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No Man’s Sky (Switch, Switch 2): all the updates (latest: Ver. 7.0 – Cosmos + Hotfixes)

On this page, you will find all there is to know about the various updates for No Man’s Sky on Nintendo Switch and Nintendo Switch 2.

Archives: launch to December 2025

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No Man’s Sky – Ver. 7.0 (Cosmos) Hotfixes

  • Release date: N/A
  • Patch notes:

Ver. 7.01

  • Fixed a number of geometry issues with new base parts.
  • Fixed an issue that could cause station decoration to go missing in Korvax-controlled stations.
  • Fixed an issue that caused the Grave of the Ocean King to appear 600 times smaller than intended.
  • Fixed an issue that could prevent some station exterior decorations from correctly unlocking after purchase.
  • Some space station parts are now unlocked using salvaged materials.
  • Fixed a number of geometry issues with the platform around the space station core.
  • Improved the variety of decoration inside space outposts.
  • Fixed an issue that could cause space station stairs to appear the wrong colour.
  • Fixed an issue that could cause players to fall out the space station.
  • Fixed an issue that could prevent players from using the Vent Cargo button on their tractor beam.
  • Fixed a number of physics issues with salvageable props.
  • Fixed an issue that caused the Leave button not to work when using pad controls and viewing the space station mission giver before completing the tutorial.
  • Fixed an issue that could cause the pulse drive to immediately disengage after starting near a deep-space object.
  • Fixed an issue that caused the tractor beam VFX to activate at inappropriate times.
  • Improved messaging around space hulk meltdowns.
  • Fixed an issue that caused Pathogen Sacs and Viral Hearts to swap icons.
  • Added additional VFX around key space hulk pieces.
  • Players completing a space hulk or infested outpost in multiplayer are now both able to claim the rare items.
  • Fixed an issue that allowed players in creative to fly inside the sun.
  • Fixed an issue that caused too many pirates or traders to spawn in asteroid fields.
  • Fixed a number of issues that could occur when leaving a completed derelict freighter.
  • Added a galactic trade terminal in the outpost Quartermaster’s room.
  • Improved the VFX while walking on corvette landing pads at a space outpost.
  • Fixed an issue that could cause an NPC to sit inside a wall at some space outposts.
  • Fixed an internal collision issue affecting some space outposts.
  • Fixed an issue that could cause system discovery messages to fail to display.
  • The current galaxy is now shown on the star system map.
  • Improved the layout of popups on the star system map.
  • Marking a planet on the star system map now uses the same icon as marking a planet from the discovery page.
  • Some space objects now remain on the star system map after completion, allowing them to be re-visited if appropriate.
  • Alliance names are now shown correctly on the teleporter UI.
  • Fixed an issue where long alliance names could overflow the New Player Title Unlocked banner.
  • Alliance names are now shown on the star system map.
  • Fixed a number of text issues on the Claim Station page.
  • Fixed a number of unclear UI states and errors that could occur when multiple people attempt to claim the same space station.
  • Fixed an issue that could leave lingering markers after completing salvage missions.
  • Fixed an issue that could cause the starship to turn abruptly while pulsing towards mission destinations on planets.
  • Fixed an issue that could cause a grey cube to appear around frigates.
  • Fixed a number of gravity issues affecting derelict freighters.
  • Fixed an issue that could cause docked corvettes to begin flying after reloading a save on a deep-space outpost.
  • Fixed an issue that could prevent players from entering a second player’s corvette in multiplayer.
  • The teleport terminal now shows screenshots of space station bases where appropriate.
  • Fixed an issue that could cause players to fall out of their freighter.
  • Fixed an issue that could cause players to get out of their exocraft while trying to scroll the quick menu.
  • Fixed a collision issue at the Nexus.
  • Fixed an issue that caused UI glitching when opening a portal.
  • Fixed an issue that caused an empty head to appear in the customiser.
  • Fixed a number of camera issues when moving in and out of spacewalk.
  • Fixed a number of issues with the photomode camera while spacewalking.
  • Fixed a number of issues that could occur while spacewalking around large objects such as a freighter or frigate.
  • Adjusted the third-person spacewalking camera while a weapon is drawn to more closely match the non-weapon camera.
  • Fixed a number of camera issues while spacewalking in first person.
  • Fixed a number of audio issues with stars.
  • Fixed a number of visual issues with starship trails.
  • Fixed a number of visual issues with corvette weapons.
  • Fixed a number of visual issues that could occur when reloading a save that had the Gravitino Coil equipped.
  • Fixed an issue that caused green stars to appear the wrong colour.
  • Fixed an issue that caused some visual elements to missing from the star system map on Nintendo Switch.
  • Fixed an issue that could cause planetary rings to draw while inside a space station.
  • Fixed a crash related to audio management.
  • Fixed a crash related to downloading base images.
  • Fixed a crash related to Xeno Arena battles.
  • Fixed a crash related to inventory rendering.

Ver. 7.02

  • Fixed an issue that caused mission text to sometimes report triple the amount of pirate starships than were actually present.
  • Fixed an issue that caused organic frigates to repeat their story dialogue at every encounter.
  • Fixed a number of issues with salvage missions that could occur when completing several at a time.
  • Fixed an issue that could cause a %TIME% variable to appear in mission notifications.
  • Fixed an issue that caused the “Fruit Tree” base part to be invisible.
  • Fixed a number of minor geometry issues with space outposts.
  • Fixed an issue that cause the Deep-Space Base Computer to be placeable for free.
  • Fixed a number of issues with incorrect gravity behaviour on planetary base parts.
  • Fixed an issue that added large invisible collision spheres to some pieces of exterior space station decoration, causing accidents as players took from the station.
  • Fixed an issue that could get players into an invalid state while playing exterior space station parts.
  • Fixed an issue that could duplicate props within a claimed space station.
  • Fixed an issue that could reset corvette orientation after loading a save.
  • Fixed an issue that could cause the phase beam to shoot the back of the corvette’s own cockpit while flying in first person.
  • Fixed an issue that prevented the handles on the Ambassador corvette cockpit from working in VR.
  • Fixed an issue that could cause the corvette ramp to load in a closed state if the player save/loaded while stood on the ramp.
  • Fixed an issue that caused the camera to be misaligned when moving from first-person on foot to first-person corvette piloting.
  • Fixed an issue that prevented players from toggling free placement mode while editing a corvette.
  • Fixed a minor collision issue on the Space Anomaly.
  • Players can now return to the remains of a completed space hulk.
  • Fixed an issue that could cause the system’s star to appear the wrong size.
  • Fixed a number of gravity issues around freighters.
  • Fixed an issue that allowed players to unexpectedly land on civilian frigates.
  • Fixed an issue that caused an incorrect icon to appear on the discovery page for planets that host swarm debris.
  • Fixed an issue that revealed the names of unknown deep-space objects in the corvette auto-pilot menu.
  • Fixed a rare issue that could cause a copy of the Initialise screen to appear briefly during the starfield load.
  • Fixed a number of audio issues in asteroid belts.
  • Softened some UI audio.
  • Fixed a rare issue that could cause the tractor beam to be too loud.
  • Introduced a number of small visual improvements to cloud rendering.
  • Fixed an issue that could cause starship trails to flicker.
  • Introduced a number of optimisations to volumetric fog.
  • Fixed an issue that could cause ship movement in the warp tunnel to stutter.
  • Fixed a crash related to building a corvette.
  • Fixed a physic crash that could occur while closing the game.
  • Fixed a crash related to frigate networking.

