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[E3 2016] The Legend of Zelda: Breath of the Wild – Details, screens, art, boxart

The Legend of Zelda Breath of the WildFollowing the Nintendo Treehouse Live presentation, Nintendo has sent a press release to give more details about The Legend of Zelda: Breath of the Wild. First, we have a quote by Reggie Fils-Aimé, explaining what this new Zelda game is all about:

“The Legend of Zelda: Breath of the Wild breaks boundaries for the franchise and for games as a whole. Where you go, how you get there, the order in which you do it, and the items, weapons and approaches used to solve puzzles and defeat enemies are all up to you.”

In The Legend of Zelda: Breath of the Wild, you have to pay particular attention to your environment, and be ressourceful. You can find weapons in the wild, collect them from defeated enemies, and more. If you eat food, you can restore your health, and even grant you a temporary boost or ability.

The game will feature many changes from previous Zelda games, such as enemies no longer being scattered randomly in the world: they now live in colonies. And as seen in Sunday’s artwork, you can now climb towers, massive structures, and more… including mountains. Once you’re at the top of something, you can paraglide all the way down, or even use your shield as a snowboard.

And when Nintendo says that players have to pay attention to their environment, it’s not just about finding weapons or foods. The Legend of Zelda: Breath of the Wild will feature dynamic weather, with weather and even temperature changing.

This has an impact on the world (for example, rain will douse a campire), but also on link (with lightning being attracted to Link’s metallic weapons and equipment). Also, if the temperature drops, you have to make sure Link doesn’t freeze by putting some warm clothes. And if you’re going to explore the desert area, make sure you change into something better suited to the intense heat.

If you’re looking for a challenge, The Legend of Zelda: Breath of the Wild will feature more than 100 Shrines of Trials, which are waiting for you to explore… in any order you want. There’s traps and puzzles inside (with multiple solutions), but also special items and rewards to unlock and get.

Head after the break for plenty of screenshots and artworks for the game, along with the North American boxart!

The Legend of Zelda: Breath of the Wild (Wii U / NX) launches next year worldwide.

Source: Nintendo PR


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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