AEW: Fight Forever (Switch): all the updates (latest update: Ver. 1.07)
On this page, you will find all there is to know about the various updates for AEW: Fight Forever on Nintendo Switch (originally released on June 29th 2023 in North America and Europe, and June 30th 2023 in Japan)!
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AEW: Fight Forever – Ver. 1.07
- Release date: November 1st 2023 (North America, Europe) / November 2nd 2023 (Japan)
- Patch notes:
All platforms
- Added new feature “Add Released Teams” to the Custom Team menu. If the player has purchased the AEW: Fight Forever FTR: Revival Pack, FTR can be added as a tag team.
- Added a menu to customize materials for CAW parts.
- Added Shadow Wrestler skins from RTE to CAW.
- Added Character HUD Settings to the Options menu.
- Minigames are now unlocked from the start, excluding DLC minigames.
- Adjusted various skills for improved character balancing and playability.
- Fixed an issue where the selected wrestler changed when randomly selecting with △/Y button in the wrestler selection screen, then pressing R3/RS to SELECT ALL.
- Fixed an issue that caused the next wrestler to be displayed incorrectly when selecting a wrestler from the team tab on the wrestler selection screen.
- Fixed an issue that would cause the ladder to fall suddenly when knocked down while climbing a ladder.
- Fixed guardrail diving attack near steel stairs causing the attacker to float after coming in contact with the steel stairs during synchronization.
- Fixed warping when grappling an apron opponent.
- Fixed falling into the steel stairs when launching an apron move near the steel stairs.
- Fixed clipping on the steel stairs when activating the apron attack near the steel stairs.
- Fixed an issue where the wrestlers would not turn around to face the target outside of the ring after entering the ring.
- Fixed an issue where the down pain animation sometimes did not occur.
- Fixed an issue where two wrestlers, when standing face to face around a grounded wrestler, would both attempt to jump over the grounded wrestler at the same time.
- Fixed an issue where the number of tag match wins per wrestler was not being displayed correctly in entrance and victory scenes.
- Fixed an issue where the AI would repeat combos even when no blows hit.
- Fixed an issue that allowed wrestlers to get inside the ladder.
- Fixed an issue that caused ducking animations to clip onto the ring.
- Fixed an issue where running counter’s reach was being triggered when the opponent had finished running.
- Fixed an issue in the free action time after tag-in; if the partner who was just tagged out guarded and remained guarding when that time expired, then that wrestler would remain stuck (inoperable) in the guard state.
- Fixed an issue in Casino Battle Royale where the indicator would show color before the AI rings in.
- Fixed an issue where, after removing a DLC entitlement, DLC moves assigned to a roster wrestler would revert to a custom wrestler’s moves. The moves now revert to that roster wrestler’s default moves.
- Fixed an issue that allowed wrestlers to be able to enter the inside of a standing ladder.
- Fixed an issue that caused indicators to be displayed in victory scenes.
- Fixed an issue where the AI’s entrance could not be skipped by pressing the □/X button when starting a match using the keyboard in the main menu.
- Fixed an issue that caused a down attack to be launched against a downed opponent in the ring, even if the opponent was out of the ring.
- Fixed an issue where the character was floating when performing Kenny Omega’s running finisher.
- Fixed an issue in Casino Battle Royale where deactivating the app by pressing the Windows key during the tutorial would allow the wrestler to move freely outside the ring.
- Fixed an issue in ladder matches where attacking an AI trying to retrieve a weapon from under the ring would cause the AI to get stuck.
- Fixed an issue that was causing non-targeted wrestlers to be grabbed by grapple reach.
- Fixed an issue in Casino Battle Royale that caused players to warp out of the field after activating a springboard against a corner post opponent.
- Fixed an issue that prevented AIs from activating tandem finishers.
- Fixed an issue in online matches in which table legs did not fold up when the table was picked up.
- Fixed an issue that prevented “SHIRANUI 3” from inflicting damage.
- Fixed an issue where the player would be stuck for 3 seconds after activating “SHIRANUI 3”.
- Fixed warping when grappling an opponent who is up on the ladder.
- Fixed an issue where a wrestler would attempt to climb the ladder from the position of the opponent who was already on the ladder.
- Fixed an issue that caused managers to clip through ring aprons.
- Fixed animation shifting when down grappling.
- Fixed diving catch causing clipping.
- Fixed damage areas being incorrect.
- Fixed an issue where “tope suicida” moves would clip to apron.
- Fixed an issue in Casino Battle Royale where the move-set was not displayed correctly.
