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Ninjala (Switch): Software updates (latest: Ver. 20.1)

On this page, you will find all there is to know about the various Software updates for Ninjala on Nintendo Switch.

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Ninjala – Ver. 20.1

  • Release date: June 19th 2025
  • Patch notes:
  • addresses the following issue on Nintendo Switch 2: the game may force close during the Story: Tale for Ninjala Beginners.
  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 20.0

  • Release date: April 30th 2025
  • Patch notes:

Season 20

Season Schedule
Apr. 30, 2025, 00:00 (PDT) – Aug. 13, 2025, 19:00 (PDT)
01 May 2025, 08:00 (BST) – 14 Aug. 2025, 03:00 (BST)
01 May 2025, 17:00 (AEST) – 14 Aug. 2025, 12:00 (AEST)
 

The recommended avatar items for Season 20 include the stage-worthy Comeback Stage Attire and Jouer Tunic!
Make sure to keep an eye out for information about the Ninjala Pass as well as the roadmap for this season and its events too!

Season 20 Special Guaranteed Coin Gacha!

Special Guaranteed Coin Gacha! special items have been updated!
Now’s your chance to get a guaranteed special item with only 100 Gumball Machine Coins.
Additionally, there will be events where you can get Gumball Machine Coins based on the number of times you fulfill conditions such as participating in battles. Be sure to join in and get some Gumball Machine Coins!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

This time, specific gum weapon Specials have been adjusted.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Scrap Saber Chewing V
   

-Shortened the cooldown time of the Special “Froggy Block”.
-Increased the damage of the Special “Froggy Block”.

By increasing the number of times the Special “Froggy Block” can be set and also by increasing its damage,
it has been made easier to use.

SK8 Hammer Sushi Axe GR8 Gear
     

-Shortened the cooldown time of the Special “Power Buster”.
-Increased the damage of the Special “Power Buster”.

The Special “Power Buster” deals “damage over a short timespan” at a lower rate when compared to the Alter Special “Super Strength Strike”. For this reason, its cooldown time has been shortened and its damage has been increased to make it compare more favorably.

Matsuri Board Camu Camu Plate Ninja Carpet
     

-Shortened the cooldown time of the Special “Sweet Ride”.

The Special “Sweet Ride” requires a large number of tricks to increase its damage when compared to the Alter Special “Sonic Trick”. As a result, by shortening the cooldown time, it has been made easier to attempt many tricks to deal large amounts of damage.

Home Run Surfer Ninja Calibur Knockout Door
     

-Shortened the cooldown time of the Special “Overpowering Wave”.

Considering that it’s difficult to land all of the hits with the Special “Overpowering Wave” and that it’s also a means of moving around,
the cooldown time has been reduced to make it easier to try again after missing. Additionally, it should make moving around easier.

Paw-xing Gloves Ogre Gloves Chelae Magnum
     

-Shortened the cooldown time of the Special “Overflowing Power”.

Since the duration of the Special “Overflowing Power” is being reduced when you attack,
the cooldown time has also been shortened to make it easier to use the Special again.

Slash Kicks X Crushpop
   

-Shortened the cooldown time of the Special “Bolt Slash”.

The second hit of the Special “Bolt Slash” is difficult because it requires a bind.
As a result, we shortened the cooldown time to make it easier to use again.


Resolution of Known Issues

-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 19.0

  • Release date: January 16th 2025
  • Patch notes:

The theme for Season 19 is fantasy!

Season Schedule
Jan. 16, 2025, 00:00 (PST) – Apr. 30, 2025, 19:00 (PDT)
16 Jan. 2025, 08:00 (GMT) – 01 May 2025, 03:00 (BST)
16 Jan. 2025, 18:00 (AEST) – 01 May 2025, 12:00 (AEST)
 

Check out the cool fantasy-themed Avatar Items and info on the Ninjala Pass!
Make sure to keep an eye out for the roadmap for each season and its events too!

Season 19 Special Guaranteed Coin Gacha!

Special Guaranteed Coin Gacha! special items have been updated!
Now’s your chance to get a guaranteed special item with only 100 Gumball Machine Coins.
Additionally, there will be events where you can get Gumball Machine Coins based on the number of times you fulfill conditions such as participating in battles. Be sure to join in and get some Gumball Machine Coins!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

This time, specific gum weapons have been adjusted.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Flurry Fury Tempest Lord
   

-Slightly lengthened the parry window.

We have adjusted the Hand Fan to broaden its combat styles.
By slightly lengthening the parry window and making it easier to successfully parry, it is now possible to use this weapon in a more defensive style based around counterattacking after parrying an opponent’s attack.


Resolution of Known Issues

Fixed an issue that would occur while using the Alter Special “Wind Caller” of Hand Fan A/A’ where being hit by the Ninjutsu “Punishing Blade” would consume orbs and nullify the attack.
-Fixed an issue where the transition to “Zanshin” would not occur when using a Break Attack immediately after consuming the Variable Stance gauge.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 18.0

  • Release date: October 3rd 2024
  • Patch notes:

The theme for Season 18 is the undead!

Season Schedule
Oct. 03, 2024, 01:00 (PDT) – Jan. 15, 2025, 18:00 (PST)
03 Oct. 2024, 09:00 (BST) – 16 Jan. 2025, 02:00 (GMT)
03 Oct. 2024, 18:00 (AEST) – 16 Jan. 2025, 12:00 (AEST)
 

Ranging from a little spooky to cute, there are tons of new undead-themed Avatar Items on the way! Remember to check out the details of the upcoming Ninjala Pass!
Make sure to keep an eye out for the roadmap for each season and its events too!

Special Guaranteed Coin Gacha! is Here!

This special Gumball Machine has a 100% guarantee of you getting a special item!
Now’s your chance to get a guaranteed special item with only 100 Gumball Machine Coins.
Additionally, there will be events where you can get Gumball Machine Coins based on the number of times you fulfill conditions such as participating in battles. Be sure to join in and get some Gumball Machine Coins!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

This time, specific gum weapons and Shinobi Cards have been adjusted.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Slash Kicks X Crushpop
   

-Decreased damage dealt from normal attacks.

Previous adjustments weakened these weapons, but because the damage rate of normal attacks was determined to still be too high, their strength has been further reduced.

Matsuri Board Camu Camu Plate Ninja Carpet
     

-Decreased damage dealt by normal shockwaves and back shockwaves when using Sonic Trick.

Previous adjustments allowed you to get more out of Sonic Trick overall and improved the ease of use of the skill itself.
Due to the power being increased significantly, its cooldown time was extended in order to balance it.
However, its ability to destroy drones and defeat opponents was still too strong after only extending the cooldown time. As a result, it was decided to reduce its strength as well.


Parting Utsusemi

-Damage has been decreased.

Previous adjustments to Parting Utsusemi made explosions occur faster, which made it easier to hit opponents. In addition, gum damage was also increased, resulting in easier Gum Binds.
However, because the damage output was high and it was a little too easy to earn a high score, it has been decided to reduce its strength.

Energy Hoarder

-Reduced the amount gained from Ninjutsu Gauge+.

When the maximum slots to equip Shinobi Cards were increased to 5, the effects of Assist Codes were adjusted.
However, since the benefit was too great in relation to its ease of use, we decided to weaken it.


Resolution of Known Issues

-Fixed an issue where the game would sometimes become unresponsive when performing specific actions to retrieve a set outfit just before transitioning to the matching lobby while waiting for a match in the Visual Lobby.
-Fixed an issue where, when there was only one orb remaining for the Alter Special “Wind Caller” of Hand Fan A and a Special was used immediately after landing an attack, the Alter Special could be activated, ignoring the cooldown time.
-Fixed an issue where, upon receiving certain attacks when the Ninjutsu “Blast Barrier” and the Alter Special “Wind Caller” of Hand Fan A were both active, the effects of “Wind Caller” would not activate and only the orbs would be lost.
-Fixed an issue where, upon being hit by a Set-Drone’s beam attack when the Ninjutsu “Blast Barrier” and the Alter Special “Wind Caller” of Hand Fan A were both active, Wind Caller’s orbs would be consumed.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 17.0

  • Release date: June 20th 2024
  • Patch notes:

The theme for Season 17 is dinosaurs!

Season Schedule
June 20, 2024, 01:00 (PDT) – Oct. 02, 2024, 19:00 (PDT)
20 June 2024, 09:00 (BST) – 03 Oct. 2024, 03:00 (BST)
20 June 2024, 18:00 (AEST) – 03 Oct. 2024, 12:00 (AEST)
 

Ninjala’s gone Jurassic?! Get details on various dinosaur-themed Avatar Items, as well as on the Ninjala Pass!
Make sure to keep an eye out for the roadmap for each season and its events too!

New gum weapons Flurry Fury and Tempest Lord are here!

Two new weapons Flurry Fury and Tempest Lord have been added!
To read all about their parameters and actions, click here!

New Research in the Ninja Gum Lab!

The new gum weapons, Flurry Fury and Tempest Lord, can be upgraded through the Extra Research category.
Alter Specials that can be used with Flurry Fury type weapons and Flurry Fury Ninja-Gum have also been added to Extra Research.
Research gum weapons to get an edge in battle!

Toss limit for WNA Resort: The Goddess’s Fountain increased to 30!

You can now toss up to 30 medals into the Goddess’s Fountain each day!
Toss in those medals and get items!

New fishing rods available in Ninjala Fishing!

New fishing rods have been added to Ninjala Fishing!
Check the Shinobi Shop for more details!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

This time, certain Gum Shoots and Shinobi Cards have been adjusted.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.


Gum Boomerang

-Gum damage has been increased.

Situations where this could Gum Bind an opponent have been on the decline, so its gum damage has been increased.

Gum Laser

-Hits multiple times instead of just once.

Situations where this could Gum Bind an opponent have been on the decline, so this change was made to make Gum Binds easier to achieve.


Ninja Sense Pro

-Reduced the damage bonus against morphed opponents from Gum Damage+.

With the increase to five Shinobi Card slots, the number of players using Ninja Sense Pro has increased. This has caused an increase in the number of situations where morphed opponents could be defeated in one hit. As a result, it has been weakened.


Resolution of Known Issues

-Fixed an issue where players who used Iron Fist Dive against an opponent who had stepped on a Baiting Shark scroll would dive into the ground.
-Fixed an issue where, under specific conditions, the team that lost a Ninjala Battle or Team Battle would appear on the podium.
-Fixed an issue where the effects of the Assist Code “Setting Time+” might be lost after being defeated in battle while having it equipped on the Shinobi Card “Utsusemi Master”.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 16.0

  • Release date: March 6th 2024
  • Patch notes:

The theme for Season 16 is Japanese mythology!

Season Schedule
Mar. 06, 2024, 23:00 (PST) – June 19, 2024, 19:00 (PDT)
07 Mar. 2024, 07:00 (GMT) – 20 June 2024, 03:00 (BST)
07 Mar. 2024, 17:00 (AEST) – 20 June 2024, 12:00 (AEST)
 

Don’t miss the eye-catching Avatar Items based on Japanese mythology, plus info on the Ninjala Pass!
Make sure to keep an eye out for the roadmap for each season and its events too!

Max Shinobi Card slots increased to 5!

 

You can now have 5 slots to equip Shinobi Cards in!
Use Ninja Medals to unlock Shinobi Card slots and gain access to more power!

Shinobi Card Slot Expansion Celebration Campaign!

We’ll be holding a campaign to celebrate the addition of the new Shinobi Card slot!
This is your chance to really power up your Shinobi Cards!

New fish and fishing rods are available in Ninjala Fishing!

New fish have been added to Ninjala Fishing!
For more information, check out the Fishing Portal’s map and Aquapedia!
Plus, new fishing rods have been added to the Shinobi Shop!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

These adjustments focus on buffing weapons with weaker abilities, as well as reducing the power of Pow Wow Cannon and Oedo Cannon.
Since this update also includes the introduction of the fifth Shinobi Card slot, Shinobi Cards will be adjusted overall.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

-Increased the amount of life recovered by Inside Loop.

The amount of life recovered was too low in comparison to the activation conditions, so it has been increased.
This adjustment should make it even easier to fight continuously with a big weapon.

Mellow à la Mode Trick Ball Spinning UFO
     

-Shortened the time required to activate Time to Relax.

It has been determined that this ability was harder to activate than intended and as a result, the activation conditions have been relaxed.
Specials will now be even easier to activate with skilled play.

Pow Wow Cannon Oedo Cannon
   

-Extended the charge time for Lv 2-3 Normal attacks.
-Reduced amount of S-Energy recovered from successfully guarding with a Wide Break attack.

Previous adjustments focused on this weapon’s Normal attacks, but because its combat capabilities still seemed a bit too strong, its strength has been further reduced.
Players will now have to carefully manage their S-Energy in fights.


Blast Barrier

-Shortened the duration of barriers placed on yourself and your team.

While it is not a skill that directly affects scores, the duration of barriers felt a touch too long and has been reduced as a result.


*Updated
Apr. 04, 2024 (PST)
04 Apr. 2024 (GMT)
04 Apr. 2024 (AEST)

Gum Boost Impact

-Damage now occurs when the shockwave hits.

Utsusemi Master

-Increased cost.
-Increased cost of Gum Damage+.

With the addition of the fifth Shinobi Card slot, the total cost that can be equipped has also increased. With this in mind, card costs have been adjusted based on their abilities.

Ninja Sense Pro

-Reduced cost.
-Reduced the cost of Search Distance+.
-Reduced the cost of Movement Speed+.
-Reduced the cost of Gum Damage+.

The costs of these cards were too high compared to their effects, so they have been reduced.

Last Spurt

-Added the negative effect of slowing down the recovery speed of S-Energy.

Last Spurt had no downsides and had buffs that were easily activated, so it has been weakened.
Similar to the downside of Starting Dash, using this card will now reduce your S-Energy recovery rate and put you at risk of running out of resources in the early or middle stages of battle.

Drone Hustle

-Life will now decrease while speeding up the rate at which drones appear.

Drone Hustle had no downsides and had buffs that were easily activated, so it has been weakened.
Speeding up the appearance of drones for long periods will now require greater caution, since your health will be reduced and you will be vulnerable to sudden enemy attacks.

Gambler Card

-Reduced the amount increased by “Win! Ninjutsu Gauge Up!”.

With five Shinobi Card slots, there are now more opportunities to boost your Ninjutsu Gauge using Shinobi Cards and Assist Codes. As a result, the effectiveness has been adjusted to compensate.


Battle Adjustments

Assist Codes have undergone adjustments.
The addition of a fifth Shinobi Card slot means there are now more buffs available from Assist Codes in total. With this in mind, the following effect values have been adjusted.

Sudden Burst

-Reduced the amount recovered by Life Recovery.
-Reduced the amount gained from Ninjutsu Gauge+.

Master of Change

-Reduced the recovery rate from Recovery Rate+.

Wall Shooter

-Reduced the amount gained from Ninjutsu Gauge+.

Ninja Sense Pro

-Reduced the amount gained from Movement Speed+.

Discerning Eye

-Reduced the increase from Movement Speed+.
-Reduced the amount gained from Ninjutsu Gauge+.

Gum Guard Master

-Reduced the amount gained from Ninjutsu Gauge+.

Starting Dash

-Reduced the increase from Movement Speed+.

Stealing Hyena

-Reduced the increase from Movement Speed+.

Giant Killer

-Reduced the recovery rate from Recovery Rate+.
-Reduced the amount recovered by Life Recovery.
-Reduced the amount gained from Ninjutsu Gauge+.

Parting Utsusemi

-Reduced the amount gained from Ninjutsu Gauge+.
-Reduced the amount given by Allies’ Ninjutsu Gauge+.

Gum Boost Impact

-Reduced the amount gained from Ninjutsu Gauge+.

Quick Respawn

-Reduced the increase from Movement Speed+.
-Reduced the amount gained from Ninjutsu Gauge+.

Energy Hoarder

-Reduced the increase from Movement Speed+.
-Reduced the amount gained from Ninjutsu Gauge+.

Strike Big

-Reduced the amount recovered by Life Recovery.
-Reduced the amount gained from Ninjutsu Gauge+.

Last Spurt

-Reduced the hastened amount of time from Hasten Life Recovery.

Ninjutsu Stock

-Reduced the amount recovered by Life Recovery.

Iron Bind

-Reduced the amount recovered by Life Recovery.

Turnabout Guard

-Reduced the amount recovered by Life Recovery.

Berserker

-Reduced the amount recovered by Life Recovery.
-Reduced the amount gained from Ninjutsu Gauge+.

Drone Hustle

-Reduced the amount recovered by Life Recovery.

Resolution of Known Issues

-Fixed an issue that prevented official icons/badges, Set-Drone buff icons, and “under attack” icons from being displayed in the Teammate List when a teammate is attacked.
-Fixed an issue where performing certain inputs immediately upon receiving an attack while S-Blast is available for activation would allow a player to cancel the S-Blast and act again.
-Fixed an issue that allowed players using Slash Kicks X or Crushpop to perform the third enhanced attack after canceling the second enhanced Wide attack with a jump or dodge.
-Fixed an issue where using a Wide attack with Pop Eye or Cerberus against a Ninjutsu would cause the Ninjutsu to miss.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 15.1

  • Release date: January 24th 2024
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.
These adjustments focus on reducing the currently overwhelming power of Pow Wow Cannon and Oedo Cannon.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

Pow Wow Cannon Oedo Cannon
   

-Decreased damage dealt from Lv 1 Normal attacks.
-Shortened the range of Lv 2-3 Normal attacks.

Pow Wow Cannon Type weapons have been deemed too strong due to their high drone destruction capabilities as well as their ability to launch surprise attacks from a safe location. As a result, they have been weakened.
Damage dealt from Lv 1 Normal attacks has been reduced, so back Break attacks will become crucial in order to maintain the same damage output as before against drones and opponents.
In addition, the range of Lv 2-3 Normal attacks has been shortened, so players will generally have to get closer to their opponents, increasing the risks they take during battle.

Slash Kicks X Crushpop
   

-Hit reaction for the 1st stage of Normal attacks has been altered so that your opponent will stagger for a shorter amount of time.

Due to the fact that the 1st stage of Normal attacks is not difficult to land and can easily cause Gum Binds by leading into a Gum Shoot, it was deemed too powerful. Therefore, it has been weakened.
From now on, players must use a variety of attacks including 2nd stage Normal attacks and Break attacks depending on the situation.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 15.0

  • Release date: November 23rd 2023
  • Patch notes:

The theme for Season 15 is mecha!

Season Schedule
Nov. 23, 2023, 00:00 (PST) – Mar. 06, 2024, 18:00 (PST)
23 Nov. 2023, 08:00 (GMT) – 07 Mar. 2024, 02:00 (GMT)
23 Nov. 2023, 18:00 (AEST) – 07 Mar. 2024, 12:00 (AEST)
 

Ranging from stylish to cute, there are tons of new mecha-themed Avatar Items on the way! Remember to check out the details of the upcoming Ninjala Pass!
Make sure to keep an eye out for the roadmaps for each event and season too!

New gum weapons, Knockout Door and Spinning UFO, are now available!

Two new weapon types, Knockout Door and Spinning UFO, have been added!
To read all about their parameters and actions, click here!

Replace collab music with the standard soundtrack!

“Streaming Mode” has been added to the Sound Settings in the Options menu.
Simply check “Replace collaboration music with the standard soundtrack.” to replace music that plays for collabs, etc. with different tracks.

*Please note that this setting will also change the music when buying collab items from the Shinobi Shop, etc.

New fish and fishing rods are available in Ninjala Fishing!

New fish have been added to Ninjala Fishing!
For more information, check out the Fishing Portal’s map and Aquapedia!
Plus, new fishing rods have been added to the Shinobi Shop!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

In addition to buffs for Home Run Surfer, Ninja Calibur, and Knockout Door, several underutilized Specials and Alter Specials have also been strengthened.
Various Ninjutsu and Shinobi Cards have also been adjusted.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Drill Beast Corn Bat Bird Drill
     

-Accelerated the occurrence of Break Attacks.

The occurrence of these attacks has been accelerated because the delay made it difficult to use them in combos.
Now, if an opponent guards against your Gum Shoot, it should be easier to follow up and break their guard.

