Risk of Rain 2 (Switch): all the updates (latest: Ver. 1.3.5)
On this page, you will find all there is to know about the various updates for Risk of Rain 2 on Nintendo Switch (originally released on August 30th 2019 in Europe and North America, and August 31st 2019 in Japan)
Archives: launch to May 2024.
Click here for more Software updates!
Risk of Rain 2 – Ver. 1.3.5
- Release date: November 5th/6th 2024
- Patch notes:
- Resolved a player reported issue that resulted in the spawn rate of elites being too high after stage 2.
- The Mul-T Sentry skin has been tweaked to eliminate a small spike seen and reported by some players
- Resolved a reported issue where the Voidling would not re-appear upon starting the second phase of its fight.
- False Son would have trouble using his ‘charged’ attack if your attack speed became extremely high. This has been resolved, so resume printing syringes at your leisure.
- As a connected client, some players reported that Seeker’s Spirit Punch had a chance to collide twice with the enemy and deal double damage. That has now been addressed.
- As a connected client, players reported that The False Son’s Boss fight would sometimes not show certain animations. He’s back to using those abilities properly.
- Players reported that on a certain version of Aphelian Sanctuary, a mysterious floating tree would spawn. The tree has been returned to the ground where it belongs.
- Players reported that the lightning on Prime Meridian would only ever target the Host in multiplayer sessions. The lightning will now attack everyone equally.
- Platforms for The False Son’s arena on Prime Meridian would sometimes not change for clients when moving between phases. They will now appear/disappear just as they would to the host.
- Resolved a reported issue that led to players sometimes not properly spawning in when entering cross play sessions.
- As a connected client, players reported that sometimes The False Son’s large boss health bar would not reappear after changing phases. It will now show back up for all players.
- Resolved a reported issue with the Prismatic Trial leaderboard not displaying any times.
- Players have reported a mysterious new Xi Construct creature appearing in the new Aphelian Bulwark Ambry Variant. That monster has now been removed from the monster pool.Addressed a reported issue where the affliction stacks that Tonic gave you would display a place-holder description.
- Resolved an issue where – when fighting the False Son Boss with Artifact of Swarms – the Prime Meridian event achievement would unlock after only killing one of the bosses.
- Players who attempted to join lobbies reported to us that sometimes it would just not allow them to join and not tell them why. An issue has been resolved that made certain error messages not appear when joining lobbies. The most common of those was not receiving a message when a crossplay-enabled user attempted to join one without crossplay enabled.
- Resolved an issue that could sometimes trap players outside of The False Son’s boss room upon being resurrected by Seeker.
- When playing as Mul-T and using the Sentry skin, sometimes players would not receive the visual effect when frozen. You are once again able to turn Mul-T into an ice cube.
- Resolved an issue players reported where applying bleed with Noxious Thorns could make monsters turn on each other and ignore the player.
- Addressed another reported issue with Noxious Thorn where it would not correctly apply + 1 stack of another active debuff. It had sometimes only been applying its bleed stack.
- Resolved an issue were using Sojourn, Eccentric Vase, or Volcanic Egg could lock you out of viewing the False Son fight into or teleporting up to the platform.
- Players reported that the Wandering Vagrant’s homing orbs could sometimes turn invincible. That issue should now be addressed.
- Resolved an issue for Nintendo Switch players where a certain ground texture on Verdant Falls would display incorrectly.
- Resolved an issue with anti-aliasing on consoles that could result in strange artifacts occurring during cutscenes.
- Additional notes: none
- Source: Gearbox
Risk of Rain 2 – Ver. 1.3.2 and Ver. 1.3.4
- Release date: September 17th 2024 (North America) / September 18th 2024 (Europe, Japan)
- Patch notes:
Ver. 1.3.2
- Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed.
- Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo.
- The Teleporter will no longer spawn inside geometry on Rallypoint Delta.
- Acrid’s Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action.
- Resolved an issue reported by some users with items not being picked up when interacted with.
- Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved.
- Item highlights have now returned to various shops & adaptive chests.
- You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn’t intend.
- We’ve restored the full screen damage indicator and low health feedback.
- An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved.
- Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost.
- The portal will no longer spawn inside geometry in Bulwark’s Ambry.
- Healthbars were updating very slowly. That has now been resolved.
- Halcyonite’s spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in.
- We’ve resolved a bug with Seeker’s Sojourn ability that sometimes blocked non-host players from using it.
- Players are now able to pick up CHEF’s food drops from farther away.
