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Diablo III: Eternal Collection (Switch): all the updates (latest: Ver. 2.7.7 – Season 31)

On this page, you will find all there is to know about the various updates for Diablo III: Eternal Collection on Nintendo Switch (originally released on November 2nd 2018 in Europe and North America, and December 27th 2018 in Japan).

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Diablo III: Eternal Collection – Ver. 2.7.7 (Season 31)

  • Release date: ???
  • Patch notes (update):
  • KR Age Restriction
    • Updated Logos for KR Age Restriction from 18 years of age to 19 years of age.
  • Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts.
  • Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts.
  • Patch notes (Season 31, out on April 12th):

Season Theme

Season 31 is the Season of the Forbidden Archives. Many adventurers have come to learn the power that dwells within the ancient nephalem artifact, Kanai’s Cube. However, none understands this power better than the equally celebrated and reviled Horadrim, Zoltun Kulle. Kulle was able to unlock and harness the power of the Cube like none before, leveraging its power to siphon and archive the energies of powerful items. With Season 31, we explore the power Kulle might lend to your fingertips if his experiments went unchecked.

For the duration of Season 31, the slots in Kanai’s Cube that allow you to equip three additional Legendary powers will not be restricted to their usual categories. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 31 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead. The choice is yours, and we’re as eager as you are to experiment with the new build opportunities this creates!

Season 31 Cosmetic Rewards

Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 31, this means awards originally available from Season 7 are returning to the Season Journey.

 

However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re bringing back End of Journey rewards as introduced in Season 17, with not one, but two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Valor Portrait Frame and Angelic Treasure Goblin pet!

 

In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that embody the snowy, foreboding aura of the Eternal Woods. If you need a warm little pal to keep you cozy through your cold journeys, the Dream of Piers fiery nature should do the trick—when he’s not instilling night terrors in the local fauna.

Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do IS Win: Complete two Conquests this Season.
  • Kill You: Kill Ghom at level 70 in under 30 seconds on Torment XIII difficulty.
  • Money Ain’t A Thang: Slay Greed on Torment XIII difficulty.
  • Take U There: Reach Greater Rift level 60 Solo.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

Seasonal Conquest

Want to prepare your Conquest plan for Season 31? Here are the challenges you’ll face! Returning for Season 31 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. On a Good Day/I Can’t Stop encourages you to upgrade your Legendary Gems; level three Legendary Gems to 65 to complete this challenge! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. Lastly, a fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45—solo and without any Set items equipped.

Haedrig’s Gift

Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 31:

  • Barbarian – Wrath of the Wastes
  • Crusader – Roland’s Legacy
  • Demon Hunter – Unhallowed Essence
  • Monk – Raiment of a Thousand Storms
  • Necromancer – Bones of Rathma
  • Witch Doctor – Helltooth Harness
  • Wizard – Tal Rasha’s Elements
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.7 (Season 30)

  • Release date: January 9th 2024 (North America) / January 10th 2024 (Europe, Japan)
  • Patch notes (update):
New Permanent Features: Rites of Sanctuary and Visions of Enmity

Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:

  • Force
    • Decreased damage to +100 from +200.
  • Shadow
    • Decreased Missile Damage Reduction to 5% from 25%.
  • Exodus
    • Decreased Movement Speed (Uncapped) to +10% from +25%.
  • Command
    • Increased damage against Elites reduced to 5% from 15%.
  • Tenacity
    • Increased damage reduced to 5% from 20%.
  • Reverence
    • Reduces damage taken from Elites by 5%, previously 25%.
  • Numb
    • 25% Decreased Melee Damage Reduction to 5% from 25%.
  • Nature
    • Highest elemental skill damage bonus increased by 5%, previously 10%.
  • Prowess
    • Increased damage against Elites reduced to 5% from 20%.
  • Roar
    • Damage done to Bosses increased to 5% from 50%.
  • Elegance
    • Chance to Dodge increased by 5%, previously 15%.
  • Malice
    • Decreased to +5% Damage from +30% Damage.
  • Father
    • Power pylon has been removed from random Shrine effect.
  • Mother
    • Triune of Love Circle now increases damage by 50%, previously 100%.

Developer’s Note: In pursuit for all of Diablo III’s systems to feel both fun and challenging, the Altar of Rites adjustments were made to maintain a sense of progression throughout playing while not coming into conflict with other features.

  • Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites.
Feature Changes
  • Chilltara now has a 20% drop rate of Gibbering Gemstone.
  • Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls.
  • Orek’s Dream encounter rate buffed from 1 to 4%.
  • Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares.
Class Balance Changes

Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.

Developer’s Note: Over time, we have seen some builds gain a massive amount of power, leaving other builds behind and in need of updates. The Wizard’s Meteor has dominated the battlegrounds of Sanctuary for far too long, as well as some other Sets. We believe to have found a good avenue for each build to perform in and have improved Sets across each class to work towards this goal.

Barbarian

  • Might of the Earth
    • Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%.
  • The Legacy of Raekor
    • Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.

Crusader

  • Roland’s Legacy
    • Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%.
  • Aegis of Valor
    • Increased the damage of Fist of the Heavens and Heaven’s Fury to 15,000% from 20,000%.
  • Akkhan’s Manacles
    • Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target.
  • Blade of Prophecy
    • Condemned enemies also trigger Condemn’s explosion and the damage of Condemn is increased by 600-800%.
  • Faithful Memory
    • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting.
  • Denial
    • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds.

Demon Hunter

  • The Shadow’s Mantle
    • Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies.
  • Embodiment of the Marauder
    • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry.

Monk

  • Raiment of a Thousand Storms
    • Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds.
  • Uliana’s Stratagem
    • Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm.
  • Kyoshiro’s Blade
    • When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%.

Necromancer

  • Pestilence
    • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%.
    • Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds.
  • Inarius
    • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%.
  • Trag’Oul’s Avatar
    • Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%.
  • Masquerade of the Burning Carnival
    • Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus.
  • Bloodtide Blade
    • Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies.
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks.
  • Corpsewhisper Pauldrons
    • Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks.

Witch Doctor

  • Raiment of the Jade Harvester
    • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000.
  • Helltooth Harness
    • After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li>
  • Mundunugu’s Regalia
    • Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second.
  • Spirit of Arachyr
    • The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.
  • Zunimassa’s Haunt
    • Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds.

Wizard

  • Delsere’s Magnum Opus
    • Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.
  • Tal Rasha’s Elements
    • Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
  • The Smoldering Core
    • Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10.
  • The Twisted Sword
    • Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters.
  • Patch notes (Season 30):
Season 30: The Lords of Hell

Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions…

Season 30 is the first to utilize our new Season theme rotation system,reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can’t wait for players to get their hands on Soul Shards to start unlocking their true power.

Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.

Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.

Prime Evil Soul Shards

Sliver of Terror

  • Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
  • Additional Powers:
    • Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.
    • You cast a devastating Ring of Fire after killing 100 enemies.
    • If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.

Shard of Hatred

  • Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%).
  • Additional Powers:
    • Killing an elite enemy pulls all enemies within 40 yards to where the elite died.
    • Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%.
    • You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%).

Fragment of Destruction

  • Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
  • Additional Powers:
    • You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active.
    • When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.
    • You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health.
Lesser Evil Soul Shards

Stain of Sin

  • Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
  • Additional Powers:
    • The pool of blood now negates Elite affixes within its area.
    • You gain an additional Rift Progress Orb when you kill and elite pack.
    • The pool of blood now collects Rift Progress Orbs.

Dregs of Lies

  • Base Power: You deal 25% less damage. Your pets deal 25% increased damage.
  • Additional Powers:
    • Killing an elite enemy reduces all your active cooldowns by 5 seconds.
    • On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
    • Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.

Remnant of Pain

  • Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
  • Additional Powers:
    • Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%.
    • Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds.
    • When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks.

Essence of Anguish

  • Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
  • Additional Powers:
    • Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy.
    • When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds.
    • Killing an enemy deals the damage done by the death blow to all enemies within 25 yards.
Season 30 Cosmetic Rewards

In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.

Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do IS Win: Complete two Conquests this Season.
  • Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty.
  • Money Ain’t A Thang: Slay Greed on Torment XIII difficulty.
  • Take U There: Reach Greater Rift level 60 Solo.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.
Seasonal Conquest

Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!

Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:

  • The Skeleton King
  • The Butcher
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Diablo
  • Adria
  • Queen Araneae
  • Maghda
  • Belial
  • Siegebreaker Assault Beast
  • Azmodan
  • Izual
  • Urzael
  • Malthael
Haedrig’s Gift

Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in season 30

  • Barbarian: The Legacy of Raekor
  • Crusader: Armor of Akkhan
  • Demon Hunter: Embodiment of the Marauder
  • Monk: Inna’s Reach
  • Necromancer: Pestilence Master’s Shroud
  • Witch Doctor: Zunimassa’s Haunt
  • Wizard: Delsere’s Magnum Opus
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.6

  • Release date: September 12th 2023 (North America) / September 13th 2023 (Europe, Japan)
  • Patch notes (update):

Solo Self Found

Demon slayers seeking to up the intensity of their journey through Sanctuary can try out the new Solo Self Found mode. In this mode, you’ll only have yourself to rely on to overcome the hordes from Hell. That’s right, it’s a single player experience. If you’d like to up the ante even more, a Hardcore version of this mode is available.

We decided to bring Solo Self Found, an officially supported single player mode, to Diablo III. Without the experience bonus from being in a Party, or other players to protect your back as you carve through demonic legions, this mode will test you. To celebrate the accomplishments of those brave enough to roll a character in this mode, we have also created specific Leaderboards for Solo Self Found, which function like those for other modes.

To create a character in Solo Self Found, select the Solo Hero option in the character creation screen. You’ll still be able to play the Campaign and Adventure Mode just as you would in other modes, but only the Private Game option will be available to use. Challenge Rifts can be completed with a Party while the mode is seasonal. Solo Self Found is a solitary journey, so you will be unable to start this mode while in a Party or access Multiplayer aspects of Diablo III, such as trading. Rebirthing is available for Solo Self Found.

The Season 29 Visions of Enmity theme and the other components of Patch 2.7.6 were designed with Solo Self Found in mind. Please let us know your thoughts—we encourage feedback about your experience.

Season 29 Visions of Enmity

The nefarious machinations of the Burning Hells have permeated every corner of Sanctuary, warping reality in the process. This disturbance has given way to Visions of Enmity, pocket dimensions accessed by stepping through Diabolical Fissures.

 

Nephalem Level 1 or higher have a chance at encountering a Diabolical Fissure by slaying demons in the open world. Should your smiting of hellspawn trigger a Fissure, press onward into a Vision of Enmity—what horrors await on the other side are unknown, but these instances are rich in rewards. The Visions are quite unstable and have the potential to produce additional Fissures after enemies are dispatched inside—keep an eye out for these opportunities to maximize your chance of earning useful gear.

New Monster Affixes

Watch your health, Nephalem! New powers originating from the Burning Hells have been bestowed upon all enemies inside the Visions, making them more lethal than before. These Affixes are only available in Visions of Enmity.

  • Enervating: Creates an area of effect around the monster that reduces the player’s Movement Speed by 65% and Cooldown Reduction by 50% if the player is in the vicinity of the monster.
  • Necrotic: The player’s healing is reduced by 65%. Monsters have a damage-over-time effect that deals 180% of the player’s max health over 30 seconds. This effect is removed if the player is healed above 95%.

Paragon Ceiling

We are introducing changes to Paragon Points to work in tandem with Solo Self Found and the Season 29 theme. You can now assign a total of 800 Paragon Points to your solo Self Found character. Previously, you were only able to assign a total of 50 Paragon Points to each attribute within the Core, Defense, Offense, and Utility categories, but now you can assign up to 200 in each attribute. Each category can only have 200 Paragon Points placed into them.

This change is exclusive to Season 29 and applies to all modes.

Developer’s Note: We understand that Paragon was king in terms of character power. With the change this Season, we wanted to shift that power from Main Stat grinding to gameplay knowledge and gear hunting. We chose 800 as our initial starting point and would appreciate your feedback on this cap. There are a few changes within the Paragon system to keep in mind:

  • Movement Speed: We changed Movement Speed to 0.125% per point because the old value would have provided players with 100% Movement Speed, which was too much. Players now have the option to place points into this stat, allowing them to surpass 25% Movement Speed from item bonuses.
  • Area Damage: Area Damage should perform the same, if not a bit better, and with substantial improvements to performance

Community-Led Changes

With each Patch and Season, the community has communicated quality-of-life improvements they would like to see added to Diablo III. We always take the time to review and evaluate the feedback we receive, and implement changes that align with our design principles for the game. Below is a series of highly requested quality of life updates that are included in the Patch 2.7.6 PTR. Thank you for your continued feedback over the years!

Orek’s Dream

  • Dark Berserker (Monster Set 1) and Toxic Lurker (Monster Set 8) have been removed. Hellions (Monster Set 19), Vile Swarm (Monster Set 23), and Savage Beast (Monster Set 33) have been added in their place.

Monk

  • Added a buff icon when proccing the legendary item Flying Dragon.
  • Moving your mouse underneath the character while casting Tempest Rush Flurry stacks should no longer reset randomly.

Necromancer

  • Haunted Visions used to remove Skeletal Mages from the Simulacrums only if the player had Grim Scythe on their action bar, now it will remove Skeletal Mages regardless.
  • Requiem Cereplate was not calculating the correct amount of Essence and was adding way too much overflow excess Essence per tick. This has been fixed.

Miscellaneous

  • Removed Mastermind from the Champion portion of the seasonal journey. This means you no longer need to master a Set Dungeon. Instead, it has been replaced with Overcoming the Trials, which asks you to complete an Echoing Nightmare.
  • Due to the unique animation of how Hamelin dies, there were many issues with how it rewards kill credit. Hamelin now rewards kill credit to the closest player on death.
  • Corrupted Angels and all variations would sometimes do an attack that does double damage without any indication that it was a unique move. This has been changed to deal the same damage as normal attacks.
  • Added Greater Rift map checkpoints to Battlefields and Boneyards.
  • Corvus, Ice Caves, and Spider Caves maps can no longer spawn in Greater Rifts.
  • Orek’s Dream versions of Desolate Sands and Shrouded Moors have had their monster densities increased.

Class Balance Changes

The Patch 2.7.6 PTR introduces various balance changes for the Crusader, Demon Hunter, and Witch Doctor classes. We can’t wait to see how certain builds change for each Class because of these adjustments. For reference, the text in red font denotes the old effect description, while green font denotes the new effect description.

Crusader

  • Akkhan’s Leniency:
    • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 3 seconds.
    • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 6 seconds. Stacks up to 100 times (No more individual stacks).
  • Vigilante Belt:
    • No previous bonus.
    • While riding your war horse, Fist of the Heavens deals increased damage equal to your movement speed, and is automatically called down on a random nearby enemy at an interval based on your attack speed if it is on your action bar.

Demon Hunter

  • Gears of Dreadlands:
    • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
    • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.

Developer’s Note: We wanted Gears of Dreadlands to be easier to play optimally, and had to forego the visual indicator that showed stacks.

Witch Doctor

  • Cluckeye:
    • 25-50% chance to cluck when attacking.
    • Casting Hex – Angry Chicken turns all your pets into exploding chickens. Chickens deal 150-200% increased damage, and Angry Chicken deals 50% more damage per exploded chicken.
  • Cluckeye now only drops for Witch Doctors.
    • As a result, Cluckeye no longer spawns with the Max Discipline secondary attribute.
  • Cluckeye has been updated in Djank Mi’em’s Follower Items bag.
  • Manajuma’s Way:
    • Your Hex – Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
    • While you are an angry chicken, you spawn a chicken every second that seeks enemies and deals 25% of your Angry Chicken explosion damage.
    • Your Hex – Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100% while gaining 75% damage reduction and for 5 seconds after.
    • While you are an angry chicken, you spawn a chicken every half second that seeks enemies and deals 100% of your Angry Chicken explosion damage.

