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In Stars and Time (Switch): all the updates (latest: Ver.

On this page, you will find all there is to know about the various updates for In Stars and Time on Nintendo Switch (originally released in November 2024 in North America, Europe, and Japan)!

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In Stars and Time – Ver.

  • Release date: ???
  • Patch notes:
  • You won’t get two Memory of Puns when finishing the event anymore.
  • VS Friends fight now has Siffrin’s battle portraits work correctly (aka, it looks slightly different now. Maybe you can check it out even if you finished the game if you want. Hee hoo).
  • One specific Loop Chat should be easier to get now instead of getting a 1/23 chance to get it.
  • Fixed input errors.
  • Portraits will now be invisible for: Head Housemaiden Act 4 dialogue, Change God event, Teleport screen.
  • Friendquest skills will now only get removed if you go back to the meadow (previously: would get removed if you looped to Floor 1 with doors locked also)
  • Can’t keep the Doll souvenir through loops anymore! Sorry!
  • Beating the King but using the dagger before talking to the HHM will still give you EXP for beating the King later on.
  • Disabled Fast Forward right before the King Battle starts, to hopefully fix an issue where text would sometimes proceed automatically during the King battle.
  • Memory of Craft Buff and Memory of Sparkle Heal descriptions aren’t cut off anymore (not retroactive).
  • Added a Pillar Count failsafe so you can’t get Memory of Pillars in Act 1.
  • Added failsafe so exiting a snack room and coming back won’t have everyone eating still.
  • Added failsafe for party members getting two of their friendquest skills.
  • Added failsafe for Act 6, where you could get 2 Traveler’s Hat in your inventory.
  • Added failsafe so player can’t jump off bench and out of the traversable area of the level.
  • Typos fixed.
  • Destroyed all peep birds for sure (except the one near the tree in act 6. that’s Soupe. they can live)

In Stars and Time – Ver.

  • Release date: ???
  • Patch notes:
  • Might have fixed the “Uncaught TypeError: Cannot read property ‘width’ of null.” error. We couldn’t replicate the error however, so let us know if it still pops up.
  • Fixed up Japanese profiles so the words aren’t offscreen
  • Against the King, when he does his OHKO attack, if you had less than 4 people with the Mirabelle normal shield, everyone would die. THIS IS FIXED!!!!
  • You won’t get 2 Memories of Tonics anymore. Just one. (Not retroactive! Sorry)
  • Fixed an issue in dialogue with Examining Bourdon where if the player defeated more than one rock or paper hand, the game thinks you defeated a scissors hand no matter what
  • Memory of SO WEAK!!! now will give the corresponding skill.
  • Bonnie’s Snack 2 event conversation will now only FF through choices you’ve made once before
  • Using your dagger during a King fight in Act 3 wont let you keep the (Ask…) skill after the battle anymore
  • On max lvl, replaced current EXP with “MAX” and EXP to next level with “0”
  • If youre in act 5, did Miraquest but didn’t do Odilequest yet: entering the shop forbids you from exiting. You HAVE to do it
  • Act 5, after king fight, going down and then being forced to go back up wont softlock you if you bump into Odile
  • If got the random event in the meadow when Siffrin forgets Mirabelle’s name, afterwards the game won’t act as if you’re in loop 1
  • Hitting Mirabelle, Isabeau or Odile’s max lvl event won’t make the event repeat after every fight
  • If you never stepped on the banana peel before Act 5, stepping on it wont be allowed
  • Fixed all locked doors so you can’t get stuck between a locked door and a sadness
  • Sif won’t look SUPER DEPRESSED when fighting Tutokid in Act 4
  • Resized a certain Act 5 illustration
  • Can’t show items to loop during Act 5 anymore
  • Lowered shock, surprise, and info SFX during dialogue to 55%. So chances are it won’t blow up your fragile eardrums
  • If you ONLY have the short gizmo gadget and the secret ingredient, you won’t be able to create the bomb anymore.
  • Upped max number of Memories of Skirmish you can get from 99 to 999. Should fix all teleport math. Since the max was 99, anything over that would get lost during teleport.
  • Added a failsafe to the gameover screen so you don’t have the FF symbol/can’t FF during gameover. Dying and getting a gameover screen should fix any burned in nodding sif issues as well. Seems like it was happening in NG+? (dont get too excited NG+ just adds an option to fast forward thru all convos)
  • Fixed continuity error where on Floor 1, after getting the Crest, Mirabelle would say “maybe it will help clear the way” if you have NOT seen the row of tears, and “maybe it’ll be useful later” if you did.
  • Translated Fast-Forward option in Japanese.
  • Added text variable update to battle start (so memory of family text can be updated for the end of each battle)
  • Tutokid battle now gets a small event as the battle starts.
  • Sif will now walk to the middle of the screen on first tutorial enemy scene
  • A certain bird is now French like everyone else
  • Fixed text tones for a couple dialogue boxes
  • Changed English description for NOT OVER YET skill
  • In Act 5 Snack 2, NPCs now disappear during the glitch.
  • Buncha typo fixes
  • Changed where ghost Sif appears and disappears on Act 5 Floor 3
  • Last ghost Sifs in Act 5 Floor 3 are now visible
  • Enemies from Bonniquest will make Siffrin and Bonnie flinch in their portraits
  • Bonniequest 1st fight will have the bg scroll as intended
  • Bonnie now faces down at the end of their quest instead of facing left the whole time. What’s over there Bonnie
  • Fixed up a couple skill descriptions to add the friends/allies/family members variable
  • Fixed up credits
  • During the normal King fight, at the last fight event, music will stop For Dramatic Effect and come back
  • If Odilequest has been done during the loop, Odile won’t look suspiciously at lists in the library
  • You’re now more likely to find things in barrels if Memory of Barrels is equipped
  • Added battle song failsafe so the king song doesn’t start during normal battles

How to download updates for In Stars and Time for the Nintendo Switch?

To download the updates for In Stars and Time, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.