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Risk of Rain 2 (Switch): all the updates (latest: Ver. 1.4.1 – Alloyed Collective)

On this page, you will find all there is to know about the various updates for Risk of Rain 2 on Nintendo Switch.

Archives: launch to May 2024.

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Risk of Rain 2 – Ver. 1.4.1 (Alloyed Collective)

  • Release date: ???
  • Patch notes:

Alloyed Collective Notes

  • Added purchasable DLC3 “Alloyed Collective” Content: (more specifics at bottom of the page)
    • 2 New Survivors: Operator (unlocked by default) and Drifter (unlockable)
    • 6 New Enemies.
    • 7 New Drones.
    • 18 New Items.
    • 7 New Stages (plus 1 night/loop variant.)
    • New Interactables.
    • 2 New Teleporter Bosses.
    • New Final Boss.
    • & New Secrets!

A more detailed breakdown of the new content is in the spoiler section of these update notes down below – however we have been careful to hide some very cool stuff during the promotion of this DLC and I highly recommend you just jump in and discover the new content yourself!

Other Updates:

These changes are for all versions of Risk of Rain 2 and are not dependent on owning Alloyed Collective!

  • Remote Operation Added – When you die in multiplayer you can take control of an Ally Drone until you are revived by stage transition (or by other means such as Seeker’s Meditate.)
  • Drone AI has been significantly improved making them focus fire on your target & follow you closely when not attacking. They have also had their base health regen increased & now have damage reduction against Void Fog & Grandparent’s AOE attack.
  • The TC-280 Prototype, along with the above benefits, has also had its damage, armor & health increased.
  • Drones are now 33% cheaper to repair when destroyed.
  • Strike Drones (summoned from The Back-up equipment) now scale with level like the other Drones, as well as having their speed and regen increased.
  • Survivors of the Void Item “Spare Drone Parts” stats reduced by 50%

Developer Note: Spare Drone Parts (SDP) was initially balanced around the fact that drones used to be pretty ineffective combat allies – even so SDP was considered to be one of the strongest items in the game. With the new drones, increased drone acquisition and new drone AI in DLC3, SDP would essentially play the game for you and almost always guarantee a (pretty boring) win, so we have decided to reduce its effectiveness by 50% – SDP is still an extremely powerful item and we’ll keep a close eye on community feedback and sentiment regarding this change.

  • Barrier now decays exponentially rather than flat, meaning the lower the amount of Barrier you have, the slower it will tick down.

Community Manager note: Aegis buff in the big ‘25 wtf??

  • Chests and Printers now use their previous ping icon.
  • Reduced the spawn cost of Shrine of Shaping to lessen the impact it has on spawning other interactables on the stage.
  • Reduced the spawn cost of Geeps and Gips so they should be more common on the stages they naturally spawn on.
  • Void Seeds can no longer spawn Voidtouched Solus Monsters.

Bug Fixes

  • CHEF’s returning cleavers no longer have a higher than intended proc rate (but Boosted / Yes Chef Cleavers have retained the higher proc rate.)
  • Fixed rare issue where stages could infinitely repeat.
  • You will now be able to obtain the Treeborn Colony/Golden Dieback log if you have already obtained the Aphelian Sanctuary log.
  • The audio for THE FINAL BOSS’S pizza attack is now properly synced.
  • Xi Construct mega laser will now correctly cause an explosion when it ends.
  • Re-added dithering to characters when very close to the camera.
  • Artificer’s Nano-Spear will no longer push enemies around.
  • Mercenary no longer sometimes takes fall damage when using Whirlwind.
  • Scrappers now play correct audio (and not only when MUL-T is in the session.)
  • Added missing Void Item drop sound.
  • Added missing Royal Capacitor and Charged Perforator sound.
  • H3AD-5T v2 is no longer able to multiply velocity in unintended ways (such as pressing jump on a Geyser launching you into the sky.)
  • Elite On Death effects now occur when Ghosts from Happiest Mask expire.
  • War Bond Missiles now “cost” the correct amount of gold.
  • Alpha Constructs from Defense Nucleus now use the proper skin.
  • Seeker’s Unseen Hand now correctly highlights Void Enemies.
  • Removed False Son being in the logbook for non DLC2 owners.
  • Returned the Bazaar Diorama to the Logbook

Known Issues

We have at least one patch planned post-release for DLC3 which will address bugs that we’ve identified after we submitted our release builds, as well as any bugs and balance changes needed following community feedback. 

If you have feedback you’d like considered for this patch, please let us know on our Discord.

  • Drifter’s ability “Repossess” can sometimes (however, quite rarely) allow you to push yourself through terrain.
  • Various minor issues with Repossess (such as Lt Droneboy’s hat being visible outside of the bag once you grab it) to be addressed. Repossess is probably the most complex ability ever added to the game and as such requires a little post-release fine tuning. Let us know what weird stuff you find!
  • We may have fixed the Scrapper audio… but we broke the animation (oops.) Fix inbound in the next patch!
  • Various platform-specific performance optimizations are planned for the next patch.

Full Alloyed Collective Content

  • 2 new Survivors

    • Operator

    • Drifter

  • 6 new enemies

    • Solus Transporter

    • Solus Invalidator

    • Solus Scorcher

    • Solus Prospector

    • Solus Extractor

    • Solus Distributor

  • 2 New Teleporter Bosses

    • Solus Amalgamator

    • Alloy Hunter

  • 1 New Elite Type

    • Collective Elite

  • 1 New Family Event

    • Solus Family Event

  • 7 New Drones (and new Drone entries in the Log Book)

    • Bombardment Drone

    • Cleanup Drone

    • Freeze Drone

    • Jailer Drone

    • Barrier Drone

    • Junk Drone

    • Transport Drone

  • 1 New Multiplayer Drone Mechanic – Remote Operation

    • Control an Ally Drone if you die in multiplayer.

