Minecraft Dungeons (Switch): Software updates (latest: Ver. 1.8.3.0)

On this page, you will find all there is to know about the various Software updates for Minecraft Dungeons on Nintendo Switch (originally released on May 26th 2020 in Europe, North America, and Japan)!

Click here for more Software updates!

Minecraft Dungeons – Ver. 1.8.3.0

  • Release date: March 24th 2021 (North America, Europe) / March 25th 2021 (Japan)
  • Patch notes:

Fixes:

Performance/Stability

  • Fixed the host’s connection being lost after a 20-30 minute session when playing on Xbox (MCD-5305)
  • Fixed several crashes across all platforms that could occur during gameplay
  • Fixed several crashes when transitioning from a mission to the Camp when other players are still loading into the mission
  • Fixed a crash that could occur on Nintendo Switch when loading into an Ancient Hunt

Gameplay

  • Fixed the unlock location for Arch Haven not always appearing on Pumpkin Pastures (MCD-1952)
  • Fixed gear dropping in inaccessible locations during Ancient Hunts (MCD-5331)
  • Equipping armor with the Life Boost enchantment during the “Last Chance” screen no longer boosts health more than it should (MCD-4884)
  • Fixed multiple Ancient Mobs spawning during Ancient Hunts (MCD-5462)
  • Fixed several invisible collisions that were present in various missions
  • Fixed some mobs not dropping souls, even when the player has Soul Gathering
  • Fixed mission progress being blocked due to mismatched tiles on Warped Forest, Redstone Mines, and Creeper Woods
  • Fixed environmental fire not dealing damage to players
  • Fixed players getting stuck inside the sub-dungeon’s entrance on Crimson Forest (MCD-5280)
  • Gold is always granted as a reward after completing Ancient Hunts, even if inventory is full (MCD-5389)
  • Mobs killed by pets or mobs under the influence of the Love Medallion artifact now count towards merchant unlock progress
  • Hoglins no longer appear in Daily Trials when 100% of melee mobs are replaced with another mob
  • Both the host and the clients now see the bridge open properly in Gold Rooms
  • Fixed sound looping for the Broken Sawblade
  • The intended ambient music and sound effects now play when entering Gold Rooms
  • Magma Cubes can now be stunned
  • Fixed placeholder textures being displayed on trees after graphics settings are changed

User Interface

  • Fixed the menu becoming unresponsive after the ‘Session is full’ prompt was dismissed
  • Fixed several issues with text-to-speech in menus
  • Fixed text overlapping buttons on Ancient Hunt menus for several languages
  • Fixed missing text about the Night and spawning mobs when a player is downed during online multiplayer
  • Fixed incorrect button colors for the prompt that appears when cancelling an Ancient Hunt
  • Corrected the description of the Cool Down enchantment
  • The proper name of Artifact Synergy now appears on the HUD
  • Fixed the Korean translation of “Salvage” (MCD-4634)
  • Fixed the Piglin merchant description to clarify that the restock price resets after completing an Ancient Hunt
  • On the mission select screen, Creeper Woods no longer shows an undiscovered secret after Creepy Crypt is unlocked (MCD-5279)
  • Non-host players now see the Wither damage properly on the HUD
  • Llamamob is now properly named Llama
  • Clarified the text on the Ancient Hunt screen to state that each spent Enchantment Point will reduce your Hero Level by one
  • Fixed missing power level graphic after purchasing an item from a merchant

Known Issues:

  • Graphical issues can occur on the HUD when playing Cacti Canyon

Minecraft Dungeons – Ver. 1.8.0.0

  • Release date: February 24th 2021 (North America, Europe, Japan)
  • Patch notes:

Free Update:

Ancient Hunts

Ancient Hunts are procedurally-generated end-game missions that weave in and out of the Nether. To access an Ancient Hunt, you’ll need to sacrifice some of your items. The combination of items changes which rare Ancient mobs you may encounter. Investing enchantment points further increases your chances to encounter ancient mobs. Defeating these mobs gives you brand-new Gilded gear, which is more powerful than anything you’ve yet encountered!

Gilded Gear

Gilded gear drops are part of the free update as ultra-rare items with an extra Enchantment slot built-in, making them some of the most powerful items in the game. To get these end-game level items, you’ll have to face the Ancient Hunts and travel to the dangerous Nether.

Gold Currency and Piglin Merchant
Once you get your first bit of gold from Ancient Hunts, the Piglin merchant will set up shop in the mysterious cave that’s popped up near camp. Trade the gold for items and possibly even rare Gilded gear!

Please note that gold must be earned in-game and cannot be purchased!

