CounterAttack: Uprising (Switch): all the updates (latest: Ver. 1.1.5p3)
On this page, you will find all there is to know about the various updates for CounterAttack: Uprising on Nintendo Switch.
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CounterAttack: Uprising – Ver. 1.1.5p3
- Release date: February 17th 2025
- Patch notes:
Improvements
- Improve online sync in cross-platform games
- Improved lighting on several planet levels
- Made Plasma projectiles slightly darker around the rim
- Added default savegame name text when saving game
- Added helper graphic when playing as Sarah on the Tutorial level
- Several (minor) optimizations
Balance / Changes
- Increased Prototype Cruiser main gun damage 330->380
- Alternate Action Buttons are now enabled by default
Fixes
- Fixed Missiles and Support Fighters not targeting always asteroids
- Fixed online game over screen not progressing to new game in some situations
- Fixed issue where control-icons would show incorrect controller
- Fixed issue with laserang projectiles not getting correct attachments applied
- Fixed issue with offscreen enemies breaking killstreaks on several levels (including Lone Ship and Asteroid Field)
- Fixed/Improved autogun targeting on vertical levels
- Fix issue where ships would become invisible in online games
- Fixed issue where game over screen couldn’t continue to GameRoom for online games with low performance hosts
- Fixed scrollbars not automatically scrolling on advanced player options selector
- Fixed keyboard not appearing on ‘Join Game By Name’ selector
- Additional notes: none
- Source: Relative Software (Steam)
CounterAttack: Uprising – Ver. 1.1.5
- Release date: September 2nd 2024 (North America, Europe) / September 3rd 2024 (Japan)
- Patch notes:
Added global, cross-platform lobby.Previously Steam had a global Steam lobby, and other platforms used regional lobbies. This meant that console players and steam players could only see each other if they were in the same region.
The new system allows players from any platform to view and join games from any region. Hopefully this will help find games. The ‘Find Game’ option in the ‘Play Online’ menu will prioritise games from your own region first, and if it can’t find any there it will search elsewhere.
Added Dreadnaught capital ship to Gate
- Doubled Dreadnaught firerrate
- Dreadnaught now has 4 PDLs
Added 63 new Attachments, and new attachment Category “Dangerous”
- Some old attachments that have been recategorised as Dangerous such as CTRL+ALT+DEL and Drone Sacrifice
- Dangerous attachments can give large benefits but can do bad things like blow up your ship
Add ability to load saved games in online multiplayer
- Only works for new saves
- Saves can have an equal or fewer number of players when loading
- Cant change pilot order (coming soon™)
- Online game saves are compatible with offline multiplayer and vice versa
Improved Action AbilitiesNot only are there several new powerful action abilities, but a new advanced player option is available called ‘Alternate Actions’
This can be set in the advanced player options in the Options menu from the Main Menu, or from the Pause Menu
By default LB / Q is ‘Action 1’ – all action attachments are triggered using this button and the cooldowns are added together. With ‘Alternate Actions’ enabled you can have up to 4 action buttons with independent timers and cooldown bars. I’m hoping to improve it with a small patch after getting more feedback, but in testing we were able to come up with some crazy fun combinations.Other changes
- New score mechanic: Successive 100% clears
- Doubled Bubble Shield & Shield Wall’s HP
- Increased Shield Wall Lifetime 20->40 seconds
- Shield wall lifetime is now affected by projectile lifetime mod
- Increased HP per point of power for Bubble Shield + Wall from 20->100
- Automaton Collisions now do half damage to player shields
- Automaton Boomerang projectiles are now destroyed on ground or station structure collisions
- Improved how the Solar overheat and detection display to players
- Debris no longer break killstreaks or count as missed
- Improved sync in online games
- When Nano Fighters without Durable Drones now destroy the projectiles that hit them
- Increase Nano Fighter collision damage 4->5
- Fixed issue where Nano Fighters wouldn’t target enemies on the top and bottom edge
- Add Action tag to Strange Module/Tesseract/Trans Tesseract
- Player options now in pause menu
Attachment Changes
- Missile Drones is renamed Rocket Drones
- Rocket Drones now interacts with Swarmfire and Space Bombs
- Ultimate Defiance now has a 12.5s cooldown
- CTRL-ALT-DEL is now ‘Dangerous’
- ‘Drone Sacrifice’ is now ‘Dangerous’
Fixes
- Fixed some camera issues on some special levels
- Fixed some audio clipping issues (I’m sure there’s more)
- Fixed unkillable off-screen enemies on Arch Evasion
- Fixed unkillable off-screen enemies on Cloud 666
- Fixed issue where side score damage wasn’t counted properly
- Fixed “Beam Wall” enemies on Outpost Ginga and Battle for Earth breaking killstreaks
- Fixed issue on Solar breaking killstreaks
- Fixed enemies missed by the basic fighters on Bulwark preventing 100% runs
- Fixed offscreen enemies on Cloud666 Preventing 100% runs
- Fixed an off-screen asteroid breaking killstreaks on the Asteroid level
- Fixed corrosive side not applying to Scythe Laser
- Fixed Support Fighters colliding into trees (tree collisions are non lethal)
- Ion beams now slow support fighters
- Fixed Bubble Shield losing HP on respawn
- Fixed penetration weapons getting bonus penetration
- Fixed issue where support fighters would destroy Quantium
- Fixed Buildup Plasma Mines dropping in place
- Fixed OnCollision abilities not triggering when evading or invulnerable
- Fixed many typos
- Fixed freeze effect getting stuck enabled
- Fixed some issues with projectiles being sized wrong when fired
- Additional notes: none
- Source: Relative Software (Steam)
CounterAttack: Uprising – Ver. 1.1.4
- Release date: ???
