Vigor (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Vigor on Nintendo Switch (originally released on July 8th 2020 in North America and Europe)!

Click here for more Software updates!

Vigor – Ver. ???

  • Release date: December 7th 2022 (North America, Europe)
  • Patch notes:
  • Maschinengewehr 3:
    • Increased and quickened crosshair bloom
    • Increased horizontal recoil
  • Kk62:
    • Increased and quickened crosshair bloom
    • Slight decrease in horizontal recoil
  • RPK:
    • Increased base crosshair size
    • Increased and quickened crosshair bloom
    • Increased horizontal recoil
  • M60E3:
    • Increased base crosshair size
    • Increased and quickened crosshair bloom
  • PKM:
    • Increased and quickened crosshair bloom
  • Uk Vz. 59:
    • Increased and quickened crosshair bloom
  • ZA M72:
    • Increased base crosshair size
    • Increased and quickened crosshair bloom
    • Increased horizontal recoil
  • M249:
    • Increased vertical recoil
    • Increased horizontal recoil
    • Increased and quickened crosshair bloom
    • Maximum recoil on the last bullet slightly increased
  • RPK74:
    • Increased and quickened crosshair bloom
    • Increased horizontal recoil
  • L86A1 LSW:
    • Increased and quickened crosshair bloom
    • Slight tweaks in horizontal recoil

Vigor – Ver. ???

  • Release date: October 11th 2022 (North America, Europe)
  • Patch notes:

This update fixes the following issues:

  • Blurry visuals
  • Shelter level visuals
  • Weapon shadow issues causing players to be seen through surfaces

Vigor – Ver. ???

  • Release date: October 6th 2022 (North America, Europe)
  • Patch notes:
  • Seasonal Challenge progress is now tracked correctly
  • You can claim your rewards for completing Seasonal Challenges
  • Challenges that aren’t tracked properly have been disabled

Vigor – Ver. 13.0

  • Release date: September 21st 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Chronicles: Deliverance arrives to the Battle Pass!
  • Newly implemented Seasonal Challenges for Outlanders to complete, with special rewards
  • Improved Airdrop rewards based on the number of boosters
  • New dangerous Berry M12 joins the fight
  • Boost your performance with the Adrenaline Shot
  • Instant weapon crafting is finally here
  • Rebalancing of Shelter Improvements
  • New Premium Pack: Fallen Crown of DayZ has arrived
  • First time user experience improved
  • UI for Challenges reworked
Encounters, Shooting, Weapons, Tools, and Looting
  • Fixed: Left hand flailing in the air during jumping
  • Fixed: Access to untextured house of Grontheim
  • Fixed: Issue with Sawed-Off Shotgun and KS-23 clipping through camera view
  • Changed: Crafting times of some weapons according to rarity
  • Changed: Crafting times of some Consumables and Tools according to rarity
  • Added: Spectated player now affects vegetation
  • Tweaked: Hit registration system in order to improve hit detection
Shelter, Battle Pass, Legacy Season Battle Pass
  • Fixed: Missing localization strings in the Report System
  • Changed: Czech translation of Canvas bag
  • Changed: Crowns earned through the Shelter’s Antenna have been increased by ~30%
  • Changed: Maximum capacity of Crowns held by the Shelter’s Antenna at level 13 is now 20 instead of 25
  • Changed: Food generated by the Rat Traps have been increased
  • Changed: Maximum capacity of Food held by the Rat Traps in the Shelter at level 13 is now 240 instead of 576
  • Changed: Box of Herbs generation of materials per hour has been increased (Level 1 used to generate 2 materials per hour, now it generates 5 per hour)
  • Changed: Maximum capacity of Box of Herbs has been changed from 8640 to 2400
  • Changed: Box of Plants generation has been adjusted
  • Changed: Maximum capacity of Box of Plants has been changed from 672 to 504
  • Added: Preview scenes in the Premium Pack tab where the packs are displayed in a more dynamic environment
Challenges
  • Fixed: The challenge “Heal % of your HP in one Encounter” resets progress even after completed
  • Fixed: The challenges “Use X consumables in one Encounter” and “Use X consumables in Encounters” reset 
  • Fixed: Tracking of “Survive X Encounters in a row” and “Retrieve X airdrops in a row” challenges
  • Changed: The order of the onboarding Story Challenges now has been adjusted 
Elimination & Shootout
  • Fixed: The tractor in Fiske Fabrikk invisible cabin collisions when the cabin is hidden 
  • Fixed: A bug that allowed players to select multiple loadouts while having poor connection
  • Fixed: Jammed weapons in Elimination when interacting during transition to the new round
  • Changed: Elimination loadout picker to fix buttons loosing focus after a significant lag.
    • Pressing navigation buttons should now return focus to the loadouts if the focus was lost.
       
      • Accidentally pinging during the loadout picker phase should happen less often.
  • Tweaked: The minimap for Elimination and Shootout to focus more on the playable area
Audio and Visuals
  • Added: Missing ambient sounds in some parts of Kjerstin Dam
  • Changed: Stagger sound has been adjusted
Onboarding
  • Changed: Content of the onboarding crate
  • Changed: Starting items for new players
  • Changed: Gradual unlocking of new features
    • New Shelter UI tabs are being unlocked during first 3 games, rest dynamically with progress (for example mementos get unlocked only after you find some and bring it back to the Shelter)
  • Added: More info button
    • Instead of overload of onboarding tips, there is less tips displayed by default, however this is compensated by “More info” addition that can display onboarding tip for specific Shelter tab only

Vigor – Ver. 12.1

  • Release date: July 27th 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • A huge pool of new Challenges added
  • New Report System
  • Dropshotting was mitigated
  • Stagger functionality reworked
  • Game Guide improved
  • Elimination mode UI updated
  • Legacy Season 8: Trappers is here!
  • New Premium Pack Expedition: Absolution has arrived
Encounters, Shooting, Weapons, Tools, and Looting
  • Fixed: Airdrop is not irradiated when the Comms Station action of adding radiation to the Airdrop is selected
  • Fixed: The digging animation on the Buried Cache does not play while digging for a spot that is empty
  • Fixed: Left hand of the character not sticking to the weapon when jumping
  • Changed: Iodine rarity and parameters to military grade
  • Changed: Shooting is now possible while falling and jumping
  • Tweaked: Content of Loot Events is now scaling more for each booster level
  • Tweaked: More loot can be collected in Loot Events
Shelter, Battle Pass, Legacy Season Battle Pass
  • Fixed: A small gray square appearing out of place in the Crates tab
  • Fixed: Issues with local saves on PlayStation affecting onboarding tips, loadout presets, medals, shooting range medals and equipped titles
  • Fixed: Fireworks and Snowballs have been removed from level 0 of the Crafting Table
  • Fixed: Game being stuck in a waiting loop when progressing to another Shelter level
 
 
Challenges
  • Fixed: An issue causing challenges to build a shelter improvement to be picked when the shelter was maxed already
  • Fixed: The “Gift From Above” challenge can be completed by opening any crate now, not just the onboarding one
Elimination
  • Added: Elimination reward screen animation for getting the crates
  • Added: Option to unlock a loadout without having bought any tickets
  • Changed: Elimination matches that have an empty team should now end prematurely 
  • Changed: Score of disconnected players should now be visible in scoreboard and is taken into account when computing the final rewards
  • Changed: Default characters will no longer appear in the winner screen when one team has more members than the other
  • Changed: Elimination crates now award 1000 Battle Pass XP when opened
Audio and Visuals
  • Fixed: Scope is no longer outlined through objects
  • Fix: Snow now covers a player’s outfit only in snowy and blizzard weather 
  • Changed: Raised the volume of Vigor Chronicles: Absolution cassettes
  • Tweaked: Modified the “Dr.Dubois” uniform to have more moving parts

Vigor – Ver. 12.0

  • Release date: April 22nd 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Chronicles: Absolution arrives to the Battle Pass
  • Elimination mode receives a makeover and three new locations on Fiske Fabrikk
  • Get new Challenges right away using the reroll feature
  • Cassette tapes: Reach absolution through science
  • Poison your enemies with the Radioactive Grenade
  • The L86A1 LSW machine gun joins the fight
Encounters, Shooting, Weapons, Tools, and Looting
  • Fixed: Map hiding when someone else is killed in an Encounter
  • Fixed: Weapon appears to be in the player’s hands but is on the back after picking it up when other two primary weapons are holstered
  • Fixed: Destroying a weapon while reloading it causes blocking of some actions
  • Tweaked: Loot redistribution across loot events
  • Tweaked: Loot distribution across maps
  • Tweaked: Damage dealt by semi-auto sniper rifles
  • Tweaked: Machine guns to improve balancing and shooting
  • Tweaked: Parameters to improve matchmaking times
  • Tweaked: UK Vz. 59 Iron sights 
  • Tweaked: Shortened the trigger time of the Concussion Trap
Shelter, Battle Pass, Legacy Season Battle Pass
  • Fixed: The John was missing from the list of items obtained from The Grim Reaper pack
  • Fixed: Unable to purchase anything in Featured Shop, Cosmetics Shop, Battle Pass when the platform’s store is failing to initialize
  • Added: New option to purchase all 75 levels of the Battle Pass
  • Added: Explanation for alternative rewards for Legacy Season Battle Passes
  • Tweaked: Legacy Season screen layout due to the addition of an indication for alternative rewards
  • Changed: XP Boosters obtained from the Battle Pass no longer influence XP gained for Legacy Season Battle Pass
  • Changed: The Chronicles: Absolution Battle Pass has 75 levels
  • Known issue: Infinite loading when trying to level up a Shelter Improvement
  • Known issue: After purchasing a pack, the balance of Crowns in the Shelter is not updated
Challenges
  • Added: Option to reroll Challenges to change the challenge instantly
  • Changed: Added more slots for Challenges – there are now 4 Daily Challenges
  • Tweaked: Rewards earned for Challenges
  • Tweaked: Order of the Challenges given to new players (story challenges)
Elimination
  • Added: New Lobby UI to incorporate purchases
  • Added: New UI for loadouts between rounds
  • Added: Audio cues for different actions for new UI
  • Added: Option to destroy items in your inventory
  • Added: Score system for team’s survival
  • Changed: Loadout system to incorporate different weapons and consumables
  • Changed: Rewards system to award all players rewards depending on points
  • Changed: Layout and UI of rewards screen
  • Tweaked: Points obtained from capturing the objective
Shootout
  • Added: Option to destroy items in your inventory
  • Changed: Initial loadout weapons
  • Tweaked: Crate distribution for weapons in Shootout matches
  • Tweaked: Weapons available to loot in crates in the level
Audio and Visuals
  • Fixed: Clipping when Outlander Mask (Reaper) is equipped while previewing Zealot mask
  • Fixed: Some assets on Sawmill are invisible (for Nintendo Switch)
  • Fixed: Audio inconsistencies heard within the dam in Kjerstin
  • Fixed: Character’s neck is missing when the Outlander Mask (Reaper) is equipped
  • Added: Fade out to the gesture sounds when cancelling animation
  • Changed: Audio cue for server found indicator
  • Tweaked: Lowered opacity of front muzzle effects to prevent it from shining too much

