Astroneer (Switch): Software updates (latest: Ver. 1.25.152 – Rails Update)

On this page, you will find all there is to know about the various Software updates for Astroneer on Nintendo Switch (originally released on January 13th 2022 in Europe, North America, and Japan)!

Click here for more Software updates!

Astroneer – Ver. 1.25.152

  • Release date: August 18th 2022 (North America, Europe) / August 19th 2022 (Japan)
  • Patch notes:
  • AS-18103 Fixed an issue where one of the Trigger Slots would often send the train in the wrong direction
  • AS-18071 Fixed an issue where drilling from a Crane attached to Rail Caravan did not work correctly after the caravan has moved
  • AS-18066 Fixed an issue where Junctions are more likely to fail to switch tracks if they left relevancy in a Horizontal manner
  • AS-18060 Fixed an issue where a user could pull Automation Wires out of Automation Hook Receptor Slots on the Train Stations
  • AS-18059 Fixed an issue where trains stopped triggering Rail Station automation Hooks if multiple stations are on the same line.
  • AS-18143 Fixed an issue where the Description for the Back On Track Mission: “Access the Data Log attached to Logistics Depot: Glacio to request support for railway creation” was using an old Translation in Japanese
  • AS-17990 Added updated Japanese strings for U25 content
  • AS-18058 Fixed an issue where The 1100 QBIT SKU in the Featured tab would show a preview price that is always incorrect when selected
  • AS-18090 Fixed an issue where Usagi the Desolo Galastropod was no longer displaying NavPoints for the Chess Figurines when fed
Known issues:
  • AS-17839 Storage Sensors attached to a rail car will default to “full or not full” behavior no matter the setting when 2 medium printers are placed in the slots
  • AS-18105 Host’s performance degrades when a client joins when certain Rail Missions are active
  • AS-17954 Player is able to stack multiple cars in the same slot of the Rails Station in a dedicated server

Astroneer – Ver. (Rails Update)

  • Release date: July 21st 2022 (North America) / July 22nd 2022 (Europe, Japan)
  • Patch notes:

Railway Vehicles 
The Catalog has been updated with two new vehicles custom-built for the Rails System. Railway vehicles can be used individually or chained together into trains up to six vehicles long. Just make sure you have enough power to run them; each vehicle in a train increases its power draw! 

Rail Cars 
Basic railway vehicle with a medium storage slot. Slower than Rail Engines, but can be chained together in either direction. 

  • Printed on: Medium Printer 
  • Resource Cost: 2 Resin, 1 Aluminum 
  • Byte Cost: 1500 
  • Power Draw: 1 Power per second 

Rail Engines 
Specialized railway vehicle used for personal transportation and faster trains. Provides a built-in seat, 2x small auxiliary slots,  and a headlight. Can only be placed on the front or back of a train. 

  • Printed on: Medium Printer 
  • Resource Cost: 1 Resin, 1 Aluminum, 1 Copper 
  • Byte Cost: 1000 
  • Power Draw: 3 Power per second 


Railway Items 
Your new railway vehicles won’t do much good without rail lines to ride along! Fortunately, the Catalog has also been updated with a range of railway items for building out the rail network of your dreams. 

Rail Posts (Standard & Tall) 
The backbone of every rail line. Like tethers, they chain together automatically as they’re dropped. And don’t worry if you left your train back at base; the nearest train can be called to any rail post, at any time! 

  • Printed on: Small Printer 
  • Resource Cost: 1 Resin, 1 Aluminum 
  • Byte Cost: 750 
  • Bundle Count: 10 

Rail Junction 
Rail Junctions split rail lines in two, forming a 3-way connection. 

  • Printed on: Medium Printer 
  • Resource Cost: 2 Aluminum 
  • Byte Cost: 1000 
  • Bundle Count: 5 

Rail Station 
The Rail Station offers powerful automation tools to assist in advanced rail logistics, including automatically loading or unloading trains. 

  • Printed on: Large Printer 
  • Resource Cost: 2 Titanium, 1 Copper, 1 Quartz 
  • Byte Cost: 2500

Updates and additions have been made to existing automation systems to take advantage of the Rails System. 

Railway Items as Sensors 
Rail Posts and Stations are equipped with reaction slots that activate in response to railway vehicles. 