Ver. 7.03

  • Alliances can now set additional colours on their banner.
  • Improved the legibility of a number of alliance UI screens.
  • Fixed a number of LODing issues with space hulks.
  • Fixed a number of issues with the AI and behaviours of trader ships who are mining asteroids.
  • Fixed an issue that allowed planetary scrap to slip out the back of the Colossus Flatbed.
  • Fixed an issue that caused stale text on the discovery message if players discover several objects in quick succession.
  • Fixed a number of small mission bugs in the refiner tutorial.
  • Implemented a recovery fix for players who are unable to place exterior parts on their space stations.
  • Added some additional station decoration items.
  • Fixed an issue that prevented the Marine Shelter being placed on planetary bases.
  • Fixed a rare issue that allowed players to shoot themselves with their mining laser.
  • Fixed an issue that could cause corvette technologies to change position in the inventory if the ship they are part of was never summoned during a play session.
  • Improved the display of group member icons on the star system map.
  • Improved texture compression to reduce visual artifacts.
  • Improved texture shader performance.
  • Fixed a number of issues with DLSS FrameGen.
  • Fixed a crash related to ship summoning.
  • Fixed a crash related to inventory rendering.
  • Fixed a crash related to enemy ships.
  • Fixed a crash related to ragdolls.
  • Fixed a crash related to geometry streaming.
  • Fixed a crash related to memory management of physics items.
  • Fixed a crash related to summoning a support frigate.

Ver. 7.03.1

Fixed an issue that caused a white screen hang.


No Man’s Sky – Ver. 7.0 (Cosmos)

  • Release date: September 9th 2026 (initial release)
  • Patch notes:

Deep-Space Mapping

  • A map for the local star system is now accessible from the Quick Menu, displaying local celestial bodies, the space station, and other deep-space points of interest.
  • Added an array of new deep-space points of interest, including rocky and icy asteroid belts, inhabited and infested deep-space outposts, procedurally-generated variations of deep-space hulks, debris fields, and asteroid platforms.
  • Implemented a point of interest at the star(s) of a system, which hubristic Travellers may fly to if they choose…
  • Many deep-space points of interest can be stripped and mined for valuable resources, including comet dust, gelatinous fibres, and contaminated metal. Process raw materials at a deep-space outpost to convert them into lucrative items to sell on the Galactic Trade Network, or utilise in space station construction.
  • Points of interest will begin to appear on the star system map once a save has reached the Space Anomaly for the first time.
  • Added a light tutorial mission, Signals, to introduce the star system map and navigation around deep-space points of interest.
  • Outposts are managed by an alien quartermaster, who trades in maps and salvaged materials.
  • Outposts also house a salvage & delivery terminal, offering deep-space contracts to adventurous space explorers.
  • Added a number of new player titles earned for accomplishments at deep-space points of interest.
  • Several deep-space anomalies now have a chance of granting rare station decoration blueprints to visitors.
  • Converted the Dream Aerial to a reusable product, which can now be crafted and consumed multiple times to locate individual living frigates.
  • The Living Ship encountered during the Starbirth mission chain now patrols around infested outposts, and can be actively sought out during the mission.
  • Added several new music tracks for visiting locations in deep space. These include ambient tracks when near asteroid belts, stars, hulks, or space outposts, and more dramatic music when the structural integrity of a hulk begins to fail.

Shipbreaking

  • Space hulks often house lucrative items, but they are volatile, and are likely to melt down and explode if their structural integrity is disrupted.
  • Added a new Corvette utility part, the Tractor Beam, to gather physical cargo into the Corvette hold.
  • The Tractor Beam can be purchased alongside other Corvette parts at the Corvette Workshop in space stations.
  • Improved control handling, animations, and crosshairs for the Gravitino Coil.
  • The Gravitino Coil may now be equipped in Space Stations.

Space Station Directorship

  • Prove yourself to the local authorities to become director of a Space Station, gaining rights to shape its external decorations, interior layout and ancillary compartments.
  • Earn colossal exterior decoration modules and place them around the outside of your station.
  • Directors can remove and adjust existing station decoration.
  • In addition, the full range of existing base parts are available to reshape and redecorate the interior of the station.
  • Directors can expand their space station by adding additional rooms to the main hangar, which they are then free to decorate as they please.

Galactic Alliances

  • Station directors may found their own alliance and seek like minded travellers to join their collective.
  • Join an alliance by visiting any of their owned space stations.
  • Quickly access your alliance’s systems via the teleporter.
  • Players may join up to three alliances.
  • Alliances are graded by the activity of their members. The largest and most active alliances are visible on a leaderboard at the space station core.

Orbital Constructions

  • Construct orbital bases anywhere in space – utilising natural asteroid platforms as a starting point, or staking your claim on any empty volume of space.
  • Added a number of new corridor base parts, buildable in orbital constructions.
  • A huge number of new station decoration parts have been added, unlockable from the Construction Research Terminal aboard the Space Anomaly.

Spacewalking

  • Added an eject button for non-Corvette starships, accessible from the Quick Menu.
  • Deepened and expanded spacewalking, adding true six degrees of freedom movement, including roll.
  • Improved the transition when landing on and taking off from objects with gravity in space.
  • Explosions in space will now knock the player back.
  • Spacewalking drains the cold protection technologies in the exosuit, unless in close proximity to other hazards, such as hot balls of glowing gas.

Our Journey Continues Expedition

  • Expedition Twenty-Three, Our Journey Continues, will begin shortly and run for approximately six weeks.
  • This special event celebrates 10 years of No Man’s Sky, and journeys through the history of its evolution since launch.
  • A developer’s commentary read by Sean Murray is available for each milestone of the expedition, permanently accessible in the Collected Knowledge section of the Catalogue once unlocked.
  • Nostalgia-themed rewards include framed commemorative art, decals and titles, a golden edition of the original Rasamama 36 starship, an astronaut bobblehead, the Starbound v0.27 multi-tool, and a vintage Interceptor ship and diplodocus pet as seen in early trailers.

Twitch Drops

  • A new package of Twitch Drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

Rendering

  • Completely rewrote the block compression (BC) encoder for textures, reducing artifacting and colour banding for textures generated at runtime for procedural models. Significantly improves the quality of textures throughout the game.
  • Authored a number of dazzling new particle effects at deep-space points of interest, including electrical fields, mist, stardust, smoke, debris trails, and biological slime.
  • Significantly improved terrain tessellation quality, increasing the textures and details of the ground on planets.
  • Added support for spotlights on transparent props, particles, and volumetric fog, notably improving the appearance of the player torch on smoke, fog, and other atmospheric effects.
  • Significantly improved the appearance of clouds when viewed from space – upgrading their textures, lighting, ambient tint, and shape detail.
  • Added support for volumetric fog volumes and particles, and implemented these around the deep-space hulks.
  • Added support for Intel Xe Super Sampling (XeSS) 3, which uses machine learning to deliver higher performance with exceptional image quality.
  • Added support for NVIDIA DLSS4.5, enabling Frame Generation 5x and 6x. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
  • Utilising eye-tracking technology, foveated rendering concentrates rendering resources at the centre of your vision, sharpening and beautifying the details you focus on.
  • Improved the appearance of water and water foam.
  • Fixed an issue that could cause water foam to load in abruptly when flying towards it, especially when transitioning from space to atmosphere.
  • Fixed an issue that could cause the edges of islands to appear blurry.
  • Improved the accuracy of lighting and post-processing effects above and below the surface of water, fixing a visible shadow above the water line in the distance, especially when transitioning from space to atmosphere.
  • Improved the appearance of fog fading when transitioning from space to atmosphere.
  • Improved the appearance of water fading when transitioning from space to atmosphere, notably reducing popping.
  • Improved the density and consistency of planetary fog.
  • Improved the density of the swirling atmosphere of gas giants, especially when transitioning from space to atmosphere.
  • Improved the shape of planets when viewed from space.
  • Completely reworked the generation of asteroids, improving their draw distances, visual distribution, and performance.
  • Fixed an issue that caused the surface of water to appear too opaque.
  • Fixed an issue that caused some reflections to appear as dark highlights when underwater.
  • Fixed a visual issue with water reflections when resolution scaling is not at 100%.
  • Fixed reflections and shadows appearing to “swim” when TAA is disabled.
  • Improved colour gamut handling for more vibrant and saturated colours.
  • Fixed an issue causing noticeable clipping on very saturated out-of-gamut colours.
  • Fixed an issue involving the wrong colour space being used for HDR rendering; HDR colours will now be a closer match for their SDR counterpart.
  • Fixed an issue causing HDR output to be clipped to a fixed limit.
  • Improved the visual quality of FXAA anti-aliasing.
  • Added support for running in HDR in combination with Frame Generation.
  • Improved the lighting on models rendered on frontend screens, such as the inventory.
  • Various shader fixes.
  • Fixed an issue that caused fringing around planetary rings.
  • Fixed an issue that caused distant planets viewed from space to shimmer with FSR2 enabled.
  • Fixed an issue that could cause the orange mesh to flicker when using the “restore” function on the Terrain Manipulator.
  • Fixed several issues in the offline texture compressor and made downscaling during mipmap generation more accurate, improving overall texture quality.
  • Fixed a minor visual issue with distant terrain.
  • Implemented support for roughness scaling, fixing some objects appearing too glossy when in the distance.
  • Fixed an issue with normal maps that could cause lighting inconsistencies on specific objects.
  • Improved the performance and precision of light culling and light sorting; reducing instances of light popping and flickering.
  • Improved the appearance of materials using parallax occlusion mapping.
  • Improved the appearance of lens flares.
  • Fixed an issue that could cause the sun to reflect off clouds at an inaccurate angle.
  • Significantly improved the appearance of ship trails.
  • Fixed an issue that could cause speed lines to intersect the camera.
  • Fixed a number of visual seams in terrain.
  • Added support for anisotropic materials, improving the appearance of directional light on brushed metal surfaces (e.g. the Starborn Runner).