- Fixed an issue in online matches that caused the guitar to move unnaturally after finishing attacks with it.
- Fixed Hikaru Shida’s incorrect finisher information.
- Fixed dropkick floating when it contacts a downed opponent.
- Fixed an issue where the gloves of gold attire “Penta El Zero M” would turn white during the glove removal taunt.
- Fixed an issue where dragging another downed opponent during a pinfall would cause clipping with the pinfalling opponent.
- Fixed rope rebound during dash hard attack.
- Fixed an issue that could cause a grounded player to warp when pulled up by an opponent.
- Fixed collision reaction being triggered when dashing while not facing each other head-on.
- Fixed a problem where a diving attack from the rudder had a small reaction when it hit, so it did not appear to hit.
- Modified tag team matches, so that a wrestler who returns to the apron during a danger will remain groggy on the apron until the danger ends.
- Fixed an issue that caused the user to float when slammed into the ring.
- Fixed an issue where the Finisher/Signature guide was displayed while down on a table.
- Fixed an issue that caused misalignment when a partner was placed on a table.
- Fixed an issue that caused AIs to rope rebound nonsensically.
- Fixed an issue where diving moved unnaturally in sync after jumping over an opponent.
- Fixed an issue where, when Irish Whip was aimed at the guardrail, it would hit a steel pole along the way.
- Fixed dizzying when jumping across a fallen opponent.
- Fixed an issue where the camera rolled into the audience during apron tag team moves.
- Fixed an issue that caused AIs to launch pointless sliding attacks against off-field opponents.
- Fixed an issue that caused wasted reach to be triggered after jumping over a downed wrestler.
- Fixed an issue that caused AIs to strike out on reach actions after a dash roll.
- Fixed an issue where the player could catch a dive even when their back was turned.
- Fixed an issue in Stadium Stampede where an attack in the riding state occurred twice in certain maneuvers.
- Fixed an issue in Stadium Stampede where a throwing weapon would appear to remain on the ground when picked up.
- Fixed an issue in Stadium Stampede where a knockout wrestler’s orientation changed instantly after HOOK’s finisher.
- Fixed an issue in Stadium Stampede that caused the horse to remain frozen and move after attacking while riding.
- Fixed an issue in Stadium Stampede where an infinite falling motion would occur in the spectator area.
- Fixed an issue in Stadium Stampede where bullets penetrated walls when hitting a T-shirt bazooka close to a wall.
- Fixed an issue in Stadium Stampede where the ability that increases the number of times a weapon can be used would not take effect.
- Fixed an issue in Stadium Stampede where the ability to increase the number of times a projectile weapon can be used would not take effect.
- Adjusted the overall ease of applying weapons in Stadium Stampede.
Gameplay Balancing:
- Action Skill “Bail Out” can now only be activated once per match.
- Action Skill “Guard Break” changed to succeed based on a probability which is tied to your current Momentum amount.
- The amount of remaining HP required for Passive Skill “Unyielding Poise” to negate incoming strikes has been increased.
- Stat skills: Reduced power differences between levels
- Passive skills: Reduced active time
Additional fixes on Nintendo Switch
- Fixed an issue in Stadium Stampede where the screen would flash when equipping bombs.
- Fixed an issue in Stadium Stampede where the game would crash when starting a session.
- Fixed an issue in Stadium Stampede where a system error would appear on the winner screen.
- Fixed an issue in Stadium Stampede where unnecessary UI was displayed.
- Fixed an issue in Stadium Stampede where the player list would be displayed slowly in-game.
- Fixed an issue in Stadium Stampede where processing would slow down due to multiple players using bombs at the same time.
- Additional notes: none.
- Source: THQ Nordic / THQ Nordic (Twitter)
AEW: Fight Forever – Ver. 1.05
- Release date: September 21st 2023 (North America, Europe, Japan)
- Patch notes:
- Reordered Leaderboards Period.
- Fixed an issue with background music disappearing during custom arena editing.
- Fixed the look of item “Bottom 5” in Custom Wrestler Creation, Male Custom Parts.
- Fixed an issue where the “Shop” tab text was kept on screen when switching to another tab.
- Fixed an issue that caused the springboard to shift in online matches.
- Fixed an issue with Hammer Throw shifting position in online matches.
- Fixed an issue with Panama Sunrise 2 clipping without hit.
- Fixed an issue with Shida’s Katana not being easy to hit.
- Fixed an issue where Shida’s “Tamashinou” could not be activated out of the field.
- Fixed an issue where the AI would launch a grapple against a hanging opponent in CBR.
