Software updatesSwitch

MLB The Show 24 (Switch): all the updates (latest: Ver. 1.06)

On this page, you will find all there is to know about the various updates for MLB The Show 24 on Nintendo Switch (originally released in March 2024 in North America, Europe, and Japan)!

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MLB The Show 24 – Ver. 1.06

  • Release date: April 23rd  2024 (North America, Europe, Japan)
  • Patch notes:
General: 
  • New York Mets City Connect uniform has been added. 
  • Fixed an issue with Dynamic Difficulty while player locked. 
  • Fixed a crash that could occur when selecting a team in Daily Lineups on Jackie Robinson Day. 
Online Head-to-Head: 
  • Fixed a crash that could occur after attempting to throw out a baserunner after a walk.  
Road to the Show: 
  • The simulation screen will now match the game scenario in extra innings.  
Franchise and March to October: 
  • Teams will now wear their City Connect uniforms for the correct home games during the season. 
  • Fixed a crash that could occur when entering Franchise or March to October. 
Miscellaneous:   
  • Fixed an issue causing some player names to display incorrectly on the back of jerseys.
  • Various fixes to presentation and audio. 

MLB The Show 24 – Ver. 1.05

  • Release date: April 15th 2024 (North America, Europe, Japan)
  • Patch notes:
  • Added missing UI elements to the Showdown defeat screen. 
  • Various minor bug fixes in the Challenge of the Week mode. 
  • Various presentation tweaks and adjustments made to Road to the Show and Storylines. 
  • Postseason patches will now display on hats when a team is in the playoffs in Franchise mode.  

MLB The Show 24 – Ver. 1.04

  • Release date: April 6th 2024 (North America, Europe, Japan)
  • Patch notes:
General 
  • Philadelphia Phillies City Connect jerseys have been added. 
  • Fixed multiple freezes across head-to-head and co-op modes. 
  • Updated certain fonts with bolder versions and adjusted font colors to improve text legibility on multiple screens. 
  • We’ve temporarily disabled the ability to call time as a batter to further investigate an issue that could cause a freeze in online 1v1, 2v2, and 3v3 games.
Diamond Dynasty 
  • Fixed a crash that could occur when a user navigated away from the Battle Royale lineup screen while drafting their team. 
Co-op 
  • Real 99 players can no longer be selected when drafting a team. 
Road To The Show 
  • Improved the player lock cameras for better visibility and functionality during fielding and baserunning actions. 
  • Various presentation and closed captioning updates and bug fixes. 
Franchise 
  • Added help screen information to the Prospective Promotion Incentive (PPI) screen in Franchise. 
  • Fixed an issue where the user could become stuck after advancing season(s) with GM tasks on manual, not signing players in the offseason, then changing tasks to auto in Franchise. 
March to October 
  • Fixed a visual bug where games boosted by team momentum lost the fire icon when ‘trade offer’ screen appeared. 
Storylines 
  • Various presentation updates and bug fixes. 

MLB The Show 24 – Ver. 1.03

  • Release date: March 28th 2024 (North America, Europe, Japan)
  • Patch notes:
General 
  • Fixed a bug that would cause inconsistent pinpoint timing for pitchers with quick deliveries when pitching from the stretch.
  • Fixed an issue where controller vibration would fail to turn off after completing certain tutorials. 
  • Fixed an issue where Matt Waldron would spin after a strikeout animation. 
  • Fixed various tagging issues that could happen due to larger base sizes. 
  • Fixed a crash when entering Moments. 
  • Fixed an issue causing network errors when entering Play Now Daily Rosters. 
  • Fixed an issue where the CPU was throwing balls at an excessively high rate. 
  • Two-way players will now be eligible for the Home Run Derby in Franchise and Road to the Show. 
Diamond Dynasty 
  • Pitcher energy for two-way players who enter a game from the bullpen will now function properly.  
  • Fixed a bug in Mini-Seasons where if the user added the same player card on their team the CPU cards stats would display in-game for the user’s team stats. 
  • Fixed a crash when exiting Mini Seasons.
  • Fixed an issue that would cause the wrong bat skin to be displayed in-game.
  • Reduced the strobing that occurred when a user simulates through Conquest. 
Online Head-to-Head 
  • Fixed an issue where defensive shifts were not lining up correctly. 
  • Fixed a freeze that would occur when loading into a game.
  • Fixed a bug where users could become stuck with the “Waiting For…” notification displayed on screen in online gameplay. 
  • Fixed an issue where offensive players or teammates of the active fielder would witness abrupt changes in player location (warping) in the outfield. 
  • General stability improvements.
Co-op 
  • Fixed an issue where throw meters would not appear when using button accuracy. 
  • Fixed multiple instances where freezes could happen after an in-game substitution. 
  • Fixed a bug related to pause timers that could cause the game to freeze. 
Road To The Show 
  • Users will no longer be invited to the Future Stars game while in the MLB. 
  • Implemented new Future Stars Game intros.
  • Fixed an issue where players would get stuck in a loop of the same defensive play repeatedly. 
  • Various pronoun commentary adjustments for both female and male players.
  • Players will no longer have the number 42 on their jersey during a Draft Combine game.   
Franchise 
  • Fixed a crash while simulating past draft day with certain custom rosters. 
  • Fixed a crash while simulating to the Futures Game with certain custom rosters. 
  • Adjustment made to text colors in the Contract Management screen. 
  • Draft Board will now show drafted player positions. 
Storylines 
  • Fixed issue where the nodes in year 1998 would be marked as complete when pressing ‘Down’ to navigate to the 1998 map from 1996. 
  • Fixed a server exception error that was occurring due to disconnecting from storylines and trying to re-enter the mode. 
  • Fixed issue where the Jeter background SFX would continue after disconnecting and returning to the main front-end menus.   
  • Fixed a bug that caused the box score to display the same name for both teams in game. 
  • Fixed Buck Leonard’s “Student of the Game” moment.
Custom Leagues 
  • Fixed an issue that would cause a challenge failed error when matching up with another user.
Miscellaneous 
  • Various commentary and presentation updates and adjustments. 
  • The addition of the MiLB Copa de la Diversion uniforms for Double-A and Triple-A.   
  • Fixed a graphic issue on the 400ft centerfield wall at the Roger Centre.
  • Updated Roy Halladay HOF logo at the Rogers Centre.
  • Various UI improvements for improved legibility.
Nintendo Switch 
  • Fixed a crash when entering game modes in Diamond Dynasty.
  • Fixed a freeze that could occur when playing with single Joy-Cons during online gameplay. 
  • Fixed inconsistencies on the right field jumbotron in Busch Stadium.

