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Minecraft Dungeons (Switch): Software updates (latest: Ver.

On this page, you will find all there is to know about the various Software updates for Minecraft Dungeons on Nintendo Switch (originally released on May 26th 2020 in Europe, North America, and Japan)!

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Minecraft Dungeons – Ver.

  • Release date: November 30th 2022 (North America, Europe) / December 1st 2022 (Japan)
  • Patch notes:



We have lowered the Enchantsmith costs and scaling to be much more favourable and increased both consistent rate of gold drops from Ancient Hunt chests, along with the end of level reward to add an overall more inflated gold economy.

Enchantsmith Merchant

  • Base charge (Item level 1) from 100 > 20
  • Price increase per re-roll from 5% > 10%
  • Item power scaler from 1 > 0.65
  • Maximum re-roll price from 250 > 100

Ancient Hunts

  • Gold Chest
    • Min Gold from 2 > 4
    • Max Gold from 5 > 6
  • Rare Gold Chest
    • Min Gold from 4 > 8
    • Max Gold from 7 > 10


  • Many unique variants of weapons have been brought in line with their non-unique selves after the previous balance patch including:
  • Sponge Striker
    • Sponge Striker now correctly scales damage with difficulty (MCD-5935)
    • Sponge Striker now deals damage as a cleave applied to the last arc of an attack combo, rather than only applying to the initially targeted enemy

Gravity Enchantment

  • Gravity affecting players now lasts for 1 second instead of 4 seconds
  • Ranged attacks with the Gravity enchantment will now trigger the Gravity FX in the correct location, making it easier to see what is being affected and from where


Performance / Stability

  • Fixed a crash that could occur when visiting the Powersmith and quickly going up to the next Tower floor
  • Fixed a soft lock that could occur when dying in the Tower after resuming a Tower run
  • The game no longer soft locks on the Floor reward screen when accessing a Settings submenu while other players move to the next floor
  • Fixed a crash that could occur on Xbox when switching profiles
  • Fixed a crash that could occur in the Tower by requiring all players to be loaded into the game before moving to the next floor


  • Fixed an issue with client power levels being sometimes read incorrectly that could lead to low level items in merchant storefronts (MCD-5449)
    • This can still rarely occur if a new merchant was just rescued during the previous mission
  • Enchantsmith can now replace an enchantment with a stackable enchantment if it already exists on the item (MCD-7465)
  • Fixed falling blocks not falling for players other than the host when playing online multiplayer
  • Fixed an issue that could sometimes cause the chosen Tower difficulty to not correspond with the actual difficulty during gameplay
  • Players can now progress through the door to the next Tower floor if another player is frozen in ice
  • Fixed a Tower floor issue that prevented Shulkers from respawning and blocked progression
  • Fixed missing background music in the Camp
  • The Endermite pet no longer uses Baby Pig idle sound effects


  • Exploding Crossbow and its variants no longer apply enchantments on splash damage (MCD-7458)
  • The Ghost Kindler item description is no longer overridden by Cloaked Skull’s description (MCD-7517)
  • Added missing descriptions for Gift Wrap and Baby Moobloom on the cosmetics screen (MCD-7462)
  • Fixed Bonehead Hammer particle effects freezing on the inventory screen in multiplayer games


  • Completing the mini boss at the end of Treetop Tangle now counts as a “boss” for purposes like Apocalypse Plus requirements
  • Fixed semi-transparent background scenery appearing on Windswept Peaks when playing on Nintendo Switch


  • The Screen Reader option is now properly reset when restoring default settings


  • Fixed the translation on the ‘freeing villagers’ prompt in several languages (MCD-7322)
  • Added missing localized text for the Tower floor reward timer in all supported languages
  • Fixed incorrect context of “Gift Wrapping” translation in Polish
  • Fixed the “picked up” item prompt not being fully displayed in Korean
  • Fixed End Portal “Travel” prompt not being localized in all supported languages

User Interface

  • Fixed item comparison stats showing inaccurately on the Tower reward screen
  • Players other than Player 1 can no longer open the Adventure Hub from the mission select screen
  • Fixed the selected item in the Storage Chest snapping back to the first slot when transferring items (MCD-7449)
  • The cursor no longer snaps to the first slot of enchantments after re-rolling with the Enchantsmith
  • Fixed the cursor snapping back to the first slot of the current screen after claiming an Adventure Hub reward
  • Fixed a scrolling issue in the Storage Chest that prevented items from being visible on-screen
  • Fixed the cursor not moving correctly when using keyboard arrow keys on the Change Skin menu
  • Fixed an issue with the Tower floor cleared timer staying on the screen after opening the inventory, which prevented mouse inputs from registering
  • The name of the mission no longer appears on the voting pop up when selecting Random Mission in an online multiplayer session
  • The New Missions prompt no longer appears on the map screen while the Tower is selected
  • The Season Rank prompt on the main menu now fits properly when the language is set to Polish
  • Fixed the alignment of the ‘Threat Increased’ modifier on the HUD after picking up a raid captain banner (MCD-7475)
  • “Left Stick” and “Right Stick” are now referred to properly on the HUD and in Settings
  • Fixed incorrect button prompts for navigation appearing after opening the inventory
  • Fixed navigation button prompts on the Storage Chest screen not fitting within screen boundaries in several languages

Known Issues:

  • If a client attempts to start an Ancient Hunt during multiplayer and one of the other players rejects the start or the vote times out, the items sacrificed are permanently lost
  • Players are unable to retrieve items from the Storage Chest after attempting to put more items in when it’s full
    • Restarting the game or re-entering the Camp will allow items to once again be retrieved from the Storage Chest

Minecraft Dungeons – Ver.

  • Release date: October 25th 2022 (North America, Europe) / October 26th 2022 (Japan)
  • Patch notes:
  • Fixed issues with rewards not being claimable within the Adventure Hub on Nintendo Switch

Minecraft Dungeons – Ver. (Fauna Faire)

  • Release date: October 19th 2022 (North America, Europe) / October 20th 2022 (Japan)
  • Patch notes:

Tower Multiplayer:

The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.


  • Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
  • Players have a shared pool of lives during a Tower run
  • Difficulty scales based on the number of players with increased mob health and mob count

There are also improvements to the Tower, whether playing singleplayer or multiplayer:

  • New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
  • New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!

Treetop Tangle:

Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear…


Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.

New gear to find:

  • Totem of Casting
  • Root Rot Armor
  • Black Spot Armor (Unique)


The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).


  • Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
  • Each roll on a single piece of gear increases the cost with Gold
  • The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls

Random Mission:

A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.

Seasonal Adventure:

Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.


The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!

New Achievements:

Discover and unlock 10 new achievements during your adventures!


Storage Chest

  • If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
  • Inventory filter options have been added to the Storage Chest screen


  • Inventory filter options have been added to the Blacksmith screen

Seasonal Adventures

  • When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
  • A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
  • Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks

Wretched Wraith Balancing:

  • General
    • Wretched Wraith idle periods are now fixed
    • Wretched Wraith will now move and re-position between attacks
  • Teleporting
    • Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
  • Weakened State
    • Weakened bonus damage dealt reduced from 3.0x > 2.0X
    • Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
    • Wraith will now perform an AoE attack upon exiting the weakened state
  • Ranged Attack
    • Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
    • Standard ranged attack now inflicts freezing for 3s
  • Flurry Attack
    • Projectile velocity increased by 20%
  • Standard Melee
    • Standard Melee now inflicts Freezing for 3s
  • Area of Effect
    • AoE attack damage has been increased by 20% from 30 > 36
    • AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
    • AoE cooldown reduced from 4s > 3s
  • Summons
    • During the summon phase – the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
    • Mob pick-type is now randomized

Wildfire Balancing:

  • Regeneration in-fire moved to shields
    • Regeneration of health removed in-fire
    • Regeneration in-fire set to 3x speed
  • Initial shield regeneration increased from 6s > 8s
  • Subsequent shield regeneration increased from 5s > 7s
  • Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
    • Shields now regenerate at maximum HP
  • Wildfire now has a small invincibility window when a shield is broken
  • Wildfire chase speed increased from 0.5 > 0.7
  • Increased Wildfire size scaling from 1.5 > 1.7

Weapon Balancing:

  • Anchor
    • Damage reduced 15% from 280 > 238
  • Boneclub
    • Damage increased 20%
      • Standard: 135 > 162 
      • Heavy: 169 > 203
  • Broken Sawblade
    • Combo size increased from 7 > 10 
      • Mechanized Sawblade: 11 > 15
    • Cooldown reduced from 2.0 > 1.5
    • Attack speed increased from 0.3 > 0.2
    • Damage reduced 5% from 45 > 42
  • Cutlass
    • Damage increased 50% from 50 > 75
  • Coral Blade
    • Range increased
      • Standard: 280 > 350
      • Heavy: 250 > 320
      • Attack speed increased
        • Standard: 0.2 > 0.18
        • Heavy: 0.60 > 0.54
  • Sponge Striker
    • Attack speed increased 10%
      • Standard: 0.2 > 0.18
      • Heavy: 0.50 > 0.45
  • Daggers
    • Range increased from 350 > 370
    • Damage increased 10% from 35 > 39
  • Gauntlets
    • Attack speed decreased by 20% from 0.125 > 0.15
  • Hunting Bow
    • Damage increased 20% from 1 > 1.2
    • Charge multiplier increased 10% from 2.2 > 2.42
  • Katana
    • Attack speed increased 20%
      • Standard: 0.6 > 0.48
      • Heavy: 0.75 > 0.6
  • Mace
    • Attack speed decreased 10%
      • Standard: 0.4 > 0.44
      • Heavy: 0.7 > 0.77
    • Damage increased 25%
      • Standard: 65 > 81
      • Heavy: 140 > 175
  • Obsidian Claymore
    • Attack speed decreased 10%
      • Standard: 0.7 > 0.77
      • Heavy: 1.2 > 1.32
  • Shortbow
    • Charge multiplier increased 10% from 1.5 > 1.65
  • Soul Scythe
    • Attack speed increased 20%
      • Standard: 0.6 > 0.48 
      • Heavy: 0.7 > 0.56
  • Trickbow
    • Damage increased 20% from 0.6 > 0.72
    • Charge multiplier increased 10% from 2.0 > 2.2
  • Wind Bow
    • Charge multiplier increased 10% from 2.5 > 2.75

Enchantment Balancing:

  • Ambush
    • Damage increase percentile per level increased from 15% > 20%
  • Anima Conduit (Ranged)
    • Increased “healing per soul factor base” from 0.02 > 0.04
  • Bag of Souls
    • Increased level incremental percentage from 33% > 50%
  • Beast Boss
    • Damage per level increased from 0.1 > 0.2
  • Beast Burst
    • Blast radius increased 20% from 700 > 840
  • Dipping Poison
    • Increased arrow count 
      • Lvl 1: 4 > 6
      • Lvl 2: 6 > 8
      • Lvl 3: 8 > 12
  • Freezing
    • “Base Slowed” increased from 0.8 > 0.7
  • Gravity Pulse
    • Decreased time between pulses from 5.0 > 3.0
  • Illager’s Bane
    • Damage increase per level increased by 5%
  • Lucky Explorer
    • Rate to spawn Emeralds increased from 2% > 5%
  • Reckless
    • Health decreased from 0.6 > 0.4
    • Increase at level one reduced from 0.4 > 0.5
  • Smiting
    • Damage increased to scale with Illager’s Bane 
    • Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
  • Soul Siphon
    • Increased chance to activate from 5% > 20%
    • Base soul spawn amount decreased from 2 > 1

Artifact Balancing:

  • Fishing Rod
    • Cooldown reduced from 5s > 1.5s
    • Stun duration increased from 1.5s > 3s
  • Eye of the Guardian
    • Damage increased by 100%
    • Laser duration increased from 3s > 4s
    • Time to aim decreased from 1.0s > 0.8s
    • Cooldown time increased from 20s > 22s
  • Gong of Weakening
    • Damage multiplier reduced from 3.0x > 2.0x
    • Artifact range increased from 400 > 500
    • Weakening duration increased from 4s > 5s
  • Ice Wand
    • Damage increased from 470 > 600
    • Cooldown reduced from 20s > 15s
  • Power Shaker
    • Increased attack stack from 4 > 5
    • Increased damage 10% from 235 > 259
    • Increased cooldown from 8s > 10s
  • Satchel of Elixirs
    • Reduced cooldown from 30s > 25s
  • Satchel of Snacks
    • Reduced cooldown from 20s > 16s
  • Scatter Mines
    • Team and self-damage removed 0.1 > 0.0
    • Damage output increased 10% from 600 > 660
  • Shadow Shifter
    • Soul Consumption reduced from 50 > 40
  • Spinblade
    • Pull in distance reduced from 300 > 220
    • Blade acceleration decreased from 10,000 > 8,000
    • Damage increased 20%
    • Blade absorb distance reduced from 100 > 80
  • Vexing Chant
    • Vex health increased from 140 > 240


Performance / Stability

  • Fixed several crashes that could occur during gameplay
  • Fixed a crash that could occur when accepting mission rewards (MCD-7187)
  • Fixed a crash that could occur when joining an online session with four players using Blast Fungus
  • Fixed a crash that could occur when accepting a game invite after quick resuming the game on Xbox
  • Fixed a crash that could occur on Nintendo Switch when interacting with Camp merchants when playing with three or more players (MCD-7232)
  • Fixed a crash that could occur when quitting to the main menu from the Tower
  • Improved performance on Nintendo Switch when playing in docked mode (MCD-1224)
  • Fixed the game freezing for several seconds when returning to a suspended Tower run on Nintendo Switch


