Enter the Gungeon (Switch): Software updates (latest: Ver. 2.1.4)

On this page, you will find all there is to know about the Software updates for Enter the Gungeon on Nintendo Switch (originally released on December 13th 2017 in North America, December 18th 2017 in Europe, and December 21st 2017 in Japan).

Click here for more Software updates!

Enter the Gungeon – Ver. 2.1.7

  • Release date: ??? 2019 (North America, Europe, Japan)
  • Patch notes:
  • (Consoles) Fixed a number of common crashes, including but not limited to:
    • Some synergies (notably involving the Big Shotgun or Derringer)
    • Exiting a floor with certain items active
  • Paradox in the third phase rat fight
  • Some Gunsling King interactions
  • Entering some secret floors in coop while one player has flight
  • Issues with several followers
  • Being shot with an enemy beam while invisible
  • Trorc dialogue in Japanese
  • A rare issue with reflected beams (especially the Moonscraper)
  • Killing the new secret boss while flying over a pit
  • Fixed an issue where [REDACTED] couldn’t pet the dog!!
  • Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
  • Saved turtles from player explosions
  • Fixed an issue where the portable turret could trip players
  • Nerfed Knight’s Gun. It’s still good, just not ridiculous
  • Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
  • Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
  • Katana Bullets VFX will now properly despawn and not slow down your game
  • Fixed an issue where some Polish glyphs would not render correctly
  • Fixed a rare issue caused by the Turtle Problem
  • The Beholster shrine now has lanterns like the other shrines
  • The Ticket now works like other active items and cannot refund its own cooldown by default
  • Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
  • Fixed a rare softlock caused by two players being dragged to Hell at the same time
  • Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
  • Fixed several issues that could cause the Sprun’s transformed state to persist
  • Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
  • Fixed an issue where the third form of the Triple Gun drained ammo too quickly
  • Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
  • Fixed an issue with Bowler’s text being cut off in Spanish
  • Fixed the custom win pictures for Junkan with the two new secret characters
  • Fixed a typo in Mr. Accretion Jr
  • The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
  • Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun
  • (Consoles) Fixed some common crashes, including:
    • Dropping the Chamber Gun on the new secret floor
    • Some levels of the Gunderfury
  • Added a heart dispenser to the Forge
  • Paradox can now drop starting passives
  • [REDACTED] (character) is no longer sent to the past even without the BTCKTP
  • Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
  • Fixed an issue with unlocking the Finished Gun
  • Fixed a possible soft lock while entering the new secret floor
  • Fixed an issue where the Trank Gun wasn’t dropping correctly
  • Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
  • Fixed music issues with the Resourceful Rat fight and Gunsling King’s room
  • Fixed (hopefully) some weapons leaving behind pink rectangle corpses
  • Fixed some missing Chinese translations
  • Fixed some typos in the Ammonomicon
  • Fixed the Cosmic Horror synergy
  • Fixed an issue where the Evolver would lose its progress after loading a midgame save
  • Added a quick restart option to Boss Rush mode
  • Fixed a control issue which could cause the first “change gun” input to be lost after changing guns using the slow motion gun select menu
  • The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
  • Fixed an issue where the Sunlight Javelin couldn’t be unlocked properly
  • Added an additional unlock condition to the Sunlight Javelin
  • Bowler will no longer float over destroyed chests
  • Fixed an issue with the Sprun’s out-of-ammo trigger
  • Fixed an issue where the Sprun transformation was droppable
  • Fixed an issue with the Hellhole synergy
  • Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
  • Fixed an issue with combining multiple Lil’ Bomber synergies