New Enchantments

  • Pain Cycle (Melee)
  • Artifact Synergy (Melee)
  • Cooldown Shot (Ranged)
  • Shock Web (Ranged)
  • Artifact Charge (ranged)
  • Reckless (Armor)
  • Beast Burst (Armor)
  • Beast Boss (Armor)
  • Beast Surge (Armor)
  • Fire Focus (Armor)
  • Lightning Focus (Armor)
  • Poison Focus (Armor)
  • Soul Focus (Armor)

10 Million Heroes

  • The Minecraft Dungeons community has reached ten million players! To celebrate the amazing players supporting the game, we’re releasing a free cape and pet as part of this update

Return to Checkpoint

  • If you ever find yourself stuck in the world and unable to move head to the menu and select Return to Checkpoint!

New Achievements

  • 10 new achievements/trophies to unlock on your adventures

Flames of the Nether DLC:

DLC Features

  • Journey to the heart of the Nether in six new missions that will let you explore from the Minecraft universe in an all-new way. The adventure ahead will bring new artifacts and gear for those who are brave enough to face the fiery wrath of the Nether’s dangerous mobs.
  • Two new player skins and a Baby Ghast pet

New Weapons

  • Broken Sawblade
  • Mechanized Sawblade (Unique)
  • Boneclub
  • Bone Cudgel (Unique)
  • Twisting Vine Bow
  • Weeping Vine Bow (Unique)
  • Cog Crossbow
  • Pride of the Piglins (Unique)

New Armor

  • Sprout Armor
  • Living Vines Armor (Unique)
  • Piglin Armor
  • Golden Piglin Armor (Unique)

New Artifacts

  • Blast Fungus
  • Powershaker
  • Spinblade
  • Thundering Quiver

Balance Changes:

Arch Haven and Soggy Cave

  • The unlock locations of these secret missions now always appear on Pumpkin Pastures and Soggy Swamp

Apocalypse Plus

  • The previous twenty Apocalypse Plus levels have been compressed into ten levels
  • Characters that had reached +20 prior to this update will now have +10 unlocked. Their gear will remain unchanged
  • 15 additional Apocalypse Plus levels have been added, bringing the total up to 25
  • Each Apocalypse Plus level now increases gear power and mob stats more than previously
  • The difficulty curve has been adjusted behind the scenes such that Apocalypse Plus gives you a similar or slightly more difficult degree of challenge early on, but is significantly easier towards the end
  • Every third Apocalypse Plus level now requires completing one or multiple boss missions to finish. Sorry, that means you can’t get to the end by playing Arch Haven many times over!
  • There is no longer a small chance for mobs to respawn while playing on high Apocalypse Plus levels
  • Drastically lowered the frequency of tier 2 and 3 variants of mobs (such as armored Zombies and Illagers) on Apocalypse Plus difficulty. This makes the gameplay feel more varied and alternating in pace and level of challenge when fighting mobs

Mob Enchantments

  • Electrified interval from every 5s -> 4s
  • Electrified damage from 150 -> 90
  • This means that Electrified’s damage per second from mobs has gone from 30 to 22.5

Blacksmith

  • Each apocalypse plus threshold is now also a threshold for upgrading items at the Blacksmith

Enchantment Slots

  • Bosses in Apocalypse are now more likely to drop triple-enchanted items
  • Item drops now become guaranteed to have three enchantment slots partway through Apocalypse Plus

Artifact Cooldown Effects

  • Cooldown decrease from armor buffed from 30% to 40%
  • Cooldown decrease from a single enchantment slot buffed from ~30% to ~40%
  • Stacked cooldown decreases from multiple sources of different types will now have diminished benefits
    • Example: Using Evocation Robes and 3x maxed out Cooldown enchantments, the cooldown change would go from an 87% decrease to a 77% decrease
  • Overall, this is a buff to most cooldown combinations, and a slight nerf to cooldown builds that use a cooldown armor with two or more stacked Cooldown enchantment slots. We’re hoping it will free up some enchantment slots for use on other things, while simultaneously fixing a few issues with stacking cooldowns we had previously

Ravager

  • Charge attack damage 350 -> 175

Rampart Captain

  • Damage 440 -> 300

Wind Caller

  • Updraft damage 110 -> 80

Wolf

  • Health 100 -> 200
  • Damage 85 -> 100

Mace

  • Third attack from 225 area -> 250
  • Third attack damage from 90 -> 140

Katana

  • Attack speed increased by ~30%

Dagger

  • Range increased from 330 -> 350

Rapier

  • Damage increased from 11 -> 13 (and 60 -> 70 for last attack)

Soul Scythe

  • Damage 75 -> 80
  • Splash factor 0.75 -> 0.85

Hunting Bow

  • Increased quiver size by 50%
  • Decreased charged shot damage multiplier from 2.5 -> 2.0

Power Bow

  • Damage increased by 33%
  • Fixed an issue where charged attacks weren’t extra strong as described