  • Tridents no longer fail to trigger lightning when hitting mobs directly (MCD-6998)
  • Fixed Tridents getting stuck on a player’s back if the player died while carrying one (MCD-7118)
  • Players are now immune to Levitation Shot during their brief invulnerability period after respawning (MCD-7161)
  • Fixed players having to move around to attempt repicking up a Raid Banner
  • Improved the visual effects of soul gathering
  • Fixed players being unable to break ice they’re trapped in after pressing the ranged attack button
  • Fixed incorrect colors for poisonous clouds when playing on Nintendo Switch (MCD-6987)
  • Fixed an exploit that allowed players to duplicate items, emeralds, and gold using the Storage Chest
  • Fixed some instances where player character models would appear greyed out during cutscenes in online multiplayer
  • Fixed an issue that caused players in local co-op to be able to leave the screen and not teleport back
  • Fixed players flying high into the air after being hit by Levitation Shot while falling into frozen water (MCD-7395)
  • Fixed ‘kicked’ player status not lifting after the player is reinvited by a host playing on Xbox
  • The Eponymous Squid’ achievement now unlocks properly for all players in co-up after reaching the achievement criteria
  • Fixed the ‘Seriously Overpowered’ achievement unlocking without meeting the unlock criteria
  • Fixed an issue that prevented hosts from being able to invite players after creating a private online session on Windows and Xbox
  • Having two instances of ambush music triggered at once is now handled more gracefully (MCD-7036)
  • Fixed ambush and boss music not starting when playing on Nintendo Switch (MCD-7262)
  • Fixed an issue that caused Player 4 to disconnect if any other player’s controller was disconnected in local co-op


  • The Tempest Golem’s ranged attack now only hits within its indicator and no second invisible attack
  • Fixed the Tempest Golem’s ranged attack missing several visual effects on Nintendo Switch
  • Fixed the Ancient Guardian to stop it from despawning before it had finished the dissolve effect
  • Mobs hit by Tridents no longer disappear before the Trident explodes
  • Fixed Endersent getting stuck in an infinite attack loop (MCD-7241)
  • Windcallers can no longer attack players who have used Shadow Brew (MCD-7047)
  • Fixed Whisperers not getting skewered by Tridents if they didn’t have low enough health
  • Fixed the Wretched Wraith death animation when using mob flairs


  • Clients in online multiplayer sessions now get items with the correct power level from merchants and mission drops (MCD-5449)
  • Removed the ability for Mystery Armor to have two separate ink cloud effects, one of which did not work (MCD-6357)
  • Bubble Burster enchanted with Burst Bowstring no longer deals instakill damage when wearing Shadow Walker (MCD-6361)
  • Fixed the enchantment shine on The Starless Night (MCD-7130)
  • Fixed the Corrupted Beacon flickering when used in the Tower
  • Reduced the particle trail of the Sparkler to improve particles stretching across the screen (MCD-5976)
  • Mercenary Armor’s gear drop icon now matches the look of the actual armor (MCD-7088)
  • Using a Shadow Brew potion after the Shadow Shifter artifact no longer breaks the Shadow Form transparency effect
  • Fixed the sound effect for Dark Katana not playing when moving the item in the inventory until the inventory was closed (MCD-7312)


  • The Refreshment enchantment now triggers properly for every mob killed by explosion damage when using Exploding Crossbow or Fireworks Arrow (MCD-7046)
  • Key Golems are no longer affected by Void Strike, so players no longer have to wait to pick it up until the effect wears off (MCD-7096)
  • Attacking the Wretched Wraith with the Shock Web enchantment no longer prevents it from attacking or moving (MCD-7176)
  • If Burst Bowstring and Infinity enchantments both trigger while using artifact arrows, the artifact arrows are now properly restored (MCD-7252)
  • Fixed the Ricochet enchantment not being triggered while using Thundering Quiver (MCD-7409)
  • Health Synergy now only triggers upon successful combat pet summons

The Camp

  • Fixed player movement drifting when inside Camp structures (MCD-7156)
  • Improved the animation of the Tower door in the Camp when players in multiplayer approach and leave the door
  • Fixed the level 1 Mystery Merchant missing pieces of their stall in the Camp
  • Fixed the Mystery Merchant’s potions looking untextured when playing on console
  • Filled in some land in a gap of the Camp (MCD-2627)
  • Merchants’ backgrounds now show the sky correctly in the Camp

The Tower

  • Fixed an issue where players may have had to clear the same floor twice if the ‘Leave Tower’ option was used after suspending a run on the same floor
  • The Tower floor reward screen now shows comparisons for rewards compared to equipped gear
  • Altered the damage output of Creepers when playing the Tower to be less punishing
  • Fixed Slimes spawned by the Corrupted Cauldron in the Tower remaining after the player died and respawned
  • Fixed Ghasts becoming invisible in the Tower after players summon pets
  • Fixed players being able to skip the Tower floor reward screen
  • Players no longer keep the Key Golem after dying on some Tower floors
  • Players can no longer start a Tower run with their own gear by dying in the Camp (MCD-7178)
  • Players can no longer start a Tower run on an unavailable difficulty level until the difficulty has been unlocked
  • The ‘Escape’ key can now be used to undo selected Tower floor rewards
  • Updated the ‘Give Up’ Tower prompt to be a bit clearer
  • Fixed fog popping in and out when the camera is zooming out on some Tower balconies
  • Adjusted the order of death messages when failing Tower floors to make more sense
  • Adjusted the buttons on the ‘Go to Camp’ prompt to be clearer and more consistent with other screens (MCD-7193)
  • Swapped the positions of the Accept and Undo buttons on the Tower floor reward screen to be more consistent with other screens. The Undo button is now red, too
  • Sound effects now play when pressing the Accept and Undo buttons on the Tower floor reward screen
  • Fixed sound effects not playing when equipping and unequipping items on the Tower floor reward screen when playing with mouse and keyboard
  • The number of bosses defeated in the Tower now updates properly when suspending a Tower run
  • Fixed a levitating torch on a Tower floor (MCD-7116)
  • It is now possible to swap artifacts in the second and third slot on the Tower floor reward screens when using touch controls on Xbox Cloud Gaming
  • If three artifacts are equipped in the Tower, selecting a new one with the mouse will no longer always replace the artifact in the first slot
  • Fixed the artifact in the third slot not activating on the first gamepad button press in some cases

Ancient Hunts

  • Took another shot at fixing the missing terrain issue in Spider Cave on Ancient Hunts (MCD-7110)
  • It is now possible to start an Ancient Hunt and offer Enchantment Points even while having 0 Enchantment Points available, as long as the items sacrificed have the same (or higher) amount of invested Enchantment Points in them. If the player does not have any Enchantment Points and they offer only unenchanted items, the system will not allow offering any points (MCD-5274)
  • Fixed a bug where the host lost sacrificed items when the Ancient Hunt mission vote failed (MCD-7344)
  • Fixed a bug where clients were unable to request to continue their Ancient Hunt mission in another players Camp
  • Fixed portals at the end of Ancient Hunts being incorrectly rotated by 90 degrees (MCD-5303)
  • Fixed doors appearing instead of Nether portals (MCD-5312)
  • Players can now spawn Thundering Growth in Ancient Hunts by sacrificing Jungle Awakens items, even if they don’t own the Jungle Awakens DLC
  • Removed a button that didn’t do anything when fighting the Tiny Scourge in Ancient Hunts (MCD-6547)
  • Fixed door texture flickering in Crimson Forest on Ancient Hunts (MCD-7114)


  • The development team has done a massive sweep at fixing issues in the world. This includes every mission across the base game, all DLCs, Ancient Hunts, and the Tower. There are hundreds of fixes with too many to list individually! These are the areas that fixes were focused on:
    • Filled gaps in the environment
    • Player and mob pathfinding
    • Fixed lighting issues
    • Removed unnecessary invisible walls
    • Added missing collisions
    • Fixed ambush skips
    • Fixed floating objects
    • Fixed flickering textures
  • Fixed an area where players could go out of bounds on Lonely Fortress (MCD-7004)
  • It is no longer possible to bypass the gate and break progression on Creepy Crypt (MCD-1356)
  • Improved the look of fog in the Endersent mission on Creeper Woods when playing on Nintendo Switch
  • Fixed a secret already being found at the beginning of Creeper Woods (MCD-4613)
  • Fixed an area that could result in an infinite death loop on Arch Haven (MCD-3881)
  • Locked rotation of a tile in Desert Temple so a secret area could no longer be blocked (MCD-1701)
  • Fixed a stubborn door that wouldn’t open in the crypt area on Pumpkin Pastures (MCD-6044)
  • Fixed an area that players could get stuck in after respawning in the crypt area of Pumpkin Pastures (MCD-23, MCD-1586)
  • Fixed a pretty spooky issue that caused players to get stuck between two graves on Creeper Woods (MCD-489)
  • Fixed several areas where players could walk off the map on The Stronghold (MCD-6375)
  • Fixed an area where the foreground terrain obstructed the player’s view on Creeper Woods (MCD-1859)
  • Fixed Pufferfish being immune to explosion damage in some areas on Abyssal Monument
  • Fixed an area that could be cut off on the map on Crimson Forest (MCD-7115)
  • Fixed gate opening animations replaying on Desert Temple during online co-o
  • Removed the Iron Golem’s air bubble from Hidden Depths missions
  • Fixed a hole in terrain that players could get stuck in on Dingy Jungle (MCD-5856)
  • Fixed the Ancient Guardian pre-fight animations not playing properly
  • Fixed the moving walkways at the end of the Ancient Guardian fight rising too quickly


  • Fixed the ‘Vanish’ mob flair is missing particle effects on Nintendo Switch (MCD-7207)
  • Fixed the ‘Vanish’ mob flair not appearing correctly after defeating Spiders
  • Fixed an issue that allowed an infinite number of cosmetic pets to be spawned in. Sorry everybody! (MCD-6985)
  • Fixed several emotes continuing to play while players were frozen in ice, so they didn’t look very frozen


  • Fixed cutscene subtitles in Simplified Chinese not matching up with the voiceovers for several missions
  • Renamed language configuration to Spanish (Latin America) (MCD-7323)
  • Fixed grammatical errors in Torment Quiver’s description (MCD-6563)
  • Fixed the ‘Reserved Item’ pickup prompt text not being centered for majority of items in multiple languages
  • Fixed ‘Weekly Challenge Complete’ text not fitting in the prompt on several languages
  • Fixed the Arctic Fox Armor description overlapping the Salvage button on the inventory screen in some languages
  • Fixed the ‘Start Tower Run’ text not fitting in the button in Spanish (Latin America) language
  • Corrected the Italian translation of the message that appears after picking up an item (MCD-6432)
  • Adjusted translations of several words like “End” and “Nether” (MCD-6763)
  • Corrected the Polish translation of the Weekly Challenge “Defeat Mobs with no Weapons Equipped” (MCD-7147)


  • Pressing the TAB key once again cycles through interactable buttons and elements on menus (MCD-7042)
  • The screen reader now properly reads navigation information on the Blacksmith screen
  • The screen reader now properly reads items in the Storage Chest
  • The screen reader now properly reads the navigation tooltip on the Gift Wrapper screen

User Interface

  • The option to rebind the Emote button is now available in the Settings menu (MCD-6963)
  • Fixed an issue that prevented item descriptions from being expanded on inventory screens (MCD-7228)
  • Fixed the ‘Download Hero’ button becoming unresponsive with cloud saves
  • Input is no longer lost after canceling the “Give Up” pop up invoked by attempting to join another game from Friends menu
  • Improved error messaging shown when the Adventure Hub is not available offline
  • Fixed inactive effect icons staying on the screen after exceeding the number of six active effects
  • Fixed the mission difficulty slider losing focus when switching from Default to Apocalypse difficulty
  • Avatar power level shown on the Tower mission screen is now consistent with power level shown inside the Tower
  • The Upload/Download Hero screens now show the correct number of Enchantment Points a player has (MCD-7034)
  • Fixed the dodge/roll button icon overlapping the XP bar on the HUD
  • Fixed icons for Enchantment Points and item type being too large on Storage Chest, Blacksmith, and Gift Wrapper screens
  • Merchant screens no longer lose focus after pressing the Right button on gamepad on the mission vote confirmation prompt
  • If an item is being moved in the inventory when a mission is starting, the item no longer remains on screen while the mission is loading (MCD-7058)
  • Fixed the Adventure Hub statue mouse cursor highlight zone being larger than the statue
  • The Firework flair preview now appears properly on the inventory screen
  • Fixed the sizes of the mission and difficulty buttons the map screen so they now match in height
  • Fixed the player on the Tower floor reward screen losing animation after completing specific floors
  • Fixed the Quit Game prompt sometimes appearing twice on the main menu when playing on Windows
  • Made several adjustments to text sizing of the Season Rank popup on the main menu
  • Fixed being able to scroll past the 50th rank slot on Adventure Hub
  • The correct arrow icon now appears on the HUD when using the Infinity enchantment and playing a Daily Trial with the Burning Arrows modifier (MCD-7087)
  • Cosmetics no longer appear transparent when previewing on the Adventure Hub
  • Highlighting certain rewards in Adventure Hub while having no items equipped no longer causes the character’s inventory preview to disappear
  • Adjusted the Adventure Hub to scale better on non-16:9 screen resolutions
  • Added player specific borders to the edge of the screen when viewing the Adventure Hub and Storage Chest in local co-op
  • Equipped pets no longer appear when previewing emotes on the Adventure Hub
  • Fixed objective text on the HUD not updating when playing online multiplayer
  • Fixed boss and mini boss health bars overlapping the mission objective when playing 3 and 4 player local co-op
  • Fixed elements of the main menu running off the screen when playing local four player co-op
  • Fixed the controller interact button locking up after quitting a mission story screen (MCD-7253)
  • Fixed notifications not appearing after finishing some weekly challenges

Known Issues:

  • Loss of Tower Progress: Using Quick Resume after turning off Xbox Series X|S consoles will force sign out your account and return you to the main menu. If you’re playing the Tower in local co-op, be sure to use the suspend statue, found on each Tower floor, before turning off your Xbox to avoid Tower progress being lost
  • On Nintendo Switch, rewards within the Adventure Hub cannot be claimed until an empty reward slot has been highlighted. Here are some steps to resolve until the issue is fixed:
    • Open the Adventure Hub and navigate to the Season you’re trying to redeem a reward from (Season 1, 2, or 3).
    • Before attempting to claim your reward, navigate to any “Empty” slot on the Free Rewards Track (the upper horizontal row of rewards)
    • After highlighting an Empty slot, navigate to any reward you are trying to claim. It should now be possible to successfully claim the reward

Minecraft Dungeons – Ver.

