Vampire Survivors (Switch): all the updates (latest: Ver. 1.11 – The Darkasso)
On this page, you will find all there is to know about the various updates for Vampire Survivors on Nintendo Switch (originally released in August 2023 in North America, Europe, and Japan)!
Click here for more Software updates
Vampire Survivors – Ver. 1.11 (The Darkasso)
- Release date: August 15th 2024 (North America, Europe, Japan)
- Patch notes:
New Content:
- 9 new EXTRA achievements
- 1 new challenge stage
- 1 new relic
- 2 new special character skins
- 5 new Arcanas
Bugfixes and improvements
- Obtaining the Yellow Sign also allows to see if a treasure chest has the potential to contain an evolution (Silver Chests)
- Carréllo projectiles won’t be destroyed anymore when they hit the top or bottom edge of the screen
- GoldFingers are now pulled into Mad Groove, unless spawned directly on the map (e.g. Astral Stair ones are ignored)
- Fix for negative coin values (added correction on save data load)
- Fixed dodgy price formatting on powerups
- Fix for controller navigation on long lists on the recap page
- Fix for displaying over 5 arcanas in pause page
- Fix inversion of trigger zones in stages with visual inversion not allowed
- Fixed bestiary text overflow
- Fix for Pentagram scaring the rising water but not the Drowner
- Various fixes to Arcana selection and draft screens
- Various fixes to cursor navigation when playing co-op
- Stacking multiples of the same added weapons in recap screen (eg candy box)
- [Moonspell] Nightsword and Muramasa deal bonus damage depending on Greed
- [Foscari] Fixed collision shape and stats scaling of SpellStream
- [Foscari] Fixed Insatiable by making magnet values match original intended JS version
- [Emergency Meeting] Fixed mini-crewmates not being available in Adventures
- [Operation Guns] Fixed Inverse stage modifiers being non-standard
- [Operation Guns] Fixed issue with infinite Weapon Power-Up on level up in rare cases
- Additional notes: none.
- Source: poncle (Steam)
Vampire Survivors – Ver. 1.10.105
- Release date: ???
- Patch notes:
Operation Guns
- Increased frequency of Weapon Power-Up appearing as a level up option
- Improvement for Hectic Highway pickups not always looping
- Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors
- Fixed a bug with the Firearm weapon not firing for long periods of time
- Fix to Proton Beams infinite split causing screen flashes and crashes
- Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
- Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
- Increased damage of Wave Cannon’s charged projectiles
- “Zephyr” track fixed with the proper music
- Tweaked treasure chests in Neo Galuga
- Fixed Lance’s bonuses glitchy display
- Fix for Ariana’s hidden Cooldown bonus not working properly
- Fix to hide floating Morphed Mortaccio head when entering a boss battle
Main Game
- Fixed shared evolutions when using “Shared Passives” option in co-op
- Fix for arcana re-roll button displaying even if there were not enough arcanas left
- Fixed Laborratory doors being incorrectly ventable
- Fixed stage completion scroll bar navigation bug
- Fixed word wrapping in stage selection
- Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
- Fix for missing translations showing in some treasure chests
- Additional notes: none.
- Source: poncle (Steam)
Vampire Survivors – Ver. 1.10.0 – Laborratory
- Release date: April 29th 2024 (North America, Europe) / April 30th 2024 (Japan)
- Patch notes:
New Content:
- 7 new EXTRA achievements
- 1 new challenge stage
- 1 new bonus stage
- 1 new character
- 1 new weapon with its evolution
- 1 new passive weapon
- 1 new power-up, Seal III
1.10.0 tweaks and fixes
- You can now PET the dog by pressing both triggers on a controller.
- When playing co-op, added the option to Share Passive among players for evolution purposes.
- Stage Selection is now split into two steps for ease of navigation if you’re playing with a controller
- Updated pre-spawned arcana treasures so they get pulled in by VIII – Mad Groove.
- Improved loader to provide more information about the current DLC loading progress.
- Added missing retaliation damage to Pako Battiliar and its evo.
- Fix for tips not showing in the Treasure Chest info panel of evolutions.
- Fix for Bestiary mobile portrait info masking issue.
- Pickups group in recap page now generates a new row when exceeding max width.
- Fix for the game over red background overlay to use correct sizing after White Hand.
- Fix for Sole Solution causing tile map issues during the fight with The Ender.
