Warframe (Switch): all the updates (latest: Ver. 38.5.11)
On this page, you will find all there is to know about the various updates for Warframe on Nintendo Switch (originally released on November 20th 2018 in Europe and North America, and November 21st 2018 in Japan).
Archives: launch to March 2023, April 2023 to December 2023, January to November 2024
Click here for more games and consoles updates!
Warframe – Ver. 38.5.11
- Release date: April 17th/18th 2025
- Patch notes:
Technocyte Coda Changes & Fixes:
- Hex Bounties with missions that have a Technocyte Coda Duet Chance will now be marked with a Technocyte Coda icon in the Bounties screen.
- Players can also see their current Duet Chance by hovering over eligible Bounties.
- Acolytes (and similar foes, like Stalker) will now wait for a Technocyte Coda Duet to be defeated before spawning in.
- This addresses an issue where Acolytes and Technocyte Coda health bars would messily combine if they were in-mission at the same time.
- Fixes towards edge-cases of players being unable to stab their Technocyte Coda during a showdown.
- Fixed Technocyte Coda Showdown missions being included in the mission pool for the “Join Any Crew” button in the Railjack Starchart.
- Fixed loss of function if you’re in Necramech when a squadmate fully dies during the fight with their Technocyte Coda in a Showdown.
- Fixed the Technocyte Coda Showdown using the Infested icon in the Navigation Screen (instead of the custom Technocyte Coda icon).
Changes:
- After a back-and-forth review, we have re-enabled the ability to dodge during Qorvex’s Fused Crucible Augment, but with a 40% reduced dodge speed as per its “mobility reduced” description.
- This also fixes Parkour velocity Mods not affecting the movement. Rock and Dodge, baby.
- Clients joining in-progress Höllvania missions will now spawn near the Host instead of entering via the tunnel and running to catch up with their squad.
- The Temple defense target in Stage Defense now has a 90% damage reduction against Blitz Eximus attacks.
- While Blitz Eximus would not target Temple, they could get caught in the crossfire and take enormous amounts of damage, especially in Temporal Archimedea missions.
- Mods incorrectly placed in Arcane and Exilus slots are now removed.
- These Mods could be put into the incorrect slots when duplicating a Config on Exalted Weapons. We fixed this in 38.5.10 but the Mods were not removed in that patch.
- Improved the accuracy of Ballistas, especially at long range.
- Also fixed the Tusk Ballista missing their laser sight.
Top Fixes:
- Fixed Legacytes having double their intended health in Temporal Archimedea missions.
- Also fixed the second Legacyte spawned from the Mitosis Mission Deviation not having Overguard. Since their health is now halved, they should be significantly easier to take down regardless.
- Fixed owned Prime Weapons not being accounted for in Deep and Temporal Achimedea Loadout Parameter generation.
- Fixed Impact status effects not affecting the Mercy threshold on Scaldra Dedicants.
- Fixed the following Augments and Abilities not applying their elemental bonuses to status effect damage:
- Lavos’ Valence Formation
- Temple’s Ripper’s Wail
- Gauss’ Thermal Transfer
- Known Issue: Gyre’s Conductive Sphere Augment is also affected by this issue, but will require a code fix to address.
- Fixed Scaldra Harbingers detaching from their turrets if affected by an Ability that forces Ragdoll (ex: Yareli’s Riptide), causing the enemy to become unkillable.
- This could result in Stage Defense missions being progression stopped, for example.
- Fixed Malice being able to teleport players out of the map in Stage Defense, causing them to become stuck.
- Fixed the Wolf Sledge’s explosion being inconsistent for Clients.
- Fixed large hitches (including possible crashes) caused by the Purgator 1 when used with the Cordon Precept.
- Fixed Ember’s Immolated Radiance Augment Mod not being acquirable or upgradable.
- Fixed staggers and knockdowns causing temporary function loss for Yareli while on Merulina.
- Fixed the “Wrecking Crew” objective not counting decorations destroyed by Clients in Cavia bounties.
- Fixed Host Migrations causing the “Captured Legacytes” objective to reset in Hex Bounties, possibly causing players to be unable to extract.
- Fixed cases of players becoming Besties instead of Loved with their Protoframe after agreeing to date.
Fixes:
- Fixed the Hold Your Breath Mission Deviation not working when there are no active Hell-Scrubbers in Temporal Archimedea.
- Fixed Auto-Install not equipping Mods in slots with Omni polarities.
- Fixed loss of function when attempting to duplicate a Mod config if players own many different versions of that weapon.
- Fixed the fur on Minerva’s Gemini Skin having a permanent blue tint.
- Fixed cloth stretching on Chroma, Wukong, and Rhino.
- Fixed the Coda Cyst causing Equinox Prime’s head to become detached for Clients.
- Fixed Antivirus Mods not appearing in the Reward Pop-Up at the end of Antivirus Bounty missions.
- Fixed cases of being able to leave the map with the Atomicycle.
- Fixed missing Hex Bounty objectives and Hex members if the Host joins the mission from their Orbiter.
- Fixed players getting stuck out of bounds if spamming the interact button when Archwing Slingshotting to the Technocyte Coda Stadium.
- Fixed Octavia’s Metronome cancelling out the Stadium music in the Technocyte Coda showdown.
- Fixed Archwing Slingshot not functioning correctly for Hosts if a squadmate has used up all of their revives in a Railjack mission.
- Fixed an issue when using Auto-Install on “indirect” Exalted weapons (ex: Venari’s Claws).
- This also fixes a soft-lock when Auto-Installing Mods on the Necramech.
- Fixed missing HUD elements during a section of The Hex Finale quest.
- Fixed Drifter HUD elements remaining on the screen at the end of The Hex Finale.
- Fixed a certain cinematic after completing a replay of The Hex Quest if players have already completed The Hex Finale.
- This cinematic indicates a player’s progress in unlocking The Hex Finale, so it’s not necessary to watch it after replays if they have already completed it.
- Fixed not all enemies being alert in the Eleanor and Lettie segment of The Hex Quest.
- Fixed the Dual Coda Torxica and Coda Bassocyst’s reticles not scaling with HUD scale.
- Fixed the Antivirus Mods category being the default view in the Parazon upgrade screen.
- It will continue to be the default view when upgrading your Parazon from the Technocyte Coda screen, but viewing your Parazon from the Arsenal should now properly default to the “All Mods” view.
- Fixed text in the insufficient Riven Slots pop-up exceeding the textbox for Cyrillic languages.
- Fixed cases of being trapped in a black void with Fibonacci when ranking up in the Cavia Syndicate.
- Fixed the “Feed” button lingering on the screen when feeding resources to the Helminth and swapping to the Archon Shard screen before cancelling the feed.
- Fixed swapping between keyboard and controller while mid-KIM conversation causing the Profile icon to break.
- Fixed an edge case of The Hex chat in KIM repeating introductory conversations for the new Protoframes.
- Fixes towards the Codex preview clipping through the table at the Codex Station in the Orbiter.
- Fixed a rare case of Domestik Drones causing menus to automatically close in the Backroom.
- Fixed a script error caused by Ember’s Fire Blast if every squad member was playing Ember.
- Fixed a script error when hitting an enemy with a spear gun’s alt-fire.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.10
- Release date: April 9th/10th 2025
- Patch notes:
Technocyte Coda Changes & Fixes:
- Technocyte Coda Duets spawned behind the tunnel doors in Höllvania missions will now be teleported out of the inaccessible tile.
- Coda Duets were spawning in the tunnel if the respective player became AFK as soon as they exited the tunnel. This change should now place the Duet spawn in a playable space near the player instead of picking the tunnel. Please let us know if this issue persists!
- The “Malware Found!” pop-up in the NavNow screen in the Pom-2 will now say “Malware Isolated!” once your Technocyte Coda is at 100% Virality.
- Fixed Technocyte Codas being permanently ragdolled by the Crescent Charge precept, resulting in players being unable to stab their Codas during the Showdown.
- Fixed the Stadium Light Show stage in the Technocyte Coda Showdown not playing if the Host has run out of revives.
- Fixed both a Host and Client with high latency sometimes causing the Technocyte Coda Showdown to not progress.
- Fixed the cutscene not playing properly for clients when entering the Stadium in the Technocyte Coda Showdown.
- Fixed VFX and SFX of the Stadium Lightshow freezing for remaining players if a Client left during that segment in their Technocyte Coda fight.
- Fixed Converted Technocyte Coda who appear to offer assistance in-mission not using their custom tints.
- Fixed a rare progression stop if a Client is out of Revives in a Technocyte Coda fight but their squad triggers an Encore despite all other Codas already being fought.
Changes:
- The “Mission Tutorial Transmissions” toggle now applies to Excavation, Survival, Hijack, Sabotage, Defense, and Rescue missions.
- Mods equipped in an Omni Polarity slot will now display an Omni Polarity indicator in the Upgrade Menu to help easily identify where Omni Forma have been installed.
- Made general improvements to the Auto Install system:
- Having duplicate copies of one Mod will no longer skew its weighting compared to similar Mods.
- Mods with specific weapon buffs will no longer be prioritized on weapons that don’t benefit from that buff.
- Weapons that don’t benefit from Attack Speed will now heavily deprioritize attack speed mods.
- Fixed Mods with a negative priority becoming accidentally super prioritized if they’re deprioritized further.
- Fixed Auto Install not putting Mods in slots with an Omni Polarity.
- Added Protea, Gyre, and Nidus Community Customizations from Prime Time 431.
Other Top Fixes:
- Fixed the seeking projectiles from Dante’s Noctua not dealing damage to enemies outside of the Simulacrum.
- Fixed the Quick Select tool in the Mod Menu not respecting the “Keep Extra Unranked Copies” value if the number is typed (instead of using the up/down arrows to change the value).
- Also fixed using the Quick Select tool twice in a row without exiting the Mod screen resulting in the second “Keep Extra Unranked Copies” value not being respected.
- Fixed duplicating a Mod config on an Exalted Weapon putting Mods into the Arcane or Exilus slot (where they clearly don’t belong!).
- Fixed the EFV-8 Mars being able to equip the Semi-Pistol Cannonade mod.
- This weapon has a charged alt-fire, meaning it doesn’t fit the Semi-Auto Trigger requirement.
- Fixed being unable to interact with the Lizzie Shawzin Decoration once placed.
- If you’re wondering “What Lizzie Shawzin?” we suggest completing the Flare x Lizzie KIM conversation ;)
- Fixed loss of function when evolving an Incarnon Weapon at Cavalero after viewing the same weapon in your Arsenal first while in the Chyrsalith.
- Fixed cases of sending Kaya a birthday message before completing her story arc resulting in her Chemistry Rank changing to “Associates”, causing players to think they may have earned a different ending.
Performance Fixes:
- Fixed a hitch when swapping to Dante and modding other equipment in Simulacrum.
- Fixed performance issues caused by the Riot-848 pistol.
- Fixed performance issues caused by the cutscene at the end of the H-09 Efervon Tank fight.
Fixes:
- Fixed scans of the Saturn Six Fugitives not counting towards their Codex entry.
- Fixed Amir’s headset floating in cutscenes at the end of The Hex Finale.
- Fixed missing transmissions during the Defense mission in the Once Awake quest.
- Fixed a texture issue on the EFV-8 Mars.
- Fixed Harrow’s Condemn missing its chain textures.
- Fixed cloth issues on Khora Prime’s and Nova Aozakura’s skirts.
- Fixed cases of some Mods not being copied over when duplicating a Mod Config on Exalted weapons.
- Fixed ranking up a Mod in the Upgrade Screen causing your search bar to clear (oftentimes resulting in you losing visibility on the Mod you were ranking up).
- Fixed the Strun Wraith missing its recoil stat for its Incarnon Form (when it has an Incarnon Adapter installed).
- Also fixed it using the default Strun Wraith icon if it had an Incarnon Adapter installed.
- Fixed various Syndicate, Coda, and Gemini Emotes causing Drifter faces to be distorted when used in Duviri.
- Fixed a small tint issue on the neck of the Amir Gemini Skin.
- Fixed debug VFX appearing on tentacles spawned in Legacyte Harvest missions.
- Fixed the Coda Bassocyst and Dual Coda Torxica reticles persisting in Captura.
- Fixed a script error in the Railjack Crew management screen.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.9
- Release date: April 7th/8th 2025
- Patch notes:
Changes:
- Reduced Primed Steady Hands’ capacity cost from 16 to 12 at max rank, making it in line with other Primed Reload Speed Mods.
- Players no longer need to complete Solstice Square on the Normal Path before they can unlock completion progress for the Steel Path in Höllvania.
- As a refresher, players must play all Normal Path nodes in Höllvania before completion of Steel Path nodes can be registered. Since Solstice Square requires players to reach Rank 4 in the Hex Syndicate, this meant they were haunted by “!” on their Steel Path nodes until they unlocked that mission. Now, completing Solstice Square on the Normal Path is no longer required to earn Steel Path progress.
- Solstice Square completion on the Steel Path is still required to earn 1999 Steel Path Trophies.
- This change was patched live on Friday last week, but we’re calling out here for visibility!
- Polished cloth physics on the TennoCon Riftguard Syandana.
Fixes:
- Fixed Techrot pieces of Minvera’s Gemini Skin being untintable.
- Fixed a squad member running out of revives in a Technocyte Coda Showdown resulting in the rest of the team being progression stopped if the dead player has not yet taken down their Coda.
- Now their Coda will be properly skipped if they are in this state.
- Also fixed players in this state being unable to return to the Railjack, resulting in a progression stop.
- Also fixed the incorrect objective being shown for squadmates if a player has run out of revives prior to the Stadium segment of this fight.
- Fixed the ability to bypass the dodge/roll restriction during Qorvex’s Fused Crucible by swapping weapons.
- The noted mobility restrictions are there as a balance measure to what is a very powerful Augment.
- More fixes towards cases of Technocyte Coda Duets spawning in the loading tunnel in Höllvania missions.
- Fixed Saturn Six Fugitives having unintentionally valuable drop tables.
- We’ve confiscated the extra goodies from their drop tables, and now they should simply drop ammo, health, and energy pickups.
- The Wolf’s droptables have been untouched!
- Fixed cases of enemies being able to spawn behind a locked door in Wolf Hunt missions.
- Also fixed cases of enemies being stuck in a broken state in Wolf Hunt missions, possibly resulting in a progression stop.
- Fixed Packet’s Blink Slam ability being able to teleport him out of bounds in the Technocyte Coda Showdown mission, possibly resulting in a progression stop.
- Fixed specific terminals in the Höllvania tileset having offset hacking screens, meaning they were unable to be used to revive enemies in Temporal Archimedea.
- Fixed using Coda Bassocyst’s alt-fire while on a zipline leaving the player with broken zipline animations and the target enemy unaffected.
- Fixed players incorrectly having the “Associates” rank with Flare in KIM after reaching a certain milestone.
- If you were in this state prior to the hotfix, you should be able to fix your Rank by talking to Flare once more (if you haven’t already).
- Fixed Gyre Vortengeist Skin’s VFX elements not appearing in missions in the Origin System.
- Fixed various UI polish issues in Eleanor’s Coda Weapon screen, including an empty “missing requirements” UI element appearing on purchased Coda Weapons.
- Fixed an additional confirmation dialogue being applied to (non-Platinum) “bundle” purchases at various Vendors.
- Ex: purchasing Debt-Bonds from Ticker.
- Now the purchase flow should require one click only.
- Fixed a duplicate list of Arcanes appearing in Arcane Collections in Loid’s Arcane Dissolution screen, resulting in the on-hover description of the Arcane Collection running off the screen.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.8
- Release date: April 4th/5th 2025
- Patch notes:
- Fixed Technocyte Coda Duets consistently not spawning despite being at 100% Spawn Chance.
- Fixed Scourge’s Alt Fire not proc’ing for Clients.
- Fixed Minerva Gemini Skin’s legs being unlit.
- Also polished cloth physics on Minerva’s skirts.
- Fixed Modular Companions (and K-Drives) missing their preview in Vendor screens.
- Fixed missing dialogue choice in Kaya’s KIM conversation.
- Fixed a script error caused by the Techrot Matmas.
- Fixed the TennoCon Riftguard Syandana blocking player views while on the Atomicycle. Now it should dissolve from the screen until you get off your bike!
- Fixed Nova’s Molecular Prime waves only lasting 10s instead of the modded duration.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.7
- Release date: April 2nd/3rd 2025
- Patch notes:
Changes:
- Warframes now have an equal chance to roll an Invigoration in the Helminth.
- Previously their chance was individually weighted, but we’ve made it the same across all Warframes.
- Since Invigorations have already been generated this week, players will see this change apply to Invigoration generations on Monday, April 7 at 0:00 UTC.
- Removed the “feet planted” requirement for the High Ground Bounty Objective, meaning players can accomplish it mid-air.
- Also greatly reduced the distance required for kills to count.
- Updated Eleanor’s fast travel description to include Coda Weapons.
Technocyte Coda Changes & Fixes:
- Multiplayer Technocyte Coda Showdown missions will now reward 1 extra Live Heartcell per defeated Technocyte Coda.
- This means a squad of 4 players will earn 3 extra Live Heartcells if each member successfully defeats their Coda.
- These bonus Live Heartcells are rewarded regardless if you Conquered or Vanquished your Coda.
- Improved performance issues caused by Drillbit’s Magnetic Manipulation ability.
- Fixed all equipped Antivirus Mods losing a charge when reaching 100% Virality on Technocyte Coda.
- Now only the correct Antivirus Mod will lose its charge.
- Fixed Technocyte Coda Duets being able to spawn in the loading tunnel in Höllvania missions.
- We tried to address this in an earlier hotfix, but this should cover additional cases of this happening. Once more with feeling!
- Fixed Sevagoth’s Shadow not being able to move after entering the Stadium in the Technocyte Coda Showdown.
- Fixed being on Merulina when triggering the cinematic upon entering the Stadium in the Technocyte Coda Showdown causing Yareli to spawn outside of the arena.
- Fixed cases of Technocyte Coda Duets dropping Kuva when stabbed with the Parazon.
- Fixed a rare case of double Host Migrations in a Technocyte Coda Showdown mission causing multiple boybands to spawn.
- Fixed Titania’s Razorwing being able to enter a tiny hole into the Technocyte Coda Showdown Stadium before she is meant to.
- Fixed a script error in Technocyte Coda Showdown missions.
- Fixed a script error related to Technocyte Coda Duet spawning.
Other Top Fixes:
- Fixed cases of players not receiving 1999 Steel Path completion rewards after the release of Techrot Encore.
- Solstice Square completions are now properly accounted for.
- Those who completed all required nodes should see the rewards in their inbox upon login.
- Fixed nearby terrain blocking Line of Sight checks for Zephyr’s Tailwind and Vauban’s Tesla Nervos.
- Fixed the “Powerless” Personal Modifier not disabling Atomicycle Abilities in Archimedea missions.
- This fix also applies to Necramech Abilities in both Archimedea variants.
- Fixed having mismatched Tennokai Mods on your Melee and Exalted Melee resulting in Tennokai never proc’ing on your Exalted Melee weapon.
- Fixed the Coda Tysis receiving an unintentional stat change in 38.5.6.
- It has been reverted back to its original version!
- Fixed Atlas’ Landslide being unable to target immobilized enemies.
- Fixed being able to bypass the roll restriction during Qorvex’s Fused Crucible if players pressed the Melee input while the Ability was being channeled.
- Fixed missing hair tint option on the Kaya Gemini Skin.
- Fixed scans of the Wolf of Saturn Six not counting towards his Codex entry.
- Known issue: scans of the Saturn Six Fugitives do not count towards their Codex entry.
Fixes:
- Fixed losing access to your Primary or Secondary weapons if you entered an Archwing Slingshot with an Exalted Primary or Secondary weapon active.
- Fixes towards Atlas getting stuck in the animation of his first melee attack in-mission if he has Rumblers activated with the Rumbled Augment.
- Fixed Vauban’s Tesla Nervos not being affected by the “Pause AI” toggle in the Simulacrum.
- Fixed picking up Syndicate Medallions while on Merulina causing the total picked-up amount to say “0”.
- Fixed one of Baruuk’s Serene Storm tips incorrectly stating that the Ability does not respect Line of Sight.
- Fixed the Stardust Signa not retaining custom tints in-mission.
- Also fixed it disappearing in the Navigation menu.
- Fixes towards various cloth issues on the Drifter Chymerist Suit.
- Fixed the Goth Jacket’s tail being deformed.
- Fixed Heartwood Leg Plates being warped.
- Fixed the Pazuul Propaganda Cameras having offset VFX from the reticle when using it to hack terminals in Break Narmer missions.
- Fixed Lizzie clipping into Temple’s arm in the Höllvania Central Mall.
- Fixed a script error related to Atlas’ Rumblers.
- Fixed a script error caused by Nova’s Molecular Prime.
Missed note:
- Coda weapons now have a Coda icon next to their name in the Arsenal, to match their Kuva and Tenet counterparts.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.6
- Release date: April 2nd/3rd 2025
- Patch notes:
TennoCon Riftguard Syandana Changes & Fixes:
- Based on Community feedback, a Void-Swept version of the TennoCon Riftguard Syandana has been added as its own equippable cosmetic! The TennoCon Riftguard Emote will transform it back to the base version should you choose to do so.
- Players who already own the Digital Pack will receive the Void-Swept version upon downloading the Hotfix. Moving forward, all Digital Pack purchases will also include the item.
- Various polish tweaks on VFX for the Riftguard Emote.
- Fixed the ends of TennoCon Riftguard Syandana curling upward in the Arsenal.
- Fixed the TennoCon Riftguard Emote SFX not stopping when the emote is cancelled.
- Fixed Mirage’s Eclipse causing the TennoCon Riftguard Syandana to block the screen.
Changes:
- Kaya’s Reactors are now removable Chest Armor attachments on the Kaya Gemini Skin.
- Temporal Archimedea now rewards 15,000 Hex Standing upon first completion each week!
- Transmission Changes:
- Reduced the frequency of transmissions in Hell-Scrubber missions, especially those related to Hell-Scrubber infection levels.
- The Mission Tutorial Transmissions toggle now applies to transmissions in Excavation missions.
- The Mission Tutorial Transmissions toggle will now completely remove Teshin’s transmissions in the Undercroft when toggled off.
- This is an experimental change that we’re applying to popular content (ie. The Circuit) to gauge player reactions.
- Wisp’s Cataclysmic Gate Augment now scales with Range!
- The Vamp Rock Modifier for Stage Defense missions in Temporal Archimedea will now scale based on the number of players near Temple.
- This change should also make the mechanic more clear to players overall.
- Re-enabled the Slippery Customer Peely Pix — players can now earn and use this Peely Pix in Temporal Archimedea missions.
- We initially removed this sticker from Peely Pax droptables in 38.5.1 as it a) did not offer sufficient indicators of why players were warped and b) could possibly warp players into objects, causing a progstop.
- These issues have now been addressed and Slippery Customer is ready to be in player hands once more. We’ll be keeping a close eye on reports in case further issues appear.
- Reduced SFX of Stage Defense speaker mission hazards when you’re not nearby.
- Made various polish tweaks to Velimir and Minerva’s animations.
- Updated the Teleport Rush Augment’s description to clarify that Teleport Mercy Kills fully refresh the duration.
- Previously it said “Mercy Kills fully refresh the duration” which led to some confusion amongst Ash players.
- Changed resource requirements for Port Nacelle and Starboard Nacelle blueprints from 5 Control Modules to 500 Polymer Bundles in the Rising Tide Quest.
- We made adjustments to these costs with Techrot Encore’s launch to remove resources that were not easily obtained on the main path through the Star Chart. This is an additional tweak with that goal in mind.
- The Coda Pox can now equip Synth Charge.
- Removed an unintended dialog line from Arthur in Höllvania Central Mall.
- Added a marker to the Anti-Matter Orb spawned by the It Sees You Peely Pix in Temporal Archimedea.
Technocyte Coda Changes & Fixes:
- Increased the damage needed to throw the Magnetic Manipulation concrete back at Drillbit from 500 to 7500 in the Technocyte Coda Showdown.
- Fixed cases of Companions permanently dying in Technocyte Coda Showdowns.
- Fixed Speaker Blasts in Technocyte Coda Showdown missions not respecting Knockdown Resist.
- Fixed killing DJ RoM at a specific time while he is casting Spectorage causing him to be unkillable in Technocyte Coda Showdown missions.
- Fixed Stalker being able to spawn for Clients in Technocyte Coda Showdown missions.
- Fixed accounts of players who had 8/8 Antivirus Mods marked as Incorrect for their Technocyte Coda, resulting in them not being able to increase their Virality.
- The correct Antivirus Mod should now be indicated in your Technocyte Coda menu!
- Fixed a rare case of double Host Migrations in a Technocyte Coda Showdown causing the new host to fall through the floor.
- Fixed a rare case of Techrot Invaders having a large delay between spawns in Technocyte Coda Showdown missions.
- Fixed cases of missing animations in Technocyte Coda transmissions when approaching the Stadium in the Showdown.
- Fixed missing or broken Ability descriptions for Converted Technocyte Coda in the Railjack Crew management menu.
- Fixed the Luv-Byte Ephemera appearing too dark in-mission.
- Fixed misaligned VFX on the Heart Beat Ephemera.
- Fixed issues with Zeke’s jumping animations.
- Fixed Potency Mods not being searchable by the “potency” search term.
- Fixed Technocyte Coda Crew using default tints in-mission (ex: when summoned via On-Call Crew, etc.).
- Fixed quitting a Technocyte Coda Showdown mission while in the Stadium having a confusing flow. Players can now simply “Abort Mission” like expected.
- Fixed a script error related to DJ RoM’s Abilities in the Technocyte Coda Showdown.
- Fixed a script error when a second Technocyte Coda Duet spawned soon after the first one was defeated in Höllvania missions.
- Fixed a script error that could occur in Hard Drive’s charge attack.
Other Top Fixes:
- Fixed various Defense missions still using the 5/10/15 wave count instead of the reworked 3/6/9 cadence, including:
- Dex Dakra Anniversary Alert
- “Defense” Elite Weekly Nightwave Act
- Steel Path Incursions
- Fixed Techrot Galliflex’s hitboxes not including large portions of its body. For once, your missed shots might not actually be a case of bad aim!
- Fixed Temple’s Exalted Guitar allowing equipped Primary Weapons to bypass their ammo capacity when it is Channelled.
- Fixed the Hide Equipped Mods toggle hiding all like Mods in the Trading Menu instead of just the one equipped.
- Ex: if you had one full charge Drive-Duster Antivirus Mod equipped, and 3 extras, this toggle would hide all Drive-Duster Mods in the Trading Menu.
- Fixed the Vintage Tech Peely Pix not scaling cooldown duration per upgrade rank. The new cooldowns per rank are as follows:
- 180s (Normal)
- 120s (Sparkly)
- 60s (Chromatic)
- Known Issue: The cooldown for the first cast is only 10s, but subsequent summons use the correct duration.
- Fixed broken waypoint pathing towards the first objective in the H-09 Efervon Tank Assassinate mission.
- Fixed broken waypoint pathing in the Munio Mirror Defense node on Deimos.
- Fixed The Great Kim Somachord mistakenly being removed from Aoi’s wares.
Performance & Optimization:
- Refactored and optimized the in-game logic of Nova’s Molecular Prime to address performance issues. This Ability should work exactly as before, with a few exceptions:
- When Nova dies (not when she enters Bleedout) or disconnects, the enemies she Primed will no longer be Primed.
- We have capped the number of active Molecular Prime “waves” to 5. Casting additional Molecular Primes will cause the oldest one to disappear.
- Fixed a noticeable hitch when using the Riftguard Emote with the TennoCon Riftguard Syandana equipped.
Fixes:
- Fixed being able to play Stage Defense Bounties if you were not Rank 4 in the Hex Syndicate.
- Also fixed Clients being able to extract from Stage Defense Bounties if the Bounty Objective has not been completed.
- Fixed the Breathless Peely Pix’s timer starting while players are in the loading tunnel. Now, the Gas/Toxin resistance timer will start once players have properly loaded into the Temporal Archimedea mission.
- Fixed EFV-5 Jupiter missing its pre-made build in Teshin’s Cave.
- Fixed Scaldra Flayers having an unintentionally high spawn chance in Techrot missions.
- There are a few Scaldra units who have a very low chance of showing up to take on the Techrot. The Flayer’s spawn chance has been fixed to match the others.
- Fixed Aoi’s hair (and her matching Operator/Drifter Haircut) having weirdly bent bangs.
- Fixed stretched textures on the cloth around Amir’s waist.
- Fixed various offsets for Temple.
- Fixed offset issues for the Brazontik Armor Set on the Gyre Vortengeist Skin.
- Fixed the Coda Pathocyst using the incorrect model when thrown.
- Fixed infested tendrils impeding player movement in certain Höllvania tiles.
- “Never again shall we be hindered by the infested broccoli florets” – Amir, probably
- Fixed Clients not seeing enemy ability VFX caused by the Parallel Evolution Mission Deviation in Hell-Scrub Temporal Archimedea missions.
- Fixed rollover lights in Ollie’s Crash Course turning on without players driving over them if the player has restarted the race.
- Fixed being unable to use controller input to access the sorting dropdown menu in the “Change Crewmember” screen in the Railjack Crew menu.
- Fixed K-Drive Race leaderboards displaying time instead of score.
- Fixed Mandachord music playing while using the Pom-2.
- Fixed text overlapping the Profile icon in the KIM screen for certain languages.
- Fixed the Dormizone having a “Pom-2” fast travel option in the pause menu.
- Fixed incorrect energy color appearing for Heirloom skins on the True Master’s Font relay statue.
- Fixed equipped Incarnon weapons not holstering correctly when swapping between other weapons in the Arsenal.
- Fixed being unable to chat link the Dex Laurus Ephemera.
- Fixed Resetting Decorations in the Obstacle Course Architect room causing placed Polychrome Decorations to also be removed, which led to players being unable to re-place a Polychrome Decoration.
- Now Polychrome Decorations are not removed using the “Reset Decorations” option in the Dojo since they are not a traditional decoration.
- If your Dojo was affected by this bug, you should be able to place a Polychrome Decoration once more in the affected room.
- Fixed a crash when selecting Unresearched Polychrome Colors in the Polychrome Decoration menu if the Clan has no Polychrome researched.
- Fixed players losing functionality upon death in Wyrmius.
- Fixed loss of function that could occur if an Xtra Cheese event starts while in the NavNow menu in the Pom-2.
- Fixed a script error related to Railjack Point of Interests.
- Fixed a script error related to Temple’s Exalted Guitar.
- Fixed a script error related to the Railjack HUD.
- Fixed a script error in Void Cascade.
- Fixed a script error caused by Atlas’ Passive.
- Fixed a script error related to the precipitation system.
- Fixed a script error related to the Gear Wheel.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.5
- Release date: March 27th/28th 2025
- Patch notes:
Changes:
- Re-enabled Auto-Disband for publicly matchmade squads.
- We disabled this mechanic in the last Hotfix as it was causing players to get stuck on the End of Mission screen and have to forcibly exit the game. Our hope is that this issue was fixed. We’ll be closely monitoring reports and will disable this mechanic again if it is causing further issues.
- Also fixed Archon Hunt squads being disbanded after each mission, instead of staying together until the third mission is complete as intended.
- Pheroglands now have a unique waypoint in Legacyte Harvest missions.
- These waypoints will appear for players within 25m as a way of highlighting this speed-up mechanic for Kalymos.
- Updated Coda Bassocyst’s unique trait description to explain the buff earned from Mercy Kills.
- Now reads: “Alternate Fire swarms enemies with mites, inflicting them with Impact and Magnetic Status Effects. If the targeted enemy is open to Mercy Kills perform a ranged finisher instead. Perform a Mercy Kill to gain +100% Damage and +100% Multishot.”
- Also fixed Coda Bassocyst’s Mercy Kill buff missing an icon and description in-mission.
- Disabled Ability use in the Legendary Rank 5 test as you don’t need Abilities to hack.
- This addresses players being able to use Perspicacity to auto-hack these consoles, which goes against the spirit of this test.
- Replaced a few more words in the Technocyte Coda name generator and made further refinements to the name generation system to avoid unfortunate name combinations.
- Increased the grace window of Temple’s metronome SFX from 4 to 7 Backbeat beats.
- Also slightly increased the volume of the metronome SFX.
- Increased the volume on SFX for the Techrot Cache and Techrot Cache key.
- Also slightly increased the radius at which they can be heard.
- Various Technocyte Coda animation fixes and polish.
- Polished various Technocyte Coda SFX.
- Refined the SFX mix for Gemini Skin voice lines to avoid unintended fluctuations in enemy sounds.
Top Fixes:
- Fixed certain accounts being stuck replaying the same missions in The Hex Quest replays.
- Fixed not being able to swap the polarity on the Exilus Slot.
- Fixed cases of enemies spawning very far away in Stage Defense missions.
- Now, enemies can only spawn in the defense objective tile.
- Fixed Melee Doughty’s Critical Multiplier bonus cap being unintentionally lowered to 10x with the Gara’s Shattered Lash changes.
- It should be 50x once more!
- Fixed Equinox Prime literally losing her head when she has a Coda Cyst.
- Fixed being unable to select Lettie in a certain section of The Hex Quest.
- Fixed Stalker being able to invade Technocyte Coda Showdown missions, possibly resulting in progression stop.
- Known issue: Stalker can still be summoned via a Stalker Beacon.
- Fixed being unable to add Aura mods to the “Skip These Mods” in the Quick Select screen in the Mods menu.
- Fixed Necramechs not spawning in Temporal Archimedea for Clients who equipped the Vintage Tech Peely Pix.
Baruuk Reactive Storm Fixes & Changes:
- Fixed Baruuk’s Reactive Storm Augment transforming all Melee damage into the enemy’s weakness type, instead of just the base Impact Damage.
- Removed a feature of Baruuk’s Reactive Storm Augment that tried to build towards the enemy faction weakness that you modded for.
- The enemy weakness targeted will now be consistent regardless of Mods, prioritizing Combined Elemental Damage types, and never choosing a Physical Damage type.
- This also fixes an issue where Impact Damage was always prioritized instead of Corrosive Damage when fighting Grineer and Scaldra.
- Fixed Baruuk’s Reactive Storm Augment combining base Elemental weaknesses with modded base Elements.
Fixes:
- Fixed cases of Teshin’s element switching mechanic not having a tutorial pop-up in The New War if the player used the mechanic before they get to the relevant section in the mission.
- Fixed being able to get out of bounds in a certain part of Teshin’s section in The New War quest.
- Fixed Gara’s Shattered Lash showing incorrect original Critical Multiplier when equipped with Arcane Melee Doughty.
- Fixed Technocyte Coda Mixtapes spawning in Temporal Archimedea missions.
- Fixed being able to kill Technocyte Coda while they’re still on-stage, causing some unintended complications.
- Fixed Umbral Mods’ set bonuses not updating on-hover in the Upgrade Screen.
- Fixed Dojo Transporter text being difficult to read.
- Fixed the Heart-Beat Ephemera not retaining custom energy colors in Höllvania missions.
- Fixed various armor and holster offsets on the Gyre Vortengeist Skin.
- Fixed various offsets for the Lunarius Syandana.
- Fixed incorrect offset on the Riv Elite Leg Guard on Cyte-09.
- Fixed various offsets for the Endocitos Shoulder Armor.
- Fixed various offset issues with the Chymerist Drifter Suit.
- Fixed a bright yellow light appearing near the Railjack Pilot Seat for low-spec machines.
- Fixed controller users being unable scroll in a “Related Items” list in the Market if the Market item you’re previewing has a rotatable diorama.
- Fixed various edge-case issues for pro-rated bundles.
- Fixed Gift of the Lotus Alert missions on Earth sometimes overlapping with the Cetus node in the Navigation Menu.
- Fixed a script error related to activating Null Star as a Railjack ability.
- Fixed a case of function loss when exiting the Arsenal.
Missed Note from Hotfix 38.5.4:
- Fixed out of memory crashes caused by the Ability Overload Risk Variable in Archimedea missions.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.4
- Release date: March 26th/27th 2025
- Patch notes:
Changes:
- Temporarily removed the “Auto-Disband Public Matchmade Squads” feature as it was causing players to lose function when leaving missions.
- More specifically this fixes players who returned from missions (Hollvania, Orbiter, etc) and experienced a loss of function, resulting in having to reboot the game.
- We’ll revisit re-adding this feature in our next Cert build to ensure its return is stable.
- The Hell-Scrubber speed-up mechanic in Temporal Archimedea now only requires players to kill the marked Techrot Babau to decrease the mission timer.
- Previously, these Techrot Babau would drop a “Hell-Scrubber Detonator” that players would need to bring to a Hell-Scrubber tower. This mechanic wasn’t entirely clear to players, so we’ve simplified it to mirror the Rogue Necramech Eximus mechanic in Deep Archimedea.
- Increased the number of Backbeat beats that Temple’s Metronome SFX will play for from 3 to 4.
- This gives players a little more wiggle room to continue triggering the Metronome SFX when they’re consistently casting Temple’s abilities.
- As a refresher, the SFX will play on the first successful Backbeat hit, and will continue to play until they have not cast an Ability on the Backbeat for 4 beats.
- Our original patch note indicated it persisted for 5 beats — this was incorrect, oops!
- Further SFX polish for Temple’s Abilities.
- Increased the volume on Temple’s Metronome.
Top Fixes:
- Fixed Temple’s passive not functioning correctly in Höllvania missions.
- Fixed host migration after 3 waves of Stage Defense causing the ground to not break properly, resulting in returning players possibly being progression stopped.
- This fix also addressed similar issues with the Stöfler defense mission on Lua.
- Fixed a crash when attempting to remove an Incarnon Genesis at Cavalero.
- Fixed the Antivirus Bounty missing an Extraction Waypoint if it was an Exterminate mission with the Volatile Techrot bounty modifier.
Performance & Optimization:
- Fixed using a Gemini Emote with many appearance configs but none of them containing a Gemini Skin causing performance issues for Clients.
- Fixed a small memory leak caused by the Leaping Thrasher’s VFX.
Fixes:
- Fixed various Syandana offsets on the Chymerist Suit.
- Fixed Technocyte Coda Duets being able to spawn behind the doors in the Höllvania loading tunnel.
- Fixed Legacyte having difficulty getting off the subway tracks in a new Höllvania tile. Nothing wrong with asking for uppies.
- Fixed being able to trade the Coda Bassocyst.
- Fixed being unable to purchase a pro-rated bundle if the player has placed all owned decorations available in that bundle.
- Fixed Mesa’s Peacemakers not always being visible on her model in-mission.
- Fixed being unable to Chat Link the Lovestruck Ephemera.
- Fixed a script error related to Ash’s Blade Storm.
- Fixed a script error when using Ash’s Blade Storm in an Archimedea mission with the Fortified Foes Risk Variable.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.3
- Release date: March 25th/26th 2025
- Patch notes:
Nintendo Switch Exclusive Fixes:
- Fixes towards crashes on the Nintendo Switch when loading in or out of missions.
- We are hoping to nail down further causes of Switch-specific crashing, but our hope is that this will reduce the number of crashes players experience.
Temporal Archimedea Omni Forma Script:
With 38.5.2 we removed Omni Forma Blueprints from the Gold and Diamond Reward Pools in Temporal Achimedea. For players who received Omni Forma Blueprints from these reward pools prior to that hotfix, we’ve run a script to replace them with a fully built Omni Forma. This script was run earlier today (at around 10:30am ET), so you should see the proper item in your account!Changes:
- Steel Path and Arbitrations now only require players to have completed the Star Chart up until The New War to unlock these mission types. As a result, we have removed the requirement to complete the following nodes:
- Zariman Ten Zero missions (those unlocked by the Angels of the Zariman Quest)
- Albrecht’s Laboratories missions (those unlocked by the Whispers in the Walls Quest)
- Höllvania missions (those unlocked by The Hex Quest)
- After a heart-to-heart with Kaya, her unintentional curse has been reinstituted with a Nova-minded version.
- If we ever decide to drop an F-bomb in Warframe, it won’t be by accident (unlike on our Devstreams).
- The Mission Tutorial Transmissions toggle now applies to transmissions in Deep Archimedea and Temporal Archimedea missions.
- Stage Defense Bounties will now indicate that Extraction is blocked if the bounty objective has not been met on the Leave/Continue screen.
- Previously, Extraction was unavailable, but this restriction was not communicated to players, resulting in possible confusion as to why the Extract option was not working.
- Improved enemy pathing in the lower stage of Stage Defense missions.
- Also updated the minimap in this lower stage to more accurately display the area accessible to the player.
- Increased Coda Sporothix’s magazine size from 9 to 11.
- Refined Temple’s Ability SFX for allies to reduce audio fatigue.
- Added metronome SFX to help players time their casts to Temple’s Backbeat.
- You can turn this off via the “Metronome Audio” setting in Temple’s Abilities Menu.
- Improved SFX on Techrot Cache keys to make them easier to find.
- Crossfire missions now display the actual mission time in the Navigation screen.
- Previously, the mission type was only revealed once selecting the node/Alert itself.
Exalted Weapon Changes & Fixes:
- Rauta’s unique trait now gives combo to your Exalted Melee if it’s your Active Melee Weapon.
- Melee Crescendo specific changes:
- Ash’s Bladestorm now benefits from Melee Crescendo!
- Removed the ability to equip Melee Crescendo on Whipclaw, Shattered Lash, and Landslide Fists as they cannot perform Finishers.
- Melee Crescendo now only increases the initial Combo of a weapon on Finishers performed with the weapon to which Crescendo is applied.
- The only exception to this rule is Parazon Finishers which will count towards all weapons on which Melee Crescendo equipped.
- Channelled Exalted Melee Weapons (ex: Exalted Blade) will still only be able to stack up Melee Crescendo while they are active. Melee Crescendo stacks will persist while the Exalted Weapon is inactive but new stacks can’t be gained until it is Channelled once more.
- Ash’s Blade Storm:
- Fixed Ash’s Blade Storm sometimes not properly tracking already-dead enemies, resulting in function loss.
- Fixed killing targets Marked by Ash’s Blade Storm not properly refunding Energy.
- Fixed Combat Discipline not triggering from Ash’s Blade Storm kills.
- Fixed Blade Storm’s Ability Combo Counter not always appearing for Clients.
- Fixed broken enemy perception if players used Transference while Ash’s Teleport and Blade Storm are being cast.
- Baruuk’s Serene Storm:
- Baruuk’s Reactive Storm Augment will now prioritize Desert Wind’s dominant damage type if it matches an enemy’s weakness.
- If there are no matches, it will now prioritize the Combined Elemental damage type (Viral, Corrosive, etc.)
- Fixed Baruuk’s Serene Storm waves not triggering Melee Influence.
- Mesa’s Peacemaker:
- Fixed a very short delay after deactivating Mesa’s Peacemaker that prevented player input.
- Fixed Mesa not equipping your last-equipped weapon after disabling Peacemaker.
- Titania’s Diwata and Dex Pixia:
- Re-enabled Exilus Slot on Titania’s Diwata to allow players to use Parry or Block Mods.
- Fixed Ratka Dark Dagger’s unique trait triggering when swapping between Titania’s Dex Pixia and Diwata while in Razonwing.
- Gara’s Shattered Lash:
- Fixed Melee Doughty not applying to Shattered Lash in-mission.
- Fixed Melee Doughty applying to the Arc version of the attack in the Simulacrum, despite it having no Puncture status.
- Now this Arcane works as one would expect, only applying the increased Critical Damage when using the pure Puncture version of the attack.
- Also fixed Melee Doughty appearing to affect the Critical Multiplier of the Arcing Damage in the Update Screen.
- This was mostly UI only, as it only applied in Simualcrum missions.
- Added safeguards to prevent the ability erroneously doing negative damage.
Technocyte Coda Changes & Fixes:
- Adjusted Potency Mod drop rate to provide a more consistent drop rate in missions.
- Removed more words from Technocyte Coda name generation to avoid unfortunate word combinations.
- Polished various Technocyte Coda animations.
- Polished various SFX in the Technocyte Coda Showdown mission.
- Polished the Coda Weapon purchase screen.
- The Antivirus Bounty now appears at the top of the Bounty list to ensure players don’t miss it.
- Fixed Technocyte Coda not progressing to Showdown once reaching 100% Virality.
- We have run an account update that unlocks the Railjack Showdown mission if you were in this state.
- Fixed Traded Technocyte Codas not progressing properly.
- We’ve re-enabled Technocyte Coda trading now that they’re working as intended!
- Fixed enemies no longer spawning in a Technocyte Coda Showdown if two host migrations occur in the same session.
- Fixed Technocyte Coda Showdown cinematic being broken for Clients.
- Fixed concrete thrown by Drillbit in Technocyte Coda Showdown not properly disappearing.
- Also fixed floating concrete being thrown back at Drillbit if players so much as sneezed in its direction. We’ve increased the damage needed to trigger this mechanic to encourage players to intentionally target the projectile.
- Fixed missing UI when returning to a Technocyte Coda Showdown mission after a Host Migration in the first stage.
- Fixed collision issue on the speakers in the Technocyte Coda Showdown mission.
- Fixed [HC] in Technocyte Coda health bar when returning to a Showdown mission after a Host Migration.
- Fixed various script errors caused by Technocyte Coda abilities.
- Fixed offset issues for Technocyte Coda names in the Technocyte Coda screen for clients using Asian languages.
- Fixed incorrect Antivirus Mod names on-hover in the Technocyte Coda menu.
- Fixed various UI issues in the Railjack Crew management screen for Converted Technocyte Coda.
- Fixed SFX timing inconsistency when stabbing a Technocyte Coda Duet.
Other Top Fixes:
- Fixed Steel Path modifiers applying to The Hex Quest replays, resulting in players being unable to progress.
- Fixed various Allies not attacking enemies if they are Following you instead of Holding Position — notably On Call Crew and Moa Companions.
- Fixed 201st Riven Mod being broken upon unveil.
- Fixed Critical Mutation’s buff being capped at 270% instead of the intended 300% on the Coda Catabolyst.
- Fixed Cestra Incarnon Evolution 4 challenge not resetting on reload.
- Fixed being able to swap the Stance Polarity with other Slots.
- Fixed being unable to equip Semi-Shotgun Cannonade on the Coda Bassocyst.
- Fixed Burston Incarnon’s Ready Retaliation evolution not functioning consistently.
- Fixed Looting Abilities applying to Scaldra Screamer.
- Fixed Coda Bassocyst’s alt-fire not doing damage with Punchthrough Mods equipped.
- Fixed Qorvex being able to cast other Abilities while Crucible Blast is active if using a controller.
- Fixed Temporal Archimedea loading into a broken mission if the Host is not in the Höllvania Central Mall.
- Fixed a crash in The Sacrifice Quest.
- Fixed entering the item selection screen twice in a Trade and disabling the “Hide Equipped” toggle each time causing their offered items to double (if enough items are owned).
- Fixed Temple’s Ripper’s Wail heat damage bonus applying to Abilities instead just to Primary, Secondary, and Melee Weapons.
- Fixed cases of Companions not using attack Precepts (ex: Sharpened Claws) when perfectly attackable enemies are nearby.
- Fixed Sharpened Claws not stripping Armor if it only damaged Overguard.
- Fixed Sharpened Claws causing Companions to target unalert enemies to avoid unintentionally ruining your stealth mission.
- Fixed several Beast Precepts that involve running up to any enemy to do a special attack (ex: Sharpened Claws, Crescent Charge) putting your Companion into a brief “brain off” state.
- Fixed Garuda’s Talons not always being visible.
- Known Issue: they’re still not visible in the Orbiter.
Cosmetic & VFX Fixes:
- Fixed Stardust Signa having an uncolorable orange glow.
- Fixed texture issue with the Voruna Demonia Skin.
- Fixed missing custom Shield and Javelin textures for the Styanax Huzarr Skin.
- Fixed various offsets on the Flare Gemini Skin.
- Fixed various offsets on the Chymerist Suit.
- Fixed various armor offsets on the Gyre Vortengeist Skin.
- Fixed various offsets for the Brazontik Armor Set.
- Fixed an issue with emissive and energy tint channels on the Brazontik Armor Set.
- Fixed an issue with the VFX on the Thrambulus Alternox Skin.
- Fixed lingering issues when using new Coda emotes on Gemini Skins.
- Fixed Clients not seeing explosion VFX of the Host’s EFV-8 Mars alt-fire.
- Fixed Zephyr Prime’s tail sticking straight out.
- Fixed energy color not applying properly on various Coda Ephemeras.
Optimization & Performance
- Fixed performance issues caused by Temple’s Pyrotechnics modded for high Ability Strength.
Fixes:
- Fixed Kaya getting stuck typing in a KIM conversation.
- Fixed EFV-5 Jupiter and EFV-8 Mars missing their Unique Trait in the Upgrade screen.
- Fixed Scaldra Screamer’s explosion not damaging Clients.
- Fixed another rare case of players being unable to login.
- This was live patched on March 21, but we’re noting here in case you haven’t attempted to play since then!
- Fixed Gallifex and Volatile Galliflex not being spawnable in the Simulacrum.
- Fixed being unable to mount your Atomicycle in Temporal Archimedea missions with the Optimism Peely Pix applied.
- Now, players will not be slowed while on vehicles (Atomicycle and Merulina) but will still build stacks. Reaching 10 stacks will forcefully dismount them and apply the freeze effect.
- Fixed the Antimatter Drop spawned by It Sees You not properly tracking the player who equipped the Peely Pix, and continuing to target the Warframe while the player is using Transference.
- Fixes towards clients A-posing in the tunnel loading into Höllvania missions.
- Fixed a section of the lower stage of the Stage Defense mission being inaccessible, and fixed some rubble restricting upward player movement.
- Fixed Frame Fighter Fragments not being properly lit.
- Fixed minimap not properly reflecting the environment for a new Höllvania tile.
- Fixed Clients not seeing destroyed electrical box for a secret room puzzle in a new Höllvania tile.
- Fixed being stuck with Arthur in a black void when ranking up in the Hex Syndicate. Sol forbid he wants a private moment.
- Fixed Venari spawned by Khora Specters not appearing for Clients.
- Fixed placement of lights on the top of the Air Hockey Table decoration.
- Fixed not being able to interact with new Sign Dojo Decorations after placement.
- Fixed the Nora Dialog Volume slider and Ordis Dialog Volume slider being unintentionally linked.
- Fixed On-Hover Capacity description in the Upgrade Screen sometimes not listing Mastery Rank values for equipment with a Level 40 cap.
- This was a UI only issue, the capacity was calculated correctly.