  • 7 New Stages

    • Pretenders Precipice

    • Iron Illuvium (& Iron Auroras night/loop variant)

    • Repurposed Crater

    • Conduit Canyon

    • Solutional Haunt

    • Computational Exchange (Hidden Realm)

  • New Artifact

    • Artifact of Prestige

  • 5 New Interactables

    • Drone Scrapper

    • Drone Combiner

    • Temporary Item Distributor

    • Triple Drone Shop

    • Access Node

  • 1 New Item Mechanic

    • Wandering CHEF Item Combining

  • 2 new item types

    • Temporary Items

    • Meal Items

  • 18 new items

    • Deus Ex Machina (Equipment)

    • Neutronium Weight (Lunar)

    • Faulty Conductor (Boss)

    • Functional Coupler (Boss)

    • Eclipse Lite (White)

    • Hiker’s Boots (White)

    • Box of Dynamite (Green)

    • Collectors Compulsion (Green)

    • Faraday Spurs (Green)

    • Kinetic Dampener (Green)

    • Substandard Duplicator (Red)

    • Orphaned Core (Red)

    • Networked Suffering (Red)

    • Seared Steak (Meal Item)

    • Quick Fix (Meal Item)

    • Hearty Stew (Meal Item)

    • Sauteed Worms (Meal Item)

    • Ultimate Meal (Meal Item)

  • New Final Bos


  • Additional notes: none
  • Source: Gearbox (Steam)

Risk of Rain 2 – Ver. 1.3.9

  • Release date: ???
  • Patch notes:

  • Enemies are now significantly less likely to be forced through terrain with survivor attacks.
  • The Anti-Aliasing setting will now function correctly (AA is no longer forced on.)
  • Stunned enemies will no longer stack the duration of stun when it is reapplied, they now have the duration of stun reset.
  • The SSAO, Sobel Lighting & Gamma Boost options should now function correctly.
  • Fixed multiple instances of SFX & ambient sounds not playing.
  • Fixed issue with CHEF’s momentum being reduced once Oil Spill had been used.
  • Seeker’s Reprieve and False Son’s Meridian’s Will can now perform critical strikes.
  • Changed proc rate on CHEF’s Dice to the correct 1 (1.5 on charged/boosted.)
  • Changed proc rate of the 3rd projectile of Seeker’s Spirit Punch from 0.75 to 1.
  • As a client in multiplayer CHEF’s Dice couldn’t crit with the first Cleaver throw (only on the return journey) – this has been fixed.
  • Seeker’s Palm Blast damage will now correctly scale with level.
  • Shaped Glass’s damage increase will now contribute towards Seeker’s Scorched Earth unlock.
  • The intro Gearbox/Hopoo Games logos will now display for the correct amount of time.
  • The Colossus Laser during the False Son Boss Fight will no longer target invisible players.
  • Clarified Seeker’s Clear Mind unlock to specify that the 20 Meditate inputs need to be in a row.
  • CHEF’s “You’ve Always Been Crazy” unlock is now an achievable on Commencement.
  • Chests (and Chest-like interactables such as Void Cradles) will now correctly show the Chest Icon when using the Radar Scanner equipment.
  • Fixed issue where the Disturbed Impact stage logbook was unobtainable if you had already collected the Titanic Plains logbook.
  • Changed “Mithrix” to “The Final Boss” in the description of CHEF and False Son’s new skill unlocks to avoid spoilers for a 6 year old game.
  • The Lunar Wisp that would sometimes spawn inside a pillar during “The Final Boss” phase 2 leading to a probable soft-lock scenario will now correctly spawn outside of the pillar.
  • Void Infestors will once again burst out of Void Cradles rather than just plopping into the ground.
  • Fixed issue on Nintendo Switch where the Teleporter Portal Orbs would not appear (only their trails were visible.)
  • Common Tri-Shops (with white items) will no longer spawn on Helminth Hatchery and will be replaced with Uncommon (green item) Tri-Shops.
  • Halcyon Shrines and Lunar Pods can now spawn on Aphelian Sanctuary.
  • The Bazaar Shopkeeper’s voice will now emanate from the shopkeeper itself, not the exit portal.
  • Elite Beetles on Nintendo Switch will display the correct visual effects.

  • Additional notes: none
  • Source: Gearbox (Steam)

Risk of Rain 2 – Ver. 1.3.8

  • Release date: ???
  • Patch notes:

False Son (Survivor)

  • Added alternate abilities Lunar Stakes and Meridian’s Will, including Unlock Challenges.
  • Step of the Brothers dash can now be used while using & charging both Laser of the Father and Club Slam.
  • Primary (Club of the Forsaken) changes:
    * Normal swing damage increased to 450%, Charged Slam damage reduced to 1000%
    * Knockback reduced.
    * Charged Slam proc coefficient reduced to 1 (was 3.)
    * Air-to-Ground Charged Slam increased in speed, increased blast radius and proc coefficient increased from 1 to 1.5 after 0.5 seconds of airtime.
  • Lunar Spikes changes:
    * Ability changed to Agile – can now be used while sprinting.
    * Increased damage to 200%.
    * Animation and Firing time reduced to enable faster Lunar Spike firing..
  • Increased alternate special “Laser Burst” damage to 1250% (was 1000%) and increased the Lunar Spikes refill to 50% (was 30%)
  • Laser Burst also has had its radius increased to be more accurate and impactful
  • Laser Burst’s VFX have also been updated.
  • False Son’s starting damage stat decreased from 13 to 12, but scaling stat increased from 2 to 2.4, meaning that at the very start of the game you’ll do slightly less damage, but you’ll get stronger faster as the game progresses.
  • The cooldown for Laser Burst has slightly increased from 7 seconds to 8 seconds