Railway Item Pin Slots 
Rail Junctions are equipped with a pin slot for each of their three connections, giving you precise control over when each one is active. 

Rail Station Pin Slots 
Rail Stations are equipped with pin slots that will start a docked train moving in the desired direction. 

  • Storage Sensors and Railway Vehicles 
    When placed on a railway vehicle, the Storage Sensor will monitor storage state across the entire train. 
  • Adventure Mode Story + Missions 
    New missions have been added to the mid-game which send players down a path of logistics investigation and exploration. Travel to the icy wastes of Glacio, the mysterious caves of Calidor, and the whimsical depths of Sylva to learn about the importance of railways within EXO Dynamics. Along the way, players will discover new characters who have stumbled upon a mystery that may have greater ramifications for the overall mission of Astroneers.  
    (Players who have completed “Talking Tungsten” will automatically receive the new starter mission “Digging Deeper”.) 
Quality of Life Improvements 
  • Rover tooltips now display train length status 
  • The VTOL now responds properly to local gravity zones 
  • All Data Logs now track seen/unseen entries per player 
  • Bundleable items will no longer snap to the backpack while held, making it easier to place them near the character 
  • Item bundles in the backpack’s auxiliary slots will automatically replenish from bundles of the same type in the backpack 
  • The camera has been improved to better handle tight spaces, without taking zoom control away from the player 
New SKU: Starter Bundle!

We’re introducing a new Bundle available for all players as a one-time purchase. 


  • 750 QBits 
  • Starter Bundle Suit 
  • Starter Bundle Palette 

Store – New Items Available Now! 

New Hats 

  • Quick Thinking 
  • Exhaust Port 

New Mask 

  • Cow Plow  

New Palettes 

  • Riveting 
  • Pearlescent  
EXO Automated Mass Production Protocol  

The Automated Mass Production Protocol returns! Astroneers are asked to undertake the creation of large quantities of valuable resource nuggets to send off via the EXO Request Platform in exchange for useful goodies and stylish customizations. 

EXO Dynamics has changed up the resource requests this year and upgraded their transfer rocket to accept any of the following resources for varying points (per nugget): 

  • 1 PointCompound 
  • 3 PointsAluminum 
  • 5 PointsTungsten Carbide 
  • 15 PointsNanocarbon Alloy 

All Astroneers present are awarded points when a rocket is launched – cooperation is encouraged for efficiency! 

EXO Dynamics rewards contributions with: 

  • 160 Points “AMPP Throwback” Bundle –  
    Contains cosmetics rewarded from the previous year: 
  • “Cogpiece” (Mask) 
  • “Copper Plate” (Palette) 
  • 480 Points NEW “Dot Com” Palette 
  • 960 Points NEW “Thoughtful” Emote 
  • 1920 PointsNEW “Forge Ahead” Mask 
  • Useful incremental rewards along the way and randomized recurring rewards at the end of the event – including QT-RTGs, EXO Chips, and useful resources! 

Tether Toppers 
Tether posts have been updated to get your automation vibes cranking – log in to experience these temporary decorations that are sure to turn heads! 


The following is still a known issue as of version 

  • AS-17846 U25 | Rails | Dedicated Server – Rail anchors can be attached to some plants and end up bundled to the plant underground 
  • AS-17954 U25 | Rails | DS – Player is able to stack multiple cars in the same slot of the Rails Station 
  • AS-17911 Rails | Multiplayer | Caravans are often in the wrong location or invisible from client’s perspective on join and rejoin 

The following bugs have been fixed as of version 


  • AS-17772 Item Pads | Power meters on the cable slots of Item Pads are no longer broken 
  • AS-17748 Packager | Proximity Repeater | Placing multiple packagers on a single item will no longer cause the item to duplicate into that amount of packagers attached when activated by a proximity repeater 
  • AS-17485 Camera | There is no longer strange behavior with the camera’s max zoom distance when exiting tight spaces and loading saves 
  • AS-17736 2022 Automation LTE | Players are now awarded a Splitter when passing 280 points if they had a Medium Resource Canister slotted to the T2 slot when it was launched 
  • AS-16983 Intro Cinematic | Intro cinematic no longer replays if a new player exits their new session to the main menu before the persistenplayerdata file is created 
  • AS-15876 Atmospheric Condenser | Output Slot | Players and AutoArms can no longer place any resource into the Atmospheric Condenser and cause it to stop functioning. 
  • AS-9497 Atmospheric Condenser | Station | Using an atmospheric condenser on the Gateway Station the condenser no longer displays white squares 
  • AS-8700 Small Solar Panels no longer become disconnected when flying between planets with them. 
  • AS-17391 Furnace Output Slot | Players/ AutoArms can no longer place a resource into the Furnace output and cause it to stop functioning. 
  • AS-15697 VTOL now properly changes orientation in the different gravity volumes in and around the gateway engines 


