Path of Titans (Switch): all the updates (latest: Ceratosaurus TLC)
On this page, you will find all there is to know about the various updates for Path of Titans on Nintendo Switch (originally released on August 12th 2022 in North America and Europe)!
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Path of Titans – Ver. ??? (Ceratosaurus TLC)
- Release date: ???
- Patch notes:
Ceratosaurus TLC
- New Hide Abilities
- Starting with two new hide abilities; Regeneration and Solid Frame. These new abilities help Ceratosaurus’ survivability in combat.
- Regeneration gives Ceratosaurus bonus regeneration from healing sources, such as Metriacanthosaurus’s Healing Call
- Solid Frame simply gives it higher base health.
- The new Sense ability called “Bulwark” also lets Ceratosaurus heal 50% faster at the cost of doing less damage, something that can be especially potent in drawn out fights.
- Ceratosaurus players wanting a riskier playstyle can also opt to use the Robust Jaws Hide ability, boosting its overall damage by 25%.
- Taunt
- Ceratosaurus can now also Taunt enemies, slowing them down when nearby until interrupted by an attack. And while Taunt is active, Ceratosaurus will also take reduced incoming damage.
- Charged Bite
- Ceratosaurus’s Charged Bite attack now inflicts the new bone break effect that we’ve discussed in previous dev blogs, letting it control how fast its opponents can move in a fight by fracturing their bones.
- Shove
- Ceratosaurus can combine Robust Jaws with the newly updated Shove ability to really put the pressure on its opponents and move them around with knockbacks.
- And its new movement abilities Swerve and Juke both let Ceratosaurus quickly turn 180 degrees, a perfect movement skill to prevent enemies from getting behind it.
- Charged Bite
- Ceratosaurus’s Charged Bite attack now inflicts the new bone break effect that we’ve discussed in previous dev blogs, letting it control how fast its opponents can move in a fight by fracturing their bones.
- Shove
- Ceratosaurus can combine Robust Jaws with the newly updated Shove ability to really put the pressure on its opponents and move them around with knockbacks.
- And its new movement abilities Swerve and Juke both let Ceratosaurus quickly turn 180 degrees, a perfect movement skill to prevent enemies from getting behind it.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Pachycephalosaurus TLC)
- Release date: ???
- Patch notes:
Pachycephalosaurus TLC
- New Attacks
- Using the new Charged Headbutt attack, Pachycephalosaurus can inflict the Fracture effect on its opponents and slow them down over time by fracturing bones! For more immediate results, its can use Skull Bash to apply the Dazed effect to its enemies. The Dazed effect slows targets down and prevents them from using any of their abilities for 3 seconds. But be warned, as missing this attack can cause the Dazed effect to backfire.
- If Pachycephalosaurus just wants to unleash raw damage in combat, then the new Hide ability, Kickboxer is the one to use. Kickboxer doubles the damage dealt by Charge and Kick attacks, but removes any knockback those attacks would previously inflict, trading stun for damage.
- Dodge
- Pachycephalosaurus can now use its new Dodge ability to get away from foes, and can even combine this with its Charge attack to maneuver better on the battlefield. Pachycephalosaurus is also able to jump and turn quickly as an intrinsic part of its movement, making it an overall very mobile herbivore.
- Knockback
- Pachycephalosaurus can now also lean heavily into its knockback-oriented playstyle. Using the new head attack: Batter, Pachycephalosuarus can swing its head in a 180 degrees motion to push other creatures around. Or combine its knockback attacks with the new Hide ability, Domed Skull, which increases the power of its knockbacks and lets it use its charge attack even more effectively.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Tyrannotitan)
- Release date: ???
- Patch notes:
- Introducing the Tyrannotitan, a massive bloodthirsty predator from the early Cretaceous period. This carnivore rivals even Tyrannosaurus and Spinosaurus in size, and is one of the most powerful dinosaurs in the Path of Titans roster. Tyrannotitan is our ‘mobile’ colossal predator, using bleed and attrition to bring down its prey. It can weaken its opponent’s ability to heal, and uses its fairly nimble maneuvering to dodge incoming attacks.
- Tyrannotitan’s Abilities
- Bite Attacks
- Tyrannotitan can rip and tear with its Heavy Bite ability to cause massive damage, or use the Frenzied Tear bite attack to deal even more damage to bleeding targets.
- Bloodsoaked Hide
- With the “Bloodsoaked” hide ability equipped, each of Tyrannotitans bite attacks will cause its prey’s blood to drip from its scales, doubling the Tyrannotitan’s stamina recovery. Be wary though, as the blood from Bloodsoaked will deplete over time and quickly wash off in wet conditions. However, by equipping the Dried Blood Hide ability Tyrannotitan can further increase the amount of time it remains covered in blood of its enemies.
- Feast
- While Tyrannotitan is causing these massive bleeds to it’s opponents, it can also utilize the Feast ability which will let Tyrannotitan rip a chunk of meat out of its unlucky victim and reduce their bleed healing further. Eating the fresh meat chunk also replenishes Tyrannotitan’s health and stamina.
- Mobility
- Tyrannotitan also boasts very nimble mobility considering its size. It can use the Dash ability for a quick burst of speed, perfect to outrun enemies, or close the gap between its prey. It can also use its Juke ability to evade incoming hits or to turn for a surprise attack by quickly rotating in place.
- Vocal Abilities
- But, that’s not all for this massive predator, as it can use its Vocal abilities for even further carnage.Tyrannotitan’s Blood Chilling Roar reduces bleed healing for all creatures in close proximity for a short amount of time, and its Terrifying Presence call increases its ability to take hits for a full minute.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Daspletosaurus TLC)
- Release date: ???
- Patch notes:
Daspletosaurus TLC
- Daspletosaurus can now use its new Feral Instincts sense ability to increase its armor piercing damage, making it perfect for breaking through the tough defenses of larger dinosaurs.
- To even further increase its damage, combine it with an updated Tyrant Roar vocal ability to boost its damage output, increasing in power with each new Tyrannosaur group member.
- And if your Daspletosaurus is low on health and needs extra power to finish off its prey before it falls, the new Rampage Sense ability increases this predator’s damage by up to 50%!
- Daspletosaurus also has two very unique hides available that will dramatically change its playstyle, Dense Scales and Thin Scutes.
- Dense Scales reduces how much damage Daspletosaurus takes from larger foes, but makes it weaker against smaller opponents
- Thin Scutes is simply the opposite, making Daspletosaurus much tankier versus smaller adversaries, at the cost of making it weaker to larger foes.
New Critters: Bagaceratops and Silesaurus
- These two new critters are now available for you to find roaming the maps of Path of Titans. Silesaurus will often be seen in open grasslands and forested areas, while Bagaceratops tend to keep to rocky canyon and desert areas.
- The Silesaurus is a very skittish and quick critter, and it often groups together a bit like deer. However, if provoked by smaller creatures, it will lash out with bites to defend itself. Outrunning one of these will be tricky for most dinosaurs, so be sure to steer clear of it’s territory.
- Alongside Silesaurus, you can now find the new Bagaceratops. Bagaceratops is a small protoceratopsid from the Cretaceous period, and will play the role of a tiny aggressive herbivore. Perfect for smaller dinosaurs to test their hunting skills on.
