Software updatesSwitch

AEW: Fight Forever (Switch): all the updates (latest update: Ver. 1.07)

On this page, you will find all there is to know about the various updates for AEW: Fight Forever on Nintendo Switch (originally released on June 29th 2023 in North America and Europe, and June 30th 2023 in Japan)!

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AEW: Fight Forever – Ver. 1.07

  • Release date: November 1st 2023 (North America, Europe) / November 2nd 2023 (Japan)
  • Patch notes:

All platforms

  • Added new feature “Add Released Teams” to the Custom Team menu. If the player has purchased the AEW: Fight Forever FTR: Revival Pack, FTR can be added as a tag team.
  • Added a menu to customize materials for CAW parts.
  • Added Shadow Wrestler skins from RTE to CAW.
  • Added Character HUD Settings to the Options menu.
  • Minigames are now unlocked from the start, excluding DLC minigames.
  • Adjusted various skills for improved character balancing and playability.
  • Fixed an issue where the selected wrestler changed when randomly selecting with △/Y button in the wrestler selection screen, then pressing R3/RS to SELECT ALL.
  • Fixed an issue that caused the next wrestler to be displayed incorrectly when selecting a wrestler from the team tab on the wrestler selection screen.
  • Fixed an issue that would cause the ladder to fall suddenly when knocked down while climbing a ladder.
  • Fixed guardrail diving attack near steel stairs causing the attacker to float after coming in contact with the steel stairs during synchronization.
  • Fixed warping when grappling an apron opponent.
  • Fixed falling into the steel stairs when launching an apron move near the steel stairs.
  • Fixed clipping on the steel stairs when activating the apron attack near the steel stairs.
  • Fixed an issue where the wrestlers would not turn around to face the target outside of the ring after entering the ring.
  • Fixed an issue where the down pain animation sometimes did not occur.
  • Fixed an issue where two wrestlers, when standing face to face around a grounded wrestler, would both attempt to jump over the grounded wrestler at the same time.
  • Fixed an issue where the number of tag match wins per wrestler was not being displayed correctly in entrance and victory scenes.
  • Fixed an issue where the AI would repeat combos even when no blows hit.
  • Fixed an issue that allowed wrestlers to get inside the ladder.
  • Fixed an issue that caused ducking animations to clip onto the ring.
  • Fixed an issue where running counter’s reach was being triggered when the opponent had finished running.
  • Fixed an issue in the free action time after tag-in; if the partner who was just tagged out guarded and remained guarding when that time expired, then that wrestler would remain stuck (inoperable) in the guard state.
  • Fixed an issue in Casino Battle Royale where the indicator would show color before the AI rings in.
  • Fixed an issue where, after removing a DLC entitlement, DLC moves assigned to a roster wrestler would revert to a custom wrestler’s moves. The moves now revert to that roster wrestler’s default moves.
  • Fixed an issue that allowed wrestlers to be able to enter the inside of a standing ladder.
  • Fixed an issue that caused indicators to be displayed in victory scenes.
  • Fixed an issue where the AI’s entrance could not be skipped by pressing the □/X button when starting a match using the keyboard in the main menu.
  • Fixed an issue that caused a down attack to be launched against a downed opponent in the ring, even if the opponent was out of the ring.
  • Fixed an issue where the character was floating when performing Kenny Omega’s running finisher.
  • Fixed an issue in Casino Battle Royale where deactivating the app by pressing the Windows key during the tutorial would allow the wrestler to move freely outside the ring.
  • Fixed an issue in ladder matches where attacking an AI trying to retrieve a weapon from under the ring would cause the AI to get stuck.
  • Fixed an issue that was causing non-targeted wrestlers to be grabbed by grapple reach.