Trickbow

  • Damage increased by 20%
  • Projectile speed increased by 20%

Windbow

  • Increased quiver size by 20%

Fixes:

  • Fixed an issue when attempting to delete a character while on “Create New Character” would delete a random character (MCD-3468)
  • Fixed the threat slider moving back to the recommended threat level as soon as a new mission is started (MCD-4640)
  • Fixed the explosion effect appearing underground for the Mountaineer and Rampart Captain (MCD-5035)
  • Fixed Squall Golems and Ravagers not attacking summoned mobs (MCD-5051)
  • Fixed the mission image staying red after adjusting threat level from Apocalypse Plus (MCD-4818)
  • Fixed German subtitles in the outro of Desert Temple (MCD-4001)
  • Fixed a crash that could occur when opening a chest on Pumpkin Pastures during 4-player local co-op, as well as other interactable items
  • Fixed collisions on multiple walls and objects in several missions
  • Fixed the texture of the Redstone Monstrosity’s head in the Camp house
  • The loading screen now shows the proper chosen threat level for Apocalypse Plus
  • The mission select map screens and settings screens can now be fully navigated with keyboard on PC
  • Made several improvements and fixes to text-to-speech functionality in the menus
  • Local co-op players can no longer be accidentally added if the friend screen is open after the player dies
  • Fixed the Howling Peaks screen linking to the base game on the Nintendo eShop
  • The mouse indicator no longer stays on items in merchant screens after changing the input from mouse to controller on PC
  • Fixed a non-dismissible “controller disconnected” warning displayed after unsuspending the game from Sleep Mode and pairing a Pro Controller on Nintendo Switch
  • Effects and sounds are no longer played twice for weapons with Shockwave if playing as a client
  • Fixed issues with Xbox players being unable to rejoin session after losing network connection
  • Improved messaging when linking to a Microsoft Account on Nintendo Switch while logged into that account on another device. The message now clarifies that “You are signed in to this game on another device. To use this Microsoft Account, sign out on the other device first”
  • Goat and Arctic Fox pets now play the correct sound when equipped
  • Lift gates in Windswept Peaks now play sounds when opening and closing
  • Improved line spacing of text in several areas of the menus

Known Issues:

  • In rare cases, multiple Ancient Mobs may spawn at once
  • Completing missions in multiplayer as a client who does not have the level unlocked can fail to count towards Apocalypse Plus unlock progress
  • Rarely, rolling off the map in certain areas in Warped Forest may cause the player to respawn at the beginning of an Ancient Hunt
  • The objective marker can fail to guide players through the Nether Fortress mission
  • Environmental fires in Nether missions do not damage players or mobs
  • The Pain Cycle gilded enchantment description does not mention the health cost mechanic

Minecraft Dungeons – Ver. 1.7.3.0

  • Release date: December 17th 2020 (North America, Europe) / December 18th 2020 (Japan)
  • Patch notes:
  • Fixed the Apocalypse Plus prompt appearing after every completed mission (MCD-4879
    • This prompt will still appear once with each restart of the game and a full fix for the issue will come in an upcoming update
  • Cooldown Reduction now affects Satchel of Elements and Scatter Mines (MCD-4892
  • Fixed mobs not spawning during Night Mode
  • Disabled invisibility for enchanted mobs because that was too intense!
    • Invisible mobs can still appear in Trials if the modifiers activate them

Minecraft Dungeons – Ver. 1.7.2.0

  • Release date: December 9th 2020 (North America, Europe) / December 10th 2020 (Japan)
  • Patch notes:

Howling Peaks:

  • A strange power takes hold atop the perilous peaks, and a brave hero must rise to the summit to defeat it
  • The trek to the top has bold highs and lows, from dazzling new armor, weapons, and artifacts to vicious new foes across three new missions
  • At the center of the storm is the Tempest Golem, which must be stopped to hush the howling winds
  • New achievements await you to unlock on your adventure
  • Free for All Players: Six brand new enchantments to discover

Balance Changes:

Totem of Regeneration

  • Totem of Regeneration healing doubled, from 20 to 40 per second

Soul Lantern

  • Increased damage by 50%
  • Increased attack speed by 40%
  • Increased soul cost by 20%

Sweet Brew

  • Increased duration from 20 to 120 seconds

Prospector

  • Prospector now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)

Looting

  • Looting now triggers no matter the damage source (this includes kills from pets, artifacts, bows, etc.)

