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Fall Guys (Switch): all the updates (latest: Fall Forever / Next: Hotfix)

On this page, you will find all there is to know about the various updates for Fall Guys on Nintendo Switch (originally released on June 21st 2022 in Europe, North America, and Japan)!

Click here for more Software updates!

Fall Guys – Ver. ??? (Hotfix)

  • Release date: May 15th 2024 (North America, Europe, Japan)
  • Patch notes:

No patch notes available yet. This update brings the following to the game:

  • Knockout Rounds will be increasing from 3 to 4
    • We’re looking to increase the length of the show to 4 rounds to reduce the elimination rate for each round. We’ve also made some tweaks to allow for more level variety with each game (the roundpool will be the same).
  • Reviewing the current Finals selection and making changes
    • We will be making changes to which Levels you will see appear as Finals to ensure a better experience overall.
  • Changes to Squads and Duos to fix some problematic levels
    • There are levels in Squads and Duos which are not working as intended (Tail Tag and Leading Light). We’re reviewing these rounds and will be making changes. This will not decrease the overall number of levels in these shows.
  • Other changes and bug fixes
    • We are bringing back medal rewards for fame, addressing the issue with survival levels ending early in squads and duos, and various other small quality of life fixes
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ??? (Fall Forever)

  • Release date: May 7th 2024 (North America, Europe, Japan)
  • Patch notes:
Let’s Explore Together
With Explore Mode, there’s less waiting and near endless levels to have a chill time with friends.New Mode: Explore
Explore keeps the party going with a non-stop pool of creator made levels for you & your party to dive into! Not feeling the Level? Skip to the next one! Explore has been built with the feedback we’ve seen from Shows like Unexplored Adventures, see below for the features that make up this new Mode.No more waiting for others
We’ve heard you don’t like waiting so this mode allows you to queue up for the next level the moment you cross the finish line.

Skip levels you don’t enjoy
Not feeling a Level? We’ve added a Skip function that will let you hop onto the next Level whenever you like.

Make new friends
Explore is a 10 player mode with matchmaking so you can meet new players and make new friends.

Less Stressful
For courses (formerly called races) we have set timers to 30 minutes to allow you to take the time you need. Since other beans can move onto the next level even if you haven’t finished, you don’t have to worry about holding back other players.

Earn Rewards
Had a long play session and need a break? Feel free. Rewards will be waiting for you based on how many Levels you’ve completed. You will also earn progress towards Challenges and the Fame Pass whenever you play Explore.

Explore Level Selection
Explore levels will be populated from an ever evolving algorithm of the most liked and newest creator made rounds. It is key for never before rounds to be in Explore so that it feels endless and so we can find the next great level. If you enjoy a level, let it be known with a like. If you load into a level you don’t care for, just hold the skip button and continue to explore. Levels will also automatically update if changes are detected. This means creators can update levels based on player feedback and see their changes go live.

Social Features
Fall Guys is better together so we have added ways for you to help and communicate with others. Use these new social features to better play as a team or offer help to other players.Piggyback
You can now request help from your fellow bean by pressing the ‘Piggyback’ button. Once pressed you will see a Piggyback request appear above your Bean & when another player accepts you will be able to hop on their back. Piggyback lets two players connect together, with one carrying the other through tricky troubles or just for fun! Once you’re done you can hop off their back whenever you like.Social Wheels
Easily let other Beans know what you’re thinking with new Social Wheels. With Emoticons, and eight Quick Phrases, you can share how you feel with a flick of the wheel!

Creative Updates
We have made multiple adjustments to creative to give you more options.Creative Decals
More stickers to decorate your Levels with!Longer Timers
Creative levels can now last longer! Up to 30 minutes!

Invisible Checkpoints
An aesthetic tweak that allows you to design levels without showing off checkpoints. We call that progress.

Jungle Background
Inspire some wild victories with the new Jungle Background for Creative Rounds!

Rotation Controllers
Add even more versatility to your Creative Levels with Rotation Controllers, allowing you to set a selection of objects to rotate. We’re excited to see what you create with this new tool!

Creative Objects Maximum
We have increased the maximum value of some objects you can place in Creative such as Slime Floors, Spinning Plates, Fans, Pendulums and more!

Beans made Better
We’ve made some significant changes to the bean and gameplay to make your time in the Blunderdome an overall better experience. Many of these changes have been guided by the Fall Guy’s community feedback and we’re excited to get your thoughts once they roll out.Fall Guys Ragdoll & Recovery Changes
We’ve made some adjustments to the way the bean reacts to physics to reduce frustrations and deliver a more fun gameplay experience. You will still ragdoll when hit by obstacles but you will notice we’ve reduced moments where you ragdoll when you really shouldn’t. An example of this is when you’re going fast, land on your feet and then find yourself rolling on the floor. In addition to this, we’ve increased the speed of getting up and recovering from a knock, meaning you can get back into the race faster!Jump Height and Acceleration
Your jump height and acceleration has been adjusted also, meaning all jumps will now have more leniency and you will reach top running speed faster. We believe this will make Fall Guys more fun, dynamic and a bit more forgiving

Mid-air control
We want players to have a bit more control to reposition their bean when airborne, and to save themselves from elimination if they find themselves being yeeted through the sky.

Landing Target
You will see a landing market below your Bean when performing big jumps to guide you to a safe spot. You will be able to turn this off in settings for those that don’t wish to use it.

Due to the improvements above, you may find you need to make changes to your Creative Levels. We wanted to give you a heads up so you know what things to look out for when reviewing your Level.Players can make jumps they couldn’t before
This could mean players can jump out of your Level or find ways to navigate obstacles in new ways.Launchers don’t yeet as far
If you’ve used a Yeetus or Flipper to cross a gap, it’s worth checking to make sure that leap is still possible due to the changes we have made to the Bean physics/ragdolling.

Obstacle Changes
We’ve had to make some tweaks to Obstacles such as the size of ‘Padded Walls’ in order to keep those more athletic beans inside the boundaries of your level. If your Level uses these, it is worth checking to see if the design needs altering. We know having to make changes to your existing Creative Levels may be frustrating but we believe that some short term challenges are worth it for the improvements to the game we have listed above. We will be taking a close look at your feedback once we roll out these changes.

