mouse cursor around while playing minigames.
  • Fixed an issue where using the face buttons to aim shots in Journey of the Prairie King on the controller would sometimes cause the shots to go in the wrong direction and cause the player to get stuck shooting.
  • Fixed chest color picker buttons being selectable if the color picker isn’t shown.

Other changes

  • Various copyediting, improved text, tweaked sprites, and tweaked map tiles.
  • Made some optimizations that may improve performance on some machines/platforms or in some cases.
  • Improved many translations and fixed missing font characters in Korean.
  • Changed midnight from 12:00 to 0:00 in Japanese.
  • Added an open sprite to the fridge.
  • Adjusted the mail received after collapsing to more accurately reflect timeline changes in the game.
  • Adjusted a dialogue option in Penny’s 2-heart event to be more considerate of George’s perspective.
  • Removed the Junimo Note/Community Center Button from non-inventory screens.
  • Improved Elliott’s cabin interior design a bit.
  • Items found in the trash now pop out of the trash instead of going directly into your inventory.
  • Updated credits.
  • In single-player, the mines now reset as soon as you leave instead of waiting for the next 10-minute update.
  • NPCs now destroy trees in their path (and will trample wild tree seeds underfoot).
  • NPCs now close their eyes and do a sleep pose when they go to bed.
  • Players now close their eyes when they go to bed.
  • Penny no longer randomly reveals Pam’s taste for alcoholic items.
  • Fish sold to Willy are now resold in his own shop (fish are no longer sold at Pierre’s).
  • Tweaked hoed dirt color on the beach in fall.
  • Made David’s cage look more appropriate for guinea pigs.
  • Reduced splash effect of small cosmetic debris to make it easier to distinguish splash of actual items.
  • Added animation when digging through trash.
  • Adjusted sound made when picking up forageables, eggs, etc.
  • Added changes for modders.
  • Added log for unexpected network disconnects (in a separate DisconnectLogs folder).
  • The ordering of the items on the collections page is now consistent between languages.

Fixes for gameplay

  • Dismissing a letter with unclaimed items now automatically picks up the items.
  • You can no longer activate the Statue of Uncertainty if you haven’t met the level requirements.
  • You no longer take damage from monsters while passing out at 2am.
  • Fixed various exploits, including…
    • opening the journal while fishing paused time but still caught fish;
    • opening the journal while dying skipped the death event and prevented losing items;
    • you could use an incorrect item in some cases (like using a wallpaper to obtain the Galaxy Sword, incubate a dinosaur egg, or when crafting);
    • you could predict the mushroom level pattern in the mines;
    • you couldn’t be damaged while the eat confirmation prompt was up in multiplayer;
    • right-clicking a fishing rod attachment in the inventory reset its durability;
    • using glitches to leave the spa while in swimming mode would result in infinite energy/health regen;
    • you could obtain up to 109 statues of perfection by storing each one in a cabin’s inventory chest;
    • items of different qualities could be combined into one stack when buying from Pierre;
    • you could sell items to Pierre’s at an upgraded price (e.g. Salmonberries with the Bear’s Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
  • Fixed players getting stuck…
    • if you cast a fishing rod just after opening a treasure chest in the mines;
    • in the blocking pose when you use a sword’s special ability in rare cases;
    • on top of a mine ladder if multiple ladders were spawned;
    • in the traveling merchant’s cart when dismounting from a horse in some cases (or getting your horse stuck that way);
    • on top of Abigail when playing the minigame in her two-heart event.
  • Fixed rare issue where no ladder would spawn on a mine floor.
  • Fixed monsters spawning too close to the start of a floor in the mines.
  • Fixed mummies dealing damage while downed.
  • Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
  • Fixed various issues where using bombs could cause items to spawn at the main player’s current location instead of the location where the bomb was placed (e.g. artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
  • Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
  • Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
  • Fixed various cases where an entire stack of held items was incorrectly consumed.
  • Fixed certain artifacts not spawning as intended.
  • Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
  • Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e. common trees wouldn’t drop seeds after leveling up foraging).
  • Fixed artifacts appearing on grass after winter turns to spring.
  • Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
  • Fixed weed item obtained from breaking a mushroom seed or shaking a mushroom tree.
  • Fixed Livin’ Off the Land announcing the start of blackberry season on the wrong date.
  • Fixed certain placeable items being placeable on tiles occupied by other furniture.
  • Fixed a few missing boundary tiles in certain areas, including in the Stardew Valley Fair.
  • Fixed player’s fishing level and bait not taken into account for the wait time if the first nibble was missed.
  • Fixed Tiller profession bonus sometimes not applied to combined foraged and grown grape stacks.
  • Fixed Prospector profession not applied to rocks destroyed in the mines.
  • Fixed forage sometimes spawning out of bounds.
  • Fixed removing tappers from trees in certain ways making them become un-choppable.
  • Fixed fishing cast distance not determined when the bobber hits the water (previously set at the end of the cast).
  • Fixed TV weather forecast not always matching actual weather.
  • Fixed Queen of Sauce sometimes airing a new recipe on the Wednesday before it’s scheduled on the following Sunday.
  • Fixed Queen of Sauce repeatedly airing the Stir Fry episode at the end of year 2 and the beginning of year 3.
  • Fixed players playing a minigame at 2am not properly quitting the minigame and passing out.
  • Fixed players able to continue fishing or charging tools past 2am.
  • Fixed giant crops growing in a noticeable pattern.
  • Fixed discrepancy between an item’s shown health recovery and the actual recovery when consumed.
  • Fixed Chicken Statue (furniture) being stackable with the Chicken Statue (artifact).
  • Fixed issue where players could still take damage and die while warping with an obelisk or return scepter.
  • Fixed issue where ore/mineral veins destroyed with a bomb outside of the mine would only drop stone.
  • Fixed issue where going to bed early caused machines to process more quickly overnight. (Machines previously processed 100 minutes per hour slept; they now only do so between 2am and 6am, and the remaining time slept will be processed at the normal daytime rate of 60 mins/hour.)
  • Fixed issue where harvesting a tapped mushroom tree in winter would cause it to not produce again until mid-Spring, rather than Spring 1.
  • Fixed issue where snow yams and winter root could be dug up in the desert in winter.
  • Fixed lopsided bee house flower range.
  • Fixed some Witch Swamp and Mutant Bug Lair water tiles not correctly marked as water, causing inconsistent fish quality in those areas.
  • Fixed issue where entering a house the moment an NPC passes through a door would close the door on top of the NPC, causing them to get stuck.
  • Fixed issue where fruit trees wouldn’t grow if there was a monster or other NPC near them overnight.
  • Fixed issue where closing a mine chest with the OK button while your inventory was full destroyed the item; instead the item is now dropped.