Enter the Gungeon – Ver. 2.1.4

  • Release date: April 17th 2019 (North America) / April 18th 2019 (Europe, Japan)
  • Patch notes:
  • (Consoles) Fixed a crash during the DraGun’s death
  • (Consoles) Fixed a crash caused by being eaten by the Tarnisher
  • Fixed an exception caused by pedestal mimics in Rainbow Runs (could cause bullets to hang in the air)
  • Fixed an exception caused by dropping the Rat Boots
  • Fixed a possible softlock during boss intros
  • Fixed the hitbox on the alternate art Blasphemy
  • Fixed an issue where players couldn’t leave the new secret floor while holding an item that grants flight
  • The new characters can now use the legendary hero shrine for cursed runs
  • Fixed several issues with Duct Tape
  • Fixed some issues with the broken state of the Glass Cannon
  • Fixed an issue with the Bait Launcher’s tigers failing to track targets
  • Fixed an issue with the combination of Clone and Super Hot Watch
  • Fixed and issue where the Magazine rack could adjust ammo incorrectly
  • Damage numbers from the Scouter no longer show up on the pause screen
  • Fixed some synergy interactions with the [REDACTED] character
  • Fixed visual depth issues with pushed tables
  • Fixed another duplicate Ammonomicon entry
  • Fixed an issue with minibosses music

Enter the Gungeon – Ver. 2.1.3

  • Release date: ??? 2019 (North America, Europe, Japan)
  • Patch notes:
  • (Consoles) Fixed several crashes related to new weapons and some Paradox loadouts
  • (Consoles) Fixed a crash when entering the Pilot’s past
  • (Consoles) Fixed a crash caused by being killed by a Tarnisher in some situations
  • Fixed a softlock caused by entering miniboss rooms in certain layouts
  • Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly
  • Fixed frame rate issues caused by some Orbital Bullet synergies
  • Orbital Bullets no longer make Winchester’s game super hard
  • Fixed an issue where Paradox couldn’t be unlocked as the Pilot
  • Fixed an issue where the [REDACTED]’s starting weapon wasn’t spawning correctly
  • Fixed an issue with the Sprun and Blessed runs
  • Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)
  • Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)
  • Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly
  • Fixed an issue where Advanced DraGun kills weren’t counting for the Rainbow run award trophy
  • Flight no longer makes accessing the new secret floor more difficult
  • Baby Good Mimic can no longer become Gatling Gull (… c’mon)
  • Added some new audio for several new guns
  • Fixed an issue where intro text wasn’t showing up correctly
  • Fixed a typo in Orbital Bullets
  • Removed some duplicate guns from the Ammonomicon
  • Nitra will now show up correctly in the Ammonomicon

Enter the Gungeon – Ver. 2.1.2

  • Release date: ??? 2019 (North America, Europe, Japan)
  • Patch notes:
  • Beholster shrine polish
  • Made sure boss rewards work correctly in rainbow runs
  • Fixed an issue where the dark room effect could persist unintentionally
  • Fixed a massive visual issue in the foyer (related to a carpet)
  • Fixed an issue where the reward pedestal on the new secret floor could show up as a pink square

Enter the Gungeon – Ver. 2.1.1

  • Release date: ??? 2019 (North America, Europe, Japan)
  • Patch notes:
  • Fixed several duplicated Ammonimicon entries (Cubulon and Tombstoner)
  • Fixed an issue with the scouter health bars
  • Fixed an issue where some companions’ bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)

Enter the Gungeon – Ver. 2.1.0

  • Release date: ??? 2019 (North America, Europe, Japan)
  • Patch notes:

New Features

  • New guns, items and synergies
  • Two new playable characters to unlock
  • A new secret floor with unique enemies and a new boss
  • Rainbow mode – A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
  • A new Beholster shrine
  • Unlockable alternate art for starting weapons
  • You can pet the dog!

Gameplay Changes/Improvements

  • Increased the boss DPS cap slightly (making it more lenient for players)
  • Boss health bars now fade out when drawn over players
  • The Robot can now use shrines that cost health by spending armor instead
  • The empty bottle now works properly with more items
  • Radial traps will give the player more time to react upon entering the room
  • Critical shots should no longer be blindingly bright
  • Increased the dropped rewards for defeating the Old King
  • Pedestal and wall mimics now drop rewards on death
  • Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
  • Increased the chances of spawning some special rooms
  • Red chests that reward health up items will now also drop one key
  • Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
  • Many balance changes to guns and items, which should make red chests more consistently good

Bug Fixes

  • Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted (woops)
  • Fixed an issue where the speedrun timer counted down during some portions of the loading screen
  • Fixed an issue where duplicate resolutions could show up in the Video options menu
  • Fixed some missing or erroneous strings in several languages
  • Fixed an issue where picking up coins could cause slowdown on PS4 in some cases
  • Fixed a crash issue caused by the payday drill
  • Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
  • Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor

NB: for updates released before Ver. 2.1.0, we’re listing all the changes in one list.