We’ve made some big changes to the Main Show based on your feedback of wanting each mode to be refreshed more frequently, providing you with new Levels to play.Knockout Game Mode
‘Knockout’, formerly called Solos, is most fun when there are surprises and new Levels to master. Starting from now we will be significantly refreshing the levels in Knockout on a regular basis. Knockout will consist of 32 players, 3 rounds, and 40 levels from MT and Creators. Rounds not currently in the Knockout game mode rotation will still be available to play in Custom Games.32 Players, 3 Rounds
Knockout games will now consist of 3 rounds and 32 players. Winning a game of Fall Guys is an amazing moment. At the same time, we want wins to feel achievable for all players. By lowering the length of Knockout shows, we hope to push this balance in a more healthy direction. This also has the added benefit of making our games even snappier, letting you play more games in less time!

Duos and Squads will still be available and will have the same roundpool as Knockout.

Vaulting and Knockout Refreshing
Knockout refreshes are not going to be a repeat of vaulting. Our aim with Knockout is that each refresh brings back old classics that we know our players love alongside a suite of awesome new Creative levels to keep you on your toes.

Why not just keep adding levels?
We know that if the Level Pool keeps growing it gets harder to make it feel fresh, because each addition has a smaller and smaller chance to be seen. It’s also fun to master Levels, and this gets harder if the pool gets too big. By keeping the Level Pool size consistent, we can make exciting, drastic changes to Fall Guys while keeping the variety that makes Fall Guys fun

Game Selector
The Game Selector (formerly Show Selector) will mostly consist of our two main game modes Knockout (solos, duos, squads) and Explore. This adjustment in the number of active games allows us to focus on providing new and exciting levels and improvements to Knockout and Explore. Our aim with this adjustment is that we provide variety in the modes that most people spend time playing while also occasionally bringing back classic LTMs people love.

We have increased the amount of fame you earn in Knockout rounds and Challenges making it easier to earn rewards in the Fame Pass.

Fame Pass Highlights
Let’s see what Costumes are up for grabs with the latest Fame Pass…Look closely, the Comfy Carry Costume looks like piggybacking players, but it’s just one Bean! The Rainbowcorn Costume is a grinning unicorn with a chromatic tutu. What a frill! Plus, you’ll look fire when you unlock the Sir Blaze Bright Costume.We want more players to be able to complete the pass. In order to achieve that we have increased the amount of fame earned from completing levels and challenges. We have also adjusted the total FP tiers from 300 to 70.

Unlock these goodies and more in our new Fame Pass from May 7th to June 4!

  • The like & dislike panel now uses its own inputs on the celebration screen, meaning they will no longer block you from skipping celebrations
  • Fixed various issues making it easy for players to cancel their mantles in Creative rounds
  • Fixed an issue stopping players from using trapezes on Switch
  • Fixed an issue where other players would sometimes turn invisible when using a trapeze on Switch
  • Fixed an issue where Crown Rank rewards would not show during the rewards flow
  • Fixed an issue around cooldown and duration bars for powerups not showing correctly in Private Lobbies
  • Fixed an issue stopping players picking up power-ups if they stood still on the powerup spawner
  • Fixed an issue causing Boom Blaster VFX to not show when standing at certain distances
  • Fixed an issue causing costumes to not show in the customiser after purchasing a Tier Skip
  • Fixed an issue stopping players silhouettes from showing after using the bean ball powerup

Fall Guys – Ver. ??? (Survival Update)

  • Release date: February 27th 2024 (North America, Europe, Japan)
  • Patch notes:
With great power(ups) comes great responsibeanity…Invisibility
Beans being seen? The Invisibility power-up will take care of that, allowing devious players to vanish from view. We can’t wait to see (or not see) the Rounds you make with this.Party Crasher
This projectile Rhino allows players to change the game. Firing our rhino-shaped friend will blast it in a straight line, where it will either detonate after a number of seconds, or explode if a Bean gets too close!
Build survival rounds with falling floors and prepare for some honest feedback…Despawning Tiles
Add disappearing hex-a-tiles to your Creative rounds, which will vanish after a set time, or when a clumsy Bean steps on one. They’ll be hex-a-gone!Elimination Zones
No Round will be safe with the new Elimination Zones. Resizable, rotatable, placeable zones that end the game for any Bean who wanders into them in Survival Game Mode, or respawns the player in a Race Game mode.Individual Start Points in Survival Rounds
Select where players will be plunked down at the start of a Round!

Survival Rounds
With all these additions, now’s the perfect time to add Survival Rounds into Creative. Build levels that will leave just one Bean standing, or more than one, it’s really up to you!

Likes for Creative Rounds
Fun fact: Beans have thumbs, so we’re putting them to use. Players can now like or dislike Creative Rounds they’ve played. This lets creators know how popular their rounds are!

Blast Balls in Creative Rounds
You heard that right! Our chaotic, fun and explosive Blast Balls are now available in Creative, meaning you can add these ticking time bombs to your own Creative Rounds!

We’re excited to see what chaos you can create with our Survival Update and we may even feature some of your treacherous designs in the future. No tags needed, build your Survival Round, publish and we’ll find it! Slime certainly encouraged!


Admire the big teeth of the Granny Wise Wolf Costume, but don’t get too close! Keen to be green? Be a taped-up Tyrannosaur in the Homemade Rex Costume, and we’ve no doubt you’ll grow frond of the Legit Leafage Costume.We’re not kitting: the Mew Mew Bot Costume is a bionic blasterpiece. There’s more to the Rubber Duckie Costume than a plastic mallard. It comes with a sudsy bath and towel as well.Wear the glowing Neon Bones Costume and discover that beauty is more than skin deep. And finally, you’ll flip out for the Lobster Tail Wearable. All that plus emotes, celebrations, kudos, Show-Bucks and more!Make space in your wardrobe! Our new Fame Pass is about to drop, it’ll be available from 10AM GMT 5th March!


  • Fixed an issue where animations were not previewing properly in Live Event screen
  • Fixed an issue where on first boot of the client after an update, the players could have an empty white background
  • Fixed an issue where switching tabs quickly in Discover tab could lead to a 2-3 second freeze
  • Fixed an issue where scaling the sphere in one axis affected the whole sphere collider
  • Added localization to the cancel prompt for the Bean Ball Powerup
  • Added missing sound effects when choosing tags in Creative Round rules
  • Fixed some plinth alignment issues with numerous nicknames and celebration previews in the customizer
  • Fixed issues with sticker scaling

Fall Guys – Ver. ??? (Shapes and Stickers Update)

  • Release date: January 23rd 2024 (North America, Europe, Japan)
  • Patch notes:

Geometry? Space? No, it’s not a lesson-plan. We’re just adding more cool things to the Blunderdome.