  • AS-9458 Keybinding | UI | Semicolon and backquote no longer lack glyphs in tooltips, tutorial prompts, and Astropedia icons 
  • AS-16847 Mouse & Keyboard | Dying no longer causes Left Mouse Button to behave like Right Mouse Button 
  • AS-8951 Controller | Soil Centrifuge proximity tooltip will now appear from different angles 


  • AS-17876 Achievements | Localization | Trophy text for “Encounter With the Infinite” no longer has a typo in Japanese 
  • AS-17758 Localization | Several T1 Storage Items Are now correctly Translated to Chinese 


  • AS-11273 Multiplayer | Clients are now unable to deploy extenders from AUX slots 
  • AS-7441 Multiplayer | Gateways | Client will no longer die unexpectedly when stepping off power puzzle pillars in completed chamber 

Astroneer – Ver.

  • Release date: March 24th 2022 (North America, Europe) / March 25th 2022 (Japan)
  • Patch notes:
Controls & Accessibility

This is a long time coming but we did a bunch of work to add (honestly..) basic functionality for controls across all platforms. You can now use mouse and keyboard on console and can remap a TON of inputs to completely customize your experience. We did this mainly for accessibility purposes, if you are a player who needs to move buttons around to make sure you can enjoy Astroneer, this one is for you <3. Of particular note, you can now make some “hold” actions a toggle to help make sure you can play with less need to hold multiple buttons down for long periods of time.

  • The menu has been updated to include separate tabs for Keyboard / Mouse and Controller settings on a per-platform basis (moved from the general Options menu where they previously lived)
  • Players can now remap controller inputs in the Controller Settings tab of the menu
  • Mouse and Keyboard support has been added for players on Xbox, PlayStation and Nintendo Switch
  • Support for remapping of extra mouse buttons has been added
  • Players on controller can now set Virtual Cursor to a toggle
  • Players on Mouse and Keyboard can now set Camera Orbit functionality to a toggle

Additionally, adding Mouse and Keyboard support to console means people can use a variety of peripherals if they need. We tested a lot of hardware (thanks so much Q/A team <3) to ensure that you can remap lots of actions to any mouse button or any keyboard input. The team also tested these changes with the Xbox Adaptive controller which should work great on Xbox and PC. (Note: we didn’t test everything, so let us know if you are having trouble with a specific mouse or k/b!)

Miscellaneous Improvements
Audio Improvements
  • T1 Oxygenator, when slotted into the player’s backpack while on, will fade out its audio loop while remaining operational.
Camera Improvements
  • The camera handles tight spaces more smoothly, with reduced instances of rapidly zooming in and out.
  • The camera now responds intelligently to movement up or down slopes when following the player.
  • The camera no longer loses sight of the player when moving at very high speeds.
  • General tuning adjustments.
Drill Improvements
  • The drill aiming UI now accurately represents the angle of the drill relative to the rover. This means the tilt indicator on the drill UI no longer drifts as the drill moves to align with it.
  • Rovers now maintain a steady speed while drilling, instead of increasingly gaining speed downhill, and outpacing the drill in the process.
  • Drilling is now clamped between a maximum upwards and downwards tilt, in order to prevent the rover from flipping over, or losing traction.
  • Drills are automatically disabled if the rover starts to point vertically up or down.
Landing Zone Improvements
  • The player experience when orbiting a planet and selecting landing zones has received an update to improve communication and comprehension
  • Landing zones have animated visuals added along with beacons to aid in more easily locating and selecting them
  • Landing zones now also have tooltips that appear on hover / cursor select
  • Landing zones generated from player-created Landing Pads (including the starting pad) now have a unique cylindrical shape, icon, and label
  • For gamepads, a prompt appears to notify players that they must use the virtual cursor to select a landing zone
Resource Bytes Update
  • Composite resources now have Byte values assigned and can be researched in the Research Chamber
  • All researchable resources have had their research times changed to 5 minutes total with Byte values adjusted accordingly
  • Trophy/Achievement names and descriptions have been updated with new translations in Japanese
Store – New Items Available Now!
New Limited Time Bundle – EXO TECH BUNDLE
  • Control Unit Hat
  • Grid Lock Palette
  • Error Code Visor
New Suit
  • Aquatic Suit
New Hat
  • Encrypted Creepers
New Emote
  • Fish
New Visor
  • Biohazard
EXO Salvage Initiative