Enter the Gungeon – Ver. 2.0.12, 2.0.11, 2.0.10, 2.0.9, 2.0.8, 2.0.7, 2.0.6, 2.0.5, 2.0.4, 2.0.3, 2.0.2, 2.0.1, 2.0.00, 1.1.5

  • Release date: N/A (North America, Europe, Japan)
  • Patch notes:

New features

  • New guns, items, enemies, shrines, NPCs, rooms, and secrets
  • Tons of new and powerful synergies – look for the blue arrow and improved item notification
  • New minibosses (Blockner’s Ghost and the all-new Fuselier)
  • New Spread Ammo box – adds a small amount of ammo to all equipped guns
  • Slide over tables by dodge rolling toward them!
  • Save hearts for later when at full health – pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
  • Added teleporters to more rooms (including chest rooms and exit rooms)
  • Turbo mode – delve into the Gungeon to find a new NPC who can enable this high-octane mode
  • Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don’t want to be shot at fast)
  • Added additional aim assist options (particularly for those who can’t or don’t like using the right stick)
  • Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
  • [Consoles] This update also includes the Payday items

Gameplay changes/improvements

  • Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
  • Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shops of the first two floors. There should no longer be any benefit to leaving a key uncollected.
  • Removed locked shops
  • Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens) [this is a buff on most platforms, but a reduction from what shipped on Switch]
  • Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
  • Reduced the required kills on some of the longer Frifle hunts
  • Gave the smash tent and lost adventurer their own minimap icons
  • Added a new type of challenge for the Gunsling King
  • Glass Guon stones will no longer be stolen by the Resourceful Rat
  • Bullats can now drop casings if killed before they fire themselves
  • Charge guns can now be charged before entering a boss room and will keep their charge through the intro
  • Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
  • Removed player-damage from several explosive items
  • Players now drop all items when killed in coop
  • Gave the Chaingunner a new attack with some range (watch out!)
  • Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice)
  • You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
  • Skusket’s now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
  • Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
  • Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
  • Made balancing changes to many guns and items (too many to list here)
  • Probably many other small things we’ve forgotten about!