  • Fixed an issue in Casino Battle Royale that caused players to warp out of the field after activating a springboard against a corner post opponent.
  • Fixed an issue that prevented AIs from activating tandem finishers.
  • Fixed an issue in online matches in which table legs did not fold up when the table was picked up.
  • Fixed an issue that prevented “SHIRANUI 3” from inflicting damage.
  • Fixed an issue where the player would be stuck for 3 seconds after activating “SHIRANUI 3”.
  • Fixed warping when grappling an opponent who is up on the ladder.
  • Fixed an issue where a wrestler would attempt to climb the ladder from the position of the opponent who was already on the ladder.
  • Fixed an issue that caused managers to clip through ring aprons.
  • Fixed animation shifting when down grappling.
  • Fixed diving catch causing clipping.
  • Fixed damage areas being incorrect.
  • Fixed an issue where “tope suicida” moves would clip to apron.
  • Fixed an issue in Casino Battle Royale where the move-set was not displayed correctly.
  • Fixed an issue in online matches that caused the guitar to move unnaturally after finishing attacks with it.
  • Fixed Hikaru Shida’s incorrect finisher information.
  • Fixed dropkick floating when it contacts a downed opponent.
  • Fixed an issue where the gloves of gold attire “Penta El Zero M” would turn white during the glove removal taunt.
  • Fixed an issue where dragging another downed opponent during a pinfall would cause clipping with the pinfalling opponent.
  • Fixed rope rebound during dash hard attack.
  • Fixed an issue that could cause a grounded player to warp when pulled up by an opponent.
  • Fixed collision reaction being triggered when dashing while not facing each other head-on.
  • Fixed a problem where a diving attack from the rudder had a small reaction when it hit, so it did not appear to hit.
  • Modified tag team matches, so that a wrestler who returns to the apron during a danger will remain groggy on the apron until the danger ends.
  • Fixed an issue that caused the user to float when slammed into the ring.
  • Fixed an issue where the Finisher/Signature guide was displayed while down on a table.
  • Fixed an issue that caused misalignment when a partner was placed on a table.
  • Fixed an issue that caused AIs to rope rebound nonsensically.
  • Fixed an issue where diving moved unnaturally in sync after jumping over an opponent.
  • Fixed an issue where, when Irish Whip was aimed at the guardrail, it would hit a steel pole along the way.
  • Fixed dizzying when jumping across a fallen opponent.
  • Fixed an issue where the camera rolled into the audience during apron tag team moves.
  • Fixed an issue that caused AIs to launch pointless sliding attacks against off-field opponents.
  • Fixed an issue that caused wasted reach to be triggered after jumping over a downed wrestler.
  • Fixed an issue that caused AIs to strike out on reach actions after a dash roll.
  • Fixed an issue where the player could catch a dive even when their back was turned.
  • Fixed an issue in Stadium Stampede where an attack in the riding state occurred twice in certain maneuvers.
  • Fixed an issue in Stadium Stampede where a throwing weapon would appear to remain on the ground when picked up.
  • Fixed an issue in Stadium Stampede where a knockout wrestler’s orientation changed instantly after HOOK’s finisher.
  • Fixed an issue in Stadium Stampede that caused the horse to remain frozen and move after attacking while riding.
  • Fixed an issue in Stadium Stampede where an infinite falling motion would occur in the spectator area.
  • Fixed an issue in Stadium Stampede where bullets penetrated walls when hitting a T-shirt bazooka close to a wall.
  • Fixed an issue in Stadium Stampede where the ability that increases the number of times a weapon can be used would not take effect.
  • Fixed an issue in Stadium Stampede where the ability to increase the number of times a projectile weapon can be used would not take effect.
  • Adjusted the overall ease of applying weapons in Stadium Stampede.

