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Dragon Quest XI: Nintendo Direct presentation, pre-loading, details about StreetPass, screenshots

Dragon Quest XI: Sugisarishi Toki o Motomete – Nintendo Direct

Today, Nintendo livestreamed a new Nintendo Direct presentation, and that one was entirely dedicated to Dragon Quest XI: Sugisarishi Toki o Motomete on Nintendo 3DS. If you missed it, no problem: you can watch the recording on YouTube!

https://www.youtube.com/watch?v=1S8aGM5WfVE

The presentation was divided in two parts: the first one detailed the two modes of the Nintendo 3DS version (2D and 3DS), including the differences between the two. It didn’t reveal anything really new, but did a great job at showcasing all the various differences (pretty handy if you haven’t kept up with Dragon Quest XI news!).

There were a couple new tidbits, such as the ability to view key scenes again. That way, if you play in 2D and wonder what a particular scene looks like in 3D, you can rewatch it again in 3D (and vice-versa) thanks to that “cutscene log”. Also, in 3D mode, the protagonist can jump, but it doesn’t look like this has any real use.

The second part is where the new details were to be found, with details about StreetPass.

StreetPass is all about the Yochi tribe: cute little creatures found everywhere in the world, that you can save/collect simply by talking to them (you can only have 50 of them at once). You can exchange those with other players, via StreetPass, but their main “use” is a special dungeon only them can enter: the Labyrinth of Time.

To explore this dungeon, you make a party with up to 8 creatures, and you send them inside. You can then chose to have the game do it for you (by setting it on auto), or you can take part in the exploration yourself. There doesn’t seem to be any major drawback to setting it on auto: the game will simply decide everything for you.

As you can imagine, the dungeon is filled with treasure boxes, with various items inside. Of course, there’s also enemies and even a boss, so you need to be careful: you die, you cannot get inside anymore. In other words: you need to send your best Yochi tribe creatures inside, to make sure they can defeat the enemies inside. Indeed, not all of them are of equal strength: some are (naturally) stronger than others.

If you manage to defeat the boss of the dungeon, you will get a password. This password will transport you to the world of a past Dragon Quest game. But it’s not just a trip down memory lane: there’s quests for you to solve there. If you complete those quests, you will be one step closer to saving the Yochi tribe. There are several passwords to get, and therefore several trips to past Dragon Quest titles to take part in.

Source: Nintendo

Dragon Quest XI: Sugisarishi Toki o Motomete – Pre-loading

Heads up for players who have a Japanese Nintendo 3DS, and want to play Dragon Quest XI: Sugisarishi Toki o Motomete as soon as possible! The game is now available for pre-purchase and pre-load from the Nintendo eShop.

If you pre-load the game, you will only have a small update to download at midnight on Day 1, and you will be able to start playing right away. However, you will need 20 486 blocks / 2 560MB of free space on your SD Card… definitely not the smallest of games!

Here’s some additional details about the game:

  • Genre: RPG
  • Players: 1
  • File size: 20 486 blocks / 2 560MB
  • Save data file size: 512KB
  • Save data slots: 3
  • Stereoscopic 3D: No
  • Internet features: enter serial codes to get various bonuses (such as pre-order bonus, early purchase bonus, etc.)
  • StreetPass: exchange profile, Yochi creatures

Source: Nintendo

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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