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No Man’s Sky (Switch, Switch 2): all the updates (latest: Ver. 6.2 – Remnant + Hotfixes)

On this page, you will find all there is to know about the various updates for No Man’s Sky on Nintendo Switch and Nintendo Switch 2.

Archives: launch to December 2025

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No Man’s Sky – Ver. 6.2 Hotfixes

  • Release date: N/A
  • Patch notes:

Ver. 6.21

  • Fixed an issue which caused Corvette collision to be incorrect when landed on planets.

Ver. 6.22

  • Fixed an issue that could cause the player to be immediately placed in the driver’s seat when summoning an Exocraft.
  • Improved the Exocraft Radar’s ability to locate nearby buildings when scanning.
  • Improved the appearance of the Gravitino Coil crosshair.
  • Fixed an issue that could cause Exocraft to clip with terrain when summoned on a steep incline.
  • Improved the visual effects on the Colossus Exocraft.
  • Fixed some missing collision at waste heaps.
  • Fixed an issue that could cause the Exocraft Mining Laser to fail to consume fuel.
  • Fixed a number of camera issues while driving an Exocraft, especially while on slopes.
  • Improved the appearance of the customisation UI (for example, when customising an Exocraft).
  • Added audio to the “Toot Toot!” gesture.
  • Improved the appearance of the Waste Processing Plant valuation scale.
  • Improved the visual effects on industrial waste being processed by other Travellers in the Remnant expedition.
  • Fixed an issue that could cause the wheels of other players’ Exocraft to appear to spin erratically.
  • Fixed a camera transition issue that could occur after multiple uses of the auto-collection utility at Waste Processing plants.
  • Improved the appearance of the trees on the Remnant expedition planet.
  • Improved the Gravitino Coil’s ability to magnetise armoured Sentinel drones.
  • Fixed a rendering issue with Exocraft cabins when using the Cyclops Scope in first person.
  • Improved the collision of the Colossus Exocraft.
  • Fixed some missing collision at Waste Processing Plants.
  • Fixed some minor visual issues with Exocraft cockpits.
  • Fixed an issue that could cause weapons fired from the Exocraft in first person to clip with the vehicle.
  • Fixed a minor visual issue with the Gravitino Coil.
  • Fixed an issue that could cause the Colossus Exocraft mechanical legs to get caught on obstacles.
  • Fixed an issue that could prevent the player from colliding with Exocraft wheels after reloading a save.
  • Improved the damage and stun potential of objects launched by the Gravitino Coil.
  • Fixed an issue that could cause the Personal Forcefield to collide with Exocraft.
  • Fixed an issue at the end of the Remnant expedition that could cause the Starship to permanently run out of fuel.
  • Fixed an issue that could cause invisible collision to block the opening of the Colossus-mounted furnace.
  • Fixed an issue in the Remnant expedition that could prevent waypoints to fail to count towards the Roadsigns milestone.
  • Fixed a rare timing-based issue that could cause the player to spawn in space if reloading an autosave immediately after loading into an expedition.
  • Fixed an issue that could cause the mission notifications HUD to be suppressed in Exocraft.
  • Added additional guidance to the Industrial Cleanup tutorial.
  • Fixed an issue that caused the Industrial Cleanup persistent mission to display incorrect icons in the log.
  • Improved the context awareness of the Industrial Cleanup persistent mission.
  • Added additional guidance to the Road Trip milestones in the Remnant expedition.
  • Fixed an issue which caused overly birght lighting in starship cockpits.
  • Fixed an issue that could hide the Collect Expedition Rewards guidance mission from the Mission Log.
  • Fixed an issue that would cause some Discovery thumbnails to render incorrectly.
  • Fixed an issue that could cause the camera to get stuck in third person mode if using a gesture while riding a creature in first person.
  • Fixed an issue that caused some objects to appear excessively bright in the Analysis Visor.
  • Fixed an issue that removed the lines from the crafting steps UI.
  • Fixed an animation issue with jetpack wings.
  • Fixed an issue that could cause other players’ Multi-Tools to be visible while holstered.
  • Fixed an issue where climbing a ladder into a bioroom would cause the player to appear on top of it.
  • Fixed an issue which caused some base parts to be incorrectly offset or rotated.
  • Fixed an issue that prevented the Field of View sliders in the Options menu from functioning on Nintendo Switch 2.
  • Fixed the rendering of Terrain Manipulator reticle effects on Nintendo Switch 2.
  • Fixed a rendering issue with the player torch on PlayStation 4 and Nintendo Switch 1 / 2.