SK8 Hammer Sushi Axe GR8 Gear
     

-The following adjustments have been made to Super Strength Strike:
Accelerated the occurrence of attacks.
Increased damage.

Despite previous adjustments made to improve its effectiveness at crowd control, it still felt a bit underpowered. As a result, it has been strengthened.
It should now be easier to combo and steal drones with.

Iron Noise Drum Beat Flamitango
     

-Back attacks have received the following adjustments:
Sound waves and sonic bullets now penetrate Super Armor.
Sound waves and sonic bullets now deal damage on hit.
-The following adjustments have been made to Echoing Scream:
Sound waves now penetrate Super Armor.
Sound waves now deal damage on hit.

Similar to the issues faced previously by Beyond the Gum and Golden March, there were limited situations where attacking with sound waves would be effective with current battle trends. As such, these attacks have been strengthened.
These attacks should now be an effective threat to opponents using attacks with Super Armor.
Additionally, sound waves and sonic bullets will now apply damage on hit, allowing you to come out on top in more situations.

Home Run Surfer Ninja Calibur Knockout Door
     

-The following adjustments have been made to Surfing Cannon:
Increased damage.
Gum damage now occurs on hit.
Increased the time of Gum Bind.
Increased projectile speed for charge level 1.
Attacks at charge level 3 can no longer be guarded against.
-Increased the amount of extra gum damage applied by The Boon.

Surfing Cannon has been strengthened to address the fact that opponents would be sent flying when hit, making it difficult to finish them off.
Damage at all charge levels has been increased, so it will now be easier to destroy drones and defeat other players.
Additionally, charge level 1 will now be easier to land and charge level 3 can no longer be blocked. With this, the weapon has become much more effective at stealing drones and also when used for surprise attacks.
Landing hits will now also apply a small amount of gum damage, so if your opponent has already accumulated some, it can now cause a Gum Bind.
If you yourself have accumulated gum damage, then this results in further synergy with The Boon, making it even easier than before to Gum Bind and then finish off opponents.

Slash Kicks X Crushpop
   

-Break Attacks have received the following adjustments:
Slowed down combo chain timing.
Slowed the transition into variation attacks.
-Accelerated the occurrence of Bolt Slash.
-The following adjustments have been made to Variable Stance:
Reduced the hit detection range for normal attacks while in stance.
Reduced the hit detection range for back attacks while in stance.
Removed the weapon break effect of wide attacks while in stance.
Reduced the number of movements available while in stance.

Bolt Slash is a Special that is intended to be strong against opponents in a Gum Bind, but Gum Binds would often end before attacks would land. To remedy this, its occurrence has been sped up.
Taking into account how easy it was to land attacks and their considerable payoff, Variable Stance was determined to be too powerful overall and has been weakened.
Players will now need to carefully consider the best action available to them for their current situation while in stance.
The cancel timing when transitioning between various actions has been adjusted as it was easy to accidentally launch a second Break Attack.


Punishing Blade

-Increased the immobilization time caused by S-Blasts.

If you landed an S-Blast on a defensive opponent, they would then be in an advantageous position for going on the offense, so adjustments were made.

Shinobi Beast

-Increased the immobilization time caused by S-Blasts.

Just like with Punishing Blade, landing an S-Blast on a defensive opponent would put them in an advantageous position for going on the offense, so adjustments were made.


Gum Needle

-Increased the hit detection range of the explosion.
-Increased the time opponents are immobilized when guarding against the explosion.

Gum Needle is a Gum Shoot that will stick to drones and opponents and then explode after a set time. Despite this, it was difficult to follow up and so has been strengthened.
It will now be easier to hit opponents with the explosion, and with the increased length of guard immobilization, it should be easier to follow up and break their guard.


Discerning Eye

-Opposing players can now be seen through walls in addition to drones.
-Search has been changed as follows:
Before: Search causes the locations of opponents near drones revealed by Discerning Eye to be visible through walls.
After: Ninjutsu Gauge+ increases your Ninjutsu Gauge when defeating drones.

Discerning Eye is a Shinobi Card that specializes in revealing the locations of drones and opponents through walls. However, when compared to other cards, it was underpowered; as a result, it has been buffed.
The locations of opponents can now be seen through walls even without a specific Assist Code, and if the Ninjutsu Gauge+ code is used, this card can even provide combat benefits.

Parting Utsusemi

-Accelerated the occurrence of explosions.
-Slightly increased damage and gum damage.

Parting Utsusemi has been strengthened because the situations in which it could benefit the user were limited and it contributed little to their score.
Faster explosions mean that it will now be easier to hit opponents, and increased gum damage will result in easier Gum Binds.
Since opponents who are caught in a Gum Bind by one of the explosions will then be hit by any remaining ones, it will now cause more damage and better contribute to a user’s score.

Ninjutsu Stock

-Equipping this card will now reduce Ninjutsu Gauge rate of increase.
-The following adjustments have been made to Gum Damage Down:
Decreased the reduction to gum damage.
Effect active duration has been shortened.

There were no drawbacks to using Ninjutsu Stock and the conditions for benefiting from it were quite easy to fulfill, so it has been weakened.
Because it will now reduce the Ninjutsu Gauge’s rate of increase, certain weapons will require other Shinobi Cards or Assist Codes to account for its drawbacks.
Similarly, Gum Damage Down was too strong for its activation conditions and as a result, has been weakened.

Iron Bind

-When equipped, this card will now increase the cooldown of Gum Shoots.

As with Ninjutsu Stock, this card has been weakened because it lacked drawbacks and the conditions for receiving benefits from it were easy to fulfill.
The cooldown of Gum Shoots will now be increased by this card, so some weapons will require other Shinobi Cards and Assist Codes to be used.


Bonus Events Screen Improvements

Up until now, Bonus Events would be removed from the events screen when they ended.
For certain events, this could make it difficult to confirm whether or not bonuses were received.
Events will now remain on the Bonus Events screen for at least 24 hours after they end.

Improvements to “Invalid Matches” in Team Battle

If a team does not have enough players before a Team Battle begins and the match is forcefully terminated, that match will now be considered an “invalid match”.

Matches that are “invalidated” will be treated as having never occurred.
Ninja-Gum and EXP Bonuses from the Goddess’s Fountain will no longer be consumed, and these matches will no longer affect things like consecutive wins, missions, or Battle History.

Resolution of Known Issues

-Fixed an issue where the normal attacks of Pow Wow Cannon and Oedo Cannon would stop occurring if an enemy performed certain actions.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 14.1

  • Release date: October 11th 2023
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.
The main adjustments are the strengthening of Matsuri Board, Camu Camu Plate, and Ninja Carpet, which were not being used to their full potential, as well as the weakening of various Alter Specials that were deemed too strong.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Matsuri Board Camu Camu Plate Ninja Carpet
     

-Reduced the time you are immobilized when the 1st stage of normal attacks or the 1st stage of back attacks are guarded against.
-The following adjustments have been made to Sonic Trick:
Extended cooldown time.
Increased damage.
Range has been extended for normal shockwaves and back shockwaves.
Increased projectile speed for normal shockwaves.
Hit reaction for back shockwaves has been altered so that your opponent will stagger longer.
Hit reaction for wide shockwaves has been altered so that your opponent is blown away.

Sonic Trick is a Special that requires a specific process to unleash its power, so we have made it easier and overall more worthwhile to use for the skill required.
Damage for normal, back, and wide shockwaves has been increased, so it will be easier to destroy drones and defeat opponents.
Since the range and projectile speed of normal shockwaves have been increased, they will now hit opponents more easily, plus it will be easier to maintain a combo when back shockwaves hit.
Additionally, opponents will be launched when hit by wide shockwaves, so they can be used to clear the area around drones or to buy time against opponents protected by Blast Barrier.
Since these adjustments greatly increase the power of Sonic Trick, its cooldown has been increased to maintain balance.
Sonic Trick will remain difficult to use against weapons with a resistance to projectile attacks. However, since weapon attacks have been strengthened, it will now be easier to use in close range.

Pow Wow Cannon Oedo Cannon
   

-Extended the cooldown time of Cannon Bomber.

Cannon Bomber has been determined to be too effective at destroying drones, so it has been weakened.
Since this decreases the number of chances to use this Special, players will now have to choose whether they want to use Cannon Bomber to destroy drones or try to defeat other players.

Slash Kicks X Crushpop
   

-Decreased damage dealt from the 1st-2nd stage of normal attacks.
-Cooldown time has been extended for Variable Stance.

While Variable Stance is nearly useless against Gum Guard, it is a Special that has very high returns when it hits other players.
Since the skill previously had few risks, its cooldown time has been extended in order to weaken it and make it easier to counter when it is guarded against.
Damage from the normal attacks often used in combos has also been decreased, so you will need a good command over when to use its variation attacks to effectively deal damage against drones and opposing players.


Resolution of Known Issues

-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 14.0

  • Release date: August 10th 2023
  • Patch notes:

The theme for Season 14 is wizardry!

Season Schedule
Aug. 10, 2023, 01:00 (PDT) – Nov. 22, 2023, 18:00 (PST)
10 Aug. 2023, 09:00 (BST) – 23 Nov. 2023, 02:00 (GMT)
10 Aug. 2023, 18:00 (AEST) – 23 Nov. 2023, 12:00 (AEST)
 

We’re bringing you info on some cool and cute wizardry-themed Avatar Items, as well as the Ninjala Pass!
Make sure to keep an eye out for the roadmaps for each event and season too!

New gum weapons “Chelae Magnum” and “Flamitango” are now available!

Two new weapons, Chelae Magnum and Flamitango, have been added to the game!
To read all about their parameters and actions, click here!

Ranked Matches Overhaul!

Ranked Matches have been overhauled so that they can be enjoyed by even more players.
Get Rating Rewards for reaching certain ratings! Plus, Rank Rewards have been improved!
Even the rank icons have been redesigned!

New Research in the Ninja Gum Lab!

New “Advanced Research” has been added to the Ninja-Gum Lab!
Research Gum Weapons to get an edge in battle!

New fish and fishing rods are available in Ninjala Fishing!

New fish have been added to Ninjala Fishing!
For more information, check out the Fishing Portal’s map and Aquapedia!
Plus, new fishing rods have been added to the Shinobi Shop!

UI Improvements

Improvements to the Base and WNA Resort Main Menus

Menu names are now displayed on each button in the Base and WNA Resort main menus.

Photo Mode Expansion

-Improvements to the “Hide UI” function
Until now, the UI could only be hidden during battle, but it can now be hidden in training as well.

-Added the “Hide UI While in the WNA Resort” function
This function will be added to “Battle Settings” in the Options menu, and it will allow the UI to be hidden while in the WNA Resort in the same way that it can be hidden during battle.

EXP Bonus Improvement

The EXP Bonus effect from the Goddess’s Fountain is now more clearly displayed in the battle results.

Hide Gum Bottles Option

You can now hide equipped Gum Bottles while in Room Battles, Training, or the WNA Resort.

POP Party Notifications Added

Notifications will now appear in the main menu when other players are recruiting for parties in the WNA Resort.

Display Number of Fishing Bait Possessed

The number of bait and lures you possess is now displayed in the Shinobi Shop.

*In addition to the above, other UI improvements have been made to ensure a smoother, more enjoyable game experience.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

This time, the main focus was on enhancing Mellow à la Mode and Trick Ball, which have had low win percentages, and weakening Slash Kicks X and Crushpop.
Additionally, in order to improve the play experience, overall Gum Boost performance has been adjusted to reduce the frequency of free-for-alls and prevent players from taking advantage of them as easily.
This is also expected to alleviate position misalignment when network lag occurs.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

-Slowed Gum Boost speed at large size.

The speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Drill Beast Corn Bat Bird Drill
     

-Slowed Gum Boost speed at large size.

The speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Scrap Saber Chewing V
   

-Slowed Gum Boost speed at large size.

Along with the general Gum Boost speed adjustments made for all weapons, the speed of Gum Boost at large size has been reduced for balance.

SK8 Hammer Sushi Axe GR8 Gear
     

-Increased Gum Boost speed at small and medium sizes.
-Slowed Gum Boost speed at large size.

Along with the general Gum Boost speed adjustments made for all weapons, the speed of Gum Boost at large size has been reduced for balance.
To make up for the Gum Boost speed reduction at large size, the speed of Gum Boost at small and medium sizes has been increased since it was especially slow.

Iron Noise Drum Beat Flamitango
     

-Slowed the speed at which the Super Armor of High Tempo Beat is applied.
-Increased Gum Boost speed at small and medium sizes.
-Slowed Gum Boost speed at large size.

High Tempo Beat is a special that can increase the offensive capabilities of you and your allies. The speed at which its Super Armor was applied made it too strong defensively, so the decision was made to weaken it.
Moving forward, opportunities to turn the tides of battle with Super Armor will be reduced, so the timing of the activation will become even more important.
In addition, along with the general Gum Boost speed adjustments made for all weapons, the speed of Gum Boost at large size has been reduced for balance.
To make up for the Gum Boost speed reduction at large size, the speed of Gum Boost at small and medium sizes has been increased since it was especially slow.

Pop Eye Cerberus
   

-The following adjustments have been made to Full-Throttle Field:
The life recovery effect will now continue for a certain period of time even after leaving the effect area.
The amount of life recovered has been adjusted.
-Adjusted the life recovery gained from Eat Alive.

Full-Throttle Field, like High Tempo Beat before it, had a limited range in which its benefits could be received. This meant that there were only a few situations it could be effective in. As a result, adjustments have been made.
From now on, you will be able to receive its benefits even after leaving the effect area. However, in exchange, its effects and the amount of life recovery have been adjusted.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

-Slowed Gum Boost speed at large size.

The speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Extreme Motor DJ Scratch
   

-Slowed Gum Boost speed at large size.

The speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Mellow à la Mode Trick Ball
   

-The following adjustments have been made to the forced transformation attacks of Beyond the Gum and Golden March.
After a forced transformation, the opponent’s action will now be interrupted immediately.
They also now penetrate Super Armor and Blast Barrier.
-Slowed Gum Boost speed at large size.

The forced transformation attacks of Beyond the Gum and Golden March are fearsome attacks that neutralize the opponent for a certain period of time and allow you to attack with impunity.
However, since they had no effect against opponents with Super Armor or Blast Barrier, they have been difficult to use effectively in recent battles, and so have been strengthened.
You will still need to be cautious of getting interrupted, but there should now be more situations where you can get the upper hand in one-on-one battles.
In addition, the speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Matsuri Board Camu Camu Plate Ninja Carpet
     

-During Sweet Ride and Sonic Trick, it is now easier to receive attack power boosts in addition to those from your weapon attributes.
-Slowed Gum Boost speed at large size.

Until now, it has been difficult to receive other attack power boosts when repeatedly landing tricks during Sweet Ride and Sonic Trick. As a result, it has been adjusted so that it is easier to receive power boosts while landing tricks.
From now on, you will be able to launch even stronger attacks if you’re able to fulfill the conditions for multiple attack power boosts.
In addition, the speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Home Run Surfer Ninja Calibur
   

-Slowed jump cancel timing for Surfing Cannon.
-Slowed Gum Boost speed at large size.

An adjustment has been made in order to prevent jump cancels from being performed unintentionally.
In addition, the speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Paw-xing Gloves Ogre Gloves Chelae Magnum
     

-Slowed Gum Boost speed at large size.

The speed of Gum Boost at large size is among the fastest of all weapons, so it has been slowed down.

Pow Wow Cannon Oedo Cannon
   

-The speed of Gum Boost has been slowed.

Overall mobility was too high considering its drone destruction capabilities, so its Gum Boost has been slowed.

Slash Kicks X Crushpop
   

-Changed the ranged strength of its back attack so that it does not interfere with other ranged moves.
-Reduced the Special cooldown recovery from Strike Chance.
-The following adjustments have been made to Variable Stance:
Normal attacks and back attacks now hit opponents through the floor and walls of the stage.
Delayed the start timing for wide attack guard reception.
Your stance will no longer end even if you activate Variable Stance while holding down the guard button.
-Increased Gum Boost speed at small and medium sizes.
-Slowed Gum Boost speed at large size.

Strike Chance gives this weapon the impressive ability to score consecutive IPPONs, but it was a little too strong. As a result, it has been weakened.
While Variable Stance does need to be activated in advance, it was too easy to aim for counters with wide attacks, so the timing for successful guarding has been made stricter.
To make up for this, normal and back attacks have been enhanced to make them easier to use on slopes and in confined places.
In addition, along with the general Gum Boost speed adjustments made for all weapons, the speed of Gum Boost at large size has been reduced for balance.
To make up for the Gum Boost speed reduction at large size, the speed of Gum Boost at small and medium sizes has been increased since it was especially slow.


Turnabout Guard

-Decreased the reduction to damage and gum damage.

Its usage rates were particularly high in Team Battles, and because the effects were too strong in comparison to the required activation conditions, it has been weakened.
Since it is now less durable, it is also less reliable.


Battle Adjustments

Drone Adjustments

Adjusted collision detection for KABUKI Drones (L).

These adjustments were made since long-range attacks, like some Gum Shoots, could fail to hit players who were close to KABUKI Drones.
Attacks may now also hit the player if they are launched from directly behind.

Measures Against Disconnection During Battle

Up until now, players who disconnected from the Standby Dojo or Matching Lobby repeatedly have had their use of matchmaking temporarily restricted.
From now on, users who disconnect during battle will also be subject to matching usage restrictions.
In addition, we have adjusted our judgment methods in order to more strictly handle users who repeatedly leave matchmaking.

Resolution of Known Issues

-Fixed an issue where Set-Drones would not be destroyed and could no longer be hit if their life was reduced to 0 from a Variable Stance normal attack or back attack.
-Fixed an issue where the life displayed at the bottom left of the screen was sometimes displayed at about 20% when respawning.
-Fixed an issue where the first activation of Baiting Shark in a battle would instead cause a normal attack under certain conditions.
-Fixed an issue where Variable Stance’s attacks would hit Gum Ninjutsu and Gum Shoots.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 13.1

  • Release date: June 14th 2023
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

These adjustments focus on reducing the currently overwhelming power of Pop Eye and Cerberus, as well as strengthening some Specials and Alter Specials that felt underpowered.
In addition, we have implemented a number of adjustments to each type of Ninjutsu as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

Scrap Saber Chewing V
   

-Increased the damage of Froggy Block.

Although Froggy Block excels at disrupting opponents, its damage was a little unreliable. As a result, it has been strengthened.
Now, it should defeat opponents more easily than before, especially with the attack buff from Rough and Tumble Style.

SK8 Hammer Sushi Axe GR8 Gear
     

-Shortened the cooldown time of Super Strength Strike.

Super Strength Strike stands out from Power Buster thanks to its ability to attack opponents from a distance, but the long cooldown time made effective crowd control difficult. The cooldown time has been shortened to address this.
It can now be used more freely, but will still leave you vulnerable if you miss or if your opponent closes the distance, so please choose the Special that fits your playstyle best.

Pop Eye Cerberus
   

-The speed of Gum Boost has been slowed.
-The following adjustments have been made to Dragon God Motor:
Decreased damage.
Extended cooldown time.

Despite the fact that it should be at a disadvantage against weapons that excel at mid- to long-ranged attacks, Dragon God Motor has consistently had high usage and win rates across the previous two seasons.
Dragon God Motor can be used to both fight players and destroy drones effectively. Thus, we have concluded that the damage dealt when it is active was too high and, as a result, have weakened it.
Furthermore, because the cooldown time has been extended, players will now have to choose whether they want to use Dragon God Motor to destroy drones or try to defeat other players.
Overall mobility was too high considering its drone destruction capabilities (even when Dragon God Motor was not active), so its Gum Boost has been slowed as well.


Baiting Shark

-Reduced the time it takes for scrolls to disappear after being placed.

The scrolls were a bit too much of a threat to other players.

Blast Barrier

-Increased the damage of Shockwave.
-Increased the amount of Ninjutsu Gauge required to activate.

