Barony (Switch): all the updates (latest: Ver. 4.3.0 – Keep Your Secrets)
On this page, you will find all there is to know about the various updates for Barony on Nintendo Switch.
Click here for more Software updates!
Barony – Ver. 4.3.0 (Keep Your Secrets)
- Release date: October 31st/November 1st 2024
- Patch notes:
General
- Ruins have been invaded by new Bugbear and Gnome Thief enemy types, as well as a new Bell dungeon feature to interact with
- Slimes now appear in 5 different color variants
- Slimes attack with melee and new magical spray attacks depending on the type
- Slimes now scale with dungeon level
- Certain variants can walk on water/lava, and have set ambush spawns on map generation when an enemy walks nearby
- Breakables are now scattered throughout each biome, containing items, gold and monsters
- Daedalus Shrines now appear on Minotaur levels (This replaces what was formerly a second standard exit)
- Daedalus Shrines will appear in a different quadrant of the map from the standard exit
- Dark maps now spawn groups of bats hiding on the ceiling
- Several new achievements have been added to complement the new features of this update
The Compendium
- The Compendium has been added, listing monsters, items, and game mechanics that can be researched using Lore Points, a currency awarded from unlocking Achievements
- Most entries start hidden and are revealed by interacting with the world, killing enemies, and identifying items
- Research entries to reveal tips, monster stats, item tooltips, and records
- New Records within every researched Compendium entry track thousands of game events to look back on
- A list of all Achievements is now located inside the Compendium with categories and filtering options
- Hotkey “P” is default to quickly access the Com[P]endium
- Researched items show their tooltip for quick reference
- Preview the blessing/status changes of any item using the arrow keys while hovered
- Viewing item tooltips in-game will reflect your character’s stats when held; otherwise, on the Main Menu, it will assume a character with 0 in every stat
- Viewing the Compendium in-game with Hardcore mode enabled will show the relevant stat changes for monster entries
Maps
- Added a new dedicated exit room preceding the Hell bossfight
- Caves base map size has been reduced to improve performance
- Removed kobolds from the Citadel spawn pool
Blocking Skill Changes
- Shield items are now more durable, only rolling to degrade after a certain number of hits rather than on each hit taken
- Higher quality shield materials/blessings increase the hits that can be taken before checking to degrade
- Blocking now can only be increased by one skill point per enemy
- Non-shields (Torches, Lanterns, etc) now only benefit from Blocking +AC up to skill level 40, but now can be used to level up beyond skill level 40
- Arrows can now degrade armor, but also can provide Blocking skill ups when being hit as melee attacks do
- Blocking now has the following bonus chances to level up:
- Performing “block, attack” combos 3 times in a row (“Rhythm of the Knight” Achievement) awards 80% chance to level skill
- Blocking an attack within a short time of raising your shield awards a bonus chance to level Blocking
- Blocking an enemy hit and having ally players/NPCs kill the enemy (“Thank the Tank” Achievement) awards a bonus chance to level Blocking
Spellbook-Casting Durability Changes
- Casting from an equipped spellbook now only has a chance to degrade your book after a certain number number of casts
- Higher Casting Skill and blessings increase the number of casts before checking to degrade
- Torn blessed books will now lose a blessing point instead of being destroyed upon degradation
Sustained Spell Leveling Changes
- Sustained spells (light, levitation, etc) now only level Magic/Casting skills if a certain amount of MP has been used on sustained spells prior
- 10 MP is required to be spent with Casting skill above 20, or 5 MP when below 20 Casting
- Chance to level up is only checked when casting a sustained spell
- Example, casting Light for 1 MP, leaving it sustained for 9 MP. Recasting Light will now check for a skill increase as 10 MP has been spent
- MP consumed while spells are sustained and when fizzling casts counts towards the total
Gameplay
- Maximum character level is now 255, stats are capped to 248 to prevent desyncs in multiplayer
- “Leveling up” beyond level 255 still grants stat rolls and +HP/MP
- The Minotaur now spawns after 3.5 minutes in the Mines and Labyrinth levels (Previously 2.5 minutes)
- Enchant Weapon/Armor scrolls are now targetable
- Same targeting rules apply as previous updates, Weapon can target any item that can be held in the main-hand, Armor can target off-hand and other equipment apart from rings/amulets
- Merchant class increased starting Remove Curse scrolls from 1 to 3, now also starts with 2 Identify scrolls
- Slowed hunger tick rate in the starting floor before the Mines
