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Risk of Rain 2 (Switch): Software updates (latest: Ver. 1.0.10 – Anniversary Update)

On this page, you will find all there is to know about the Software updates for Risk of Rain 2 on Nintendo Switch (originally released on August 30th 2019 in Europe and North America, and August 31st 2019 in Japan)

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Risk of Rain 2 – Ver. 1.0.10 (Anniversary Update)

  • Release date: August 17th 2021 (North America, Europe) / August 18th 2021 (Japan)
  • Patch notes:

Console Specific:

  • New Map added: Sundered Grove

Major Content:

  • Added System: Morgue + Account Stats

    • Browse past runs and all of your account stats – like favorite survivors, progress to completion, or your favorite equipment – now in the Logbook!
  • Added New Survivor

    • New Survivor: Bandit
  • Added New Survivor Skin

    • New Survivor Skin: Bandit Skin
  • Added 5 New Items

    • New Lunar Item: Hooks of Heresy

    • New Lunar Item: Essence of Heresy

    • New Boss Item: Empathy Cores

    • New Boss Item: Charged Perforator

    • New Boss Item: Planula

  • Added 5 New Skill Variants

    • New Skill Variant: MUL-T Special

    • New Skill Variant: Mercenary Utility

    • New Skill Variant: REX Special

    • New Skill Variant: Loader Special

    • New Skill Variant: Captain Utility

  • Added 1 New Monster

    • New Monster: Lunar Chimera (Exploder)
  • Added 1 New Elite

    • New Elite: Perfected
  • Added 1 New Boss

    • New Boss: Grandparent
  • Added New Interactable

    • New Interactable: Lunar Shop Refresher
  • Added 9 New Challenges

    • New Class Challenge: Bandit: Sadist

    • New Class Challenge: Bandit: Classic Man

    • New Class Challenge: Bandit: B&E

    • New Class Challenge: Bandit: Mastery

    • New Class Challenge: MUL-T: Seventh Day

    • New Class Challenge: Mercenary: Flash of Blades

    • New Class Challenge: REX: Full of Life

    • New Class Challenge: Loader: The Thunderdome

    • New Class Challenge: Captain: Smushed

  • Added 93 New Lore Entries

    • New Lore Entry: Monster Tooth

    • New Lore Entry: Lens-Maker’s Glasses

    • New Lore Entry: Paul’s Goat Hoof

    • New Lore Entry: Bustling Fungus

    • New Lore Entry: Crowbar

    • New Lore Entry: Tri-Tip Dagger

    • New Lore Entry: Warbanner

    • New Lore Entry: Cautious Slug

    • New Lore Entry: Stun Grenade

    • New Lore Entry: Backup Magazine

    • New Lore Entry: Armor-Piercing Rounds

    • New Lore Entry: Bison Steak

    • New Lore Entry: Focus Crystal

    • New Lore Entry: Item Scrap, White

    • New Lore Entry: AtG Missile Mk. 1

    • New Lore Entry: Infusion

    • New Lore Entry: Hopoo Feather

    • New Lore Entry: Ukulele

    • New Lore Entry: Leeching Seed

    • New Lore Entry: Red Whip

    • New Lore Entry: Harvester’s Scythe

    • New Lore Entry: Berzerker’s Pauldron

    • New Lore Entry: Razorwire

    • New Lore Entry: Brilliant Behemoth

    • New Lore Entry: Frost Relic

    • New Lore Entry: Happiest Mask

    • New Lore Entry: 57 Leaf Clover

    • New Lore Entry: Dio’s Best Friend

    • New Lore Entry: Wake of Vultures

    • New Lore Entry: Resonance Disc

    • New Lore Entry: Defensive Microbots

    • New Lore Entry: Titanic Knurl

    • New Lore Entry: Pearl

    • New Lore Entry: Irradiant Pearl

    • New Lore Entry: Genesis Loop

    • New Lore Entry: Artifact Key

    • New Lore Entry: Corpsebloom

    • New Lore Entry: Gesture of the Drowned

    • New Lore Entry: Beads of Fealty

    • New Lore Entry: Defiant Gouge

    • New Lore Entry: Mercurial Rachis

    • New Lore Entry: Empathy Cores

    • New Lore Entry: Essence of Heresy

    • New Lore Entry: Effigy of Grief

    • New Lore Entry: Spinel Tonic

    • New Lore Entry: Disposable Missile Launcher

    • New Lore Entry: Foreign Fruit

    • New Lore Entry: Primordial Cube

    • New Lore Entry: Royal Capacitor

    • New Lore Entry: Radar Scanner

    • New Lore Entry: Eccentric Vase

    • New Lore Entry: Volcanic Egg

    • New Lore Item: Hooks of Heresy

    • New Lore Item: Essence of Heresy

    • New Lore Item: Empathy Cores

    • New Lore Item: Charged Perforator

    • New Lore Item: Planula

    • New Lore Entry: Lesser Wisp

    • New Lore Entry: Lemurian

    • New Lore Entry: Hermit Crab

    • New Lore Entry: Solus Probe

    • New Lore Entry: Brass Contraption

    • New Lore Entry: Bighorn Bison

    • New Lore Entry: Stone Golem

    • New Lore Entry: Clay Templar

    • New Lore Entry: Greater Wisp

    • New Lore Entry: Elder Lemurian

    • New Lore Entry: Lunar Chimera (Exploder)