Seeker

  • Added alternate abilities Reprieve and Palm Blast, including Unlock Challenges.
  • Any successful Meditate from the 7th stack onwards will now revive teammates in multiplayer (previously it was only the 7th stack.)
  • Can now self-revive once 7 stacks of Tranquility are achieved.
  • Increased range of Meditation Explosion by 2m per Tranquility Stack.
  • Sojourn’s cooldown has been slightly reduced from 9 seconds to 8 seconds.
  • Meditate’s cooldown has been slightly reduced from 15 seconds to 14 seconds.
  • Overall, skill descriptions have been updated for better clarity.
  • Spirit Punches 3rd now gains 50% more damage per Tranquility stack.
  • Sojourn now increases by 500% damage per second (previously 400%). Damage over time has also been slightly increased.
  • The explosion from Meditate now increases by 200% damage per Tranquility stack

CHEF

  • Added alternate abilities Ice Box and Oil Spill including “Yes, CHEF!” Variants & Unlock Challenges.
  • Updated character name from Chef to CHEF.
  • Primary (Dice) changes:
    * Changed behavior to have 3 stocks and for projectiles to auto-return if the attack button is not held.
    * Single Dice cleaver damage reduced to 200% (Overall damage increased due to ability stocks.)
    * Cleavers held out will now cause increased continuous damage to enemies that come into contact with them, and will do double damage when returning to CHEF.
  • Removed Sear’s animation delay and and shortened its activation time while maintaining the same amount of damage
  • Boosted Dice now does 400% damage
  • Boosted Sear projectiles create pre-ignited oil pools when colliding with the ground
  • Boosted Roll now adds more bleed on hit
  • Covering enemies in oil now counts towards CHEF’s passive
  • Updated Roll to charge significantly faster.
  • Jumping out of Roll now provides a super jump to CHEF
  • Range of Sear has been significantly increased and is much easier to aim.
  • Glaze (and the new ability Oil Spill) leave patches of Flammable (and freezable!) Oil on the ground.
  • Sear’s cooldown has been slightly increased from 5 seconds to 6 seconds.
  • Roll’s cooldown has been slightly reduced from 9 seconds to 8 seconds.
  • Glaze’s cooldown has been increased from 10 seconds to 12 seconds.
  • Yes Chef! Has had its cooldown reduced from 15 seconds to 10 seconds

Other Changes

  • Mithrix and False Son now acknowledge imposters.
  • In the Void Fields Items are now only added to the monster pool at the start of each cell event (previously they would gain extra items if an excessive amount of time was taken to complete each cell.)
  • We have reduced the Void Fog damage of the Void fields and decreased the rate at which the Void Fog damage ramps up outside of the safe zones.
  • The Void Fields no longer increments the stage counter on completion.
  • Elusive Antlers now will spawn more orbs per stack (+1 per stack -> +3 per stack) and has had its minimum spawn time for orbs reduced from 5 seconds to 2 seconds.
  • Bolstering Lantern’s scaling is now more focused on the item’s utility rather than increasing its effective range. It now grants 10% (+ 3.5% per stack) attack speed (up from a flat 7.5%). That effect is granted per Monster or Ally in a 20 meter range up to 3 (+ 1 per stack). The range no longer scales with additional Lanterns.
  • Unstable Transmitter now grants 60% barrier on activation (up from 35%). It has also had its internal cooldown changed from 45 seconds to 1.1 seconds, for those of you that choose to hoard several Transmitters at a time.

Bug Fixes

  • Players who have completed the “CHEF’s Wok” recipe but never received the “Order Up” achievement (and were therefore unable to unlock CHEF) will now be able to complete the achievement.

    Developer note: If you are a player that completed the CHEF’s Wok’s recipe but never received Chef’s “Order Up” achievement, then just booting the game after this update and reaching the main menu should grant you the achievement. If you are an Xbox user and don’t get the achievement upon reaching the main menu when unlocking CHEF moving forward, this might be related to missing save data. The solution for this is just to start a run with any survivor and that should grant the “Order Up” achievement”. We are going to continue looking out for any save related issues so keep the reports coming.

  • Issue with missing music and sound when many other sounds are playing (primarily on Nintendo Switch) should now be resolved – Many other smaller scale audio issues should also now be resolved across all platforms.
  • The False Son (Boss) Colossus laser damage ramp-up no longer carries over between runs.
  • When playing as CHEF in multiplayer, other players will no longer see or hear you charge Boosted Roll after the ability should have ended.
  • Carried Warbanner will no longer clip through Captain’s model
  • Mercenary’s swing/slash animation will now properly play when performing a primary attack just after performing Blinding Assault.
  • Missing healing orbs from Monster Tooth should now appear again on console.
  • Dying as Seeker during Meditate will now correctly allow you to spectate other players in multiplayer.
  • Leaves on Treeborn Colony have had correct collisions added to prevent players getting stuck.
  • Multiple small out-of-bounds gaps which could lead to players falling through the map have been patched up.
  • Removed/Replaced several instances of incorrect dev-text being visible to players.
  • Gaining Twisted Elite effect via Wake of Vultures should now function correctly as a player.
  • War Bonds now correctly triggers when encountering Mithrix within the Simulacrum.
  • Mithrix will correctly drop a red-tier item when defeated in Simulacrum while holding Sonorous Whispers.
  • Chance Doll can no longer drop when using Artifact of Sacrifice (as no Chance Shrines spawn.)
  • Character shadows no longer cause visual issues with the Ready button on the Survivor select screen.
  • MUL-T can no longer charge & trigger Luminous Shot from its Alt Primary during Power Mode (it now only charges Luminous Shot.)
  • CHEF’s Goobo Jr clones are now considered mechanical and are thus immune to Void Infestors (but now benefit from Spare Drone Parts!)
  • When Mithrix is boosted into the air with Breaching Fin he will now correctly display the visual indicators of his Forbidden Pizza attack. Yes, that is the official name.
    Developer Note: No, it isn’t.
    Community Manager Note: Yes, it is.
  • Fixed issue where False Son (Survivor) Laser Burst would not do damage in multiplayer.
  • Fixed visual issue with Seeker’s barrier when benefiting from the Warped Echo effect.
  • Players will no longer retain a charge of Unstable Transmitter if revived after being killed during the active-effect.
  • In multiplayer clients will correctly have their equipment disabled during the False Son Boss Fight when affected by Prime Devastator.
  • Fixed multiplayer Prime Devastator issue where players could have locked equipment remain locked if revived during the fight.
  • War Bond’s model in the logbook has grown out of its emo phase and decided to remove its black make-up.
  • Seeker’s Sojourn will no longer consume all charges when used while benefiting from Hardlight Afterburner.
  • False Son Boss’s hitbox has been extended below the knees. Rejoice, short kings!