- TIP: Hunger is already slowed in Hamlet, biome transition floors and boss stages
- HP Regeneration effects (Ring of Regeneration, Troll’s Blood, etc) now work when Hunger is disabled in the Game Settings
- Regeneration rates are a bit slower than when Hunger is enabled
- Starvation now deals 5% MAXHP damage per tick, instead of a static 4 damage, less punishing for early game and not irrelevant by end game
- Starvation now also pauses HP Regeneration
- Insectoid maximum Energy has been increased from 50 to 100
- Food replenishment is still percent based to a maximum of 50 EN, so food doesn’t provide any more energy than previously
- Increased damage dealt to breakable walls
- Human NPCs can now spawn with Maces
- Greasy status effect now drops items when attempting to use/swing them rather than dropping randomly
- Greasy status effect can now drop shields when attempting to defend
- NPCs wielding Arbalests now attack 50% slower instead of default fast speed for crossbows
- Hazard Goggles now protect against the secondary effects of Slime sprays
Baphomet
- Removed monster drops from Baphomet minions
- Minions award 0 XP after 25 have spawned
- Legacy leaderboard entries which utilized Baphomet farming will be de-ranked, removing them from the top-200 scores to improve leaderboard competition
Audio
- Audio engine performance improved to remove many stuttering issues
- May remove the need for Preload Music Files audio setting if your system had issues in previous updates
- Reduced frequency of idle monster cries
- Reduced frequency of liquid sound effects, improved sounds overlapping to reduce overall volume
- Ambient noises now loop rather than repeatedly play to improve performance
- Added sound effect when setting tinkered trap items
- Added sound effect for Fear status effect on monsters
UI / Visuals
- Added transparency effect to invisible players and HUD models
- Lobby visibility is now displayed in a floating banner for the server during online multiplayer character creation
- Gold animates when dropped
- Skillsheet and weapon tooltips now properly display the attack penalty % calculation from your current skill level
- Added HUD text in splitscreen to notify when all characters are dead
- Improved network speed for item tooltips to populate for ground items in multiplayer
- Improved network speed for character models loading in on level change in multiplayer
Translations
- Fixed “XP” text in the EXP bar to support longer translation strings
- Fixed item tooltips cutting off text in the top icon area for long strings
Controls
- Added command /player_can_move_in_gui true/false, set this to false to prevent character movement when the inventory is open if your keybind configuration requires
- Added Quick Turn speed settings in Controls
Bugfixes
- Fixed multiplayer stats overflowing to negative beyond 128
- Fixed starvation not processing correctly in 3/4 person multiplayer
- Fixed ATK tooltip calculation on the character sheet being slightly incorrect due to rounding
- Fixed holding space while opening inventory randomly causing items to be used
- Fixed seed events requiring insectoid not displaying insectoid text correctly
- Fixed rebinding left click to “use” closing sign GUIs on activation
- Fixed slimes spawning inside walls from sinks
- Fixed monsters being stuck in door frames when the walls next to them have been broken
- Fixed client status effects HUD icons showing wrong icons for some of the newer status effects added in the last update
- Fixed Accursed spellbook chest being overridden by a mimic
- Fixed Salvage spell being able to target invisible/hidden map items
- Fixed Appraisal skill not being synced to the server and sometimes resetting for clients
- Fixed “Secret Weapon” achievement triggering when using Elemental Focus enhanced spells
- Fixed local hiscores not being created after the host has closed the lobby before client has left
- Fixed “I Want It All” achievement checking for all playable classes rather than just DLC classes
- Fixed softlock in the Mystic Library with sleep spell wielding enemy
- Fixed lich death sounds playing multiple times in splitscreen rather than once
- Bounty Hunter hat no longer targets neutral tinkering bots on maps
- Fixed depleted sinks not playing the depleted sound effect when using empty bottles
- Added sound effect when breaking sex change amulet on use
- Fixed crossplay logging in notification getting stuck at “logging in” after failure
- Fixed achievement notification vertical text alignment
- Fixed “DLC required” prompt crash at character creation in splitscreen
- Fixed +HP amounts when using healing spells not showing for clients in multiplayer
- Fixed some crashes for player names using % signs
- Fixed minotaur warning not showing up on dungeon level 7 in the Swamps after exiting the Underworld
- Fixed ally NPCs rotating incorrectly when backing up with ranged weapons
- Fixed dropped gyrobots blocking boulders rolling
- Additional notes: none.