Ver. 6.23

  • Fixed an issue that could cause Exocraft to get caught on obstacles.
  • Fixed an issue which could cause some decals not to show on the colossus.
  • Fixed an issue which caused the flap on heirloom armour legs to stick up when sitting down.
  • Fixed an issue which could cause scrap within the scrapyard to lag.
  • Fixed an issue that could cause cargo to be dislodged from the Colossus while driving over some planetary objects.
  • Fixed an issue that allowed base-sharing with players who have yet to complete the Remnant expedition.
  • While on the Remnant expedition, players who have by any means ended up at a significant distance from the Waste Processing Unit can now use the Quick Menu to recover themselves.
  • While on the Remnant expedition, players who find themselves stranded at the Space Station can now use the Return to the Waste Processing Plant option in the Quick Menu to recover themselves.
  • The Field Guide milestone now awards fewer skulls, lessening the inventory space required to claim it.
  • Fixed a number of text and UI issues that made it unclear that the final step of the Field Guide milestone was to register the full list of discoveries in the Discovery Menu.
  • Fixed an issue that could cause the Field Guide milestone to fail to advance having scanned all creatures on the planet.
  • Other players’ save beacons will no longer show markers while on expedition planets.
  • Implemented a recovery fix for players who could not discover waypoints on expedition worlds.
  • Fixed an issue which prevented claiming a Dreadnought Freighter.
  • Fixed an issue that prevented the cooking of jellied eels.
  • Fixed an issue that caused settlement building stats to be incorrect.
  • Fixed an issue which caused engine rotation effects on starships to be incorrect.
  • Fixed an issue which caused scrub grass to render incorrectly.
  • Fixed an issue which caused wheel scrap to render incorrectly on Switch1.
  • Fixed a rare crash that could occur when changing graphics options.

Ver. 6.24

  • Fixed an issue which caused vehicles to drive away without a driver.
  • Improved vehicle collision in multiplayer scenarios.
  • Fixed an issue which was preventing the rebinding of vehicle accelerate and reverse.
  • Sentinels will no longer attack when players use the Gravitno Coil on your friendly drone.
  • Fixed an issue that enabled the player to walk through some planetary buildings.
  • Fixed an issue with fishbowl helmet transparency.
  • Fixed some clipping issues with the Diving and Ruin Chest Armour.
  • Fixed an issue that caused some helmets to appear overly bright.
  • Fixed an issue which caused refiners to be emptied after reloading a save.
  • Fixed an issue that caused runaway mould to be removed from some planets.
  • Memory optimisations for Switch 2.
  • Fixed a rare crash when playing in multiplayer.

No Man’s Sky – Ver. 6.2 (Remnant)

  • Release date: February 11th 2026
  • Patch notes:

THE GRAVITINO COIL

  • A new gravity-manipulation device for the Multi-Tool, the Gravitino Coil, is now available at the Space Anomaly or at planetary Waste Processing Plants.
  • A number of moveable objects can be magnetised and launched with the Gravitino Coil, including industrial waste, golden balls at planetary ruins, spheres fabricated by the Sphere Creator base part, combat supplies dropped by Sentinel drones, and Sentinel drones themselves.
  • Sentinels will be stunned for a short period after being launched from the Gravitino Coil.

INDUSTRIAL WASTE COLLECTION AND SALVAGE

  • Industrial waste can now be found on planets featuring salvageable scrap, distributed in small piles and large heaps.
  • These scrap worlds also feature a new building type, the Waste Processing Plant: highly interactive facilities where scrap-hunters can extract recycled resources and earn rewards for cleansing planets of debris.
  • Double-tooting the Colossus horn while parked at a Waste Processing Plant valuation scale will initiate the control panel interaction.
  • The Colossus can utilise the Exocraft Radar to pinpoint the location of nearby processing plants and waste heaps.
  • A small tutorial mission has been added to guide new scrap-hunters.
  • A new Scrap Salvaging & Industrial Waste entry has been added to the guide.
  • A set of new player titles are available for accomplishments in scrap hauling and waste processing.
  • These titles also unlock a number of customisation modules for the Colossus Exocraft.

COLOSSUS CUSTOMISATION

  • The Colossus Exocraft can now be customised with a number of aesthetic and utility modules, including a tippable flatbed for transporting hauls of industrial waste, and a mountable furnace, for processing materials while on the road.
  • The cabin alternatives for the Colossus also include new cockpit interiors that reflect their external geometry.
  • The Appearance Modifier for the player, and the Geobay for the Colossus Exocraft can now both store up to 6 named appearance configurations.

REMNANT EXPEDITION

  • Expedition Twenty-One, Remnant, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles; a playful animated gesture; three exclusive modules for the Colossus Exocraft – a camouflage finish, asymmetrical cabin, and mechanical legs – and the stunningly detailed five-piece Heirloom customisation set.

