Today’s Daily Briefs: data usage test for Splatoon 2, but also…
- The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Today, Satoru Takizawa (Art Director) shared a message on the Production Notes section of the official The Legend of Zelda portal in Japan. The message is about the bonus episode of the Making of video series for the game. The message comes with a few screenshots of his favorite places in the game: have you found them all yet?
Here’s the screenshots:
Last week, players could get their very first taste of Splatoon 2 thanks to the Splatoon 2 Global Testfire event. Like many others, Jeff Grubb from VentureBeat made a test, and tried playing the demo via a mobile hotspot (a Samsung Galaxy Note, connected via a 4G connection).
He played during a full session (60 minutes), and found that the data usage for the mobile hotspot was 153MB. Since no other device than the Nintendo Switch was connected to the mobile hotspot, that means Splatoon 2 data usage is roughly 153MB for 60mn of uninterrupted gameplay.
What this shows is that it’s perfectly possible to play Splatoon 2 over a 4G connection, via a mobile hotspot. Naturally, it’s recommended to have as large a data cap as possible, though even a low one should be enough for a few games here and there. Also, you will need a stable and speedy connection, or lag will make the game unplayable.
Long story short: yes, it’s perfectly possible to use a mobile hotspot to play Splatoon 2 online on the Nintendo Switch. However, there are drawbacks: you need a stable and speedy connection, and a sizeable data cap is recommended. Also, your carrier may not allow tethering (to use your smartphone or tablet as a mobile hotspot).
Since the Nintendo Switch can be played anywhere you want, being able to rely on the 4G connection from your phone to play online is definitely good news for players who intend to take full advantage of the console’s portability!