Vigor – Ver. 11.2

  • Release date: April 27th 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Legacy Season 7 has been added
  • Added redesigned Premium Packs
  • Generic fixes and improvements
  • Revamped the initial onboarding for new players
Encounters, Maps, Tools
  • Tweaked: Improved collisions and geometry in Elimination maps to prevent players from accessing areas that are not meant to be accessed
  • Tweaked: Collisions on the ground to prevent bugged Contact Bomb placement
  • Fixed: Contact Bomb placement goes through ground collisions
  • Fixed: Exit Tells (Crows) on the Southern-most Exit on Batterie Draug and Snodekt
Shelter, Visuals, Shop
  • Added: Audio cue to be played when a server is found while looking for a match
  • Added: Path to Vengeance Pack
  • Added: The Grim Reaper Pack
  • Tweaked: Facepaints are now visible when previewed in the Shelter, as equipped headgear is hidden while previewing facepaints
  • Tweaked: Armory weapon displays are optimized
  • Tweaked: Behavior of taller vegetation
  • Tweaked: Animations for reloading RPK-74
  • Tweaked: Pricing of purchasing levels on Legacy Season Battle Pass has been tweaked to match Legacy Season Battle Pass pricing
  • Fixed: Issue with displaying Battle Pass preview photos
  • Fixed: Lighting causing white flashes across the screen
Other: Onboarding for New Players
  • Changed: Player spawn point in Shelter after arriving from tutorial has been moved closer to the Shelter itself
  • Added: All Shelter UI tabs and interaction points in Shelter with the exception of playing an Encounter in the Outlands are disabled until the player plays at least one Encounter
  • Tweaked: Onboarding tips to better guide a new player into an Encounter
  • Tweaked: After returning from their first match, player is introduced to the Equip tab
  • Tweaked: All map slots except the first one are locked until the player plays a specific amount of Encounter matches
  • Tweaked: After playing set amount of Encounters, the player is informed about other maps and game modes and the Lone wolf mode
  • Tweaked: The standard onboarding sequence (Battle Pass/Legacy season info) is not displayed until after player’s second Encounter

Vigor – Ver. 11.1

  • Release date: February 3rd 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Legacy Season 6 has been added
  • Revamped menu for Premium Packs and Crowns
  • Improved pricing of Crown Packs
  • Legacy Season levels can now be bought
  • Option to skip tracks in the Shelter’s Music Player
  • Enhanced climbing and vaulting
     
Shooting, Weapons, Tools, Consumables, and Looting
  • Added: New weapon skins
  • Tweaked: Names of some weapon skins for specific weapons; A-KM’s Snow Wrap is now Zebra,  M2 Carbine’s Snake Camo is now Viper
  • Tweaked: The time taken between equipping a consumable and using it has been reduced
  • Tweaked: The time taken between idly holding weapons and aiming/shooting has been reduced
  • Tweaked: The time taken to start shooting after climbing/vaulting has been reduced
  • Tweaked: Improved loot on Kjerstin
  • Tweaked: Vz. 52’s iron sight to be more accurate
  • Tweaked: Sprinting can now interrupt aiming with weapons
  • Tweaked: Transition between sprinting and shooting weapons is now faster
  • Tweaked: Delay between shoot weapons after finishing climbing/vaulting has been reduced
  • Tweaked: Delay between landing from jumping from a low height has been reduced
  • Fixed: Ability to interact with objects while 3PV shooting
  • Fixed: Caffeine not deducting from players’ inventory after consuming
  • Fixed: Ability to aim while climbing/vaulting
  • Fixed: Ability to shoot while climbing/vaulting when initiated before climbing/vaulting
  • Fixed: Grenades not behaving accordingly when thrown into water
  • Fixed: Grenade being thrown on server but not on player’s client
  • Fixed: Healing consumable being executed on server but not on player’s client
  • Fixed: Aiming arc indicator sometimes remains on the screen after switching from a grenade to a weapon
  • Fixed: Bullets penetrating through the ground whenever there is vegetation
  • Fixed: Consistency in awarding XP for distance travelled
  • Fixed: Aiming in left shoulder view while vaulting causes the weapon to levitate
  • Fixed: Weapon rotates for a split second after reloading or chamber animation in left shoulder view
  • Fixed: Killing someone in the middle of interacting with a lootable item causes the item to be unlootable
  • Fixed: Right arm elbow being twisted when aiming at the ground with a PPSh-41 or Suomi KP/-31
  • Changed: Locked Container can now start Mortar Strikes more than once
Shelter
  • Added: New UI to segregate weapons in the Shooting Range’s Challenges
  • Fixed: Play icon for the Cassette Player is visible for multiple cassettes
  • Fixed: Vegetation slowly loading when closing the menu in the Shelter
  • Fixed: Player who invites a friend and then leaves the team is unable to accept an invitation to form a team from the same friend afterwards
  • Changed: Disabled the Rubik’s Cube on Nintendo Switch
     
Audio, Visuals, Camera
  • Added: Added jiggle for the Mountaineer backpack
  • Added: New icons for Crown Packs
  • Added: Indicator of player’s connectivity
  • Tweaked: Moved the players’ character closer to the centre of the screen
  • Tweaked: Smoothened camera movement when equipping and unequipping consumables
  • Fixed: Shelter customisation preview using male backpacks on female archetypes
  • Fixed: Vegetation not reacting to character movement on some areas in Brodalen Bridges
  • Fixed: Incorrectly displayed XP amount earned when Double XP Weekend ends in the middle of an Encounter
  • Fixed: Teammates’ names shifting away from the actual player 

Vigor – Ver. 11.0

  • Release date: January 12th 2022 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Chronicles: Perseverance arrives to the Battle Pass
  • Kjerstin as an Encounter map
  • New cassette tapes: Explore a story of hardships, heritage, and hope
  • New legendary Remy M870
  • Improvised Mine
  • Tweaks to shotguns and sniper rifles
  • Brotherhood of Sol pack is now available
Shooting, Weapons and Tools
  • Fixed: First bullet not registering sometimes when hip-firing
  • Fixed: Pump-action shotgun camera stays in 1PV when chambering
  • Tweaked: Sawed-off Shotgun camera placement for 1PV ADS has been moved slightly backwards
  • Tweaked: grips for Kk 62, M60E3, M249 and Maschinengewehr 3 to better fit the weapons shape
  • Tweaked: Aimpoints for Scharfschützengewehr 82, SVU, AUR Para, AUR A1, and Raffica
  • Changed: There are no longer smoke trails and ricochets for Shotguns
  • Changed: All Shotgun crosshairs are now the same for all stances
  • Changed: Shotgun crosshairs are now tighter
  • Changed: Shotguns are now more viable in short and mid-range distances
  • Changed: Shotgun hit indicators’ sizes depend on damage dealt
  • Changed: SKS rate of fire increased
  • Changed: 9×39 ammo stacks have been increased from 10 to 30
  • Changed: Bolt action sniper rifles now do more damage (Mosin Nagant, PH M82, Scharfschützengewehr 82)
  • Changed: ZA M76 damage has been lowered slightly
  • Changed: Sniper Rifles recoil patterns have been changed slightly for 1PV ADS
  • Changed: Sniper Rifles camera movement has been changed slightly for 1PV ADS
  • Changed: Sniper Rifles recoil patterns have been changed slightly for 3PV
  • Changed: All bullets shot by a player who has died can affect other players, with the exception of the lethal bullet
 
 
 
 
 
 
 
 
 
 
 
Looting, Encounters, Elimination, and Shootout
  • Fixed: Signals Detector notification should now pop up when being used in an Encounter
  • Fixed: Contact bombs no longer deflect bullets
  • Fixed: Grenades being thrown without player’s input
  • Fixed: Opening inventory UI while in an Encounter can cause ghost bullets
  • Fixed: Being able to use consumables while prone
  • Fixed: Mortars and its effects affecting players in the end-game screen for Shootout
  • Added: Bringing Cassettes from loot events to the Shelter rewards you XP
  • Added: New possibilities for loadouts in Elimination
  • Added: New possibilities for loadouts in Shootout
  • Added: More possibilities for weapons and consumables to be found across the maps in the Shootout
  • Tweaked: Scoring system for Elimination: Player is now awarded +1 score for each point of damage instead of +10 from hit, and +50 points per kill
  • Tweaked: In order to get staggered by bombardments, you need to receive a higher amount of damage from the bombardments
  • Tweaked: Shootout respawn distances increased between players
Shelter
  • Added: In-game news pop-ups
  • Added: Extra strings in Portuguese for challenges
  • Changed: The decal for the Decoy consumable in Armory to be consistent with the UI icon
  • Changed: XP is now awarded as a reward for some Challenges, as a replacement for Fireworks
Audio and Visuals
  • Fixed: Adam Uniform lighting is emitted when equipped right before switching to Warlord (Brown) Uniform
  • Fixed: Unable to see gloves while wearing the Zealot helmet
  • Added: Grass bending depending on player movements
  • Tweaked: Lowered the volume and SFX for Challenge sound notifications
Movement and Camera
  • Fixed: Weapon movement misbehaving during reloading while player views the camera on left shoulder

Vigor – Ver. 10.1

  • Release date: December 15th 2021 (North America, Europe)
  • Patch notes:
Main Features & New Additions
  • Winter Shelter and Christmas decorations
  • Snowballs in Elimination
  • Fireworks
  • Challenge system improvements
  • Electronic warfare
     
    • The Disruptive Tower and Portable Jammers activated or placed by you or your teammates (friendly players) no longer jams the Signals
  • Detector for you or your teammates, but hides you from everyone who is not friendly
     
    • Icon when being friendly jammed is now blue (instead of red)
       
    • Friendly transmitters can still be jammed by friendly jammers
       
    • Signals Detector detects friendly players and transmitters with a blue icon
       
    • Portable Signals Detector does not detect friendly players, and marks friendly transmitters with a blue icon
  • Optimizations
     
    • Network optimizations leading to less bandwidth consumption for shooting (reduced by 45%), aiming (reduced by 75%), radiation (reduced by 95%) and character’s state
       
    • Framerate optimizations for the Shelter, Mortar Strikes, and impact particles caused by bullets
Shooting, Weapons, Tools, and Looting
  • Tweaked: Tracers are spawned less often for Submachine Guns, Assault Rifles, and Machine Guns
  • Tweaked: Smoke trails are spawned for every shot made with Shotguns
  • Tweaked: Smoke trails spawns have been adjusted for Pistols
  • Tweaked: Shell explosions for Mortar Strikes can now stagger or do damage through obstacles 
  • Tweaked: Prone shooting and animations further polished to prevent shooting the ground
  • Tweaked: Reload animation of the Crossbow is now quicker
  • Tweaked: Flashbangs – improved post process by adding double-vision effect
  • Tweaked: Weapon grips for Vz. 52, Scharfschützengewehr 82, Izh43, L85A1, ADR-97
  • Fixed: Blood splatters being shown twice for each shot
  • Fixed: Double bullet tracers being spawned for each shot
  • Fixed: Portable Signal Detector is no longer detecting players in jammed area
  • Fixed: Jammed area no longer hides markers on compass
  • Fixed: Combination crate does not open automatically after solving the combination lock
  • Changed: L85A1 iron sights have been swapped to a SUSAT scope
  • Changed: Decoy UI icon
  • Changed: Portable Signal Detector is now able to recognize friendly transmitters and skip them to mark next viable actor, this goes on until there are no friendly transmitters / valid targets
  • Changed: Marker color of friendly transmitter is now blue instead of red
  • Changed: Players in jammed areas no longer get notified of the Signals Detector being used
Shelter
  • Added: Flashbangs are now present in the Armory and loadout preset display
  • Added: Button to confirm donating food
  • Tweaked: Equipped guns are now automatically loaded with ammo when entering the Shooting Range
Audio and Visuals
  • Tweaked: Lowered the volume of the electrical buzzing sound in the Armory
  • Fixed: Weapons not appearing on character’s back
  • Fixed: Ladder animation breaks after interacting with it by aiming down the sights
  • Fixed: Audio of melee attacks can be heard on the entire map
  • Fixed: Crate’s hinges missing when opening them in the Shelter
  • Fixed: Reload animations where the gun or its magazine moves by itself
  • Fixed: Other players’ characters upper body turns faster than the lower body
  • Fixed: Snow not covering the Police Helmet in snowy weather
  • Fixed: Snow not covering the Hunter outfit in snowy weather
  • Fixed: Snow not covering the Lopapeysa sweater in snowy weather
  • Fixed: Snow not covering the Policeman outfit in snowy weather
  • Fixed: Snow not covering the Mercenary Bag in snowy weather
  • Fixed: Snow not covering the Canvas Satchel in snowy weather
  • Fixed: Snow not covering the Police Hat in snowy weather
  • Fixed: Snow not covering the Beanie hat in snowy weather
Movement and Camera
  • Tweaked: Gestures are now usable while running
  • Fixed: Some plantboxes present on Bridges have extra collision on top
  • Fixed: Aiming down the sights at a lootable object breaks looting animations
Other
  • Tweaked: Tutorial map to decrease the chances of getting lost after finding the guns
  • Tweaked: KS-23 is now considered to be a secondary weapon in Elimination