- Fixed “Remove Incarnon” button missing when talking to Cavalero.
- NOTE: We discovered a crash when attempting to use this option, so please do not remove your Incarnons until we address this in a future hotfix.
- Fixed incorrect timer placement on Baro Ki’Teer’s wares page.
- Fixed 1999 faction names not being localized in the in-mission descriptions (seen in the Pause menu or when entering the End of Mission screen).
- Fixed Stalker and Tenno UI themes not properly applying to a few new Parazon icons.
- Fixed Adversary Trade error message only mentioning Kuva Liches.
- Fixed [PH] in mismatched Adversary Mod transmutation warning.
- Fixed “open your Peely Pix Paks” notification not specifying that Kaya is in the Höllvania Central Mall.
- Fixed broken % value in the on-hover description for Abbreviated Abilities Personal Modifier in Temporal Archimedea missions.
- Fixed a script error when adjusting more sliders if your Numeric Separator setting is not set to “1,000.00.”
- Fixed Sacrificial Set Mod values breaking if the Numeric Separator setting is set to “1.000,00”.
- Fixed a script error when playing the Shawzin, causing it to become invisible and unplayable.
- Fixed a script error in Temporal Achimedea missions.
- Fixed a script error in Legacyte Harvest.
- Fixed a script error in the Atomicycle loading screen.
- Fixed a script error in the Arsenal.
- Fixed a script error related to the Powerless Personal Modifier in Deep / Temporal Archimedea.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.2
- Release date: March 20th/21st 2025
- Patch notes:
Technocyte Coda Trading:
We have temporarily removed the ability to trade your Technocyte Coda since traded Coda were not functioning properly, possibly resulting in players being unable to progress with their Coda at all. We are working to fix the core issue, but want to prevent players from obtaining a Coda in this broken state until we can do so.For those with a traded Coda experiencing this issue, an unverified workaround is to play with another Tenno with a newly created Coda to force yours to show up and progress.
Changes:
- Omni Forma in the Gold and Arcane reward tiers have changed from BLUEPRINT to BUILT.
- In conjunction with that change, Omni Forma in the Silver reward tier remains a Blueprint, and its rarity has been adjusted to match the Tauforged rewards.
- Arcane Hotshot and Arcane Universal Fallout now apply to Exalted Weapon status effects — notably Mesa’s Peacemaker.
- Removed various words from Technocyte Coda name generation to avoid some unfortunately named Codas.
- Removed numerous waypoints spawning when players have picked up a Mixtape.
- Now only the nearest hacking terminal will be waypointed to reduce visual clutter.
- Added a clarification to the pop-up that appears when players have an unopened Peely Pak, directing them to visit Kaya.
- Various SFX adjustments for the Technocyte Coda.
- Slightly increased the guitar riff in Temple’s Exalted Guitar SFX.
- Made slight audio mix adjustments on the Riot-848 pistol.
- Reduced the brightness on various lights in the Stage Defense tile.
- Polished Zeke’s dialog when attacked.
- Temporarily removed the ability to Sell/Dissolve Potency Mods due to them giving more Endo than intended.
- We’ll re-add this functionality once those values are corrected in a future hotfix.
Legendary Rank 5 Slate Script:
Those who completed their Legendary Rank 5 test between the launch of Techrot Encore and Hotfix #1 were missing their Legendary Rank 5 Slate. We have run a script returning this decoration to you, which you should find in your inventory!
Top Fixes:
- Fixed enemies failing to spawn in lower section of the Stage Defense mission, significantly slowing down or stopping wave progress.
- Fixed Quick Correct having a 25% drop chance for additional Live Heartcells instead of the intended 10%.
- Fixed “It Sees You”, “Old Pizza”, and “Optimism” Peely Pix giving additional Pix Chips on re-runs of Temporal Archimedea. Now they will give 1 Pix Chip per Round per week.
- Fixed Steel Path modifiers applying to replays of The Hex Quest.
- Fixed Gemini skin heads becoming distorted when using new Coda emotes.
- Fixed Palladino missing Riven Mods for purchase in the Iron Wake.
- Fixed players being able to swap the Stance Polarity of their Exalted Melee Weapon.
- Pre-Techrot Encore, Stances did not give Capacity to Exalted Melee weapons, meaning some players may have swapped its Polarity to another slot. Now that Stances do offer Capacity, we are removing this Ability since the Polarity is designed to match the associated Stance.
- Those who had swapped their Polarity before this hotfix should now see it returned, and have the Stance properly give Capacity to their Exalted Melee.
- Fixed Technocyte Coda having quirks, which unintentionally causing various issues depending on what quirk your Coda rolled, including:
- Being able to infinitely stab Technocyte Coda Duets.
- Not progressing to Showdown missions on 100% Virality Stabs.
- If you are in this state, you’ll have to stab your Coda one more time and you should properly progress to Showdown.
- Fixed Clients dying in the Technocyte Coda Showdown causing lasers and music to break.
- Fixed Clients sometimes getting stuck waiting for the Technocyte Coda to return to the stage in the final Showdown.
- Fixed issue where it was possible to exceed Temple’s heat damage buff cap.
- Fixed Optimism Peely Pix effect not working after being revived.
- Fixed “Vamp Rock” Stage Defense mission variation in Temporal Archimedea not properly disabling Abilities and draining energy.
- Also fixed it having incorrect health loss values on Flare.
Performance:
- Improved various performance issues caused by Techocyte Coda attacks in the final Showdown mission.
Script Errors & Crashes:
- Fixed a crash when equipping skins on the Coda Pox.
- Fixed a crash in Temporal Archimedea.
- Fixed a crash caused by Zeke’s tendril attack.
- Fixed a crash caused by the Technocyte Coda decoy ability.
- Fixed a crash when using Lavos’ Ophidian Bite with the Swift Bite Augment.
- Fixed a crash when viewing Acrithis’ wares.
- Fixed a script error caused by Ash’s Blade Storm.
- Fixed various script errors in Legacyte Harvest missions.
- Fixed various script errors in Temporal Archimedea missions.
- Fixed a script error when looking at the Scaldra Screamer Codex entry.
- Fixed a script error when opening the KIM in POM-2.
- Fixed a script error caused by the speed-up mechanic in Hell-Scrubber Temporal Archimedea missions.
- Fixed a script error caused by the new Cloaked Appearance setting.
- Fixed a script error caused by the Dual Coda Torxica.
- Fixed a script error caused by Wisp’s Sol Gate.
- Fixed a script error caused by the Proboscis Precept.
Fixes:
- Fixed unintentional voice lines for the new Protoframes. Put a Höllar in the swear jar, Kaya!
- Fixed various animations issues for Harddrive.
- Fixed missing cyst offset for Flare’s Gemini skin.
- Fixed cases of “Deep Archimeda” appearing in the Temporal Archimedea menu.
- Fixed Incarnons with 5 Evolutions causing lingering Evolution UI when swapping to an Incarnon with 4 Evolutions in the Arsenal.
- Fixed a typo in “Cloaked Appearance” setting.
- Fixed cases of players getting stuck out of bounds in Stage Defense.
- Fixed missing collision and map holes in the Stage Defense tiles.
- Fixed certain stage elements continuing to linger after the stage collapse in Stage Defense.
- Fixed cases of Warframe abilities clipping through the stage in Stage Defense — notably Qorvex’s Chyrinka Pillars.
- Fixed rare cases of players being unable to purchase prorated bundles.
- Fixed flickering lights when changing Drifter hairstyles via the mirror in the Backroom.
- Fixed Amir having floating headphones in the Backroom.
- Also fixed him having unintentional armor pieces.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5.1
- Release date: March 19th/20th 2025
- Patch notes:
Changes:
- Increased maximum Loadout slots by 1.
- This increase was missed for the launch of Temple, as the maximum Loadout Slot is increased alongside each new Warframe release.
- Downed Technocyte Coda will now have an invulnerable health bar to make it clear if they are downed or not in the Final Showdown.
- Temple’s Pyrotechnics now also targets nearby enemies instead of only enemies around your reticle.
- Updated Temple’s Ripper Wail ability description to clarify that extra heat damage is only applied when enemies are hit on the Backbeat.
- Now reads: Ally’s weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat and successfully hits enemies.
- Updated Parazon pop-up to clarify that Potency Mods can only be placed in the top row.
- Made adjustments to Velimir’s idle animation.
Top Fixes:
- Fixed returning to Höllvania Central Mall after completing an Antivirus Bounty Mission resulting in a “zombie” Antivirus Bounty mission being available. Attempting to play this Bounty would cause players to crash.
- Fixed boosters applying to Beating Heartstrings rewards at the end of Stage Defense rotations.
- Fixed Optimism, Old Pizza, and It Sees You Peely Pix not granting Pix Chips on Round completion in Temporal Archimedea.
- Fixed incorrect drop rates for Potency Mods.
- For a full look at the intended drop rates, please visit our official drop tables.
- Fixed receiving only duplicate stickers from Peely Paks earned from Temporal Archimedea Reward Pools.
- Fixed a script error resulting in crashes or loss of function when changing values on a slider if the Numerical Separator setting is not set to “1,000.00”.
- This addresses issues with the Stardust Signa and Sigils, for example.
- Fixed missing Legendary Rank 5 Slate.
- Players who attained Legendary Rank 5 between Techrot Encore’s launch and this hotfix will receive their Slate via a script in a future hotfix.
- Fixed rare cases of certain player accounts being unable to login.
- This was patched live at around 12:30pm ET today, but we’re calling out in patch notes in case you were affected and haven’t tried logging in since!
Offset & Cosmetic Fixes:
- Fixed Lycanblight Shoulder Armor causing Aoi, Arthur, and Flare Gemini Skins to have bad hair days.
- Fixed various offset issues with the Jagger Bolt Shoulder Armor.
- Fixes towards offset issues with the Chymerist Drifter Suit.
- Fixed permanent yellow tint on the Energy channel of the Stormfall Operator/Drifter Suit.
- Fixed missing cyst offset for Temple.
- Fixed various offset issues for the Gyre Vortengeist Skin.
- Fixed various Emblem offset issues on Temple.
- Fixed various offset issues on the Minerva and Velimir Gemini skins.
- Fixed an issue with Temple where certain Gemini-specific tints might stick when swapping back and forth between their Gemini and default skin.
- Fixed incorrect tints on Rusalka’s Braid in the Scaldra Lookie market diorama.
Fixes:
- Fixed the Repeat Mission button not working for missions in Höllvania.
- Fixed PHs appearing in “Kill Enemies with Finishers” Bounty Condition, Antivirus Mod Drop locations in the Codex, Swap Sticker option in Peely Pix Displays, the on-hover Höllars description the Pause Menu, and the “Hide Equipped” setting in the Trading Menu.
- Fixed text string appearing when attempting to equip Arcanes on an Exalted Weapon that you don’t have applicable Arcanes for.
- Fixed Hell-Scrubber mission in Temporal Archimedea incorrectly listing Scaldra as the faction in the on-hover mission pop-up.
- Fixed Scaldra Harbinger weapon not appearing as a missile launcher if it spawned with one due to the Balloon-Fest Risk Variation in Temporal Archimedea.
- Fixed Stage Defense mission in Temporal Archimedea being in Winter instead of Spring.
- Fixed broken HUD after a certain fight in The Hex Quest.
- Fixed moving Ludoplex decoration resulting in players being unable to interact with it until they move it again.
- Fixed cases of Technocyte Coda introduction transmissions blocking HUD elements.
- Fixed various missing on-hover tooltips in the Technocyte Coda menu.
- Fixed orb left by Wisp’s Cataclysmic Gate Augment not dissolving properly once the effect ends.
- Fixed “Installed Mod exceeds capacity” pop-up appearing for Exalted Melee Weapons when upgrading a Mod in the Mod Menu when it reduces the total capacity below 10 (instead of actually exceeding it).
- Fixed Antivirus Mod bundle having the wrong icon for ByteRyte Mod.
- Fixed a crash in Hell-Scrubber Temporal Archimedea missions.
- Fixed a crash after a significant time idling in The Round Table section of Höllvania Central Mall.
- Fixed a Script Error caused by Atlas’ Landslide if two Altases are present.
- Fixed a script error caused by Zeke’s tendrils.
- Fixed a script error when stabbing an Adversary.
- Fixed a crash related to the “It Sees You” Peely Pix if applied to a Temporal Archimedea mission.
- Fixed a script error caused by Baruuk’s Serene Storm.
- Fixed a script error related to the new Quick Select mod selector tool.
- Fixed a script error in Faceoff missions.
- Fixed a script error in the Technocyte Coda Showdown mission.
Missed Notes from 38.5:
- Fixed offset issues with the Nimandi Prime on Loki.
- Fixed Arca Plasmor projectiles bouncing off of Frost’s Snowglobes when multiple are stacked on top of one another.
- Fixed Tromyzon Entroplasma’s description having the wrong fishing location listed. Now correctly states that they are found in Orb Vallis Hotposts during Cold weather.
- Fixed Void Angel attacks and portals pulling Inaros out of his Passive and causing loss of function.
- Fixed Elemental Augment Mods (ex: Shock Trooper) not boosting Status Effect damage.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.5 (Techrot Encore)
- Release date: March 19th/20th 2025
- File size: 2.60GB
- Patch notes (highlights):
- Höllvania Central Mall Updates
- The Round Table (New Protoframes)
- Flare Varleon
- Minerva Hendricks
- Velimir Volkov II
- Kaya Velasco
- General Höllvania Central Mall Additions & Changes
- KIM Updates
- New KIM Conversations
- General KIM Improvements
- New Höllvania Mission: Stage Defense
- New Warframe: Temple
- New Weapons
- Riot-848
- EFV-8 Mars
- Dual Viciss
- EFV-5 Jupiter
- Purgator 1
- New Adversary: Technocyte Coda
- How to get a Technocyte Coda
- Technocyte Coda Rewards
- Coda Weapons
- Elemental Vice (Valence Override)
- Temporal Achimedea
- How to Access & Begin
- Peely Pix
- Mission Restrictions & Additions
- Elite Temporal Archimidea
- Research Points & Rewards
- New Arcade Game: Ollie’s Crash Course
- New Warframe Augment Mods
- New Warframe Arcanes
- Market Changes & Additions
- Gyre Vortengeist Collection
- Ovation Gemini Collection
- Ovation Temple Bundle
- Scaldra Dominance Pack
- Scaldra Authority Pack
- 1999 Loop Salon Pack
- POM-2 UI Theme And Background
- On-lyne Community Glyphs
- Community Art Pack III Bundle
- TennoGen Encore
- Exalted Weapon Changes & Ash Retouch
- New Player Experience Improvements
- Faceoff Changes
- Faceoff Balance Changes
- New Boosts & Hindrances
- General Faceoff Changes
- Additions
- Changes
- Optimizations
- Fixes
- Patch notes:
HÖLLVANIA CENTRAL MALL UPDATES
THE ROUND TABLE (NEW PROTOFRAMES)
It would seem Albrecht Entrati’s shadow over Höllvania extends further than previously thought – four brand-new Protoframes are here! Flare, Minerva, Velimir and Kaya have moved into The Round Table pub in the Höllvania Central Mall and have much to offer visiting Drifters.
After reaching Rank 4 (Hot and Fresh) with The Hex Syndicate and finishing The Hex Quest Finale, head to the The Round Table pub behind the stage in the Höllvania Central Mall to find these new Protoframes.
While they all arrive at the Mall at Rank 4 (Hot and Fresh), you will need to reach Rank 5 (Pizza Party) to interact with Minerva, Velimir, and Kaya.
Fast travel to these new Vendors is available from the pause menu and from the new “Protoframes” Quick Access Wheel option, with Flare becoming available at Rank 4 (Hot and Fresh) and Minerva & Velimir and Kaya becoming available at Rank 5 (Pizza Party).
Each of these new Protoframes also have their own Gemini Skins and Emotes available for purchase in the in-game Market! Learn more about them in the Market Changes & Additions section of the patch notes.
You can also learn more about them with new conversations available in the Pom-2 KIM chat system! All details on that are in the KIM Updates section.
Flare Varleon
Flare has transcended merely creating art, and thanks to Albrecht Entrati and the Technocyte Virus, they have become the art. The Protoframe of Temple is a spectacle that has to be seen to be believed. Learn more about the new Warframe Temple further down in the notes!
Located on the stage at the back of the pub, Flare and their trusted guitar Lizzie are offering Memorabilia in exchange for Beating Heartstrings. You can obtain Beating Heartstrings from the NEW GAME MODE: STAGE DEFENSE. In exchange for Beating Heartstrings, Flare and Lizzie offer:
- Temple’s Main Blueprint and Component Blueprints
- Riot 848’s Main Blueprint and Component Blueprints
- Stage Equipment Decorations:
- Drum Kit
- Drum Cymbal
- Tom Drum
- Snare Drum
- Musical Equipment Case (Standard)
- Musical Equipment Case (Large)
- Musical Equipment Case (Drawers)
- Musical Equipment Case (Small, Long)
- Musical Equipment Case (Small, Square)
- Musical Equipment Case (Cabinet)
- Electric Keyboard
- Solstice Square Stage Captura Scene
- 6,000 Kuva (limited to 7 purchases per week)
Minerva Hendricks
A former military agent from Libertatia, Minerva is used to her orders being followed… immediately. With cunning and beauty in equal measure, the Protoframe of Saryn has arrived in Höllvania and can be found sitting at the bar of The Round Table with Velimir.
Minerva’s Covert Arms offers the following at Rank 5 (Pizza Party) with The Hex Syndicate:
- Purgator 1’s Main Blueprint and Component Blueprints
- EFV-5 Jupiter’s Main Blueprint and Component Blueprints
- EFV-8 Mars’ Main Blueprint and Component Blueprints
- Dual Viciss’ Main Blueprint and Component Blueprints
Velimir Volkov II
A resolute veteran of many conflicts and former Libertatian agent. A staunch protector but soft polar bear at heart. The Protoframe of Frost brings a human face to an icy Warframe.
Velimir specializes in Furnishings. He offers the following fine items at Rank 5 (Pizza Party) for Hex Standing:
- Air Hockey Table
- Arcade Ticket Machine
- Foosball Table
- Arcane Machine
- Pinball Machine
- Arcade Racing Machine
- Coffee Table
- Traffic Cone
- Large Couch
- Two-Seater Couch
- Armchair
- Sideboard
- Dining Table
- Floor Lamp
- Locker
- Folding Chair
- Night Stand
- On-lyne Cardboard Cutout
- Zeke Cardboard Cutout
- Normal Office Chair
Kaya Velasco
Capable and cocky, Kaya is an engineering genius, despite being the youngest of the group. The Protoframe of Nova is eager to put her newfound powers of matter manipulation into practice. Kaya has stationed herself just outside The Round Table pub’s entrance, in the small alcove behind the stage.
Tenno who are Rank 5 (Pizza Party) with The Hex will be able to start Temporal Archimedea missions through Kaya (learn more in its dedicated section). She also offers the following supplies in exchange for Pix Chips, a resource found during Temporal Archimedea:
- NEW Warframe Arcanes (stats show at Max Rank):
- Arcane Hot Shot: Gain 6% weapon Critical Chance for 10s, when using abilities to inflict Heat Status on Enemies. Maximum 50x stacks.
- Arcane Universal Fallout: Each Radiation Status Effect inflicted on enemies gives a 6% chance to drop a Universal Orb on enemy death.
- Arcane Escapist: On Mercy Kill: Gain a stack of Escapist, up to 9x. On taking fatal damage, consume 3 stacks to avoid death and become invulnerable for 12s.
- Display – Peely Pix: Display a Peely Pix of your choice at your Base of Operations.
- Peely Pak: Peely Paks contain an assortment of Peely Pix, used for benefits during Temporal Archimedea and in the Peely Pix Display.
- 200 Vosfor Cache
General Höllvania Central Mall Additions & Changes:
- New Eleanor Offerings:
- Coda Weapons (learn more in the Coda Weapons subheader in the Technocyte Coda section)
- Elemental Vice: Used to change the Elemental Damage type of an Adversary Weapon! We go into details in the dedicated Elemental Vice section.
- Available at Rank 5 (Pizza Party) with The Hex for Standing
- New Quincy Offerings:
- Viktor’s Rapier Skin: Commissioned by Lieutenant Viktor Vodyanoi for his personal use, this elegant officer’s weapon incorporates Sol and Lua motifs.
- Available at Rank 5 (Pizza Party) with The Hex for Standing
- New Captura Scenes:
- Höllvanian Collapsed Underground Scene Mall
- Lavo’s Playplace Scene
- Höllvanian Subway Junction Scene
- New Amir Offerings:
- Caliber Chicks 2 Ludoplex Rom: Play Caliber Chicks 2 on your Ludoplex! A Ludoplex may be acquired from Cephalon Simaris on a relay.
- Available at Rank 4 (Hot & Fresh) with The Hex for Standing
- Ollie’s Crash Course Ludoplex Rom: Play Ollie’s Crash Course on your Ludoplex.
- Available at Rank 4 (Hot & Fresh) with The Hex for Standing .
- New Aoi Offerings at Rank 5 (Pizza Party):
- Crash Course Somachord Track
- Alive Again Somachord Track
- Below Zero Somachord Track
- From the Stars Somachord Track
- At Rank 4 (Hot & Fresh) with The Hex Syndicate, you can interact with the microphone on the stage in Höllvania Central Mall to change the music or turn off the speakers. You can choose from the following song options:
- Party of your Lifetime
- The Call
- Rotten Lives
- The Quick Access wheel now has all Protoframes grouped into the “Protoframe” category.
KIM UPDATES
New KIM Conversations: Kaya, Minerva & Velimir, Flare
There are some new faces around town! The latest Protoframe arrivals not only have The Hex chatting but also… you! Visit the Pom-2 PC in your Base of Operations and hop into the KIM messaging system to start chatting with Flare, Minerva & Velimir (together in a group chat), and Kaya.
Discover what is haunting Flare and their sorrowful past. Learn more about the tumultuous history between Minerva and Velimir in their group chat as well as their relation to Major Neci Rusalka. Uncover why Kaya is desperate to escape and start fresh far far away from 1999.
Prerequisites:
- Access to the Pom-2 PC by completing The Hex Quest
- Conversations with Flare are available at Rank 4 (Hot & Fresh) with The Hex Syndicate
- Conversations with Kaya and the group chat with Minerva and Velimir are available at Rank 5 (Pizza Party) with the Hex Syndicate
New The Hex group chat conversations will also be available after the first time you speak to each of the new Protoframes.
Chatting & Rapport
Like The Hex, you can chat with each of the new Protoframes once per day (resetting at 0:00 UTC).
However, unlike The Hex, they are not romanceable. The conversations will have you learning about these characters through the difficult and complex situations they have found themselves in. The narrative goal for you as the Drifter is to help them navigate these trials and mend what’s been broken (if you so chose to go that route!). But it won’t be easy and will require you to choose your words carefully in order for them to gain trust with you. With that said, discussions may veer into sensitive topics like mental health, loss, grief, and more.
Since the goal is not to romance, the Chemistry you earn is more about building rapport with these new Protoframes. If your answers bode well, the messages will have the same gold shimmery text to indicate that you are on the right path. Gifting items from the DirectGiftz Shop to these Protoframes will not increase your Chemistry Rank, as that is tied specifically to the romance system. But who doesn’t love a good Scooticle, right? For that same reason, these Protoframes will also not appear in Bounties.
As you progress through the conversations and gain rapport, their status with you will change. Unlike The Hex, these conversations occur in a set order, and your Rank will change as you progress through their story. Neutral
- Friendly
- Liked
- Trusted
- Close
- Associate (if you didn’t succeed at helping them overcome their issue)
- Best Friends (if you succeed at helping them overcome their issue)
You can view your rank with them in their KIM Profiles. Their profiles will also update with notes as you continue to chat with them to help guide you on what the “correct” replies may be.
There will be a point in these conversations, where it’ll be clear you have either succeeded or failed in helping to resolve their issues. If you have made all the right choices to help them with their problems there will be certain “events” that occur to indicate that you have been successful in your endeavors. But there’s no fun in spoiling those surprises, so you’ll just have to play through to experience the fruits of your comradery and consulting!
Birthday Messages
Additional conversations are available by connecting with the new Protoframes on their birthdays! Their dates will appear in the 1999 Calendar at Rank 5 (Pizza Party) with The Hex Syndicate. While there is no need to gain Chemistry with these Protoframes, these messages serve as an additional way to connect with — or antagonize — these new characters.
NOTE: With the way 1999 Calendar Seasons are generated, new Protoframe birthdays will not appear on the Calendar until the New Year on April 7 at 0:00 UTC.
Starting Over
When the 1999 Calendar resets every month, choosing to forget or remember will also apply to the conversations you have with Kaya, Minerva & Velimir and Flare. For those interested in experiencing all of the possibilities in these new chats, choosing to Forget will reset all conversations (Hex included) back to square one. On that note, we’ve also added a new setting that allows all KIM conversations to play, learn more in General KIM Improvements (read on for details).
General KIM Improvements:
- The Pom-2 now has the following settings that you can access by selecting the gear icon next to the power button in the bottom right:
- Play All KIM Conversations Toggle: All available conversations will play in random order within each rank before moving on to the next rank. Reaching higher chemistry will take more time with this toggled on.
- Once the toggle is enabled, all conversation will play within your current Rank. So for example, if you are in the Close with Arthur and enable this toggle, all of the conversations in Close (and beyond while enabled) will play. If you wish to play ALL the conversations across all ranks, you will need to forget memories at the 1999 year reset.
- Jump to Next Player Interaction Point Toggle: Disables the typing animation of Protoframes within the KIM system, automatically jumping ahead to the next player interaction point in all dialogues.
- Background Selection: Choose from a variety of exciting background images!
- The Reset or Remember pop-up at 1999 year-end will now only appear when visiting the KIM section of the Pom-2.
- In Hotfix 38.0.8, we added the ability to back out of the reset popup if you weren’t ready to make a decision, but it continued to appear each time you opened up the Pom-2 which could be intrusive to players who were not looking to interact with the KIM system every time. So we changed it to only appear when you select the KIM icon!
- Adjusted some of the Drifter responses in Eleanor conversations to help avoid confusion that may have driven players to become locked out of dating her too early.
NEW HÖLLVANIA MISSION: STAGE DEFENSE
Flare managed to survive a terrible event at the hands of the Scaldra. Now they’re out to give Höllvania what Viktor was desperate to try to prevent — the sound of resistance resonating through the streets! Ride up and rock out to Flare and Lizzie’s performance at Solstice Square providing security to keep the Scaldra off their back during their spectacular set and ultimate act of defiance.
How To Access
After reaching Rank 4 (Hot and Fresh) with The Hex Syndicate, interact with the Pom-2 PC in the Orbiter or the Höllvania Central Mall’s garage and select the “NavNow” button to bring up the map. Select Solstice Square to play Stage Defense. Additionally, Stage Defense can now appear as a Höllvania Bounty!
How To Play
Stage Defense works similar to regular Defense, in that you have to protect a target from being destroyed — but in this case, that target is Flare and Lizzie! While rocking out, they’ll blow the sound right out of the speakers scattered around the arena, stunning any enemies in their quake. Cut down any Scaldra who manage to stay standing so the concert never has to stop. Stage Defense lasts for 3 waves of enemies, with the final wave being emboldened with increased Eximus and a Scaldra Screamer!
Scaldra Screamers are overzealous Scaldra units that are willing to blow themselves up to stop Flare and Lizzie from rocking on. Stop them before they can detonate, but beware of their nullifying pulses. Tenno experienced with the Disruption game mode will be familiar with similar enemies, Demolishers — except you’ve probably never had a Demolisher scream in your face, and it’s almost an inevitability with Scaldra Screamers.
After three waves, Tenno will be presented with the option to extract or continue fighting. If they choose to continue the show, the stage will collapse into the underground for the encore performance.
Rewards
Stage Defense is the go-to mission for obtaining Temple Warframe Blueprints, as well as Beating Heartstrings, which can be used to make purchases at Flare’s Memorabilia. In addition to normal mission rewards, Tenno will receive 1 Beating Heartstring per 3 waves (or 2 Beating Heartstrings on Steel Path). Since this is an endless mission mode, rewards follow an AABCAABC rotation. Stage Defense follows a similar reward structure to Legacyte Harvest, with each tier of reward (A, B, & C) all having a chance to reward any Blueprint, with later rotations providing a higher chance of receiving a Blueprint.
All Rotations:
- Temple Blueprint & Component Blueprints
- Riot-848 Component Blueprints
In addition to rewards found in all rotations, each rotation also has their own relics and amount of Endo.
Rotation A:
- 600 Endo
- Meso Relics
Rotation B:
- 900 Endo
- Neo Relics
Rotation C:
- 1,200 Endo
- Axi Relics
Scaldra Screamers:
Scaldra Screamers also have a few Arcanes stuffed in their pockets — you’ll find when you stop their shrieking that they end up dropping one! Each Scaldra Screamer will drop one of the following Arcanes:
- Arcane Bellicose
- Arcane Crepuscular
- Arcane Camisado
- Arcane Impetus
- Arcane Truculence
- Melee Doughty
- Primary Crux
- Secondary Enervate
For a full list of drop rates, visit the official Warframe drop tables.
NEW WARFRAME: TEMPLE
Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of revolution.
Temple’s Abilities
Passive – Backbeat
Play abilities in sync with the Backbeat metronome to invigorate ability effects while increasing Ability Efficiency by 50%.
Ability 1 – Pyrotechnics*
Blast targeted enemies with pillars of Heat Damage.
Backbeat Timing: Ignite even more pillars. Increases the Duration and Heat Damage of Ripper’s Wail when it deals damage.
*This is Temple’s Helminth and Railjack ability.
- Helminth Altered: Backbeat Timing synergy is unavailable.
- Railjack Altered: Backbeat Timing buffs are enabled by default.
Ability 2 – Overdrive
Drive loudspeakers into epic distortion to create a damaging wave of Heat Damage while also increasing vulnerability to Critical Chance.
Backbeat Timing: Doubles Critical Chance. Increases the duration and Heat Damage of Ripper’s Wail when it deals damage.
Ability 3 – Ripper’s Wail
Rip on the guitar to make Temple briefly invulnerable while healing them. Ally’s weapons in Affinity Range are lit-up with extra Heat Damage each time an ability is used on the Backbeat.
Backbeat Timing: Invulnerability lasts longer.
Ability 4 – Exalted Solo
Once a charge has been built up on the Backbeat metronome, set Lizzie aflame and torch enemies with Heat. While aimed, Lizzie blasts enemies with thunderous elemental sound waves, use ability controls to change the Elemental Damage type.
Backbeat Timing: No Energy consumed.
How To Acquire Temple
- Temple’s main Blueprint and Component Blueprints can be acquired via the Stage Defense drop tables.
- Trade Beating Heartstrings (earned from Stage Defense) for Temple’s main and Component Blueprints available in Flare’s Memorabilia (found in the Höllvania Central Mall’s pub).
- Purchase from the in-game Market.
Temple’s Prex Card
It ain’t a pub if there’s not some kind of cards lying around the sticky floors. Head to The Round Table pub in the Höllvania Central Mall and see if you can find their Prex Card. Maybe they’ll sign it for you if you ask nicely?
NEW WEAPONS
New Pistol Secondary: Riot-848
Never stop fighting, never run out of ammo. Temple’s signature machine pistol was modified by Albrecht Entrati to warp fired bullets back into the magazine when reloaded.
How To Acquire Riot-848:
- Riot-848’s Main Blueprint and Component Blueprints can be acquired via the Stage Defense drop tables.
- Trade Beating Heartstrings (earned from Stage Defense) for Riot-848’s Main and Component Blueprints available in Flare’s Memorabilia (found in the Höllvania Central Mall’s pub).
- Purchase from the in-game Market.
New Pistol Secondary: EFV-8 Mars
The standard issue personal Efervon projector, as sported by all ranks of Scaldra.
How To Acquire EFV-8 Mars:
- Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
- Purchase from the in-game Market.
New Melee: Dual Viciss
Reap what the Techrot have sown with this vicious pair of Scaldra hand-scythes.
How To Acquire Dual Viciss:
- Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
- Purchase from the in-game Market.
New Machine Gun Primary: EFV-5 Jupiter
Perforate Techrot, and anyone else who stands in your way, with this Scaldra machine gun. Alternative fire pummels targets with Efervon laced buckshot.
How To Acquire EFV-5 Jupiter:
- Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
- Purchase from the in-game Market.
New Launcher Primary: Purgator 1
Put them down so that they stay down, with this Scaldra slug launcher.
How To Acquire Purgator 1:
- Purchase Main Blueprint and Component Blueprints with The Hex standing in Minerva’s Covert Arms offerings (Rank 5 Pizza Party required).
- Purchase from the in-game Market.
NEW ADVERSARY: TECHNOCYTE CODA
The Techrot has found a new way to grow and fester into every corner of Höllvania through the heartthrob sensation On-lyne! It has its grubby tentacles all over their beloved mixtapes and has mutated the band’s data and image into grotesque Techrot copies. Thwart its takeover by chasing down these phony-baloney On-lyne wannabees and be rewarded for doing so! Arthur Nightingale has kindly offered his guidance to you via transmissions to see that you are successful in eradicating the infection.
Technocyte Coda Prerequisites
- Completed all main Quests up to and including The Hex Quest
- You need access to the Höllvania missions in order to participate in the Technocyte Coda system.
- No active Kuva Lich or Sister of Parvos
- Only 1 Adversary can be active at a time. If you have an active Adversary, you will not see Mixtapes in Höllvania missions that are the key to generating your Technocyte Coda. This however will not impact your squadmates ability to spawn their own if they do not have an active Adversary.
How To Get A Technocyte Coda
First and foremost its important to note that all stages on the path to clearing your Technocyte Coda (aside from the final showdown in Earth Proxima) will specifically occur on the following Höllvania missions and Bounties:
- Exterminate (Rhu Manor & Mausoleum East)
- Hell-Scrub (Old Konderuk and Mischta Rampart)
- Legacyte Harvest (Köbinn West)
These missions will appear surrounded by green Techrot infection in the Pom-2 NavNow map screen. Technocyte Coda activity will never occur in the H-09 Efervon Tank Assassination, Solstice Square Defense and Faceoff (both Squad vs. Squad and Single Squad) missions to avoid disrupting mission objectives.
1. Upload Mixtape
Kill Techrot enemies to acquire a dropped Mixtape in Exterminate, Hell-Scrub and Legacyte Harvest Höllvania missions and Bounties – they’ll be marked with a unique waypoint. Picking up the Mixtape will mark the terminals where you can upload it and complete the hack.
You will generate a Technocyte Coda regardless of if you fail or succeed the hack, but additional events will occur based on how you perform:
- Fail: Generate Technocyte Coda, but Techrot enemies are notified of your attempt and will spawn in to confront you.
- Succeed: Generate Technocyte Coda and there’s a small chance to be rewarded with a Potency Mod (learn more in the Malware Disinfection section).
Like any good band, they’ve got plenty of mixtapes to go around so each time you go to spawn a Technocyte Coda the Mixtape title will be randomized. Who wouldn’t want to jam out to “ButteryPenguine” and “BizkitBounce”? Just to name a few!
Upon returning from the mission, your Technocyte Coda will introduce themselves. Each band has a randomly generated band name and color scheme, as well as a dedicated Frontman (more on them in the Technocyte Coda Concert section). Any of the Technocyte copies of On-lyne members are eligible to be the Frontman, and you’ll know who has taken up the mantle as their name will be prefixed in the band title.
- HARDDRIVE_
- ZEKE_
- DRILLBIT_
- PACKET_
- DJROM_
They’ll also be front and center in the Technocyte Coda screen! This screen will also indicate their weaknesses, resistances and immunities, rewards for defeating them, Malware Disinfection progress and Antivirus attempts – all of which we’ll cover in the following sections! You can access this screen at any time by selecting the Technocyte Coda button in the pause menu or by selecting the “Repair” button in the POM-2’s MALWARE FOUND popup.
Unlike Kuva Liches and Sisters of Parvos, the progenitor Warframe (the Warframe you have equipped at the time of Adversary generation) does not have an impact on your Technocyte Coda. With Kuva Liches and Sisters of Parvos, this would determine the Valence Bonus of the Kuva/Tenet weapon you earn from Vanquishing them. But with the Technocyte Coda system, Coda Weapons are not directly acquired from the Coda themselves, but rather from Eleanor for a new special currency called Live Heartcells, rewarded from Vanquishing Technocyte Codas. More on that in the Technocyte Coda Rewards section.
Technocyte Coda Debuff: The Coda Cyst!
Your Technocyte Coda will make sure you don’t forget that you are both in an endless chase! Unlike Kuva Liches and Sisters of Parvos that have Reward Tax, a Technocyte Cyst will appear on all your Warframes until your Coda is defeated.
This juicy green boil protruding from the neck will grow bigger with each Höllvania mission completed while you have a Technocyte Coda active. Only defeating them will Disinfect your Warframes and rid them of that atrocious fashion killer!
It is possible to have both a Helminth and a Technocyte Cyst at the same time. You can still drain the Helminth Cyst in the Helminth chair as usual to remove it, but the Technocyte Cyst will remain until you defeat your Technocyte Coda.
2. Malware Disinfection
The journey to defeating your Technocyte Coda involves Malware Disinfection and, like any smart web surfer, you start by finding the best Antivirus software you can find!
The goal is to bring your Technocyte Coda’s Malware Disinfection to 100%. This will prompt them to flee to Earth Proxima for their final performance and your final dance with them (more on that in the Technocyte Coda Concert section).
How to Increase Malware Disinfection:
- Malware Disinfection increases by 5% after completing Exterminate, Hell-Scrub and Legacyte Harvest Höllvania missions/Bounties OR after injecting your Technocyte Coda with the correct Antivirus Mod during a Duet.
- You can increase the amount of Malware Disinfection earned from correctly injecting your Coda with the use of Potency Mods.
You can view your Malware Disinfection progress in the Technocyte Coda screen.
Antivirus & Potency Parazon Mods
There are two types of Parazon Mods that are used to increase Malware Disinfection: Antivirus and Potency!
Antivirus Mods
Before taking on your Technocyte Coda in a Duet, you’ll first want to equip your Parazon with Antivirus Mods!
These are the 1999 equivalent of Requiem Mods for Kuva Liches and Sisters of Parvos. Except, instead of needing to stab your Adversary with the correct Requiem mods in the correct order, you only need 1 of the Antivirus Mods to be correct to increase Malware Disinfection. Meaning, regardless of where you have placed the correct Antivirus Mod in your Parazon you will gain Malware Disinfection upon injecting the Duet.
Unlike Kuva Liches/Sisters of Parvos, failing to have the correct Antivirus Mod will not increase the strength of your Technocyte Coda. The only consequence for failing is not gaining Malware Disinfection.
Antivirus attempts are tracked in the Technocyte Coda screen, as well as in your Parazon upgrade screen to inform you of which of the Antivirus Mods has successfully increased Malware Disinfection and which have not. From there you can equip/unequip mods until you find the correct Antivirus Mod!
There are a total of 8 Antivirus Mods, each a brand of 1999 Antivirus software:
- ByteRyte: Keeps your bytes tight and your bits fit
- Worm Away: Get rid of malware, spyware, wetware and worms
- Trojan Tracker: Eliminating sneaky viruses since 1989
- Keep-Clean: There’s no Clean like Keep-Clean
- Drive-Duster: Your digital virus buster
- Soft Safe: Keeping software safe by ALWAYS WATCHING
- Anti-V: Digital extremists stand no chance when you have Anti-V on your side
- Computer Cop: Stopping cyber-crime in its tracks
Potency Mods
These are used to, you guessed it, increase the Potency of the Malware Disinfection injected into your Technocyte Coda when the correct Antivirus Mod is equipped. They are completely optional and are not required to successfully defeat your Technocyte Coda, but they sure will make the process faster! They also each come with a special secondary effect.
There are a total of 5 Potency Mods:
- Immuno Shield: Gain 15% Disinfection and gain 5000 Affinity
- Instant Secure: Gain 15% Disinfection and gain 10,000 Höllars
- Quick Correct: Gain 10% Disinfection and 10% chance to drop a Live Heartcell
- Threat Blocker: Gain 10% Disinfection and 25% chance to drop a Potency Mod
- Turbo Protect: Gain 10% Disinfection and 25% chance to drop an Antivirus Mod
To get you started, we suggest equipping Antivirus Mods into all three of the Parazon slots for higher chance of finding the correct one in Duet encounters. Once you have found it, you can swap out the two incorrect Antivirus Mods for whichever Potency Mods you like!
Antivirus/Potency Mod Charges:
Each of the Antivirus and Potency Mods have three charges. Once all three charges have been consumed, the mod becomes corrupted and will no longer provide its listed effects.
- Antivirus charges are only consumed once you have made the final injection to a Duet to bring Malware Disinfection to 100%.
- Potency charges are consumed when the correct Antivirus Mod is injected.
Similar to Requiem Mods, 4 corrupted Antivirus OR Potency Mods can be transmuted into a single fully charged Antivirus OR Potency Mod.
How to Acquire Antivirus & Potency Mods:
- Antivirus Mods:
- A dedicated Antivirus Techrot Bounty has been added to the Höllvania Bounty Board that exclusively rewards Antivirus Mods.
- Note: This Bounty is not led by a Hex member, and will therefore not provide any Chemistry gains.
- Purchase the Coda Antivirus Mod Pack (contains one of each Antivirus Mod) from the in-game Market for Platinum. It will be available in the Market after you have completed The Hex Quest.
- Potency Mods:
- Dropped from Techrot enemies in Höllvania missions.
- Purchase the Coda Potency Mod Pack (contains one of each Potency Mod) from the in-game Market for Platinum. It will be available in the Market after you have completed The Hex Quest.
- You can get all the Antivirus Mods AND Potency Mods in the Complete Protection Antivirus Pack (contains one of each Potency and Antivirus Mod), available for Platinum in the in-game Market. It will be available in the Market after you have completed The Hex Quest.
Once you have equipped your Parazon with Antivirus and Potency Mods you’ll be ready to take on a Technocyte Coda Duet to gain Malware Disinfection progress.
Technocyte Coda Duet
Once you have procured your Technocyte Coda, Höllvania will be under threat of two of the band members (that are not the Frontman) spawning together to try to take you down — we call this a Duet!
The POM-2 NavNow map will mark which nodes a Duet could occur in with green Techrot infection. As a reminder, these missions will always be Exterminate, Hell-Scrub and Legacyte Harvest. They can also spawn in Bounties with those mission types. Duets only appear once per mission if they spawn and when they do it’ll be towards the end of the mission.
Duet Probability
Hovering over any of the infected nodes will show the probability of a Duet appearing.
This probability applies to all infected nodes and changes depending on the following conditions:
- Upon freshly acquiring a Technocyte Coda, all eligible nodes have a 25% chance for a Duet to spawn.
- Every successful mission where they fail to spawn, the chance across all infected nodes increases by another 25%.
- The spawn chance resets back to 25% across all infected nodes after a Duet spawns, regardless of whether you fail or succeed with the Antivirus injection. It will also reset if you fail the mission that the Duet spawns in. If they do not spawn after 3 missions, the 4th mission will have a 100% guaranteed Duet appearance.
- Mission 1 – 25%
- Mission 2 – 50%
- Mission 3 – 75%
- Mission 4 – 100%
Once you have completed a mission, the node will clear of the Technocyte Coda infection (it will no longer be marked by green tendrils), meaning a Duet will not spawn there. Continue to clear the remaining infected nodes until a Duet spawns. Eligible nodes will all be re-infected if either a Duet spawns and you successfully inject them with the correct Antivirus OR you clear all of the remaining eligible nodes.
How to Fight Coda Duets
As you can expect with a boyband, each member has a special set of skills that make them stand out from each other (and so that you can choose your bias of course)! You’ll have to endure each member’s unique set of attacks and abilities when encountered in a Duet.
Be sure to take stock of their weaknesses, resistances and immunities in the Technocyte Coda screen in order to prepare your Loadout for Duets!
Once a Duet spawns, get ready for the dance off of your life! Damage the boyband members until you have independently drained both their health and downed each. Both members must be downed at the same time in order to stick ‘em with the Antivirus. You’ll have to be quick on your feet because once both have been taken down they won’t stay there forever and will recover after 30 seconds. Approach either one of the members once both downed and use the “Run Antivirus” context action to see if you have the correct Antivirus Mod equipped.
Upon running the Antivirus, the Duet will boogie on out of the mission and a popup will occur informing you whether or not you had the correct one equipped. As a reminder, you can track your Antivirus attempts from the Technocyte Coda screen to help guide you to make changes to your Parazon.
In addition to gaining Malware Disinfection for injecting the correct Antivirus, you will also be rewarded with a random Hex Treasure.
Unlike Kuva Liches/Sisters of Parvos, you will not gain Disinfection from your squad members injecting their Technocyte Coda in a Duet. You will however still receive the 5% for completing the mission or from injecting your own Duet.
Similar to other Adversaries, if both members in the Duet are downed three times without attempting to run the Antivirus, or all players are in bleedout or dead, they will leave the mission.
3. Technocyte Coda Concert (Final Showdown)
Once 100% Malware Disinfection has been achieved, your Technocyte Coda will flee to Earth Proxima. You’ll finally come face to face with the Technocyte Coda and put an end to their tour of torment. So fire up your Railjack, pursue them and be ready to have the party of your lifetime!
Go to Navigation in your Base of Operations and select the Railjack icon in the top right to swap to the Proxima regions. Select the Technocyte Coda Concert node on Earth to start the final showdown.
What To Expect – Steps to Defeat Technocyte Coda
1. Destroy Speakers
The Technocyte Coda aren’t going to make it easy for you to reach their big stage performance. Two gargantuan speakers sit outside of the stadium acting as the stadium’s security system. You’ll need to take them out in order to enter. However, approaching them will send the soundwaves through your Railjack that mucks up its instruments. You’ll be brought to a screeching halt, making you the perfect target for a Techrot onboarding. Defeat the invading enemies and find and destroy the Hive Infestation they’ve left blistering inside your ship to regain control.
Clearing the enemies and Hives will restore Pilot controls, enabling you to destroy the speaker with your Railjack Armaments and move onto the second speaker to repeat the same steps.
2. Breach the Stadium
Once both speakers have been taken care of, you’ll be able to breach the stadium. You can either fly up to the stadium with your Archwing and use the context action to enter OR use the Railjack’s Archwing Slingshot and aim at the stadium for a big flashy rockstar entrance.
Proceed to the lobby where the Technocyte Coda will take note of your arrival and take the opportunity to taunt you. Once all your teammates have a meetup in the lobby, you’ll need to show the Technocyte Coda how you really feel about their insult lobbing by destroying the screens with the faces of On-lyne plastered on them. Doing so will grant you access to gather at the stadium doors and enter the arena. If playing in a squad, all players must meet up at the doors in order for the doors to open.
3. Enter the Arena and Fight!
Entering the arena and reaching the stage will kickoff the performance! The fight has four stages:
Stage 1:
Dodge pyrotechnic, lightshow and speaker wave attacks while your Technocyte Coda performs. You’ll not only need to survive through their dazzling showmanship but also the onslaught of Techrot enemies entering the arena.
Getting hit by any of the stage attacks will inflict you with the Stage Fright debuff – which doubles the damage you’ll take in Stage 2 if you get hit 3 times. A HUD buff icon and white flood lights will turn on during Stage 2 to indicate the affliction. The Technocyte Coda will also grow in strength each time you are hit 3 times with one of the following buffs (after 9 hits, all of the buffs are applied):
- Increased Health
- Increased Attack
- Increased Casting Speed
Note: During Stage 1 and Stage 3, Transference is disabled. Gotta keep your Warframe moving and grooving through that lightshow!
Stage 2:
After surviving the light show, three bandmembers will step down from the stage to take you head on! Attack them until each member is downed. Every boyband needs an intermission, so they’ll take that opportunity to step back on stage to reset for Stage 3.
Stage 3:
Once reset, you’ll need to survive another round of stage attacks (same process as in Stage 1).
Stage 4:
Afterwards all members, including your frontman, will jump down off the stage to face the music one last time. You’ll have to defeat each member other than the frontman first before you can make the final blow. The frontman will be vulnerable to damage but will continue to regenerate as long as the other bandmembers are alive.
Once you have successfully downed the backup crew you can then take down the frontman and use the “Purge Technocyte Coda” context action. From here you will decide the fate of your Technocyte Coda’s career: Vanquish OR Convert!
Vanquish OR Convert
Similar to Kuva Lich/Sisters of Parvos, upon defeating your Technocyte Coda, you will be presented with the option to either Vanquish or Convert. Depending on what you chose, the rewards and outcomes will differ!
You can view what you’ll be rewarded depending on if you Vanquish and Convert from the Technocyte Coda screen at any time before the final showdown. We go into more details on the specifics of those rewards in the Technocyte Coda Rewards section.
Vanquish:
Your Technocyte Coda will perish, their tour is canceled indefinitely! You will receive the Vanquish rewards listed, including Live Heartcells, which are a guaranteed reward specifically for Vanquishing and are used to purchase Coda Weapons from Eleanor. More on that in the Coda Weapons section.
Convert:
The frontman of your Technocyte Coda becomes your ally! They operate the same as Converted Kuva Lich and Sisters of Parvos – Your frontman can be hired on as Railjack Crew, may spawn in to assist after being revived once in mission and can be called in via the On Call Crew Gear item to deploy them outside of Railjack missions. Converted Technocyte Coda frontmen can also be traded with other players – the receiving player will acquire their cosmetic rewards (i.e. the new Ephemeras or Dance Emotes).
(Multiplayer) Encore!
If you are playing in a squad, you will be able to take down each of your Technocyte Codas one by one together. You’ll know whose Technocyte Coda you are fighting by their name, which is indicated in the Health bar and during the intro cutscene upon entering the arena. To defeat all squadmembers Codas, complete Stages 1 – 4 together until the player tied to that particular Technocyte Coda has Vanquished or Converted their frontman. After doing so, an “Encore!” context action at the front of the stage will appear for anyone in the squad to use to bring out the next player’s Technocyte Coda. Repeat until all squadmembers Codas have been defeated.
After doing so, exit the stadium using the Esophage on stage and return to the Railjack. Use the Navigation to return to the Dry Dock. Once you have extracted from the mission, an inbox message will be waiting for you with your Technocyte Coda’s Rewards!
Technocyte Coda Rewards
Each Technocyte Coda will reward one item from each of the following two reward pools after Vanquishing/Converting. There are also Vanquished and Converted specific rewards (listed below the pools)!