- We’ve rolled out a change to the Halcyon Beacon’s texture on Gilded Coast. The team is going to continue monitoring this one. There may be more changes coming on this front.
- Loader’s Knuckleboom VFX has been realigned.
- We’ve resolved an issue some players reported that Survivor VFX in the character select screen overlapped with the Ready button.
- Fixed an issue with Bolstering Lantern where the logbook ‘unlock’ highlighting no longer was clearing after viewing the unlock.
- Solved an issue where the ‘item count’ displayed on the tab menu in multiplayer sessions would show 1 for some players despite not having any items.
- Resolved an issue where Sojourn would sometimes fail to trigger when colliding with monsters or geometry.
- Changed the visual effects of the initial jump pads on Meridian to convey better to players from a distance.
- Resolved an issue that led to the Imp Overlord’s Void Spike ability sometimes not dealing damage.
- Addressed an issue reported by some players on Prime Meridian where lighting would spawn on top of players during the False Son cutscene.
- Resolved an issue where the Scorch Worm would snap 90 degrees right before attacking.
- Gaining multiple Warped Echos on Heretic led to infinite stacks of the item buff being added to the player. This has been resolved.
- Sonorous Whispers had an issue where the drop chance of items could become extremely high, especially later into runs. This has been re-balanced to be more realistic. Elite item drop chance: 15% (+5% per stack) -> 4% (+1% per stack). Logbook change is still pending.
- Solved an issue where the music would stop if a player opened the logbook and clicked on an item during a run.
- Addressed an issue reported by some players where entering the Prime Meridian cutscene with >4 players resulted in a softlock. To make it clear, >4 player co-op is still not officially supported. We just wanted to address this anyway because we know many players still opt to unlock max lobby size with convars.
- Teleporters should no longer be able to spawn within Halcyonite Shrines
- Resolved an issue where some players without SOTS could become soft locked by not being able to interact with the Shrine of Rebirth upon defeating False Son.
- CHEF has had some item placements moved (where items are displayed on his character model when picked up) to avoid clipping with other items and parts of his model.
- Addressed an issue with Railgunner’s Concussion Device (utility – mine) where it would not detonate on its own. It will now detonate after a few seconds like normal.
- Resolved an issue reported by some players where sometimes skills wouldn’t activate when pressed. This ended up being a bi-product of the FPS-related issues we outlined above. Both are now resolved.
- Addressed a bug that allowed players to permanently fire False Son’s Laser of the Father ability (special – head laser). It will now go on cooldown after fired for up to 4 seconds.
- Increased the intensity of the VFX for CHEF’s Dice ability (primary – cleaver). This should make it easier to spot when thrown a far distance out.
- Addressed an issue where players would be unable to input actions for Seeker’s Meditate ability while having both mouse/keyboard and a controller plugged in at the same time.
- Resolved an issue where sometimes Chef’s Dice (primary – cleavers) couldn’t be recalled while at either unlimited or under 30 FPS. That issue was part of the FPS-tied-mechanics issue above. Both have been solved.
- Addressed an issue where Acrid was no longer able to hit enemies or spread his poison using Epidemic (special – poison blob attack)
- Solved an issue where The Crowdfunder would stop firing if framerate fell under 30FPS. This was also part of the FPS-tied-mechanics issue above. Both issues have been resolved.
- Acrid’s Frenzied Leap (utility – jump) now properly negates fall damage when falling from large heights.
- Addressed an issue where standing behind Mithrix, while entering phase 4, results in him losing aggression towards you temporarily.
- Parents had an issue where they would attempt to navigate to the player but get stuck on a navigation node, that issue has now been fixed. We are tracking broadly similar behavior with some other monsters, but none were nearly as severe as Parents were.
- We are aware of False Son’s downward plunge attack not behaving as intended. We’re currently working to address this issue, but did not want it to hinder the release of additional changes.
Ver. 1.3.4
We have addressed the following reported concerns from players:
- When the False Son used Club of the Forsaken (Primary – swing attack) while falling, he could become locked in his ‘diving attack’ state despite colliding with the ground.
- The shader for the Halcyon Beacons in Gilded Coast would now wrap all the way around the beacon as expected.
- Upon defeating Mithrix and escaping successfully, connected clients sometimes saw the final kill screen for a moment before the credits played.
- The sun over Aphelian Sanctuary could sometimes be a tad ‘flashier’ than usual. The sun has been restored to its previous glory.
- Quitting to the main menu immediately after hosting a four-player run could result in a soft lock
- Upon defeating The False Son as Heretic, the line that plays in chat was incorrect. That string has been replaced with the intended line.