Performance and Optimisation

  • Added support for bindless textures, samplers and buffers on Xbox, significantly reducing the CPU usage with engine rendering.
  • Implemented a significant optimisation in inventories.
  • Implemented an optimisation in multiplayer, reducing latency between players.
  • Implemented a number of CPU optimisations, especially at Settlements.
  • Implemented a significant optimisation in file handling, improving console load times by 6-9%.
  • Implemented a significant optimisation to HUD markers, improving performance when many markers are on screen simultaneously.
  • Implemented a significant optimisation in loading and querying bases and base power.
  • Improved the distance fading of planetary objects to reduce instances of visible popping, especially on Nintendo Switch.
  • Implemented a memory optimisation to procedurally-varied models.
  • Implemented an optimisation in recurring missions.
  • Implemented a significant optimisation in animations.
  • Implemented an optimisation related to multiple freighters in multiplayer.
  • Optimised the logic for querying whether a mission is active.
  • Added support for deferred node unloading, smoothing framerate when transitioning between environments.
  • Optimised procedural generation, significantly improving the load times for complex objects.
  • Fixed motion blur being enabled while the game is paused.
  • Implemented a significant optimisation to mesh data, reducing the file size of meshes by ~13%.
  • Implemented an optimisation in terrain tessellation.
  • Implemented asynchronous updating of bases, improving performance and reducing framerate hitches in complex builds.
  • Implemented an optimisation in texture loading.
  • Fixed a number of minor memory leaks.
  • Fixed a number of out-of-memory crashes.
  • Implemented a number of memory optimisations.

Corvettes

  • Fixed a number of issues related to the display of stats for Corvette-class ships.
  • Fixed an issue that could cause Corvette-class ships to judder in flight.
  • Fixed an issue that could cause Corvette technologies to shuffle their positions when warping between galaxies.
  • Fixed a number of issues related to the state of the Corvette ramp when loading save games.
  • Fixed an issue that prevented Corvettes from landing in the Space Station and the Anomaly.
  • Added support for exiting the pilot seat in a Corvette when cruising very close to large space objects.
  • Improved the accuracy of hull collision for Corvettes.

Other QOL and Bug Fixes

  • Planetary terrain deposits which have been completely depleted no longer appear in the Analysis Visor, and are no longer tagged by the scanner.
  • Fixed an issue that caused the starfield to fail to render when jumping through the centre of a galaxy.
  • Fixed an issue preventing animations from other players’ ships from playing in multiplayer games.
  • Fixed an issue that caused mission paths to appear faded out on the Galaxy Map in non-Euclid galaxies.
  • Fixed an issue where pressing “back” during a dialogue interaction could select an option not visible on the UI.
  • Fixed a timing issue that allowed the ship communicator to attempt to open as the player was exiting their ship.
  • Removed an erroneous number on damaged technologies in the inventory.
  • Fixed an audio issue when landing on frigates.
  • Fixed an issue which could cause frigates’ damage to change without being repaired.
  • Improved the Brood Mother’s ability to navigate around buildings.
  • Improved the ability of biological monstrosities to navigate within settlements.
  • Fixed an issue that could cause large bipedal creatures to get stuck when traversing slopes.
  • Fixed a number of minor creature behaviours, including adult creatures responding when their offspring are harmed.
  • Fixed text clipping in the technology popup in some languages.
  • Fixed an issue causing fewer than expected numbers of creatures populating planets in abandoned systems.
  • Fixed an issue which could cause frigates to reward fewer resources than intended.
  • Improved the algorithm for calculating the difficulty of available Frigate Expeditions.
  • Fixed an issue preventing a number of base parts from being recoloured.
  • Fixed an issue that could cause planetary terrain deposits to yield the wrong resource.
  • Fixed a number of issues related to recycling industrial scrap in multiplayer.
  • Improved the guidance in the In Stellar Multitudes mission for players who have warped a long way from their first restored purple system.
  • Fixed an issue that prevented Under a Rebel Star from progressing when handing in the Forged Passport.
  • Implemented additional messaging to the start of fishing missions, warning players that they will need to install the fishing rig to partake.
  • Fixed “FRONT DECALS” not being localised in the Exocraft customiser.
  • Fixed an issue that caused robotic eggs to display the description of organic eggs.
  • Fixed a number of invalid pre-installed techs in Twitch rewards.
  • Improved the messaging for a number of unavailable quick menu items in the Space Anomaly.
  • Removed an item hiding in plain sight on a familiar planet.
  • Fixed an issue that caused the Pilgrim and Nautilon exocraft to show the camo texture by default.
  • Fixed a minor visual issue with the material of the Pilgrim exocraft.
  • Fixed an issue that could cause objects in the Exocraft inventory to be counted twice in some UI elements, such as when installing or repairing a technology.
  • Fixed a rare issue which prevented HUD markers from displaying their text label.
  • Fixed an issue which prevented completing the discoveries on a planet where the player had reported an offensively-named creature.
  • Fixed an issue that prevented Sentinel interceptor ships from ever despawning if the player they were pursuing landed on a planet.
  • Fixed an issue that caused some variable Settlement costs to always roll the maximum value.
  • Fixed an issue that caused the Large Ruined Archway to appear twice in the base parts Catalogue, in place of the Ruined Monolith.
  • Fixed several minor issues with base building parts.
  • Fixed several minor issues with player titles.
  • Fixed a number of minor issues with rewards when scrapping staff and Sentinel Multi-Tools.
  • Fixed a number of minor issues with medal guidance missions.
  • Fixed a number of minor issues with pinned substance missions.
  • Fixed an issue that prevented post-battle surrender notifications from taking priority in the bottom-right notifications panel.
  • Fixed an issue that could cause the player to jitter during terrain manipulation.
  • Fixed an issue that caused “Lorem Ipsum” text to appear briefly when fixing your ship at the start of the game.
  • Implemented additional support for modding trigger actions. Trigger actions will search for the BOOT state if BEGIN doesn’t exist.
  • Fixed an issue that caused HUD and off-screen markers to display in incorrect positions when far from the space station.
  • Fixed an issue that caused inverted yaw controls in photomode if flipping the camera upside-down in space.
  • Fixed a rare issue that could cause Space Anomaly NPCs to be missing on old saves.
  • Fixed an issue that caused space station lights to be pure white instead of coloured.
  • Fixed an issue that caused ambient lighting from space to leak into space stations.
  • Fixed an issue that caused the up and down arrow keys to be reversed during keyboard input on Nintendo Switch.
  • Various text fixes.