Bug Fixes

Diabolical Fissures

  • Diabolical Fissures now denote on screen and in the chat box once spawned.
  • Diabolical Fissures can no longer spawn in Greed’s Realm.
  • The placeholder text for the Chest at the end of a Diabolical Fissure has been replaced with a name.
  • Slightly increased the number of Greater Rift keys that can potentially drop inside a Diabolical Fissure.
  • Fixed the collision on Diabolical Chests and removed the collision that was present upon opening them.

Gameplay

  • Fixed an issue where the Witch Doctor’s Angry Chicken skill was not dealing as much damage as indicated in the description.

Stability

  • Fixed a crash that could occur when players opened achievements.
  • Fixed an issue where interacting with Mail at the end of a Season had the potential to cause a crash.
  • Fixed a game crash that occurred when Demon Hunters utilized specific Item and Skill combinations.

UI

  • Fixed an issue where the number of Wizard Mirror Images were barely visible on the game icon.
  • Fixed an issue with some icons in the Altar of Rites having hard edges.
  • Patch notes (Season 29):

Season 29 Theme

There it is. Out of thin air it appeared, flashing a welcoming gleam accompanied by a whirring hum…and yet it vanished as quickly as it arrived. This isn’t the first portal you’ve encountered before, Nephalem, but is it innocuous in nature or a ploy by your adversaries? There is only one way to be certain: muster the courage to step into the unknown. Temper both your body and mind to blossom into an unrelenting force.

Season 29 introduces the new theme Visions of Enmity. Curious portals known as Diabolical Fissures have sprung up across Sanctuary’s wilderness, and entering them triggers both dangerous memories from your past, and even more dangerous emissaries of Hell to slaughter.

Season Cosmetic Rewards

Long-forgotten treasures see daylight once more in Season 29. Let the Old Growth pet extend you a branch of fortitude in these uncertain times, ride the cosmos using the Galactic Wings, and steep yourself in mythos with the Greyhollow portrait.

Two new End of Journey cosmetic rewards will drop into Sanctuary with Season 29 as well. Soar through the darkness with the majestic Quoth pet at your side, and proudly display your allegiance to Leoric with the Mad King’s Favor portrait.

 

Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do Is Win: Complete two Conquests this Season.
  • Show Me What You Got: Kill Diablo at level 70 in under 1 minute and 30 seconds on Torment XIII difficulty.
  • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty.
  • Take U There: Reach Greater Rift level 60 Solo.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

Seasonal Conquest

Feast your eyes on returning Seasonal Conquest challenges! Do you have enough fire in your heart to complete them all?

  • Avarice: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum.
  • Avaritia: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum in Hardcore mode.
  • Dynasty: Reach Greater Rift Level 55 Solo with the full bonuses of six of the following Class Sets in Hardcore mode.
  • Masters of Sets: Master 8 of the following Set Dungeons in Hardcore mode.
  • Masters of the Universe: Master 8 of the following Set Dungeons.
  • Speed Racer: Complete Acts I through V at max Level in under 1 hour in Hardcore mode.
  • Sprinter: Complete Acts I through V at max Level in under 1 hour.
  • Super Human: Reach Greater Rift Level 45 Solo without any Set Items equipped in Hardcore Mode.
  • The Thrill: Reach Greater Rift Level 45 Solo without any Set Items equipped.
  • Years of War: Reach Greater Rift 55 Solo with the full bonuses of six of the following Class Sets.

Haedrig’s Gift

It’s that time again! The Class Sets rewarded for completing certain chapters of the Season Journey, courtesy of Haedrig’s Gift, have rotated once more.

Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock 1 Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely.

The set you receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

The sets granted by Haedrig’s Gift in Season 29 are:

  • Barbarian: Might of the Earth
  • Crusader: Thorns of the Invoker
  • Demon Hunter: The Shadow’s Mantle
  • Monk: Monkey King’s Garb
  • Necromancer: Grace of Inarius
  • Witch Doctor: Raiment of the Jade Harvester
  • Wizard: Firebird’s Finery
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.5

  • Release date: February 21st 2023 (North America, Europe) / February 22nd 2023 (Japan)
  • Patch notes:

Season 28 Theme

“Oh, the pursuit of coin makes you do the most foolish things, but mining is profitable. Our search for ancient Nephalem artifacts forces us to enter a mangled mass of corroding foliage and decaying flora. We chipped away at stone after stone until my tool made a hardy thunk into the rock and the foulest stream of gas spewed out. The other miners helped me dig out the biggest artifact I’ve ever seen—an ominous-looking altar. As we began to investigate this curious find, a faint whisper infiltrated my thoughts. It was not one voice, but a collective. Who they are I’m unsure of, but I can be certain that we must share our discovery with others. We began the long haul back to New Tristram with our prized discovery. A few days passed, many townsfolk came to view the Altar and left. Then, the Nephalem marched into town and requested to see the Altar. . .”
-New Tristram Miner

Season 28 introduces Rites of Sanctuary, our new seasonal theme. Using the ancient Altar of Rites, curious Nephalem can follow the instructions, sacrificing various materials for unspeakable power that lasts the entire season.

Developer’s Note: Our aim with this Season Theme was to enhance the journey players experience each season by tying material goals to meaningful choices. As we look towards Diablo IV’s release, we wanted to celebrate its arrival with a feature that emphasizes progression as well as offer some interesting details about Sanctuary. We hope you enjoy the Rites of Sanctuary as much as we do.

Season Cosmetic Rewards

Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 28, this means rewards originally available from Season 16 are returning. In addition to the Helm and Shoulder slots of the exclusive Conqueror Set, players can earn a brand-new series of portrait frames themed around the clarion call of adventure. For the most devoted cosmetic collectors, we have a pair of wings fit for a monarch. The Wings of Lempo draw inspiration from some of the noblest creatures in Sanctuary, and aside from a cosmically rare drop, few other wings are quite as lovely.

 

As in past seasons, two new End of Journey cosmetic rewards will be obtainable during Season 28. Gaze upon the Taennin the Tiny pet as she shimmers among the stars, leaving ripples of the purest light behind, and tap into your wild side with the Primal Hunter portrait.

 

Season Journey Rewards

If you’ve been diligently slaying demons to reach Conquerer in the Season Journey previously, you’ve surely accrued extra stash tabs. You’ll earn one additional tab each Season by finishing the Conquerer tier, up to a maximum of five:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do is Win: Complete two Conquests this Season.
  • In For the Kill: Kill Azmodan at level 70 in under 30 seconds on Torment X difficulty.
  • Money Ain’t a Thang: Slay Greed on Torment X difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault.
  • Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

Seasonal Conquest

Speaking of Conquests, we’re rotating those, too! Here’s all the conquests returning for Season 28:

  • Speed Demon and Need for Speed (Hardcore) – Complete a Nephalem Rift at max level on Torment X within 2 minutes.
  • On a Good Day and I Can’t Stop (Hardcore) – Level three Legendary Gems to level 65.
  • Boss Mode and Worlds Apart (Hardcore) – Kill the following bosses at max level on Torment X within 20 minutes of the start of the game.
  • Curses! and Stars Align (Hardcore) – Kill 350 or more monsters in a Cursed Chest event at level 70 on Torment X difficulty.
  • Years of War and Dynasty (Hardcore) – Reach Greater Rift Level 55 Solo without the bonuses of six of the following Class sets.

Haedrig’s Gift

Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!

The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 28:

  • Barbarian – Horde of the Ninety Savages
  • Crusader – Aegis of Valor
  • Demon Hunter – Gears of Dreadlands
  • Monk – Patterns of Justice
  • Witch Doctor – Mundunugu’s Regalia
  • Wizard – Typhon’s Veil
  • Necromancer – Masquerade of the Burning Carnival

Patch Notes

Below you’ll find the patch notes for the upcoming update to Diablo III: Patch 2.7.5. This patch goes live on February 21 at 11:30 a.m. PST.

Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.

Season 28: Rites of Sanctuary

For Season 28, Rites of Sanctuary, we’re travelling deep into the mysterious ruins of the Festering Woods. Amid a mining expedition, citizens hailing from New Tristram stumbled across an ominous Altar carved from an archaic material bearing cryptic markings. Shaken to their core by the eldritch aroma of the monolith, they’ve enlisted the assistance of brave Nephalem willing to investigate this sinister discovery that was once left to time—the Altar of Rites.

Home to power thought to be extinct from Sanctuary, the Altar of Rites will bestow these mystic forces upon worthy Nephalem. . .after a sacrifice is offered. You can begin interacting with the Altar of Rites at Level one.

Upon arrival at the Altar of Rites, players will see 26 icons called Seals and three Legendary Potion Powers. Take a moment to familiarize yourself with the elements below.

 

Seal and Legendary Potion Powers

Seal Power
A Your Kill Streak timer duration and reward bonus are doubled.
B Pools of Reflection last for the entire Season and are not removed by death.
C Items have no level requirement.
D +200 Damage
E +25% Missile Damage Reduction
F +25% Movement Speed (Uncapped)
G Increase damage against elites by 15%.
H Picking up Health Globes grants a shield for 5% of your maximum health for 7 seconds. Max stacks 5.
I +25% Melee Damage Reduction.
J Increases your highest elemental skill damage bonus by 10%.
K Increase damage against elites by 20%.
L +10% Damage +20% Damage
M Double the amount of Death’s Breaths that drop.
N Critical hits grant resource: Mana: 15, Hatred: 5, Wrath: 5, Arcane Power: 3, Fury: 3, Spirit: 5, Essence: 5.
O Double the amount of Bounty Caches that drop from completing bounties.
P Progress orbs from Nephalem and Greater Rifts are automatically picked up.
Progress orbs from Nephalem and Greater Rifts are automatically picked up within 60 yards.
Q Reduces the damage taken from elites by 25%.
R 15% Damage +30% Damage
S Gain immunity to crowd-controlling effects.
T Gain passability.
U Pets pick up Death’s Breath.
V Elite packs drop one additional progress orb.
W Increase damage done to Bosses by 25%.
X Pets pick up and salvage common, magic, and rare items.
Y Increase your chance to Dodge by 15%.
Z Double the chance to find a legendary item purchased from Kadala.
Potion AA When you drink your health potion, you manifest one of three runic circles on the ground that grant increased damage, increased cooldown reduction, or increased resource cost reduction.
Potion AB When you drink your health potion, all enemies within 25 yards deal 25% less damage.
Potion AC When you drink your health potion, gain a random shrine or pylon effect.
When you drink your health potion, gain a random shrine or the Dimensional Power pylon effect.
AD When a primal item drops, a second random primal item drops as well.

Developer’s Note: We wanted the seasonal theme to be powerful and rewarding, but Conduit pylon completely broke the game. So, we made some adjustments to keep the power level high, while having your character’s progression still matter. We have removed all pylons from the final potion power and replaced them with a 16-second Dimensional Power pylon. To compensate for the power decrease, we buffed several damage Seals elsewhere in the tree.

How Seals and Potions Work

As you can see, after unlocking the first Seal, the order in which you unlock additional Seals and obtain their powers is entirely up to you and which powers align with your character’s build the most. Once a Seal or Legendary Potion Power is unlocked, you’ll immediately receive that Seal or Potion’s power and will have the ability to unlock connected Seals or Potions once you have the required materials. All Seals and Potions can be unlocked by players and the powers apply to all your characters—these powers last for the entirety of Season 28.

 

How to Unlock Seals and Potions

Unlocking Seals and Potions will be no easy feat, especially after multiple sacrifices—you’ll find yourself rummaging across Sanctuary slaying scores of demons hellbent on preventing you from acquiring the Altar of Rites’ full power.

Players must gather materials listed in the Altar of Rites menu and sacrifice them in order to gain a Seal or Potion’s power. In addition to receiving the power after unlocking, you’ll notice the generic text previously displayed has been swapped with a small story scrap about Sanctuary’s tumultuous past.

To unlock a Seal, the one preceding it must be unlocked first (this does not apply to Seals R, S, and T because of how they’re positioned within the Altar). For example, if you want to unlock Seal B or C, Seal A must already be unlocked. There is no limit to how many Seals or Potions can be unlocked within a given time period, if you have the required materials to sacrifice to the Altar. Regardless of the order in which you unlock Seals and Potions, the cost will increase as shown below.

Study the cost of each sacrifice and theorize where within Sanctuary you can find some of these rare materials.

Costs to Unlock a Seal or Legendary Potion Power

# Cost
1 10 Reusable Parts
2 1 Flawless Diamond (or greater), 15 Arcane Dust, 20 Resuable Parts
3 1 Greater Rift Key, 10 Death’s Breaths
4 Any Class Specific Set Helm
5 20 Forgotten Souls, 10 Khanduran Runes, 10 Caldeum Nightshade, 10 Arreat War Tapestry, 10 Corrupted Angel Flesh, 10 Westmarch Holy Water
6 1 Leoric’s Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright
7 Reaper’s Wraps
8 30 Forgotten Souls
9 1,100 Bloodshards
10 1 Flawless Royal Ruby, 20 Death’s Breaths, Ring of Royal Grandeur
11 1 Flawless Royal Emerald, 30 Khanduran Runes, 30 Caldeum Nightshade, 30 Arreat War Tapestry, 30 Corrupted Angel Flesh, 30 Westmarch Holy Water
12 20 Greater Rift Keys, 1 Ramaladni’s Gift
13 1,300 Bloodshards
14 Petrified Scream
15 Challenge Rift Cache
16 250 Forgotten Souls
17 1,400 Bloodshards
18 Ancient Hellfire Amulet
19 One Never Ending Questions
Four Tome of Set Dungeon Pages from your class. See the chart below for more information.
20 Ancient Puzzle Ring, 50 Khanduran Runes, 50 Caldeum Nightshade, 50 Arreat War Tapestry, 50 Corrupted Angel Flesh, 50 Westmarch Holy Water
21 500 Death’s Breaths, 300 Forgotten Souls
22 1,500 Bloodshards
23 Whisper of Atonement Rank 125
24 Any Augmented Weapon
25 Staff of Herding
26 1,600 Bloodshards
Potion 1 55 Primordial Ashes
Potion 2 110 Primordial Ashes
Potion 3 165 Primordial Ashes

Completing this sacrifice does so for all other character classes on your account.

  • Barbarian:
    • 12, 14, 18, 22
  • Crusader:
    • 31, 35, 37, 40
  • Demon Hunter:
    • 52, 56, 60, 63
  • Monk:
    • 71, 74, 78, 83
  • Necromancer:
    • 85, 86, 90, 92
  • Witch Doctor:
    • 93, 97, 101, 106
  • Wizard:
    • 112, 121, 126, 130

Developer’s Note: We agree that obtaining Never Ending Questions was more difficult than desired. We decided to direct players to collect the necessary sets to enter Set Dungeons and provide proof at the Altar of Rites.

Uncover an Ancient Legend—Unlock All Seals

 

After you’ve conquered the armies of Hell and acquired the needed materials to unlock all 26 Seals and three Potions, you’ll receive a reward truly fitting of an unstoppable force—the Wings of Terror Cosmetic, Seal AD. We recommend you unlock all Seals and Potions within the Altar of Rites, not only to inspire terror within your foes, but also to piece together the fragments of Sanctuary’s past.

Primordial Ashes Feature

Acquiring Primal Items is no small task. That’s why we are adding a new Primordial Ashes feature with this patch to aid in your quest. At the Blacksmith, you can now salvage a Primal Item for 55 Primordial Ashes.

We have also added a Primal Item recipe to Kanai’s Cube, allowing you to upgrade any non-crafted legendary item to a Primal Item for 100 Primordial Ashes. Only one upgraded Primal Item may be worn at a time and upgraded Primal Items do not retain the properties of the Legendary Item that was used. New affixes are rolled for all upgraded Primal Items.

