ARMS (Switch): Software updates (latest update: Ver. 5.4.0)

ARMS

In this post, you will find all there is to know about the Software updates for ARMS (originally released on June 16th 2017 in Europe, Japan, and North America).

How to download updates for ARMS for the Nintendo Switch?

To download the updates for ARMS, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply launch the game: the version number is displayed in the bottom left corner of the screen. Alternatively, you can select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Click here for more Software updates!

ARMS – Ver. 5.4.0

  • Release date: September 19th 2018 (Europe, North America, Japan)
  • Patch notes:

 

  • Smartphone app “Nintendo Switch Online” now supported.
    • If matched with someone in online play, you can automatically match with them on the app as well to engage in voice chat.
    • Party Match, Ranked Match, Friends, and Party Crash are supported.
  • Video Playback from the Dashboard is now smoother.
  • The following ARMS have been adjusted.
    ARM Name Changes
    Toaster

    Roaster

    • Reduced extension speed.
    • Increased speed of charge attacks.
    Sparky

    Chilla

    • Reduced extension speed.
    • Increased speed of charge attacks.
    • Decreased homing.
    Bubb

    Buff

    • Increased homing.
    Nade
    • Increased homing.
    Tribolt

    Triblast

    • Decreased speed of charge attacks.
    • Widened area of effect of charge attacks.
    Revolver

    Retorcher

    • Increased curving.
    • Decreased rush damage.
    Hydra

    Biffler

    • Increased curving.
    • Increased time from drop to retrieval.
    Popper
    • Increased curving.
    • Decreased retraction speed.
    • Decreased rush damage.
    Cracker
    • Widened area of effect of charge attacks.
    • Decreased rush damage.
    Boomerang
    • Decreased speed when thrown with an outside curve.
    • Increased extension speed of throw attacks.
    Coolerang
    • Decreased speed when thrown with an outside curve.
    • Increased extension speed of throw attacks.
    • Increased homing.
    Chakram

    Ramram

    • Increased flotation for jump attacks.
    • Decreased homing.
    Phoenix

    Thunderbird

    • Increased extension speed of throw attacks.
    • Decreased rush damage.
    Megaton

    Megawatt

    • Increased expansion rate for charge attacks.
    • Decreased time from drop to retrieval.
    Homie

    Seekie

    • Decreased time from drop to retrieval.
    Slapamander

    Slamamander

    • Decreased retraction speed.
    • Increased homing.
    Whammer

    Kablammer

    • Increased retraction speed.
    Parasol
    • Increased extension speed of throw attacks.
    • Decreased rush damage.
    • Increased flotation for jump attacks.
    Parabola
    • Increased extension speed of throw attacks.
    Dragon

    Ice Dragon

    • Changing the angle when firing the laser is now slower.
    • Increased rush damage.
    Blorb

    Glusher

    • Increased speed of charge attacks.
    • Increased expansion rate for charge attacks.
    • Increased flotation for jump attacks.
    • Adjusted pathing for rush attacks.
    Funchuk
    • Decreased speed of charge attacks.
    • Increased speed of jump attacks.
    Brrchuck
    • Decreased speed of charge attacks.
    • Increased curving for jump attacks.
    Scorpio
    • Reduced extension speed.
    • Increased retraction speed.
    • Increased time from drop to retrieval.
    Skully
    • Increased homing.
    Lokjaw
    • Increased curving for projectiles launched from charge attacks.
    • Increased homing.
    Guardian
    • Increased expansion rate while extending.
    • Increased expansion rate for charge attacks.
    Clapback
    • Increased expansion rate while extending.
    • Increased expansion rate for charge attacks.
    • Decreased rush damage.
    • Decreased time necessary to fire a rush attack.

