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Trine 5: A Clockwork Conspiracy (Switch): all the updates (latest: Ver. 1.0.4)

On this page, you will find all there is to know about the various updates for Trine 5: A Clockwork Conspiracy on Nintendo Switch (originally released in August 2023 in North America and Europe and in September 2023 in Japan)!

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Trine 5: A Clockwork Conspiracy – Ver. 1.0.4

  • Release date: November 16th 2023 (North America, Europe, Japan)
  • Patch notes:

Major Fixes / Additions:

  • Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
  • Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
  • Invite feature added (does not support Crossplay!).
  • Invites enabled for all consoles, within their own console families.

General fixes:

  • Fixed hosted lobbies sometimes not appearing in the “Browse Games” -list when there were many ongoing games.
  • Plugged a memory leak.
  • Fixed a rare case where a joining player brought in an extra local player with them.
  • Fixed local players spawning off screen in some cases.

Save system:

  • Fixed a case of getting stuck joining a game when player’s save slots were full.
  • Fixed Quick Join creating new saves, if player already had a save of that game.

General Gameplay:

  • Last used character is now remembered in Classic games if players use a character not default for their player number.
  • Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
  • Improved ledgegrabbing on sloped terrain.
  • Disallowed client having story progress locked skills unlocked, that the host doesn’t yet have, if they played the same save further on their own and then join back.
  • Fixed “Last player remaining” -effect persisting after disconnecting.


  • Fixed a rare crash when controlling another Pontius’ Prismatic Talisman.
  • Fixed object lock effect persisting on Pontius’ thrown sword.
  • Fixed some upgrades being able to use incorrect player number for their function.
  • Exploding clone no longer deals damage to the final boss through its invulnerability.

Level 4:

  • Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.

Level 7:

  • Pontius breaks laws of physics less and no longer can get out of bounds in the level.
  • Prevented starting a fight too early by throwing boxes ahead.

Level 8:

  • Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.

Level 9:

  • One less puzzle that can be broken with Wind Burst and cause player to get stuck.
  • Fixed broken French localizations for opening cutscene.

Level 12:

  • Added a rope target to the bottom of the elevator near the end of level, in case player falls off.

Level 15:

  • Fixes and improvements to the Sauna secret.

Level 18 and 19:

  • Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.


  • Fixed overlapping texts in Nintendo Switch’s localizations of Czech, German and Japanese.

Trine 5: A Clockwork Conspiracy – Ver. 1.0.3

  • Release date: ???
  • Patch notes:
Major Fixes:
  • Added Friends-Only games on all platforms
  • Fixed Final Boss achievements and popups
  • Fixed an issue where proper audio failed to load
Online / Multiplayer fixes:
  • Browse game & Online multiplayer: Support for friends only games
  • You can now host an online multiplayer lobby for friends only using the “Host Friends” button
  • Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
  • Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
  • Limited the amount of jumps player can do with Wind Burst Leap
  • Fused objects are now always kept active
  • Fixed levitation stagger getting canceled early if levitating a staggered enemy
  • Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
  • Various physics optimizations
  • Fixed an issue with invisible players
  • Fixed Pontius’s charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
  • Fixed Game Over blocking final cutscene
  • Fixed player ghost effect sometimes getting disabled after immortality flashing ends
  • Options menu fonts now update when text language is changed
  • Matched players menus background size and position with other similar menus
  • Updated buttons for “default”, “highlight”, and “pressed”, fixing them in both the Lobby and the Players Menu.
  • Updated the background menu image with a more high resolution version
  • Set player name to “local host name” if it’s empty. This should fix some offline game hosting issue for GOG users.
  • Fixed an issue with controller vibration
  • Fixed game not pausing when controller disconnects
  • Fix for narration being skipped in Level Select Menu
  • Fix for not being able to buy/refund upgrades on Nintendo Switch
  • Fixed “controller missing” popup pause not being cleared in all the cases where the popup was closed
  • Tab menu (Skill tree, customization, collections) text fixes- Customize character button now works with mouse
  • Fixed “The Spell of Gravity Reversal” overlapping with upgrade point counter on Nintendo Switch
  • Swapped “Difficulty” and “Password” sorting options in browse menu
  • Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:


  • Major Cutscene audio fix to joining players!
  • Fixed many objects being incorrectly affected by Wind Burst
Level 1:
  • Pressure plate fix
Level 2:
  • Fix early skeleton spawn
Level 3:
  • Missing waterwheel sound fix
Level 4:
  • Fixed the water wheel puzzle not working correctly for users with low FPS
  • Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
  • Fixed moving platform moving from windburst, potentially getting entirely stuck
  • Fixed a charge triggered voiceline.
  • Spikes fixes
  • Ropetarget fixes
  • Art fixes
  • Battlemusic fixes
Level 5:
  • Audio stopper tweak
  • Music volume fix
Level 6:
  • Cart issues fixed
Level 7:
  • Music volume fix
Level 8:
  • Fixed missing collision
Level 9:
  • Minor audio fix
Level 11:
  • Fixed issue with a Lava area cover
  • Various audio fixes
  • Fixed a platform and breakable wall issue
  • Enemy navigation fixes
  • Ledgegrab fixes
Level 12:
  • Added a simple hatch in a multiplayer normal puzzle
Level 13:
  • Audio fix to physics object
  • Windburst fix to elevator
Level 14:
  • Minor audio and physics fixes
  • Camera fix
  • Windburst basket fix
Level 16:
  • Minor art fix
  • Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17:
  • Out of bounds fix
Level 18:
  • Cube stopper fix
  • Animation culling fix
  • Fix for mage enemy not respawning after knocking it off the platform in the final fight
  • Prevented early triggering of a fight before solving a puzzle
Level 19:
  • Audio fix
Level 20:
  • Fixed incorrect music playing
  • Fixed final boss trophy unlock and credits stuff so they’ll actually have time and are guaranteed to trigger for client(s)
  • Also fixed end of level trophies to trigger earlier
  • Fixed missing impact sounds in multiple levels
    • Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
  • Fixed Polish typo in language choices
  • Fixed German linebreak in menus
  • Level exit: Increased the fade out time a bit
  • Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
  • Fixed bow drawing visualisation not showing for joining players
  • Fixed a crash related to Achievements
  • Added additional THQN and Globalstep names to Credits
  • Additional notes: none
  • Source: Frozenbyte (Steam)

How to download updates for Trine 5: A Clockwork Conspiracy for the Nintendo Switch?

To download the updates for Trine 5: A Clockwork Conspiracy, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.