Fixes for player interaction

  • You can now collect Lost Books even if your inventory is full.
  • Fixed horses being unmountable if they’re very close to a pet.
  • Fixed being able to trash items from the crafting menu even though the trash can is invisible.
  • Fixed answering dialogues on a small screen causing the cursor to interact with the toolbar.
  • Fixed interacting with objects in the world while holding an item sometimes causing both the interaction and object to be used at the same time.
  • Fixed interacting with a fireplace sometimes not toggling it.
  • Fixed interacting with objects so that objects behind the character are longer interacted when the character is facing upwards.
  • Fixed interacting with a trash can on horseback simultaneously dismounting the horse and searching the trash (now just dismounts).
  • Fixed issue where players couldn’t harvest or pick up items by clicking and holding the tool button with a melee weapon or scythe in hand.
  • Fixed issue where attempting to charge an upgraded watering can to the left of a body of water on the farm would prevent the farmer from charging it.
  • Fixed unable to fill water can from the left side of the water trough in the greenhouse.
  • Fixed issue where depositing ore into two nearby furnaces could activate both of them.
  • Fixed large rotated furniture being placeable on top of tables, causing them to disappear.
  • Fixed issue where players could move while warping out of the Witch’s Swamp.
  • Fixed issue where players couldn’t push through farm animals in some cases if they were offset by half a tile.
  • Fixed issue where interactable furniture like fireplaces couldn’t be picked up with left-click when standing close to them and holding a non-tool item.
  • Fixed issue where it was hard to click on NPCs if you went into a festival while holding a placeable item.
  • Fixed crawling-stage babies in the crib not being interactable.
  • Fixed minor issue where you could cause the farmer to stop shaking during a tool charge by pressing a movement key.
  • Fixed being able to interact with NPCs when your farmer is set to be immobile. (For example, this prevents you from trying to gift your spouse a second gift immediately after kissing them and getting stuck in an erroneous animation frame.)
  • Fixed opened gates orphaned by destroying the fence post they’re attached to not blocking movement.
  • Fixed wild tree seed placement cursor not accounting for seed-placeable rules.
  • Fixed crab pot placement cursor always green, even if an invalid placement tile is selected.
  • Fixed palm trees not shaking and dropping leaf debris when interacted in winter.
  • Fixed the “Warrior” option not being selectable during Sebastian’s 6-heart event in Korean.
  • Fixed being able to use the dagger while bathing.
  • Fixed museum reward collection menu not dismissable using the exit hotkey.
  • Fixed museum donation screen issue where panning the camera would cause the cursor to scroll off of UI elements.
  • Fixed issue where watering a small tree sapling played a scythe sound.
  • Fixed issue where hitting a fence that has a torch on it would destroy the torch instead of dropping it.