  • Primitives: These pleasantly geometric objects—think cones, cubes, and more—are here to give Builder Beans simple additions to their Creative vision.
  • Stickers: Decorate your Creative Rounds with a fun-tastic collection of stickers in a variety of shapes and colours! With size and colour customization, make your mark on your Creative Rounds.
  • Dynamic Object Scaling: We’ve added more items that you can scale big or small! You will now be able to scale a selection of moving Obstacles.
  • Space Background: Give your Round a cosmic canvas with the new Space Background.
The Scales and Tails Fame Pass is a menagerie of animal Costumes that’ll make you want to pet every Bean you see in the Blunderdome. It’s live now, ending 10AM GMT 3rd March!Want some fancy Ape-aral? You’ll wow them all with the Gorilla A-Peel Costume. The Gently Giraffey Costume is a towering treat—it’s 50% neck! Kit yourself out with one of two big cat Costumes. The Majestic Roar Costume is a rawrfly fancy lion, and the Purrfectly Fierce Costume will have you feline cute in orange and white tiger stripes.Want to be seen? Pop on the colourful Masterful Morpher Costume and be the most visible chameleon ever! Our Fame Pass freebies are a petting zoo of fun. Wrap yourself in the Snakey Snack Costume, look swish all over with the Piggy Snout and Piggy Tail Wearables, and turn the ‘dile down to ‘cool’ with the Croc Tail Wearable. With emotes, celebrations, Kudos, and Show Bucks, you’ll have a wild time with this Fame Pass!
  • Fixed an issue where beans would lose momentum when jumping on Conveyor Surfaces
  • Fixed an issue where entering a wrong code in private lobby could lead to a softlock
  • Fixed some wrong colours on the Padded beam in Digital Theme
  • Fixed issue where many menu navigation sounds were missing
  • Fixed a problem where linkable objects were unlinking when using the Multi-select tool
  • Fixed an issue with some Discovery rounds becoming unselectable with the mouse after going out of screen
  • Fixed an issue where the SFX for celebration was missing after playing the preview once
  • Fixed an issue with a lot of UI being uncentered across the game

Fall Guys – Ver. ??? (Tool Up Update)

  • Release date: November 7th 2023 (North America, Europe, Japan)
  • Patch notes:

The ‘Tool Up’ Update doubles the Fall Guys Creative building budget from 1,000 to 2,000! That means builder Beans can craft far more elaborate Rounds with extra obstacles, additional decorations, and more. If you’ve ever had an idea for a devious design that was just too big for the Blunderdome, well, there’s now way more room for activities!

New Soundtracks in Creative
To help you get a tune out of Fall Guys Creative… We’ve added some music. Players now have a selection of official tracks that they can add to their Creative Rounds!

Object Overlapping
You will now have the option to overlap any obstacle in Creative allowing you to flex your creativity even more whilst building your next masterpiece to share with the Blunderdome!

Unvaulted Rounds
We have re-opened the vault and brought back some select Rounds to the Main Show:

  • Slime Scraper (Solos, Duos, Squads)
  • Big Shots (Solos, Duos, Squads)
  • Pegwin Persuit (Duos, Squads)
  • Short Circuit (Solos)
  • Fruit Chute (Solos, Squads)
  • Volleyfall (Solos, Duos, Squads)
  • Volleyfall Final (Duos, Squads)

New Shuffle Show
Recently we ran Digi’s Shuffle Show which was a solo experience through a number of Creative made Rounds. We have listened to your feedback and prepared a new Shuffle Show except this time you will be playing with others! Jump into the show from today and play through Creative made Rounds with up to 10 other players – good luck!


Dress up for some culinary adventures with the Fabulous Feast Fame Pass, a food-themed buffet of Costumes to unlock to suit every palate. The tantalising takeaway is available from 10AM GMT 7th November to 10AM GMT 12th December.The Hot and Fresh Costume is an a-dough-able pizza slice to wear. Toppings include pepperoni and hugs. Cooler heads might like the Melon Slush Costume. It’s a colourful cup with swirls and straw, and looks so tasty!The Sweet or Salty Costume has both flavours of popcorn, in bucket pants or atop your head, so no need to choose!Guac a load of the Avo-Guy-Do Costume, a ripe outfit that’s a half avocado sliced to the pit. It’s the perfect accompaniment to the Chipper Costume, a full bag of crisps that look good enough to dip.You won’t spill anything in the Baked Beans Costume, despite being a full can with an open lid. We’re also far too amused with the bean-inspired Toot Emote. Yes, it’s a parp.Our free Wearables are snack-sized unlocks for everyone. Look pan-tastic in the Stainless Helmet, go head over meals for the Chef Hat, or look a-peel-ing in the Banana Boots.


