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Space Tail: Every Journey Leads Home (Switch): all the updates (latest: Ver. ???)

On this page, you will find all there is to know about the various updates for Space Tail: Every Journey Leads Home on Nintendo Switch (originally released on November 3rd 2022 in North America and Europe, and March 9th 2023 in Japan)!

Click here for more Software updates!

Space Tail: Every Journey Leads Home – Ver. ???

  • Release date: ???
  • Patch notes:
Patch notes:
  • healing items now restore two lives instead of one
  • upgrades to maximum life and shields are obtained earlier
  • creatures will not react to the player by themselves while in relations mode, which makes it easier to communicate with them
  • Sensua: moved some collectibles around a bit, so that their location makes it easier to discover a secret room by using senses
  • AI Station: removed lasers and made it easier to reach the platform where the player destroys a battery
  • Gula: made it easier to jump around the islands
  • Gula: the scent will not now lead you to the upgrade only after unlocking double jump
  • Labirynth: fixed an issue in which the player could get blocked after swimming through the underwater vines
  • Proditia: the robots now drop shield restoration items more often
  • Proditia: less robots are now spawned at the same time
  • yellow scent paths that lead to mission goals are now a little bigger
DLC:
  • two new maps (Roboton and Kometon) and a hub between them, which unlocks after finishing the game
  • four new outfits to unlock on DLC maps
  • two new lore fragments to collect
  • two new achievements – for completing DLC maps

Space Tail: Every Journey Leads Home – Ver. 1.0.1a

  • Release date: ???
  • Patch notes:
New
  • After starting a new planet, player’s health is now fully restored
  • Robo-Spider no longer deals damage while being hacked
  • Flying robots and spiders now have 30% chance to drop a Shield after destroying their battery
  • From now on, barking will cause Bea to drop her currently held item
General
  • Fragments of destroyed robots have been moved to another layer, so that the Player and items to pick up are in front of them
  • Improved the randomness of shot sounds, so that they sound better when firing in bursts
  • A hint that appears in front of Drydon village will no longer appear after the player makes a Drydon mad
  • Hints on Sensua, describing relations, will no longer be displayed after the player obtains all parts of 808BY
  • Fixed the delays of dynamic gases in the Tutorial, so that it’s easier to avoid them
  • Skins tab can now only be entered from the Main Menu
  • Hostile Squids now have a negative sound effect
  • Increased the size of safe area on the planet Gula, so that the player can no longer jump out of the map with Double Jump
Fixes
  • Fixed a crash that occurred while attempting to enter Main Menu from Credits
  • Fixed an issue in which a cutscene on Sensua was launching again after returning to the arena
  • Fixed an issue in which a Drydon’s Spear dealt damage to the player after loading the game and dropping it
  • Fixed an issue on Proditia planet; SHA spawner was connected to the camera, instead of a smell detector above the generator
  • Fixed an issue in which a camera on Proditia planet was active, despite not being switched on through Hackbox
  • Fixed save issues related to the counter
    • Incorrectly saved time
    • Could activate itself after loading the game
  • Fixed an issue in which the cannons were shooting even though the counter was not activated
    • The issue was occurring after loading the level
  • Fixed an issue in which the cannon did not change its color (that represents its status)
  • Fixed an issue on Proditia planet, in which the cameras look like they’re active, despite destroying all generators
  • Fixed an issue in which a cannon on Proditia planet kept shooting at the player despite activating Eris
  • Fixed an issue in which a cutscene glow was activating each time the level was loaded on planet Proditia
  • Fixed an issue in which AI barrier on planet Proditia reappears, despite completing all paths
  • Fixed an issue in which a sound of jumping into water was still present, even if the water was no longer there
  • Fixed an issue in which some of the spiders remained alive despite destroying all generators
  • Fixed a save issue in which the player’s smell did not record correctly after loading
  • Fixed jump animation (relations) while the player has a skin active
  • Fixed an issue in which post-processing didn’t change after destroying all generators on Proditia planet
  • Fixed an issue in which the robots did not self destruct after destroying generators on Proditia planet
  • Fixed an issue in which a stone on Senses planet fell on the ground only after a zoom in
  • Fixed an issue which could cause the game to become unresponsive on loading screen while moving between arenas on Proditia planet
  • Fixed an issue which caused the batteries on Proditia planet to deactivate instead of exploding
  • Fixed an issue in which the robots on Proditia didn’t self destruct after destroying all generators in the first room
  • Removed companion Rose’s collision with destroyed robot fragments

How to download updates for Space Tail: Every Journey Leads Home for the Nintendo Switch?

To download the updates for Space Tail: Every Journey Leads Home, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.