- Source: Turning Wheel / Turning Wheel (Twitter)
Barony – Ver. 4.2.0 (Eat My Hat)
- Release date: ???
- Patch notes:
Hats and Masks
The first feature that inspired the title of the latest update to Barony, hats and masks further expand your character’s loadout. The team has added over items to the game which you can find during your quest or purchase from a hat shop.
Every hat or mask you equip comes with special themed game effects, so these fashionable new accessories are much more than cosmetics. Full helmets have been broken up into two pieces to ensure that that impressive eye patch you found isn’t covered up by an iron mask. A musketeer tried it once. It didn’t go well.
Mimics
The time has come. Mimics have long been in the works for Barony, and they’ve finally brought their voracious appetites to bear on the darkest parts of the dungeon. These vicious foes are impossible to distinguish from a regular chest until you open it. Once unleashed, they’ll pursue you relentlessly, causing serious damage to your adventurer while eating any armor you have equipped. Consider yourself warned!
Game Seeds
Custom Seeds
The addition of Custom Seeds in Barony fulfills another of our Kickstarter promises! Each seed ensures that you’ll get the same dungeon layout every time you play. Seeds are perfect for speedruns or practicing strategies on a familiar map.
Redesigned Icons
Starting with Eat My Hat, game icons have been completely redesigned! We now have wonderfully rendered, fully 2D, pixel art renditions of every item in Barony. Matthew Griebner has outdone himself once again with these subtle but highly effective icons.
Swamp Trees
We’re always striving to make Barony bigger, badder, and more beautiful, and just like our overhauls of the Labyrinths, Underworld, and Hell, the Swamps have gotten a little love.
Starting with Eat My Hat, Swamp Trees will begin to spawn in the second realm you visit. These new trees stand apart from the rest of the obstacles on these floors of the dungeon and go a long way toward improving the look of one of Barony’s existing biomes.
General
- New hats and masks added to the game, spawning in a range of locations throughout the world. New items will appear in Shopkeeper stock, chests, floor items and miniboss inventories
- As part of this overhaul, some starting class hoods have been replaced with new effect variants for the Rogue, Wanderer, Arcanist, Ninja, Conjurer, and Mesmer
- All full face headgear such as the Steel Helmet is now split into the helmet and mask portions for customizability
- Custom Seeds are now supported in the lobby game settings – All map generation objects are now tied to the current map seed and will generate identically when reloading the same savefile:
- This includes generation objects previously not tied to the map seed such as Shopkeeper stock, chest loot, Minotaur / Zap Brigade spawning, miniboss spawning, spell/arrow trap projectiles
- Skills can now be modified by certain new items, check modifications to your skill levels in the Skill Sheet:
- The colored sidebar numbers in the Skill Sheet will display your total of base + modified skill
- The center area will show the breakdown of your base + modified values in the form of (X + 10) or (X – 10) when applicable
- Modifying your skill levels grants all benefits displayed, including Legendary unlocks
- The maximum total is still 100, exceeding this through modifications will not have any effect
- Skills may still be levelled as normal while your base skill is below 100 but the total has been modified to 100
- Mask slot items can now degrade on hit if they provide +AC
- Destroy armor scroll now works on mask slot items
- Khryselakatos attack speed improved from 0.9x to 0.75x (matching Compound Bow speed)
- Crossbow and Arbalest now benefit from Swift ammunition and Draw Speed modifiers
- Removed Alembic from the Tinkering Kit crafting menu and replaced with a new item
- Chests now show health bars when hitting for 0 damage with projectiles
- “Wanted” status effect is now also tied to your character sex in addition to race, providing another way to mask your identity
- Slightly reduced frequency of follower idle noises
- Added support for alternate sound setups, including surround 5.1/7.1.
- Change the sound output type in the Audio Settings tab. Restart the game to apply
- Fixed a bug where Steam Workshop item images were not displaying properly on some platforms
- Fixed a bug with Surround Sound where front and rear orientation was flipped
Bug Fixes
- Fixed multiplayer clients not receiving current enemy status effects on top of their health bars
- Fixed Goblin melee skill increase notification playing after reaching max skill levels
- Fixed polymorph not working correctly when playing as a monster with Disable Abilities checked
- Fixed tinker trap placement on chests not positioning correctly
- Fixed Parashu proc message incorrectly playing when shapeshifted
- Additional notes: none.
