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Trine 5: A Clockwork Conspiracy (Switch): all the updates (latest: Ver. 1.0.4)

On this page, you will find all there is to know about the various updates for Trine 5: A Clockwork Conspiracy on Nintendo Switch (originally released in August 2023 in North America and Europe and in September 2023 in Japan)!

Click here for more Software updates!

Trine 5: A Clockwork Conspiracy – Ver. 1.0.4

  • Release date: November 16th 2023 (North America, Europe, Japan)
  • Patch notes:

Major Fixes / Additions:

  • Crossplay added between all of the following platforms in public and private games: All different PC storefronts, Nintendo Switch, Xbox One and Series.
  • Virtual keyboard enabled for consoles for password input, allowing private games to support Crossplay.
  • Invite feature added (does not support Crossplay!).
  • Invites enabled for all consoles, within their own console families.

General fixes:

  • Fixed hosted lobbies sometimes not appearing in the “Browse Games” -list when there were many ongoing games.
  • Plugged a memory leak.
  • Fixed a rare case where a joining player brought in an extra local player with them.
  • Fixed local players spawning off screen in some cases.

Save system:

  • Fixed a case of getting stuck joining a game when player’s save slots were full.
  • Fixed Quick Join creating new saves, if player already had a save of that game.

General Gameplay:

  • Last used character is now remembered in Classic games if players use a character not default for their player number.
  • Fixed being unable to descend a ledge into ledgegrab if standing slightly over the edge.
  • Improved ledgegrabbing on sloped terrain.
  • Disallowed client having story progress locked skills unlocked, that the host doesn’t yet have, if they played the same save further on their own and then join back.
  • Fixed “Last player remaining” -effect persisting after disconnecting.

Skills:

  • Fixed a rare crash when controlling another Pontius’ Prismatic Talisman.
  • Fixed object lock effect persisting on Pontius’ thrown sword.
  • Fixed some upgrades being able to use incorrect player number for their function.
  • Exploding clone no longer deals damage to the final boss through its invulnerability.

Level 4:

  • Fixed a sharp camera re-focus after breaking out of the Garden Party Gazebo.

Level 7:

  • Pontius breaks laws of physics less and no longer can get out of bounds in the level.
  • Prevented starting a fight too early by throwing boxes ahead.

Level 8:

  • Gate Guardian nor Tower Guardian can get stuck anymore to their flamethrower attack if Amadeus shoves a box to their face.

Level 9:

  • One less puzzle that can be broken with Wind Burst and cause player to get stuck.
  • Fixed broken French localizations for opening cutscene.

Level 12:

  • Added a rope target to the bottom of the elevator near the end of level, in case player falls off.

Level 15:

  • Fixes and improvements to the Sauna secret.

Level 18 and 19:

  • Fixed Clockwork Mages causing softlocks by falling off or spawning so that they never teleported back up.

Localizations:

  • Fixed overlapping texts in Nintendo Switch’s localizations of Czech, German and Japanese.