- Fixed audio playback error in fight with The Ender.
- Fix for “new content available in store” button showing up incorrectly.
- Fixed character reveal so the characters are the correct scale.
- Hyper mode toggle is now correctly shown.
- Fix for text overlap/sizing in treasure chest info panel.
- Updated pause menu map to match old-engine implementation.
- Fixes for various weapons to hide them correctly when dying in co-op.
- Fix for errors with random arcana selection being triggerable before the animation is complete.
- Fixes for various stage collisions when playing in inverse mode.
- Updated the player stats panel (pause menu) to handle displaying the Recovery value to 2 decimal places, so small increments are shown.
- Fix for DLC ordering so that DLCs will now be loaded in a consistent order.
- Fixed cosmic egg in bestiary.
- Updated the Item Found page to check whether the item you are picking up allows duplicates, and if so displays the base level data.
- Fixed an issue where if you manually changed the window size the current resolution would not display correctly inside the options page.
- Fix for camera zoom issues when playing on displays less than the target 16:10 aspect ratio (both portrait and landscape).
- Fixed selection arrows sometimes showing on mobile when they should not.
- Fix to make drop downs hide when clicking anywhere outside of them.
- Fixed an issue with allowing player 1 to reassign controllers when toggling in options.
- Fix for Gatti chicken eating power and chance upgrades being reset on level up.
- Fix for drowner’s spawned via trisection events after 30 minutes being invulnerable.
- Fix for disable moving background not being applied on stage start (only when toggled).
- Fixed formatting / centering issues with secrets page on mobile.
- Added a loader between menu and gameplay to show that the game is loading a stage.
- Fix for Moongolow secret check in co-op.
- Added scrolling to character selection progress panel.
- Fix for hyper (and inverse) mode creeping to stages without hyper (or inverse) unlocked.
- Added in missing scene fade transition between Moongolow and Holy Forbidden.
- Fixed hellfire rotation on world bounce.
- Various portrait UI scaling fixes.
- Fix for error with coin spawn in Poe’s Adventure Chapter 3.
- Improved back button navigation on bestiary to be more accurate to JS.
- Fix for cut off character found animation on mobile portrait.
[LEGACY OF THE MOONSPELL]
- Evolving Four Seasons now only requires a maxed out Candelabrador
[TIDES OF THE FOSCARI]
- Evolving the Flash Arrow now only requires a maxed out Bracer
- Fixed a sprite error in Foscari Abyss’ background.
- Fixed animation timing of World Eater.
- Fix for World Eater offsets.
[EMERGENCY MEETING]
- Fix Impostongue firing assassination when disabled.
- Updated the body part pickups that Shapeshifter spawns to allow them to be attracted by the magnet.
- Updated the font used for the Vent2Weapon when enemies are ejected.
- Fix for reactor engine sprite not filling in the black bars in portrait leaving visible gaps for the flames.
- Additional notes: none.
- Source: poncle (Steam)
Vampire Survivors – Ver. 1.9.0 – Space 54
- Release date: March 4th 2024 (North America, Europe) / March 5th 2024 (Japan)
- Patch notes:
New Content:
- 7 new EXTRA achievements
- 1 new bonus stage
- 2 new characters
- 4 new weapons (of which 2 evos)
- 1 new relic
Tweaks and fixes:
- Optimisation for spawning of gems and coins
- Optimisation for weapons that interact with pickups (Gatti Amari, Vicious Hunger, etc.)
