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Dysmantle (Switch): all the updates (latest: Ver. 1.3.0 – Pets & Dungeons)

On this page, you will find all there is to know about the various updates for Dysmantle on Nintendo Switch (originally released in March 2022 in North America and Europe)!

Click here for more Software updates!

Dysmantle – Ver. 1.3.0 (Pets & Dungeons)

  • Release date: January 18th 2024 (North America, Europe, Japan)
  • Patch notes:
ADDED
  • (DLC3) New Pets & Dungeons DLC.
  • (DLC1) New content if you have DLC3 Pets & Dungeons.
  • (DLC2) New content if you have DLC3 Pets & Dungeons.
CHANGED
  • Pause menu background doesn’t show the game screen to reduce memory footprint.
  • Showing star in front of all DLC related quests to make them stand out better.
  • (DLC1) Mana Crossbow final upgrade costs 1 less mana shard, down to 4.
  • Bigger new invention notification bubbles in invent screen.
  • Reordered invent screen to make it less cluttered.
  • Reordered inventions in collections screen by ( base game -> dlc1 -> dlc2 -> dlc3 ).
  • Players should find the “Leak at the Peak” quest more easily now. Accessible at crown escape pod.
  • Small terrain changes around Crown to accommodate new quest
  • “You Rip what you Sow” level requirement lowered to 12.
FIXED
  • A rare crash when entering the Pause Menu.
  • A rare crash when accessing a Link Tower.
  • Fixed spawning to upper corner when exiting the game without saving after fast travelling.
  • Fixed game not transitioning to NewGame+ in Ark Level 3 in some cases.
  • Fixed buried treasure POIs not showing up in minimap after completed.
  • Fixed an issue where “Wicked Leaper” would not activate correctly.
  • Added some death planes to “Pyramid Tomb” for cases where players got stuck.
  • Fixed some wrong medal completion amounts.
  • (DLC1) Added a check to main quest if the player had activated a certain link tower before they were supposed to.
  • (DLC2) Lily recipes were missing tags to mark them as DLC only content.
  • (DLC2) Fixed issues with Recycler not accepting some mana related items.
  • (DLC2) Fixed an issue with main quest phase relating to missile not showing destroyed objects correctly.
  • Memory usage optimizations.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.2.15

  • Release date: April 27th 2023 (North America, Europe)
  • Patch notes:

ADDED

  • Tracked items are now at the top in the upgrade screen.

CHANGED

  • Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
  • Increased Build Limit gained from recipes and skills by roughly 100.
  • (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
  • (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
  • (DLC2) Added a storage box (no campfire) to the final platform.

FIXED

  • Crash with missing sound drivers.
  • Minor graphical & terrain issues (holes, player getting stuck).
  • Wooden doorways were missing “FIRE” damage mask.
  • Fixed Axe losing multi hit modifier on lvl 4.
  • Fixed light intensity suddenly changing at 6 AM in some settings.
  • Quest triggers do not prevent destruction of building platforms anymore.
  • Fixed a faulty trigger in main quest, where the quest wouldn’t forward if the player had acquired “Launchpad Key” out of order.
  • Fixed a bug that caused some cutscenes to occasionally not finish correctly.
  • Co-op players can no longer move two pushables to the same location at the same time.
  • Fixed material count in the hoe error text.
  • (DLC1) Added a quest marker to “Desperate Existence” info quest phase for clarity.
  • (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
  • (DLC2) Added death planes to Nona entrance ditch.
  • (DLC2) Recycler shows proper time durations for items.
  • (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
  • (DLC2) Fixed the Gantry gate being open at init due to faulty script.
  • (DLC2) Fixed an issue where the warhead wouldn’t reveal itself even though the player was in the correct quest phase.
  • (DLC2) Beam Gun Battery can no longer be picked up with Material Collector.
  • (DLC2) Fixed a bug that could cause some doomhive spawns to remain immortal.
  • (DLC2) Fixed some faulty syntax in PT-BR localisation.
  • (DLC2) Added some missing RUS localisation strings.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.2.1.4

  • Release date: April 26th 2023 (North America, Europe)
  • Patch notes:

ADDED

  • Tracked items are now at the top in the upgrade screen.