With the addition of the Slash Kicks X in Season 13, the likelihood that players will have a barrier active has increased across all Ninjala battles.
Especially in Team Battles where the combination of Paw-xing Gloves and Slash Kicks X is a choice with little to no drawbacks, players can aim for near-permanent barriers by the mid to late stages of battle. We have made adjustments to address this.
With these adjustments, not only will the first usage occur later due to the increased activation cost, but the overall number of times barriers can be used in a battle will decrease.
Waiting for your allies’ barriers to disappear means that activation will occur even later and it will become more difficult to effectively keep using Ninjutsu. This ensures that teams will have to be careful if several players are using weapons with Blast Barrier.
In order to balance the increased cost, the damage of Shockwave has been increased so that the player who activated the barrier can use it more effectively as a finisher.

Super Fling

-Increased the amount of Ninjutsu Gauge required to activate.

The activation cost was a bit too low for its power, so the cost has been increased.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 13.0

  • Release date: April 27th 2023
  • Patch notes:

The theme for Season 13 is modern dark fantasy!

Season Schedule
Apr. 27, 2023, 01:00 (PDT) – Aug. 09, 2023, 19:00 (PDT)
27 Apr. 2023, 09:00 (BST) – 10 Aug. 2023, 03:00 (BST)
27 Apr. 2023, 18:00 (AEST) – 10 Aug. 2023, 12:00 (AEST)
 

Announcing lots of cool avatar items combining fantasy and modern motifs, details about the Ninjala Pass, and more!!
Make sure to keep an eye out for the roadmaps for each event and season too!
Click here for more info about Season 13!

New Gum Weapons “Slash Kicks X” and “Crushpop” are now available!

Two new weapons, Slash Kicks X and Crushpop, have been added!
To read all about their parameters and actions, click here!

Ninjala Story Pack: Chapter Four now available!

Enjoy the story of Ninjala even when you’re offline! Ninjala Story Pack: Chapter Four is now on sale!
There’s even a special campaign to celebrate the release of Chapter Four!
Purchase Ninjala Story Pack: Chapter Four to receive 100 Research Points as a present!
Plus, the previously-released Ninjala Story Packs: Chapter One, Chapter Two, and Chapter Three are now available at a special discounted price!

The new WNA Daily Login Bonus is here!

A new login bonus where you can get rewards by logging in every day!
Depending on how many days you log in, you’ll have a chance to get various rewards such as Jala, Ninja Medals, Gumball Machine Coins, Bait Gum, Research Points, and more!

New fish and fishing rods are available in Ninjala Fishing!

New fish have been added to Ninjala Fishing!
For more information, check out the Fishing Portal’s map and Aquapedia!
Plus, new fishing rods have been added to the Shinobi Shop!

New Research in the Ninja Gum Lab!

In addition to the existing parameter increasing effects, the “Extra Research” category has been added!
Extra Research is a new research category for the newly-added “Quick Draw” Gum Weapons.
Research Gum Weapons to get an edge in battle!

Implementation of the Bonus Events System

A new system has been added for keeping track of progress and reward information for events where you can earn rewards through battling and logging in.
Bonus Events can be accessed from Base → + Button → Bonus Events.

UI Improvements

-POP Notifications
When events such as collabs and tournaments are held, notifications will now be displayed above the Base Main Menu’s Shop and Ninja Lab buttons.

-Shinobi Shop Daily Rankings
A Daily Ranking has been added to the Shinobi Shop’s Top Page.
The 8 highest-selling items within the last 24 hours will be shown.

-Behavior when Exceeding Shinobi Card Cost Limits
Until now, when the cost limit of Shinobi Cards was exceeded due to balance adjustments, etc., all Shinobi Cards would be removed. This has been changed so that cards will be removed in order starting from the first slot in to prevent the limit from being exceeded.

-Adjustments to the Emote Sort Function
The sort options on the closet’s Battle Emotes and Communication screen have been adjusted.
You can now sort by type, such as “Dances” or “Collab”.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.
These mainly consist of adjustments for usability to the Ninja Yo-yo, Shinobi Spinner, and ASAKUSA Wheel, plus a weakening of some Alter Specials due to their currently overwhelming power.
In addition, we have implemented a number of adjustments to each type of Gum Shoot and Shinobi Card as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Balance adjustments will also take effect in Story Mode.

Scrap Saber Chewing V
   

-The following adjustments have been made to “Ring Chop”:
Slowed the speed at which Super Armor is applied.
Reduced the time opponents are immobilized after guarding.

The high speed at which Ring Chop’s Super Armor is applied and its ability to strike back have been determined to be too powerful, so it has been weakened accordingly.
Also, the time opponents are immobilized when they guard was determined to be slightly too long, so the immobilization time was shortened to the length of time you are able to continuously attack.
With these adjustments, the opportunities for aggressive plays will be reduced, so timing will become even more important.

Iron Noise Drum Beat
   

-The attack power increase and S-Energy recovery effects of High Tempo Beat will continue for a certain period of time even if you go outside the effect area.

High Tempo Beat has effects that increase attack abilities, but it was difficult to use outside of countering because the range in which the effects could be received was limited.
From now on, you will be able to attack while benefiting from its effects for a short period of time.

Pop Eye Cerberus
   

-Extended the cooldown time of Dragon God Motor.

Its cooldown time was determined to be too short in comparison to its power, and so it was weakened accordingly.
In order to stay in Dragon God Motor from now on, it will be necessary to defeat opponents and reset the effect duration.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

-Immobilization on the player’s side has been removed when the player’s Back Attack is guarded against by an opponent.
-The following adjustments have been made to “Yo-yo Leap”:
Increased the distance the yo-yo travels when unleashed.
Increased the amount of damage done when pulling back the yo-yo with a Gum Break.
Increased the hit detection range when pulling back the yo-yo with a Gum Break.

The Ninja Yo-yo Type are excellent weapons because of their range, but we decided to strengthen it because it has been struggling with the recent increase in projectile attacks.
In addition to extending the range of “Yo-yo Leap”, the player will not reel back even if the Back Attack is blocked. For this reason, the ability to fight at mid-range between drones has been improved.
However, if the player’s Back Attack is blocked at close range the player will be defenseless until the yo-yo extends out completely. This makes it easy to be counterattacked, so caution is key.

Mellow à la Mode Trick Ball
   

-Increased the hit detection range when pulling back the yo-yo with a Gum Break.

Gum Break return hits are risky because it takes time to retrieve the yo-yo, but offer a large payoff when they hit.
However, since it was difficult to connect outside of combos, we increased the hit detection range to make it easier to land.

Matsuri Board Camu Camu Plate Ninja Carpet
     

-Fixed an issue where the attack up multiplier for tricks during “Sonic Trick” would also be applied to weapon attacks in certain situations.

“Sonic Trick” is a Special that is effective against other players, but due to the above bug it could also destroy drones faster than intended.
Destroying drones quickly is one of the strengths of “Sweet Ride”, so from now on you will need to choose a Special that suits your playstyle.

Home Run Surfer Ninja Calibur
   

-Reduced the number of hits for the surfing part of “Overpowering Wave” and made adjustments overall.

We reduced the number of hits for the surfing part to make it less susceptible to connection lag and also adjusted it so that it can inflict a large amount of damage in a burst.
From now on you will not be able to hit with the surfing part multiple times, but you will be able to defeat opponents faster.

Paw-xing Gloves Ogre Gloves
   

-Decreased damage dealt from wide attacks at charge Lv 3-4.
-Reduced the amount of movement for wide attack charge Lv 4.
-Reduced the damage for Lv 3-4 of wide attack charge when activating Overflowing Power.
-Reduced the movement amount for wide attack charge Lv 4 when activating Overflowing Power.

Despite being a highly mobile weapon, the speed at which it could destroy drones using the above attack was too fast, so it has been weakened accordingly.

Pow Wow Cannon Oedo Cannon
   

-Wide Break Attacks have received the following adjustments:
Delayed the start timing for guard reception.
Reduced the time that the guard stayed active.
Downtime has been increased.
-The following adjustments have been made to “Thunder Cannon”:
Shortened the charging time for Lv 2.
Cooldown time has been reduced.
-Adjusted the behavior of “Rapid Charge” so that it does not activate when S-Energy is at MAX.

Wide Break Attacks are a very powerful defensive tool because they can guard against all attacks other than ninjutsu.
Until now the guard stayed active for too long, making it relatively easy to neutralize the opponent’s attack. Because of this, we made the timing required to activate the guard more severe.
In addition, guarding a Close Range Attack with a Wide Break Attack made it possible to get a large payoff when counterattacking. This point was also too powerful, so we decided to adjust it.
From now on, you will no longer be able to combo off of Wide Break Attacks, but you will be able to forcibly knock your opponent away with individual attacks and keep them at a distance.
The above adjustments will reduce the close-range combat power of Thunder Cannon while improving its long-range combat abilities, making it an important weapon for fighting at an advantageous distance.


Gum Searcher

-Now drains more S-Energy from your opponent.
-Projectile strength has been increased.

We decided to strengthen Gum Searcher, a Gum Shoot that specializes in disrupting the opponent’s movement, because its effect was weaker than intended.
In addition, we have increased its projectile strength to make it stronger than other Gum Shoots that can be set. By setting it on the drone in advance, you will be able to more fully take advantage of its indirect disruptive abilities.


Giant Killer

-After activating, the effect will not activate until you respawn or after a certain amount of time has passed.

It was particularly powerful within Battle Royale rules and excelled at scoring points in the latter half of matches, so it has been weakened accordingly.
Since the chances of activating its effect will be reduced, the need to maintain the Medium Weapon state to counter this card will also decrease, and it will be necessary to effectively utilize other Shinobi Cards in order to constantly score IPPON.

Berserker

-Increased the amount of life gained from Life Recovery.
-Increased the amount of S-Energy gained from S-Energy Replenish.
-Increased the amount of Ninjutsu Gauge gained from Ninjutsu Gauge+.

You’ll now be able to continue fights like a true Berserker.


Adjustments to Ninjala Fishing

Pink Salmon was difficult to catch in certain locations, so we have adjusted some of its habitats.

Goddess’s Fountain Adjustments

The items that can be obtained from the Goddess’s Fountain have been adjusted.

Resolution of Known Issues

-Fixed an issue where, upon trying Ninjala Fishing for the first time, the message “You ran out of Bait. Buy more at the Shinobi Shop?” was displayed and fishing would not start in some situations.
Fixed an issue in Ninjala Fishing where fishing at specific positions allowed players to catch fish immediately after reeling it in.
Fixed an issue where, when activating “Shinobi Beast” immediately after blocking an attack with Gum Guard while the “ASAKUSA Wheel” yo-yo was installed in battle, the Beast Attack would change to a normal attack motion.
Fixed an issue where disconnecting by turning the console off at certain positions would cause Error Code “G-1-6000” to occur for players participating in the battle.
-Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 12.1

  • Release date: March 8th 2023
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

These adjustments focus on reducing the currently overwhelming power of Scrap Saber, Chewing V, Pow Wow Cannon, and Oedo Cannon, as well as strengthening some Alter Specials that felt underpowered.
In addition, we have implemented a number of adjustments to each type of Ninjutsu and Gum Shoot as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

*Balance adjustments will also take effect in Story Mode.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Razor Edge has received the following adjustments:
If it strikes a Gum Laser that is being deployed, neither of them will disappear.
Increased the time opponents are immobilized when guarding.

Until now, when Razor Edge collided with Gum Laser, it was difficult to use as an attack because they would both be cancelled out. For this reason, adjustments have been made.
In addition, since the opponent’s immobilization when guarding has been increased, it should now be easier to continue attacking to break their guard.

Scrap Saber Chewing V
   

・Slowed Gum Boost speed at large size.
・Back attacks have received the following adjustments:
Reduced time opponents are immobilized after guarding.
Increased the time that you are immobilized when guarded against.

Compared to other Katana Type weapons, they had overall high power and could destroy drones very quickly, so their Gum Boost speed has been reduced for balance.
In addition, since the previous update made it easier to hit with back attacks, they have been made weaker in the situation where your opponent guards them.
Until now, you could recover from your attack and then continue attacking with Specials and Gum Shoots in a way that made it very difficult to evade. However, now you will need to respond to your opponent’s actions.

Iron Noise Drum Beat
   

・Altered the reaction when Echoing Scream’s weapon attacks are determined to have hit.

It was often difficult to continue attacking opponents behind you even if your attack successfully landed, so the reaction on hit has been changed to make it easier to follow up.

Extreme Motor DJ Scratch
   

・Slightly increased damage dealt from wide attacks.
・The following adjustments have been made to Fiery Raid:
Hit reaction has been altered so that your opponent will stagger longer.
Increased the time opponents are immobilized when guarding.

Even among the weapon types with excellent mobility, the damage from their wide attacks was low. As a result, they have been powered up.
You can now destroy DARUMA (M) Drones in Team Battle with 5 wide attacks when at medium size.
In addition, since Fiery Raid had low returns when used offensively, it has been powered up both on hit and when guarded against.

Matsuri Board Camu Camu Plate Ninja Carpet
     

・Increased damage dealt from the 2nd-4th stages of normal attacks and 2nd-4th stages of back attacks.
・Increased damage dealt from the 4th stage of wide attacks.
・The following adjustments have been made to Sonic Trick:
Cooldown time has been reduced.
Increased the projectile strength of shockwaves at normal size and the time an opponent is immobilized after guarding them.
Increased the time opponents are immobilized when back shockwaves are guarded against.
Increased the projectile strength of wide shockwaves and the time an opponent is immobilized after guarding them.

The overall damage from weapon attacks was low which made it difficult to defeat opponents with. As a result, they have been strengthened.
Sonic Trick is an excellent Special when used for mid-range attacks, however tricks have to be performed continuously in succession in order to build power. This resulted in the special not being very adaptable.
Therefore, we have strengthened it by shortening the cooldown to improve the skill’s turnover rate, as well as strengthening aspects that are not reliant on the number of tricks.
It will now be stronger in a shoot-out directly after being activated and can be used more easily to break an opponent’s guard.

Home Run Surfer Ninja Calibur
   

・The following adjustments have been made to Surfing Cannon:
Cooldown time has been reduced.
Increased the time opponents are immobilized when charge Lv 1-3 is guarded against.
Added homing ability for charge Lv 1-3.

Surfing Cannon was excellent for suppressing a wide area, but it lacked in power against moving opponents, so it has been strengthened.
In addition to the turnover rate and the ease of landing a hit, the guard immobilization has also been adjusted, so now it will be even easier to attack from long range.

Pow Wow Cannon Oedo Cannon
   

・Slowed Gum Boost speed at large size.
・Shortened the range of Lv 2-3 normal attacks.
・Decreased damage dealt from Lv 2-3 normal attacks.
・Increased damage dealt from the 1st-2nd stages of back Break Attacks.

It had a high win rate particularly within Battle Royale rules and was one of the most powerful gum weapons during this season.
Not only was it able to attack unilaterally from long distance, but at large size, it was also capable of moving while attacking and so was deemed to be too powerful.
Since its Gum Boost speed at large size has been slowed, the strategy of moving at high speeds to dodge and attack at the same time has been weakened.
In exchange, using back Break Attacks to destroy drones and gain S-Energy has been made faster.


Super Fling

・Damage has been increased.
・Increased the amount of Ninjutsu Gauge required to activate.

It was lacking in its ability to finish off opponents compared to other Ninjutsu and has therefore been powered up.
The amount of Ninjutsu Gauge needed to activate it has been increased, but because damage has also been increased, one hit of this Ninjutsu should be enough to IPPON all opponents, except for Hammer Types with high Life.
Activate it, aim for the middle of a brawl, and blast away tons of your opponents!


Gum Kunai

・Shortened the cooldown time of large size.
・Increased the gum damage of large size.

Since Gum Kunai was a bit lacking in the ability to respond quickly, its cooldown has been shortened at large size, making it easier to activate.
On top of the bullets being thin and easily cancelled out, you couldn’t Gum Bind unless you hit with all 4 shots at large size. As a result, it has been strengthened by now only requiring 3 hits to Gum Bind.
There should be more situations than before where you can easily Gum Bind an opponent.

Gum Ghost

・Extended homing time.
・Gum damage has been increased.
・Increased projectile speed for medium size and large size.
・Cooldown time has been extended for large size.

Gum Ghost had been adjusted to more easily restrict opponents, but because of its delayed effect and because it was difficult to defeat opponents that were right in front of you, it has been strengthened.
Medium size and large size have been adjusted to hit opponents more easily, and large size can now Gum Bind in one hit.
Since the effect of hitting with large size has greatly increased, cooldown has also been adjusted.

Gum Laser

・Will no longer collide and interfere with bullets of the same projectile strength.

When Gum Laser is medium size or larger it can fire many beams at once, and using it as a barrier was deemed too powerful.
Now, even if it collides with bullets of the same projectile strength, they will not disappear and will continue flying toward you.


Berserker

・Cost has been reduced.

On top of the fact that using Berserker has disadvantages, the conditions under which it would be advantageous were difficult to fulfill, making this a very challenging card to use.
The cost was deemed too high with the card already being difficult to use, so its cost has been reduced to be less of a burden when combined with other cards.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 12.0

  • Release date: January 12th 2023
  • Patch notes:

The theme for Season 12 is junkyard!

Season Schedule
Jan. 12, 2023, 00:00 (PST) – Apr. 26, 2023, 19:00 (PDT)
12 Jan. 2023, 08:00 (GMT) – 27 Apr. 2023, 02:00 (GMT)
12 Jan. 2023, 18:00 (AEST) – 27 Apr. 2023, 12:00 (AEST)
 

Announcing lots of scrap and steampunk-themed Avatar Items, details about the Ninjala Pass, and more!
Make sure to keep an eye out for the roadmaps for each event and season too!

Get ready for Ninjala Fishing!

A new activity has been spotted in the Visual Lobby WNA Resort—Ninjala Fishing.
You can enjoy fishing in the shores and ponds of the WNA Resort!
The controls and fish you can catch differ depending on the type of rod you use, giving you a realistic fishing experience!

The fish you catch will be registered to your Aquapedia.
Get fishing and aim to complete your Aquapedia!

Ninjala Fishing Release Celebration Campaign!

Season Schedule
Jan. 12, 2023, 00:00 (PST) – Feb. 01, 2023, 18:00 (PST)
12 Jan. 2023, 08:00 (GMT) – 02 Feb. 2023, 02:00 (GMT)
12 Jan. 2023, 18:00 (AEST) – 02 Feb. 2023, 12:00 (AEST)
 

To commemorate the addition of Ninjala Fishing, there will be a special campaign as well as missions where you can get 100 Jala!

Fishing Tournament Events!

Season Schedule
Jan. 20, 2023, 18:00 (PST) – Jan. 22, 2023, 18:00 (PST)
21 Jan. 2023, 02:00 (GMT) – 23 Jan. 2023, 02:00 (GMT)
21 Jan. 2023, 12:00 (AEST) – 23 Jan. 2023, 12:00 (AEST)
 

An official, monthly fishing tournament event organized by the WNA!
Catch the designated fish and compete in the rankings for the heaviest weight!
Get some fish-themed badges, rare Bait Gum, and tons of other amazing rewards!

The very first tournament will be the “Horse Mackerel Tournament”!

New Shinobi Card “Gambler Card”!

When you’re defeated, a random effect will occur on respawn with this Shinobi Card!
If luck is on your side, you can turn the tide of battle!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

The focus of these adjustments was to strengthen Iron Noise, Drum Beat, Matsuri Board, Camu Camu Plate, and Ninja Carpet, all of which have low winning and usage percentages, as well as adjustments to auto-proximity for weapons.
Plus, there will also be adjustments to the S-Burst and Parry systems.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.
*Auto-proximity refers to the act of approaching opponents when attacking with various weapons and break attacks.
*Balance adjustments will also take effect in Story Mode.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Hit detection for the 1st stage of normal attacks has been moved towards the front and has been made easier to hit with.
・Increased the duration of hits for the 1st stage of back attacks.
・Slowed cancel timing for jumping and dodging when Charging Slash misses.

Since its weapon attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.
Additionally, since the character’s position would sometimes shift when jump canceling Charging Slash, cancel timing has been adjusted to be less affected by slow connections.

Drill Beast Corn Bat Bird Drill
     

・The 1st stage of normal attacks have received the following adjustments:
Hit detection range has been increased.
Attack detection has been moved forward, making it easier to hit with.
・Increased the duration of hits for the 1st stage of back attacks.