Developer Notes

Balance Changes

In a content update coming Friday 3/29, Matt Waldron will see an increase to velocity on his knuckleball and slight decrease to his break. This should make his knuckleball generally easier to hit. We will continue monitoring community feedback and adjusting if needed. 

Co-op Cooldown Adjustments

In a content update earlier today, we have reduced the Co-op cooldown penalties to reflect the penalties from previous years. We appreciate your feedback as we continue to monitor Co-op and all other modes within MLB The Show 24. 

XP Cap in Diamond Dynasty 

We’ve seen a lot of discussion surrounding the XP Cap in Diamond Dynasty and wanted to take some time to explain its design intentions and provide context as to how it functions. 

First off, how does the XP Cap work? The daily XP Cap is 15,000 XP, and only affects XP earned through gameplay. This means that XP earned through various other areas in Diamond Dynasty are not affected by the cap. If you have already reached the XP Cap for the day, and you complete a section of a program that rewards 3,000 XP, you will still receive that XP reward. The cap exists strictly for XP earned through on-the-field activity, such as hitting home runs, tallying strikeouts, etc. The Cap does not impact XP earned by completing objectives in a program such as Spring Breakout. 

The gameplay XP Cap is lower than it has been in previous years. That is intentional, and instead, we placed larger amounts of XP rewards throughout various programs in Diamond Dynasty. For example, the Battle Royale Program holds a total of 35,000 XP. This will continue throughout the course of each season.  

As more content is dropped, there will be more ways to earn large amounts of XP within the content, outside of gameplay XP. In addition, we have plans for double XP weekends in the future, where the Cap will also be temporarily raised to double its current value. All of this will allow the average user to keep up with relevant rewards from the XP Reward Path without needing to hit the gameplay XP Cap consistently. 

We understand it can be frustrating to reach the gameplay XP cap, but it is necessary for the pacing of the content, and to prevent the 99 overall rewards at the end of the path from interfering with the gradual rise in player overalls too soon. Please keep in mind that the intent for the XP Reward Path is to provide free rewards which can be earned passively over time, and the time-frame for an entire XP Reward Path is meant to last an entire 12-week season. 

Player overalls creep up slowly throughout the XP Reward Path, and it was our intention that each new player with a higher overall feels like a “boss” for that section of the XP Reward Path. You can think of obtaining the 91 overall player as the “boss” player for the first few weeks; obtaining the 93 overall player would be the “boss” player for the next few weeks, and so on. This is meant to reward an overall-relevant player item at multiple points throughout the season, culminating in the 99 overalls towards the end of the season. 

We believe players should be rewarded with 99’s even if it takes longer, but we are of course always monitoring feedback around every aspect of our game. 

We fully expect someone who completes most of the content throughout the course of a season to obtain the 99 overall rewards by the end of the season. If you are someone who is hitting the daily gameplay XP Cap consistently , you are on track to earning the 99 overall rewards much sooner, which means you are on a great pace for the 12-week season. That means you may be among the first to earn 99 overall rewards from the XP Reward Path before the majority of 99 overall rewards are added to Diamond Dynasty in other areas. Any change to the gameplay XP Cap would only accelerate that pace and compromise the gradual rise in player overall ratings. 

MLB The Show 24 – Ver. 1.02

  • Release date: March 18th 2024 (North America, Europe) / March 19th 2024 (Japan)
  • Patch notes:
  • Fixed a bug that caused a crash when loading into Head-to-head games with custom uniforms selected.  

MLB The Show 24 – Ver. 1.01

  • Release date: ???
  • Patch notes:

No patch notes available.

  • Additional notes: none
  • Source: game

How to download updates for MLB The Show 24 for the Nintendo Switch?

To download the updates for MLB The Show 24, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.