Vigor – Ver. 10.0

  • Release date: November 3rd 2021 (North America, Europe)
  • Patch notes:
Main New Features & Additions:
  • Chronicles: Vengeance Battle Pass
  • New Shootout map: Kjerstin
  • M84 Flash Grenades
  • Cassette tapes and cassette player
  • New weapon: L85A1
  • Path to Vengeance Pack
 
Shooting, Weapons and Tools
  • Added: Secondary aiming arc for grenades made available when the player isn’t aiming
  • Tweaked: KS-23 and Sawed-off Shotgun are now Secondary weapons
  • Tweaked: Grenades are now slightly easier to aim when thrown towards and through windows
  • Tweaked: Explosions now trigger car alarms and destroy tools and Locked Container locks
Looting and Encounters
  • Fixed: Items having interaction markers even when you are unable to interact with them
  • Changed: The boost cap for boosting in Encounters has been removed, so that anyone can boost without any limits
  • Tweaked: When all players have set themselves as ready, the timer countdown is set to 10 seconds
Shelter
  • Fixed: Disabled collisions for Battle Pass crate in the Shelter if not visible
  • Fixed: Typo in the Shelter’s menu showing the guide on the Outlands
  • Fixed: SW-SH 629 having a engraving skin applied in the Shelter preview as default
  • Added: Released Legacy Seasons cosmetics will be present in the store
  • Tweaked: Featured shop no longer shows the next purchasable item
  • Tweaked: Featured shop no longer shows the remaining duration until the next item is purchasable
  • Tweaked: Visuals of the timer icon in the Featured shop 
Movement and Camera
  • Fixed: If a consumable is used while a gesture is started on prone, the character will stay in a standing stance
  • Tweaked: Modified the aiming in prone with pistols and rifles, prone shooting should be more consistent in 3PV
Visuals
  • Fixed: Enhancement to the visual quality on Xbox Series X, Xbox One X, PlayStation 4 Pro and PlayStation 5. The game looks sharper and crisper.
  • Fixed: Shootout rewards screen’s UI tendencies to overlap with other menus
  • Added: Players get special VFX when they have boosted the lobby the most out of all the players
  • Changed: Visual boost VFX
  • Tweaked: Modified the Beer bottle models to look better on Switch
  • Tweaked: Recoil animations for weapons
Audio
  • Fixed: Players are able to hear gunshots SFX depending on their location, rather than where the gunshots are located (indoors/outdoors)
  • Tweaked: Lowered volume of Lobby Ready sound
  • Tweaked: Turned off Lobby Ready sounds from subsequent players after player has set themselves as ready

Vigor – Ver. 9.1

  • Release date: September 22nd 2021 (North America, Europe)
  • Patch notes:
Main Features & Things:
  • Legacy season 2 is here!
  • Visit the new Cosmetics Store with lots of interesting weapon skins and outfits neatly sorted
  • Return of the Outlander Pack
  • Check out the revamped Featured Store to discover exclusive items and new deals
  • Elimination exclusive outfit “Junker (Dead Shot)” added
  • New weapon skins added:
    • Mamba
    • Nebula
  • Reworked of the Quick Weapon Switch action to be more useful
  • Certain Headgear can now be worn with certain Headwear
  • Certain Outfit Sets can now be worn with certain Facewear
Shooting, Weapons and Tools
  • Added: Quick Weapon Switch action can be used at all times
  • Added: “Cancel Aiming” button for those who have the Aim Button set to “toggle” for Grenades
  • Tweaked: Booby trap damage increased
  • Tweaked: Bugle F1 magazine size to reflect reality
  • Tweaked: Bugle F1 recoil and bloom
  • Fixed: Holstered weapon gets drawn after using a consumable, in spite of it being previously holstered
  • Fixed: After equipping or using consumables, the player can’t switch between the two last equipped weapons
  • Fixed: After exchanging your equipped weapon while looting, the quick switch function does not work
  • Fixed: Model of a giant Contact Bomb would briefly appear when using Mortar Strike
  • Fixed: Ability to shoot without an equipped weapon after interrupting grenade throw
  • Fixed: Car alarms continuously alarming
  • Fixed: Snow Troll could not be picked up in Viktorsen Station and Snodekt
  • Fixed: Tomato Lighter could not be picked up in Batterie Draug
  • Fixed: Getting stuck on the rocks by Jakt Sete in Dverg Forest
  • Fixed: Players can get stuck between a crate and some rocks by Crafstmen Village in Anikken
  • Changed: Threat system no longer awards player XP for killing teammate who is the threat
Looting
  • Added: AKS-74U to crates found in Encounters
  • Removed: A74-KSU from Timed Safe loot
  • Bug: UI of combination locks on Combination Chests and Locked Container remain open after interacting with the locks
Shelter 
  • Added: New “Cosmetics” tab in the Store
  • Added: It is now possible to pick skins for weapons from the Equip tab
  • Tweaked: The message displayed when you try to buy an item without having enough Crowns
  • Tweaked: The “Featured” tab UI in the Store
  • Tweaked: Order of tabs in the Shelter UI
  • Tweaked: Weapon skins displayed in the Customize tab are now only showing owned skins, and available skins from the live Battle Pass
  • Tweaked: Cosmetics displayed in the Customize tab are now only showing owned cosmetics, and available cosmetics from the live Battle Pass
  • Tweaked: You no longer need to hold the required button to purchase an item from the Featured Store
  • Tweaked: XP curve for Legacy Season Battle Passes
  • Changed: Rarity of selected cosmetic items due to repricing and changes in featured store
Visuals
  • Tweaked: “New legacy season is here” widget is now using more dynamic logic to determine text and images
  • Tweaked: Resized textures of the “Legacy Season is Here” widget
  • Tweaked: Lopapeysa clipping with different backpacks
  • Tweaked: Scharfschützengewehr 82’s grip has been modified to prevent clipping with the character’s hand
  • Changed: Icons for Crowns in the Crowns Store
  • Bug: Tribute Jacket has reduced resolution in Encounter lobby screen
Movement and Camera
  • Fixed: Players can climb towards, and walk on the wooden beams on the ceilings of barns in multiple maps
Shootout
  • Added: Grenades can now be looted from crates found in Shootout
  • Tweaked: Weapons found in Shootout weapon crates
  • Fixed: Empty weapon crates spawning in Shootout
  • Changed: Initial loadout weapons for Shootout

Vigor – Ver. 9.0

  • Release date: August 18th 2021 (North America, Europe)
  • Patch notes:
Main New Features & Additions:
Battle pass – Season 9: Stalkers
  • Grenades!
  • New Weapon
     
    • A74-KSU
  • Elimination Improvements & Rewards
     
    • No more teamkilling
       
    • New loadouts
       
    • Rewards rework
  • Improvements for the new generation of consoles
  • Czech localization
Important fixes:
  • Fixed: Portable Signal Detectors not pinging the closest player
  • Fixed: Visual bug in the Legacy Seasons UI that displayed crates instead of the actual rewards 
  • Fixed: Visual bug in Shootout that displayed incorrect rewards
  • Fixed: Daily Challenges do not show up after the counter resets
  • Fixed: Medals resetting
  • Tweaked: Running animation for male archetype
Shooting, Weapons and Tools
  • Fixed: Sniper rifles have much shorter (default) bolt action speed
  • Fixed: HBAR bipods appearing in scoped view
  • Fixed: Jammer no longer prevents Mortars from hitting the map
  • Fixed: Shooting shotguns from left shoulder would momentarily switch back to right shoulder to rechamber (pump action)
  • Fixed: Player shrinking when swapping between machine gun and consumable while aiming against a wall
  • Fixed: Some of the vehicle windows not having collisions or not behaving like glass when shot
  • Fixed: Sudden/momentary change of stance when (un)equiping weapons
  • Fixed: Unarmed equipping animation getting stuck in an infinite loop, when equipping consumable.
  • Fixed: Armor hit indicators, both for damage to you and other players, incorrectly showing even though the damage wasn’t absorbed by the armor plate
  • Fixed: Clipping geometry in M1911 recoil animation & “empty” (no bullets) pose
  • Added: Missing targets in the Shooting Range (ZA M76)
  • Added: Shooting Range challenges for A74-KSU
  • Tweaked: You can now shoot through more small windows
  • Tweaked: Primary weapon equip animations by trying to smooth the transition from them being on back and then in your hand
Looting
  • Fixed: Jammed locks on Locked Container when looted by multiple players at once
  • Fixed: Unlocking Locked Container no longer contributes to the challenge “Combination Chest Achievement”
  • Fixed: Pinging the Buried Cache no longer lets you know if it’s the real one
Shelter
  • Fixed: Being able to equip older favorite loadout without the consumable limits applied
  • Added: Mailbox in Shelter changes corresponding to live Season
Movement & Camera
  • Fixed: Other clients’ movement animations speed not being affected by weight & weapon in hand
  • Fixed: Being able to start Sprint even though player can’t stand up – resulting in stamina drain, but no additional speed 
  • Tweaked: Values for prone mechanics to lessen sliding
  • Tweaked: Ladder climbing speed increased
  • Tweaked: Dismounting ladders increased
Visuals
  • Fixed: Inconsistent model of Portable signal detector
  • Tweaked: Placement of pouch on character to prevent collision with backpacks
  • Tweaked: Lighting in Armory
  • Tweaked: Weapon boxes in Armory
  • Tweaked: Armory weapon placement
  • Tweaked: Armory consumable placement
  • Tweaked: Armory Favorite Loadout Display by adding adding a way to display all the current favorite consumables
  • Changed: Icon for Caffeine, Caffeine part, and plan
Audio
  • Fixed: Missing sound effects in shootout respawn screen
  • Tweaked: Decoy sound effects
  • Added: Loading music for Snodekt
  • Added: Sound cue for “Ready” button in lobby
Others
  • Fixed: New Title notification icon popping up multiple times
  • Fixed: Players getting stuck in T-Pose after death, when killed while reloading, chambering etc.
  • Fixed: Blood effect on screen present even in Shootout/Elimination winner screen
  • Added: Loading screen hints  
  • Tweaked: You can no longer become a Threat as a Teamkiller
  • Tweaked: Title visuals to fit UI better
  • Tweaked: Collision with flag in Elimination
  • Tweaked: Animation for foot placement to be optimized
  • Removed: Teamkills tab in Elimination 

Vigor – Ver. 8.1

  • Release date: June 30th 2021 (North America, Europe)
  • Patch notes:
Main New Features & Things
  • Legacy Season 1: Preppers
  • Thank You Charity Pack 
  • Changes related to consumables
     