Since its weapon attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.

Scrap Saber Chewing V
   

・Increased the duration of hits for back attacks.

Since its back attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.

SK8 Hammer Sushi Axe GR8 Gear
     

・Back attacks have received the following adjustments:
Slowed the occurrence of attacks.
Hit detection range has been reduced.
・Reduced the number of hits for wide attacks and variations, and made overall adjustments.

Back attacks were effective at destroying drones and made it too easy to get a high score, so their power has been slightly reduced.
The number of hits for wide attacks and variations have been reduced to be less affected by slow connections. Damage, downtime, and Ninjutsu Gauge increase have been adjusted to compensate.

Iron Noise Drum Beat
   

・Decreased the downtime of normal attacks.
・Back attacks have received the following adjustments:
Sound wave downtime has been decreased.
Accelerated sound waves and the occurrence of sonic bullets.
・The following adjustments have been made to “Echoing Scream”:
Added hit detection right before sound waves occur.
Slowed the occurrence of sound waves.
Slowed down combo chain timing.
Sound wave hit detection has been moved forward, making it easier to hit with.
・Added hit detection at the same time High Tempo Beat occurs.
・Increased the Cooldown recovery amount for Feedback.

While these weapons were great at destroying drones, they lacked combat power and therefore have been strengthened.
Downtime for each weapon has been decreased, so it will be easier to defeat opponents, especially when using sound waves.
Hit detection has also been added to the weapons’ Specials, so they can now be used even when they would have been disabled before and as counters.
In particular, Echoing Scream has been adjusted so sound wave attacks can hit multiple times. Sound wave hit timing has also been adjusted, so it will be easier to use for interruption.

Pop Eye Cerberus
   

・Slowed cancel timing for jumping and dodging when back attacks miss.
・The following adjustments have been made to Dragon God Motor:
Cooldown right after activation can now recover.
Dragon God Motor can now be activated again even when its effects are currently in use.
Cooldown time has been extended.
Effect active duration has been shortened.

Although Dragon God Motor’s effects would reset after defeating an opponent, its opening attack was slow to activate, so it has been made easier to use.
Dragon God Motor’s cooldown and effect duration have also been adjusted so it can be used frequently even after defeating an opponent.
Additionally, since the character’s position would sometimes shift when jump canceling back attacks, cancel timing has been adjusted to be less affected by slow connections.

Extreme Motor DJ Scratch
   

・Slowed cancel timing for jumping and dodging when the 1st stage of normal attacks miss.
・Back attacks have received the following adjustments:
Slowed occurrence.
Slowed cancel timing for jumping and dodging when attacks miss.
・The following adjustments have been made to “Fiery Raid”:
Continuous damage frequency has been increased.
You will now move farther when attacking.

Back attacks had great reach and returns, plus little risk if they miss, so they have been weakened.
In exchange, Fiery Raid has been strengthened, so its Alter Special is recommended if you plan on focusing on mid-range combat.
Additionally, since the character’s position would sometimes shift when jump canceling normal attacks, cancel timing has been adjusted to be less affected by slow connections.

Matsuri Board Camu Camu Plate Ninja Carpet
     

・The following adjustments have been made to the 1st stage of normal attacks and back attacks:
Hit detection range has been increased.
You will now move farther when attacking.
・Increased the duration of hits for the 1st stage of back attacks.
・Slightly increased damage dealt from the 1st stage of wide attacks.
・Increased Auto-proximity distance.
・Increased attack movement distance.
*Attack movement refers to the distance you move towards the opponent using Auto-proximity.
・Shortened the cooldown time of Sweet Ride.
・The following adjustments have been made to “Sonic Trick”:
Enhanced the attack up multiplier from Trick.
Cooldown time has been reduced.
Sped up combo chain timing.
You will continue to aim in the direction of your target even if you move away.
The homing abilities of normal shockwaves and back shockwaves have been increased.
Range has been extended for normal shockwaves and back shockwaves.
Hit detection range has been increased for back shockwaves.
Slightly increased damage dealt from wide shockwaves.
Increased the duration of hits for wide shockwaves.
Hit detection range has been reduced for wide shockwaves.
Wide shockwaves can now pierce terrain, drones, and characters.

Auto-proximity has been extended due to a lack of power when your Special couldn’t be used. Now, you will be able to attack without retaliation against other weapons.
You will now be able to use each weapons’ attacks along with Gum Shoots to pick off opponents from even further away.
Additionally, since its weapon attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.
Unlike Sweet Ride, Sonic Trick was a Special designed for diversionary attacks. As a result, this made it lacking in overall power, which has lead to it being strengthened.
The range for each kind of shockwave has been extended, so you will be able to get more out of mid-range combat.

Home Run Surfer Ninja Calibur
   

・Hit detection for the 1st stage of normal attacks has been moved towards the front and has been made easier to hit with.
・Increased the duration of hits for the 1st stage of back attacks.

Since its weapon attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.

Paw-xing Gloves Ogre Gloves
   

・Increased the duration of hits for the 1st stage of back attacks.
・Slowed cancel timing for jumping and dodging when the 1st stage of normal attacks miss when Overflowing Power is active.

Since its back attacks couldn’t adapt to opponents and kept missing, landing hits has been made easier.
Additionally, since the character’s position would sometimes shift when jump canceling the 1st stage of normal attacks when Overflowing Power is active, cancel timing has been adjusted to be less affected by slow connections.


Ninja Sense Pro

・When auto-targeting an opponent, S-Energy recovery will now be increased.

It will be easier to move around than normal when your senses are sharpened.

Berserker

・Your damage against drones will no longer be reduced when your S-Energy gauge is maximized.

Berserker had a lot of drawbacks and was especially hard to use in Battle Royale, so the conditions for these drawbacks have been relaxed.

Life Drain

・Removed negative effects when life recovery rate is slowed down.

Recovery effects for Shinobi Cards overall were losing out to Assist Codes, so negative effects have been removed for better balance.
Turnabout Guard and more will now be easier to use, and will become a great Shinobi Card for continuous battle.

Quick Respawn

・Lowered maximum uses from 3 times to 2 times.

Quick Respawn is a very strong Shinobi Card with high usage and victory rates, so its power has been lowered.
As a result, you will need to be more careful about when to activate it.

Iron Bind

・Decreased the life recovery gained from Life Recovery.

Due to the life recovery rate being high for its requirements compared to other Shinobi Cards and Assist Codes, it has been weakened.


Battle Adjustments

S-Burst Adjustments
・When activating S-Burst, downtime will continue until it is activated.
・S-Energy required to activate S-Burst has been changed from 5 to 4.
・Made it more difficult for S-Burst to be expended.

Ever since the introduction of Alter Specials, there have been many long-range attacks that aren’t affected by S-Burst, so they have been adjusted to be easier to use.
Until now, S-Burst downtime would reset if it missed, so you would end up being hit by more attacks than usual.
Now, downtime will continue and required S-Energy has been reduced to 4, making it slightly easier to use.
Additionally, S-Burst will no longer be expended as easily, making it easier to plan when to use it.
Parry Adjustments
・During a Parry, if your opponent chooses to dodge, your S-Energy will now recover.

There used to be less of a risk by dodging a parry, but now that your opponent will gain S-Energy, you will now have to decide which is less risky.
*If both parties choose to dodge, S-Energy will not be recovered.

Resolution of Known Issues

・Fixed an issue in which Beast Attack damage would not occur when activating Shinobi Beast while setting the yo-yo of ASAKUSA Wheel.
・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 11.1

  • Release date: November 23rd 2022
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

Like last Season, SK8 Hammer, Sushi Axe, and GR8 Gear have been weakened due to their currently overwhelming power, while various weapons that had low usage and victory rates have been strengthened.
In addition, we have implemented a number of adjustments to each type of Ninjutsu and Gum Shoot as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

*Balance adjustments will also take effect in Story Mode.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Increased damage dealt from the 1st stage of normal attacks and 1st stage of back attacks.
・Slightly increased damage dealt from the 2nd stage of normal attacks and 2nd stage of back attacks.
・Slightly increased damage dealt from the 1st stage of wide attacks.

Chakra’s explosive power made these great weapons, but its overall damage was low which made it difficult to defeat opponents with. As a result, it has been strengthened.
Its drone-destroying capabilities when used as a medium weapon have also been strengthened through this damage increase.

Scrap Saber Chewing V
   

・Increased damage dealt from wide attacks.

Opponents could escape fights since wide attacks didn’t deal enough damage, so they have been strengthened.

SK8 Hammer Sushi Axe GR8 Gear
     

・Slightly decreased damage dealt from back attacks.
・Extended the cooldown time of Power Buster.
・The following adjustments have been made to Super Strength Strike:
Increased damage.
The blast from explosions can no longer be guarded against.
Hit reaction has been altered so that your opponent is blown away.

SK8 Hammer Type weapons have been deemed too strong since they had very high usage and victory rates in both Battle Royale and Team Battle, so they have been weakened.
The recovery period for Power Buster while it is being prepared has been increased even after cancelling, so more caution will be needed when using it.
Additionally, Super Strength Strike’s damage has been increased in exchange for it being harder to use Gum Shoots to chase down opponents. The skill’s individual offensive power has also been increased since the explosion can no longer be guarded against.
Since it will become difficult to defeat high-health opponents without giving them a chance to counterattack, its surprise and finishing attack ability has been increased.

Pop Eye Cerberus
   

・Increased damage dealt from the 1st-3rd stage of normal attacks.

Usage rates were low since normal attacks didn’t do sufficient damage, so they have been strengthened.
Recovery rate has also been increased in accordance with damage, so we hope their improved combat ability will cause them to be used more frequently.

Home Run Surfer Ninja Calibur
   

・Hit reaction has been altered for Overpowering Wave so that your opponent is not blown away.
・The following adjustments have been made to Surfing Cannon:
Increased damage.
Increased projectile speed for charge levels 1-2.

Before, this weapon’s power could be only activated in limited situations, so its Special has been strengthened to increase its power.
After opponents are hit with Overpowering Wave, it is now easier to follow up with Gum Shoots and Ninjutsu to finish them off.
Plus, you will now get more out of using Surfing Cannon to steal drones and perform surprise attacks.


Dragon Lord

・Damage has been increased.
・Gum damage has been increased.

It was lacking in its ability to finish off opponents compared to other Ninjutsu and has therefore been powered up.
It will now be easier to defeat targets with this Ninjutsu.


Gum Ghost

・Hit reaction for medium and large size has been altered so that your opponent will stagger longer.
・Cooldown time has been extended for medium size.

Combo performance has been adjusted to make better use of its ability to consume S-Energy.
In addition, the Cooldown time of medium size has been adjusted in accordance with the increase to how long combos stay in effect.

Gum Laser

・Hit reaction for medium and large size has been altered so that your opponent will stagger longer.

Considering what you get out of not being able to Gum Bind, knockback time has been increased.
It will now be easier to finish off opponents that have been trapped by lasers.

Gum Shot

・Shortened the time of Gum Bind from medium size.

Although difficult to use, being able to Gum Bind with a single shot of medium size has been deemed too strong, so it has been weakened.
It will be possible to escape combos with high life, so you will now need to aim for using large size like with other Gum Shoots.


Iron Bind
  ・Increased cost.
・Reduced the cost of “Explosion”.

Since there were no downsides to using Iron Bind, it secured its place as a strong Shinobi Card.
Due to its high usage and victory rates compared to other Shinobi Cards, as well as its strength, its cost has been increased.
In exchange, the formerly high-cost “Explosion” has been adjusted.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 11.0

  • Release date: September 29th 2022
  • Patch notes:

The theme for Season 11 is Norse mythology!

Season Schedule
Sept. 29, 2022, 01:00 (PDT) – Jan. 11, 2023, 17:59 (PST)
29 Sept. 2022, 09:00 (BST) – 12 Jan. 2023, 02:59 (BST)
29 Sept. 2022, 18:00 (AEST) – 12 Jan. 2023, 11:59 (AEST)
 

Don’t miss the super cool and cute Avatar Items based on Norse mythology, plus info on the Ninjala Pass!
Make sure to check out the roadmaps for each event and season too!

Ninjala Story Pack: Chapter Three now available!

Season Schedule
Sept. 28, 2022, 19:00 (PDT) – Oct. 12, 2022, 19:00 (PDT)
29 Sept. 2022, 03:00 (BST) – 13 Oct. 2022, 03:00 (BST)
29 Sept. 2022, 12:00 (AEST) – 13 Oct. 2022, 12:00 (AEST)
 

Enjoy the story of Ninjala any time you want! Ninjala Story Pack: Chapter Three is now on sale!
There’s even a special campaign to celebrate its release!
Players who purchase Ninjala Story Pack: Chapter Three will receive a nice bonus.
Plus, the previously-released Ninjala Story Packs: Chapter One and Chapter Two are now available at a special discounted price!

The new WNA Junkyard stage is here!

Set sail on the WNA Junkyard stage, a massive container ship that’s ready to deliver some fierce fights!
Its open battle area is relatively free of obstacles, so there’s always a frenzied melee brewing on the horizon!
Use the mid-air platforms and rails for smooth sailing all across the map!

The new Pow Wow Cannon and Oedo Cannon gum weapons are here!

To read all about their parameters and actions, click here!

The new Sticker Board activity is here!

A new activity has been spotted in the Visual Lobby WNA Resort—the Sticker Board.
Use your favorite stickers to freely cover the resort’s four new Sticker Boards.
Let’s all glam up the Sticker Boards in the WNA Resort together!

New Research in the Ninja Gum Lab!

In Season 11, you can now unlock Ninja-Gum Lab-exclusive Ninja-Gum in addition to the usual parameter bonuses!

This unique, exclusive Ninja-Gum won’t be used up when you use it!

UI Improvements

・Your opponents’ levels will now be hidden in Ninjala Battle (Free Matches), Featured Battle, Ninjala Tournament, and Shinobi Challenge.
*Your opponents’ levels will still be visible in Ranked Matches and Room Battle.

・You can now change Options from the Menu while in a party.
*This includes party voice chat settings.

・Party members will now also see the “Matching in progress…” notification.

・You can now try on items in your Cart from the Cart screen while shopping at the Shinobi Shop.

Goddess’s Fountain Adjustments

・The maximum EXP Bonus has been raised from 10% to 100%.
・The EXP Bonus is now 10% per medal tossed in.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

These adjustments focus on reducing the currently overwhelming power of SK8 Hammer, Sushi Axe, and GR8 Gear, as well as strengthening some Alter Specials that felt underpowered.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Razor Edge will now pierce players and drones.

Razor Edge was a little underpowered compared to Charging Slash, which has Super Armor.
By allowing it to pierce drones and hit opponents on the other side, it now offers different strengths than Charging Slash.

Scrap Saber Chewing V
   

・The following adjustments have been made to “Ring Chop”:
Expanded attack range.
Sped up jump and dodge cancel timings after an attack misses.

While powerful when countering an opponent’s attack, Ring Chop didn’t have quite enough range to start an offense, so it has been strengthened.
Furthermore, you should now be able to react faster after missing an attack.

SK8 Hammer Sushi Axe GR8 Gear
     

・The active duration of Iron Body has been shortened.
・The following adjustments have been made to “Super Strength Strike”:
Slowed the occurrence of attacks.
Slowed the speed of projectiles.
Reduced the size of the blast.

SK8 Hammer types have exceptional scoring capabilities and have had high usage and win rates since before Alter Specials were introduced.
However, the introduction of Alter Specials gave a significant boost to their offensive capabilities, causing their usage and win rates to jump even higher.
In response to this, the “Super Strength Strike” Alter Special has been weakened.
Since it was difficult to dodge, its activation time and the speed of its projectiles have been slowed to allow it to be dodged more easily.
Once a player activated Iron Body, it was difficult to stop them, allowing their team to take a commanding lead. To prevent this, the active duration has been shortened.

Pop Eye Cerberus
   

・The attack range of Dragon God Motor has been expanded.

Because the cooldown time after using Dragon God Motor is so long, its attack range has been expanded to allow you to more consistently hit your opponent.

Mellow à la Mode Trick Ball
   

・The following adjustments have been made to “Golden March”:
Increased the movement range.
Expanded attack range.
Attack detection has been moved forward, making it easier to hit with.

We strengthened Golden March so that even more players can glitter like gold!


Tenchi Muyo

・Expanded attack range.

It was difficult to hit with this ninjutsu unless it was centered right on your opponent. Its attack range has been expanded to make it easier to use.

Punishing Blade

・By spending 6 S-Energy when you are hit with an attack, you can now activate an S-Blast and send your opponent flying.

Getting hit by an opponent could cause you to waste your valuable ninjutsu.
By using S-Energy, you can now counterattack and possibly prevent a situation where your ninjutsu is wasted.
But be careful! If you don’t have enough S-Energy, you won’t be able to use the S-Blast.

Shinobi Beast

・By spending 6 S-Energy when you are hit with an attack, you can now activate an S-Blast and send your opponent flying.

Like with Punishing Blade, you can also now spend S-Energy to counterattack your opponent.
Again, if you don’t have enough S-Energy, you won’t be able to use the S-Blast.


Energy Hoarder

・The following adjustments have been made to “Life Recovery”:
Amount of life recovered has been increased.
Cost has been reduced.

・The following adjustments have been made to “Movement Speed+”:
Active duration has been extended.
Cost has been reduced.

・The following adjustments have been made to “Ninjutsu Gauge+”:
Increased ninjutsu gauge rate of increase.
Increased cost.

All Assist Codes have been strengthened to make them more usable.
The ninjutsu gauge rate of increase has gone up substantially, but so has the cost.

Turnabout Guard

・The following adjustments have been made to “Turnabout Guard”:
The activation conditions are now less strict, allowing it to be used even when you have only taken a small amount damage.
Improved the reduction to damage and gum damage.

Because of the strict activation conditions, it was difficult to make use of Turnabout Guard if you weren’t using a gum weapon with a lot of life.
The amount of life reduction needed to activate it has been greatly reduced, so it can now be used with more gum weapons.
Its effects once activated have been improved, especially the reduction to gum damage, meaning you will now be more difficult to Gum Bind.


Resolution of Known Issues

・Fixed an issue that caused only the player equipped with Two-Edged Parry to take damage when using its S-Burst.
・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 10.1

  • Release date: August 3rd 2022
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

SK8 Hammer, Sushi Axe, and GR8 Gear have been weakened due to their currently overwhelming power, while various Alter Specials that weren’t very active have been strengthened.
In addition, we have implemented a number of adjustments to each type of Gum Shoot as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Razor Edge has received the following adjustments:
Increased projectile speed.
When a Gum Net that is being deployed is hit by another attack, neither of them will disappear.

Razor Edge was great for containment and dealing the finishing blow, but it didn’t have enough power so it has been strengthened.
This will make it easier to use for offense.

Scrap Saber Chewing V
   

・Ring Chop has received the following adjustments:
Increased time opponents are immobilized after guarding.
Removed immobilization on your side after guarding.
Removed hitstop.
Hit reaction has been altered so that your opponent will stagger longer.

Ring Chop applies Super Armor and was therefore easy to use for offense, but did not fare well when guarded against and had little hit reaction, so it has been strengthened.
This will make it easier to keep attacking even when you are guarded against, and getting a hit in will create a chance for a Gum Shoot to be used.

SK8 Hammer Sushi Axe GR8 Gear
     

・Decreased speed adjustment.
・Slightly slowed Gum Boost speed when S-Energy is 8 or higher.

Since SK8 Hammer Type has more power than other weapons, its mobility has been slightly decreased.
You will now need to be more cautious of your surroundings when moving.

Pop Eye Cerberus
   

・Increased damage resulting from Dragon God Motor.

Dragon God Motor is used for breaking your opponent’s guard and was most powerful when used in a combo, but it didn’t have enough power so it has been strengthened.
Its drone-destroying capabilities when used as a big weapon have also been strengthened according to its damage increase.

Mellow à la Mode Trick Ball
   

・Golden March has received the following adjustments:
Increased time opponents are immobilized after guarding.
Damage now occurs when the attack hits.