Reward Pool 1:
- Coda Ephemeras
- Tail Feather Ephemera
- Heart-Throb Ephemera
- Lovestruck Ephemera
- Pins-N-Needles Ephemera
- Embracer Ephemera
- Soul-Eye Ephemera
- Luv-Byte Ephemera
- Heart-Beat Ephemera
- Coda Dance Emotes
- Hype Drop
- Windmill Shuffle
- The Crisscross
- Can’t Touch This
- Lone Ranger
- Technocyte Coda Stadium Scene
Reward Pool 2:
- On-lyne Floofs
- Zeke Floof
- Technocyte Zeke Floof
- DJ RoM Floof
- Technocyte DJ RoM Floof
- Packet Floof
- Technocyte Packet Floof
- Drillbit Floof
- Technocyte Drillbit Floof
- Harddrive Floof
- Technocyte Harddrive Floof
- On-lyne Posters
- On-lyne: The Classic Poster
- On-lyne: Jump Party Poster
- On-lyne: The Great Despair Album Poster
- On-lyne: The Heartthrobs Poster
- On-lyne: Friends 4 Eva Poster
- On-lyne: Hearts Take Flight Poster
- On-lyne: Rolling Out Poster
- On-lyne: Only Looking Up Poster, Day
- On-lyne: Only Looking Up Poster, Night
- On-lyne: Reunion Tour Poster
- On-lyne: Feeling Blue Poster
- On-lyne: Yeah Yeah Baby Poster
Vanquished-Specific Rewards:
- 10-15 Live Heartcells
- Used to exchange for the new Coda Weapons available at Eleanor in the Höllvania Central Mall. Vanquishing will always reward you with at least 10, which is the exact amount required to purchase one Coda Weapon.
- Vanquished Coda Sigil: Specifically rewarded for Vanquishing your first Technocyte Coda. This sigil marks the end of a Technocyte Coda’s career of music and mayhem.
Converted-Specific Rewards:
- Converted Allied Frontman: A Railjack Crewman and ally! Or trade to fellow Tenno.
- Converted Coda Sigil: Specifically rewarded for Converting your first Technocyte Coda. This Sigil marks the conversion of a hostile Technocyte Coda into a Techrot friend.
Coda Weapons
Wield the Technocyte virus! Vanquish Technocyte Coda to earn Live Heartcells and trade them at Eleanor in the Höllvania Central Mall for Coda Weapons.
Similar to Kuva and Tenet Weapons, each weapon has a Valence Bonus, but they are randomly generated each time they rotate into Eleanor’s store instead of being impacted by the progenitor Warframe. Each time Eleanor’s Store rotates, these bonuses roll again to offer new possibilities!
Coda Weapons also have a Max Rank of 40 with Overleveling (increase max rank by +2 with Forma up to 5 times). Mastery points are earned for each additional rank until 40 for a total of 4,000 Mastery.
They are also eligible for Valence Fusion! Fuse two of the same Coda Weapons for a higher Valence Bonus.
Eleanor’s Coda Weapon Store Rotation:
Similar to Ergo Glast’s Tenet Weapon store, Eleanor’s rotates between the batches rotate every 4 days at 0:00 UTC and only one of each weapon can be bought per rotation. Since there are an uneven number of weapons (13) they are split up with Batch A offering 7 and B with 6.
With launch, Batch A is the current list of Coda Weapon offerings. Batch B will rotate on Sunday, March 23 at 0:00 UTC.
- Batch A:
- Coda Catabolyst
- Coda Hema
- Coda Motovore
- Coda Mire
- Coda Pox
- Coda Sporothrix
- Dual Coda Torxica
- Batch B:
- Coda Bassocyst
- Coda Caustacyst
- Coda Hirudo
- Coda Pathocyst
- Coda Synapse
- Coda Tysis
Coda Bassocyst
Amplify shockwaves of devastating sound with this Technocyte Coda infested shotgun that hungers for blood, and desires nothing more than to feed upon its enemies. Alternative fire at enemies not vulnerable to Mercy Kills to swarm them with infested mites, while firing at vulnerable ones will perform a ranged execution.
Coda Catabolyst
When the magazine reaches empty and is manually reloaded, the Coda Catabolyst launches not one but three powerful grenades. Also has a higher Status Chance, Damage and Magazine Size.
Coda Caustacyst
The Coda Caustacyst scythe is a force to be reckoned with, the Technocyte virus honing it with improved Damage, Status Chance, and Critical Damage, as well as larger acid pools with longer duration.
Dual Coda Torxica
Get the job done right with a pair of spore flinging terror tools. Inflicts a spore that spreads to nearby enemies on death causing Cold Status Effect and increased vulnerability to damage, especially from the Torxica.
Coda Hema
The Technocyte virus did nothing but increase the Hema’s thirst for blood. With increased Fire Rate, Magazine Size, Critical Chance, Critical Multiplier, Status Chance, and Damage.
Coda Hirudo
Rip and shred your enemies to pieces with the Technocyte Coda Hirudo. With improved Damage, Status Chance, and Critical Chance and Critical Multiplier.
Coda Pathocyst
Enhanced by Technocyte mutations, the Coda Pathocyst comes with increased Damage, Critical Chance, Critical Multiplier and Status Chance. While in-flight or on contact with the enemy, it will occasionally spawn enhanced, enemy-seeking miasmites.
Coda Mire
The Plague Year of 1999 will never be the same. With improved Critical Multiplier, Critical Chance and Status Chance, the Technocyte virus has turned the Coda Mire into a truly horrifying blade.
Coda Motovore
Drive home the pain with this hammer evolved from a scooter assembly. The wheel shapeshifts and gains a unique buff to match whatever type of physical damage it has been modded for.
Coda Pox
These festering, writhing, throwable projectiles of pus and gas have been improved with a greater Magazine Size, Critical Chance, Critical Multiplier, Status Chance, and Damage.
Coda Synapse
Firing a nonstop stream of vile corrosive gastric juice, the Coda Synapse comes with increased Magazine size, Beam Length, Status Chance, Punch Through, and Damage.
Coda Sporothrix
Delivers a virus-laden barb to its victim that continues to damage it before exploding. With increased Damage, Reload Speed, Magazine Size, Status Chance, and explosion radius.
Coda Tysis
The Technocyte virus has contorted this Tysis into a more lethal weapon. With increased Damage, Critical Chance, Critical Multiplier and Magazine Capacity.
Elemental Vice (Valence Override)
Elemental Vice is a new permanent upgrade item for your Rank 40 Adversary Weapons (Kuva, Tenet, and Coda) that unlocks Valence Override which allows you to freely swap the damage type of a weapon’s Valance Bonus all the time any time!
Since the Coda Weapon rotation schedule is set up the same as Ergo Glast, we wanted to address the concerns about limited access to desired Valence Bonuses per rotation that we’ve seen with Ergo. So we’ve introduced the Elemental Vice to give players the freedom to swap their Valence Bonus Damage Type without having to wait for the rotation that may or may not have what they are looking for.
The Damage Types that you can swap to are the same ones that your Adversary Weapon’s can generate:
- Impact
- Electricity
- Heat
- Cold
- Toxin
- Magnetic
- Radiation
Note: Only the Damage Type can be swapped, the buff percentage will remain the same. For example, if you have a weapon with a 48% Radiation Damage Valence Bonus and swap the damage type to Heat with Valence Override, the bonus will now be 48% Heat.
How to Acquire Elemental Vice:
- For Standing at Rank 5 (Pizza Party) with The Hex Syndicate from Eleanor’s wares in the Höllvania Central Mall.
- After completing The Hex Quest you can purchase from the in-game Market for Platinum.
How to Use Elemental Vice:
- Go to your Arsenal and select the Adversary Weapon you’d wish to upgrade with an Elemental Vice
- Reminder: Only Rank 40 Adversary Weapons are eligible to be upgraded with Elemental Vice
- Go the that weapon’s upgrade screen
- Select the Actions button
- Select the new Valence Override option
- Hit Ok to install an Elemental Vice and unlock Valence Override for that weapon
- If you don’t have an Elemental Vice, you will be given the option to purchase one for Platinum via this screen.
How to Use Valence Override:
- Select the Actions button in your weapon’s Upgrade screen
- Select the Valence Override button
- The icon will also show the current Elemental Damage Type selected!
- Select the Damage Type you’d like to swap to
- Rinse and repeat as desired!
TEMPORAL ARCHIMEDEA
Return to the Archimedea once more, Tenno. Embarking upon the streets of Höllvania, you’ll engage with this weekly challenge re-imagined — featuring new mechanics, 1999 mission types, and a new power fantasy reward set.
Just like Deep Archimedea, players must complete three missions in a row being able to change their loadouts. Rewards are based on the modifiers the player thrusts upon themselves, with riskier runs giving tubular rewards!
Please use our dedicated Bug and Feedback Subforums now that this mode is live!
Requirements
- Completed The Hex Quest
- Rank 5 (Pizza Party) with The Hex Syndicate
Difficulty Level
Like Deep Archimedea, Temporal Archimedea will feature the most challenging, ferocious foes the Scaldra and Techrot have to throw at you.
Temporal Archimedea: 350 – 375
Elite Temporal Archimedea: 475 – 500
Players will not have an opportunity to change Loadouts in between missions! In other words, the Loadout you bring is the one you’ll use through all three missions. Prep carefully!
How to Access & Begin
How to Access
Find Kaya Velasco, by the entrance of The Round Table just behind the concert stage in Höllvania Mall.
Just like Necraloid, she’ll serve as the starting point for choosing your modifiers and equipment.
An important note: Temporal Archimedea requires 2 Search Pulses to unlock — these are pulled from the same pool used by Netracells and Deep Archimedea! To ensure all Tenno can experience Temporal Archimedea on release, an extra 5 Search Pulses were added with the release of Techrot Encore, which expire with the weekly reset on Monday, March 24 @ 0:00 UTC. This means, however, that you can choose to run any variation of game mode sequence, such as Temporal Archimedea, Deep Archimedea, and one Netracell – or 1 Temporal Archimedea and 3 Netracells.
Once all your equipment is selected, Kaya will open a portal to the garage.
Due to Temporal Archimedea being in Höllvania, the 1999 Calendar Overrides apply to this game mode as well!
How to Begin
1. Interact with Kaya to pull up the Temporal Archimedea menu and redeem 2 of your Search Pulses
Here, unlock access to Temporal Archimedea, choose your Individual Parameters, inspect the necessary gear and choose your Peely Pix!
2. Select Individual Parameters
To increase your reward pool and alter the difficulty of Temporal Archimedea, players can enable Individual Parameters and equip any of the items listed in the Loadout Parameters at the top.
Doing so will increase the Research Points earned from completing missions, which can unlock different Reward Pools. For a better understanding of all the rewards Temporal Archimedea has in store for you, read up on the “Research Points & Rewards” section!
3. Select the “BEGIN RESEARCH” button
This’ll begin your venture into Temporal Archimedea as Kaya opens a portal to the garage. Good luck, Tenno…
Temporal Archimedea, and all the Loadout Parameters, Rewards, and Missions reset weekly on Mondays at 0:00 UTC.
Peely Pix
Introducing: Peely Pix! The best way to take your Temporal Archimedea attempts to the next level for the sweet, juicy rewards beckoning at the finish line.
Peely Pix are the new sticker rewards Tenno can earn from successfully completing Temporal Archimedea missions, providing unique synergetic game mode modifiers. Each sticker provides a specific buff, altering how you might approach an encounter, how you build your loadout, or anything else.
Peely Pix features art from the following community artists!
How do Peely Pix work?
Peely Pix are unique buffs you can attach to each individual Temporal Archimedea mission. Only one Peely Pix can be applied to a mission, so you can select three stickers for the three different Temporal Archimedea missions. Additionally, Peely Pix are individually applied, meaning your stickers affect you alone.
Stickers are not consumed on use, and can only be used once per Temporal Archimedea Loadout! So, you can use them forever, but you can’t apply the same sticker on all three missions – they all have to be different from one another!
Additionally, loaner weapons granted by Peely Pix have unique Mod setups per Peely Pix upgrade level.
Obtaining Peely Pix
Peely Pix are obtained from Peely Pax, offering 5 random stickers per pack! You can obtain Peely Paks from Temporal Archimedia rewards, and from Kaya’s wares.
Earning 15 Research Points in Temporal Archimedea (see: Research Points and Rewards) will grant the player a Peely Pak to open up.
Each Peely Pak contains 5 Peely Pix.
- Each Peely Pak will contain a random set of Peely Pix, with protections in place to ensure each Peely Pix is different in every pack!
- Receiving duplicates once a Peely Pix is Chromatic will instead net you an extra Pix Chip.
- When you first activate Temporal Archimedea, you’ll receive one free Peely Pak to provide a few Peely Pix for your first run!
Pop open a Peely Pak to receive your goodies, presented in a style similar to Relic packs!
At 28 and 37 Research Points, players will earn “Pix Chips,” a currency redeemable with Kaya. You can use Pix Chips to purchase Peely Paks and any of the following rewards she’s got stashed away:
- Peely Pak
- Vosfor Cache
- Arcane Hotshot
- Arcane Universal Fallout
- Arcane Escapist
- Display – Peely Pix
- From The Stars Somachord Tone
Each Peely Pix has three upgrade levels, which will upgrade every time you acquire a duplicate of a Peely Pix sticker. All Peely Pix start at Normal effectiveness (50%), but can be increased to Sparkly (75%) and then Chromatic (100%) with the more duplicate Peely Pix you earn.
- Players will need 4 duplicate Peely Pix to upgrade from Normal to Sparkly, and 5 more to upgrade from Sparkly to Chromatic, totalling 10 Peely Pix to max out a sticker.
- Each Peely Pak will not contain duplicate stickers and receiving extra Peely Pix on already-Chromatic stickers will instead net you an extra Pix Chip.
Upgrading Peely Pix
Each Peely Pix has three upgrade levels, which will upgrade every time you acquire a duplicate of a Peely Pix sticker. All Peely Pix start at Normal effectiveness (50%), but can be increased to Sparkly (75%) and then Chromatic (100%) with the more duplicate Peely Pix you earn.
- Players will need 4 duplicate Peely Pix to upgrade from Normal to Sparkly, and 5 more to upgrade from Sparkly to Chromatic, totalling 10 Peely Pix to max out a sticker.
- Each Peely Pak will not contain duplicate stickers and receiving extra Peely Pix on already-Chromatic stickers will instead net you an extra Pix Chip.
Acquirable Peely Pix:
The following Peely Pix values are at Chromatic (100%) effectiveness.
- Slippery Customer: On the first time being downed, get teleported to safety and revived. Instantly regain 50% of Health and Shields, and become invulnerable for 9s.
- Reverse-O: On Heavy Attack Hit: Transfer negative Status Effects onto enemies within a 10m.
- Spinnin’ Around: Weakpoint kills generate 1 Null Star, to a maximum of 18. Null Stars reduce damage by 5%.
- Super Scavenger: On Eximus Kill: 45% chance to drop an Elemental Ammo Pack.
- Too Hot: Taking damage while your Warframe’s Health is below 70% will create a molt clone once every 20s. If Minerva is assisting you, she will receive “”Regenerative Molt”” Augment and also create a clone for more cover.
- XL Frosty: Adds +30% Cold Damage to primary and secondary weapons. If Velimir is assisting, he receives the “Freeze Force” Augment.
- Breathless: Gain 100% resistance to Gas and Toxin for 30s. Collected Health Orbs add 10s.
- Fly, Fly!: Enemies have a 15% chance to drop grenades that can be thrown at Hell-Scrubbers to instantly clear contamination. Also deals heavy damage to Techrot.
- Catscratch Fever: Every 20s, an enemy within 30m is affected by Saryn’s spores. If Minerva is assisting you, she receives “Revealing Spores” Augment.
- Crushing Chills: Using a Heavy Slam with 6x combo multiplier creates up to 3 Snow Globes on a 10s cooldown. If Velimir is assisting, both he and the created globes have the “Chilling Globe” Augment.
- Argon Combo #2: On Weakpoint kill: Chance to drop Health Orbs, Energy Orbs, Ammo, Pheroglands, or SporeX Charges increased by 20%.
- Wakeup Call: A loaded Thermian RPG can be deployed from the Gear Wheel. 60s cooldown.
- Burgerfest: Enemies have a 15% chance of dropping Argon Burger Boxes that can be picked up to heal nearby allies and defense targets by 10%.
- Walking on Air: Increase Aim Glide and Wall Latch duration +100%. Lowers Aim Glide gravity by 100%.
- Resolutions: Equip a Purgator 1 with +450% damage as a primary weapon for the duration of the mission.
- Doktor’s Orders: Equip a EFV-8 Mars with +450% damage as a secondary weapon for the duration of the mission.
- Through My Heart: Equip a EFV-5 Jupiter with +450% damage as a primary weapon for the duration of the mission.
- Only Knives: Equip a pair of Scaldra Dual Viciss with +450% damage as melee weapons for the duration of the mission.
- Vintage Tech: Summon a Necramech. 60s cooldown.
- Panic Call: Minerva or Velimir will attempt to revive you if you are downed. 30s cooldown.
- Going Steady: Reduce Slowing, Stagger and Knockdown effects and occurrence chance by100%.
- Hi-Score: A score tracker appears. Gain 20 points per kill,100 per Weakpoint Kill. Gain a bonus revive after 1000 points, 2500 points, 5000 points.
- It Sees You: An Anti-Matter drop appears 25m away and give chase every 20s. Gain 1 Peely Pix Chip per round.
- Old Pizza: On Damaged: 6% chance to receive Toxin status effect. Cooldown: 5s. Gain 1 Peely Pix Chip on successful mission.
- Optimism: Slowly build stacks of Cold, adding a stack every 8/s. Freezing occurs at 10 stacks and lasts for 3s. Rolling or using Void Sling thaws 3 stacks. Gain 1 Peely Pix Chip on successful mission.
Mission Restrictions & Additions
Empowered Enemies:
- Enemies feature their Health and Shields increased by 100% with an additional 50% per Squad member, up to 300%.
- Eximus galore! Expect to see more Eximus units.
Respawn Restrictions:
- No Self Revive: Just like Deep Archimedea, self-reviving is disabled. Instead, a Tenno that dies in Temporal Archimedea must be revived with 5 Resurgence Tokens, similar to Arbitrations. When a player dies, enemies will begin to occasionally drop Resurgence Tokens. Players can pick up Resurgence Tokens, and once 5 total tokens (marked by 5 Resurgence Burdens in your buff bar), have been accumulated, a console will activate for a player to hack. Successful hacking of the terminal will revive the fallen player nearby.
- The console cannot be autohacked with a Cypher or the Auto Breach Parazon Mod.
- Last Gasp Penalty: Activating Last Gasp Focus Ability reduces the timer by 2 seconds.
- Bleedout Shortens: Following each revive, your bleedout timer shortens, down to a 5-second minimum.
- Mortis Strikes: If a Tenno is dead for over three minutes, they’ll receive a Mortis Strike. After 3 Mortis Strikes, that player won’t be able to earn anymore rewards.
- All mission rewards earned before receiving 3 Mortis Strikes will be retained, including mission completion rewards.
- Ex: if you received your 3rd strike in Mission 3, you would still retain earned rewards from Mission 1 and 2.
- The Mortis Strike timer only begins once a player’s bleed out timer expires and they have fully died.
- The Mortis Strike timer accumulates while a player is dead, awaiting revival. The counter is cumulative and does not reset upon revives, so try to stay alive, Tenno!
Consumable Restrictions:
- Cooldown Increase: Each Restore item has a 3-minute cooldown timer attached, regardless of Restore item size.
Protoframe Support:
Just like how The Hex join for Bounties, Velimir (the Frost Protoframe) and Minerva (the Saryn Protoframe) will join your Temporal Archimedea missions!
- Mission 1: Velimir is present.
- Mission 2: Minerva is present.
- Mission 3: Both Velimir and Minerva are present.
Mission-Specific Mechanics:
- Hell-Scrub:
- Timer Reduction: An unusual Babau periodically appears. If killed, it drops a Scaldra device to use on a Hell-Scrubber, awarding no life support but reducing the mission timer.
Individual Parameters
Detriments for you, and you alone. Like Deep Archimedea, these parameters are debuffs hindering your Ability to overpower the game mode. Additionally, the new Personal Modifiers have also found their way into Deep Archimedea!
These individual parameters encompass your Warframe, Weapons and Personal Modifiers. Loadouts are not identical between Deep Archimedea and Temporal Archimedea.
Returning Personal Modifiers:
- Gear Embargo: Gear cannot be used.
- Powerless: All Abilities are disabled until you kill 50 enemies.
- Secondary Wounds: Gain 1 Puncture Status Effect every time you take damage.
- Lethargic Shields: Shield recharge delay increased 500%
- Ammo Deficit: Ammo restored by drops and gear is reduced 75%
- Abbreviated Abilities: Ability durations reduced by 50%.
- Transference Distortion: Transference into Operator and Drifter is blocked.
- Framecurse Syndrome: Activating an Ability inflicts 50 damage upon you.
- Knifestep Syndrome: Lose 2 Health when moving. Jumping pauses the effect.
- Energy Exhaustion: Lose 2 Energy per second for each enemy within 10 meters of you.
- Exposed: Your armor is reduced to 0.
- Untreatable: Pickups do not heal, and Health Orbs cannot be picked up.
New Personal Modifiers:
- Ability Overload: Using an Ability opens a Void Rift on top of you.
- Undersupplied: Max Ammo on all weapons is reduced by -75%.
- Constricted: Max Energy is reduced by 75%.
- Hypersensitive: Duration of negative Status Effects is tripled
- Dull Blades: Melee weapon combo count chance is reduced by 50%.
- Permanent Injury: Max health reduced each time health damage is taken
- Dropped Guard: Warframe and ally Overguard gain reduced by 75%.
Mission Deviations
Exterminate Escalation
- Cache Crash: Consequences of opening a Supply Cache are active from the start and will intensify if the Supply Cache is opened. Failure to open a Supply Cache doubles the kill count required to finish the mission.
- Sealed Armor: Enemies take 90% less damage from non-weak point hits.
Hellscrub
Hellscrub demands players survive for 10 minutes in the streets of 1999.
- Hold Your Breath: The entire region deals Toxin damage over time, increasing the longer players remain, except in the vicinity of Hell-Scrubbers. Some enemies may drop filters that create additional, static temporary safe zones.
- Pile-On: Techrot enemies attempt to melee attack Hell-Scrubbers, bursting on contact and increasing scrubber contamination by 25%.
- Sporogenesis: Techrot Tumors appear near Hell-Scrubbers, increasing the rate of life support decay with each active tumor.
- Timer Reduction: An unusual Babau periodically appears. If killed, it drops a Scaldra device which destroys a Hell-Scrubber, awarding no life support but reducing the mission timer.
Legacyte Harvest
Capture 3 Legacytes, Tenno. Just like how it can appear in variations of the Bounty, you’ll be unable to extract until all three Legacytes are caught and consumed.
- Mitosis: Two Legacytes spawn each round and twice as many captures are needed for success.
- Growth Hormones: Legacytes are more powerful with each generation but take longer to escape.
- Parallel Evolution: As the Legacyte evolves other enemies present also gain new abilities.
Assassination
- Reinforcements: Reinforcements will arrive during the fight; first Scaldra, then Techrot.
- Toxic Tank: The tank has a Toxin aura, leaves Toxin trails, and its attacks all deal Toxin damage.
- Thermian Plating: Only Thermian RPGs can damage the tank. Reinforcements that carry Thermian RPGs will arrive during the fight.
Defense
Players must defend Temple and their concert for 6 waves.
- Noise Suppression: Drones fly above Flare, spraying them with Efervon gas.
- Miasmite Mash: Enemies drop Miasmites on death that immediately rush Flare.
- Vamp Rock: Flare creates a field that disrupts player abilities while draining energy to boost Flare’s health. Flare slowly loses health when no players are in range.
Risk Variables
Returning Risk Variables:
- Hostile Regeneration: Enemy health slowly regenerates.
- Vampyric Liminus: Slow moving, immortal, Duviri Liminus drain health and energy from allies who get too close.
- Bolstered Belligerents: All enemies have Overguard equal to 50% of their max health.
- Fortified Foes: Guardian Eximus units may be encountered, including Guardian Eximus Necramechs.
- Myopic Munitions: Enemies will only take damage if a player is within 15m of them.
- Postmortal Surges: Slain enemies explode with Void energy.
- Bold Venture: Enemies move and attack 15% faster. They also take 15% more damage and deal 15% less damage.
- Entanglement: Allies within 4m of slain enemies endure reduced Movement Speed and Parkour Velocity.
- Devil’s Bargain: Allies within 4m of slain enemies gain +25% Fire Rate at the cost of -50% Ammo Efficiency.
New Risk Variables:
- Balloonfest: Scaldra Harbinger balloons are more numerous, and attack and move more quickly.
- Artillery Beacons: When killed, Scaldra troops drop artillery beacons that summon bombardments.
- Corrupted Flesh: Techrot enemies are infused with Efervon and take damage over time. They explode when killed and leave behind deadly Efervon in their wake.
- Competition Streak: Random negative effects from Amir and Aoi’s “Faceoff” mode will be applied throughout the mission.
- Miasmite Swarm: Techrot Miasmites swarm out of the shadows throughout the mission.
- Dense Fog: Efervon gas blankets the level. Enemies may drop filters that can provide a temporary reprieve.
- It’s Alive: Within the underground, hostile overgrowths will attack if players stop moving.
- Techrot Speed Run: All enemies are replaced with Techrot and move much faster.
- Scaldra Speed Run: All enemies are replaced with Scaldra and move much faster.
- Heavy Warfare: Enemies take 90% less damage from non-heavy weapons. Enemies will drop heavy ammo packs and heavy weapon recall time reduced to 5 sec.
- Arcade Automata: Enemy guns launch large, slow moving orbs instead of their usual ordnance.
- Beyond The Wall: Murmur enemies join ranks with Scaldra and the Techrot.
SEASONAL EXCLUSIVE RISK VARIABLES
- Winter
- Thick Ice: Arctic Eximus bubbles have 10x their normal durability.
- Spring
- Jade Spirits: Jade Wisps haunt the region. If approached, they chase down the player responsible and transform into Jade Light beams.
- Summer
- Excessive Explosives: All supply crates are replaced with explosive barrels.
- Autumn
- Foggy Fall: A fog limits vision across the mission zone.
Elite Temporal Archimidea
Tempting time itself, Tenno?
Like Elite Deep Archimedea, Elite Temporal Archimedea rewards courageous Tenno to earn even greater rewards as they take on the game mode at its most brutal state: increased enemy levels and an additional Risk Variable per level.
How to unlock and enable Elite Temporal Archimedea:
First, complete Temporal Archimedea with 25 (or more) Research Points to unlock Elite Temporal Archimedea permanently. After that, you can toggle “Elite Temporal Archimedea” at the top centre of your screen.
Research Points & Rewards
Players can earn three rewards and a Peely Pak per Temporal Archimedea run. With Elite Temporal Archimedea, players can earn up to five rewards, 2 Pix Chip packs and 1 Peely Pak.
Just like Deep Archimedea, each Reward Pool only gives one reward upon completion each week, so the only way to increase your rewards is by increasing the Research Points. As a refresher, you can increase your earned Research Points by enabling additional Individual Parameters or Elite Archimedea (or by completing additional missions, if you were unable to make it through all 3 in your first go).
Research Points
Research Points dictate the number of Reward Pools the player can pull from, depending on the player’s Individual Parameters and Loadout.
Research Points do not stack, meaning each run has an individualized set of Research Points. Run all the Individual Parameters and win? You’re good for the week. Take off a few Parameters and only earn up to 25 Research Points? You’ll have to return later and amp up your modifiers for further rewards.
- Completing all 3 missions of a Temporal Archimedea awards 3 Research Points, 1 per mission.
- Completing all 3 missions of an Elite Temporal Archimedea awards 10 additional Research Points, for a total of 13.
- Elite Temporal Archimedea is unlocked after completing a Temporal Archimedea with at least 25 Research Points, which requires players to complete Temporal Archimedea with all Individual Parameters enabled.
- Each Research Modifier adds an additional 1 Research Point per mission, for a maximum of 24 bonus Research Points earned by completing all 3 missions with every Individual Parameter enabled.
- The maximum number of Research Points possible is 37 (13 from Elite Temporal Archimedea, 24 from Individual Parameters).
Reward Pool
As stated earlier, the maximum amount of points players can earn is 37 Research Points for unlocking rewards. For a closer look at the drop rate of each reward pool and item, please consult the official Warframe drop table!
2x Silver Rewards
The Silver Rewards share their Reward Pool with the Netracells pool, so receiving Silver Packs is equivalent to finishing two Netracell runs!
The Reward Pool for the Silver rewards is:
- Arcane Escapist
- Arcane Hot Shot
- Arcane Universal Fallout
- Elemental Vice
- Omni Forma Blueprint
- Crimson Archon Shard
- Azure Archon Shard
- Amber Archon Shard
- Tauforged Crimson Archon Shard
- Tauforged Azure Archon Shard
- Tauforged Amber Archon Shard
Players will earn two Silver Reward pools at 5 and 10 Research Points! Therefore, the minimum to receive them is:
- 5 Research Points: Finish 3 Temporal Archimedea missions with 1 Individual Parameter on.
- 10 Research Points: Finish 3 Temporal Archimedea missions with 3 Individual Parameters or activate Elite Temporal Archimedea.
1x Peely Pix Pack
Completing up to 15 Research Points in your Temporal Archimedea run rewards a Peely Pix pack, granting you three Peely Pix stickers then and there!
- 15 Research Points: Completing a Temporal Archimedea run with at least 4 Individual Parameters
2x Gold Rewards
Gold rewards share the same pool as Silver rewards, but with an increased chance of earning the rarest rewards, now including Emerald, Topaz and Violet Archon Shards!
- Arcane Escapist
- Arcane Hot Shot
- Arcane Universal Fallout
- Elemental Vice
- Omni Forma Blueprint
- Crimson Archon Shard
- Azure Archon Shard
- Amber Archon Shard
- Tauforged Crimson Archon Shard
- Tauforged Azure Archon Shard
- Tauforged Amber Archon Shard
- Emerald Archon Shard
- Topaz Archon Shard
- Violet Archon Shard
- Tauforged Emerald Archon Shard
- Tauforged Topaz Archon Shard
- Tauforged Violet Archon Shard
Gold rewards are available at 20 and 31 Research Points. The minimum, therefore, looks like:
- 20 Research Points: Complete Temporal Archimedea with at least 6 Individual Parameters or Elite Temporal Archimedea with 2 Individual Parameters.
- 31 Research Points: Complete Elite Temporal Archimedea with at least 6 Individual Parameters Active
2x Pix Chips Pack – Exclusive to Temporal Archimedea
At 28 and 37 Research Points, players can earn Pix Chip packs, granting 6 and 9 Pix Chips, respectively which players can turn into Peely Paks or other rewards in Kaya’s Wares.
- 28 Research Points: Complete Elite Temporal Archimedea with at least 5 Individual Parameters active.
- 37 Research Points: Complete Elite Temporal Archimedea with every single Individual Parameter active.
1x Diamond Rewards
Last, but certainly not least, Diamond rewards are earned when you achieve 34 Research Points!
- 34 Research Points: Complete Elite Temporal Archimedea with 7 Individual Parameters active. Good luck, Tenno!
Diamond Rewards are a guaranteed Tauforged Archon Shard or Arcane:
- Arcane Escapist
- Arcane Hot Shot
- Arcane Universal Fallout
- Omni Forma Blueprint
- Tauforged Crimson Archon Shard
- Tauforged Azure Archon Shard
- Tauforged Amber Archon Shard
- Tauforged Emerald Archon Shard
- Tauforged Topaz Archon Shard
- Tauforged Violet Archon Shard
We’re looking forward to you getting your hands on Temporal Archimedea! Again, please use our Bug and Feedback forums for any and all appropriate comments.
NEW ARCADE GAME: OLLIE’S CRASH COURSE
A new arcade machine has been installed at the Höllvania Central Mall! Unleash your Atomicycle through an epic, pinball themed race through space. Outsmart and outrace the mischievous Ollie, voiced by James Conlin!
How To Access Ollie’s Crash Course
Located in between Amir and Quincy’s stations are a colorful set of arcade bikes used to play Ollie’s Crash Course!
Interact with the game station to launch Ollie’s Crash Course and proceed with the next steps:
- Hit the Start option
- Get ready to ride!
How To Play & Gameplay Mechanics
Ollie’s Crash Course is a two-lap, multi-route racetrack featuring Atomicycle gameplay. Crash through speed boosters and avoid pinball obstacles to complete the race in as little time as possible, and beat Ollie at his own game!
Controls:
- Accelerate Forward: Move Forward binding
- Releasing the binding decelerates the speed.
- Move Left/Right: Move camera/reticle while accelerating
- Bank Left/Right: “Move Left/Right” binding
- Speed Boost: Sprint binding
- Drift: Hold to Crouch binding + bank left/right
- Atomicycle will accelerate upon exiting a Drift.
- Bullet Jump: Jump binding while accelerating
- Aim Glide: Hold Aim Weapon binding while mid-air
Atomicycle Abilities, as well as Mount & Dismount actions are not available within Ollie’s Crash Course.
Power-Ups
Drive into boosts on the track to help get a better time!
- Hot Sauce: Driving through hot sauce icons across the track will provide a temporary speed boost. Can you handle the heat?
- Time Bonus: Driving through stopwatch icons across the track will shave 2 seconds off your overall race completion time. Be careful: Ollie has placed the stopwatches in dangerous locations such as sharp bends on the course in order to trick you into falling off the track.
Obstacles
- Bumpers: These round obstacles will send you flying left or right, depending on your angle of approach. Avoid them if you can! Falling off the track will send you back to your last checkpoint.
- Slingshot: These triangular corner shapes will bounce you forward. They are not inherently good or bad, and can help or hinder you, depending on your approach and strategy!
- Drop Targets: Crashing into these rectangular blockers add 3 seconds to your overall time. Bullet Jump over these obstacles, or Drift to slide underneath them to keep your race completion time down!
Falling off the racetrack will reset you at your last checkpoint. If you’re unhappy with a run and wish to restart, you can do so by pausing and selecting “Race Again” in the Options Menu.
Rewards
- Completing Ollie’s Crash Course for the first time will reward you with the Ollie Floof and Wheelie To The Stars Poster in your Inbox.
- Completing Ollie’s Crash Course in 1:30 or less will reward you with the Ollie’s Rocket Livery, an Atomicycle in the style of Ollie’s Crash Course.
More Ollie Offerings
Ollie themed-items can also be purchased for Hex Standing by visiting Amir in the Höllvania Central Mall:
- Ollie’s Crash Course Ludoplex Rom: A Ludoplex may be acquired from Cephalon Simaris on a relay.
- Available at Rank 4 (Hot & Fresh) in The Hex Syndicate.
- Crash Course Somachord Track: Relive the events of 1999 with a custom retro game track written for Ollie’s Crash Course.
- Available at Rank 1 (Leftovers) in The Hex Syndicate.
Ollie’s Crash Course Leaderboards
Find out how your Atomicycle skills compare against other Tenno! View your personal and Clan’s ranking, your top Clan’s performers, as well as the best players and clans from around the world. You can also view the top 10 high scores by walking up to the game station in the Höllvania Central Mall!
How to Access Leaderboards:
Access the Ollie’s Crash Course leaderboard by opening the pause menu > Profile > Leaderboards > Select “Ollie’s Crash Course”
NEW WARFRAME AUGMENT MODS
New Augment Mods for Wisp, Qorvex, Koumei, and Gyre are available to acquire from the Faction Syndicates!
Stats below are all shown at max rank.
Cataclysmic Gate (Wisp Sol Gate)
Wisp and 2 spectral images cast a single blast of Sol Gate, leaving an area with 500 Heat Damage / Second with guaranteed Heat and Radiation Status Effects for 10 seconds.
Available in Cephalon Suda and New Loka’s Offerings.
Conductive Sphere (Gyre Arcsphere)
Projectiles that pass through Arcsphere have guaranteed Electricity Status Effect and +75% Electricity Damage.
Available in Arbiters of Hexis and The Perrin Sequence’s Offerings.
Fused Crucible (Qorvex Crucible Blast)
Becomes a channeled ability consuming 20 Energy/s that ramps up. While active Chyrinka Pillars trigger chain reactions and their duration is frozen. Mobility is greatly reduced.
Available in Cephalon Suda and Steel Meridian’s Offerings.
Omikuji Fortune (Koumei Omikuji)
Reduce Omikuji’s Cooldown by 4s when you kill an enemy with the weapon affected by Koumei’s Passive.
Available in Arbiters of Hexis and New Loka’s Offerings.
NEW WARFRAME ARCANES
Enhance your Arsenal with these new Warframe Arcanes!
Stats below are all shown at max rank.
Arcane Universal Fallout
Each Radiation Status Effect inflicted on enemies by Abilities gives at 6% chance to drop a Universal Orb on enemy death.
Arcane Hot Shot
Gain 6% weapon Critical Chance for 10s, when using abilities to inflict Heat Status effect on enemies. Maximum 50x stacks.
Arcane Escapist
On Mercy Kill: Gain a stack of Escapist, up to 9x. On taking fatal damage, consume 3 stacks to avoid death and become invulnerable for 12s.
How to Acquire New Arcanes:
- Purchased from Kaya’s Wares with Pix Chips
- Obtained from Temporal Archimedea Reward Pools
MARKET CHANGES & ADDITIONS
Prorated Bundles
Players can now purchase Market bundles for a discounted price if they already own some of the content within it. This change only applies to bundles that are purchased with Platinum.
- Consumables (Forma, Boosters, etc.) and tradeable content (Mods) are not counted in the bundle discount calculation, nor are bundle-exclusive Decorations.
- Not all bundles are eligible for discounts depending on their content.
- For example, the 3 Forma bundle is ineligible due to it containing only consumable items.
- Additionally, decoration-only bundles are not discountable through this system. Our reasoning is that many players purchase decoration-only bundles to get decorations in bulk, and we don’t want to inhibit that behaviour.
- The cost reduction per owned item is in proportion to its value within the bundle.
- Prorated pricing does not apply to Gifted bundles, but we will be exploring that option in a future iteration of this system.
One Page Two Purchase Options (Experimental)
With this update, we are experimenting with the new Temple and Gemini Skins Bundles having both their Platinum AND Premium (for real world currency) options on one page instead of two independent pages. As this is experimental, only a portion of players will see this one page two option setup for testing purposes. Selecting either one of the options will work exactly the same as if you were to purchase them on their separate pages. Prorated pricing will still apply to the Platinum Bundles in this one page setup.
Gyre Vortengeist Collection
Gyre crackles to life in this collection themed around archaic experimental technology. This collection includes (and can be individually purchased):
Gyre Vortengeist Skin
Garb the electrical dancer in a form evoking the valves and cables of years past, when science was wild and dangerous.
Brazontik Armor Set
Experimental Vortengeist technology spawned many curious calibrators and dispersion probes.
- Brazontik Chest Plate
- Brazontik Shoulder Plates
- Brazontik Leg Plates
Thrambulus Alternox Skin
An alternative look for the Alternox, inspired by the Vortengeist Laboratories of old.
Ovation Gemini Collection
Get back in the action with this collection of Gemini skins from Techrot Encore. These fully voiced and customizable skins are sure to have you hearing applause everywhere you go! Each skin can switch between Warframe and Protoframe appearances by activating the corresponding Gemini Emote.
All of the new Gemini Skins are also available for real-world currency with the Encore Gemini Collection and Encore Complete Collection.
This Collection Includes (and can be individually purchased):
Flare (Temple) Gemini Skin
Flare, a revolutionary glam rock musician, brings a human face to the Temple Warframe.
Flare’s makeup can be adjusted using the Attachments color channels:
- Secondary: Eyeshadow and cheek contour
- Tertiary: Cheek, chin, brow bone and forehead blush
- Accent: Eyeliner and eyebrows
Minerva (Saryn) Gemini Skin
Minerva Hendricks, former Libertarian military agent, brings a human face to the Saryn Warframe.
Minerva’s makeup can be adjusted using the Attachments color channels:
- Primary: Lipstick and eyelid eyeshadow
- Secondary: Eyeliner
- Tertiary: Browbone and inner corner eyeshadow
- Accent: Inner corner and middle lid eyeshadow
Minerva’s Shades can also be equipped/unequipped from the Auxiliary options! The current available option will equip them on the top of her head. In the next cert update we will be adding the option to equip them onto her face (as you’ve seen in promotional art!).
Velimir (Frost) Gemini Skin
Velimir Volkov II, a former Libertarian agent, brings a human face to the Frost Warframe.
Velimir’s Coolant Tank can be equipped/unequipped from the Auxiliary options! Nobody is certain exactly what this canister contains, but it appears to complement the Frost Protoframe’s abilities in some way. Velmir insists it keeps him “minty fresh”.
Kaya (Nova) Gemini Skin
Kaya Velasco, a brilliant science student, brings a human face to the Nova Warframe.
Ovation Temple Bundle
Never let the music be silenced with Temple.
Everything in this Bundle is also available for real-world currency with the Encore Gemini Collection and Encore Complete Collection.
This bundle includes (and can be individually purchased):
Temple Warframe
Blazing with glamor and armed with an Infested guitar, Lizzie, Temple’s power chords light the flames of revolution.
Temple Rockett Helmet
A spike-studded alternative helmet for the Temple Warframe.
Riot-848 Pistol
Never stop fighting, never run out of ammo. Temple’s signature machine pistol was modified by Albrecht Entrati to warp fired bullets back into the magazine when reloaded.
Stardust Signa
Embody the energy of the stars with Temple’s signature Signa.
- Note: We will be making adjustments to Signa position per Warframe in upcoming Hotfixes to address offset issues. For the time being you can still play around with the Y Offset slider to adjust to liking.
Jagger Shoulder Bolts
Take style to shocking extremes with these glamorous shoulder pieces.
Lizzie Guitar Decoration
Glam up your space with a miniature version of Temple’s signature guitar, Lizzie. This unplayable replica is a stunning piece of Temple and The Ripper’s memorabilia.
- Gift Bonus: Gift the Bundle to another player and receive the Lizzie Guitar Decoration in return.
Temple Sigil
A sigil celebrating Temple and their music.
Scaldra Dominance Pack
Take the fight to Scaldra with their own fearsome weapons. Quality personally assured by Viktor Vodyanoi.
EFV-8 Mars
The standard issue personal Efervon projector, as sported by all ranks of Scaldra.
EFV-5 Jupiter
Perforate Techrot, and anyone else who stands in your way, with this Scaldra machine gun. Alternative fire pummels targets with Efervon laced buckshot.
Purgator 1
Put them down so that they stay down, with this Scaldra slug launcher.
Dual Viciss
Reap what the Techrot have sown with this vicious pair of Scaldra hand-scythes.
Scaldra Authority Pack
Embody Scaldra and their chilling, charismatic leaders with this collection of cosmetic and decorative items.
Rusalka’s Hairstyle
Major Rusalka’s splendid hair, carefully plaited to keep it from entangling in her mechanical arm.
Also available in the 1999 Loop Salon Pack.
Stormfall & Chymerist Operator/Drifter Suit Sets
The mysterious technicians who staff Scaldra’s secret Efervon distilleries have a style all their own. Now it can be yours too. Includes:
- Stormfall Mask
- Stormfall Jacket
- Stormfall Gloves
- Stormfall Pants & Boots
- Chymerist Mask
- Chymerist Uniform
- Chymerist Gloves
- Chymerist Boots
M-09 Efervon Tank Domestik Drone
The M stands for mini. Declare martial law over dirt and grime in your base of operations.
1999 Loop Salon Pack
Celebrate the hairstyles of 1999 and beyond with this assortment of looks for the Operator and Drifter.
All of the Hex specific hairstyles (Aoi, Armir, Arthur, Lettie, Quincy, Elearnor) can also be purchased for Platinum with the Hex Salon Pack.
The Pack includes the following (and can be individually purchased):
Arthur Hairstyle
Floppy locks, for a classic 90s Emo look.
Amir’s Hairstyle
For that ‘couldn’t sleep, too wired’ look.
Aoi’s Hairstyle
Aoi’s daring, angular cut, the apex of street style.
Eleanor’s Hairstyle
Eleanor’s signature flowing locks, tightly bound up.
Lettie Hairstyle
Lettie’s classic vintage pompadour.
Loid’s Hairstyle
The elegant, well-maintained tresses of a gentleman’s gentleman.
Quincy’s Hairstyle
Braids and beads embody the marksman’s pride.
Rusalka’s Hairstyle
Major Rusalka’s splendid hair, carefully plaited to keep it from entangling in her mechanical arm.
Pom-2 UI Theme And Background
Bring the retro stylings of the Pom-2 to your UI! The Pom-2 UI Theme and Background are available for purchase in the Interface options.
Find them by opening the Pause menu > Options > Interface > Customize UI Theme.
On-lyne Community Glyphs
As featured in our ‘On-lyne Twitch Drops Fest’ Campaign, we are adding 3 new Market Bundles with glyphs from community artist death_ma666ots!
On-lyne Community Glyph Collection:
- Community On-lyne Infested DJ RoM Glyph
- Community On-lyne Infested Drillbit Glyph
- Community On-lyne Infested Harddrive Glyph
- Community On-lyne Infested Zeke Glyph
- Community On-lyne Infested Logo Glyph
- Community On-lyne Radiant DJ Rom Glyph
- Community On-lyne Radiant Drillbit Glyph
- Community On-lyne Radiant Harddrive Glyph
- Community On-lyne Radiant Zeke Glyph
- Community On-lyne Radiant Logo Glyph
On-lyne Infested Community Glyph Bundle:
- Community On-lyne Infested DJ RoM Glyph
- Community On-lyne Infested Drillbit Glyph
- Community On-lyne Infested Harddrive Glyph
- Community On-lyne Infested Zeke Glyph
- Community On-lyne Infested Logo Glyph
On-lyne Radiant Community Glyph Bundle:
- Community On-lyne Radiant DJ RoM Glyph
- Community On-lyne Radiant Drillbit Glyph
- Community On-lyne Radiant Harddrive Glyph
- Community On-lyne Radiant Zeke Glyph
- Community On-lyne Radiant Logo Glyph
Note: The ‘Radiant’ and ‘Infested’ Bundles feature the same Glyphs in the full collection! We wanted to offer more choices for purchasing if you prefer one set over the other. If you like them all, purchasing the entire collection gives you the best value.
Community Art Pack III Bundle:
A bundle of glyphs highlighting various Warframes, created by Community Artists MuraCasardis, Finlaena, CleoNaturin, SpaceWaifu, and VoliOsnowong.
- Community Saryn Glyph
- Community Wisp Glyph
- Community Gyre Glyph
- Community Styanax Glyph
- Community Dante Glyph
We are continuing our series of bundles – Community Art Packs! These packs focus on various Warframes and characters, with art crafted in the style of community artists.
Learn more about the artists who created the glyphs in our article here:
https://www.warframe.com/news/community-art-pack-iii
TENNOGEN ENCORE
The year’s first batch of all new TennoGen created by Warframe community artists!
Voruna Demionna Skin
A unique skin for the Voruna Warframe, designed by kakarrot2812.
Styanax Huzarr Skin
A unique skin for the Styanax Warframe, designed by Lubox & _afterBRNR.
Rau Syandana
A Syandana for your Warframe, designed by blazingcobalt & Ritens.
Lunarius Syandana
A Syandana for your Warframe, designed by lex182.
Endocitos Shoulder Armor
A unique shoulder armor for your Warframe, designed by edwino22
EXALTED WEAPON CHANGES & ASH RETOUCH
History lesson time! In Update 23 we introduced moddable Exalted weapons for six Warframes. Exalted Weapons are unique weapons summoned by a Warframe’s ability — giving them access to an additional separately moddable weapon in the Arsenal. Exalted Weapons benefit both from its own equipped Mods and the Mods on the Warframe itself!
In addition to Exalted Weapons, certain Warframes Abilities summoned weapons that did not have the Exalted treatment (i.e. be separately moddable in the Arsenal), but received bonuses from other moddable sources: your equipped Melee weapon! These are what we call “Pseudo-Exalted” weapons.
With these changes, we want to officially make “Pseudo-Exalted” weapons into Exalted Weapons! This ensures parity with how players interact with summoned weapons on Warframes. For fans of affected Warframes (Ash, Atlas, Khora, and Gara), your Arsenal may look a little different to accommodate these new Exalted Weapons, but our hope is to keep the end-result relatively unchanged on the battlefield.
Changes to Current Exalted Weapons:
Before we go over what is happening to “Pseudo-Exalted” weapons, Exalted Weapons as a whole are getting some changes — let’s dive into the three major adjustments shipping with Techrot Encore:
- Arcane slots on Exalted Weapons.
- Exilus Mod Slot on Primary & Secondary Exalted weapons.
- Acolyte, Amalgam, and Melee Combo Counter Mods enabled for Exalted Weapons.
Arcane Slots on Exalted Weapons
Ourfirst major change is the addition of Arcane slots to all Exalted weapons!
*While Garuda’s Talons are part of her passive ability, and therefore not an Exalted Weapon, we are adding an Arcane slot to them nonetheless!
“Pseudo-Exalted” could achieve the effects of certain Arcanes on Exalted weapons by equipping them on corresponding regular weapons. With the changes above, these interactions have been removed.
- Specific Warframes that benefitted from these effects will be receiving a new Exalted Weapon, which is outlined in the “New Exalted Weapons” section below!
Exilus Mod Slot on Primary & Secondary Exalted Weapons
Additionally, we have introduced Exilus slots to all Primary and Secondary Exalted weapons. This now matches functionality with existing melee Exalted weapons.
Acolyte, Amalgam, and Melee Combo Counter Mods Enabled for Exalted Weapons
Next, we are re-enabling mods that were previously disabled for Exalted Weapons. This means Acolyte, Amalgam and Melee Combo Counter mods can now be equipped on all Exalted weapons:
- Primary:
- Amalgam Serration
- Argon Scope (Galvanized Scope)
- Bladed Rounds
- Catalyzer Link
- Secondary:
- Amalgam Barrel Diffusion
- Embedded Catalyzer
- Hydraulic Crosshairs
- Pressurized Magazine
- Sharpened Bullets
- Targeting Subsystem
- Melee:
- Amalgam Organ Shatter
- Blood Rush
- Body Count
- Dispatch Overdrive
- Gladiator Rush
- Maiming Strike
- Weeping Wounds
Note: If the Exalted weapon is unable to trigger the requirements for the mod, such as “when aiming”, “for Slide Attack” etc, you will not be able to equip that mod for that specific Exalted weapon. Example: Hydraulic Crosshairs on Mesa’s Regulators.