  • Switch: Fixed issue where Fall Guys would crash in Creative while docked
  • Fixed a bug causing blast balls to explode faster than expected. The same was happening with tiles falling.
  • The ‘Cross-Platform Matchmaking’ option wasn’t saving correctly but has now been fixed.
  • Fixed visual issues with the Spicy Ramen celebration which led to its smoke VFX always being visible.
  • We’ve fixed an issue where the bounce board would sometimes not detect a force on one side.
  • We’ve fixed an issue where achievements would incorrectly be unlocked by playing a show or Creative level in a private lobby. This would then make it impossible to unlock the affected achievements.
  • Fixed an issue where the game becomes unresponsive when the player selects a Creative round in Creative tab and switching to the favourites tab, or selecting a Creative round in My Rounds tab, and switching to most popular.
  • Camera: We’ve fixed an issue with camera controls being incorrect while using inverted controls
  • Fixed spelling mistake for the colour ‘Cinnamon Style’
  • Fixed an issue where the camera would become frozen and show the level’s background if other players disconnect during the loading screen.
  • Creative: Changed Max character count for descriptions from 140 to 170.
  • Changed ‘Season Progress’ to ‘Pass Progress’ on the main menu
  • Auto-Grab: Fixed an issue where the player incorrectly has auto-grab enabled and isn’t able to change this behaviour
  • Players are now able to leave rounds if all Squad members are eliminated without forfeiting rewards
  • Fixed an issue with the Starfleet Insignia Banner not having rounded corners on the left side.
  • Fixed the font on the Theme Selection page so that ‘Coming Soon’ is consistent with the other options
  • The Bubble Gum Blowout Celebration now correctly displays its lighting effects and textures in the preview.
  • Fixed an issue on one of the pop ups in Fall Guys Creative where Polish special characters were not displaying correctly
  • Fixed an issue with the Pixel Pigeon Costume and its variants having gaps during certain Emotes
  • The colour ‘Primal’ now is correctly translated to different languages as expected.
  • We’ve updated the Start Line object description to correctly refer to Round Rules instead of ‘Rulebook’
  • We’ve fixed an issue where draggable objects lose their momentum when being held and released. This was particularly noticeable in mid-air or on slimy surfaces.
  • Carriable objects placed in the middle part of the Bouncy Board would partially float. We’ve fixed this and it’s no longer the case.
  • Fixed an issue with the Ice Maiden and Snow Queen upper Costumes having visible gaps around the waist area
  • Fixed collisions on draggable objects so that players can no longer be clipped into them on conveyor floors
  • Draggable objects will now react consistently to the wind effect of blizzard fans.
  • Fixed a lighting issue with the Holey-Half-Pipe object that led to visual artifacts.
  • Slime floors drain’s now correctly change colour with each variation
  • Original Theme now has the correct ambient occlusion to match the original Season 1 levels.
  • The hologram shader in the background of Original Theme has been fixed to match the original Season 1 levels
  • We’ve fixed an issue that was causing a large FPS drop when pressing Save in the Options Menu
  • We’ve fixed an issue in Creative where the air from Draggable Fan Blocks was blocking the creator’s ability to select other objects
  • We’ve fixed an issue in Creative where changing the ‘Item Quantity’ of a Carry Object Spawner and then cancelling the change in position would lead to the spawner not spawning the desired quantity of items.
  • Fixed an issue with Spongebob Costume displaying gaps while performing emotes
  • Fixed a texture issue with the Carryable Block that was causing its texture to be misaligned.
  • Fixed an issue where Carryable Fans and Punchers variants could launch the player when grabbing them while in the air.
  • Fixed an issue where hovering over pressure plates in Creative was causing FPS drops
  • Fixed an issue where using the Carryable Puncher Forward on the center axis of the Seesaw would cause it to glitch temporarily
  • The Meteor Strike Celebration had a blurred Fall Guy model in some parts of the animation. This has been fixed.
  • The wind effect from Push Fans remained after the Push Fan was removed. We’ve fixed this.
  • The Punching Gloves had incorrect colours, we’ve fixed this
  • The Blizzard Fan would stop affecting Fall Guys if it had a Start Delay and any linkable objects connected. This has been fixed.
  • The basketball will now trigger buttons when it hits them. There was a bug preventing it from happening.
  • If the player respawned while the Speed Boost VFX were playing, they wouldn’t end for a few seconds. They now end correctly when the player respawns.
  • Fixed an issue with the Avocado Costume and variants in which the fingers would have a visual gap
  • Fixed an issue where jumping just before you went through a Speed Arch would cause the boost to be applied twice
  • Carriable Punchers were not being affected by Conveyors. We’ve fixed this and they are now moved by Conveyor floors in the same way all other draggable objects are.
  • There was an issue with missing textures on Carriable Punchers which has now been resolved
  • The option to ‘Skip Level Validation’ wasn’t being correctly translated to other languages. This is now fixed.
  • Certain faceplates had their colours incorrectly inverted. This is now fixed.
  • Bounce Boards can now be snapped with other objects in the Digital Theme

Fall Guys – Ver. ??? (Fall Force Update)

  • Release date: September 27th 2023 (North America, Europe, Japan)
  • Patch notes:


Throwing you in at the deep end, we’ve got a load of obstacles for you to create with. Builder Beans get some new toys to play with in Fall Guys Creative! We’re particularly pleased about the Carriable Punching Block for obvious reasons. Drumroll please!Buttons and Pressure Plates
Get switched on with the new Buttons and Pressure Plates. Buttons can be pressed to activate items in the level, while Pressure Plates need to be held down. Both can activate Fans, Conveyor Belts, and Bean Barriers. What’s that? We don’t have Bean Barriers?Bean Barriers
We do now. A Bean Barrier can act as a wall or a bridge, depending on the orientation. They can be turned on and off, opening or blocking paths, and create terrifying bridges that can be flicked off.Speed Arches
These Speed Arches will speed up anything that passes through them. Anything. They’ll blast Beans across the level, and if you throw an item into them, like a Carriable Puncher, the fist will go flying.Carriable Punching Block
The handsome, handheld Carriable Puncher is a portable fist capable of booping opponents away and boosting Beans with an uppercut to higher platforms. It’s objectively hilarious.Background Selector
A Background is the backdrop of the level, an environmental wallpaper that covers the vast sky in the Blunderdome with delightful designs. You now have five to choose from when making your Rounds, using the Background Selector. The designs are:

  • Original
  • Digital
  • Medieval
  • Future
  • Falloween

Go on, get building!


With the Fall Force Update, we’ll be releasing a handful of brand new Rounds for players to dig their beans into! The following Rounds are being released across the next 2 weeks:

  • Breezy Buddies
  • Remote Control
  • Cubic Conundrum
  • Chain Reaction

We’re also continuing to unvault more Rounds throughout the coming months, including the following rounds being unvaulted next week:

  • Button Bashers
  • Sum Fruit
  • Tip Toe Finale
  • Puzzle Path
  • Pegwin Pool Party


The Trick or Yeet Fame Pass will help pack the Blunderdome with fanciful, fearsome fancy dress.Highlights include the gnawsome Bat-Tastic Costume for bitey Beans. The Buff Guy Costume that adds insta-muscles without the workout. Scary never looked cuter than the Bad Beast or Pawly Repaired Costumes.Rising from the depths is the Clockwork Calamari Costume, while the Squawks Sprockets Costume sees all. Not from above, but with its cool goggles. The Jack-o-Lantern Wearable looks gourdeous, too!With Emotes and more free Wearables, it’s a seasonal bounty of a Pass, available from 10AM GMT 3rd October to 10AM GMT 7th November