Golden March was easy to use for follow up attacks when in melee mode, but it didn’t have enough power so it has been strengthened.
You can now continue attacking when guarded against, and it is easier to defeat opponents when it hits.

Paw-xing Gloves Ogre Gloves
   

・Increased the downtime of the following attacks:
1st stage of normal attacks
1st stage of back attacks
2nd stage of back attacks

This gum weapon was distinctive for its large number of attacks, but since it could keep combo for too long when attacking repeatedly in some cases, it has been weakened.
You will now need to choose your attacks more carefully in order to defeat opponents.


Shinobi Beast

・Damage has been increased.

Ninjutsu like Piercing Mixer and Potent Poison which were stronger when used near drones had been strengthened previously.
This resulted in Shinobi Beast’s performance being lower, so it has been strengthened.
The speed at which drones are destroyed has been increased primarily in Team Battle rules.

Shinobi Disco

・Increased the speed at which the attack range expands.

It was easy to dodge even when used near opponents, and didn’t have enough power so it has been strengthened.
It is also now easier to pull in opponents that are near drones.


Gum Grenade

・Decreased gum damage for direct hits with medium size.

Gum Grenade is a Gum Shoot that specializes in gum binding opponents, but it has been deemed too strong since direct hits from medium size could gum bind opponents so it has been weakened.
When aiming to gum bind, you will now need to aim for using large size like with other Gum Shoots.

Gum Laser

・Increased the time of Gum Bind from medium size.

The capabilities of medium size were lower compared to other Gum Shoots so it has been strengthened.
It will now be easier to defeat opponents with gum bind from medium size.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 10.0

  • Release date: June 16th 2022
  • Patch notes:

The theme for Season 10 is pirates!

Season Schedule
June 16, 2022, 01:00 (PDT) – Sept. 28, 2022, 18:59 (PDT)
16 June 2022, 09:00 (BST) – 29 Sept. 2022, 02:59 (BST)
16 June 2022, 18:00 (AEST) – 29 Sept. 2022, 11:59 (AEST)
 

Pirates have invaded the WNA Resort!? Here’s the latest news on the Ninjala Pass, and stylish new avatar items that are perfect for travelling the seven seas!
Make sure to check out the roadmaps for each event and season too!

Ninjala 2nd Anniversary Campaign!

Season Schedule
June 16, 2022, 01:00 (PDT) – June 29, 2022, 18:59 (PDT)
16 June 2022, 09:00 (BST) – 30 June 2022, 02:59 (BST)
16 June 2022, 18:00 (AEST) – 30 June 2022, 11:59 (AEST)
 

Thanks to all of your support, Ninjala will be celebrating its 2nd anniversary since release!

To celebrate, there will be a login bonus where you can get 500 Jala, 30% off all items in the Shop, and even more special campaigns!

Get Ready for Shinobi Challenge in the Ninja Lab!

Aim to clear battles in the event to get rewards.
Completing the victory conditions for each round will earn you rewards and enable you to proceed to the next round.
Do your best to clear all the rounds during the event period!

Even if you fail a challenge, you can retry the same round once a day.
You can consume Jala to try again a second time or more.

Shinobi Challenge Campaign!
To celebrate the addition of Shinobi Challenge, you’ll be able to get special rewards just by participating in Shinobi Challenge during the campaign period!

Season Schedule
June 16, 2022, 01:00 (PDT) – June 29, 2022, 18:59 (PDT)
16 June 2022, 09:00 (BST) – 30 June 2022, 02:59 (BST)
16 June 2022, 18:00 (AEST) – 30 June 2022, 11:59 (AEST)

Get ready for the Featured Battle “Man to Man Brawl!”!

True to its name, these are high tension Man to Man Brawls!
Fight against other players in 1v1 battles in Underground Oedo!
Use this chance to experience an all new type of battle!

WNA Resort Opening!

WNA Resort is finally opening!
The WNA Resort will always be open for visits, and there’s also The Goddess’s Fountain where a special surprise awaits when you toss in Ninja Medals!
Come get into the vacationing spirit by organizing a party, or just using emotes together!

New Activity: The Goddess’s Fountain

The Goddess’s Fountain is a new activity that has been added to the WNA Resort!
Will something good happen if you toss in Bronze Medals and make a wish…?

New Communication Feature: Voice Chat

By connecting a headset to your Nintendo Switch, you’ll be able to enjoy using voice chat (VC) with other players that are in your Party.

There are several steps you will need to take to set up voice chat, and it is only available between certain players and in certain places.
Please check the details on the linked page as well as the online manual, and practice good etiquette while enjoying voice chat.

Voice Chat EtiquettePlease keep the following in mind when using voice chat.
・Be kind when speaking to other players.
・Do not reveal personal information.
・Use your best manners.

Known Issues as of Ver. 10.0These issues will be improved in future updates.

・Others cannot see when you are muted.

・Options cannot be opened when forming a party in your Base or the Visual Lobby, so you cannot mute yourself in these areas.
*Please try leaving the party temporarily, or not speaking into the microphone for the time being.
*You will be able to open Options and mute yourself in battle.

New Research in the Ninja Gum Lab!

For Season 10, the Ninja Gum Lab will see improvements to parameter increasing effects, the addition of Alter Specials, and a way to expand your favorites slots.

Research Points are needed for gum weapon research.
Research Points can be obtained from the Free Pass, Ninjala Pass, and WNA Tours rewards.

Research Gum Weapons to get an edge in battle!

Alter SpecialAlter Specials are special techniques that can change your gum weapon Specials!
For example, if you obtain Razor Edge by making progress in your research, you’ll be able to change your IPPON Katana Special from Charging Slash to Razor Edge.

Increase Favorites SlotsGaining this research effect will increase the number of favorites slots for equipment and avatars.

Balance Adjustments

Balance Adjustments for Missions after Tier 100We have adjusted the content of some Missions that were too difficult to complete during normal play and the order in which they are achieved.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

The adjustments mainly consisted of the strengthening of the Giant Killer Shinobi Card, adjustments to Gum Boost Impact, and adjustments to the effects of Assist Codes that had low usage rates.
Adjustments to drone health and score acquisition have also been made to Battle Royale.
Other refinements and bug fixes have also been implemented to ensure a smoother, more enjoyable game experience.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

Drill Beast Corn Bat Bird Drill
     

・The Here and There attack detection has been moved towards the front and has been made easier to hit with.

Due to the difficulty of hitting a moving opponent with Here and There, we have changed the direction of its attack and made it easier to start attacking with.

SK8 Hammer Sushi Axe GR8 Gear
     

・When canceling Power Buster with a jump or dodge, you will now regain some cooldown time.

Power Buster is the main attack for SK8 Hammer Type gum weapons.
Since each weapon type will gain new Alter Specials this Season, giving you more ways of attacking from afar, we have strengthened this skill in consideration of balance.

With these adjustments, you will be able to recover some cooldown time if you cancel before the attack takes place so that you can prepare your next attack faster.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

・The yo-yo is no longer set when holding down the attack button when performing a wide attack.

We have made it so that your yo-yo is no longer set automatically, in order to account for situations where you wouldn’t want it to be set.
*If you change your Special to an Alter Special, your yo-yo will no longer be set at all.

Mellow à la Mode Trick Ball
   

・The yo-yo is no longer set when holding down the attack button when performing a wide attack.
・Combos can now be canceled even when only hit by normal attack and back attack blasts.

We have made it so that your yo-yo is no longer set automatically, in order to account for situations where you wouldn’t want it to be set.
Plus, to account for situations where only the yo-yo blast hits and your combo will not connect, we’ve adjusted it so that you can now cancel combos if only the attack blast hits.

Extreme Motor DJ Scratch
   

・Combos can now be canceled even when only hit by back attack blasts.
・The direction in which opponents, hit by back attacks, are blown away have been changed, making it easier to chain combos.

In consideration with how the addition of the Fiery Raid Alter Special has made it easier to chain combos, we have changed the direction in which opponents are blown away.
Plus, combos can now be cancelled even when only hit by blasts from this gum weapon’s yo-yo as well.
You will no longer be able to shake off your opponent with back attacks, but you will now be able to deal more damage against opponents that are slightly far away.

Matsuri Board Camu Camu Plate Ninja Carpet
     

・The following adjustments have been made to the 1st stage of normal attacks and back attacks:
Accelerated the occurrence of attacks.
Sped up combo chain timing.
Sped up cancel timing when jumping and dodging when attacks hit.

Matsuri Board had lower combat ability against other players when compared to other gum weapons, making it difficult to fight with.
It has therefore been adjusted to be stronger when used to attack other players.

Paw-xing Gloves Ogre Gloves
   

・The following adjustments have been made to normal attacks and back attacks when a Special is active.
Reduced the time that you and your opponent are immobilized after guarding.
Reduced opponents’ gum depletion when guarding.

Since it is possible to completely deplete an opponent’s gum if they guard against the Sky Uppercut Alter Special in a combo, we have adjusted the amount of gum that is depleted.


Potent Poison

・Damage has been increased.
・Expanded attack range.

Like SK8 Hammer type weapons above, it is now easier to break free from poison using ranged attacks from Alter Specials, so it has been strengthened in response.

Blast Barrier

The downtime while Blast Barrier is in effect does not accumulate, so it was possible to get attacked before Blast Barrier had finished.
In response, we have made it so that downtime does accumulate with Blast Barrier, and you will be forcibly blown away when it reaches its maximum.


Sudden Burst

・It has been made so it can be used again after a certain amount of time.

There are many ways to break through an S-Burst, so we have made it so there are more chances to use them.

Two-Edged Parry

・Made it so neither party can dodge during a parry.
・Reduced the cost of “Damage Guard”.

In order for Two-Edged Parry to live up to its name, we have heightened the tension during parries.

Gum Guard Master

・The effects of Damage Guard have received the following adjustments:
Before: Reduced damage suffered after a failed gum guard with Damage Guard
After: The time during which you cannot blow bubbles after a gum guard is shortened with Reduced Cooldown
・Reduced the cost of “Reduced Cooldown”.

Although Damage Guard had a strong effect, it was restrictive and hard to use, and therefore had a low usage rate overall.
Therefore, we have changed it so that it has more chances to be used.
You gum will shrink in size temporarily after performing a Gum Guard, but you will be able to get it back up to normal size faster by equipping this Assist Code.
It will useful for players who guard a lot, allowing strategies like countering with a large size Gum Shoot right after guarding.

Starting Dash

・Relaxed the negative effect of slowing down the recovery speed of S-Energy.

Starting Dash had many drawbacks, and could only be used by a select few gum weapons.
Therefore, we have made it available for more gum weapons and relaxed its drawbacks.

Giant Killer

・Removed usage limit so that it can be activated an unlimited number of times.

Since Starting Dash was weakened, there were less chances to defeat opponents using big weapons.
Therefore, we have removed its usage limits, and strengthened it so you can get IPPONs more easily.

Parting Utsusemi

・The effects of Replenish allies’ S-Energy have received the following adjustments:
Before: Allies caught in the blast of Parting Utsusemi will get a boost to their S-Energy gauge with Replenish allies’ S-Energy
After: Allies caught in the blast of Parting Utsusemi will get a boost to their Ninjutsu Gauge with Allies’ Ninjutsu Gauge+
・When Allies’ Ninjutsu Gauge+ is equipped, a special effect will now display for blasts.

It was difficult to gain the effects of Replenish allies’ S-Energy, and therefore was of little benefit.
As such, we have changed it so that it increases allies’ Ninjutsu Gauge so that it is more beneficial.

Gum Boost Impact

・The time it takes for a Gum Boost to create a shockwave has been shortened.
・The shockwave after a Gum Boost ends has been altered so that it is slightly delayed.
Shockwaves will not occur if you bend backwards, dodge, jump, or attack before it occurs.

Currently, Gum Boost Impact requires Gum Boost to be active for a long time, resulting in it being difficult to utilize.
Therefore, we have made it easier to use by making it so shockwaves occur even when Gum Boost is used for a shorter period of time.
In exchange, the occurrence of shockwaves after Gum Boost ends has been slightly delayed so that shockwaves can be guarded more easily using Gum Guard.


Battle Adjustments

Adjustments to Character Damage+・There will be an upper limit of character Damage+ so that the character doesn’t surpass this upper limit in case of receiving multiple damage increases.

So that more damage than expected is not dealt when effected by a Set-Drone or multiple abilities, or receiving multiple Damage+ effects, an upper limit for Damage+ has been put in place.
The main reason for this was the large Damage+ effect gained from Set-Drones.

Set-Drone Adjustments・Set-Drones are now invulnerable from when they appear to when they land, and they can no longer be shot down during this period.
If a Set-Drone is shot down in Sphinx Valley, the team closest to the Set-Drone would gain an advantage in Team Battles.
Therefore we have made it so that Set-Drones cannot be shot down to make it more fair.

Battle Royale Adjustments

These Battle Royale adjustments were made in response to how gum weapon usage rates leaned to strongly towards those who could destroy drones easier.
Therefore, we have adjusted drone health, player KOs, and scores obtained when destroying drones.

Drone Adjustments ・Increased health for DARUMA Drones (M).
・Increased health for KABUKI Drones (L).
Drones had low health in Battle Royale, so that they could be destroyed right away. This made it difficult to compete with opponents for drones.
In response, we have made changes to drone health and how scores are obtained.
The time required to destroy DARUMA and KABUKI drones has been increased, and it is now easier for battles to break out near drones.

Score Adjustments ・Decreased score earned when destroying DARUMA Drones (M).
・Decreased score earned when destroying KABUKI Drones (L).
・Increased score earned when KOing an opponent with a medium weapon.
・Increased score earned when KOing an opponent with a big weapon.
*IPPON bonus scores and Ninjutsu scores have not been changed.
These changes have been made to give weapons effective in combat more of a chance to be used.
Scores when KOing an opponent have been increased, while scores from destroying drones have been decreased, so you can more easily use combat gum weapons near drones.
Although scores obtained from destroying drones have been decreased, since drone health has been increased, you can get a higher score than before by destroying a drone on your own.
Therefore, you will still be able to use the strategy of targeting drones exclusively.

Resolution of Known Issues

・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 9.1

  • Release date: April 27th 2022
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

The focus of these adjustments was to strengthen Iron Noise, Drum Beat, Matsuri Board, Camu Camu Plate, and Ninja Carpet, all of which have seen little improvement in winning percentages.
We’ve also implemented a few adjustments to the attributes of select Gum Shoots that were not performing adequately.

Other refinements and bug fixes have also been implemented to ensure a smoother, more enjoyable game experience.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

SK8 Hammer Sushi Axe GR8 Gear
     

・Fixed an issue that prevented the effects of Master of Change from being applied to the 1st stage of wide attacks.

Iron Noise Drum Beat
   

・Increased damage resulting from normal attacks.
・The following adjustments have been made to sonic bullets:
Increased homing ability.
Extended range.
・Fixed an issue that prevented the effects of Master of Change from being applied to wide attacks.

Despite being a weapon with exceptional offensive capabilities, we determined that it was lacking in its ability to lock down opponents and have strengthened it accordingly.
Opponents will have a harder time escaping due to the improved sonic bullets, especially when taken by surprise.
When Team Battle rules are in effect, its ability to destroy drones has also been improved, primarily when as a big weapon.
This will allow players to focus on destroying drones solo, forcing the opponent to come to them and allowing for more counterattack-focused play.

Pop Eye Cerberus
   

・Fixed an issue that prevented the effects of Master of Change from being applied to wide attacks.

Matsuri Board Camu Camu Plate Ninja Carpet
     

・The 1st stage of wide attacks have received the following adjustments:
Increased damage slightly.
Reduced time you are immobilized after guarding.

Even when the weapon’s innate mobility is taken into account, its ability to destroy drones when Sweet Ride is unavailable was too low and has been strengthened.
By increasing the damage of the 1st stage of wide attacks, its overall speed at destroying drones has been strengthened.


Gum Net

・Reduced cooldown time.

Gum Net has very high defensive capabilities after being deployed, however when compared to other small and medium size Gum Shoots, its cooldown tended to be too long and so has been shortened.

Gum Searcher

・Increased vertical homing ability.

It would sometimes miss when fired at an opponent, particularly at short ranges, so it has been adjusted to hit more easily.

Gum Ghost

・Shortened the cooldown time of medium size and large size.

Gum Ghost is a Gum Shoot that trades instantaneous effects for the ability to lower your opponent’s abilities.
However, the cooldown times for the medium and large sizes were long and prevented them from being used freely. Cooldown times have been shortened accordingly.
Even where intentionally used for balance purposes, players should now be able to use the different sizes appropriately.


Resolution of Known Issues

・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 9.0

  • Release date: March 10th 2022
  • Patch notes:

The theme for Season 9 is bugs!

Season Schedule
Mar. 10, 2022, 00:00 (PST) – June 15, 2022, 18:59 (PDT)
10 Mar. 2022, 08:00 (GMT) – 16 June 2022, 02:59 (BST)
10 Mar. 2022, 18:00 (AEST) – 16 June 2022, 11:59 (AEST)
 

Announcing new bug-themed avatar items, Ninjala Pass rewards, and more!!
Make sure to check out the roadmaps for each event and season too!

Ninjala Beginners Campaign!

Season Schedule
Mar. 10, 2022, 00:00 (PST) – Mar. 23, 2022, 18:59 (PDT)
10 Mar. 2022, 08:00 (GMT) – 24 Mar. 2022, 01:59 (GMT)
10 Mar. 2022, 18:00 (AEST) – 24 Mar. 2022, 11:59 (AEST)
 

Start your spring right with Ninjala!

Announcing an awesome campaign where you can purchase a Ninjala Pass Mini for 0 Jala, and new players can get a great level up bonus!

Introducing the Ninja Gum Lab!

The Ninja Gum Lab, where you can strengthen your Gum Weapons with research, will be added in Season 9.

Research grants various effects, such as increasing your maximum Life and the damage you deal.
*Note that research effects may not be used in some tournaments.

A new resource called Research Points will be needed to conduct research on Gum Weapons.
Research Points can be obtained from the Free Pass, Ninjala Pass, and WNA Tours rewards.

Research Gum Weapons to get an edge in battle!

Ninja Gum Lab Opening Commemorative Campaign!

Season Schedule
Mar. 10, 2022, 00:00 (PST) – June 15, 2022, 18:59 (PDT)
10 Mar. 2022, 08:00 (GMT) – 16 June 2022, 02:59 (BST)
10 Mar. 2022, 18:00 (AEST) – 16 June 2022, 11:59 (AEST)
 

Get items that are useful for your research in this special campaign to celebrate the opening of the Ninja Gum Lab!

Visual Lobby WNA Resort Pre-Opening

Season Schedule
Mar. 10, 2022, 00:00 (PST) – Mar. 23, 2022, 18:59 (PDT)
10 Mar. 2022, 08:00 (GMT) – 24 Mar. 2022, 01:59 (GMT)
10 Mar. 2022, 18:00 (AEST) – 24 Mar. 2022, 11:59 (AEST)

The WNA is having a pre-opening for a resort facility filled with tons of activities!?
Come get into the vacationing spirit by organizing a party, or just using emotes together!

About the Visual Lobby

The Visual Lobby is a new lobby where up to 30 players can get together and interact with each other or just head straight to battle.
You can also recruit and join parties, so try heading to Team Battles with players in the same lobby!
In addition, the Visual Lobby is a combat-free zone, so let’s get along with everyone!

Things you can do in the visual lobbyYou can perform almost all non-attack actions in the Visual Lobby, such as moving around or Gum Boost.
Also, you can use the same functions as in your Base, just with some restrictions.

How to enter the same Visual Lobby as your friendsYou can enter the same Visual Lobby as your friends by inviting them to your Base and forming a party.
After the battle is over, you can also return to the WNA Resort that you left from by selecting Cancel in the Results screen.

The Visual Lobby will be improved and will receive new functions and exclusive gadgets over the upcoming seasons.
We will bring you more information at a later date.

UI Improvements

Addition of Quick Team Battle to the PvP MenuYou can play Team Battle Free Matches right away from the top of the PvP Menu.
*The stage will be selected at random.

Addition of Featured Battles to Room BattlesAddition of Featured Battles to Room Battle selection.
You can now choose from the following two types of rules for Season 9.
・Last Ninja Standing!
・Turf Match!