Bone Break Update
- With this update, we have also updated the Bone Break mechanic to behave differently and also now features improved effects.
- Attacks will no longer be able to directly break a bone and cause the dramatic slowing effect. Instead, these same attacks will now cause a Fracture. The fracture will build up over time with each consecutive attack, causing the afflicted target to move slower and slower. Once the fractures reach a certain point, they will trigger a full broken bone, which will act similarly to the current bone break.
- All dinosaurs that inflict bone break will now use the new system, and their attacks will cause gnarly bones to appear onto your dinosaur’s limbs.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ???
- Release date: ???
- Patch notes:
- Introducing Kentrosaurus’ new devastating tail attack – Puncture!
- Using puncture, Kentrosaurus will swing its tail and impale one of its spines into its enemy, breaking it off and causing extra bleed damage. Kentrosaurus can use this attack up to 6 times, as its tail contains six detachable spikes. Each additional spike will make its opponent gradually weaker and weaker due to its deadly bleed damage. Kentrosaurus can pair this ability with the newly added “Regenerative Spikes” Hide ability to regenerate its spikes faster over time.
- The new Puncture ability is best used when Kentrosauruses are in pairs so they can impale up to 12 spikes into their foes, making them very weak to bleed damage. Impale deals low damage on its own though, so it’s up to the Kentrosaurus to decide if it wants to use Impale as an offensive tool or a countermeasure against incoming attacks!
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Latenivenatrix TLC)
- Release date: ???
- Patch notes:
The Latenivenatrix TLC has arrived, and with it comes some major gameplay changes to this agile winged pouncer! These include changes to its abilities, and the addition of some brand new playstyles. The first general playstyle leans into the pack hunter aspect of this raptor. Pouncing is the primary offensive focus for Laten, and now it features new abilities to make it even more deadly.
- Shred
- Shred is a powerful new bite attack that can only be used while pouncing on an enemy. However, each consecutive use of this attack uses more stamina, so Latens must be sure to manage their energy.
- Scatter
- Scatter is a Hide ability that allows Laten to leap high into the air when detaching from pounced enemies, letting it escape from danger more quickly.
- Featherweight
- Featherweight is a new Tail ability that allows you to periodically survive any fatal fall, perfect for those tight getaways where the only way out is a steep cliff!
- Mob Rally
- Mob Rally is a new call that increases damage while pounced and is able to be stacked up to 10 times. Very useful when in a group with many other Latenivenatrix, who can each use their own Mob Rally call to build up massive damage boosts. Latenivenatrix also retains its role as a deadly midnight hunter, gaining even more abilities that only trigger when the sun sets.
- Nocturnal
- Nocturnal is a Senses ability that greatly increases your stamina recovery during the nighttime, which will allow Latens to be much more mobile and deadly in the darkness.
- Leaping Start
- Leaping Start is a Legs ability only active during the night time that gives Latens a sudden boost of energy. Crouch for 10 seconds in place, then uncrouch for a rapid 10 second burst of forward movement, perfect for the unexpected ambush!
- Lord of Terrors
- Lord of Terrors is a nighttime call that drains stamina from all nearby creatures. This ability also reduces their damage if that target is not already in combat. Combine with Leaping Start for the perfect midnight ambush! Latenivenatrix can also lean into the deadly bleeder aspects of it’s attacks, whittling away its prey’s health over time by specializing into it’s bleed-inducing attacks.
- Bloodlust
- Bloodlust is a new Senses ability that causes all attacks to deal 25% less base damage in exchange for gaining 25% bleed damage, letting Laten’s decide which killing method they’d prefer to specialize in.
- Mangle
- Mangle is a bite attack that deals bleed damage to your target. This new attack will help Latens bleed out their enemies and also makes them weaker to bleed. This attack pairs well with their existing Ripping Kick attack that also deals bleed damage.
- Puncture
- Puncture is a Legs ability that allows Laten to slash with its claws while pouncing. Puncture increases bleed damage for 2 minutes while the target’s Bleed Healing is lowered.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Pycnonemosaurus TLC)
- Release date: ???
- Patch notes:
- Pycnonemosaurus’ passive reflective damage ability has received a big overhaul to be more useful, but also more balanced when playing against it as well.
- Cracked Scutes
- Instead of constantly reflecting damage, Pycnonemosaurus now has the Cracked Scutes passive ability. Over time, Pycno will build up stacks of Cracked Scutes. Cracked Scutes will not only reflect incoming damage, but also boost your passive armour by up to 50% when you have the maximum amount of stacks. Taking damage will now reduce these stacks until you lose your reflect damage altogether until it regenerates.
- Juggernaut
- Juggernaut is a passive Senses ability that will increase your outgoing damage depending on how fast you are moving. However, the trade for this extra power is that your abilities will also be weaker if you move slowly or stand still. The key to this ability is to stay on your toes and keep moving.
- Second Wind
- Second Wind is a passive Hide ability that will greatly increase your stamina recovery rate briefly each time you are hit in combat. This can be a great combination with Juggernaut, to keep you moving in battle.
- Deep Breaths
- Deep Breaths is a Vocal ability that increases your stamina recovery rate while walking for a period of time. Be aware that this will not work if you are standing still!
- Juke
- Juke is a Back Limb ability that allows you to turn 180 degrees almost instantly. This is a great maneuver for an unexpected attack or a speedy retreat.
- Head Slam
- Head Slam is a heavy attack that deals very high damage on impact, if you can land it. If you don’t land this attack or miss, it will instead inflict your character with the new status effect ‘Dazed’, causing a short speed debuff.
- Mouthguard
- Mouthguard is a new Sense ability that will grant players a specific buff dependent on what item they are carrying in their mouth. For example, larger items such as bones will reduce the amount of recoil you receive from using Headbutt or Head Slam.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ???
- Release date: ???
- Patch notes:
Aggressive and Roaming AI Critters
- New free-roaming Critters have come to Panjura and Gondwa! These dynamically spawning creatures will wander around the map, watching for danger and searching for things to hunt.
- Unique Critters will appear in different biomes, with many having attacks and abilities that can be serious threats! Players must now watch out for danger, as many critters will chase and attack smaller dinosaurs like hatchlings and raptors.
- Critters like the Platyhystrix can now inflict venom with its bite, while other aggressive creatures like Dynamosuchus can cause heavy bleed with its powerful jaws.
- Critters are also a great source of food for smaller dinosaurs and will vary in what food type their corpses provide, such as Platyhystrix’s body only being edible for scavengers.
Iguanodon TLC
- The Iguanodon TLC is now out with this patch! To help this new boxer stand its ground better, we’ve increased its max health to be slightly higher, and also increased its health recovery to be faster.
- Using its new Block ability will allow Iguanodon to tank even more damage, and transition you instantly into its new Bipedal Stance. In this stance, the Iguanodon has both increased turning speed and stamina recovery. Players can combo this into an Arm Slam or Back Kick for highly damaging moves, and to put you back into your quadrupedal stance.