The EXO Salvage Initiative returns for a limited time! EXO accepts a variety of salvage types which can either be collected from exploration or crafted and destroyed or shredded. Astroneers are encouraged to employ the approach that is the most fun for them and ship their collected exports off using the EXO Request Platform!

Salvage items are worth different point amounts when shipped:

  • 25 Points – Debris Bundle (5 Points per partial)
  • 50 Points – Scrap Nugget
  • 100 Points – Debris Package (Small / T1)
  • 300 Points – Debris Package (Medium / T2)

EXO Dynamics rewards submissions received with:

  • 1500 Points – Salvage Throwback Bundle
    Contains cosmetics rewarded from previous year:
    • Palette: “Going Green”
    • Hat: “Wired”
  • 4200 Points – Hat: ”CO-N3”
  • 8000 Points – Emote: ”Stop Sign”
  • 14000 Points – Palette: ”Safety Orange”

EXO supplies useful items and resources along the way to boost your recovery or production efforts. Randomized recurring rewards are available after completing the main event including:

  • Clay & Graphite
  • Copper, Iron, Titanium, Tungsten
  • Hydrazine & Jet Packs
  • EXO Chips
  • Nanocarbon Alloy
  • QT-RTGs
The following is still a known issue as of version
  • [AS-17329] Players may experience performance issues in multiplayer when the Glacio and Atrox Snail missions are active. As a workaround, players can complete the missions to acquire Bestefar and Enoki in single player, after which multiplayer performance should return to normal.
The following bugs have been fixed as of version
  • [AS-17298] Cosmetics should now be properly unlocking for Switch players when the requirements are met. Note: Progress was not being saved properly. It is now, but unfortunately this fix will not be retroactive, so players will need to complete the required steps again to unlock their cosmetics.
  • [AS-7908] The Sylva gateway engine should now keep its free oxygen even after placing the Geometric Triptych
  • [AS-16918] Fixed an issue with auto arms where they could get into a bad state if the slot they’re trying place an object into becomes occupied
  • [AS-16975] Players should be much less likely to encounter a natural landing zone without terrain below it
  • [AS-17387] Fixed a setting on Switch that may have caused players to hit a save size limit earlier than they should have
  • [AS-6223] Unsolved EXO Dynamics Research Aid boxes now have camera collision
  • [AS-6361] Finally fixed the bug where the power indicators on the Medium Battery would be misaligned after traveling to another planet
  • [AS-7685] Fixed a bug where the start of a tether line did not properly visually connect to platforms
  • [AS-16673] The toxic cloud that comes from spewflowers should now gradually dissipate when the player goes out of range rather than disappearing abruptly
  • [AS-8424] Fixed a visual issue where the backpack was floating a bit too far behind the body when wearing the Bio, Retro, Control, Frame, and Wanderer suits
  • [AS-8851] Fixed a bug on controllers where holding the menu button would quickly open and close the menu
  • [AS-9092] Players should no longer be able to bind controls to the Windows key
  • [AS-17274] Players on Switch can now use the Left Stick to navigate the CONNECTION LOST popup
  • [AS-17204] Rebinding controls to Right Alt should now show the appropriate key in the menu
  • [AS-17205] Rebinding controls to Left Ctrl should now show the appropriate key in the menu
  • [AS-17044] Fixed a bug where the mission log on the starting landing pad would not have a beacon for available rewards for the first mission “Planetfall”.
  • [AS-17206] Added collision to the Trade Platform catalog hologram so it should now detect mouseover
  • [AS-17418] Updated Astropedia pages to use the correct font in Japanese
  • [AS-17388] Fixed some bugs with “Unlocked By” text in the customization menu incorrectly referring to achievements when unlockable through other means
  • [AS-4968] Updated Astroneer desktop icon on Steam to replace an older version. Players may need to delete their current shortcut/icon and create a new version to see this change.
  • [AS-7359] Fix a bug in several languages where text would extend outside the bounds of the Controller Disconnected popup box
  • [AS-7773] Fixed a bug on PS4 when renaming a save, the placeholder text should now get cleared out once players start entering new text
  • [AS-8185] Fixed an issue on PS4 where the instruction text would spill out of the box in multiple languages when joining a game through the Play Together UI
  • [AS-14672] The “Stuffed Storage” mission now properly refers to the required item as “Medium Resource Canister”
  • [AS-17146] Added Unlocked By text to the customization menu on Switch for the BNTY-HNTR visor and Power Suited palette
  • [AS-8593] -0 is no longer an option on the Brightness or FOV Bias sliders
  • [AS-17141] Fixed a bug in Astropedia under Resources where the planets listed for Nitrogen extended outside of the box in Japanese
  • [AS-17203] Updated the pips under Astropedia pages to use a shade of blue consistent with the rest of the game
  • [AS-17197] Fixed an issue where clients could not interact with a packaged item placed in the oxygenator slot on the Xenobiology Lab
  • [AS-14454] Players can no longer hot-swap items from another player’s backpack or terrain tool when full
  • [AS-17022] Spewflower audio should now stop playing when the hazard is dug up
  • [AS-17290] Fixed a bug where audio was not properly playing for the Dance: Shakefield emote