Bug Fixes

Altar of Rites

  • The power description for Seal N has been updated for increased clarity.
  • Pets will no longer pick up and salvage other players’ common, magic, and rare items because of the power from Seal X.
  • Fixed an issue where Seal V caused more progress orbs to drop than intended.

Monk Skill Changes

  • Combination Strike Passive Skill:
    • Each Spirit Generator you use increases the damage of your other Spirit Generators by 100% for 10 seconds.
  • Crippling Wave Skill:
    • Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 10 seconds.
      • Concussion Rune: Enemies hit by Crippling Wave deal 20% less damage for 10 seconds.
      • Breaking Wave Rune: Enemies hit by Crippling Wave take 10% additional damage from all attacks for 10 seconds.
  • Deadly Reach Skill:
    • Foresight Rune: Every third hit also increases the damage of all your attacks by 15% for 10 seconds.
  • Way of the Hundred Fists:
    • Assimilation Rune: Each enemy hit with the third hit increases your damage by 5% for 10 seconds.

Item Changes

Barbarian

  • Horde of the Ninety Savages (6-piece bonus):
    • Frenzy deals 2,000% increased damage per stack.

Demon Hunter

  • Chanon Bolter:
    • Your Spike Traps lure enemies to them and deal 150-200% increased damage. Enemies may be taunted once every 10 seconds.
  • The Demon’s Demise:
    • Each blast from Spike Trap will damage all enemies again after 1 second and deals 150-200% increased damage.
  • Natalya’s Slayer:
    • Increases Spike Trap Damage by 10 -15%.
  • Natalya’s Vengeance (2-piece bonus):
    • Hitting an enemy summons a Spike Trap if it is on your action bar. Each Spike Trap detonation restores 1 Discipline.
    • Spike Trap deals 100% increased damage to enemies affected by Caltrops. Spike Trap now instantly refreshes charges on use, no longer cost resources, and each detonation restores 2 Discipline.
  • Natalya’s Vengeance (4-piece bonus):
    • Laying a Spike Trap grants 60% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
    • Spike Trap explosions will blast affected enemies towards the nearest set Caltrops. Laying a Spike Trap grants 75% damage reduction. The duration of this bonus is always equal to the number of already laid traps in seconds.
  • Natalya’s Vengeance (6-piece bonus):
    • Spike Traps deal 10,000% increased damage, and each consecutive blast from the detonation chain reaction will deal 10% more damage than the previous blast.
    • Spike Trap deals 10,000% increased damage, and each consecutive explosion from the detonated chain reaction will deal 25% more damage than the previous blast.

Developer’s Note: After listening to the community’s feedback about the Natalya’s changes, we wanted to move Natalya’s away from Gears of Dreadlands, giving it a unique identity. We hope Natalya’s playstyle gives players more control over the explosions they set off while navigating the battlefield.

  • Gears of Dreadlands:
    • Your primary skills deal 15,000% increased damage.
    • Your primary skills deal 27,500% increased damage.

Developer’s Note: We’ve taken away the Strafe ability from Natalya’s, but still want to support the players enjoying Strafe builds.

  • The Shadow’s Mantle (2-piece bonus):
    • While equipped with a melee weapon, the damage of your Bolas, Chakram, Fan of Knives, and Impale is increased by 6,000%.
    • The Shadow’s Mantle 2-piece bonus no longer benefits Spike Trap.
  • Trag’oul Coils:
    • Spike Traps gain the Scatter Rune, are deployed twice as fast, and deal 150-200% increased damage.
  • Unhallowed Essence (6-piece bonus):
    • Hatred generators, Vengeance attacks, and Multishot deal 1700% increased damage per point of discipline the Demon Hunter currently has.

Monk

  • Patterns of Justice (6-piece bonus):
    • Hitting with Tempest Rush while Sweeping Wind is active increases the size of Sweeping Wind as well and increases all damage dealt by 20,000.
  • Raiment of Thousand Storms (4-piece bonus):
    • Dashing Strike spends 25 Spirit but refunds a Charge when it does.

Necromancer

  • Masquerade of the Burning Carnival (6-piece bonus):
    • Bone Spear deals 9,000% increased damage. Simulacrums gain triple this bonus.

Witch Doctor

  • Spirit Barrage:
    • Manitou Rune: Summon a specter that hovers over you, unleashing spirit bolts at nearby enemies for 6,000% 14,000% weapon damage as Cold over 20 seconds.

Developer’s Note: Witch Doctors have S-tier solo builds, but their farming builds aren’t as easy to play as other classes. To help, we’ve buffed the Manitou Rune on Spirit Barrage. We hope to give players an improved speed farming build, while also buffing one of their best solo pushing builds in a significant way, producing faster boss kills.

Wizard

  • The Typhon’s Veil (6-piece-bonus):
    • Hydras deal 4,000% increased damage for each Hydra head alive.
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.4.84040

  • Release date: August 23rd 2022 (North America, Europe, Japan)
  • Patch notes:
Season 27

 

Season 27 introduces a new type of consumable item called Angelic Crucibles. Once uncovered by Nephalem, these heavenly artifacts can be used to Sanctify any equippable Legendary item. Sanctifying an item reforges it to have perfect Ancient-level stats on all affixes while also preserving the item’s Legendary Power. In addition, this process adds one of three new powers unique to each class.

Season Theme Details:

  • Angelic Crucibles and Sanctified items can only be acquired in Seasonal play and will not transfer to your non-seasonal character when the season ends.
  • Angelic Crucibles can drop anywhere in Sanctuary at level 70.
  • Players can obtain as many Sanctified items as they would like, however, only one Sanctified item can be equipped at a time.
  • Sanctified items can be Sanctified again using another Angelic Crucible.
  • No stats are preserved when Sanctifying an item.
  • Only level 70 equippable items can be Sanctified—crafted items cannot be Sanctified.
  • Followers cannot equip Sanctified items.
  • The drop rate of Angelic Crucibles has been doubled.

Developer’s Note: We heard your feedback regarding the Angelic Crucible drop rate. . . then we doubled it.

New Class-Specific Sanctified Powers

Barbarian

  • Whirlwind pulls in and holds all enemies within 25 yards.
  • Hammer of the Ancients hits in all directions around the Barbarian. Every tenth cast of Hammer of the Ancients unleashes a powerful shockwave.
    • The shockwave now deals 10x damage.
  • Hitting enemies generates stacks of Tempest Rhythm. Activating Wrath of the Berserker consumes 50 stacks of Tempest Rhythm and startles enemies within 16 yards, causing them to take 2% increased damage per stack for 20 seconds. Max 50 stacks.

Crusader

  • Blessed Hammer now crackles with energy, damaging enemies within 15 yards of its path. All runes but Dominion now throw the hammer in a direct path in front of the Crusader.
    • Fixed a bug that caused Blessed Hammer to stop when hitting allies.
  • Every two seconds, call down Fist of the Heavens on a random nearby enemy. After casting Steed Charge, this effect occurs more rapidly for five seconds.
    • Updated the visual effects of the Fist of the Heavens Sanctified power to differentiate it from Fist of the Heavens cast by players.
  • After casting Falling Sword, you descend from the sky with two Archangels that can cast Consecration and Condemn.
    • Updated the Archangels abilities to not benefit from bonuses and removed the Heaven’s Fury skill.
    • Archangels no longer take damage.
    • Removed the cooldown to spawn Archangels when casting Falling Sword. A maximum of two Archangels can be present at a time.
    • The damage done by Archangels has been reduced.
    • The Archangels will no longer cast Condemn and Consecration immediately upon being summoned.
    • The Archangels damage has been reduced 33% of its previous value.

Demon Hunter

  • Strafe now casts the last non-channeled Hatred spending ability cast.
    • Fixed a bug that sometimes caused the Strafe sanctified power to stop casting the Hatred spending ability.
    • Fixed a bug that caused the Multishot visual effects to fire in the wrong direction.
  • Casting Vengeance unleashes a barrage of rockets that deal damage equal to a percentage of the maximum life enemies possess. The number of rockets fired increases over 30 seconds. Elites and Bosses receive less damage per rocket.
    • Fixed a bug in the tooltip to correctly state that damage is equal to a percentage of maximum life, not current life.
  • Firing Cluster Arrow no longer drops explosive ordinance. Instead, it concentrates its explosive force into piercing rays of light.
    • Updated the Cluster Arrow tooltip to clarify the power and potential interactions with other skills.
    • Adjusted the animation to feel more fluid.
    • Updated the Cluster Arrow visual effects and sounds.
    • Fixed a bug that prevented Cluster Arrow from proccing Restraint and Thrill of the Hunt.
    • Fixed a bug where Cluster Arrow didn’t properly cost 40 Hatred.

Monk

  • Casting Wave of Light now summons a bell at the target location that deals damage when any player attacks the bell. Up to five bells can be active at one time.
    • The Shattering Light rune now respects which way you’re facing when you strike the bell, and your bells can no longer proc your own bells.
    • Updated the tooltip to reflect that other players can attack summoned bells.
    • Added sounds to the Wave of Light Sanctified power.
    • Bells no longer count as kills to other players.
    • Bells now despawn if not destroyed within 10 seconds.
  • All Way of the Hundred Fists combo punches use the second stage combo punch. Consecutive hits from Way of the Hundred Fists increases its damage by 2%. Max 350 stacks.
  • The target of your Seven-Sided Strike is barraged with spiritual punches for 15 seconds. This can only affect one enemy at a time.

Necromancer

  • Your Golem now picks up corpses within 20 yards. Each corpse it stores allows you to cast any corpse spending ability with the max number of corpses consumed per cast. Up to 30 corpses can be stored.
    • Updated the tooltip to clarify which Corpse skills are impacted by the Sanctified power.
  • Enemies within 50 yards are constantly assaulted by the Army of the Dead – Unconventional Warfare while this item is equipped.
    • Fixed a bug that caused an unintended interaction with Fate’s Vow and the Army of the Dead Sanctified power.
  • Hitting enemies with Death Nova five consecutive times adds a spirit that afflicts an enemy every fifth cast of Death Nova. Up to three spirits can be sent at a time.

Witch Doctor

  • Enemies affected by Locust Swarm are also Haunted. When you cast Piranhas, all Haunted enemies within 60 yards are pulled into the pool. A lesser enemy stunned by Bogadile is instantly killed. Elites and Bosses stunned by Bogadile take massive damage.
    • Added a visual effect to indicate the area where monsters are pulled in by Piranhas.
  • Horrify becomes an aura that causes enemies to receive 100% more damage and deal 15% less damage in addition to its other effects.
  • You summon two Gargantuans and three Zombie Dogs periodically. Gargantuans gain the effect of the Restless Giant rune. Zombie Dogs gain the effect of all runes. Enemies hit by Sacrifice are Immolated, causing them to take 100% more damage from your Pets.

Wizard

  • Your Storm Armor charges over 30 seconds. Casting Storm Armor at full charge releases a powerful thunderbolt, instantly killing a random enemy within 30 yards. Bosses and Elites are not killed but take significant damage.
  • Arcane Orb now periodically spawns up to four orbiting charges that will generate an additional orb when cast. All charges from the Arcane Orbit rune now detonate at the same time.
  • Magic Missile fires 10 missiles and gains the effect of the Seeker rune.
    • Reduced the number of Magic Missiles from 20 to 10.

Developer’s Note: With the Lords of Hell Season, we explored what Nephalem would do if they possessed the powers of Hell. This season we invite players to witness what Nephalem can accomplish with the powers of Heaven. Our goal with the 21 unique class-powers was to introduce changes to skills that can redefine the way you play a build or set. We’re excited to see how players will harness the powers of Heaven in Season 27.

General Updates
  • Adventure Mode is now unlocked for all accounts by default. Players are no longer required to complete the Campaign to access Adventure mode.
  • Default difficulty selection has been updated to be consistent for all players and platforms. All players now have access to Normal-Torment 6 difficulties by default, and upon reaching level 70 with a character, players gain access to Torment 7–Torment 16.
  • Uber Boss Realms now automatically close 60 seconds after the Uber Bosses have been defeated. Additional portals to the same Uber Boss Realm can now be opened in a single game session.
  • The Experience rewarded upon completion of an Echoing Nightmare has been reduced by 83%.

Developer’s Note: With Echoing Nightmares transitioning from a Seasonal theme to a permanent feature moving forward, we felt it was necessary to dial back the Experience rewards to avoid players feeling obligated to maximize their time spent inside the activity. Our vision for Echoing Nightmares is to be a fun bonus activity, like the Vault, that serves as a good source of loot and Augment materials. We’ve also made several changes to Adventure mode and difficulty unlocks—these will align the Diablo III experience across all platforms for new players and should make it easier to jump into your preferred activity. Lastly, we improved the Uber Boss flow so that players and groups can kill multiple rounds of bosses without having to remake games.

Item Changes

General

  • Guardian’s Jeopardy (2-piece bonus): Your melee damage reduction is increased by 1% per 1000 base Vitality from equipped items. Your missile damage reduction is increased by 1% per 1000 base Strength, Dexterity, or Intelligence from equipped items depending on your class.
  • Guardian’s Jeopardy (3-piece bonus): You gain an additional 100% of your base Strength, Dexterity, Intelligence, and Vitality attributes from equipped items.

Developer’s Note: We’ve heard from players that the Crafted 3-piece sets have had some of the most significant impacts on itemization, so we’re introducing another to add more choice.

Crusader

  • Armor of Akkhan (2-piece bonus): Judgment has no cooldown and gains the effect of every rune.
  • Armor of Akkhan (4-piece bonus): Attacks from Phalanx Avatars reduce the cooldown of Akarat’s Champion by 0.5 seconds, and also apply Condemn when attacking enemies that is affected by Judgment.
    • Fixed a typo in the Armor of Akkhan 4-piece bonus.
    • Fixed a bug that allowed any attack to proc the 4-piece bonus to reduce the cooldown of Akarat’s Champion.
    • Fixed a bug that caused the damage bonus of Akkhan’s 6-piece to sometimes not work with Phalanx Avatars.
    • Updated the visual effect of Phalanx Avatars proccing Condemn to reduce visual clutter.
    • Updated the AI of Phalanx Avatars to prioritize targets around the player.
    • “Increases Phalanx Damage” affixes and the Enforcer Legendary Gem can now benefit Phalanx Condemns.
  • Eternal Union: Increases the duration of summoned Phalanx Bowmen and Bodyguard indefinitely.

Developer’s Note: Our goal with the Armor of Akkhan rework is to narrow the focus of the set to give a distinctive identify, highlighting a fantasy where the Crusader is the Knight-Commander, passing judgment on the enemies of the Light.

Necromancer

  • Trag’Oul’s Avatar (2-piece bonus): Blood Rush and Siphon Blood gains the effect of every rune. Your Life-spending abilities no longer cost Essence.
    • Fixed a bug that caused the Siphon Blood – Power Shift rune damage bonus to be multiplicative.
  • Trag’Oul’s Avatar (4-piece bonus): While at full Life, your healing from skills is added to your maximum Life for 45 seconds, up to 300% more.
  • Trag’Oul’s Avatar (6-piece bonus): Your Life-spending abilities deal 10,000% increased damage and your healing from skills is increased by 100%.
  • Iron Rose: Attacking with Siphon Blood has a 100% chance to cast a free Blood Nova. After cumulatively losing 10% of your maximum Life, your Death Nova deals 40% increased damage for 60 seconds. This effect stacks up to 10 times.
  • Bloodtide Blade: Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 25 enemies.
  • Funerary Pick: Siphon Blood drains blood from 2 additional targets. Each target takes 250-300% increased damage from you unless there is only 1 target, then it gains double the increased damage. The bonus from Siphon Blood – Power shift is now 20% per stack and benefits all skills.