    • Changing the rarity of plans and parts along with the crafting cost
       
    • Changing the rarity and the stack amount for consumables
       
    • New consumable rarities, and stack counts
  • Dev and Partner Titles
    • You can now recognize Vigor Partners and Developers in the lobby
    • New skins and outfits in the Exclusive Shop rotation
  • PH M82 appears in the loot in Encounters
  • New – No weapon before joining the Encounter notification window
  • An alert that warns players that they are about to join the Encounter with no weapon equipped
  • Shooting Range Challenges for new weapons
Important Fixes
 
  •  
 
  • Fixed: Specific local saves are being reset
  • Fixed: The weapon bloom – crosshair was not returning to its original size
  • Fixed: Auto-fire glitch
  • Fixed: Locked Container causes weapons to jam
  • Fixed: The Compass is showing different information than the map
  • Changed: Armor plate – Damage received into Armor plate doesn’t overflow to health points (when the Armor plate is destroyed the player will now take the rest of the dealt damage)
  • Warning: A new bug appears in this update – the Portable Signal detector Pings only one randomly selected user throughout the whole Encounter
     
Shooting, Weapons and Tools

Weapon Balancing

  • SG1
     
    • Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x
       
    • Tweaked: Magazine size reduced to 20, down from 30
       
    • Has more recoil in single and auto fire
  • HBAR
     
    • Tweaked: Chest damage multiplier reduced to 1.0x, down from 2.0x
       
    • Has more recoil in single and auto fire
  • PH M82
     
    • Tweaked: Head damage multiplier increased to 5x, up from 3x
       
    • Tweaked: Chest damage multiplier increased to 3.5x, up from 2.5x
       
    • Tweaked: Reload speed between shots increased by 10%
  • Fixed: Armor plate – Stagger – Equipped armor plate is now not negating the stagger effect
  • Fixed: A weapon is still visually attached to a character after removal
  • Fixed: Aim Assist – Weapon moves too quickly towards the target 
  • Fixed: Changing stances while zoomed in (FPV ADS) is sped up
  • Fixed: The secondary explosion on the contact bomb no longer occurs randomly (less frequently)
  • Fixed: It is possible to shoot through players without giving any damage
  • Fixed: No notification received when being detected by signal detector – notification is now displayed for the target of the portable signal detector
  • Fixed: Location of weapons on character’s back for AUR Para, AUR A1 and ADR
  • Changed: First-person iron sights were off on the Sawed-off shotgun
  • Tweaked: Raised Raffica part deconstruction cost 
  • Worked on:  Weapon can rotate away from its target instead of towards it when using 3PV left shoulder view
  • Worked on: Bipod weapons could hide/close bipod when not in prone or when’s the weapon is holstered
Looting
  • Fixed: A Comm Station in Dverg Forest is reachable from outside a window
  • Fixed: Timed safe on Fiske Fabrikk – Spawned switches are too far away for the player to press them
  • Changed: Stealth no longer hides airdrop in a corpse loot box, only when a living character is carrying it
Shelter
  • Fixed: The shooting range challenges can’t be unlocked
  • Fixed: The icon for the top player is now updated when switching tabs on the scoreboard
  • Fixed: The pivot of Kk 62 was adjusted so that the weapon fits “nicely” into the preview scene in the Shelter UI 
  • Fixed: Shootout mannequins are changing stances when new players join the lobby (it was mostly happening if the first player boosted the lobby)
  • Fixed: The Shootout started too soon before the Lobby was finished
  • Fixed: Sharpshooter – Achievement does not trigger
  • Fixed: The game menu tabs are no longer overflowing. They are scrollable horizontally if applicable
  • Fixed: Player cycle buttons are no longer visible and active when the Game Menu (options etc.) is open
  • Fixed: The leaderboards friends Scroll button shows only if scrolling is an option
  • Fixed: The player could not start a match other than Elimination
  • Fixed: “Shooter” achievement is unlocked one shooting challenge later than it should
  • Changed: Shooting range challenges were rebalanced + the number of targets was changed from 4 to 5 in PH M82 fifth challenge
  • Changed: The AUR Para, ADR, and AUR A1, so that the shelter preview can correctly apply skins to it
  • Changed: Weapons with bipods – armory pose by folding the weapons bipod
  • Added: The Armory is missing models for certain consumables (Antibiotics, Contact Bomb, Armor Plate & Decoy)
  • Added: The consumable UI shows equip count and the player is able to switch between the 1/stack option
  • Fixed: Area which physically displays your favorite loadout in the Shelter Armory
  • Added: The description of the Legacy Seasons to the Game Guide in Game Menu
  • Added: Missing challenges for weapons
    • PH M82
    • Sawed-Off Shotgun
    • La Chiave 12
    • ZA M76
    • RPK-74
    • B93 Raffica
    • M60E3
  • Tweaked: An iteration of mortar strike explosion
Audio
  • Fixed: The male horn gesture sounds
  • Fixed: The loading music attributes
  • Fixed: Sounds and timing for reloading animations
  • Fixed: Shooting range challenge – The sound of a big traffic sign collision gets looped
  • Fixed: Small push-button phone and the phone booth make the same sound of inserting a coin
  • Added: Comm Station now plays different ambient sound after used
  • Tweaked: Level 3 wood log volume and pitch were changed, so it’s not so unpleasant
  • Tweaked: The volume and attenuation of destroyed bottles in the Shelter
  • Tweaked: The loading music volume
Others
  • Removed: Anti-camping mortar strike-related hint
  • Fixed: German language strings
  • Fixed: Poacher bag – Black variant has a wrong translation in Portuguese
  • Tweaked: Cleanup of the Leaderboards UI
Movement & Camera
  • Fixed: Sagbruk – A character gets stuck between log piles
  • Fixed: The access to untextured house interior through windows (Grøntheim Valley)
  • Fixed: The openable exit volume is set too high preventing a player to exit while in prone
  • Fixed: Animation for unarmed movement speed isn’t increased in comparison with armed movement speed
  • Fixed: The character gets permanently stuck on a rock (Viktorsen Station)
Visuals
  • Fixed: Favorite loadout displayed in the Armory has issues with dynamic shadows
  • Fixed: The Tactical Balaclava is clipping with some outfits – the morphs were causing clipping with archetypes and uniforms
  • Fixed: The Trappers Cap collides with the characters head (clipping)
  • Fixed: The Mountaineer backpack’s strap is clipping with female outfits
  • Fixed: Incorrect level of detail set for Junker outfit (incorrect textures)
  • Fixed: The Poacher Bag is clipping with outfits
  • Fixed: Shemagh is clipping with Poacher outfit
  • Fixed: The morphs causing Snøstorm Ushanka to clip with eyewear 
  • Fixed: A small clipping issue with weapon holster
  • Fixed: Tactical gloves are clipping with uniforms
  • Fixed: The Tactical Balaclava is clipping with some outfits
  • Fixed: Gloves can be equipped over Poacher outfit set, which has its own gloves
  • Fixed: Grøntheim Valley – Overlapping static meshes creating a flickering texture
  • Fixed: Longer weapons have awkward sprinting animations and/or hyper-extended arms
  • Changed: The (un)Equip animations by making sure that the separate sections of the animations don’t overlap with each other. It was causing a strange animation
  • Changed: Female variants have the weapons on their back and not levitating above them
  • Changed: Animations which led to dislocated left elbow with guns that have foregrip
  • Changed: Idle animations to look smoother
  • Fixed: Backpacks should no longer levitate
  • Changed: The Female Animation Collection by adding animations for the female archetypes
  • Added: The female version of Poacher’s Hat 
  • Changed: Equip animation from primary slot to secondary slot
  • Added: New muzzle flash texture and visuals
  • Tweaked: The loot, layout, geometry, to fix the landscape misalignment bug

Vigor – Ver. 8.0

  • Release date: April 21st 2021 (North America, Europe)
  • Patch notes:
Main New Features & Things
  • Battle pass – Season 8: Trappers
  • Legacy Seasons Tab
  • New Weapon
     
    • PH M82
  • Hunter Pack
  • Prey Pack
  • There are two Loot Events present in every Encounter
  • The Anti-camping Mortar Strike leaves along with Mercenaries
  • A booster description panel was added to Shootout and Encounter lobby
  • The trigger range on the Alarm Trap is doubled to make it more useful when compared with the contact bomb
  • Desynchronization fixes –  A player flickering and shrinking with a weapon in their hands is invisible to other players
  • Exploit fixed: A player starts loading into the map with 29 seconds left, not before, even when he presses the “ready” button
  • XP rebalancing
     