No Man’s Sky – Ver. 6.4 (The Swarm) Hotfixes

  • Release date: N/A
  • Patch notes:

Ver. 6.41
  • Fixed an issue that could cause player characters to have incorrect colour customisation during The Swarm expedition.
  • Fixed a crash that could occur when joining a multiplayer session.
Ver. 6.42
  • Fixed an issue which caused gamertags to be displayed incorrectly.
Ver. 6.43
  • Fixed an issue that could cause the “Space Rescue” mission to erroneously appear in the Mission Log when fighting the Hive of Glass.
  • Fixed an issue that caused the “Initialise” screen to get skipped if starting multiple new games in the same session without re-launching.
  • Improved the messaging during the Countermeasures milestone to indicate when all missions have been completed for the current Swarm Activity period.
  • Improved the balance of the fight in the Emperor of Glass milestone.
  • Fixed an issue that could lead to incorrect colours displaying for the Purge/Restore/Sabotage milestones if the Swarm expedition was started offline.
  • Fixed an issue that prevented interaction with the Prismatic Core if playing the Swarm expedition offline.
  • Fixed an issue that allowed the Divine Intelligence milestone to be completed prior to the Disassembly milestone during the Swarm expedition.
  • Fixed an issue which could cause too many corrupt sentinels to spawn during seasonal encounters.
  • Allowed the extraction of corrupted ichor from swarmer debris recovered from crash sites.
  • Improved the physics behaviour of removable components at swarmer crash sites.
  • Improved the visual effects when dismantling fallen swarmers at crash sites.
  • Fixed an issue with swarmer crash sites in Exterminator missions.
  • Prevented the Space Anomaly from being summoned into battles against the Hive of Glass.
  • Fixed an issue that could allow the Space Anomaly and freighters to be summoned intersecting with deep-space objects (e.g. Atlas Interfaces).
  • Fixed an issue that caused a freighter icon to appear during battles against the Hive of Glass.
  • Fixed an issue which could cause object markers to be offset.
  • Fixed an issue that made it difficult to place a refiner on crucial expedition planets.
  • Fixed a minor visual issue with the Direwasp Helm.
  • Updated the game mode image for the Swarm expedition.
  • Added audio to the Prismatic Core.
  • Improved audio balance during the Swarm expedition.
  • Fixed a crash that could occur when continually opening and closing the Galaxy Map.
  • Minor physics optimisation on Switch 1.
Ver. 6.44
  • Fixed an issue that caused physical resistance when collecting industrial waste with the Gravitino Coil.
  • Prevented pirates from attacking the player in space during the Swarm expedition.
  • Increased the number of swarmers encountered in deep space during the Swarm expedition.
  • Fixed the Hive of Glass core not displaying its visual effects when charging its central laser.
  • Fixed the Hive of Glass displaying a freighter icon on the compass.
  • Fixed a duplicate objective in the Mission Log during Exterminator missions in the Swarm expedition.
  • Fixed an issue which could cause the target count to reset when switching weapon modes during the Sweeper missions in the Swarm expedition.
  • Added some decimal granularity to the percentages displayed in the Mission Log during the Countermeasures milestone.
  • Fixed an issue that caused recurring Atlas audio to play.
  • Fixed an issue that caused milestone icons to be white.
  • Fixed an issue that could cause the starship cargo scan alert audio to play when a cargo scan was not in progress.
  • Fixed an issue that caused makers not to show on some salvageable parts.
  • Fixed an issue that could cause the terrain manipulator to flicker red.
  • Fixed an issue that could cause an exposed variable in Polo’s dialogue.
  • Fixed an issue that prevented torpedoes fired by the pirate Dreadnought from being seen by all players in a multiplayer session.
  • Improved the accuracy of the number of nearby Sentinels displayed in notification text when in a multiplayer session.
  • Fixed text clipping on the network options page.
  • Fixed an issue that could cause graphical corruption for a few frames when loading into game.
  • Fixed a crash that could occur when on the Available Sessions screen.
  • Fixed a rare crash related to freighters.
  • Fixed an animation crash.
  • Fixed a networking crash.
Ver. 6.45
  • Fixed a number of issues with the Hive of Glass milestone.
  • Fixed an issue which caused players to lose resources when editing player bases they did not own themselves.
  • Fixed an issue which could cause ship trails to flicker.
  • Fixed a hang that occurred when accessing photo mode on Switch 1.
Ver. 6.45.1
  • Fixed an issue which could cause freighters to disappear under some circumstances.
  • Fixed an issue that prevented freighter captains from calling the player after completing a freighter battle.

No Man’s Sky – Ver. 6.4 (The Swarm)

  • Release date: May 27th 2026 (initial release)
  • Patch notes:

The Swarm Expedition

  • Expedition Twenty-Two, The Swarm, will begin shortly and run for approximately eight weeks.
  • Players on the expedition will be assigned into one of three teams of Travellers, and allocated a ship and uniform in their team colours.
  • All teams must work together to unlock the final battle. Progress is represented by the construction of the Prismatic Core in the Space Anomaly, as well as displayed in the Mission Log and on the Galactic Atlas website.
  • Construction of the Prismatic Core is driven by completing three categories of missions to counteract the Swarm – Purge, Restoration, and Sabotage. Each category has a different impact on the rate and balance of construction.
  • The most valuable team will be glorified in the Space Anomaly for all time.
  • Rewards include new posters, decals and titles; flags representing your assigned soul fragment; the Direwasp rifle Multi-Tool; the Direwasp Flightpack; and the six-piece Direwasp customisation set.

Swarmer Enemies

  • During the expedition, players will encounter two new enemy types: small, agile swarmer ships, and the huge, formidable Hive of Glass boss.
  • In all game modes, crashed swarmer ships can now be found on dissonant planets. Crash sites are defended by small but deadly planetary swarmers.
  • Buried debris from crashed swarmer ships can now be found on worlds which are both dissonant and contain salvageable scrap.

Stability and Optimisation

  • Fixed a rare softlock where the Connecting banner could display indefinitely when viewing the initial frontend screens.
  • Fixed a crash related to rendering thumbnails for multiple complex corvette-class starships.
  • Implemented a number of memory and performance optimisations related to ship trails and speedlines.
  • Improved performance when piloting wheeled Exocraft on Switch, Xbox One, and PS4.
  • Implemented a significant optimisation in freighter battles.
  • Improved performance of certain lighting calculations on CPU.
  • Significantly improved performance when handling object visibility in complex scenes.
  • Fixed a number of rare crashes.

Space Combat

  • Improved the visibility of targeted enemy ships in third person space combat.
  • Improved weapon aiming of the starship in third person space combat.
  • Improved the navigation of the starship when using auto-follow in space combat, and allowed auto-follow to boost the ship.
  • Improved the navigation and flight patterns of enemy ships in space combat.
  • In space combat, when battling enemies with weak points, hitting the weak point will now always crit, and hitting other areas of the enemy will never crit.
  • Improved the appearance of speedlines in the starship.
  • Fixed an issue that caused mission notifications counting the number of nearby enemy ships to delay updating until a destroyed enemy ship completed its death spin.
  • Improved controls for the player ship while in space combat.
  • Fixed an issue that could allow Sentinel interceptors to spawn when space combat was disabled in the difficulty settings.
  • Fixed an issue that prevented Sentinel interceptors from detecting criminal activity in space if ground combat was disabled in the difficulty settings.
  • Fixed an issue that could allow the countdown notification for the pulse engine enabling after combat to display a negative time.
  • Improved the notifications for re-enabling the pulse engine after combat to display the correct pulse technology name for the current ship.