- Taking damage while Iguanodon’s new Retaliate passive is equipped gives you a noticeable damage boost for a short time! Combine this with your Thumb Barrage to deal large chunks of damage throughout the fight.
- Running Start lets you quickly close the gap on your opponent.
- Hero’s Stand lets you inspire your teammates to fight stronger with each blow you land.
- Planted Feet lets Iguanodon ignore knockback
- Taking blows with Second Wind lets Iguanodon recover its stamina mid-fight.
Deinonychus TLC
- We have adjusted Deinonychus’ stats to work better with its new abilities.
- While Deinonychus now takes more damage from attacks overall, its new Lucky Feather ability means it will survive any attack that would have otherwise killed it.
- For those Deinonychus in combat, using Tail Fan and the newly added Double Jump lets Deinonychus reach some incredible distance to maneuver or get away. Use this combo with both the Escape Artist Senses ability and Slicer bite attack to quickly tear a piece of meat from another player before making your speedy escape. Eating this meat gives you a long-lasting buff to recover any health you lost.
- This pairs with the new Meat Shield ability, that Deinonychus now has access to. Jump and cling on to your teammates to protect them from incoming damage. However, be careful, staying on too long may result in your death if you don’t pay attention to your health. You can further lean into supporting your teammates with both On Alert and Rat Out to flush out other players attempting to hide from your raptor armada.
- The new Sever Tendon attack also lets you and your fellow Deinonychus stack a slowing effect on the prey you’re chasing.
- If direct fighting isn’t your style, and you’d rather support your pack from a distance; then Distracting Chatter, Mob Rally, and Pack Hunter are for you!
- Distracting Chatter is an armor-boosting looping call for your teammates that persists until you are hit by an attack.
- Mob Rally is a new call that triggers a stacking increase for pouncing damage to assist your raptor teammates.
- And, Pack Hunter applies different buffs depending on how many Deinonychus are in your group. These effects can vary, from more healing, more damage, and more pounce stamina depending on the creatures in your pack. Experiment with all these new abilities and find the playstyle that fits for you.
Diet Changes
- We have rebalanced many of the carnivore diets this patch. Thanks to the new critter AI that will be wandering around the map, diets are now less punishing for some creatures.
- As an example; Insectivore, Fisher, Scavenger, and Hypercarnivore no longer increases or decreases how fast a dinosaur loses its water.
- Hypercarnivores and scavengers will also not affect how fast food drains.
- Large dinosaurs no longer can sit in one spot for almost 2 hours without eating
- Other dinosaurs will no longer die of starvation in under 20 minutes despite constantly looking for food.
- Insectivore now also takes longer for food to fully drain due to the limited number of insect food sources around the map, while Fisher drains faster because of the abundance of fish.
- We haven’t forgotten our herbivore players! We have dramatically increased the number of berry bushes on Gondwa, with now over 300 spread across the map. These bushes can be found in open grassy areas, similar to where bushes grow on Panjura. Berry bushes now also feature a scraggly tree that grows in the middle of the cluster, making them easier to find in a dense forest.
Subspecies Stat Changes
- The team has also updated the subspecies for many dinosaurs that were using the older stat tweaks that forced a tradeoff, such as “Increases speed, but decreases armor”. As a general rule moving forward, we subspecies will provide positive gameplay options that are good for different playstyles. We will be avoid modifying any massively game-altering stats such as land movement speed, turning radius, and mobility, as these have proven to be playstyle-altering for any dinosaurs affected by these stat options and are much more powerful compared to their subspecies alternatives.
Balance Changes
- We have made stat changes in this patch to address dinosaur abilities that no longer fit within the future planned playstyle of the dinosaur, abilities that are too weak or no longer relevant in gameplay, and stat adjustments. These adjustments aim to make old abilities more useful in their current state, and to help a dinosaur fit within its future planned gameplay style better while additional abilities are worked on. The adjustments we have made to the dinosaurs base stats are intended to improve the gameplay for them now, while we work on further improvements in the future.
Nesting – The First Iteration of a new Mechanic!
- Bring out your paternal side, and start raising a family with the new Nesting mechanic out now! Nesting has been a long awaited mechanic since we first started development on Path of Titans back in 2019, so we have been eager to deliver a fun and engaging experience for players that want to raise their own hatchlings.
- This is the very first implementation of Nesting, and while all the core features are there, we will be looking at community feedback and implementing even more features and improvements in following patches and game updates.
- Nesting includes a number of features like gathering resources, nest customization, and maintaining your nest to keep your family happy and healthy; here’s an overview of what we’ve included in this update!
Gathering Resources and Nest Construction
- All parents have to start somewhere, and that’s choosing a good location for your nest. Nests can be damaged and destroyed by other players, so it’s important to find a safe location that’s well hidden to keep your babies safe. However, that’s not the only challenge you’ll face while crafting your nest.
- Players will need to gather resources to build their nests, with natural items found in various locations around the world such as reeds, mud, and branches. While players can place their nest anywhere on Panjura or Gondwa, special ‘Nesting Grounds’ can be found on both maps to indicate locations with more plentiful resources. However, be warned! Nesting grounds also run the risk of carnivores knowing where your nest is, or even other dinosaurs competing for the resources there.
Customize Your Nest
- Once your nest is fully built and in the perfect location, it’s time to customize your new home! Well-built nests will act similar to a Homecave away from home, allowing players to change their abilities and personalize their space with Homecave decorations. This includes all the items you have bought or unlocked for your Homecave, including trophy and quest rewards.
- Additionally, we have added some new decorations as well, such as large structures and tall grass walls to help make your nest as cozy as you’d like.
Inviting and Hatching Babies
- Now that you’ve made and decorated your new nest, it’s time to start preparing to invite players into your family. Hatchlings will need food and water to survive, but there’s no need to risk placing nests close to the water’s edge, as parents can store food and water for their babies to feed on safely.
- Once you have fully stocked food and water in your nest, it’s time to start inviting players to join your nest! You can do this by selecting the ‘Baby Invite’ button on your nest menu, and send an invite to anyone on the player list. Once a player accepts your invitation, they can select the egg icon on the Character Menu to join your nest as a baby. If you are invited to the nest of a dinosaur you’ve already played as, don’t worry! You will be prompted to merge your characters to keep any skins and Marks safe while you start on your new journey.
- With the new Aggressive Critter AI that are now found all across Gondwa and Panjura, parents will have to work hard to protect their children from these new threats, or encourage their hatchlings to hunt and hone their skills. Be sure to watch out in the undergrowth and spot danger before it puts your babies in harm’s way.
Adoption
- With the wide variety of dinosaurs to choose from in Path of Titans, we know that players won’t always be able to find hatchlings of their own species. It’s for this reason that we are also introducing the Adoption mechanic. Just as you can invite players to join your nest as hatchlings, you can also invite baby dinosaurs of other species to join your family through adoption as long as they have the same diet type. Baby dinosaurs up to half-way in growth can be adopted, and will gain all the perks of your nest, even if they’re not hatched from it directly.
- Additional notes: none.
- Source: Alderon Games / Alderon Games
Path of Titans – Ver. ??? (Kentrosaurus TLC)
- Release date: August 25th 2024 (North America, Europe)
- Patch notes:
Introducing the Kentrosaurus TLC!