    • New Lore Entry: Beetle Queen

    • New Lore Entry: Stone Titan

    • New Lore Entry: Aurelionite

    • New Lore Entry: Wandering Vagrant

    • New Lore Entry: Magma Worm

    • New Lore Entry: Grovetender

    • New Lore Entry: Imp Overlord

    • New Lore Entry: Scavenger

    • New Lore Entry: Overloading Worm

    • New Lore Entry: Grandparent

    • New Lore Entry: Distant Roost

    • New Lore Entry: Rallypoint Delta

    • New Lore Entry: Scorched Acres

    • New Lore Entry: Siren’s Call

    • New Lore Entry: Hidden Realm: Gilded Coast

    • New Lore Entry: Hidden Realm: Void Fields

    • New Lore Entry: Hidden Realm: Bazaar Between Time

    • New Lore Entry: Hidden Realm: A Moment, Whole

    • New Lore Entry: Sundered Grove

    • New Lore Entry: Commando

    • New Lore Entry: Engineer

    • New Lore Entry: Acrid

    • New Lore Entry: Loader

    • New Lore Entry: Mercenary

    • New Lore Entry: Bandit

Gameplay Changes:

• General

• Final Stage

:cloud_with_rain: The final stage has been redone entirely, with unique objectives and a new, large arena to play in. We won’t spoil it. Please let us know how you feel!

• Low Health Threshold

• 20%⇒ 25%

• NPC AI

• All AI now have dramatically improved pathfinding

• All AI now gets position updates on targets who are invisible only every few seconds, rather than losing the target entirely

• Minions

• Drones no longer have resistance to AOE attacks

:cloud_with_rain: All minions now teleport to their owner if they stray past 400m

:cloud_with_rain: All Minions now scale to the ‘ambient level’ of the run

• Developer’s Notes: The ‘ambient level’ is the level of the run that grows over time. Previously, the enemy team used the ‘ambient level’ to set their level. Now, all enemies AND minions are at ambient level. The result of this is that player minions, like ghosts from Happiest Mask, purchased Drones, and yes – the Squid Polyp – will scale much better over time. This matches drone scaling in RoR1.

• Survivor

• Commando

• Update VFX of Double Tap, Phase Round, and Suppressive Fire

• Double Tap

○ * Now fires a single bullet per click

  • ○ Bloom Reset Time: 1s ⇒0.7s

  • ○ Damage: 90% ⇒ 100%

  • ○ Duration: 0.2s ⇒ 0.15s

• Tactical Dive

  • ○ Duration: 0.5s ⇒ 0.4s

• Phase Round

  • ○ Now deals 40% more damage every time it passes through an enemy

• Huntress

• Now unlocked by default alongside the Commando! Her previous unlock condition (beat the 3rd stage) now unlocks the Bandit.

• Engineer

• Both Gauss Auto-Turret and Carbonizer Turret now also inherit your equipment. They won’t activate it, but they will hold it.

• Grenades now have slight anti-gravity.

• Artificer

• Nano-Bomb

  • ○ Tendril Damage: 20% of explosion ⇒ 10% of explosion

  • ○ Tendril Fire Frequency: 0.25s ⇒ 0.125s

  • ○ Tendril Same Target Frequency: 2s ⇒ 1s

  • ○ Developer Notes: This change is made specifically to avoid the Artificer’s Nano-Bomb tendrils proccing Ice and Fire Bands. The tendrils will now fire twice as often, but at half the damage.

• Mercenary

• Blinding Assault

  • Now has a lingering 0.2s invincibility to help chain together Blinding Assaults in high-latency online games

• Items

• Bustling Fungus

• Start Delay: 2s ⇒ 1s

• Now heals at a higher tick rate – overall healing is the same, but the healing is smoother over time

:cloud_with_rain: Now has small visual mushrooms that grow over the area

• Energy Drink

:cloud_with_rain: Speed Boost: 30% (+20% per stack) ⇒ 25% (+25% per stack)

• Developer Notes: Mathematically, the Energy Drink was worse than the Goat Hoof for speed after the first pickup, even while sprinting. This change will consistently make Energy Drink stronger when sprinting, and also makes its stacking behavior more consistent. This may make the Energy Drink too strong, but it’ll at least make a bit more sense now.

• AP Rounds

• Improve visual effects to be more noticeable

• Focus Crystal

• Damage Boost: 15% (+15% per stack) ⇒ 20% (+20% per stack)

• Now shows radius for ‘nearby’ distance

• Now causes numbers to be pink when active

• Developer Notes: There are many characters and builds where the Focus Crystal should shine through – however, it never seems to be quite high priority enough for the effort required. We’re hoping that by making it both flashier and stronger, players will prioritize it.

• Rusted Key

:cloud_with_rain: Now subtly glows and pulses

• Now grants items at the same rarity as a Large Chest

• Now spawns a Lockbox per player with a Rusted Key

• Now consumes a Rusted Key when a lockbox is opened, and requires a Rusted Key to open

• No longer scales reward chance with the number of Keys in your inventory

• Developer Notes: People have always been a bit confused about the behavior of the Rusted Key, so we made it make a bit more sense by actually consuming a key to open. 1 Key = 1 Box. Since the item no longer gives ‘infinite’ items, we can also make it a bit stronger and make the lockbox more noticeable.

