Today’s Indie news:
- Shantae: Half-Genie Hero
- Shovel Knight
- Noitu Love: Devolution
- Azure Striker Gunvolt 2
- Mighty No. 9
Today, IGN posted an article called “9 little things to know about Yooka-Laylee”, showcasing some pretty neat details/features from the E3 2016 trailer. You can click here to check it out!
- They Live on a Boat
- Everything’s Talking at Me
- You Can Even Race Clouds
- It’s Basically Trials but You’re a Lizard
- The Flowers Are a Bit Up Themselves
- Cannons Can Also Procreate
- Eating Stuff Lets You Become Stuff
- Yooka’s a Reptile but Acts Like a…monkey?
- There’s Eight 4-Player Mini Games to Unlock!
Shantae: Half-Genie Hero
Didn’t you hear? Shantae: Half-Genie Hero is coming out at retail in North America (courtesy of XSEED). If you’re interested, you can now pre-order the Wii U version from Amazon.com! [NB: affiliate link]
In Japan, Shovel Knight comes out on June 30th, on both Wii U and Nintendo 3DS (the latter getting a retail release with a game + amiibo bundle). If you own a Japanese Nintendo 3DS, you can now preload the game from the Nintendo eShop or Nintendo’s website. To do that, you will need at least 739 blocks / 92MB of free space.
Here’s the overview trailer for the game:
And if you’re interested, there will be a pre-launch livestream on June 29th, on NicoNico!
Head after the break for the rest of this post!
Noitu Love: Devolution
Eagerly waiting for Noitu Love: Devolution on Wii U and Nintendo 3DS? If yes, you’ll be glad to hear the Nintendo 3DS version of the game is now complete, and the game should come out in Early July (at least, that’s what the developers are aiming at). Both versions will launch at the same time in both regions (Europe and North America).
Source: Mathias Kaerlev
Azure Striker Gunvolt 2
Today, Inti Creates launched the official website for Azure Striker Gunvolt 2 in Japan: you can click here to check it out. But a little piece of advice before you do click… don’t expect to find anything new there just yet!
Mighty No. 9
Today, 4Gamer.net published a rather lengthy interview with Keiji Inafune, in which he talks about the numerous delays for Mighty No. 9, what he was trying to do when making this game, and what’s next for the IP. You can click here to read Siliconera’s translation of some of the juiciest bits!