Changes to Rewards Displayed in Battle ResultsReward details will now be displayed in battle results.
Ninjala Pass Tier Rewards that you have obtained will also be shown in battle results.

Addition of Ability to Commence Matching When in a PartyWhen the leader starts matching when in a party, you will now be able to start from the Base PvP menu button as well.
You can still start matching from the party menu as well.

Addition of Option SettingsAn option to regulate your Assist Code Levels has been added to Battle Settings in Options.
Turning on this option will set your equipped Assist Codes to regulation levels even during Ninjala Battles and Training.

Other UI Improvements・Ninja-Gum will now be consumed in Featured Battles.

・It is now possible to refresh Ninja Missions when in the matching lobby.

・The number of digits displayed for how many Gumball Machine Coin and Medals you own has been adjusted.

・Increased the number of items displayed in the ranking in the Top Page of the Shinobi Shop.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

The main adjustments are that the hammer-type weapons, SK8 Hammer, Sushi Axe, GR8 Gear, Iron Noise, Drum Beat, Pop Eye, and Cerberus have been made easier to handle, and the strengthening of Paw-xing Gloves and Ogre Gloves.
In addition, the performance of break attacks overall and the Parry battle system have also received adjustments.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・The homing abilities of the 1st stage of normal attacks have been increased.
・Combo chain timing of the 1st stage of wide attacks has been sped up.
・The homing abilities of their Break Attacks have been increased.

Since it was somewhat difficult to hit moving targets, homing abilities have been increased to give you more chances to attack.
It was also difficult to keep combo after the 1st stage of wide attacks due to lag, so it has been adjusted to chain more easily.

Drill Beast Corn Bat Bird Drill
     

・The homing abilities of the 1st stage of normal attacks have been increased.
・Break Attacks have received the following adjustments:
Slowed the occurrence of attacks.
Decreased homing ability.
・Made it so the advance that occurs when the dive attack of Here and There hits does not stop.

Since the occurrence and homing of Break Attacks had previously been strengthened, they became much harder to dodge in time so they have been weakened.
However, since it is now easier to chain combos with Here and There’s dive attack due to the strengthening of normal attacks, it will be easier to use with surprise attacks.

Scrap Saber Chewing V
   

・It is now easier to chain combos with normal attacks.
・You will now move less far when attacking with back attacks.
・Wide attacks have received the following adjustments:
Increased homing ability.
Slowed cancel timing for jumping and dodging when attacks miss.
・The homing abilities of their Break Attacks have been increased.
・Relaxed the rate at which Bumpy Box’s attack would increase.

The risk when some attacks miss was lower than other weapons, so various adjustments have been made.
Also since it is now easier to increase the damage dealt by Froggy Block by defeating opponents, it has been made into a weapon that is easier to move around and attack with.

SK8 Hammer Sushi Axe GR8 Gear
     

・Normal attacks have received the following adjustments:
Hit detection range has been increased.
Increased homing ability.
Slightly increased ninjutsu gauge rate of increase.
Sped up combo chain timing.
・Back attacks have received the following adjustments:
Hit detection range has been increased.
Sped up combo chain timing.
Cancel timing of Special attack hits have been sped up.
・Changed the 1st hit of wide attacks, and made overall adjustments.
・Wide attacks variations have received the following adjustments:
Increased the distance that normal attack variations move, and sped up combo chain timing.
Increased the distance that wide attack variations move, and adjusted the increase to damage and the Ninjutsu Gauge.
・The homing abilities of their Break Attacks have been increased.
・The following adjustments have been made to “Power Buster”.
Accelerated occurrence.
Increased homing ability.

Since the overall large movements of this weapon made it difficult to make tight turns, its attacks have been adjusted and made easier to use.
Since wide attacks in particular now occur faster and move a greater distance, it will give you more chances to attack with them.
If you actively go for IPPONs and have the effects of Iron Body active, you’ll be able to go on even greater rampages with this weapon.

Iron Noise Drum Beat
   

・Normal attacks have received the following adjustments:
Increased ninjutsu gauge rate of increase.
Sped up combo chain timing.
Sped up cancel timing when jumping and dodging when attacks hit.
Increased the duration of hits.
Downtime has been decreased.
・Back attacks have received the following adjustments:
Accelerated the occurrence of attacks.
Slowed down combo chain timing.
You will now move further when attacking.
Sonic bullets will now appear.
・Changed the 1st hit of wide attacks, and made overall adjustments.
・Break Attacks have received the following adjustments:
Increased homing ability.
Sonic bullets have been removed.
・Sped up cancel timing when jumping, dodging, and attacking with Echoing Scream.
・Increased the Cooldown recovery amount for Feedback.

Since this is the slowest out of all the weapons, its attack repertoire has been adjusted to be stronger.
Sonic bullets will now appear with back attacks, so that you can attack and defend at the same time.
The speed and strength of sonic bullets have been adjusted overall, and made especially effective for catching opponents at mid-range.
Wide attacks have been made to occur faster, and it will now be easier to use them to close the distance between you and your opponent.
Also, Echoing Scream and normal attacks are now easier to use in order to more easily defeat opponents consecutively with this weapon.

Pop Eye Cerberus
   

・The homing abilities of the 1st stage of normal attacks have been increased.
・Increased recovery rate for the 1st-3rd stages of normal attacks.
・Increased the duration of hits for the 1st-2nd stages of normal attacks.
・Adjusted back attacks overall, and made it easier to hit and chain combos with them.
・Wide attacks have received the following adjustments:
Increased homing ability.
Extended invincibility time.
Sped up combo chain timing.
Sped up Special cancel timing when jumping and dodging when attacks hit.
Reduced time opponents are immobilized after guarding.
・The homing abilities of their Break Attacks have been increased.
・Relaxed the rate at which Eat Alive’s life recovery rate would increase.

Since it was difficult to defeat opponents with this weapon, its attacks have been adjusted to give it more fighting power.
The combo chain timing when charging with back attacks has also been sped up, so the distance moved and Super Armor have also been adjusted.
Wide attacks were strong when used to counter other attacks and chain combos, so we have made it easier to defeat opponents with them when used with back attacks.
It is now also easier to increase the recovery rate of Eat Alive, so you’ll be able to increase your score even more by using it aggressively in battle.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

・Break Attacks have received the following adjustments:
Increased homing ability.
Shortened active duration of attacks.

Since it was difficult to hit opponents that don’t move much with Break Attacks, they have been strengthened.
The increase to homing ability made them too strong in close-range, so their active duration has also been adjusted.

Extreme Motor DJ Scratch
   

・The 1st stage of normal attacks have received the following adjustments:
Slowed the occurrence of attacks.
Slowed the speed at which Super Armor is applied.
Decreased charge speed.
Shortened the timing at which a jump cancel can be performed.
・Wide attacks have received the following adjustments:
Slowed cancel timing for jumping and dodging when attacks miss.
Slowed down Special cancel timing and combo chain timing when attacks hit.
・Break Attacks have received the following adjustments:
Increased homing ability.
You will now move less far when attacking.
Shortened active duration of attacks.
Slowed cancel timing for jumping and dodging when attacks miss.
・The following adjustments have been made to “Bumpy Accelerator”:
Cooldown time has been reduced.
Time remaining for Specials will now be reduced when dodging with Bumpy Accelerator.

We have determined that the 1st stage of normal attacks and wide attacks were too strong since they gave chances to attack, and have weakened them.
However, since the Cooldown time of Bumpy Accelerator has been lowered, it will work great for fighting over drones.
In addition, Bumpy Accelerator was unintentionally given invincibility against Gum Shoots in the Ver. 8.1 Update, but considering the Gum Weapon adjustments in this update, this feature will remain.

Mellow à la Mode Trick Ball
   

・The homing abilities of their Break Attacks have been increased.
・When dealing an IPPON against an opponent that has been forcibly transformed, they will now be sent flying away in their transformed state.

Break Attacks have been strengthened since they weren’t able to break opponents when Beyond the Gum could not be used.
We have also made it much more satisfying to deal IPPONs against forcibly transformed opponents.

Matsuri Board Camu Camu Plate Ninja Carpet
     

・The following adjustments have been made to the 1st stage of normal attacks and back attacks:
Decreased damage.
Slowed the occurrence of attacks.
Slowed down combo chain timing.
You will now move farther when attacking.
Increased homing ability.
・It is now easier to chain combos with the 2nd-3rd stage of normal attacks and back attacks.
・The 1st stage of wide attacks have received the following adjustments:
Decreased damage.
Slowed the occurrence of attacks.
・Increased damage dealt from the 2nd-3rd stage of wide attacks.
・Decreased damage dealt from the 4th stage of wide attacks.
・The homing abilities of their Break Attacks have been increased.
・The following adjustments have been made to Sweet Ride:
Enhanced the attack up multiplier from Trick.
Slowed the riding speed, and adjusted the speed up rate from Trick.
Cooldown time has been reduced.
・Decreased damage dealt from parry wide attacks.

In addition to Sweet Ride’s high mobility, it also had excellent attack capabilities, so the weapon has been adjusted as a whole.
The power and occurrence of its attacks have been weakened, and its capabilities when Sweet Ride is not being used have been lowered.
On the other hand, the Cooldown time of Sweet Ride has been shortened, giving you more chances to use it.
The starting speed when riding has been slowed and you will need to use Trick repeatedly to increase it, but its maximum attack is more powerful than before.
The proper use of Sweet Ride will now be necessary to increase your score.

Home Run Surfer Ninja Calibur
   

・Changed the number of hits for the 2nd stage of normal attacks and back attacks from 2 hits to 1 hit.
There is no change to the total damage dealt.
・Sped up combo chain timing for the 1st-3rd stage of wide attacks.
・The homing abilities of their Break Attacks have been increased.
– The following adjustments have been made to “Overpowering Wave”:
Cancel timing for Gum Guard after surfing has been sped up.
You can now continue surfing even if you are guarded against right after you start.
・The following adjustments have been made to The Boon:
Removed the extra Gum Damage from surfing so that Gum Damage is only dealt from the wave.
Increased the amount of extra gum damage.
Increased the time of Gum Bind from the wave.
・Decreased damage dealt from parry wide attacks.

The Boon has been adjusted to be more effective since it lacked decisive power as a weapon.
Although extra Gum Damage is now only dealt by the wave, it is easier to Gum Bind and return with, so it has more power as a big weapon.
Its attacks have also been adjusted so that combos are faster and easier to chain, making it easier to reliably defeat opponents.

Paw-xing Gloves Ogre Gloves
   

・The 1st stage of normal attacks have received the following adjustments:
Increased homing ability.
Increased the duration of hits.
You will now move less far when attacking.
・The homing abilities of the 1st stage of back attacks have been increased.
・The 2nd stage of back attacks have received the following adjustments:
Slowed down combo chain timing.
Hit detection range has been increased.
・Shortened the charging time for Lv 1-4 of wide attack charge.
・The 1st stage of normal attacks when activating Overflowing Power have received the following adjustments:
Increased homing ability.
You will now move farther when attacking.
・The homing abilities of the 1st stage of back attacks when activating Overflowing Power have been increased.
・Lv 1-4 of wide attack charge when activating Overflowing Power have received the following adjustments:
Hit detection range has been increased.
You will now move farther when attacking.
・The homing abilities of normal Break Attacks have been increased.
・Back Break Attacks have received the following adjustments:
Accelerated the occurrence of attacks.
You will now move farther when attacking.
Increased homing ability.
・Wide Break Attacks have received the following adjustments:
You will now move farther when attacking.
Increased homing ability.
Sped up cancel timing when jumping and dodging when attacks miss.
Sped up cancel timing when jumping and dodging when attacks hit.
Hit detection range has been adjusted to the front.
・Lowered the amount of effect time consumed by enhanced attacks when activating Overflowing Power.
・Increased attack movement distance.
*Attack movement refers to the distance you move towards the opponent using Auto-proximity.

This weapon was great in close combat, but it has been strengthened since it lacked power overall.
Since attack movement has been increased and attack timing has been sped up, it will be easier to defeat opponents.
Attacks can also hit easier now, so it will be easier to fight at optimal distances.
There are now also more chances to use enhanced attacks after activating Overflowing Power, so you’ll be able to attack more confidently.


Piercing Mixer

・Drones that appear will now be visible through walls when active.
・Behavior can now be interrupted when active.
・Increased damage, and shortened active duration of attacks.
There is no change to the total damage dealt.

Since this Gum Ninjutsu had a large attack movement which made it risky to activate, it has been made easier to use.
You will still need to secure a safe spot to use it, but it is now easier to activate.

Blast Barrier

・Extended active duration of the barrier placed on yourself and your team.

The active duration of the barrier was too short so it has been strengthened.
You will now be able to rampage even more than before.


Gum Grenade

・Hit detection range of the ejected grenade has been increased.
・Shortened the time between explosion damage hits.

They were lacking in power and results compared to other Gum Shoots and have therefore been powered up.
It is now easier to Gum Bind using both the grenade directly and the explosions.


Utsusemi Master

・Utsusemi position can no longer be set when in Gum Guard.

Before, it was possible to set an Utsusemi right before defending as a counter while using Gum Guard, but it has been deemed too strong and was therefore adjusted.
You will now need to release Gum Guard to set an Utsusemi relative to an opponent before you, and Utsusemi can also be more easily interrupted now.


Battle Adjustments

Parry Adjustments・Increased ninjutsu gauge rate of increase when winning a parry.
・Sped up combo chain timing for parry attacks.
It was difficult to keep combo after winning a parry due to lag, so it has been adjusted for easier combo chaining.
Ninjutsu gauge rate of increase has also been improved, so you will get more out of winning a parry.
Things could get a lot more interesting with Shinobi Cards specialized for parries.

Resolution of Known Issues

・Fixed an issue where attacks wouldn’t hit if dodges and jumps were performed in a certain order.
・Fixed an issue where Here and There’s dive attack was invincible against Gum Shoots.
・Fixed an issue where Room Battle rooms could sometimes not be entered.
・Fixed an issue where players would continuously fall directly after the battle started, making them unable to proceed.
・Fixed an issue where characters would sometimes not display properly after returning to Base after a battle.
・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 8.1

  • Release date: February 2nd 2022
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

SK8 Hammer, Sushi Axe, and GR8 Gear, as well as Iron Noise and Drum Beat will be strengthened due to their low winning percentages in Battle Royale, while Extreme Motor, DJ Scratch, and the incredibly powerful Gum Ninjutsu, Worst Night-mare, will be weakened.
In addition, we have implemented a number of adjustments to each type of Gum Shoot as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Extended cooldown time for Charging Slash.
・Slightly decreased damage dealt from wide attacks.
・Increased the health of Shinobuzz Paper Fan.

Since these are very high mobility weapons, their attack capabilities have been lowered slightly.
Gum Shoot and Ninjutsu have also been adjusted as necessary, and due to the weakening of Gum Laser, the health of Shinobuzz Paper Fan has been increased.

SK8 Hammer Sushi Axe GR8 Gear
     

・Shortened the cooldown time of Power Buster.
・Increased back attack damage.
・Increased the health of GR8 Gear.

Since Gum Boost was slower than other weapons, its attack and drone-destroying ability have been strengthened.
Gum Shoot and Ninjutsu have also been adjusted as necessary, and due to the weakening of Gum Launcher, the health of GR8 Gear has been increased.

Iron Noise Drum Beat
   

・Shortened the cooldown time of Echoing Scream.
・Slightly increased damage resulting from normal attacks.

These weapons also had slower Gum Boost speed than other weapons, so their attack has been increased.

Pop Eye Cerberus
   

・Shortened the cooldown time of Full-Throttle Field.

Since it was difficult to get a high score, the cooldown time of its Special has been shortened to make this weapon stronger.
This will make it easier to get a high score by battling near drones and recovering health.

ASAKUSA Wheel
 

・Health has been decreased.

Gum Shoot and Ninjutsu have also been adjusted as necessary, and due to the strengthening of Gum Launcher, health has been decreased.

Extreme Motor DJ Scratch
   

– The following adjustments have been made to “Bumpy Accelerator”:
Cooldown time has been extended.
The explosion that occurs upon activating Bumpy Accelerator can now be guarded against.
Reduced ninjutsu gauge rate of increase for Turbo.
Increased ninjutsu gauge rate of increase for Attack.
Reduced ninjutsu gauge rate of increase for attacks other than Turbo and Attack.
・Slightly decreased damage dealt from wide attacks.

Bumpy Accelerator could be used to aggressively claim drones, and could only be stopped by a few weapon attacks and Shinobi Cards, so it has been weakened.

Mellow à la Mode Trick Ball
   

・Decreased the downtime of the following attacks.
Back attack blasts
Yo-yo Attack return hits
Yo-yo Gum Break return hits

Follow-up attacks would unintentionally miss when your opponent was downed, so the downtime for these attacks has been decreased in order to give you a better chance of defeating opponents with them.

Matsuri Board Camu Camu Plate
   

・Adjusted the knockback of the following attacks.
1st stage of normal attacks
1st stage of back attacks

Follow-up attacks would not hit if your opponent moved away during a combo, so the knockback for these attacks has been adjusted in order to prevent them from missing.

Paw-xing Gloves Ogre Gloves
   

・Damage has been increased for the following attacks.
Big weapon wide attack charge Lv 1
Big weapon wide attack charge Lv 2
Big weapon wide attack charge Lv 3
Big weapon wide attack charge MAX
Big weapon wide attack charge MAX when Overflowing Power is active

Their ability to finish off enemies was lacking in comparison to other weapons, therefore the damage dealt by wide attacks from each type of big weapon has been increased so they can be used to fight for drones more easily.


Worst Night-mare

・Damage has been decreased.

Worst Night-mare had a lot of flexibility in usage and its effects lasted a long time, so its damage has been decreased to lower its power.


Gum Launcher

・Cooldown time has been extended for large size.

Up until now, Gum Shoots that could completely erase Gum Launcher, such as Gum Net and Gum Laser, have had their power decreased.
This caused Gum Launcher’s performance to end up higher overall, so its power has been slightly lowered.

Gum Balloon

・Increased projectile speed.
・Shortened the cooldown time of small size and medium size.
・Adjusted the position at which large size appears.

Power was insufficient compared to other Gum Shoots, therefore it has been adjusted so that it is easier to build combos overall.
The position at which large balloons appear has also been adjusted so it is easier to corner the enemy.

Gum Searcher

・Damage has been increased.
・Shortened the cooldown time of small size and medium size.

Power was insufficient compared to other Gum Shoots, therefore the cooldown time of small size and medium size has been shortened so it is easier to use when cornering enemies.
Damage has also been increased so it is stronger when used to build combos.


Gum Ghost

・Increased projectile speed.
・Reduced cooldown time.

Power was insufficient compared to other Gum Shoots, therefore projectile speed and cooldown time have been improved so it is easier to use when cornering enemies.


Gum Laser

・The following adjustments have been made to medium size:
Decreased damage.
Cooldown time has been reduced.
・Cooldown time has been extended for large size.

It was possible to pierce drones and capture enemies, but we have determined that it is too strong when compared to other Gum Shoots so its power has been slightly weakened.


Gum Shot

・Cooldown time has been extended for medium size and small size.

Gum Shoot excelled at Gum Bind at point-blank range, and was also able to pierce drones and capture enemies like Gum Laser above.
Its cooldown time was shorter than other Gum Shoots since its range was short, but since it makes up for that in power, its cooldown time has been set to be the same as other Gum Shoots.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 8.0

  • Release date: December 2nd 2021
  • Patch notes:

The theme for Season 8 is animal!

Season ScheduleDec. 02, 2021, 00:00 (PST) – Mar. 09, 2022, 17:59 (PST)
02 Dec. 2021, 08:00 (GMT) – 10 Mar. 2022, 01:59 (GMT)
02 Dec. 2021, 18:00 (AEST) – 10 Mar. 2022, 11:59 (AEST) 

Announcing new animal-themed avatar items, Ninjala Pass rewards, and more!!
Make sure to check out the roadmaps for each event and season too!

Announcing WNA Tours!