  • Release date: June 8th 2022 (North America, Europe) / June 9th 2022 (Japan)
  • Patch notes:


  • Fixed issues with tile generation on Nether Fortress and in Ancient Hunts that prevented players from progressing through the mission (MCD-7222)
  • Introduced a proper fix to tile generation on Spider Cave in Ancient Hunts that prevented players from progressing through the Ancient Hunt (MCD-7110)
  • Fixed a couple of issues with the cursor highlighting incorrect items slots on the Tower floor reward screen
  • Fixed the sizing of UI elements appearing incorrectly on the Tower floor reward screen on several languages

Minecraft Dungeons – Ver. (2nd Anniversary)

  • Release date: May 25th 2022 (North America, Europe) / May 26th 2022 (Japan)
  • Patch notes:
Changes and Fixes:

Performance and Stability

  • Improved stability on Nintendo Switch, especially when player 4-player co-op
  • Fixed a crash on the Adventure Hub that could occur when alternating between pages using gamepad triggers
  • Improved performance when interacting with a merchant for the first time after entering the Camp (MCD-7044)
  • Fixed a crash that could occur when buying armors from Luxury Merchant or Village Merchant while using a gamepad
  • Fixed a crash that could occur when attempting to resume a suspended Tower run while disconnected from Minecraft services
  • Fixed a crash that could occur when playing as a client in online co-op and picking up TNT created by Looting or Tome of Duplication
  • Fixed a crash that could occur when using gamepad with mouse and keyboard on the Tower floor reward screen
  • Fixed a crash that could occur when failing a Tower run
  • Optimized several areas on Desert Temple Tower tiles to improve frame rate


  • Wildfire Changes:
    • Removed Wildfire passive regeneration
    • Set the initial shield to regenerate after 6 seconds without incoming damage
    • Set shields after to regenerate after 5 seconds
    • Regeneration from fire reduced by 30%
    • A sound effect now plays when a layer of the Wildfire’s shield is regenerated
  • Ranged mobs affected by Love Medallion now receive the boosted damage effect
  • Closing the game on the Tower reward screen no longer makes the Camp go dark or cause a partial loss of gamepad input
  • Items like Climbing Gear and Dense Brew now apply the proper resistance to wind
  • Pressing the Teleport button while attacking no longer makes the player repeatedly attack
  • Fixed low-level enchantments like Poison Cloud to properly display poison damage
  • Improved Tower Guard visuals so it’s clearer that their shields have Deflect enchantment


  • Fixed a number of achievements not unlocking correctly on Steam: (MCD-7111, MCD-7132)
    • Back From Whence You Came!
    • Same To You, Buddy!
    • Mine Is Cuter Than Yours!
    • Hot-Footed Hero
    • Daily Destroyer
  • The ‘End Run’ achievement can now be unlocked when using ‘The Starless Night’ melee weapon
  • Fixed the ‘Fashionable Climber’ achievement not unlocking upon meeting its requirements
  • Fixed guest players in local co-op incorrectly affecting progress towards a number of achievements:
    • Back From Whence You Came
    • Piglin’s Best Friend
    • Goal Driven
    • Bad Omen, Good Loot
  • Fixed the ‘Daily Destroyer’ achievement unlocking after completing only two of the three required Daily Trials

The Tower

  • It is no longer possible to bypass the floor reward screen without claiming a reward
  • Fixed up several Tower floors to prevent skipping areas
  • Fixed several ambush events that could be avoided to skip Tower floors (MCD-7041, MCD-7189)
  • Fixed an exploit that could cause Tower floors to be skipped after dying during a boss fight (MCD-7055)
  • Fixed several input issues that allowed players to get multiple rewards on each Tower floor (MCD-6912)
  • Removed several invisibles obstacle on the stairs leading to the exit door on multiple Tower floor
  • Fixed balcony walls not having arrow collisions on several floors
  • Fixed an invisible object that broke player pathfinding on a Tower floor
  • Removed an invisible wall near some wind stuff on a Tower floor
  • TNT can no longer be thrown on the reward selection screen
  • Fixed an issue that caused players to gain additional enchantment points and skip the floor counter (MCD-7173)
  • The Tower completed screen button text has been changed from “COLLECT” to “CLAIM”
  • Toned down the explosion effect when suspending a Tower run
  • Made it easier to navigate equipped artifacts on the Tower reward select screen when using a gamepad
  • Fixed missing item descriptions for Tower rewards
  • Fixed a Tower floor that could launch players onto an invisible ceiling after falling into a freezing lake
  • Fixed door positions on multiple Tower floors


  • Ancient Hunt: Fixed missing terrain in Spider Cave that halted progression through the mission (MCD-7110)
  • Ancient Hunt: Fixed several gaps that allowed players to reach unplayable areas
  • Creeper Woods: Fixed a gap that allowed players to reach unplayable areas
  • Creepy Crypt: Fixed the gate animation repeating when walking in and out of the render distance
  • Soggy Swamp: Fixed an area that players could get stuck in after falling in
  • Pumpkin Pastures: Fixed an area that caused players to spawn inside the door after falling off a ledge
  • Redstone Mines: Fixed several missing textures
  • Fiery Forge: Fixed missing arrow collisions
  • Cacti Canyon: Fixed a gap that allowed players to reach unplayable areas
  • Desert Temple: Fixed several gaps that allowed players to reach unplayable areas
  • Desert Temple: Fixed the minimap not showing an accurate representation of the mission in several places
  • Highblock Halls: Fixed a gap that allowed players to reach unplayable areas
  • Underhalls: Fixed a gap that allowed players to reach unplayable areas
  • Gauntlet of Gales: Fixed an area that caused the player’s view to be obstructed
  • Nether Fortress: Fixed several areas that players could get stuck in after falling in (MCD-6624)
  • Nether Fortress: Fixed several gaps that allowed players to reach unplayable areas
  • Soul Sand Valley: Fixed several gaps that allowed players to reach unplayable areas
  • Coral Rise: Fixed several missing textures and clipping issues
  • Coral Rise: Fixed part of the arena gate still being visible after it’s lowered
  • Radiant Ravine: Fixed the minimap not showing an accurate representation of the mission in several places
  • Radiant Ravine: Fixed several areas affecting arrow collisions
  • Radiant Ravine: Fixed an area that caused the player to appear as a silhouette even when not obscured by terrain
  • Radiant Ravine: Fixed several areas that players could see out of bounds
  • Abyssal Monument: Fixed several clipping issues and floating blocks
  • Abyssal Monument: Fixed an area that players could see out of bounds
  • End Wilds: Fixed several clipping issues


  • Fixed incorrect translations of Tempo Theft’s tier descriptions in German language (MCD-6032)
  • Fixed incorrect translation of Electrified enchantment’s description in German language (MCD-6416)
  • Fixed incorrection translation of Shock Web enchantment description in Italian language (MCD-6484)
  • Fixed incorrection translation of the Tower’s respawn message in Italian language (MCD-6983)
  • Fixed incorrect translations of “The End” and “Lightning Rod” in Japanese language (MCD-6380)
  • Placeholder elements are no longer visible in the ‘Add Friend’ text input box for Korean language
  • Fixed the Season Rank text alignment on the Adventure Hub in Portugal (Portuguese) language

User Interface

  • Fixed the Mystery Banner prompt so it’s clearer that players must hold a button to pick up
  • The “new” marker will now appear on the Cosmetics tab of the Inventory for new cosmetic items that haven’t been looked at
  • The game no longer locks up on the Tower Failed screen after opening the map on the reward selection screen
  • The cursor can now move horizontally between Storage Chest and Inventory if any of the rows on either side are empty
  • Quickly transferring items between the Storage Chest and Inventory no longer causes the screen to jump a bit
  • ‘Weekly challenge complete’ toast notifications are now localized for all supported languages
  • The ‘Complete Seasonal Trials’ counter no longer overlaps the frame of the designated area
  • The Adventure Hub now shows the correct button prompts when playing with a single Joy-Con on Nintendo Switch
  • Keyboard button prompts are now shown on the Adventure Hub for changing between Seasonal Adventures
  • Rewards can now be always navigated using arrow keys when viewing the Adventure Hub
  • The mission select screen and inventory screen can no longer be opened while viewing the Adventure Hub or Settings
  • Fixed the left and right thumbsticks being referred to incorrectly on the Controller Mapping screen
  • The game now shows a more informative error message when accepting a multiplayer invite and multiplayer privileges are blocked
  • Fixed the screen reader not reading Trial modifiers when selected on the mission selection screen
  • Fixed an inconsistent button prompt when transferring items between the Storage Chest and Inventory
  • The game now displays an error message if disconnected from Xbox services
  • The screen reader now properly reads out available inputs on the Adventure Hub
  • The screen reader now properly reads out which season the player is viewing and which can be navigated to on the Adventure Hub
  • Icons for enchantment points, enchantments, weapon, and power levels now have consistent sizes on the Tower floor reward screen
Known Issues:

The following is an issue that the development team is aware of and will be working to resolve in an upcoming update:

  • In the Tower, Slimes spawned by Corrupted Cauldron remain alive when the player loses one life and respawns

Minecraft Dungeons – Ver. (Luminous Night)

  • Release date: April 20th 2022 (North America, Europe) / April 21st 2022 (Japan)
  • Patch notes:

Become the avatar once more and take on new challenges in Luminous Night – Minecraft Dungeons’ second seasonal adventure. Explore the Tower by night, with fresh floors that feature mysterious murals, perplexing puzzles, and a fiery foe that may prove too hot to handle for even the most seasoned adventurers. Earn new, radiant rewards that will light up your surroundings with bioluminescent delight, from thematic skins and emotes to dreadfully adorable Ministrosity and Abomination pets. Up your game with additional quality-of-life features such as the storage chest and improved user interface. Luminous Night is here – what will you discover before daybreak?


Check out the latest Developer Diary for a run through on some of the new features! The Seasonal Adventures FAQ is also a great resource to learn even more about seasons in Minecraft Dungeons.

This update also brings many bug fixes to the game. Please search for any bugs you find on and let us know what you think at We appreciate your continued support in reporting issues! If you’re looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at

The Tower:

Explore the Tower as you’ve never seen it before, with floors that feature new biomes, perplexing puzzles, and the Wildfire – an old fan favorite that is making a triumphant return to the Minecraft universe.


  • Adventure Points are now rewarded after clearing each floor of the Tower, even if the Tower run is failed. Clearing the Tower grants maximum points!
  • When a floor has been cleared of all mobs, there is now a popup notification to indicate the floor is now clear
  • The waypoint to the exit now only appears when the floor has been cleared

Seasonal Adventure Rewards and Progression:

Luminous Night features plenty of radiant rewards that will light up your surroundings with bioluminescent delight! These include the dreadfully adorable Ministrosity and Abomination pets, but also plenty of shiny emotes, skins, capes, and flairs.


  • The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Season 1. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
  • New and exciting weekly challenges have been added to the rotation, with many adjustments to pacing made directly from community feedback
  • A popup message now appears during gameplay to let you know when weekly challenges have been completed
  • Many reworks to the Adventure Hub for better readability and navigation

Storage Chest:

  • The Storage Chest has been added to The Camp, allowing you to store an additional 300 items per character


  • Contents in the Storage Chest can be transferred between platforms, along with other character data, using Cloud Saves

New Achievements:

  • With this release, you’ll discover and unlock 10 new achievements during your adventures!