- Source: Turning Wheel
Barony – Ver. 4.1.0 (Life After Death)
- Release date: ???
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- Co-Op Ghosts!
- After you die in a multiplayer game and you’re viewing your gravestone, you’ll have the option to spawn immediately as a Ghost! Ghosts don’t fight in the normal sense, but that’s not to say they can’t have a meaningful impact for the team! While haunting your party, ghosts can wander freely and use a few key abilities to offer utility in exploration and even some combat strategy.
- Callouts
- Whether you’re on a mouse & keyboard, or a gamepad, our new co-op callouts system puts context sensitive commands at your fingertips. With just a couple of clicks, you can provide very specific messages that empower more team interactions. These callouts point to the indicated subject in-world, ping it on the map, and provide accompanying chat messages with a high degree of specificity. So even if you have a keyboard or are on Discord, callouts make it easier to convey precise information quickly. Perfect for experienced teams, or pickup groups. With plenty of real-time surprises to adapt to, we wanted the callouts feature to be very accessible with a minimum of clicks to use. Just pick your target and then choose from a handful of callout ideas: Spot, Thumbs Up, Thumbs Down, Help and Move.
- Let the party know that you’re hungry or starving to death!
- Point out that a certain item might be good for a teammate.
- Warn your team of a looming trap you spotted.
- Ask for help with a locked chest.
- Beg your party to flee from an especially threatening foe!
- Ask for a party member to pull a lever for you.
- Let your Goatman buddy know about the fountain you found.
- Thank your Healer for that clutch save!
- Additional notes: none.
- Source: Turning Wheel
Barony – Ver. 4.0.3
- Release date: ???
- Patch notes:
- Fixed sustained spells consuming less MP than intended when casting skill was below 40.
- Completing the game in splitscreen now awards end-game race achievements for all players participating, instead of only player 1
General fixes:
- Fixed multiplayer client victory screens/scores being incorrect in Classic mode
- Fixed “In Greater Numbers” achievement not awarding in multiplayer if host had skipped credits
- Fixed torches degrading while shapeshifted
- Fixed Stealth skillsheet tooltip displaying incorrect light values
- Fixed crash when pressing follower commands while reading a sign
- Blindfold of telepathy now skips the status effect animation for blindness/telepathy
- Fixed controls preferences not applying correctly in multiplayer games where you are player 2/3/4 (Now you only need to edit the controls preferences look inversion/mouse speed etc for Player 1 – Player 2/3/4 controls are for splitscreen only).
- Fixed unbound controls reappearing on next game launch
- Fixed rare crash when commanding a follower to interact with an item
- Fixed followers being blocked in the Crystal Caves entrance failing to pathfind around stalactites
- Fixed hovering over the spell list slider and closing inventory causing the cursor to get stuck
- Fixed wall builder/break triggers causing NPC pathfinding issues
- Fixed being unable to disable monster race abilities on controller in character selection
- Additional notes: none.
- Source: Turning Wheel
Barony – Ver. 4.0.2
- Release date: August 12th 2023 (North America, Europe)
- Patch notes:
- Fixed first-time launch tutorial prompt not appearing (everyone will receive this on next startup)
- Fixed tutorial completion times not saving between game restarts
- Fixed ATK tooltip displaying blank value
- Fixed multiplayer desync on shopkeeper floors
Settings:
- Added a preset profiles for gamepad controls
- Added gamepad layout graphics to show all controls at a glance
- Added per-player configuration of gamepad settings – sensitivity, look inversion, hotbar type
- Added confirmation dialogue when Discard & Exit pressed in the Settings menu
Misc:
- Continued performance improvements to pathfinding
- Tutorial 1 now provides a prompt on completion
- Added hundreds of new names to the randomized player and NPC name lists
Bugfixes:
- Fixed Shopkeepers in Tutorial 10 having their Private Selection consumable items shuffled into their inventory grid
- Fixed Skeletons receiving hunger messages when using Fruit Juice/Booze
- Fixed quiver items not granting sneaking bonus light
- Fixed follower wheel wrongly applying gamepad stick inversion
- Additional notes: none.
- Source: Turning Wheel / Turning Wheel (Steam)
How to download updates for Barony for the Nintendo Switch?
To download the updates for Barony, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.