Season ScheduleDec. 25, 2021, 18:00 (PST) – Dec. 25, 2021, 23:59 (PST)
26 Dec. 2021, 02:00 (GMT) – 26 Dec. 2021, 07:59 (GMT)
26 Dec. 2021, 12:00 (AEST) – 26 Dec. 2021, 17:59 (AEST) 

An official, monthly tournament event organized by the WNA!
Get tons of awesome rewards, like Jala and badges featuring the names of famous ninja!
Be sure to join in and aim for the top in the Ninjala Tournament!

WNA Tours can be accessed from Base → Ninja Lab → Ninjala Tournament.

Announcing Weekly Rankings!

New weekly rankings where you compete for top spots will be held starting from Season 8.

There are rankings for IPPONs, High Scores, and more for Battle Royale and Team Battles, and all battles outside of Room Matches will count.
You can get rewards for each of the rankings too, so aim for the top in whichever you’re best at!

Announcing the Ninjala Pass Matsuri (Festival)!

Season ScheduleDec. 08, 2021, 18:00 (PST) – Dec. 15, 2021, 17:59 (PST)
09 Dec. 2021, 02:00 (GMT) – 16 Dec. 2021, 01:59 (GMT)
09 Dec. 2021, 12:00 (AEST) – 16 Dec. 2021, 11:59 (AEST) 

This is your chance to obtain Ninjala Pass tier points in massive quantities and get a bunch of the items you want!

Get Ready for Featured Battle: Turf Match!

Season Schedule

1st Time

Dec. 03, 2021, 19:00 (PST) – Dec. 05, 2021, 20:59 (PST)
04 Dec. 2021, 03:00 (GMT) – 06 Dec. 2021, 04:59 (GMT)
04 Dec. 2021, 13:00 (AEST) – 06 Dec. 2021, 14:59 (AEST)
Dec. 10, 2021, 19:00 (PST) – Dec. 12, 2021, 20:59 (PST)
11 Dec. 2021, 03:00 (GMT) – 13 Dec. 2021, 04:59 (GMT)
11 Dec. 2021, 13:00 (AEST) – 13 Dec. 2021, 14:59 (AEST)

2nd Time

Jan. 07, 2022, 19:00 (PST) – Jan. 09, 2022, 20:59 (PST)
08 Jan. 2022, 03:00 (GMT) – 10 Jan. 2022, 04:59 (GMT)
08 Jan. 2022, 13:00 (AEST) – 10 Jan. 2022, 14:59 (AEST)
Jan. 14, 2022, 19:00 (PST) – Jan. 16, 2022, 20:59 (PST)
15 Jan. 2022, 03:00 (GMT) – 17 Jan. 2022, 04:59 (GMT)
15 Jan. 2022, 13:00 (AEST) – 17 Jan. 2022, 14:59 (AEST)

3rd Time

Feb. 11, 2022, 19:00 (PST) – Feb. 13, 2022, 20:59 (PST)
12 Feb. 2022, 03:00 (GMT) – 14 Feb. 2022, 04:59 (GMT)
12 Feb. 2022, 13:00 (AEST) – 14 Feb. 2022, 14:59 (AEST)
Feb. 18, 2022, 19:00 (PST) – Feb. 20, 2022, 20:59 (PST)
19 Feb. 2022, 03:00 (GMT) – 21 Feb. 2022, 04:59 (GMT)
19 Feb. 2022, 13:00 (AEST) – 21 Feb. 2022, 14:59 (AEST) 

Aim for victory by defending your turf in this new Featured Battle!

There are three turfs in the stage, and you can claim one for your team by staying in it for a set period of time!
Increase your score by claiming two or more turfs!

Be sure to try out this new battle, where teamwork between offense and defense is the key to victory!

New gum weapons, Bird Drill and Ninja Carpet, are now available!

To read all about their parameters and actions, click here!

UI Improvements

Addition of a Mode for Achieving Ninja MissionsYou can now achieve Ninja Missions in Featured Battles as well.
Some Ninja Missions may be difficult or impossible to achieve depending on the Featured Battle rules.
In that case, please try playing with different battle rules, or renewing your Ninja Missions.

Addition of Featured Battles to Room BattlesYou can now play Room Battles using Featured Battle rules.
You can choose from the following two types of rules for Season 8.
・Release the Beast!
・Ninjala Striker!

Addition of Official Icons and BadgesAn “Official Icons/Badges” section has been added to “Other” in Options.
Your selected icon will display next to your player name when in battle.

*The option to not display an official icon has been removed. Please select “No Icon” to hide your icon.
*Badges can be obtained as a reward from WNA Tours tournaments.

Other UI Improvements・When a teammate gains the power of a Set-Drone, an icon will now display in the Teammate List.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.
The main adjustments are the strengthening of IPPON Katana, Scroll Blade, and Shinobuzz Paper Fan, as well as changes to the effects of Assist Codes that have low usage rates.
We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・The 1st stage of normal attacks have received the following adjustments:
You will now move further when attacking.

・The 1st – 4th stages of back attacks have received the following adjustments:
Increased the speed at which you warp behind your opponent.
Shortened attack combo time.

・Accelerated the occurrence of wide attacks.

・Charging Slash has received the following adjustments:
Increased charge speed.
Increased homing ability.
Sped up cancel timing of jumps, dodges, and Gum Guard when attacks miss.

Charging Slash previously had poor homing ability, and it was difficult to hit opponents using mid-range Gum Shoots unless done while standing still.
Now that its homing ability has been increased, it will be easier to attack opponents with Charging Slash when starting at mid-range.

Drill Beast Corn Bat Bird Drill
     

・Normal attacks have received the following adjustments:
You will now move further when attacking.
Sped up cancel timing when jumping and dodging when attacks miss.

・Increased the speed at which you warp behind your opponent for back attacks.

・The 3rd stage of wide attacks have received the following adjustments:
Fixed an issue in which IPPONs would not occur.
Changed the number of hits from 3 hits to 1 hit so that it is not as easily affected by lag issues.
There is no change to the total damage dealt.

・Changed the behavior of break attacks so you can attack without moving.

Various adjustments have been made so that Auto-proximity is easier to use following the previous updates.
Since the occurrence and range of break attacks was good, it is now easier to attack opponents that guard in various ways.

Scrap Saber Chewing V
   

・The following adjustments have been made to “Froggy Block”:
Slowed the occurrence of back attacks, wide attacks, and specials.
Removed hitstop.
Slowed cancel timing for jumping and dodging when attacks miss.

Froggy Block was an incredibly strong skill since it could not be guarded against and was difficult to dodge because of its speed.
With these adjustments, the occurrence of Froggy Block will be slowed so that it will require you to aim carefully at your opponents to catch them off guard.

SK8 Hammer Sushi Axe GR8 Gear
     

・Increased the duration of Super Armor for Iron Body.

Since the weakening of Gum Boost Impact and Gum Net in previous adjustments has also greatly impacted Iron Body, the duration of Super Armor has been adjusted and its rampage time has also been extended.

Iron Noise Drum Beat
   

・Opponents affected by Gum Bind will no longer be released when hit by sound waves.

This change was made in order for the new Iron Bind Shinobi Card to be easier to use.

Pop Eye Cerberus
   

・Increased the life recovery gained from Eat Alive.

Hunting prey with Eat Alive is fun, so its life recovery has been increased.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

・Changed the number of back attack hits from 6 hits to 5 hits so that it is not as easily affected by lag issues.
There is no change to the total damage dealt.

Mellow à la Mode Trick Ball
   

・Accelerated the occurrence of break attacks.

Extreme Motor DJ Scratch
   

・Normal attacks have received the following adjustments:
Accelerated the occurrence of attacks.
Accelerated the speed at which Super Armor is applied.
Increased charge speed.

・Back attacks have received the following adjustments:
Accelerated the occurrence of attacks.
Increased the time that you are immobilized when your attack is guarded against, and decreased immobilization time for opponents.

・Slowed the occurrence of break attacks.


Dragon Lord

・When homing targets for Dragon Lord disappear, it will now prioritize targets that are not invincible when finding new targets.

This adjustment will make the dragon even smarter.


Wall Shooter

・The effects of Ninjutsu Gauge+ have received the following adjustments:
Before: Successfully executing a gum bind will increase your Ninjutsu gauge while standing on walls.
After: Successfully executing a Gum Shoot will increase your Ninjutsu Gauge while standing on walls.

The activation requirements have been relaxed so that you only need to hit your opponent with a Gum Shoot for your Ninjutsu Gauge to increase.
Be careful of ninjas that cling to walls.

Ninja Sense Pro

・You can now Auto-Target transformed opponents when you see through their disguise.

Utsusemi Master

・Increased cost.

・The effects of See Foe Position have received the following adjustments:
Before: Temporarily reveal location of foes in range upon Utsusemi Master See Foe Position explosion.
After: Increases the time it takes for a Setting Time+ Utsusemi to disappear after being activated.

After hitting an opponent with their Utsusemi Master, players would often choose to follow up with a combo and try to KO their opponents, so it was difficult to make use of seeing your foe’s location.
With this adjustment, you will be able to increase the time in which your Utsusemi is set until it disappears, and it will be easier to use Utsusemi in ways other than direct attacks, such as to protect yourself or to lay traps.

Discerning Eye

・The effects of Tsuiseki have received the following adjustments:
Before: Temporarily reveal foes’ position after destroying nearby drones with Tsuiseki.
After: The location of opponents near Drones can be seen through walls within a certain range using Search.

Since opponents who had defeated drones would run away quickly, it was difficult to make use of seeing through walls.
With this adjustment, you will be able to check the situation surrounding drones beforehand, so that you can easily plan your battles near them or find safer ones.

Life Drain

・Increased the life recovery gained from individual Shinobi Cards.
・Reduced the cost for Life Absorption+, Damage Down, and Gum Damage Down.

Parting Utsusemi

・Cost has been reduced.

Gum Boost Impact

・Made it more difficult for your movement speed to be decreased by the effects of slow opponents’ movement.

Due to a limit that had been placed on movement speed and the weakening of Starting Dash in prior adjustments, it is no longer possible to use multiple Gum Boosts.
Since the slow opponents’ movement speed effect of the already powerful Gum Boost Impact became even stronger as a result, it has been weakened.

Quick Respawn

・Decreased the life recovery gained from Recovery Rate+.

Since Quick Respawn would erase the disadvantage of respawning with a low amount of life when using an Assist Code, giving it a high usage and victory rate, it has been weakened.
You will now respawn with less life when using Quick Respawn.

Energy Hoarder

・Reduced the cost for Shinobi Cards and Ninjutsu Gauge+.
・Slightly increased Ninjutsu Gauge capacity for Ninjutsu Gauge+.

Cost has been reduced for any greedy ninjas who want to equip more Assist Codes.


Battle Adjustments

Adjustments to the Fort Riverdale Stage・When obtaining an energy life gum in Team Battles, the healing effect will now display for your entire team.

Resolution of Known Issues

・Fixed an issue in which you would not be immobilized when guarding against Gum Boost Impact while you either didn’t have a weapon or were under the effects of Shinobi Beast.

・Fixed an issue in which you could dodge attacks by using a sticker in battle.

・Fixed an issue in which the Ninjutsu Gauge would not increase when attacking with Here and There under specific circumstances.

・Fixed an issue in which Shinobi Beast would not display correctly under specific circumstances.

・Fixed an issue in which it was difficult to land hits with Gum Launcher under specific circumstances.

・Fixed an issue in which the scroll for Baiting Shark would remain for longer than intended.

・Fixed an issue in which Ninjala Passes and reward items could not be correctly obtained from in-game mail in certain network conditions.

・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 7.1

  • Release date: October 6th 2021
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.

These adjustments mainly concern strengthening Drill Beast and Corn Bat, which have seen lower winning percentages, in addition to weakening Scrap Saber, Chewing V, Matsuri Board, and Camu Camu Plate, which have seen high winning and usage percentages.
In addition, we have implemented a number of adjustments to each type of Gum Shoot as well.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

・Charging Slash has received the following adjustments:
Reduced time you are immobilized after guarding.
Increased damage.

Drill Beast Corn Bat
   

・Increased Auto-proximity distance.
*Auto-proximity refers to the act of approaching opponents during various normal and break attacks.
・Slightly increased back attack damage.
・Here and There has received the following adjustments:
Reduced hitstop duration during diving attacks.
Increased damage from jump attacks.
Increased the time that you and your opponent are immobilized after a jump attack is guarded against.

In addition to increasing the auto-proximity distance and making it easier to approach opponents, Here and There can now be implemented faster when being guarded against, making it easier to continue your attack.
Furthermore, the damage from back attacks and Here and There jump attacks has been increased, raising your ability to destroy drones.

Scrap Saber Chewing V
   

・Decreased damage dealt from wide attacks.
・Increased Froggy Block cooldown time.

Since wide attacks are easy to perform continuous hits with and deal damage to multiple players at once, we have reduced its strength.

Matsuri Board Camu Camu Plate
   

・Decreased speed adjustment.
・Extended cooldown time.

Due to the weakening of Starting Dash leading to an overall depletion of S-Energy that caused Sweet Ride to become an extremely powerful means of traveling, we extended its cooldown time in order to weaken its mobility.
From now on it will be even more important to find ways to battle during times when Sweet Ride cannot be used.


Shinobi Disco

・Increased the amount of Ninjutsu Gauge required to activate.
・Reduced the time opponents are forced to dance when attacked.


Gum Net

・Reduced the duration after Gum Net is deployed.
・Reduced cooldown time.

Gum Net gives players the strong ability to perform a Gum Bind after landing a hit as well as a strong defense by cancelling out other Gum Shoots.
Since this adjustment reduces the Gum Net’s defense after it’s deployed, you will need to take care to avoid interference from other players when attacking after performing a Gum Bind.

Gum Laser

・The following adjustments have been made when performing a small Gum Laser attack:
Reduced range.

・The following adjustments have been made when performing a medium Gum Laser attack:
Decreased damage.
Shortened active duration.
Reduced range.

・ The following adjustments have been made when performing a large Gum Laser attack:
Shortened active duration.
Reduced range.

Like Gum Net, Gum Laser also gives players a strong capability to perform a Gum Bind while having a strong defense, so we have made adjustments to reduce its strength overall.

Gum Kunai

・The following adjustments have been made when using a medium number of Gum Kunai:
Sped up launch time.
Increased the gap in time between launches.
Adjusted where they appear.
Shortened range.

・The following adjustments have been made when using a large number of Gum Kunai:
Increased gum damage.
Reduced the time of Gum Bind.
Increased cooldown time.
Sped up launch time.
Shortened range.

A medium number of kunai are easier to incorporate with the Corn Bat, while a large number of kunai greatly increases the return when all of them hit their target.
Since the sped up launch time improves players’ ability to throw kunai, we have adjusted the range, cooldown timing, and Gum Bind duration as well.


Gum Boost Impact

・Increased cost.
・Shockwaves are now easier to activate if you do not perform a Gum Boost for a certain amount of time.

Gum Boost Impacts have the unique ability to occur after achieving a hit with a shockwave, which made it a more convenient means of attacking in comparison to the various attack techniques for each weapon.
In order to avoid the characteristics of other weapons being ignored due to a bias towards this one specific ability, we have decided to reduce the ease of its use in this adjustment.


Resolution of Known Issues

・Fixed a bug that caused the special gauge to recover an unintended amount when performing a diving attack or jump attack via Here and There.
・Fixed a bug where the Ninjutsu Guage did not increase when performing a diving attack or jump attack via Here and There.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 7.0

  • Release date: September 9th 2021
  • Patch notes:

The theme for Season 7 is horror!

Season ScheduleSept. 09, 2021, 01:00 (PDT) – Dec. 01, 2021, 17:59 (PST)
09 Sept. 2021, 09:00 (BST) – 02 Dec. 2021, 01:59 (GMT)
09 Sept. 2021, 18:00 (AEST) – 02 Dec. 2021, 11:59 (AEST) 

Announcing new horror-themed avatar items, Ninjala Pass rewards, and more!
Make sure to check out the roadmaps for each event and season too!

Announcing the Ninjala Pass Matsuri (Festival)!

This is your chance to obtain Ninjala Pass tier points in massive quantities and get a bunch of the items you want!

Get ready for the Featured Battle “Last Ninja Standing!”!

Who will survive?! Ninjala’s first “Last Ninja Standing!”!
Everyone else will be your opponent and players will be eliminated immediately when their life reaches 0!
There will be a new gadget appearing for the first time as the fight progresses, so don’t miss out on this fast-paced new battle mode!

New gum weapons: Paw-xing Gloves and Ogre Gloves are now available!

Two new types of weapons, Paw-xing Gloves and Ogre Gloves, have been added!

To read all about their parameters and actions, click here!

UI Improvements

Worst Night-mare Control Guide AddedA guide on how to use Worst Night-mare will now display when it is activated.

Addition of Fashion LensesFashion Lenses have been added to Avatar Equipment.
Fashion Lenses can be used to customize the look and color of your eyes.
New Fashion Lenses can be purchased at the Shinobi Shop.

Select Color Screen ChangesThe Select Color category has been removed from the Avatar Equipment screen, and your hair color, skin color, body paint, and eye color can now be changed in the Hairstyle, Face, and Fashion Lenses equipment screens, respectively.

Adjusting the Default BGM

The default BGM for some costumes has been adjusted as follows.

Affected Costumes Before Changes After Changes
Ninja Re Bang Bang Costume Ninja Re Bang Bang Steve Aoki Remix Good Acceleration!
Gum Gum Girl Tee Gum Gum Girl (Ninjala Version) Good Acceleration!

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.
The main adjustments are the weakening of Iron Noise, Drum Beat, Mellow à la Mode, and Trick Ball, as well as the weakening of the Shinobi Card “Starting Dash”, which had to be equipped.
In addition, we have also adjusted the battle system to be able, for example, to cancel by jumping and dodging when an attack misses.
We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

SK8 Hammer Sushi Axe GR8 Gear
     

・The speed of Gum Boost has been slowed.

Since its high attack power allowed drones to be destroyed too quickly, it tended to ensure higher scores than other gum weapons, especially in Team Battles.
With this adjustment, we have decreased the speed of Gum Boost in order to slow down the respawn speed of drones.

Iron Noise Drum Beat
   

・Normal attacks have received the following adjustments:
Damage has been increased.
Hit reaction has been altered so that your opponent is not blown away.
Sonic bullets have been removed.

・The attack speed of wide attacks has been increased.
・Sonic bullets will now appear for Break Attacks.
・Health has been increased.

Since Iron Noise and Drum Beat could automatically defeat an opponent without going through a Parry on S-Burst, sonic bullets have been removed from normal attacks.
From now on, it will take longer to defeat an opponent, and it will require, for example, disabling an S-Burst with a Back Attack, special sound waves, or the use of Break Attacks.
However, since the removal of sonic bullets in normal attacks has significantly weakened them, we have made other enhancements to balance this out.
Some attack power and health that were weakened last time have been restored, and sonic bullets now appear from Break Attacks to balance things out.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

・Accelerated the occurrence of the 2nd to the 4th stages of normal attacks.

Mellow à la Mode Trick Ball
   

・Normal attacks have received the following adjustments:
Increased the time that you and your opponent are immobilized after guarding.
After guarding, the opponent’s gum is now smaller than usual.

・The time for which you are forcibly transformed with Beyond the Gum has been shortened.

Since Beyond the Gum allows you to defeat an opponent without giving them a chance to counter it, we have decided to weaken it.
With these adjustments, the time for forced transformation has been shortened, so there is a possibility to get out of the combo with plenty of health.

Extreme Motor DJ Scratch
   

・Fixed an issue in which when defeating an opponent with Back Attack, you wouldn’t score an IPPON.
・S-Burst will no longer occur when attacking with Bumpy Accelerator.
・The attack range of Bumpy Accelerator has been increased.

Matsuri Board Camu Camu Plate
   

・Wide attacks have received the following adjustments:
Decreased the duration of hits.
・Hit detection range has been increased.

Wide attack duration when destroying a drone using Matsuri Board or Camu Camu Plate has been shortened so that it is less likely to be caught in the remaining hit detection rate.
As a follow-up to the above, wide attack’s hit detection range has been slightly increased.


Dragon Lord

・The launch time of the dragon has been shortened.
・The dragon launching can now be cancelled by jumping and dodging or by using Gum Guard.
・Fixed an issue in which dragons were parried by Gum Shoots and other attacks.