Vindicator

  • Adjusted new “taunt circle + lock” behavior for Vindicators
  • Reduced charge speed somewhat
  • Reduced melee tickets to 2 (was 3)
  • Added behavior which makes them go aggressive when hurt when standing in taunt circle
  • They now get locked on you if you run away > 15 blocks

Illusioner

  • Increased explosive arrow damage 200 -> 275
  • Increased illusion arrow damage 20 -> 30
  • Reduced health 3200 -> 1800
  • Increased ranged max attacks to issue in a row to 2
    • This makes the Illusioner take 2 shots from the same position in a row, allowing you to dodge the first shot, and exploit a small window of opportunity
  • Increased cast blind cooldown to 30s
  • Increased blind effect to 10s
  • Increased illusion lifetime 4s -> 7s
  • Reduced ranged attack cooldown 5s -> 2.2s
  • Reduced min-distance to flee 350 -> 150
  • Miss effect causes a 25% chance to hit, instead of 50%

Emeralds

  • Changed how difficulty scales emeralds gained, at Default I there is no difference, but:
  • At the end of Apocalypse VII, you get 33% less emeralds from salvage compared to before
  • At the end of Apocalypse VII, you get 100% more emeralds from emerald loot sources like mobs, urns, pigs, and chests

Brief Invulnerability when Rolling (Armor Property)

  • Reduced invulnerability when rolling duration from 1.1s to 0.3s
  • Added invulnerability VFX to the effect
  • Invulnerability when rolling is now also always stopped when the roll ends, even if that roll was shorter than 0.3s
  • Brief invulnerability when rolling had an exploitable behavior, causing you to keep being invulnerable even after the roll had ended

Ghost Cloak

  • Reduced damage reduction from -80% to -50% damage

Fixes:

  • Fixed a crash that could occur when launching Frozen Fjord
  • Fixed several crashes that could occur when linking to a Microsoft Account
  • Flaming quiver now deals additional damage on top of ranged weapon damage (MCD-3677)
  • Fixed Burning Mob enchantment effects and Hunting Bow marks being too large when applied to Whisperers and Leapers
  • Fixed issues with quick-equip functionality
  • The Deflecting enchantment no longer triggers ranged weapons’ Dynamo enchantment (MCD-4392)
  • Undoing the salvage process of an equipped and activated item no longer causes the item to be lost
  • Key Golems are no longer auto targeted by ranged weapons
  • Eliminated the Frozen Zombie’s occasional bursts of speed because they’re supposed to be frozen
  • Recalling the Soul Lantern pet no longer interrupts player movement
  • Fixed Fuse Shot arrows not exploding (MCD-4466)
  • Fixed the Accessibility Help Center button not opening the correct page on Xbox
  • Fixed several text-to-speech issues
  • Text-to-Speech is now present for merchant interfaces
  • Fixed the timing of some mission subtitles for Swedish localization
  • Miniboss music no longer gets stuck playing forever and ever and ever (MCD-3963)
  • Fixed missing cage opening sound effect on Bamboo Bluffs
  • Fixed missing sound effects for stone heads puzzle on Dingy Jungle
  • Fixed the music in the Creeper Woods rune room
  • Hosts will no longer hear sounds from other players that are far away
  • Lowered the sound of Love Spell Bow

Minecraft Dungeons – Ver. 1.6.0.0

  • Release date: November 17th 2020 (North America, Europe) / November 18th 2020 (Japan)
  • Patch notes:

Cross-Platform Play:

  • Team up with friends across consoles and PC! Create a multiplatform alliance and battle together with the new cross-platform play free game update to Minecraft Dungeons, available now. This update allows for cross-platform multiplayer across Nintendo Switch, PlayStation®, Windows, and Xbox
  • Check out the article on Multiplayer and Cross-Platform Play for the full scoop!
  • Please make sure that your game is updated to version 1.6.0.0 or later before playing multiplayer. See the article on How to Update Minecraft Dungeons to ensure you are fully up-to-date

Changes:

  • Threat Level can now be adjusted on Daily Trials
  • Shockwave now collides with walls, much like a regular arrow
  • Swirling now requires that a mob is hit with the attack for it to trigger
  • Shockwave damage 35 -> 30
  • Swirling Damage 45 -> 40
  • Removed unintentional extra attack variants in unique variants of pickaxe and cutlass (MCD-4459)
  • Pickaxe attack delay 0.45 -> 0.7
  • Pickaxe damage 75 -> 130

Fixes:

  • The Chat Wheel prompt now shows the correct input on all platforms
  • The player count of game session on the in-game friend list now updates as soon as a player leaves a session
  • Fixed Prospector and Looting enchantments triggering either once per mission, or not at all (MCD-4630)
  • Sound of disappearing Soul Wizard is now affected by Master Volume (MCD-4688)
  • Fixed missing Enchanter death sounds (MCD-4441)
  • Lowered the volume of Mossy Skeleton shooting sounds (MCD-4330)
  • Fixed mob respawning playing the same sound effect as player respawning
  • Lowered the volume of sounds when navigating merchant screens

Minecraft Dungeons – Ver. 1.5.0.0

  • Release date: October 26th 2020 (North America, Europe) / October 27th 2020 (Japan)
  • Patch notes:

Spooky Fall Event:

  • From October 26th to November 3rd, we’re diving into all things creepy and crawly that you don’t want to miss. The time-limited Seasonal Trials will bring new challenges, and with new challenges comes new rewards!
  • The prizes for surviving these supernatural trials will be ultra-exclusive gear and weapons that are a must-have for this spooky season
  • Make sure you join in the frightful festivities before time is up!