Developer’s Note: We wanted to recapture the Blood Necromancer fantasy of Trag’Oul’s Avatar and increase its effectiveness against single targets.

Wizard

  • Delsere’s Magnum Opus (2-piece bonus): Casting Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, or Arcane Torrent also casts Slow Time at them. This effect will not trigger if the target is already inside a Slow Time bubble. The cooldown of Teleport will reset while you’re inside bubbles generated from this set or cast by you.
  • Delsere’s Magnum Opus (4-piece bonus): You take 75% reduced damage while you have a Slow Time active. Allies inside your Slow Time gain half benefit.
  • Delsere’s Magnum Opus (6-piece bonus): Enemies affected by your Slow Time and for 5 seconds after exiting take 12,500% increased damage from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities.
  • Crown of the Primus: Slow Time gains the effect of every rune except Point of No Return and permanently follows you.
  • Tal Rasha’s Elements (2-piece bonus): Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. The same meteor cannot happen twice in a row.
  • Tal Rasha’s Elements (4-piece bonus): Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 50% for 8 seconds.
  • The Smoldering Core: Lesser enemies are now lured to your Meteor impact areas. Meteors deals 40-50% increased damage on consecutive hits to the same target. This stacks up to 10 times.
    • Fixed a typo in The Smoldering Core’s tooltip.
  • Mirror Ball: Magic Missile fires 2 extra missiles and deals 400-500% increased damage.
  • Mempo of Twilight: Meteor Shower rune is now applied to all casted Meteors and deals 300–400% increased damage.

Developer’s Note: Delsere’s Magnum Opus has been feeling weak, clunky and isn’t meeting the desired gameplay flow, so we’ve streamlined the playstyle to make it more engaging, allowing Wizards to feel like masters of time. The core of Tal Rasha’s Elements has changed over time, so we’re revisiting it to reintroduce a playstyle that utilizes Meteor.

Monk

  • Inna’s Mantra (6-piece bonus): Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allys. The damage of your Mystic Allies is increased by 900% for each Mystic Ally you have out.
  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150-200% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 3 times this bonus.

Developer’s Note: Inna’s Mantra Monks have been riding high on the waves of success for several seasons, so it’s time to bring in the nerf shark.

Demon Hunter

  • Strafe: Updated base skill to allow any equipped weapon, rather than requiring a Bow.
Bug Fixes
  • Fixed a bug that prevented the Legendary Spear Empyrean Messenger from dropping.
  • Captain Crimson’s Trimmings: Fixed a bug that caused the 3-piece set bonus to occasionally drop off.
  • Updated Bone Spike and Siphon Blood tooltips to reflect the appropriate damage values.
  • Fixed a bug that caused Sanctified items to not always roll with Ancient-level stats.
  • Fixed a bug where Slow Time and Archon Slow Time stacked.
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.3

  • Release date: April 12th 2022 (North America, Europe, Japan)
  • Patch notes:
Seasons

Season 26 introduces the Echoing Nightmare, an optional and rewarding end-game challenge where players fight within the memories of Nephalem who fell in a Greater Rift. Today’s Nephalem must stand their ground until they are inevitably Overwhelmed or defeated. Players must collect a Petrified Scream from defeated Greater Rift Guardians to gain entry to the Echoing Nightmare. Transmuting a Petrified Scream in Kanai’s Cube summons a portal that players can enter to face the horrors of the Nephalem’s past.

Season Theme Details:

  • Petrified Screams and the Echoing Nightmare can only be accessed with seasonal characters.
  • Only one player is required to transmute a Petrified Scream to open an Echoing Nightmare in a multiplayer game.
  • Similar to a boss encounter, all players in a multiplayer game must accept a prompt to enter.
  • While within an Echoing Nightmare, the difficulty scales as players progress in the encounter. Players can progress faster by defeating monsters quickly.
  • Players receive the following rewards upon completing an Echoing Nightmare: EXP, Legendary Items, Blood Shards, Gems, and a new Legendary Gem, Whisper of Atonement.
  • The Whisper of Atonement is a Legendary Gem used exclusively for Augmenting Ancient Legendary items. It drops pre-ranked based upon the player’s performance in the Echoing Nightmare.
  • Rare monsters now spawn within an Echoing Nightmare.
  • Meteors now fall from the sky.
  • Hellish Machinations now appear, which spawn streams of Exploding Lunatics.
  • Rift Guardians now spawn.
  • Increased the frequency of which monsters spawn.
  • Updated the Shadow Clone explosion to better reflect the area of effect.
  • The exit timer has been increased to 60 seconds.
  • Increased the possible rank a Whisper of Atonement can drop to 125 based on the Tier completed.
  • Monsters in Echoing Nightmares can no longer be Frozen, Stunned, Rooted or Knocked Back.
  • Fixed a bug that caused Conduit Shrines to deal less damage than intended.

New Updates (Post-PTR)

  • Monsters from the Echoing Nightmares no longer drop gold, items or health globes.
  • Adjusted the damage done by Exploding Lunatics and Meteors to be more deadly.
  • Adjust Meteor and Fallen Lunatic Molten damage to be Physical.
  • Adjusted the difficulty of Tiers 100+.
  • Replaced the Shield Pylon with a Speed Pylon.
  • Adjusted the EXP rewarded by Echoing Nightmares to be aligned with Greater Rift turn-in rewards.
  • Reduced the Echoing Nightmare closing timer to 30 seconds.
  • Prevented Echoing Nightmares from being opened in games lower than level 70.
  • Adjusted Exploding Lunatic and Meteor damage to Physical.
  • Adjusted the drop rate of Petrified Screams from Greater Rift Guardians.
Greater Rift Updates

We wanted to improve the Greater Rift experience through quality of life updates, balance changes and addressing community feedback. We reviewed all of the maps and monsters that appear in Greater Rifts and reworked the probabilities overall to make sure players spend more time with the content they enjoy. Less spaghetti and more chickens!

Orek’s Dream: Greater Rifts have a small chance to roll as Orek’s Dream. These dreamlike rifts have a curated list of maps and monster compositions.

  • 3 maps have been added and 2 maps have been removed from the Greater Rift pool.
    • Added: Fields of Misery, Desolate Sands and Briarthorn Cemetery
    • Removed: Sewers of Caldeum, and Hidden Aqueducts
  • The probability of Greater Rift maps has been adjusted.
  • The probability of monster groups has been adjusted.
  • The following monsters have been adjusted to grant more progression and EXP within Greater Rifts.
    • Blazing Guardians
    • Smoldering Guardians
    • Frost Guardian
    • Noxious Guardian
    • Shock Guardian
    • Blood Clan Spearman
    • Dark Moon Clan Impaler
    • Moon Clan Impaler
    • Blood Clan Impaler
    • Ice Clan Impaler
    • Hell Witch
    • Vile Temptress
  • Players can speak to Orek to close an active Greater Rift. This option is only available when in a single player game.
  • Further increased the progression granted by some monsters in Greater Rifts.
  • Additionally, increased the progression granted by Fallen Shaman, Fallen Conjurer, Fallen Prophet and Fallen Firemage.
  • Updated visual effects upon entering an Orek’s Dream.
  • Updated the Orek’s Dream vignette to be more pronounced.
Items
Barbarian
  • Legacy of Raekor (4-piece Bonus): Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%.
  • Legacy of Raekor (6-piece Bonus): Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks.
  • Arreat’s Law: Weapon Throw and Ancient Spear deal 150-200% increased damage.
    • Weapon Throw generates up to 25 50 additional Fury based on the distance of the enemy hit. The generated Fury can go above the maximum cap by 200 Fury.
    • Ancient Spear refunds up to 25 50 Fury based on the distance of the enemy hit and resets your Fury cap to its base maximum.
  • The Three Hundredth Spear: Increase the damage of Weapon Throw and Ancient Spear by 150-200%. The attack speed of Weapon Throw is increased by 200%.
  • Skular’s Salvation: Increase the damage of Ancient Spear by 150-200%. If your Ancient Spear – Boulder Toss hits 5 or fewer enemies, the damage is increased by 100%.

Developer’s Note: We’ve added additional Weapon Throw buffs to give players more build options when playing the reworked Legacy of Raekor set. We’ve also updated Arreat’s Law to allow players to reach new levels of Fury.

Developer’s Note: We reworked Raekor’s Legacy to give the set its own identity. It felt natural to the team to infuse the charging fantasy of Raekor’s Legacy with the Barbarian’s ranged skills.

Crusader
  • Thorns of the Invoker: The attack speed of Punish and Slash are increased by 100% and deal 67,500% of your Thorns damage.
  • Norvald’s Fervor: Gain 200% increased damage while using Steed Charge and for 5 seconds after it ends.

Developer’s Note: Norvald’s Fervor is overperforming across multiple sets. We want to bring its power down, but we are Increasing the utility of Thorns of the Invoker to compensate.

Monk
  • All Mystic Allies spawned by Inna’s Mantra 6-piece bonus now have their duration refreshed with each attack.
  • Mystic Ally – Fire Ally: Mini allies now have Passability.
  • Mystic Ally – Earth Ally:
    • Earth Ally boulders speed has been increased. Boulders always leash to the player regardless of how many monsters are on screen.
    • Prevented Earth Ally boulders from being slowed by missile dampening.

Developer’s Note: We’ve made improvements to Mystic Ally that should make the skill feel more fluid and less clunky at times.

  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150%-200% more damage from your Mystic Ally for 5 seconds.

Developer’s Note: We’re happy with the gameplay of Inna’s Mantra Monks, but the Fire build is overperforming, so we removed the Fire Ally bonus from the Bindings of the Lesser Gods.

Bug Fixes | 2.7.3
  • Prevented players from changing difficulty while an Echoing Nightmare is active.
  • Fixed a bug where Boon of the Hoarder allowed gold to drop in Echoing Nightmares.
  • Fixed a bug where Orek’s Dream vignette sometimes goes away on Shrouded Moors and Festering Woods when entering anything other than level 1.
  • Fixed a bug that caused Orek’s Dream opening VFX to display inconsistently.
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.2

  • Release date: November 2021 (North America, Europe, Japan)
  • Patch notes:
Seasons

New Season Theme: Season 25 introduces a new type of socketable item called Soul Shards. Nephalem can find 7 unique Soul Shards, based on the Lords of Hell, which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.

Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.

Developer’s Note: With the upcoming 25th Anniversary of the Diablo Franchise, we wanted players to delve into the darker side of the Nephalem’s past. In Season 25, players can embrace evil by infusing themselves with the essences of the Lords of Hell. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can’t wait for players to get their hands on Soul Shards to start unlocking their true power.

Bug Fixes

  • Fixed a bug where Rank 2 Soul Shard affixes values could sometimes change after being socketed.
  • Fixed a bug that allowed players to equip 2 Lesser Soul Shards.
  • Updated the possible range of All Resistance on Rank 2 upgrades to 55-62.
  • Updated the possible range of Armor on Rank 2 upgrades to 375-390.

Developer’s Note 11/12: In addition to fixing several bugs that resulted in some Soul Shards powers being much more powerful than intended, we’ve redesigned and balanced several Soul Shards to give more competitive options when choosing the right Soul Shard for a wider range of builds. 

Sliver of Terror

  • Updated Sliver of Terror base power: “Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 25% increased damage.”
  • Reduced the power of Sliver of Terror’s Rank 3 upgrade Ring of Fire effect and increased the required kills to 100 to proc.

Fragment of Destruction

  • Added Fragment of Destruction Rank 3 upgrade: “When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.”
  • Removed Fragment of Destruction Rank 3 upgrade: “Increase the duration of the Mark of Destruction to 10 seconds.”

Stain of Sin

  • Updated Stain of Sin base power: “You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
  • Added Stain of Sin Rank 3 upgrade: “You gain an additional Rift Progress Orb when you kill an elite pack.”
  • Removed Stain of Sin Rank 3 upgrade: “The pool of blood now also freezes non-elite enemies.”
  • Updated Stain of Sin Rank 3 negate elite affix power to include Wormhole and Electrified.

Dregs of Lies

  • Updated Dregs of Lies base power: “You deal 25% less damage. Your pets deal 50% increased damage.”
  • Added Dregs of Lies Rank 3 upgrade: “Each time your pet hits an enemy, your damage is increased by 1% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.”
  • Added Dregs of Lies Rank 3 upgrade: “Killing an elite enemy reduces all your active cooldowns by 5 seconds.”
  • Removed Dregs of Lies Rank 3 upgrade: “Double the damage reduction enemies receive when you critically strike them.”
  • Removed Dregs of Lies Rank 3 upgrade: “Each elite enemy slain with the damage reduction effect from this soul also reduces all your active cooldowns by 5 seconds.”

Remnant of Pail

  • Fixed a bug with Remnant of Pain Rank 3 passability power that caused collision issues with Mystic Ally.

Essence of Anguish

  • Updated Essence of Anguish base power: “Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.”
  • Fixed a bug that caused Essence of Anguish’s Rank 3 upgrade death blow effect to cause more damage than intended.
  • Fixed a bug that caused Essence of Anguish’s Rank 3 upgrade death blow effect to not trigger consistently.
  • Updated Essence of Anguish’s Rank 3 upgrade death blow effect to not synergize with Sever’s Legendary Power.
  • Added a buff bar icon to track stacks of Essence of Anguish’s base effect.
  • Updated the tooltip of Essence of Anguish’s Rank 3 death blow effect to clarify that only player attacks can trigger the effect.
Items

Item Changes

General

  • Updated Depth Diggers Legendary Power to work with all Primary skills.

Barbarian

  • Remorseless: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals 600-800% increased damage.

Developer’s Note: We wanted to buff the Barbarian’s Hammer of the Ancients playstyle without putting the power into a specific set.

Witch Doctor 

  • Shukrani’s Triumph: Spirit Walk lasts until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 75-100% increased damage.
  • Lakumba’s Ornament: Reduce all damage taken by 60% if your Soul Harvest stack is at least (1-3), and an additional 2% for each stack of Soul Harvest.
  • Spider Queen’s Grasp​: Corpse Spiders deals an additional 600-800% damage and releases a web on impact that Slows enemies by 80%.
  • Brood of Araneae​: Corpse Spiders deals an additional 75-100% damage, and each spider bite causes the target to take an additional 1% damage from Corpse Spiders for 5 seconds.
  • Spirit of Arachyr (2-piece bonus): Corpse Spiders now spawns with health and attacks twice as fast. 
  • Spirit of Arachyr (2-piece bonus): Summon a permanent Spider Queen connected to you by an infested thread. Enemies caught in the thread are infested. Corpse Spider attacks against infested enemies inflict the same damage to all infested enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. Corpse Spiders now spawns with health.
  • Spirit of Arachyr (4-piece bonus): Summon a permanent Spider Queen who leaves behind webs that lasts for 15 seconds and Slows enemies. You take 75% reduced damage while in the web. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
  • Spirit of Arachyr (4-piece bonus): The Spider Queen now leaves behind webs that lasts for 15 seconds and Slows enemies. Infested enemies remain infested while on the web. You take 75% reduced damage while in the web and for 4 seconds after.

Developer’s Note: We’ve reworked Witch Doctor’s Spirit of Arachyr set, as well as several legendary Witch Doctor items. With these changes, we hope to infuse Spirit of Arachyr with more flavor and gameplay, as well as give Witch Doctors a much needed power increase.

  • Corpse Spiders are no longer affected by crowd control effects.
  • Updated Ring of Emptiness to benefit attacks from all non-Fetish pets.
  • Updated the tooltip of Shukrani’s Triumph to better reflect functionality.
  • Corpse Spiders can now benefit from Pet buffs.

Developer’s Note 11/12: We’ve added a new mechanic to the Spirit of Arachyr set which should give it a more active and thematic playstyle. Additionally, we’ve given Corpse Spiders the ability to benefit from several items that buff pets, which should give more power and gearing options..