This new update to Kentrosaurus includes improvements to its physical model, animations, and its abilities. This includes a change in its proportions to give it a more modern, accurate appearance, updated stats, and a few changes to some in-game skins to make them brighter and more vibrant.
Kentrosaurus’s New Abilities
- And for the ability updates; Kentrosaurus now has even more tools for the hit n’ run bleeder playstyle. Here is a quick rundown of these new and improved abilities!
DIRECTIONAL TAIL ATTACKS
- Kentrosaurus can now directionally aim its tail to inflict devastating bleed damage to its enemies. Use either quick Tail Attacks or for maximum bleed use a charged up Tail Swing attack.
DETONATE
- Kentrosaurus is also receiving a version of the detonate ability similar to Miragaia, with Kentrosaurus’ Detonate specialising in Bleed damage exclusively! Detonate will convert all accumulated Bleed levels into raw health damage, which will scale with the amount of Bleed inflicted. Though be aware, as with Miragaia, once Detonate is used it will consume and clear all bleed effects from the opponent, so extra tail attacks must be used again to stack up more bleed.
SPIKED GATHERING
- Kentrosaurus will now have better synergy with its Stegosaur teammates such as Miragaia and Stegosaurus. Its Spiked Gathering ability increases the passive reflect damage of all Stegosaurs in its player’s group while also granting immunity to reflect damage from other group members.
JUKE
- Juke is a mobility-based ability, allowing Kentrosaurus to turn around quickly to face an oncoming enemy, or to make a quick escape. Juke does cost stamina to use, so it should be used only when in tight situations, or to line up the perfect tail attack!
SPIT
- Much like its relative, the Miragaia, Kentrosaurus is now equipped with a Spit ability! The Spit ability sprays a cone of saliva onto your enemies to weaken their attack damage for a short period of time.
NEW SENSES
- The Sense ability slot has been expanded with new abilities to tie into Kentrosaurus’ playstyle, including Spiked Gathering for group-based play, and the Bloodlust and Fresh Blood abilities to suit Kentrosaurus’ specialisation in inflicting Bleed damage.
NEW HIDES
- The Hide ability slot has been completely overhauled with new abilities to help aid Kentrosaurus’ survivability in combat. These new abilities are Dense Plates and Resilient Spikes, both helping improve Kentrosaurus’ health or status effect recovery. Of course, Kentrosaurus still has its passive Spikes damage that inflicts bleed on any of its attackers as well.
NEW MOVEMENT
- The Legs ability slot has also received some new additions, including Counter Turn and Braced Legs! The Leg slot is dedicated to helping Kentrosaurus’ mobility, with new abilities for improved movement and turning for either combat or travel.
- Additional notes: none.
- Source:
Path of Titans – Ver. ??? (Miragaia)
- Release date: August 17th 2024 (North America, Europe)
- Patch notes:
Miragaia is out now!
This heavily spiked herbivore brings new abilities and status effects to the game. Miragaia has multiple playstyles available that allows it to adapt their attacks when in combat. With a choice of multiple tail abilities, and status effects that affect them, Miragaia has many choices on how to take on potential foes. Miragaia can also build up its defences with mud armor to outlast its opponents. Combined with vicious debuffing attacks and an electrifying passive defence, Miragaia will be prepared for anything.
Miragaia’s New Abilities
Miragaia is the first herbivore in Path of Titans to have venom-based abilities, but we wanted to ensure its playstyles were unique and more in-depth than basic venom attacks. Miragaia boasts an entire selection of possible effects to inflict on others, from venom to toxin and even paralysis, alongside new attacks to make the most out of each status effect it can use.
- SPIT: The new Spit debuff ability sprays a cone of saliva onto its opponents and weakens their attack damage for a small period of time.
- LASH: Lash is a tail ability that spins Miragaia around to deliver a strong attack that also knocks enemies back. Lash will also act as a quick turn, allowing Miragaia to get away after landing the attack.
- TOXIN: Toxic Barbs is a new Hide ability that affects all tail-based attacks, inflicting the new status effect ‘Toxin’ when hit with Miragaia’s tail. When inflicted with Toxin a skull overlay appears on the player’s health bar, gradually rising when struck by additional Toxin attacks. If the player’s health drops below this Toxin level, their character will die.
- VENOMOUS SPINES: Venomous Spines is another Hide ability that also affects all tail-based attacks, but inflicts Venom damage instead of Toxin. Venom dramatically reduces the stamina regeneration of affected enemies.
- DETONATE: Detonate is a Tail attack that converts all accumulated Venom or Toxin levels on the opponent into raw health damage. The amount of damage dealt will scale with the level of Venom or Toxin inflicted, and once Detonate is used it will consume and clear all inflicted status effects from the opponent.
- MUD: Muddy Scales is a Hide ability that allows Miragaia to roll in dirt and coat itself in a layer of mud. Each layer will increase its armour, but it cannot be applied while in combat and will wash off in rain or water. Muddy Scales also increases the effectiveness of Miragaia’s Paralysis ability.
- PARALYSIS: All Miragaia have the passive ability Paralysis, which inflicts a new status effect on players. Paralysis reduces movement speed and lengthens ability cooldowns, and if inflicted with full Paralysis, players will become briefly paralysed and unable to move or attack. Once an enemy has recovered from full Paralysis they will be immune to the status effect for a short period of time.
- POWER IN NUMBERS: Spiked Gathering is a new Sense ability that increases the passive reflect damage of all Stegosaurs in the player’s group, and also grants immunity to reflect damage from group members.
Additional Updates
- Auto-Run Camera Changes
- Following community feedback, we have made some changes to auto-run that now lets you steer your character with the camera to make travelling with auto-run a bit smoother. This can be toggled on or off with the “Auto Run Camera Lock” checkbox in the Gameplay settings menu.
- Savanna Grasslands Water Source
- After hearing a lot of community feedback on this location, we have added a new water source to help players travelling through or questing in this area!
- As usual, this update comes with a lot of bug fixes, quality of life improvements and balance changes for the dinosaurs in-game! You can check out the rest of this changelog for this update in-game.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Struthiomimus TLC)
- Release date: June 11th 2024 (North America, Europe) / June 12th 2024 (Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- Struthiomimus’ TLC
- updates the Struthiomimus model, animations, and textures
- improvements to some in-game skins and some updated animations
- adds a new range of abilities that expands on Struthiomimus’ playstyle while keeping its overall theme of being a fast moving feather duster!
- Slipstream
- This new support ability allows you to boost the movement speed of all players trotting or sprinting behind you, letting Struthiomimus use its speed to support its friends when travelling.
- On Alert
- This is a brand new mechanic to Path of Titans, in which the player stands still for ten seconds, then is able to activate On Alert. Activating On Alert will open a ‘radar’ like UI on the player’s screen, revealing any sounds or movement made within a certain radius to them. Having a Struthiomimus in your herd will be essential to prevent any carnivores from ambushing you!
- Vocal Call Sets
- Struthiomimus has also received some new vocal abilities, in a similar style to the ‘Call Set’ from Lambeosaurus’ recent TLC. These two vocal call sets are themed on Combat and Survival, depending on your preferred playstyle!