• Crowbar

• Damage Boost: +50%(+50% per stack) ⇒ +75% (+75% per stack)

• Improve visual effects to be more noticeable

• Update pickup text to include the damage threshold

• Developer Notes: Same reasoning as Focus Crystal – there are many heavy-hitter builds and characters, but Crowbars aren’t prioritized.

• Gasoline

• Now deals 150% base damage on detonation alongside the burn effect

• Stun Grenade

• Added visual effect when the item procs

• Bison Steak (New! Yum!)

• Replaced ‘Fresh Meat’ item

• No longer grants regeneration on kill

• Now grants 25 (+25 per stack) max health

• Tri-Tip Dagger

• Bleed Chance: 15% (+15% per stack) ⇒ 10% (+10% per stack)

• Developer Notes: Right now, bleed is okay until you can stack it infinitely, in which case it becomes incredibly strong. We want to smooth out the power curve a bit, increasing the number of daggers required for ‘infinite’ bleed to match the number of Glasses required for 100% crit.

• Lepton Daisy

:cloud_with_rain: Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event

• Old War Stealthkit

• Now activates when falling to low health, rather than as a chance when hurt

• Stealth Duration: 3s (+1.5s per stack) ⇒ 5s

• Stealth Cooldown: 0s ⇒ 30s (-50% per stack)

• Bandolier

:cloud_with_rain: Packs now restocks skills by the amount a full cooldown would

:cloud_with_rain: Packs now also apply to stashed skills, like MUL-T’s second primary

• Radar Scanner

:cloud_with_rain: Now details if an interactable is a Barrel, Chest, Drone, Shrine, or something unknown

• Frost Relic

:cloud_with_rain: Now applies ice slow debuff

:cloud_with_rain: Now has a softer visual

• Damage Coefficient: 150% ⇒ 300%

• Radius: 3m (+1.5m per kill) ⇒ 6m (+3m per kill)

• H3AD-5T v2

:cloud_with_rain: Now calculates damage from distance traveled, not speed on impact

• Developer Notes: Even though this makes less sense from a physics standpoint, it will align better with player expectations. Super long fall = big boom.

• Resonance Disk

• Redo firing logic to be more understandable

• Now grants 1 stacking buff per kill, lasting 5 seconds

• Now fires the Disk at 4 stacks, resetting all stacks

• Defiant Gouge

:cloud_with_rain: Monster Spawn Points: 100 (+100 per stack) ⇒ 40 (+40 per stack)

• Developer Notes: A single Gouge would spawn way too many monsters. Now, having 1 or 2 Gouges should be a reasonable option.

• Focused Convergence

:cloud_with_rain: Now activates in all ‘holdout zones’, like Void Fields, and not just during the Teleporter Event

• Queen’s Gland

• Limit of deployed Beetle Guards now doubles for Artifact of Swarms

• Halcyon Seed

• Changed summoned Aurelionite pre-stack scaling from current-difficulty-based hp + damage bonuses to leveling up to the ambient level like other summoned characters

• Summoned Aurelionite attention span: 5s ⇒ 15s

• Developer Notes: Aurelionite’s raised attention span should make it less likely to get distracted by weaker monsters attacking it so it’s more likely to spend its time fighting stronger monsters.

• Mired Urn

• No longer capable of targeting and healing from allies

• Monster

• Hermit Crab

• Base Damage: 4 (+0.8 per level) ⇒ 12 (+2.4 per level)

• Mortar Projectile Count: 3 ⇒ 1

• Mortar Projectile now has more visible trail

• Developer Notes: When fighting Hermit Crabs, it’s always been difficult to parse where and how many there are. To help clarify their behavior, we made it clearer so 1 mortar = 1 crab.

• Parent

• Health: 900(+270 per level) ⇒ 585 (+176 per level)

• Update visuals to match closer to RoR1 design

• Update animations

• Greater Wisp

:cloud_with_rain: Can now be stunned and frozen

• Lunar Chimera (Golem)

• Health: 1900 (+570 per level) ⇒ 1615 (+485 per level)

• Twinshot Attack

○ * Total Shots: 4 ⇒ 10

  • ○ Damage Coefficient: 2 ⇒ 1

  • ○ Force: 8000 ⇒ 1000

  • ○ Now fires in series, rather than all at once

  • ○ Update visuals to be less noisy

  • • Raised the aim origin to be closer to its cannons so it can fire more accurately

  • • Lunar Chimera (Wisp)

  • • Tracking Bomb

  • ○ Damage Coefficient: 6 ⇒ 5

  • ○ Speed: 90 m/s ⇒ 60 m/s

  • ○ Update visuals to be less noisy

• Beetle Queen

• Summon Beetles

  • ○ Beetle Count: 5 ⇒ 2

  • :cloud_with_rain: Now summons Beetle Guards instead of Beetles

• Scavenger

• Now properly spawn as elites

• Developer Notes: Apparently, Scavengers were already spawning as elites – with their health and damage buff – but did not have their elite equipment (Burning, Glacial, etc). Now they will.

• Void Reaver

• Added a minimum distance between bombs

•SPOILERS! Final Boss, Last Phase. SPOILERS!