Astroneer – Ver.

  • Release date: February 11th 2022 (North America, Europe) / February 12th 2022 (Japan)
  • Patch notes:
  • [AS-16311] Fixed a bug where Enoki’s (Atrox Snail) buff would get removed when the player sits in any seat 
  • [AS-17157] Fixed the issue where a resource nugget could get stuck in the Xenobiology Lab 
  • [AS-17199] Slotting a seed on top of Enoki’s terrarium no longer causes the buff to stack, giving players super speed and jump height 
  • Fixed various crashes: [AS-17173], [AS-17174], [AS-17177], [AS-17178] 
Dedicated Servers 
  • [AS-17198] Fixed an issue where compass navpoints were not properly showing up on servers.  This could still happen occasionally, but should be less frequent, and can be worked around by restarting the server.  
  • [AS-17155] Reverb has been restored to cavern layers on all platforms, except for Switch, where this is intentionally disabled for performance reasons.  
  • [AS-17147] Fixed a bug in the Astropedia on the Sylva page where the Japanese translation for power would extend past the bounds of the box 
  • [AS-17041] Fixed an inconsistency in Dutch, where two different words were being used as the translation for Compound 
  • [AS-11905] Fixed an incorrect translation for the gas canisters in Spanish 
  • [AS-17142] New Japanese translation for “Steel” 
  • [AS-17143] Updated Japanese translation for general Platform description 
  • [AS-16909] Fixed an inconsistency in the French translation for “packager” 
  • [AS-17099] Fixed an issue in Japanese where the Medium Shredder had the incorrect value for power usage 
  • [AS-17115] Fixed a bug where “Visit the Unidentified Satellite” was missing all non-English translations in the mission log 
  • [AS-17117] Fixed a bug where there was an incorrect translation in Dutch on the Glacio planet tooltip in the solar system view.   This translation error was giving players bad info about power sources on Glacio. 
The following is still a known issue as of version
  • [AS-17197] Clients cannot interact with oxygenator on the Xenobiology lab when it’s packaged.  This can be worked around by:
    1. Hosts interacting with the packaged item (if not on a server)
    2. Using an auto-arm to remove the packaged item or
    3. Using a proximity repeater to open the packaged item 

Astroneer – Ver. (Xenobiology Update)

  • Release date: January 13th 2022 (North America, Europe, Japan)
  • Patch notes:
Galastropods have arrived!

“Space Snails” are now a part of the universe of Astroneer. Players have the opportunity to gain these unique and highly adaptable creatures as permanent companions that also give benefits to their caretakers.