- Combat Call Set:
- Safeguard – Increases armour for all nearby group members.
- Tantrum – Increases attack damage for all nearby group members.
- Swift Tempo – Decreases ability cooldowns for all nearby group members.
- Survival Call Set:
- Hustle – Increases trotting speed for all group members within a large area.
- Dust Off – Dusts off group members behind you to reduce sprint stamina drain.
- Rat Out – Forces all nearby players to reveal themselves with a broadcast call, and increases trot movement speed for all group members within range.
- Double JumpStruthi’s new Double Jump is another new mechanic for Path of Titans, allowing the player to leap again in mid-air for a boost in their maneuverability!
- Extinction Skin Pack Out Now!
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Lambeosaurus TLC)
- Release date: April 27th 2024 (North America, Europe) / April 28th 2024 (Japan)
- Patch notes:
- brings Path of Titans to Unreal Engine 5.3
- Unreal Engine 5.3 opens the door to new features, optimizations, and capabilities that were previously unavailable to us, such as the ability to hotpatch a lot more content to players without the need for a larger patch update. This means that we can get important fixes and brand new content out to players quicker and more efficiently than ever before!
- Alongside this, upgrading to Unreal Engine 5.3 also brings improvements to optimization and in-game visuals, which will help give many players a smoother experience in-game. There’s a lot of new features that we as developers are also leveraging, which will help make development more efficient, such as faster patch build times and new engine tools.
- includes a number of important fixes and improvements that we are using to bring the game to new heights
- includes many quality of life improvements
- brings the highly anticipated Lambeosaurus TLC
- Our Lambeosaurus TLC is also ready to head out the door! This TLC update brings new life to an old hadrosaur, with updated proportions, animations, and textures that make it look like a brand new dinosaur. A couple of its older skins (Default, Swamp, and Barred) have also been updated as well to match its new look, so we’re excited to see what you think.
- Lambeosaurus has a number of new kick attacks to help defend itself when alone, including a Rodeo Kick that has it kicking in all directions! It has also been given the ability to rear up on its hind legs, which allows for a better view of its surroundings as well as a whole new movement style.
- However, the highlight of Lambeosaurus’ TLC is the overhaul of its vocal abilities, moving from equipping individual vocal calls to specialised sets of calls that are uniquely suited for your preferred gameplay style.
- Healing Call Set:
- Healing Call – A slow passive heal for a long period of time
- Primal Mend – A strong self-healing ability
- Rejuvenating Roar – Boosts status effect recovery for all nearby group members
- Survival Call Set:
- Hustle – Increases your group’s trotting speed for a long period of time
- Guiding Beacon – Reduces incoming damage to group members, but also reduces their outgoing damage as well
- Slow Digestion – Slows all group members’ food and water drain by half for a long period of time
- Combat Call Set:
- Call to Arms – Boosts outgoing damage for all nearby group members
- Rallying Horn – Boosts the armour of all nearby group members
- Blaring Cry – Reduces outgoing damage of nearby enemy players
- made some performance improvements to our game servers, so even more players can play together at once
- added more new abilities to other dinosaurs
- Rhamphorhynchus
- Lucky Feather
- Allows Rhamphorhynchus to survive an attack that would have otherwise killed it. This will result in a puff of feathers falling from your character, and you’ll be able to flee before getting attacked again.
- Fishing Lure
- Applies an effect to all nearby fish in a 50 meter range that causes a delay in their fleeing reaction for 3 seconds. This can make fish easier to catch for younger Rhamphorhynchus!
- Hatzegopteryx
- Beak Clack
- A vocal ability that exposes any nearby creatures that may be hiding in bushes, by scaring them into performing their Alert emote call.
- Death Croak
- A vocal ability that lowers the armour of nearby creatures while close to a corpse, allowing you to bully others away from their hunted prey.
- Shriek of Horrors
- A vocal ability that slows the speed of all nearby creatures that you can carry, letting you catch up to them to clamp and carry them away.
- Achillobator
- Mocking Cackle
- A mocking ‘laugh-like’ vocal ability that reduces the effectiveness of Bucking for a brief period, letting you stay pounced onto a target for longer.
- updated Underwater Effects
- We have also updated our underwater effects, adding ripples and shafts of light that will change with the direction of the sun. Oceans feel more realistic than ever, and allow swimmers to feel the cool currents and beams of light shine through the murky waters.
- Other Changes
- Of course, these are just a few of the changes that are coming with this update. This update to Unreal Engine 5.3 includes a vast number of large and small updates to the game, that’s more than a little too long to include in this blog! Not to worry, you can check out all the changes we’ve made on the Alderon Games launcher, by selecting the ‘Read Patch Notes’ button on the right hand side.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Achillobator Update)
- Release date: January 29th 2024 (North America) / January 30th 2024 (Europe, Japan)
- Patch notes:
Achillobator Released!
Hello everyone, we are very excited to announce the arrival of our newest dinosaur, the Achillobator! Famous amongst the paleontology community as one of the largest raptors ever discovered, it is also a highly anticipated creature in the Path of Titans roster.
Achillobator is arriving with everything an imposing raptor needs, with its pounce ability and a kick attack to make use of its razor sharp talons.
Alongside this, it also can equip brand new claw attacks, an ability slot that has never been given to raptors before. However, the most exciting feature of our newest dinosaur is the unique twist to its playstyle to give not just Achillobator its special niche, but its smaller relatives too! Our largest raptor has an entire ability set dedicated to commanding smaller raptors as its minions, acting as the big boss to its own gang with buff abilities for both large and small raptors alike.
As for our players that prefer a lone wolf playstyle, there’s no need to worry! The Achillobator has plenty of abilities for players that enjoy running solo, so anyone can enjoy this feathered hunter with or without their pack.
We know how long the community has been waiting for Achillobator’s release day, and can’t wait to hear your feedback on our giant raptor. You can log in right now to check out the brand new Achillobator, and we hope that you enjoy the latest addition to Path of Titans!
Balance Changes
There are also a handful of notable balance changes found in this update, for several dinosaurs and abilities. We have been listening closely to player feedback, and have made some changes based on your suggestions and some combat-specific issues we’ve noticed.
For the full list of patch notes, please check out the in-game patch notes viewer on the Main Menu!
Bleed / Venom / Poison Healing Changes
We have adjusted venom, bleed, and ‘Putrid Scales’ poison heal values in addition to making the damage inflicted by these status effects more consistent across character states. We found that some players were concerned by how much of their health bar was taken up by the ‘bleed’ effect while running. However, we also found that it was very easy for some creatures to run away and recover while afflicted with bleed, which resulted in bleed attacks being less effective for many players.
To address this issue, we adjusted the bleed status effect to be less intense while running in exchange for a longer time to heal this effect while sitting or sleeping. Venom and poison have received similar adjustments. Alongside this, we have also adjusted bleed, venom and the ‘poison’ effect of Putrid Scales to be more consistent across various character movement states. We will continue to monitor how these changes affect gameplay across our servers, as well as player feedback regarding these changes.