Demon Hunter

  • *Correction* Marauder’s Encasement (4-piece bonus): Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders.
  • Marauder’s Encasement (6-piece bonus): Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12000% increased damage for every active Sentry.
  • The Shadow’s Mantle (6-piece bonus): Impale deals an additional 75000% weapon damage to the first enemy hit, and 25000% to subsequent enemies.
  • Bombardier’s Rucksack: You may have 2 additional Sentries. Cluster Arrow deals 150-200% increased damage.

Developer’s Note: We adjusted the Demon Hunter Embodiment of the Marauder set to give it some of its legacy functionality and shifted power back to the Sentries. Additionally, we buffed The Shadow’s Mantle set to make it more effective against multiple targets.

  • Fixed a bug that caused Impale: Chemical Burn not to benefit from the Shadow’s Mantle 6-piece bonus.

Developer’s Note 11/12: We’ve added Cluster Arrow damage to Bombardier’s Rucksack, which should make Cluster Arrow builds with the reworked Embodiment of Marauder’s set more appealing. 

Necromancer

  • Bones of Rathma (6-piece bonus): Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 31,500%.

Developer’s Note: The Necromancer’s Bones Rathma set redesign has not been as strong as we had initially hoped, so we’ve increased its power.

Wizard

  • Firebird’s Finery (2-piece bonus): Disintegrate Ignites enemies, causing them to take 1500% 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
  • Firebird’s Finery (6-piece bonus): You gain 2500% 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect

Developer’s Note: The Wizard’s Firebird’s Finery was reborn in patch 2.7.0 and has been one of the strongest builds in the game for all activities since. It’s time to reduce the power of Firebird’s Finery to bring it more in line with other classes and builds.

Developer’s Note 11/12: Based on player feedback, we’re taking a different approach to nerfing Firebird’s Finery. Rather than having pets do the heavy lifting, we want to lean into the fantasy of the player being a brawling battle mage.

Bug Fixes

 

  • Fixed a bug that prevented pets cast by the player from proccing Oculus Ring if it is equipped on a Follower.
  • Fixed a bug that caused Momentum stacks to not always apply properly when using Calamity and The Ninth Cirri Satchel.
  • Fixed a bug where Life per Second granted from Mantra of Healing isn’t being applied to the shield generated by Molten Wildebeest’s Gizzard.
  • Fixed a bug where Mystic Ally: Earth Ally damage was not increased by The Crudest Boots.
  • Fixed a bug that prevented Mystic Ally: Fire Ally active from attacking the Rift Guardian Perendi.
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.1

  • Release date: June 2021 (North America, Europe, Japan)
  • Patch notes:
Seasons

Developer’s Note: Diablo II left us with fond memories when it released more than 20 years ago, and with Diablo® II: ResurrectedTM coming soon, we’d like to introduce a feature to honor that legacy. For this seasonal theme, our inspiration took shape by reimagining how Ethereal items could manifest in Diablo III. In Season 24, Ethereals are rare, powerful, and fleeting items, with 21 iconic weapons from Diablo II making a return.

New Season Theme: Season 24 introduces Ethereals, a new weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:

  • Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be level 70 to drop. Ethereals cannot be acquired through Kanai’s Cube or from Kadala.
  • Ethereal rarity drop rate is set between Ancient and Primal items.
  • There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill.
  • Only one Ethereal can be equipped at a time.
  • Ethereals ignore item durability loss.
  • Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai’s Cube, Items or Skills.
  • Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded.
  • Ethereals can be augmented.
  • Collecting all 21 Ethereals during Season 24 will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play.
  • Ethereals only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.

Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 24 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.1.

Items

General

  • Monk | Skill Change:
    • Mystic Ally – Fire Ally: Now splits into 2 splits instead of 5, but now all Fire Allies can split. Damage radius slightly increased and damage increased from 480% to 1920% weapon damage.
    • Mystic Ally – Earth Ally: Damage increased from 380% to 4500% weapon damage.
  • Wizard | Skill Change:
    • Mirror Image:Mirror Image icon now displays a counter to display how many Mirror Images are active.

Item Changes

  • Inna’s Mantra 4-Piece Set: Gain the base effect of all four Mantras at all times. You gain 5% damage reduction for each Mystic Ally you have out. Your Mystic Allies no longer take damage.
  • Inna’s Mantra 6-Piece Set: Gain the passive abilities of the five runed Mystic Allies at all times. Attacking enemies creates your chosen Mystic Ally that lasts 15 seconds, up to 10 Mystic Allies. The damage of your Mystic Allies is increased by 950% for each Mystic Ally you have out.
  • The Crudest Boots: Mystic Ally summons two Mystic Allies that fight by your side. They deal 300% to 400% increased damage and are able to attack with their active forms longer.
  • Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 300% to 400% increased damage from your Mystic Ally for 5 seconds. Split Fire Allies gain 5 times this bonus.

Developer’s Note: Inna’s Mantra played similarly to other Monk sets and didn’t have a strong identity. We want to see the Mystic Ally play a more important role, rather than simply providing a passive power boost.

  • Aegis of Valor 2-Piece Set: Attacking with Fists of the Heavens empowers you, allowing Heaven’s Fury to deal 125% increased damage for 5 seconds. Stacks up to 3 times.
  • Masquerade of the Burning Carnival 6-Piece Set: Bone Spear cast by you and your Simulacrums deals 6000% increased damage.

Developer’s Note: Aegis of Valor and Masquerade of the Burning Carnival have been overperforming for several seasons. We’re adjusting these sets in the interest of competitive variety.

  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.7.0

  • Release date: March 2021 (North America, Europe, Japan)
  • Patch notes:
Seasons

Follower System Revamp: The Follower system for Diablo III has been revamped and will be made permanently available for Seasonal and Non-Seasonal play! Players can now equip Followers with a total of 14 different item slots which include the Follower Relic Item, Helm, Shoulders, Chest, Gloves, Bracers, Belt, 2 Rings, Neck, Pants, Boots, main-hand weapon, and off-hand. We’re introducing a new Follower feature into Diablo III called Emanate, which allows the player to gain the intended effect of certain Legendary Powers and Set Bonuses when equipped on the hired Follower. The current list of items with Emanate capabilities are the following:

  • Broken Crown
  • Homing Pads
  • Spaulders of Zakara
  • Goldskin
  • Custerian Wristguards
  • Nemesis Bracers
  • Gladiator Gauntlets
  • Gloves of Worship
  • Dovu Energy Trap
  • Rakoff’s Glass of Life
  • Avarice Band
  • Krede’s Flame
  • The Flavor of Time
  • Sage’s Journey (3-piece set bonus)
  • Cain’s Destiny (3-piece set bonus)

Follower Skills Revamp: Follower skills have been reworked to showcase new and updated skills. Check out the skills change list below:

Follower Updates

  • Follower ability tooltips now display the current value of scaled abilities rather than the range.
  • Vanish, Fate’s Lapse, and Guardian now have a higher priority than player’s cheat death skills.
  • Vanish, Fate’s Lapse, and Guardian now display a debuff icon while on cooldown.
  • Fixed a bug to make Follower Relics that reduce the cooldown by 50% now affect Vanish, Fate’s Lapse, and Guardian.
  • Updated Vanish description to provide clarity.

Developer’s Note *Update: These updates should provide additional clarity into the benefits followers are providing to players.

Scoundrel

  • Crippling Shot
    • Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
  • Powered Shot
    • Ranged attack that explodes on impact, dealing 120% weapon damage as Arcane to enemies within 10 yards and has a 100% chance to Stun enemies for 3 to 6 seconds based on the Scoundrel’s Dexterity.
  • Hysteria
    • Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
  • Anatomy
    • Increases Critical Hit Chance by 1.8% to 4% for you and the Scoundrel based on the Scoundrel’s Dexterity.
  • Multishot Passive
    • Passive: The Scoundrel’s special attacks have a 50% to 70% chance to fire 3 bolts based on the Scoundrel’s Dexterity.
  • *Skill Rework – Vanish
    • When you take fatal damage, the Scoundrel conceals you from enemies for 3 to 7 seconds based on the Scoundrel’s Dexterity, and prevents your death allowing you to escape your death.
  • *New Skill – Night’s Veil
    • The Scoundrel launches a cloud that covers a 20-yard area and lasts 5 to10 seconds based on the Scoundrel’s Dexterity. All attacks against enemies that are inside the cloud will be critical hits.
  • *New Skill – Piercing Shot
    • Ranged attack that pierces and increases damage done to enemies by 10% for 3 to 6 seconds based on the Scoundrel’s Dexterity.
  • *Removed Skills – Dirty Fighting and Poison Bolts

Templar

  • Heal and Loyalty
    • These skills now scale based on the Templar’s Strength.
  • Intimidate
    • Enemies that hit or are hit by the Templar are slowed by 80% for 3 to 6 seconds based on the Templar’s Strength.
  • Charge
    • Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 to 6 seconds based on the Templar’s Strength.
  • Intervene
    • Taunt enemies within 10 yards of you for 3 to 6 seconds based on Templar’s strength when you are hit.

    *Skill Rework – Onslaught

    • Delivers a massive blow to an enemy for 800% weapon damage and causes the target and nearby enemies to take 10% increased damage for 3 to 6 seconds based on the Templar’s Strength.
  • *Skill Rework – Guardian
    • When you take fatal damage, the Templar will rush to your aid, knocking back enemies within 15 yards, healing you for 15% to 25% life based on the Templar’s Strength, and shielding you from all damage for 5 seconds.

Enchantress

  • Erosion
    • Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 to 7 seconds based on the Enchantress’s Intelligence. Affected enemies will also take 10% increased damage.
  • Focused Mind
    • A 40-yard aura that increases attack speed for you and the Enchantress by 3% to 6% based on the Enchantress’s Intelligence.
  • *Skill Rework (Renamed from Powered Armor) – Powered Shield
    • Reduces damage by 6% from ranged attacks, increases Armor by 3%, and slows melee attackers by 60% for 3 to 6 seconds for you and the Enchantress based on the Enchantress’s Intelligence.
  • *New Skill – Temporal Pulse
    • The Enchantress casts a guided orb that deals 150% weapon damage and slows enemies by 80% for 3 to 6 seconds based on the Enchantress’s Intelligence.
  • *New Skill – Amplification
    • Increases your highest static elemental bonus by 5% to 10% based on the Enchantress’s Intelligence.
  • *New Skill – Prophetic Harmony
    • Reduce your skills’ Cooldowns by 5% to 10% based on the Enchantress’s Intelligence.
  • *New Skill – Fate’s Lapse
    • When you take fatal damage, the Enchantress empowers you to speed up your movement through time for 3 to 7 seconds to avoid death based on the Enchantress’s Intelligence.
  • *Removed Skills – Forceful Push, Mass Control, Disorient, and Missile Ward

Developer’s Note: By reworking and adding Follower skills, expanding the Follower’s equipment set, and introducing Emanate, we believe Followers will be more meaningful and provide greater utility to the single-player experience.

Solo Leaderboards Update: Greater Rift solo leaderboards now contain additional filters to sort by. This update provides a total of 7 filters available per class.

  • Class Sets
  • No Class Set
  • Overall (default filter)

Developer’s Note: In their current form, the Solo Leaderboards are great at showcasing the strongest builds for each class but tend to only highlight a small percentage of the wide variety of builds that players have available to them. We want to empower the community to play their favorite set and be represented on the leaderboard.

Season Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 23 Guardian Journey. Please note that the reward content will not be available during PTR 2.7.0.

Items

General 

  • Rathma’s Shield passive skill now has a 60-second cooldown  

Item Changes

  • Bones of Rathma 2-Piece Set: Your minions reduce the cooldown of Army of the Dead by 1 0.25 second each time they deal damage. Your skeletal warriors spawn faster, and your revived minions no longer expire.
  • Bones of Rathma 4-Piece Set: Your minions no longer take damage. You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Maximum of 75 stacks.
  • Bones of Rathma 6-Piece Set: Each active minion increases the damage of Army of the Dead and Bone Spirit by 1000% 500%, up to 8500%.
  • Defiler Cuisses: Bone Spirit’s damage is increased by 400% to 500% for every second it is active and will also freeze enemies on impact. Maximum of 5 seconds.
  • New item* Bonds of C’Lena: Army of the Dead and Bone Spirit deals 300% to 400% increased damage. Bone Spirit deals an additional 2% increased damage for 5 seconds each time Army of the Dead hits an enemy. Bone Spirit deals 300% to 400% increased damage and deals an additional 2% increased damage for 10 seconds each time Army of the Dead hits an enemy. Maximum of 500 stacks

Developer’s Note: We recognize that the Bones of Rathma set plays similarly to other Necromancer builds. Our goal is to preserve the fantasy of the set while maintaining diversity among the Necromancer sets.

Developer’s Note *Update: Initially multiple legendary powers were left uncapped to see how players would utilize them, however we didn’t anticipate for Army of the Dead to be able to cast as frequently as it was. This totally dominated how the set was played and also resulted in permanent invincibility. We’re attempting to address this and we’d love for players to try out the new changes and provide additional feedback.

  • Firebird’s Finery 2-Piece Set: When you die, a meteor falls from the sky and revives you. Disintegrate Ignites enemies, causing them to take 3000% weapon damage per second until they die. Disintegrate Ignites enemies, causing them to take 7500% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown.
  • Firebird’s Finery 4-Piece Set: You gain 80% damage reduction and 4000% increased damage while Ignite is applied to a target. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 2% per stack. Stacks up to 50 times. Casting Disintegrate adds Combustion stacks that reduce the cooldown of Teleport by 1% per stack. Stacks up to 100 times. You gain 80% damage reduction while maintaining Combustion stacks.
  • Firebird’s Finery 6-Piece Set: Hitting an Ignited enemy with a fire spell other than Disintegrate deals Ignite damage multiplied by Combustion stacks. You gain 4000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks.

Developer’s Note: Firebird’s Finery is due for a rebirth. We have overhauled the set to breathe new life into it while still allowing the player to incinerate the forces of Hell. 

Developer’s Note *Update: The original intent of this set redesign was not to use channeling abilities as the main source of damage so we adjusted the 2-piece and 6-piece bonuses. We increased the Combustion tick rate to make it easier to maintain stacks and to make the set less cumbersome to play. Additionally, we appreciate the community’s catch of the unintended overlap between Tal Rasha’s Elements and Firebird’s Finery. It was fun while it lasted, but it has to go.

  • Gears of Dreadlands 6-Piece Set: Hungering Arrow pierces a maximum of 2 times while wearing the Gears of Dreadlands. Your primary skills deal 15,000% increased damage. 
  • The Ninth Cirri Satchel: Hungering Arrow is guaranteed to pierce and also deals 450% to 600% increased damage. Hungering Arrow can only pierce up to 3 times.

Developer’s Note: We toned down the number of pierces Hungering Arrow can perform while Gears of Dreadlands is equipped to address concerns when interacting with Missile Dampening.

Developer’s Note *Update: The initial change was targeted towards Gears of Dreadlands using Hungering Arrow, which severely nerfed its performance and also didn’t fix the same issue across other sets. The new fix is now on the core legendary power that Hungering Arrow relies on, and Gears of Dreadlands’ power has been adjusted to compensate and also encourage other primary abilities.

  • Gazing Demise: The damage of Spirit Barrage is increased by 100% to 150%. Spirit Barrage gains the Phantasm rune that lasts twice as long, and the attack rate from Manitou spectres is increased.

Developer’s Note: Mundunugu’s Regalia is overperforming compared to other sets. This change to Gazing Demise should simplify the gameplay mechanic while reducing its damage output.

  • Blackthorne’s Jousting Mail: Replaced one primary minor property with a random elemental damage affix.