Other changes to Exalted Weapons include:
- All Exalted Stances now grant Mod Capacity just like regular Stances. Additionally, we have applied the Zenurik Polarity to all Exalted Stances and their corresponding Melee Stance slots, providing a +10 capacity boost.
- Removed the restriction preventing Set Mods equipped on Exalted weapons from contributing to or benefiting from Set Bonuses.
- With this change, Set Bonuses are now calculated based on the Active Weapon. This means that if you have three Set Mods equipped on your Warframe, three on your Melee weapon, and none on your Exalted Melee, then you will only benefit from the three Set mods on your Warframe while your Exalted Melee weapon is active.
- Removed the interaction that caused the Combo Counter to reset when using the Xoris, Tenet Livia, or Tenet Grigori alongside an Exalted weapon.
- This interaction was added in Update 28.1.0 due to it being an overly dominant mechanic that offered infinite Combo on Exalted Weapons when used with Gladiator Mods. Now that Set Mods only apply to the current Active Weapon, this restriction is no longer needed.
- Excalibur’s Exalted Blade and Baruuk’s Serene Storm abilities can now gain Melee Combo Counter and trigger Tennokai from their Exalted weapon’s wind/energy waves, instead of only from direct hits.
- For balance reasons, Desert Wind’s Critical Chance has been reduced from 50% to 35% to accommodate the above buff. In testing, Serene Storm was overperforming when used with Blood Rush.
- Tennokai will only count one hit per wave, regardless if multiple enemies were struck.
- Fixed Baruuk’s Serene Storm wind waves not benefiting from Condition Overload.
- Increased the projectile speed of Excalibur’s Exalted Blade energy waves.
- Excalibur’s Slash Dash now scales with Mods equipped on his Exalted Blade instead of Mods equipped on his regular melee weapon.
- Excalibur’s Heavy Attacks with Exalted Blade now release a cross-shaped projectile, dealing Heavy Attack Damage.
- Also fixed Exalted Blade Heavy Attacks not applying Lifted status.
- Removed the interaction of Razorflies scaling with Melee Mods equipped on Diwata. This interaction was never intended, alongside only a few mods working with it.
- To balance this change, we’ve increased Razorflies flight speed, made them invulnerable, and added Damage Vulnerability to their attacks, reinforcing their Support role rather than their damage potential.
- We’ve also increased the flight speed of her Razorflies so they should be around 2x faster when chasing her foes.
- Removed the ability to equip Tennokai and Finisher Mods on Diwata since it is unable to use either of those mechanics.
- Since the Diwata has no usable Exilus Mods, we’ll be removing its Exilus Slot and refunding any used Exilus Adapters in a future hotfix.
- Increased the Follow Through on Diwata from 70% to 100% to match other Exalted Melee Weapons
- Enabled Harkonar Scope on Cyte-09’s Neutralizer.
New Exalted Weapons:
As mentioned above, we are adding new Exalted Weapons to the following Warframes:
- Atlas
- Gara
- Khora
- Ash (more details in the Ash Changes section!)
If you own a max rank version of any of these four Warframes when the update is released, a max rank version of the corresponding Exalted weapon will be added to your account.
With their new Exalted status, these weapons are now separately Moddable and will benefit from Mods that were unavailable to them previously (namely Condition Overload, Melee Elementalist, and Smite Faction Mods). These new Exalted weapons will receive the same treatment as the changes mentioned above, and should function like all other Exalted Weapons — with a few exceptions we’ll go over below.
- Note: these new Exalted Weapons will not include an Exilus slot, as the relevant abilities can not perform Heavy Attacks,Tennokai, Parry or Block.
Atlas:
Atlas now wields a Moddable Exalted weapon — Landslide Fists.
- Landslide Fists have a pre-installed Orokin Catalyst, along with two Madurai polarities.
- Landslide Fists’ Critical Chance has increased from 5% to 35%, and its Status Chance from 5% to 15%.
- Landslide retains its unique Combo Counter mechanic instead of using traditional Melee Combo — learn more about this in the Ability Combo Counter Changes section.
- Increased the attack radius of Landslides three-punch Combo to 4m, 6m, 8m, this can also be enhanced with Melee mods like Reach.
- The Boulder attack from Atlas’ Rumbled Augment now scales with mods equipped on Landslide Fists.
- Updated Landslide’s description to clarify its effects. Now reads: “Bash enemies with an explosive sliding punch, repeat up to three times for a combo attack. Each hit in the three-punch combo increases the radius of the attack. Energy cost is reduced with each hit of Landslide. Install mods on the Landslide Fists to boost stats.”
Gara:
Gara has received an upgradeable Exalted weapon called Shattered Lash.
- Shattered Lash has a pre-installed Orokin Catalyst, along with one Madurai and one Naramon polarity.
- Shattered Lash now has a Critical Chance of 20%, a Critical Multiplier of 2x and a status chance of 30%, while its base damage was reduced from 800 to 400 damage.*
- Increased Shattered Lash’s range from 10m to 12m, this can also be enhanced with Melee mods like Reach.
- Increased its sweep radius from 0.75m to 1.75m to better target enemies when there is a small elevation difference between Gara and them. This range does not scale with Mods.
- Unlike traditional Exalted Melee Weapons, Shattered Lash uses the same Combo Counter mechanic as Landslide. Learn more about this in the Ability Combo Counter Changes section below.
*These are balancing adjustments for added strength with new Combo changes. More about this in the Ability Combo Counter Changes section below.
Khora:
Khora’s new Exalted weapon is aptly named Whipclaw!
- Whipclaw comes with a pre-installed Orokin Catalyst, along with one Madurai and one Vazarin polarity.
- Whipclaw’s base damage has been reduced from from 300 to 150 damage.*
- Whipclaws’ attack radius can also be enhanced with Melee mods like Reach.
- Unlike traditional Exalted Melee Weapons, Whipclaw uses the same Combo Counter mechanic as Landslide. Learn more about this in the Ability Combo Counter Changes section below.
*These are balancing adjustments for added strength with new Combo changes. More about this in the Ability Combo Counter Changes section below.
Ability Combo Counter Changes:
Since Blade Storm, Landslide, Shattered Lash, and Whipclaw are not channelled Exalted Melee Weapons, we have devised a new Ability Combo System specific to these weapons, based off of Altas’ existing Combo mechanic. Recasting their respective Abilities within 5 seconds of the previous cast will grant you 20 combo points which will increase the Combo Multiplier by 1x.
We’ve also increased the Ability Combo Counter cap from 4x to 12x to align with the Melee Combo Counter — meaning subsequent casts can be buffed up to 12x the damage! By increasing your Ability Combo Counter, your Exalted Weapon will receive increased Damage based on the Ability Combo Multiplier.
Ability Damage now scales 1:1 with this new Ability Combo Counter, instead of 0.25x the Melee Combo Multiplier with “Pseudo-exalted” weapons. As a result, we have reduced the base damage of Shatter Lash and Whipclaw to balance with the ability to scale higher with the new Combo system. These balance adjustments increase the overall damage output when combined with the new Combo changes.
Mods like Blood Rush, Weeping Wounds, and Body Count as well as Focus abilities like Naramon’s Power Spike now work with this new system.
Ash Changes:
We felt Ash needed a boost to compete with stronger choices. Below are changes that retain the core theme of Ash, but should help to bring him up to speed.
To start, there are no changes to Ash’s Passive ability.
Ability 1: Shuriken:
- Base damage increased from 500 to 750.
- The number of thrown projectiles increased from 2 to 5 Shurikens, whichrelease in an arc in front of Ash, and home toward enemies.
- Enemies hit with Shuriken now contribute towards the Melee Combo Counter.
Ability 2: Smoke Screen:
- Increased the base duration from 8s to 12s.
We’ve also increased the max base duration of the “Smoke Shadow” Augment from 8s to 12s.
Ability 3: Teleport:
- The ‘Fatal Teleport’ Augment is now a part of Teleport, and automatically performs finisher on cast with a 200% finisher bonus.
The “Fatal Teleport: Augment has now changed to “Quickend Teleport”:
- Executing a target with Teleport increases Parkour Velocity by 30% for 12s. The duration is doubled with a Mercy Kill.
- Finisher kills performed by Ash will extend Smoke Screens duration. Mercy kills will reset Smoke Screen duration.
Ability 4: Blade Storm:
Blade Storm now scales off an Exalted Weapon called Shadow Clones.
- It comes with a pre-installed Orokin Catalyst, along with two Madurai polarities.
- Shadow Clones is considered a Dagger, allowing you to equip weapon-specific mods like Covert Lethality.
- Shadow Clones has a Critical Chance of 5%, a Critical Multiplier of 1.2x and a Status Chance of 5%
- Before Blade Storm could neither crit nor apply statuses (outside of the forced slash proc), since finisher damage is already very strong, Blade Storm received a nominal increase for balance.
- Shadow Clones base damage has been reduced from 2000 to 1500 Finisher damage.
- Shadow Clones has an Attack Speed of 1, increasing your Attack Speed increases your Shadow Clones attack animation
Additional Blade Storm changes include:
- Ash can mark targets with an increased radius around the reticle.
- Blade Storm now marks each target only once. Clones will no longer perform three Finisher attacks on enemies; instead, they will execute a single attack, allowing the ability to resolve faster.
- As a result of the updated attack behavior, each attack will now grant 3 combo points — we also update the Rising Storm Augment to work with the new Ability Combo Counter system instead of the Melee Combo Counter.
- If Ash joins Blade Storm through Teleport, you can now cancel it by jumping.
NEW PLAYER EXPERIENCE IMPROVEMENTS
- Reworked the Earth, Venus and Mars Star Chart node paths to help players reach The Second Dream Quest faster!
- Cetus, Earth is no longer required to travel through in order to reach the Mars Junction.
- The path from Earth to Mercury through Venus has been reduced from 4 nodes to 3 nodes.
- Kiliken and Aphrodite were moved off the main path while Fossa was added into the main path.
- Fossa, Venus (Assassination) has been moved into the required path for the Mercury Junction.
- The path from Earth to Deimos through Mars has been reduced from 6 nodes to 3 nodes.
- Hellas, Spear, Martialias, and Kadesh are no longer in the path, while Augustus has been added to the path.
- The following Quest changes have also been made with the above goal in mind!
- Moved The Archwing Quest Junction requirement from Mars Junction to Saturn Junction.
- Removed Ceres and Europa Junctions from the Natah Quest requirements.
- Saya’s Vigil Quest has been changed from a Main Quest to a Side Quest since players no longer need to travel through Cetus to reach Mars Junction.
- Removed the requirement of owning a Necramech in order to start The New War Quest. Now, players who do not have their own will be lent a Voidrig Necramech for the duration of the Quest.
- Previously, players would need to divert their attention away from Quests in order to farm and craft a Necramech. So we removed this requirement as it was disruptive to main story questline progression. Players can still work towards their own Necramech before or after The New War Quest at their discretion.
- Changed the stats of early Junction bosses to make them more difficult.
- Earth to Mars Junction boss (Loki) has had its base health doubled.
- Venus to Mercury Junction boss (Rhino) has had its armor increased, ranged damage increased, melee damage increased, and will be more accurate when firing.
- Mars to Phobos Junction boss (Mag) now fires Kunai faster.
- Mars to Ceres Junction boss (Trinity) base health has been increased.
- Reduced Rhino’s crafting time from 72 hours to 24 hours.
- Since Rhino is one of the first Warframes players can earn in the Star Chart, he is getting a similar treatment to Koumei — a reduced crafting time so that new players can familiarize themselves with the Foundry and enjoy their newly earned Warframe faster.
- The Codex panel will now show an image of the next Quest available to the player.
- If there are no Quests remaining, it will default to Leverian Prex Cards.
- Added an on-hover tooltip for Capacity Sources in the Upgrade screen as a way to teach players about Capacity and ways to increase it.
- Additionally, a pop-up will now appear when attempting to equip a Mod above the item’s capacity. Depending on their level of investment with said item, this pop-up will explain Aura Mod, Stance Mod, Orokin Catalysts/Reactors, Ranks and Forma as a means to get the most out of your item’s Mod Capacity.
- Increased base Capacity on Unranked items from 0 to 15.
- This ensures that early-game Tenno are able to Mod their equipment without having ranked it up yet.
- Capacity earned from Mastery Rank is now distributed every 2 Mastery Ranks, and is added to the new base Capacity.
- Example: an MR 4 player will now have 17 Capacity on a Rank 0 item (15 from base Capacity, and +2 from Mastery Rank).
- Added an icon in your Arsenal that directs players to new items, as a way of teaching players where to find their new gear.
- Awakening Quest Changes:
- When acquiring the Bo or Skana during Awakening, it will now come with a Stance Mod pre-installed. This will also apply when purchasing these weapons from the Market or claiming them from your Foundry.
- Bo and MK1-Bo: Flailing Branch
- Skana: Swooping Falcon
- Players who already own the Bo, MK1-Bo, and Skana will receive the associated unranked Stance Mod in their inventories upon login after downloading Techrot Encore. This also applies to those who earned Affinity on those weapons and later sold them (regardless of whether they were Mastered or not).
- Improved the lighting in the Awakening Quest.
- Converted GI volume lighting and volumetric fog.
- Remade the color palette and applied new color grading to the Quest and its cinematics.
- Relit each level with GI volumes.
- Relit all the cutscenes, and the Warframe and Quest dioramas for a seamless transition into the Awakening Quest.
- Made several updates and fixes to the environment throughout the Awakening Quest (material improvements/PBR, added destructible plants, and more!)
- Grineer Forest nodes now use the day/night Plains of Eidolon/Cetus cycle. In other words, when it is day in the Plains, it is now day in the Grineer Forest.
- Previously, these nodes had their own day/night cycle, which would change every 4 hours. This caused confusion with the Plains also being on earth but having a different cycle, especially for new players playing through Quests like The Silver Grove, which requires you to access plants that only appear in the day/night.
- Now, day in these nodes will last 100 minutes and night will last 50 minutes and rotate in line with the Plains of Eidolon.
- Reworded the Time of Day indicator in the Star Chart for Plains of Eidolon to make it clearer if it’s Day or Night.
- Now reads: “[Current Time of Day] Ends in [Time]”
- This change also applies to the on-hover node description for the Cambion Drift and Orb Vallis.
- Updated Railjack component crafting costs in The Rising Tide Quest to remove components that are not easily found on the main path through the Star Chart:
- Railjack Cephalon Blueprint:
- Removed Orokin Cell
- Railjack Fuselage:
- Removed Cubic Diodes
- Railjack Propulsion Systems:
- Removed Carbides
- Railjack Port Nacelle:
- Removed Carbides
- Railjack Tail Section:
- Removed Carbides
- Removed Argon Crystal
- Added 250 Cryotic
- Railjack Engine Cowling:
- Removed Cubic Diodes
- Players will no longer be able to load into Junction missions until they’ve completed the full list of tasks to prevent confusion.
FACEOFF CHANGES
Faceoff Balance Changes
Come-backs are coming back, Tenno! We’re implementing a few balance changes to create a fairer, less defeating experience in Faceoff.
Boosts and Hindrances will now spawn more (or less) frequently depending on the state of the match. This is to help serve as both an escalation and catch-up mechanic.
- The losing team, scaled by the difference between them and the winning team, will see more Boosts/Hindrances spawn near them.
- By contrast, the winning team will see fewer pick-ups spawn near them.
New Boosts & Hindrances
- Teleport Taxi: Teleports you and nearby squad members to the objective.
- Waypoint Overload: Sow confusion with 5 randomly placed objective markers for the opposing squad.
General Faceoff Changes & Fixes
- Introducing: Xtra Cheese! Xtra Cheese, periodically, will reward 2x Vosfor and 2x Conclave Standing in Faceoff: Squad VS. Squad!
- A timer in the NavNow screen will indicate when Xtra Cheese will activate and when it is active when hovering over the Squad VS. Squad node. An icon will also appear on the node itself to let you know its live!
- The losing team is now awarded partial Conclave standing based on the percentage of the final objective being complete.
- If a player leaves too many Squad VS Squad Matches, they’ll have to play against Squad VS AI to re-unlock VS Player again.
- Bolstered Badguys gives 75% less Overguard to Techrot Babaus.
- Ally Specters will activate Boosts and Hindrances on their own.
- Specters will activate pick-ups on both a timer and at random.
- This does not consume pick-ups available for the player.
- Specters will avoid certain Boosts that could potentially be frustrating for the players.
- Losing teams will see Specters more frequently activate pickups.
- Improvements towards Host Migration issues.
- Fixed the player’s UI vanishing when swapping from Player vs. Player to Player vs. AI.
- Added a new prompt to signify if a player has bestowed a Boost or inflicted a Hindrance.
- Added a new prompt to signify if a player’s Boosts or Hindrance slot is full.
- Added a new prompt to indicate which player on your team has activated certain Boosts/Hindrances.
- Added a new prompt to remind the player to bind the Boost/Hindrance activate button.UI improvements towards transmissions from Aoi or Amir and certain messages.
- Made improvements to matchmaking to lower wait times.
ADDITIONS
Mod Quick Select Tool
A Quick Select tool has been added to the Mod Menu that allows players to mass select unranked Mods in their inventory based on the parameters set. In other words, your new favorite duplicate Mod cleanup tool!
How to use Quick Select:
- Select the Quick Select button in the bottom right of the Mod Menu.
- Adjust the Quick Select settings to the desired parameters:
- Mod Rarity: Select the mod rarity of the mods you’d like to mass select:
- Common
- Uncommon or Below
- Rare or Below
- Keep Extra Unranked Copies: Fill in the field with the number of unranked copies you’d like to keep in your inventory that match the mod rarity perimeter you have set.
- Select Mods to Skip: Manually select the Mods (max of 10) you’d like to keep that match the mod rarity perimeter you have set.
- You can edit the list of selected mods as many times as needed by selecting the Edit Skip Mods button.
- Hit the Select X Mods button
- The total number of mods selected based on the above perimeters will be shown here.
- After doing so, you’ll be able to see which mods in your list have been selected and how many. From here you can decide what you’d like to do next with the mods, whether that’s selling them for Credits or Dissolving them for Endo.
- Type “Fusion” to confirm your Sell or Dissolve decision.
- This confirmation dialogue only appears if you are Selling/Dissolving Mods selected via the “Quick Select” screen.
There are protections enabled to prevent any mishaps with selecting Mods you’d really not want to accidentally part with. The Quick Select tool will never select Ranked, Legendary, and Riven Mods and it will always ensure that you have at least 1 copy of any given Mod in your inventory.
General Additions:
- The Legendary 5 Mastery Rank Test is now available to those eligible! This test has a focus on hacking, but Ciphers are disabled. A true test of skill, the manual hack!
- Techrot Encore adds 18 new tiles for the Höllvania tileset! From new areas nestled in the underground up to streets you’ve never been down before, there are plenty of new corners to explore.
- Added 153 new Höllvania themed Dojo Decorations! These range from traffic cones, neon signs, bus stops and so much more to bring a little bit of Höllvania home.
- The glass windows, Scaldra tubes and electrical towers shown on Devstream 184 will be coming in a future update. Apologies Tenno, but we hope you enjoy all of the decorations in this update!
- Added a custom Saryn Molt effect for Gemini Skins.
- The default subsummable Molt effect was not working great on the Gemini Skins, so we gave it a totally new look when used with them!
- Added Cloaked Appearance options in the Accessibility settings. This modifies how yourself and Allies appear while cloaked. This does not affect enemy perception, or the appearance of cloaked foes.
- You can choose from the following options:
- Standard
- Semi-Cloak
- Glow-Cloak
- Warframes with cloaking Abilities (ex: Ivara) originally had these options available as Auxiliary attachments, which have now been removed. Since players can receive Invisibility from a variety of sources, we’ve decoupled this setting from the individual Auxiliary attachments and moved this to Accessibility settings to ensure it applies to all sources of Cloaking — regardless of the Warframe used.
- Added a tooltip for Dual Toxocyst, Lesion, and Violet Archon Shards indicating that the added element will combine with Mods.
- Added a pop-up when gifting TennoGen items to a Cross Platform Save account to indicate that it can only be used on eligible Console or Mobile platforms.
- If a player has a Cross Platform Save account usable on both PC and a Console/Mobile platform, they can be gifted TennoGen from Console players, but cannot use it on PC due to our TennoGen Cross Platform Save policy. This wasn’t clear when Gifting them a TennoGen item, so this pop-up should make this restriction clear before the Gifter moves forward with the purchase.
- Also added a message at the bottom of the Gift Inbox Message to indicate possible platform restrictions, so that these restrictions are also clear to the recipient.
- Below the item itself, the message now reads “Your TennoGen gift is now available while playing on Consoles or Mobile!”.
- Added a coffee mug decoration on the desk of Mynki’s Tribute in the Höllvania Central Mall.
- Many of the creations from our beloved Art Director, Michael “Mynki” Brennan, were fueled by a cup of coffee. Thank you for continuing to celebrate his legacy with us, and may your coffees always be warm.<3
- Added a toggle to hide equipped Mods while trading with another player.
- Added Scaldra and Techrot Kills to Player Profile Combat Stats.
- Added a SpecialEffect Glyph in honor of all their wonderful contributions to the gaming community and to you Tenno for raising money to support their work!
- Use the code “SPECIALEFFECT” in the in-game Market or at warframe.com/promocode to claim.
- Added a fancy FX to Mod slots when a Polarization has occurred.
- Added Community Customizations for Styanax, Ember, Lavos, Ash, Mesa, and Nekros from Prime Time 419 and 428.
CHANGES
Top Changes
- Atomicycle customizations will now appear in missions outside of Höllvania.
- Previously, customizations were causing performance issues and for that reason only the default Atomicycle could be used in these missions. As we’ve resolved those issues, your custom Atomicycle will now appear when summoning it outside of Höllvania!
- Random Squads will now be disbanded after missions, and only pre-made squads will remain intact after mission completion.
- This’ll save those public matchmaking Tenno a couple of extra steps to leave a random squad before hopping into the next mission.
- If you wish to continue with the players from public squads , you can always find them in your Recent Players list in the Friends screen. Reinvite them into your squad to continue lifting together without disbandment.
- This does not apply to Sorties and Archon Hunts so that squads can remain together for all 3 missions.
- Reduced the number of Defense waves in a Rotation from 5 to 3 across all Defense mission types.
- This applies to everything, including Quest missions, Void Fissures, etc. with the exception of the following special 10 wave Defense missions which have been reduced to 6:
- Grendel Chassis Locator (Icefields of Riddah node)
- Faction Syndicate Defense missions
- Baro Void-Signal (Void Raider node)
- Nightmare Mode Defense missions
- Archon Hunt Defense missions
- Alerts
- Increased enemy spawns and added Eximus units to defeat at the end of the mission.
- Increased Riven Slot cap by 30 — it is now 180 for players below MR 30, and 210 for those MR 30 and above.
- Aura Forma are now compatible for all Mod slots, instead of just Aura. We’ve renamed this Forma to be called Omni Forma to reflect this change.
- Installing an Omni Forma will apply a Universal Polarity to the selected Mod Slot, which will halve the capacity of any Mod equipped in it (excluding Umbra Polarities).
- Enabled the ability to move the Polarity of the Aura Slot using the “Swap Polarities” action. This allows players who installed Aura Forma in this slot to make use of this Universal Polarity elsewhere, should they wish.
- With Aura Forma being reworked to become Omni Forma, a significantly more useful item than its predecessor, we have rebalanced the 1999 Calendar reward pool as follows:
- Changed reward to Omni Forma Blueprint.
- Increased drop pool rarity from Common to Rare.
- The Duviri Paradox and The Hex Quests are now replayable!
- To replay, go to your Codex > Quest > The Duviri Paradox/The Hex > Select the “Replay Quest” button at the bottom of the screen.
- Note for The Hex Quest: Replaying from the Codex will have you playing through to the first ending. To access the alternate ending, go to your Backroom and interact with Kalymos. Keep in mind that like the first time you played through The Hex Quest and the alternate ending, you will not be able to participate in other Warframe content until you complete it.
- Whatever options you chose in the first playthrough of these Quests will remain intact during the replays.
- The green hue of the mosaic material on Styanax Tonatiuh Helmet and Skin and Huitzilin Syandana can now be customized using the Emissive color channel.
- Previously, this green hue would linger on the mosaic when changing the Primary color, which affected the accuracy of the selected color. Now, as you can see in the screenshot above, Emissive color will now override the green hue on the mosaic. The “after” screenshot also showcases the PBR and material updates we’ve made in this update to add more depth to materials across the game!
- With this change you may have to revisit your Styanax fashion to adjust to your liking!
- Converted many legacy assets/materials to use PBR and added roughness textures. These materials will now more realistically interact with lighting sources across the game. This also applies to skins, so you may want to adjust your fashion to your liking with these new improvements!
- Reduced the duration of Overguard provided by Ancient Protectors from 20s to 15s. This Overguard will now also decay 3s after the Ancient has died, if the remaining duration is longer than 3s.
- Also prevented all Ancients from receiving Overguard from Ancient Protectors (including the Ancient Protector themselves).
- Enemies with innate Overguard can no longer receive Overguard from the Ancient Protector’s ability.
- Related fixes:
- Fixed staggers and other animation-breaking states not preventing the Overguard ability from being cast.
- Fixed Ancient Protectors being able to cast their Overguard ability while in Grendel’s stomach.
- Players will now parry enemy Status Effects when parrying an enemy Melee Attack.
- This fixes Scaldra Flayers Gas Status Effect damaging players through Melee parries, turning a bug into a feature. Woo!
- Updated Höllvania Bounty UI to indicate if/when Chemistry is available to earn with the Protoframe assigned to it. There are now two markers that will appear to better communicate Chem opportunities:
- “Chemistry Available” – Indicating that you can earn Chemistry with the Protoframe by completing the Bounty.
- “Chemistry resets in Xh Xm” – Indicating that you have reached your daily maximum of Chemistry earned and when it’ll be reset.
- As a reminder, you can gain Chemistry once per day per Hex member via Bounties, resetting at 0:00 UTC daily.
- Changed the Raksa Kubrow’s Protect mod to restore it and your Warframe’s shields by 30% of its maximum shields and add its shield regeneration rate to your Warframe for 3 seconds.
- Previously, the mod’s description was inaccurate to its real effect. It claimed to restore 300 shields but was actually restoring 300 plus your Warframe’s current shields. So if you had 300/1000 shields, Raksa would restore 600 shields, for a total of 900/1000. In instances where your shields were close to max, the majority of the shield restore ended up being wasted once the cap was hit. So we made the above changes to be more useful and lean more into Raksa’s shield focus.
- Improved enemy density in Netracells to keep spawn-rates high during the “Reduce Security Level” section.
- Disabled Air Support charges in The Fragmented One and H-09 Apex’s Steel Path fights.
- These missions are intended to really challenge players and their loadouts. Calling in aid via Air Support could trivialize these fights (e.g. Kahl Beacon from Skaut drawing all aggro onto Kahl).
- The Protoframe you’re dating will now lounge in different areas of your Backroom instead of standing in the same corner on the upper floor.
- Players must now complete the Bounty challenge in H-09 Efervon Tank Assassination Bounty before moving to the fight. This fixes a soft-lock issue occurring when a player triggered the fight before the squad had completed the Bounty, as well as players not being able to properly extract after the fight since the bounty conditions were not met.
- A “Complete the Bounty to proceed” pop-up will now occur when approaching the arena to notify players that they need to finish the Bounty challenge to proceed.
- Increased the distance and angle at which players can open Lockers. This should make opening them much easier!
- Multiple Hell-Scrubbers can now be infected at one time in Hell-Scrubber missions.
- The Venus Corpus Outpost tileset has received an updated Skybox!
- This new Skybox features overall improved graphics and increased visual interest via the addition of Corpus architecture, dynamic landscape elements, and energy VFX.
- We’ve also added multiple cloud layers and added a new sky that better fits the mood of this planet.
- Enemies outside the ring around a purged Exolizer will now be absorbed by the Exolizer provided you kill them when you’re within the ring.
- This was a change we applied to Netracells and a specific Cambion Drift Bounty, so we’re adding it here too for consistency.
- Scaldra units can now use terminals in Scaldra Exterminate and Scaldra Hell-Scrub missions to summon a paratrooper squadron, including a guaranteed Eximus enemy that drops a Thermian RPG.Techrot Cache improvements:
- Increased Techrot Cache and Biocode spawns in larger tiles in Höllvania missions (most notably Exterminate).
- Improved spawning logic to prevent Techrot Caches from spawning in inaccessible locations.
- Increase the Biocode’s SFX radius and reworked the sample to make it easier to find by listening for it.
- Increased the Biocode’s pickup SFX volume to make it clear that you are holding one.
- Kuva Liches and Sisters of Parvos will no longer spawn close to/on top of the Extraction area.
- This is a change we implemented with Technocyte Coda that we applied to all other Adversaries because there was risk for accidental Extraction while fighting them, essentially forcibly removing players from being able to defeat them.
- Improve the responsiveness of the Atomicycle’s drifting maneuvers.
- Abilities that cloak Khora and your Companion will now also cloak Venari.
- Khora’s Spikes Auxiliary attachment can now be color customized!
Captura Quality Of Life Changes
Techrot Encore brings a minor update to a few Captura features to provide convenience and accessibility! Our favorite picture-snapping niche is getting many much-desired tweaks between various UI, lighting, and save-setting options!
General Captura Changes:
- Added the ability to save and load all your current Captura settings into one save file.
- You can do this by opening the Captura menu with your given binding and scrolling towards the bottom and selecting “Save Current Settings.”
- Scene lighting and lighting rotation on Advanced Cameras (under Advanced Camera Controls) now interpolate between each other while they’re playing out.
- This means saved Advanced Cameras with different scene lighting sliders will properly fade and transition said lighting settings when moving between each other.
- Added toggles to Show Players, Show Companions, and Show Weapons.
- Gone are the days of needing to equip a Synthesis Scanner to remove your equipped weapons, or having to change loadouts to avoid your eager Kubrow from getting in your shot!
- Moved the Lighting settings above the Text settings.
- Fixed camera rotation not previewing properly when the snap function was enabled.
Captura UI Changes:
- Players can hide all Captura Menus with their default “Close” binding, instead of individually closing each menu.
- The Advance Time input now functions on all Captura screens.
- The Game Speed function is now a slider, moving from 0x to 5x speed
- Players can now disable Depth of Field, Grain, Bloom, and UI in Screenshots directly from the Captura menu, instead of having to go to the video settings menu. Any changed settings will revert once you leave Captura!
- Added a Color Correction toggle to enable Captura filters.
- Players can preview filters by hovering over them with their cursor/pointer when enabled!
Captura Text Changes:
- Added a Text Glow toggle to allow the player to decouple text from Captura lighting environments.
- Added three additional fonts to Captura text functionality:
- Ailerons
- Flareserif
- Roboto
- Re-designed Text controls for easier text manipulation
- Pressing Reposition Text allows players to move and rotate text from the camera’s perspective instead of needing to keep clicking Reposition Text to move it.
Audio Options Changes
We have simplified the Audio Options to make them clearer for new players and have also added Advanced Options for players to have greater control over their audio experience.
You can now hover over any of the sound mixers and open their ADVANCED MIXER settings.
- Dialog Volume Advanced Options:
- Narrative Dialog Volume: Adjust the volume of transmission, vendor, ambient and cinematic character dialog.
- Enemy Dialog Volume: Adjust the volume of enemy gameplay dialog.
- Companion Dialog Volume: Adjust the volume of Companion and Railjack crew gameplay dialog.
- Gemini Skin Dialog Volume: Adjust the volume of personal and ally Gemini Skin dialog.
- We’ve also added subtitles to all Gemini Skin dialogues!
- Nora Night Dialog Volume: Adjust the volume of Nora Night transmission dialog.
- Ordis Dialog Volume: Adjust the volume of Ordis’ transmission dialog.
- Sound Effects Volume Advanced Options:
- Personal Weapons Volume: Adjust the volume of your weapon sound effects.
- Personal Abilities Volume: Adjust the volume of your Warframe ability sound effects.
- Personal Vehicles Volume: Adjust the Volume of your vehicle sound effects.
- Enemy & Ally Combat Volume: Adjust the volume of enemy/ally weapon, ability and explosion sound effects.
- Ambience Volume: Adjust the volume of ambient sound effects.
- Music Volume Advanced Options:
- Personal Mandachord Volume: Adjust the volume of your Mandachord music.
- Ally Mandachord Volume: Adjust the volume of ally Mandachord music.
- Personal Shawzin Volume: Adjust the volume of your Shawzin music.
- Captura Music Volume: Adjust the volume of Captura background music.
Inventory Slot Capacity Changes
We have added a cap of 999 each on the number of inventory slots or finished items you can purchase from the Market.
A few of you are so good at collecting things that the Database hamsters are starting to express concern, and we’ve decided to take action sooner rather than later. There are limits on how much Data you can put in before it stops being based and instead starts spilling everywhere in the server room.
This is only a soft cap for your account, as you will still be able to exceed this by purchasing content like Prime Access and Supporter Packs, where the items specifically come with inventory slots to contain them. Items from Alerts, Quests, and Twitch/Steam Drop campaigns will also ignore the soft cap.
The new cap will apply to each of these categories separately:
- Warframes
- Weapons
- Companions and their equipment
- Vehicles
- Necramechs
- Operator Amps
- Railjack components and armaments
This does not affect the already existing limit of 210 slots for Riven Mods, or the already existing limit of 33 slots for Crew Members.
We want to stress that only a few players are anywhere near this limit, and we believe the cap is high enough that there’s still plenty of room to grow. This is simply a precaution to reduce the likelihood of player accounts getting so large that it creates problems like not being able to login or update your account anymore.
If you run into any issues related to the Slot Capacity, our Support Team is here to assist! Please create a ticket if you require help.
Misc. Changes
- Active 1999 Calendar challenges will now popup at the start of Höllvania missions to remind players of the task.
- Kahl-175 is now immune to Tau Status Effects during The New War Quest.
- Beast Companions and targets Mind Controlled by Nyx will now ignore most invulnerable enemies and not attack them.
- Players can now access Blink Pads and Hacking Consoles while on a K-Drive.
- Increased the size of Titania’s flight capsule while in Razorwing to reduce the cases of her escaping the map.
- You can now choose to either return to Orbiter or Cetus via the abort menu while playing Saya’s Visions missions.
- Updated Featured Dojo icons in the Star Chart to indicate what place they won in the Dojo Showcase Contest (Bronze, Silver, or Gold).
- Updated hand position of Warframe/Drifter/Operator when gesturing to a selected Planet in the Star Chart. This fixes issues with their wrists appearing contorted.
- Also improved the animations while transitioning in and out of the Star Chart.
- Made some improvements on sun reflections so that they look more realistic on rougher materials.
- Improved the headlights on the Scaldra TI-92 so that they actually have light beams!
- Made improvements to the Contact Shadow toggle to reduce artifacting issues.
- Added a soft fade-in/out to the Arsenal UI popup in the POM-2 NavNow map screen.
- Made some improvements to Amir’s eyelashes.
- Players in post-Narmer Fortuna can trigger the “We All Lift Together” cinematic using this context action near Ruud Zuud.
- Changed the Pom-2 Calendar “To Do List Completed” message during Autumn to be about New Years Eve: “Another year comes to a close”.
- Updated the tooltip for Tau Damage to be more accurate, now reads: “Tau increases Status Chance of all subsequent attacks by up to 100% with multiple stacks.”
- When Techrot Miasmites and Gallifex units die, their Heat damage will now burn nearby enemies.
- Changed the Crimson Branch Dojo Room’s description to say “Adversary” instead of “Kuva Lich”.
- Improved the resolution of the Duviri Paradox Quest image in the Codex.
- Made the following tweaks to the Grineer Ballista:
- Improved their accuracy when firing and slightly increased their damage.
- They no longer fire while moving.
- Updated tooltip for Magnetic Status to communicate the bonus damage against Overguard.
- Reduced the casting animation length of Volatile Parasite, Acidic Spittle and Endoparasitic Vector.
- Removed the text “and mods” from the Elemental Sandstorm Augment Mod description.
- This was misleading as the Augment only considered Damage Types, not other Modded values on your Melee weapon (like damage amount, critical chance, or attack speed).
- Changed the Lith S16 Relic to Lith S17 from Saryn’s Prime Resurgence offerings.
- Changed the Fusion confirmation popup to include the Endo and Credit cost to complete Fusion.
VFX Improvements & Changes
- Updated Frost’s Freeze VFX and textures to better indicate the ability’s range.
- Updated Frost’s Avalanche with improved textures, VFX on its shatter-explosion radius, and VFX timing on ability cast and shatter to better demonstrate the timing of Avalanche.
- Updated the distortion VFX on the Corufell’s projectiles.
- Improved lighting on Frost’s VFX particles.
- Visually reduced the area VFX on Cyte-09’s Seek for other players in the squad to help prevent it from being distracting.
- Added GI lighting on some of Yareli’s bubble VFX.
- Updated the Techrot Babau’s Viral projectile ability VFX.
- Updated the TV VFX emissions on the Techrot Obsolyte’s attacks.
OPTIMIZATIONS
- Made a systemic micro-optimization to the script runtime.
- Fixed using shift-windows-left/right to move Warframe between monitors not resizing the window when the borderless resolution changes.
- Made experimental systemic optimizations to the script system.
- Made experimental micro-optimizations to memory footprint.
- Made systemic micro-optimizations to level loading.
- Reduced the number of enemies that can exist at once in Defense missions, so as to not overwhelm hosts on lower-end machines. Plenty of enemies will still spawn, but we have reduced how many can spawn at one time.
- Improved performance issues related to enemy spawning in Netracell, Faceoff, and Legacyte Harvest missions.
- Made minor performance improvements in one of the Höllvania tiles.
- Fixes towards hitches that would occur when starting to load into a level.
- Made small optimizations to procedural level preprocessing.
- Optimized memory usage for highly decorated Dojos.
- Made systemic micro-optimizations to physics memory.
- Fixed a hitch that would occur when updating a graphics setting.
- Fixed hitching when opening the Riven Cycle screen, hovering over the weapon preview and after cycling.
- Fixed performance issues caused by VFX on the Zobov Shotgun Skin when picking up Cyte-09’s Resupply ammo.
- Fixed performance issues caused by the VFX on the Cryotra (especially with Duplex Bond equipped.
- Fixed memory leak with Mirage’s VFX.
- Fixed hitching when opening Operator Equipment menus.
- Made performance optimizations to Orb Vallis raycasting meshes.
- Optimized some Railjack collision meshes.
- Fixed hitch occurring when changing Operator/Drifter appearance while a transmission is playing.
- Fixed hitch when loading Kuva Lich screen.
- Fixed performance issues caused by Qorvex’s Chyrinka Pillars and Crucible Blast
- Optimized collision volumes in many of the 1999 tilesets.
- Fixed a bad hitch when accessing the Simulacrum Arsenal if the K-Drive or Atomicycle Summon was not equipped on your Gear Wheel.
- Made optimizations to the Table for Two stage in The New War Quest.
- Improved performance issues with Sporothrix, especially in conjunction with its Augment.
FIXES
Top Fixes:
- Fixed Amir’s hair color only using the Accent color channel in his Gemini Skin. His hair can now be colored using the Primary, Secondary AND Accent color channels.
- Fixes Towards Titania Tribute’s offering sometimes being launched into the sky when cast on enemies. You may still experience this specifically with Ospreys and Murmur enemies.
- Fixed Trinity’s Melee weapon disappearing when casting Link.
- Fixed Mall Rotunda and Höllvanian Courtyard Simulacra not properly increasing Enemy Level Cap by +25.
- Fixed Overguard not applying to The Severed Warden’s arms.
- Fixed a case of enemies getting stuck in The Circuit Defense, resulting in players being unable to complete the objective.
- Fixed weapons with alt-fires that empty the entire magazine (ex: Cyanex, Kuva Kraken etc.) still having one bullet stuck in the chamber.
- Fixed burst-fire weapons ignoring the “Fire Manual Trigger Weapons Continuously” toggle and still firing automatically when disabled.
- Fixed Gammacor Incarnon not using the “Fire Manual Trigger Weapons Continuously” toggle.
- Fixed Transference from Operator to Warframe while carrying an object (ie. Datamass, Biocode) causing it to be dropped and disappear for Clients.
- Fixed continuously firing after bringing up the Gear/Emote/Cyte-09’s Ammo Wheel.
- Fixed Trinity’s Passive not working in Höllvania missions.
- Fixed Octavia’s Mallet dealing self-damage while riding Atomicycle in Höllvania missions.
- Fixed Multron not using additional magazine capacity from mods to shoot more bursts between reloading.
- Fixed Beast Companion Claw kills not counting towards the “Kill Shot” Nightwave Act.
- Fixed Clients being unable to trigger Incarnon Mode after Host migration in The Circuit.
- Fixed player reverting to walking while having sprint toggled on after logging on, loading screens and cinematics. This was forcing players to have to re-engage sprinting in those scenarios, which was understandably frustrating.
- Fixed 1999 Calendar progress rolling over into the next season instead of at the start of the new season as intended. Also fixes receiving an error message when attempting to claim a reward/Override upgrade in the new season.
- Fixed Clients experiencing loss of function after exiting Höllvania mall tunnel to mission if they are holding any movement inputs.
- Fixed Longwinder, Recaster and Tromyzon Servofish and Fishing Hotspots not appearing for Clients.
- Fixed rare issue that caused inability to buy the next rotation’s Archon Shard from Bird 3 if you purchased the prior one in a very specific window of time between store resets.
- Fixed Railjack Plexus access missing from the pause menu while in the Backrooms.
- Fixed the default binding for Ability 4 being blank by default when playing on controller.
- Fixed Clients experiencing a loss of function after exiting Höllvania streaming tunnel (our programmers deserve their flowers for this one, it was a doozy).
- Fixed Khora’s Venari not spawning into Höllvania mission if started from Base of Operations Pom-2.
- Fixed the explosions from Acid Shells sometimes failing to damage nearby enemies.
- Fixed Acuity mods causing unexpectedly high Critical Chance multipliers on certain weapons. They will now behave the same on all weapons.
- Fixed Inaro’s Swarm Kavats being invisible for Clients if the player is using the Scarab Swarm or Dessication Curse Augment mod.
- Fixed various Crewman variants not being able to perform melee attacks.
- Fixed players experiencing a loss of function if Nidus gained stacks with the Parasitic Vitality Augment while they were downed.
- Fixed being able to use Heavy Weapon while Nyx’s Absorb is active.
Warframe, Weapon, Companion & Mod Fixes:
- Fixed Knell’s unique trait (crit multiplier and status chance buff on Weak Point Hit) getting activated indefinitely while dual-wielding with Glaive.
- Also fixed Knell’s custom aim reticule disappearing after throwing Glaive and switching to Knell while it’s mid-flight.
- Fixed Battacor’s Sentient Barrage alt fire discharge automatically queuing a second shot that does not track enemies hit correctly when the “Fire Manual Trigger Weapons Continuously” toggle is enabled.
- Fixed Client Hildryn being able to use loadout weapons on Atomicycle after mounting while Balefire is active then deactivating by running out of Shields.
- Fixed mods with an “aim down sight” condition (e.g. Embedded Catalyzer, Sharpened Bullets, etc.) not granting benefits while riding Merulina.
- Fixed automatic weapon getting stuck firing when opening the pause menu while shooting.
- Fixed the Mandonel Archgun freezing Clients indefinitely when the Host attacks enemies.
- Fixed Companion Moas getting stuck if attempting to hack Spy Vault consoles in the Gas City Tileset using the Security Override Precept.
- Fixed NPC pathing guiding them through a certain Pond in the Plains of Eidolon, which triggered a teleport volume.
- Fixed Warframes that have a base health & shield of 270 & 370 losing a considerable amount of health when exiting a submersible Archwing area onto dry land.
- Fixed Cyte-09’s Resupply element picker UI popping up when activating Spear/Tranq Rifle Gear item.
- Fixed Cyte-09 not being listed in the Invert Tap/Hold Abilities setting.
- Fixed Energizing Shot not working while riding K-Drive and Merulina.
- Fixed Chroma’s passive breaking and not working after casting Wrathful Advance.
- Fixed weird head movement when Nova casts Molecular Prime.
- Fixed the Drifter Cheat Death Intrinsic overriding Nidus’ Passive in The Circuit.
- Fixed Nyx’s Mind Controlled allies not being able to be healed by abilities that target friendly NPCs.
- Fixed Volatile Parasite doing 100x more damage than intended if the target died early.
- Fixed Helminth abilities with throwing animations having a casting delay when used during Titania’s Razorwing.
- Fixed Paris Incarnon’s Ardent Trigger Evolution (on punch through hit: + 40% Fire Rate for 6s) not applying while in Incarnon Form.
- Fixed auto melee not working while Chroma’s Spectral Scream is active.
- Fixed Nyx’s Assimilate Augment applying Efficiency twice.
- Fixed Baruuk’s Reactive Storm Augment applying the wrong damage type vulnerability to Factions with base damage type vulnerabilities (e.g., Amalgams, Murmur).
- Fixed Vauban’s Bastille not activating when thrown into Frost’s Snowglobe.
- Fixed Mirage’s Prism not dealing damage to enemies inside Frost’s Snowglobe.
- Fixed Noctua spawned from Dante’s Woodwarden appearing upside down.
- Fixed Coolant Leak’s fog not dissipating when used with Diriga and Arc Coil, resulting in permanent fog in-mission.
Quest Fixes:
- Fixed the skybox not properly filling the sky in the “Follow the Stalker” segment of The Second Dream Quest.
- Fixed misaligned kill animation during Stage 1 in The Duviri Paradox Quest.
- Fixed misaligned Archon Shard extraction animations in The New War Quest.
- Fixed the H-04 Efervon Tank spawning in The Hex Quest at half health.
- Fixed being able to skip past a cinematic trigger in The Hex Quest by rolling quickly through the Höllvania Central Mall.
- Fixed a certain loading screen in The New War Quest moving out of frame.
- Fixed the rideable Cetus balloon in The New War Quest obscuring the player’s camera after double tapping left bumper on a controller.
- Fixed a case of the Legacyte not fleeing during The Hex Quest.
- Fixed Archwings always having their default colors while Protoframe Skin equipped.
- Fixed Sentient foes sometimes spawning in the ground during the Kahl-175 stage of The New War Quest.
- Fixed resource containers spawning during the “Ride or Die” mission in The Hex Quest.
- Fixed Deacons in The New War Quest having unintentionally large vision range.
- Fixed pixelation/screen tearing throughout The Awakening intro cinematic.
- Fixed the loading icon missing in the Atomicycle streaming tunnel during The Hex Quest.
- Fixed player looking up during the introduction dialogue in the Angels of the Zariman Quest.
- Fixed Melee weapon not holstering during The War Within Quest cinematics.
- Fixed Excalibur Umbra’s Radial Howl breaking Lotus animations in The New War’s final stage.
- Fixed incorrect camera positioning and lighting in the Lotus scenes in the Angels of the Zariman Quest.
- Fixed position of the Operator twin in the Backroom Foundry when crafting the Jahu Gargoyle during Whispers in the Walls Quest replay.
- Fixed the “Harvest Archon Shard” animation sequences being very broken in The New War Quest.
- Fixed screen remaining dark if you skip the interrogation cut scene in The Hex Quest.
- Fixed a waypoint in The Second Dream Quest taking players in a circle.
- Fixed the Chains of Harrow Steam Achievement not being awarded upon Quest completion.
- We’ll have a retroactive fix to award this achievement later, but you can replay the Quest if you wish to earn it back immediately!
- Fixed being unable to progress in the final stages of the alternate The Hex Quest after being downed as Amir (white screen would take over).
- Fixed being unable to manually select the “Back” button on the Protoframe selection screen in The Hex Quest, often leading to players mistakenly selecting the “Continue” button using their “Enter” binding.
- Fixed certain SFX getting cut short in the final stages of The Hex Quest.
- Fixed missing blocking volumes in the Archwing section of The War Within Quest.
- Fixed an issue with Drifter animation in The Hex Finale completion diorama if you linger on the scene for too long.
- Fixed an unintended dialogue line in the final stage of The New War Quest.
- Fixed random letters appearing on the POM-2 screen after getting multiple password entries wrong in The Hex Quest.
- Fixed the Elder Queen’s tail being visible below her throne in The War Within Quest.
- Fixed entering a specific room in the Heart of Deimos Quest while on a K-Drive resulting in a progression stop.
- Fixed Kaithe tutorial binding callouts breaking after swapping between Controller and Keyboard/Mouse in the Duviri Paradox Quest.
UI Fixes:
- Fixed inconsistent UI tracking for the Onos Incarnon Evolution 4 challenge.
- Fixed Incarnon UI elements overlapping with Weapon Descriptions in the Arsenal if Legacy Menu Scale is used.
- Fixed some stats overlapping with localized text (notably Thai) while previewing Railjack Components/Armanents.
- Fixed a number of areas where Höllars are still displayed as Credits in the UI while playing in Höllvania.
- Fixed redundant Reset Defaults and Randomize All buttons appearing in the bottom right corner of the Lotus and Cavia’s customization windows.
- You can randomize and reset colors within the existing color selection options.
- Fixed Scaldra and Techrot missing from the Damage Efficacy tool tip list.
- Fixed Atomicycle map marker missing after dismounting from it in the 1999 Demo.
- Fixed The Hex Quest missing Lotus Eaters and The Duviri Paradox as prerequisites in the Codex.
- Fixed 1999 Calendar season icons looking a bit blurry.
- Fixed Standing gained values being inaccurate in the end of mission screen after completing a Syndicate mission.
- Fixed enhanced damage numbers appearing too close to the enemy.
- Fixed Clients not seeing the Reactant HUD buff description in Survival Void Fissure missions.
- Fixed Cyte-09’s Agile Set not sorting to the top of his Animation Set list.
- Fixed Summoner’s Wrath HUD buff icon not showing stacked values if another player has it equipped (UI only issue, the buff was still applying).
- Fixed the Höllvania Central Mall minimap UI stacking on top of each other in the first stage of The Hex Quest.
- Fixed the Resource Drones button disappearing when viewing the full Star Chart, preventing players from collecting completed Extractors.
- Fixed changing Focus School in Navigation Loadout UI not saving when accessed in the Arsenal.
- Fixed Grinlok having a second set of Damage stats in the UI.
- Fixed the Stealth Finisher UI prompt flickering.
- Fixed the Dojo decoration UI backdrop being black when viewing the Belly of the Beast Trophies.