Turn Radius / Speed Hide Ability Changes
As the game has developed, speed and turn radius have become one of the most popular ability types across the entire player base due to its versatility in various types of gameplay. However, as this has caused some concerns with game balancing between several dinosaur types, we have implemented some changes to these abilities to ensure they are only affecting combat to the same degree as other abilities of the same type.
Raptor Bleed Changes
Raptor gameplay is all about speed, stamina and persistence, which is great for pouncing onto enemies to deal light damage. However, we have noted community concerns and discussion about raptor bleed on pounce. People have found that raptors dealing bleed on pounce was too strong and we are in agreement with that sentiment. To address this, we have introduced an alternative Legs ability for raptors to ensure players still have the option to inflict bleed damage, just not while pouncing on another player.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Hotpatch)
- Release date: December 25th 2023 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- adds a new dinosaur: Hatzegopteryx!
- This is an absolutely massive flying reptile, with a wingspan that blocks out the sun.
- The Hatzegopteryx is able to grab and carry other players off into the sky. Watch them struggle as you fly higher and higher, and then drop them to let them plummet to their doom! The Hatz is also a formidable foe on the ground, with a quick trot speed and rapid beak stab attacks that get stronger with each hit. And, steer clear of it’s “Evil Eye” ablity which decreases the attack of the closest creature near it.
- adds Replay Tool
- You’re now able to take recordings and play them back whenever you’d like. You can access your replays from the main menu. The Replay mode is a brand new tool in Path of Titans that allows you to record and save your own footage from your in-game experiences.
- Additional notes: none.
- Source: Alderon Games / Alderon Games
Path of Titans – Ver. ??? (Pounce Update)
- Release date: November 1st 2023 (North America, Europe, Japan)
- Patch notes:
Patch notes
- Pounce Latch Abilities
- Eurhinosaurus Launch!
- Updated subspecies stats for over 25 species
- Music System
- New Soundtrack for Panjura and Gondwa
- Music reacts dynamically in real time to your gameplay
- Optimizations for:
- Gondwa
- Chat and UI
- Community Server Management
- Weather Effects – Fog especially
- Swimming and fishing improvements
Raptor Pounce and Latch
- Pounce on your enemies and hang off their sides with sharp raptor talons as they attempt to escape, and hold on tight to deal as much damage as you can! The new Pouncing mechanic will be a long awaited game-changer for our raptor players, allowing you to really sink your teeth (and talons!) into intense fights and start making your mark on bigger prey…
Sarcosuchus Grab
- Ambush your prey, snatch them up and drag them down into a watery grave. The new Grabbing mechanic opens up a new world of possibilities for our Sarcosuchus players, allowing you to trap prey between your jaws to make your ancient behemoth’s ambush attacks deadlier than ever before.
Eurhinosaurus
- Dart and joust through the waves as our fast and agile new aquatic playable, the new Ichthyosaur and real-life leviathan from 180 million years ago. Take the reins of a creature from the depths of the sea with lethal speed and 11 abilities to compete against the Sarcosuchus, Spinosaurus, and Kaiwhekea!
- Sarcosuchus the giant crocodilian can now drag prey underwater, many species can now carry prey in their mouths, raptors can pounce and latch onto enemies, while continuing to attack while latched! Thalassodromeus the pterosaur, can pick up small prey and carry it off!
- Imagine a creature from the depths of the sea, a real-life leviathan from 180 million years ago. Meet the Eurhinosaurus: this beast was no small fry–it could reach up to a whopping 7 meters (23 ft) in length. This sea monster didn’t have gills like fish, but lungs for breathing, so keep that in mind while prowling the depths.
- With the addition of Including the new Eurhino there are now 31 dinosaurs in the official game, 25 with new abilities, and a further 43 abilities added across the dinosaurs. With more than 400 abilities now available in Path of Titans, it’s getting serious!
Dynamic Music System
- Listen to our completely new musical score! The soundtrack responds to your actions in game, and to the locales you enter and exit, and will transition seamlessly as you play, between calm sounds in your home cave, to high intensity cacophony of sound when you’re in a large brawl with multiple players, and everything in between.
- Alongside these major features, you can also look forward to several new abilities across our roster of dinosaurs, and other quality of life updates!
More details
The complex and diverse combat update includes Pounce, Latch, Drag, and Carry and newly released Abilities which fundamentally expand the thrills of combat. Additionally, Shake Off counters, Area of Effect Attacks, Group Buffs and Debuffs, Solo Player Buffs, and Rapid Attacks all enter the fray. The Rock, Paper, Scissors of attacks and counters have been more than doubled, for 1 vs 1 encounters up through massive group melees.
- Additional notes: none.
- Source: Alderon Games / Alderon Games PR (01/11/2023)
Path of Titans – Ver. ??? (July Update)
- Release date: July 8th 2023 (North America, Europe)
- Patch notes:
Combat Updates and New Abilities
The biggest new additions for this patch are new abilities and combat effects! This means many creatures are getting additional attacks such as kicks, stomps, group abilities, and passive abilities.
Some new abilities in this patch include:
- Concavenator Ripping Kick: Lunge forward with talons, causing bleed damage.
- Tyrannosaurus Deep Rumble: A vocal call that increases your defenses for a short time.
- Lambeosaurus Front Kick: A front kick that can be used when running.
- Kentrosaurus Lone Survivor: A passive effect that increases your armor and manoeuvrability when not in a group.
- Iguanodon Back Kick: a rear kick that causes high damage.
There are many, many more abilities on the way to really make each creature stand out and carve its own gameplay style and niche.
Area-of-Effect attacks
Area-of-Effect attacks have been added to the game! These attacks will hit any enemies within a radius around you. Your dinosaur’s feet no longer have to hit your target in order to damage them, making aiming this attack much easier and more intuitive. This currently has been implemented on stomp attacks, such as for Albertaceratops and Amargasaurus, however more AoE attacks will be added to other dinosaurs in the future.
Anti-Cheat Updates
This patch we have implemented BattlEye Anti-Cheat into the game, replacing Easy Anti-Cheat (EAC). This Anti-Cheat system will be enabled on all Official Servers, and will help prevent hackers and cheaters. BattlEye is an industry-standard Anti-Cheat and is used across a number of popular titles. For more information, you can visit the BattlEye website at https://www.battleye.com/
That being said, BattlEye are optional on private and community servers and it will be up to the server owner to decide if BattlEye is right for their community. Players can also choose to launch Path of Titans without BattlEye if they so choose via an option in the launcher’s settings menu. Using BattlEye allows us to focus solely on developing Path of Titans instead of spending our time trying to catch cheaters and manage players’ bans. This is the best way for players to have a cheater-free Path of Titans experience while also having great updates to play in the future.
Status Effect Changes
Stamina Changes
We have adjusted stamina values for all creatures so they are even across the board, but certain dinosaurs drain their stamina faster depending on their playstyle, attacks, running speeds, and regeneration rates. This change ensures that venom is now much more consistent across all creatures, which will make creatures that rely on venom, like Metriacanthosaurus and Megalania, have a much better time hunting their prey.
