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PRITTO PRISONER (Switch, Switch 2): all the updates (latest: Ver. 2.1.0.0)

On this page, you will find all there is to know about the various updates for PRITTO PRISONER on Nintendo Switch and Nintendo Switch 2.

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PRITTO PRISONER – Ver. 2.1.0.0

  • Release date: June 26th 2026
  • Patch notes:

New Features & Balance Adjustments

  • We have reviewed the behavior patterns of characters controlled by “COM” (mainly Robots) and adjusted the difficulty. The main changes are as follows:
    • Fixed the behavior pattern where COM would prioritize obtaining Special Items above all else when they appeared
    • Reduced the frequency of Manhole sealing
    • Adjusted the firing frequency of “Soda Cannon” when Rainbow Soda is obtained
  • Special Items previously appeared at fixed locations near the center of the stage. Since this gave the Robot team a very high chance of obtaining them, we have adjusted Special Items to appear at various locations across the stage.
  • When playing as a Robot, you can now change the Soda Cannon firing controls in “Button Settings.”
  • When an Animal enters Light Sleep or Deep Sleep, or during “Spectator Mode” after escaping, the screen switching controls have been changed to “Move Character Left/Right.”
  • Adjusted the volume of some BGM and sound effects to appropriate levels.
  • Made partial revisions to the map layout of “Sushi Bar.”

Bug Fixes

  • Fixed an issue where the reward settings for the Pritto Challenges “Number of Special Items obtained: 50 times” and “300 times” were incorrect—the rewards that should have been Gold Coins were set as Silver Coins.
    Players who have already received these rewards can claim the correct Gold Coin rewards from the “Pritto Challenges” menu.
  • Fixed an issue where the game could freeze if an Animal stunned a Robot with Peepee or a Skill during the animation of the Robot obtaining Rainbow Soda.
  • Fixed an issue where, when playing as Madam Grandma, the character could sometimes get stuck inside walls.
  • Fixed an issue where, during the loading screen before a game starts, if the Animal team was selected, the sound effect and visual effect for approaching a Robot would briefly play. We have addressed the suspected cause of this issue.

Known Issues

  • On the “Garden” and “Cell Block” stages, we have confirmed a rare occurrence where Special Items may appear in inaccessible locations such as inside walls or waterways.
  • We have confirmed an issue where communication errors frequently occur in the Team Lobby when using the Team feature in Quick Match.

  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 2.0.0.0

  • Release date: May 28th/29th 2026
  • Patch notes:

New Stages Added

We’ve added a wider variety of stages than ever before: Beach, a tropical resort-style stage; Sushi Bar, set in an underwater conveyor-belt sushi restaurant; and Solitary, packed with horror-themed elements.

The new stages are available in Quick Match and Custom Match from your first launch of Ver. 2.0. In Campaign Mode, they unlock in this order after you clear Garden: Beach → Sushi Bar → Solitary.

Beach

A tropical beach stage built on reclaimed land at the edge of Prison Island.

Winding waterways snake through the stage, and channeling water through them opens the escape gate. Since each waterway is long and intricate, the key is to coordinate with your teammates and flood waterways that share a color (matching the seawall fence color), rather than solving puzzles at random.

Sushi Bar

An underwater conveyor-belt sushi stage, born from the Animals’ cries of “We’re sick of prison food!”

Progress through the match by catching food flowing along the conveyor lane, and open the escape gate by making Poopies in the toilets. Meanwhile, Robots can enter the conveyor lane through a special entrance and travel at high speed, so use it strategically.

Solitary

A dark, horror-themed stage lined with countless cells.

Peek inside the cells and you’ll find a variety of rooms: some filled with Strays, some with water leaks, and some that look like someone’s hobby room. There are even hidden rooms to discover.

Like in the “Dorm” stage, wake up the Dozing Mice to open the gate. Yokai Shitatari from the Dorm will also show up, creating a real test-of-courage atmosphere.

New Characters Added

We’ve added 3 new Animals and new Robot parts (1 upper body / 1 lower body) as playable characters.

New characters become available after clearing Campaign Mode up to Garden and watching the ending.

(If you’ve already cleared up to Garden in an earlier version, they’ll be available from your first launch of Ver. 2.0.)

Captain Necky

The “Dig Hole” Skill lets you create an instant manhole anywhere you like.

The “Never Thirsty” trait automatically refills your bladder gauge to full a moment after it empties.

Ninja Toramaru

The “Makibishi” Skill scatters stealth electromagnetic caltrops on the floor, invisible to Robots but stunning any Robot that steps on one.