Changes and Fixes:


  • Fixed several crashes that could occur during gameplay

The Tower

  • Fire-resistant mobs can no longer fall into lava on certain Tower floors
  • The Uniquesmith now upgrades the power level of a selected item to match the player’s strongest piece of gear
  • Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower (MCD-6947, MCD-6922)
  • Fixed missing sounds when bosses spawn in the Tower (MCD-7001)
  • Added missing sounds to the Tower Keeper on the Tower Failed screen
  • Fixed some Tower doors that could be opened twice, blocking progression through the Tower (MCD-6916)

Weekly Challenges

  • Mobs killed by Thorns armor enchantment now count towards the ‘Defeat X Mobs’ weekly challenge
  • Mobs killed by the Shock Web ranged enchantment trap effect now count towards the “Defeat X Ancient Mobs” weekly challenge
  • Mobs killed by Electrified armor enchantment now count towards the “Defeat X Ancient Mobs” weekly challenge


  • Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique (MCD-7028)
  • Updated Unchanting’s description to “Deal more damage to enchanted enemies”, so it encompasses both melee and ranged (MCD-6323)
  • Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects (MCD-6389)
  • Beast Surge upgrade tiers now show “pet boost”, as the enchantment affects pet attack and movement speed


  • If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies (MCD-6684)
  • Fixed an area in Fiery Forge that players could get stuck in after dying (MCD-6716)
  • Fixed falling tiles on End Wilds to now fall properly when an arena is triggered (MCD-6993)
  • Fixed doors in Overgrown Temple that led to nowhere (MCD-6587)
  • Fixed an area in The Stronghold that players could fall out of (MCD-6933)
  • Fixed the Fiery Forge ambush gate’s forcefield remaining visible after the gate is opened
  • Removed a pesky invisible barrier in Highblock Halls
  • Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
  • Fixed an area on Windswept Peaks that allowed players to walk through walls (MCD-6401)
  • Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
  • Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
  • Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
  • Players can no longer get stuck in a puzzle cube on Gale Sanctum
  • Quadrupled Minecart damage to players in response to community feedback


  • Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
  • Melons now heal 75% over 15 seconds (MCD-7019)
  • Bosses can no longer be instantly defeated with Scatter Mines (MCD-6683)


  • Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated (MCD-6995)
  • Skeleton Vanguards now have more enchantment options (MCD-6634)
  • Raid Captains are now immune to wind (MCD-6783)
  • Solemn Giant now wears a helmet (MCD-7000)

Jungle Abomination

  • The Jungle Abomination arena in Overgrown Temple is now smaller
  • Chase speed has been increased to 1.4
  • Altered poison 360 attack to fire two volleys 0.5s apart with a 22.5-degree difference in angle
  • Damage multiplier for poison darts has been increased to 1.35
  • Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
  • Added combined attack, which summons vines and fires 360-degree darts at the same time
  • Created new projectile and poison effect for the Jungle Abomination’s attack
  • Added Poison (5s) to the Jungle Abomination’s melee attack
  • Added poison resistance to the Jungle Abomination

Wretched Wraith

  • Wretched Wraith Health Increased from 9,000 to 11,000
  • Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
  • Wretched Wraith is now affected by the Smiting enchantment

User Interface

  • If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
  • “Damage Dealt” and “Damage Done” values in post-mission screen can no longer appear as negative values (MCD-5384, MCD-5978)
  • The threat level slider on the mission select screen now defaults to the recommended level (MCD-7032)
  • TNT and auras from the player armor are no longer visible while in merchant menus (MCD-6892)
  • Emote previews now appear properly after Battlestaff and Rapier were equipped
  • Characters no longer stand still after Battlestaff and Rapier were equipped (MCD-5778)
  • Fixed the progress bar stretching when teleporting to another player (MCD-6762)
  • The Ancient Hunt screen now longer shows merchants in the background, after visiting them (MCD-6928)
  • Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
  • Guests in local co-op sessions can now properly see skins selections when joining an in-game session
  • The “Settings changes detected” message now appears properly in Controller area of Settings
  • Players are no longer pulled out of the pause screen if their controller disconnects
  • Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
  • “View Controls” and “Customize Controls” menu options now navigate to the proper screens depending on what input method is currently being used (MCD-1133)
  • Fixed navigation of the cosmetics menu with a controller causing the character to stutter
  • Fixed objective text not disappearing fully after progressing to a new Tower floor (MCD-6969)
  • Eye of Ender doors now have button prompts when interacting with a controller

Known Issues:

The following are issues that the development team is aware of and will be working to resolve in upcoming updates:

  • A crash may occur when alternating between Adventure Hub pages using controller trigger buttons
  • ‘Weekly challenge complete’ toast notifications are not localized for all supported languages

Minecraft Dungeons – Ver. (Festival of Frost)

  • Release date: February 8th 2022 (North America, Europe) / February 9th 2022 (Japan)
  • Patch notes:

Festival of Frost:


Minecraft Dungeons is celebrating the milestone of reaching 15 million players with a wintery event! Between February 8-22, players can participate in the Festival of Frost, featuring chilly challenges like new themed floors in a 21-floor configuration of the Tower. You will also see some familiar Seasonal Trials and rewards from last year’s Chills and Thrills event. Adventurers will also receive a login reward in the form of the elegant Iceologer Cape as a thank you for having been part of the journey so far.


Performance / Stability

  • Fixed the game becoming unresponsive when navigating to the Hero Select screen while the game was checking for online permissions
  • Fixed a crash that occurred when selecting “Equip” and pressing the spacebar while selecting an artifact on the Tower Reward Select screen
  • Fixed a crash that could occur after skipping the Microsoft Account linking process on PlayStation
  • Fixed a crash that could occur when logging out of the game on PC
  • Improved performance when opening the Mission Select screen


  • Players no longer need to own the Season 1 Adventure Pass to unlock Season 1 achievements on Steam (MCD-6984)
  • New PlayStation Network accounts are now able to obtain Adventure Points upon first boot up


  • Added a new mouse hover sound effect to interactable objects in the world to improve accessibility. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects
  • Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2 (MCD-6891)
  • Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob (MCD-6063)
  • Fixed damage numbers disappearing after hitting a mob with a damaging enchantment (MCD-6686)
  • Fixed missing sound effects for Raid Banners
  • Fixed mobs suddenly spawning in front of players with no spawning animation
  • Fixed the Fox pet clipping through the ground on the Hero Select screen
  • Fixed issues with some summoned pets not teleporting back to players if they got stuck
  • Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions

The Tower

  • Fixed certain artifacts staying in the player’s inventory after failing a Tower run (MCD-6961)
  • Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor (MCD-6970)
  • Enchantments on Tower starting gear now change with every new Tower configuration
  • The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory
  • Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith
  • Fixed an issue that could cause players not to earn rewards after completing a Tower floor
  • Navigating Tower Floor rewards will now show the comparison of currently equipped gear
  • Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run
  • Fixed duplicate Tower floor rewards appearing too frequently. The Tower now limits rewards to drop again after seven floors
  • Fixed missing wind visual effects not appearing on some Tower floors
  • Fixed a floor in the Tower that could be skipped (MCD-6976)


  • Fixed music not playing for certain ambush events (MCD-6875)
  • Fixed a chest that was impossible to reach in Arch Haven (MCD-2988)
  • Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op (MCD-6609)
  • Fixed areas of Underhalls that had inaccessible chests (MCD-3737)


  • Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor
  • The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons (MCD-6034)
  • The Fuse Shot enchantment no longer generates on Exploding Crossbows (MCD-6471)
  • Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments (MCD-6860)
  • Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow

User Interface

  • The “All” tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items (MCD-4629)
  • Fixed a typo relating to Enchantment Points during a Tower Run (MCD-6914)
  • Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory
  • Improved scrolling through rewards on the Adventure Hub screen
  • Fixed the text of “Floor Type” and “Attempts Left” overlapping on certain languages during a Tower Run
  • Adjusted the text of the “Give up Tower run” button to now say “Leave Tower”
  • The “Undo” button on the Tower Floor Complete screen now plays a sound when pressed
  • Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select
  • The “Confirm” button on Tower merchant screens now plays a sound when pressed
  • Steam rich presence now appears properly when playing inside the Tower
  • Swapped the button colors when returning to the Camp from the Tower so “Continue” is now green
  • Added missing sound effects for highlighting player gear slots on the Tower Rewards screen
  • Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen
  • The “Reconnect” button on the main menu can now be navigated to and selected using keyboard input
  • Improved screen reader support on the Blacksmith screen
  • Improved screen reader support for the Upload Hero screen
  • The screen reader now gives proper context after accepting or declining a game invite
  • Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub
  • Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen
  • Fixed audio from the Tower returning for a second after selecting “To Camp” from the Tower Failed screen
  • The sound effect for selecting the Tower Hub is now only played once
  • Added Shift and Ctrl icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen
  • Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages
  • Fixed some alignment issues with the action bar at the bottom of the Mission Select screen
  • Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen

Minecraft Dungeons – Ver.

  • Release date: January 12th 2022 (North America, Europe, Japan)
  • Patch notes:


  • Improved stability of some back-end services

Minecraft Dungeons – Ver.

  • Release date: December 14th 2021 (North America, Europe, Japan)
  • Patch notes:
The Tower:

The Tower is a new gameplay area, available for all players as part of the free Cloudy Climb update.
In the Tower, the player controls an avatar: a character that initially has no gear, but slowly collects it through a selection of rewards you earn as you progress. The Tower itself has 30 different floors, with each one harder than the previous one, and the goal is to make it as high up as you possibly can for the best rewards!
The Tower is home to both familiar mobs and bosses from Minecraft Dungeons – but also a few new foes as well. Not all Tower inhabitants are hostile and some of them will help you along your way up by modifying the gear that you collect. They can increase the power of it, upgrade it to a unique variant, or gild it.
The Tower’s floors will change every few weeks, which gives you a limited window to master its current layout.

Seasonal Adventure Rewards and Progression:

A new progression system has been added to Minecraft Dungeons, allowing new cosmetic rewards to be unlocked, including capes, emotes, pets, flairs, and skins.
Adventure Points are gained through regular gameplay or by completing weekly challenges in the game. The more points you earn, the higher your Adventure Rank becomes, unlocking even greater rewards.
Accessing the Adventure Hub from The Camp allows you to see your current progress towards rewards and challenges. There is a free track of rewards that is available to all players, as well as a premium track that is available to those who purchase the Season 1 Adventure Pass.



  • Unintentional rolling is now prevented by increasing thumbstick deadzone maximum to 100% (MCD-1100)
  • Fixed a crash that could occur when swapping certain melee weapons mid-attack (MCD-6662)
  • Fixed an issue that could result in loss of data when shutting down a PC during a loading screen (MCD-6717)
  • Players must now ‘hold to confirm’ to pick up a banner from a Raid Captain, to prevent accidental pickup
  • The ‘Back to Back’ achievement now unlocks correctly (MCD-6775)
  • The ‘Ear Protection Recommended’ achievement now unlocks correctly during online multiplayer sessions after meeting the criteria (MCD-6657)


  • Players can no longer be killed during the opening cutscene on Gauntlet of Gales (MCD-6737)
  • Fixed an area on Windswept Peaks that caused players to get blown onto an invisible floor by the wind currents
  • Windcaller mobs can no longer launch the player out of bounds on Gauntlet of Gales
  • Fixed an invisible collision that could block arrows on End Wilds
  • Fixed an area that allowed players to leave the playable area on Coral Rise, as well as fixed an area on the mini-map that appeared playable but was not
  • Fixed an area that allowed players to leave the playable area on Windswept Peaks
  • Fixed an area that allowed players to leave the playable area on Broken Citadel (MCD-6597)
  • Fixed an area that allowed players to leave the playable area on Creeper Woods
  • Fixed some chests clipping through walls on Frozen Fjord
  • Fixed the mission objective not changing after picking up the Conduit on Abyssal Monument (MCD-6573)
  • Reduced the size of the cores in Fiery Forge to prevent accidental triggering (MCD-6039)
  • Fixed the player’s view getting blocked by the foreground in an area of End Wilds


  • Corrupted Seeds now have consistent behavior against flying mobs (MCD-6664)
  • Fixed a permanent damage reduction by utilizing Ghostly Armor and Ghost Kindler (MCD-6702)
  • Dual Crossbows now shoot both projectiles properly towards mobs that are much higher and lower than the player (MCD-6805)
  • Fixed some Spookier Fall event gear not showing the proper glow effects when fully enchanted


  • The Ancient Guardian no longer gets stuck out of player attack range (MCD-6200)
  • Ghasts no longer launch into the air after noticing players
  • Skeleton Horsemen can no longer be stunned using certain artifacts
  • Iceologer attacks can no longer be blocked by holding TNT
  • Guardian Vex can no longer be enchanted by Enchanters
  • Ravagers once again perform their charge attack correctly (MCD-6760)
  • The Jungle Abomination no longer ignores pets summoned by players (MCD-6568)
  • Poison Quill Vines no longer ignore pets summoned by players (MCD-6570)


  • The Gravity Pulse enchantment now plays a sound effect when triggered
  • Updated the ranged Dynamo enchantment description for clarity: “Adds damage to the next attack after rolling, with multiple rolls stacking the damage effect.”
  • Fixed the Tempo Theft enchantment not triggering after a killing blow

User Interface

  • Accessibility improvements and fixes for text-to-speech on several screens
  • Fixed slow waiting times when linking to a Microsoft Account (MCD-6371)
  • The level progress bar is now shown properly on the upload/download menus for cloud saves
  • Fixed the ‘To the End!’ achievement notification not appearing on Nintendo Switch
  • Fixed an incorrect translation of Torment Arrows (MCD-5981)
Known Issues:

The following are issues that the development team is aware of and will be working to resolve in an upcoming game update:

  • Tower progress is reset if internet connectivity is lost during a Tower run
  • Tower floor rewards cannot be compared with currently equipped gear when playing with a controller/gamepad
  • The game will crash if Microsoft Account linking is skipped upon first time boot of the game on PlayStation
  • Adventure Points cannot be earned on new PlayStation accounts upon first time boot of the game. Restarting the game will resolve this
  • Players will be pulled out of the pause screen if their controller disconnects
  • Magma Cubes and Blazes may spawn in or jump into lava and out of melee range in the Tower
  • Enchantment point values can become negative after gilding an enchanted item at the Gildsmith

Minecraft Dungeons – Ver.

  • Release date: October 13th 2021 (North America, Europe) / October 14th 2021 (Japan)
  • Patch notes:

Spookier Fall Event:

The Spookier Fall event descends on Minecraft Dungeons to haunt your holiday with (mis)adventure. Complete Seasonal Trials to earn unique and seasonal-exclusive items such as the Cackling Broom, the Phantom Bow, and the Soul Jack-O-Lantern armor set.

The event spans from October 13 (5am PDT / 12pm GMT) to November 2 (5am PDT / 12pm GMT). Spookier Fall awaits!

NOTE: To gain progress towards rewards, you must have updated to version and be connected to the internet while completing Seasonal Trials.