  • Full Tummies & Companion Benefits
    Each Galastropod loves treats and will become extra happy and energized when fed. While a Galastropod is full, players receive a unique benefit to aid in their adventures. Galastropods also have favorite foods which will extend the duration of their benefit when fed.
  • Adventure Mode Story
    Begin a new adventure to retrieve unique Galastropoda specimens and investigate the mystery behind their appearance.
  • Update-Specific Intro Cinematic
    We’ve added a new cinematic that will display the first time players start the game after receiving this update. This doesn’t replace the original intro cinematic for brand new players, which will still play their first time.
  • New Missions
    Fresh content has been added to the early game to launch players on a journey of snail discovery across the solar system!
  • Mission Items + Recall Rewards
    Certain new missions now have required items and/or permanent rewards. Both of these allow players to respawn them at the nearest landing pad for their convenience (or if they’ve misplaced them). Mission items are limited to a single item per save, while permanent rewards are available as a single item per player.
  • Creative Mode
    Galastropods are immediately available for access in Creative Mode via the Catalog in the “Discoveries” tab (second from the right).
Astroneer’s Third Anniversary

Wow! It’s been almost three years since 1.0… can you believe it?! This February, we’ve got a celebratory cosmetic to share with players, from our heart to your head. Players logging in during a specific Anniversary time frame will get it for free – watch our socials for more details (Twitter, Discord, etc.)!

Store – New Items Available Now!
  • New Limited Time Bundle – SNAIL PALETTE! Get in sync with your favorite snail with matching palettes!
    • Forest Friend
    • Cosmic Companion
    • Desert Dweller
    • Royal Regalia
    • Mystic Moon
    • Frosted Familiar
    • Peculiar Pal
  • New Hats
    • Friendly Shell
    • Lunar Shell
    • Spicy Shell
    • Fancy Shell
    • Sweet Shell
    • Chilly Shell
    • Strange Shell
    • Extra Eye
  • New Mask
    • Friendly Face
  • New Visor
    • Biohazard
  • Performance
    A wide variety of performance efforts have been undertaken to support the Switch release and to generally improve player experience for every platform. Players should notice improved loading times, especially on consoles.
  • “Sticky” Terrain Fix
    We’ve literally moved the heavens to fix the issue some players experience which cause them to get “stuck” at seemingly random points while moving. This fix only applies to new saves for the time being; old saves should be unaffected.
  • Hazardous Flora Farming
    All hazardous flora has been updated to produce multiple seeds to allow for easier cultivation. Seed growth times have also been reduced (to feed your hungry snails!)
  • Orbital View
    Planets have a larger collision volume when selecting them from solar system view, which should make them easier to select, especially when using a controller
  • Updated Localization
    Japanese, Korean, Simplified Chinese

The following is still a known issue as of version

  • [AS-17036] The Vesania Galastropod’s buff can conflict with the ability to respawn at the nearest shelter when it’s active
  • [AS-16970] Cables on spaceports can break for clients in multiplayer games if they are picked up but not plugged into anything. Players can work around this by leaving and rejoining the session

The following bugs have been fixed as of version


  • [AS-16895] Fixed a bug where clients were not seeing the beacons from field shelters when in orbital view.


  • [AS-16846] The “From Thin Air” mission will now only complete if gas is produced by an Atmospheric Condenser
  • [AS-16661] Mission text in the mission log will now keep its uppercasing when the mission is completed.


  • [AS-16889] Fixed a bug where the bumpy variant of the Sturdy squash seed was misaligned when slotted
  • [AS-16639] Fixed a bug where players were not unlocking the Wanderer Suit when playing offline or with a poor connection
  • [AS-16298] Fixed an exploit where Used Solid Fuel Thrusters were yielding more scrap from shredding than it cost to acquire the resources required to craft them from the Trade Platform. Both new and used Solid Fuel Thrusters will now produce 1.5 scrap nuggets when shredded.
  • [AS-11904] Small canisters no longer float when placed onto medium canisters by an auto arm.
  • [AS-7313] Fixed a bug where multiple packagers attached to an object when packaged would cause the extra packager(s) to become broken and unusable.
  • [AS-7306] Fixed a collision issue where items placed next to Daggeroot hazards could become impossible to interact with.
  • [AS-7163] Fixed a bug where Spaceport POIs were either not spawning at all or at greatly reduced rates. Players should now see these much more frequently!

How to download updates for Astroneer for the Nintendo Switch?

To download the updates for Astroneer, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.



Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat. Also known as Maintenance Guy by some.