• Base Health: 1000 (+300 per level) ⇒ 1400 (+420 per level)

• Added stagger state triggered by taking high damage

• Item Steal

○ * Now consistently returns items as you deal damage, rather than randomly, i.e if you have him at 50% health, you will have 50% of your items back

  • ○ Now consistently returns items to players in multiplayer in order (1, 2, 3, 4, 1, 2, 3, 4) rather than per-player damage

  • ○ Now returns items in the order that you found them, rather than in reverse order

  • ○ Now utilizes Crowbars

• Stages

• Bazaar Between Time

• Now allows you to reroll shop contents, at the cost of 1/2/4/8… lunar coins

• Wetland Aspect

• Altered stage layout to add more identifiable landmark areas

• Sky Meadows

• Reduce initial map monster spawns by -24%

Bug Fixes:

  • Fixed boss items spawning more frequently than intended, especially when more items drop from multiplayer or Mountain Shrine bonuses
  • Fixed large rocks in Titanic Plains clipping into the camera
  • Altered geometry slightly to make more difficult to accidentally go out of bounds on many stages
  • Abandoned Aqueduct now has defensive tar fully circling outside of the play area
  • Fixed korean language characters missing in certain cases
  • Fixed some animation issues on the Loader
  • Fixed physics issues with Commando’s Frag Grenades
  • Fixed certain drones not having 360° vision, causing them to attack or heal less
  • Fixed Lunar Chimera’s death animations not matching the sound timings
  • Fixed more occlusion issues in Sundered Grove and other maps that cause objects to disappear at certain camera angles
  • Fixed certain survivors not removing their limbs when picking up Paul’s Goat Hoof or the Royal Capacitor
  • Fixed Helfire Tincture’s burning effect being offset
  • Fixed Chain Lightning and Razorwire making trail renderers that were not being cleaned up, potentially causing infinite objects in the scene
  • Fixed Mini Mushrums making hitboxes that were not being cleaned up, potentially causing infinite objects in the scene
  • Fixed certain effects incorrectly rendering while the player has invisibility
  • Fixed enemy Beetle Guards not appearing in Void Fields or with Artifact of Dissonance
  • Fixed Vultures having base health regeneration
  • Fixed the ending sequence explosions missing an authority check, causing it to fire additional projectiles for every client in the game
  • Fixed Stone Titan and Aurelionite missing an authority check, causing them to fire an additional projectile for every client in the game
  • Fixed broken drones spawning underground
  • Fixed several monsters playing death sounds and creating the usual visual effects when vanished by Void Reavers
  • Engi Grenades now properly play impact sounds
  • Fixed Alien Head particles not being affected by invisibility
  • Fixed Titan’s laser lock-on only being calculated once, rather than continuously re-evaluating
  • Fixed Titan’s laser lock-on not respecting invisibility
  • Fixed clients not being able to use the exit portal in A Moment, Fractured
  • Fixed the final boss’s crystals not being correctly colored
  • Enemies who are stunned, frozen, or shocked no longer continue to turn
  • Fixed dedicated server sometimes capturing the mouse cursor
  • Fixed transparent blue spawn point debug visualizers for certain map objects (like explosive pots) being visible to non-host players
  • Fixed game browser not filtering out lobbies and servers running on a different version of the game
  • Fixed Solus Control Unit not being selected as a boss due to a misconfigured spawn card
  • Solved an issue where Captain’s secondary would not stun the enemy.
  • Solved an issue where the Malachite Urchin enemies would remain visible after defeating them.
  • Increased the size of the Brass Contraption hitbox.
  • Solved an issue where the game would freeze during the last Mithrix phase as the Heretic.
  • Solved an issue where the Ravenous Bite healing passive would not activate.
  • Solved an issue where the Mercenary Focused alternative utility skill would not apply the expose debuff.
  • Solved an issue with the ending cinematic not fading out properly.
  • Solved an issue where the UI would not display in the ‘Music & More’ menu.
  • Solved an issue when pressing the Info Screen button on the main menu would lock character selection.
  • Solved an issue where destroying rocks, pots, or vulture eggs would cause infinite missiles to spawn.
  • Solved an issue where the Sticky Bomb item would not correctly deal 180% damage.
  • Solved an issue where Huntress would die after blinking out of AOE damage.
  • Solved an issue where the Sawmerang would not deal damage upon hit.
  • Solved an issue where Captain’s Orbital Supply Beacons cannot be called on the Commencement stage.
  • Solved an issue where Profile Stats would not display localized text.
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.0.8 (1.0 Update)