  • Additional notes: none
  • Source: Gearbox (Steam)

Risk of Rain 2 – Ver. 1.3.7

  • Release date: ???
  • Patch notes:

False Son Boss Fight

  • Improved attack, movement and transition animations across all phases of the encounter.
  • Altered health, scaling and damage dealt by False Son Boss to make the encounter an appropriate challenge depending on the length of your run, including giving him Adaptive Armor similar to the other end game bosses.
  • Improved telegraphing of all attacks during the fight to reduce unexpected deaths.
  • Improved visual cues to better communicate False Son/Encounter abilities and effects.
  • Improved False Son pathfinding around the arena.
  • Reduced Stone Golem spawns during the encounter.
  • Adjusted Lunar Pillar cover in the arena.

Void Fields

We have made some changes to the Void Fields, such as increasing the challenge to better balance the massive boost in player-power this hidden realm represents, and also to reduce the viability of tactics that take advantage of infinitely spawning monsters while time is frozen.

  • While a Void Cell is active, time stops while you are inside the safe zone, however time resumes when any player is outside taking damage from the Void Fog. Time remains paused while you are moving from cell-to-cell between rounds.
  • Void Fog damage now very slowly ramps-up over time preventing excessive time chillin’ in the Void. It is a much slower increase than other versions of Void Fog (such as Simulacrum) giving you ample time moving from cell-to-cell between rounds.
  • Items are now added to the monster item pool sooner if players are taking an excessive amount of time to complete a Void Cell.

Item Changes

Based on community feedback since the previous Seekers of the Storm item update (thank you to everyone who completed the survey and gave us feedback in Discord) we have made some balance changes to the items introduced with the DLC.

  • Unstable Transmitter can now only be activated once per stage and barrier gain has been reduced to 35% of maximum health (was 75%.) Item regenerates at the start of each stage. One Shot Protection removed.
  • Rebalanced Gold to XP ratio of Longstanding Solitude.
  • The base speed benefit of Elusive Antlers has been removed. You can now only gain speed by collecting the orb drops.
  • Growth Nectar now grants 4% increase to all stats (down from 7%) for each buff, up to a maximum of 4 (+4 per stack.) No longer increases base stat increase with additional stacks.
  • Warped Echo first-hit damage reduction lowered to 20% (was 30%.) Delayed damage ticks can now benefit from items such as Planula and Razorwire (and others!)
  • Warbonds proc chance reduced to 0 (was 1) and increased base cost of additional missiles from 25 to 50 gold.
  • Base damage increase of Breaching Fin reduced to 10% (was 20%) however each additional juggle increases damage by 10% (with a single item the total bonus is 30% with a fully-juggled enemy, gaining further stacks of Breaching Fin gives you an extra juggle and a further +10% damage for each additional juggle.)
  • Attack speed bonus of Bolstering Lantern has been reduced from 10% to 7.5% per enemy within 20 meters.
  • Loot chance from Sonorous Whispers has been rebalanced to favour white items.
  • Reduced the audio volume of the Chronic Expansion beeps when the effect is due to fall-off.

Enemy Changes

  • Revised Halcyonite Whirlwind attack to address odd pursuit behavior.
  • Improved Halcyonite hitbox to better match the visuals.
  • All 3 blasts of Halcyonite’s tri-laser now track the player.
  • Scorch Worm HP has been reduced.
  • Running over a buried Scorch Worm should now be more consistent in forcing them to come above ground.

Other Changes

  • Added an alternate way to enter the Path of the Colossus.
  • If you choose to continue your run after Prime Meridian the stage count will no longer increment, for example if you enter the Path of the Colossus on stage 1, when you complete Prime Meridian you will enter a stage 4 variant (previously you would always be taken to Helminth Hatchery.)

Bug Fixes

  • Holding Sawmarang equipment will no longer apply bleed when using Electric Boomerang (for real this time!!)
  • Removed several instances where debug text would appear in place of the intended text.
  • Burn debuff no longer removes other DoT debuffs when it expires.
  • Debuffs will now correctly trigger the Death Mark effect when being transferred between enemies via Noxious Thorn.
  • The Bazaar shopkeeper has found their voice once again.
  • Eccentric Vase’s Tunnel no longer collides with the visual indicator of Bolstering Lantern.
  • Warbonds is now blacklisted from the Scavenger item pool.
  • Enemies introduced in SotS can now appear on stages when using Artifact of Dissonance.
  • Verdant Falls should now correctly be accessible when looping with SotS disabled.
  • Fixed issue where a client leaving and rejoining a multiplayer run after charging the TP with the Artifact of Delusion enabled would cause all reset chests to no longer be functional.
  • Environment Logs are now correctly considered in the “Collectables” line of the Profile Stats page.
  • Fixed multiple issues during split-screen play on next-gen consoles concerning permissions when the game is paused.
  • Fixed a couple of spots where the player could clip through terrain on Commencement and Siren’s Call.
  • Engineer will now display their walk animation correctly when using a controller and only very slightly moving the stick.