- Fixed Operator overlapping on top of Focus School choice screen in The Second Dream.
- Fixed the Magazine stat on Bows increasing with mods in the UI (bows cannot have their magazine increased).
- Fixed icons in the squad list all being the default Excalibur Glyph when loading into a Höllvania bounty as a Client.
- Fixed incorrect decimal separators in localized Arcane descriptions.
- Fixed the Orowyrm Arena and its matching Simulacrum room missing mini-map UI.
- Fixed a waypoint not navigating correctly in the Grineer Galleon tileset.
- Fixed the minus symbol appearing in front of an already negative stat in mod descriptions – making it appear doubled.
- Fixed caged Drahks in the Junk Run Break Narmer mission being marked as allies in the minimap. If not friend, why friend shaped?
- Fixed the Power Gains Override description appearing twice in the 1999 Calendar.
- Fixed the inventory count number in the Helminth Feed menu using the incorrect theme colors.
- Fixed the Neo V4 Relic showing as Neo Z6 in the “Last Relic Equipped” section of the Relic selection screen in Omni Fissure missions.
- Fixed Clients not seeing Arcane Bellicose stat bonus in the Arsenal stat UI while in a co-op Simulacrum.
- Fixed Status Effect icons missing in the Melee Doughty, Arcane Truculence and Arcane Hotshot descriptions.
- Fixed Solo-only Challenge pop-ups (for Rivens, Incarnons, etc.) appearing in Multiplayer missions.
- Fixed the Prefer Overlay Map toggle in settings not applying when entering missions/bounties/open landscape.
- Fixed Chat UI overlapping with the bottom of Vendor menus with many offerings (e.g. Loid, Acrithis).
- Fixed Nightwave Mods tooltips overlapping with the “Go To Nightwave” prompt in the Nightwave log-in Announcement.
- Fixed menu overlap when equipping Yareli, Sevagoth or Khora in the Höllvania Central Mall.
VFX & SFX Fixes:
- Fixed Netracell kill area VFX not disappearing once the kill objective is completed.
- Fixed VFX from the Zariman Ten-Zero’s skybox bleeding through the Vistagraph in the Dormizone in the Vista Suite.
- Fixed Techrot Miasmite missing the fuse and explosion VFX for Clients.
- Fixed the Atomicycle MoonStar Livery’s backwheel VFX having visible edges.
- Fixed VFX lingering from arrow headshot kills when multishot mods are applied to Bow.
- Fixed misaligned exhaust and energy VFX on the Cafe Racer Atomicycle Livery.
- Fixed the Ninurta Claw Skin missing its energy VFX in mission/Simulacrum.
- Fixed the Seighe Scythe Skin having incorrect elemental VFX in the Arsenal.
- Fixed missing SFX when hitting the Juggernaut Behemoth in the Jade Shadows Quest.
- Fixed Dante’s Noctua not playing its unequip SFX.
- Fixed Techrot Babau units missing Electricity stun animations.
- Fixed glowing VFX unintentionally appearing in UI menus.
- Fixed Daughter’s background music playing over other transmissions.
- Fixed a visual artifact in volumetric fog that could cause rapid movements to occur in the fog.
- Fixed the Fog Failing Dojo Decoration VFX appearing black instead of grey.
- Made several tweaks to the ambience SFX in Höllvania.
- Fixed Mesa’s Ballistic Battery VFX pulse not matching player’s custom colors.
- Fixed rotating Void Mirrors in Conjunction Survival, Albrecht Laboratories and the Cambion Drift missing their VFX.
- Fixed Gas Status Effect VFX not showing up.
- Fixed Grineer Ramparts in the Plains of Eidolon missing a dismount SFX.
- Fixed dialogue timing in the Void Armageddon and Void Flood missions.
- Fixed Verdilac’s Energy colors not applying to its projectiles.
- Fixed lighting issues on hair and fur textures causing them to look blocky/glowy.
- Fixed instances of the Somachord still playing songs when entering/exiting the Dormizone and during Angels of the Zariman Quest cutscenes.
- Fixed the missing black and white VFX at the beginning of The Duviri Experience that usually fades as the gamemode progresses.
Environment/Tileset Fixes:
- Fixed a case of the Void Mirror side objective spawning over a cave in Duviri, which had the unintended effect of preventing Kaithe usage in said cave.
- Fixed an incorrectly rotated rock in the Orb Vallis.
- Fixed mines in a certain Kuva Fortress tile not having the same animations for Hosts and Clients.
- Fixed a visual gap between the Barricade and wall in the H-09 Efervon Tank assassination mission.
- Fixed map hole in the Höllvania tileset.
- Fixed players being able to clip through the outer terrain mesh of the Steel Path Orowyrm arena.
- Fixed a case of the missing stairs for Clients in a Lua Spy Vault.
- Fixed Host being unable to see a hole in the ground in a Lua Spy Vault.
- Fixed being able to see into a vent in the Jordas Golem Fight. Let Jordas keep his secrets!
- Fixed a misplaced teleport volume in a Lua tile.
- Fixed an incorrect tile connector in the Orokin Derelict tileset.
- Fixed a missing collision in the Zoo in the Höllvania tileset.
- Fixed a texture error in the ground of an Undercroft tile.
- Fixed some lights flickering in the Höllvania tileset.
- Fixed various decal and lighting issues, as well as floating items in some Höllvania tiles.
- Fixed foliage clipping through Blink Pads in the Plains of Eidolon.
- Fixed being able to clip through a wall in Höllvania while riding Atomicycle and seeing checkerboard texture.
- Fixed Hex Treasures spawning under some rubble in the Höllvania tileset.
- Fixed players entering an out-of-bounds area in the Corpus Outpost tileset via Transference.
- Fixed the Grineer Sealabs extraction tile missing a console to reduce the alarm levels. In rare cases players may have gotten trapped in a room because of this.
- Fixed broken snow geometry in Duviri near Fort Wyrmsoul.
- Fixed missing stairs in Lua Vaults for clients in Lua Spy missions.
- Fixed certain elements in Cetus/Saya’s Visions mission visibly fading in/out depending on your distance to them.
- Fixed a case of Vents in a certain Zariman Ten-Zero tile not breaking properly for Clients in Mobile Defense missions.
- Fixed Coil Drives getting stuck on certain parts of the terrain in post-The New War Orb Vallis.
- Fixed falling through level after opening the Cambion Drift Bounty screen while running.
- Fixed disconnected ground textures in some of The Circuit tiles.
- Fixed the spikes on the Necralisk popping in and out of visibility while viewing at large distances in the Cambion Drift.
- Fixed pressure plates in Duviri Enigmas being partially visible.
- Fixed issue with Hell-Scrubber towers spawning partly into the ground.
- Fixed issue with Hell-Scrub missions not failing if fail conditions have been met.
- Fixed collision missing on a ceiling ring in the Orokin Moon tileset.
- Fixed enemy pathing issues around/on the awnings in the Höllvania tileset.
- Fixed level of detail (LOD) issues in one of the winter tiles in the Höllvania tileset.
- Fixed many instances of bushes causing the camera to go inside the player in Duviri.
- Fixed being able to escape the map in one of the Grineer Forest tiles.
- Fixed map hole in the Gas City tileset.
- Fixed some misaligned water and stair meshes in the Orokin Moon tileset.
- Fixed floor and doorways flickering in the Grineer Asteroid tileset.
- Fixed environment elements disappearing in the Prison Break Break Narmer mission when viewed at certain angles.
- Fixed a large gap in one of the Corpus Outpost tiles.
- Fixed Warframes getting stuck in the tilted/broken crossbars in the Corpus Gas City tileset.
- Fixed rare bug where player could fall out of the map when walking through the door to go to Backroom and then immediately turning back around to leave.
- Fixed enemy pathing issues in the Corpus Outpost tileset.
- Fixed issues with meshes overlapping and floating snow piles in the Winter Höllvania tileset.
- Fixed some golden textures in the Necralisk and on the Entrati Dojo Decorations having black reflections.
- Fixed the collision on a column in one of the Zariman tiles to prevent players from jumping up and out through the glass.
- Fixed Medallions and Ayatans sometimes spawning the Granum Void.
- Fixed Clients being teleported back to completed Spy rooms by sliding into the large moving blocks in Lua Spy missions.
- Fixed issues with enemy pathing in Winter Hell-Scrub missions.
- Fixed flickering on Grineer Deimos tilesets due to broken infestation geometry.
- Fixed tileset issues in the Prison Break and Junk Run Break Narmer missions that were causing issues with NPCs.
- Fixed Nidus’ full stack mutation lingering outside of the Helminth area in the Backrooms.
- Fixed certain tiles not being picked in Höllvania Hell-Scrub missions.
Script Error & Crash Fixes:
- Fixed a crash in The Sacrifice Quest if the player died as the Operator and quit the game before they respawned.
- Fixed crashing when trying to open a Warframe’s Upgrade Screen if they had an Augment equipped for an Ability that was overwritten by a Helminth Ability.
- Now the Augment Mod will automatically unequip if the corresponding Ability is overwritten.
- Fixed crash caused by NPCs missing their weapons (i.e. when disarmed).
- Fixed crash in Höllvania Exterminate mission.
- Fixed a crash that occurred while fighting the Ropaloyst.
- Fix script error that could occur when logging out of the game while the Pom-2 was loading.
- Fixed script error caused by toggle crouch.
- Fixed script error when quitting the Lotus Eaters Quest while struggle prompt UI is active.
- Fixed a crash when configuring Harmony in Teshin’s Cave while playing The Duviri Experience.
- Fixes towards crash when using alt-tab or alt-enter.
- Fixed script error when casting Kullervo’s Wrathful Advance.
- Fixed a script error when a Khora Specter uses her abilities on foes.
Misc. Fixes:
- Fixed dead Ancients, Brood Mothers, Thrashers, and Therids playing electrocuted or immolated animations before entering their death animation.
- Since the electrocution and immolation animations were so long, players would waste valuable bullets and time trying to take down these foes, even though they were dead.
- Fixed Clients being unable to complete Railjack Orphix missions after destroying a security node and Host migration occurring. Clients were returning to the mission with the objective still requiring four nodes to be destroyed, but only 3 were left.
- Fixed the Necralisk appearing as the Arsenal background if accessed as the Operator/Drifter while in the Sanctum Anatomica.
- Fixed Dagath Prex card being incorrectly rotated in the Decoration diorama.
- Fixed custom Polychrome Fog not appearing in the skyboxes of the Open Space and Dry Dock Dojo rooms.
- Fixed enemy kills counting towards the “Destroy Stationary Objects” Höllvania Bounty challenge.
- Fixed Exploiter Orb staying in its basic idle animation at certain points during the fight.
- Fixed Ghoul Expired continuing to attack with its arm even though it’s been destroyed.
- Fixed Saya’s Visions transmissions playing after extracting from the mission.
- Also fixed Lotus’ “mission complete” transmission in Saya’s Visions.
- Fixed an issue where using Aim Toggle results in being unable to swap to your Secondary Weapon on a K-Drive.
- Fixed being unable to Aim in Place in Caliber Chicks 2 if using Toggle Crouch instead of Hold to Crouch.
- If you have Toggle Crouch enabled, it will still work as a hold for Aim in Place.
- Also fixes the Aim in Place binding showing unbound in the tutorial while using Toggle Crouch.
- Fixed softlock when pausing/unpausing Caliber Chicks.
- Fixed being able to open chat during the Caliber Chicks 2 loading screen, causing it to linger on screen while playing the minigame.
- Fixed lighting issues in the Nightwave Livery diorama.
- Fixed the Drifter appearing to rizz themselves in a conversation with Aoi in KIM. We’ve already made that self-love joke, but here it is again.
- Fixed errant extra spaces in various KIM conversations.
- Fixed Hosts not seeing a Grineer Ship in the skybox during the Amar Archon Hunt fight.
- Fixed being able to Nova Wormhole out of the Moonlit Courtyard Simulacrum and become stuck.
- Fixed being unable to place decorations in the pond in the Courtier’s Bliss Dojo Room. Fish need love too!
- Fixed rare cases of enemies dying immediately when attempting to recover from being knocked down if they fell just in the right spot.
- Fixed Techrot Baubau spawned from an uncleased Hell-Scrubber appearing to stand in place after being killed.
- Fixed rare case where Clients could experience a loss of function while using the turret on the Scaldra TI-92 truck to destroy it.
- Fixed a Pherogland spawning by Kalymos’ feet before interacting with her to start the hunt in Legacyte Harvest missions.
- Fixed Kalymos appearing stretched and wonky while waiting for the player to interact with her in Legacyte Harvest mission.
- Fixed incorrect skybox in the Courtier’s Bliss Dojo room when fast-travelled into.
- Fixed the Vagabond disappearing in Duviri for high-FOV and high-resolution monitors.
- Fixed the interact prompt for Zariman Quiz Tablets being visible while on a Kaithe. Silly Drifter, Kaithes can’t read!
- Fixed cases of Conservation footprints failing to spawn after interacting with a Trail Start Point, also resulting in the Trail Start Point disappearing.
- Fixed aliasing issues with Quellor’s materials.
- Fixed shadows causing Quinn to have black teeth/mouth in the Chrysalith.
- Fixed strange head movement when running or crouching depending on where the player is looking.
- Fixed an animation pop for the Rhino Heirloom Helmet when used with the Rhino Agile Animation Set.
- Fixed offset issues with the Impetus Prime Syandana.
- Fixed random text line in the Power Gains 1999 Override description.
- Fixed seconds in timer not being localized in the Conclave matches.
- Fixed text in Index bidding UI not being properly localized.
- Fixed Kalymos’ left mouth corner not moving properly.
- Fixed motion blur issues on the liquid in Lavos’ vials.
- Fixed Höllars pickup text missing comma/decimals to demote the thousands.
- Fixed Parallax’s windows being too dark.
- Fixed filepath error popping up after hitting “Accept” more than once when applying Fusion to a mod when you do not have the correct amount of Endo to rank it to max.
- Fixed Corpus Obelisk entry animation showing Warframe flying upwards right before reaching the door in Railjack Neptune Proxima missions.
- Fixed a typo in one of Arthur’s “Best Friends/Loved” rank conversations.
- Fixed Drifter moving to a seated position while hovering over AMP Arcanes in the Equipment section of the Drifter menu.
- Fixed Amir’s “Dynamo Jump” Override description incorrectly saying the Electricity Damage buff lasts 5s instead of 3s.
- Fixed being able to destroy your Domestik Drone friend in the Höllvania Central Mall by bullet jumping over it (MY BOY, NOT MY BOY).
- Fixed Amir Gemini Skin glasses flickering on a Kuva Lich’s Progenitor shoulder decoration.
- Fixed missing textures on the Grinner Station in the Personal Quarters’ Empyrean Vignette.
- Fixed Excalibur Umbra missing his head in the Conclave.
- Fixed rare cases of Gemini Skins having a global tint applied to them on Articula or in statues in the Personal Quarters/Relay.
- Fixed the Belly of the Beast Ordis vendor re-appearing when entering Relays directly from a Railjack mission.
- Fixed an issue where Operator hair styles that aren’t named “Operator Cut #” were showing up as “Drifter Cut” in the list.
- Fixed Ordis’ transmissions interrupting Alad V’s introduction cinematic after completing the Jupiter Junction.
- Fixed the description for Arcane reward in the 1999 Calendar being incorrect.
- Fixed a typo in one of Aoi’s Rank 5 conversations ( “betray” instead of “betraying”).
- Fixed Quincy’s KIM profile showing Best Friends notes at Max Rank.
- Fixed being unable to filter chat using Cyrillic capital characters.
- Fixed players getting duplicates of the Hex Accolade Glyphs from defeating the H-09 Efervon Tank Apex and Warframe Glyphs from The Fragmented One.
- Fixed Warframe’s Emissive color changing when equipping the Verv Emblem.
- Fixed Prod Crewmen being unable to attack the Warframe Cryopod in Corpus Outpost Defense mission.
- Fixed t-pose glitches when transitioning from the Höllvania Central Mall to mission while on Atomicycle.
- Fixed Client Warframes going invisible while riding Atomicycle after Host migration.
- Fixed being unable to place decorations in some spot of the hallway to the Dojo Drydock.
- Fixed Corpus Security Nodes still attacking player Railjack while it is cloaked.
- Fixed the training dummy in Teshin’s Cave missing most of its body and only having arms.
- Fixed various issues when dismounting a Railjack emplacement if another player was trying to mount it.
- Fixed some Enemy Factions missing in the Simulacrum if the game was set to Turkish.
- Fixed culling distance being too close when video settings are set to high in the Höllvania tileset.
- Fixed the Watchful Paragrimm decoration having a large “no placement” red zone when attempting to place decorations.
- Fixed being able to interact with side objective context actions in The Duviri Experience while riding Kaithe.
- Fixed Warframes in Conclave Loadouts being unable to equip Syndicate Sigils in PVE Loadouts.
- Fixed Lua’s Hall of Ascension Speed Test buttons not visually responding to player input (they were activating, but you couldn’t tell!)
- Fixed Hollow Vein’s animations to be less stop and go.
- Fixed players unable to purchase rotating vendor items (e.g. Ergo Glast’s Tenet weapons) four minutes before the offerings would change.
- Fixed The Hex and Cavia rank-up diorama incorrectly showing the player’s Warframe instead of Arthur or Fibonacci when accessed in their respective hubs.
- Fixed Clients seeing missing heads on Gemini Skins after a player used a Gemini Emote.
- Fixed missing character and decoration lighting in the Orokin Tower Chamber Dojo room.
- Fixed the tail of Lark Bishamo Apparel being contorted on Operators.
- Fixed player being in the wrong location while petting their Kavat.
- Fixed being able to phase through objects with the Atomicycle.
- Fixed Warframe in the login screen kneeling lower when logging into The Backrooms compared to other Base of Operations.
- Fixed Techrot cocoons flickering due to missing shaders.
- Fixed cases of Drifter beards not matching their hair color when reverting to defaults.
- Fixed the “Prefer Overlay Map” setting not applying to non-Open Landscape missions with streaming tunnels (ie. Höllvania, Albrecht’s Laboratories).
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.12
- Release date: February 20th/21st 2025
- Patch notes:
Changes:
- Improved Void Tear spawn rates in Excavation Void Fissure missions if there is only one dig site active.
- Previously, Void Tears (and the Reactant dropped from the enemies they spawned) would increase per number of dig sites. Since only 200 Cryotic (2 complete Digs) is required to open a Relic, this was counterintuitive as Tenno would prioritize one dig site at a time to ensure they received enough Reactant.
- Now, this Void Tear spawn rate increase applies when there is one dig site active, and we’ve increased the bonus to ensure there are Corrupted foes aplenty.
- Reduced the speed of the Cedo Prime glaive from 105 m/s down to 75 m/s.
- We wanted to increase the flight speed of Cedo Prime’s alt fire, enabling it to hit more enemies and return to the gun faster so that it could be fired more often. This made the auto-homing feature have a harder time steering to hit enemies, and despite giving it a sharper turning radius to compensate, it still tended to sometimes bounce out of large groups of enemies.
- The base Cedo glaive has a projectile speed of 60 m/s. Cedo Prime glaive had a speed of 105 m/s, and this hotfix brings it down to 75 m/s, hopefully striking a balance between the intention of more bounces quickly, and the ability to bounce multiple times the way a Cedo glaive is known to do!
- Reduced the Ducat selling price of Nidus Prime Neuroptics to 65 as it will be available at an uncommon rarity with his upcoming Prime Resurgence Relics. Stay tuned for when you can expect that rotation!
Fixes:
- Fixed cases of Clients seeing black screens and/or crashing after the Host extracts in Zariman Ten Zero missions.
- Fixed items that obstruct player view (ex: large shoulder pieces, etc.) not fading out when aiming down sights in 1999 missions.
- Fixed Acolytes not spawning in Steel Path missions started from the Höllvania Central Mall in 1999.
- Also fixed Acolytes not spawning in Steel Path bounties on the Zariman Ten-Zero.
- Fixed no longer being able use Transference to your Operator/Drifter for the rest of the mission if you die as Operator/Drifter while you’re mid-Transference to your Warframe.
- Fixed damage absorbed from Chaos’d enemies not affecting the radius of Nyx’s Absorb explosion.
- Fixed Cedo and Cedo Prime’s signature trait not applying to Lavos Prime.
- Fixed Cedo and Cedo Prime’s signature trait converting 100% of secondary ammo instead of the intended 50%.
- Fixed a small speck of untintable gold on Lavos Prime.
- Fixed new Host being stuck on their Atomicycle if a host migration occurred at a precise moment when loading into a 1999 mission from the Höllvania Central Mall.
- Fixed an extra player being able to join a full session if Stalker had invaded the mission.
- Fixed inconsistent reload times for Shotguns with the Hecton Shotgun Skin equipped.
- Known Issue: the Zobov Shotgun Skin is still affected by this issue!
- Fixed the Necra Prime Drifter Suit clipping into the back of the neck.
- Fixed pop-up that appears when attempting to start The New War Quest without a Necramech incorrectly directing players to Loid instead of Father in the Necralisk.
- Fixed the Warframe: 1999 On-lyne Poster having incorrect aspect ratio.
- Fixed a script error if the Host and Client in a squad extract to separate locations from a 1999 mission, and the Client starts a new mission via their Orbiter Pom-2.
- Now Clients will extract to the Mall if the Host started the mission from Höllvania Central Mall.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.11
- Release date: February 14th/15th 2025
- Patch notes:
Changes:
- Techrot Cache and Melica Cache waypoints are now map-wide for Bounties that require players to open them as an objective.
- We’ve seen quite a few players comment on being unable to find Techrot Caches for these Bounties, especially in endless missions. This map-wide waypoint should help Tenno find them easier. Since Melica Caches are a similar mechanic, we gave them the same treatment!
- Made the following improvements to the Scavenge Precept:
- Companions will no longer idle in front of lockers before attempting to Scavenge.
- Added SFX that indicates whether they successfully opened a locker or not. Kubrows will now bark happily on a success, and whine if they fail.
- Fixed cases of the Scavenge animation not lining up with the locker in the Kuva Fortress and Grineer Sealab Tilesets.
- Added a new Meso P15 Relic to address Gauss Prime Chassis and Gunsen Prime Handle accidentally being vaulted.
- Reduced Gauss Prime Blueprint’s Ducat value from 45 to 25 since it is available as a common drop from the Axi Z2 Relic.
Fixes:
- Fixed incomplete 1999 Calendar Tasks resetting on the first attempt if players returned to Höllvania Central Mall from their mission.
- Fixed cases of Venari not acting on commands after spending some time in a Höllvania mission.
- Fixed cutscenes not playing when ranking up in the Cavia Syndicate.
- Fixed Cedo and Cedo Prime gaining ammo at the start of their reload instead of the end.
- Fixed Lavos Prime’s glass having a greenish tint.
- Fixed animation popping on Lavos Prime’s snakes when cycling through idle animations.
- Fixed Lavos Prime not appearing in Teshin’s Cave in Duviri.
- Fixed offset issues with the Nimandi Prime Armor set (notably on Dante).
- Fixed various armor offset issues on the Rhino Heirloom Skin.
- Fixed the Despot Syandana clipping into the Rhino Heirloom Skin’s hip.
- Fixed a hitch when previewing the Rhino Deathwatch Skin in the Arsenal.
- Fixed being able to send Protoframes 2 gifts a day if one of those gifts was sent before or during a conversation in KIM.
- Also fixed Protoframes appearing to go offline after sending a gift, even if they had a conversation available.
- Fixed the Dual Zoren Prime being available in Conclave.
- Fixed a script error that could occur when changing loadouts while in the Navigation menu, resulting in the loadout selector becoming unresponsive.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.10 (Lavos Prime Access)
- Release date: February 12th/13th 2025
- Patch notes:
Lavos Prime Access
Lavos Prime
Some Warframes were Prime from the start. Others ascended. Lavos, the master of transmutation, bowed to no one as he forged his own path to valor.Arterial Tube Auxiliary Attachment:
Lavos Prime comes with the option to equip or unequip his Lavos Prime Arterial Tubes via Auxiliary Attachments.Cedo Prime
A golden shotgun, forged for those who deliver judgment.Dual Zoren Prime
Axes worthy of an executioner, refined to Orokin perfection.Lavos Prime Glyphs
Glyphs depicting Lavos Prime on a dark and bright background.
Lavos Prime Accessories
Nimandi Prime Armor
Command fear and respect as you safeguard what matters most, clad in this indomitable Orokin armor.Vitam Prime Syandana
Transmute the chaos of battle into golden triumph.Transmutation Probe Prime
Bring a touch of Lavos Prime’s transformative power to the Orbiter with this decorative replica.
Items Moved To Prime Vault:
Now that Lavos Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.
- Hildryn Prime
- Larkspur Prime
- Shade Prime
Riven Disposition Changes:
As with each round of Prime Access come updated Riven Disposition numbers – check the full details here: https://forums.warframe.com/topic/1438586-february-2025-riven-dispositions/
Changes:
- Removed the ability to roll the Magazine Capacity stat for Grimoire Rivens.
- Since the Grimoire does not have a Magazine Capacity, this was a useless stat to roll — or a very lucky one to get a negative for. Existing Grimoire Rivens are untouched by this change.
Fixes:
- Fixed the Techrot faction buff unintentionally being applied to the second phase of the H-09 Efervon Tank fight.
- Fixed being unable to publicly match make into Free Roam Sorties on the Plains of Eidolon.
- Fixed being able to join other missions as Stalker, instead of just the Belly of the Beast Ascension mission.
- Fixed accessing Navigation in the middle of Ordis’ or Simaris’ transmissions in the Octavia’s Anthem Quest resulting in players being unable to progress to the next stage.
- Fixes towards Acrithis offering duplicate wares.
- Fixed Nova’s Wormhole being able to bypass Scaldra blockades in H-09 Efervon Tank Assassination missions.
- Fixed performance issues caused by the Zobov Shotgun Skin’s reload when used by Cyte-09.
- Fixed weapon and Warframe preview missing from the Duviri mission select screen if accessed via the Dormizone.
- Fixed the Rhino Prime Skin missing from the list of equippable skins for Rhino Prime.
- Fixed various armor offset issues for Rhino Heirloom Skin.
- Fixed various offset issues for the Techrot Armor on Warframes and Drifters.
- Fixed Infested Web Dojo Decorations being pink.
- Fixed “Copy Suit Colors” option in the Drifter/Operator Attachments menu opening the Color Palette window if your Drifter/Operator had an Ephemera equipped.
- Fixed Caliber Chicks 2 leaderboards not updating if your current score is lower than your all time high score.
- Fixed missing SFX from the waterfall in the Kronia Relay.
- Fixed various Excalibur helmets and the Ash Inchneumon Helmet not appearing in Conclave missions.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.9
- Release date: February 7th/8th 2025
- Patch notes:
Changes:
- Rhino’s Iron Skin once again uses the Iron Skin VFX of his equipped skin, provided there is no Iron Skin Override equipped.
- With the Iron Skin Overrides that shipped yesterday, having “None” or a non-Iron Skin Override auxiliary equipped (Deathwatch Wings, etc) resulted in Rhino using the Default Iron Skin VFX regardless of what skin was used.
- Improved materials on the Boltor Kubrow Armor.
Fixes:
- Fixed the “Ex-Eximus” 1999 Calendar task appearing to reset once completed.
- This was just a UI bug, but a persistent one at that!
- Fixed Wood Floor tint also applying to the Curtains in the Backroom.
- Fixed cases of Murex gates retaining collision after being unlocked in Teshin’s sequence during The New War quest.
- Fixed the opening cinematic of The New War Quest being set to the wrong time of day.
- Fixed cases of Rhino Iron Skin Overrides not matching the mesh of the equipped skin.
- Fixes towards cloth-based Syandanas clipping into the Rhino Heirloom Skin.
- Fixes towards certain armor pieces having incorrect offsets on the Rhino Heirloom Skin.
- Fixed Pistol Holster offsets on the Rhino Heirloom Skin.
- Fixed the straps on Rhino Heirloom’s back jittering in the Heirloom diorama.
- Fixed a minor texture issue in Rhino Heirloom’s inner thighs.
- Fixed previewed Visage Ink using your current custom Visage Ink settings.
- Fixed armor offset issues for the Techrot Armor Set.
- Fixed a script error when leaving the Backroom while the Warframe Displays are still loading.
- Fixed a script error caused by Void Strike.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.8
- Release date: February 6th/7th 2025
- File size: 994MB
- Patch notes:
Nintendo Switch Specific Fixes:
- Fixed various freezing/crashing issues (notably summoning K-Drive in Orb Vallis and Veso mission in The New War Quest) on Nintendo Switch. Thank you for your understanding and patience while we worked on a cert build to resolve these issues!
- Fixed rare crashes when playing Höllvania missions on Nintendo Switch.
- Fixes towards a crash related to Xaku.
- Fixed waypointing issues in Grineer and Lua Spy Vaults.
- Fixed the “Resend Verification Email” option in settings claiming the email was re-sent but one was never received.
- Fixed being unable to gift eligible TennoGen items if the sender had a Linked Cross Platform Save account and the recipient did not.
RHINO HEIRLOOM
Immortalize the indestructible. Celebrate your favorite ironclad Warframe — Rhino — with a new commemorative Heirloom Collection.
Just like with Ember Heirloom, there are two slightly different Rhino Heirloom Collections you can purchase in one of two ways: using either Platinum or real-world currency. Players can also purchase any item from the Rhino Heirloom Collection individually for Platinum via the in-game Market.
Rhino Heirloom Skin
Heirloom skins signify the passage of time and the dedication of the Tenno. Rhino arises in might, his legacy girded with living iron.
Rhino Heirloom Signa
Horns of primordial power crown Rhino with the majesty of the beast.
Rhino Heirloom Glyph
A glyph that celebrates Rhino’s legacy.Rhino Heirloom Sigil
A sigil that celebrates Rhino’s legacy.Rhino Heirloom Color Palette
A selection of vibrant colors honoring Rhino’s legacy.Rhino Heirloom Prex
A legacy girded with living iron.Iron Skin Overrides:
- Rhino players can now apply Iron Skin Overrides via their Auxiliary Attachments. Since many of Rhino’s skins also come with unique Iron Skin VFX, Tenno who have those cosmetics will also gain access to their Overrides:
- Invisible Iron Skin Override (available to all Rhino players)
- With this Override equipped, the Iron Skin VFX will appear briefly upon casting and then disappear.
- Deathwatch Iron Skin Override (available regardless if you own the skin)
- Palatine Iron Skin Override (requires ownership of the Rhino Palatine Skin)
- Prime Iron Skin Override (requires ownership of Rhino Prime)
- Heirloom Iron Skin Override (requires ownership of the Rhino Heirloom Skin)
NIGHTWAVE: NORA’S MIX VOL.8 (BEGINS @ 2:15 PM ET)
New Rewards!
With Nora’s Mix Vol. 8, completing Nightwave acts can net you these new (and returning) rewards.
Like previous editions of Nightwave, duplicate protection is in place for rewards you have already unlocked. Tenno can expect to be compensated with Nora’s Mix Vol. 8 Creds instead of the previous unlocked reward.
- Big Bytes Pizza Sigil
- Nightwave (Landing Craft) – Creds if owned!
- Nightwave (Atomicycle) Livery
- Heuris Polearm Skin – Creds if owned!
- Lillian Floof
- Jillian Floof
- Vesper 77 “Leaded Gas” Augment Mod
- On Weak Point Hit: +300% Gas Damage and Status Effect Chance for 6s.
- Battlecry Drifter Visage Ink
- Prepare for battle with a warrior inspired Visage Ink for the Drifter.
- Boltor Kubrow Armor
- This Kubrow armor is believed to have been forged by the same Tenno weaponsmith who created the Boltor.
- Aoi Origami Glyph
- Rep your favorite Protoframe with this Aoi Glyph.
- Tammpet Sugatra
- Outfit your weapons with 1999’s hottest toy.
- Proto Necramech Skin – Creds if owned!
- AX-52 “Biotic Rounds” Augment Mod
- On Weak Point Kill: +150% Viral and Magnetic Damage and Status Chance for 15s.
- Glacia Syandana – Creds if owned!
- Wirematrix Ephemera
- Embrace the look of 1999’s most cutting-edge video game technology with this wireframe-themed Ephemera.
- Techrot Armor Bundle
- Get the look of Techrot without catching a nasty, life-destroying infection.
New Cred Offerings
Included with these new rewards will be hand-picked new and returning rewards from previous Nightwave Series.
- Koumei Orihime Helmet Blueprint
- Cyte-09 Espricor Helmet Blueprint
- Eximus Advantage (Zylok)
- Metamorphic Magazine (Gorgon)
- Sentient Barrage (Battacor)
- Orowyrm’s Rage Sigil
Changes
We have retired the Duviri daily Challenges from the Nightwave Challenge rotations, due to these Challenges being inaccessible until after Uranus. Specifically:
- Your Move: Complete a game of Komi in Duviri
- Helping Hand: Rescue an animal in Duviri
- Feed Me More: Feed the Maw in Duviri
- Salutations: Visit Acrithis in Duviri
STAR DAYS
Love is in the air and the stars are shining brighter this season, as the annual Star Days event returns!
Visit Ticker on Fortuna to fall head over heels with new and returning items available now (11 a.m. ET on February 6) until March 5 at 11 a.m. ET. Your love may be eternal but these exclusive Star days items aren’t!
New Items:
- New Star Days Glyph, courtesy of community artist 4MORI4N.
- Star Days Amir Glyph
- Star Days Aoi Glyph
- Star Days Arthur Glyph
- Star Days Lettie Glyph
- Star Days Quincy Glyph
- Star Days Eleanor Glyph
- Kexat Kavat Gene-Masking Kit
- Fabled Gene-Masking Kit (previously available via Nora’s Mix Vol. 4)
Glyph Pricing Changes:
Ticker brings many Glyphs each year, and we understand there may be Tenno trying to catch-up to earn all of her wares. We want Tenno to be able to spread their Star Days affection far and wide, so all Star Days Glyphs now only cost 5 Debt-Bonds each.ADDITIONS
- A new Somachord track titled “The Great KIM” is available to acquire from Aoi’s Offerings in The Höllvania Central Mall.
- This is the 8-bit version of On-Lyne’s “The Great Despair” that plays while you are using the POM-2!
- Added confirmation popups when deleting inbox messages that contain a fullscreen cinematic.
- We want to prevent those who want to keep their NYE kiss cinematics from accidentally deleting them.
- Added a “Players waiting” pop-up when players have approached the boss fight trigger in H-09 Efervon Tank Assassination.
- Added the ability to exit out of the KIM reset at year-end if you’re not quite ready to make a decision.
- By delaying the decision you will be able to interact with the Pom-2 normally, but this reset pop-up will continue to appear each time you open the Pom-2 until you choose to Remember or Forget.
CHANGES
- Reduced Faction-specific kill requirements for 1999 Calendar tasks by ~50% for Scaldra and ~25% for Techrot.
- Since the Techrot often make an appearance even in Scaldra missions, Tenno come across fewer Scaldra overall — thus their kill requirements have been adjusted accordingly.
- Improved network stability, notably for players using certain network services.
- The Steel Path Squad Vs. Squad Faceoff node is no longer required to receive the 1999 Steel Path Emote and Trophies. Now, completing the Solo Squad node will register both nodes as cleared.
- Completing the Squad Vs. Squad node hinged on matchmaking availability, which could be unreliable at times. So we removed it as a requirement to progressing/completing the 1999 Steel Path.
- The new Faceoff game mode has received a polish pass, featuring the following changes:
- Made small improvements to Ally NPC spawning in Faceoff: Single Squad missions.
- The number of ghostly enemy specters in Faceoff missions will now properly reflect how many enemies are on the other team.
- Improved cases of the Mobile Voice Pirate Radio jittering when moving around obstacles in Faceoff missions.
- Faceoff extraction will now become immediately available once one team completes the third objective.
- Increased the amount of time required for the AI enemy team to complete Data Burn in Steel Path Faceoff: Single Squad.
- Improved Faceoff Assassination targets spawning logic to help eliminate cases of Assassination Targets either a) not spawning or b) spawning far away, resulting in one team being progression stopped.
- Now Assassination Targets should spawn in better locations overall and not clip with the environment.
- Improved VFX on the Gravity Wells spawned by the Gravity Wells Boost.
- Reduced the maximum height needed to make progress on the “Kill X enemies while on high ground” Höllvania Bounty challenge.
- Players noted that it was rather difficult to make progress on this challenge in the underground portions of the tileset. This was due to the height distance requirement between players and enemies being far too extreme. Now, as long as the enemies’ heads are shin’s length below your feet, killing them will progress the challenge, so it’s much more forgiving!
- Also worth noting that players must have some contact with the environment to be considered “high ground” – this means that wall-latching counts!
- The black portions of the Athletic Shirt and Sleeves can now be color customized! They now use the “Secondary Color” channel.
- Increased the overall damage and Health of the Techrot faction.
- In their previous state, the Techrot was easy to mow down in the Steel Path. So we brought them up closer to the Infested and Scaldra factions for more engaging combat.
- We did not however increase the Health of the Techrot Babau. We want to maintain the changes we made in Hotfix 38.0.3 that reduced its Health and Shields.
- Albrecht Laboratories and Höllvania resources can now be fed to Helminth for the following Secretions:
- Oxides:
- Entrati Obols
- Synthetics:
- Necracoil
- Experimental Arc-Relay
- Calx:
- Stela
- Bile:
- Vessel Capillaries
- Efervon Sample
- Biotics:
- Höllvania Pitchweave Fragment
- Pheromones:
- Techrot Motherboard
- Techrot Chitin
- An exclamation mark will now appear on the POM 2’s monitor when there is a notification available (Calendar Prize to claim, messages in KIM, etc.).
- Curtains in the Backroom can now be separately color customized.
- Access this by opening up the pause menu and going to Equipment > Backroom > Backroom Appearance > Change Curtain color.
- Made tweaks to the cables in the Backroom ceiling so that they interact with surroundings better. Also adjusted thickness and color variation, optimized them and fixed them clipping into ceiling, beams and pipes.
- Updated the Backroom Arsenal backdrop and fixed missing details.
- Made improvements to Drifter facial expressions during New Year’s Eve kiss cinematic.
- Players can now skip the New Year’s Eve kiss cinematic.
- Removed the “Tactician” listing from the Alliance Permissions screen, as being able to deploy and manage Solar Rails was removed many years ago. Better late than never!
- Removed the mention of “Status” in the Static Buildup Override’s description, since it grants Electricity Damage and not Status.
- Now reads: Each meter traveled grants Electricity Damage. Attacking consumes 10% of the accumulated charge.
- Protoframes will now offer unplayed “Close” conversations when players have reached Best Friend or Loved status.
- This was a highly requested feature, since Protoframes did not have conversations available once you have maxed out their Chemistry. It’s possible that some of these newly-available conversations won’t fully make sense in the context of your relationship status with them, but a chat is still a chat.
SFX Additions & Changes:
- Added SFX to the animations when activating/closing the Foundry, Arcane, and Atomicycle segments in the Backroom.
- Tweaked the audio of Dante’s abilities to reduce the harshness of some frequencies.
- Slightly reduced the SFX volume of the Dual Decurions (base and Prisma).
- Reduced the Techrot Babau’s spawn SFX volume.
- Adjusted mix for all Melee “whoosh” SFX.
- Reduced the spamming of creaking SFX on the automobiles in Höllvania.
- Made the Legacyte’s jumping SFX more audible from farther distances.
- Updated the SFX of the propeller on the Hell-Scrub towers.
- Removed repetitive elements of Techrot Skuzzi’s SFX to reduce sound fatigue.
PERFORMANCE & OPTIMIZATIONS
- Made small physics memory optimizations.
- Fixed Excalibur Umbra causing hitches at the start of the “Search for Umbra” and “Pursue Umbra” stages of The Sacrifice Quest.
- Fixed Clients experiencing performance issues from Nekros’ Shadows of the Dead with Arcane Camisado.
- Fixed hitches caused by transmissions in Steel Path Höllvania missions if started from the POM-2 in the Höllvania Central Mall.
- Fixed a hitch at mission start in The Sacrifice Quest when searching for Umbra.
- Fixed a hitch when viewing the Chains of Harrow or Glast Gambit quests in the Codex after having completed them.
TOP FIXES
- Fixed 1999 Calendar Tasks’ progress being reset after Host migration.
- Fixed Höllvania Bounty challenge not appearing for Host after accepting mission invite from Orbiter.
- Known Issue: the associated Hex member will not spawn into the Bounty if the mission is started in this specific way.
- Fixed Biocodes to open Techrot Safes in Höllvania not being marked by Orokin Eye.
- Fixed cases of 1999 Calendar Tasks appearing to reset after completing the challenge (UI only issue, challenge was properly marked as complete in 1999 Calendar upon completing mission).
- Known issue: this UI bug still applies to the Ex-Eximus task.
- Fixed Felarx’s reload being incredibly slow with the Mounting Momentum perk.
- Fixed the Lone Gun Incarnon Perk not applying to the Vasto if you do not have a Primary weapon equipped.
- Fixed the Ready Retaliation perk not working on Lex Incarnon.
- Fixed Reconifex’s perfect reload Heat Damage buff being inconsistent when the game is running at ~30 FPS.
- Fixed bonus heat damage from Reconifex’s perfect reload not applying if it has a skin equipped.
- Known issue: the bonus heat damage is now applied, but does not properly refresh the buff if it’s currently active.
- Fixed Ancient Protectors giving Overguard to the spectral forms of Thrax Centurion and Thrax Legatus.
- Fixed Clients not dealing additional damage when attacking the weak points on the Scaldra Barbican shields.
- Fixed extraction becoming available before the required captures have been met in Legacyte Harvest Bounties.
- Fixed game freeze after removing Decorations from the Orbiter using Advanced Mode.
- Fixed loss of function after switching between KBM and Controller when opening Foundry.
- Fixed Duplex Bond and Brief Respite not triggering for Clients in Höllvania missions if they have Inner Might active.
- Fixed the New Year’s Eve kiss cinematic not using your currently selected Drifter appearance Loadout and always defaulted to “A”.
- Moving forward, kiss inboxes will store the player’s current loadout at the time of playing the cinematic.
- Fixed Trinity’s Well of Life immortality effect insta-killing immune enemies (ex: Demolysts), bosses (ex: Tyl Regor) and friendlies (ex: Saryn’s Molt, Loki’s Decoy, etc.).
- Now, ability-resistant enemies will instead take up to 20k damage in the form of a health drain.
- Fixed Nova’s Molecular Prime explosion range getting blocked by multiple lined up enemies.
- Fixed Ramparts in the Junk Run Break Narmer mission running out of ammo, preventing being able to complete the Thumper fight. They now have infinite ammo!
- Fixed only needing to kill 3 enemies in the Mastery Rank 21 test. If you completed this test in its broken state, maybe kill a few extra enemies today to make up for it.
- Fixed Inaros’ Swarm Kavats being invisible to Clients.
- Fixed not receiving Standing for allies of your pledged Faction Syndicate when playing Netracell missions.
- Fixed being able to bypass movement restrictions during Nyx’s Assimilate by casting certain Helminth abilities.
- Fixed being able to summon the Atomicycle in Mastery Rank Tests.
- Fixed Mag’s Magnetize bubble absorbing Ionic Charges in Ascension missions when thrown.
- Fixed Chemistry Rank not properly increasing to Loved if agreeing to date a Protoframe via KIM Chat if your Chemistry level is Close or below.
- This was only an issue if you agreed to date a Protoframe via KIM, not if you initiated the relationship by talking to them in the Mall.
- If you’re a player affected by this issue, earning Chemistry via Gifting or Bounties should bring you up to the correct rank!
- Fixed Umbra’s Warrior’s Rest Augment not applying if you entered a 1999 mission from the Höllvania Central Mall.
- Fixed Amps not receiving Affinity when exiting a mission via a streaming tunnel (ie. through Cetus doors, etc.).
- Fixed having the Arsenal open while entering a mission from the Höllvania Central Mall resulting in function loss.
- This could occur if you were using the Arsenal right next to the Atomicycle and someone else triggered the mission start. To fix this, players can no longer access their Arsenal in the Garage section of the Mall.
- Fixed cases of Aura Mod effectiveness doubling in Duviri and in the Simulacrum.
- Fixed a fully built Reconifex Receiver appearing in Hell-Scrub: Scaldra drop tables instead of the Blueprint as intended.
- Fixed Sisters of Parvos and Kuva Liches only displaying a Protoframe’s hair instead of their full head.
QUEST FIXES
- Fixed camera being extremely zoomed in during the Epilogue cinematic in The New War Quest.
- Fixed Typholyst being able to fall out of the map in The New War Quest, causing players to be unable to progress past that stage.
- Fixed the locks on the doors not disappearing after disabling Orphix Fields in The New War Quest.
- Fixed being able to teleport back to the Drifter Camp via Pom-2 Fast Travel (only available during replays) in a certain section of The New War Quest, resulting in a progression stop.
- Fixed dialogue being out of sync with animation in a section of The Hex Quest.
- Fixed lighting on ground/rocks in Cetus flickering during The New War Quest cinematics.
- Fixed a rare crash in The New War Quest.
- Fixed cases of the Murmur seemingly ignoring the Drifter in The Hex alternative ending.
- Fixed enemies staying behind buildings during Quincy’s sniper stage in The Hex Quest, causing it to take a long time to clear.
- Fixed Murmur enemies dropping items in The Hex Quest finale sequence.
- Also fixed enemies dropping items during Quincy’s sniper stage.
- Fixed Murmur enemies spawning and getting stuck in a hammock in the “Hold off the Murmur” stage of The Hex Quest (resting is apparently a crime to the Murmur).
- Fixed cases of the Murmur seemingly ignoring the Drifter in The Hex alternative ending.
- Fixed Aoi’s mouth moving when Amir talks during the final cutscene of The Hex Quest’s alternate ending.
- Also fixed Aoi lip sync missing for some of her lines.
- Fixed Drifter in The Hex’s alternate ending cutescenes having the wrong face and missing Visage Inks.
- Fixed characters being unlit during flashback sequence in The Sacrifice Quest.
- Fixed a random “SacrifceADayLater” popup occurring after completing The Sacrifice Quest and swapping base of operations to the Backrooms.
- Fixed Lodun missing his tablet in a cinematic during The Duviri Paradox quest.
- Fixed excessive camera spinning during a cinematic in Stage 2 of The Duviri Paradox Quest.
- Fixed being able to use the quick travel wheel to move to the Necralisk in the first stage of the Whispers in the Walls Quest.
- The quick travel wheel is now disabled during this stage to prevent potential issues with Quest progression.
- Fixed Archgun having muffled SFX in the final stage of The Archwing Quest.
CROSS PLATFORM SAVE FIXES
- Fixed Helminth abilities from the Secondary Account being unlocked on the Merged Account. Helminth abilities are determined by the chosen Primary Account.
FIXES
- Fixed Cyte-09’s Neutralizer being active allowing other equipped weapons to pick up more ammo than intended.
- Fixed Cyte-09’s Neutralizer being able to equip Sniper Rifle skins.
- Since this is an Exalted Weapon, it can only apply Neutralizer-specific skins to avoid animation issues. (Similar to Mesa’s Peacemaker, Hildryn’s Balefire Charger, Ivara’s Artemis Bow, etc.)
- Fixed Dera Incarnon’s “Crimson Overture” Evolution applying to your equipped sSecondary weapon as well.
- Fixed Primary Exhilarate not triggering from Impact Status Effect that originate from Nagantaka and Scourge.
- Fixed the “Fire Manual Trigger Weapons Continuously” toggle turning the Mandonel’s charged shot into rapid-fire.
- Fixed the Batch Remove Friends tool not working and giving a “Given Username does not exist” error.
- Fixed the Central Mall Backroom Captura Scene missing the player-placed decorations in their Backroom.
- Fixed being able to bypass the starting barrier in Faceoff missions using Wisp’s Wil-O-Wisp.
- Fixed Host migration in Ascension missions before the elevator reaches the top causing returning players to be unable to complete the mission.
- Fixed Unairu and Naramon Abilities being swapped in the Loadout overview in the Navigation menu.
- Fixed Incarnon Reticle persisting in Free Camera View in Captura.
- Fixed rare case where Quincy would stop following players in Hell-Scrub Bounties.
- Fixed Drifter appearing blurry when customizing them via the mirror in the Backroom if Depth of Field is enabled.
- Fixed player and Railjack crew being misaligned when in the Railjack Pilot / Front Gunner seat.
- Fixed Clients being unable to pass through the gates of one of the secret rooms in Albrecht’s Laboratory.
- Fixed doors to extraction zones in Open Landscapes not opening while riding Atomicycle.
- Now, upon approaching the doors you will be auto-dismounted from the Atomicycle in order to enter and extract.
- Fixed being able to purchase and place several “one per account” Decorations (i.e. Yooka Floof, Rell’s Donda, Nihil’s Oublilette) in the Backroom.
- Fixed players being able to see friend requests from those on their Ignore lists.
- These requests are auto-declined if a player is on your Ignore list, but this didn’t happen until the receiving player logged out — resulting in cases where they could see a request from a player they were ignoring if received whilst online. Now it should properly auto-decline immediately and the recipient is none the wiser.
- Fixed being able to infuse a second damage-boosting Ability on Warframes via Helminth.
- Accounts with Warframes in this state have had the unintended Ability Infusion removed.
- Fixed certain Decorations in Bird 3’s Shiny Treasures offerings not having the same appearance frequency as others. Now, all decorations should have an equal chance of rotating in.
- Fixed the Noble Opal Collection in the Market missing Zaw and Kitgun Rivens.
- This fix was patched live on January 16 and a script was run for those missing the Rivens.
- Fixed inventory count not updating for Ayatan Sculpture placed in the Personal Quarters Vignette that are returned to inventory after changing Vignette.
- Fixed Deacon statues being invisible during the “Use Deacon Veils to Open the Barrier” section of the Archon Hunt.
- Fixed dropping and immediately picking up the Power Cell Detonation over the Grav Conveyor causing the Raptor Asssassination mission from progressing. Also fixed the timer displaying 9999.
- Fixed Transference being enabled in the 1999 Demo.
- Fixed a Decree Fragment spawning out of bounds and being inaccessible in the Dax Camp Circuit tile.
- Fixed new players receiving event specific inbox messages (ex: Razorback Armada) before they have completed the Vor’s Prize Quest.
- Fixed an unintended “Infested” category appearing in the “Relinquish Adversaries” Codex menu. There’s clearly no reason for that category to exist — pay no attention to the boyband behind the curtain.