Class Set Dungeon Update

  • To account for the Necromancer redesign of the Bones of Rathma set, we have updated the objective to “Revive 100 Corpses” from the current “Raise 100 Skeletal Mages”.
Bug Fixes
  • General: Updated text on Blackthorne’s Jousting Mail item descriptor
  • Demon Hunter: Fixed a bug where Hungering Arrow – Shatter Shot pierced more than intended. 
  • Wizard: Fixed bug where the Firebird’s Finery 6-piece bonus was not interacting with Wave of Force – Heat Wave and the base Hydra’s attacks.
  • Wizard: Fixed a bug where the Deathwish damage bonus was not always applying correctly while Channeling.
  • Leaderboard: Fixed a bug where players could be placed on the “No Six Piece Set” Leaderboard when having a Class Set equipped.
  • Leaderboard: Fixed a bug that caused the bottom of the Leaderboard UI to be cut off.
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.10

  • Release date: November 10th 2020 (North America, Europe, Japan)
  • Patch notes:
Seasons

The shadows, they are moving, and they seem… animated. It is as though they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow!

Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class. This clone will randomly have 1 out of 3 predetermined builds. This clone’s power will scale with your character and will last for 1 minute or if your character dies. See below for the shadow clone variations that can spawn when activating.

Witch Doctor

Build Variation 1 Build Variation 2 Build Variation 3
Grasp of the Dead – Rain of Corpses Wall of Death – Fire Wall Haunt – Poisoned Spirit 
Piranhas – Zombie Piranhas Firebomb – Flash Fire Spirit Barrage – The Spirit is Willing
Zombie Charger – Zombie Bears Acid Cloud – Acid Rain Wall of Death – Communing with Spirits
Corpse Spiders – Medusa Spiders Piranhas – Zombie Piranhas Piranhas – Zombie Piranhas
Locust Swarm – Diseased Swarm Zombie Charger – Explosive Beast Acid Cloud – Slow Burn
Acid Cloud – Kiss of Death Spirit Barrage – Well of Souls Grasp of the dead – Unbreakable Grasp

Wizard

Build Variation 1 Build Variation 2 Build Variation 3
Arcane Orb – Frozen Orb Meteor – Molten Impact Arcane Orb – Obliteration
Frost Nova – Frozen Mist Arcane Orb – Scorch Disintegrate – Volatility
Blizzard – Unrelenting Storm Explosive Blast – Short Fuse Wave of Force – Debilitating Force
Energy Twister – Raging Storm Blizzard – Apocalypse Slow Time – Exhaustion
Explosive Blast – Obliterate Wave of Force – Heat Wave Energy Twister – Raging Storm
Ray of Frost – Black Ice Disintegrate – Convergence Meteor – Star Pact

Barbarian

Build Variation 1 Build Variation 2 Build Variation 3
Seismic Slam – Rumble Battle Rage – Marauder’s Rage Battle Rage – Ferocity
Threatening Shout – Falter Threatening Shout – Falter Threatening Shout – Falter
Avalanche – Volcano Wrath of The Berserker – Insanity Leap – Launch
Earthquake – Molten Fury Sprint – Run Like the Wind Wrath of The Berserker – Insanity
Wrath of The Berserker – Insanity Whirlwind – Dust Devils Bash – Pulverize
Ancient Spear – Boulder Toss Rend – Lacerate Hammer of The Ancients – Rolling Thunder

 

Monk

Build Variation 1 Build Variation 2 Build Variation 3
Lashing Tail Kick – Sweeping Armada Fists of Thunder – Static Charge Exploding Palm – Essence Burn
Seven-Sided Strike – Fulminating Onslaught Way of the Hundred Fists – Hands of Lightning Seven-Sided Strike – Sudden Assault
Inner Sanctuary – Intervene Crippling Wave – Concussion Lashing Tail Kick – Spinning Flame Kick
Epiphany – Soothing Mist Seven-Sided Strike – Incinerate Sweeping Wind – Fire Storm
Breath of Heaven – Circle of Scorn Wave of Light – Pillar of the Ancients Wave of Light – Explosive Light
Wave of Light – Empowered Wave Sweeping Wind – Cyclone Epiphany – Inner Fire

Necromancer

Build Variation 1 Build Variation 2 Build Variation 3
Land of the Dead – Plaguelands Land of the Dead – Plaguelands Land of the Dead – Plaguelands
Frailty – Early Grave Frailty – Early Grave Frailty – Early Grave
Army of the Dead – Dead Storm Army of the Dead – Blighted Grasp Corpse Lance – Blood Lance
Corpse Explosion – Final Embrace Corpse Lance – Ricochet Bone Spear – Shatter
Bone Spear – Blood Spear Bone Spear – Blighted Marrow Death Nova – Bone Nova
Death Nova – Blood Nova Death Nova – Blight  

Demon Hunter

Build Variation 1 Build Variation 2 Build Variation 3
Marked for Death – Valley of Death Marked for Death – Valley of Death Marked for Death – Valley of Death
Caltrops – Jagged Spikes Rain Of Vengeance – Dark Cloud Rain Of Vengeance – Shade
Fan of Knives – Assassin’s Knives Cluster Arrow – Shooting Stars Cluster Arrow – Maelstrom
Chakram – Twin Chakrams Multishot – Arsenal Impale – Overpenetration
Vengeance – Side Cannons Vengeance – Personal Mortar Chakram – Serpentine
Impale – Ricochet Elemental Arrow – Immolation arrow Elemental Arrow – Frost Arrow

Crusader

Build Variation 1 Build Variation 2 Build Variation 3
Akarat’s Champion – Fire Starter Akarat’s Champion – Hasteful Akarat’s Champion – Rally
Falling Sword – Superheated Iron Skin – Flash Falling Sword – Rapid Descent
Sweep Attack – Blazing Sweep Blessed Shield – Shattering Throw Heaven’s Fury – Split Fury
Consecration – Shattered Ground Consecration – Bathed in Light Fist of the Heavens – Retribution
Bombardment – Annihilate Blessed Hammer – Limitless Iron Skin – Explosive Skin
Condemn – Reciprocate Condemn – Unleashed Condemn – Shattering Explosion

 

Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them. The intent is to provide players with creative flexibility to their character builds.

Return to Top

 

Items

General

  • Haedrig’s Gifts now grants all class sets and we have a new rotation schedule. This upcoming season, depending on which class you choose, Haedrig’s Gifts will reward you with Horde of the Ninety Savages, Aegis of Valor, Gears of Dreadlands, Patterns of Justice, Masquerade of the Burning Carnival, Mundunugu’s Regalia, or Typhon’s Veil.
  • Stone Gauntlets now drops for all classes.
  • Paragon Bonus Gold Find has been changed to Gold Pickup Radius at 0.1 per point.

Item Changes

  • New Item* Gelmindor’s Marrow Guards: Bone Spear cast from Simulacrums deal 300-400% increased damage.
  • Ivory Tower: Rapid multiple blocks will now scale the damage for Fires of Heaven, up to a maximum of 2.5 times damage.
  • Mantle of Channeling: Removed the 1-second start up before the power takes effect.
  • The Twisted Sword: The Twisted Sword: Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. 
  • Etched Sigil: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200-250%, and you also cast Energy Twister every second.
  • Fragment of Destiny: Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 25-30%  20-30% increased damage for each Spectral stack. Max 10 stacks.
  • Valthek’s Rebuke: Energy Twister now travels in a straight path and deals 300-400% increased damage.
  • Winter Flurry: Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydra deals 125-150% increased damage to enemies in a Blizzard.
  • Wizardspike: Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 300-350% increased damage.
  • Delsere’s Magnum Opus: 6-piece bonus increased from 8500% to 12500%.
  • The Typhon’s Veil: 6-piece bonus increased from 1300% to 2000%.
  • Norvald’s Fervor: Increased 2-piece bonus damage from 100% to 400%
  • Armor of Akkhan: Increased 6-piece bonus damage from 1500% to 2000%
  • Roland’s Legacy: Increased 4-piece bonus damage from 13,000% to 17,500%
  • Seeker of the Light: Increased 6-piece Blessed Hammer bonus damage from 12,000% to 15,000%
  • Belt of the Trove: Every 4 seconds, call down Bombardment on a random nearby enemy. Bombardment deals 400-500% increased damage.
  • Mortal Drama: Double the number of Bombardment impacts. Bombardement deals 400-500% increased damage.
  • Thorns of The Invoker: 2-Piece bonus decreased from 350% to 90% and has a cap of 10 stacks. 6-piece bonus increased from 15,000% to 67,500% and increased attack speed bonus from 50% to 100%.
  • Manajuma’s Way: Angry Chicken explosion damage increased from 400% to 2000%. Manajuma’s Way now includes a third legendary affix, which allows angry chicken to spawn a chicken that seeks enemies every second that deals 25% of the angry chicken’s explosion damage. 
  • New Item* Ursua’s Trodden Effigy: New Witch Doctor Legendary Mojo. Zombie Charger deals 100-150% increased damage. The Zombie Bears rune now summons 8 bears that travel farther.
  • Spirit of Arachyr: Increased 6-piece bonus damage from 9000% to 17,500%.
  • Helltooth Harness: Increased 6-piece bonus damage from 9000% to 17,500%.
  • Scrimshaw: Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 6-7 times.
  • Inna’s Mantra: Increased 6-piece bonus damage from 750% to 950%.
  • Shenlong’s Spirit: Damage bonus increased from 200% to 350%.
  • Uliana’s Strategem Set: Now has 77% damage reduction for 7 seconds after applying Exploding Palm.
  • Gungdo Gear: Exploding Palm’s on-death explosion applies Exploding Palm. Exploding Palm’s damage is increased by 75-100%.
  • Blade of the Tribes: War Cry and Threatening Shout cause an Avalanche and Earthquake. Avalanche and Earthquake both deal 600-800% increased damage. Consolidated Blade of the Tribes Earthquake affix into the new legendary affix so that it’s no longer two affixes that buff Earthquake.
Bug Fixes and Misc Updates
  • A patch fix has been applied on 12/7 for PC/Mac players to address game stability issues.
  • Fixed a bug where players would crash while in Act IV Campaign mode. Note* Issue still exists for Nintendo Switch and scheduled to be resolved the week of November 23, PST.
  • Updated game client to allow in-game entry of passwords longer than 16 characters.
  • Diablo3 is playable on both Xbox Series X|S and PlayStation 5.
  • Fixed an issue with PC Win32 (32-bit) and macOS clients crashing.
  • Fixed Wizardspike to more properly proc Frozen Orb.
  • Simulacrums casting Grim Scythe with Haunted Visions no longer gain double benefit from Trag’Ouls Corroded Fang.
  • Blessed Hammer will now destroy itself after hitting 63 targets.
  • Fixed legacy items stacking with the new items: Gundo Gear, Blade of the Tribes, Scrimshaw, Belt of the Trove, Mortal Drama, Winter Flurry, Wizardspike, Etched Sigil, and Fragment of Destiny.
  • Fixed Necromancer’s pets doing extra damage to cursed enemies from a bug caused by the original fix for Haunted Visions + Trag’Ouls Corroded Fang.
  • Fixed an issue with Trag’oul’s Corroded Fang not properly applying the correct bonuses to pets. 
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.9

  • Release date: June 23rd 2020 (North America, Europe, Japan)
  • Patch notes:
Items

Demon Hunter

  • New Demon Hunter Set: Gears of Dreadlands 
    • 2-Piece Bonus
      • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.​ 
    • 4-Piece Bonus
      • Casting Strafe against enemies will automatically shoot your last used primary skill, and also give 60% damage reduction while strafing and for 5 seconds after. While Strafing, you gain 8% increased movement speed for each second of Momentum.
    • 6-Piece Bonus
      • Your primary skills deal 10000% more damage
  • Leonine Bow of Hashir
    • Bolas have a 30% 100% chance on explosion to pull in all enemies within 24 yards, and also deal 100-150% increased damage.
  • Emimei’s Duffel
    • Bolas now explode instantly and deal 150-175% increased damage.
  • The Ninth Cirri Satchel
    • Hungering Arrow has 20-25% is guaranteed to pierce and also deals 450-600% increased damage.
  • Odyssey’s End
    • Enemies snared by your Entangling Shots take 20-25% 100-150% increased damage from all sources.
  • Hunter’s Wrath
    • Your primary skills attack 30% faster and deal 45-60% 150-200% increased damage.
  • Holy Point Shot
    • Impale throws 2 additional knives and deals 75-100% increased damage.

Necromancer

Developer’s Note: With the adjustments coming in for a few past Necromancer sets and abilities, we will continue to evaluate the performance of the new set this season and may make additional adjustments in future seasons if we believe they are necessary.

  • New Necromancer Set: Masquerade of the Burning Carnival
    • 2-Piece Bonus
      • Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die.
    • 4-Piece Bonus
      • While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well.
    • 6-Piece Bonus
      • Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus.
  • Grasps of Essence
    • When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times.
  • Haunted Visions
    • Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long foreverThey can now duplicate Grim Scythe instead of Skeletal Mage.
  • Razeth’s Volition
    • Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-50% damage reduction if your Essence is not full.
  • Jesseth Arms
    • 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage.
  • Grace of Inarius
    • 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit.
  • Pestilence Master’s Shroud
    • 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%.

Crusader

  • Shield of Fury
    • This effect may stack up to 20 10 times.

General

  • Stone of Jordan
    • Added power: Each of your elemental’s damage bonus is equal to your highest static elemental bonus to skill.
  • Reaper’s Wraps
    • Added a 2-second internal cooldown to the Health globe effect.
  • Mantle of Channeling
    • Now works with the Necromancer’s Siphon Blood.
  • Convention of Elements
    • Added “non-static” to the wording of the legendary power’s description. The functionality is unchanged

 

Skill Changes
  • Necromancer
    • Simulacrum
      • These will now warp to the Necromancer if they begin to move too far away from the player. This only works if the Necromancer is wearing the Masquerade of the Burning Carnival set or Haunted Visions.
      • Simulacrums cannot use Grim Scythe (with Haunted Visions) or Skeletal Mage unless the Necromancer had either of those abilities while the Simulacrums were created. 
    • Final Service
      • No longer consumes pets.
      • Final Service now activates before Simulacrum’s Self Sacrifice.
    • Bone Prison
      • Simulacrums now benefit from this passive skill.
    • Serration
      • Simulacrums now benefit from this passive skill.
    • Corpse Explosion
      • Damage increased from 350% to 1050%.
  • Witch Doctor
    • Spirit Barrage
      • The Spectres from the Phantasm rune no longer benefit from pet bonuses.
Bug Fixes
  • Necromancer
    • Fixed an issue where Skeletal Mages were not attacking certain creatures
  • PTR Specific: 
    • Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility to indicate intended functionality on live. 
    • Seasonal effects no longer deal area damage. 
    • Seasonal buff resets if player exits and reenters a rift. 
    • Seasonal theme should no longer work in Set Dungeons. 
    • Fixed Maltorius’ Petrified Spike dealing additive bonus damage instead of multiplicative. 
    • Fixed seasonal buff that sometimes may drop off whenever the player enters an invulnerable state. 
    • Changed seasonal buff to base its damage on the amount of kills. (not really a bug, more of a change) 
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.8

  • Release date: March 3rd 2020 (North America, Europe, Japan)
  • Patch notes:

General

  • Infernal Machines and Organs are now subject to vacuum pick-up
  • Crafting plans from Bounty Caches are now guaranteed to drop unless all plans have been learned

Seasons

  • A new Season Theme has been added for Season 20, the Season of the Forbidden Archives:
    • For the duration of Season 20, all slots in Kanai’s Cube will be able to select Legendary powers from Weapon, Armor, or Jewelry
      • This means you could select three Armor powers, three Weapon powers, three Jewelery powers, or any other combination thereof across all categories
      • Items are not self-additive or multiplicative (meaning, you cannot stack multiples of the same item’s power)
      • Once the Season has ended and characters roll over to Non-Season, players will have all currently active powers in their Kanai’s Cube reset
      • Developer’s Note: As we outlined in our Developer Insight blog, we want to continue to get creative (and maybe a little crazy) with the Season Themes and powers we add to the game. We heard from some players that they preferred themes that made your character directly feel more powerful rather than needing to focus on the environment around you. If that describes you, then the Season of Forbidden Archives should be right up your alley, and we’re really interested to see how this changes the game for Season 20.
  • Two new Seasonal rewards are available for players who fully complete the Season 20 Journey, including a new portrait frame and pet

Classes

  • Crusader
    • Developer’s Note: We’re not convinced that this change has fully reigned in Crusader performance to be more in line with other classes. We’ll be continuing to keep an eye on overall Crusader performance (as well as performance among the other classes) in 2.6.8 and beyond.
    • Heaven’s Fury
      • The animation for the Fires of Heaven rune can no longer be cancelled early.
  • Witch Doctor
    • Spirit Barrage (Phantasm)
      • The periodic attacks from Spirit Barrage (Phantasm) are now twice as slow, but twice as powerful
      • Developer’s Note: We rolled this change back between PTR and Live as it was creating additional bugs. We may consider re-exploring this option in the future if we find this adjustment is still needed.