  • Additional notes: none
  • Source: Gearbox (Steam)

Risk of Rain 2 – Ver. 1.3.6

  • Release date: ???
  • Patch notes:

Major Changes

  • Antler Shield – Renamed to Elusive Antlers
    • Old Functionality – 55% (+5% per stack) chance on being hit to reflect 10% (+10% per stack) damage back to the attacker.
    • New Functionality – Increases movement speed by 7% (+7% per stack). Spawns orbs of energy nearby every 10 seconds (-10% per stack) giving +12% movement speed up to 3 times (+1 per stack) for 12 seconds.
    • Old Functionality – When below 50% health, receive a damage increase of 20%
    • New Functionality – Increase your attack speed by 10% for up to 4 (+2 per stack) enemies and allies within 20 (+5 per stack meters.)
  • Growth Nectar
    • Old Functionality – While benefiting from 5+ unique buffs gain 20% (+20% per stack) bonus stats for 5 seconds.
    • New Functionality – Grants 7% (+7% per stack) increase to ALL stats for each buff, up to a maximum of 4 (+4 per stack).
  • Warped Echo
    • Old Functionality – On damage taken 50% of the damage is dealt immediately while the other 50% is delayed for 3 seconds. This effect has a cooldown of 10 seconds.
    • New Functionality – The next source of damage is reduced by 30% and spread into 3 (+1 per stack) hits. All echoed damage is non-lethal except for the final hit. Recharges every 15s (-3% per stack.)
  • War Bonds
    • Old Functionality – Yields 75 gold (+25 gold per item stack) based on current difficulty level and the survivor’s level at the start of every stage.
    • New Functionality – During boss events, 5 missiles bombard the area, dealing 2.5% of the bosses Max Health in damage (+2.5% per stack.) Before the boss event, gain additional missiles, up to a maximum of 20 (+5 per stack) per 25 gold gained. Gold requirement scales over time.
  • Runic Lens
    • Old Functionality – Overspill. 5% chance (+1% per 100% done on initial hit plus 1% per item stack) on hit to summon a meteor on the target, dealing 2000% damage.
    • New Functionality – 3% chance on hit to call a meteor strike, dealing 2000% base damage. Every 100% attack damage dealt increases the activation chance by 3% (+3% per stack) and damage by 150% (+50% per stack.)
  • Knockback Fin – Renamed to Breaching Fin
    • Old Functionality – 7.5% (+7.5% per stack) chance on hit to knock enemies into the air. (height increases per stack).
    • New Functionality – Grounded enemies hit with any skill are launched and stunned. Enemies hit while airborne are launched again up to 2 times (+1 per stack.) Launched enemies take increased damage by 20% from all sources per launch. Recharges after 10s. Increased to Uncommon (green) rarity.
  • Noxious Thorn
    • Old Functionality – 25% chance on being hit to inflict nearby enemies with 2 (+1 per stack) stacks of bleed. If enemies are already inflicted with one or more stackable debuffs, add 1 (+1 per stack) to those debuffs instead.
    • Updated Functionality – Gain 10% chance to bleed an enemy. On killing an enemy, transfer 33% of every debuff stack to 1 enemy (+1 per stack) within 20m (+5m per stack).
  • Unstable Transmitter
    • Old Functionality  When reaching below 25% health the Survivor explodes, dealing 350% (+350% per item stack) damage to nearby enemies and teleporting to a random location. This effect has a cooldown of 2 minutes (-5% per item stack).
    • Updated Functionality – Falling below 25% health gives you 75% of your maximum health as a temporary barrier. Gain a dimensional aura for 8s that bleeds and teleports away enemies. Enemies killed by the aura extend the duration by 1s. Recharges every 45s (-10% per stack.)
  • Luminous Shot
    • Old Functionality – Using the secondary skill charges the next primary attack, dealing +150% damage (+25% per item stack) per charge up to 5 times (+1 per item stack).
    • New Functionality – Activating Secondary skill stores up to 5 charges (+1 per stack.) Requires 3 charges for your Primary skill to fire lightning strikes, dealing 175% TOTAL damage (+50% per stack) each. Reduces Secondary skill cooldown by 20%.
  • Chronic Expansion
    • Old Functionality – Every 5 enemies slain grants a damage counter bonus increasing the players damage by 10% (+5% per item stack), lasting as long as the player stays in combat.
    • Updated Functionality – Killing an enemy increases your damage by 3.5% (+1% per stack,) up to 10 (+5 per stack,) for 7s. Dealing damage refreshes the timer.

Minor Changes

  • Chance Doll – Functionality unchanged, updated the logbook entry to correctly display the 40% chance of increasing rarity of items from Shrines of Chance. When an item is successfully increased in rarity the text is now colored green in the chat log and green particles emit from the shrine.
  • Sonorous Whispers – reduced the item drop rate from elites to 4% but retained the guaranteed drop from large monsters.
  • Prayer Beads – Functionality unchanged, added text when removing the beads to better convey the buffs gained. It is also now blacklisted from Item Printers.
  • Longstanding Solitude – “free unlock” buff is now retained between stages. Gold cost for interactables (in multiplayer) now increased by 50% (down from being increased by 100%)
  • Seed of Life now works as expected when given to an equipment drone, and the consumed version can no longer teleport players out of bounds
  • Electric Boomerang no longer applies bleed when carrying Sawmarang equipment.

