Souldiers (Switch): Software updates (latest: Ver. 1.1.3)

On this page, you will find all there is to know about the various Software updates for Souldiers on Nintendo Switch (originally released on June 2nd 2022 in Europe and North America)!

Click here for more Software updates!

Souldiers – Ver. 1.1.3

  • Release date: August 31st 2022 (North America, Europe)
  • Patch notes:
Notable additions
  • Added new “Master” difficulty level.
  • Fixed being able to enter Adamont wall hole in first Scorpion encounter.
  • Fixed freeze in carballs when getting multiple hits in the same frame.
  • Fixed Melian cutscene freeze in WaterLaboratory_14.
  • Added check for null weird version save.
  • Added warning time before electric turrets shoot.
  • AirFortress_03AUY turrets deactivated in last combat round.
  • Added super armor (prevent interruption if hit) in player skills that did not have them, most notably in Archer and Wizard skills.
  • Reduced gold rewards in hunting quests.
  • Sightly reduced damage in Archer arrows that hit far.
  • Reduced Wizard homing attacks detection radius.
  • Reduced healing in necklaces:
    • AM_Edil_Necklace:
    • Blood Necklace ++
    • Hafin Necklace.
    • Hafin Necklace +
    • Hafin Necklace ++
    • Liquid Necklace +
    • Liquid Necklace ++
  • Reduced duration and increased attack speed in Wizard ‘Vital sproutling’ skill.
  • Reduced Wizard mana regeneration speed with ‘Reinforced Spirit’ mastery.
Other changes:
  • Increased time before falling from a wall slide after releasing direction input.
  • Removed breakable props obscuring some statue save points in Sunken Laboratory and Deep Pyramid.