- Fixed an issue with AI activating springboard against a corner leaning opponent.
- Fixed an issue with AI not doing anything near an attacking ally in a tag match.
- Fixed an issue with AI springboarding into the ring when an ally is pinned.
- Fixed an issue with AI taking control after a finisher counter.
- Fixed wrong arm animation when Paul Wight grapples Paul Wight.
- Fixed diving misalignment.
- Fixed running counter move floating off the apron when in contact with the apron.
- Fixed falling off the apron after a shoulder tackle in CBR.
- The attacker now has an advantage after dropping the enemy from the ladder.
- Fixed Irish Whip misalignment on table contact.
- Fixed incorrect damage multiplier setting for Signature Strength.
- The exclusive Irish Whip animation is now triggered only when in close proximity to the environment.
- Fixed grapples hitting and leading to blows.
- Fixed Nick Jackson briefly getting up and falling down again after missing with Slingshot Destroyer.
- Fixed an issue with AI urging tag when a tag team partner is out of the ring.
- Fixed an issue in Ladder Match where the AI kept hitting the air instead of grabbing the belt while the opponent was on the ladder too.
- Fixed an issue with the 2-on-2 camera.
- Fixed an issue that prevented pinfalls from being released with a deadly weapon attack.
- Fixed an issue where the AI was unable to activate some categories of finishers.
- Fixed an issue that caused clipping when the manager attacked.
- Fixed an issue that caused the AI to springboard attack against corner leaning opponents.
- Fixed an issue where the wrestler was off the turnbuckle when diving.
- Fixed an issue where Ruby Soho’s signature “FOOTSTOMP SOLEBUTT” was hard to hit.
- Fixed an issue where Adam Cole’s signature “SHINING WIZARD” was hard to hit.
- Fixed an issue that prevented thumbtacks from sticking into Owen Hart.
- Changed name of Taunt MJF 2 to FIRE UP 17.
- Fixed an issue that caused the user to remain in a pose holding the belt after dropping it.
- Fixed an issue in which the momentum bar did not change after damage was inflicted by COFFIN DROP 2.
- Fixed an issue with purchasable wrestler attires not being displayed in the Shop on version v1.03.
- Fixed an issue where the wristband on Kenny Omega’s gold entry costume was not gold.
- Fixed order of names in casual mode.
- Fixed an issue with Tag Team partners rolling out of the ring right after entering it during their partner’s pinning minigame.
- Fixed an issue where the host forced the client to move from the store to the game session while the client was in the store menu.
- Fixed an issue where a match could go ahead if the player went offline immediately after the start of an online match.
- Changed the priority of error messages that appear when the player is in a lobby that is full and cannot be attended.
- Fixed an issue where the wrestler model was not correctly displayed in the online lobby after being used in an online match.
- Fixed party member wrestler order on locker screen to match party members.
- Fixed the process when a LAN cable is unplugged while participating in a party.
- Fixed an issue in which usernames were displayed in the wrong order in online modes.
- Fixed an issue with statistical data.
- Input is now locked during online menu transitions.
- Fixed an issue where the “Friends List” and “Options” menus could not be opened after exiting a private match.
- Fixed display position of usernames on the 4-way match-up screen.
- Fixed a black screen issue that sometimes caused progress to become impossible when starting a mini-game in online games.
- Fixed an issue in scenario 3B of ROAD TO ELITE where restaurant snapshots were not saved to the correct location.
- Fixed incorrect Japanese dialogue in ROAD TO ELITE.
- Fixed an issue in STADIUM STAMPEDE in which coins were not picked up after contact with coins during the finisher technique, in the air, or during an attack.
- Fixed an issue in STADIUM STAMPEDE in the office area parking lot where there was an invisible collision on the hood of a car that would push the wrestler back when he jumped on it.
- Fixed an issue in STADIUM STAMPEDE where an NPC jumped toward a wall that cannot be climbed.
- Fixed an issue in STADIUM STAMPEDE where the Hottest Players motion caused The Bunny to T-pose.
- Fixed one locker room bench instantly disappearing when destroyed in STADIUM STAMPEDE.
- Removed invisible collisions on the field in STADIUM STAMPEDE.
- Fixed a collisions issue where the player would go into an infinite fall motion in STADIUM STAMPEDE.
- Fixed an issue that caused the “APPEAL” to keep increasing when running toward a wall in STADIUM STAMPEDE, so now it will only increase if the runner runs a certain distance.
- Additional notes: none.