Elite Updates

  • Twisted Elites
    • Old Functionality – Generated an aura that made all allies inside reflect damage to the player.
    • New Functionality – Leashes itself to nearby enemies. When those leashed enemies take damage, this Elite begins to charge a Lunar Crystal. Once fully charged it’s unleashed and will track the player until it either hits them or impacts a surface. If a player fails to dodge that crystal, they’ll take a huge chunk of damage and become temporarily afflicted with Lunar Ruin.
  • Gilded Elites
    • Old Functionality – Periodically steal gold from the player when attacked. Gold stolen increases the armor of the Elite.
    • New Functionality – These elites attack the player with Golden Spikes that emerge from the ground after a short warning. Damage done to the player forces gold to be dropped by the player in the form of short-lived collectable Gold Nuggets.

1.3.6 Other Changes 

  • Railgunner can no longer build stacks of Luminous Shot by repeatedly using the zoom scope while holding down her primary attack.
  • Blacklisted Unstable Transmitter, Breaching Fin and Sonorous Whispers from situations where enemies can obtain items (such as Simulacrum.)
  • Following player reports of Railgunner’s picky fashion sense, Kjaro’s Band now correctly displays on the character model once collected.
  • Updated Wetland Aspect and Distant Roost (variant) to correctly allow DLC content to appear.
  • Updated Golden Dieback to now spawn the correct monster pool (distinct from Treeborn Colony.)
  • Both Magma Worms and Overloading Magma Worms now have functioning weak spots when playing as Railgunner.
  • Updated multiple player reported instances of floating items (such as Defense Nucleus and Frost Relic) displaying strangely on Seeker/Chef/False Son.
  • Players who have collected Plasma Shrimp during gameplay will no longer have a pink health bar when being affected by Lunar Ruin on Prime Meridian.
  • On Prime Meridian Lunar Ruin will no longer slow players.
  • Addressed issue where a Scavenger’s Thqwib attack was being blocked by the Scavenger itself.
  • Geodes no longer spawn in the air around the False Son arena on Prime Meridian.
  • Removed reference to False Son’s Lunar Spikes ability slowing enemies.
  • Updated a spot on Siphoned Forest where players couldn’t escape without movement boosting abilities.
  • Resolved player reported issue where survivors could dash/blink through certain stage geometry on Aphelian Sanctuary.
  • Players can no longer clip into a specific pillar on Reformed Altar.
  • Re-introduced some map features on Commencement that went missing with the launch of Seekers of the Storm, including one of the jump pads up to the final arena (personally, I blame Mithrix). We’ll keep monitoring reports in case anyone finds anything else he may have nabbed.
  • Gilded Elites now correctly appear when using the Artifact of Honor.
  • Fireworks no longer collide with the Halcyon Shrine they have been activated from.
  • Following player reports when playing with a controller, players are no longer forced to jump when picking an item from Scrappers, Void Potentials and Command Essences. This has been corrected on all platforms.
  • Players should no longer get stuck or have unusually long delays around 7% when first loading the game.

  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.3.5

  • Release date: November 5th/6th 2024
  • Patch notes:
  • Resolved a player reported issue that resulted in the spawn rate of elites being too high after stage 2.
  • The Mul-T Sentry skin has been tweaked to eliminate a small spike seen and reported by some players
  • Resolved a reported issue where the Voidling would not re-appear upon starting the second phase of its fight.
  • False Son would have trouble using his ‘charged’ attack if your attack speed became extremely high. This has been resolved, so resume printing syringes at your leisure.
  • As a connected client, some players reported that Seeker’s Spirit Punch had a chance to collide twice with the enemy and deal double damage. That has now been addressed.
  • As a connected client, players reported that The False Son’s Boss fight would sometimes not show certain animations. He’s back to using those abilities properly.
  • Players reported that on a certain version of Aphelian Sanctuary, a mysterious floating tree would spawn. The tree has been returned to the ground where it belongs.
  • Players reported that the lightning on Prime Meridian would only ever target the Host in multiplayer sessions. The lightning will now attack everyone equally.
  • Platforms for The False Son’s arena on Prime Meridian would sometimes not change for clients when moving between phases. They will now appear/disappear just as they would to the host.
  • Resolved a reported issue that led to players sometimes not properly spawning in when entering cross play sessions.
  • As a connected client, players reported that sometimes The False Son’s large boss health bar would not reappear after changing phases. It will now show back up for all players.
  • Resolved a reported issue with the Prismatic Trial leaderboard not displaying any times.
  • Players have reported a mysterious new Xi Construct creature appearing in the new Aphelian Bulwark Ambry Variant. That monster has now been removed from the monster pool.Addressed a reported issue where the affliction stacks that Tonic gave you would display a place-holder description.
  • Resolved an issue where – when fighting the False Son Boss with Artifact of Swarms – the Prime Meridian event achievement would unlock after only killing one of the bosses.
  • Players who attempted to join lobbies reported to us that sometimes it would just not allow them to join and not tell them why. An issue has been resolved that made certain error messages not appear when joining lobbies. The most common of those was not receiving a message when a crossplay-enabled user attempted to join one without crossplay enabled.
  • Resolved an issue that could sometimes trap players outside of The False Son’s boss room upon being resurrected by Seeker.
  • When playing as Mul-T and using the Sentry skin, sometimes players would not receive the visual effect when frozen. You are once again able to turn Mul-T into an ice cube.
  • Resolved an issue players reported where applying bleed with Noxious Thorns could make monsters turn on each other and ignore the player.
  • Addressed another reported issue with Noxious Thorn where it would not correctly apply + 1 stack of another active debuff. It had sometimes only been applying its bleed stack.
  • Resolved an issue were using Sojourn, Eccentric Vase, or Volcanic Egg could lock you out of viewing the False Son fight into or teleporting up to the platform.
  • Players reported that the Wandering Vagrant’s homing orbs could sometimes turn invincible. That issue should now be addressed.
  • Resolved an issue for Nintendo Switch players where a certain ground texture on Verdant Falls would display incorrectly.
  • Resolved an issue with anti-aliasing on consoles that could result in strange artifacts occurring during cutscenes.
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.3.2 and Ver. 1.3.4

