Today’s Nintendo eShop news: Pillars of Eternity: Complete Edition announced for the Nintendo Switch, but also…
- Reverse Collapse: Code Name Bakery
- Mighty Switch Force! Collection
Pillars of Eternity: Complete Edition
Versus Evil and Obsidian Entertainment have announced that Pillars of Eternity: Complete Edition is headed to the Nintendo Switch on August 8th, in Europe and North America. It’s now available for pre-purchase on the Nintendo eShop with a 20% off discount (regular price: 49.99€ / £44.99 / $49.99).
This version of the game includes the base game, but also the White March DLC (Parts I and II), as well as all the major updates from the PC version (raised level cap, expanded party AI options, and new difficulty levels).
Here’s a trailer and some details:
In Pillars of Eternity: Complete Edition players can build out their chosen character and customize their hero as one of eleven classes across any of the six available races, Human, Aumaua, Dwarf, Elf, Godlike and Orlan. Players can side with various factions using the games reputation system and craft their own story with the allegiances they make along the way, including a party of companions that can join their adventure. This is a realm where choices have far reaching consequences and the chosen path can decide the fate of your party.
With strategic real-time with pause based combat, additional side quests and an epic universe to explore, Pillars of Eternity on Nintendo Switch provides players with the portable opportunity to craft their own compelling RPG with a fantastical world, tactical combat, and an unforgettable storyline that can be taken anywhere they go.
Pillars of Eternity: Complete Edition (Switch – eShop) comes out on August 8th in Europe and North America. The Upcoming Games page has been updated!
Source: Versus Evil PR
Reverse Collapse: Code Name Bakery
X.D. Network have announced a new game for the Nintendo Switch, called Reverse Collapse: Code Name Bakery. It’s developed by MICAteam / Sunborn Network Technology, the creators of the Girls’ Frontline game (it even takes place in the same universe), and it’s actually a remake of their first game.
Here’s a trailer and some details:
Reverse Collapse: Code Name Bakery is a tactical turn based role-playing game developed by MICAteam. Set in the near future, Earth has plunged into the “Second Cold War”, a world war in which two factions – the emerging Antarctic Union and the old guard UURSG – battle for dominance over cutting-edge technology that can turn the tide of war.
Mendo, an operative from MID, the Antarctic Union’s intelligence agency, was the sole survivor of an ambush on his tactical team during a mission, which left him with amnesia. After being rescued by a mysterious girl with silver hair who called herself “Jefuty”, they find themselves being pursued by both factions, and the two of them must work together to overcome obstacles and escape peril.
As he gets closer to the truth, the veil of mystery over Jefuty’s true identity is lifted bit by bit, and it becomes clear that Mendo has gotten himself embroiled in a massive conspiracy…
Reverse Collapse: Code Name Bakery (Switch – eShop) does not have a release date yet. The Upcoming Games page has been updated!
Source: X.D. Network (Steam)
Mighty Switch Force! Collection
WayForward have shared a Behind the Scenes interview with Matt Bozon (Creative Director) about Mighty Switch Force! Collection. Click here to check it out!
Here’s an excerpt:
WF: What does this series do that other series don’t?
MB: The games are deliberately short, something I was calling “gaming concentrate.” With the first game, my goal was to make a game that could be completed in a single sitting. That’s why the ideas stack very quickly. Concepts move from simple to complex over the course of the first few stages, and before the ideas feel played out, it’s time for the final boss. Also there’s no real narrative, but there are just enough character moments in the game to support the theme. The overarching theme (Patricia chasing down escaped Hooligan Sisters) was just something I added to the existing gray-box gameplay for the sake of personality and charm. Another thing that’s fairly unique to this game is that the character has very limited mobility and never gains new moves. All of the interactivity comes from the world objects, like a Mega Man game.