Pause Game

  • The game can now be paused in local game sessions when the pause menu or inventory are opened

Connectivity Status

  • Added a Connectivity Status section to the in-game pause menu to show if the game is connected to the internet and game services. A status icon is also now present in the lower right corner of the HUD


  • Made some nice layout changes to the Cosmetics tab in the Inventory



  • Fixed players taking fall damage when rolling through doors (MCD-45)
  • Collecting only Mystery Banners will now still reward players with a ‘Raid Captain Bounty’ chest (MCD-6550)
  • Fixed the Gone Fishin’ achievement so that Elder Guardians and Drowned Necromancers no longer have to reeled in with the Fishing Rod to unlock the achievement (MCD-6366)
  • Fixed the Dress for Success achievement not unlocking when wearing one of the unique Emerald Armors (MCD-6444)
  • Fixed Torment Quiver dealing absurd amounts of damage when stacked with Dynamo (MCD-4649)
  • The Hero Cape’s design once again appears correctly (MCD-1813)
  • Fixed players being unable to equip the Anniversary Cape during local co-op (MCD-6022, MCD-6084)
  • All local co-op players now share the first player’s cosmetics while logged in on the same device
  • Increased Twisting Vine Bow spore radius from 100 to 200, fixing Poison Trail not affecting some mobs
  • Fixed online players falling into the water and not getting stuck in an ice block as intended on Frozen Fjord

Mobs & Bosses

  • Fixed Key Golems sometimes spawning underground or falling through the ground (MCD-1729, MCD-6321)
  • Fixed Frozen Zombie’s melee attack animation being desynced from the time it deals damage (MCD-6085)
  • Fixed the Tempest Golem’s attacks having no effect on the player (MCD-6166)
  • Fixed flickering issues with large Magma Cubes (MCD-6576)
  • Fixed Ancient Mobs dropping non-gilded unique items when using Luck of the Sea enchantment (MCD-6330)
  • Reduced Shulker levitation stun duration to prevent players getting stuck on top of mobs (MCD-6337)
  • Hoglins no longer ignore combat pets and Wild Rage enchantment (MCD-5772)
  • Mobs with Stunning can no longer permanently stun players (MCD-6228)
  • Fixed pets summoned from artifacts not properly following players into sub-dungeons (MCD-6489)
  • Increased the target dummy’s health to accommodate weapons dealing more damage than their health (MCD-6431)
  • The final boss of Echoing Void now has a chance for void projects to split into three upon detonation
  • Fixed auras still appearing after enchanted mobs are defeated
  • The boss on the final mission of Echoing Void no longer spawns Endermites and mines outside of the arena
  • Levitation is no longer applied to Leapleaf, Squall Golem, Rampart Captain, and Ravager, to correct pathfinding issues
  • Fixed some of the Daily Trials modifiers having no effect on melee mobs
  • Poison Cloud enchantment no longer causes mobs to be thrown with excessive force
  • Trial rules for mob enchanting no longer affect pets summoned by artifacts


  • Fixed players in local co-op getting stuck in a doorway in the Endersent area of Cacti Canyon
  • Fixed a missing supply chest on Pumpkin Pastures
  • Fixed an invisible collision that was blocking arrows in the Endersent area of Soggy Swamp
  • Fixed several issues with the puzzle in the Endersent area of Soggy Swamp when playing online multiplayer
  • Fixed a couple of areas that blocked the player’s view on Broken Citadel
  • Fixed some doors in Stronghold being open for players without the Eyes of Ender

Graphics & Audio

  • Fixed music stuttering on the mission select screen when pressing the cursor on the edge of the map (MCD-5807)
  • Fixed graphical corruption that occurred on Desert Temple when playing on Xbox Series S (MCD-6254)
  • Fixed flickering textures on some of the coral in Coral Rise
  • Added missing voiceovers in Traditional Chinese for intro and outro cinematics of several DLC missions
  • Increased the volume of the Dingy Jungle intro cinematic for Simplified Chinese


  • Fixed the screen reader not reading the correct mission modifiers
  • Fixed an issue that caused the screen reader not reading inventory items in local sessions
  • Fixed the screen reader not properly reading options in Advanced Graphics settings
  • Fixed the screen reader referring to the wrong button for gifting items to other players

User Interface

  • The Endermite now has a proper description in the Cosmetics tab, though its previous and amazing description will be missed! (MCD-6343)
  • Pressing “View Next” on the mission select screen now lists Flames of the Nether and Echoing Void missions in the proper order (MCD-6393)
  • Fixed the boss health bar missing for players that join mid-game on Broken Citadel
  • Fixed players not able to navigate through the mission select screens after pressing ‘Backspace’
  • The “Hero Settings” button on the main menu is now properly aligned in all languages when playing local co-op

Minecraft Dungeons – Ver.

  • Release date: August 11th 2021 (North America, Europe) / August 12th 2021 (Japan)
  • Patch notes:



  • Daily Trials now appear for Echoing Void missions (MCD-6351)
  • Fixed Shulker projectiles failing to travel up stairs (MCD-6328)
  • Fixed excessive popping that occurred when gliding with Elytra in local co-op so now it’s a smooth flight
  • Added a short delay to the opening Echoing Void cutscene so it can’t be skipped by mistake
  • The End Tower sub dungeon can now only generate once on End Wilds
  • Fixed a chest that could not be reached on Cacti Canyon due to the collisions on the tile
  • It’s no longer possible to skip past the diamond gate in the End Wilds mission, which caused the mission to be incompletable
  • Fixed an arena fight that could be skipped on Broken Citadel so it can no longer be skipped
  • Fixed an arena fight in The Stronghold that couldn’t be completed if Silverfish fell off the edge
  • The Wind Pillar arena on Gauntlet of Gales can no longer be skipped
  • Fixed the large Stronghold door not appearing for clients in online multiplayer sessions
  • Fixed an area of Broken Citadel that was blocking player view and navigation
  • Fixed the Vengeful Heart of Ender’s pinwheel attack when the player is not in the arena
  • Fixed the ‘Burning Up’ achievement not being unlocked by clients in online multiplayer sessions
  • Fixed the ‘Burning Up’ achievement being unlocked after only meeting one of the unlock criteria


  • Subtitles now appear for all supported languages in intro cutscenes for Jungle Awakens, Creeping Winter, and Flames of the Nether
  • Fixed the final Echoing Void cutscene subtitles not being translated to all supported languages
  • “Slow” status effect’s text is now localized for all supported languages
  • Fixed some text strings for mission objectives that weren’t appearing properly


  • Fixed a couple of issues with players clipping through the Vengeful Heart of Ender during missions
  • Arrows no longer flicker when stuck in walls of the Old Town Hall on Pumpkin Pastures
  • Rain once again appears on Soggy Swamp when playing on Nintendo Switch
  • Water in the Endersent Sighting area of Soggy Swamp now appears correctly when playing on Nintendo Switch

User Interface

  • A strange blue background no longer appears on the Download/Upload Hero screens (MCD-6336)
  • The Ender Eye count on the map screen no longer disappears until the Eyes have been placed in the End Portal
  • Fixed clients being unable to interact with the Ancient Hunt mission vote prompt on second and every subsequent voting while using a controller
  • Scuttling Torment now gets its very own icon on the Ancient Hunt screens
  • The icon for Vexing Chant now appears correctly when viewing mission rewards
  • Fixed the objective marker disappearing in certain areas of The Stronghold mission
  • Getting kicked from an online session while watching the Echoing Void intro cutscene no longer causes graphical issues on the Hero Select screen
  • The stun icon no longer appears indefinitely when fighting Blight Eye Endersent
  • The Void Quiver arrow icon is now consistent across all platforms

Previous Updates
These changes were fixed in previous updates but not listed in previous patch notes

  • Added five new Ancient Mobs to Ancient Hunts (for Hidden Depths and Echoing Void)
  • Fixed an issue where item power on end-of-mission rewards would sometimes be lower than intended (the max item cap was raised slightly)

Minecraft Dungeons – Ver.

  • Release date: July 28th 2021 (North America, Europe) / July 29th 2021 (Japan)
  • Patch notes:

Free Update:

Gauntlet of Gales

  • Enter the Gauntlet of Gales, a unique maze-like mission that puts your skills to the test through tricky trials and perplexing puzzles! This gauntlet contains challenges that require everything from wit and cunning to endurance and determination. Complete the mission for a chance of finding artifacts previously only available as part of the Howling Peaks DLC!

New Enchantments

  • Ambush (Melee)
  • Dipping Poison (Ranged)
  • Levitation Shot (Ranged)
  • Shadow Blast (Armor)
  • Shadow Surge (Armor)
  • Void Strike (Melee and Ranged)

Enchantments Expanded to New Weapon Types

  • Committed (Ranged)
  • Critical Hit (Ranged)
  • Exploding (Ranged)
  • Fire Aspect (Ranged)
  • Looting (Ranged)
  • Prospector (Ranged)
  • Soul Siphon (Ranged)
  • Smiting (Ranged)
  • Unchanting (Melee)
  • Weakening (Ranged)

Echoing Void DLC:

DLC Features

  • Three new missions
  • Six existing missions expanded with new Endersent dungeons
  • All-new mobs and enemies
  • Two new skins
  • Endermite pet

New Weapons

  • Backstabber (Melee)
  • Swift Striker (Melee Unique)
  • Void Bow (Ranged)
  • Call of the Void (Ranged Unique)
  • Shadow Crossbow (Ranged)
  • Veiled Crossbow (Ranged Unique)
  • Obsidian Claymore (Melee)
  • The Starless Night (Melee Unique)
  • Void Touched Blades (Melee)
  • The Beginning and The End (Melee Unique)

New Armor

  • Entertainer’s Garb
  • The Troubadour (Unique)
  • Shulker Armor
  • Sturdy Shulker Armor (Unique)
  • Teleportation Robes
  • Unstable Robes (Unique)

New Artifacts

  • Shadow Shifter
  • Tome of Duplication
  • Vexing Chant
  • Void Quiver

New Achievements

  • 10 new achievements/trophies to unlock on your adventures


  • Added story narration to the beginning of each Flames of the Nether mission



  • Bosses can no longer be instantly killed before they spawn (MCD-5585)
  • The Diamond Key Golem can no longer get stuck on the other side of the gate on Cacti Canyon (MCD-5637)
  • Arena battles can now be completed even if a mob has spawned or fallen underground
  • Emeralds can now be gathered by downed players

Ancient Hunts

  • Fixed an issue that could cause the exit door to not be opened at the end of Ancient Hunts (MCD-5373)
  • Ancient Mob icons on the Ancient Hunt screen are now revealed when they have been defeated (
  • Fixed text alignment on Ancient Hunt screen
  • It is now possible to withdraw an item on the Ancient Hunt screen using a keyboard when playing on PC

Weapons, Armor, and Artifacts

  • Sponge Striker’s special effect no longer deals enough damage to instantly kill the player when hitting a mob enchanted with Thorns (MCD-5935, MCD-6086)
  • Players can no longer use normal attacks while using Eye of the Guardian that was triggered by Final Shout
  • Windbow now pulls defeated mobs during multiplayer sessions
  • Stopped Heavy Harpoons changing size after hitting something
  • Crossbow arrows now despawn after hitting Geomancer walls (MCD-5979)
  • Fixed Soul Lantern and Wonderful Wheat artifacts showing zero summon damage in their item stats (MCD-5974)

Enchantments and Effects

  • Dynamo stacks are now removed upon hitting a mob with Fireworks Arrow, Torment Quiver, and Exploding Crossbow (MCD-5939)
  • The Dolphin’s Grace effect now appears as a separate icon to Swiftness on the HUD
  • Luck of The Sea now appears on the HUD and added a visual effect to the player when the enchantment is activated
  • Fixed Luck of the Sea enchantment causing Gilded Common items being incorrectly labeled as Unique (MCD-6000)
  • Fixed an exploit that caused Updraft Tome to be spammed repeatedly
  • Aborting Overcharge no longer leaves the Overcharge visual effects on the player


  • Players no longer respawn inside the Nether portal room door after jumping off a ledge in the Camp (MCD-5294)
  • Fixed cactus blocks not having collisions
  • Fixed light from torches flickering during Night
  • Fixed players’ shadows casting on surfaces they shouldn’t, like under bridges
  • Fixed the force field effect still being present after gates were lowered on Nether Fortress

Hidden Depths

  • Turtle Armor and Squid Armor can now be sold by merchants in the Camp (MCD-6046)
  • Fixed a hole in Radiant Ravine that cause players to get stuck (MCD-6159)
  • Players can no longer destroy Ancient Guardian mines (MCD-6222)
  • Fixed the Conduit heart temporarily disappearing after death
  • Fixed corrupted graphics on the Conduit after walking away from it
  • Fixed the item description of the Trident to describe its actual ability
  • Fixed missing sound effects for Drowned Necromancer lightning strikes during multiplayer sessions
  • Pufferfish no longer inflate when other Pufferfish are nearby
  • Fixed delayed arena battles in Abyssal Monument
  • The gates no longer close and reopen in areas of Abyssal Monument
  • Tridents no longer look huge when they’re stuck in Tropical Slimes
  • Characters in local co-op no longer continue walking and fall off the edge during the outro sequence on Radiant Ravine
  • Lightning strikes now deal area of effect damage during Night in multiplayer on underwater missions
  • Decreased the time it takes for mobs to disappear after being killed in underwater missions
  • The red vignette is now present during the Night in underwater missions
  • After attacking Squid, ink clouds now appear more consistently, in a slightly larger area, and last for 10 seconds
  • Fixed oxygen directional markers completely disappearing under the HUD
  • Fixed mobs appearing out of bounds on Radiant Ravine
  • Fixed players getting stuck behind the arena gate on Abyssal Monument
  • Fixed the camera becoming obscured in various areas on Abyssal Monument and Radiant Ravine
  • The “TNT Used” statistic no longer appears after underwater missions
  • The Snowball enchantment no longer targets Pufferfish

Creeping Winter

  • The intro narration to Lone Fortress now Properly refers to the Wretched Wraith
  • Added Mountaineer mob to Frosted Fjord and Lost Settlement 
  • Added the Witch mob to the forest segment in Lost Settlement
  • Rebalanced all mob groups in these missions
  • Added more hidden chests, substantially increasing the loot players can get from these missions

Jungle Awakens

  • Fixed untextured fence blocks in Jungle Awakens missions (MCD-5667)
  • Fixed Jungle Zombies not inflicting poison damage
  • Rebalanced all mob groups in these missions
  • Added more hidden chests, substantially increasing the loot players can get from these missions
  • Animals should now appear less frequently and not at all in arenas in these missions
  • Added Witches and large Slimes in Dingy Jungle for improved mob variance
  • Added Skeleton Vanguard and large Slimes in Overgrown Temple for improved mob variance
  • Added Skeleton Vanguard, Witches, and large Slimes in Panda Plateau for improved mob variance

User Interface

  • Fixed the Cloud Saves prompt appearing in the main menu every time a local P2 guest account left a session
  • Fixed multiplayer clients sometimes not seeing the damage they deal
  • Removed the cosmetic warning prompt that appeared when uploading a Hero that had Sinister Cape and/or Baby Pig cosmetics equipped, as these are available to all players (MCD-5808)
  • Fixed an exploit that allowed players to rejoin an online session after being kicked
  • “Raid Captain Bounty” text is now translated to all supported languages
  • After enchanting an Item, Screen Narrator can now read the requirements for another level of enchantment
  • Fixed the new character not being discarded if exiting the character creation menu with the Escape key

Known Issues:

  • A blue background is present behind the character on the Download/Upload Hero screens
  • The new ‘Burning Up’ achievement cannot be unlocked by clients in online multiplayer sessions
  • It’s possible to skip past the diamond gate in the End Wilds mission, causing objectives not to update and being unable to complete the mission
  • One cutscene is missing voiceover localization for Chinese languages
  • Subtitles in Nether DLC mission intros are absent for most languages 

Minecraft Dungeons – Ver.