 

  • List of changes:
  • the udpate is expected to add support for Voice Chat via the Nintendo Switch Online app
  • Additional notes: this update is required to keep playing online, or locally with players who have already updated to Ver. 5.4.0.
  • Source: Nintendo

ARMS – Ver. 5.3.0

  • Release date: April 10th 2018 (North America) / April 11th 2018 (Europe, Japan)
  • Patch notes:
  • New “Dashboard” feature added.
  • Check out the latest rankings, and tons of useful videos!
  • From Dashboard you can see the following.
    • Latest Worldwide & Regional Rankings
    • Party Crash Ranking by time slot
    • ARMS “Tips & Techniques” video collection
    • “Fighter Focus” video collection with tips for each fighter
    • “Tournament Clips” to so you can learn from the best
  • 15 Images added to Gallery.
  • Korean language is now supported.
  • Adjusted abilities of some fighters and ARMS as follows.
Fighters / Arms Adjustments
Ribbon Girl Freshening up lightens your heart and your feet. Ah, Spring! Increased air dash movement speed.
But it feels like her feet don’t quite touch the ground properly… Decreased dash movement speed.
Misango Increased rush gauge fill rate when in red and blue spirit form to be equal to that of other characters.
Coolerang Increased extension speed.
Increased retraction speed.
Lokjaw Increased retraction speed.
Fixed issue where under certain conditions ARM would not recover for an extended time.
Scorpio Increased charge attack damage.
Decreased retraction speed.
Skully Increased charge attack damage.
Decreased homing.
Glusher Increased charge attack damage.
Parabola Increased expansion rate while extending. No change to expansion during charge.
Nade Decreased retraction speed.
Chakram Decreased charge attack speed.

 

  • Additional notes: this update is required to keep playing online, or locally with players who have already updated to Ver. 5.3.0.
  • Source: Nintendo

ARMS – Ver. 5.2.0

  • Release date: March 6th 2018 (North America) / March 7th 2018 (Europe, Japan)
  • Patch notes:
  • The Party Crash mode “Big Time ARMS” can now be selected in regular battle as well, so you can try something a little different. Feel free to use it as a handicap!
    • Prior to battle, when selecting ARMS, you can toggle this on and off with the Y button.
    • This feature can be used in Versus – Fight.
    • Can’t be used in online battles.
  • Added 15 new images to Gallery.
  • Fixed issue where fighters with super armor would not have their ARMS disabled by electric attacks during a rush attack.
  • Fixed issue where a noise would repeatedly play if communication was lost while Dr. Coyle had her extra ARMS out.
  • Adjusted abilities of some fighters and ARMS as follows.
Fighters / Arms Adjustments
Springtron Specs improved thanks to a certain girl genius! Movement during a super charge has been greatly increased.
He’s a little heavier now, but that’s fine!
Movement speed for normal jumps has decreased.
Lola Pop Increased movement speed when jumping.
Misango Rush gauge now fills at a rate equal to other fighters during normal times.
Also made it somewhat less difficult for the rush gauge to fill when blue or red.
Byte & Barq When jumping while on top of Barq, fixed an issue where a shockwave could be seen emanating from Byte as well.
Fixed an issue where, under certain conditions, the switch on Barqs head would stay pushed in.
Dr. Coyle Fixed an issue where, under certain conditions, extra ARMS would appear while firing ARMS.
Nade Fixed issue where self-destruct could occur during rush.
Bubb Increased charge attack speed.
Parasole
Parabola
Increased rush attack speed.
Glusher
Blorb
Decreased time from drop until collection.
Skully Increased rush damage.
Lokjaw Increased retraction speed.
Clapback Decreased retraction speed.
Decreased time until automatic retraction after placement.
Popper Decreased extension speed.
Decreased retraction speed.
Chakram Decreased expansion rate for charge attacks.

 

  • Additional notes: this update is required to keep playing online, or locally with players who have already updated to Ver. 5.2.0.
  • Source: Nintendo

ARMS – Ver. 5.1.0

  • Release date: January 31th 2018 (North America) / February 1st 2018 (Europe, Japan)
  • Patch notes:
  • Added new “Gallery” feature. Unlock amazing illustrations using in-game currency, or by fulfilling certain conditions.
  • Added new badges.
    • Added badges earned when certain pairs of fighters rack up battles together.
    • Added badges earned by repeatedly using each ARM.
    • And so many more!
  • New additions to Party Crash.
    • ARMS Labs have manufactured the ultimate version of Hedlok. It will appear only in Party Crash.
    • ARMS Labs have thought up some new Bonus Periods. Look out for them!
    • If a featured fighter is losing by more than 1000 points in the current lobby, the bonus for using them will increase from 1.5x to 2x. Time for some comebacks!
  • Added “Tournament Mode.”
    • A mode made for tournaments with all ARMS unlocked.
    • When in Tournament Mode you will be unable to play other modes such as Grand Prix or Ranked Match, and you won’t receive badges or in-game currency. Records will also not be recorded.
    • You can switch between Normal Mode and Tournament Mode on the Top Menu by holding in the R Stick and pressing L and R.
  • Fixed an issue where Dr. Coyle’s extra ARMS would not fire correctly.
  • Fixed an issue where the Ramram would stop moving in mid-air.
  • Fixed an issue in Skillshot, where the Tribolt would fail to return after punching.
  • Additional notes: none.
  • Source: Nintendo