    • The XPs for Resource and Military crates were significantly lowered
       
    • The XPs reworded for actions in the Encounters now award double the amount in average
  • Shootout rewords rebalanced
Shooting, Weapons & Tools
  • Fixed: Using the last consumable you have of that type doesn’t equip your weapon back
  • Fixed: Missing LODs for Gal
  • Fixed: ADR-97 have no animations
  • Fixed: Ammo from loaded weapon disappeared after getting to the Shelter
  • Fixed: La Chiave 12 and KS-23 missing rechambering sounds
  • Fixed: Weapons floating next to the archetype while aiming and moving in the crouch position
  • Fixed: Discard operation – Destroying ammo adds more ammo
  • Fixed: The player can now use any number of painkillers he wishes
  • Fixed: A few weapons spawned without ammo
  • Fixed: Exploit – Amount of ammo that game returns at the end of Encounter
  • Fixed: Game freezes while shooting in full-auto
  • Fixed: Bolt-Action rifles having to chamber after reload – this was previously hotfixed through animations, but the player was still unable to shoot for a while after reload, but now the chamber is skipped after reload and the animation/functionality is smoother
  • Fixed: Interrupting reload by melee attacking didn’t stop the WPN reload animation and sound effects
  • Added: Every WPN now has assigned a value, which determines how fast it can be equipped and unequipped. Smaller WPNs are faster, so changing between two Heavy MachineGuns is a lot slower then between SMG and a Pistol for example
  • Tweaked: Improved behavior when getting down to prone with a rifle
  • Tweaked: Ammo offered with equipping the weapon
  • Modified: The kills feed row is properly showing killers and the type of tool (icon) that killed the player
  • Optimized: Memory optimization – Dynamic change of a weapon mesh
Looting
  • Fixed: Interaction marker in Viktorsen Station
  • Fixed: Barred House broken references
  • Fixed: User is now notified after interacting with the Disruptive Tower
  • Fixed: Misplaced memento lighter
  • Fixed: The message about unlocked safe should now be visible to everyone, not only to the unlocking player
  • Fixed: Barred house and Timed safe don’t spawn all items at once
  • Fixed: A wrong booster application
  • Fixed: Inventory operations – When deleting a weapon with the “destroy” function in an encounter, the model stays static in the airy
  • Changed: All Weapon parts now stack to 5, some of them used to stack to 1 only
  • Changed: The Crashed Container crate now switches mesh based on the lootable state (it looks open while the player is looting it or when it’s empty)
  • Changed: Unlocking a Duo Vault now gives the player a notification
  • Changed: The way loot is spawned for container
  • Changed: Made Shootout boxes always open UI
  • Changed: Objective flag now has a little collider on the bottom to push the player out, so he does not get stuck
  • Changed: Increased hitbox of a lock on the Locked Container, so it’s a bit easier to shoot down
  • Added: Now ammo will spawn with weapons in the loot events
  • Added: New loot in Loot Events
  • Added: The loot is now properly boosted for the Timed Safe and Locked Container
  • Tweaked: A few nodes in the Locked container loot manager
  • Tweaked: The exits, POIs, geometry, piers, village center
  • Tweaked: Loot, clear movement paths
  • Tweaked: Loot for Barred house and Timed safe
Shelter
  • Fixed: The Armory WPN placement issues introduced after the memory optimizations, and added a new way to place WPNs in Shelter Armory so that we don’t have to hide some of their parts (magazines, bipods, etc..) to retain their visual identity
  • Fixed: The rotation symbol/r-stick is now greyed out when you hit a vinyl memento in the collection tab
  • Fixed: The Reward Screen – Some secondary weapons are not visible as equipped by a mannequin on the reward screen
  • Fixed: RM14 is now found, where the player would expect it – on the wall rack
  • Fixed: The logic now checks if the conditions for the challenge/save (Shooter) aren’t met already
  • Fixed: The user doesn’t get spammed with challenge progress UI notifications, done via boolean checks on cloud updating function
  • Fixed: The focused item slots no longer trigger opening the store from the details panel if the player already owns a one-time bundle
  • Fixed: Upon purchasing one-time packs, the player should not be able to enter exit again right after purchase
  • Fixed: The focus now stays on the “Challenges” widget of the Shelter map UI even when the maps rotate
  • Fixed: The plates and bottles are appearing black in the Shelter Shooting range
  • Fixed: The pumpkin head is bleeding when shot
  • Fixed: Rubiks Cube – Cube overlaps with a column from some angles
  • Fixed: Set season 6 Title as “Visible When Not Owned”-false, so that it doesn’t show in the “Available” column of the Titles. As per the design, old AND unobtained titles should not be listed as Available
  • Changed: UI for more items present in the Store
  • Changed: Only not owned items are displayed in the store
  • Added: Holding “X” now opens the shop
  • Added: Shelter Store notification window
  • Added: A more specific description of Boosters
  • Added: A waiting time to check all of the max players are ready in the lobby
  • Added: Infinite cycle of all shop items (should be once for every item which is not owned already)
  • Tweaked: Set correct rarities for the facepaint bundles
  • Tweaked: UI Shelter, Collectables, and Reward screen
  • Modified: The SM Shelter Foundation by adding two additional simple box collisions for the wooden beams that were blocking the view
  • Modified: UI in Shelter Shop so that the “Transaction in progress” widget appears with a slight delay and it actually gets focus
  • Modified: The rubrics cube interaction by slightly lowering the interaction distance
Movement & Camera
  • Fixed: Movement bugs, blocking volumes preset
  • Fixed: When some wild edge case conditions were met the user could lose focus when jumping, opening reward crates, and having the onboarding tips on
  • Fixed: Vegetation collisions, iceberg bug
  • Fixed: Terrain LOD bugs
  • Fixed: Animation from Prone to Stand no longer raises the arm when in aim mode
  • Fixed: A missing collision for glass – the character is going through the door when the glass is shattered
  • Fixed: A collision issue as stated in the Plant Box Collision box set was wrong
  • Fixed: Artifacts that happened when going prone to stand/crouched in aim and interrupting the animation are mostly gone now
  • Fixed: Issue-specific to getting into aim after interrupting standup animation and stand to crouch
  • Fixed: Hip fire animation of other players is not synchronized in match
  • Fixed: Added notification keys when going into aim. When getting up in aim rifle mode and inverted views player won’t now help himself with his hands (like he normally does)
  • Changed: It’s possible to climb over the wooden fence on Viktorsen Station now 
  • Added: A new additive animations for better grip when aiming, prone and idle
  • Modified: The character animation to lower the transition time when switching between mirrored and not mirrored animations (reloading is never mirrored)
  • Modified: Human Animation so that the transition doesn’t get changed to false when interrupting stance transitions with another transition
  • Modified: The Animation Character so that the heavy machine gun stance doesn’t mess up some of the transition animations
  • Modified: The jiggle physics by tweaking the physics body and constraints positions + their weight
  • Modified: The transition montages by adding notifies that should minimize the unnatural hand behavior when rapidly transitioning. The character still moves his left hand a little when transitioning crouch->stand->crouch with pistols, but that seems to be something a little bit different as it can’t be solved with the notifies added.
Visuals
  • Fixed: Side Cap is clipping with female heads and uniforms
  • Fixed: Several backpacks are clipping with uniforms 
  • Fixed: Facepaint looking weird on some faces
  • Fixed: Several gloves were clipping with uniforms
  • Fixed: Transparency priority issue on several materials
  • Fixed: Some weapon skins applied only partially to a weapon model in the encounter
  • Fixed: The crates have no material type in Shootout
  • Fixed: T-pose after fall death
  • Fixed: A strange position of the weapon on the back
  • Fixed: The animation issues with weapons grip when going from prone to stance
  • Fixed: Dead bodies blinking
  • Fixed: A priority of a transparent object and sun flare
  • Fixed: Airdrop animations
  • Fixed: The new cap is too big for female archetypes
  • Fixed: The inside of the Tactical Balaclava is transparent
  • Fixed: Added missing value for the Shark facepaint
  • Fixed: The gloves are clipping with hands for the Hunter uniform
  • Fixed: Clipping issue with Goggles
  • Fixed: Stickers are not appearing correctly for a Canvas bag
  • Fixed: Notifications shouldn’t spawn over each other
  • Fixed: The materials are not having proper surface type on Sagbruk – Several assets are missing audio-visual effects upon shooting
  • Fixed: There was an element trying to visualize “none” as a material instance in the Armory and Fallkniven A1 had its weapon’s plan/”blueprint” spawning twice
  • Fixed: A missing water surface
  • Fixed: The phone booth is missing a surface type
  • Fixed: Bugs, levitating players at the start of the locations
  • Fixed: Instances where light machineGuns were using stance of heavy machineGuns
  • Fixed: Shooting secondary WPN while in left shoulder view would move the whole gun
  • Fixed: 1PV ADS gun model for MGV-176 by removing the see through holes in the model
  • Fixed: Some weapons were ejecting empty casings after every shot, even though it didn’t make sense for that weapon (shotguns, sniper rifles)
  • Changed: Filetype of textures
  • Changed: Enlarged textures
  • Added: A logic for the handguns to stay “open” after expending all the ammo
  • Added: New poses for the empty handguns
  • Added: New animations for around 70% (Most of the Assault Rifles, Sniper Rifles, Pistols, SMGs and MachineGuns) of the WPNs. Both character and WPN animations
  • Added: New prone and crouch WPN reload/actions animations for around 95% of the weapons so that the WPN parts do not levitate and correspond with the hand movements
  • Added: New animations for (un)equiping primary weapons in a right slot, so that the character doesn’t pull both weapons from the left side/slot.
  • Added: Gestures now have facial animations 
  • Added: The logic for offsetting Holstered weapons based on sockets in their skeletons, making it possible to specifically offset and rotate every weapon in both holster slots (each slot has its own offset socket) – ADR-97, MP-5 and few others were adjusted to not stick out as much
  • Added: Military mask skeletal mesh, materials, and textures
  • Added: A new jump animation from crouch for the unarmed/knife + pistols (by combining standing jump animation with the crouch idle one)
  • Added: A new prone additive animation for the Suomi KP/-31 to fix the weird grip/elbow position when aiming up
  • Added: A new empty reload animations for the M249, because the original animations were missing the some of the hand movements, when the bolt was being pulled back
  • Added: A new idle holding animations so that the right-hand doesn’t overlap as much with the gun
  • Added: A new prone grip/aim additive for the Scharfschützengewehr 82
  • Added: A few new idle animations to individual weapon classes so that the idle animations don’t repeat as much
  • Tweaked: The Gewehr 3 by slightly lowering the time it takes to fade out the magazine so that the magazine doesn’t “blink” when reloading
  • Modified: The Mosin Nagant and Scharfschützengewehr 82’s reload animation montage by adding a particle effect – ejection of the empty casing and added new particles for the bolt action rifles because the original ones initial velocity was too big, and in real life, the empty casings don’t fly that far from the bolt action rifles
  • Modified: The La Chiave 12 & KS-23 animations by smoothing out the parts that are playing in a loop so that they are more symmetrical and less “choppy”. More modifications should be done in the future
  • Modified: Animations for pistols so that the left-hand bone is in a more sensible spot to prevent the weapon from flying off while blending between mirrored aiming and  reload animations
  • Modified: The animation blueprints of some weapons to fix the issues introduced after recent weapon optimization (magazines not moving while reloading etc..)
  • Modified: MP5-K SD3 skeleton by adding sockets to change the holster positions
  • Modified: The notify timing for the M249 reload, so that the hand movements better fir the WPN movements
  • Modified: The Pill Consumable animations, because the character never actually put them in mouth as the use time was too fast and the animation too long. Not they use shorter animation.
  • Tweaked: New cap material fix
  • Tweaked: Veteran uniform skin hand issue
  • Modified: Adding lines that play the Map gesture animation on the head as well, and then it skips the animation the same way the torso does so that the body parts are in sync
  • Modified: Lootbox UI by rotating the wooden rocking horse to prevent clipping
  • Modified: The head animation by changing the transition type of one of the blends from initialization to Standart blend so that it doesn’t throw errors/warnings
  • Modified: Animation logic of characters for playing gestures so that it also plays the animation on the head
  • Modified: Some of the gesture animations by adding smaller/simple facial movements so that they don’t look that robotic
  • Modified: The Human Animation Collection by adding one new field to the struct in the vertical category for the crouch jump start. And then modified the function that returns the correct jump animation, so that it now has another argument for the current stance
  • Modified: Animation blueprint character by slightly lowering the MAX pushback value when coming too close to an obstacle
  • Modified: The human animation instance  by adding an additional condition for enabling IK, so that the IK doesn’t get activated while doing gestures
  • Modified: The animation for moving tile is now in tile graph instead of notification graph
Audio
  • Fixed: UI related sound issues – radiation and airdrop sound ques 
  • Fixed: The La Chiave 12 pump SFX fixed (played 2 times instead of 1)
  • Fixed: Sound cues are faded out when a round ends in Shootout
  • Fixed: Sample track in memento/vinyl collection doesn’t get drowned by ambient music now
  • Fixed: Exit door sound
  • Fixed: Missing Geiger counter sound in tutorial area
  • Fixed: Using “Take All” when picking up mementos not producing the right sound effect for the memento pick-up
  • Added: SFX for the exit door on Fjellkanten
  • Added: A missing confirm sound for Shooting Challenges
  • Added: Sounds to the chamber and reload of weapons
Others
  • Fixed: “Leave team”, “invite a friend” and “start matchmaking” is not working after using the “Kick” function in the matchmaking monitor
  • Fixed: Openable Exit in Fjellkanten-  It is possible to exit map outside the exit area
  • Fixed: Missing morphs the Side Cap
  • Fixed: Quick switching with Y doesn’t update wheel selection UI
  • Fixed: Errors in the English localization
  • Fixed: A wrong/missing Russian translations
  • Fixed: New description for the event of Disruptive Tower
  • Fixed: Low lod appearing
  • Fixed: Exit area, levitating props, bugs
  • Fixed: Reward screen issues in french, asset name clashes in different languages than English
  • Fixed: Various localization errors fixed
  • Fixed: A new cap looking scuffed
  • Fixed: A tree collision
  • Fixed: Focused and the selected amount is now correctly set on the stack from the beginning
  • Fixed: The killer info is no longer missing for the players that do not trigger the boobytrap but were killed by it
  • Fixed: The FPS drops when a red flare signalizing incoming bombarding appears
  • Changed: Increased Network Bandwidth Limits
  • Changed: Flares now emit light only after they stop moving, mortar shell explosion effect now emits only one light instead of 4
  • Changed: We made all points of interest to be hidden in Shootout
  • Changed: Fixed up combination chest redirectors
  • Added: A more complex collision to doors
  • Added: Social media icons
  • Added: New QA testers into the Credits 
  • Added: Expose list of players on the server to the blueprints
  • Added: A little bit of logic that checks if the character isn’t dead and has ragdoll disabled. The issue was/is happening because for some reason the notifies set up in the death animation montage aren’t triggering in some cases…
  • Added: A physical material to door on Fjellkanten – Openable Exits – Doors are missing a physical material 
  • Tweaked: Exits and geometry
  • Tweaked: The landscape LOD distances
  • Modified: The logic for the notification
  • Modified: Animation blueprint Character to simplify the handling of ragdoll upon falling death
  • Optimized: Got rid of the unnecessary variables from the data table
  • Optimized: Datatables