  • Release date: September 17th 2024 (North America) / September 18th 2024 (Europe, Japan)
  • Patch notes:
Ver. 1.3.2
  • Resolved a bug with the way builds are compiled that led to many behaviors being erroneously tied to FPS. These elements included physics, attack speed, and movement. This was not the result of any significant architecture changes to the game. The bug that created this issue has been addressed.
  • Addressed an issue some players reported where Mithrix would become invincible upon stealing your Warped Echo.
  • The Teleporter will no longer spawn inside geometry on Rallypoint Delta.
  • Acrid’s Utility Skills, both Caustic Leap & Frenzied Leap were not dealing damage or colliding properly. Acrid should now be back in action.
  • Resolved an issue reported by some users with items not being picked up when interacted with.
  • Despite not being picked up, some players would receive a large number of item stacks anyway. Both parts of this issue are now resolved.
  • Item highlights have now returned to various shops & adaptive chests.
  • You’ll now no longer be able to escape Shattered Abodes, at least in the ways we didn’t intend.
  • We’ve restored the full screen damage indicator and low health feedback.
  • An issue that caused some players to get stuck while smelling the flowers on Reformed Altar has been resolved.
  • Longstanding Solitude will no longer sometimes show pinged interactables at 2x cost.
  • The portal will no longer spawn inside geometry in Bulwark’s Ambry.
  • Healthbars were updating very slowly. That has now been resolved.
  • Halcyonite’s spawn animation was playing at lower than expected framerates. He won’t be jittery anymore when spawning in.
  • We’ve resolved a bug with Seeker’s Sojourn ability that sometimes blocked non-host players from using it.
  • Players are now able to pick up CHEF’s food drops from farther away.
  • We’ve rolled out a change to the Halcyon Beacon’s texture on Gilded Coast. The team is going to continue monitoring this one. There may be more changes coming on this front.
  • Loader’s Knuckleboom VFX has been realigned.
  • We’ve resolved an issue some players reported that Survivor VFX in the character select screen overlapped with the Ready button.
  • Fixed an issue with Bolstering Lantern where the logbook ‘unlock’ highlighting no longer was clearing after viewing the unlock.
  • Solved an issue where the ‘item count’ displayed on the tab menu in multiplayer sessions would show 1 for some players despite not having any items.
  • Resolved an issue where Sojourn would sometimes fail to trigger when colliding with monsters or geometry.
  • Changed the visual effects of the initial jump pads on Meridian to convey better to players from a distance.
  • Resolved an issue that led to the Imp Overlord’s Void Spike ability sometimes not dealing damage.
  • Addressed an issue reported by some players on Prime Meridian where lighting would spawn on top of players during the False Son cutscene.
  • Resolved an issue where the Scorch Worm would snap 90 degrees right before attacking.
  • Gaining multiple Warped Echos on Heretic led to infinite stacks of the item buff being added to the player. This has been resolved.
  • Sonorous Whispers had an issue where the drop chance of items could become extremely high, especially later into runs. This has been re-balanced to be more realistic. Elite item drop chance: 15% (+5% per stack) -> 4% (+1% per stack). Logbook change is still pending.
  • Solved an issue where the music would stop if a player opened the logbook and clicked on an item during a run.
  • Addressed an issue reported by some players where entering the Prime Meridian cutscene with >4 players resulted in a softlock. To make it clear, >4 player co-op is still not officially supported. We just wanted to address this anyway because we know many players still opt to unlock max lobby size with convars.
  • Teleporters should no longer be able to spawn within Halcyonite Shrines
  • Resolved an issue where some players without SOTS could become soft locked by not being able to interact with the Shrine of Rebirth upon defeating False Son.
  • CHEF has had some item placements moved (where items are displayed on his character model when picked up) to avoid clipping with other items and parts of his model.
  • Addressed an issue with Railgunner’s Concussion Device (utility – mine) where it would not detonate on its own. It will now detonate after a few seconds like normal.
  • Resolved an issue reported by some players where sometimes skills wouldn’t activate when pressed. This ended up being a bi-product of the FPS-related issues we outlined above. Both are now resolved.
  • Addressed a bug that allowed players to permanently fire False Son’s Laser of the Father ability (special – head laser). It will now go on cooldown after fired for up to 4 seconds.
  • Increased the intensity of the VFX for CHEF’s Dice ability (primary – cleaver). This should make it easier to spot when thrown a far distance out.
  • Addressed an issue where players would be unable to input actions for Seeker’s Meditate ability while having both mouse/keyboard and a controller plugged in at the same time.
  • Resolved an issue where sometimes Chef’s Dice (primary – cleavers) couldn’t be recalled while at either unlimited or under 30 FPS. That issue was part of the FPS-tied-mechanics issue above. Both have been solved.
  • Addressed an issue where Acrid was no longer able to hit enemies or spread his poison using Epidemic (special – poison blob attack)
  • Solved an issue where The Crowdfunder would stop firing if framerate fell under 30FPS. This was also part of the FPS-tied-mechanics issue above. Both issues have been resolved.
  • Acrid’s Frenzied Leap (utility – jump) now properly negates fall damage when falling from large heights.
  • Addressed an issue where standing behind Mithrix, while entering phase 4, results in him losing aggression towards you temporarily.
  • Parents had an issue where they would attempt to navigate to the player but get stuck on a navigation node, that issue has now been fixed. We are tracking broadly similar behavior with some other monsters, but none were nearly as severe as Parents were.
  • We are aware of False Son’s downward plunge attack not behaving as intended. We’re currently working to address this issue, but did not want it to hinder the release of additional changes.
Ver. 1.3.4