Souldiers – Ver. 1.06.28856

  • Release date: July 12th 2022 (North America, Europe)
  • Patch notes:
Console-specific changes:
  • Loading times reduced on Nintendo Switch.
  • Minor visual glitches fixed.
  • Joystick sensitivity adjusted.
  • Fixed game blocking after Melian missed a fan in the Sunken Laboratory.
  • Fixed FPS drops in the Fire Temple.
Quality of life improvements:
  • Reduced loading times on Retry.
  • Added resolution selection options to Options Video menu.
  • Added new save statues and checkpoints in Spider Lair, Floating Module, Fire Temple, Forest of Fyr, Sunken Laboratory, Tempes Plains, Great Pyramid and Hafin Sewers.
  • Archer arrows do reduced damage instead of missing if hitting far targets.
  • On retry, recover HP up to a certain % depending on difficulty (100% in Easy, 50% in Medium and Hard).
  • Increase rock push/pull speed.
  • Mana bar is refilled when getting a skill sphere, so skills can be tested.
  • Warm necklace no longer needs to be equipped to give protection from high temperatures, and now has more effects.
  • Removed teleporter confinement restriction during the Great Pyramid arc.
  • Statue checkpoint menu appears automatically after first activation to avoid confusion.
  • Great Pyramid secret spinning doors are now marked in the map when on camera, no need to enter. Visited ones are marked different for extra clarity.
  • Marked Great Pyramid’s opened globus doors as opened in map.
  • Wizard: Avoid consuming mana if a skill’s startup animation is interrupted by blocking/rolling.
  • Relocated wings in Sangrigor combat.
  • Fixed maps from other zones being slightly visible in Great Pyramid and Forest of Fyr.
  • Prevent changing difficulty on New Game +.
  • Fixed Euder race sometimes being in an unbeatable state.
  • Fixed big cauldron room in Fire Temple leading to void room below if returning after rising lava section.
  • Fixed softlock when Melian sometimes misses a wind switch in a Sunken Laboratory scene.
  • Fixed project 0,5 combat not finishing sometimes (right door keeps open).
  • Fixed volume of some ambience sounds.
  • Fixed next scene load after returning from failing Colisseum sidequest never finish loading.
  • Fixed player having wrong collision size during death animation if killed in slime form.
  • Fixed pig bomb rotation being wrong sometimes.
  • Fixed Archer Skirmish not working with hidden Nomad Thiefs and Battos.
  • Fixed Archer Skirmish arrows sometimes getting stuck forever.
  • Fixed some props/gameplay elements sometimes not appearing.
  • Fixed Scout Parry stamina cost being way too high.
  • Fixed Galath’s blue grenades not exploding when touched by other grenades, and causing stamina damage when deflected correctly.
  • Fixed Panacea item not curing ‘Paralysed’ status.
  • Fixed crusher blocks and electric coils sometimes remaining frozen.
  • Fixed Altera Punisher not detecting the player after retrying.
  • Fixed Sunken Laboratory pressure jets not affecting pig bombs.
  • Fixed game lock if leveling up after receiving a killing hit before hitting the ground.
  • Fixed Spider Lair geysers affecting the player when in a cutscene or dead.
  • Fixed being able to save a trapped soldier at Spider Lair with the Wizard before the quest starts.
  • Fixed a falling chest in the Great Pyramid.
  • Fixed camera limits with ultra-wide resolutions.
  • Fixed Dark Sword being reachable without the bridge.
  • Fixed vertical streams in Sunken Laboratory not appearing, which prevents the player from progressing
  • Fixed softlock when Melian sometimes misses a wind fan in the maze scenes in Sunken Laboratory
  • Fixed FPS drops in the Fire Temple prevent the player from progressing
  • General reduction of enemy health and damage in all difficulties.
  • Adjusted weapons’ shard cost.
  • Reduced roll cooldown.
  • Increased player turn/crouch speed
  • Increased player stamina regeneration rate.
  • Increased detection time for perfect blocks (reflecting blue attacks).
  • Set same initial HP of Archer and Wizard as Scout.
  • Reduced mana cost of all classes’ skills.
  • Increased size of damage area of Scout air attacks.
  • Increased attack hitbox of Archer arrows
  • Increased detection time of Archer Skirmish attack for easier execution.
  • Reduced number of levels for each increase in Archer’s number of arrows.
  • Increased Archer bow damage.
  • Increase Wizard’s homing target detection area and damage.
  • Improved area and duration of Wizard ‘Vital sproutling’ skill.
  • Increased Wizard mana regeneration rate.
  • Decreased mana cost of detonating Wizard clones.
  • Reduced mana cost of Wizard Spellweaver attacks.
  • Increase damage of rebounded Ionic Nail (reflected Altera Marauder attack)
  • Increased Drones speed and player detection radius.
  • Improved healing potion HP restored.
  • Improved mana and stamina recovery of Restorer potion.
  • Revised some hard jumps in Sunken Laboratory.
  • Improved necklaces’ healing properties.
  • Improved effect of Regeneration vial.
  • Revised map shop prices.
  • Blocked a lift in Great Pyramid to lead player on the path to get the yellow globus.
  • Increased time to beat Spider Lair’s torch puzzle.
  • Revised wait times in some electric coils in Floating Module.
  • Tweaked turrets speed and removed traps in Great Pyramid.
  • Fire Temple torches don’t turn off automatically anymore.
  • Increased money dropped by monsters.
  • Revised elemental weaknesses in bosses and midbosses.
  • Reduced stamina (shield) damage of most enemies.
  • Reduced chance of causing adverse effects in common enemies’ attacks.
  • Reduced flying distance from player for Harpy, Gargoyle, Storm Raven, Altera Marauder, Hipicus and Scarab.
  • Increased time between attacks of Harpy, Scarab, Storm Raven, Altera Marauder, Sand Slime, Electric Slime, Hipicus, Gargoyle.
  • Reduced attack boxes in Altera Punisher’s attack and Dark Razor combo and jump attack.
  • Reduced damaging box size of Babylon’s wheel and Beigon’s cut attack.
  • Removed stun property in Aguinox attacks.
  • Added some gold when defeating Birk.
  • Remove Hipicus damage reflection while firing, and changed invulnerability to elemental resistance.
  • Changed Kyut’s invulnerability when armored to elemental resistance.
  • Removed Scarab invulnerability.
  • Revised Golems’ max projectile distance.
  • Revised hitboxes of some enemies (Altera Marauder, Mothena, Gargoyle, Pyramancer, Altera Punisher, Storm Raven, Avalerion, Dark Claw, Beastaurus, Guardian of Anubis)
  • Increased Enchanter delay between spawning minions, reduced maximum of simultaneous minions.
  • Reduced size of Galath grab attack box.
  • Increased Gargoyle delay after landing.
  • Increased HP items dropped by Lion Tree.
  • Slowed startup of Minotaur’s direct axe attack.
  • Reduced duration of Storm Raven and Electric Slimes’ electrified area.
  • Readjusted enemies of one of Fire Temple enclosed encounters.
  • Removed some flying enemies in Tempes Plains and Spider Lair.
  • Removed some ledges in Spider Lair’s torch puzzle.
  • Removed 2 rounds in Tempes Mines challenge.
  • Removed some Salamanders in Fire Temple.
Other changes:
  • Added Traditional Chinese localization.
  • Restore health after Brigard and Beigon combats.
  • Increased visual size of Wizard healing tree skill to better match the healing zone.
  • Removed time freeze when effective attacks hit.
  • Enlarged Pig Bomb’s contact zone with switches for better feedback.
  • Readjusted sand platforms in Royal Scorpion combat for clarity.
  • Player-tracking turrets in Floating Module don’t fire if outside the camera.

How to download updates for Souldiers for the Nintendo Switch?

To download the updates for Souldiers, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.