  • Release date: June 17th 2021 (North America, Europe) / June 18th 2021 (Japan)
  • Patch notes:


  • Collecting multiple Banners from Raid Captains now significantly improves the chance to get Unique items
  • Decreased the aggro range for Vindicator Raid Captains
  • Raid Captains no longer appear in Ancient Hunts


  • Fixed a crash that could occur when downloading Heroes using Cloud Saves on Nintendo Switch (MCD-6002)
  • Fixed a crash that could occur when entering the Camp
  • Fixed a crash that could occur when mobs trapped in bubbles would pop during an online game
  • Fixed the Ancient Guardian battle not beginning (MCD-5946)
  • Bubble Bow and Bubble Burster damage now scales properly based on the weapons’ power level
  • Conduits can now be picked up by other players if a player that is holding the Conduit leaves the session

Minecraft Dungeons – Ver.

  • Release date: May 26th 2021 (North America, Europe) / May 27th 2021 (Japan)
  • Patch notes:

Free Update:

Raid Captains

  • Taking down these dangerous foes will immediately change the way you play the game. Beat them and they’ll drop one of two tokens: one which instantly increases the mission’s threat level and another which adds a rules modifier to your current mission
  • Survive the mission with tokens in tow and you’ll earn the Raid Captain’s Bounty, a special reward at the end of the mission. Seek out these Raid Captains to add a new level of challenge and rewards to your missions!

New Enchantments

  • Guarding Strike (Melee)
  • Luck of the Sea (Armor)
  • Multi-Charge (Ranged)
  • Refreshment (Ranged & Melee)
  • Rush (Armor)

Disable Screen Shake

  • Added a toggle to Accessibility settings that allows players to enable or disable screen shaking

New Achievements

  • 10 new achievements/trophies to unlock on your adventures

Hidden Depths DLC:

DLC Features

  • Three new underwater missions
  • A mix of salty new mobs and enemies
  • New weapons, gear, and artifacts
  • Two new skins and a Baby Turtle pet

New Weapons

  • Anchor (Melee)
  • Encrusted Anchor (Unique Melee)
  • Bubble Bow (Ranged)
  • Bubble Burster (Unique Ranged)
  • Coral Blade (Melee)
  • Sponge Striker (Unique Melee)
  • Harpoon Crossbow (Ranged)
  • Heavy Duty Harpoon (Unique Ranged)

New Armor

  • Squid Armor
  • Glow Squid Armor (Unique)
  • Turtle Armor
  • Nimble Turtle Armor (Unique)

New Artifacts

  • Eye of the Guardian
  • Harpoon Quiver
  • Satchel of Elixirs
  • Satchel of Snacks


  • Fixed several crashes that could occur during gameplay
  • Local co-op can now be played on PlayStation 4 without having to sign into a Microsoft account (MCD-4810)
  • Fixed the number of killed enchanted mobs or mini bosses not updating properly for merchant progress and achievement progress (MCD-5596, MCD-5608, MCD-5655, MCD-5666, MCD-5670)
  • Poison damage now scales with item power (MCD-3936)
  • Artifact-summoned pets can no longer destroy Scatter Mines (MCD-4958)
  • Iron Golem sounds can no longer be heard after the Golem has died (MCD-3837)
  • Fixed the Heart of Ender’s spinning attack only appearing for those host during online co-op (MCD-5502)
  • Fixed arrows from Flaming Quiver and Thundering Quiver dealing instant kill damage when deflected by a mob with the Deflecting enchantment (MCD-5405)
  • Fixed some antivirus software preventing progress from being saved (MCD-5269)
  • Powershaker’s explosion no longer blocks other players’ arrows (MCD-5406)
  • Secret locations no longer use placeholder narration when completing the missions (MCD-5323)
  • Fixed a chance of players getting stuck in the cage after dying on Underhalls (MCD-4343)
  • Players can no longer use ‘Return to Checkpoint’ while downed
  • Removed unnecessary sound effects from the Download Hero screen
  • Fixed enemy arrows not damaging Bees
  • Fixed TNT collisions on falling blocks, gates, and Geomancer walls
  • The ‘Subtitles’ option in Accessibility settings now has a proper toggle like other options
  • Fixed Weeping Vine Bow, Bone Cudgel, Living Vines Armor, and Golden Piglin Armor not having unique shimmering sounds when dropped during gameplay
  • Fixed the Environmental Protection armor property not reducing damage properly when Rugged Climbing Gear was equipped
  • Fixed the Key Golem falling through the ground on Desert Temple
  • Fixed players seen as holding both melee and ranged weapons on the inventory screen
  • Increased the spacing of artifact icons on the Upload/Download Hero screens when playing on Xbox Cloud Gaming
  • Fixed overlapping touch controls and effects counter on the HUD when playing on Xbox Cloud Gaming
  • Fixed mobs getting launched into the air after getting killed by the Fire Trail enchantment
  • Chat wheel messages can now be selected using the D-Pad
  • The Daily Trial modifier ‘50% of melee mobs have the Weakening enchantment’ is no longer applied to ranged mobs
  • Artifact Charge no longer triggers after picking up a consumable item
  • Improved the readability of the focus indicator on the friends list by using both outline and background highlight

Known Issues:

  • Players may get the ‘Unable to Verify Game Ownership’ error message during mission playthroughs (MCD-5811)
  • Ancient Guardian fight may not start on Abyssal Monument
  • Disconnecting the internet before finishing the mission softlocks the game
  • Conduits cannot be picked up by other players if the client who held the Conduit left the session

Minecraft Dungeons – Ver.

  • Release date: May 5th 2021 (North America, Europe) / May 6th 2021 (Japan)
  • Patch notes:

Cloud Saves:

The long-awaited Cloud Saves feature is now available in Minecraft Dungeons! With this update, you can now save your progress to the cloud, so you can pick up and play your Heroes across Nintendo Switch, PlayStation 4, Windows PC, Xbox One, and Xbox Series X|S.

While the in-game prompts show how to upload and download Heroes using Cloud Saves, you can check out the support article if you have any questions on the process.



  • Introducing localization support for Simplified Chinese and Traditional Chinese text and voice overs for all platforms
  • Improved the font used on platforms that already had Chinese localization


  • Fixed one of the top crashes that could occur during gameplay
  • Fixed a crash that could occur after a second lobby was created during a single session
  • Fixed a crash that could occur when standing in Piglin Fungus Thrower clouds
  • Fixed items permanently falling off edges on certain tiles in Ancient Hunts
  • The Emote Wheel is no longer accessible in local co-op
  • Fixed players not being able to join online sessions after creating a new character
  • Fixed a soft lock that could occur when opening settings after viewing the friend list
  • The main menu can no longer be unintentionally navigated while using the account login prompts
  • Fixed text running off the screen in several languages on various menu screens
  • The prompt displayed upon disconnecting a controller is now fully translated across all supported languages
  • Clarified the descriptions of several enchantment effects (New wording in bold):
    • Critical Hit
      • Gives critical hit chance
    • Freezing
      • mob speed
    • Radiance
      • Has a X chance to spawn a circular area that heals you and all allies within the area
    • Weakening
      • mob damage
    • Radiance Shot
      • Has a X chance to spawn a circular area that heals you and all allies within the area
    • Cooldown Shot
      • artifact cooldown
    • Cool Down
      • artifact cooldown
    • Chilling
      • mob speed
    • Frenzied
      • attack speed
      • While you are at less than X health, your melee and ranged attack speeds are increased
    • Acrobat
      • roll cooldown
    • Beast Boss
      • +X pet damage
    • Beast Surge
      • +X pet speed

Minecraft Dungeons – Ver.

  • Release date: March 24th 2021 (North America, Europe) / March 25th 2021 (Japan)
  • Patch notes:



  • Fixed the host’s connection being lost after a 20-30 minute session when playing on Xbox (MCD-5305)
  • Fixed several crashes across all platforms that could occur during gameplay
  • Fixed several crashes when transitioning from a mission to the Camp when other players are still loading into the mission
  • Fixed a crash that could occur on Nintendo Switch when loading into an Ancient Hunt


  • Fixed the unlock location for Arch Haven not always appearing on Pumpkin Pastures (MCD-1952)
  • Fixed gear dropping in inaccessible locations during Ancient Hunts (MCD-5331)
  • Equipping armor with the Life Boost enchantment during the “Last Chance” screen no longer boosts health more than it should (MCD-4884)
  • Fixed multiple Ancient Mobs spawning during Ancient Hunts (MCD-5462)
  • Fixed several invisible collisions that were present in various missions
  • Fixed some mobs not dropping souls, even when the player has Soul Gathering
  • Fixed mission progress being blocked due to mismatched tiles on Warped Forest, Redstone Mines, and Creeper Woods
  • Fixed environmental fire not dealing damage to players
  • Fixed players getting stuck inside the sub-dungeon’s entrance on Crimson Forest (MCD-5280)
  • Gold is always granted as a reward after completing Ancient Hunts, even if inventory is full (MCD-5389)
  • Mobs killed by pets or mobs under the influence of the Love Medallion artifact now count towards merchant unlock progress
  • Hoglins no longer appear in Daily Trials when 100% of melee mobs are replaced with another mob
  • Both the host and the clients now see the bridge open properly in Gold Rooms
  • Fixed sound looping for the Broken Sawblade
  • The intended ambient music and sound effects now play when entering Gold Rooms
  • Magma Cubes can now be stunned
  • Fixed placeholder textures being displayed on trees after graphics settings are changed

User Interface

  • Fixed the menu becoming unresponsive after the ‘Session is full’ prompt was dismissed
  • Fixed several issues with text-to-speech in menus
  • Fixed text overlapping buttons on Ancient Hunt menus for several languages
  • Fixed missing text about the Night and spawning mobs when a player is downed during online multiplayer
  • Fixed incorrect button colors for the prompt that appears when cancelling an Ancient Hunt
  • Corrected the description of the Cool Down enchantment
  • The proper name of Artifact Synergy now appears on the HUD
  • Fixed the Korean translation of “Salvage” (MCD-4634)
  • Fixed the Piglin merchant description to clarify that the restock price resets after completing an Ancient Hunt
  • On the mission select screen, Creeper Woods no longer shows an undiscovered secret after Creepy Crypt is unlocked (MCD-5279)
  • Non-host players now see the Wither damage properly on the HUD
  • Llamamob is now properly named Llama
  • Clarified the text on the Ancient Hunt screen to state that each spent Enchantment Point will reduce your Hero Level by one
  • Fixed missing power level graphic after purchasing an item from a merchant

Known Issues:

  • Graphical issues can occur on the HUD when playing Cacti Canyon

Minecraft Dungeons – Ver.

  • Release date: February 24th 2021 (North America, Europe, Japan)
  • Patch notes:

Free Update:

Ancient Hunts

Ancient Hunts are procedurally-generated end-game missions that weave in and out of the Nether. To access an Ancient Hunt, you’ll need to sacrifice some of your items. The combination of items changes which rare Ancient mobs you may encounter. Investing enchantment points further increases your chances to encounter ancient mobs. Defeating these mobs gives you brand-new Gilded gear, which is more powerful than anything you’ve yet encountered!

Gilded Gear

Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether.

Gold Currency and Piglin Merchant
Once you get your first bit of gold from Ancient Hunts, the Piglin merchant will set up shop in the mysterious cave that’s popped up near camp. Trade the gold for items and possibly even rare Gilded gear!

Please note that gold must be earned in-game and cannot be purchased!

New Enchantments

  • Pain Cycle (Melee)
  • Artifact Synergy (Melee)
  • Cooldown Shot (Ranged)
  • Shock Web (Ranged)
  • Artifact Charge (ranged)
  • Reckless (Armor)
  • Beast Burst (Armor)
  • Beast Boss (Armor)
  • Beast Surge (Armor)
  • Fire Focus (Armor)
  • Lightning Focus (Armor)
  • Poison Focus (Armor)
  • Soul Focus (Armor)

10 Million Heroes

  • The Minecraft Dungeons community has reached ten million players! To celebrate the amazing players supporting the game, we’re releasing a free cape and pet as part of this update

Return to Checkpoint

  • If you ever find yourself stuck in the world and unable to move head to the menu and select Return to Checkpoint!