Vigor – Ver. 7.0

  • Release date: February 3rd 2021 (North America, Europe)
  • Patch notes:
Main New Features
  • Battle Pass – Season 7: Mercenaries
  • New Weapons
     
    • B93 Raffica
       
    • M60E3
    •  
      La Chiave
  • Openable and lockable exits
  • Mortar strikes called on Outlanders who have the audacity to camp
  • New selection of weapons in Shootout
  • New widget for equipping ammo together with the selected weapon
  • Shootout now uses the same spectator as other game modes
  • Fiske Fabrikk is back in the map rotation
Important Changes
  • Memory optimization
  • Shootout rewards tweaked
  • Healing consumables tweaked.
  • Product details added to the Crowns Store.
  • Player names on team members (Xbox and Nintendo Switch)

Vigor – Ver. 6.1

  • Release date: November 25th 2020 (North America, Europe)
  • Patch notes:
Main New Features
  • New Shootout rewards system
  • New gameplay events (timed safe, locked container)
  • Freezing (movement through cold water deals damage)
  • Christmas Airdrop and decorations
  • Favorite Loadout is shown in the Armory
  • Improved Aim Assist
  • New loading screen hints
  • Adjustments to uniforms for smoother 1PV shooting
More
  • Optimization – fixed micro-freezes on multiple places.
  • General bug-fixes and improvements

Vigor – Ver. 6.0

  • Release date: November 11th 2020 (North America, Europe)
  • Patch notes:
Main New Features:
  • Battle Pass – Season 6: Junkers
  • Anikken map
  • Night maps
  • Vinyl records (mementos)
  • The record player in the Shelter
  • New Shelter mini-game: Tic-tac-toe
  • Disruptive tower (Encounter event)
  • New achievements tab
  • Healing of others
  • Challenge rewards reworked to special crates
  • Map dynamics
  • New weapons
     
    • Sawed-Off Shotgun
       
    • RPK-74
       
    • M3 (fighting knife)
       