CHANGED

  • Standing on top of destructible objects is not considered last safe position (used for Rubber Duck teleport and previous body position).
  • Increased Build Limit gained from recipes and skills by roughly 100.
  • (DLC1) Lowered mana crossbow upg. costs and added modifiers for backstab critical chance & amount.
  • (DLC2) Recycler is now able to use LUMBER, WOOD, SCRAP_WOOD & PLANTS for fuel.
  • (DLC2) Added a storage box (no campfire) to the final platform.

FIXED

  • Crash with missing sound drivers.
  • Minor graphical & terrain issues (holes, player getting stuck).
  • Wooden doorways were missing “FIRE” damage mask.
  • Fixed Axe losing multi hit modifier on lvl 4.
  • Fixed light intensity suddenly changing at 6 AM in some settings.
  • Quest triggers do not prevent destruction of building platforms anymore.
  • Fixed a faulty trigger in main quest, where the quest wouldn’t forward if the player had acquired “Launchpad Key” out of order.
  • Fixed a bug that caused some cutscenes to occasionally not finish correctly.
  • Co-op players can no longer move two pushables to the same location at the same time.
  • Fixed hoe plants use amount text.
  • (DLC1) Added a quest marker to “Desperate Existence” info quest phase for clarity.
  • (DLC2) Fixed two circuit puzzle chords in Decima shelter that would not route power correctly.
  • (DLC2) Added death planes to Nona entrance ditch.
  • (DLC2) Recycler shows proper time durations for items.
  • (DLC2) Added a check for the closed door that leads outside to Concrete Forest that opens it if the player has managed to get on the other side for any reason.
  • (DLC2) Fixed the Gantry gate being open at init due to faulty script.
  • (DLC2) Fixed an issue where the warhead wouldn’t reveal itself even though the player was in the correct quest phase.
  • (DLC2) Fixed some faulty syntax in PT-BR localisation.
  • (DLC2) Added some missing RUS localisation strings.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.2.0 (Doomsday)

  • Release date: April 19th 2023 (North America, Europe)
  • Patch notes:
ADDED
  • Doomsday DLC
  • New end game area and a related quest at Crown. After reaching escape pod at Crown, return to the area with “helipad”.
  • New game+ for those who reach the Ark level 3.
  • Surreal door can be opened.
  • Paint Brush tool can be used to color walls and built objects.
  • Portable Monster scanner.
  • Rubber Duck trinket that stops you from drowning by teleporting you back to shore.
  • Fast travel map highlights current player location.
  • New Save Game backup system. Save is backed up each time you’re saving so you shouldn’t lose any progress in case something awful happens.
  • Using compressed textures with 2x resolution (but less memory consumed) on Windows.
  • New sound for the monster lure.
  • Map marker is now shown on the ground and disabled when the protagonist walks over it.
  • Area ascension level is shown in the map and in the Collections Screen.
  • Death count is now shown in the Collections Screen under “Total Progress”.
  • Gamepad icon set art can now be selected (xbox, ps, switch) in controls options.
CHANGED
  • Long range teleporter doesn’t work in tombs anymore.
  • Fishing spots are now discovered from farther away.
  • Enemy position & pathing changes in multiple base game areas.
  • Upgradable gear list is now sorted, fully completed items are on the bottom and the ones you can upgrade are on the top.
  • Reworked the left branches of the invention tree and repositioned everything to else to fit better.
  • Buffed Power Fist range slightly.
  • Buffed Sledgehammer modifiers, by adding multiple object hit modifier.
  • Buffed Monster Lure effect radius from 600 to 750.
  • Home Portal unlock from lvl 15 to 25.
  • Home Portal Long Range from lvl 17 to 30.
  • Material Transporter from lvl 36 to lvl 20.
  • Explosive stun duration from 6 seconds to 5 seconds.
  • Raised tamed adult deer damage done to enemies from 10 to 25
  • Buffed Hunting Rifle damage & modifiers. One less max ammo in turn.
  • Lowered costs for: Bandolier, Katana
  • Need to kill only one vulture for Collections text, buffed drops.
  • Axe upg. levels 3 & 5 now add multiple object hit modifier.
  • Cost to sow ground with hoe from 20 -> 12.
  • Dice effect buffed to 2.5%/5%/7.5%/10%
  • Changed damage thresholds and drops for stone, streetlights, fabric dropping objects.
  • Leapers are much more agile now. Nerfed damage done by them in turn.
  • (DLC1) Sawed Off Shotgun: Reduced spread 16 -> 1.2, ammo max 7-> 6. projectile amount 15 -> 12, projectile damage multiplier 0.75 -> 1
  • (DLC1) Thimble damage reduction from 2% -> 5% and now has synergies with DLC2 content.
FIXED
  • Optimized memory usage in pause menu and in general GPU usage.
  • Optimized texture sizes.
  • Minor bugs here and there.
  • Fixed two digspots at Vulcan which were undiggable.
  • Fixed an issue where some doors would not open correctly in COOP mode.
  • Minimap now stays centered on the player no matter what.
  • (Base game & DLC1) Fixed pathing issues, floating objects, graphical glitches.
  • Fixed fast traveling from campfire to same area link tower.
  • Fixed Collections showing wrong text in Audio Logs.
  • Crown link tower area changed as it covered few wrong areas.
  • Some wall pieces of the type “Log” were missing death sounds.
  • Fixed the Amber Mana Pills so usage doesn’t contribute against attaining surreal key.
  • Slight terrain optimisations to areas in the base game that are adjacent to water.
  • Fixed level 1 and 2 recipes getting marked as new at last levels with no new skill options.
  • Small fix to main quest progression at the point where you have to find a key for a door on the road to launchpad.
  • Sawed Off Shotgun was missing long press prompt.
  • Some cooking recipes had white text on white background.
  • (DLC1) Fixed “Call of Mana” quest phase where players could destroy actors required for quest progression prematurely.
  • (DLC1) Fixed Mana Crossbow now showing up in “Collections”.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.1.1 (Underworld Revisited)