- Fixed cases of KIM message history being cut off when swapping between conversations of different lengths.
- Fixed various lighting issues in Cambion Drift caves.
- Fixed Adversary transmissions not occurring in the Backroom.
- These transmissions are still restricted during The Hex Quest.
- Fixed cursor being visible during the New Year’s Eve kiss cinematic.
- Fixed camera panning to the Fast Travel location when using the Fast Travel options via the Pause Menu in the Orbiter.
- It should now fade to black and transport you like Gear Wheel fast travel options. Hey, you. You’re finally awake.
- Fixed Clients being able to “steal” the Host’s Atomicycle when loading into Höllvania missions via the Mall.
- Fixed Eleanor missing her face if players Fast Travelled to her immediately after loading into Höllvania Central Mall.
- Fixed instances where waypoint pathing could break in one of the tiles in the Orokin Tower tileset.
- Fixed a case of broken waypoint pathing in the Grineer Sealab Tileset.
- Fixed Clients seeing “Use Zipline” context action when they are not near a zipline in the Höllvania tileset.
- Fixed certain areas of the Höllvania tileset disappearing when viewing at a distance.
- Fixed Operator Ephemera’s missing most of their color channels in the Orbiter.
- Fixed Operator face being stretched downward while sitting in the Transference chair.
- Fixed combat music fading while fighting the Legacyte in Legacyte Harvest missions.
- Fixed the Focus “Upgrade Available” notification not doing anything when selected in the Backroom.
- Fixed an invisible volume blocking the tunnel between the Backroom and the Höllvania Central Mall.
- Fixed rare instances where enemies would not spawn after joining an in-progress Höllvania mission.
- Fixed loss of function when opening the Pause Menu while dismounting a Scaldra rampart in 1999 missions.
- Fixed being unable to apply a Look Links chat filter via the callout button on controllers.
- Fixed Companion DNA Helix VFX lingering in the Backroom’s Incubator.
- Fixed the smoke VFX on the back of the Nezha’s Empyrean Skin taking Energy color.
- Fixed unintended green texture on Senta Turrets in the Orb Vallis.
- Fixed the Mods Segment in the Backroom having aliasing issues with an emissive detail. It’s been removed to save your eyes!
- Fixed Titania’s Diwata having a second set of Damage stats in the UI.
- Fixed rare case where Dante’s Dark Verse SFX would overlap when used in tandem with Titania’s Razorwing.
- Fixed Amir Gemini Skin’s voicelines after Transference being robotic.
- Fixed physics reactions missing for various objects in the Höllvania tileset (ex: firing at snow not showing hit effect).
- Fixed the Community Tennobaum Aoi Glyph description being incorrect.
- Now reads: “A Glyph depicting Aoi levitating snowballs, created by alcyonsa.”
- Fixed several text missing localization (ex: “Profile” in the KIM chat system).
- Fixed a hole in the Backroom that players could fall through.
- Fixed a hole in the underground Höllvania tileset that players could fall through.
- Fixed not all maps being available in Cephalon Capture map rotation for Conclave. (This only applied to matches not hosted on Dedicated Servers)
- Removed the “Tactician” listing from the Alliance Permissions screen, as being able to deploy and manage Solar Rails was removed many years ago. Better late than never!
- Fixed players having access to a “TennoCon” controller icon set, resulting in white squares appearing instead of the proper button icons.
- Fixed accessing the Parazon Upgrade screen from the Adversary menu then opening the Archon Shard menu resulting in your Lich/Sister of Parvos overlapping in the Archon Shard menu. They’re just making notes of what to steal for next time.
- Fixed Loadout selection UI overlapping in the Pause Menu after opening it while in the Navigation screen.
- Fixed edge cases of SFX abruptly cutting out for the Rauta, Cantare, Hate, and Evensong.
- Fixed SFX of Legacyte attempting to escape not playing for Clients in Legacyte Harvest missions.
- Fixed a lighting seam on the floor of the Orbiter while in the Drifter Camp.
- Fixed issues with graffiti decals in the Backroom projecting onto player placed decorations.
- Fixed broken graffiti decals in the Backroom.
- Fixed steel beams clipping/z-fighting in the Backroom.
- Fixed crashes when returning from mission to Operations Base.
- Fixed crash that could occur when leaving Backroom after changing the Warframe Display.
- Fixed a script error in the Exploiter Orb fight.
- Fixes towards a script error when attempting to purchase a Glyph.
- Fixed script error from the Backroom date UI popup.
- Fixed script errors in Legacyte Harvest missions.
- Fixed script error caused by max rank Arcane Camisado.
- Fixed script error in Höllvania Exterminate missions that was causing the Effervon Cache to not appear.
- Fixed script error when downed in Archwing during The New War Quest.
- Fixed script error in Backroom.
- Fixed script error when selecting Fishing/Conservation consumable gear.
- Fixed script error when customizing Atomicycle.
- Fixed crash caused by FOV.
- Fixed a rare crash in the Navigation Menu after idling for an excessively long time.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.7
- Release date: January 14th/15th 2025
- Patch notes:
Changes:
- The Overpower Hex Override (casting abilities increases Ability Strength by 2% and efficiency by -1% per unit of energy used by the ability for 5s) is now capped at +150% Ability Strength and -75% Efficiency.
- In addition to reaching unintentionally high damage numbers, without a cap players could crash from the infinite stacking after rapidly recasting abilities.
- Reduced the distance at which Legacytes can spawn in Legacyte Harvest missions, so players won’t have as far to trek to find them.
Fixes:
- Fixed imposter-looking Drifters appearing in New Year’s Eve kiss cinematics.
- If the Drifter in the cinematic looked a little sus, they should more closely resemble your actual Drifter now!
- Fixed Caliban’s Conculysts ending their whirlwind attack early for Clients.
- Fixed the bonus damage duration from Hydroid’s Plunder not being reset when recast (even though the HUD indicates that it is).
- Fixes towards incorrect camera position for Angels of the Zariman cinematics that take place in the Chamber of the Lotus.
- Fixed sections of the Orbiter being unlit during The Second Dream Quest.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.6
- Release date: January 9th/10th 2025
- Patch notes:
Changes:
- Ember and Frost’s passives now apply to their Affinity Range, instead of being a fixed range.
- Disabled use of the Atomicycle in all Warframe Quests — excluding The Hex Quest, of course!
- While we are committed to keeping the Atomicycle where we can outside of 1999, it was causing numerous Quest cinematics to break if you were on wheels. It’s important to us to preserve and protect these cinematic Quest experiences — apologies!
- Updated Arcane Camisado’s description to indicate that the buff only applies to the next Ability cast, then resets.
1999 Changes & Fixes:
- Increased the explosion radius of the “Techrot enemies explode on death” modifier in Höllvania Bounties.
- The original radius was quite small, making it seem like this Bounty modifier wasn’t working. Now you’ll have to stand a little further away if you want to avoid getting Techrot goo on your face!
- Once you complete all months in a 1999 Calendar Season, the sidebar in the Calendar screen will now indicate how long until the next season.
- Fixed the Backroom node appearing as incomplete in the Steel Path Höllvania NavNow screen.
- Fixed agreeing to Date a Protoframe while Best Friends resulting in your Chemistry Rank not changing (and related mechanics not triggering).
- Those who were in this state prior to this Hotfix will need to earn Chemistry with said Protoframe (via gifting or Bounties) to get their rank to update.
- Also fixes the same issue if breaking up with a Protoframe.
- Fixed Faceoff Assassination targets not being flagged as VIP units, meaning they were able to be trivialized by various Warframe Abilities.
- Fixed placing Decorations in the Backroom not counting towards The Personal Touch Nightwave Act.
- Fixed the “Profile” button in the KIM screen not being localized.
- Fixed a player response to Amir not being localized in KIM.
- Fixed loss of function when clicking on the Profile button in KIM on the Turkish client.
- Fixed an Ordis voice line playing while removing a Helminth Cyst in the Backroom.
- Fixed 1999 Calendar date change SFX not respecting sound settings.
- Fixed being able to use your Operator in Höllvania Central Mall.
Fixes:
- Fixed Eximus spawning at an increased rate in the Origin System
- Missions in Höllvania have these increased Eximus spawns, but it was also unintentionally applied to normal Warframe missions!
- Fixed performance issues related to Arcane Camisado.
- Fixed Companions not dying after triggering Sacrifice and Martyr Symbiosis if they have Overguard.
- Fixed Cyte-09’s Neutralizer not being affected by many sources of Ability Strength (i.e. Precision Intensify, Energy Conversion, etc.).
- Fixed bonus Invisibility duration from Cyte-09’s Evade not properly applying to Clients.
- Fixed bonus Heat Procs from Reconifex and Cyte-09’s Resupply not stacking properly.
- Fixed Physical Status types no longer triggering Arcane Cascadia Empowered.
- Fixed all mission nodes disappearing if selecting “Change Loadout” in the Navigation Screen when the player only has one Loadout.
- Fixed Signas persisting when swapping between Appearance Configs using Gemini emotes in-mission.
- Fixed dark VFX appearing on Gemini Skin faces when used with the Seraphayre, Tenebrous, Raptwing, and Protovyre Ephemeras.
- Fixed a certain character standing during a section of The Second Dream Quest.
- Fixed the Pom-2 appearing in the Orbiter during The New War Quest.
- Fixed Quincy having a robotic voice in one of his Gemini Skin voice lines.
- Fixed Somachord music playing in the Prime Resurgence screen if accessed via the Market.
- Fixed a crash caused by the Mandonel.
- Fixed a script error caused by Revenant’s Mesmer Skin.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.5
- Release date: December 18th/19th 2024
- Patch notes:
KIM: Romance & Relationship System Changes & Fixes:
As shared in a PSA yesterday, we have added ways to better communicate when you are unable to rank up in Chemistry with a Protoframe due to being an insufficient rank in The Hex Syndicate. We’ve done so in the following ways:
- Added lock icon and a note in Protoframes’ Profiles in the KIM: Romance & Relationship UI to indicate when you are unable to rank up in Chemistry due to being an insufficient rank in The Hex Syndicate.
- The note reads: “I need to prove myself as a member of the Hex before I spend more time talking to them one on one”.
- This note will not prevent players from further messaging the Protoframe while they have remaining conversation options. You will still be able to earn Chemistry while in this state.
- Once a player has exhausted ALL conversation options for their Chemistry Rank with a Protoframe, a lock icon will appear on their KIM chat, indicating what Hex Syndicate rank is needed to continue talking to them.
- Note: We mentioned in the PSA that we’d also be including some kind of indicator in the Höllvania Bounty End of Mission screen. We’ll be adding this in the new year!
General KIM Changes:
- Added a “whoosh” SFX when ranking up with Protoframes.
KIM Fixes:
- Fixed instances where Lettie and Amir could get stuck typing forever (oof we all know the anxiety of watching someone type a response).
- Fixed being able to interact with other UI menus while the “Liked” Chemistry rank up cinematic played.
- Fixed a typo in one of Eleanor’s responses.
- Fixed a grammatical error in one of Quincy’s responses.
Changes:
- Höllvania missions that must be completed to receive the 1999 Steel Path Trophy/Emote are now marked with an “!” icon.
- As a refresher, earning the 1999 Steel Path Trophy and Emote requires you to complete all missions on the Normal Path before any Steel Path node completion would count towards the Steel Path Trophy. This set-up is different from other Regions, and has led to a lot of confusion from players who have completed all of the Steel Path nodes but have not received the Trophy/Emote inbox. Changing the logic requires a Code Fix, which we unfortunately could not implement before the holidays, so this is our workaround for the time being.
- Now, if you have NOT completed all missions on the Normal Path (and therefore cannot earn Trophy progress for the Steel Path nodes), this “!” icon should help indicate that your Steel Path progress is not being registered. With the aid of our PSA, players hopefully then know they are missing a Normal Path node that they must play for Steel Path progress to be registered. We know this is far from ideal, but we wanted to at least have some visual indication of “completion is not being registered” while we work on a better fix.
- Temporarily removed the “Destroy X Scaldra Barbican Shields” Höllvania Bounty Challenge.
- While we reduced the requirement in yesterday’s Hotfix, we understand that the specificity of the challenge paired with several other factors (like accidentally obliterating the target before their Shield) can make it rather troublesome to complete. So we’ve temporarily removed it and will reassess it in the new year.
- Added a popup upon entering a spoiler area in The Höllvania Central Mall while you have The Angels of the Zariman Quest active that’ll give you the option to either a) Return to Orbiter (to deploy quest missions there) or b) Abort the Quest.
- As mentioned in Hotfix 38.0.3, starting Angels of the Zariman from this area was causing a loss of function, so we’ve added this popup in the meantime while we investigate a solution for the new year.
- Change the name of the “Kinematic Tannoy” in the DIRECTGIFTZ Shop to “Kinematic Announce”.
Fixes:
- Fixed Hildryn’s Balefire becoming available to use while riding the Atomicycle after she runs out of Shields.
- Fixed Secondary Enervate (Secondary weapons Arcane) unintentionally working with Amps.
- Fixed 1999 Calendar no longer displaying the “current” date once all events in the season have been completed.
- Now, it will display the last day in the month of the season once you’ve completed it.
- Also fixed the wrong date appearing on the desk calendar in a spoiler location.
- Fixed the ™ tag not properly displaying on The Scooticle in the DIRECTGIFTZ Shop UI.
- Fixed performance issues caused by the enemy spawns after opening Scaldra Caches in Höllvania Exterminate missions.
- Fixed UI breaking when using the Arsenal Fast Travel option in the Höllvania Central Mall.
- To prevent these issues from occurring, switching to Operator while in the Mall has been disabled.
- Fixed chat box in Orbiter immediately closing after sending a message.
- Fixed a checkbox appearing in the objective UI for Höllvania Bounties that have a mission modifier instead of a challenge.
- Fixed Faceoff music being overheard mixed with the KIM music if players have their volume slider set extremely low.
- Fixed the Faceoff rewards missing from the Official Warframe Drop Tables site.
- Fixed Birthday events in the 1999 Calendar not specifying a Protoframe and instead saying “The Hex” when accessing from the Höllvania Mall garage Pom-2.
- Fixed being able to spawn H-09 Efervon Tank in the Simulacrum.
- Fixed Koumei’s Omikuji challenge “Kill Enemies with X Status Effect” appearing as a filepath in the UI popup.
- Fixed multiple script errors related to entering a certain area in the Höllvania Central Mall while you have an active Quest.
- Fixed script errors caused by Decrees with “inflict X Status Effect to also inflect another Status Effect” conditions (ex: Baneful Harmony).
- Fixes towards script error caused by the pools of Efervon released from the tanks in Höllvania.
- Fixed more script errors caused by Void Angels impaling player during Transference.
- Fixed script error with Gauss’ Thermal Sunder.
- Fixed script error with Nekros’ Shadows of the Dead.
- Fixed script error with Atomicycles.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.4
- Release date: December 17th/18th 2024
- Patch notes:
Changes:
- Removed Höllars Cache as a reward from all of the Hell-Scrub and Legacyte Harvest mission rotations based on player feedback.
- In light of this, we’ve redistributed the drop chances to the Endo and Neo/Meso Relics. For the new drop chance percentages, visit the official Warframe Drop Tables.
- Reduced the requirements of the following Höllvania Bounty challenges based on player feedback that they were tedious to complete:
- Kill X enemies with abilities
- Destroy X Scaldra Barbican Shields
- Destroy X Vehicles
- Also fixed this challenge appearing in Legacyte Harvest instead of Scaldra Hell-Scrub. There is underground parking in Höllvania, but not as many spots as above ground which made this challenge rather difficult to complete in Legacyte Harvest Bounties.
- Improved the Biocode spawn distances to make them easier to find in relation to the Techrot Safe.
- Also increased the VFX on Biocodes to make them easier to see in Höllvania.
- Also fixed issues with being unable to interact with the Techrot Safe’s context action.
- Re-enabled Garuda’s Seeking Talons animation being affected by Casting Speed.
- We originally removed this interaction in Warframe: 1999 to fix an issue that caused Garuda to hit a Heavy Landing mid air due to increased Casting Speed. Player feedback requested this be returned, so we have re-enabled it and were able to implement another fix to prevent the Heavy Landing issue from occurring.
- Techrot enemy “beep” sounds can now be adjusted via the “Sound Effects Volume” slider.
- Added new custom icons to the “Continue” and “Back” buttons in a selection screen during a certain stage of The Hex Quest.
- Added a new SFX when picking up Hex Treasures in Höllvania missions.
- Also increased the volume of the hum to help you locate them.
- Made dialogue pacing adjustments in the Legacyte Harvest missions.
- Made several adjustments to the audio in Faceoff missions (including reducing Transmission frequency).
Fixes:
- Fixed Steel Path difficulty modifiers applying twice on the Faceoff Assassination targets (notably the Techrot Babau).
- As a refresher, yesterday’s Hotfix reduced the overall tankiness of both the Techrot Babau and Scaldra Dedicant. Now with this fix, hopefully Babau feel like a more reasonable fight now across the board!
- Fixed Nyx’s Psychic Bolts Max Armor cap not scaling with Ability Strength.
- Fixed being unable to do anything after successfully completing the Mastery Rank 1 Test.
- Fixed being able to increase your Chemistry rank with a Protoframe before interacting with The Hex Syndicate, which then caused players to rank back down.
- This was particularly noticeable with Lettie, since her Birthday allowed players to get extra Chemistry with her.
- We unfortunately forgot to call out a very important detail about the KIM: Romance & Relationship System in the Update 38 Patchnotes (which have now been updated), that explains that Chemistry Ranks are locked behind Hex Syndicate Ranks. More information on that here: https://forums.warframe.com/topic/1428487-psa-kim-chemistry-ranks-hex-syndicate-rank-clarification/
- Fixed Eleanor, Lettie and Arthur being dateable at the “Trusted” Chemistry Rank instead of the intended “Close”.
- For those of you who rizzed your way up to dating them before the required rank, don’t worry, we aren’t breaking you up. You earned their heart, and you get to keep it!
- Fixed case where the gold sparkling text indicating Chemistry gain with a Protoframe could appear on your own text. Self love is a great thing, but not in this instance.
- Fixed a case returning to the Höllvania Central Mall after a Star Chart mission instead of to a spoiler location.
- Fixed the pause menu while playing as Drifter in the final stages of The Hex Quest having the “Abilities” option and a broken diorama.
- Fixed a clicking sound occurring when Aim Gliding.
- Fixed Kalymos vanishing after interacting with something in The Hex Quest.
- Fixed the map in the Chrysalith no longer indicating which enemy Faction is occupying the Zariman.
- Fixed a certain location in the Höllvania Central Mall having blown out lighting on Nintendo Switch.
- Fixed changing Amp appearance causing Drifter’s head to snap backwards (horrifying).
- Fixed “Bounty Board” having a PH tag in the Höllvania Central Mall map Legend.
- Fixed black square appearing as the “More the Merrier” Hex Override HUD buff icon.
- Fixed enemies not spawning in Legacyte Harvest missions after Host migration.
- This was fixed in Hotfix 38.0.1, it just got missed in the patch notes.
- Fixed DE Credits context action in Höllvania Central Mall not working in seasons other than Summer.
- Fixed some weapons having misaligned bullet decals.
- Fixed script error with the Summoner’s Wrath Aura Mod.
- Fixed rare script error caused by exploding propane tanks in Höllvania.
- Fixed script error caused by Tandem Bond.
- Fixed several script errors in the Legacyte Harvest mission.
- Fixed script error in the Faceoff lobby UI.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.3
- Release date: December 16th/17th 2024
- Patch notes:
Changes:
- Made the following changes to the Techrot Babau and Scaldra Dedicant to address player feedback on how difficult they were to defeat (especially on the Steel Path):
- Reduced the Health of the Scaldra Dedicant by half.
- In light of the reduction, we’ve also given the unit some resistances to staggers/stuns so that in its new weaker state it can still fight back.
- Reduced the Health and Shields of the Techrot Babau by 25%.
- Known issue: Steel Path difficulty modifiers are applying twice on the Techrot Babau in Faceoff missions. We’ll have this fixed in the next Hotfix!
- In addition to Höllvania and Open Landscape missions, we’ve made the decision to allow Atomicycles to be summoned and used in ALL missions (with the exception of Archwing missions).
- As mentioned in our PSA from earlier today, this was a bug that we decided not to fix and instead make a feature. There are a few things to note though:
- We have fixed the significant spotloading that would occur when summoning the Atomicycle in regular missions. Please note that the normal mission Atomicycle will be the default bike. 1999 missions will retain any customizations you have equipped.
- This leniency does not apply to other traversal vehicles — Atomicycle only!
- We have removed the Atomicycle summon from Archwing missions — they can’t fly, sorry!
- Any gamebreaking issues that we come across will be addressed as well.
- Added 1 more eligible gift option per Protoframe that’ll increase your Chemistry with them!
- If you missed the detail in the Update 38 patch notes, only certain gifts will increase Chemistry for each Protoframe. After being bombarded with a variety of gifts since Warframe: 1999’s release, it appears they’ve all grown fond of an additional item in DIRECTGIFTZ’ offerings.
- Previous gifts of these newly-liked items will not increase your Chem retroactively!
- Improved the enemy spawning logic during Exterminate objectives in Faceoff missions.
- Improved Open Landscape public matchmaking, giving players a better chance to find and join other squads.
- Gemini Skin voice lines can now be adjusted via the “Transmissions Volume” slider in the Audio settings.
- We are still looking to add an independent slider for Gemini Skins in a future Cert update, but for now we wanted to give you at least some control over the volume of your own and others Gemini Skins.
- Turned down the volume on the Techrot enemy death vocals.
- Made some improvements to Operator/Drifter eye, eyelid, and face animations while customizing them.
- Also fixed the camera aggressively zooming into the Operator/Drifter’s face when customizing their head.
- Made a certain truck animation in The Hex Quest (you know the one wink) more obvious to make it clear that you need to interact with it.
- Also made fixes towards being auto-vaulted onto the truck upon approaching it.
- Made updates to the Efervon Tank death VFX.
Fixes:
- Fixed Cyte-09’s Resupply Extra Damage bonuses not scaling with Ability Strength.
- Also fixed some unexpected issues with certain weapons occurring when spamming the ability. We’ve added a very small (0.35 second) cooldown to help prevent these oddities.
- Also fixed its ability preview video showing binding callouts.
- Fixed Nyx’s Mind Control lasting half the Duration shown in the Arsenal UI.
- The UI showed the modded values, but they were not properly applying in-game.
- Fixed case where the H-09 Efervon Tank fight could not be progressed after dealing damage to its vents.
- Fixed the Scaldra TI-92 being able to be marked/highlighted by Ash’s Blade Storm while it is moving.
- This allowed all enemies riding the vehicle to be auto-targeted and damaged. Worth noting that the enemy manning the turret on the top is intended to be immune to abilities (as it causes issues with the AI ceasing to function) and will not be eligible to be marked.
- Fixed issue where Look-Link could allow you to equip Gemini Skin features (tactical gear and Protoframe voices) onto non-Gemini Skin Warframes.
- While we understand this bug resulted in Fashionframe opportunities, it contradicts what the Gemini Skins represent with their unique Voice lines. Additionally, the cascade of work needed to align the tactical gear on every skin variant is not feasible for this feature. Sorry Tenno!
- Fixed Nova dealing self-damage when attempting to extract from Open Landscape while riding Atomicycle while Null Star is active with the Neuron Star Augment.
- Fixed issue in the first stage of the Duviri Paradox Quest that enabled the Melee attack binding on Drifter, which prevented the Sirocco from being able to shoot (ultimately halting Quest progress).
- Fixed Rivens that give weapons negative Puncture Damage causing Melee Doughty’s Critical Multiplier to increase beyond intended amounts.
- Fixed case where Eximus Moas could spawn in a state where they could only be damaged by radial effects. Legends of Invulnerable Moas have spread far and wide, but now they’ve finally been vanquished — we hope!
- Fixed Emergency Transponders and Thermian RPGs from Phase 1 of the H-09 Efervon Tank Assassination mission lingering after entering the arena.
- Fixed the Scaldra Eradicators leaving behind permanent Gas Status Effects/clouds in the level, leading to potential performance issues.
- Fixed being able to complete more than one conversation a day per Protoframe.
- We hotdropped this fix yesterday after realizing that the fix that went out in Hotfix 38.0.2 to correct erroneous reset dates/times ended up allowing for more than one conversation after the daily reset on Dec 15th. Moving forward conversations will properly reset at 0:00 UTC.
- Fixed the Rank 2 to 3 transmission playing after each conversation / Gift sent to Protoframe.
- Fixed Arthur and Lettie’s profiles incorrectly indicating that you’ve been flirty with them, when you are in fact, not.
- Fixed being able to send a Birthday message to Lettie from the 1999 Calendar more than once, allowing you to earn more than the intended Chemistry per Birthday interaction.
- Fixed instances where Hex Treasures could spawn inside of the Höllvania tile, making them impossible to collect.
- Fixed Hex Treasures not counting towards “The Hunt is On” Nightwave Act.
- Fixed getting stuck on a white screen during The Hex Quest intro if playing on a low spec machine.
- Fixed Hound Weapons missing their stats in the Arsenal UI.
- Fixed players who have not completed The Hex Quest being able to enter Squad vs. Squad lobbies from invite.
- Fixed case where baby Beast Companions could get scaled up to the size of an adult.
- Fixed the Operator/Drifter Ceno and Zauba Skirts ballooning out awkwardly.
- Fixed the Liset Landing Craft being angled weirdly in the Junction levels, causing it to clip through the extraction area.
- Fixed collision missing on a map element in the final sequence of The Hex Quest.
- Fixed the “Change Loadout” screen opening when jumping around certain spots in the Höllvania Central Mall.
- Fixed squad icon in the Faceoff lobby overlapping with the players platform icon.
- Fixed Scaldra Barbican’s weapon fire VFX being misaligned.
- Fixed filepath showing up for the Höllvania Bounty Board in the map legend.
- Fixed a typo in the Neon Nights Livery’s description.
- Fixed PH tag appearing in Ergo Glast’s Tenet Weapon Merchandise screen.
- Fixed PH tag appearing in the Broadened Horizons Hex Override description in the HUD buff list.
- More fixes towards a PH tag in the “Reset Decorations” confirmation pop-up.
- Fixed several holes in the map that players could fall out of during The Hex Quest.
- Fixed notification/squad overlay UI elements appearing in moments of The Hex Quest where it shouldn’t be.
- Fixed gaps and floating mesh issues in the Höllvania tileset.
- Fixed broken lighting in the Drifter Camp Captura Scene.
- Fixed a crash with the Summoner’s Wrath Aura Mod.
- Fixed crash in certain stages of The Hex Quest related to Protoframe abilities.
- Fixed script error in Höllvania Exterminate missions.
- Fixed several script errors with Vulpaphyla’s Viral Quills Precept.
- Fixed script error with the Techrot Babau.
- Fixed script error with Nyx’s Mind Control ability.
- Fixed script error with Excalibur’s Slash Dash and Exalted Blade abilities.
- Fixed multiple script errors in the KIM system.
- Fixed script error when Void Angel impales player while using Transference.
- Fixed multiple script errors in Faceoff missions.
- Fixed script error in the Höllvania streaming tunnel.
- Fixed script error caused by attempting to start the Angels of the Zariman Quest from the Höllvania Central Mall.
- Known Issue: A variety of Quests are not able to be started from the Mall due to function loss. The Angels of the Zariman is part of that list. We’re investigating to see if we can add support for these Quests from this area in the future, but on a case-by-case basis.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.2
- Release date: December 14th/15th 2024
- Patch notes:
Changes:
- Made adjustments to the SFX of the Techrot Mutalist’s abilities.
- Tweaked the SFX volume of the Legacyte’s abilities.
Fixes:
- Fixed KIM Daily Conversation reset being set to midnight EST instead of 0:00 UTC.
- For Tenno who chatted up the Hex today prior to this hotfix, this bug will persist until you hit reset again (at the bugged time of 0:00 EST). To clarify:
- For any Protoframe you have chatted with after 0:00 EST on December 14 (but before today’s hotfix), your next set of conversations with them will become available at 0:00 EST on December 15. Once that reset passes, any further conversations will properly reset at 0:00 UTC.
- Any Protoframes you did not speak to today (between December 14 at 0:00 EST and the hotfix’s release) will have their KIM Conversations reset properly at 0:00 UTC.
- Fixed being unable to progress past the asteroid field stage in The War Within Quest.
- This was caused by the ship you use for cover coming to a stop, meaning players couldn’t safely navigate past the sensors.
- Fixes towards Clients getting stuck loading when transitioning from the Höllvania Central Mall to missions.
- If you encounter this issue post-Hotfix, please share your reports with us here. We’ll be watching for any follow up fixes that may be needed.
- Fixed cases of enemies not spawning in Scaldra Exterminate missions (notably Masoleum East in Höllvania).
- Fixed Landing Craft docking in the wrong way (horizontal instead of vertical) in Relays.
- Fixed crash caused by selecting the Scaldra TI-92 in the Codex.
- Made adjustments to the SFX of the Techrot Mutalist’s abilities.
- Fixed an enemy dropping pickups in a certain section of The Hex Quest.
- Fixed swirly VFX on Nyx’s Mind Control Target HUD not fading as intended.
- Fixed the Mobile Voice Pirate Radio not taking damage while in the underground tileset of Faceoff missions.
- Fixed a subtitle for Amir in Höllvania Central Mall.
- Fixed a typo in one of Amir’s conversations KIM. Speed is no excuse for mistyping!
- Fixed a variety of armor offsets on Cyte-09.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.1
- Release date: December 13th/14th 2024
- Patch notes:
The Hex Quest Changes & Fixes (written SUPER vague to avoid spoilers):
- Fixed getting kicked out of the Quest each time you play a stage where you use weapons you do not own (ex: AX-52, Vesper 77, etc.)
- Fixed being unable to progress in Quest after moving backwards during a specific sequence.
- Improved the waypointing and flow of a section of the quest to make it clearer how you can progress.
- Fixed being able to ride the Atomicycle into restricted areas and causing issues with cinematics.
- Fixed getting downed in certain portions of the Quest not allowing the next objective to trigger.
- Fixed being able to quick travel to your Arsenal in certain segments of the Quest where it should be disabled.
- Added a sheen/glow to a destructible barrier in the Quest to indicate that you have to attack it in order to progress.
- Made several SFX updates & fixes throughout the Quest.
- Fixed Eleanor’s hair clipping in certain portions of the Quest.
- Fixed performance issues caused by fire VFX during certain end of Quest moments.
- Fixed Companions appearing during cut scenes where they shouldn’t be.
- Fixed several script errors throughout the Quest.
- Fixed some lighting and depth of field issues in one of the tiles in the Quest.
- Fixed a context action appearing during a cinematic.
- Improved texture streaming for certain Quest stages.
- Fixed some lighting issues in certain Quest cutscenes.
- Fixed Dragon Keys being enabled during the Quest.
- Fixed missing and repeating sounds during a cinematic with Kalymos in the Hex Quest.
- Fixed a script error if you died during the convoy phase of the Hex Quest.
- Fixed minimap appearing in stages where it isn’t necessary for it to be there.
- Fixed script error during tunnel load in first stages (also fixes Amir getting stuck, what a silly guy).
- Fixed being able to access Captura and Look Link buttons during the Quest.
Changes:
- Added sound FX to indicate when Nyx’s Mind Control ends.
Optimizations:
- Optimized the Kuva Lich/Sisters of Parvos name generator tech.
Steel Path Höllvania Fix:
- Fixed players being unable to earn Steel Path trophies for Höllvania missions.
- With this fix, in order to properly unlock the Höllvania Steel Path nodes to get your trophy please proceed with the following:
- 1: complete all 1999 nodes on normal difficulty — you’re now officially qualified to make progress on the Steel Path versions!
- 2: complete all those 1999 nodes again on Steel Path difficulty — you get a trophy!
- A full breakdown can be found here: https://forums.warframe.com/topic/1426240-psa-steel-path-trophies-on-h%C3%B6llvania-post-hotfix-3801/
Fixes:
- Fixed multiple script errors when loading into stages of the Whispers in the Walls Quest.
- This was causing a halt in quest progress, you’d load into the mission and nothing would occur. We encourage you to hop back in to continue the story!
- Also fixed players not seeing the doors to the Necralisk open in the first stage of the Quest, leading them to think they can’t progress through.
- Fixed being unable to load into the “Seal the Tomb” stage of the Natah Quest from Navigation. It would start to load but then players would be stuck waiting on a black screen.
- Fixed Rathuum and Index enemies not benefitting from boosted Mod Drop Chance (Steel Path modifier, Boosters.)
- Fixed Clients crashing after Host uses the context action (while in Last Gasp) to take down the H-09 Efervon Tank in the Assassination mission.
- In order to fix this issue, the Host will now be pulled out of Lasp Gasp and back into their Warframe prior to the cutscene occurring.
- Fixed the “Kill X Eximus” 1999 Calendar To Do challenge not progressing when killing Eximus in Höllvania.
- Fixed loss of function after interacting with the NavNow Loadout UI in the Mall’s Pom-2.
- Fixed Bounty and non-bounty (normal mission) players matchmaking with each other after selecting the same mission type from the Mall’s Pom-2.
- Fixed the following Host migration issues in Legacyte Harvest missions:
- Fixed Legacytes harvested after Host migration not counting toward mission progression.
- Fixed players returning from Host migration seeing Kalymos waypoint markers stacking on top of each other after each round.
- Fixesd towards the Mobile Voice Pirate Radio in Faceoff missions not taking damage from Scaldra/Techrot weapons.
- Known issue: Melee enemies do not damage it.
- Fixed being able to start another conversation with a Protoframe after they go offline.
- By design, you can only chat with each Protoframe once per day (resetting at 0:00 UTC).
- This also fixes getting stuck in a “Please Wait” hang while chatting.
- Fixed Dante’s Noctua not utilizing equipped mods when loading into Höllvania missions from the Mall.
- Fixed claiming incubated Companion causing game to become unresponsive.
- Fixed Host migration in Faceoff missions causing enemy difficulty to increase and Boost/Penalty pickups to spawn more than the intended amount.
- Fixed Faceoff HUD tracker showing X/Y in objective HUD instead of numbers after Host migration.
- Fixed Biocodes (used to open Techrot Safes) not being detected by Golden Instinct and Orokin Eye.
- Fixed instances where the Legacyte in Legacyte Harvest missions could get stuck in certain Hollvania tiles.
- Fixed certain instances where Protoframes would appear listed in the KIM system as if they were “online” to chat, when they are in fact not.
- Fixed Atomicycle SFX fading in and out while loading into missions started from Höllvania Central Mall.
- Fixed minimap being broken in certain Höllvania tiles.
- Fixed a rare bug that caused the Atomicycle not to explode after casting Atom-Bomb.
- Fixed the H-04 (Quest) and H-09 (Assassination) Efervon Tanks missing their death VFX.
- Fixed a heart icon always showing up in the DIRECTGIFTZ purchase confirmation window, regardless of if it actually increased your Chemistry with the receiving Protoframe.
- Fixed the “Shoot With Thermian RPG” objective not clearing after entering the H-09 Efervon Tank arena in the Assassination mission.
- Fixed enemies that carry Gas Cans in the “Date Burn” Faceoff objective missing an official name. They are now “Scaldra Jaegar/Harbinger Gas Carrier”.
- Fixed floating pillars in the Höllvania tileset.
- Fixed several floating props and clipping issues in the Hollvania tileset.
- Fixed lighting intersecting into the ground and causing strange patterns in certain areas of the Höllvania tileset.
- Fixed description for the Arcane 1999 Calendar Prize not making sense. It now explains that Arcanes can be equipped on your gear.
- Fixed Void Snare’s Focus ability icon appearing as a blank box.
- Fixed H-04 and H-09 Efervon Tanks not appearing in the Codex.
- Fixed offset issues with several Syandanas equipped onto the Drifter Goth Jacket.
- Fixed Atomicycle appearing as an allied dot on the mini map during the 1999 portion of the Lotus Eaters prologue.
- Fixed script error when viewing Gear in the Orbiter Arsenal if you have Air Support equipped.
- Fixed script errors in interface.
- Fixed multiple script errors caused by Mesa’s Peacemaker.
- Fixed rare script error caused by Ancient Healers’ Overguard pulse.
- Fixed several script errors caused by closing the Focus screen.
- Fixed script error in the Operator equipment screen.
- Fixed script error caused by Cyte-09’s Prex Card hiding spot in the Höllvania Central Mall.
- Fixed script error caused by Techrot Skuzzi’s AOE ability.
- Fixed script error caused by Panzer Vulpaphyla’s Viral Quills Mod.
- Fixed script error with Trinity’s Link.
- Fixed several script errors in the KIM chat system.
- Fixed script error with Xaku’s Passive.
- Fixed script error with Smeeta Kavat’s Mischief Mod.
- Fixed a rare bug that caused explosion sound FX to stack.
- Fixes towards crashes when leaving Open Landscapes and certain Höllvania tiles.
- Fixed script error caused by Inaros’ Sandstorm.
- Fixed script error caused by Somachord.
- Fixed script error with Excalibur’s Exalted Blade.
- Fixed script error with Transference.
- Fixed PH tag in the “Reset Decorations” confirmation pop-up.
- Fixed script error caused by some of the destructible vehicles in Höllvania. Hope the Höllvanians have good car insurance…
- Fixed several script errors in Hell-Scrub missions.
- Fixed script error with Vauban’s Minelayer.
- Fixed script errors that could occur in both Squad vs. Squad and Solo Squad Faceoff missions.
- Fixed script error in Legacyte Harvest mission.
- Fixed multiple script errors while customizing your Landing Craft.
- Fixed script error caused byTechrot Babau’s abilities.
- Fixed script error caused by Scaldra Flayer’s dash.
- Additional notes: none.
- Source: Digital Extremes
Warframe – Ver. 38.0.0 (Warframe: 1999)
- Release date: December 13th/14th 2024
- File size: 2.52GB (+ small remaster which targets shaders, fonts, and more! This will reduce the overall build size by ~2 GB. The total build size on your Nintendo Switch should only go up by ~479MB after Warframe: 1999 launches)
- Patch notes (Table of contents):
- Quality Of Life Changes
- New Cinematic Quest: The Hex
- Höllvania Central Mall
- The Hex Syndicate
- Pom-2 PC
- Navnow: Höllvania Mission Selection
- 1999 Calendar
- Kim: Romance & Relationship System
- New Tileset: Höllvania
- Seasons
- Techrot Safes
- Höllvania Currency: Höllars
- New Resources
- New Enemy Factions
- Höllvania Missions & New Game Modes
- Faceoff
- Legacyte Harvest (Endless)
- Assassination: H-09 Efervon Tank
- Hell-Scrub: Scaldra/Techrot (Endless)
- Exterminate: Techrot/Scaldra
- Höllvania Bounties
- New Warframe: Cyte-09
- New Weapons
- Reconifex
- Vesper 77
- New Vehicle: Atomicycle
- Arcade Game: Caliber Chicks 2
- New Mods
- Gemini Series Skins
- Tennogen 1999
- Market Additions
- Warframe Changes: Trinity & Nyx
- Infested Ancient Changes
- Additions
- Changes
- Optimizations
- Top Fixes
- Fixes
- Patch notes:
Nintendo Switch Specific Notes:
- At the request of our Thai Tenno, we have launched work-in-progress Thai localization to Warframe! Please note: Due to the massive amount of text across the entirety of Warframe, we anticipate some UI formatting issues. We appreciate your patience, and your reports!
- Changed the “Reverb Quality” Audio setting toggle to “Enable Reverb” to better match what the setting actually does.
- Made modest optimizations to preprocessing shaders on Switch.
- Reduced long hitch when entering Arsenal, Market and Player Profiles on Nintendo Switch.
- Fixed the snow piles in the Festive Interior Decorations Orbiter scene appearing black on Switch.
- Fixed a case of the game freezing on the Nintendo Switch.
QUALITY OF LIFE CHANGES
New Player Experience Improvements
More Starter Slots!
Throughout the New Player Experience improvements we’ve made this year, the biggest point of feedback we’ve received is to increase the starting Weapon and Warframe Slots amounts. So we’ve done just that!
New players will now start with more Slots:
- Weapon Slots: Increased from 8 to 11
- Warframe Slots: Increased from 2 to 3
If you’re an existing player, these additional Warframe (1) and Weapon Slots (3) will be delivered to you via inbox message on log in!
Mercury and Mars Junction Rewards
The Mercury and Mars Junctions will now reward a fully-built Boltor and Fragor respectively, instead of the Blueprints!
- Players who have completed these Junctions will also receive said items via the Slots inbox message above.
Mastery Rank Test Changes
Mastery Rank Tests no longer make you wait 24 hours upon failing an attempt – meaning you can continue with Mastery Rank test attempts until you succeed. The cooldown timer remains for successful attempts, but we’ve reduced it from 24 to 23 hours.
We’ve also changed the Mastery Rank test “Practice” prompt in Cephalon Simaris’ Relay Room to “Replay”.
- Since you can attempt without a time penalty, there is no real need to practice ahead of time. However, tests remain available to replay in case you would like to revisit them for old time sake.
- Upcoming Mastery Rank tests will now indicate the amount of Mastery XP required to access it.
Nyx & Trinity Rework Forma Inbox
Login starting today @ 9:30 PM ET until April 13, 2025 to receive 2 built Forma via inbox message.
We go into the full details on Nyx & Trinity’s rework in the dedicated section, but this Forma can be used (at your discretion) to experiment with the changes we’ve made!
Unreal Tournament Weapon Skins Inbox
From now until December 23rd @ 2 PM ET, login to receive the Drakgoon Flak Cannon Skin, Ogris Rocket Launcher Skin and Stahlta Shock Rifle Skin.
After December 23rd, you’ll be able to acquire these skins from the in-game Market for 1 Credit. If you do not own the Drakgoon, Ogris and/or Stahlta these skins will still be in your inventory to equip them once you do.
NEW CINEMATIC QUEST: THE HEX
The desperate hunt for Albrecht Entrati has led the Drifter to the city of Höllvania on December 31st, 1999. Despite the Scaldra lockdown in the face of the Techrot menace, the citizens do their best to celebrate. But this has all happened before… and ended in disaster.
The Hex is a solo quest experience!
Spoiler Courtesy
The quest and the content that follows it has significant Spoilers for Warframe and its future. Please let all Tenno experience it at their own pace, and be kind. Use spoiler tags liberally if you wish to talk about it to avoid ruining the experience for someone else (read more on that here). Content Creators should clearly label spoiler content and use spoiler-free thumbnails.
Prerequisites
- Complete all Main Quests up to and including The Lotus Eaters & The Duviri Paradox*
- Visit our Quest Guide to help you along your journey to unlocking The Hex.
- *The Duviri Paradox has been changed to a Main Quest as it is vital to the story in The Hex!
Quest Duration & Commitment
Once you begin The Hex Quest you will be committed to it and will be unable to play other missions until it is completed. Depending on the player, The Hex Quest can take between an hour to an hour and a half to complete.
That said! We recommend you customize your Drifter before beginning the Quest so that they are camera ready.
Rewards
Completing The Hex Quest will reward you with the following:
- Cyte-09’s Blueprint (via the Quest Complete inbox)
- 1 Built Forma (via the Quest Complete inbox)
- Magnetic Might Mod (via the Quest Complete inbox)
- Atomicycle & Atomicycle Summon (earned during the Quest)
- Rust Belt Livery Atomicycle Skin (earned during the Quest)
- Access to Höllvania, new game modes & Bounties
- Access to The Hex Syndicate in the Höllvania Central Mall
- Protokol Longsword Skin
- If you had not already earned it by completing the 1999 Demo*, it will be in your quest completion inbox message.
- And more to be revealed upon completion of The Hex Quest
*Note on 1999 Demo Access & Protokol Longsword Skin:
There are different ways in which you can still access the 1999 Demo and earn the Protokol Longsword Skin depending on your Quest completion status.
- Players who have completed Vor’s Prize but not The Hex quest:
- You can access the 1999 Demo from the Orbiter console, where it was originally launched.
- New players who have not completed Vor’s Prize will not see the console in the Orbiter until they do.
- The Protokol Longsword Skin will be rewarded after completing the demo.
- Players who have completed The Hex quest:
- You can access the 1999 Demo from the Update Highlights screen (accessible from the pause menu). Select the “Play Demo” button to replay!
- The Protokol Longsword Skin is awarded if you had not already completed the demo prior to the update – it will be sent via inbox after completion of The Hex Quest.
HÖLLVANIA CENTRAL MALL
Höllvania Central Mall was abandoned following the Techrot outbreak. Arthur Nightingale and The Hex have turned it into a combination of command center, living quarters and emergency shelter.
How To Access
Interact with the Console located at the front right of your Orbiter, select the NavNow map icon and then the Höllvania Central Mall node.
Mall Directory
You can stroll around the Mall (or use the quick access wheel) to access the following:
The Hex Syndicate
Members of The Hex are stationed and are your access point into the Syndicate and its Offerings. Learn more in the dedicated “The Hex Syndicate” section.
Höllvania Bounties
Located in the garage, a bounty board lists the available Bounties requested by Hex Members. Learn more in the dedicated “Höllvania Bounties” section.
Pom-2 PC
Located in the garage (and your Orbiter), the Pom-2 PC is your way to accessing Höllvania missions and the 1999 Calendar. Learn more about each in their dedicated sections.
Caliber Chicks 2
Located in the arcade, this run-and-gun classic is available to play whenever you need a break from fighting off the Techrot and Scaldra. Learn more about Caliber Chicks 2 in its dedicated section.
Michael “Mynki” Brennan Tribute
In tribute to our friend and long-time Warframe Art Director, Michael “Mynki” Brennan, you can find a desk in his honor in the Höllvania Central Mall, featuring many of his original Concept Art drawings and tagline “always doodle’n”. Thank you, Tenno, for continuing to celebrate Mynki’s legacy with us.
THE HEX SYNDICATE
After completing The Hex Quest, you’ll be welcomed fully into Höllvania Central Mall, the hideout of the Hex themselves. Access this new Hub via the NavNow screen in your Pom-2!
Quincy Isaacs
Don’t walk out the door looking like your mum dressed you. Quincy offers a variety of cosmetics and Captura scenes to keep you looking fresh.
- New Sigils (Left Overs, Fresh Slice, 2-for-1, Hot & Fresh, and Pizza Party)
- Protokol Pistol Skins (Vekesk, Tekna, 95, and Spectre)
- These are returning items from Nightwave: Nora’s Mix Vol. 3!
- New Drifter Visage Inks (Ligumi, Yoshijo, Miyeti, and Fumiro)
- Pixel Glyphs (Aoi, Arthur, Amir, Eleanor, Lettie, and Quincy)
- New Captura Scenes:
- Tech Titan Electronics Store
- Höllvania Central Mall Subway
- Orbit Arcade
- Höllvania Historic Quarter in Spring
- Höllvanian Terrace in Summer
- Höllvanian Tenements in Summer
- Höllvanian Old Town in Fall
- Höllvanian Historic Quarter in Winter
- Höllvanian Intersection in Winter
- New Simulacrum Rooms:
- Höllvanian Courtyard Simulacrum
- Mall Rotunda Simulacrum
Arthur Nightingale
As the gruff leader of the Hex, it’s no wonder Arthur’s your go-to for increasing your Hex Syndicate Rank.
Ranks within the Hex Syndicate are as follows:
- Rank 1: Leftovers
- Rank 2: Fresh Slice
- Rank 3: 2-FOR-1
- Rank 4: Hot & Fresh
- Rank 5: Pizza Party
Increasing your Hex rank will unlock conversation options in the Hex group chat on KIM! Learn more about the Romance & Relationship System in the dedicated section.
Aoi Morohoshi
As The Hex’s resident On-lyne Stan, Aoi offers the hottest Somachord Tones from Höllvania.
Caliber Chicks 2 Tones:
- 16-Bit Girls with Machine Guns
- Anna Ki in the G.O.B
- Psycho Killian
- Lundora Calling
- Anna Ki is a Punk Rocker
- Kick Out The Guns
- I Wanna Be Your G.O.B
- Biz-Marque Bop
On-lyne Tones:
- The Great Despair
- Party Of Your Lifetime
Other 1999 Tones:
- Arsenal
- Core Containment
- Cut Through
- Infection
- Numb
- Pick A Side
- Rotten Lives
- Shut It Down
- The Call
Fun fact, this is the most music we’ve included in an update to date! A full album’s worth of tunes await you in 1999.
We also added the ability for you to listen to the Somachord Tones before you purchase them simply by selecting the track you want to bop to from the Offerings UI. This not only applies to Aoi’s Offerings, but also Baro Ki-Teer (when he brings Somachord Tones) and Somachard songs that are Chat Linked.
Eleanor Nightingale
Höllvania’s resident psychic brings what all players truly desire — more power, through the use of New Arcanes!
New Arcanes
Stats shown at max rank.
Arcane Bellicose (Warframe)
Gain 6% Ability Strength for every 250 Max Health up to 72%.
Arcane Truculence (Warframe)
When gaining 3,000 or more Overguard threshold, release a 30m Radial Attack that applies max Viral Status stacks.
Arcane Impetus (Warframe)
Unique Status Effects from Abilities grant +6% Ability Strength and +3% Ability Efficiency for 20s.
Arcane Camisado (Warframe)
Attacks from summoned minions increase Ability Strength by 6% up to 60%. Summons gain 20% Movement Speed.
Arcane Crepuscular (Warframe)
While invisible, gain +30% Ability Strength and +3x Final Critical Multiplier.
Primary Crux
On Weak Point Hit: Gain +30% Status Chance and +6% Ammo Efficiency for 10s. Stacks up to 10x.
Secondary Enervate
On Hit: Increase Critical Chance by 10%. Resets after 6 Super Critical Hits.
Melee Doughty
Gain 1.0x Critical Multiplier for every 10% of Puncture Status chance on your Melee Weapon.
These new Arcanes can also be acquired in the following ways (learn more about each of these in their dedicated sections):
- Completing Faceoff missions
- Opening Techrot Safes in Höllvania
- Completing the optional Scaldra Supply Cache objective in Scaldra/Techrot Exterminate missions
- Defeating the H-09 Efervon Tank in the Höllvania Assassination mission
- Selecting the Arcane option from the 1999 Calendar Rewards
Leticia (Lettie) Garcia
Visit Lettie to exchange Hex Treasures for Syndicate Standing!
Hex Treasures are items beloved by members of the Hex that can be found as you explore Höllvania. Eight Hex Treasures can be found in Höllvania — be sure to pick them up when you see them and their tell-tale green outline! Who would leave a box of Big Bytes Pizza out there like that? Someone’s gotta eat it!