- Source: THQ Nordic
AEW: Fight Forever – Ver. 1.03
- Release date: August 24th 2023 (North America, Europe) / August 25th 2023 (Japan)
- Patch notes:
- Stadium Stampede mode is part of today’s FREE update for AEW: Fight Forever
Fixes on all platforms:
- Fixed problem with overlapping models in tag team and title taking scenes.
- Modified Tag team finisher so that it can be triggered if one of the team is in Special state.
- Fixed an error in the area of pain caused by damage.
- Fixed sliding problem when climbing a barricade while holding a weapon.
- Fixed being able to grapple with rudder in between.
- Fixed dizzying when starting a grapple.
- Button/control settings are now saved after cancelling CBR wrestler selection and going back into it.
- Fixed issue of being unable to break a pin using a weapon attack.
- Fixed clipping that occurred when grappling while climbing a ladder.
- Corrected display of error codes in the Switch Error dialog.
- Fixed issue of John Silver’s signature move failing.
- Fixed a bug that caused Falls Count Anywhere AIs to repeatedly perform apron slams at ringside.
- Fixed AIs getting stuck in a grapple in tag team.
- Fixed AI getting stuck when AIs dash kick each other and miss.
- Fixed a bug that allowed users to carry a burning table.
- Fixed AI sometimes not being able to break the pin during 3-way matches.
- The following wrestlers have been corrected so that they do not jump over the ropes when entering the ring from the apron: Luchasaurus/ Nyla
- Rose/ Riho/ Kris Statlander/ Thunder Rosa/ Yuka Sakazaki.
- Fixed defender not getting up after repeatedly performing an Awakening taunt.
- Fixed that the Finisher guide is not displayed as a wrestler is leaned onto a rope.
- Fixed Sliding Lariat not hitting.
- Cornered Shoulder Thrusts animation now terminates on down.
- Fixed issue where a ladder that fell on table contact during an online match could not be picked up.
- Fixed running counter signatures not activating when touching a third party during setup.
- Fixed AI not attacking when side-by-side on apron.
- Fixed AI not performing moves in enemy corners in tag team matches.
- Fixed AI activating springboard when teammate is submitting in tag team matches.
- Online, when holding a two-handed weapon, fixed animation of still holding the weapon after being attacked or dropping the weapon.
- Fixed running counter move warping position.
- Fixed AI repeatedly changing target in tag match.
- Fixed AI diving on hanging opponent in CBR.
- Fixed hit collision timing on blows of move Spinning Sole Butt 3.
- Fixed CMPunk combos not connecting.
- Fixed clipping in setup action when there is a height difference.
- Fixed attacks not hitting against the middle rope lean.
- Fixed attack not hitting easily after grapple turnaround.
- Fixed attacks not hitting easily in CBR and hanging state.
- Fixed a symptom that sometimes did not count pinfalls in 4 Way Match.
- Fixed barricade reaction not triggering when attacking from the side or leaning against a barricade.
- Fixed clipping issue on weapon with Rear Shotgun Dropkick.
- Fixed Attire being released when checking Wrestler Info.
- Modified to prevent Andrade El Idolo from jumping over the ropes when entering the ring from the apron.
- Fixed guide HUD not showing up immediately after going into corner leaning position.
Additional fixes on Nintendo Switch:
- Fixed an issue where HUD and Pause Menu were in the same Z-Order.
- Fixed an issue where all pause widgets were being created every time you pressed pause. Reusing widgets instead.
- Fixed crash when moving from the main menu to the private match screen.
- Fixed an issue where entering a directional key when starting a Private Match would start a different game mode than the host player.
New attires for:
- Mox
- Jericho
- Wardlow
- Trent
- Luchasaurus
- Jade
- Sting
- Additional notes: none.
- Source: THQ Nordic
AEW: Fight Forever – Ver. 1.11
- Release date: ???
- Patch notes:
- Fixed an issue where the title freezes after pressing the “Options” button during a gameplay replay.
- Fixed an issue where the title crashes when opening the Leaderboards for the second time.
- Fixed an issue when beginning an online match with a Custom Arena selected by the host, the game goes to a black screen.
- Fixed an issue where the title crashes when opening the Leaderboards for the second time.
- Fixed an issue where during a ladder brainbuster, both Wrestlers may suddenly fall to the floor and may get stuck in the mat. In such a case, the match didn´t continue.
- Malakai Black’s finisher name changed from “BLACK MASS” to “THE END”.
- Additional notes: none.
- Source: THQ Nordic
How to download updates for AEW: Fight Forever for the Nintendo Switch?
To download the updates for AEW: Fight Forever, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.