  • Various fixes to gaps, clipping and stretching for numerous costumes
  • Fixed nameplates appearing low resolution for some players
  • Fixed slight misalignment on the Player Banner and Crown Rank in the main lobby
  • Fixed screen snapping to highlighted items when using a controller in the Store
  • Fixed Coral pattern appearing grainy when players equip it with a neon or glowing colour
  • Fixed Fall Feed not displaying the names of other players who immediately qualify after you
  • Fixed inconsistent number sizes on the kudos wallet display
  • Fixed the “Esc” button prompt showing for the “Next Reward” on the Fame Pass screen
  • Fixed the Open Party button becoming unresponsive in certain areas when using a mouse
  • Fixed Glow Effect not corresponding to item rarity in the Fame Pass
  • Fixed door entrails not despawning in Creative Mode
  • Fixed players being unable to change keyboard bindings whilst using a Mouse
  • Fixed FPS drops on Duos and Squads when other players qualify in a Race Round
  • Fixed erratic display when navigating the Player Name list in Custom Lobbies
  • Fixed level 1 being displayed instead of level 54 in the Crown Rank
  • Fixed Soft Locks in Custom Lobbies if the host quits during the middle of a game, or the rewards screen
  • Fixed FPS drops when scrolling through the Fame Pass
  • Fixed the Depth of Field settings interfering with legibility of player names
  • Fixed the “Favourite” button in Custom Lobbies not reacting to mouse input
  • Fixed camera focusing on Fall Guys’ feet in Creative rounds when ragdolling
  • Fixed players being unable to rotate the plinth on the Unlocked Rewards screen
  • Fixed “undo” actions disappearing in the Level Editor history after certain actions
  • Fixed Basketballs not bouncing off of Drums
  • Fixed Fall Guy occasionally being launched into the sky when grabbing an upward fan
  • Fixed Grabbable Blocks glitching with the centre pillar of a turnstile and hitting the Fall Guy with high force
  • Fixed various Round lighting issues on Nintendo Switch
  • Known issues:
  • The New Update has unintentionally disabled the possibility of overlapping obstacles.
  • An issue is causing the game to hang.
    • If you’re having issues getting into the game, the solution is to clear your save data for Fall Guys. You won’t lose any account progress, currency, or costumes, only rebindings and settings.

Fall Guys – Ver. ??? (Summer Breeze Update)

  • Release date: August 15th 2023 (North America, Europe, Japan)
  • Patch notes:
From pillars to platforms, Fall Guys Creative receives numerous obstacles for Builder Beans to fill up the Blunderdome with. You’ll definitely have a blast with the new fans…Carriable Fans: You’ll be blown away by Carriable Fans. The new breezy block can be moved around the level by Beans, allowing them to blast themselves and each other to new heights. Or off the level!Floating Spinning Beams: Many Beans will get beamed with the new Floating Spinning Beams. Creators are no longer bound by gravity, and can place the sweeping trap wherever they like.Where can you see these new, fun and fantastic obstacles? In our new Rounds of course, which will be available to play from 17th August! We’re adding 4 new Rounds featuring our new Carriable fans:

  • Gappy-go-Lucky
  • Fun with Fans
  • Drop n’ Drag
  • Blocky Bridges

There’s also more new obstacles and objects to play with, the following will be available now in Creative when you’re building an “Original” themed Round!

  • Bowl Platform
  • Inflatable Hill
  • Slope Barrier
  • Trench
  • Plain Barrier
  • Hoop Platform
  • Pillar
We’re excited to announce that we are opening the vault and bringing back a selection of your favourite rounds. We will have the full list of which Rounds will be available in the Main Show in the coming weeks so stay tuned for more news soon…
A couple of quality of life changes will make lobbies more fun, and the camera more manoeuvrable. No need to keep your emotions in check—we’ve unlocked the ability to emote in the lobby. Kick every Round off with a dance party or pose-a-thon while waiting for the game to begin.We added one of the most requested changes to Fall Guys, the ability to look up! Beans can now see more of the level they’re stumbling over with the vertical camera improvement, perfect for more vertically challenging Rounds, or to look at a lovely balloon.
  • Various minor softlocks and cosmetic issues have now been fixed
  • Fixed instances where players could not click the “Back” prompt using a mouse in the Creative Mode menus
  • Added a placeholder image to the My Levels menu for instances where a thumbnail cannot be rendered
  • Fixed instances where a new Fame Pass would not load in the store if a player has the game open over the refresh time
  • Fixed the Blizzard and Floor fans not having SFX in the Level Editor
  • Fixed draggable objects rapidly respawning when placed at the bottom of a level
  • Fixed visual jitters when holding a carriable Fan whilst on a ram

Fall Guys – Ver. ???

  • Release date: June 27th 2023 (North America, Europe, Japan)
  • Patch notes:
  • Bounce Boards: Do you see a see-saw? Bounce Boards allows one player to yeet another into the air by jumping on one end to raise the other, just like the playground favourite.
  • Draggable Blocks: Get a grip. No, really. Draggable Blocks are objects that Beans can grasp and move around levels. The blocks can be regular cubes, ramps, and fans, giving creators a plethora of pushables to plonk in the way of players’ progress.
  • Carriables: Lift your back, Beans. We’re adding new carriable items that can be picked up, stacked, or even tossed around to trigger interactions. We’re adding eggs, balls, blocks, and heavy blocks!
  • It is now easier to hear the SFX of other players when they Dive Slide
  • Entering the Settings tab during a Store Refresh will no longer result in various UI issues
  • Fixed some languages experiencing short Freezes when entering the achievements tab on Nintendo Switch
  • Fixed missing SFX on the Punching Glove in Creative
  • Fixed Celebration Previews not appearing on the Fame Pass
  • Fixed Door Dash Doors clipping when the number of doors is changed in the Level Editor
  • Fixed missing textures on the Finish Line for Hit Parade on Nintendo Switch
  • Fixed soft locks when trying to report a player
  • Fixed occasions where the canons would not spawn certain objects in Custom Lobbies
Show Selector Changes

  • The Fall Guys Show Selector will have one section named “featured”, which will include Solo, Duos and Squad shows
  • There will be a second section in the Show Selector featuring Mediatonic-made levels that are showcasing brand new Creative features!

Custom Shows

  • Players will be able to choose from a number of player made Rounds—now easily selectable from the Custom Shows menu!

Fall Guys – Ver. ???