  • Release date: October 20th 2020 (North America, Europe) / October 21st 2020 (Japan)
  • Patch notes:
==== Major Content and Changes ====
  • Added System: Game Ending
    • The game now includes a proper ending, with credits and cutscene.
  • Added System: Intro Cutscene
    • The game now includes an intro cutscene!
  • Added New Survivor
    • New Survivor: Captain
  • Added New Stage
    • New Final Stage: ???
  • Added 4 New Music Tracks
    • New Track: Through a Cloud, Darkly
    • New Track: …con lentitud poderosa
    • New Track: You’re Gonna Need a Bigger Ukulele
    • New Track: Lacrimosum
  • Added New Survivor Skin
    • New Survivor Skin: Captain Skin
  • Added 2 New Monsters
    • New Monster: ???
    • New Monster: ???
  • Added New Boss
    • New Final Boss: ???
  • Added New Interactable
    • New Interactable: Scrapper
  • Added 7 Items and 3 Equipment to the game
    • New Item: Item Scrap (White, Green, Red, Yellow)
    • New Boss Item: Molten Perforator
    • New Boss Item: Shatterspleen
    • New Boss Item: Mired Urn
    • New Lunar Item: Defiant Gouge
    • New Lunar Item: Mercurial Rachis
    • New Lunar Item: Purity
    • New Equipment: Super Massive Leech
    • New Equipment: Gorag’s Opus
    • New Equipment: Forgive Me Please
  • Added 3 Character Challenges to the game
  • New Captain Challenge: Captain Mastery
  • New Captain Challenge: Wanderlust
  • New Captain Challenge: Worth Every Penny
  • Added 3 Challenges to the game
    • New Challenge: I Love Dying!
    • New Challenge: Washed Away
    • New Challenge: The Calm
  • Added 36 Lore Entries to the game
    • New Item Lore Entry: Molten Perforator
    • New Item Lore Entry: Shatterspleen
    • New Item Lore Entry: Mired Urn
    • New Item Lore Entry: Super Massive Leech
    • New Item Lore Entry: Gorag’s Opus
    • New Item Lore Entry: Forgive Me Please
    • New Item Lore Entry: Soulbound Catalyst
    • New Item Lore Entry: Bandolier
    • New Item Lore Entry: The Crowdfunder
    • New Item Lore Entry: Old Guillotine
    • New Item Lore Entry: Jade Elephant
    • New Item Lore Entry: Blast Shower
    • New Item Lore Entry: Lepton Daisy
    • New Item Lore Entry: Shattering Justice
    • New Item Lore Entry: Topaz Brooch
    • New Item Lore Entry: Ocular HUD
    • New Item Lore Entry: Unstable Tesla Coil
    • New Item Lore Entry: Milky Chrysalis
    • New Item Lore Entry: Will-o’-the-wisp
    • New Item Lore Entry: Gnarled Woodsprite
    • New Item Lore Entry: Halcyon Seed
    • New Item Lore Entry: Purity
    • New Item Lore Entry: Glowing Meteorite
    • New Item Lore Entry: Preon Accumulator
    • New Item Lore Entry: Aegis
    • New Monster Lore Entry: Clay Dunestrider
    • New Monster Lore Entry: Alloy Vulture
    • New Monster Lore Entry: Imp
    • New Monster Lore Entry: Void Reaver
    • New Monster Lore Entry: ???
    • New Monster Lore Entry: ???
    • New Monster Lore Entry: ???
    • New Stage Lore Entry: ???
    • New Character Lore Entry: Huntress
    • New Character Lore Entry: Captain
    • New Character Lore Entry: MUL-T
==== Gameplay Changes ====

General

  • Bleeds now refresh all existing bleed durations on that target. This affects both enemies and players, and is a huge change for how bleeds will work.
  • Increased difficulty rate over time for all difficulties by +10%.
  • Developer Notes: In this update, we’ve buffed a ton of items – and also given players way more agency over the way a run progresses. Our goal is for players to be more engaged with the game – what we don’t want is for the game to be suddenly much easier. This is a bit of a sanity check, and shouldn’t dramatically change the difficulty.
  • Slightly reworked OSP. The goal is to fix inconsistencies – and make it actually protect you from one-shots – while also fixing some abuse cases with curse.
    • The threshold for OSP is now displayed on the healthbar with a faint graphic.
    • Now has a lingering 0.1s duration when activated.
    • :cloud_with_rain: Now is subtracted via Curse (Shaped Glass, Artifact of Glass, etc), i.e a curse of 10% will remove OSP entirely.
    • :cloud_with_rain: Update OSP logic so it still triggers if you receive multiple sources of damage in the same frame that go past OSP values, i.e Malachite Lesser Wisps

Elites

  • Blazing, Overloading, Glacial
  • :cloud_with_rain:Health Bonus: 470% ⇒ 400%
  • Malachite, Celestine
  • :cloud_with_rain:Health Bonus: 2350% ⇒ 1800%
    Developer Notes: We’ve had a lot of feedback that elite health has always felt a bit bloated – and that subsequently, it makes the Old Guillotine feel required. Our intent is to make characters less reliant on the Old Guillotine, and to make it feel more like an elite hate item – and less of an overall DPS item.

Survivors

  • :cloud_with_rain::cloud_with_rain::cloud_with_rain:Mobility skills are now considered ‘sprinting’, scaling with sprint speed multipliers and also sprinting after use.
  • Melee Survivors
    • :cloud_with_rain: Melee skills will now perform more consistently at high attack speeds.
    • Melee skills will now scale hitpause duration with attack speed – since the pause when hitting enemies were static, melee characters actually scaled poorly with attack speed.
    • Melee skills will now ‘hold’ you in the air better at high attack speeds.
  • Added a ‘Keyword’ system. Keywords are just words to describe common repeated behavior without explaining it every time. Added the following keywords:
    • Freezing
    • Stunning
    • Shocking
    • Poisonous
    • Regenerative
    • Agile
    • Percent HP
    • Sonic Boom
    • Weaken
    • Expose
    • Heavy

MUL-T
Developer Notes: MUL-T has gotten some love from this patch to really push forward the idea that his weapons are strong in specific roles. Faster swap time and more responsive actions for the weapons will (hopefully) make weapon swapping feel better. We’ve also admittedly creeped cooldowns down over time, and MUL-T felt a bit left behind.