Adjustments to Bleed, Venom, and Bone Break
We have also made some changes to the way other status effects affect creatures. Previously, the weight of a dinosaur played a large role in determining how much bone break, venom, and bleed damage was inflicted on a defending dinosaur. We have adjusted this value so status effects are now more consistent across all creatures. This means creatures that can inflict status effects can better rely on their abilities to tackle larger, heavier opponents.
Map Updates
We have made some considerable updates to both the Gondwa and Panjura map. Both maps now feature more realistic textures, and Gondwa in particular now features a new Birch Forest biome. Additionally, certain areas on the map now also have different colour tinting and environmental effects, to really make them stand out!
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ???
- Release date: February 16th 2023 (North America, Europe)
- Patch notes:
**Major Updates:**
- Updated concavenator mesh, subspecies, and animations
- Updated ceratosaurus mesh, subspecies, and animations
- Updated metriacanthosaurus mesh, subspecies, and animations
**Gondwa:**
- Fixed cave asset missing collision
- Fixed various overlapping point of interest volumes
- Duplicate quest data asset fixes
- Various misc map bugs (Gondwa)
- Placed several small caves in Gondwa
- Adjusted self shade bias of all lous cave pieces to improve their appearance in medium and low shadow settings
- Increased all quest mark rewards by 30% (Gondwa)
- Added more caves to Gondwa
- Added large cave system to savanah grasslands
- Improved shadows on cave and clifflands meshes. Caves should no longer have light entering them through the walls. Cast shadows from caves and clifflands rocks should now be improved on low and medium shadow settings.
- Added additional route up to homecave at huntersthicket
- Fixed bigquilllake poi not including baby spawn zone
- Added two small paths down from the baby spawn zone at bigquilllake so new players playing semi-aquatics have an easier time making it down to the water/rest of the questing zone
- Fix for multiple group quests not having contribution enabled
- Added solo and group quests to hotsprings and sandcaverns
- Added additional flyer juvenile spawn points to Gondwa.
- Attempted fix for desolate pass location marker being underground
- Minor bug fixes Gondwa
- Improved collision for volcano bay rock pillars.
- Optimized coral area at the north west of Gondwa.
- Improved rock texture on Gondwa on low settings.
- Fixed self shadowing on panjura / Gondwa rocks.
- Created red island water restore quest
- Populated above lakes with salt rocks, clams, etc as needed for restore quests
- Attempted fix for some water restore quests not working (Gondwa)
- Added quests to red kelp, red reef, azure shore (Gondwa)
- Fixed collision on banana tree
**Combat:**
- Fixed bars and anodonto rallying call ability stacking.
- Pachycephalosaurus bug fixes
- Fixed deinocheirus baby having extremely low oxygen.
- Improved kaiwhekea oxygen.
- Reduced swim speed of sarco and spino.
- Fixed bone break sound/effects not playing on a killing hit
- When a player kills another character, now only the killer character can collect a trophy on the same account
- Fixed bone break sound playing at incorrect damage ratio
- Updated conca bite animation. Increased conca speed.
- Updated conca alert call.
- Updated conca strafe/crouch anims.
- Updated cerato strafe and crouch anims tofix sliding.
- Fixed conca held item offset.
- Improved controller navigation for home cave decoration menu.
- Removed growth reward from meet up quests.
- Fixed aquatics always move slightly up/down when swimming forward/backward.
- Fixed a group of only flying dinosaurs leaving the hatchling cave will spawn at a land spawn point.
- Fixed knockback cancelling swimming.
- Fixed homecave buff stacking
- Fixed rex receiving bone break on tail
- Fix for incorrect hit effect locations
**General Fixes:**
- Improved up/down swimming on deinocheirus, megalania, sarcosuchus, thalassodromeus, kaiwhekea, spinosaurus, suchomimus, and concavenator
- Fixed kaiwhekea dropping items through ground on land
- Fixed player pitch getting stuck when leaving the water.
- Fixed alioramus animations resetting very quickly
- Fixed certain thal and kai skins being unlocked by default.
- Fixed spino’s arms sinking into the ground during resting emotes
- Fixes to tutorial quests getting stuck in certain scenarios
- Memory improvements
- Made surface swimming particle effects smaller.
- Added splash effect when breaching.
- Updated kaiwhekea mobile model to improve the neck when bending.
- Fixed some dinosaurs always respawning at the same location.
- Fixed growth resetting in some circumstances.
- Fixed characters not having a landing sound.
- Aquatics now interrupt their roar when diving and roaring.
- Fixed carnivores not getting an icon over burrows when hungry
- Fix to keybindings not working when an interaction prompt is open if bound to the same key as an interaction key
- Fixed dinosaurs briefly playing the falling animation when exiting water.
- Changed the diet type of the catch fish quests to carnivore so that aquatic herbivores don’t get the quest to catch fish
- Fixed dup keybind on unassigned control.
- Reach distance now scales based on growth stage.
- Redisland quest enabled for aquatics quest tag
- Azureshore, hotsprings, and sandcaverns solo and group loc quests added
- Oceanstacks and redreef solo loc quests added.
- Increase start flying momentum to prevent thal double jump to flight while idle
- Fixed keybind warning not showing in game.
- Fix for being unable to start auto run if focusing an object and autorun is bound to the same as collect
- Fixed land dinos spawn at flyer spawn points exiting the tutorial cave when grouped with a flying dino leader.
- Fixed dinos can now eat while swimming, ui prompt shows while swimming
- Animation fix for lamb and eotrike.
- Bug fixes for thal use distance
- Fixed camera collision on food items managed by food manager.
- Added quests for volcano bay and bleached corals poi
- Swimming fixes for megalania and concav
- Fixed bug causing fish to be attempted to be picked up via attack while an item is held
- When teleporting to water, the location will be at the water’s surface rather than above it
- Fix for wrong animations when swimming up and down without following camera (meg and conca)
- Fix item going to 0,0 if dropped while moving from water to land
- Food manager crash fixes
- Improved memory optimization on mobile to reduce crashes
- Added in first version of random game hints system in escape menu.
- Updated lods on metri and cerato models.
- Fix to mound texture tiling.
- Critter meat pickup fix
- Fix for some abilities not resetting tracing data if their montage lasts longer than the ability
- Small changes to help ability activation rejected from lag/packet loss
- Increased consistency for resting while underwater.
- Always show sleep button while sleeping on mobile (prevent player from being locked in a sleeping state).
- Food items / quest items now have a manager which makes them more memory optimized (needs testing for regressions)
- Fixed marks not being clamped/overflow detection with chat commands /setmarks, /setmarksall, /addmarks, /removemarks
- Fix for rockfall hill water replenish quest not being handed out
- Fixed misspelling of anemone
- Minor map bug fixes for Gondwa
- Fix thalassodromeus spring arm location being in too far in front of the model. Now camera behaves correctly when walking into interactable.
- Fixed up/down anims not playing when swimming with up/down buttons
- Fixed character repeatedly leaving the water bug
- Fixed kaiwhekea having incorrect eating animation on land.
