Yesterday, Kotaku published an interview with Eijo Aonuma at E3 2019 that you can read by clicking here. There’s one interesting tidbit that didn’t make the cut though: it’s that Grezzo is the company working on the Nintendo Switch version of The Legend of Zelda: Link’s Awakening.
It’s not the first time the company gets to work on a Zelda game: they previously worked on two remakes on Nintendo 3DS (The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora’s Mask), but also a brand new game on the same platform (The Legend of Zelda: Tri Force Heroes).
Also, back in 2017, Grezzo began hiring for what was most likely going to be a Zelda project. Quite interestingly, the company was looking for developers with experience with Unreal engine, which would imply The Legend of Zelda: Link’s Awakening on Nintendo Switch runs on Unreal Engine 4. This would not be the first Nintendo game to use that engine, since Yoshi’s Crafted World already uses it.
In Kotaku’s interview, Eiji Aonuma explains why they went with a sequel for The Legend of Zelda: Breath of the Wild instead of mere DLC:
Schreier: What made you and the team decide to make a sequel to Breath of the Wild as opposed to a new Zelda game?
Aonuma: When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.
Schreier: Was this sequel originally planned as DLC?
Aonuma: Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, “This is too many ideas, let’s just make one new game and start from scratch.”
Click here to check out the full interview!
The Legend of Zelda: Link’s Awakening (Switch) comes out on September 20th worldwide.
The Legend of Zelda: Breath of the Wild sequel (Switch) does not have a release date yet.