TWITCH REWARDS

  • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

EXOCRAFT

  • Improved Exocraft capability for destroying obstacles in their path, reducing how often they get caught or snagged.
  • Improved the handling of the Colossus – in particular, the braking performance when driving downhill, and the turning responsiveness in first person.
  • Fixed the “Follow” vs “Manual” setting for Third Person Camera Movement not being correctly applied to the Exocraft camera.
  • Significantly improved the appearance of Exocraft dust trail and exhaust effects.
  • Added a new Exocraft technology, the Cyclops Scope, which allows use of the Analysis Visor while driving.
  • Added a new Colossus-specific technology, the Excavation Blade, which harvests resources from obstacles destroyed by vehicle collision.
  • Added a new music track associated with driving the Colossus Exocraft.
  • Fixed an issue that prevented other players from hearing Exocraft horns in multiplayer.
  • Fixed an issue that caused technology to appear on the exterior of Exocraft before it was fully installed.
  • Fixed a number of subtle issues in missions where markers placed by Exocraft scans were not always detected.
  • Fixed an issue that could cause the player to exit their Exocraft when attempting to tag a marker.
  • Fixed an issue that caused the Exocraft laser to create small holes in the terrain.
  • Fixed an issue that caused Exocraft to visually re-generate when customising minor details such as decals.
  • Fixed an issue that prevented the Exocraft laser audio from playing when first fired.
  • Fixed an issue that caused Exocraft driving input to be registered while adjusting the camera in Photo Mode.
  • Fixed an issue that prevented the Exocraft Radar option in the Quick Menu from detecting if the required technology was damaged or only partially installed.

CORVETTES

  • Corvettes are now available to build on Nintendo Switch.
  • Added the ability for players in multiplayer to help decorate the interior of other players’ corvettes. Base editing permissions can be modified in the Network settings page of the pause menu.
  • Added the ability for players to decorate the interior of a corvette while the corvette is in flight.
  • Fixed a number of edge-case camera, placement, and collision issues related to adding small corvette modules when standing close to the corvette.
  • Fixed an issue that allowed players to place corvette parts on top of themselves.
  • Fixed a rare timing-specific softlock when trying to open the Build Menu at exactly the same time as confirming changes to a corvette.
  • Fixed an issue that caused interactive corvette modules, such as Refiner Units, to allow interactions when placed on a non-finalised corvette.
  • Fixed a rare timing-specific issue that could allow invalid corvettes to be finalised.
  • Fixed an issue that could cause corvette landing pads to flash their lights indefinitely.
  • Fixed an issue that could prevent the Build Menu from opening after beginning design on a new corvette, but not finalising the build.
  • Fixed an issue that caused a duplicate marker when starting a new corvette and exiting the Workshop without placing any modules.
  • Fixed an issue that could cause a newly purchased corvette to be placed at the player’s position, instead of on the landing pad.
  • Improved a number of lighting transitions related to space stations and corvettes. In particular, prevented some issues where corvette interiors could adopt the lighting conditions from nearby planets.
  • Fixed a number of messaging issues related to beaming aboard a derelict freighter from a corvette.
  • Fixed an issue that caused the Space Rescue mission to disappear from the Log after rescuing a freighter in a corvette.
  • Fixed an issue that prevented exclusive reward corvette modules – such as the Aeron Drive – from rewarding any units if sold at a Galactic Trade Terminal.
  • Fixed an issue that prevented the quantity arrows from being visible when purchasing modules from the Corvette Workshop.
  • Fixed an issue that caused the colour of external corvette parts to impact the colour of interior decorations.
  • Fixed some missing geometry in the Titan Cockpit on lower quality settings.
  • Fixed an issue that prevented the Titan Hab from connecting correctly to the Wings of Aeron.
  • Improved player movement animations while aboard a corvette.
  • Improved the appearance and animations of the corvette hydraulic legs.

CLOUDS

  • Significantly improved the visual stability and performance of clouds, and enhanced their appearance, especially on lower quality settings.

UI AND INPUT

  • Improved the layout and appearance of unlockable technology trees, especially on handheld devices.
  • Fixed a number of cropped UI elements on handheld devices.
  • Fixed a number of UI overlap and alignment issues on handheld devices.
  • Fixed an issue that caused button glyph icons embedded in text to appear blurry on handheld devices.
  • Increased the text size on a number of UI screens on handheld devices.
  • Fixed an issue that could prevent the “Phase 5” patch appearing at the expedition terminus at some screen resolutions.
  • Fixed the background alignment for images that can appear in the bottom-right notification area of the HUD (for example, when installing a technology).
  • Fixed an issue that prevented planet thumbnails from appearing in Personal Records without exiting and re-entering the screen.

