Nintendo Financials (May 2026): results, highlights, Investors Briefing, Q&A
Nintendo shared its latest financial results today, May 8th. They cover the period ended March 2026 (April 1st 2025 to March 31st 2026). The Investors Briefing took place on the same day.
You will find all the details on these pages:
- Consolidated Financial Highlights, with consolidated operating results, the forecast for the current Fiscal Year, Nintendo comments, sales information (regional breakdown, digital sales), sales data and forecast, and more
- Financial Results Explanatory Material, with lots of additional sales data, list of million-sellers this Fiscal Year, release planning, and more
Some notable news:
And here’s some highlights:
- Pokémon Pokopia had a notable impact on Nintendo Switch 2 sales towards the end of the Fiscal Year;
- Nintendo Switch 2 (Hardware): 19.86 million units sold during the full Fiscal Year;
- Nintendo Switch 2 (Software): 48.71 million units sold during the full Fiscal Year. NB: the download version of “Nintendo Switch 2 Edition” games are counted as Nintendo Switch software sales;
- Nintendo Switch (Hardware): 3.80 million units sold during the full Fiscal Year. Even though the console has now entered its 10th year on the market, it’s still enjoying continued demand to this day;
- Nintendo Switch (Software): 136.91 million units sold during the full Fiscal Year;
- Nintendo Switch titles, such as Mario Kart 8 Deluxe and Nintendo Switch Sports, are enjoying steady sales thanks to back-compatibility on Nintendo Switch 2;
- Digital sales: 407.6 billion yen (+25% Year on Year, thanks to an increase in downloadable version of retail games);
- IP related business: 73.5 billion yen (-9.7% Year on Year, due to decrease revenue from the Super Mario Bros. Movie);
- For the next Fiscal Year, Nintendo is aiming to maintain the Nintendo Switch 2 momentum, and one way they plan to achieve this is by releasing new titles while maintaining interest in games already available;
- For Nintendo Switch, the goal is simple: leverage the massive install base and rich software line-up to further expand sales (with a focus on evergreen titles) and to maintain engagement. In other words, Nintendo doesn’t want all those fancy Nintendo Switch in the wild to end up in some dusty closet!
- Nintendo has shared its forecast for the new Fiscal Year. Said forecast already takes into account the price hikes announced today;
- About the Nintendo Switch 2 specifically, the company notes that sales were more concentrated in the launch year in comparison to previous consoles. And in part due to the price hike, they’re expecting sales to drop during the console’s second Fiscal Year (though still a solid level of adoption). If the Nintendo Switch 2 does sell as expected, it will have outsold its predecessor during the same time period (22 months).
- Both Pokémon FireRed Version / LeafGreen Version and Pokémon Pokopia have sold over 4 million units since launch (cumulative sell-through in 6 weeks after release for the former, and 5 weeks for the latter)
- Tomodachi Life: Living the Dream has already sold over 3.8 million units (in just two weeks);
- the Super Mario Galaxy Movie has grossed over $800 million in 4 weeks.














Here’s sales data for some games (thanks, mazi!):
- Pokémon Pokopia – 2.41M
- Mario Kart World – 14.70M (+670K)
- Animal Crossing: New Horizons – 49.91M (+590K)
- Super Mario Party Jamboree – 9.96M (+550K)
- Mario Kart 8 Deluxe – 71.08M (+490K)
- Nintendo Switch Sports – 18.32M (+480K)
- Pokémon Legends: Z-A – 8.85M (+440K)
- Super Mario Galaxy 2 – 2.76M (+340K)
- Super Smash Bros. Ultimate – 37.76M (+320K)
- Super Mario Galaxy – 2.60M (+320K)
- Super Mario Bros. Wonder – 17.44M (+290K)
- Donkey Kong Bananza – 4.52M (+270K)
- Super Mario Odyssey – 30.50M (+230K)
- The Legend of Zelda: Breath of the Wild – 33.84M (+200K)
- Pokémon Scarlet and Violet – 28.28M (+200K)
- The Legend of Zelda: Tears of the Kingdom – 22.56M (+160K)
- New Super Mario Bros. U Deluxe – 18.96M (+160K)
- Kirby Air Riders – 1.87M (+110K)
- Pokémon Sword and Shield – 27.16M (+80K)
- Pokémon Legends: Z-A – Nintendo Switch 2 Edition – 3.94M (+50K)
- Super Mario Party – 21.32M (+40K)
The following pages have also been updated:
- Dedicated Video Game Sales Unit: Hardware and Software sales for Nintendo consoles


Top Selling Title Sales Units: Top 10 Software for each platforms:
Nintendo Financials – Briefing
The full transcript of the Fiscal Year Earnings Release Briefing can be found on this page!
Nintendo Financials – Q&A
The Q&A session took place on May 8th. The full transcript is now available in English: click here to check it out! Here’s the list of questions:
Question 1: For the current fiscal year (ending March 2027), you are forecasting Nintendo Switch 2 hardware sales of 16.5 million units. Could you give us some background about how you reached that number? Also, how do you see the adoption of Nintendo Switch 2 trending over the medium to long term?
Question 2: The earnings forecast for the current fiscal year factors in approximately 100 billion yen due to the rising prices of components, particularly for memory chips, and the impact of tariffs on costs. Am I correct in understanding that the impact of tariffs is an absolute amount, rather than a difference compared to the previous fiscal year? Also, how did you calculate the increase in memory prices that
got factored in?
Question 3: Could you explain the reasoning behind the decision to revise the price of the Nintendo Switch 2 hardware in the second year after its launch? Also, why is the extent of the change in price different in Japan, the U.S., and Europe?
Question 4: The price changes for Nintendo Switch 2 hardware are occurring in the midst of a major increase in cost of living. What impact do you anticipate the adjustment will have on sales momentum? Also, if component costs continue to increase, is there a chance that you will change the prices again?
Question 5: In your dedicated video game platform business up to now, there was a trend of concentrating releases of major first-party titles when new hardware was launched in order to encourage adoption and expand the installed base. Are you considering using these kinds of major titles to accelerate hardware adoption for Nintendo Switch 2 in the same way? Or, considering that many consumers continue to play Nintendo Switch, will you be releasing titles on a different timeline than before?
Question 6: With the 30th anniversary of the release of Pokémon Red and Pokémon Green [in Japan], Pokémon related titles have shown strong sales, but could you tell us more about the state of this IP and future initiatives from a global perspective? Hardware bundled with Pokémon Legends: Z-A – Nintendo Switch 2 Edition sold well during the last holiday season, and Pokémon Pokopia, released in March, has seen favorable sales. This situation also seems to extend to the release of the new Pokémon Winds and Pokémon Waves titles in 2027.
Question 7: What is your approach to software development over the medium to long term? Due to the increase in development time, I imagine it would be difficult to release major titles for Nintendo Switch 2 at the same pace you have released software in the past.
Question 8: Sales of Mario Kart World seem to have slowed down since shipments of the hardware bundle concluded in December. What is your assessment of the reasons behind this? In addition, what is the background behind the 60 million units of Nintendo Switch 2 software projected for this fiscal year?
