This week, Famitsu magazine will feature an article about Splatoon 2 (as part of their on-going series of articles about the Nintendo Switch), with an interview of Hisashi Nogami (Producer). In that interview, Nogami talks about why Nintendo chose to go with a sequel, returning weapons, and more.
Here’s a few tidbits from the usual leaks, though keep in mind those are incomplete and may be inaccurate (as is always the case with leaks).
When asked why Nintendo chose to make a sequel to Splatoon, instead of simply continuing updates, he explains that Splatoon has been out for almost 2 years. Therefore, players have already had plenty of times to get familiar with it, which is why he thought of “going back to zero” instead of simply adding new elements.
Speaking of “going back to zero”, Nintendo is planning to do the same thing they did with the original Splatoon. Splatoon 2 will seemingly start with a limited number of weapons, but more will be added on a regular basis (though obviously, in the end, there will be more weapons in Splatoon 2 than in the original).
He really wants to see (once again) how trends will evolve as more weapons are added, such as what kind of weapons players are using, etc.
Regarding returning weapons, he reiterates that they all come with brand new sub-weapons, and he hopes that players who played Splatoon will try them all to see the differences by themselves (especially since they have been rebalanced, with various adjustements). Nogami also reconfirms that all the weapons from Splatoon would return in Splatoon 2.
As for the Shooter family of weapons, they haven’t really been changed, since they’re already pretty versatile. It will remain as the “basic” weapon, that will undoubtedly be a safe choice for newcomers once again.
Finally, Hisashi Nogami mentions the Hero Mode (story campaign), and reconfirms that Splatoon 2 would also have one. Naturally, we will have to wait before getting more details about it!
Splatoon 2 (Switch) comes out this Summer, worldwide.
Via: Hachima Kikou