Bug fixes

  • The Empty Bottle can now be directly used on the heart dispenser
  • Removed torch colliders in Winchester’s room
  • Improved performance for long-lived scaled projectiles
  • Updated our input library to fix some control issues on Mac & Linux
  • Custom keybinds can now use the mouse wheel
  • Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
  • Fixed an issue with the minecart leading to the new secret floor
  • Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
  • Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
  • Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
  • Fixed an issue where chests in the same room could drop the same item
  • Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
  • Fixed an issue where the player could teleport while still in a conversation
  • Fixed some ammo count issues caused by transforming guns
  • Fixed issues with the Gun Queue challenge modifier and some synergies
  • Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
  • Fixed the interaction between the Crisis Stone and Blasphemy
  • Fixed the interaction between active reload and gun formes
  • Fixed render layer issues with the map on some floors with some graphics settings
  • Fixed a case where a new NPC could appear twice on the same floor
  • Fixed visual artifacts in Challenge Mode on some graphics settings
  • Fixed an issue where monitors with a near-square aspect ratios wouldn’t render correctly
  • Fixed some issues with how Turbo Mode is handled in the player’s save file
  • Fixed some errors in the French localization
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
  • [Consoles] Added Chinese language support
  • The Spread Ammo type now affects both players in coop
  • The Drill can no longer be used on the new secret floor
  • Changed the Beholster’s alternate room to prevent the column exploit
  • Fixed an issue where the Hot Rolls synergy could stop working
  • Fixed some issues with duct tape combining poorly with some synergies
  • Fixed an issue where synergies that cause guns to float could fire faster than intended
  • Fixed an issue where chests on the new secret floor could drop duplicate items
  • Fixed some issues with the mirror chest
  • Fixed some text errors in the Ammonomicon
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
  • Fixed an issue where two unfinished guns were showing up in the Ammonomicon (the Fatline and Triple Gun)
  • Fixed an issue where guns/items/ammo near certain walls couldn’t be picked up
  • Fixed an issue with how Duct Tape interacted with many synergies
  • Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
  • Fixed an issue where some mimics weren’t being tracked for the Frifle and the Grey Mauser quests
  • Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
  • Scrambler shots will no longer try (and fail) to hit the Mine Flayer’s mines
  • Fixed an issue where the new “advanced boss” didn’t count as a win in certain modes
  • Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
  • Fixed more issues with the Gun Soul and multi-stage bosses
  • Fixed an issue where a secret entrance could appear in locations that made it inaccessible
  • Fixed an issue where miniboss intros could teleport the player in coop
  • Fixed a visual issue with the Nitra’s spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
  • Fixed an issue where Turbo Mode status could change when reloading midgame saves
  • The Fightsaber + Knife Shield synergy is no longer hilariously OP
  • Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
  • Fixed an issue where the audio in the GTCKTP room wasn’t respecting the volume sliders
  • Fixed an issue where synergy names didn’t appear in some languages
  • [Switch] Fixed an issue where the current controller config (single vs dual) would be reset when launching the game
  • [Switch] Auto-aim now works on single JoyCon
  • [Switch] Fixed an issue where firing The Exotic would cause extreme slowdown
  • Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)
  • Fixed an issue which could prevent some save files from loading
  • Fixed an issue where you could still take damage while in a certain part of the new secret floor
  • Fixed an issue with duct tape and leveled weapons like the Polaris
  • Fixed an issue with the Grappling Hook on the new secret floor
  • Fixed some interactions between a new baby companion and other companions
  • Fixed a soft lock caused by exiting a mine cart in a certain place
  • Fixed an issue where the teleporter icon could be in the wrong place
  • Fixed an issue where a persistent first floor mimic could appear
  • Fixed a visual issue which could occur after falling into a trap during coop
  • [Consoles] Fixed an issue which could cause crashes in some pasts in coop
  • Fixed the death message when killed by a Tarnisher
  • Fixed some typos in the Ammonomicon
  • Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
  • The Sorceress’s trophy will now correctly show up for players that finished her challenge before the launch of AG&D
  • Put more restrictions on a new type of mimic (to protect precious Master Rounds)
  • More sound polish and improvements
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
  • Fixed a visual glitch caused by flipping a table while sliding over it
  • Fixed an issue where some dropped items could show up on later floors but couldn’t be interacted with
  • Fixed the ammo count issue with the Trigger Twins synergy
  • Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
  • Fixed an issue where a new item could make the player invulnerable
  • Gripmasters can no longer show up in the Drill room
  • Fixed some odd behavior involving the Leaf Buster synergy
  • Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
  • Fixed an issue which could cause the Gunsling King’s challenge rooms to be empty
  • Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
  • Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
  • Fixed an issue where one of the new rat items could persist if active during level load
  • Fixed an issue with the Japanese text for the Life Orb
  • Reduced the damage of one definitely overpowered synergy
  • Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
  • Fixed an issue with some transformed guns ammo and cooldown
  • Fixed an issue where Winchester could award the wrong type of chest