Items

  • Developer’s Note: With Patch 2.6.8, we’re adding three(!) new class sets with similar goals to those we included in the previous patch. Each set was designed primarily with boosting long-requested skills and play styles we lifted directly from community feedback. Frenzy, Spirit Barrage, and Hydra were requests that offered a lot of opportunity for gameplay exploration, and we’re looking forward to seeing what players do with these new tools at their disposal. Additional changes to associated supplemental Legendaries have been included to round out these builds.
  • Mantle of Channeling
    • The bonus granted by this item now occurs 1 second after channeling has begun
  • Barbarian
    • New Class Set: Horde of the Ninety Savages
      • 2-Piece Bonus: Double the effectiveness of all Shouts. Feared, Frozen, or Stunned Enemies take double damage.
        • Developer’s Note: The callout that Stun may be the best fit for this set bonus was definitely heard, but we didn’t want to take away other potential builds enabled by experimenting with Fear or Frozen. We hope this opens up a variety of options for Barbarians to explore!
      • 4-Piece Bonus: Each stack of Frenzy reduces damage taken by 6%. Frenzy lasts twice as long.
      • 6-Piece Bonus: Frenzy deals 1000% increased damage per stack.
    • Undisputed Champion
      • Frenzy gains the effect of every rune and deals 300-400% increased damage.
    • Bastion’s Revered
      • Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards and the damage is split between all affected enemies.
  • Witch Doctor
    • New Class Set: Mundunugu’s Regalia
      • 2-Piece Bonus: Big Bad Voodoo now follows you and lasts twice as long.
      • 4-Piece Bonus: Gain 60% damage reduction for 30 seconds when you enter the Spirit Realm.
      • 6-Piece Bonus: Spirit Barrage deals 20000% increased damage plus an additional % equal to 5 times your Mana Regeneration/Second.
        • Developer’s Note: We found this set was overperforming at the highest end, but we also wanted to maintain its capabilities at early gearing stages. The addition of a base multiplier and reducing the effectiveness of the Mana Regeneration bonus should accomplish this goal.
    • The Barber
      • Instead of dealing direct damage, your Spirit Barrage now accumulates on the target. When you stop casting, it explodes dealing 225-250% 400-500% of the accumulated damage to all enemies within 15 yards.
      • Is now classified as a Ceremonial Knife, with a base 1.4 attack speed
    • Gazing Demise
      • Spirit Barrage gains the Phantasm rune. Each active Phantasm lasts twice as long, increases the damage of Spirit Barrage by 40-50% 100-150%, and also increases the attack rate from Manitou spectres.
    • Ring of Emptiness
      • You deal 250-300% increased damage to enemies affected by both either your Haunt and or Locust Swarm.
  • Wizard
    • New Class Set: The Typhon’s Veil
      • 2-Piece Bonus: Double the duration of Hydras and increase the number of heads on multi-headed Hydras by two.
      • 4-Piece Bonus: Damage taken is reduced by 8% for each Hydra head alive as long as there is one available. Each time you take damage, a Hydra heads dies. Heads cannot die more than once every 2 seconds
      • 6-Piece Bonus: Hydras deal 1200% 1300% increased damage for each Hydra head alive.
        • Developer’s Note: We’ve continued to tilt more of the power for Hydra in favor of the 6-piece set bonus and away from the supplemental Legendary items.
    • Serpent’s Sparker
      • You may have one extra Hydra active at a time and they deal 450-600% 250-300% increased damage.
    • The Magistrate
      • Frost Hydra Your Hydras now periodically cast Frost Nova and deal 450-600% 250-300% increased damage.
    • Etched Sigil
      • The bonus granted by this item now occurs 1 second after channeling has begun.
    • Deathwish
      • The bonus granted by this item now occurs 1 second after channeling has begun.

Bugs

  • Several issues with adding/removing players to group and starting new games as a group have been resolved
  • Captain Crimson’s Trimmings
    • Fixed an issue where the set bonus did not increase damage reduction when using Devour – Voracious
  • Barbarian
    • Fixed a bug where Threatening Shout (Grim Harvest) would not activate when enhanced by the Horde of the Ninety Savages set bonus
  • Crusader
    • Corrected the spelling of “Imperius” on the flavor text for several pieces of the Aegis of Valor set
    • Fixed an issue where the bolts cast by Fist of the Heavens – Divine Well failed to zap enemies
  • Demon Hunter
    • Fixed an issue where In-geom was not properly dropping for Demon Hunters
  • Wizard
    • Fixed a bug where Arcane Torrent would get an extra damage multiplier from Etched Sigil and Deathwish
    • Fixed a bug where Hydra (Frost Hydra) was getting a damage bonus instead of Attack Speed bonus from its owner’s Attack Speed; this rune now benefits from Attack Speed in the same manner as other Hydra runes
  • PTR Specific
    • Note: The following issues were only live on the PTR, but we’re including the fixes here for visibility and to indicate intended functionality on live.
    • Fixed a bug with Bastion’s Revered where it would not properly benefit from Convention of Elements
    • Fixed a bug where Big Bad Voodoo would not properly follow its owner through zones when utilizing the new 2-Piece set bonus
    • Fixed a bug where Hydras would have a short delay after being summoned
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.7a

  • Release date: November 20th 2019 (North America, Europe, Japan)
  • Patch notes:

Items

  • Lamentation
    • Now increases the damage of Rend by [100-150%]
    • Developer’s Note: As we’ve indicated in forum posts, we overshot on Lamentation’s original implementation during the 2.6.7 PTR. However, we also very much undershot the overall balance of Rend/Whirlwind’s adjustments by removing this bonus completely. After reading a ton of your feedback and completing our own internal testing, we’ve settled on a middle ground we believe reaches the balance level we were shooting for.
  • Shield of Fury
    • The benefit of this item now stacks up to a cap of 20
    • Developer’s Note: As many of you noted coming out of our 2.6.7 update, we also overshot on Crusader with the live patch. We love to see Crusader performing much better with it’s new set, and this cap should reign in damage to a more reasonable level

Bugs

  • Wizard
    • Wave of Force (Arcane Attunement)
      • Stacks of Arcane Attunement are now removed upon entering a Greater Rift (PC Only)
      • Note: This change will be coming to Console in a future patch.
  • Patterns of Justice
    • Fixed an issue where the Tempest Rush Flurry rune attack did not benefit from the 6-Piece bonus when cancelling Tempest Rush (PC Only)
      • Developer’s Note: We were unable to resolve this for 2.6.7a for Console; however, it is slated to be fixed on Console in a future patch.
  • Fjord Cutter
    • Fixed an issue where Fjord Cutter was increasing all damage to slowed or chilled enemies instead of just Seismic Slam damage
  • Won Khim Lau
    • Fixed a bug where Epiphany would trigger teleporting while channeling Tempest Rush (Electric Field) when Won Khim Lau was equipped
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.7

  • Release date: November 12th 2019 (North America, Europe, Japan)
  • Patch notes:

General

  • Greater Rift Keystones are now subject to vacuum pick-up
  • A note regarding the California Consumer Privacy Act (CCPA) has been added to the Options -> Privacy menu, clearly stating we do not sell account information. For more information regarding the CCPA, please see here (Console Only).

Seasons

  • Developer Note: One of the biggest pieces of feedback from Season 18’s buff was that the Triune bonus didn’t stick with your character while you adventured. With Season 19, we’ve altered course as well as upped the ante by experimenting with new mechanics to add an element of both chaos and power to the battlefield. It should feel a bit like Pandemonium, and it may be a consideration whether or not you want to reset your total kill streak for a particular killstreak bonus versus continuously maintain the overall effect (especially as the highest level killstreak rewards will be harder to leverage in situations like Greater Rifts). Killstreaks with higher kill count requirements are more powerful, and we’re looking forward to seeing what players think of and do with them!
  • The buff for Season 19, the Season of Eternal Conflict, has been added
    • Pandemonium
      • For the duration of the Season, all players will have a stacking buff that that persists as long as you have hit or killed a monster within the last 5 seconds
      • Each stack gives .05 movement speed and .1% bonus damage. This bonus caps at 50% movement and 100% damage (1000 stacks)
      • In addition, after reaching a certain number of kills in a row, a power is unleashed, dealing an amount of scaling damage based on player level and difficulty or Greater Rift level:
        • 15 Kills: Exploding Chickens seek and destroy
        • 30 Kills: A wide Frost Nova freezes enemies
        • 50 Kills: Corpses rain from the sky
        • 100 Kills: Five massive energy twisters are unleashed
        • 150 Kills: Dark Geysers form beneath enemies
        • 200 Kills: Treasure chests fall from the sky
        • 300 Kills: A ring of fire engulfs everything
        • 400 Kills: Meteors hail from above
        • 500 Kills: Angels descend upon the battlefield to fight for your cause
          • Angels should no longer one-shot Rift Guardians.
        • 1000 Kills: ???
      • Powers are tracked at a group level; this means only one power can be active in play at a time, regardless of the number of players in a group
  • Two new Seasonal rewards are available for players who fully complete the Season 19 Journey: the Valor Portrait Frame and the Angelic Treasure Goblin pet
  • Lilith’s Embrace: This exclusive pair of cosmetic wings are now available for all players who purchased a Virtual Ticket. Hail Lilith. (PC Only)

Items

  • Developer Note: With Patch 2.6.7, we are beginning to roll out new class sets for every class in Diablo III. For the Season of Valor, we’re focusing on the two classes that embody the Light and wield some form of Holy elemental damage: Crusader and Monk. You’ll also find a handful of retuned or newly added Legendary powers intended to synergize with the new class sets. We did a lot of community research into which skills were most requested by players as well as most underrepresented in current builds, and we hope you’re as excited as we are for these new gameplay options. The other class sets will be coming in later patches, so if your class isn’t represented this time around, fret not—they’re coming in a future patch!
  • You’ll also notice a significant number of Barbarian item changes in this patch. While the Barbarian class set will be coming at a later date, we have very much heard the War Cry from our dedicated Barbarian community and implemented a number of changes heavily inspired by extremely thorough feedback. While not every suggestion has been taken at a 1:1 parity, the thoughtful analysis helped guide us to changes we could implement in this patch. Thanks very much to the community members who expressed their concerns in a respectful, constructive manner. It’s very helpful, and we greatly appreciate the thought and effort that went into making your voices heard!
  • New Crusader Set: Aegis of Valor
    • 2-Piece Bonus: The charged bolts from Fist of the Heavens has a chance to cast another Fist of the Heavens Attacking with Fist of the Heavens empowers you, allowing Heaven’s Fury to deal 100% increased damage for 5 seconds. Stacks up to 3 times (multiplicative).
    • 4-Piece Bonus: Hitting with Fist of the Heavens generates 5 Wrath and reduces damage taken by 1% for 5 seconds. Stacks up to 50 times
    • 6-Piece Bonus: Increase the damage of Fist of the Heavens and Heaven’s Fury by 10,000% 20,000%
    • Developer’s Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We decided to add Heaven’s Fury to the mix based on popular request as well as because we agree that it matches the theme and adds more gameplay complexity. There is also still room for tweaks and additional iteration in the future, and we’re glad we were able to introduce a set so many of you are excited to use!
  • New Monk Set: Patterns of Justice
    • 2-Piece Bonus: Sweeping Wind gains the effect of every rune and movement speed is increased by 5% for each stack of Sweeping Wind.
    • 4-Piece Bonus: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times. Attacking with Tempest Rush reduces your damage taken by 50% and increases Spirit Regeneration by 50.
    • 6-Piece Bonus: Hitting with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is increased by 10,000% 15,000%
    • Developer’s Note: Thank you so much for your thorough feedback and testing on the 2.6.7 PTR! We heard Monk requests for additional damage reduction and to better integrate Tempest Rush as a skill. We hope the result makes for a more survivable and engaging build that still captures that rush of Holy Justice sweeping through crowds of dastardly demons.
  • Darklight
    • Fist of the Heavens has a [45-60%] 100% chance to be cast twice.
    • Additional Legendary Power: Increases the damage of Fist of the Heavens by [200-250%][800-1000%].
  • Eye of the Storm
    • New Legendary Power: When Sweeping Wind hits exactly 1 enemy, its damage is increased by 100%.
    • Developer’s Note: With the redesign of Patterns of Justice, there was less need for this item’s introduction. We’ve removed it for now and may consider adding it (or possibly a different Legendary power) at a later date.
  • Vengeful Wind
    • Increases the maximum stack count of Sweeping Wind by [6-7] 10
    • Additional Legendary Power: Increases the damage of Sweeping Wind by [250-300%] [600-800%].
  • Won Khim Lau
    • New Legendary Power: Hitting with Tempest Rush will activate Cyclone Strike, and both skills deal [500-600%] increased damage.
  • Chantodo’s Resolve
    • The scaled attack speed damage bonus to Wave of Destruction has been reduced
    • Developer Note: This is a reactive adjustment from an earlier change to how Wave of Destruction receives a bonus from Attack Speed. The buff that resulted from that change was more than we expected, so we’re reigning it in.
  • Wrath of the Wastes
    • 6-Piece Bonus: The damage bonus now also applies to Rend
  • Lamentation
    • Additional Legendary Power: Increases the damage of Rend by [150-200%]
    • Developer Note: While we were very happy with how much better Barbarians are performing, we are concerned we may have overshot it. By removing just one silo’d addition, we can observe how the class performance goes for Season 19 and consider re-adding this change in the future. Remember we still have a patch coming up where Barb will be one of the focused classes, so there will be plenty of time to revisit if necessary!
  • Ambo’s Pride
    • New Legendary Power: Attacking with Whirlwind also applies Rend and the total damage of Rend is dealt over 1 second
  • Remorseless
    • Hammer of the Ancients has a [25-30%] chance to summon an Ancient for 20 seconds
    • New Legendary Power: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals [200-250%] more damage.
  • Fjord Cutter
    • You are surrounded by a Chilling Aura when attacking.
    • New Legendary Power: Seismic Slam attacks 50% faster and also deals 100-150% increased damage against Slowed or Chilled enemies
  • Bracers of Destruction
    • Seismic Slam deals [400-500%] increased damage to the first 5 10 enemies it hits.
  • Fury of the Ancients
    • Call of the Ancients gains the effect of the Ancients’ Fury rune and your Ancients attack 100% faster
  • Bone Ringer
    • Now has a cap of 60 stacks.
    • Developer Note: We never intended for this item to be used in a way where you farm stacks for an egregious amount of time (5+ minutes) and then watch all their health disappear in less than a second. It’s not an engaging style of gameplay, and we don’t want that experience to be the best way to play the Necromancer.
  • Legacy of Dreams
    • This gem is now more likely to drop from a Greater Rift Guardian

Monsters

  • Blighter
    • Blighter’s Poison Tentacles’ Area of Effect now hits less frequently, but at higher damage, when attacking players

Bug Fixes

  • Wizard
    • Archon
      • Fixed an issue where certain item bonuses (such as from the item Deathwish) would persist between changing forms to/from Archon
        • Developer’s Note: A few patches ago, we stated we were going to continue to observe Bazooka Wizard to see its performance over time. Back then, we thought it would require a high level of skill to execute that would make it relatively less utilized as a hard, but rewarding, gameplay option. That hasn’t been the case, as many feel it’s too mandatory. In the context of this and other changes (like Bone Ringer and Chantodo’s), we think it makes sense to make this change now.
  • Spite
    • Fixed an issue where casting Restless Giant would cause the 200% physical bonus damage to fail to apply when the Gargantuan enraged
  • Squirt’s Necklace
    • Fixed an issue where some ground effects were causing the Squirt’s Necklace buff to fall off despite being shielded
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.6

  • Release date: August 20th 2019 (North America, Europe, Japan)
  • Patch notes:

Seasons

  • The buff for Season 18, the Season of the Triune, has been added
    • Triune’s Will: All abilities have a chance when hitting an enemy to spawn a circle that gives a power. Only one circle can be active at a time.
      • Triune of Love (Power): Players in the circle receive a 100% damage bonus while active
      • Triune of Determination (Resource Reduction): Players in the circle receive a 50% discount on resources spent while active
      • Triune of Creation (Cooldown Reduction): While standing in an active circle, any skills currently on cooldown come off of cooldown more quickly
    • Developer Comment: The last couple of Seasonal buffs have been focused primarily on end-game content. We wanted to try something different this Season with a buff that was more beneficial to players regardless of where they might be in their Season Journey. Triune’s Will can come into play as early as level 1 and continue to make an impact on your game experience from the beginning to the end of the Season, and we’re looking forward to seeing how players leverage this ever-changing boost throughout their adventures!
    • Developer Comment: In addition, we received feedback from players during the PTR about colorblind accessibility. We’ve changed one of the blue-tinted circles to a darker, green earth tone that should stand out a lot more for affected players. We greatly appreciate your feedback!