- Fixed: lambeosaurus animation skip walk bug
- Memory optimizations for characters, skins, icons etc
- Misc animation / movement fixes for sarco and eotrike
- Fix for precise swimming regression
- Fixed: deinocheirus ik not working
- Fixed: ghost / phantom damage bug,
- Kai swimming precise movement no longer prevents movement from following camera
- Fixed: thalassodromeus not playing flapping animation + implementation of a simple aerobrake system for when thal is moving fast while flying and decelerates using precise movement
- Added resting tutorial step to aquatic
- Slightly adjusted some aquatic tutorial text to make more sense
- Fix for crash when loading invalid skin data. Skin data will be changed to first default skin data if not valid
- Fixed: hatchling laten precise movement forward plays animation extremely fast
- Attempted fix for water restoration quests not being handed out at: white cliffs, crater pond, red island, tried falls, rockfall hill, tyrants gorge
- Fixed various group quests being assigned to solo players
- Fix for missing coral rock collision
- Reduced lakeweed quest collection amounts solo and group to be similar to other collection quests
- Fixed: hatchling sarco trot animation has broken leg
- Fixed thal jungle skin green options being too saturated and appearing transparent in character editor
- Added a particle data for edible items to use that while eating, rather than spawning the blood particle in the animation to fix
- Lambeo hill climb issue fix
- Changed swimming precise movement correction from applying for swimming->falling to only swimming->walking, will fix issue with precise movement inverting when momentarily leaving the water surface
- Lambeo ik on hills fix
- Swimming anim changes
- Added back in up/down function for swimming for thal
- Fix for water sticky surface no longer sticking aquatic/semi-aquatic dinos now the way to descend is using the swim down key bind / mobile swim down widget
- Updated metri’s locomotion animations, mesh and textures
- Refactored and improved marks clamping code, /addmarks and /removemarks now report the new marks value in chat window.
- Fixed swim strafing on surface of water
- Fix to swimming on surface of water
- Fix for being unable to move after cancelling leaving a homecave on mobile
- Fixed: single player host settings localization, default values and fixed many of them not working at all
- Fixed: kaiwhekea has incorrect eating animation on land
- Stop eating food if it is dropped (ex. If a player bites).
- Stop precise moving when opening home cave invite/escape menus.
- Added new mod download error message that shows details on which mod failed installing.
- Fixed: hatchling sarco trot animation has broken leg
- Fixed walking in place issue with new locomotion state (sarco)
- Fixed issue with command response formatting on consoles causing major lag for some commands
- Fixed kai barrel roll cancelling instantly if the ability charging mode is set to hold
- Fixed some plants having collision in herbi tutorial cave
- Added a warning in the main menu if the player had duplicate keybinds.
- Fixed: issues with target focus distance in interaction system
- Fixed: duplicate inputs can be bound in the secondary and gamepad columns by closing settings and going back.
- Bug fixes with game asset manager / loading
- Fixed kai is unable to pickup meat chunks from corpses under water.
- Changed the way the device memory warning works to show it more accurately.
- Fixed kaiwhekea vocal animations cancelling locomotion animations completely
- Fix for quest marks multiplier not being reflected in the notification
- Fix for critters occasionally becoming not interactable
- Server performance optimizations
- Prevent vocal wheel opening when interacting with an object if the keys are bound the same
- Fix for kaiwhekea getting the drink prompt and ability to drink while on land no longer gets the prompt to drink water.
- Added: warning for pc and mobile devices that have low memory and may encounter memory crashes.
- Fixed eating while swimming for styraco and metri
**Server Admins:**
- Fixed occasionally falling through map on teleporting in singleplayer
- Improvements to teleporting around water for aquatics and also using water as a fallback for non-aquatics if no land can be found
- Fix for unsafe teleport not working for rcon
- Teleport bug fixes
- Adding marks no longer overflows over the mark cap
- Fixed don’t allow server muted players to post searching for party messages or open party messages.
- Fixed issue with /demote crashing when no player was provided as a second argument
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ??? (Gondwa Update)
- Release date: December 7th 2022 (North America, Europe)
- Patch notes:
No patch notes available. This update brings the following:
- adds a new dinosaur: Thalassodromeus
- The first flying creature is here, the Thalassodromeus. This flying reptile is well suited for soaring the skies of Gondwa. Your hatchling Thalassodromeus will begin on the cliff faces of Gondwa, perfect for your first flying lesson. Take to the air and dive down to gain momentum and soar your way onto land to being your first quests and grow to be the largest thing in the skies! Thalassodromeus is adept in the water as well. Using hot air columns, it can rise high into the skies, then dive down into the sea to catch fish to eat. Be on the lookout for floating ocean debris, as fish often like to gather around them.
- adds a new dinosaur: Kaiwhekea
- Also found in the oceans is the first fully aquatic creature Kaiwhekea. Paddle around the waters of Gondwa to explore new and unique biomes. Kaiwhekea has a unique ability that allows it to breach out of the water to catch a breath, much like dolphins in the modern day. It can also dart forward to catch fish or escape predators, even barrel-rolling into its enemies for damage and mayhem. Be sure to try out both these new creatures today!
- adds a new map: Gondwa
- The new island map Gondwa is finally here! Join any Gondwa map by selecting it when entering Matchmaking! Please note: currently you cannot transfer your characters from Panjura to Gondwa, however we plan on adding this in the future. For now, your characters are separate between Gondwa and Panjura. Additionally, flyers and swimmers currently are only enabled on Gondwa. On community servers, characters can be freely transferred between both Panjura and Gondwa, however there may be a handful of bugs in doing so. We will work on updates and improvements to this sytem as we work on bug fixes.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ???
- Release date: November 4th 2022 (North America, Europe)
- Patch notes:
No patch notes available. This update brings the following:
- adds a new dinosaur: Pycnonemosaurus
- Pycnonemosaurus is known to be larger than even the Carnotaurus and joins the roster as the seventeenth stretch goal from the original Path of Titans crowdfunding campaign. Pycno is an apex carnivore from Brazil.
- adds a new dinosaur: Pachycephalosaurus
- You will discover each subspecies resembles the speculated growth stages of Pachy, each resembling Dracorex, Stygymoloch, or the classic dome headed look! It’s been long thought that the domed head was used for full speed headbutting similar to rams, so it’s been added to the game as both an offensive weapon and escape mechanism. Or just to knock your foes over cliffs for fun.
- adds a new combat skill type
- Both new dinosaurs have a charge attack with knockback as a secondary effect, adding a new combat skill type to the game! Being such a large predator Pycno can ram nearly anyone, but the smaller Pachy will have to pick and choose who gets the horns in a fight, or to hold in reserve for flight.
- Additional notes: none.
- Source: Alderon Games
Path of Titans – Ver. ???
- Release date: November 4th 2022 (North America, Europe)
- Patch notes:
No patch notes available. This update brings the following:
- provides various bug fixes
- Additional notes: none.
- Source: Alderon Games (Twitter)
Path of Titans – Ver. 1.0.2
- Release date: September 8th 2022 (North America, Europe)
- Patch notes:
No patch notes available. This update brings the following:
- brings the Nintendo Switch version to parity with other platforms
- enables cross-platform play
- adds support for mods, with modders currently working to update their mods
- Additional notes: none.
- Source: Alderon Games (Twitter)
How to download updates for Path of Titans for the Nintendo Switch?
To download the updates for Path of Titans, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.