INPUT

  • Fixed a number of virtual keyboard input issues on handheld devices.

STABILITY AND OPTIMISATION

  • Enabled multi-threaded rendering on Nintendo Switch and Nintendo Switch 2, significantly improving GPU performance.
  • Implemented tiled lighting, significantly improving performance in environments with many individual lights, and fixing a number of minor flickering issues.
  • Made a number of performance improvements to deep space and planetary environments.
  • Implemented a number of memory-saving optimisations.
  • Implemented a significant performance optimisation in settlements.
  • Implemented a significant performance optimisation for big save games which have completed a large number of missions.
  • Fixed a number of rare crashes.
  • Fixed a number of multiplayer disconnection issues.

QOL AND BUG FIXES

  • Fixed an issue that could prevent Helios from allowing players to submit discoveries to them each day.
  • Added a number of visual variations for floating stone guardians.
  • Visited Space Stations are now automatically added to the teleport list if the player owns a base in that system.
  • Fixed an issue that prevented the Nutrient Processor from automatically retrieving the contents of its output slot when picked up.
  • Fixed an issue that could cause deployable Refiners and Nutrient Processors to refund an incorrect amount of fuel when picked up.
  • Fixed an issue that prevented the Personal Refiner from operating immediately if its input slots were filled prior to its fuel slot.
  • Fixed a rare issue that could prevent the Lost in Space guidance mission from appearing in the Mission Log when the player had a Crew Manifest or Captain’s Log available to sell.
  • Fixed an issue that could cause player-owned starships to spawn at the wrong scale.
  • Smoothed the rotation of docking ships in multiplayer.
  • Fixed an issue which could cause ships to sink into their landing pad in multiplayer.
  • Fixed an issue that could prevent the player’s Multi-Tool from automatically holstering.
  • Fixed an issue that could cause freighters to load the wrong bridge type (for example, a pirate freighter bridge on a non-pirate freighter) when reloading a save without fully quitting the game.
  • Fixed a rare timing-specific issue that caused the camera to malfunction when loading a game on a freighter and immediately interacting with the galaxy map.
  • Fixed an issue that could cause Sentinel drones to fly through planetary terrain.
  • Fixed an issue that could cause planetary creatures to sometimes ping off into the air after being shot.
  • Fixed an issue which prevented monstrosities from accurately tracking the player’s position.
  • Fixed an issue that could allow vehicle weapons to hit the vehicle itself.
  • Fixed an issue that could cause Exocraft or Starships to fall through the landscape when the owner travelled a long distance away.
  • Prevented offline short-range teleporters on derelict freighters from announcing “Network Reactivation Required” when a bit of space debris floated into teleportation range.
  • Fixed an issue where “Visited” labels for lifeforms in the space station would be shared between all players in multiplayer.
  • Fixed a rare issue on Nintendo Switch which could cause full-screen flickering when shooting planetary creatures.
  • Improved volumetrics and lighting on Nintendo Switch, especially in Space Stations and the Space Anomaly.
  • Fixed an issue that caused the player torch to illuminate the player’s head.
  • Fixed an issue that caused a portion of the Space Anomaly to fail to render when directly teleporting there.
  • Fixed a visual issue that could cause planetary atmosphere effects to “pop”, especially when flying quickly across planets.
  • Fixed an issue that caused a temporary black screen when placing the Emergency Light base part.
  • Fixed an issue that could cause some very large objects to suddenly disappear when close to the camera.
  • Fixed an issue that could leave visible specular behind when fading out objects close to the camera.
  • Fixed an issue that caused some large planetary props to be spawned sunk into the terrain.
  • Improved the stability of light rendering within cockpits.
  • Improved the lighting at planetary digsites.
  • Improved the materials of several settlement objects and base parts.
  • Improved the glow on Gravitino Balls.
  • Fixed a visual issue with the glass in the Horizontal Alloy Window (Top) base part.
  • Made a number of minor visual improvements to the Skyborn Armour customisation set.
  • Fixed an issue that caused the lights on the freighter bridge to flicker.
  • Fixed an issue that caused the surface of the buildable Light Table to flicker.
  • Fixed an issue that caused capes to hang rigidly after sprinting.
  • Fixed a number of visual and performance issues when viewing planetary objects such as trees and rocks from a distance.
  • Miscellaneous text fixes.

How to download updates for No Man’s Sky on Nintendo Switch and Nintendo Switch 2?

To download the updates for No Man’s Sky, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.