ARMS – Ver. 5.0.1

  • Release date: January 11th 2018 (North America) / January 12th (Europe, Japan)
  • Patch notes:

Adjusted abilities of some fighters and ARMS as follows.

Fighters / Arms Adjustments
Misango Refreshed in both body and mind for 2018. Happy New Year!
Increased movement speed when jumping.
Increased arm size.
Lokjaw Increased speed of rush attack.
Decreased time interval before launch of rush attack.
Skully Improve curving.
Improved homing.
Glusher Increased expansion rate when extending.
Clapback Decreased expansion rate when extending.
Decreased maximum reflection angle.
Popper Decreased retraction speed.
Chakram Decreased homing.
Brrchuk Decreased homing for jump attacks.
  • Additional notes: none.
  • Source: Nintendo

ARMS – Ver. 5.0.0

  • Release date: December 21st (North America) / December 22nd (Europe, Japan)
  • Patch notes:
  • New fighter “Dr. Coyle” is now available. Play the Grand Prix at LV6 or higher as someone other than Dr. Coyle and see what happens…
  • New ARM “Lokjaw” added.
  • New ARM “Parabola” added.
  • New ARM “Brrchuk” added.
  • New stage [NAME REDACTED] added.
  • For Grand Prix LV6 and lower, the computer will now get stronger as you get deeper into the Grand Prix.
  • For Grand Prix LV7, the computer will start out strong right from the first match, as usual.
  • You can now view stats from previous Party Crash events in “Stats.”
  • Added new badges related to Dr. Coyle.
  • Fixed issue in online play where the healing area created by HP Juice would sometimes shift position.
  • Adjusted abilities of some fighters and ARMS as follows.
Fighters / Arms Adjustments
Lola Pop The holidays are a busy season for street performers, so Lola Pop is fired up! Her charges now persist longer.
Whammer
Kablammer
Blorb
Lessened deceleration when knocking down mid-weight ARMS.
Scorpio Increased retraction speed.
Shortened waiting time between flying off and retrieval.
Fixed issue where time needed for retraction could be greatly protracted.
Skully Improved curving.
Increased rush damage.
Decreased speed of initial rush attack.
Adjusted the number of attacks needed for rush range to reach a maximum.
Glusher Lessened deceleration when knocking down mid-weight ARMS.
Increased expansion rate of charge attacks.
Megaton
Megawatt
Lessened deceleration when knocking down mid-weight ARMS.
Increased speed of charge attacks.
Decreased speed of normal attacks.
Toaster
Sparky
Chilla
Bubb
Buff
Roaster
Nade
Decreased speed of initial rush attack.
Adjusted the number of attacks needed for rush range to reach a maximum.
Slapamander
Slamamander
Increased the time interval between initial launch and extension.
Increased extension speed.

 

  • List of changes:
  • adds a new fighter: Dr. Coyle

https://www.youtube.com/watch?v=xmzAmbAJO-o

  • Additional notes: this update will be released on December 21st/22nd. More details coming soon!
  • Source: Nintendo