Apocalypse Plus:

  • Can you face the meanest of mobs without breaking a sweat? Then the new Apocalypse Plus feature is for you!
  • Apocalypse Plus brings a harder difficulty mode than ever before, but it doesn’t stop there – it also comes with twenty increasingly challenging levels
  • This new feature doesn’t change the game you know and love but adds a whole new dimension of difficulty for those who want an extra challenge. Try Apocalypse Plus for yourself, but don’t say we didn’t warn you!

Balance Changes:

  • Decreased the difficulty of some Daily Trials and all Trials now give better rewards
  • Pillager base damage has been reduced from 75 to 62
  • Deflecting has been rebalanced from 20/40/60% to 25/35/45%
  • Mob enchantments are now significantly scarier

Blacksmith Changes:

  • Just before retrieving an item after an upgrade, you can now see the possible power range
  • Once an item reaches a certain power level, you’ll need to play missions on higher difficulty levels to upgrade the item further
  • If the blacksmith can upgrade the item, the item always gets at least +1 power level after upgrading

Known Issue:

  • Unequipping items in the inventory without swapping the item for another item has some issues. This will be addressed in a future update

Fixes:

  • Fixed the Creepy Crypt Daily Trial not unlocking despite completing the requirements (MCD-4391)
  • Fixed the Daily Trials Completed counter not resetting to zero at midnight (MCD-4497)
  • Fixed Daily Trials on Underhalls being inaccessible for players who had unlocked but not completed the mission before Daily Trials were implemented

Minecraft Dungeons – Ver. 1.4.3.0

  • Release date: September 8th 2020 (Europe, North America, Japan)
  • Patch notes:

Creeping Winter DLC:

  • A creeping winter is slowly taking over everything it touches, and the source of its chilling power is a powerful creature known as the Wretched Wraith
  • Take on three new missions and face new enemies such as the Illusioner and Iceologer
  • As you hunt down the source of corruption, you’ll discover new armor, weapons, and artifacts below the snow and sleet
  • Two new player skins and the Arctic Fox pet

New Features – Free For All Players:

  • Daily Trials – New challenges every day that make wild changes to the game mechanics which provide difficult, experimental, or fun challenges for you to overcome and earn powerful rewards. There are four new pieces of gear to earn, exclusive to Daily Trials! Learn more at the Daily Trials FAQ.
  • New camp merchants to rescue during missions, such as the Blacksmith to upgrade gear and the Gift Wrapper to gift items to other players
  • New weapons and armor exclusive to Daily Trials, as well as two new artifacts and six new enchantments spread across the game. Buzz into combat using new tools such as the Beenest, the Beenest Armor, and the Tumblebee enchantment!

Changes:

  • Added a Map Legend, showing new rewards, secret locations, and captured merchants
  • New achievements and trophies to unlock for Jungle Awakens and Creeping Winter
  • After losing a life, players are now given a bundle of arrows if their they had less than one full bundle
  • The host of an online game can now toggle Private Game so friends can’t join unless they’re invited
  • Balance Changes
    • Shortbow / Longbow / Bow: Increased ammo 50%
    • Cutlass: Changed attack combo from 4 to 2 attacks
    • Pickaxe: Changed attack combo to 1 attack
    • Daggers: Increased dagger attack range by 25%
  • Battlestaff now drops in Lower Temple
  • Light Feather now triggers all rolling enchantments

All Platform Fixes:

  • Crashes / Performance
    • Fixed several crashes that occurred during gameplay across all platforms
    • Fixed the game freezing after activating Flaming Quiver, Fireworks Arrow, and Torment Quiver at the same time on Nintendo Switch
  • General
    • Made dozens of improvements and fixes to Text-to-Speech throughout the game
    • Fixed players getting disconnected from a session if the host experienced low FPS during the loading screen
  • Gameplay
    • The Corrupted Cauldron can no longer be insta-killed
    • Fixed players having no arrows and health potion not working if getting disconnected from a game during load screen, then reconnecting
    • Using soul related items while wearing soul related gear no longer results in the player getting propelled into the air (MCD-1810)
    • Fixes to inventory salvage issues
    • Fall damage has changed to percentage of health, regardless of armor worn
  • Graphical
    • Fixed the gates flickering when down on Overgrown Temple
    • Fixed the ending cinematic becoming choppy during online multiplayer
  • Audio
    • Updated lobby chest close sound to better fit close action
    • Fixed missing sound when pressing the last button in the puzzle on Dingy Jungle
    • Fixed background music randomly stopping on Lower Temple
    • Redstone Golem mines no longer produce sound when Master Volume is set to 0%
    • Fixed cinematic voiceover language not changing after the system’s preferred language is changed
    • Fixed menu sound effects not playing when selecting Threat Level VII
  • User Interface
    • Fixed the controller disconnect prompt not disappearing after reconnecting a controller (MCD-1584)
    • Fixed the door at the end of Dingy Jungle prompting “Travel” instead of “Exit”
    • Fixed a rare issue that showed an incorrect ‘P0’ indicator on the Mission Select screen in local multiplayer, causing input issues
    • Fixed the white background appearing briefly during rewards screen after opening the chest
    • Panda Plateau now shows the proper loading screen for hidden missions
    • Added a spinning icon animation to the Microsoft account sign in screen
    • Altered the teleport menu so it will close if a button is pressed that isn’t bound to a specific target player

Nintendo Switch Fixes:

  • Fixed a crash when pressing the Available now button for Jungle Awakens with guest controller
  • Fixed news not appearing if not logged into a Microsoft account
  • List of changes:
  • adds new merchants
    • Save captured Merchants you encounter as you play the game and they’ll be so grateful that they’ll set up shop in your camp!
    • The Blacksmith will upgrade items for you
    • The Gift Wrapper will allow you to trade items with other players in multiplayer
  • adds Daily Trials. The Daily Trials will provide fun new challenges every day! Daily Trials make wild changes to the game mechanics which provide difficult, experimental, or fun challenges for you to overcome.

Minecraft Dungeons – Ver. 1.3.2.0

  • Release date: July 1st 2020 (Europe, North America, Japan)
  • Patch notes:

New Features:

  • Jungle Awakens
    • The first DLC pack, Jungle Awakens, is available for purchase digitally on Windows, Xbox One, Nintendo Switch, and PlayStation™ 4
    • A source of unbelievable power has crash-landed among the twisting vines of a distant, dangerous jungle. This mysterious power has spread its influence through vile vines, and now new terrors bloom – such as the Leapleaf and Whisperer
    • Trek through three new missions that will take you to the heart of the jungle where you’ll find new weapons, armor, and artifacts. This journey is meant for the bravest of heroes, for all twisted vines and paths lead to the source of corruption: The Jungle Abomination. This beast must be dealt with to restore balance to the jungle, so strike true and move swiftly
    • This pack is also available for players who have already purchased Minecraft Dungeons Hero Edition or the Hero Pass Upgrade. More details on Jungle Awakens can be found at aka.ms/JungleAwakensFAQ
  • Lower Temple
    • All players will be able to unlock this new secret mission and discover new loot!
  • News
    • The latest news for Minecraft Dungeons is now shown in the main menu

Changes:

  • Obsidian Pinnacle
    • Reduced minimum threat level from V to IV to make the boss less difficult to beat (letting more players unlock Adventure mode)
  • Soul Siphon
    • Made each soul collected respect your soul gather bonus
    • Reduced amount of souls per pop a little
    • Reduced chance a little
  • Exploding
    • Increased explosion radius by 50%
  • Fire Aspect
    • +100% damage
  • Poison Cloud
    • +50% damage
  • Thundering
    • +25% damage
  • Pets
    • Half HP
    • 50% damage reduction
    • Increased attack damage 10%
  • Llama
    • Increased attack speed 15%
  • Iron Golem
    • 25% more health
  • Wolf
    • Increased movement speed 15%
  • Life Steal Aura
    • Increased life steal 3% -> 6%
    • Capped the damage on which life-steal is based to the actual health of the target
  • Radiance
    • Reduced radiance melee range to 750 (same as ranged)
    • Fixed issue causing radiance heal amount to scale twice as much as it should (effective reduction at Apocalypse -50%)
    • Increased radiance ranged trigger chance to 20% -> 50%
  • Leeching
    • Increased healing 4/6/8% -> 5/7/9%
  • Shockwave
    • Increased damage 20 -> 35
    • Increased projectile base speed by 13%
    • Fixed missing notify
  • Snowing
    • Reduced stun duration of snowball 3s -> 2s
  • Health/Speed Synergy
    • Synergy now triggers on Lightning Rod and Corrupted Beacon when it is activated
  • Soul Speed
    • Max stack reduced from 100 to 5
    • Increased speed bonus from 1% to 5%
    • Increased duration from 2,3,4, to 3,5,7 seconds
    • Removed soul-amount multiplier for the speed bonus on collected soul (each visual soul == one stack)
  • Anima Conduit
    • Removed soul amount multiplier on soul collection
    • Increased effect from 1/2/3% to 2/4/6% per visual soul collected
    • Now triggers on any kill source
  • Soul Gathering
    • Reduced Soul Gathering on all gear 2->1
    • Soul Gathering is now collected from all gear no matter what kind of kill it is
    • All soul themed enchantments now give +1 Soul Gathering (added bullet point to UI)
    • All soul themed permanent enchantments now increase the item’s natural soul gathering
    • Increased soul bar max souls 50 -> 300
    • Added error feedback to soul bar when you have too little souls
  • Soul Knife
    • Increased damage 40%
  • Soul Scythe
    • Increased range by about 20%
    • Increased damage by 35%
    • Increased splash multiplier 0.4 -> 0.75
  • Soul Bow
    • Increased ammo stack from 40 -> 50
  • Harvester
    • Increased cost 25 -> 40
    • increased cooldown 1s -> 4s
    • Max damage also effectively increased by 60% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Corrupted Beacon
    • Increased Cost 1 -> 2
    • Added cooldown 2.5s
    • Increased beam radius 150 -> 200 unreal units
    • Increased damage by 100%
    • Fixed bug causing the armor property bonus damage to be applied twice. (E.g. reduced damage bonus from Soul Robe compared to before)
    • Fixed bug in soul cost which was making it not drain correctly
  • Lightning Rod
    • Increased cost 10 -> 15
    • Added cooldown 2s
    • Increased radius 300 -> 350
    • Increased damage 30 damage per soul -> 60 damage per soul
    • Max damage also effectively increased by 50% due to damage being DAMAGE PER SOUL
    • Removed variable soul cost
  • Soul Healer
    • Increased cost 20 -> 50
    • Increased cooldown 1s -> 5s
    • Increased healing allies spark start speed 100% and acceleration 150%
    • Healing per soul 10 -> 4
    • Removed variable soul cost
  • Torment Quiver
    • Increased cooldown 1s -> 6s
    • Increased soul cost 10 -> 30
  • General Soul Gathering Changes
    • Your non-soul item kills still give souls
    • All your pet kills give souls
    • All ally player kills where either the player or the kill is within 1200 range, you get souls too
    • Number now shown in the HUD next to soul bar for changes to souls
    • Soul Gathering bonus from armors reduced 100% -> 50%

Fixes:

  • Crashes / Performance
    • Fixed several crashes that could occur during gameplay and improved stability across all platforms
    • Fixed a crash that could occur when joining an online game
    • Controls are no longer unresponsive while interacting with a merchant or Camp chest and getting kicked or disconnected from an online session
    • Fixed a crash that occurred while host was fighting the Heart of Ender and other players were below the arena, waiting by the jump pads
    • Potential fix for crash that occurs when there’s no proper audio device connected
    • Fixed a crash that occurred when docking and undocking during a loading screen on Nintendo Switch
    • Fixed a crash that could occur on PC when pressing Enter on the Add Friend screen
    • Fixed an infinite loading screen that could occur after joining another player’s session after reconnecting to Xbox Live while in a suspended state during single player gameplay
    • Fixed an infinite loading screen that could occur when attempting to proceed past the title screen after being forcibly signed out during a loading screen
  • General
    • Fixed some issues with Windows Store players receiving the “Unable to verify game ownership” error (MCD-1230)
    • Added a notification when a player leaves the game during online multiplayer
    • Fixed the game getting stuck in offline game when removing a second player from the main menu
    • Starting an offline game after the host of an online game forcibly disconnects no longer launches into a mission-camp hybrid (MCD-165)
    • Kicked players can no longer rejoin the session without an invitation if they were kicked during the reward screen
    • Players are no longer able to send invitations or join themselves through the Xbox app
  • Gameplay
    • Fixed camera issues that could occur when players simultaneously jumped off a cliff
    • Fixed Evokers spawning too many Vex
    • Fixed dying on some ledges in Obsidian Pinnacle without falling off
    • Fixed some sections of Camp that caused players to get out of bounds (MCD-457)
    • Fixed players getting stuck in a pit on Squid Coast
    • Players can no longer fall off the edge at the start of the secret Rune Room
    • Players can no longer roll onto platforms in Cacti Canyon before they’re raised
    • Arrows no longer auto-target dead mobs until their bodies disintegrate
    • Fixed Redstone Golems not attacking players if attacked from a far distance
    • Fixed an item duplication glitch
    • Fixed the Cores not animating during the Redstone Monstrosity fight during online multiplayer
    • Shooting a Key Golem with Trickbow or Heavy Crossbow no longer causes arrows to loop back and forth around them
  • Audio
    • Fixed Witch potion bottle breaking sounds
    • Fixed Redstone Monstrosity and Arch-Illager sound effects not affected by master volume setting
    • Fixed sound effects for some artifacts not playing when encountering large groups of mobs
  • User Interface
    • The “Start Game” button on the main menu now defaults to the last selected mode
    • Fixed missing characters in Korean localization the enchantment and brightness screens (MCD-1394)
    • ‘Lobby Chest’ is now just called ‘Chest’
    • Burning enchantment now has the proper description, stating that it “damages nearby enemies”
    • Artifacts can no longer hover over weapon and armor slots on the Inventory screen
    • Flaming Quiver/Torment Quiver/Fireworks no longer overlap with arrows on the HUD
    • Fixed overlapping buttons on the main menu in non-widescreen resolutions
    • Fixed corrupted Fireworks Arrow animation
    • Power and level of consumable items no longer on the HUD in online multiplayer
    • Fixed mob health bars get wider as the game progresses
    • The friend list now updates properly after kicking a player
    • Fixed the friend list automatically scrolling when clicking buttons or hovering the “Join” button
    • The host of an online multiplayer game now always appears at the top of the player list
  • Additional notes: none.
  • Source: Mojang Studios