- Big Bytes Pizza
- Argon Burger Meal
- 35mm Film
- Cheddar Crowns Cereal
- Mood Crystal
- Chuggin’ Along Sixpack
- On-lyne CD
- The Countessa Comic
Amir Beckett
If the chatter of Arcade cabinets weren’t enough to draw you in, Hex’s resident technical expert also offers blueprints for new content introduced in this update:
- AX-52 Blueprint
- This weapon was originally acquired as a TennoCon 2024 Twitch Drop, so we wanted to bring it back for those who may have missed out.
- Cyte-09 Main and Component Blueprints
- Vesper 77 Main and Component Blueprints
- Reconifex Main and Component Blueprints
- Caliber Chicks 2 Glyphs:
- Pixel Perfect Jillian
- Pixel Perfect Lillian
- Pixel Perfect Anna
- Pixel Perfect Goon
- Caliber Chicks 2 Glyph
- Jillian Killian Glyph
- Lillian Killian Glyph
- Anna Ki Glyph
POM-2 PC
The Pom-2 PC is your access point to Höllvania missions as well as the many new systems in Warframe: 1999! Log into the terminal to access the following:
- NavNow: Höllvania Mission Selection
- 1999 Calendar: To Do Challenges, Rewards and Hex Override Upgrades
- KIM: Romance & Relationship System
Where To Access Pom-2 PC:
After completing The Hex Quest, the Pom-2 PC can be accessed from two areas:
1. Höllvania Central Mall
Located next to the Bounty board in the garage.
- You can Fast Travel to the Pom-2 via Fast Travel from the pause menu, or via the Gear Wheel.
- Note: The Mall PC does not have access to the Romance & Relationship system, this is so that this area can be used for people looking to join up for missions and bounties. It’s much nicer to chat with your besties in the privacy of your Orbiter anyways!
2. Orbiter
Located at the front of your Orbiter (formerly the 1999 Demo console).
When you have an action(s) to complete in the Calendar and/or KIM system, they’ll be marked with a “!”.
NavNow: Höllvania Mission Selection
Get a top down view of Höllvania in the NavNow map! Hovering over locations in the map will show you the mission details. From here you can access all of the Höllvania missions:
- Legacyte Harvest
- Assassination: H-09 Efervon Tank
- Hell-Scrub: Scaldra/Techrot
- Exterminate: Scaldra/Techrot
- Faceoff: Single Squad
- Faceoff: Squad vs. Squad
Learn more in the dedicated “Höllvania Missions & New Game-Modes” section.
You can also change your Loadout directly from the NavNow screen before hitting the streets!
1999 Calendar
With the Scaldra breathing down your neck, 1999 is panning out to be a busy year. Thankfully, your personal computer is fully equipped with a digital 1999 Calendar to keep you busy!
Note: Images of the 1999 Calendar that we’ve provided below are for example purposes! Since the system is randomized, your own experience will likely be different from what you see in these screenshots.
The 1999 Calendar system has the following events for you to partake in that we’ll cover in detail below!
- Completing To Dos (challenges)
- Selecting Prizes (rewards)
- Selecting Hex Overrides (upgrades)
- Celebrating Hex birthdays
Seasons Cycle
The passing of time in Höllvania is measured by the four seasons. The season indicated in the 1999 Calendar is global for all players, so if it is Winter for you it is Winter for all. You will also experience the season indicated in the 1999 Calendar while exploring Höllvania.
Each season lasts a week of real-world time (changing on Monday 0:00 UTC), meaning you have 7 days to complete the To Dos, and collect Prizes and Hex Overrides each season.
The first full season cycle will occur on the following real-world dates:
- Winter: December 13, 2024 – December 22, 2024
- Since we’ve launched the update on a Friday, we extended the first 1999 Winter season until December 22 instead of on the upcoming weekly reset. This is so that you have 10 days to interact with the 1999 Winter season instead of only 3! Season changes afterwards will resume on the usual weekly reset on Monday 0:00 UTC.
- Spring: December 22, 2024 – December 29, 2024
- Summer: December 29, 2024 – January 5, 2025
- Autumn: January 5, 2025 – January 12, 2025
Each season contains 3 months, each with their own To Dos, prizes and Hex Overrides:
- Winter: January, February, and March
- Spring: April, May, and June
- Summer: July, August, and September
- Autumn: October, November, and December
How To Progress In 1999 Calendar
Progressing through each month is simple! Complete the events marked in the 1999 Calendar in the order that they appear.
Events in the 1999 Calendar reset when the season changes on Monday 0:00 UTC.
- Reminder that we have extended the first 1999 Winter season to December 22 so that you have 10 real-world days instead of 3 to complete the Winter events in the 1999 Calendar.
Your progress through the month is marked in grey to indicate completed events. Whatever day is up next for you to complete is highlighted in green.
You can select any day on the 1999 Calendar, regardless of your progress, to read the details of a To Do, Prize, Hex Overrides and Birthdays. You can also view each month in a season by selecting the small calendar icons in the top right. These icons will also have a checkmark once you have completed all the events in that particular month.
There are no restrictions to the number of 1999 Calendar events you can complete in a real-world day. Help is hard to come by in Höllvania, so The Hex will take all they can get!
To Dos
To Dos in the 1999 Calendar are tasks needing to be completed specifically in Höllvania missions. They are indicated by the clipboard icon. Each month in a season has two To Dos.
To Dos change with the season upon weekly reset (Monday at 0:00 UTC). Those you have not completed before then will not have their progress carried over into the next season, as a new season means a new batch of To Dos!
Since you must complete events in the 1999 Calendar in order, you can only make progress on a To Do if it is highlighted in green. In other words, you can only make progress on one To Do at a time!
If a season change occurs while you are in a mission and you had a To Do active from the previous season it can still be completed within that mission. However, it will only reward you with Affinity and not progress in the 1999 Calendar, as the season it was in has been rotated out.
While there is a Hex member in the To Do descriptions, completing To Dos will not give Chemistry with the character shown. Learn more about the Romance & Relationship System in its dedicated section.
You can view your To Do progress in-mission by opening the Pause Menu, selecting “Challenges” and then the “To Do” tab.
Prizes
Prizes in the 1999 Calendar are well… Rewards! They are indicated by the gift box icon. There are 2 Prizes to select in each month, for a total of 6 per season.
Prizes change with the season on Mondays 0:00 UTC. So be sure to select your Prizes before the reset occurs, as a new season means a new batch of Prizes to claim!
The Prizes that are available each month are randomly generated! They range from a list of goods including:
- New Arcanes – With a chance of receiving one (or two depending on the day!) of the following upon selecting:
- Arcane Bellicose
- Arcane Truculence
- Arcane Impetus
- Arcane Crepusular
- Arcane Camisado
- Primary Crux
- Secondary Enervate
- Melee Doughty
- Base Archon Shards
- Crimson
- Amber
- Azure
- Topaz
- Violet
- Emerald
- Warframe Exilus Adapter
- Weapon Exilus Adapter (built or blueprint)
- Primary Arcane Adapter
- Secondary Arcane Adapter
- Melee Arcane Adapter
- Aura Forma
- Forma (built or blueprint)
- Orokin Catalyst Blueprint
- Orokin Reactor Blueprint
- Riven Mod – With a chance of receiving one the following types upon selecting:
- Rifle Riven Mod
- Shotgun Riven Mod
- Melee Riven Mod
- Pistol Riven Mod
- Zaw Riven Mod
- Kitgun Riven Mod
- Companion Weapon Riven Mod
- New Höllvania Resources (learn more in the dedicated New Resources section)
- Höllars (learn more in the dedicated Höllvania Currency section)
- The following Hex Treasures (learn more in The Hex Syndicate section):
- Argon Burger Meal
- 35mm Film
- Cheddar Crowns Cereal
- Mood Crystal
- Sixpack
- On-lyne CD
- The Countessa Comic
- 3-Day Affinity/Mod Drop Chance/Resource Drop Chance Booster
- These become active immediately when you claim them from the 1999 Calendar.
- Kuva
- Vosfor
- Endo
Hex Overrides
Hex Overrides are upgrades that only apply to you in Höllvania missions. They are indicated by the wrench icon. You can select 1 Hex Override per month, for a total of 3 per season.
Hex Overrides that you select remain in effect for the full duration of the 1999 Calendar. Meaning you will retain their benefits across seasons, until you reach the New Year in 1999. Once Winter 1999 arrives again, you’ll have to select your Overrides anew.
You can view your active Hex Overrides by selecting the “Upgrades” button at the top far right of the Calendar.
There are two types of Hex Overrides: Hex Boosts and Hex Factors!
Hex Boosts are passive stat buffs.
- For example: Arthur’s “No Quarter” is a Hex Boost that increases Melee Attack Speed.
- Certain Hex Boosts can be selected more than once to stack its effects.
Hex Factors are active effects.
- For example: Amir’s “Dynamo Jump” is a Hex Factor that temporarily grants Electricity Damage on performing a bullet jump.
While Hex Overrides are assigned to specific Hex members, they do not grant you Chemistry with them. Learn more about the Romance & Relationship System in its dedicated section.
Hex Birthdays
Days marked with a cake icon indicate a Hex member’s birthday! This means you can also find out what their astrological signs are, which actually might explain a lot…
You can choose to celebrate or not (ouch!), by sending them a message for an additional chance to increase your Chemistry with them. (Note: you can only send them b-day wishes if you’ve chatted with them before, so be sure to hit them up on KIM!).
Learn more about Chemistry and the Romance & Relationship system as a whole in the dedicated section.
KIM: Romance & Relationship System
The folks over at Kinemantik are bringing us innovations worthy of the next millennium: now you can chat with your friends instantly via the Kinemantik Instant Messenger (KIM)! Boot up your Pom-2 and open up KIM to LOL the night away with your homies.
The raddest part of KIM? It lets you connect with The Hex like never before via the new Romance & Relationship System. Whether you want to delve deeper into the lore of Höllvania, connect with your favourite Protoframe, or maybe find someone to share a kiss with on New Year’s Eve, how you engage with this feature is up to you.
Note: While romance is completely optional, players will need to be Liked by all Protoframes to unlock Rank 4 of The Hex Syndicate.
Interacting with the Romance & Relationship System allows you to learn more about each Hex member, and increase your Chemistry.
Players can increase their Chemistry by chatting, gifting, and running Bounties with each Protoframe. In order to start earning Chemistry, you will need to complete the introductory conversation with the Hex member you are interested in via the Kinetik Messaging System in your Pom-2. You can’t forge a bond if they don’t even know you, y’know? If you don’t know, we recommend asking Loid what “parasocial” means.
In the meantime, let’s go over how to increase your Chemistry.
Chatting
Head to the Pom-2 PC in your Orbiter and select the messaging icon to access KIM. Each Hex member has a profile that displays what you know about them, their birthdays, and your current Chemistry rank with them.
In this state-of-the-art interface, you can chat with each Protoframe once per day (resetting at 0:00 UTC). Look for the KIM notification icon on your Pom-2 PC (when in the Orbiter) to see if you have messages waiting for you! These conversations not only let you learn more about the Hex, but can also increase your Chemistry if you play your cards right. Chemistry increases are often marked by glimmering gold text, but not all Chemistry-increasing messages will be marked this way — sometimes the conversation is a little too serious for sparkles.
On the note of serious conversations, discussions with Protoframes may veer into sensitive topics like mental health, loss, war, and more.
Gifting
KIM’s latest feature, DIRECTGIFTZ, gives you the option to send Hex members gifts! Exchange your Höllars for items you think each Protoframe would like, and they’ll be delivered in a revolutionary 1-2 business days*. Each item has a limited number of stock per Protoframe, so choose your presents wisely.
You can send one gift per day per Hex member, again resetting at 00:00 UTC. If you sent an item that the Hex member likes, the Chemistry gain will be reflected in the “Gift Sent” screen. Each Protoframe likes different things, so pay attention to their Profile and pick your gifts wisely!
*Gifts are delivered instantly, you don’t actually have to wait 1-2 days to see your Chemistry increase.
Bounties
Each Bounty in Höllvania Central Mall has a randomly-assigned Hex member! Play the Bounty to have the selected Protoframe join you in-mission and earn a once-per-day Chemistry gain with that character (provided you have completed their introductory conversation on KIM*).
The amount of Chemistry earned does not scale with Bounty difficulty like Standing — it’s a flat value that does not change. Like Chatting and Gifting, your ability to earn Chemistry from Bounties resets at 0:00 UTC.
* If you have not completed this conversation for the Hex member assigned to your Bounty, this will be indicated in the End of Mission screen.
The assignments change with each Bounty rotation so that you can continue to play with your faves in a variety of game modes — however, Hex members will never be assigned to a mission if they provide the transmissions for it.
Chemistry
As you increase your Chemistry with the Hex, you’ll see their Chemistry status change in their KIM Profile. Chemistry ranks are as follows:
- Neutral
- Friendly
- Liked
- Trusted
- Close
- Best Friends / Loved (depending on relationship status)
Increasing your Chemistry rank unlocks more personal conversation options and the ability to date the Hex member, should you wish to. Being Liked is required to reach max rank in the Hex Syndicate, but romance is completely optional!
Maximizing your Daily Chemistry Gains:
To recap the sections above, you have three ways to increase your Chemistry with Protoframes each day. The following options reset at 0:00 UTC daily.
- Gifting: once per day per Hex
- Depending on your Gift choice, Chemistry increases are not guaranteed.
- Chatting on KIM: once per day per Hex
- Depending on how the conversation goes, Chemistry increases are always not guaranteed.
- NOTE: Glimmering text can indicate a Chemistry increase, but it is not always indicated in all conversations for the sake of tone.
- Bounties: once per day per Hex
- Chemistry gains are guaranteed!
There is no way to lose Chemistry with a Hex member, so if you give them the wrong Gift or get on their bad side when chatting, it won’t reduce your Chemistry rank.
KIM Profile:
Selecting a Hex member on the KIM screen will show you their actual name, their Birthday, and your current Chemistry rank (listed above). As you continue to chat with Protoframes on KIM, you’ll also see notes added to their profile indicating what you have learned about them thus-far. These will help you with conversation decisions (if you’re looking to find the *perfect* response) and gifting!
Birthday Messages:
As mentioned in the “1999 Calendar” section, players can send Hex a special message on their birthdays! You can see each character’s birthday in their KIM profile, or by scrolling through the months of the current season in the 1999 Calendar screen on your Pom-2.
Dating
After reaching a high enough Chemistry rank* (it varies per Hex member), you’ll be presented with an additional dating dialogue option when visiting them in Höllvania Central Mall. Romantic entanglements are completely optional — if you prefer to keep things platonic, it will not hinder your Chemistry progress with them!
* If your preferred method of flirting involves being overly antagonistic or dismissive, it is possible that the Hex member will not want to date you. Should this happen, you will not be permanently locked out of dating them (see the “Starting Over” section below), but we recommend re-evaluating your courting methods if you give them another try.
You can only date one Hex member at a time, so if another Protoframe catches your eye, you will have to break up with your current partner before moving on to someone else. Similar to dating, the Break Up dialogue can be initiated in the Höllvania Central Mall. Upon ending a relationship, you may or may not be able to get back with that person depending on their personality. Breaking hearts is risky business after all.
It is possible to start or end a relationship via KIM conversations, but romantic whims can be unpredictable, so we recommend visiting the Mall if you’re certain you want to move forward.
Smoochin’
If you’re dating a Protoframe when the 1999 Calendar Year rolls over, then you’ll share a New Year’s Kiss! The kiss occurs on New Years Eve in the 1999 Calendar year — ie. once the full season cycle has concluded, meaning the first opportunity for a kiss will occur January 12th, 2025 at 0:00 UTC. For more information on the Calendar system, check out the “1999 Calendar” section.
Starting Over
Warframe is a live-service game, meaning there’s no way to reload a save to retread other response options in your conversations. For those who are invested in exploring all of the dialogue options, we are offering a way to reset your progress once the 1999 Calendar year has rolled over once a month.
Doing so will completely wipe all conversation history and Chemistry you have with ALL Hex members.
NOTE: This does not affect your Standing in the Hex Syndicate or your conversations in the Hex group chat.
NEW TILESET: HÖLLVANIA
Ravaged by the Techrot crisis, Höllvania has been transformed. The once bustling city streets have been reduced to rubble or overrun by Infested biomass. If you hope to survive in 1999, you must traverse this new environment and discover the secrets buried beneath it.
Seasons
Experience Winter, Spring, Summer and Autumn in Höllvania! Witness the city transform from season to season, a repetitive cycle that begins in Winter 1999. Weather the elements and the escalating Techrot threat with the passing of each season.
You can check which season it is in Höllvania in the 1999 Calendar in the Pom-2 PC.
Winter
Spring
Summer
Autumn
Techrot Safes
Techrot Safes are safety deposit boxes from a time before the Techrot took over. They can be found throughout Höllvania and will be marked with a special waypoint if you are nearby, similar to Melica Caches in the Zariman Ten Zero.
A Biocode is required to unlock it – find one and bring it to a Techrot Cache to retrieve the contents within it!
Unlocking one will reward you with the following:
- Höllars (learn more in the next section)
- One of the new Arcanes (learn more in the dedicated “New Arcanes” section)
- One Hex Treasure (learn more in the dedicated “Hex Treasures” section)
Höllvania Currency: Höllars
While you are in Höllvania, your Credits are called Höllars. Whatever amount of Credits you have is the amount of Höllars you have in Höllvania!
Stacks of them can be found throughout the city in storage lockers and can drop from enemies. They can also be rewarded from Techrot Safes, mission completion and anywhere else their Credits counterpart would normally drop.
Your Höllars can be used to purchase from the DIRECTGIFTZ Shop – learn more about the shop in the dedicated “KIM: Romance & Relationships System” section.
New Resources
The following resources can be dropped from enemies, found throughout Höllvania in resource deposits, rewarded via the Calendar system and more!
Efervon Sample
A sample of the corrosive substance that Scaldra use to purge Techrot. Handle with care.
Experimental Arc-Relay
Höllvanian ingenuity knows no bounds, and this unregulated marvel is proof! A cutting-edge device brimming with untamed innovation.
Höllvanian Pitchweave Fragment
An Effervon-resistant material used to craft Scaldra uniforms.
Techrot Motherboard
This motherboard likely served as a nerve center, facilitating the Techrot’s communication network.
Techrot Chitin
This twisted husk barely resembles the electronic device it once was, consumed and reshaped by the Techrot’s relentless spread.
Efervon Hazard
The Scaldra have Efervon containers around Höllvania, stocked up to use against the Techrot. Pop the pipes and nozzles on these bad boys to release their Corrosive contents to use against them. But beware! You and your allies are also vulnerable to this green goo.
NEW ENEMY FACTIONS
SCALDRA
Ruthless aggression was Höllvania’s answer to the Techrot. Wielding highly corrosive Efervon, Scaldra soldiers now patrol the streets to purge any Infestation. With martial law now declared, the Scaldra have total control. Led by Major Neci Rusalka, her command brings the entire military might of Höllvania to bear against you.
Scaldra enemies are vulnerable to Impact and Corrosive Damage and are resistant to Gas Damage.
Scaldra Barbican
Sporting a ballistic shield, this heavy unit closes the distance while laying down pistol fire. Carries an Efervon gel cannon.
Scaldra Flayer
Quick and lethal. This Scaldra unit has been trained to rush the target and inflict maximum damage with their curved blades.
Scaldra Harbinger
This automated aerial unit tracks and triangulates its target with lasers and then fires a high caliber rifle shot.
Scaldra Jaeger
This rifle unit has been trained to suppress the enemy with volley after volley of machine gun fire.
Scaldra Dedicant
This heavily armored, slow moving unit lays down the law with dual Efervon cannons.
Scaldra Eradicator
This support unit smokes out its target with gas grenades and finishes the job with blows from his massive club.
TECHROT
Take down the Techrot in all its myriad forms. Left to fester in Höllvania’s underground, the rapidly mutating Infested has created all new threat varieties capable of wreaking havoc on the unprepared.
Techrot Enemies are vulnerable to Gas and Magnetic Damage and are resistant to Cold Damage.
Techrot Galliflex
This aggressive melee unit dashes at enemies, lashing out with frenzied strikes.
Techrot Volatile Galliflex
This self-sacrificing unit ignites its subsumed propane tank and then charges its prey, for the survival of the Hive.
Techrot Miasmite
These tiny nodules of Techrot are the diabolic union of an arc welder and a gas can. Usually attacking in groups, they explode as soon as they near their target.
Techrot Matmas
This tottering, bulbous Techrot creation can inflate bladders to become airborne, raining down destruction on those below.
Techrot Skuzzi
Once a simple workstation, the servant has turned against its former masters.
Techrot Obsolyte
Even redundant technology is given new life through the Technocyte Virus.
Techrot Babau
The rapid decay of human ingenuity produces daemons. Often found growing on neglected Hell-Scrubbers.
HÖLLVANIA MISSIONS & NEW GAME MODES
There are 5 mission types in Höllvania, included in that are 2 NEW game modes:
- Faceoff (New)
- Legacyte Harvest (New Endless Capture)
- Hell-Scrub: Scaldra/Techrot (New Endless Survival Variant)
- Assassination: H-09 Efervon Tank
- Exterminate: Scaldra/Techrot (with a 1999 twist!)
Steel Path
If you have The Steel Path unlocked, you can toggle the Steel Path modifiers on/off for all of these missions in the NavNow screen.
Completing all of the Höllvania missions on Steel Path will reward you with the following:
The Steel Path: 1999 Emote
The Steel Path – 1999 Trophy
Faceoff
Warframe’s next gameplay foray – Faceoff, our first PvPvE game mode! Ready to compete for some Big Bytes Pizza?
Another day, another excursion. But this time, Aoi and Amir are facing off in a friendly competitive race to see who can destroy their foes first.
How To Access
Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.
Select Vehrvod District for Faceoff: Squad VS Squad or Lower Vehrod for Faceoff: Single Squad.
- Faceoff: Squad vs. Squad = Play with and against seven other players
- Faceoff: Single Squad = Play with and against AI opponents (solo and non-pvp friendly)
How To Play
Aoi and Amir have recruited two squads for a competitive, yet cordial race, and the loser will don the hat of a Big Bytes Pizza chef! The race goes as such: two synchronized squads strike out onto the streets of Höllvania to accomplish three back-to-back objectives against the Scaldra and the Techrot! You’ll move from each objective, racing to finish them all before your opponent does. The first squad to beat the third objective wins!
To ensure parity, both squads will overcome identical objectives. Additionally, Faceoff has a few restrictions to level the playing field:
- All Squad Restores (e.g., Energy Restore, Ammo Restore) have a 3-minute cooldown.
- The usage of player-spawned Specters & allies (e.g., Ancient Specters, On Call Crew) is disabled.
- Air Support Charges are disabled for the entirety of the mission.
As both squads fight through their objectives, Tenno can pick up Boosts to power the squad up or Penalties to unleash upon their ‘friendly’ competitor. These pickups sporadically spawn and can be used to gain an edge over your rivals.
Seek and destroy your common foe. But is your foe the Scaldra, or perhaps the opposing squad?
Objectives
Both squads will receive the same three randomized objectives and challenges that they must overcome to finish the mission. These objectives are shared between both teams for total parity.
The possible objectives are:
- Exterminate: Destroy all the enemies in your path. Areas on your minimap will be marked in red to indicate zones of increased spawns, but players don’t need to be within them for kills to count. It’s simple: see an enemy, shoot ‘em dead! Fill the gauge to 100% before the opposing team.
- Data Burn: The Hex found a Scaldra data server equipped with a multi-speed CD burner for efficient data transfer — score! Deliver Gas Cans to the generator to keep that CD burner going to secure the valuable information stored within. Various units carry gas cans, so look for them on their backs — dropped gas cans emit a small glow and have the tell-tale powercell icon on the minimap!
- Techrot Scan: Keep your Techrot Scanner alive to learn more about what exactly is plaguing Höllvania Jammers will spawn around the map, which players can destroy to reduce the defense timer. If your scanner falls, the timer stops and the scanner will begin to revive itself.
- Pirate Radio: Ensure the Mobile Voice Pirate Radio keeps its broadcast on-air at all costs. Attached to a balloon, you’ll keep the mobile voice safe as it floats the radio’s signal radio across the street. Like the Techrot Scan objective, smash signal jammers to increase its broadcasting range, therefore speeding up the Mobile Voice Balloon. If the Pirate Radio falls, the timer halts, and the balloon will begin to revive itself.
- Lockbox: A mysterious box, multiple keys, and a self-destruct sequence. The Hex have found a lockbox that requires a set of passkeys to unlock. Scour the marked area on the map to find a passkey and deliver it to the lockbox before it explodes — safety protocols in 1999 were something else, I tell ya. Complete this task 5 times and the treasure is yours!
- Assassination: Follow your GPS signal towards three big boy Techrots VIPs who are just a bit too dangerous to leave standing. Hardy in nature, all that’s asked of you to ensure these marked targets are lined up and shot down.
Boosts:
- Protective Shields: Squad receives invulnerability for 5 seconds, 10,000 Shields for 30 seconds.
- Fleet Footed: Squad gains increased Move Speed and Parkour Speed for 30 seconds.
- Situation Critical: Squad inflicts Red Critical hits for 30s.
- Contents Unknown: Inflict a random Penalty on the opposing squad and bestow a random Boost on yours.
- Elemental Damage: Squad gains random elemental damage for 30s.
- Energy Regeneration: Squad Energy Regeneration, scales with Affinity Link and lasts 30s.
- Melee Lethality: Squad receives Melee Damage increase for 1 minute.
- Summon Kubrow: Summon a friendly Kubrow to assist in combat.
- Protea’s Aid: Summon Protea’s Dispensary. Like Protea’s ability, each player gets an instance of dropped items.
- Pause Enemies: Stops all enemies in their tracks for 20s.
- Gravity Wells: Creates miniature blackholes that pull in enemies.
- Pickup Radar: Mark pickups for 45 seconds.
Penalties:
- Eximus Influx: Spawns 5 Eximus near a random player
- Danger Zones: Drop damaging zones on your enemy’s position for the rest of the match.
- Bolstered Badguys: All enemies gain Overguard.
- Vampire Curse: Health slowly drains for 45s. Kill enemies to recover health!
- Booby Traps: Booby traps 3 random Boost or Penalty pickups.
- Fog Out: A dense fog reduces visibility, making it harder for the opposing team to see.
- Chemspires: Creates 3 Chemspires with increased health near opposing squad members and mission objectives.
- Fire Orbs: Deploys floating bubbles of fire that explode on contact and inflict Heat Status Effect.
- Disabled Health Orbs: Health Orbs do not work for 60 seconds.
- Disable Energy Orbs: Energy Orbs do not work for 60 seconds.
- Longer Cooldowns: Abilities have +10s cooldown for 15s.
- Mortar Strikes: Inflicts a mortar barrage.
Rewards
Rewards will generally be matched between those of winsville and of losertown, but rewards are doled out on a per-objective basis, meaning the winner will earn that extra third objective drop. Winners will also earn a little extra Vosfor!
Missions Rewards: Arcane, Vosfor & Steel Path Rewards
In both the Squad vs. Squad and Single Squad modes, Tenno can earn Vosfor, Arcanes, and Steel Essence (on the Steel Path) as the core mission rewards.
Solo Squad Rewards:
- Normal Path: 30 Vosfor OR 1 of the new Arcanes
- Steel Path: 1 of the new Arcanes & 2 Steel Essence
Squad vs. Squad Rewards:
In Squad vs. Squad, the Vosfor amounts are adjusted whether you win or lose!
- Winner:
- Normal Path:
- 30 Vosfor OR 1 Arcane
- 30 Vosfor
- Steel Path:
- 50 Vosfor OR 1 Arcane
- 2 Steel Essence
- 50 Vosfor
- Loser:
- Normal Path:
- 30 Vosfor OR 1 Arcane
- Steel Path:
- 50 Vosfor OR 1 Arcane
- 2 Steel Essence
Rotation Rewards
Objective rewards are identical across both Squad VS Squad and Solo Squad!
Tenno can earn rewards for the 1st and 2nd objectives, with the winner of the 3rd objective receiving the extra small reward bump! Be wary, though — Tenno who don’t complete the 1st or 2nd objective won’t receive that specific rotation (which shouldn’t be an issue if you’re keeping up in the match!) You’ll receive the rewards in bulk at the end of the mission!
Squad vs. Squad & Solo Squad Rotation Rewards:
- 1st Objective:
- 2100 Endo
- Meso Relics
- Neo Relics
- 2nd Objective:
- 2400 Endo
- Neo Relics
- Axi Relics
For a full list of drop chances in Faceoff, check out the official Warframe drop tables.
Faceoff: Squad vs. Squad will similarly reward Conclave Standing per objective finished, meaning winners will earn objective 3’s Conclave Standing.
- Normal Path
- 500 Conclave Standing for objective 1
- 500 Conclave Standing for objective 2
- 1000 Conclave Standing for objective 3
- The Steel Path
- 750 Conclave Standing for objective 1
- 750 Conclave Standing for objective 2
- 1500 Conclave Standing for objective 3
Contingency Specters
If you’re the last one in your Squad in a Faceoff mission, you will be joined by a Specter teammate to help even out the odds — gotta keep true to the “squad” in the mission name, after all. (This applies to both Single Squad and Squad vs. Squad matches)
Should the opposite team in Squad vs. Squad experience issues causing the entire squad to disconnect, the remaining Squad will be pitted against AI opponents so as to not disrupt their mission. You’ll receive a pop-up in-mission should that occur.
And remember: the losing team has to make the other team a pizza!
Note for Squad vs. Squad matchmaking on Switch: There is a chance that if the Host is on Nintendo Switch the squad may disband after attempting to match into a lobby that doesn’t have enough slots. Since this fix requires code, we’ll have this resolved in the next Cert update.
Legacyte Harvest (Endless)
The Techrot hoards resources to grow and evolve its Legacytes, the big shots of the hive. Eleanor wants you to meet with Kalymos so that she can track down these beasts in the underbelly of Höllvania. Legacyte Harvest is an endless mission mode – the more Legacytes harvested, the more you’ll drain the Techrot of its spreading power!
How To Access
Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.
Select Köbinn West to begin a Legacyte Harvest mission.
How To Play
Meet Kalymos in the Höllvania streets to begin searching for Legacytes. Follow her into the underground and protect her while she sniffs them out. If Kalymos takes damage during her search, she will pause momentarily — so keep her well-guarded to optimize your progress! Killed Techrot will drop Pheroglands, which can be picked up and brought to Kalymos to speed up the hunt.
Once her target is found, it’s time to hunt! Legacytes spawn with a unique modifier, making it even trickier to deal with. Weaken and harvest the Legacyte before it has a chance to escape using the Techrot Umbilix –destroy it to prevent it from doing so! If the Legacyte manages to escape successfully, Kalymos will lose the scent trail and you’ll be forced to extract.
Once you have harvested a Legacyte, you can encourage Kalymos to track another one down, or head to extraction to earn your rewards. Beware that each new Legacyte will retain the modifiers of the Legacytes you harvested before it, in addition to its own modifier when it gestates. As you continue your harvest, your targets will become more difficult to take down, so prepare accordingly.
Rewards
Starve the Techrot of vital nutrients by forcing it to create Legacyte after Legacyte and in doing so you shall be rewarded each time one is captured. Since this is an endless mission mode, rewards follow a AABCAABC rotation, with a chance of the following:
- Höllars
- Endo
- Meso Relics
- Neo Relics
- Reconifex Component Blueprints
- Vesper 77 Component Blueprints
For a full list of drop rates per rotation, visit the official Warframe drop tables.
Assassination: H-09 Efervon Tank
Lieutenant Viktor Vodyanoi has sent out his tanks to maintain dominance over Höllvania. Find the H-09 Efervon Tank with Arthur’s guidance and take it down, but Viktor has some tricks up his sleeves to make sure it won’t be easy to get to.
How To Access
Interact with the Pom-2 PC, select the “NavNow” button to bring up the map. Select Victory Plaza as your destination and be prepared to take on this big ol’ hunk of metal!
How To Play
Viktor has set up several barriers to keep you from locating the tank and putting it out of commission. In order to blow these blockages to smithereens, you’ll require the necessary firepower.
Killed enemies drop Emergency Transponders that you’ll load into coda.worm.nomnom<v1.42> consoles* to call in Scaldra reinforcements that’ll have exactly what you need.
They’ll descend from the sky and you’ll need to take them out to acquire their Thermian RPG. Pick up the RPG and fire it at the barrier!
Clearing all barriers will bring you to the H-09 Efervon Tank arena where you can stick it to Viktor in a two-phase fight.
*New Hacking Mini-Game: coda.worm.nomnom<v1.42>
Worm hungry, worm nom, worm win!
coda.worm.nomnom<v1.42> consoles are exclusively in the H-09 Efervon Tank Assassination mission.
Move the coda worm to nomnom the symbols on the screen. Avoid the obstacles or else you’ll fail the game and have to restart! Collect all the symbols and you’ll successfully complete the hack.
Controls:
- Move: Move the worm with the Forward/Backwards/Left/Right bindings.
- Speed Boost: Hold “Jump” binding. Releasing will return it to the base speed.
Ciphers can also be used to skip the game and automatically complete it.
Rewards
- New Arcanes (dropped in-world from the H-09 Efervon Tank, so be sure to scoop them up!)
- Höllars
- Endo
- Meso Relics
For a full list of drop rates, visit the official Warframe drop tables.
Hell-Scrub: Scaldra/Techrot (Endless)
Höllvania is being overrun by Techrot and Scaldra, and it’s time to break out the Hell-Scrubbers.
How To Access
Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.
There are two Hell-Scrub mission nodes, one for each enemy faction in Höllvania:
- Select Old Konderuk for Techrot
- Select Mischta Ramparts for Scaldra
How To Play
Hell-Scrub is a form of Survival mission, with a twist. Keep survivability high — if it runs out the mission is over and it’s time to high-tail it outta there. Pick up SporeX Charges dropped by enemies and found in crates to gain 5% survivability, or activate a Hell-Scrubber for 30%!
Due to the high levels of contamination, spores can build up on the Hell-Scrubbers. If a tower is at risk, it’ll appear red in your HUD, with a progress bar indicating its contamination level. Let it get to 100% and you’ve got bigger problems on your hands — literally, a big fearsome Techrot Babau will spawn in its place. If you manage to kill a Babau it will provide a moderate amount of survivability, but not as much as a Hell-Scrubber if you had just managed to keep it clean.
Rewards
While cleaning up the area with Hell-Scrubbers, you’re bound to find something to make it worth your while. Since this is an endless mission mode, rewards follow a AABCAABC rotation, with a chance of the following:
- Höllars
- Endo
- Meso Relics
- Neo Relics
- Reconifex Components (built & blueprints)
- Vesper 77 Component Blueprints
Techrot Babaus also drop the following:
- (New) Magnetized Cycle Mod
- (New) Magnetic Strafe Mod
- (New) Magnetic Core Mod
- Endo
For a full list of drop rates, visit the official Warframe drop tables.
Exterminate: Techrot/Scaldra
How To Access
Interact with the Pom-2 PC in the Orbiter or the Höllvania Garage and select the “NavNow” button to bring up the map.
Select Rhu Manor to Exterminate Techrot or Mausoleum East to Exterminate Scaldra.
How To Play
Head out into Höllvania, to clear the streets of any threats. While you’re cleaning the streets or the underground, keep an eye out for abandoned Scaldra Supply Caches! Be careful — getting too close to a Cache begins its lockout sequence, you’ll have to crack it open with some nearby Effervon charges quickly or lose the loot!
Rewards
As if making Höllvania a safer place isn’t reward enough, these are some of the possible rewards for completing an Exterminate mission:
- Höllars
- Endo
- Experimental Arc-Relay
- Techrot Chitin
- Meso Relics
Additionally, cracking open the Scaldra Supply Cache will reward you with one of the new Arcanes:
- Arcane Bellicose
- Arcane Truculence
- Arcane Impetus
- Arcane Crepuscular
- Arcane Camisado
- Primary Crux
- Secondary Enervate
- Melee Doughty
For a full list of drop rates, visit the official Warframe drop tables.
HÖLLVANIA BOUNTIES
The Exterminate, Hell-Scrub, Assassinate, and Legacyte Harvest missions are available to play as Bounties!
How To Access Bounties
The Bounty board is located in the Höllvania Central Mall’s garage and can be interacted with to take you to the bounty select screen.
You can use the “Bounty” Fast Travel option in the pause menu, or select it in the Gear Wheel.
What To Expect
Each Bounty is posted by a designated Hex member, who will also accompany you in the mission. As mentioned in the Romance & Relationship system section above, completing Bounties with Hex members will increase your Chemistry with them once per day (provided you have Instant Messaged them previously on KIM).
Bounties can either have an additional objective (ex: destroy 5 automobiles) OR a difficulty modifier (ex: Techrot enemies exploding on death) assigned by the Hex member.
If you want to turn up the heat, there is a Steel Path toggle to apply its modifiers to and earn bonus Standing from the currently-posted Bounties.
Rewards
Successfully completing a Bounty will earn you Standing with The Hex Syndicate, as well as the following possible rewards:
- Cyte-09 Component Blueprints
- Reconifex Main Blueprint
- Vesper 77 Main Blueprint
- New Höllvania Resources
- Hex Treasures
- Endo
- Aya
- Greater Focus Lens
NEW WARFRAME: CYTE-09
Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.
Cyte-09’s Abilities
Passive
Each Weak Point Kill permanently increases Cye-09’s Weak Point Critical Chance by 1% up to 300%.
Ability 1: Seek
Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough.
Ability 2: Resupply
Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.
Hold the ability to select the Elemental Damage type.
Resupply is Cyte-09’s Railjack Tactical ability.
Ability 3: Evade
Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09.
Evada is Cyte-09’s subsummable Helminth ability. It is altered to have a capped maximum duration of 25 seconds.
Ability 4: Neutralize
Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.
How to Acquire Cyte-09
- Complete The Hex Quest to receive his Blueprint.
- Visit Amir Beckett in the Höllvania Central Mall to acquire Cyte-09’s Blueprints from his Offerings.
- Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Cyte-09’s Blueprints.
Cyte-09’s Prex Card
Add the Cyte-09’s Prex Card to your collection! Keep your peepers on the lookout for it in The Hex’s hideout.
Maximum Loadout Slot Increase:
With the release of Cyte-09, the maximum number of purchasable Loadout Slots has been increased from 27 to 28.
NEW WEAPONS
Reconifex
Cyte-09’s signature rifle is an ideal match for forceful gunners. A precisely timed reload increases reload speed and infuses the new magazine with Heat Damage.
How to Acquire Reconifex:
- Visit Amir Beckett in the Höllvania Central Mall to acquire Reconifex’s Blueprint and Components from his Offerings.
- Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Reconifex’s main Blueprint.
- Reconifex’s Component Blueprints can be earned from Hell-Scrub and Legacyte Harvest rotation rewards.
Vesper 77
A true masterpiece of Höllvania engineering, Vesper 77’s advanced laser sight highlights enemy Weak Points with precision. Aim to increase its Critical Damage Multiplier.
How to Acquire Vesper 77:
- Visit Amir Beckett in the Höllvania Central Mall to acquire Vesper 77’s Blueprint and Component Blueprints from his Offerings.
- Complete Bounties from the Bounty Board located in the Höllvania Central Mall’s garage for a chance at Vesper 77’s main Blueprint.
- Vesper 77’s Component Blueprints can be earned from Hell-Scrub and Legacyte Harvest rotation rewards.
NEW VEHICLE: ATOMICYCLE
Ride the devil down, Tenno!
How to Acquire
Complete The Hex Quest to receive the Atomicycle Summon, which allows you to spawn it in Höllvania and Open Landscapes.
How to Summon
- In Höllvania: The Atomicycle Summon is automatically added to your Gear Wheel upon entering any Höllvania mission. To summon, open your Gear Wheel and select it.
- In Open Landscapes: Equip the Atomicycle Summon into your Gear Wheel from your Arsenal before setting out to the open road in the Plains of Eidolon, Orb Vallis and the Cambion Drift. Those Grineer, Corpus and Infested won’t know how to process your coolness factor as you rip by them.
Atomicycle Improvements
We read feedback on the Atomicycle’s controls from players who played through the 1999 Demo and made the following improvements (and then some!) based on those first impressions:
- Updated the control scheme to be more intuitive to a driving sim.
- Specific controls and their respective bindings are listed in the “Atomicycle Controls”section below.
- Made several changes to the Atomicycle abilities (read the “Atomicycle Abilities” section below for full details!):
- Atomi-Bomb
- Changed from ability 2 to ability 4.
- Atomicycle will now target explosive barrels and enemies, and if it doesn’t make contact with anything, it will now explode after a brief moment.
- Added two new abilities:
- Atomi-Barrage (Ability 2): Atomicycle releases a barrage of target seeking missiles.
- Stealth Dismount (Ability 3): Launch off the Atomicycle and gain temporary invisibility.
- Improved control of drift turns.
- We added a dead zone to drifting so that it is only initiated when actively turning in a given direction instead of at random while slightly turning. Previously, drifts would only use your camera so if you were looking slightly right but turning left, you would enter a right-facing drift. Now, it should feel more intentional when committing to drifting around a turn and reduce instances of sliding in random directions. Drifting will also slow down the speed over time and make the drifts feel weightier, so with these two things combined it should feel much easier to control overall!
- Added a speed boost when exiting a drift turn.
- When the boost is available you’ll see a VFX pulse at the back of the Atomicycle/wheel during the drift to indicate it is ready to be released.
- Adjusted turn rate to make the Atomicycle more responsive and easier to control.
- Improved Atomicycle handling with camera movement.
- Now, when you are not accelerating, moving your camera will not affect the Atomicycle’s steering so that you can look around without risk of throwing yourself into a completely different direction unintentionally. Combined with the new control scheme, you should feel much more control when making turns.
- The “Move Backwards” binding now decelerates the Atomicycle’s speed. If you continue to hold it once at a full stop, you will now back it up slowly.
- In the Demo, braking would initiate a U-turn instead of decelerating, which was unintuitive and made the Atomicycle difficult to control.
- Reduced collision “stickiness” when making contact with objects, walls, sidewalk bumps, etc.
- In the demo the Atomicycle would get stuck on even the smallest/slimmest of things (traffic signs, light poles, etc.), and it would take quite a bit of wiggling around to free you up again. Furthermore, hitting curbs and other movable objects would completely kill your momentum, which was obviously not ideal. Now, you should be able to cruise freely without fear of hitting those pesky curbs and barrels when traveling at a hundred miles an hour!
- You can now spawn Atomicycle from your Gear Wheel mid-air!
- You can now “aim glide” with the Atomicycle while mid-air!
- Improved dismount animations so that the Atomicycle slows down to a realistic speed when dismount is initiated.
- Improved animation transition blending between upright and banked turns.
- “Thrill Ride” Nightwave Act now counts kills from Atomicycles. While you can’t whip out your secondary while riding (both hands on the steering, please!), the kills from your bike’s Abilities will contribute towards this Act!
Atomicycle Controls
- Mount: Approach Atomicycle and use Context Action binding
- Dismount: “Context Action” or“Melee Attack” binding
- Accelerate Forward: “Move Forward” binding
- Releasing the binding decelerates the speed.
- Decelerate: “Move Backwards” binding
- At full stop holding the binding will prompt Warframe to slowly back up Atomicycle.
- Move Left/Right: Move camera/reticle while accelerating
- Bank Left/Right: “Move Left/Right” binding
- Drift: “Hold to Crouch” binding + bank left/right
- Atomicycle accelerates upon exiting the turn.
- You can also initiate a drift boost while parked! Simply hold the Drift binding and accelerate using the left/right movement bindings to set yourself zooming in that direction.
- Speed Boost: “Sprint” binding
- Bullet Jump: “Jump” binding while accelerating
- Aim Glide: Hold “Aim Weapon” binding while mid-air
Atomicycle Abilities
Ability 1: Atomi-Boost
Kick it into overdrive with a massive burst of speed, all while popping a wheelie. Any enemies in your Atomicycle’s path take damage and are knocked back.
Ability 2: Atomi-Barrage
Target oncoming enemies with a barrage of micro missiles that inflict damage and leave targets vulnerable to further damage.
Ability 3: Atomi-Shadow
Jump off the Atomicycle and become invisible for a brief period.
Ability 4: Atomi-Bomb
Jump off the Atomicycle and send it racing toward enemies or explosive barrels, where it will explode upon impact If no contact is made, it explodes after a brief delay.
Note: Since the Atomicycle is not a moddable vehicle by design, the above abilities cannot be ranked up or have their stats altered by upgrades.
Atomicycle Customization
After completing The Hex Quest, your hot rod can be customized from handles to tires! Personalize your Atomicycle in a special spoiler location revealed in the Quest with one of the several Skins called “Livery” and change the colors to match your style.
*Pictured from left to right: All City Livery, Dichrome Livery, Barracuda Livery, Finish Line Livery
Atomicycle Liveries (Skins)
These skins can be purchased from the in-game Market:
Monostar Livery
An Atomicycle out of time. This deluxe skin re-imagines the Atomicycle as a futuristic mono-wheel bike.
Cafe Racer Livery
Stripped down and souped up, this livery is ready for a streetrace. This deluxe skin re-imagines the Atomicycle as a standard bike with a classic look to boot.
All City Livery
Rep the streets with this graffiti inspired livery.
Barracuda Livery
Customize your Atomicycle with this voracious livery.
Dichrome Livery
A color shifting livery for the Atomicycle.
Finish Line Livery
A race inspired livery for the Atomicycle.
Korrosive Kore Livery
Green flames dance across this Atomicycle livery.
Neon Nights Livery
Strips on neon illuminate this sleek Atomicycle livery.
Rapidmed Livery
Be first on the scene with this medic inspired Atomicycle livery.
ARCADE GAME: CALIBER CHICKS 2
Take a break from battling Techrot to enjoy a new arcade “classic”: Caliber Chicks 2!
In the far future of 20XX, Jillian and Lillian Killian are the Caliber Chicks: Supreme Operatives of the Unified Kingdoms Defence Force and the only ones capable of defeating Anna Ki and rescuing the President.
Take down this ruthless leader and her gang of punks threatening to bring in new law in this single-player run-and-gun action packed arcade game co-developed by Sumo Digital!
How To Access Caliber Chicks 2
The Calibar Chicks 2 cabinet is located in the Höllvania Central Mall’s arcade. Fast travel to the arcade by selecting Amir Beckett in the pause or quick access menu (hold Gear Wheel binding).
Interact with the cabinet to jump into the game and proceed with the next steps:
- Hit the “Start” option
- Select your character: Jillian or Lillian Killian
- Confirm selection
- Have fun!
How To Play & Gameplay Mechanics
Caliber Chicks 2 is an endless game mode. The more enemies you kill, the higher your score! At the end of each stage you will face off against Anna Ki, who has some tricks up her stage to keep the fight going on and on and on and on and on… The more your progress the more difficult the fight gets!
You have 3 lives. Losing all 100 points of health will return you to where you were killed with one less life and will reset your score. Losing all 3 means Game Over! You can choose to either Try Again or Quit at that point. Selecting “Try Again” will take you back to where you died and reset your score.
Extra lives can be earned by adding 150,000 points to your score.
Attacks
Default Weapon
Jillian and Lillian Killian both use a rifle as their default weapon. This fully automatic weapon has a high rate of fire to mow down those Anna Ki punks.
Super Weapon
Both sisters have their own unique Super Weapon attack that requires a charge to use (read Power-Ups section below for more information).
- Jillian’s Laser Cannon: Call in a specialty drone that unleashes a massive beam of destruction.
- Lillian’s Drone Strike: Call in a specialty drone that drops bombs as it flies overhead.
Supply Drones
Supply drones will fly ahead to provide support. Shooting at them will drop their supplies for you to pick up.
Power-ups:
Supply Drones have a chance of flying in with one of the following Power-Ups to aid you in your fight:
- Med-Pack: Refills your health bar to max
- Force-Field: Grants temporary invulnerability
- Super Weapon Charge: Grants an additional Super Weapon charge up to a max of 3
Weapons:
Supply Drones have a chance of dropping one of three weapons that can be used for a limited time:
- Flame Thrower: Engulf targets in a fiery blaze(drops from orange supply drone)
- Laser Beam Rifle: Burn through targets with a continuous beam (drops from purple supply drone)
- Rocket Launcher: Blast enemies with well-aimed rockets (teal supply drone)
Once it reaches the end of its use, the weapon icon in the bottom left corner will blink before switching back to the default rifle.
Controller Controls
Since Caliber Chicks 2 is an arcade game, it uses the following Frame Fighter bindings:
- Move Left/Right: Left Stick left/right OR D-Pad left/right
- Frame Fighter’s “Move” OR “Move Left/Right”
- Aim: Left Stick OR D-Pad
- Frame Fighter’s “Move” OR “Move Left/Right”
- Aim in Place: Hold R2 + Left Stick OR D-Pad
- Frame Fighter’s “Special” + “Move”
- Shoot: Tap/Hold X binding (Frame Fighter’s Light Attack)
- Frame Fighter’s “Light Attack”
- Use Super Weapon: Tap Y OR B binding
- Frame Fighter’s “Medium Attack” / “Grab”
- Prone: Hold D-Pad down or Left Stick down
- Frame Fighter’s “Crouch”
- Jump: Tap A
- Frame Fighter’s “Block”
- Dash: Tap R1
- Frame Fighter’s “Heavy Attack”
Here is a refresher on the defaults for Frame Fighter so that you can familiarize yourself with for the above bindings for Caliber Chicks 2:
Note: If you have custom bindings for Frame fighter and are having issues with lack of input while playing Caliber Chicks 2, you may need to remap your bindings to ensure you have all of the Frame Fighter bindings that Caliber Chicks uses (as listed above) OR reset to default. You can do so by opening the pause menu > Options > Customize Key/Controller Bindings > Select the Frame Fighter Tab > Hit the “Defaults” button in the bottom right corner > Hit “Ok” to confirm.
In both KBM and Controller layouts, you can pause the game at any point by opening the Pause Menu. From the Pause menu you can choose to Resume or Quit. Quitting will take you back to the title screen.
Rewards:
- Completing Stage 3 for the first time will reward you with the Pixel Perfect Glyphs in your Inbox.
- Completing 15 Stages will reward you with the President King Corgi Emblem in your Inbox.
- Caliber Chicks 2 themed-items can also be acquired through The Hex in Höllvania Central Mall:
- Visit Amir Beckett for more Caliber Chicks 2 Glyphs.