Fixes for festivals, events, and quests

  • Dismissing a quest letter no longer discards the quest. (It’s now added to your quest log to avoid permanently missing out on quests.)
  • You can no longer place objects at the beach while the Night Market is occurring.
  • Removed invisible trees from festivals.
  • Fixed exploit where you could pause time when the night market sub was ascending/descending to skip the wait time.
  • Fixed exploit where you could watch the night market mermaid show while time was paused (the show now pauses too).
  • Fixed exploit where you could fulfill the requirements for a gathering quest by taking items out of a chest one-by-one.
  • Fixed players getting stuck on doors or placed objects during cutscenes in some cases.
  • Fixed players getting stuck in Harvey’s 8-heart event if it was triggered when leaving his bedroom.
  • Fixed players getting stuck in Harvey’s 10-heart event if a train came by.
  • Fixed introductions quest not considering Willy done after you meet him to receive the fishing rod.
  • Fixed Mr. Qi’s Challenge not considered complete if you fulfilled the conditions before getting his letter.
  • Fixed the egg in Lewis’ truck not being accessible during the egg hunt.
  • Fixed time not passing for machines inside of farm buildings during festivals.
  • Fixed players getting trapped in the hospital until the festival starts if they were knocked out for the first time on a festival day.
  • Fixed time passing during festivals not reflecting when the player(s) started the festivals.
  • Fixed some out-of-season items appearing as targets for item delivery quests.
  • Fixed bug limiting which NPC would request gathering, slay monsters, or fishing quests.
  • Fixed Help Wanted quests not reflecting that they pay 3x the market value, instead of 2x.
  • Fixed occasional spacing issues with the messages on the daily quest board.
  • Fixed Robin sometimes thanking you for the wrong item when completing a billboard quest.
  • Fixed winning festival events not counting towards farm’s total earnings.
  • Fixed Penny’s 6-heart event not triggering after purchasing the Community Upgrade.
  • Fixed Sam’s 8-heart event being silent if you skipped his 2-heart event.
  • Fixed “A Winter Mystery” quest not triggering if exiting the farm from the bottom tile of the exit to the bus stop.

Fixes for shops and shipping

  • Fixed merchants refilling limited-stock items when you reopen their shops.
  • Fixed traveling merchant sometimes having the same item for sale for two different prices.
  • Fixed items bought from shops being sellable at a different price than produced/grown versions.
  • Fixed issue where honey would sometimes sell for more than expected.
  • Fixed pressing Alt + Enter while buying from Pierre destroying the held item.
  • Fixed selling animals not counting towards farm’s total earnings.
  • Fixed issue where you couldn’t buy animals while Robin was upgrading the pertinent building.