  • Base Acceleration: 25 ⇒ 30
  • Rebar Puncher
    • Now charges after firing, rather than before
  • Scrap Launcher
    • Now behaves like a rocket instead of a grenade
    • Lifetime: 3s ⇒ 4s
    • Explosion Radius: 5m ⇒ 7m
    • Velocity: 70 m/s⇒ 100 m/s
  • Nail Gun
    • No longer has an initial shotgun of 6 nails
    • Now has a final shotgun of 12 nails
    • Now fires in a consistent corkscrew pattern
    • Proc Coefficient: 0.4 ⇒ 0.6
    • Damage: 60% ⇒ 70%
    • Wind-down duration: 0s ⇒ 1.152s
  • Retool
    • Swap duration: 0.7s ⇒ 0.4s
  • Transport Mode
    • Cooldown: 8s ⇒ 6s

Mercenary
Developer Notes: The Mercenary was always supposed to be the highest skill-cap survivor. However, in actual gameplay he became very flow-charty, using abilities directly off cooldown while holding down M1. The intent for all these changes is to allow skill expression, dynamic cooldowns, and higher risk vs reward in fights with the new ‘Exposed’ debuff. The hope is that the character will be stronger for advanced players, but weaker for new players.

  • Base Health: 140 (+42 per level) ⇒ 110 (+33 per level)
  • Base Regeneration: 2.5 health / second ⇒ 1 health / second
  • NEW Debuff: Exposed
    • Striking an Exposed target reduces all cooldowns by 1 second and deals an additional +350% base damage
  • Laser Sword
    • Third Strike Damage: 300% ⇒ 130%
    • Third hit now applies ‘Exposed’ debuff
    • The second and third hit of the combo can no longer be started in the middle of other attacks
  • Whirlwind
    • Ground Speed Multiplier: 6 ⇒ 8
  • Blinding Assault
    • Cooldown: 7s ⇒ 8s
    • Can now be canceled mid-attack by both Whirlwind and Rising Thunder
  • Slicing Winds
    • Last hit now applies ‘Exposed’ debuff

Acrid
Developer Notes: Acrid has always been a melee-ranged hybrid. We want greater rewards for engaging in melee and completing your M1 combo for players who enjoy a more aggressive playstyle.

  • NEW Buff: Regenerate
    • Regenerate for 10% health over 0.5 seconds.
  • Vicious Wounds
    • Third hit of the combo now grants ‘Regenerate’ buff
  • Ravenous Bite
    • Now grants ‘Regenerate’ buff
  • Frenzied Leap
    • :cloud_with_rain:Now (properly) stuns

Artificer
Developer Notes: We want to enforce the Artificer’s role as a high-damage, high AoE character. Nano-Bomb in general was core to the fantasy, but was pretty much inferior to Nano-Spear in every way.

  • Plasma Bolt
    • Blast Radius: 4m ⇒ 6m
  • Charged Nano-Bomb
    • Now has slight gravity
    • Blast Radius: 10m ⇒ 14m
    • Blast Damage, Max Charge: 1200% ⇒ 2000%
    • Blast Force: 1300 ⇒ 3000
    • Lifetime: 5s ⇒ 10s
    • Improved FX for clarity

Ion Surge

  • No longer has -75% damage falloff at the edge of the blast

Items

  • Monster Tooth
    • Healing: 8 (+8 per stack) ⇒ 8
    • :cloud_with_rain:Now also heals for 2% (+2% per stack) of maximum health
  • Medkit
    • Healing: 24 (+24 per stack) ⇒ 20
    • :cloud_with_rain:Now also heals for 5% (+5% per stack) of maximum health
  • Repulsion Armor Plate
    • Now properly reduces damage from environmental effects
  • Warbanner
    • :cloud_with_rain: Now also places a Warbanner when activating the Teleporter
    • Improve VFX to be less opaque, since it will always be near the Teleporter
  • Death Mark
    • Debuff Duration: 7s ⇒ 7s (+7s per stack)
    • :cloud_with_rain:Remove text stating that the damage bonus scaled with stacks
  • Old Guillotine
    • Execute Threshold: ~20% (+20% per stack) ⇒ 13% (+13% per stack)
      Developer Notes: Since we’ve re-tuned the health of elites across the board, the Guillotine should be appropriately re-tuned as well.
  • Runald’s/Kjaro’s Band
    Developer Notes: The two rings have undergone a bit of a rework, working off of an internal cooldown rather than a chance on-hit. We’re hoping that this can help diversify one of our “on-hit” items to be more than just attacking enemies and hoping things activate. We’ve also changed the behavior of Kjaro’s to be more of the AoE option, while Runald’s is the single target option.
    • Proc Chance: 8% ⇒ 100%
    • Now has an internal cooldown of 10 seconds
    • Now has a minimum threshold of only triggering on attacks that deal 400% or greater damage
    • Runald’s Band
      • Ice Blast Damage: 250% (+125% per stack) ⇒ 250% (+250% per stack)
      • Ice Debuff Duration: 3s ⇒ 3s (+3s per stack)
    • Kjaro’s Band
      • Fire Tornado Damage: 500% (+250% per stack) ⇒ 300% (+300% per stack)
      • Fire Tornado Hitbox Width: 4.8m ⇒ 13m
      • No longer moves
  • H3AD-5T v2
    • Reworked logic for calculating fall speed so it scales better while falling farther. Now has the following behavior:
      • Damage Coefficient: 1000% – 10,000% at maximum speed
      • Explosion Radius: 5m – 100m at maximum speed
      • Improved FX
  • Interstellar Desk Plant
    • Healing Radius: 3m (+1.5m per stack) ⇒ 5m (+5m per stack)
    • Healing: 5% max health every 1 second ⇒ 5% max health every 0.5 second
  • Milky Chrysalis
    • Now grants true flight and antigravity instead of jump-to-hover.
    • Pressing jump now performs a short dash in the direction of movement with a 0.5s cooldown.
  • Strides of Heresy
    • No longer puts you in combat
  • Helfire Tincture
    • Helfire Radius: 10m ⇒ 15m
    • Helfire Duration: 8s ⇒ 12s
    • Improve VFX and SFX
  • Effigy of Grief
    • Now placed at where you’re aiming, rather than at your feet
    • No longer is consumed on use.
    • Now limited to 5 per map per character.
  • Little Disciple
    • Fire Rate: 0.5s ⇒ 1.6s
    • Damage Coefficient: 100% (+100% per stack) ⇒ 300% (+300% per stack)
    • :cloud_with_rain:Fire Rate now scales with movement speed