Trine 5: A Clockwork Conspiracy – Ver. 1.0.3

  • Release date: ???
  • Patch notes:
Major Fixes:
  • Added Friends-Only games on all platforms
  • Fixed Final Boss achievements and popups
  • Fixed an issue where proper audio failed to load
Online / Multiplayer fixes:
  • Browse game & Online multiplayer: Support for friends only games
  • You can now host an online multiplayer lobby for friends only using the “Host Friends” button
  • Lobbies: Fixed the max lobby search result(s)
Gameplay Fixes:
  • Added a failsafe to prevent issues with low fps configurations (Level 4 water puzzle fix)
  • Limited the amount of jumps player can do with Wind Burst Leap
  • Fused objects are now always kept active
  • Fixed levitation stagger getting canceled early if levitating a staggered enemy
  • Levitation: Properly synced switching from over-the-head levitation to accurate levitation when playing on gamepad
  • Various physics optimizations
  • Fixed an issue with invisible players
  • Fixed Pontius’s charge direction incorrectly syncing in online multiplayer (made sure he faces forward when charging)
  • Fixed Game Over blocking final cutscene
  • Fixed player ghost effect sometimes getting disabled after immortality flashing ends
UI/Locale:
  • Options menu fonts now update when text language is changed
  • Matched players menus background size and position with other similar menus
  • Updated buttons for “default”, “highlight”, and “pressed”, fixing them in both the Lobby and the Players Menu.
  • Updated the background menu image with a more high resolution version
  • Set player name to “local host name” if it’s empty. This should fix some offline game hosting issue for GOG users.
  • Fixed an issue with controller vibration
  • Fixed game not pausing when controller disconnects
  • Fix for narration being skipped in Level Select Menu
  • Fix for not being able to buy/refund upgrades on Nintendo Switch
  • Fixed “controller missing” popup pause not being cleared in all the cases where the popup was closed
  • Tab menu (Skill tree, customization, collections) text fixes- Customize character button now works with mouse
  • Fixed “The Spell of Gravity Reversal” overlapping with upgrade point counter on Nintendo Switch
  • Swapped “Difficulty” and “Password” sorting options in browse menu
  • Fixed Players menu to better fit localizations on Nintendo Switch
Level fixes:

 

General:
  • Major Cutscene audio fix to joining players!
  • Fixed many objects being incorrectly affected by Wind Burst
Level 1:
  • Pressure plate fix
Level 2:
  • Fix early skeleton spawn
Level 3:
  • Missing waterwheel sound fix
Level 4:
  • Fixed the water wheel puzzle not working correctly for users with low FPS
  • Reset the rotation of the ending puzzle double-pole waypointdrive (also adjusted the collisions)
  • Fixed moving platform moving from windburst, potentially getting entirely stuck
  • Fixed a charge triggered voiceline.
  • Spikes fixes
  • Ropetarget fixes
  • Art fixes
  • Battlemusic fixes
Level 5:
  • Audio stopper tweak
  • Music volume fix
Level 6:
  • Cart issues fixed
Level 7:
  • Music volume fix
Level 8:
  • Fixed missing collision
Level 9:
  • Minor audio fix
Level 11:
  • Fixed issue with a Lava area cover
  • Various audio fixes
  • Fixed a platform and breakable wall issue
  • Enemy navigation fixes
  • Ledgegrab fixes
Level 12:
  • Added a simple hatch in a multiplayer normal puzzle
Level 13:
  • Audio fix to physics object
  • Windburst fix to elevator
Level 14:
  • Minor audio and physics fixes
  • Camera fix
  • Windburst basket fix
Level 16:
  • Minor art fix
  • Fixed Valeribot getting stuck in egg bomb attack state with a well timed cannon shot.
Level 17:
  • Out of bounds fix
Level 18:
  • Cube stopper fix
  • Animation culling fix
  • Fix for mage enemy not respawning after knocking it off the platform in the final fight
  • Prevented early triggering of a fight before solving a puzzle
Level 19:
  • Audio fix
Level 20:
  • Fixed incorrect music playing
  • Fixed final boss trophy unlock and credits stuff so they’ll actually have time and are guaranteed to trigger for client(s)
  • Also fixed end of level trophies to trigger earlier
Audio:
  • Fixed missing impact sounds in multiple levels
    • Lvl 7: Gold Bars, Lvl 6: Hard Mirror Box Wheels, Lvl 16: Wheel Rock, Lvl 17: Electric Generator, Lvl 13: Beam Block
Localization:
  • Fixed Polish typo in language choices
  • Fixed German linebreak in menus
Other:
  • Level exit: Increased the fade out time a bit
  • Cinematics: Fix for level 9 skill quest cinematic camera spinning weirdly if the opening cinematic was played during the same run
  • Fixed bow drawing visualisation not showing for joining players
  • Fixed a crash related to Achievements
  • Added additional THQN and Globalstep names to Credits
  • Additional notes: none
  • Source: Frozenbyte (Steam)

How to download updates for Trine 5: A Clockwork Conspiracy for the Nintendo Switch?

To download the updates for Trine 5: A Clockwork Conspiracy, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.