Gameplay Balancing:

  • Action Skill “Bail Out” can now only be activated once per match.
  • Action Skill “Guard Break” changed to succeed based on a probability which is tied to your current Momentum amount.
  • The amount of remaining HP required for Passive Skill “Unyielding Poise” to negate incoming strikes has been increased.
  • Stat skills: Reduced power differences between levels
  • Passive skills: Reduced active time

Additional fixes on Nintendo Switch

  • Fixed an issue in Stadium Stampede where the screen would flash when equipping bombs.
  • Fixed an issue in Stadium Stampede where the game would crash when starting a session.
  • Fixed an issue in Stadium Stampede where a system error would appear on the winner screen.
  • Fixed an issue in Stadium Stampede where unnecessary UI was displayed.
  • Fixed an issue in Stadium Stampede where the player list would be displayed slowly in-game.
  • Fixed an issue in Stadium Stampede where processing would slow down due to multiple players using bombs at the same time.

AEW: Fight Forever – Ver. 1.05

  • Release date: September 21st 2023 (North America, Europe, Japan)
  • Patch notes:
  • Reordered Leaderboards Period.
  • Fixed an issue with background music disappearing during custom arena editing.
  • Fixed the look of item “Bottom 5” in Custom Wrestler Creation, Male Custom Parts.
  • Fixed an issue where the “Shop” tab text was kept on screen when switching to another tab.
  • Fixed an issue that caused the springboard to shift in online matches.
  • Fixed an issue with Hammer Throw shifting position in online matches.
  • Fixed an issue with Panama Sunrise 2 clipping without hit.
  • Fixed an issue with Shida’s Katana not being easy to hit.
  • Fixed an issue where Shida’s “Tamashinou” could not be activated out of the field.
  • Fixed an issue where the AI would launch a grapple against a hanging opponent in CBR.
  • Fixed an issue with AI activating springboard against a corner leaning opponent.
  • Fixed an issue with AI not doing anything near an attacking ally in a tag match.
  • Fixed an issue with AI springboarding into the ring when an ally is pinned.
  • Fixed an issue with AI taking control after a finisher counter.
  • Fixed wrong arm animation when Paul Wight grapples Paul Wight.
  • Fixed diving misalignment.
  • Fixed running counter move floating off the apron when in contact with the apron.
  • Fixed falling off the apron after a shoulder tackle in CBR.
  • The attacker now has an advantage after dropping the enemy from the ladder.
  • Fixed Irish Whip misalignment on table contact.
  • Fixed incorrect damage multiplier setting for Signature Strength.
  • The exclusive Irish Whip animation is now triggered only when in close proximity to the environment.
  • Fixed grapples hitting and leading to blows.
  • Fixed Nick Jackson briefly getting up and falling down again after missing with Slingshot Destroyer.
  • Fixed an issue with AI urging tag when a tag team partner is out of the ring.
  • Fixed an issue in Ladder Match where the AI kept hitting the air instead of grabbing the belt while the opponent was on the ladder too.
  • Fixed an issue with the 2-on-2 camera.
  • Fixed an issue that prevented pinfalls from being released with a deadly weapon attack.
  • Fixed an issue where the AI was unable to activate some categories of finishers.
  • Fixed an issue that caused clipping when the manager attacked.
  • Fixed an issue that caused the AI to springboard attack against corner leaning opponents.
  • Fixed an issue where the wrestler was off the turnbuckle when diving.
  • Fixed an issue where Ruby Soho’s signature “FOOTSTOMP SOLEBUTT” was hard to hit.
  • Fixed an issue where Adam Cole’s signature “SHINING WIZARD” was hard to hit.
  • Fixed an issue that prevented thumbtacks from sticking into Owen Hart.
  • Changed name of Taunt MJF 2 to FIRE UP 17.
  • Fixed an issue that caused the user to remain in a pose holding the belt after dropping it.
  • Fixed an issue in which the momentum bar did not change after damage was inflicted by COFFIN DROP 2.
  • Fixed an issue with purchasable wrestler attires not being displayed in the Shop on version v1.03.
  • Fixed an issue where the wristband on Kenny Omega’s gold entry costume was not gold.
  • Fixed order of names in casual mode.
  • Fixed an issue with Tag Team partners rolling out of the ring right after entering it during their partner’s pinning minigame.
  • Fixed an issue where the host forced the client to move from the store to the game session while the client was in the store menu.
  • Fixed an issue where a match could go ahead if the player went offline immediately after the start of an online match.
  • Changed the priority of error messages that appear when the player is in a lobby that is full and cannot be attended.
  • Fixed an issue where the wrestler model was not correctly displayed in the online lobby after being used in an online match.
  • Fixed party member wrestler order on locker screen to match party members.
  • Fixed the process when a LAN cable is unplugged while participating in a party.
  • Fixed an issue in which usernames were displayed in the wrong order in online modes.
  • Fixed an issue with statistical data.
  • Input is now locked during online menu transitions.
  • Fixed an issue where the “Friends List” and “Options” menus could not be opened after exiting a private match.
  • Fixed display position of usernames on the 4-way match-up screen.
  • Fixed a black screen issue that sometimes caused progress to become impossible when starting a mini-game in online games.
  • Fixed an issue in scenario 3B of ROAD TO ELITE where restaurant snapshots were not saved to the correct location.
  • Fixed incorrect Japanese dialogue in ROAD TO ELITE.
  • Fixed an issue in STADIUM STAMPEDE in which coins were not picked up after contact with coins during the finisher technique, in the air, or during an attack.
  • Fixed an issue in STADIUM STAMPEDE in the office area parking lot where there was an invisible collision on the hood of a car that would push the wrestler back when he jumped on it.
  • Fixed an issue in STADIUM STAMPEDE where an NPC jumped toward a wall that cannot be climbed.
  • Fixed an issue in STADIUM STAMPEDE where the Hottest Players motion caused The Bunny to T-pose.
  • Fixed one locker room bench instantly disappearing when destroyed in STADIUM STAMPEDE.
  • Removed invisible collisions on the field in STADIUM STAMPEDE.
  • Fixed a collisions issue where the player would go into an infinite fall motion in STADIUM STAMPEDE.
  • Fixed an issue that caused the “APPEAL” to keep increasing when running toward a wall in STADIUM STAMPEDE, so now it will only increase if the runner runs a certain distance.