    • ZA M76
  • New tools
     
    • Decoy
       
    • Armor plate
  • Spectator switching
More
  • Tweaked: Map optimization
  • Tweaked: Machinegun bipods were improved
  • Fixed: The second RPK is now having a model in the Armory
  • Added: Weapons for Season 6 are now visible in the Armory
  • Added: Loadout Visualization
  • Added: Armory Crates, Tools and new materials 
  • Fixed: The game was not saved properly after finishing the tutorial
  • Fixed: Killing the enemy player after becoming a teamkiller should not add him into the teamkilled array
  • Fixed: Uniforms are clipping with backpacks
  • Fixed: Rich text style is missing 
  • Changed: Extra backslash was removed from 2 translated strings
  • Fixed: Multiple texts were overlapping in the charity box
  • Fixed: Aim assist values clamped before sending to server
  • Changed: Aim assist values exceeding in savegame for Nintendo Switch
  • Fixed: Buying Battle Pass + Levels did not work
  • Tweaked: VSS Vintorez recoil
  • Changed: Mementos and Achievements merged under new main tab Collections, a new main tab is opened upon interaction with 3d nightstand instead of just Mementos.
  • Tweaked: Light optimisation 
  • Tweaked: The reflection probes were rebuild
  • Tweaked: The dynamic lighting in shelter, materials, reflection probes
  • Tweaked: The sun reflections were removed from the scope glass
  • Fixed: Parts of Builder Title (all its variants) are not visible (in preview screen) from behind
  • Changed: Lighters collection no longer has a distinct on-focus sound in the shelter UI (because other collections don’t)
  • Added: A background loop ambience in vinyl shelter menu
  • Fixed: French and Russian translation of ‘Consumable Parts’ category is now distinct from the translation of ‘Consumables’
  • Tweaked: The skeletons were adjusted so weapons no longer clip with uniforms
  • Fixed: Character’s uniform blocks players view while ADS (first-person aiming) with specific weapons
  • Fixed: A-KM Bayonet – The archetype is holding the knife upside down
  • Fixed: The material slots names were incorrect
  • Fixed: hands clipping with guns
  • Changed: The head was hiding 1PV 1 frame earlier
  • Fixed: The rarity to weapon parts/plans was unified
  • Fixed: Gewehr 3 SG1 Part – Weapon part is missing preview image
  • Tweaked: Updated rarities
  • Tweaked: Snow removed from multiple cosmetic items
  • Fixed: The Slot names were changed so it shows skins
  • Added: Missing icons were added
  • Tweaked: Added female version of Backpack 33
  • Tweaked: The tools were removed from the armory
  • Added: Missing light to the armory
  • Fixed: SVUs recoil going sideways
  • Fixed: PPSh-41 and SVU have stronger recoil in single fire mode than in full auto
  • Fixed: PM-63 RAK, Thompson, Gal, Kk 62 – Weapons are missing recoil limit
  • Tweaked: Updates to weapon collisions 
  • Fixed: Thompson, Suomi KP – 31, MGV – 176 – The uniform is blocking the view if aiming from fist person
  • Tweaked: Adjusted grips and sights
  • Fixed: Counting of unlocking combination lock for achievements.
  • Changed: Scoreboard now consumes LT/RT input.
  • Changes: Chose mesh for attachment of player widget instead of capsule component.
  • Tweaked: Maps were updated
  • Added: Save data icon
  • Changed: Mortar strike hologram scaling was increased
  • Added: Bombardment when one of the locks is shot
  • Fixed: Shelter – You cannot reload in Shooting Range
  • Fixed: Preview pictures of items in Featured Store and Battle Pass are sometimes missing
  • Tweaked: Textures resolutions were changed, fixed wrong vertex color on import
  • Added: New marketing pose for junkers season
  • Fixed: Player shouldn’t be able to become a threat if marked as teamkiller
  • Fixed: Completed achievement notifications from reward screen should show upon entering the shelter.
  • Fixed: Silver Pigeon – count of remaining bullets changed to the previous number after reload 
  • Tweaked: snow coverage amount 
  • Added: Forgotten files for SG6
  • Changed: Scarecrow target now reacts to a hat shot the same way as if it was a headshot
  • Fixed: Machine – ChamberRound state can affect ammo too
  • Fixed: It’s possible to interact with 3rd lock again
  • Added: Car alarm SFX
  • Tweaked: Moved the map over control elements of the spectator so it is not overlapped by any text.
  • Tweaked: 792×57 Ammo reversioned to 600
  • Fixed: People should not spawn in the sky anymore
  • Added: Events for resource and weapon crate
  • Fixed: Killfeed row should no longer show “Player” in front of fall icon.
  • Fixed: Connect and create UIs for star reviews- cooldown time wasn’t working
  • Fixed: Player can become a threat if all teammates removed their teamkiller status.
  • Tweaked: Light parameters and post-process
  • Tweaked: Fixed landscape lods, tweaked aurora borealis, tweaked blizzard snow coverage 
  • Fixed: Healing, UI Part of other player’s health bar that’s temporarily restored by painkiller isn’t shown in orange
  • Added Lighter mementos should now spawn in Anikken
  • Fixed: Machine – Shotguns fire only one bullet
  • Fixed: Silver Pigeon – count of remaining bullets changed to the previous number after reload 
  • Fixed: the ambient sound of a contact bomb is muted when the bomb explodes
  • Added: Machine debug: debug messages for tracing ammo replication
  • Fixed: KS-23 – Reloading animation montage plays one more bullet chambering in addition
  • Tweaked: Reload – polish WeaponStateReload
  • Fixed: KS-23 – Reloading animation takes more ammo than it loads
  • Tweaked: glass material optimisation tweaked glass materials
  • Added: Shelter map tiles now display name of the current event (if the rotation slot has any) using the label
  • Fixed: Camera acquisition is more verbose on error
  • Fixed: Extra checks, if we get bad simprox data, replicated
  • Fixed: Spectator configuration, invalid propagation of spectator candidates, and finally a bugfix in the targeting logic 
  • Tweaked: setting rules for spectating candidates to allow player rotate between other players but prioritizing his killer as the first candidate.
  • Tweaked: allowing players in gunfight switching between teammates.
  • Fixed: Traveler title – In the description of title in the lobby is wrong distance
  • Fixed: free cam spectator now specifically looks for water component instead of casting to the water body.
  • Removed: debug prints for switch asynchronous loading of weapon skins.
  • Removed: an old prototype for selling boosters in teams platform.
  • Tweaked: glass UV fixed
  • Changed: onboarding for achievements tab added, Guide also updated
  • Added: A teammate can remove teamkiller status from his teamkiller
  • Added: A reward booster icon
  • Added: description of Reward booster
  • Changed: Removed fading out of button prompt for shuffle
  • Fixed: Asynchronous loading of weapons in the customization tab will now also work on Nintendo Switch
  • Tweaked: Textures optimisation (changed max texture resolution), tweaked bridges lighting (turned off distance field shadows), added table for music player in level 0
  • Tweak: Putting holder for a level map to spectator frame to control drawing hierarchy better.
  • Changed: The comm station now shows exact airdrop position on relocation
  • Changed: Better differentiation of teams in the lobby
  • Fixed: Updated Comm Station relocate description according to the new function 
  • Tweaked: Player widget location snapping
  • Add: Added Achievements tab UI onboarding tip
  • Tweaked: Changed max texture resolution (optimisation) 
  • Added: Localized new encounter hints
  • Added: Texts for expanded story challenges
  • Added: Loading screen now displays name of the game mode and short summary of its rules
  • Added: A possibility for the spectator in teams game modes to open the scoreboard
  • Fixed: Consumables – CTD when a player starts to use consumable too soon after a game starts (replication problem)
  • Fixed: Face Paints color matching
  • Fixed: Player widgets are now corrected from world to relative location so they are visible.
  • Removed: Static meshes, fixed up redirectors 
  • Fixed: Airdrop location browsing ends one minute before the airdrop arrives
  • Fixed: Missing headgear (broken by removing obsolete bp class)
  • Removed: Obsolete data without _BC suffix
  • Tweaked: removing old unused variables that were replaced by Killer Match Player Info struct.
  • Added: LabelName to Map Rotation Slot Entry
  • Tweaked: Re-saving assets to fix autotests.
  • Changed: Opening windows from the outside
  • Tweaked: Renamed Sawmill and Islands maps
  • Removed: BP class for general headgear that should not be used
  • Added: Players sync their match info to the server and all client on the start of a match and when they leave it. If the player is killed by another player that already left, Spectator and RewardScreen will fetch info about the killer from that map. Traps that can have to store player ID and send it to the damaged player when damaging him.
  • Changed: Concurrency for the guitar sound to 1 (new sample stops the previous sample)
  • Changed: Centered shop tiles for 8 tiles
  • Fixed: SMG02 fix, new recoil for AR4+1, Better reloads for AR1,4,5,7,8, MG 10, SR10, SG7 re-socketed, animations and icons added. Plans and parts updated.
  • Added: Item category for “Toy”, localized.
  • Fixed: Removed camera ADS set in shooting challenges
  • Tweaked: Removed print of spectator candidates
  • Fixed: Scoreboard Loadout UI is correctly closed when a player in Elimination dies so it does not disappear from loadout UI after the player turns into the spectator
  • Fixed: The info about items is now also shown in scoreboard loadout UI
  • Modified: Ammo sync – unify all states which can affect ammo into one IAffectAmmoInterface
  • Fixed: Vaulting animation playing after the server corrected the movement and no animation should be playing
  • Changed: Delay before kicking people back into the shelter after a match has ended and there are no spectator targets left
  • Added: The loading screen hint for red crates in the encounter
  • Changed: Obsolete hints rewritten 
  • Changed: Minor changes to how we fetch the camera to add postprocessing, we now copy pp settings when toggling 1PADS
  • Fixed: The hissing sound on contact bomb shouldn’t play if triggered immediately
  • Fixed: Loadout UI with Scoreboard force-removes the GameInfo UI in Game UI.
  • Tweaked: Repositioning and adding interaction markers on barricaded windows to fix un-intractability under certain angles
  • Tweaked: Repositioned interaction sockets moved to dodge interaction blocking
  • Modified: Ammo sync – POC – ammo sync between client and server
  • Added: Shelter UI can now limit rotation range when manually rotating an item in the preview
  • Removed: Code comments, and some debugs
  • Changed: Small inefficiencies and temporary variables
  • Removed: Doors can no longer be rammed
  • Added: Transmitter radio mesh
  • Changes: Making Battle Pass progress bar material use regular scalar parameters instead of collection to avoid notifications showing wrong progress as this modified all instances of such material.
  • Fixed: Spectator smoothing over large distances
  • Fixed: Not being able to cycle through leftover players when there are no teammates left
  • Fixed: Speedup networked spectator pawns 
  • Changed: description, camera position and polaroids changed for scrap bin, polaroids only changed for crafting table to reflect the new placement
  • Fixed: Target ids (for MM and DS) on consoles
  • Removed: Forgotten debug print in player bounty
  • Added: Cycling of the spectated player in blueprints
  • Tweak: A little tweak to FreeLook camera water snapping
  • Changes: FreeLook Camera cannot go underwater anymore
  • Fixed: Relocate should now be unselectable after airdrop location is chosen by game mode
  • Fixed: Memento loot managers now check for matching group or group list entry in the loot locations they search through when cheat-spawning all mementos
  • Removed: Some print strings
  • Changed: Battle Pass pages are now switched by LS/RS instead of LT/RT
  • Fixed: Removed division by zero
  • Changed: Can Interact checks if the player can use their hands
  • Tweaked: Fixed landscape LODs distance based on screen size
  • Changes: Attaching player widget to players head with offset to fix laggy location snapping
  • Tweaked: MG11 is now marked as ‘heavy’
  • Tweaked: Notification animation
  • Fixed: Uutotests by resaving asset
  • Changed: Battle Pass Titles form season 4 and 5 are no longer visible when not owned
  • Added: Pings can now be confirmed by multiple teammates, showing the total number of confirmations on top of the ping.
  • Changed: Rarity of river troll from green to blue, due to inbound additions of trolls to Islands map.
  • Fixed: BattlePass – Preview pictures in Battle Pass UI move after buying next level
  • Changed: Camera and aim-assist cleanup and minor optimizations
  • Tweaked: Changed blueprint whether preset 
  • Fixed: Comm station disabling correctly on the minute to airdrop and on airdrop spawned
  • Tweaked: Edited rewards to be consistent with cloud
  • Fixed: Lobby in Shootout is not finished prematurely 
  • Added: Buried cache pictures
  • Added: New sky material
  • Fixed: Player receives the notification of Relocating airdrop only after he selects the location
  • Fixed: The import rotation on meshes.
  • Tweaked: offsetting destroy of actor for few seconds to dodge any replication to clients
  • Changes: Made bombardment into two types, one-timed (placable in the map), others can be started on demand by setting bombardment location. Improved Mortar Strike line tracing to target.
  • Tweaked: Heatmaps plugin – minutes attribute changed for minutes interval
  • Tweaked: Heatmaps plugin – added option to generate spawn points to 2D maps
  • Added: (visuals only) confirmation counter to ping widget
  • Changed: Shelter improvements of level 0 have their interaction animation type forcefully set to None
  • Fixed: Aim Assist is snappier, has a better human shape
  • Fixed: Scarecrows not shaped properly
  • [Switch] Fixed: Incorrect input icons in select loading screen hints
  • Fixed: Capitalization and grammar of multiple texts.
  • Tweaked: Colors and their behaviour
  • Changed: Text wrap changed for rarity+category 
  • Tweaked: Weapon Textures
  • Fixed: Direction the character faces in Customize doesn’t reset after re-entering Customize through the wardrobe
  • Added: Flare Material
  • Changed: Shelter loading screen resized
  • Fixed: Customizations – Equipped customizations are reset upon Shelter re-load and in any game mode
  • Fixed: Shootout – failed to show customizations in shootout lobby
  • Changed: Unified the visuals of most notifications
  • Changed: A typo in pluralization fixed
  • Fixed: Moving from the last row in subtab will move to the first row in next subtab and vice-versa in the scoreboard
  • Tweaked: Added new Lods, optimisation for Switch
  • Added: Send GameMode parameter to Client
  • Added: Spooky SFX to fish factory night
  • Changed: Windows can be opened from the outside
  • Changed: Moved Store to the end of shelter tabs
  • Tweaked Visuals and fixed rarity colors
  • Added: Material for fading notification background based on screen position
  • Added: Achievement tiles glint if the achievement was already accomplished
  • Fixed: Shadow of the Grontheim mountain is changing a position based on character position.
  • Tweaked: Map weather preset, changed distance field resolution of dam mesh
  • Added: UI indication of Shootout booster
  • Fixed: Player’s transfer UI and loadout UI is force-closed on death and match end
  • Fixed: Canon adds it’s own rotation into the aiming rotation so when it is rotated in the map, it aims at the correct spot.
  • Added: Interactable Canon
  • Fixed: Network discrepancy jitter
  • Fixed: Fix path and filename of trophy file
  • Changed: Shelter loading screen texture reimported
  • Fixed: Code to apply the current server location more accurate
  • Fixed: Runtime error on a landmine. Set landmine damage type to Environment.
  • Tweak: When a player’s shelter level changes, the song is set to default one if the shelter level is too low. (In case the player would be able to reset shelter level)
  • Changed: Background unification
  • Changes: In Shootout, corpse boxes are cleaned from the map on start and finish of round and player has to transfer UI force-closed
  • Added: Achievements notification
  • Tweaked: Locked state and added animation when you try to play a locked track
  • Tweaked: heatmaps plugin – data variables time attribute corrected
  • Added: sublevel for shootout lobby
  • Fixed: Propper names of material slots
  • Tweaked: The texture max resolution, switch texture group, added weather effect 
  • Tweaked: The position of lights, UI scenes post-process, moved music player from attic to the kitchen, rebuilt reflection probes
  • Tweaked: A distance field resolution on static meshes, removed distance field from vegetation assets, removed lightmaps, added dynamic lighting
  • Tweak: Set rarities to in-game Achievements
  • Changed: Lobby to support different boosters
  • Fixed: Spectators can cycle faster, and initial targets can now be based on distance
  • Tweaked: Visuals and animations
  • Changed: The capitalization of gameplay events awarded with XP unified
  • Fixed: Hide Cloud error message when the connection is back online 
  • Fixed: Consumables – If you destroy consumable before using while holding in hand, hint get stuck on the screen
  • Changed: Amount of boxes in airdrop container is now equal to the largest team size in the match
  • Changed: Split icons into channels, made a material for achievements that uses these
  • Changed: All ST reviewed and missing pluralization added retroactively
  • Tweaked: Random Duo challenges switched off
  • Changes: Environmental damage/cause of death enums connected to all places. RewardScreen is ready for new sublevel
  • Added: Comments to titles in BP_PlayerState
  • Changed: Minor ladder improvements, and a potential fix for lag on Switch
  • Updated: Making FMusicTrackRow writable from BPs. 
  • Added: Environment value to ECloudDeathCauseType enum. 
  • Fixed: A rare occasion when radiation component could throw a runtime error
  • Fixed: Healing others – solving edge-cases 
  • Fixed: Healing – user can start to heal self then in the last second aim on the next player and healing will be applied to the target player – disabled target change if usage in progress
  • Tweaks: New crates(weapons/resources) now rewards for challenges
  • Fixed: [SWITCH] compilation (and typos in general)
  • Moved: Memento loot objects and loot locations are now in their own subfolder.
  • Tweaked: Moved interaction markers socket
  • Fixed: Shelter – the player has a weapon in hands after moving from stash to loadout
  • Modified: UI – minor tweak in machine debug UI
  • Added: Healing – method which returns usage state
  • Modified: Rules for input actions – Menu X Use changed from Concurrent to Blocked because of a possibility of opening Inventory UI during consumable using and Destroying it from hands in the middle of a usage
  • Fixed: Consumables – when the player removes consumable (holding in hands) from inventory, and then try to use it anyway, the game crashes
  • Added: Machine debug – info about the current item in hand
  • Added: Consumable – a method for returning current using target
  • Fixed: Shootout round timer visualisation stops when the round ends, reset on round initialization and starts at round time
  • Fixed: Added missing socket to the level 0 Antenna, so the 3D UI is now displayed correctly
  • Added: Map markers for all objectives
  • Changed: Increased font size across control schemes in options screen. Also enabled streaming on controller images
  • Tweaked: Moved position of interaction socket
  • changed: font increased in all notifications
  • Fixed: Tutorial – There is no radiation damage in tutorial
  • Changed: Armory cloud calls removal – optimization – script optimization
  • Fixed: The player is marker as winning even when his team is even with enemy team
  • Tweaked: Culling volume, build data 
  • Added: The reflection capture build data for maps
  • Changes: Shootout – if two teams exceed the limit of rounds by drawing on purpose, the team with higher score is declared as winner. If both have same score, both are winners
  • Added: Healing – ability to specify rules for certain target(to be able to discard an actor from healing)
  • Changed: BI Tools – Added Widget for custom object positions export based on name
  • Fixed: A few warnings smashed
  • Added: Skins – Wardrobe events when Assigned and Owned skins are loaded from cloud 
  • Changed: The font was increased to 20 for tutorial hint widget