Stages
*3D Printers will appear more often on all stages, ~50% more

  • 3D Printers will cost less to spawn on all stages, ~50% less
  • The new interactable, the Scrapper, can now appear on all stages
  • Titanic Plains
    • :cloud_with_rain: Update with new visuals to make it depressing
      *** Sky Meadow**
    • Update with new visuals and functionality that leads to the final stage
  • Bazaar Between Time
    • Base Portal Chance: 25% for the first portal ⇒ 37.5% for the first portal
    • Lunar Buds: 4 ⇒ 5

Monsters & Bosses

  • Mini Mushrum
    • :cloud_with_rain: Base Health: 360 (+108 per level) ⇒ 290 (+87 per level)
  • Parent
    • :cloud_with_rain: Base Health: 1200 (+360 per level) ⇒ 900 (+270 per level)
  • Lesser Wisp
    • Now properly stops charging attack sound when interrupted
  • Imp Overlord
    • :cloud_with_rain:Maximum Blink Distance: 600m ⇒ 300m
    • Now throws Void Spikes in a staggered fashion, rather than all at once
  • Magma Worm
    • :cloud_with_rain:Maximum “Blink” Distance: 600m ⇒ 300m
    • Now considerably more aggressive and better able to hit targets
      Developer Notes: The blink behavior of both the Imp Overlord and the Magma Worm allows it to follow players between platforms, but it leads a lot of the times to the bosses blinking across the map to attack drones and turrets. While they may still do that, it’ll be a bit less pronounced.
  • Void Reaver
    • Now attempts to lead its Void Bombs in a straight line against its target
    • Updated AI to fire more aggressively and backpedal when its target is too close
    • AI now has 360° vision
  • Bison
    • :cloud_with_rain: Add spawn effect and animation (finally!)
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.0.7

  • Release date: June 23rd 2020 (North America, Europe) / June 24th 2020 (Japan)
  • Patch notes:

==== Major Content and Changes ====

  • Added System: Artifacts

    • The hunt is on! Be the first to explore the planet and find the secret to unlock 16 powerful and mysterious Artifacts that will dramatically change the way you play. We expect Artifacts to be the biggest feature to date in terms of replayability to all players.
  • Added 16 Artifacts

○ New Artifact: Artifact of Honor

○ New Artifact: Artifact of Enigma

○ New Artifact: Artifact of Spite

○ New Artifact: Artifact of Soul

○ New Artifact: Artifact of Death

○ New Artifact: Artifact of Vengeance

○ New Artifact: Artifact of Metamorphosis

○ New Artifact: Artifact of Dissonance

○ New Artifact: Artifact of Chaos

○ New Artifact: Artifact of Frailty

○ New Artifact: Artifact of Kin

○ New Artifact: Artifact of Sacrifice

○ New Artifact: Artifact of Evolution

○ New Artifact: Artifact of Glass

○ New Artifact: Artifact of Command

○ New Artifact: Artifact of Swarms

  • Added New Stage

    • New Stage: Sky Meadow
  • Added 2 New Music Tracks

    • New Stage Track: The Rain Previously Known as Purple
    • New Boss Track: Antarctic Oscillation
  • Added New Hidden Realm

    • New Hidden Realm: ???
  • Added 5 Skill Variants

    • New Skill Variant: Commando Utility
    • New Skill Variant: Huntress Primary
    • New Skill Variant: Acrid Utility
    • New Skill Variant: Acrid Passive
    • New Skill Variant: Engineer Utility
  • Added New Skin