Fixes for NPCs

  • Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. saying the wrong dialogue in bed).
  • Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
  • Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
  • Fixed issue that prevented some villagers from hanging out with one another in town on certain days.
  • Fixed various issues related to naming horses.
  • Fixed various bugs caused by giving a villager’s name to a horse, pet, or child.
  • Fixed friendship-related achievements not properly triggering as soon as the conditions are met.
  • Fixed various friendship-related bugs and inconsistencies, including 10-heart events being unlockable without a bouquet.
  • Fixed NPCs reacting incorrectly to certain gifted items.
  • Fixed issue where gifts couldn’t be given to the dwarf if their dialogue was exhausted for the day.
  • Fixed Abigail visiting the farmer on the same day as her 8-heart event.
  • Fixed Bouncer just saying “Hi.” instead of his unique line.
  • Fixed Bouncer not accepting the club card if you’ve already exhausted his dialogue for the day.
  • Fixed Demetrius plowing through bushes by the fountain in summer.
  • Fixed Dwarf always responding negatively to items it feels neutral about.
  • Fixed Dwarf not liking cave carrots, despite having dialogue which suggests otherwise.
  • Fixed Emily’s four-heart event unlockable at night.
  • Fixed Gus offering Bread as dish of the day (he already sells it as part of his normal shop stock).
  • Fixed Henchman dialogue box showing a friendship jewel.
  • Fixed Krobus secret note event not triggered if riding a horse.
  • Fixed Krobus not keeping silent on Fridays when accepting gifts.
  • Fixed Leah’s summer schedule causing her to walk into the water and get stuck there for the rest of the day.
  • Fixed Penny not having her own introductory line.
  • Fixed Penny talking about the sound of rain on the roof of her trailer after the community upgrade is built.
  • Fixed Penny talking about living in a trailer after the community upgrade is built.
  • Fixed Pierre talking about time off after the Community Center has been restored.
  • Fixed Shane sending two recipes at 3 hearts. (The second is now sent at 7 hearts as intended.)
  • Fixed Welwick saying two different things on the same day.
  • Fixed free gift at the Night Market being available every ten minutes instead of once a day.
  • Fixed buggy interaction with Mayor Lewis when getting a Joja membership before starting the Community Center.
  • Fixed townsfolk sending players the wrong cooking recipes for their current friendship level.
  • Fixed villagers you’re already dating still accepting bouquets from you.
  • Fixed a rare crash when attacking “slimes in love”.
  • Fixed attacking a rock crab with a pickaxe not dealing damage after its shell is broken.
  • Fixed issue where villagers that respond differently depending on their current location will no longer say those location specific lines when talked to again later.
  • Fixed spouse continuing their ongoing dialogue after being interrupted with giving you a Stardrop.
  • Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They’ll now spend longer trying to find a non-crib position before giving up.)
  • Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
  • Fixed NPCs saying something upon entering an area (e.g. Pam entering the Saloon) doing so if you’re watching an event.

Fixes for multiplayer

  • Farmhands’ spouses now move around, run their daily schedules, and react to their spouses like they should.
  • Farmhands now return to their own porches after a festival, instead of the main farmer’s porch.
  • Players can no longer give quest items as gifts to other players.
  • You can now connect to the host via IP while they’re in the process of loading the game.
  • Fixed an issue where if a server was shut down on the same day a remote player had leveled up overnight, the level up would not be applied until the following night upon save load.
  • Fixed rearranging the museum in multiplayer showing a message that the player donated a new item.
  • Fixed farmhands not seeing the notification that a train is approaching.
  • Fixed players stuck if a bundle is completed while they’re on a tile that becomes unwalkable after the room gets renovated.
  • Fixed issue where a spouse could get stuck in a farmhand’s cabin after divorce. Save files that already have this issue will be fixed after the first night.
  • Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
  • Fixed issue where you couldn’t interact with something behind another player (e.g. to talk to an NPC).
  • Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
  • Fixed farmhands unable to pick up lost books if the host has a menu open.
  • Fixed married NPCs saying marriage-specific lines to players who aren’t their spouse while they’re on their married schedules.
  • Fixed the door frame from Robin’s construction animation not properly removed for remote clients after construction is done.
  • Fixed messages like the one about spreading weeds only shown for the host player.
  • Fixed clicking without dragging with the slingshot consuming ammo but firing nothing.
  • Fixed Kent sometimes missing from clients’ festivals.
  • Fixed players that collapse in multiplayer seeing the screen briefly flash, showing them in bed.
  • Fixed fishing rod cast sound affected by other players’ casts.
  • Fixed fishing rod animation not properly synchronised when clicking and holding to recast.
  • Fixed issue where Lupini would only stop selling a painting if the host player was the one to buy it.
  • Fixed issue where horses could lose their hats in multiplayer.
  • Fixed issue where farmhands couldn’t activate the Dark Shrine of Night Terrors.
  • Fixed issue where monsters wouldn’t move while host was watching an event or getting knocked out.
  • Fixed various issues related to child placement and multiplayer synchronization.
  • Fixed issue where light sources from disconnected farmhands wouldn’t get cleaned up.
  • Fixed issue where animals in barns built by farmhands in multiplayer were unable to breed.
  • Fixed issue where completing a Vault bundle wouldn’t send a global chat message in multiplayer.
  • Fixed issue where the Witch event would create a void egg for each logged-in player.
  • Fixed issue where items shipped, minerals found, recipes cooked, fish caught, and artifacts found during a multiplayer session could be forgotten if a client disconnected before the end of the day.
  • Fixed several bugs relating to Mummy behavior and multiplayer sync.
  • Fixed crash after eating a Maki Roll while playing in French.
  • Fixed Prehistoric Tibia and Amphibian Fossil not appearing in the forest (or anywhere) while playing in Spanish.
  • Fixed Wild Plums listed as forage instead of fruit in non-English languages.
  • Fixed sleep stamina recovery being based on the last player who went to bed (now tracked separately for each player).
  • Fixed baby slimes in the mines destroying rocks on contact if a non-host player killed the big slime.
  • Fixed various multiplayer data sync issues.
  • Fixed time slowing for all players when the host is in the mine (no longer slows at all in multiplayer).
  • Fixed missing tools in multiplayer not always being recovered.
  • Fixed various issues related to pets in multiplayer.
  • Fixed remote players not properly showing jump/jitter animations during emotes or horse mounting/dismounting.
  • Fixed the host player seeing flashes or feeling controller rumbles from bombs in other locations.
  • Fixed player getting stuck on the “Waiting for players” check after a festival if another player joined at the same time.
  • Fixed Joja purchase form not reflecting upgrades bought by other players.