New Achievements

  • 10 new achievements/trophies to unlock on your adventures

Flames of the Nether DLC:

DLC Features

  • Journey to the heart of the Nether in six new missions that will let you explore from the Minecraft universe in an all-new way. The adventure ahead will bring new artifacts and gear for those who are brave enough to face the fiery wrath of the Nether’s dangerous mobs.
  • Two new player skins and a Baby Ghast pet

New Weapons

  • Broken Sawblade
  • Mechanized Sawblade (Unique)
  • Boneclub
  • Bone Cudgel (Unique)
  • Twisting Vine Bow
  • Weeping Vine Bow (Unique)
  • Cog Crossbow
  • Pride of the Piglins (Unique)

New Armor

  • Sprout Armor
  • Living Vines Armor (Unique)
  • Piglin Armor
  • Golden Piglin Armor (Unique)

New Artifacts

  • Blast Fungus
  • Powershaker
  • Spinblade
  • Thundering Quiver

Balance Changes:

Arch Haven and Soggy Cave

  • The unlock locations of these secret missions now always appear on Pumpkin Pastures and Soggy Swamp

Apocalypse Plus

  • The previous twenty Apocalypse Plus levels have been compressed into ten levels
  • Characters that had reached +20 prior to this update will now have +10 unlocked. Their gear will remain unchanged
  • 15 additional Apocalypse Plus levels have been added, bringing the total up to 25
  • Each Apocalypse Plus level now increases gear power and mob stats more than previously
  • The difficulty curve has been adjusted behind the scenes such that Apocalypse Plus gives you a similar or slightly more difficult degree of challenge early on, but is significantly easier towards the end
  • Every third Apocalypse Plus level now requires completing one or multiple boss missions to finish. Sorry, that means you can’t get to the end by playing Arch Haven many times over!
  • There is no longer a small chance for mobs to respawn while playing on high Apocalypse Plus levels
  • Drastically lowered the frequency of tier 2 and 3 variants of mobs (such as armored Zombies and Illagers) on Apocalypse Plus difficulty. This makes the gameplay feel more varied and alternating in pace and level of challenge when fighting mobs

Mob Enchantments

  • Electrified interval from every 5s -> 4s
  • Electrified damage from 150 -> 90
  • This means that Electrified’s damage per second from mobs has gone from 30 to 22.5


  • Each apocalypse plus threshold is now also a threshold for upgrading items at the Blacksmith

Enchantment Slots

  • Bosses in Apocalypse are now more likely to drop triple-enchanted items
  • Item drops now become guaranteed to have three enchantment slots partway through Apocalypse Plus

Artifact Cooldown Effects

  • Cooldown decrease from armor buffed from 30% to 40%
  • Cooldown decrease from a single enchantment slot buffed from ~30% to ~40%
  • Stacked cooldown decreases from multiple sources of different types will now have diminished benefits
    • Example: Using Evocation Robes and 3x maxed out Cooldown enchantments, the cooldown change would go from an 87% decrease to a 77% decrease
  • Overall, this is a buff to most cooldown combinations, and a slight nerf to cooldown builds that use a cooldown armor with two or more stacked Cooldown enchantment slots. We’re hoping it will free up some enchantment slots for use on other things, while simultaneously fixing a few issues with stacking cooldowns we had previously


  • Charge attack damage 350 -> 175

Rampart Captain

  • Damage 440 -> 300

Wind Caller

  • Updraft damage 110 -> 80


  • Health 100 -> 200
  • Damage 85 -> 100


  • Third attack from 225 area -> 250
  • Third attack damage from 90 -> 140


  • Attack speed increased by ~30%


  • Range increased from 330 -> 350


  • Damage increased from 11 -> 13 (and 60 -> 70 for last attack)

Soul Scythe

  • Damage 75 -> 80
  • Splash factor 0.75 -> 0.85

Hunting Bow

  • Increased quiver size by 50%
  • Decreased charged shot damage multiplier from 2.5 -> 2.0

Power Bow

  • Damage increased by 33%
  • Fixed an issue where charged attacks weren’t extra strong as described


  • Damage increased by 20%
  • Projectile speed increased by 20%


  • Increased quiver size by 20%


  • Fixed an issue when attempting to delete a character while on “Create New Character” would delete a random character (MCD-3468)
  • Fixed the threat slider moving back to the recommended threat level as soon as a new mission is started (MCD-4640)
  • Fixed the explosion effect appearing underground for the Mountaineer and Rampart Captain (MCD-5035)
  • Fixed Squall Golems and Ravagers not attacking summoned mobs (MCD-5051)
  • Fixed the mission image staying red after adjusting threat level from Apocalypse Plus (MCD-4818)
  • Fixed German subtitles in the outro of Desert Temple (MCD-4001)
  • Fixed a crash that could occur when opening a chest on Pumpkin Pastures during 4-player local co-op, as well as other interactable items
  • Fixed collisions on multiple walls and objects in several missions
  • Fixed the texture of the Redstone Monstrosity’s head in the Camp house
  • The loading screen now shows the proper chosen threat level for Apocalypse Plus
  • The mission select map screens and settings screens can now be fully navigated with keyboard on PC
  • Made several improvements and fixes to text-to-speech functionality in the menus
  • Local co-op players can no longer be accidentally added if the friend screen is open after the player dies
  • Fixed the Howling Peaks screen linking to the base game on the Nintendo eShop
  • The mouse indicator no longer stays on items in merchant screens after changing the input from mouse to controller on PC
  • Fixed a non-dismissible “controller disconnected” warning displayed after unsuspending the game from Sleep Mode and pairing a Pro Controller on Nintendo Switch
  • Effects and sounds are no longer played twice for weapons with Shockwave if playing as a client
  • Fixed issues with Xbox players being unable to rejoin session after losing network connection
  • Improved messaging when linking to a Microsoft Account on Nintendo Switch while logged into that account on another device. The message now clarifies that “You are signed in to this game on another device. To use this Microsoft Account, sign out on the other device first”
  • Goat and Arctic Fox pets now play the correct sound when equipped
  • Lift gates in Windswept Peaks now play sounds when opening and closing
  • Improved line spacing of text in several areas of the menus

Known Issues:

  • In rare cases, multiple Ancient Mobs may spawn at once
  • Completing missions in multiplayer as a client who does not have the level unlocked can fail to count towards Apocalypse Plus unlock progress
  • Rarely, rolling off the map in certain areas in Warped Forest may cause the player to respawn at the beginning of an Ancient Hunt
  • The objective marker can fail to guide players through the Nether Fortress mission
  • Environmental fires in Nether missions do not damage players or mobs
  • The Pain Cycle gilded enchantment description does not mention the health cost mechanic

Minecraft Dungeons – Ver.

  • Release date: December 17th 2020 (North America, Europe) / December 18th 2020 (Japan)
  • Patch notes:
  • Fixed the Apocalypse Plus prompt appearing after every completed mission (MCD-4879
    • This prompt will still appear once with each restart of the game and a full fix for the issue will come in an upcoming update
  • Cooldown Reduction now affects Satchel of Elements and Scatter Mines (MCD-4892
  • Fixed mobs not spawning during Night Mode
  • Disabled invisibility for enchanted mobs because that was too intense!
    • Invisible mobs can still appear in Trials if the modifiers activate them

Minecraft Dungeons – Ver.

  • Release date: December 9th 2020 (North America, Europe) / December 10th 2020 (Japan)
  • Patch notes:

Howling Peaks:

  • A strange power takes hold atop the perilous peaks, and a brave hero must rise to the summit to defeat it
  • The trek to the top has bold highs and lows, from dazzling new armor, weapons, and artifacts to vicious new foes across three new missions
  • At the center of the storm is the Tempest Golem, which must be stopped to hush the howling winds
  • New achievements await you to unlock on your adventure
  • Free for All Players: Six brand new enchantments to discover

Balance Changes:

Totem of Regeneration

  • Totem of Regeneration healing doubled, from 20 to 40 per second

Soul Lantern

  • Increased damage by 50%
  • Increased attack speed by 40%
  • Increased soul cost by 20%

Sweet Brew

  • Increased duration from 20 to 120 seconds


  • Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)


  • Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)


  • Adjusted new “taunt circle + lock” behavior for Vindicators
  • Reduced charge speed somewhat
  • Reduced melee tickets to 2 (was 3)
  • Added behavior which makes them go aggressive when hurt when standing in taunt circle
  • They now get locked on you if you run away > 15 blocks


  • Increased explosive arrow damage 200 -> 275
  • Increased illusion arrow damage 20 -> 30
  • Reduced health 3200 -> 1800
  • Increased ranged max attacks to issue in a row to 2
    • This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
  • Increased cast blind cooldown to 30s
  • Increased blind effect to 10s
  • Increased illusion lifetime 4s -> 7s
  • Reduced ranged attack cooldown 5s -> 2.2s
  • Reduced min-distance to flee 350 -> 150
  • Miss effect causes a 25% chance to hit, instead of 50%


  • Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
  • At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
  • At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests

Brief Invulnerability when Rolling (Armor Property)

  • Reduced invulnerability when rolling duration from 1.1s to 0.3s
  • Added invulnerability VFX to the effect
  • Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
  • Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended

Ghost Cloak

  • Reduced damage reduction from -80% to -50% damage


  • Fixed a crash that could occur when launching Frozen Fjord
  • Fixed several crashes that could occur when linking to a Microsoft Account
  • Flaming quiver now deals additional damage on top of ranged weapon damage (MCD-3677)
  • Fixed Burning Mob enchantment effects and Hunting Bow marks being too large when applied to Whisperers and Leapers
  • Fixed issues with quick-equip functionality
  • The Deflecting enchantment no longer triggers ranged weapons’ Dynamo enchantment (MCD-4392)
  • Undoing the salvage process of an equipped and activated item no longer causes the item to be lost
  • Key Golems are no longer auto targeted by ranged weapons
  • Eliminated the Frozen Zombie’s occasional bursts of speed because they’re supposed to be frozen
  • Recalling the Soul Lantern pet no longer interrupts player movement
  • Fixed Fuse Shot arrows not exploding (MCD-4466)
  • Fixed the Accessibility Help Center button not opening the correct page on Xbox
  • Fixed several text-to-speech issues
  • Text-to-Speech is now present for merchant interfaces
  • Fixed the timing of some mission subtitles for Swedish localization
  • Miniboss music no longer gets stuck playing forever and ever and ever (MCD-3963)
  • Fixed missing cage opening sound effect on Bamboo Bluffs
  • Fixed missing sound effects for stone heads puzzle on Dingy Jungle
  • Fixed the music in the Creeper Woods rune room
  • Hosts will no longer hear sounds from other players that are far away
  • Lowered the sound of Love Spell Bow

Minecraft Dungeons – Ver.

  • Release date: November 17th 2020 (North America, Europe) / November 18th 2020 (Japan)
  • Patch notes:

Cross-Platform Play:

  • Team up with friends across consoles and PC! Create a multiplatform alliance and battle together with the new cross-platform play free game update to Minecraft Dungeons, available now. This update allows for cross-platform multiplayer across Nintendo Switch, PlayStation®, Windows, and Xbox
  • Check out the article on Multiplayer and Cross-Platform Play for the full scoop!
  • Please make sure that your game is updated to version or later before playing multiplayer. See the article on How to Update Minecraft Dungeons to ensure you are fully up-to-date


  • Threat Level can now be adjusted on Daily Trials
  • Shockwave now collides with walls, much like a regular arrow
  • Swirling now requires that a mob is hit with the attack for it to trigger
  • Shockwave damage 35 -> 30
  • Swirling Damage 45 -> 40
  • Removed unintentional extra attack variants in unique variants of pickaxe and cutlass (MCD-4459)
  • Pickaxe attack delay 0.45 -> 0.7
  • Pickaxe damage 75 -> 130


  • The Chat Wheel prompt now shows the correct input on all platforms
  • The player count of game session on the in-game friend list now updates as soon as a player leaves a session
  • Fixed Prospector and Looting enchantments triggering either once per mission, or not at all (MCD-4630)
  • Sound of disappearing Soul Wizard is now affected by Master Volume (MCD-4688)
  • Fixed missing Enchanter death sounds (MCD-4441)
  • Lowered the volume of Mossy Skeleton shooting sounds (MCD-4330)
  • Fixed mob respawning playing the same sound effect as player respawning
  • Lowered the volume of sounds when navigating merchant screens

Minecraft Dungeons – Ver.

  • Release date: October 26th 2020 (North America, Europe) / October 27th 2020 (Japan)
  • Patch notes:

Spooky Fall Event:

  • From October 26th to November 3rd, we’re diving into all things creepy and crawly that you don’t want to miss. The time-limited Seasonal Trials will bring new challenges, and with new challenges comes new rewards!
  • The prizes for surviving these supernatural trials will be ultra-exclusive gear and weapons that are a must-have for this spooky season
  • Make sure you join in the frightful festivities before time is up!

Apocalypse Plus:

  • Can you face the meanest of mobs without breaking a sweat? Then the new Apocalypse Plus feature is for you!
  • Apocalypse Plus brings a harder difficulty mode than ever before, but it doesn’t stop there – it also comes with twenty increasingly challenging levels
  • This new feature doesn’t change the game you know and love but adds a whole new dimension of difficulty for those who want an extra challenge. Try Apocalypse Plus for yourself, but don’t say we didn’t warn you!

Balance Changes:

  • Decreased the difficulty of some Daily Trials and all Trials now give better rewards
  • Pillager base damage has been reduced from 75 to 62
  • Deflecting has been rebalanced from 20/40/60% to 25/35/45%
  • Mob enchantments are now significantly scarier

Blacksmith Changes:

  • Just before retrieving an item after an upgrade, you can now see the possible power range
  • Once an item reaches a certain power level, you’ll need to play missions on higher difficulty levels to upgrade the item further
  • If the blacksmith can upgrade the item, the item always gets at least +1 power level after upgrading

Known Issue:

  • Unequipping items in the inventory without swapping the item for another item has some issues. This will be addressed in a future update


  • Fixed the Creepy Crypt Daily Trial not unlocking despite completing the requirements (MCD-4391)
  • Fixed the Daily Trials Completed counter not resetting to zero at midnight (MCD-4497)
  • Fixed Daily Trials on Underhalls being inaccessible for players who had unlocked but not completed the mission before Daily Trials were implemented

Minecraft Dungeons – Ver.