Items

  • Developer Note: There are additional specific notes below, but broadly for 2.6.6, we wanted to introduce a handful of new item powers targeted at two audiences: (1) certain classes with long-standing requests for balance/quality of life adjustments and (2) the broader player base for experimenting with Kanai’s Cube. This means fewer class-specific new additions, but more additions that everyone has an opportunity to play with. We also experimented with making some of the craftable sets from Haedrig more appealing for fresh level 70’s or players looking to maximize their farming runs. We hope to see some interesting new theorycrafting and tactics out of 2.6.6 and can’t wait to see what the community does with this new loot!
  • Updated Item Notes: There are a number of notes below clarifying the intention of certain item functionalities. In a couple cases, such as with Flavor of Time, the item wasn’t behaving properly during PTR per our intentions (which has been fixed). For others, we just wanted to provide more clarity about exactly how these items behave.
  • Flavor of Time
    • New Legendary Power: Pylon effects last twice as long.
    • Note: Only wearers of this item gain this effect. This is intended.
  • The Executioner
    • New Legendary Power: Attacks will slay enemies with less than (5-10%) health.
    • Note: This item’s power does not work on followers. This is intended.
  • Stone Gauntlets
    • New Legendary Power: Getting attacked will slowly turn you to stone… (You gain 50% more armor, but your movement speed is reduced by 15% and attack speed is reduced by 20%. This effect stacks up to 5 times)
    • PTR Update: This item now displays a buff icon and has a clearer in-game description. Thank you for the feedback!
    • Note: Immunity to control-impairing effects can work against the reduced attack and movement speed penalties. This is intended.
  • Echoing Fury
    • New Legendary Power: Slaying enemies engulfs the wielder into a Frenzy. (Killing enemies increases your attack speed by 15% and movement speed by 5%. This effect stacks up to 5 times)
    • PTR Update: This item’s power now works on kill assists and pet kills. Thank you for the feedback!
  • Squirt’s Necklace
    • New Legendary Power: While not taking damage, your damage is increased by up to 100% and damage taken is increased by up to 50%.
    • PTR Update: This item now displays a buff icon. Thank you for the feedback!
  • Messerschmidt’s Reaver
    • New Legendary Power: Reduce the remaining cooldown of one of your skills by 1 second when you slay an enemy.
    • PTR Update: This item’s power now works on kill assists and pet kills. Thank you for the feedback!
  • Mortick’s Brace
    • New Legendary Item: Wrath of the Berserker gains the effect of every rune.
    • Developer’s Note: If you played during the Patch 2.2.0 PTR, you’ll recognize this as an item that was later removed from the game before it went to live servers. At the time, Mortick’s Brace gave too much power for a single item slot. However, the power curve of Diablo III has changed significantly since then and we’re comfortable with bringing it back.
    • Developer’s Note: We’re not done with Barbarians, either. However, this is a change that required less testing and could be easily added to 2.6.6, so rather than waiting for a larger batch of changes, we saw no reason to hold this one back.
  • Spite
    • Note: This item can be crafted from the Blacksmith and is not a normal loot drop
    • New Legendary Power: Non-cleaving Gargantuans gain the cleave and chilling effects of the Humongoid rune.
  • Legacy of Dreams
    • New Legendary Gem:
      • While you have no set bonuses equipped, every Legendary item you have equipped increases your damage dealt by 3.75% and reduces your damage taken by 2%. (Max level 99)
      • Rank 25: This bonus is doubled for Ancient items.
    • Developer’s Note: The end game opened up significantly with Season 17’s Legacy of Nightmare’s buff (and the community was clear about how much these new options were appreciated), but wanted to make this addition a more permanent fixture in a more streamlined way than simply making it baseline. This Legendary Gem should open that path up even further and at more opportunities than just late game Greater Rift pushing.
  • Crafted Sets
    • Note: The following sets have been significantly revised from their existing level 70 counterparts. Items crafted prior to 2.6.6 will continue to exist in their old forms but will not be updated after the patch. In addition, after the patch, the old recipes will no longer be available to craft and all players will need to re-acquire these recipes by finding the plans again through Horadric Caches or by killing Odious Collectors.
    • Sage’s Journey
      • A Belt has been added to this set.
      • Haedrig the Blacksmith now automatically learns how to forge this set at Rank 12.
    • Captain Crimson’s Trimmings
      • (2) Set Bonus
        • Regenerates 6000 Life per Second
        • Reduces cooldown of all skills by10% 20%.
        • Now also reduces Resource Costs by 20%
      • (3) Set Bonus
        • Set bonuses have been replaced
          • Damage dealt is increased by your total percentage of Cooldown Reduction
          • Damage taken is reduced by your total percentage of Resource Cost Reduction
    • Aughild’s Authority
      • (2) Set Bonus
        • Set bonuses have been replaced
          • Reduces damage taken by 15%
          • Increases damage dealt by 30%
      • (3) Set Bonus
        • Reduces damage from elites by 15% 30%
        • Increases damage against elites by 15% 30%
    • Cain’s Destiny
      • (2) Set Bonus
        • Attack Speed increased by 8%
        • +50% Experience. (5.0% at level 70) (Moved from (3) Set Bonus)
      • (3) Set Bonus
        • When a Greater Rift Keystone drops, there is a 25% chance for an extra one to drop.

Bug Fixes

  • Fixed an error that occurred when reporting a player via a friend request
  • Fixed an error that occurred when saving an existing Friend Note without making changes

PTR-Specific Bug Fixes

  • Squirt’s Necklace
    • Fixed an issue where the damage taken increase was not reaching the 50% cap
  • Captain Crimson’s Trimmings
    • Fixed an issue where the bonus provided by this class set was subject to snapshotting
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.5

  • Release date: April 26th 2019 (North America, Europe, Japan)
  • Patch notes:

General

  • Torment 14, 15, and 16 have been added to the game
    • Adjustments have been made to enemy Health and Damage in Torment 14, 15, and 16 to better match up to Greater Rift 65, 70, and 75 respectively
    • Rewards for Infernal Machines, Organs, and Greater Rift Keys have been improved
  • Portals left behind by Treasure Goblins may occasionally lead somewhere udderly ridiculous
  • Using an Ancient or Primal Puzzle Ring in Kanai’s Cube will produce a new result
  • Party portraits now display if a player’s Cheat Death buff has been recently used (PC Only)
  • When a boss is killed in a Nephalem Rift, a permanent ping will mark the location of the boss’ death until the Rift is closed
  • The Boss Notification screen has received a rework (PC Only)
  • The Greater Rift Notification screen has received a rework (PC Only)
  • The Greater Rift Completion screen has received a rework (PC Only)
  • Matchmaking no longer prevents players from joining a game while a Greater Rift is already in progress
    • Players who join the game will still be unable to join a Greater Rift in progress
  • The progress bar for a Greater Rift is now visible to all players in the game, regardless of whether they are participating in the Rift or not

Quality of Life

  • Additional stash space has been made available for all players
    • PC: The cap for earning additional stash tabs through the Season Journey has been raised from 4 to 9
    • PS4/XB1/Switch: All players will be able to purchase 70 additional stash spaces with gold upon login
    • Note: All tabs are available immediately upon login on PTR for testing purposes only
  • Search functionality has been added to Stash (PC Only)
  • All Crafters now have an Expand/Collapse All button for recipes (PC Only)
  • Most Bounty indicators are now displayed immediately after entering the Bounty area
  • Death’s Breath now drop in Horadric Caches

Developer Comment: With 2.6.5, we’re aiming to address some of the longest standing and most desired quality of life features the community has brought to us. We’ve hit a little bit of everything, from adding additional Torment levels, making Ancient/Primal Puzzle Rings feel rewarding, and rehauling stash space in both size and functionality. Other changes were made to help smooth out overall gameplay, such as making Bounties feel less of a chore and more rewarding and reworking a few of our notification screens.

Seasons

  • The Season Journey Journal now displays all chapters, regardless of current progression
  • There is a new reward for completing the entirety of the Season Journey (Guardian)
    • ​For Season 17, the Galactic Wings are available
  • Added the buff for Season 17
    • Player’s damage dealt is increased by 750% and damage taken is reduced by 4% for every Ancient Item they have equipped while having no Set Bonuses Active

Developer’s Comment: The Season of Grandeur was by far our most popular Themed Season yet. In the wake of having a free Ring of Royal Grandeur active, we saw a lot of requests to try the same thing with the Legacy of Nightmares set power. We had been toying with the same idea internally, and the community request really nudged us over the edge of giving it a go.

Items

  • (NEW) Bottomless Potion of the Unfettered
    • Become immune to control-impairing effects for 5-7 seconds after drinking this potion
  • Akkhan’s Leniency
    • Each enemy hit by your Blessed Shield increases damage of your Blessed Shield by 15-20% 75-100% 30-35%for 3 seconds
  • Bloodtide Blade
    • Death Nova deals 80-100% 300-400% increased damage for every enemy within 25 yards
  • Carnevil
    • The 5 10 Fetishes closest to you will shoot a powerful Poison Dart every time you do
  • Chantodo’s Will
    • Every second while in Archon form you expel a Wave of Destruction, dealing 1000% 4000% weapon damage to enemies within 30 yards. Every time you hit with an attack while not in Archon form, 1000% 4000% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Wave of Destruction ticks now scale with Attack Speed
    • Wave of Destruction damage now scales with Attack Speed
  • The Dagger of Darts
    • Your Poison Darts and your Fetishes’ Poison Darts now pierce and deal an additional [400-500%] damage.
  • Grace of Inarius
    • 6-Piece Bonus
      • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer by 3750% 10000%
  • Iron Rose
    • Attacking with Siphon Blood has a 40-50% 100% chance to cast a free Blood Nova
  • Jekangbord
    • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300% 300-400%
  • Sage’s Set
    • Now doubles the amount of Death’s Breaths that drop
      • Previous: Increases Death’s Breath drops by 1
  • Sin Seekers
    • Now also adds 250-300% damage to Rapid Fire
  • Wojahnni Assaulter
    • Rapid Fire deals 60-75% 75-100% increased damage for every half second that you channel. Stacks up to 4 30 times.
      • The stacks gained from Wojahnni Assaulter now also stack much more quickly

Developer’s Comment: With Patch 2.6.4, we focused on making a lot of changes to different class sets to open up build diversity and level out the comparable power between classes. With 2.6.5, we’re continuing that trend through adjustments to (mostly) Legendary powers we feel have a very strong, fun fantasy, but needed some damage bumps.

 

Bug Fixes

  • Necromancer Simulacrums now benefit from the Trag’Oul’s Avatar 6-Piece Bonus
  • (PTR Specific) Changes to Reaper’s Wraps and Shadow’s Mantle have been properly reverted
  • (PTR Specific) Fixed an issue where the Season objective “Money Ain’t a Thang” would not complete if Greed was slain in an Ancient Vault
  • (PTR Specific) Fixed an issue where the bonus from Dagger of Darts was not increasing Fetish damage
  • (PTR Specific) Fixed an issue where Blood Siphon may produce Blood Novas that dealt no damage when caused by Iron Rose
  • Fixed and issue where Xbox One/PS4 Voice Chat within public games was failing to work (Xbox One and PS4 Only)
  • Fixed an issue where The Immortal King’s Set Dungeon objective numbers were incorrect
  • Fixed an issue where the player counter UI was incorrectly showing 0 players online
  • Fixed an issue where Greater Rift 70 first-time completion Primal drops were occurring for players even if they did not succeed at the 15-minute completion time
  • Fixed an issue where Bounties that required interacting with an object would not update the next objective immediately after completing one
  • Fixed an issue where a second Puzzle Ring tab would be shown in the Kanai’s Cube UI when a Puzzle Ring was equipped (Console Only)
  • Fixed an issue where Keywarden icons would not show up on the map in Torment level games (Switch Only)
  • Fixed an issue where some subtitles in the Taiwan localization would exceed the screen limit (Switch only)
  • Fixed an issue where the mouse cursor may be hidden when launching the client (Mac only)
  • Fixed an issue where players would not be blocked from entering Public Games with the Key Warden tag when Key Wardens have already been defeated
  • Additional notes: none.
  • Source: Blizzard

Diablo III: Eternal Collection – Ver. 2.6.4.54724

  • Release date: January 18th 2019 (North America) / January 19th 2019 (Europe, Japan)
  • Patch notes:

 

  • General
    • Quality of Life
      • Philosophy
        • For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
      • Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
      • Legendary Potions are no longer stored in player inventory and can be accessed or changed by right-clicking on the potion icon in the action bar
      • Greater Rift Keystones are now stored in the Materials tab
        • Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
      • Primal Legendaries are now marked by a red beam when they drop
      • Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
      • Primal Legendaries now have a red border and updated background on their icons
  • Greater Rifts
    • Philosophy
      • The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn’t feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
    • Paragon points can no longer be swapped while a Greater Rift is open
    • Players can now be matched into public games where a Greater Rift is open
      • Players who join in this manner will not be able to enter the active Rift, and players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
  • Seasons
    • Season 16: Season of Grandeur
      • The buff for Season of Grandeur has been implemented
        • This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
        • This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai’s Cube)
        • Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
      • When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
  • Class Set Changes
  • Additional notes: none.
  • Source: Blizzard

How to download Software updates for Diablo III: Eternal Collection on the Nintendo Switch?

To download the updates for Diablo III: Eternal Collection on the Nintendo Switch manually, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, press either + or – to go to the Options page. The version number is displayed right under the game’s title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.