QOL and Bug Fixes

  • Fixed an issue that caused teleporter endpoints from previous galaxies to be removed when progressing to the next galaxy through the galactic core.
  • Fixed an issue that prevented teleporter endpoints from being added in galaxies outside the player’s “home” galaxy.
  • Fixed an issue that caused In Stellar Multitudes to direct the player to the galaxy map when their first purple star system was actually in a different galaxy.
  • Fixed an issue that prevented corvettes from landing in the Space Station and the Anomaly.
  • Fixed an issue that caused the player’s backpack to disappear from the inventory screen when piloting a corvette after being in third person.
  • When viewing a corvette through the Analysis Visor, the name of the specific module is now displayed on the HUD.
  • Fixed an issue which caused the Analysis Visor to close when attempting to tag a marker whilst facing an interactable object.
  • Fixed an issue that could cause markers to be displayed for non-existent resource deposits.
  • Fixed an issue that prevented transferring inventory items when purchasing a ship.
  • Fixed an issue that prevented inventory items from being deletable when transferring into a storage container.
  • Fixed an issue that caused the camera to spin if the player quickly exited the ship after answering the ship communicator.
  • Fixed a camera judder when first entering a ship after repairing it.
  • Fixed an issue that could cause Corrupted Sentinels to flicker rapidly on Nintendo Switch 1 & 2.
  • Fixed an issue that allowed retroviral pellets to be duplicated.
  • Arena League Challenger’s Invitations are more likely to encourage you to battle on multiple planets before offering a Champion’s Invitation.
  • Arena League Challenger’s Invitations are more likely to pick Holo-Arenas you have not previously visited.
  • Arena League Champion’s Invitations will now function correctly when used in Outlaw systems.
  • Improved the balance of experience awarded to companions when battling in the Holo-Arena against opponents of a much higher level.
  • Fixed an issue that could cause the prompt to claim Twitch rewards to persist when all rewards had been claimed.
  • Hid the Quick Menu keyboard hotkey prompts on PC and handheld devices when playing without mouse and keyboard.
  • Fixed an issue that caused armour on display near the Exosuit Research merchant in the Space Station to disappear as you got closer.
  • Hid the holographic representation of community mission progress above the Quicksilver Synthesis Bot when no blueprints are currently being generated.
  • Fixed an issue that prevented the use of touch controls to claim expedition rewards.
  • Fixed an issue that would prevent saving of gyro settings when applying changes from the front end menu.

No Man’s Sky – Ver. 6.3 (Xeno Arena) Hotfixes

  • Release date: N/A
  • Patch notes:

Ver. 6.31
  • Network optimisation.
  • Fixed a crash that could be caused when moving tech while the charge popup is active.
Ver. 6.32
  • Fixed an issue which could cause unresponsive NPCs to appear near game tables.
  • Fixed an issue which could cause flickering graphics while underwater.
  • Fixed an issue that caused Corvette technology to be removed when warping.
  • Fixed an issue that could cause many duplicate items to be created in inventories.
  • Fixed a rare networking crash.
Ver. 6.33
  • NPC Holo-Arena opponents will no longer use a move that would cause their final pet to be knocked out.
  • During NPC holo-arena battles, opposing creatures will now have more appropriate affinities.
  • Fixed an issue which prevented ramping damage from being dispellable during holo-arena battles.
  • Fixed an issue that could cause stunned pets to still take bonus turns.
  • Fixed an issue that prevented the turn timer activating for Fireteam members during Holo-Arena matches.
  • Improved NPC reactions during holo-arena matches.
  • Holo-arena NPC opponents will now return to facing the table if they become distracted.
  • Fixed an issue that caused Holo-Arenas to appear in Abandoned systems.
  • Fixed an issue which could repeatedly send players to battle same NPC when using an invite from Oceanus.
  • Fixed an issue which caused players to be thrown around during a holo-arena battle while in a storm on a planet.
  • Fixed a rare issue that could occur if you started spectating a holo-arena battle at the end of a match.
  • Fixed an issue that would cause status effects to trigger on knocked out creatures.
  • Fixed an issue that could cause Holo-Arena battles to go out of sync.
  • Fixed an issue that prevented starting new Holo-Arena battles after experiencing a disconnection from the server.
  • Added audio to accompany a knock out at a Holo-Arena.
  • Added audio to accompany a win result at a Holo-Arena.
  • Show level up progress for creatures after a holo-arena battle.
  • Fixed an issue that could cause overlapping UI when losing or winning a match at a Holo-Arena.
  • Fixed an issue that would display chat messages during Holo-Arena battles.
  • Fixed an issue that caused the win/lose screen to disappear quickly for the player who joined a Holo-Arena battle.
  • The collection of Arena League reward companions now display a thumbnail of the creature in Oceanus’ shop interface.
  • Fixed an issue that would cause the helix upgrade icon to appear erroneously in the companion register.
  • Summoned pets are now hidden when starting a battle at a Holo-Arena.
  • Fixed an issue that caused some robotic creatures to lay eggs with organic shells.
  • Fixed an issue that prevented robotic eggs from being picked up.
  • Fixed a texture issue with squid creatures.
  • Improved squid creature movement.
  • Fixed an issue that prevented creatures from depositing faecium after being fed.
  • Fixed an issue that prevented the Analysis Visor scanning mode for creature stats to appear until you adopted a 2nd pet.
  • Updated icons for creature traits displayed when using the Analysis Visor.
  • Fixed an issue that prevented the starship from being automatically repaired at the end of the Remnant expedition if some milestones had been left incomplete.
  • Fixed an issue that could cause the camera to behave erratically when the player was sitting.
  • Fixed an issue when attempting to transfer a stack of items from a chest to another inventory.
  • Fixed several missing text strings.
  • Fixed an issue which could prevent markers from rendering.
  • Fixed a crash when attempting to mutate a max level creature.
  • Fixed a crash that could occasionally occur during load.
  • Fixed a crash in the particles system on Switch.
Ver. 6.34
  • Fixed an issue which cause holo-arena abilities which reset cooldowns to reset their own cooldown.
  • Improved XP calculation for creatures during holo-arena battles.
  • Fix misaligned background image for the holo-arena on widescreen setups.
  • No longer show pets as exceeding max level after finishing a holo-arena battle.
  • Fix for badly aligned particle effects in some creature battles.
  • Fix a bug that caused some creatures in the holo-arena to have incorrect visual effects applied.
  • Fixed an issue which caused the wrong creature to be displayed when selecting the team in the holo-arena.
  • Fixed an issue in the holo-arena battle log.
  • Improved the visibility of active Challenger and Champion Holo-Arena battle missions and allowed multiple active instances of those missions in the mission Log.
  • Fixed unclear messaging when losing a Holo-Arena battle and not gaining any XP.
  • Fix for creature battle stats appearing in the squadron pilot info UI.
  • Fixed a soft-lock that could occur during holo-arena battle setup.
  • Fixed a rare issue which could cause a soft lock when all pets were KO’d from both players.
  • Fixed a number of issues affecting the Brood Mother.
  • Fixed an issue where markers were being hidden incorrectly.
  • Improved snake creature riding position.
  • Fixed an issue that prevented the beam aboard corvette marker from showing when loading onboard a freighter.
  • Fixed an issue which caused base parts to be placed incorrectly if built while flying in a corvette.
  • Fixed an issue that could cause the construction terminal to be missing for large buildings in Settlements.
  • Fixed an issue which could incorrectly limit ship lasers.
  • Allow mouse wheeling bindings for quick left and quick right actions in the ship quick menu action set.
  • Fixed a bug that double counted input if cycle weapon was bound to the same button as quick menu navigation.
  • Improved checks when searching inventories for items used during crafting.
  • Text improvements.
  • Fixed an issue which could link to an incorrect discovery page.
  • Fixed an issue that could cause missions to direct the player to the galaxy map instead of the teleporter when the mission location was in a different galaxy.
  • Fix a terrain rendering bug where dark patches are occasionally seen with tessellation enabled.