Fixes for visual or cosmetic issues

  • Items that come in various colors (like tulips) now show their proper color in the item received pop-up.
  • The mouse cursor is now hidden in scenes that lock user input.
  • The lighting in the Secret Woods now changes more consistently with the rest of the world as time passes through the day.
  • Lit furniture placed on top of tables will now properly light upon nightfall.
  • Fixed various visual map issues, including…
    • various tile issues in the Mines and Skull Cavern;
    • glow from certain lamps in the town interiors tilemap bleeding into adjacent tiles in the tilesheet;
    • incorrect corner edge tile used inside the walls in mine level 6;
    • incorrect grass tiling under the fence on the bottom of the mountain path to town, and missing tile on the tree near that location;
    • incorrect tiles in the Flower Festival;
    • a missing stone tile under the JojaMart sign in town;
    • visual issue with the kitchen floor tile;
    • visual bugs with the eyes of the statue in the secret woods;
    • visual issues with hat mouse’s house;
    • artwork of the Bulletin Board in the Community Center not lining up with the walls around it;
    • mismatched walls behind the plant and picture frame in the hallway between Alex and George and Evelyn’s rooms;
    • mismatched wall with the power outlet for George’s TV;
    • look of the carpet under Sam’s bed;
    • incorrect shadowing on some tiles in the mines on floor 7 and 14;
    • Secret Woods statue eyes staying red after activation until the season changes or you reload the save.
  • Fixed various text display issues, including…
    • various typos;
    • various line wrapping issues in dialogue boxes;
    • line wrapping issue when leaving the feast of the winter star;
    • line wrapping issue in tooltips for boots, rings, and melee weapons with long names;
    • extra space at the bottom of tooltips for edible items that don’t grant any health;
    • spacing issues in bulletin board request text;
    • one of Haley’s lines having a blank dialogue page;
    • certain items with long names causing tooltips to word wrap incorrectly;
    • stardrop message easter eggs incorrectly appending the favorite thing after the special text.
  • Fixed various sprite issues, including…
    • layering issues (e.g. when the farmer is facing upwards while using some tools, or bushes drawn over chests);
    • character sprite coloration issues;
    • some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
    • Bouncer trying to face the player in some cases, resulting in an invalid sprite;
    • Linus starting some days slightly clipped into a wall;
    • Maru reverting to her plain clothes after her event in the clinic;
    • Penny’s hair missing some pixels when she’s sitting on the bench in town;
    • player hat rendered incorrectly in the inventory at night time;
    • player with an item raised above their head rendering with hands lowered in some specific cases;
    • player sprite rendered incorrectly after collapsing while in a bathing suit;
    • player sprite facing upwards after interacting with a child or festival NPC from above;
    • player ‘wiggling nose’ animation issue when casting or reeling in a fish;
    • player eye color drawn incorrectly when reeling in a fish;
    • player sprite flickering to invalid animation frame when tapping a movement key while aiming the fishing rod;
    • kissing your spouse in multiplayer sometimes showing an incorrect idle frame (sometimes facing the wrong direction);
    • various issues related to animations played as part of an NPC’s daily schedule;
    • the light halo overlay on outdoor lamps sorting incorrectly at some positions.
  • Fixed Penny washing dishes too far from the sink.
  • Fixed issue where rebinding keys would cause the game to display a blank options screen instead of properly prompting the player to press a key.
  • Fixed switching toolbars causing incorrect animations to play in multiplayer.
  • Fixed various issues related to the frogs that sometimes spawn on rainy days.
  • Fixed ancient seed not visible in inventory.