  • Release date: June 6th 2023 (North America, Europe, Japan)
  • Patch notes:
  • We have extended the timer in Fall Guys Creative, which will allow players to set their Rounds to a maximum timer of 10 minutes!
  • Fixed a bug where some Creative rounds did not load in Private and Matchmaking lobbies
  • Fixed a bug where some users were unable to save and re-publish Rounds that had already been published
  • Fixed an issue where entering the settings menu of a selected object in the Creative would break the editing function
  • Fixed an issue where some users were blocked from editing their Round after changing Obstacle settings in Creative
  • Fixed an issue where the Spinning Plates “Large” size parameter breaks the level editor
  • Fixed a bug where only one respawn point is available on Creator Rounds
  • Fixed an issue where Korean text was appearing incorrectly
  • Fixed Audio settings so they now affect SFX in Creative
  • Fixed an invalid error appearing after changing the Show in a Lobby when the Player count exceeds the Show’s capacity
  • Fixed a bug where attempting to access the Creative Editor and Round Browser results in infinite loading
  • Fixed an issue which caused the loading screen to load infinitely after the user had deleted a Round
  • Fixed an issue with entering a new share code in a private lobby not automatically switching to the new share code Round
  • Fixed a bug Save/Load – “Round name is already in use” prompt appears despite not having a round with the same name in Load Menu
  • Fixed a connectivity issue causing game loading times to be prolonged significantly for remaining lobby members if a user quits the game during a map loading screen
  • Fixed a bug where the Fall Feed displays only the winner of a Race Creator Round instead of showing all qualified players
  • Fixed an issue with the Report Player button in Party Menu being unresponsive
  • Fixed a visual issue with Rounds that pass Moderation not displaying that they are Published
  • Rounds that aren’t in the current Roundpool will no longer show in the Show Loading carousel
  • Fixed an issue with users on PlayStation being unable to invite using the Online Friend Notification
  • Fixed an issue causing the inability to rotate the camera on the starting Countdown on Creative Rounds
  • Fixed a bug causing users to get disconnected on certain Creative Rounds and then being unable to connect to other Rounds after
  • Fixed Costume and Obstacle clipping on numerous affected cosmetics

Fall Guys – Ver. ??? (Creative Construction)

  • Release date: May 10th 2023 (North America, Europe, Japan)
  • Patch notes:
A whopping 50 Creative Rounds crafted by Mediatonic’s Blunderdome Construction Crew will be released throughout Season 4, to keep beans busy while new builders are getting used to the toolset. We’ll be kicking things off with 20 of these Rounds straightaway in Solos! Here’s just a few of the fun-tastic new Rounds available to play:  

  • Beans Ahoy!
  • Airborne Antics
  • Scythes & Roundabouts
  • Runner Beans
  • Fan Flingers
  • Uphill Struggle
  • Spinner Sprint
  • Lane Changers
  • Gentle Gauntlet
  • Square Up
  • Slide Showdown
  • Digi Trek
  • Shortcut Links
  • Upload Heights
  • Parkour Panic
  • Data Streams
  • Gigabyte Gauntlet
  • Cube Corruption
  • Wham Bam Boom
  • Firewall Finale
Fame Pass

From now on, you’ll get multiple consecutive Fame Passes in Fall Guys that last between 4 and 7 weeks! The revamped passes have proportionately more Costumes, Colours, Patterns and Emotes than our previous Season Passes, and Fame Pass 1 will come with 6 Costumes for you to earn. There is also a free Progression Path available.


We have DOUBLED the number of daily challenges for players, but decreased the number of weekly challenges. The total rewards you get from completing all challenges are higher than previous seasons in spite of the lower number of available challenges. We have also removed Marathon challenges for the foreseeable future.

Duos Changes

Team Rounds will no longer be present in Duos mode, but will remain in Squads.

  • Previously, players were able to exploit FPS on a computer and get “speed boosts” when using drums on levels like Lily Leapers. We have significantly reduced the ability to do this
  • We have greatly improved “bodyblocking”. Players should feel significantly less disruption when colliding with other players on all levels
  • Shortened intro cams on rounds that had the longest intros
  • Improved the elimination screen by making it faster + more zoomed in
  • Improvements to the physics of Blast Balls. They now have a consistent explosion at all ranges
  • Squads will no longer be forced to spectate in finals if all of their squad is eliminated
  • Fixed instances of some patterns appearing blurry when in the menu on Nintendo Switch devices
  • Fixed instances where the final picture would not display for players in Pixel Perfect
  • Improved instances where Hex tiles would not despawn on all Hex levels
  • Increased the number of small tentacles that spawn during Kraken Attack
  • Fixed instances where the force field would disappear in some camera angles during the Squad version of Volleyfall
  • Fixed instances where the variation of the Round would appear to change during the intro cam of Hex-a-Ring
  • The Fall Guy is no longer able to mount the platform underneath the conveyor belt in Whirlygig
  • The Fall Guy will no longer suddenly stumble due to a misaligned platform in Track Attack
  • Added the Yeetus variation back to Big Fans as it was previously missing
  • Fixed instances of FPS drops when cannons would launch for the first time on various levels
  • Players are no longer able to jump between the tracks on Rock and Roll
  • Fixed various issues when the countdown timer ends on Jinxed, such as erratic behaviour of other players or players appearing stuck
  • Fixed cannons appearing quieter when closer, and louder when farther away on Lily Leapers
  • Fixed instances where Rhinos would spin in place instead of chasing players on Stompin’ Ground
  • Fixed instances of Volleyfall starting with uneven teams in Solos
  • Fixed timer not appearing on some finals such as Kraken Attack and Jump Showdown
  • Fixed various patterns having the incorrect tile appearing in the customisation menu
  • Improvements to various freezes on Nintendo Switch when loading menus
  • Fixed some crashes when receiving a “Join Party” error in game
  • Fixed inactive cannons on Pipe Dream
  • Known issues:
  • Key Binding! If you’re finding some weirdness with your controls in the Level Editor (maybe you have a key bound to 2 things, or you’re unable to open the menu, or you have keyboard inputs on console) reset your Key Bindings to default in Controller Settings! This should solve it for you right away. If you had custom settings, you can put them back straight after you reset to default and save.
  • Blank screen after entering and exiting the Level Editor in the main menu. We are investigating this for a fix as soon as we can, but restarting your game should fix this instantly.

Fall Guys – Ver. ???