AEW: Fight Forever – Ver. 1.03

  • Release date: August 24th 2023 (North America, Europe) / August 25th 2023 (Japan)
  • Patch notes:
  • Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever
Fixes on all platforms:
  • Fixed problem with overlapping models in tag team and title taking scenes.
  • Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
  • Fixed an error in the area of pain caused by damage.
  • Fixed sliding problem when climbing a barricade while holding a weapon.
  • Fixed being able to grapple with rudder in between.
  • Fixed dizzying when starting a grapple.
  • Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
  • Fixed issue of being unable to break a pin using a weapon attack.
  • Fixed clipping that occurred when grappling while climbing a ladder.
  • Corrected display of error codes in the Switch Error dialog.
  • Fixed issue of John Silver’s signature move failing.
  • Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
  • Fixed AIs getting stuck in a grapple in tag team.
  • Fixed AI getting stuck when AIs dash kick each other and miss.
  • Fixed a bug that allowed users to carry a burning table.
  • Fixed AI sometimes not being able to break the pin during 3-way matches.
  • The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla
  • Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
  • Fixed defender not getting up after repeatedly performing an Awakening taunt.
  • Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
  • Fixed Sliding Lariat not hitting.
  • Cornered Shoulder Thrusts animation now terminates on down.
  • Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
  • Fixed running counter signatures not activating when touching a third party during setup.
  • Fixed AI not attacking when side-by-side on apron.
  • Fixed AI not performing moves in enemy corners in tag team matches.
  • Fixed AI activating springboard when teammate is submitting in tag team matches.
  • Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
  • Fixed running counter move warping position.
  • Fixed AI repeatedly changing target in tag match.
  • Fixed AI diving on hanging opponent in CBR.
  • Fixed hit collision timing on blows of move Spinning Sole Butt 3.
  • Fixed CMPunk combos not connecting.
  • Fixed clipping in setup action when there is a height difference.
  • Fixed attacks not hitting against the middle rope lean.
  • Fixed attack not hitting easily after grapple turnaround.
  • Fixed attacks not hitting easily in CBR and hanging state.
  • Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
  • Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
  • Fixed clipping issue on weapon with Rear Shotgun Dropkick.
  • Fixed Attire being released when checking Wrestler Info.
  • Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
  • Fixed guide HUD not showing up immediately after going into corner leaning position.
Additional fixes on Nintendo Switch:
  • Fixed an issue where HUD and Pause Menu were in the same Z-Order.
  • Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
  • Fixed crash when moving from the main menu to the private match screen.
  • Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
New attires for:
  • Mox
  • Jericho
  • Wardlow
  • Trent
  • Luchasaurus
  • Jade
  • Sting

AEW: Fight Forever – Ver. 1.11

  • Release date: ???
  • Patch notes:
  • Fixed an issue where the title freezes after pressing the “Options” button during a gameplay replay.
  • Fixed an issue where the title crashes when opening the Leaderboards for the second time.
  • Fixed an issue when beginning an online match with a Custom Arena selected by the host, the game goes to a black screen.
  • Fixed an issue where the title crashes when opening the Leaderboards for the second time.
  • Fixed an issue where during a ladder brainbuster, both Wrestlers may suddenly fall to the floor and may get stuck in the mat. In such a case, the match didn´t continue.
  • Malakai Black’s finisher name changed from “BLACK MASS” to “THE END”.

How to download updates for AEW: Fight Forever for the Nintendo Switch?

To download the updates for AEW: Fight Forever, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.