  • Fixed edible items that don’t grant energy displaying the poisonous icon in tooltip.
  • Fixed being able to click title menu buttons before they’re visible.
  • Fixed visual issues when swapping toolbars away or onto light sources.
  • Fixed some dialogue boxes being positioned incorrectly.
  • Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn’t currently visible (e.g. when answering a question).
  • Fixed visual seams appearing in Junimo Kart.
  • Fixed visual bug in the character’s health bar when their health is low.
  • Fixed screen fading out twice when using Robin’s building related functions.
  • Fixed resizing the window below the minimum size causing black bars on screen.
  • Fixed resizing the window or adjusting zoom resetting the scrollbar position on the options screen.
  • Fixed social tab showing one gift given if you gave two gifts that week plus a birthday present.
  • Fixed minor visual bug when switching between the “Host” and “Join” tabs in the co-op screen.
  • Fixed non-centered text alignment in the header of Robin’s build menu.
  • Fixed the host player seeing light sources from Ghosts in the mines, even while not in the mines.
  • Fixed purchasing stacks of player-sold items from Pierre not visibly reducing the stack available.
  • Fixed lighting in the mine changed as soon as you start going down a ladder, instead of after loading the next level.
  • Fixed screen briefly fading to black during Grandpa’s evaluation.
  • Fixed players sometimes getting stuck on a black screen during weddings.
  • Fixed pulling the last piece of hay out of a hopper not making it display as empty.
  • Fixed several issues with weather debris displaying incorrectly.
  • Fixed issue where white or black customization colors would cause the HSV sliders to show invalid numbers upon using the Shrine of Illusion.
  • Fixed visual issues with the cutscenes while riding the bus.
  • Fixed issue where holding ‘up’ while taking the bus back from the desert would cause the camera to pan during the cutscene.
  • Fixed trees planted in the desert showing their snow-covered sprites in winter.
  • Fixed issue where player animations weren’t properly looping during events.
  • Fixed issue where Journey of the Prairie King showed -1 lives after losing all of your lives.
  • Fixed issue in Robin’s menu where the Deluxe Barn’s description overlapped the materials list.
  • Fixed minigames / cutscenes not always centered when the game is zoomed out.
  • Fixed the order of recipes in the Collections menu and the kitchen stove menu not matching.
  • Fixed weather debris clumped up after playing a minigame.
  • Fixed alignment of several UI elements in Calico Jack minigame.
  • Fixed falling leaves in the Secret Woods not showing their seasonal variants in fall.
  • Fixed campfire lighting misaligned.
  • Fixed map showing the player in the mines when they’re in the Skull Cavern.
  • Fixed menu backgrounds not shown in the Community Center bundles menu.
  • Fixed the map’s location label partly rendered off-screen in some cases.
  • Fixed white borders sometimes drawn on pieces of debris/dropped items.
  • Fixed mouse cursor not showing gift icon when gifting items to an NPC you’re meeting for the first time.
  • Fixed mouse cursor showing “talk to” when hovering over NPCs during non-interactable events.
  • Fixed issue where harvesting from a crab pot while your inventory was full would result in multiple ‘inventory full’ messages without the red ‘X’.
  • Fixed crab pots positioned/rendered over tiles they should be being drawn behind.
  • Fixed issue where opening a door would briefly show a ghost door.
  • Fixed windows in barns, coops, and spouse rooms providing light on rainy days or when it’s dark out.
  • Fixed inconsistent particle effect when you right-click vs left-click to sell in the shop.
  • Fixed digging up an artifact spot in the rain leaving a dry spot.
  • Fixed hoeing in the desert when it’s raining elsewhere leaving a wet spot.
  • Fixed outdoor garden pots not showing watered sprite when it’s raining.
  • Fixed the health bar ‘bleeding’ at low health values if the health bar isn’t currently being drawn or if the screen is currently fading.

