Killing Time: Resurrected (Switch): all the updates (latest: Ver. 2.0)
On this page, you will find all there is to know about the various updates for Killing Time: Resurrected on Nintendo Switch.
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Killing Time: Resurrected – Ver. 2.0
- Release date: April 3rd/4th 2026
- Patch notes:
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All platforms
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Features
* 3DO TC Mod added with two full campaigns: Experience the original 3DO levels
or an enhanced, remastered campaign with more areas and secrets to find.
* Original Logicware PC-version maps added as a separate campaign.
* Some actors will randomly mirror their animations when defeated, similar to
the 3DO version of the game.
* Avoid potential crash when enemies teleport.
* Reverted patch 1 change to weapon bobbing behavior which caused discontinuous
motion.
* “Use” action can now activate swinging doors and other 3D objects.
* “Turn left”, “turn right”, “look up”, “look down”, and “center view” action
bindings now function when using a keyboard.
* Player should no longer become stuck in some swinging doors.
* Text displayed on automap now immediately updates if user changes their
language setting.
* Improved remembering changes to user language setting on restart.
* Key art splash screen, credits, and “Loading” interstitial display correct
background when language setting is not English.
* A smaller font is used for some languages on the automap.
* Selection of items in control boxes within the UI should be more reliable when
navigating with a controller.
* Dropped items no longer display z-fighting against the actor that dropped them.
* Shooting Tess before she begins speaking will no longer skip her monologue.
* Final caption of intro movie appears on screen longer.
* Positioning of floor lamp and hanging meat decor objects improved.
* Amount of health lost by picking up red health spheres is displayed dynamically.
* Tess and Duncan can now telefrag the player if they are directly on their spawn
spots, preventing softlocks.
* Use of arrow keys is more intuitively notated on the character naming screen.
* Switches retain the correct animation frame across texture quality changes.
* The minimum value for contrast is now 0.1 instead of 0.
* Initial interaction screen responds to any button press.
* Clown reloading animation only appears on loads that take longer than 100 ms.
* Most menu actions no longer auto-repeat when an input is held down.
* Gaps in many wall textures have been fixed.
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All Consoles Only
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Fixes
* Main menu navigation order is more intuitive.
* Language setting should be properly reflected more often in menus.
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Xbox/Switch-Only
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Fixes
* It is now possible to select “Go Back” in the achievements menu when navigating
with a controller.
- Additional notes: none
- Source: Nightdive Studios (Steam)
How to download updates for Killing Time: Resurrected on Nintendo Switch?
To download the updates for Killing Time: Resurrected, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.