  • Release date: September 8th 2020 (Europe, North America, Japan)
  • Patch notes:

Creeping Winter DLC:

  • A creeping winter is slowly taking over everything it touches, and the source of its chilling power is a powerful creature known as the Wretched Wraith
  • Take on three new missions and face new enemies such as the Illusioner and Iceologer
  • As you hunt down the source of corruption, you’ll discover new armor, weapons, and artifacts below the snow and sleet
  • Two new player skins and the Arctic Fox pet

New Features – Free For All Players:

  • Daily Trials – New challenges every day that make wild changes to the game mechanics which provide difficult, experimental, or fun challenges for you to overcome and earn powerful rewards. There are four new pieces of gear to earn, exclusive to Daily Trials! Learn more at the Daily Trials FAQ.
  • New camp merchants to rescue during missions, such as the Blacksmith to upgrade gear and the Gift Wrapper to gift items to other players
  • New weapons and armor exclusive to Daily Trials, as well as two new artifacts and six new enchantments spread across the game. Buzz into combat using new tools such as the Beenest, the Beenest Armor, and the Tumblebee enchantment!


  • Added a Map Legend, showing new rewards, secret locations, and captured merchants
  • New achievements and trophies to unlock for Jungle Awakens and Creeping Winter
  • After losing a life, players are now given a bundle of arrows if their they had less than one full bundle
  • The host of an online game can now toggle Private Game so friends can’t join unless they’re invited
  • Balance Changes
    • Shortbow / Longbow / Bow: Increased ammo 50%
    • Cutlass: Changed attack combo from 4 to 2 attacks
    • Pickaxe: Changed attack combo to 1 attack
    • Daggers: Increased dagger attack range by 25%
  • Battlestaff now drops in Lower Temple
  • Light Feather now triggers all rolling enchantments

All Platform Fixes:

  • Crashes / Performance
    • Fixed several crashes that occurred during gameplay across all platforms
    • Fixed the game freezing after activating Flaming Quiver, Fireworks Arrow, and Torment Quiver at the same time on Nintendo Switch
  • General
    • Made dozens of improvements and fixes to Text-to-Speech throughout the game
    • Fixed players getting disconnected from a session if the host experienced low FPS during the loading screen
  • Gameplay
    • The Corrupted Cauldron can no longer be insta-killed
    • Fixed players having no arrows and health potion not working if getting disconnected from a game during load screen, then reconnecting
    • Using soul related items while wearing soul related gear no longer results in the player getting propelled into the air (MCD-1810)
    • Fixes to inventory salvage issues
    • Fall damage has changed to percentage of health, regardless of armor worn
  • Graphical
    • Fixed the gates flickering when down on Overgrown Temple
    • Fixed the ending cinematic becoming choppy during online multiplayer
  • Audio
    • Updated lobby chest close sound to better fit close action
    • Fixed missing sound when pressing the last button in the puzzle on Dingy Jungle
    • Fixed background music randomly stopping on Lower Temple
    • Redstone Golem mines no longer produce sound when Master Volume is set to 0%
    • Fixed cinematic voiceover language not changing after the system’s preferred language is changed
    • Fixed menu sound effects not playing when selecting Threat Level VII
  • User Interface
    • Fixed the controller disconnect prompt not disappearing after reconnecting a controller (MCD-1584)
    • Fixed the door at the end of Dingy Jungle prompting “Travel” instead of “Exit”
    • Fixed a rare issue that showed an incorrect ‘P0’ indicator on the Mission Select screen in local multiplayer, causing input issues
    • Fixed the white background appearing briefly during rewards screen after opening the chest
    • Panda Plateau now shows the proper loading screen for hidden missions
    • Added a spinning icon animation to the Microsoft account sign in screen
    • Altered the teleport menu so it will close if a button is pressed that isn’t bound to a specific target player

Nintendo Switch Fixes:

  • Fixed a crash when pressing the Available now button for Jungle Awakens with guest controller
  • Fixed news not appearing if not logged into a Microsoft account
  • List of changes:
  • adds new merchants
    • Save captured Merchants you encounter as you play the game and they’ll be so grateful that they’ll set up shop in your camp!
    • The Blacksmith will upgrade items for you
    • The Gift Wrapper will allow you to trade items with other players in multiplayer
  • adds Daily Trials. The Daily Trials will provide fun new challenges every day! Daily Trials make wild changes to the game mechanics which provide difficult, experimental, or fun challenges for you to overcome.

Minecraft Dungeons – Ver.

  • Release date: July 1st 2020 (Europe, North America, Japan)
  • Patch notes:

New Features:

  • Jungle Awakens
    • The first DLC pack, Jungle Awakens, is available for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
    • A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer
    • Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
    • This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade. More details on Jungle Awakens can be found at
  • Lower Temple
    • All players will be able to unlock this new secret mission and discover new loot!
  • News
    • The latest news for Minecraft Dungeons is now shown in the main menu


  • Obsidian Pinnacle
    • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)
  • Soul Siphon
    • Made each soul collected respect your soul gather bonus
    • Reduced amount of souls per pop a little
    • Reduced chance a little
  • Exploding
    • Increased explosion radius by 50%
  • Fire Aspect
    • +100% damage
  • Poison Cloud
    • +50% damage
  • Thundering
    • +25% damage
  • Pets
    • Half HP
    • 50% damage reduction
    • Increased attack damage 10%
  • Llama
    • Increased attack speed 15%
  • Iron Golem
    • 25% more health
  • Wolf
    • Increased movement speed 15%
  • Life Steal Aura
    • Increased life steal 3% -> 6%
    • Capped the damage on which life-steal is based to the actual health of the target
  • Radiance
    • Reduced radiance melee range to 750 (same as ranged)
    • Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
    • Increased radiance ranged trigger chance to 20% -> 50%
  • Leeching
    • Increased healing 4/6/8% -> 5/7/9%
  • Shockwave
    • Increased damage 20 -> 35
    • Increased projectile base speed by 13%
    • Fixed missing notify
  • Snowing
    • Reduced stun duration of snowball 3s -> 2s
  • Health/Speed Synergy
    • Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
  • Soul Speed
    • Max stack reduced from 100 to 5
    • Increased speed bonus from 1% to 5%
    • Increased duration from 2,3,4, to 3,5,7 seconds
    • Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)
  • Anima Conduit
    • Removed soul amount multiplier on soul collection
    • Increased effect from 1/2/3% to 2/4/6% per visual soul collected
    • Now triggers on any kill source
  • Soul Gathering
    • Reduced Soul Gathering on all gear 2->1
    • Soul Gathering is now collected from all gear no matter what kind of kill it is
    • All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
    • All soul themed permanent enchantments now increase the item’s natural soul gathering
    • Increased soul bar max souls 50 -> 300
    • Added error feedback to soul bar when you have too little souls
  • Soul Knife
    • Increased damage 40%
  • Soul Scythe
    • Increased range by about 20%
    • Increased damage by 35%
    • Increased splash multiplier 0.4 -> 0.75
  • Soul Bow
    • Increased ammo stack from 40 -> 50
  • Harvester
    • Increased cost 25 -> 40
    • increased cooldown 1s -> 4s
    • Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Corrupted Beacon
    • Increased Cost 1 -> 2
    • Added cooldown 2.5s
    • Increased beam radius 150 -> 200 unreal units
    • Increased damage by 100%
    • Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)
    • Fixed bug in soul cost which was making it not drain correctly
  • Lightning Rod
    • Increased cost 10 -> 15
    • Added cooldown 2s
    • Increased radius 300 -> 350
    • Increased damage 30 damage per soul -> 60 damage per soul
    • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Soul Healer
    • Increased cost 20 -> 50
    • Increased cooldown 1s -> 5s
    • Increased healing allies spark start speed 100% and acceleration 150%
    • Healing per soul 10 -> 4
    • Removed variable soul cost
  • Torment Quiver
    • Increased cooldown 1s -> 6s
    • Increased soul cost 10 -> 30
  • General Soul Gathering Changes
    • Your non-soul item kills still give souls
    • All your pet kills give souls
    • All ally player kills where either the player or the kill is within 1200 range, you get souls too
    • Number now shown in the HUD next to soul bar for changes to souls
    • Soul Gathering bonus from armors reduced 100% -> 50%


  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay and improved stability across all platforms
    • Fixed a crash that could occur when joining an online game
    • Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
    • Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
    • Potential fix for crash that occurs when there’s no proper audio device connected
    • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
    • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
    • Fixed an infinite loading screen that could occur after joining another player’s session after reconnecting to Xbox Live while in a suspended state during single player gameplay
    • Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen
  • General
    • Fixed some issues with Windows Store players receiving the “Unable to verify game ownership” error (MCD-1230)
    • Added a notification when a player leaves the game during online multiplayer
    • Fixed the game getting stuck in offline game when removing a second player from the main menu
    • Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
    • Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
    • Players are no longer able to send invitations or join themselves through the Xbox app
  • Gameplay
    • Fixed camera issues that could occur when players simultaneously jumped off a cliff
    • Fixed Evokers spawning too many Vex
    • Fixed dying on some ledges in Obsidian Pinnacle without falling off
    • Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
    • Fixed players getting stuck in a pit on Squid Coast
    • Players can no longer fall off the edge at the start of the secret Rune Room
    • Players can no longer roll onto platforms in Cacti Canyon before they’re raised
    • Arrows no longer auto-target dead mobs until their bodies disintegrate
    • Fixed Redstone Golems not attacking players if attacked from a far distance
    • Fixed an item duplication glitch
    • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
    • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
  • Audio
    • Fixed Witch potion bottle breaking sounds
    • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
    • Fixed sound effects for some artifacts not playing when encountering large groups of mobs
  • User Interface
    • The “Start Game” button on the main menu now defaults to the last selected mode
    • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
    • ‘Lobby Chest’ is now just called ‘Chest’
    • Burning enchantment now has the proper description, stating that it “damages nearby enemies”
    • Artifacts can no longer hover over weapon and armor slots on the Inventory screen
    • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
    • Fixed overlapping buttons on the main menu in non-widescreen resolutions
    • Fixed corrupted Fireworks Arrow animation
    • Power and level of consumable items no longer on the HUD in online multiplayer
    • Fixed mob health bars get wider as the game progresses
    • The friend list now updates properly after kicking a player
    • Fixed the friend list automatically scrolling when clicking buttons or hovering the “Join” button
    • The host of an online multiplayer game now always appears at the top of the player list
  • Additional notes: none.
  • Source: Mojang Studios

Minecraft Dungeons – Ver.

  • Release date: June 17th 2020 (Europe, North America, Japan)
  • Patch notes:
  • Fixed several crashes that could occur during gameplay  
  • Fixed a crash that could occur when starting a game session 
  • Fixed a crash that could occur when using fishing rods 
  • Fixed several crashes related to picking up food items 
  • Fixed a crash that could occur when moving away from enchanted mobs 
  • Fixed a crash that could occur when joining a game
  • Fixed players crashing if the host transitioned to Camp while when players were almost finished loading
  • Fixed infinite loading screen issue when transitioning between levels while players are loading in online co-op  
  • Adjusted the look of the Hero Cape (MCD-1813
  • Added version number to the Settings screen 
  • Fixed spawning and sometimes dying under the world when a mission is completed (MCD-70
  • Fixed a slope in Pumpkin Pastures that could kill players just by walking into it (MCD-62
  • It’s no longer possible to leave Creepy Crypt without picking up the tome (MCD-1356
  • Fixed the settings menu not able to be opened more than once from the main menu  
  • Fixed the Surprise Gift enchantment not dropping any items 
  • Fixed players getting stuck in railing on Highblock Halls when entering from the well during local co-op 
  • Enchanted mob groups now have a chance of dropping rewards when defeated
  • While the left gamepad stick is being tilted, pressing the A button now results in attacking a mob instead of picking up an item 
  • Fixed several issues that occurred while Player 3 was joining a game session in local co-op  
  • Fixed merchants not showing up properly in online co-op
  • Food spawned from enchantments and the tables in Highblock Halls now count towards the “Om Nom Nom” achievement 
  • Fixed “Kill the Zombie” tutorial hint lingering for too long 
  • Fixed several text strings not fitting inside buttons in several languages  
  • Fixed the music for the stats and reward screen not playing after completing a mission 
  • Implemented missing arrow impact sound effects 
  • Fixed items spawned by Food Reserves and Surprise Gifts to not appear for all players in online co-op 
  • Fixed a chance of getting stuck in the air when Ghost Cloak ran out 
  • Fixed players sometimes getting sent back to the main menu when starting or completing mission 
  • Spawn cage audio no longer continues to play after destruction 
  • Fixed chests sometime looping the opening sound effect 
  • Fixed low host FPS disconnecting players during camp/mission transition 
  • Fixed missing textures on the reward screen in several instances
  • Radiance enchantment effects are now visible to all players in online co-op
  • Fixed runes not activating properly for clients in multiplayer sessions 
  • Fixed the game becoming unresponsive when Airplane Mode has been turned on while waiting for the code to link a Microsoft Account  
  • Fixed the quick unequip button being incorrect on single Joy-Con, as well as category shifting buttons being wrong after changing between single and dual Joy-Cons while in the inventory 
  • Fixed incorrect button prompts on the user interface when using a single Joy-Con in local co-op 
  • Fixed the game freezing when pressing the Back button on the code screen while linking a Microsoft Account  
  • Additional notes: none.
  • Source: Mojang Studios

Minecraft Dungeons – Ver.

  • Release date: June 9th 2020 (Europe, North America, Japan)
  • Patch notes:
  • Improved data collection to help identify game crashes
  • The game now has the correct naming across all languages
  • Additional notes: none.
  • Source: Mojang Studios

How to download updates for Minecraft Dungeons for the Nintendo Switch?

To download the updates for Minecraft Dungeons, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.