ARMS – Ver. 4.1.0

  • Release date: November 29th (North America) / November 30th (Europe, Japan)
  • Patch notes:
  • The mysterious new fighter “Springtron” can now be selected.
    • His initial ARMS are the same as Spring Man.
    • When Spring Man unlocks new ARMS Springtron will also have access to them.
  • New badges added.
    • Added badges that are unlocked via specific fighter/ARM combinations.
    • Added badges that are unlocked by fulfilling certain conditions on stages with environmental gimmicks.
    • And more!
  • Added support for traditional and simplified Chinese. You can switch your language in system settings.
  • Fixed issue in online play where immediately after time runs out guarding would be cancelled not allowing players to defend post-time attacks.
  • Fixed issue in Ranked Match where certain fighters’ voices could be heard prior to the start of the match.
  • Adjusted abilities of some fighters and ARMS as below.
Fighters / Arms Adjustments
Misango Duration of immobility when masking up reduced (The Misanga is pleased).
Scorpio Increased curving
Increased expansion rate of charge attacks.
Shortened wait time prior to scorpion jumping.
Decreased extension speed.
Decreased flotation during jump attacks.
Decreased speed of charge attacks.
Decreased homing during jumping attacks.
Skully Increased curving.
Increased homing.
Decreased flotation during jump attacks.
Glusher Increased retraction speed.
Fixed issue where retraction speed would be greatly slowed at times.
Homie Increased rush damage.
Megaton Increased retraction speed.
Whammer Increased retraction speed.
Increased homing.
Hydra Decreased retraction speed. Speed of charge attacks is unaffected.
Clapback Decreased speed of direction changes during rush attacks.
Revolver
Retorcher
Fixed issue where under certain conditions projectiles would freeze in mid-air.
  • Additional notes: this update will provide the usual balance fixes, and could potentially include a new fighter.
  • Source: Nintendo (Twitter)

ARMS – Ver. 4.0.0

  • Release date: November 15th (North America) / November 16th (Europe, Japan)
  • Patch notes:
  • Added new fighter “Misango.”
  • Added new ARM “Scorpio.”
  • Added new ARM “Skully.”
  • Added new ARM “Glusher.”
  • Added new stage “Temple Grounds.”
  • Added online event “Party Crash.”
  • A different take on the usual Party Match, presented for a limited time by ARMS Labs.
  • The more you play the more your level will go up, and you’ll be rewarded with badges and in-game prize money!
  • There’ll be an in-game notification when the event gets close, so don’t miss it!
  • When conditions for acquiring a badge are satisfied within a match, a “You got a badge!” message will now display at the end of the match.
  • In “Customize Controls” you can now press the + button to reset controls to their default settings.
  • Increased the length of the rope conjoining allies in team battles.
  • Decreased ARM speed in team battles.
  • Adjusted the abilities of certain fighters and ARMS as follows.
Fighters / Arms Adjustments
Ribbon Girl She’s been working on her air game. Air dash movement speed increased.
She’s more comfortable in the air. Normal dash speed decreased.
Adjusted camera for better visibility during a quick drop.
Min Min Increased normal ARM size.
Kid Cobra Adjusted camera for better visibility during a charge dash
Helix Fixed issue where a high jump couldn’t be done when jumping on a trampoline in extended form
Master Mummy Fixed online play issue where rush would be triggered at the end of a throw
Byte & Barq Decreased movement speed when dashing
Twintelle Adjusted the deceleration factor when slowing down ARMS
Revolver Increased extension speed of 1st and 2nd rounds
Retorcher Increased extension speed of 2nd and 3rd rounds
Homie Increased retraction speed
Whammer Increased homing
Roaster Fixed issue where rush gauge did not decrease when inflicting flame
Popper Increased retraction speed
Chakram Decreased expansion rate for charge attacks
Thunderbird Decreased speed of charge attacks
Decreased homing
Slamamander Decreased extension speed
Decreased homing
Clapback Decreased maximum reflection angle

 

  • List of changes:
  • adds a new fighter: Misango
  • adds a new stage
  • adds new ARMS: Gully, Glusher, Scorpio
  • adds a new attribute: Poison
  • adds a new game mode: Party Crash