- Fixed red XP gems sometimes flying away and taking forever to come back
- Fixed Coffins not spawning if the corresponding character had been unlocked via a spell
- Fixed Crimson Shroud not triggering retaliation damage
- Fixed a layering issue with CosmicEgg enemy
- Fixed merchant alignment upon multiple opens
- Fixed some particle emitters leaving gaps
- Fixed collision shape of Valkyrie Turner
- Fixed bought weapons in Adventures that wouldn’t always level up in the same run they had been bought
- Fixed multiple evos of the same weapon appearing in treasure chests when only one should be present
- Fixed some animations going at insane speed on certain monitors
- Fixed Victory Sword not instant-killing some reapers that should have been weak to it
- Fixed text scaling sometime being off in Stage Selection
- Fixed display of secret characters sometime showing question marks when they shouldn’t
- Fixed timing of events tied to music in Gallo Tower, Astral Stair, Eudamonia Machine
- Fixed “Show Guides” option resetting after every run
- Fixed The Directer sometime not getting counted as defeated in the Bestiary
- Tentative fix for Linux launch issue and missing Steam Overlay
- [MOONSPELL] Fixed time limit in Adventure Chapter 5
- [FOSCARI] Fixed Arcana XIX – Heart of Fire sometimes not applying to Prismatic Missile
- [FOSCARI] Optimisation for Shadow Servant at high Amount
- [FOSCARI] Fixed Je-Ne-Viv’s World Eater’s offset
- [EM] Fixed Mini Impostor and Impostongue appearing as level up options when they shouldn’t anymore
- [EM] Fixed the medical scan not clearing its projectiles when the character dies
- [EM] Fixed interaction between Just Vent and Pentagram triggering errors
- [EM] Fixed Magnet bonus from Paranormal Scan being 10 times smaller than it should have been
- [EM] Fixed white box shown on some maps while in Adventures
- Other minor bugfixes, tweaks, memory optimisations
- A lot of background work for accounts management and Cross-Save
- Additional notes: none.
- Source: poncle (Steam)
Vampire Survivors – Ver. 1.8.200 (Adventures)
- Release date: January 24th 2024 (North America) / January 25th 2024 (Europe, Japan)
- Patch notes:
1 relic, Atlas Gate: Enables base game Adventures. Found in Boss Rash, minute 7, only after seeing the Yellow Sign.- 1 new achievement for obtaining the Atlas Gate (in-game only. Will be added to the list on Steam together with the next content patch, your 100% is safe for the rest of the year!)
2 base game Adventures 1 Adventure for the Legacy of the Moonspell DLC- Locked characters can now be previewed in Character Selection (Secret characters aren’t shown until the Forbidden Scrolls relic is found)
- Added filters to the Collection page. You can now see easily what you need to unlock Queen Sigma for example.
- Tweaked Whiteout bosses’ HP pool
- Fixed Whiteout treasure chests not containing evos
- Fixed Celestial Voulge not being available in Super Candybox II Turbo
- Reduced self-harm from Muramasa
- Fixed Millionaire’s projectiles not being affected by the direction faced by the player
Seal 2power-up now gives 2 seals per rank instead of 1 Fixed Area and Duration scaling of Fuwalafuwaloo
Vampire Survivors – Ver. 1.7.0 (Whiteout)
- Release date: November 2nd 2023 (North America, Europe) / November 3rd 2023 (Japan)
- Patch notes:
New Content:
- 6 new EXTRA achievements
- 1 new bonus stage
- 2 new relics to get a new PowerUp and morph an existing character
- 1 new weapon with its evolution
- 1 new playable character
- 1 new music track
Patch notes
- Added more treasure chests in Il Molise
- Fixed weapon spacing in arcanas list to accommodate new weapons.
- Fixed text overlap in collection where there are 3 line descriptions.
- Fix for some missing translations in the options menu.
- Fixed Je-ne-viv world eater logic causing slowdown.
- Fixed bought character’s in secrets menu.
- Fixed revive animation not being scaled correctly.
- Fixed issue with Je-ne-viv crashing Il Molise.
- Fixed quit button audio cutoff.
- Fixed bestiary enemies scaling up and down incorrectly.
- Fixed resolution dropdrop displaying incorrect resolution.
- Fixed Cosmic Egg display in Bestiary.
- Fixed World Eater crashing with lots of eggs.
- Fixed Trinacria in Bestiary.
- Fixed Bestiary Information cutoff/display issues.
- Fixed incorrect No Future particles.
- Fixed Hellfire projectile rotation on bounce.
- Fixed Goshadokuro losing it’s head in the Bestiary.
- Fixed Directer fight inconsistencies vs old engine.
- Fixed the pause menu not animating the first time it is opened.
- Fixed missing red death particles in Holy Forbbiden.
- Updated Traditional Chinese display name on the languages page.
- Updated pickup logic to better match old-engine behaviour.
- Minor optimisation on damage number display.
- Removed incorrect screen flash on Gorgeous Moon.
- Removed various flashes if Flashing VFX is disabled.
- Added translations for “Mobile FAQ”.
- Added bounds on death particles.
- Added missing flash vfx on Directer intro.
- Additional notes: none.
- Source: poncle (Steam)
How to download updates for Vampire Survivors for the Nintendo Switch?
To download the updates for Vampire Survivors, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.