No Man’s Sky – Ver. 6.3 (Xeno Arena)

  • Release date: ???
  • Patch notes:

The Holo-Arena and Creature Battles

  • Added turn-based tactical Creature Battles, with all-new music, visual effects, cinematic cameras, and combat log.
  • Players with adopted creatures can now assemble their companions into battle teams, and participate in simulated fights against creatures owned by alien lifeforms or other players.
  • Each creature has a unique set of battle moves, influenced by their species and native climate. Battle moves include attacks, heals, stuns, shields, status effects, and more.
  • Creatures in battle may sometimes dodge incoming attacks, perform bonus moves, or perform critical hits.
  • Companions participating in battles will earn experience, gradually improving their combat prowess.
  • Added a new interface for modifying the genetics of owned companion creatures, allowing upgrade of agility, health and combat battle traits.
  • Added multiplayer Holo-Arena tables to the Space Anomaly, where players can challenge other Travellers to Creature Battles.
  • Added Holo-Arena tables to planetary outposts, planetary archive buildings, space stations, and some settlement buildings, where players can challenge alien lifeforms to a Creature Battle.
  • Alien lifeforms playing Creature Battles at space station Holo-Arenas are seasoned system champions. They will be more challenging to defeat than planetary lifeforms, but yield higher rewards.
  • Winning Creature Battles will yield a number of rewards, including nanites, invitations to play against alien lifeforms, and retroviral pellets to more efficiently upgrade the battle traits of creature companions.
  • A new Traveller NPC, Iteration: Oceanus, has arrived at the Space Anomaly.
  • Oceanus is a creature-collecting enthusiast, and will introduce players to Creature Battles and the Arena League through a lightweight tutorial.
  • Oceanus offers a fixed-seed daily challenge to all players.

The Arena League

  • Added a new faction to the Catalogue & Guide: The Arena League.
  • The Arena League offers 5 new varieties of ranked medal and accompanying guidance missions.
  • A set of special titles are available for accomplishments in the Arena League.
  • A set of unique companions are available as rewards for accomplishments in the Arena League.

Creature Survey Mode

  • Added a Creature Survey mode to the Analysis Visor, displaying markers related to creatures, and revealing the battle traits as well as species information for targeted fauna.

Stability and Optimisation

  • Implemented a number of significant optimisations on Nintendo Switch 2, improving rendering performance by up to 15%.
  • Implemented tiled lighting on PC, significantly improving GPU performance when rendering lighting, especially at higher resolutions.
  • Implemented a number of CPU performance optimisations related to lighting.
  • Implemented a significant optimisation in player-built bases containing large farms of harvestable plants.
  • Implemented a significant optimisation in inventory handling, improving performance in all instances of querying the contents of inventories (for example, during missions, when calculating ship stats based on installed tech, or when accessing a shop).
  • Implemented a significant performance optimisation when viewing a Companion Register containing a large number of creatures.
  • Implemented a significant performance optimisation when displaying the UI notification for adopting a creature companion.
  • Implemented a number of optimisations related to the Analysis Visor and scanner technologies.
  • Implemented a performance optimisation related to the rendering of planetary objects.
  • Fixed a number of crashes on Nintendo Switch platforms.
  • Fixed a number of rare crashes.

QOL and Bug Fixes

  • Fixed an issue that could cause the camera to rotate when standing on a corvette.
  • Fixed an issue that prevented interacting with modules on another player’s corvette.
  • Fixed an issue that could cause asteroids to fade in and out erratically when first entering an asteroid field.
  • Fixed an issue that could cause save game related issues for PC players with a Windows username containing non-ASCII characters.
  • Fixed an issue that could cause an erroneous Cross-Save conflict dialog to appear after suspending and resuming the game on consoles.
  • Fixed an issue that could cause missing interaction points in some planetary buildings.
  • Fixed a dialogue issue in The Purge, where Artemis would make an inaccurate reference to a previous player choice.
  • Improved the internal system used by missions to open the inventory to the most contextually relevant screen (for example, when being prompted to install a technology in a particular inventory).
  • Fixed an issue that caused the Exploration Log on some planets to include extinct species in the count of total discoverable fauna and flora.
  • Fixed an issue that caused some Twitch or Expedition rewards to display as “Available” at the Quicksilver Synthesis Bot when they had already been redeemed in another shop interface.
  • Allowed the Egg Sequencer to access eggs stored in the Freighter inventory, providing the Freighter inventory is within range.
  • Improved the visual clarity of which medal is selected in the Journey Milestones section of the Catalogue & Guide.
  • Improved the appearance of a number of UI textures in 4K resolution.
  • Fixed an issue that caused the labels for “Playfulness” and “Personality” to sometimes appear incorrectly at the Egg Sequencer.
  • Fixed an issue that caused some rare crystal-based fauna to be invisible.
  • Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
  • Improved the appearance of some planetary trees on Nintendo Switch and in VR.
  • Improved the lighting at Waste Processing Plants.
  • Fixed a visual issue on the player model when equipping Autophage arms in combination with non-Autophage gloves.
  • Fixed a visual clipping issue with corvette cockpits when flying into planetary atmosphere.
  • Fixed an issue that caused companion eggs with regular shells to hatch into metal pieces.
  • Fixed an audio issue with the Appearance Modifier on the Space Anomaly.
  • Miscellaneous text fixes.

No Man’s Sky – Ver. 6.2 Hotfixes

  • Release date: N/A
  • Patch notes:

Ver. 6.21

  • Fixed an issue which caused Corvette collision to be incorrect when landed on planets.

Ver. 6.22

  • Fixed an issue that could cause the player to be immediately placed in the driver’s seat when summoning an Exocraft.
  • Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
  • Improved the appearance of the Gravitino Coil crosshair.
  • Fixed an issue that could cause Exocraft to clip with terrain when summoned on a steep incline.
  • Improved the visual effects on the Colossus Exocraft.
  • Fixed some missing collision at waste heaps.
  • Fixed an issue that could cause the Exocraft Mining Laser to fail to consume fuel.
  • Fixed a number of camera issues while driving an Exocraft, especially while on slopes.
  • Improved the appearance of the customisation UI (for example, when customising an Exocraft).
  • Added audio to the “Toot Toot!” gesture.
  • Improved the appearance of the Waste Processing Plant valuation scale.
  • Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
  • Fixed an issue that could cause the wheels of other players’ Exocraft to appear to spin erratically.
  • Fixed a camera transition issue that could occur after multiple uses of the auto-collection utility at Waste Processing plants.
  • Improved the appearance of the trees on the Remnant expedition planet.
  • Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
  • Fixed a rendering issue with Exocraft cabins when using the Cyclops Scope in first person.
  • Improved the collision of the Colossus Exocraft.
  • Fixed some missing collision at Waste Processing Plants.
  • Fixed some minor visual issues with Exocraft cockpits.
  • Fixed an issue that could cause weapons fired from the Exocraft in first person to clip with the vehicle.
  • Fixed a minor visual issue with the Gravitino Coil.
  • Fixed an issue that could cause the Colossus Exocraft mechanical legs to get caught on obstacles.
  • Fixed an issue that could prevent the player from colliding with Exocraft wheels after reloading a save.
  • Improved the damage and stun potential of objects launched by the Gravitino Coil.
  • Fixed an issue that could cause the Personal Forcefield to collide with Exocraft.
  • Fixed an issue at the end of the Remnant expedition that could cause the Starship to permanently run out of fuel.
  • Fixed an issue that could cause invisible collision to block the opening of the Colossus-mounted furnace.
  • Fixed an issue in the Remnant expedition that could prevent waypoints to fail to count towards the Roadsigns milestone.
  • Fixed a rare timing-based issue that could cause the player to spawn in space if reloading an autosave immediately after loading into an expedition.
  • Fixed an issue that could cause the mission notifications HUD to be suppressed in Exocraft.
  • Added additional guidance to the Industrial Cleanup tutorial.
  • Fixed an issue that caused the Industrial Cleanup persistent mission to display incorrect icons in the log.
  • Improved the context awareness of the Industrial Cleanup persistent mission.
  • Added additional guidance to the Road Trip milestones in the Remnant expedition.
  • Fixed an issue which caused overly birght lighting in starship cockpits.
  • Fixed an issue that could hide the Collect Expedition Rewards guidance mission from the Mission Log.
  • Fixed an issue that would cause some Discovery thumbnails to render incorrectly.
  • Fixed an issue that could cause the camera to get stuck in third person mode if using a gesture while riding a creature in first person.
  • Fixed an issue that caused some objects to appear excessively bright in the Analysis Visor.
  • Fixed an issue that removed the lines from the crafting steps UI.
  • Fixed an animation issue with jetpack wings.
  • Fixed an issue that could cause other players’ Multi-Tools to be visible while holstered.
  • Fixed an issue where climbing a ladder into a bioroom would cause the player to appear on top of it.
  • Fixed an issue which caused some base parts to be incorrectly offset or rotated.
  • Fixed an issue that prevented the Field of View sliders in the Options menu from functioning on Nintendo Switch 2.
  • Fixed the rendering of Terrain Manipulator reticle effects on Nintendo Switch 2.
  • Fixed a rendering issue with the player torch on PlayStation 4 and Nintendo Switch 1 / 2.