    • New Skin: Engineer Skin
  • Added 2 New Monsters

    • New Monster: Mini Mushrum
    • New Monster: Parent
  • Added New Boss

    • New Boss: ???
  • Added 6 Items and 2 Equipment to the game

    • New Item: Repulsion Armor Plate
    • New Item: Squid Polyp
    • New Item: Death Mark
    • New Item: Interstellar Desk Plant
    • New Equipment: Sawmerang
    • New Equipment: Recycler
    • New Lunar Item: Focused Convergence
    • New Boss Item: ???
  • Added New Chest

    • New Chest: Equipment Triple Shop
  • Added 5 Character Challenges to the game

    • New Commando Challenge: Godspeed
    • New Huntress Challenge: Finishing Touch
    • New Engineer Challenge: Zero Sum
    • New Engineer Challenge: Engineer Mastery
    • New Acrid Challenge: Easy Prey
    • New Acrid Challenge: Bad Medicine
  • Added 3 Challenges to the game

    • New Challenge: Automation Activation
    • New Challenge: Cleanup Duty
    • New Challenge: Never Back Down
  • Added 3 New Environment Logs

    • New Environment Log: Sky Meadow
    • New Environment Log: A Moment, Fractured
    • New Environment Log: ???
  • Added 8 Lore Entries to the game

    • New Item Lore Entry: Repulsion Armor Plate
    • New Item Lore Entry: Squid Polyp
    • New Item Lore Entry: Death Mark
    • New Item Lore Entry: Interstellar Desk Plant
    • New Item Lore Entry: Sawmerang
    • New Item Lore Entry: Recycler
    • New Item Lore Entry: Focused Convergence
    • New Item Lore Entry: Ghor’s Tome
  • Various performance & stability improvements

  • UI Overhaul

  • Various Bug Fixes

  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. ??? (Hidden Realms Update)

  • Release date: March 24th 2020 (North America, Europe) / March 25th 2020 (Japan)
  • Patch notes:
  • Added Survivor: Acrid
  • Added 2 Stage Variants
  • Added 2 Hidden Realms
  • Added 3 Skill Variants
  • Added New Skin: Acrid Skin
  • Added New Monster: Void Reaver
  • Added New Boss: Scavenger
  • Added New Boss: Secret Boss
  • Added 9 Items and 1 Equipment to the game
  • Added Chest: Adaptive Chest
  • Added Chest: Overgrown 3D Printer
  • Added Shrine: Cleansing Pool
  • Added Drone: Emergency Drone
  • Added 3 Challenges to the game
  • Added 2 Environment Logs to the game
  • Added 6 Lore Entries to the game
  • Various performance & stability improvements
  • Various Bug Fixes
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. ??? (Skills 2.0 Update)

  • Release date: December 10th 2019 (North America, Europe) / December 11th 2019 (Japan)
  • Patch notes:

=== New Console Specific Features ===

  • Local ad-hoc wireless multiplayer support – Nintendo Switch

==== Major Content and Changes ====

  • Added new Survivor: Loader
  • Added new Stage: Siren’s Call
  • Added new System: Loadouts
  • Added new System: Alternate Skins
  • Added 15 new skill variants
  • Added 7 new skins
  • Added new Elite: Celestine
  • Added 2 new bosses to the game
  • Added 2 new monsters to the game
  • Added 6 new Items and Equipment to the game
  • Added new Interactable: Lunar Seer
  • Added 3 new challenges to the game
  • Added 22 new unique class challenges to the game
  • Added Environment Log: Siren’s Call
  • Added 7 new Lore Entries to the game
  • Various performance & stability improvements
  • Various Bug Fixes
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.0.3

  • Release date: November 12th 2019 (North America, Europe) / November 13th 2019 (Japan)
  • Patch notes:
  • Fixed an issue where players were unable to start a game directly from a private match
  • Fixed the ability to navigate the menu using touch-screen
  • Gyroscopic aiming now works when you use a wireless controller while keeping the Joy-Cons attached to the system
  • Fixed an issue where players would sometimes become invisible
  • Further navigation improvements have been made when using the D-pad
  • Additional notes: none
  • Source: Gearbox

Risk of Rain 2 – Ver. 1.0.2

  • Release date: October 29th 2019 (North America, Europe, Japan)
  • Patch notes:

=== New Features ===

  • Nintendo Switch now supports gyro aim
  • All consoles can now navigate the menu using the D-pad

=== Bug Fixes ===

  • Fixed an issue where audio settings were not remaining saved
  • Fixed an issue with framerate when 1 or more drone is present on some maps
  • Fixed an issue where drones would get stuck at the beginning of a level
  • Fixed an issue where players were not able to unlock Artificer upon completing “pause” challenge
  • Fixed an issue with Commando’s phase rounds not registering damage
  • Fixed an issue where players were not able to join or invite a multiplayers lobby after the host had disconnected
  • Fixed an issue for Rex when using disperse on a Newt causing him to disappear and prevent activation of interactables
  • Fixed various maps where enemies would fall through the ground
  • Fixed an issue on Switch where airplane mode displays continuously
  • Fixed a bug where Buffs and Debuffs last about half of the intended duration
  • Combat shrines are now functional
  • Unlocking challenges no longer causes a hitch
  • Fixed a hitch from happening when dropping the Warbanner
  • Various performance & stability improvements
  • Additional notes: none
  • Source: Gearbox

How to download updates for Risk of Rain 2 for the Nintendo Switch?

To download the updates for Risk of Rain 2, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.