  • Paying Synergrace will now break the Ring of Miserly Protection
  • Fixed an issue with some hovering weapon synergies
  • Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
  • Fixed an issue where the cheese wheel could be hilariously cheesed
  • Put some limits on the Elder Blank / Luxin Cannon synergy
  • Reduced the occurrence of some of the new mimics in some room types
  • Fixed a typo in the Gripmaster ammonomicon entry
  • Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
  • Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
  • Fixed a soft lock caused by interactions with some of the new NPCs
  • Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
  • Fixed an issue with dual wield synergies in coop
  • Fixed an issue where Turbo Mode didn’t persist correctly across player death
  • Fixed an issue with the Claw and Angry Bullets
  • Fixed an issue where one of the unlock requirements for the Payday items wasn’t working in some shop layouts (“WE’RE GOING LOUD”)
  • Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
  • [Consoles] Fixed an issue with the Display Area slider on consoles, causing some UI elements to appear partially off screen
  • Fixed an issue where a few synergies could make the player invulnerable
  • Fixed an issue where a hidden enemy could prevent the DraGun’s door from opening
  • Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
  • Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
  • Fixed an issue where VFX could remain stuck on certain transforming guns
  • Fixed an issue where Synergrace could grant Master Rounds
  • Fixed an issue where flying could prevent certain actions on the new secret floor
  • Fixed the Ammonomicon picture for a new gun
  • Fixed a generation issue where a certain room could have a gap near the southern door
  • Fixed a sound issue with the Shotgun Executioners
  • More audio balancing
  • Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
  • Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
  • [REDACTED] mimics can no longer spawn in hallways
  • “Move faster out of combat” no longer affects the player while fighting a mimic in an unsealed room
  • Fixed an issue where shops with additional shop NPCs could still be locked
  • Lowered the volume in the GTCKTP room slightly
  • Fixed an issue where placing the Beholster in a dungeon could cause a hung loading screen
  • Fixed an issue with coop and the new secret floor
  • Fixed a possible softlock caused by the DraGun’s door not opening
  • Fixed an audio issue which could cause guns to lose sound
  • Fixed an audio issue which could cause the game to lose all sound
  • Fixed an issue where using Save and Exit from the new secret floor reset players to the beginning of the run
  • Fixed an issue caused by killing a boss with the Combine Rifle
  • Fixed an issue where [REDACTED] could mistakenly spawn in the Breach
  • Fixed an issue with the Drill interacting with the new secret floor
  • Fixed a possible softlock caused by the Gripmaster grabbing the player in certain rooms
  • Fixed an issue with Snowballet’s damage scaling
  • Fixed several crash issues
  • Fixed an issue where some bullet effects could cause projectiles to appear as pink rectangles
  • Fixed a softlock issue with the Bullet King boss
  • Fixed an issue where chests could begin spawning in every room on the first floor
  • Polished some of the new synergies
  • Rebalanced audio and fixed several missing sounds
  • Added a tutorial for [REDACTED]
  • Chaingunners can no longer use their new attack on new players
  • Fixed an issue where firing very large bullets could fail when the player was standing near a wall
  • Fixed an issue where Lead Maidens did not remain open when frozen
  • Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
  • Fixed an issue where starting weapons/items couldn’t be dropped by *any* character (should only be locked on the character that starts with that item)
  • Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
  • Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
  • Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
  • Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
  • Fixed an issue where purple lanterns didn’t appear for some NPCs
  • Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
  • Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
  • Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
  • Fixed an issue where Keybullet Kin weren’t affected by aim assist, homing projectiles, orbitals or companions
  • Fixed an issue where debris would hover in the air after falling on a moving platform
  • Fixed an issue where the Yellow Chamber could fail to remove enemies
  • Fixed an issue where curse values didn’t persist on death in coop
  • Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
  • Fixed an issue where the Gorgun’s stone gaze didn’t affect some types of weapons
  • [Switch] Fixed an issue where an active item was missing from the Pilot’s past
  • [Switch] Fixed an issue where the right stick wasn’t zooming the minimap correctly
  • [Switch] Fixed some phantom Ammonomicon entries
  • [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
  • [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
  • [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
  • [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
  • Fixed a serious crash caused by a memory leak, particularly on later floors or while entering a fateful hallway.
  • Fixed a bug where some item names would not appear in non-English languages.
  • Fixed a bug where Payday items could not be unlocked by “going loud”.
  • Fixed a bug where the Payday follower who shoots didn’t shoot.
  • Fixed a bug where a secret character’s past could not be completed.
  • Fixed a bug where glass guon stones could be picked up over and over and over and over.
  • Fixed a bug where interacting with notes in co-op play could crash the game.
  • Fixed a bug where picking up two specific guns could cause both to vanish mysteriously.

How to download updates for Enter the Gungeon for the Nintendo Switch?

To download the updates for Enter the Gungeon, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


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Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent

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