Minecraft Dungeons – Ver. 1.2.0.0

  • Release date: June 17th 2020 (Europe, North America, Japan)
  • Patch notes:
  • Fixed several crashes that could occur during gameplay  
  • Fixed a crash that could occur when starting a game session 
  • Fixed a crash that could occur when using fishing rods 
  • Fixed several crashes related to picking up food items 
  • Fixed a crash that could occur when moving away from enchanted mobs 
  • Fixed a crash that could occur when joining a game
  • Fixed players crashing if the host transitioned to Camp while when players were almost finished loading
  • Fixed infinite loading screen issue when transitioning between levels while players are loading in online co-op  
  • Adjusted the look of the Hero Cape (MCD-1813
  • Added version number to the Settings screen 
  • Fixed spawning and sometimes dying under the world when a mission is completed (MCD-70
  • Fixed a slope in Pumpkin Pastures that could kill players just by walking into it (MCD-62
  • It’s no longer possible to leave Creepy Crypt without picking up the tome (MCD-1356
  • Fixed the settings menu not able to be opened more than once from the main menu  
  • Fixed the Surprise Gift enchantment not dropping any items 
  • Fixed players getting stuck in railing on Highblock Halls when entering from the well during local co-op 
  • Enchanted mob groups now have a chance of dropping rewards when defeated
  • While the left gamepad stick is being tilted, pressing the A button now results in attacking a mob instead of picking up an item 
  • Fixed several issues that occurred while Player 3 was joining a game session in local co-op  
  • Fixed merchants not showing up properly in online co-op
  • Food spawned from enchantments and the tables in Highblock Halls now count towards the “Om Nom Nom” achievement 
  • Fixed “Kill the Zombie” tutorial hint lingering for too long 
  • Fixed several text strings not fitting inside buttons in several languages  
  • Fixed the music for the stats and reward screen not playing after completing a mission 
  • Implemented missing arrow impact sound effects 
  • Fixed items spawned by Food Reserves and Surprise Gifts to not appear for all players in online co-op 
  • Fixed a chance of getting stuck in the air when Ghost Cloak ran out 
  • Fixed players sometimes getting sent back to the main menu when starting or completing mission 
  • Spawn cage audio no longer continues to play after destruction 
  • Fixed chests sometime looping the opening sound effect 
  • Fixed low host FPS disconnecting players during camp/mission transition 
  • Fixed missing textures on the reward screen in several instances
  • Radiance enchantment effects are now visible to all players in online co-op
  • Fixed runes not activating properly for clients in multiplayer sessions 
  • Fixed the game becoming unresponsive when Airplane Mode has been turned on while waiting for the code to link a Microsoft Account  
  • Fixed the quick unequip button being incorrect on single Joy-Con, as well as category shifting buttons being wrong after changing between single and dual Joy-Cons while in the inventory 
  • Fixed incorrect button prompts on the user interface when using a single Joy-Con in local co-op 
  • Fixed the game freezing when pressing the Back button on the code screen while linking a Microsoft Account  
  • Additional notes: none.
  • Source: Mojang Studios

Minecraft Dungeons – Ver. 1.1.2.0

  • Release date: June 9th 2020 (Europe, North America, Japan)
  • Patch notes:
  • Improved data collection to help identify game crashes
  • The game now has the correct naming across all languages
  • Additional notes: none.
  • Source: Mojang Studios

How to download updates for Minecraft Dungeons for the Nintendo Switch?

To download the updates for Minecraft Dungeons, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some.