Ver. 6.23

  • Fixed an issue that could cause Exocraft to get caught on obstacles.
  • Fixed an issue which could cause some decals not to show on the colossus.
  • Fixed an issue which caused the flap on heirloom armour legs to stick up when sitting down.
  • Fixed an issue which could cause scrap within the scrapyard to lag.
  • Fixed an issue that could cause cargo to be dislodged from the Colossus while driving over some planetary objects.
  • Fixed an issue that allowed base-sharing with players who have yet to complete the Remnant expedition.
  • While on the Remnant expedition, players who have by any means ended up at a significant distance from the Waste Processing Unit can now use the Quick Menu to recover themselves.
  • While on the Remnant expedition, players who find themselves stranded at the Space Station can now use the Return to the Waste Processing Plant option in the Quick Menu to recover themselves.
  • The Field Guide milestone now awards fewer skulls, lessening the inventory space required to claim it.
  • Fixed a number of text and UI issues that made it unclear that the final step of the Field Guide milestone was to register the full list of discoveries in the Discovery Menu.
  • Fixed an issue that could cause the Field Guide milestone to fail to advance having scanned all creatures on the planet.
  • Other players’ save beacons will no longer show markers while on expedition planets.
  • Implemented a recovery fix for players who could not discover waypoints on expedition worlds.
  • Fixed an issue which prevented claiming a Dreadnought Freighter.
  • Fixed an issue that prevented the cooking of jellied eels.
  • Fixed an issue that caused settlement building stats to be incorrect.
  • Fixed an issue which caused engine rotation effects on starships to be incorrect.
  • Fixed an issue which caused scrub grass to render incorrectly.
  • Fixed an issue which caused wheel scrap to render incorrectly on Switch1.
  • Fixed a rare crash that could occur when changing graphics options.

Ver. 6.24

  • Fixed an issue which caused vehicles to drive away without a driver.
  • Improved vehicle collision in multiplayer scenarios.
  • Fixed an issue which was preventing the rebinding of vehicle accelerate and reverse.
  • Sentinels will no longer attack when players use the Gravitno Coil on your friendly drone.
  • Fixed an issue that enabled the player to walk through some planetary buildings.
  • Fixed an issue with fishbowl helmet transparency.
  • Fixed some clipping issues with the Diving and Ruin Chest Armour.
  • Fixed an issue that caused some helmets to appear overly bright.
  • Fixed an issue which caused refiners to be emptied after reloading a save.
  • Fixed an issue that caused runaway mould to be removed from some planets.
  • Memory optimisations for Switch 2.
  • Fixed a rare crash when playing in multiplayer.

No Man’s Sky – Ver. 6.2 (Remnant)

  • Release date: February 11th 2026
  • Patch notes:

THE GRAVITINO COIL

  • A new gravity-manipulation device for the Multi-Tool, the Gravitino Coil, is now available at the Space Anomaly or at planetary Waste Processing Plants.
  • A number of moveable objects can be magnetised and launched with the Gravitino Coil, including industrial waste, golden balls at planetary ruins, spheres fabricated by the Sphere Creator base part, combat supplies dropped by Sentinel drones, and Sentinel drones themselves.
  • Sentinels will be stunned for a short period after being launched from the Gravitino Coil.

INDUSTRIAL WASTE COLLECTION AND SALVAGE

  • Industrial waste can now be found on planets featuring salvageable scrap, distributed in small piles and large heaps.
  • These scrap worlds also feature a new building type, the Waste Processing Plant: highly interactive facilities where scrap-hunters can extract recycled resources and earn rewards for cleansing planets of debris.
  • Double-tooting the Colossus horn while parked at a Waste Processing Plant valuation scale will initiate the control panel interaction.
  • The Colossus can utilise the Exocraft Radar to pinpoint the location of nearby processing plants and waste heaps.
  • A small tutorial mission has been added to guide new scrap-hunters.
  • A new Scrap Salvaging & Industrial Waste entry has been added to the guide.
  • A set of new player titles are available for accomplishments in scrap hauling and waste processing.
  • These titles also unlock a number of customisation modules for the Colossus Exocraft.

COLOSSUS CUSTOMISATION

  • The Colossus Exocraft can now be customised with a number of aesthetic and utility modules, including a tippable flatbed for transporting hauls of industrial waste, and a mountable furnace, for processing materials while on the road.
  • The cabin alternatives for the Colossus also include new cockpit interiors that reflect their external geometry.
  • The Appearance Modifier for the player, and the Geobay for the Colossus Exocraft can now both store up to 6 named appearance configurations.

REMNANT EXPEDITION

  • Expedition Twenty-One, Remnant, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles; a playful animated gesture; three exclusive modules for the Colossus Exocraft – a camouflage finish, asymmetrical cabin, and mechanical legs – and the stunningly detailed five-piece Heirloom customisation set.

TWITCH REWARDS

  • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

EXOCRAFT

  • Improved Exocraft capability for destroying obstacles in their path, reducing how often they get caught or snagged.
  • Improved the handling of the Colossus – in particular, the braking performance when driving downhill, and the turning responsiveness in first person.
  • Fixed the “Follow” vs “Manual” setting for Third Person Camera Movement not being correctly applied to the Exocraft camera.
  • Significantly improved the appearance of Exocraft dust trail and exhaust effects.
  • Added a new Exocraft technology, the Cyclops Scope, which allows use of the Analysis Visor while driving.
  • Added a new Colossus-specific technology, the Excavation Blade, which harvests resources from obstacles destroyed by vehicle collision.
  • Added a new music track associated with driving the Colossus Exocraft.
  • Fixed an issue that prevented other players from hearing Exocraft horns in multiplayer.
  • Fixed an issue that caused technology to appear on the exterior of Exocraft before it was fully installed.
  • Fixed a number of subtle issues in missions where markers placed by Exocraft scans were not always detected.
  • Fixed an issue that could cause the player to exit their Exocraft when attempting to tag a marker.
  • Fixed an issue that caused the Exocraft laser to create small holes in the terrain.
  • Fixed an issue that caused Exocraft to visually re-generate when customising minor details such as decals.
  • Fixed an issue that prevented the Exocraft laser audio from playing when first fired.
  • Fixed an issue that caused Exocraft driving input to be registered while adjusting the camera in Photo Mode.
  • Fixed an issue that prevented the Exocraft Radar option in the Quick Menu from detecting if the required technology was damaged or only partially installed.