Vigor – Ver. 5.0

  • Release date: September 9th 2020 (North America, Europe)
  • Patch notes:
Main New Features
  • Battle Pass – Season 5: Renegades
  • Sawmill map
  • Trios
  • Custom teams in Elimination
  • Lone Wolf
  • New Weapons
    • SW-SH 629
    • Gal
    • KS-23
    • A-KM Bayonet
  • Booby trap tool
  • Map rotation
  • Exit tells
  • Penetration returned
  • Fixed: State machine – fire mode desync – Fire desync(fire on a client-side only and vice versa) when playing with mode switching 
Shooting, Weapons & Tools
  • Changed: Red cross removal
  • Changed: Fire mode is now indicated by an image instead of text
  • Added: Weapon image to the WeaponInfo
  • Tweaked: Semi and Autofire recoil now aligned.
  • Tweaked: Silent weapons no longer flash their muzzles.
Looting
  • Fixed: Missing airdrop after a precisely timed kill when looting it 
  • Fixed: Dummy cache no longer completes a challenge of being first to interact with the buried cache
  • Changed: Riverbank Erosion assets no longer block Interactions
  • Changed: Contextual ping can now show the rarity of the pinged item
  • Tweaked: Places with locked containers updated
  • Tweaked: Spawn probabilities lowered
Shelter
  • Fixed: Warning messages about incomplete loadout are not shown anymore in the Shelter Map in case the Shootout tile is selected
  • Fixed: Lobby onboarding is not shown anymore if Shootout is selected
  • Fixed: Titles – BattlePass Titles are displayed with incorrect Lawless/Order side in the lobby
  • Fixed: Battle Pass Reward Screen now shows the correct amount of items in the slots
  • Fixed: D-Pad UP functionality in Shelter to open UI from anywhere
  • Fixed: Onboarding shelter_welcome being played again and again and again on each level change
  • Fixed: LevelUp screen in the BattlePass UI shows only when it should
  • Changed: Unified the way Battle Pass Rewards Screen and Encounter Reward Screen set and get the data from the Battle Pass slot
  • Changed: Challenges are no longer shown in UI_GameInfo while in the tutorial
  • Changed: Battle Pass UI now allows for actors in ShowActor to have their own lights
Movement & Camera
  • Fixed: Traversal bugs
  • Fixed: Interacting with doors right before using ladders breaks the climbing animation
  • Changed: Moved prone cam slightly down to accommodate the 3pv discrepancy
Visuals
  • Fixed: Offset HP bar of your teammate
  • Fixed: Stamina bar got dizzy and moved incorrectly
  • Changed: When aiming at ping a hint of action is displayed to the player
  • Changed: HUD visual polish replaced textures with higher-res ones
  • Changed: Render distance of interiors in garages changed
  • Changed: Single and double press for ping added to controller scheme
  • Changed: Added PingMarker to objects
  • Changed: Interaction dots now fade with distance
  • Changed: Interaction dots now have initial fade-in
  • Tweaked: Buildings in levels rebuild
  • Tweaked: Phone Booth asset
  • Tweaked: Maps updated
Audio
  • Fixed: Removed some SFX footsteps form Shootout
  • Fixed: Removed wolves from match start animation
  • Fixed: Dial phone duel attenuation
  • Tweaked: Round Start sound changed
  • Tweaked: Batterie Snodekt’s wind volume was increased
  • Tweaked: Update welcome screen SFX
Other
  • Fixed: Crash when player switches user account
  • Fixed: Texts in the matchmaking notification now correctly differentiate between Encounter and Shootout
  • Fixed: Typo which might prevent users to retry download cloud data if it failed due to connection issue
  • Fixed: Removes the second ReadFriendsList for players in same game. Fixed bug in the engine
  • Fixed: Loaded meshes and materials in UI_Titles are now stored so that they don’t get garbage collected
  • Changed: increased SaveGame size
  • Changed: Spanish translation of Biker helmet
  • Changed: When there is an error with connecting to the session system – just leave
  • Changed: View Profile action in Shootout scoreboard is now mapped to RS (Right Stick press)
  • Added: 3.0 dashboard icon
  • Added: New folder for generic data containers
  • Added: F_ItemArray struct as first generic data container
  • Added: Connection error delegate to the SessionSystem
  • Added: Implementation of the GetAllOwnedCustomizations request
  • Tweaked: Shooting range targets for tutorial – added validation of objects
  • Tweaked: Onboarding texts updated
  • Tweaked: Outlands onboarding line tweaked

Vigor – Ver. 4.1

  • Release date: July 29th 2020 (North America, Europe)
  • Patch notes:
Main New Features
  • Traveler title
  • Titles for collectiong all the mementos
  • New spectator mode
  • Character screen improvements
  • Level Bundles for Premium Battle Pass
  • XP for traveled distance
  • Ability to carry multiple boxes was removed
  • Season 5: Warlords is extended
Shooting, Weapons & Tools
  • Fixed: Iodine and caffeine consumption is now indicated separately
  • Fixed: Contact Bomb – Preview model in shelter has one-way/see-through texture
  • Fixed: Consumables can be used while interacting, but nothing happens
  • Fixed: State machine – fire mode desync – Fire desync (fire on client side only and vice versa) when playing with mode switching
  • Changed: Elimination shooting dead body won’t award player any points
  • Changed: Dsabled using of another Painkillers if current effect is still in progress
  • Changed: Painkillers stops depleting HP on 1, never kill player
  • Tweaked: Pistol Position fixed
  • Adjusted: Contact bomb now checks every 0.5s if it should explode when there is player in it’s trigger radius
  • Modified: Weapon – Unload weapon to bag does not lose an ammo which could not be placed(no space available) 
Looting
  • Fixed: Actual Lighter 01 object should now get spawned, instead of spawning its spawn point
  • Added: Looting screen now informs player when it’s not possible to loot an item for which the inventory limit has been reached, such as airdrop
  • Tweaked: Position of lighters updated
Shelter
  • Fixed: Battle Pass System should now get properly (re)loaded on every shelter level entry.
  • Fixed: Scoreboard now correctly displays nickname of players who have already disconnected from the match
  • Fixed: D-Pad is no longer accessible within ShootingRange
  • Fixed: Inconsistent capitalization of Battle Pass translations in Brazilian Portuguese.
    Battle Pass:
  • Fixed: A player losing focus in weapon skins menu after an onboarding tip is displayed
  • Fixed: Another try to fix missing people in scoreboard
  • Fixed: Missing, duplicate, and extra weapons in armory
  • Fixed: State machine – Rapidly pressing shoot button before the end of some animations allows to shoot twice
  • Fixed: Onboarding – It is possible to open Sheter UI before onboarding sequence ends
  • Fixed: Armory Weapon Camo Implementation
  • Changed: Battle Pass system now reloads battle pass data from cloud upon successful premium status purchase
  • Changed: Battle Pass mailbox is now reskinned for Season 4: Warlords
  • Changed: Layout of “Buy Premium Battle Pass”
  • Changed: Challenge progress update cloud requests are now non-critical
  • Added: Change of price in the Purchase button upon changing the focused tile
  • Added: New flag to BP_Character_Shelter, bIsInShootingRange
  • Added: UI_HUD_Shelter events On Entered / On Exit Shooting Range
  • Added: Analytics event is sent upon closing the UI_BattlePassBuyPremium widget
  • Added: Check that the product contains premium Battle Pass item
  • Added: Class of the level items in the product is now checked
  • Added: Reading of the BattlePassSeasonProducts structure from the BattlePassSystem
  • Added: Notification that the maximum Battle Pass level is 50 to the confirmation MessageBox in case the user buys more levels than this threshold
  • Added: Number of levels in the tiles is now counted based on the number of items in the product
  • Added: Main and Rewards Battle Pass screens now display the lowest price of all available Premium Battle Pass products.
  • Added: Displaying of discounted price in the Battle Pass Rewards Screen.
  • Added: When buying Premium Battle Pass the particular product is now requested based on the selected tile.
  • Added: Mapping of the particular BattlePass products onto the tiles
  • Added: If there is invalid product for the tile, the tile is hidden, so the user can’t even try to buy the product (shoul never happen, but just to be sure)
  • Added: Disabling of 3rd tile upon reaching level 25 and 2nd and 3rd tile upon reching level 50
  • Added: Custom navigation to the tiles
  • Added: Wardrobe Selling Point – Equip option after purchase
  • Added: Event driven Armory Refresh (Previously triggered by, weapon taken, weapon stored, and on UI fnc ‘EquipSkin’)
  • Tweaked: Prolog duration of fake shelter loading screen 
  • Tweaked: Positions of lighters in shelter previews
Movement & Camera
  • Fixed: Shoulder swapping replication
  • Fixed: Prone is more stable and less ‘prone’ to getting stuck
  • Fixed: Going from Prone to stand breaks the left hand
  • Fixed: A floating pistol in left shoulder view 
Visuals
  • Fixed: Red widget in spectator UI is no longer shown when information about the killer is no longer available
  • Fixed: Mortar Strike no longer appears as Contact Bomb in Instigating Weapon properties in damage/die events
  • Fixed: Suicides by tools should now show correct red message in spectator UI
  • Fixed: Encounter notifications not observed in Spectator mode (spectator is now able to show notifications, only notification ‘DisplayToAll’ are now shown in spectator)
  • Fixed: When random duo teammate from another platform leaves the match, the notification correctly shows their name
  • Fixed: Red killer name widget in spectator UI should now react correctly to any death type
  • Fixed: Closing Mementos onboarding message now properly assigns UI focus
  • Fixed: Closing Titles onboarding message now properly assigns UI focus.
  • Fixed: Spectator killchain fixes, more reliable replication
  • Fixed: Edge case for spectator where camera at 0,0,0
  • Fixed: Spectating yourself when killed by mortar strike
  • Fixed: If player kills himself, killer name is hidden in killfeed
  • Fixed: Ping actor is not blocking bullets anymore
  • Fixed: Icon of teammate will disappear when player dies or leaves map
  • Fixed: The airdrop relocated location is now hidden when player chooses stealth action in commstation
  • Fixed: Lobby – Delayed display of hard currency count
  • Fixed: Missing lenses in goggles render targets
  • Fixed: Showing headgear on invisible female reworked
  • Fixed: Face Paints color matching
  • Changed: Smoother spectator
  • Changed: Red message with cause of death hidden after 5 seconds in spectator UI 
  • Changed: Reworked data flow for spectator UIs
  • Changed: Spectator netcode optimization
  • Changes: Removed close button from airdrop location browser
  • Changed: Re-enabled zoom for preview of individual mementos
  • Changed: Adjusted position of lighter memento static mesh in assets after it has been reimported vertically centered
  • Changed: Centered render targets for Bronze and Silver titles
  • Tweaked: Hiding Selection Wheel UI when player respawns or upon openning level map so it does not remain stuck on screen
  • Tweaked: Tweaking military mask and some headgears
  • Tweaked: Decreasing player nickname size in scoreboard
  • Tweaked: Fixed wrong fingers on a male verion + alphas
  • Tweaked: Matching with backpacks + texture tweak
Other
  • Fixed: Wrong row sorting in scoreboard
  • Changes: A player now sees a message when he tries to duel himself. Duels between teammates enabled
  • Changes: CommStation event Stealth now hides the airdrop for everyone and the area around airdrop is still visible even after airdrop dropped
  • Added: Match server is now tracking meaningful distance traveled
  • Added: Gameplay event MatchDistanceTraveled
  • Added: PhoneDuel analytics
  • Tweak: On end of match the selection wheel is also forced to be hidden
  • Tweaked: Made ping input respond immediately if second tap was pressed
  • Tweaked: Removed X-mass garbage
  • Added: Inventory – the function CanStoreToInventory for check whether given item class can be stored into player’s bag or not
  • Added: Shootout/Elimination end screen montages can not be set up in data table and then randomly selected to be played
  • Adjusted: Comstation count set to random range 1-3 from 3
  • Adjusted: Encounters Events Setups
  • Removed: Scripted spectator system
Nintendo Switch Specific
  • Fixed:State machine – Switch x Reload allows push many Switch states to a state queue 
  • Changed:Weapon fire mode can now be changed by holding Dpad Down (used to be press)
  • Changed: Polaroid textures of invidual levels unified
  • Changed: Various LODs on Switch
  • Added: When using motion aim, camera can now be reset by pressing Dpad Down
  • Tweaked: Nintendo Switch optimization, added lods, fixed others
  • Tweaked: Turned rim light off for Switch, added postprocess volume for UI

How to download updates for Vigor for the Nintendo Switch?

To download the updates for Vigor, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.