Other bug fixes

  • All mine songs now show up in the Jukebox list.
  • Fixed crash on startup if no audio output device is detected.
  • Fixed resolution issues for some players.
  • Fixed music not properly playing at the start of a new day.
  • Fixed Junimos not behaving properly after completing the community center.
  • Fixed issue where other players could affect the music that’s playing in the mines.
  • Fixed various bugs caused by simultaneous buffs and debuffs.
  • Improved confusing error if certain game files are missing.
  • Fixed issue where players wouldn’t get museum achievements until the next time they donated something themselves.
  • Fixed Master Angler achievement awarded before catching all fish.
  • Fixed issue where the music in Leah’s house didn’t stop after leaving her house.
  • Fixed issue where the wallpaper and flooring would shift rooms as you upgraded your house.
  • Fixed skipping an event sometimes making the player wait on a black screen for a while.
  • Fixed placing a bomb and leaving the screen before it explodes causing a buggy sound effect.
  • Fixed options menu being scrollable while a dropdown list is active.
  • Fixed an issue where a female character’s pants could have their color changed to black during a wedding ceremony.
  • Fixed issue where you’d need to click twice to clear the dialogue that appeared after falling down a mineshaft.
  • Fixed issue where hotkeys (like opening the inventory) triggered after sending a chat message.
  • Fixed issue where dialogue couldn’t be advanced using keyboard inputs.
  • Fixed issue where the music would sometimes briefly play again after you had turned the volume down.
  • Fixed issue where rebinding the menu key closed the options menu.
  • Fixed Prairie King game over screen only accepting input every 1.5 seconds.
  • Fixed Prairie King music overlapping if you use the zombie powerup multiple times in quick succession.
  • Fixed mouse repositioned when clicking HUD zoom buttons, making it harder to zoom in/out multiple times.
  • Fixed issue where loading a save would play the furnace and fireplace sounds.
  • Fixed volume levels not properly applied when connecting to a game as a farmhand.
  • Fixed rare crash or invisible grass caused by grass sizes becoming invalid.

Stardew Valley – Ver. 1.3.37

  • Release date: November 28th 2019 (Europe, North America, Japan)
  • Patch notes:
Changes
  • Added French, Korean, Italian, Hungarian, and Turkish language support
  • Added a new Credits menu to replace the “About” menu on the title screen, and removed the /credits chat command.
  • Centered shed door.
Bug fixes
  • Fixed bug where music doesn’t correctly play in the morning.
  • Fixed bug where giving a gift to an NPC caused the gift action to happen twice in rapid succession.
  • Fixed furniture rotation bug for “stools”.
  • Fixed Junimos not disappearing after the final goodbye.

Stardew Valley – Ver. 1.3.33

  • Release date: January 21st 2019 (Europe, North America, Japan)
  • Patch notes:
Changes
  • Improved performance in locations with lots of light sources (e.g. torches).
  • Improved performance on farms with lots of animals.
  • Tweaked new “H” health icon.
Bug Fixes
  • Fixed multiplayer visual glitch when another player uses a tool and then starts moving in a new direction.
  • Fixed “fishing stance” visual glitches in multiplayer.

Stardew Valley – Ver. 1.3

  • Release date: December 12th 2018 (worldwide)
  • Patch notes:
Changes
Balance changes
  • Increased purchase price of wood, stone, ores, and coal in the year 2+. The gold received for selling them is unchanged.
  • Reduced price of Tub o’ Flowers from 1000g to 250g, and recipe from 2000g to 1000g.
  • Breaking small tree stumps now provides +1 foraging XP.
  • Once the player reaches the mine bottom…
    • prismatic shards and diamonds may rarely drop from any monster;
    • gems and purple mushrooms may be found when searching trash bins;
    • gems and purple mushrooms may be requested in NPC quests;
    • some monsters will be stronger.
Other changes
  • Once the player reaches the mine bottom, the Dwarf will attend weddings.
  • Golden Pumpkin is now a universal love (instead of universal hate).
  • Tweaked several seed packet sprites.
  • Tweaked Mr. Qi dialogue portrait.
  • You can now add Mayor Lewis’ shorts to the Luau soup.
  • You can now put Fire Quartz in the Furnace to produce Refined Quartz.
  • You can now refill a Watering Can at the kitchen sink.
  • Fireplaces are now furniture, so you can move them around and buy different fireplaces.
  • Fruit Trees cannot be planted on top of decorations in the Greenhouse border, or in the corners of the Greenhouse.
  • Replaced gold display on player menu from “g” to “金” in Chinese.
  • Improved Chinese translations.
Bug fixes
  • Fixed crops harvested with a scythe not giving XP.
  • Fixed bee houses always giving wild honey when used on custom farms.
  • Fixed seeds planted out of season disappearing.
  • Fixed player collapse being cancelled when they open the journal.
  • Fixed animal mood & happiness bugs.
  • Fixed crystalarium item swap exploit.
  • Fixed furniture being usable to complete bundles.
  • Fixed some recipes allowing Milk, but not Large Milk.
  • Fixed crash that occurred after 596 hours of gameplay.
  • Fixed staircase being spawned on mine level 120 when a placed object is destroyed.
  • Several grammar/spelling fixes.
  • Fixed Wheat Seeds and Bok Choy Seeds descriptions in Brazilian-Portugese.
  • Fixed spring sign on bathhouse in Chinese.
  • Fixed a German localisation issue with ‘%Farm’ appearing in text instead of the farm’s name.
  • Fixed a Geneva Convention violation (by replacing red crosses in graphics).
  • Fixed the inability to place donated items on the bottom two rows of the museum.
Changes specific to Switch
  • List of changes:
  • adds multiplayer (local and online)
  • adds more Single Player content
  • Additional notes: check out this post for more details about the update!
  • Source: Chucklefish