We have addressed the following reported concerns from players:

  • When the False Son used Club of the Forsaken (Primary – swing attack) while falling, he could become locked in his ‘diving attack’ state despite colliding with the ground.
  • The shader for the Halcyon Beacons in Gilded Coast would now wrap all the way around the beacon as expected.
  • Upon defeating Mithrix and escaping successfully, connected clients sometimes saw the final kill screen for a moment before the credits played.
  • The sun over Aphelian Sanctuary could sometimes be a tad ‘flashier’ than usual. The sun has been restored to its previous glory.
  • Quitting to the main menu immediately after hosting a four-player run could result in a soft lock
  • Upon defeating The False Son as Heretic, the line that plays in chat was incorrect. That string has been replaced with the intended line.
  • Loader’s Thunderslam (Alt Special – downward slam) and False Son’s diving Club of the Forsaken attack (Primary – swing while falling) both failed to shake the player’s screen when used.
  • Sometimes changing the music audio slider would not actually change anything. We identified two potential causes and resolutions for this issue.
  • In the Loadout tab of the Character Selection Screen, skins would sometimes not display their names when hovered.
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.3.1

  • Release date: August 27th 2024 (North America, Europe) / August 28th 2024 (Japan)
  • Patch notes:
==== Seekers of the Storm Additions ====
Added 3 Survivors:
  • Seeker
  • Chef
  • [SECRET]
Added 5 Stages/Environments:
  • Shattered Abodes
  • Reformed Altar
  • Treeborn Colony
  • Helminth Hatchery
  • [SECRET]
Added 3 Stage Variants:
  • Viscous Falls
  • Golden Dieback
  • Disturbed Impact
Added 3 Bulwark’s Ambry Variants:
  • Tar Research
  • Aphelian Research
  • Wisp Research
Added 5 Interactables
  • Halcyon Shrine
  • Gilded Blessing
  • Aurelionite Geode
  • [SECRET]
  • [SECRET]
Added 3 Monsters
  • Scorch Wurm
  • Child
  • Halcyonite
Added Boss:
  • False Son
Added 2 Affixes:
  • [SECRET]
  • [SECRET]
Added 18 Pickups
White
  • Knockback Fin
  • Bolstering Lantern
  • Antler Shield
  • Chronic Expansion
  • Warped Echo
Green
  • Noxious Thorn
  • Sale Star
  • Chance Doll
  • Luminous Shot
  • Prayer Beads
  • Unstable Transmitter
Red
  • Sonorous Whispers
  • Growth Nectar
  • Electric Boomerang
  • Runic Lens
  • War Bonds
Lunar
  • Longstanding Solitude
Boss (Yellow)
  • [SECRET]
Added 16 Alternate Skins
  • Seeker: [SECRET]
  • [SECRET]: [SECRET]
  • Chef: [SECRET]
  • Commando: [SECRET]
  • Huntress: [SECRET]
  • Bandit: [SECRET]
  • Mul-T: [SECRET]
  • Engineer: [SECRET]
  • Artificer: [SECRET]
  • Mercenary: [SECRET]
  • Rex: [SECRET]
  • Loader: [SECRET]
  • Acrid: [SECRET]
  • Captain: [SECRET]
  • Railgunner: [SECRET]
  • Void Fiend: [SECRET]
==== Quality of Life Updates ====
  • Aim assist improvements
  • Directional UI damage indicators added
  • Enemy behavior update – The Blind Pest and Brass Contraption will miss first shot if they are off screen
  • Menu umbrella settings added to turn off/on all settings entries underneath a subsection when that section’s header is ticked/unticked
  • Menus have been made clearer through unifying how players navigate them
  • Item/Interactable Inspection feature added
  • 3D Printer/Scrapper UI rework
  • In-game logbook access and logbook controller navigation support update
  • Added support for Multiplayer Pausing
  • Teleporter visuals improved to aid in locating and pinging the teleporter once located
  • Tutorial support added for Drizzle difficulty, with object highlights and other audio-visual cues
==== Notable Bug Fixes ====
  • Fixed an issue that prevented Artifact of Devotion Lemurians from evolving sometimes
  • Fixed an issue that allowed Engineer’s Turret to be deployed more than once per charge; you can still have up to two Turrets at a time
  • Fixed an edge case where some maps would not spawn interactables or the teleporter
  • Fixed an issue with Prismatic Trials where players would sometimes get stuck on a black screen upon completion
  • Fixed an edge case that led to Fireworks not properly triggering upon opening a chest
  • Tweaked interactable spawning on Aphelian Sanctuary to solve an issue where interactables were spawning below the ground
  • Void Fiend Trespass ability now correctly clears the Overheat debuff
  • Players cannot open the TAB menu from the pause menu anymore
  • Fixed an issue that prevented button prompts/glyphs from correctly switching when changing between a mouse and keyboard
  • Added several fixes for audio (Sorry Loader mains, your loud Thunderslam was too beautiful for this world)
  • Fixed several visual and performance issues throughout the game
  • [Switch] Eclipse game mode is available again for Switch players
  • [Switch] The pots are now pushable on Abandoned Aqueducts
  • Additional notes: none
  • Source: Gearbox (Steam)

How to download updates for Risk of Rain 2 for the Nintendo Switch?

To download the updates for Risk of Rain 2, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.