CORVETTES

  • Corvettes are now available to build on Nintendo Switch.
  • Added the ability for players in multiplayer to help decorate the interior of other players’ corvettes. Base editing permissions can be modified in the Network settings page of the pause menu.
  • Added the ability for players to decorate the interior of a corvette while the corvette is in flight.
  • Fixed a number of edge-case camera, placement, and collision issues related to adding small corvette modules when standing close to the corvette.
  • Fixed an issue that allowed players to place corvette parts on top of themselves.
  • Fixed a rare timing-specific softlock when trying to open the Build Menu at exactly the same time as confirming changes to a corvette.
  • Fixed an issue that caused interactive corvette modules, such as Refiner Units, to allow interactions when placed on a non-finalised corvette.
  • Fixed a rare timing-specific issue that could allow invalid corvettes to be finalised.
  • Fixed an issue that could cause corvette landing pads to flash their lights indefinitely.
  • Fixed an issue that could prevent the Build Menu from opening after beginning design on a new corvette, but not finalising the build.
  • Fixed an issue that caused a duplicate marker when starting a new corvette and exiting the Workshop without placing any modules.
  • Fixed an issue that could cause a newly purchased corvette to be placed at the player’s position, instead of on the landing pad.
  • Improved a number of lighting transitions related to space stations and corvettes. In particular, prevented some issues where corvette interiors could adopt the lighting conditions from nearby planets.
  • Fixed a number of messaging issues related to beaming aboard a derelict freighter from a corvette.
  • Fixed an issue that caused the Space Rescue mission to disappear from the Log after rescuing a freighter in a corvette.
  • Fixed an issue that prevented exclusive reward corvette modules – such as the Aeron Drive – from rewarding any units if sold at a Galactic Trade Terminal.
  • Fixed an issue that prevented the quantity arrows from being visible when purchasing modules from the Corvette Workshop.
  • Fixed an issue that caused the colour of external corvette parts to impact the colour of interior decorations.
  • Fixed some missing geometry in the Titan Cockpit on lower quality settings.
  • Fixed an issue that prevented the Titan Hab from connecting correctly to the Wings of Aeron.
  • Improved player movement animations while aboard a corvette.
  • Improved the appearance and animations of the corvette hydraulic legs.

CLOUDS

  • Significantly improved the visual stability and performance of clouds, and enhanced their appearance, especially on lower quality settings.

UI AND INPUT

  • Improved the layout and appearance of unlockable technology trees, especially on handheld devices.
  • Fixed a number of cropped UI elements on handheld devices.
  • Fixed a number of UI overlap and alignment issues on handheld devices.
  • Fixed an issue that caused button glyph icons embedded in text to appear blurry on handheld devices.
  • Increased the text size on a number of UI screens on handheld devices.
  • Fixed an issue that could prevent the “Phase 5” patch appearing at the expedition terminus at some screen resolutions.
  • Fixed the background alignment for images that can appear in the bottom-right notification area of the HUD (for example, when installing a technology).
  • Fixed an issue that prevented planet thumbnails from appearing in Personal Records without exiting and re-entering the screen.

INPUT

  • Fixed a number of virtual keyboard input issues on handheld devices.

STABILITY AND OPTIMISATION

  • Enabled multi-threaded rendering on Nintendo Switch and Nintendo Switch 2, significantly improving GPU performance.
  • Implemented tiled lighting, significantly improving performance in environments with many individual lights, and fixing a number of minor flickering issues.
  • Made a number of performance improvements to deep space and planetary environments.
  • Implemented a number of memory-saving optimisations.
  • Implemented a significant performance optimisation in settlements.
  • Implemented a significant performance optimisation for big save games which have completed a large number of missions.
  • Fixed a number of rare crashes.
  • Fixed a number of multiplayer disconnection issues.

QOL AND BUG FIXES

  • Fixed an issue that could prevent Helios from allowing players to submit discoveries to them each day.
  • Added a number of visual variations for floating stone guardians.
  • Visited Space Stations are now automatically added to the teleport list if the player owns a base in that system.
  • Fixed an issue that prevented the Nutrient Processor from automatically retrieving the contents of its output slot when picked up.
  • Fixed an issue that could cause deployable Refiners and Nutrient Processors to refund an incorrect amount of fuel when picked up.
  • Fixed an issue that prevented the Personal Refiner from operating immediately if its input slots were filled prior to its fuel slot.
  • Fixed a rare issue that could prevent the Lost in Space guidance mission from appearing in the Mission Log when the player had a Crew Manifest or Captain’s Log available to sell.
  • Fixed an issue that could cause player-owned starships to spawn at the wrong scale.
  • Smoothed the rotation of docking ships in multiplayer.
  • Fixed an issue which could cause ships to sink into their landing pad in multiplayer.
  • Fixed an issue that could prevent the player’s Multi-Tool from automatically holstering.
  • Fixed an issue that could cause freighters to load the wrong bridge type (for example, a pirate freighter bridge on a non-pirate freighter) when reloading a save without fully quitting the game.
  • Fixed a rare timing-specific issue that caused the camera to malfunction when loading a game on a freighter and immediately interacting with the galaxy map.
  • Fixed an issue that could cause Sentinel drones to fly through planetary terrain.
  • Fixed an issue that could cause planetary creatures to sometimes ping off into the air after being shot.
  • Fixed an issue which prevented monstrosities from accurately tracking the player’s position.
  • Fixed an issue that could allow vehicle weapons to hit the vehicle itself.
  • Fixed an issue that could cause Exocraft or Starships to fall through the landscape when the owner travelled a long distance away.
  • Prevented offline short-range teleporters on derelict freighters from announcing “Network Reactivation Required” when a bit of space debris floated into teleportation range.
  • Fixed an issue where “Visited” labels for lifeforms in the space station would be shared between all players in multiplayer.
  • Fixed a rare issue on Nintendo Switch which could cause full-screen flickering when shooting planetary creatures.
  • Improved volumetrics and lighting on Nintendo Switch, especially in Space Stations and the Space Anomaly.
  • Fixed an issue that caused the player torch to illuminate the player’s head.
  • Fixed an issue that caused a portion of the Space Anomaly to fail to render when directly teleporting there.
  • Fixed a visual issue that could cause planetary atmosphere effects to “pop”, especially when flying quickly across planets.
  • Fixed an issue that caused a temporary black screen when placing the Emergency Light base part.
  • Fixed an issue that could cause some very large objects to suddenly disappear when close to the camera.
  • Fixed an issue that could leave visible specular behind when fading out objects close to the camera.
  • Fixed an issue that caused some large planetary props to be spawned sunk into the terrain.
  • Improved the stability of light rendering within cockpits.
  • Improved the lighting at planetary digsites.
  • Improved the materials of several settlement objects and base parts.
  • Improved the glow on Gravitino Balls.
  • Fixed a visual issue with the glass in the Horizontal Alloy Window (Top) base part.
  • Made a number of minor visual improvements to the Skyborn Armour customisation set.
  • Fixed an issue that caused the lights on the freighter bridge to flicker.
  • Fixed an issue that caused the surface of the buildable Light Table to flicker.
  • Fixed an issue that caused capes to hang rigidly after sprinting.
  • Fixed a number of visual and performance issues when viewing planetary objects such as trees and rocks from a distance.
  • Miscellaneous text fixes.

How to download updates for No Man’s Sky on Nintendo Switch and Nintendo Switch 2?

To download the updates for No Man’s Sky, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.