The “Way of the Ninja” trait lets you fire shuriken-shaped Peepees stronger than other Animals’, and lets you quickly leap over small obstacles like crates and Poopies!

Madam Grandma

The “Mach Kart” Skill lets you blast in a straight line at high speed on a jet-powered kart, destroying small crates along the way.

The “Koala-vely” trait means she sometimes sneaks a bite of her hidden Koala-vely while eating. When she does, a demon possesses her, and she races around at high speed for a stretch!

Punch (Robot Upper Body)

The “Punch” upper body specializes in close-range rush attacks, and also supports long-range attacks through charging. When upgraded, the arms grow larger, allowing for more powerful punches.

Hover (Robot Lower Body)

“Hover” is less affected by terrain, allowing movement over water and even against the flow of conveyor belts. It provides excellent mobility.

New Game System: Special Items

Introducing “Special Items,” a new system that makes the game even more chaotic!

Grab the special items that suddenly appear somewhere on the map during a match, and both Animals and Robots can gain effects powerful enough to turn the tide of battle in an instant.

Golden Apple

A mysterious golden apple that grows on a golden tree.

Animals

Eating the Golden Apple fills your stomach with apples, allowing you to produce only Golden Poopies for a limited amount.

Robots

Collecting it instantly upgrades you! New Gadgets and upgrade parts are dispensed from all Poopie collection stations.

Rainbow Soda

A refreshing rainbow-colored soda with fizzy carbonation.

Whichever team grabs it, this item packs serious attack power.

Animals

Drinking the Rainbow Soda lets you fire a limited number of “Soda Cannon” shots, more powerful than regular Peepee.

Robots

Collecting it grants a special gauge, letting you fire a limited number of powerful “Soda Cannon” shots.

Miracle Pizza

The ultimate invincible pizza, radiating dazzling light. Eating it grants all of the effects below for a limited time. A powerful item that can turn the tables even in the final moments of a match.

Animals

  • Become invincible for a limited time, with increased movement speed.
  • Your stomach, bladder, and Skill gauges all fill up and won’t decrease for a limited time.
  • You can stun Robots just by body-slamming them.
  • You can destroy Security Drones just by body-slamming them.
  • If the gate opening conditions are met, you can break through a closed gate and escape!

Robots

  • Become invincible for a limited time, with increased movement speed.
  • Capture Animals just by body-slamming them!
  • The direction of Animals is always displayed on screen.
  • The recovery time after attacks is reduced, allowing for consecutive attacks.

New Game System: Poopie Bombs

A new sudden event will now occasionally trigger: alarms blare throughout the stage, and a large number of Poopie Bombs rain down from the sky.

Poopie Bombs explode one after another as they hit the ground. Animals and Robots both take damage if caught in the blast.

New Game System: Manhole Lockdown

Robot players can now seal manholes on the stage by interacting with them. A large X mark appears on sealed manholes, clearly indicating they are blocked.

Meanwhile, Animals can unseal blocked manholes by interacting with them. Both sealing (by Robots) and unsealing (by Animals) cause a few seconds of immobility.

Cut-In Effects Added

We’ve significantly expanded and enhanced cut-in effects during gameplay, such as when using Skills or capturing Animals.

Adorable characters now appear across the screen in various scenes.

Daily Challenges Implemented

New daily rotating challenge missions have been added, making it easier to collect Pritto Coins.

Map Graphics Revamped

We’ve refreshed the background graphics with a richer, more detailed look.

Password Character Count Reduced

The “Password” used for matching in “Quick Match (Team)” and “Custom Match” has been shortened from 12 characters to 4 characters.

Strays Added

We’ve added 15 new Lost Ones.

Decoration Parts Added

We’ve added decoration parts that can be purchased with Pritto Coins in the in-game Shop.

Pritto Challenge Missions Added

We’ve added new Pritto Challenge missions and decoration parts as rewards.

DLC Added

We’ve released new decoration part sets and skin sets available for purchase as DLC.

* Sales may begin a few days after the Ver. 2.0 release.

Various Balance Adjustments

  • Adjusted the occurrence rate of the “Sheep Counting Game” when Animals are captured by Robots. The default behavior during naps (when captured) is now spectator mode, where you watch other players’ screens. You can also now press a button to switch cameras during the “Sheep Counting Game” and spectate other players’ screens.
  • The gate opening condition for the Dorm stage has been changed from 20 to 25.
  • The gate opening condition for the Cargo Hold stage has been changed from 12 to 15.
  • The map layout for the Cafeteria stage has been partially changed.
  • The map layout for the Plaza stage has been partially changed.
  • Adjusted the “Lasso” Robot upper body attack to have improved tracking.