  • Release date: January 19th 2023 (North America, Europe) / January 20th 2023 (Japan)
  • Patch notes:
  • Fixed some users encountering Epic Login Failures after suspending the game
  • Fixed instances where the Squads/Duos position UI would not immediately update after players qualify
  • Fixed an invisible collision on the Slide ramp in Blastlantis
  • Added a collision to the side of the Green bowl in Hoop Chute
  • Players can no longer stand on the platform support poles to avoid elimination in Kraken Attack
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: December 15th 2022 (North America, Europe) / December 16th 2022 (Japan)
  • Patch notes:
  • removes Slimescraper from Xtreme Solo Show as it’s a vaulted round and was left in by mistake
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: December 14th 2022 (North America, Europe) / December 15th 2022 (Japan)
  • Patch notes:
  • Fixed emotes saving correctly in settings menu
  • Fixed players releasing the trapeze right after grabbing it
  • Tentacles now hit any player that has collided with the Tentacle attack
  • Enabled ‘Recentre Camera’ in Blast Ball Fixed the slime looking pixelated on Nintendo Switch
  • Fixed broken arrow shadows in Slippy Slide
  • Correct VFX now plays on Slippy Slide hoops
  • Slippy Slide performance improved by removing logging for localised strings
  • Slide Chute – Recoloured the propeller obstacle for visibility
  • Fixed and re-enabled the auto newsfeed display
  • Fixed an issue that would sometimes cause collectibles to appear as a white box on the UI
  • Fixed a bug with Season Pass purchase popups having the wrong name
  • Duo packs as part of a kit can now be purchased in order
  • Fixed issue with some images not loading in the overlay for Collectibles
  • Fixed the quality of the sky box for Nintendo Switch on new rounds
  • Fixed a lighting issue in Lily Leapers causing shadow across round
  • Fixed SFX triggers when tiles fall into water
  • Plus we’ve added some new Jumbotron images!

Fall Guys – Ver. ???

  • Release date: December 2nd 2022 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following:

  • makes improvements to the issue on Nintendo Switch, where players would encounter an invisible barrier when trying to cross a finish line
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: November 22nd 2022 (North America, Europe) / November 23rd 2022 (Japan)
  • Patch notes:

No patch notes available. This update brings the following:

  • Fixes the following issues:
    • Kraken Slam was missing a Gold Medal description on the loading screen on Let’s Get Kraken
    • Time Attack Shuffle was incorrectly awarding Bronze medals for first place.
  • Known issues:
  • Some players are finding that when they equip an emote & enter a game, the emote defaults to the previously equipped one. We’re fixing this for a future release! To work around this in the meantime, press the “equip” button on a different slot after equipping a new emote!
  • When playing a Time Attack Show, you can restart your attempt at any time! Some players may not see a key bound to it automatically. Check your key bindings in Settings -> Reset Run (Time Attack only)!
  • Nintendo Switch players may find that sometimes when they go to cross the finish line, something invisible blocks them. We are working on a fix for a future release, sorry about this and thank you for your patience!
  • Some players are finding that costumes are loading in with a delay when starting a Show! This is being worked on, but costumes should load fully once the Round starts and a little time has passed. We find it most in Rounds with more than 25 players.
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: November 22nd 2022 (North America, Europe, Japan)
  • Patch notes:
Sunken Secrets features 5 brand new Rounds at launch, plus brand new obstacles and Round variations!        

  • Blastlantis: Blastlantis is built from the wrecked ruins of an old obstacle course. Beans will need their sea legs under them to stay afloat the tilting pathways while being pelted with Blast Balls.
  • Hoop Chute: Skifall successor Hoop Chute requires the ultimate belly flop to win! It’s a long flume ride where you Dive Slide down the slick path, weaving through hoops to pile up points. Golden hoops are worth triple!
  • Puzzle Path: Find yourself drawn to mazes? Puzzle Path has four labyrinths for you to navigate, one after the other. Follow the lines, avoid the other Beans, and make it over the finish line. But stay alert! The route isn’t ever the same!
  • Kraken Slam: Rickety rafts are all that keep you from the depths of the ocean in Kraken Slam. Tentacles rise from the depths to smash at you, while fellow contestants stomping across the rafts will cause holes to form underfoot, and allow more tentacles to rise. Avoid a calamari calamity to take the Crown.
  • Speed Slider: Get back on your belly in Speed Slider. Dive Slide down the Round, avoiding obstacles, and hoping to be the Bean with the speediest tummy.
  • New Dive Slide Mechanic
  • Time Attack Shows have arrived!
  • Celebrations can now be previewed on all screens
  • Some costumes now have a “Random Style” setting. These costumes have a chance to alternate style when starting a Show when you wear a matching upper and lower.
  • When you win, we will no longer display the “Round Over” banner – just “WINNER!”
  • There can now be 3-Team elimination finals in Squads
  • Labels will now indicate whether you are eliminated, qualified, or waiting for the Round to end whilst in Spectator Mode
  • Challenges now refresh on Tuesdays
  • You can now see how many people are spectating you! (And you can enable/disable this in your settings)
  • Improvements to Memory on Nintendo Switch which should reduce graphical issues
  • Fixed instances of tiles not breaking when players jump on a boundary wall in Hex-a-terrestrial
  • Improvements to responsiveness when jumping on a tile
  • Players can no longer use the boundary wall in Hoverboard Survival to skip through the level
  • The Happy Birthday Crown will be returning to player inventories
  • Fixed instances where a particular tile in Perfect Match would always show the correct answer
  • Improvements to clipping through objects on various obstacles such as Conveyor Belts
  • Reduced crash rates when joining a Party on Nintendo Switch
  • Improvements to unpredictable behaviour when in a multi-platform Party (voice chat not working, Party suddenly disbanding)
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: November 1st 2022 (North America, Europe, Japan)
  • Patch notes:
  • Fall Guys now has a hold-to-purchase mechanic for all in-game purchases
  • In-game information at the time of purchase will show whether or not an item is returnable or refundable, where to go to request a refund and which account is making the purchase. Please visit our returns and refund request page for more information
  • In order to improve performance and stability on Nintendo Switch, we’ve disabled the video capture feature while we investigate solutions.

Fall Guys – Ver. ???

  • Release date: October 19th 2022 (North America, Europe) / October 20th 2022 (Japan)
  • Patch notes:
  • We put in a fix which should prevent players from jumping multiple times on hex tiles.
  • We have also removed the problematic variation of Full Tilt where the See-Saw would get stuck!

Fall Guys – Ver. ???