  • Release date: September 9th 2022 (North America, Europe)
  • Patch notes:
ADDED
  • Inner Walls buildable pack.
  • Added Home Portal Long Range recipe.
  • One small location and POI to Sunburn Desert.
  • (DLC) New locations and new structures with new POIs.
  • (DLC) New quests.
  • (DLC) Mana Spirits have introduction screens the first time player meets them.
  • (DLC) Added a storage box to catacombs.
  • (DLC) New trinket, “Thimble”.
CHANGED
  • You can’t open timed crates after travelling through home portal (until you camp or die).
  • Buildable selection screen shows up faster and consumes less memory.
  • Protagonist movement stopped and fall landing animation not played if falling small distances.
  • (DLC) Extensive map terrain restructuring in various places.
  • (DLC) The DLC now has three link tower areas instead of one.
  • (DLC) Normal attacks now damage mana enhanced enemies a little even though there are crystals left.
  • (DLC) Power attacks and explosives now destroy all of the crystals a mana enchanced enemy has.
  • (DLC) DLC specific content such as skills signified with a star emoji.
  • (DLC) Mana Chambers only require materials once.
  • (DLC) Mana chambers now raise the dead inside their radius (not bosses though).
  • (DLC) Mana crystals no longer drop mana chunks.
  • (DLC) “Spirit Trouble” now needs only 4 spirits killed.
FIXED
  • Multiple crash fixes.
  • Multiple terrain fixes in both DLC and Island.
  • “Construction Work” now accepts all kinds of doors.
  • Fixed an issue where the player would turn invisible at a campfire after using a bed.
  • Prevented saving while materials “are flying” to fix a material duplication bug.
  • Potential fix for bugs where the player can fall through platforms.
  • Partial fix to rectangular black voids in the world.
  • Teleporter getting stuck.
  • Save backups now also work in release developer mode (for modders).
  • It is now possible to take materials from built storage boxes.
  • Fix to hoe issue.
  • Fix to main quest showing up weird in the quest tab after completion.
  • No longer possible to build a new door on a doorframe that already has an existing door.
  • Myth tablets now work even when the primary coop player is dead.
  • Player does not get stuck to buildables in cutscene mode anymore.
  • POI Info screen now shows location correctly.
  • Enter build mode quick access button now works only if the same button has not been bound to some other action.
  • (DLC) Some objects were missing permanency tags, making them respawn.
  • (DLC) Missing drops for certain objects.
  • (DLC) Multiple typo fixes.
  • (DLC) Not being able to attain all audio logs.
  • (DLC) Fixes to multiple issues where the player would get stuck after using campfire fast travel.
  • (DLC) Second co-op player no longer loses control after dlc1 ending cutscene.
  • (DLC) Treasure hunter skill now takes quest requirements into account.
  • (DLC) Turret laser sight now disappears when the turret is destroyed even if there are crossbow bolts attached to it.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.1.0 (Underworld)