- Loader’s Thunderslam (Alt Special – downward slam) and False Son’s diving Club of the Forsaken attack (Primary – swing while falling) both failed to shake the player’s screen when used.
- Sometimes changing the music audio slider would not actually change anything. We identified two potential causes and resolutions for this issue.
- In the Loadout tab of the Character Selection Screen, skins would sometimes not display their names when hovered.
- Additional notes: none
- Source: Gearbox
Risk of Rain 2 – Ver. 1.3.1
- Release date: August 27th 2024 (North America, Europe) / August 28th 2024 (Japan)
- Patch notes:
==== Seekers of the Storm Additions ====Added 3 Survivors:
- Seeker
- Chef
- [SECRET]
Added 5 Stages/Environments:
- Shattered Abodes
- Reformed Altar
- Treeborn Colony
- Helminth Hatchery
- [SECRET]
Added 3 Stage Variants:
- Viscous Falls
- Golden Dieback
- Disturbed Impact
Added 3 Bulwark’s Ambry Variants:
- Tar Research
- Aphelian Research
- Wisp Research
Added 5 Interactables
- Halcyon Shrine
- Gilded Blessing
- Aurelionite Geode
- [SECRET]
- [SECRET]
Added 3 Monsters
- Scorch Wurm
- Child
- Halcyonite
Added Boss:
- False Son
Added 2 Affixes:
- [SECRET]
- [SECRET]
Added 18 PickupsWhite
- Knockback Fin
- Bolstering Lantern
- Antler Shield
- Chronic Expansion
- Warped Echo
Green
- Noxious Thorn
- Sale Star
- Chance Doll
- Luminous Shot
- Prayer Beads
- Unstable Transmitter
Red
- Sonorous Whispers
- Growth Nectar
- Electric Boomerang
- Runic Lens
- War Bonds
Lunar
- Longstanding Solitude
Boss (Yellow)
- [SECRET]
Added 16 Alternate Skins
- Seeker: [SECRET]
- [SECRET]: [SECRET]
- Chef: [SECRET]
- Commando: [SECRET]
- Huntress: [SECRET]
- Bandit: [SECRET]
- Mul-T: [SECRET]
- Engineer: [SECRET]
- Artificer: [SECRET]
- Mercenary: [SECRET]
- Rex: [SECRET]
- Loader: [SECRET]
- Acrid: [SECRET]
- Captain: [SECRET]
- Railgunner: [SECRET]
- Void Fiend: [SECRET]
==== Quality of Life Updates ====
- Aim assist improvements
- Directional UI damage indicators added
- Enemy behavior update – The Blind Pest and Brass Contraption will miss first shot if they are off screen
- Menu umbrella settings added to turn off/on all settings entries underneath a subsection when that section’s header is ticked/unticked
- Menus have been made clearer through unifying how players navigate them
- Item/Interactable Inspection feature added
- 3D Printer/Scrapper UI rework
- In-game logbook access and logbook controller navigation support update
- Added support for Multiplayer Pausing
- Teleporter visuals improved to aid in locating and pinging the teleporter once located
- Tutorial support added for Drizzle difficulty, with object highlights and other audio-visual cues
==== Notable Bug Fixes ====
- Fixed an issue that prevented Artifact of Devotion Lemurians from evolving sometimes
- Fixed an issue that allowed Engineer’s Turret to be deployed more than once per charge; you can still have up to two Turrets at a time
- Fixed an edge case where some maps would not spawn interactables or the teleporter
- Fixed an issue with Prismatic Trials where players would sometimes get stuck on a black screen upon completion
- Fixed an edge case that led to Fireworks not properly triggering upon opening a chest
- Tweaked interactable spawning on Aphelian Sanctuary to solve an issue where interactables were spawning below the ground
- Void Fiend Trespass ability now correctly clears the Overheat debuff
- Players cannot open the TAB menu from the pause menu anymore
- Fixed an issue that prevented button prompts/glyphs from correctly switching when changing between a mouse and keyboard
- Added several fixes for audio (Sorry Loader mains, your loud Thunderslam was too beautiful for this world)
- Fixed several visual and performance issues throughout the game
- [Switch] Eclipse game mode is available again for Switch players
- [Switch] The pots are now pushable on Abandoned Aqueducts
- Additional notes: none
- Source: Gearbox (Steam)
How to download updates for Risk of Rain 2 for the Nintendo Switch?
To download the updates for Risk of Rain 2, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.