  • Release date: October 18th 2022 (North America, Europe, Japan)
  • Patch notes:
  • The upcoming Wormhole Wanderers Event does result in a reduction in the total number of Rounds in Solos, Squads, or Duos.
    • We’re removing and replacing some Rounds due to issues found during testing. Here’s a list of Rounds we’re adding into Solos, Squads and Duos:
      • Slime Climb
      • Lily Leapers
      • Volleyfall
      • Pegwin Pool Party. Pegwin Pursuit will also be added to Squads and Duos only.
    • Here is what we’re removing from Solos, Squads and Duos:
      • Low-Gravity Ski Fall Variation
      • Starchart
      • Tip Toe
      • Tundra Run
      • Big Fans
      • Team Tail Tag will also be removed from Squads and Duos only.
        • Custom Lobbies Shows which include the above Rounds will also be disabled.
    • We’ve also fixed the Pixel Painters exploit – players will no longer be able to climb over the pillars in order to sabotage other teams.
    • Players on Switch will no longer see all doors open on Lost Temple & will be able to see celebrations on the Squads victory screen
    • Re-enables video capture on Nintendo Switch (but this is causing some performance issues)

Fall Guys – Ver. ??? (Satellite Scramble)

  • Release date: September 15th 2022 (North America, Europe) / September 16th 2022 (Japan)
  • Patch notes:
Satellite Scramble features 8 brand new Rounds at launch, plus brand new obstacles and Round variations!         

  • Tip Toe Finale: Up to four squads, well, tip-toeing their way to victory. You’ve got to be real careful with this one—coz one wrong step could send you tumbling into the cosmos.
  • Starchart: Take a leap of faith and walk the invisible paths to the end of the race! In Starchart, you have to bump the buttons to reveal the way.
  • Pixel Painters: Hop on tiles to spell out the correct patterns. You’ll need more than a basic horoscope understanding to get the best of this one!
  • Cosmic Highway: Players hop across rows of moving platforms. Get your space hopping one inch wrong and you’ll be saying a big hello to the void.
  • Hyperdrive Heroes: You gotta stay on your hoverboard and reach the finish without falling off. It just so happens that the hoverboard moves in a circular route. We like to keep you on your toes, don’t we?
  • Hex-a-Terrestrial: Navigate floating platforms without a single mistake. Easier said than done when you’re in the midst of SPACE.
  • Space Race: It’s the Gauntlet, in the stars. Got that, space ranger?
  • Frantic Factory: Bash bash bash those buttons to get points! Easier said than done…
  • 100 bonus levels have been added to the Season Pass, including 3 additional costumes and plenty of Crown Shards!
  • Fame earned from Rounds has been increased!
  • Fame earned from Rounds has been increased!
  • Fixed visual bugs on Nintendo Switch when encountering obstacles with full-screen VFX such as Gravity Zones.
  • Removed levels have been re-added to the game and are back in Custom Lobbies
  • Fixed Gravity Zone SFX persisting after a player is eliminated within the zone
  • Fixed players having to make new Custom Lobbies if they wish to change Shows
  • Fixed some instances where Custom Lobby shows would disband if all players are eliminated
  • Fixed instances of both teams qualifying in Power Trip
  • Fixed players appearing to slide around in their start pose when starting a game on Switch
  • Head Turner achievement changed to only require a legendary Top and Bottom

Fall Guys – Ver. ???

  • Release date: August 23rd 2022 (North America, Europe, Japan)
  • Patch notes:
  • Squads will no longer be forced to play a Round alone if all other squads are eliminated before a Final Round
  • Fixed some instances of Blast Balls exploding prematurely
  • Removed an invisible wall from Track Attack that prevented some players from launching farther after using a Speed Boost
  • Updated the Social Panel to correctly show when a player has already been invited to a party
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: July 14th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Improvements to an exploit on Volleyfall where players could bounce the ball on their own side of the court indefinitely
  • Players can no longer get on another team’s track in Rock and Roll
  • Fixed an issue where players are shown messaging that their “rewards will be forfeitted” on Squads when trying to exit the game after elimination
  • Swirly Sleeves pattern is back in inventories
  • Players will no longer clip through the floor by the Jump Ropes in The Swiveller
  • Improvements to camera controls on Volleyfall
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: July 6th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Fixed instances where a player would be unable to break tiles on Hex-A-Gone and would appear to be floating
  • Fixed the Score UI not updating in Point-Based Squads Rounds
  • Fixed some crashes after leaving an Episode during the Intro Camera
  • Fixed misalignment on ‘Grab Candy’ and ‘Walk’ button prompts in Invisibeans
  • Fixed issue where some newly active Challenge Lists do not automatically appear for in-game Players
  • Fixed some instances of unresponsive inputs after a player is eliminated
  • Fixed buttons having no collisions in Leading Light
  • Fixed players becoming resistant to fans whilst grabbing or being grabbed
  • Fixed FPS drops at the end of the Reward Screen on Nintendo Switch
  • Fixed unresponsive Social Overlays on PS4 and Nintendo Switch
  • Improved vibration/rumbles on Nintendo Switch controllers
  • Fixed some instances of crashes on Nintendo Switch after loading into the main menu
  • Fixed respawn VFX not triggering
  • Fixed instances where the camera sensitivity would be too high for players
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: June 27th 2022 (North America, Europe, Japan)
  • Patch notes:
  • Teams will no longer spawn in the same place on Team Rounds
  • Fixed visual issue with Spawn FX on Nintendo Switch
  • Fixed visual issue with Lilypad effects on Nintendo Switch
  • Fixed buttons not working on Leading Light
  • Fixed some static intro cameras
  • Fixed issue with Airtime and Sweet Thieves intro cams not following the intended path
  • Fixed some invisible tiles loading in on Hex-a-Gone
  • Fixed bug which caused Party members to stay in queue, despite a new player joining the party
  • Fixed issue which caused a freeze when changing controller during bindings
  • Fixed visual issue when grabbing on a turntable
  • Fixed grabbed Beans not following the movement of mobile platforms
  • Fixed padlock not being removed from Season Pass once bought
  • Fixed some graphical corruptions on respawn VFX
  • Fixed issue with controller inputs not consistently being recorded after the bind button pop-up appears
  • Fixed issue causing other player’s Beans animations to become stuck during gameplay
  • Fixed bug which prevented players from hearing party members in Voice Chat
  • The Daily Store is currently disabled again whilst we look into a few things with it, and again it should be back ASAP!
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

Fall Guys – Ver. ???

  • Release date: June 23rd 2022 (North America, Europe, Japan)
  • Patch notes:
  • The “Play a Team Game” challenge in the current Live Event was causing problems, so we have replaced it with “Reach Round 3 in Squads”
  • The Daily section of the Store is back, yey!
  • We have re-enabled Custom Lobbies, but with a few changes!
  • You must now have a minimum of 30 players to start a Lobby. Playlists that had a maximum player count of less than 30 have been removed.
  • Additional notes: none.
  • Source: Mediatonic (Twitter)

How to download updates for Fall Guys for the Nintendo Switch?

To download the updates for Fall Guys, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.