Stardew Valley – Ver. 1.2.36

  • Release date: November 28th 2017 (North America) / November 29th 2017 (Europe)
  • Patch notes:

 

  • Players should see a significant improvement on save times! Also, the saving screen is now animated.
  • The new video recording feature is now supported!
  • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  • Morning music is no longer looped endlessly, and now fades out during the day as it should.
  • Fixed a crash that occurred when opening the journal with no quests.
  • Fixed occasional inability to select certain items in the crafting menu.
  • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  • Fixed occasional left channel audio crackling
  • Fixed lack of vibration in handheld mode
  • List of changes:

This update fixes the following issues and makes the following improvements

  • Left Speaker Audio crackling (Fix)
  • Community Center bundle windows can display incorrect hover details (Fix)
  • Wizard slay monster quest displaying 0 for all values (Fix)
  • Crash when opening quest journal with no quests available (Fix)
  • Unable to select certain items in crafting menu (Fix)
  • Screen alignment issues during heart events (Fix)
  • Can’t drop items with controller-style menu enabled (Fix)
  • Crash when saving/sleeping (with or without kitchen) (Fix)
  • Temp softlock when pressing A+B together while eating (Fix)
  • Tools placed on the organize button of a chest go missing (Fix)
  • Crash when pressing the ‘-‘ button at saloon arcade (Fix)
  • Button inputs for ‘Prairie King’ are flipped (Fix)
  • Looping music (Fix)
  • Joycon controllers become unresponsive (Fix)
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press. (Fix)
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements. (Fix)
  • The saving screen is now animated (Improvement)
  • Save times have been improved (Improvement)
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English. (Improvement)
  • The new Switch video recording feature is now supported. (Improvement)
  • Additional notes: remaining issues will be fixed in upcoming updates.
  • Source: Chucklefish

Stardew Valley – Ver. 1.2.35

  • Release date: October 5th 2017
  • Patch notes:
Changes
  • Added an extended message on the saving screen warning the player not to turn off the console.

Stardew Valley – Ver. 1.2.34

  • Release date: October 5th 2017
  • Patch notes:
Changes
Bug fixes (equivalent to PC)
  • Wallpapers and floors no longer have a tile placement indicator showing a random object
  • Increased stability of preference-saving code.
  • Fixed a crash that can happen when a pig tries to spawn a truffle but there’s no space for it.
  • Fixed a couple of rare crashes that could have occurred at any time during the game.
  • Fixed a typo of the word ‘pronounce’ in the marriage event.
  • Fixed the player not getting the recipe for Cookies if they skip Evelyn’s event.
  • Farming level now affects crop yield prior to level 10.
  • Fixed crashes while loading save files.
  • Fixed crashes while saving due to slay-monster quest.
  • Minor performance improvements on the farm. (Console Specific)
  • Miscellaneous audio fixes. (Console Specific)
  • Removed achievements tab from collection window (Console Specific).
Bug fixes (specific to Switch)
  • Fixed a few instances of cases where altering the zoom level breaks UI layout.
  • Fixed inability to select any option other than the first during the Solarion Chronicles game in Sebastian’s event.

How to download updates for Stardew Valley for the Nintendo Switch?

To download the updates for Stardew Valley on Nintendo Switch, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.