- Visit Aoi Morohoshi for Somachord Tones from the Caliber Chicks 2 Original Soundtrack.
Caliber Chicks 2 Leaderboards
See how your skills in Caliber Chicks 2 stacks up against other Tenno! View your personal and Clan’s ranking, your Clan’s top performers, as well as the best players and Clans from around the world.
How To Access Leaderboards:
Access the Caliber Chicks 2 leaderboard by opening the pause menu > Profile > Leaderboards > Select “Caliber Chicks 2”.
NEW MODS
Take your Arsenal up a notch with brand new Mods!
Stats shown at max rank.
Earn Magnetic Might by completing The Hex Quest (will be sent via inbox message):
Magnetic Might (Pistol)
+60% Magnetic Damage
+40% Critical Damage
The following can be dropped from Scaldra and Techrot enemies.
Worthy Comradery (Aura)
Squad receives +75% Weak Point Critical Chance.
Summoner’s Wrath (Aura)
Squad receives +75% Companion and Summon Damage.
Spectral Serration (Rifle)
+330% Damage while Invisible.
Primary Acuity (Rifle)
+350% Weak Point Damage
+350% Weak Point Citrical Chance
Multishot cannot be modified
Pistol Acuity (Pistol)
+350% Weak Point Damage
+350% Weak Point Critical Chance
Multishot cannot be modified
Merciless Gunfight (Pistol)
+45% Critical Damage
+1.2 Punch Through
Magnetic Capacity (Rifle)
+60% Magnetic Damage
+40% Magazine Capacity
Magnetic Welt (Shotgun)
Impact Status Effects have 35% chance to apply a Magnetic Status Effect (x2 when Fire Rate is below 2.5)
Magnetic Strafe (Shotgun)
+60% Magnetic Damage
+40% Fire Rate
Magnetic Rush (Melee)
+60% Magnetic Damage
+20% Attack Speed
Magnetized Cycle (Archgun)
+60% Magnetic Damage
+30% Fire Rate
Magnetized Core (Archmelee)
+60% Magnetic Damage
+40% Critical Damage
Magnetic Claws (Beast Claws)
+60% Magnetic Damage
+40% Status Duration
Radon Claws (Beast Claws)
+60% Radiation Damage
+80% Critical Damage
For a full list of drop rates and sources, visit the official Warframe drop tables.
GEMINI SERIES SKINS
Gemini Series Skins — the first-ever transforming Warframe Skins to grace your Arsenal — allows you to switch between your Warframe and its corresponding Protoframe on-the-fly by activating a unique Emote.
Each Skin includes its own suite of fully voice-acted dialogue that is audible during gameplay. Available for use during any Mission, Gemini Series Skins are customizable, allowing you to deploy up to two distinct Fashion Frames at a time.
All of the Gemini Series Skins can be purchased for Platinum in the 1999 Gemini Pact Collection and are also part of the 1999 Complete Collection and Gemini Oath Collection, which can both be purchased with real-world currency and included Platinum.
*In our next Code build we will be adding an audio toggle to “Enable Gemini Skin Voices”, where upon disabling you won’t hear Gemini Skin voices at all (yours or squadmates) if you wish. We intended to have this in the 1999 Update but there were complications.
Arthur (Excalibur) Gemini Skin
Arthur Nightingale, gruff leader of the Hex, brings a human face to the Excalibur Warframe.
Switch between Excalibur and Arthur’s fully voiced, customizable Gemini Skin with the included Arthur Gemini Emote, even during missions.
Note: Arthur Gemini Skin can also be equipped onto Excalibur Umbra. We added the “Toggle Prime Details” toggle so you can enable/disable the Umbra details (scarfs, arm accessories, etc.).
Aoi (Mag) Gemini Skin
Aoi Morohoshi, the Hex’s protective second-in-command, brings a human face to the Mag Warframe.
Switch between Mag and Aoi’s fully voiced, customizable Gemini Skin with the included Mag Gemini Emote, even during missions.
Amir (Volt) Gemini Skin
Amir Beckett, the Hex’s quirky, upbeat technician, brings a human face to the Volt Warframe.
Switch between Volt and Amir’s fully voiced, customizable Gemini Skin with the included Amir Gemini Emote, even during missions.
Note: Amir’s Shades can be equipped/unequipped from the Auxiliary menu.
Eleanor (Nyx) Gemini Skin
Eleanor Nightingale, the mysterious psychic specialist of the Hex, brings a human face to the Nyx Warframe.
Switch between Nyx and Eleanor’s fully voiced, customizable Gemini Skin with the included Eleanor Gemini Emote, even during missions.
Lettie (Trinity) Gemini Skin
Lettie Garcia, the Hex’s long-suffering medic, brings a human face to the Trinity Warframe.
Switch between Trinity and Lettie’s fully voiced, customizable Gemini Skin with the included Lettie Gemini Emote, even during missions.
Quincy (Cyte-09) Gemini Skin
Quincy Isaacs, the Hex’s brash. self-assured sharpshooter, brings a human face to the Cyte-09 Warframe.
Switch between Cyte-09 and Quincy’s fully voiced, customizable Gemini Skin with the included Quincy Gemini Emote, even during missions.
Note: Quincy’s Beret can be equipped/unequipped from the Auxiliary menu.
How to Customize
Go to your Warframe’s Appearance options in the Arsenal and equip the Gemini Skin onto their respective Warframe to customize as you normally would!
Here are all the ways you can color customize your Gemini Skins:
- Base Body: Changed via the main skin color channels.
- Hair Color: There is an additional “Hair Color” tab in the Arsenal that’ll let you fully customize the Protoframe’s luscious locks to your liking.
- Eye Color: Changed via the Energy color channel.
- Tactical Gear/Accessories: Changed via the “Attachments” tab.
- Note: Some of the accessories are intentionally not tintable as they are core to the Protoframes character/story and we want to honor those in their Gemini Skin (ex: Quincy’s earrings, Amir’s Tammpet, etc.)
There is an additional “Hair Color” option to customize the Hex member’s luscious locks to your liking. You can also alter their eye color by changing the Energy.
Helmets cannot be equipped onto Gemini Skins – who would want to hide those beautiful faces!
Appearance Configs
Your appearance configs are used differently depending on how you are switching between the Gemini Skin and Warframe using the Gemini Emote in mission:
- Starting a mission with a Gemini Skin equipped and switching to Warframe will always use the appearance settings from Config A for your Warframe.
- Starting a mission with another Warframe Skin (other than Gemini) and switching to Gemini Skin will always use the first Config that has it equipped.
- For example, if you have the Arthur Gemini Skin equipped in both Config B and C, it will use Config B in mission.
How to Use Gemini Emote
Open Emote Gear Wheel and select the respective Gemini Emote for the Warframe you are using to swap to the skin. You can swap back and forth as many times as you like!
Gemini Emotes can also be used with other Warframes, but only the animation sequence will play.
TENNOGEN 1999
We’ve got some seriously nostalgic Tenno designs from the Warframe community — perfect for the old school occasion!
Frame Friend Earpiece
A unique set of earpieces, designed by Ventralhound.
Butterfly Wings Oculus
A unique Oculus, designed by Mz-3.
F19 Condroc Headphones
A unique earpiece, designed by Master Noob.
Millennium Visor Diadem
A unique diadem, designed by Travelling Merchant & Theriondrek.
Choroid Oculus
A unique oculus, designed by Erneix & Theriondrek.
MARKET ADDITIONS
New items and bundles are available to purchase from the in-game Market! There is a dedicated 1999 category for you to browse all of the new goodness.
1999 Cyte-09 Straightshot Bundle
Take aim as the sharpshooter Warframe, Cyte-09, along with his signature Weapons and Customizations. This Bundle includes:
Cyte-09 Warframe
Move like a shadow, strike with force. The Orokin created a Warframe that marries damage and stealth to eliminate sensitive problems, but he disappeared in the chaos of their demise. All that remains is a batch name: Cyte-09.
Cyte-09 Espricor Helmet
An alternative helmet for Cyte-09.
Reconifex Rifle
Cyte-09’s signature rifle is an ideal match for forceful gunners. A precisely timed reload increases reload speed and infuses the new magazine with Heat Damage.
Cyte-09 Deadeye Glyph
A Glyph for your profile.
Cyte-09 Target Sigil
Lock onto your target with this Sigil that honors Cyte-09.
Timelost Artifact Decoration
Long before the Orokin Era, there was a sharpshooter who would become legend. This decoration honors Cyte-09’s Protoframe, Quincy.
- Gift Bonus: Gift the Bundle to another player and receive the Timelost Artifact Decoration in return.
3-Day Affinity Booster
Doubles the rate at which you earn affinity. Upgrade your weapons and Warframes faster.
All of the above PLUS Platinum can be yours for real-world currency by purchasing the 1999 Cyte-09 Bullseye Bundle. It is also part of the 1999 Complete Collection.
1999 Gemini Pact Collection
Embody the six members of The Hex with this collection of Protoframe Gemini Skins. Each skin can switch between Warframe and Protoframe appearances by activating the corresponding Gemini Emote.
The collection includes the following (which can all be separately purchased):
- Arthur Gemini Skin & Emote
- Aoi Gemini Skin & Emote
- Amir Gemini Skin & Emote
- Elearnor Gemini Skin & Emote
- Lettie Gemini Skin & Emote
- Quincy Gemini Skin & Emote
These skins are also part of the 1999 Complete Collection, which is available for purchase with real-world currency and includes Platinum.
Pictured: Goth Collection on left, Grunge Collection on right.
Goth Drifter/Operator Collection
Watch from the shadows or dance with the dead, with these Gothic-inspired garments. Fitted for the Drifter and the Operator.
This collection includes the following (each can be purchased separately):
- Goth Hood
- Goth Sleeves
- Goth Jacket
- Goth Leggings
- Goth Piercings
- In the original concept art and marketing asset for the Grunge Collection, you may have noticed that there was a fancy nose chain piercing accessory. Unfortunately, due to technical difficulties with that particular element we had to remove it for launch. We apologize for the chain yank!
The Collection is available for Platinum in the in-game Market.
Grunge Drifter/Operator Collection
Keep it real on the streets with this collection of thrifty, downbeat clothing inspired by the grunge scene.
This collection includes the following (each can be purchased separately):
- Grunge Hood
- Grunge Sleeves
- Grunge Jacket
- Grunge Leggins
- Grunge Skirt
The Collection is available for Platinum in the in-game Market.
Athletic Drifter/Operator Collection
Get your game on with this exclusive line of sportswear-inspired garments. Fitted for the Drifter and the Operator.
This collection includes the following (each can be purchased separately):
- Athletic Sleeves
- Athletic Shirt
- Athletic Leggings
- Athletic Skirt
The Collection is available for Platinum in the in-game Market.
Höllvania Fashion Collection
Dare to define the cutting edge. Transform Drifter and Operator into pioneers of goth, grunge, and athletics chic, proving that science isn’t the only frontier for Höllvania.
This collection includes everything from the Athletic, Grunge and Goth Collections, as well as the following Accessories:
- Solvarc Sunglasses
- Kanopa Sunglasses
- Haxis Sunglasses
- Pernicus Sunglasses
- Lasar Earrings
Hex Floof Collection
Transformed once again, this time into an adorable collection of soft toys, the Hex are waiting to come home with you!
The collection and all individual Floofs are available to purchase in the in-game Market:
Arthur Floof
“My studies of the 1999 period have revealed a priceless relic known as the Stuffie Buddy. We must recreate the wonders of the past.” – Loid
- If you missed out on the Arthur Floof from the TennoCon 2024 Digital Pack, we’ve returned him via the in-game Market for you to complete the full Hex squad in their plushie huggable form.
Aoi Floof
This Stuffie Buddy was approved by Aoi personally. Can be hugged without fear of crushing.
Quincy Floof
An adorable replica of the Hex’s sharpshooter. Cuddle him all you like, it won’t cramp his style.
Eleanor Floof
Eleanor’s cuddly replica, guaranteed not to get in your head or base her fangs at you.
Amir Floof
Now you can give Amir the hugs he appreciates so much!
Lettie Floof
This cuddly version of the Hex’s weary medic is a lot more accepting of hugs than her real-life counterpart.
Caliber Chicks Collection
Unleash your inner arcade hero. Inspired by the legendary duo Jillian and Lillian, these outfits bring their unstoppable energy and fearless fashion straight to Drifter and Operator. It’s nostalgia, reloaded!
All items in the collection are available to purchase separately in the in-game Market.
Jillian’s Bandana
Jillian’s signature bandana for your Operator/Drifter.
Lillian’s Eyepatch
Lillian’s signature bandana for your Operator/Drifter.
Jillian’s Locks
Jillian’s signature hairstyle for your Operator/Drifter.
Lillian’s Locks
Lillian’s signature hairstyle for your Operator/Drifter.
Justice Rifle Skin
Distribute justice just like the Caliber Chicks with this Rifle skin.
Freedom Flamethrower Skin
Distribute freedom just like the Caliber Chicks with this Flamethrower skin.
Killian Shoulder Pad
Protect your shoulders with Killian approved gear.
Noggle Statue – Jillian Killian
A small wobbly statue of Jillian Killian.
Noggle Statue – Lillian Killian
A small wobbly statue of Lillian Killian.
Noggle Statue – Anna Ki
A small wobbly statue of Anna Ki.
Domestik Caliber Drone
Just like the drone that supplies the Killians with power ups!
Disclaimer: For entertainment purposes only. Actual functionality limited to cleaning, unit will not provide power ups.
Caliber Chicks 2 Poster
These sisters don’t miss. Jillian and Lillian Killian are back to kick ass!
Atomicycle Livery Collection
Never have a boring ride with this fleet of stylish Atomicycle liveries.
The collection includes the following Atomicycle Liveries and can each be purchased individually in the in-game Market:
All City Livery
Rep the streets with this graffiti inspired livery.
Barracuda Livery
Customize your Atomicycle with this voracious livery.
Dichrome Livery
A color shifting livery for the Atomicycle.
Finish Line Livery
A race inspired livery for the Atomicycle.
Korrosive Kore Livery
Green flames dance across this Atomicycle livery.
Neon Nights Livery
Strips on neon illuminate this sleek Atomicycle livery.
Rapidmed Livery
Be first on the scene with this medic inspired Atomicycle livery.
Entrati Community Fusion Display (New Display Type)
Our 1999 update brings a new display type to Warframe: Fusion Displays!
These unique displays feature two images in one that shift as you walk around them. You can experience this new display with our premiere item in the Market:Entrati Community Fusion Display
A unique display, featuring two sides of Albrecht Entrati. Created by Community Artist Shiro_kosh_a.
WARFRAME CHANGES: TRINITY & NYX
Trinity Changes
A large part of Trinity’s changes involve increasing her overall duration and changing most of them to be cast while moving. In revisiting her kit, we’ve also added scalability and additional functionalities to some of her Abilities to increase their usefulness to both Trinity and her allies.
New Passive
- Trinity and any allies within Affinity Range will gain 50% of Trinity’s Max Energy as Health. (25% in Conclave)
Ability 1: Well Of Life
Well of Life struggles the most in a game where enemy damage can outmatch its healing. To address this, we’re allowing Trinity to cast multiple Wells to increase its healing output, and are adding a way for her to negate lethal damage for herself and allies.
- Can now be cast on 3 enemies total (previously was only 1).
- If Trinity or Allies (or their Companions) die within the radius of the Well, the death is negated and the Well ends.
- The saved player is fully healed and experiences a brief period of invulnerability.
- Saved players experience a 60s cooldown before they can be saved by Well of Life again (120s for Helminth version). This cooldown is indicated via an icon in their HUD.
- Added SFX and pop-up to indicate to a player when they have been Saved by the Well.
- Can now be cast while moving.
- Increased Radius from 15 to 20m.
- Increased Duration from 12 to 20s.
- Improved animation so the enemy being lifted aligns better with Trinity’s hand motions.
- Added a delay for recasting to avoid accidental dismissal.
Ability 2: Energy Vampire
Energy Vampire is an outlier in Trinity’s kit, where players are incentivized to build for negative Duration to maximize how quickly enemies emit four pulses of energy. We are removing the cap on energy pulses, and have changed Energy Vampire to better scale with Duration:
- Energy Vampire is no longer capped at 4 Energy Pulses. Pulses are now released at a set Interval for the duration of the Ability.
- The Pulse Interval (ie. how often enemies emit energy) can no longer exceed 2.25s, meaning positive Duration is more viable for Energy Vampire usage. Increasing Duration will also increase the number of energy pulses released by the enemy, since they are now emitted at set intervals.
- We’ve added a Pulse Interval stat to the Ability screen to help players build around this mechanic.
- Negative Duration will still decrease the Pulse Interval and Ability Duration, so traditional Energy Vampire builds should be largely unaffected by this change. In fact, at 13% Duration, this Ability still releases 4 rapid-fire Pulses that EV players know and love.
- Players can now recast this Ability, causing the previous target to be released.
- Can now be cast while moving.
Here’s an example of what a High Duration build looks like with these changes:
Vampire Leech Augment:
- Increased Shield Regen from 150% to 225%.
Ability 3: Link
Link is one of Trinity’s stronger Abilities, so its changes are quality of life focused to bring it up to current Warframe standards:
- Trinity can now recast Link while it is active, and cast it while she is moving.
- The number of Link’s targets now scales with Power Strength.
- Increased Duration from 12 to 20s.
- Updated “Damage Reduction” stat to say “Damage Redirection” since you are passing it onto your foes!
Ability 4: Blessing
Like with Link, Blessing is also one of Trinity’s stronger Abilities, so its changes are quality of life focused to bring it up to current Warframe standards:
- Increased Duration from 10 to 15s.
- Damage Resistance from Blessing now persists upon recast. (this only applied to a few seconds during the start of the recast, but any loss of DR can be killer — literally.
Champion’s Blessing Augment:
- Increased Duration from 12s to 30s.
Nyx Changes
Nyx does not directly deal damage herself, but instead spreads chaos across the battlefield — causing her very foes to turn on each other. We are keeping this theme as the core of her Abilities, and have made changes to increase the lethality of this chaos.
New Passive
- Nyx gains +40% Critical Chance on her Primary and Secondary weapons per Confused* enemy within Affinity range, up to a cap of +200%.
- * specifically enemies suffering from Radiation’s status effect (Confusion) and Nyx’s Mind Control target
Ability 1: Mind Control
Since Mind Control is a single-target ability, we want to help turn your Mind Controlled foe into a killing machine — coupled with a few quality-of-life additions to ensure players maximize their use of this ability.
- Nyx’s Mind Control Target will more aggressively attack foes and deal guaranteed Radiation Procs on their attacks.
- Mind Control Targets are also crowd-control immune (like foes with Overguard) to optimize their time rampaging. For this reason, any crowd-control effects are also cleared from the target upon casting.
- Targets will also prioritize the enemies Nyx is aiming at!
- Increased the max distance before your Target will teleport to you from 20m to 60m (matching Caliban’s Lethal Progeny).
- Mind Control targets are now highlighted like a summon to help you keep track of them, and Nyx will now see their damage numbers.
- Added a HUD element when casting Mind Control that displays the duration and % of Bonus Damage done by your Target.
- This HUD element will display a flashing particle effect when the Target absorbs incoming damage.
- Once the ability expires, this element will also briefly show the total damage dealt by your Target.
- Mind Control’s duration will not start counting down until AFTER the 4 second “absorption” window has passed.
- Nyx retains the functionality of recasting this Ability to release her original Target, but if done while targeting another enemy, Mind Control will now immediately cast on them.
- Increased Mind Control’s base damage bonus from +500% to +750%.
- Increased Mind Control’s base duration from 45s to 60s.
Mind Freak
- Increased bonus damage applied to Mind Control Target from +500% to +1000%.
Ability 2: Psychic Bolts
Psychic Bolt’s strongest aspect is its ability to strip defenses. We’ve expanded on that by a) letting Nyx benefit from the defenses she strips and b) adding a means for Psychic Bolts to spread from enemy to enemy, adding to the overall chaos.
- Killing an enemy affected by Psychic Bolts will cause two more Bolts to spread from it to unaffected targets.
- Now displays Ability duration upon casting.
- Nyx earns a fixed amount of defenses she removes with Psychic Bolts. This effect persists for 20 seconds (scaling with Duration) and its duration refreshes when further defenses are stripped. The amount of defenses earned — and the Armor/Overguard cap — scales with Ability Strength.
- 25 Armor per Armored enemy, up to a cap of 1,000.
- 75 Shields per Shielded enemy, up to the Overshield Cap (1,200).
- 500 Overguard per enemy with Overguard, up to a cap of 7,500.
Pacifying Bolts Augment
- Pacifying Bolts now applies 1 stack of Radiation upon hit.
Ability 3: Chaos
Our goal was to leave Chaos largely unchanged, with a single tweak:
- Chaos applies 10 Radiation Stacks for the duration of the Ability, instead of simply applying Confusion. This means that Chaos’d enemies will now deal 100% bonus damage to your enemies.
- For clarity, Confusion is the name of Radiation’s Status Effect.
Ability 4: Absorb
Absorb in its current state requires enemies to be shooting at you — for a Warframe designed around making your enemies shoot at each other, this Ability felt at-odds with the rest of Nyx’s kit.
- Absorb is now a duration-based ability: cast it to absorb all surrounding damage for 5 seconds (scales with Duration) and redirect it in a radial explosion.
- Instead of only absorbing damage directed at you, the damage of Confused enemies will also be affected by Absorb. This allows for increased synergy with Chaos and Mind Control, since those foes will no longer be excluded from this ability.
- Since it is no longer a channelled ability, the “Drain 8 energy per 1000 Damage Absorbed” mechanic has been removed.
- Nyx will also be able to ascend and descend while in Absorb, using jump and crouch!
- For every 5,000 damage Absorbed, Nyx will remain Invulnerable for 1s after Absorb ends, up to a cap of 6s.
- Added Weapon Damage Cap to the Ability stats for visibility.
Assimilate Augment:
- Assimilate retains its infinite duration!
- Since we have removed the energy drain per 1000 Damage Absorbed, we have increased the energy cost from 4 to 6.5 per second to compensate.
- Added energy drain stat to the Mod description since it no longer applies to the base Ability.
- Nyx can now jump while Assimilate is active.
- Reduced blurring VFX.
INFESTED ANCIENT CHANGES
As we worked on the Techrot faction, many of the enemies drew inspiration from their Infested counterparts. During development, the Techrot variants received some significant design changes that we felt were appropriate to apply to their progenitors as well — namely the Infested Ancients.
NOTE: these changes apply to all Ancient variants in the Origin System.
Toxic Ancient
Warframes who rely on Shields for survivability have one fear and it’s Toxic Ancients. These foes are infamous for their ability to melt even the beefiest Hildryn, regardless of the mission level.
The following changes intend to address two issues with Toxic Ancients: a) how lethal their attacks could be, and b) how difficult they were to avoid due to minimal telegraphing.
- Removed their Toxic Aura.
- This Aura granted themselves and nearby allies Toxic damage and Toxic resistance.
- Toxic Ancients have retained their Toxin resistance and this resistance is now indicated in their health label.
- Replaced Toxic Roar Ability with a Toxic Flail that delivers a guaranteed Toxic Proc.
- This Ability is borrowed from the new Techrot Obsolyte unit, with clear wind-up animation that players can react to.
- Swapped their color profile to a yellow-ish green.
- Toxic Ancient’s model has been updated to include a spiny protrusion on their upper back to help visually distinguish them from other Ancients.
Ancient Disruptor
Ancient Disruptors acted like quasi-Energy Leech Eximus with their energy draining aura. This update refocuses their design to be disruptive via the use of Magnetic Procs.
- Removed their Disruption Aura.
- This Aura granted themselves and nearby allies with increased Energy Drain on attacks, and resistance to Warframe Abilities (reducing both their damage and duration on affected targets).
- Ancient Disruptors retain an innate resistance to Warframe Abilities.
- Added a new Spinning Arm Attack that deals guaranteed Magnetic Procs.
- You may also recognize this from the Techrot Obsolyte’s kit!
- Ancient Disruptor’s model has been updated to include a tangled mess of infestation on their upper back to help visually distinguish them from other Ancients.
Ancient Healer
Ancient Healers increased the survivability of surrounding units in a variety of ways — offering Overguard and healing over time — but ultimately their true effectiveness was tied to Overguard. With this redesign, we are separating out their Overguard ability to add to a new unit (details in the Ancient Protector section below), and focusing on the Healer part of their kit.
- Removed their ability to give Overguard to Allies.
- Updated Healing Pulse ability to scale better at higher levels.
- Effect now heals allies within range 20% of their max health per second for 4 seconds.
- Pulse now also clears status effects from allies within range.
- Swapped their color profile to a light green to match the expected color profile for healing characters.
- Ancient Healer’s model has been updated to include plant-like protrusions on their upper back to help visually distinguish them from other Ancients.
NOTE: Ancient Healer Specters operate differently than their enemy counterpart and are not affected by these changes. The 90% Damage Reduction is remaining, but we are changing their name and model to match the Ancient Protector since their functionality is more in-line with that unit.
Ancient Protector
As mentioned above, we have taken the Ancient Healer’s Overguard Ability and moved it to a new unit entirely: the Ancient Protector! Players will encounter this new enemy wherever other Ancients spawn.
- Ancient Protectors emit a 10-meter aura that provides all allies with its range with Overguard.
- Their aura-projection and general attacks mirror that of the Ancient Healer.
- These enemies emit a greyish-blue aura and feature a series of rings protruding from its back to distinguish them from other Ancients.
ADDITIONS
- Added two new cursor options! Legacy Warframe & 1999 Pom-2
- To change your cursor, go to your settings > Accessibility > Scroll down to Interface > Select the “Mouse Cursor” option. Changing the 1999 Pom-2 cursor will also apply when using it in the Pom-2 itself!
- Added a new login warning e-mail when new logins are detected from an account that doesn’t have TennoGuard Two-Factor Authentication enabled.
- We highly recommend all players enable 2FA on their accounts, but as an added security measure we will now send a notification to the email associated with your account when new logins occur.
- Added new Accolade Glyphs for Tenno who display certain feats of strength.
CHANGES
- Made the following improvements to character eyes, skin and hair (Operator/Drifter included!):
- Made improvements to hair and fur shading for a more realistic lighting response. Hair should now look more realistic – this is especially apparent with The Hex members.
- We also improved hair and fur shading in tilesets that do not have GI lighting.
- Fixed hair/fur looking black in certain places in the Orbiter.
- Improved the Drifter/Operator Cut 040 hairstyle to better match the icon.
- Improved eye reflections to look more realistic.
- Also improved cases of eyes appearing pitch-black in certain lighting conditions.
- Improved skin shaders to make the subsurface scattering more realistic.
- Also slightly improved skin shading in GI Lighting.
- Improved textures and models for the Holdfasts on the Zariman 10-0.
- Improved Operator Chair lighting when zoomed in to customize the head/hair.
- Updated Rhino’s Stomp VFX to better show the range that enemies will be suspended when cast.
- Updated Ergo Glast’s Tenet Weapon vendor screen to make it easier to browse available offerings.
- You can now visually see all of the available Tenet Weapons in the left column. Selecting a weapon will display its information (description, Bonus and general stats) in the same window.
- Changed Hildryn’s Pillage Shield strip to be more in line with other Shield strip abilities where it actually strips the Shield instead of doing damage to the Shield. That way it doesn’t get stopped by Overguard or get modified by Damage Resistance.
- Re-enabled Koumei’s Omikuji challenges to count kills made by squadmates if the final killing blow is dealt within two seconds of Koumei dealing damage to the target.
- We originally added this interaction in Hotfix 37.0.4, but due to rampant crashes caused by it we had temporarily disabled it in Hotfix 37.0.5, since the fixes required code. Now the crash fixes are here, we have re-enabled assists for Omikuji!
- Increased the invulnerability period after Nezha’s Warding Halo breaks from 1 second to 2 seconds.
- Also fixed Nezha not being left with 2 health after Warding Halo is broken if the damage he received was enough to be a lethal blow.
- These changes should address cases of players being one-shot with Warding Halo active, and should give Nezha players more time to react in lethal situations.
- Changed the “Slow Motion” Captura setting to “Game Speed,” which will allow you to slow AND speed up the game to better help photographic (or videographic) Tenno capture their visions! The following options are available to choose from:
- 0.1 – 0.5x, and 0.8x
- 1.2x
- 2.0x
- 3.0x
- 5.0x
- Added “Owned” checkmark to the on-hover popup when viewing Arcanes in the Arcane Dissolution screen. The count will specifically show the amount of a specific-ranked Arcane you own.
- Elemental Damage from the Thermal Transfer and Valence Formation Augments will now be added parallel to your weapon’s Elemental Damage, instead of creating Combined Elemental Damage types.
- This also applies to Mods that apply Elemental damage to Ally weapons, like Fireball Frenzy, Shock Trooper, Anabolic Pollination, and Freeze Force.
- This was changed for relevant Decrees and Saya’s Visions Blessings with 37.0.7, and now also applies to these Augments!
- Forced Status Effects are now displayed in the on-hover Status tooltip in the Arsenal.
- Known Issue: some forced Status Effects are not properly reflected in this tooltip, which we hope to address in 2025.
- Made the following changes to the Helminth Feed screen:
- Added a “Cancel Feed?” confirmation popup when exiting Helminth feeding screen to prevent players from accidentally exiting after making selections.
- Moved the “Feed” button out from the right bottom bar and over into the center bottom of the screen below Helminth.
- Made the following changes to “perfect reload” weapons (Sirocco and the new Reconifex):
- Added a small grace period at the beginning of the reload to help make it easier to land.
- Updated the look of the reticle to make it easier to see.
- Increased particle count and smoke VFX for Anabolic Pollination to make its effects more visible.
- All Companions and Summons will now show damage numbers for their attacks. These originally appeared on a case-by-case basis, but now it is standardized.
- Players who do not want to see Companion and Summon damage numbers can turn them off with the new “Show Damage Numbers for Non-Player Allies” toggle in your settings.
- The Duviri Paradox Quest is now classified as a Main Quest in the Codex!
- Added videos demonstrating Volt, Mag, and Excalibur’s passives to their Abilities screen.
- Koumei’s Health bar now goes gray when casting Omamori with triple sixes to indicate she is invulnerable.
- Polished various animations in the Koumei Agile Animation Set.
- Improved sunlight shadowing and fixed issues with contact shadows.
- Improved how NPCs move and react when attempting to jump against a sloped wall or overhang.
- Updated Harkonar Scope’s Mod description to read: “+Xs Combo Duration,” (removed the “when Aiming” bit) as the Mod extends Combo Duration outside of aiming.
- Changed the Loot Detector Aura Mod to display range in meters, now reading: “Squad receives +Xm Loot Radar.”
- Improved weakpoint hitboxes on the Deimos Carnis.
- Added additional weakpoints to Infested Chargers and Swarm/Tar Mutalists (ex: Chargers now have a weakpoint on their Grineer head) and made overall improvements to their weakpoint hitboxes.
- Removed “Orion” from the Red Veil Railjack Crew name generator (for spoiler reasons – those who know know).
- Adjusted the volume of Dante’s abilities.
- Increased Affinity earned from Affinity Orbs from 100 to 1000.
- While playing an area or mission with Gear restrictions (ex: Relays), affected items will be marked with a new restricted icon in your Gear Wheel!
- Increased Vosfor’s priority in the End of Mission resources list, so it’ll appear near the top!
- Updated the Octavia Iridos Skin’s icon.
OPTIMIZATIONS
- Reduced memory usage across the board resulting in fewer out-of-memory crashes for users with lower-spec devices.
- Made memory optimizations related to the Nemesis naming system.
- Made small optimizations to rendering.
- Made systemic micro-optimizations to memory for large levels.
- Made systemic micro-optimizations to memory usage.
- Optimized level loading.
- Made several memory micro-optimizations to Duviri Enigmas.
- Made systemic micro-optimizations to rendering.
- Made systemic micro-optimizations to the script runtime.
- Made systemic micro-optimization to core engine code.
- Optimized constant and sampler indices for most shaders.
- Optimized memory used by the content updater.
- Made a small optimization related to the Enemy/Ally Highlight system.
- Made a small optimization to a core math routine used by NPCs to align themselves to the floor.
- Made micro-optimizations to a high-traffic core math routine.
- Made small optimization to radial damage calculations.
- Made systemic optimizations to rendering on all platforms.
- Made several systemic micro-optimizations to memory footprint for all platforms.
- Made systemic micro-optimizations and memory footprint.
- Made a small optimization to an effects shader.
- Optimized constant and sampler indices for most shaders.
- Made a small optimization to shader loading.
- Made systemic micro-optimizations to memory usage.
- Fixed the Deimos Swarm Mutalist Moa’s ranged attack causing significant GPU spikes.
- Made a tiny optimization to vis framestack memory usage for GPU particles.
- Continued optimizations to Cross Platform Play performance for minimum spec devices.
- Made minor memory optimizations.
- Fixed Geometry Quality setting not always taking effect in some cases (notably in Open Landscapes).
TOP FIXES
- Fixed Quick Thinking not triggering on Wukong until his passive has been exhausted. Now, Quick Thinking will trigger before his passive, allowing Wukong to keep his passive charges if he has sufficient energy to survive the lethal damage.
- Fixed Gyre not being in the Invert Tap/Hold Abilities list in the Gameplay Settings.
- Fixed Excalibur, Ivara, Valkyr, Baruuk, Wukong, and Dante not re-equipping their last-equipped weapon after disabling their Exalted Weapon.
- Fixed Client Xaku’s headshots not counting as headshots with Xata’s Whisper active.
- Fixed Glaive projectiles launched within Frost’s Snowglobe not targeting enemies that are also in the globe.
- Fixed casting Seeking Talons with increased casting speed causing Garuda to hit a Heavy Landing mid air.
- Fixed Inaros’ Sandstorm damage and VFX remaining active indefinitely after a Kuva Lich performs a finisher while it’s active.
- Fixed restoring controller controls to default changing “Trigger Press/Release Threshold” to negative values.
- Fixed Staticor not consuming/requiring ammo.
- In Hotfix 37.0.4, we had to make the following changes to the Staticor as a temporary fix, but these have now been reverted and we’ve restored Staticor to its intended state.
- Staticor will consume ammo when firing rather than when charging.
- Staticor will not consume ammo while holding a full charge.
- You may see Staticor consume more than 1 round of ammo even if you tap quickly.
- Fixed being unable to charge Nova’s Antimatter Drop with weapon fire while in Limbo’s Cataclysm.
- Fixed being unable to shoot or cast abilities as Yareli after being staggered or knocked down while riding Merulina.
- To prevent this issue from re-occurring, Warframes are now immune to staggers and stuns while riding K-Drives (and Merulina by extension).
- Fixed an issue where you’d be unable to mature a Kubrow if you have multiple full grown Companions.
- Known issue: You may still get an “Unknown Error” popup when swapping to/from your previous Companion.
- Fixed an issue where interrupting a Heavy Melee charge with an animationless ability while holding the Melee attack binding would resume the charge from where it left off, instead of restarting the charge animation.
- Fixed the special Incarnon reticle not being visible (unless aiming down sight) while dual wielding a Glaive with a Secondary Incarnon weapon.
- Fixed continuously Melee attacking with no input after Transference while auto-meleeing.
- Fixed Nova’s Antimatter Drop not breaking crates within range.
- Fixed enemies not taking damage from targets exploded by the Sobek with Acid Shells equipped due to inconsistent Line of Sight checks.
- We’ve improved the LOS check by adding two additional raycasts to identify better if a target should be struck by exploded enemies when hiding behind cover!
- Fixed complete loss of function after returning to Cetus from the Plains of Eidolon as Operator.
- Fixed instances where Companion Mod effects wouldn’t function for Clients, such as “Reinforced Bond” not granting Shields upon reload.
- Fixed instances where certain buffs (notably Charm & Lohk Surge’s guaranteed Critical Hit buff) would unintentionally lower the Critical Chance of high crit weapons.
- Mods, like Charm, forced weapons to adopt 200% Critical Chance, therefore unintentionally nerfing weapons above 200% Critical Chance.
- Fixed Koumei’s Omikuji challenges changing when re-casting the ability following a Host migration in the Undercroft.
- Fixed Arsenal sorting not saving last the selected option and reverting back to the default each time you re-enter a list.
- Fixed being unable to gain progress for Incarnon Challenges while in the Undercroft.
- Fixed Dagath’s Spectral Spirit Augment having unintended interactions with Wrathful Advance, resulting in exponential damage increases on recasts.
- Fixed Ash’s Seeking Shuriken missing if enemies are too close.
- Fixes towards being unable to trade with Cross Platform Save accounts when invited to trade in a Relay but on different instances.
- Fixed Hildryn only being able to cast Helminth infused abilities once while she’s in Aegis Storm (fixes cast animations missing as well).
- Fixed Client Nidus’ losing their Mutation Stacks after a Host Migration.
- Fixed Retriever Mods doubling Credits based on who picked up the pickup and not on a per- recipient basis as intended.
- Fixed rare instances where Incarnon Challenges would not progress on certain accounts while playing as a Client.
- Fixed max rank Power Ramp not granting +1 Arcane Revive.
- Fixed Mag’s Polarize Shards not getting pulled into her Magnetize bubble and dealing damage to enemies.
- Fixed Voruna’s Shroud of Dynar Augment, Prey of Dynar, selecting unkillable AI as its target.
FIXES
- Fixed Vome and Fass Residue not appearing in the End of Mission screen.
- Fixed being unable to see the hacking screen in one of Albrecht’s Laboratories terminals due to glare on the screen.
- We’ve moved this particular terminal into a different area, away from the light. Gamers rejoice, the glare is gone!
- Fixed the Conclave Console, Ophanim Eyes Decoration, and Heurodis Decoration not being in the appropriate categories in the Decorating Menu.
- Fixed Helios attempting to scan the Conclave Console in the Orbiter Captura Scene. As part of this fix, Helios has had all scanning privileges revoked while in Captura. Bad Sentinel!
- Fixed being able to get out of the map via Merulina.
- Fixed Grendel sinking slightly into the floor when using Regurgitate while Pulverize is active.
- Fixed Excalibur taking shield damage during the invulnerability period of Slash Dash.
- Fixed Nova being unable to cast Wormhole while mounting a K-Drive.
- This was disabled in 37.0.8 to fix a script-error, but now we found a solution that allows us to re-enable it. Glinty!
- Fixed Client Vauban’s Overdriver orb attaching to his head if cast at his feet. No more accidental hats!
- Fixed “You have not Mastered this item” warning appearing when scrapping Railjack Turrets.
- Fixed cases of Chat windows moving across the screen when entering a mission, caused by Chat Windows retaining different settings for in-mission and in-Orbiter/Hub.
- Now your Chat Window size and placement will remain consistent regardless of where you are in Warframe.
- Fixed the Elemental Dominance Sybaris Incarnon evolution displaying the wrong stats in the Arsenal.
- Fixed cases of rain not falling in Cetus.
- Fixed some wonkyness with how Drone Decorations align to surfaces through the Orbiter.
- Fixed a loss of function in the Sacrifice Quest when re-activating an Orokin Cipher that had been partially solved.
- Fixed texture tears on certain Solaris NPC’s coats in Fortuna.
- Fixed the minimap and objective markers overlapping on various Pause Menu screens while dead.
- Fixed being unable to navigate to equipment submenus (Upgrade, Appearance, etc.) in the Arsenal via a controller’s D-pad or Virtual Cursor.
- Fixed offset issues with the Dex Raksaka Leg Armor on the Volt Raijin Skin.
- Fixed Infested Runners and Leapers freezing and disappearing when dying to electric damage. Now they should convulse in their death throes like the rest of ‘em!
- Fixed missing hacking terminal at the start of a Spy vault in the Grineer Forest tileset.
- Fixed flickering walls in the Grineer Galleon tileset.
- Fixed players getting stuck on a certain part of the tileset in Saya’s Visions missions.
- Fixed [PH] appearing in “Health Pickup is Blocked” pop-up in Deep Archimedia missions.
- Fixed duplicate “Press X” messages appearing upon Ability rank-up.
- Fixed customized cursor changing back to default after relaunching game.
- Fixed being unable to chat link the Stalker Smoke Screen Sigil and Stalker In Action Glyph.
- Fixed a rare case where the Eidolons could spawn during the day in the Plains of Eidolon. Someone get those giant Sentients some melatonin.
- Fixed being prompted to save settings even if no changes were made.
- Fixed Koumei’s custom HUD lingering on screen after returning to Dojo from a Railjack mission.
- Fixed Koumei’s Omikuji UI popup text being doubled.
- Fixed flickering shadows on some of the storage carts in the Sneaky Sabotage Break Narmer mission.
- Fixed rare bug where weapons with Damage that convert to another type (due to Incarnon Form or Mods) would not apply the changed Damage Type to the “Status” tooltip in the Arsenal UI.
- Fixed Noctua’s pages not turning and it not closing during Dante’s idle animations.
- Fixed issues with Yareli’s dodge roll animations.
- Fixed the Amanata playing a closed-to-open animation every time you selected a tint color.
- Fixed adjusting Visage Ink while an Animation Set is equipped causing Drifter to bop around.
- Fixed Cross Platform Save “Linked Accounts” listed in Profile missing their suffix numbers.
- Fixed an issue with Acceltra Prime’s impact sound mixing.
- Fixed issues with the UI after returning from swapping equipment in the Arsenal.
- Fixed beam (i.e. Artax) and shotgun (Sweeper) Sentinel Weapons VFX being misaligned on the Ordis Sentinel Skin.
- Fixed an issue where text suggestions in the chat window would not work properly if a non-English character was used.
- It’ll now try to match as close to the letter to help prompt text suggestions.
- Fixed Vulcax’s Charged Radial Attack Critical Chance and Multiplier stats not appearing in the Arsenal UI.
- Fixed being unable to select Config loadouts at the bottom of the “Duplicate Config” list if there are many loadouts to choose from.
- Fixed greyed out damage numbers appearing when Melee Influence spreads Status Effects.
- This was a rare case where if you, for example, dealt a Toxin Status Effect without any Toxin Damage, you’d see a big grey zero next to the Toxin Status icon on all nearby enemies. This was misleading and made it seem that the enemy was invulnerable to damage and that the Status was not transferring, when in fact it was just not dealing any damage directly. So we’ve removed that zero from appearing when dealing no damage and now you will just see the Status Effect icon when transfer has been successful.
- Fixed spawning issues with non-Eximus enemies in Spy missions.
- Fixed the snow piles in the Festive Interior Decorations Orbiter scene being partially see-through.
- Fixed several issues with settings:
- Fixed Max Framerate setting not saving if set below the display’s refresh rate.
- Fixed issues with Display default settings and Windows specific display mode.
- Fixed the Field of View default being incorrect.
- Fixed “[Hc] Beast Companion” appearing in Arsenal UI after maturing Beast Companion for combat.
- Fixed Clients not benefiting from each other’s Physique Aura in Duviri.
- Fixed Mischief’s (Smeeta Kavat precept) radial blind VFX not showing on enemies for Clients.
- Fixed applying a Mod Link that uses an Exilus Mod slot on an item that does not have it unlocked yet installing the Exilus Mod anyways.
- If affected by the above, you’ll be prompted to add an Exilus Adapter upon opening Upgrade screen. You can either accept or cancel and remove the Mod manually.
- Fixed Companions alerting Rogue Necramechs in the “Descent to the Heart” stage of the Heart of Deimos Quest, making it increasingly more difficult to complete.
- Companions are now hidden during this stage to prevent this from occurring.
- Fixed crash that could occur if you aborted a Railjack mission while a crew member was controlling a turret.
- Fixed temporary functionality loss when entering a streaming tunnel as the Operator due to broken animations.
- Fixed cases of Railjack fighters not spawning resulting in an inability to complete the mission.
- Fixed another crash that could occur if you aborted a Railjack mission while a crew member was controlling a turret.
- Fixed Lavos being unable to recall the Coil Horizon orb from its Augment because of his cooldowns.
- Fixed equipping Arcane Battery causing Companion previews to not work properly in the Arsenal.
- Fixed Mystic Bond not triggering when equipped on a Client’s Panzer Vulpaphyla (using Viral Quills.)
- Fixed Panzer Vulpaphyla Viral Quills shots/spores being invisible for Client players.
- Fixed the Drydock not showing up in the map preview when attempting to build one.
- Fixed horizontal scrollbars being incorrectly scaled.
- Fixed getting “flashbanged” when successfully Mining.
- Fixed Companions attacking you as the Operator when enabling “Friendly Fire” in the Simulacrum.
- Fixed single ammo pick up Secondary weapons unable to regain ammo with Ammo Deficit Modifier in Isolation Vaults.
- Fixed Acidic Spittle for Vizier Predasite missing VFX for Clients.
- Fixed Wall Latching with the Gammacor/Atomos resulting in breaking their weapon holsters.
- Fixed Melee weapon being in the wrong hand after Wall Latch Melee attack.
- Fixed Emissive/Energy color changing to yellow/green when equipping the Verv Emblem.
- Fixed missing Context Action to pick up a disarmed Tenet Diplos.
- Fixed a text box in the Deep Archimedea menu not being formatted well in the Thai language.
- Fixed Auto-Install for Necramech Heavy Weapons incorrectly equipping ineffective Mods on certain guns, such as Slash Mods on Heavy Weapons that do not have innate Slash Status Damage.
- Fixed Emblems on Citrine clipping into her arms occurring due to misaligned offsets.
- Fixed UI showing incorrect amount of Health gained from Health Orbs when using Restorative Bond (ex: UI would display 50 Health gained when the player actually gained 110 Health thanks to the mod.)
- Fixed Opticor and Opticor Vandal displaying Quickshot damage in the Charged shot stats while in the Arsenal.
- Fixed the standard Grinlok displaying a second set of damage stats in the Arsenal, normally indicative of a secondary attack function, despite having no secondary function.
- Fixed offset issues with the Necra Prime Pauldrons when using the default Operator/Drifter suit.
- Fixed The Glast Gambit text prompt “Wager 180,000 credits, All of Ergo’s Holdings” not properly fitting its text box.
- Fixed Lith “[Exceptional]” text when language is set to Thai not properly enclosing the word with brackets in the Relic Refinement screen.
- Fixed inability to claim Resource Drones from the Star Chart UI when not zoomed into a planet.
- Fixed Mags Polarize walking animation not playing correctly.
- Fixed a white dot in the top left corner of the screen when having the Trumna or Trumna Prime equipped during missions.
- Fixed Dagath’s Grave Spirit Augment, Spectral Spirit, VFX covering HUD elements when using the Operator.
- Fixed Frost equipped with the Icy Avalanche Augment losing gained Overguard when falling into a teleport volume.
- Fixed several Junction Specters not having the correct boss ability & injury resistances.
- Fixed Rogue Arcocanids still being highlighted when the enemy highlights setting is disabled.
- Fixed Client Warframes becoming mini in the Simulacrum after swapping to and from Titania while Razorwing is active.
- Fixed Nova’s Antimatter Drop orb not speeding up on recast after charging it fully with the Tenet Arca Plasmor while your Energy is below the casting cost.
- Fixed Merulina having default skin during Yareli’s idle animations while her Pandea Deluxe Skin is equipped.
- Fixed the interior of the Tempestarii using the default Railjack appearance in the Call of the Tempestarii Quest.
- Fixed “Relinquish Adversaries” and “View Cinematic” sharing the same input for controllers on the Adversaries screen in the Codex.
- Fixed excess screen shake on Apothic dioramas during The Silver Grove Quest.
- Fixed a rare crash when falling off and quickly re-mounting your K-Drive as Client near the Fortuna elevator in the Orb Vallis.
- Fixed being unable to use the Codex search function in different screens without closing the Codex between searches.
- Fixed Kahl gaining access to Warframe weapons and Abilities while in the Zariman Chrysalith Captura scene. Something something, Eternalism — you know the drill.
- Fixes towards cases of launcher download progress not displaying properly on the Steam Deck.
- Fixed Saryn being able to apply infinite Status Procs to Inaros in Conclave.
- Fixed the Arca Armor Collection Solstice Skin missing its icon.
- Fixed Xaku Prime skins missing their custom dash animation when Prime Details is toggled on.
- Fixed certain objects in the Awakening Quest visibly fading as you approach them.
- Fixed skins not applying correctly to planted Tenet Ferrox (after its been thrown).
- Fixed lighting issues on Khora’s Strangle Dome that made it hard to see in darker levels.
- Fixed Bounties reward icons from the Sanctum Anatomica and Zariman having a white background during mission complete screen
- Fixed “The Old Ways” Nightwave Act not completing if you enter extraction using an Exalted weapon.
- Fixed the Felarx reloading incredibly slowly in some situations.
- Fixed the Incarnon Strun “Blazing Barrel” Evolution causing reloading to be less effective.
- Fixed Ivara’s Empowered Quiver Critical Damage stacking indefinitely if you cast a new Dashwire Arrow with higher Ability Strengths from an existing Dashwire.
- Fixed being unable to use controllers with Steam Input in the Snowday Showdown Conclave gamemode.
- Fixed Titania’s Dex Pixia triggering Melee Influence.
- Fixed rare crash caused by Dagath’s Rakhali’s Cavalry.
- Fixed disconnected ground textures in one of the Duviri Circuit tiles.
- Fixed a gap in one of the caves in the Grineer Forest tileset.
- Fixed puzzle hack in Netracell mission triggering search radius reduction.
- Fixed “Reset to default” popup lingering on-screen when hovering over a resettable setting that is currently disabled.
- Fixed two waypoints showing during the “Obtain The Comms Segment” stage of the Vor’s Prize Quest.
- Fixed running as Necramech causing Archgun to swing around violently and at times becoming invisible.
- Script Error Fixes:
- Fixed a script error caused by the Ropalolyst’s Beam.
- Fixed a script error that could occur when exiting a mission that Stalker has invaded.
- Fixed a script error caused by having the Waverider Comic open when entering a mission or exiting the game.
- Fixed a script error when using Transference while joining a Rathuum mission.
- Fixed a script error caused by Volatile Parasite’s maggots targeting a ragdolled enemy.
- Fixed a script error caused by Stalker Specter’s Pull ability if the target dies during its cast animation.
- Fixed script error caused by the Microwave Status Effect VFX.
- Fixed a script error that would break functionality after migrating Hosts in Index missions.
- Additional notes: none.
- Source: Digital Extremes
How to download updates for Warframe for the Nintendo Switch?
To download the updates for Warframe on Nintendo Switch, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game’s icon in the Home Menu and press – or + to get to the options screen. The version number is displayed below the title.