- Patch notes:
Fixes
- Regen Defiance Shield
- Added missing adj on English localization
- Fixed it not working at all
- Fixed some offscreen text on the level editor
- Fixed Nova Cannon not spawning death projectiles
- Fixed issue with Missile Destroyer’s missiles tweaking out
- Fixed some background effects not showing up on lower quality settings
- Capital Ships now correctly save with game saves
- Only new saves will have capital ships, old saves were never saving them
- Fixed Missile Destroyer from Destroyers not carrying over between levels
- Fixed some UI buttons displaying incorrectly
- Added some missing localization to the keybinding editor
- Fixed Space Breaks not working on the Tank level
- Fixed some graphical bugs on the Solar level
- PDLs will no longer target the same projectiles
- Fixed some missing background visuals on Low quality
- Fixed Friendly Ships dying when colliding with cargo containers
- Fixed Friendly Ships sometimes trying to avoid their own projectiles
- Friendly Ships now deprioritized cargo’s when finding targets
Attachment Changes
- Quantium Thruster no longer gives +5% evasion
- Quantium Thruster now gives +4 speed
- Increased ‘Shield Wall’ health by 50% (350->425)
- Increases ‘Shield Wall’ regen by 100% (1.5 -> 3)
- Increases ‘Shield Wall’ lifetime by 5 (20s -> 25s)
- Increase ‘Shield Wall’ height by a tiny bit (15 -> 15.5)
- Increased the time between Cargo Drop spawns by 0.5-1s
Other Changes
- Improved default Plasma projectile visibility by adding a slight dark halo
- Increased Missile Destroyer main missile/torpedo damage from 10 -> 22
- A few enemy spawn tweaks to the first few easy path levels
- Changed enter capital ship cooldown (time you must wait after leaving a cap ship and before entering another one) from 2.8s -> 2s
- New Health Bar effect that indicates damage was done
- New friendly ‘Bunker’ on Altercation which fires at enemies
- Increased bonus points from bosses on Hard/Very Hard difficulties
- Increased size of Unit Count box on Custom Level Editor
- Fixed some enemies that would go through the ground on Mining Outpost
- Ayumi
- +1% critical strike
- Additional notes: none
- Source: Relative Software (Steam)
CounterAttack: Uprising – Ver. 1.1.3
- Release date: ???
- Patch notes:
Fixes
- Fix crash related to “Marked for Death” attachment
- Fixed potential crash when changing menu’s in online games
- Fixed some display issues in the Automaton Database
- Fixed several boss mesh issues causing incorrect Damage Over Time and death effects
- Fixed Steam/Mac/Linux having different high score boards
- Fixed Prototype Cruiser bosses incorrectly spawning on Battle For Earth
Changes / Balance
- Decreased RespawnTime 1.666s => 1.1s
- Added some help texts to various screens
- Lowered HP on Squidboss (Cloud666) and SnakeBoss (Outpost Ginga)
- Made Powerup Hitboxes 30% larger
- This effectively makes them easier to pickup
- Increased how far player projectiles can go off play area before being destroyed 42->46
Attachments
- Add +4/7/10% Beam damage to Ship Mastery/Adj/Imp
- Inward Perfection
- Old: Each upgrade grants +10% damage, disable Auras
- New: Each upgrade grants +5% damage up to 50%, then +1% afterwards, disables Auras and support fighters
Custom Levels
- Fixed Custom Level movement for some bosses
- You can now set level descriptions in the Custom Campaign editor
- Additional notes: none
- Source: Relative Software (Steam)
How to download updates for CounterAttack: Uprising for the Nintendo Switch?
To download the updates for CounterAttack: Uprising, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.