  • Release date: August 24th 2022 (North America, Europe)
  • Patch notes:
ADDED
  • Underworld DLC.
  • Builder’s Isle added to the main island north of the evac site.
  • New building related inventions and objects, unlocked after Builder’s Isle progression.
  • Added “Wrench” as a tool to fill the gap between Baseball Bat and Sledgehammer.
  • Built object names are now shown in the map.
  • Added quick key access for Builder’s Kit.
  • Now remembering your previously selected buildable between sesssions.
  • Delete function for “Builder’s Kit”.
  • All headgear besides gas mask are now upgradable.
  • Showing the map sector (like K23) in big map for the cursor location.
  • UI navigation now works with any bound movement keys.
CHANGED
  • Large metal objects now drop additional scrap metal when destroyed.
  • Changed around “Combat” side of the invention tree to accommodate Wrench and shuffled some trinkets around.
  • Buffed the build limit modifier on all “Builder’s Kit” upgrade levels and on food recipes giving build limit.
  • Quests now visible in build mode.
  • Fisher skill now gives better fishing speed bonuses early on and rewards more XP for fishing.
  • Tweaks to temperatures in areas with extreme temperatures.
  • Nerfed items and food recipes giving enemy aggro range decrease so that maximum cap is now at most 70%
  • Buffed the “Riot Shield” damage, shield hp and knockback distance.
FIXED
  • Rare crash related to entering the pause menu.
  • Destroyed built objects are now instantly updated in the big map.
  • Usual open world glitch & terrain fixes.
  • The survivor does not fall through built structures anymore when throwing knives.
  • Fixed showing of negative numbers for item uses, now capped at 0.
  • Inner “Fortress” doors van now be destroyed only after outer doors have been opened.
  • Link tower achievement had incorrect number of link towers associated with it.
  • Additional notes: none
  • Source: 10tons (Steam)

Dysmantle – Ver. 1.0.4

  • Release date: May 17th 2022 (North America, Europe)
  • Patch notes:
ADDED
  • “Dentured Fangs” and “Berserker Charm” can be upgraded. They were also rebalanced.
  • New spit attack pattern for the “Puker”.
  • Traditional Chinese localizations.
  • Performance improvements.
CHANGED
  • UI tweaks (mostly for touch interfaces).
  • Text size tweaks.
  • Language menu sorts languages by language code (always shows reference language first).
  • Language menu sets cursor focus over current language.
  •  Buffed the “Leaper” enemy damage on all attacks a bit as the enemy was underperforming compared to specs.
  • Buffed trinket effects for “Shock Absorber” and “Rabbit’s Foot”.
  • Plant beds can now be destroyed with a shovel.
  • The survivor now respawns at the home shelter if he dies consecutively three times in a very short period of time.
  • The collection now shows zero for materials that the player does not carry or have in the storage.
  • It is now possible to walk through a dead co-op player.
  • Invention notification now makes a sound.
  • Hunting rifle now has modifiers for all upg levels (conceptually a high crit dmg & chance weapon).
  • Added fishing xp buff modifier to “Tackle” an fixed some faulty modifiers.
  • Invent screen has less empty space around the grid.
  • Faster material pick up (more materials picked up at once).
  • Russian now uses the sama font as other languages.
FIXED
  • Quest text locations show up properly in all stages.
  • Not possible to destroy “Fortress” entrance doors through the main gate any more.
  • Localisation fixes.
  • Fixed an issue with the “Ark” level 2 door not opening when it should.
  • “Riot Shield” HP now shown correctly after quick swap.
  • Materials do not disappear anymore when starting a co-op game when saving is not possible.
  • “Arcade is dead” cabinet can now be searched only once.
  • Fixes to faulty positioning of co-op player spawns.
  • Usual open world glitch & actor fixes.
  • Campfire achievements now uses the correct amount of campfires.
  • Radio achievement now takes into account radios in shelters.
  • Fixed discrepancies between some texts and voiceovers not matching.
  • Fixed slider value changing with gamepads and keyboard.
  • Fixed Crowbar missing most of its upgrade effects.
  • Timed crate gold medal had wrong amount of crates found required (51, is now 52).
  • Fixed main quest getting stuck by not acknowledging all the found fuel cells.
  • Additional notes: none
  • Source: 10tons (Steam)

How to download updates for Dysmantle for the Nintendo Switch?

To download the updates for Dysmantle, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.