ARMS – Ver. 3.2.0

  • Release date: October 17th (North America) / October 18th (Europe, Japan)
  • Patch notes:
  • Added new “Badge” feature.
    • Receive neat badges as a reward for fulfilling certain conditions.
    • Wear your favorite badge and show it off to your opponent.
  • Added new “Recent Replays” feature.
    • Select from a list and view replays of past matches.
    • Replay data is automatically deleted when necessary, starting with the oldest data.
    • Also, future ARMS updates will cause all replay data from past versions to be deleted.
  • During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
  • During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
  • Adjusted the abilities of certain fighters and ARMS as follows.
Fighters / Arms Adjustments
Lola Pop It’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
Increased movement speed during high jump.
Increased movement speed when bounding.
Adjusted speed when descending.
Byte & Barq Decreased time interval between Byte and Barq’s respective attacks.
Max Brass Decreased expansion rate of attacks when buffed up.
Increased distance from which he can approach targets.
Megawatt Increased expansion rate when extending.
Increased extension speed.
Increased expansion rate of charge attacks.
Slamamander Increased extension speed.
Biffler Increased retraction speed.
Increased floatiness of jump attacks.
Boomerang
Coolerang
Increased expansion rate of charge attacks.
Revolver Increased retraction speed.
Retorcher Increased retraction speed.
Adjusted path followed when extending.
Nade Fixed online play issue where explosive damage would trigger twice.
Whammer
Kablammer
Increased speed of charge attacks.
Blorb Increased expansion rate when extending.
Increased time needed to finish expanding.
Chilla Decreased homing ability.
Tribolt Decreased speed of charge attacks.
Increased time needed to finish expanding.
Fixed multiple online play issues.
Triblast
Guardian
Clapback
Fixed multiple online play issues.
  • List of changes:
  • adds badges
  • adds Replay List

Click here for more details!

  • Additional notes: none.
  • Source: Nintendo

ARMS – Ver. 3.1.0

  • Release date: September 28th (North America) / September 29th (Europe, Japan)
  • Patch notes:
  • The versus stage Sparring Ring can now be selected.
    • It’s a square stage without gimmicks, used in the Warm-Up minigame.
    • Enjoy some serious bouts while enjoying the soundtrack of the ARMS Official Song (Electro-dance Ver.).
    • Sparring Ring will also appear as a stage in Ranked Match.
  • Fixed an issue in Hedlok Scramble where sometimes Guardian and Clapback ARMS would fail to expand.
  • Fixed issue where the rewards for 1-on-100 would change if played while searching for a Ranked Match.
  • Adjusted some fighters and ARMS as shown below.
Fighters / Arms Adjustments
Ninjara After getting some advice from a Ninja College alum, distance traveled when performing a mid-air mist warp has increased. Mid-air mist warp” refers to the ninja technique performed by dashing after jumping.
Sparky Increased retraction speed.
Megawatt Increased extension speed.
Slamamander Increased extension speed.
Decreased retraction speed.
Biffler Increased retraction speed.
Blorb Increased retraction speed.
Adjusted how damage multipliers for Rush attacks function.Total damage when connecting with all hits is unchanged.
Funchuk Increased the time span from exceeding a target until retraction.
Adjusted how damage multipliers for Rush attacks function. Total damage when connecting with all hits is unchanged.
Fixed issue during online play when Rush damage would increase under certain conditions.
Fixed an issue where at times an opponent’s throw could be deflected with a successfully completing throw attack.
Clapback Decreased Rush attack damage.
Chilla Decreased curving.
Phoenix
Thunderbird
Decreased homing.
Nade
Tribolt
Chakram
Decreased speed of charge attacks.
  • List of changes:
  • adds a new stage
  • Additional notes: naturally, this update is required to keep playing online, and in local multiplayer with users who have already updated.
  • Source: Nintendo