  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.1.3.0

  • Release date: ???
  • Patch notes:

1. Fixed an issue where players would not receive score for certain actions performed with Peepee while playing as the Animals, including:

  • Destroying a Security Drone
  • Destroying surveillance cameras
  • Destroying the control box of a locked door
  • Making flowers bloom in the Flower Bed on the Garden stage
  • Repairing the water wheel on the Plaza stage
  • Destroying the Sleep Machine on the Dorm stage
  • Causing Yokai Shitatari to explode on the Dorm stage

2. Fixed an issue where Use Skill (Animal) / Use Gadget (Robot) would take priority over Interact when both actions were available on a nearby object, preventing Interact from being used.


  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.1.2.0

  • Release date: ???
  • Patch notes:

Network Lag Countermeasures

  • Reduced processing load to help alleviate communication delay during online matches.

New Features & Improvements

  • Added a Coin Earn Boost feature in Quick Match, which increases the number of coins earned when using certain characters.
    Note:
    – This boost will not occur unless you have completed Campaign Mode.
    – Players who have already completed Campaign Mode can activate the boost by playing one Quick Match after updating.
  • Improved the Campaign Mode UI.
  • If a character skin has been changed, that skin will now also be reflected in the icon shown at the bottom of the Animal Selection screen.

Gameplay Balance Improvements

  • On the Bathhouse stage, robots will now enter a brief recovery state after driving away a capybara soaking in the bath.


  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.1.1.0

  • Release date: ???
  • Patch notes:

Bug Fixes

  • Fixed an issue where specific Strays (No.29, No.34, No.38) did not appear during gameplay.
  • Improved an issue where gate switches on various stages and the Napping Mouse on the Dorm stage would not function correctly in certain situations.
  • Fixed an issue where, if a match did not end properly while spectating after escaping as an animal, any Strays discovered during that match would not be saved to the Stray Index.

 Game Balance Adjustments

  • Following the fix to the above Stray appearance conditions, the spawn rates of various Strays have been adjusted.

 Graphic Adjustments

  • Unified the hit effect of the Robot [Lasso] with that of the Robot [Blowgun].
    Additionally, removed the hit effect that was displayed when a thrown Lasso disappeared at maximum range.
  • To make it clearer to other players when Dr. Mad’s trait “Electric High” is active, a constant flame effect has been added while the trait is in effect.

  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.1.0.0

  • Release date: ???
  • Patch notes:

New Features

  • Added the “Stray Encyclopedia,” which lets you record and view the “Stray Animals” you encounter during gameplay. You can access it from the menu in the top-right corner.

Game Balance Adjustments

<Maps>

  • Based on gameplay data showing that animals were winning more often than intended on the Dining Hall stage, the default gate opening requirement has been increased from 30 to 40.
  • Based on gameplay data showing that animals were winning more often than intended on the Storage Room, the default gate opening requirement has been increased from 10 to 12.
  • Based on gameplay data showing that animals were winning less often than intended on the Bathhouse map, the score gained from Capybara bathing has been adjusted from 1 point every 4 seconds to 1 point every 2 seconds.
  • In Custom Matches, gate opening requirements for the Dorm and Garden maps can now be adjusted upward as well as downward.
  • On the Garden map, triggering Fever Mode now also affects the time it takes for sprouts to appear in flower beds, as well as the amount of pee required for flowers to bloom.
  • For the Garden map scoring bonus “Poop Sprouting,” points are now awarded to the player who last placed poop in the flower bed, rather than the player who originally produced it. (This change aligns its behavior with the Dorm stage bonus “Poop Awakening.”)

 <Characters>

  • When a robot equipped with the Shield part is hit by Uchin’s Rabbit Kick or Master Leon’s Manesword: Lion Blade, the shield will now be destroyed without causing a stun.
  • While Dr. Mad’s trait Electric High is active, players can now use poopie, peepee, and use skills.

 Other Changes

  • Various UI improvements.
  • Minor bug fixes.

  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.0.1.2

  • Release date: ???
  • Patch notes:

  • Fixed an issue where decoration changes made while changing characters from the online lobby were not reflected when returning to the lobby.
  • Fixed other minor issues.

  • Additional notes: none
  • Source: Pincool (Steam)

PRITTO PRISONER – Ver. 1.0.1.0

  • Release date: December 25th 2025
  • Patch notes:

  • Bug fixes

  • Additional notes: this update is required to be matched with others players online.
  • Source: Nintendo

How to download updates for PRITTO PRISONER on Nintendo Switch?

To download the updates for PRITTO PRISONER, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.