ARMS – Ver. 3.0.0

  • Release date: September 13th (North America) / September 14th (Europe, Japan)
  • Patch notes:
  • New fighter Lola Pop can now be selected.
  • New ARM Funchuk added.
  • New ARM Biffler added.
  • New ARM Clapback added.
  • New stage Via Dolce added.
  • Customize Controls menu added.
    • This allows you to freely customize button mappings.
    • Access by pressing X on the fighter select screen, or from the pause menu in battle.
  • Condition for unlocking Ranked Match has changed from clearing Grand Prix on Level 4 to clearing Grand Prix on Level 1.
  • Stun charge attacks will now immobilize fighters for longer.
  • Fire charge attack damage has been reduced by 10.
  • After landing a hit on an armored opponent, there will now be a momentary delay before the ARM starts to retract.
  • In modes with multiple opponents, removed function where the targeted opponent would automatically switch to another opponent when the targeted opponent was knocked down.
  • Fixed issue where bomb blasts would not knock down players during their rush attack.
  • Fixed issue where bomb blasts could not be guarded when playing 1-punch KO
  • Fixed issue where, under certain conditions, after connecting a wind type rush attack follow up attacks would be impossible.
  • Fixed issue where even in the process of shooting an ARM it was possible to charge-up when on a trampoline.
  • Fixed issue in Hedlok Scramble where if a communication error occurred at a specific time it would become impossible to grab the Hedlok powerup.
  • Fixed issue where fighters would sometimes go out of bounds during fights against Hedlok.
  • Adjusted some fighters and ARMS as detailed below.
    Fighters / Arms Adjustments
    Master Mummy ARM size has been increased thanks to intense training.
    Now holds a charge for longer.
    Mechanica Increased movement speed when jumping.
    Increased movement speed when air dashing.
    Max Brass Decreased movement speed when buffed up.
    Sparky Increased extension speed.
    Increased retraction speed.
    Revolver
    Retorcher
    Increased speed of charge attack.
    Shortened firing interval
    Boomerang Increased speed when thrown with an outside curve.
    Improved homing ability.
    Adjusted path traveled when extending.
    Coolerang Increased expansion rate when extending.
    Increased speed when thrown with an outside curve.
    Improved homing ability.
    Adjusted path traveled when extending.
    Megaton Increased extension speed.
    Increased expansion rate when extending.
    Megawatt Increased extension speed.
    Increased expansion rate when extending.
    Increased retraction speed.
    Increased speed of charge attack.
    Increased charge attack damage.
    Parasol Increased speed of charge attack.
    Increased expansion rate of charge attack.
    Improved homing ability.
    Homie Increased retraction speed.
    Improved homing ability.
    Slamamander Increased speed of charge attack.
    Improved homing ability.
    Tribolt
    Triblast
    Increased extension speed.
    Hydra Increased retraction speed.
    Chakram Increased extension speed.
    Increased speed of charge attack.
    Guardian Increased shield bash range.
    Fixed issue where movement became impossible when both hands were disabled.
    Fixed issue where it was possible to pass through parts of the stage to attack.
    Roaster Decreased extension speed.
    Increased retraction speed.
    Nade
    Popper
    Decreased retraction speed.
    Cracker Decreased extension speed.
    Decreased damage from charge attack.
    Decreased damage from rush attack.
    Increased retraction speed.
  • List of changes:
  • Adds a new fighter (Lola Pop)
  • Adds three new ARMS (Funchuk, Biffler, Clapback)
  • Adds a new stage (Via Dolce)
  • Adds remappable controls
  • and more…
  • Additional notes: naturally, this update is required to keep playing online, and in local multiplayer with users who have already updated. You can find more details about Lola Pop + some footage in this post! For the list of additional weapons and maps, click here!
  • Source: Nintendo

ARMS – Ver. 2.1.0

  • Release date: August 8th (North America), August 9th (Europe, Japan)
  • File size: ???MB
  • Patch notes:
  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ratio on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
    Fighters / Arms Adjustments
    Master Mummy Increased dash speed.
    Increased movement speed when jumping.
    Mechanica Increased movement speed when jumping.
    Kid Cobra Adjusted floatation when performing a jump attack.
    Byte & Barq Trained Barq to get up quicker.
    Boomerang Increased speed when throwing in a wide curve.
    Increased extension speed.
    Increased homing.
    Coolerang Increased extension speed.
    Increased homing.
    Revolver Increased extension speed.
    Improved curving performance.
    Increased retraction speed.
    Shortened the time needed from starting a rush to firing the first shot.
    Retorcher Improved curving performance.
    Increased retraction speed.
    Increased expansion rate when extending.
    Parasol Increased expansion rate when extending.
    Increased retraction speed.
    Decreased expansion rate for charge attacks.
    Megawatt Improved curving performance.
    Increased retraction speed.
    Slamamander Increased homing
    Tribolt Increased extension speed.
    Decreased rush damage.
    Triblast Increased speed of charge attacks.
    Homie Increased rush damage.
    Guardian Made it so the electric shock when a charge attack connects lasts longer.
    Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
    Blorb Corrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
    Seekie Increased retraction speed.
    Made it so the electric shock when a charge attack connects doesn’t last as long.
    Ramram Increased retraction speed.
    Decreased expansion rate for charge attacks.
    Decreased speed of charge attacks.
    Cracker, Popper, Hydra Increased retraction speed.
    Bubb, Buff Decreased extension speed.
    Decreased expansion rate when extending.
  • Additional notes: next update will add a new fighter and some new ARMS.
  • Illustration:

ARMS – Ver. 2.0.0

  • Release date: July 11th (North America), July 12th (Europe, Japan)
  • File size: ???MB
  • Patch notes:
  • ARMS League Commissioner Max Brass added as a playable character.
  • New ARM “Nade” added.
  • New ARM “Roaster” added.
  • New ARM “Kablammer” added.
  • New stage “Sky Arena” added.
  • New versus mode “Hedlok Scramble” added.
    • Punch or touch the capsule containing the Hedlok mask to become Hedlok for a period of time.
    • This can be selected in Versus, Friend, or Local and it will also appear in Party Match.
  • ”Stats” added to the Top Menu.
    • Check stats such as your most used fighter, best stage, and ARM accuracy.
  • ”Events” added to the Top Menu.
    • Here you can set whether or not you want to join official online events.
  • Snake Park has been swapped out for Sky Arena in the Ranked Match stage roster.
  • Raised highest rank in Ranked Match to 20.
  • Increased the penalty for disconnecting during Ranked Match play.
  • Shortened the amount of time necessary for the following ARMS to return after being extended, making them easier to use: Megaton, Megawatt, Revolver, Retorcher, Boomerang
  • Increased movement speed of the Guardian.
  • Improved visibility during charge attacks for the Popper and Cracker.
  • Increased the amount of time necessary for the following ARMS to return after being knocked down, increasing risk: Popper, Cracker, Hydra
  • Increased the amount of time it takes to recover when a grab is deflected with a single punch.
  • Decreased the amount of damage when the Hydra’s rush connects with multiple consecutive hits.
  • Decreased the distance Kid Cobra travels when jumping.
  • Fixed issue where in some instances Ribbon Girl could remain airborne for an overlong period of time while continually attacking.
  • Fixed issue where Ninjara would not destroy the light boxes on the Ribbon Ring stage when getting up.
  • Fixed issue where the time necessary for the Triblast to return when deflected was shortened.
  • Fixed issue where ARMS such as Blorb and Megaton would catch on the ground and fail to fire.
  • Fixed issue where explosive ARMS would sometimes fail to explode when receiving an attack.
  • Fixed issue where the Slapamander would sometimes fail to hit Helix when he is extended.
  • In online play, fixed issue where the appearance or non-appearance of items could differ between devices.
  • In online play, fixed various issues with V-Ball including an issue where the ball would remain grounded and play would not proceed.
  • In online play, fixed an issue where sometimes Barq would continually defend against an opponents’ rush attack for a set period of time.
  • In online play, fixed issue where sometimes pillars in the Scrapyard would not be destructible.
  • Additional notes: this update adds a new playable character (Max Brass), a “Records” screen, a new game mode featuring Helok, and various other elements to the game. More details can be found in this post!
  • Source: Nintendo

ARMS – Ver. 1.1.0

  • Release date: June 25th (North America) / June 26th (Europe)
  • File size: ???MB
  • Patch notes:
  • ”LAN Play” support added. You can now battle against players via LAN. On the Top Menu, click and hold the Left Stick and then press L+R to switch between “Local” and “LAN Play.”
  • ”Arena Mode” added. This mode focuses on serious 1-on-1 matches and can be played via “Friends,””Local,” or “LAN Play.” Up to 4 players can be in the arena, and players not currently fighting watch as spectators.
  • Fixed issue where Kid Cobra was able to repeatedly do a charge dash while riding snake boards.
  • Fixed issue where Barq would warp a great distance away after Byte & Barq perform a rush attack while on a snake board.
  • Fixed issue where ARMs such as the Chakram would pass through the purple light boxes in the Ribbon Ring stage.
  • Fixed issue where Biff referred to the “ARMS Grand Prix” as the “AMRS Grand Prix.”
  • Additional notes: naturally, this update is required to keep playing online.
  • Screenshots:

twittergoogle_plusredditmail

About

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some. Twitter: @lite_agent