Punishing Blade

・Active immobilization duration has been shortened.

Shinobi Beast

・Damage has been decreased.
・The activation of Super Armor has been delayed.

Shinobi Beast is without a doubt the strongest Gum Ninjutsu, so we have decided to tone its power down.
In Battle Royale, it is no longer possible to destroy DARUMA drones with a single blow.
We have decided to give opponents a chance to counterattack by delaying the activation of Super Armor in battle.

Shinobi Disco

・The attack range of other players’ Shinobi Disco has become more noticeable.


Wall Shooter

・Due to the effect of Reduced Cooldown, the cooldown of Gum Shoots has been shortened.

Life Drain

・Reduced negative effects when life recovery rate is slowed down.

Starting Dash

・Added the negative effect of slowing down the recovery speed of S-Energy.

Currently, Starting Dash is an indispensable Shinobi Card for all gum weapons, and the degree of freedom to choose Shinobi Cards is limited.
So we have decided to weaken it in order to have the option of removing Starting Dash.
To compensate for the powerful effect of being able to easily make big weapons at the beginning of the match, S-Energy recovery speed has been slowed down, and adjustments have been made to increase the chances of exhaustion even around the end of the match.

Last Spurt

・Due to the effect of Reduced Cooldown, the cooldown of Gum Shoots has been shortened.


Battle Adjustments

Damage ReactionsThe following adjustments have been made to reactions when attacked.
・Shortened the immobilization time of big hits.

* A big hit is a reaction that occurs when you are hit by a wide attack from Pop Eye.

Added Cancellation Timing When Attacked・When an attack from any gum weapon misses, it can now be canceled by jumping or dodging.

With the exception of some powerful attacks, cancelling allows many attacks to be countered by jumping or dodging when they miss.

Adjustment of Character Movement Speed・There will be an upper limit of character movement speed so that the character doesn’t surpass this upper limit in case of receiving multiple movement speed increases.

Drone AdjustmentsThe following adjustments have been made to Battle Royale drones.
・Drones that took the longest to appear will now appear sooner.

Battle Royale drones have three appearance time patterns.
The drones that appeared the latest will now appear earlier.
This adjustment is to prevent score gaps from widening too significantly when some players cannot get to drones.
From now on, we will keep an eye on whether the tactic of raising scores by destroying only drones without defeating opponents becomes too strong.

Resolution of Known Issues

・Fixed an issue in which auto-proximity would activate with opponents who were not subject to auto-proximity when performing specific actions.

・Fixed an issue in which Gum Bind was unintentionally activated when Pop Eye, Cerberus or the Shinobi Card “Master of Change” were equipped and a specific action was performed.

・Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 6.1

  • Release date: July 19th 2021
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.

SK8 Hammer, Sushi Axe, and GR8 Gear, which had high winning and usage percentages in Team Battles, as well as the very powerful Iron Noise and Drum Beat, have all been weakened. The newly added Extreme Motor and DJ Scratch have been enhanced.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

SK8 Hammer Sushi Axe GR8 Gear
     

・Increased damage resulting from normal attacks.
・Decreased back attack damage.

In Team Battles, it was easier to safely destroy drones in comparison to Battle Royale.
Since the speed at which drones were being destroyed was too quick, we have weakened back attacks in response.
However, since normal attack damage has been increased, you will be able to defeat your opponents more reliably.

Iron Noise Drum Beat
   

・Decreased damage resulting from normal attacks.
・The following adjustments have been made to “Echoing Scream”:
The sound waves from Echoing Scream previously dealt a small amount of damage, but they now no longer deal damage.
Cooldown time has been extended.
Active duration has been shortened.

・Health has been decreased.
・The speed of Gum Boost has been slowed.

Its usage and winning percentages have increased from last season to become one of the strongest gum weapons in the current season.
Due to the combination of its attack capabilities when capturing an opponent and the durability granted by its high life, we have deemed it to be too powerful.
There were too many opportunities to defeat an opponent by making them guard with Echoing Scream, so we have decreased the damage of normal attacks, shortened the active duration of Echoing Scream, and made it easier for other players to intervene in a combo.
The speed of Gum Boost has also been slowed down, and the cooldown of Echoing Scream extended in order to weaken its power when capturing an opponent.
We will continue to monitor usage and winning percentages following these adjustments.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

・Increased damage dealt from the 1st stage of wide attacks.
・The following adjustments have been made to “Yo-yo Leap”:
Increased damage when pulling back yo-yo.
Increased damage of warp attacks.

Extreme Motor DJ Scratch
   

・Increased damage dealt from the 1st stage of normal attacks.
・Slightly decreased damage dealt from the 2nd stage of normal attacks.
・Increased damage dealt from wide attacks.

Damage has been increased so that more enemies can be defeated.
Damage from the 2nd stage of normal attacks has been decreased, but damage from their 1st stage has been greatly increased, so the total damage from normal attack combos has increased overall.


Gum Boost Impact

・Increased the time that you are immobilized when Gum Boost Impact is guarded against.


Dragon Lord

・Increased speed directly after the dragon is launched.
・Increased homing ability.
・Increased the time of Gum Bind.

Speed directly after the dragon is launched has been increased, so it is now easier to hit nearby enemies.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 6.0

  • Release date: June 17th 2021
  • Patch notes:

The theme for Season 6 is heroes & villains!

Season ScheduleJune 17, 2021, 01:00 (PDT) – Sept. 08, 2021, 18:59 (PDT)
17 June 2021, 09:00 (BST) – 09 Sept. 2021, 02:59 (BST)
17 June 2021, 18:00 (AEST) – 09 Sept. 2021, 11:59 (AEST) 

Announcing new hero & villain-themed avatar items, Ninjala Pass rewards, and more!
Make sure to check out the roadmaps for each event and season too!

A special 1st Anniversary base!

Season ScheduleJune 24, 2021, 19:00 (PDT) – Sept. 08, 2021, 18:59 (PDT)
25 June 2021, 03:00 (BST) – 09 Sept. 2021, 02:59 (BST)
25 June 2021, 12:00 (AEST) – 09 Sept. 2021, 11:59 (AEST) 

Ninjala’s 1st Anniversary is on June 24, 2021!
Enjoy Gumchi and your base’s new design during the anniversary period to celebrate the occasion.

Get Ready For the Ninjala 1st Anniversary Campaign!

Season ScheduleJune 17, 2021, 01:00 (PDT) – July 18, 2021, 00:59 (PDT)
17 June 2021, 09:00 (BST) – 18 July 2021, 08:59 (BST)
17 June 2021, 18:00 (AEST) – 18 July 2021, 17:59 (AEST)
Thanks to all of your support, Ninjala will be celebrating its 1st anniversary since release!
We’ll be holding the following campaigns in honor of the occasion!

Announcing the Ninjala Pass Matsuri (Festival)!

Season ScheduleJune 24, 2021, 19:00 (PDT) – July 01, 2021, 18:59 (PDT)
25 June 2021, 03:00 (BST) – 02 July 2021, 02:59 (BST)
25 June 2021, 12:00 (AEST) – 02 July 2021, 11:59 (AEST) 

This is your chance to obtain Ninjala Pass tier points in massive quantities and get a bunch of the items you want!

Announcing Featured Battle: Ninjala Striker!

Season Schedule1st Time

June 25, 2021, 20:00 (PDT) – June 27, 2021, 21:59 (PDT)
26 June 2021, 04:00 (BST) – 28 June 2021, 05:59 (BST)
26 June 2021, 13:00 (AEST) – 28 June 2021, 14:59 (AEST)2nd Time

July 02, 2021, 20:00 (PDT) – July 04, 2021, 21:59 (PDT)
03 July 2021, 04:00 (BST) – 05 July 2021, 05:59 (BST)
03 July 2021, 13:00 (AEST) – 05 July 2021, 14:59 (AEST)3rd Time

July 09, 2021, 20:00 (PDT) – July 19, 2021, 21:59 (PDT)
10 July 2021, 04:00 (BST) – 20 July 2021, 05:59 (BST)
10 July 2021, 13:00 (AEST) – 20 July 2021, 14:59 (AEST)
Team soccer battles!?
“Ninjala Striker!” is a battle where players are split into two teams and try to shoot a giant ball into the opposing goal.
You can join a team or make one with friends by using the invitations function!
Use this chance to experience an all new type of battle!

Matching Improvements

Team Battle Matching AdjustmentsMatching conditions for Team Battle Ranked Matches have been overhauled.
Starting from Season 6, you will no longer match with players with vastly different ranks.

In addition, even when forming a party through Invitations, you will no longer be able to enter a Ranked Match if there is too large of a disparity between your members’ ranks.
When you want to create a party with friends of different ranks, go for Free Matches!

We will continue to optimize the conditions of Ranked Matches by adjusting the limit of ratings, and implementing other improvements to the balance of Ranked Matches as a whole.

The Shinobi Shop is Now Open!

In order to make the shop more user-friendly, it has been overhauled and replaced by the Shinobi Shop.
New features have been added, and the layout has been made easier to navigate.

Product Tabs and CategoriesIn the Shinobi Shop, items are broadly categorized as follows into an easy-to-view layout.

Product Tab Content
  Top Page Along with four suggested products from the Collab and Recommended categories, the four top ranking products will be displayed.
  Collab The Collab tab is only shown when there is an ongoing collaboration, and will display collab products.
  What’s New The season’s newest products as well as popular pickup items will be displayed here.
The lineup will change regularly, but past products can still be purchased from the Ranking tab.
  Ranking The most popular products from the Shinobi Shop (excluding collab items) will be displayed here.
The Ranking section functions identically to Special Collections prior to the update.
CartYou can preview and purchase multiple items at once by adding them to your cart.
Compare all the items that interest you by putting them in your cart!

Improvements to SortingThe sorting filters “Price” and “Season” have been added.
You can narrow down which items you want to view by combining these filter options.

New Product TypeBody paints, which will allow you to change your skin color when equipped, will be added.
It can be selected after purchase by going to Closet → Avatar→ Select Color.
Unequipping body paint will return your skin color to default.

Improvements to the Ninjala Pass

The Ninjala Pass Mini is here!The Ninjala Pass Mini is a trial-type item that lets you go up to Tier 30.
It works the same way as the regular Ninjala Pass, so it’s recommended for new players who want to try it out.
You can also upgrade to the regular Ninjala Pass from the Ninjala Pass Mini by paying the difference in price as long as it’s during the same season.
If you want to progress through the tiers quickly, purchasing a Ninja Bundle is also recommended!

Shinobi Shop Discounts when Purchasing a Ninjala Pass!You’ll now also get discounts at the Shinobi Shop as an added benefit for purchasing a Ninjala Pass!
With the exception of some items, you’ll get a 20% discount at the Shinobi Shop for the duration of the season when you purchase a Ninjala Pass.

* You will receive this benefit with the purchase of a Ninjala Pass, Ninja Bundle, or Ninjala Pass Mini.

Sound and BGM Playlist Menus

A Sound menu has been added to the Mobile Menu.
Here, you can check the BGM tracks in your possession and register a BGM Playlist.

BGM PlaylistYou can register BGM tracks in your possession into your BGM Playlist.
Registered BGM tracks will play in order during battle.
Collect your favorite BGM tracks, and make your very own playlist!

New Gum Weapons: Extreme Motor and DJ Scratch!

Two new types of weapons, Extreme Motor and DJ Scratch, have been added!

To read all about their parameters and actions, click here!

New Stage: Sphinx Valley!

Is that Gumchi in the ancient ruins? No, that’s…!?
The desert ruins stage, Sphinx Valley, has been added!

UI Improvements

– Stickers that are used in battle will now be slightly larger.
– Player level EXP points will now be shown in your base.
– A button for removing equipment has been added to Equipment in your closet.
– The in-battle UI can now be hidden in Options.
– Your rank will now be shown in Ninja Rankings even if you place outside the ranking.
– Other improvements have been made to the UI to make it more user-friendly.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by each gum weapon and weapon popularity, we have implemented a host of balance adjustments.
Ninja Yo-yo, Shinobi Spinner, ASAKUSA Wheel, as well as some Gum Shoots and Gum Ninjutsu which had low winning percentages have been upgraded, while IPPON Katana, Scroll Blade, and Shinobuzz Paper Fan have received balance adjustments due to their overwhelmingly high victory and usage rates.
Plus, a new effect has been added to the already existing Shinobi Card, Master of Change.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade Shinobuzz Paper Fan
     

– Damage has been increased for the following attacks.
4th stage of normal attacks
4th stage of back attacks

– Damage has been reduced for the following attacks.
1st – 2nd stages of normal attacks
1st – 2nd stages of back attacks
Variations of the 2nd and 4th stages of wide attacks
Charging Slash

– Increased the time that you are immobilized when the following attacks are guarded against.
1st – 4th stages of back attacks
Charging Slash

– Increased the downtime of the following attacks.
1st stage of normal attacks
1st stage of back attacks
Break Attack

– Decreased the downtime of the following attacks.
1st – 3rd stage of wide attacks
Charging Slash

– Charging Slash has received the following adjustments:
Cooldown time has been extended.
The charge can now be cancelled by using Gum Guard.
When the attack misses, it can now be canceled by jumping or dodging.

As a top level weapon in terms of usage and victory rates,
Utsusemi Master did not lose its effectiveness even after the adjustments from Season 5.
The latest adjustments increase the time it takes to destroy drones and defeat opponents during Gum Bind by reducing its damage.

Drill Beast Corn Bat
   

・ Increased the downtime of normal attacks.

・Back attacks have received the following adjustments:
Increased the time that you are immobilized when your attack is guarded against.
It can now be cancelled after the first hit by jumping or dodging.

SK8 Hammer Sushi Axe GR8 Gear
     

– Normal attacks have received the following adjustments:
Increased the duration of hits.
You will now move further when attacking.
Cancel timing of the attack has been sped up.

– The amount players’ ninjutsu gauge increases when landing wide attacks and wide attack variations has been reduced.

– The following adjustments have been made to “Power Buster”:
Increased the duration of Super Armor.
It can now be cancelled while active by jumping or dodging.
Increased ninjutsu gauge rate of increase.

Wide attacks have been weakened when attacking drones.
However, normal attacks and Power Buster have been strengthened, so they are overall easier to use.

Iron Noise Drum Beat
   

– Wide attacks have received the following adjustments:
It can now be cancelled after the fourth hit with Echoing Scream.
Reduced ninjutsu gauge rate of increase.

Wide attacks have also been weakened when attacking drones in this case.

Pop Eye Cerberus
   

– Reduced ninjutsu gauge rate of increase for back attacks.

Ninja Yo-yo Shinobi Spinner ASAKUSA Wheel
     

– Increased back attack damage.
– Wide attacks have received the following adjustments:
Increased damage dealt from the 1st stage of wide attacks.
Increased damage dealt from variations of the 2nd stage of wide attacks.

– Increased downtime of the 1st stage of normal attacks.
– Decreased the downtime of the following attacks.
2nd stage of normal attacks
3rd stage of normal attacks
1st stage of wide attacks
Variations of the 2nd stage of wide attacks
When unleashing Yo-yo Leap

– Sped up cancel timing of jumps, dodges, and Gum Guard when Yo-yo Leap misses.
– Sped up cancel timing when jumping and dodging when Yo-yo Leap’s warp attack misses.

– Increased speed adjustment.

– Fixed an issue where Break Attack and the 1st – 3rd stages of normal attacks would miss.

Its results were on a decline when compared to other gum weapons, so it has been strengthened.
With this adjustment, damage has been increased, so it will be possible to defeat your opponents faster.

Mellow à la Mode Trick Ball
   

– Decreased damage resulting from normal attacks.

– Removed the gum damage caused by the blast of the 1st and 2nd stages of normal attacks initiated with a medium weapon.

– The following adjustments have been made to “Beyond the Gum”:
Range has been shortened.
You will now move less far when attacking.
Cancel timing for Gum Guard has been sped up.

Trick Ball allowed players to score IPPONs with relative ease with a medium sized weapon by
performing combos through Gum Shoots and normal attacks.
These adjustments were made since Trick Ball became too powerful when combined with the enhancements to Gum Balloon listed below.
In order to reduce the power of medium weapons, the gum damage of normal attacks has been removed.
The gum damage of normal attacks with big weapons has not been changed, so big weapons can be used as usual.
Beyond the Gum’s range has also been adjusted so that it doesn’t hit as easily.

Matsuri Board Camu Camu Plate
   

・ Increased the downtime of the following attacks:
1st stage of normal attacks
1st stage of back attacks

・The following adjustments have been made to Sweet Ride:
Decreased maximum speed.
Cooldown time has been reduced.

・ Increased speed adjustment.

Matsuri Board and Camu Camu Plate are weapons with a high winning rate.
Due to the lowering of Sweet Ride’s maximum speed, it is now easier for opponents to get in your way.
In addition, we have reduced the cooldown time in response to these changes.

Home Run Surfer Ninja Calibur
   

– The 1st stage of normal attacks have received the following adjustments:
Damage has been decreased.
Cancel timing of attacks have been sped up.

– The 2nd – 3rd stages of normal attacks have received the following adjustments:
Cancel timing of attacks have been sped up.
It can now be cancelled after the first hit by jumping or dodging.
Hit reaction has been altered so that your opponent will not stagger as long.

– Increased the downtime of the following attacks.
1st stage of normal attacks
1st stage of back attacks

– The homing abilities of their Break Attacks have been increased.

– The following adjustments have been made to “Overpowering Wave”:
Surfing time has been shortened.
Cooldown time has been reduced.
Increased movement speed.
Hit detection range has been increased.
It can now be cancelled by using Gum Guard after surfing has ended.

The surfboard’s normal attack combo speed was too slow, so several improvements have been made.


Gum Kunai

– Cooldown time has been reduced.
– Gum damage has been increased.
– Downtime has been decreased.

Kunai have been improved overall.

Gum Net

– If a Gum Net that is being deployed gets hit by a Gum Laser, neither of them will disappear.
– Fixed an issue where a deployed Gum Net would disappear without expanding after hitting an opponent.

Gum Grenade

– Increased projectile speed.

With an increase to their projectile speed, it is now easier to hit targets that are far away.

Gum Balloon

– Cooldown time has been reduced.
– Increased projectile speed.
– Increased homing ability.
– Adjusted the position at which medium and large appear.

With an increase in projectile speed and homing ability, it will be easier to hit opponents that are far away.

Gum Laser

– Increased the time of Gum Bind.
– Increased the gum damage of small size.
– If a Gum Net that is being deployed gets hit by a Gum Laser, neither of them will disappear.

Since small Lasers had low gum damage, it was difficult to Gum Bind opponents. Because of this, gum damage has been increased.
The Gum Bind time for small Lasers has been greatly extended, whereas the time for medium and large Lasers has been only slightly extended.

Gum Searcher

– Increased homing ability.


Piercing Mixer

– Drones will now be visible through walls when active.

Dragon Lord

・ If a target is destroyed while you are homing onto them, you will now home onto another nearby target.

In the past, when a target was destroyed during homing, players would end up wasting their Dragon Lord attack.
With this adjustment, rest assured that even if your target is destroyed during homing, you will now home onto another target nearby instead.
The Dragon Lord reigns supreme once more.

Shinobi Beast

・ Effect duration has been shortened.

Since it was too easy for players to raise their scores compared to other Gum Ninjutsu, we decided to shorten the effect duration to balance out the power of the attack.

Shinobi Disco

・ Expanded attack range.
・ Increased the speed at which the attack range expands.
・Super Armor will remain on for a set time after you’re finished.

There have been many cases of opponents stealing the fans of players at the disco after they’re finished.
With this adjustment, not only will you attract more fans, with the addition of your Super Armor,
you can avoid having those fans stolen after you’re done.


Master of Change

– Staying still during your morphed state gives you one strengthened attack that can score you an IPPON.
Master of Change has received a new effect with this adjustment.
If you stay still while morphed for a certain period of time, you can Gum Bind your opponent with your first gum weapon attack.
In addition, you will score an IPPON if you defeat your opponent on your first attack.
Please note that this enhancement will be cancelled if you move or your attack misses.

Two-Edged Parry

– The color of the shockwave when you have Shockwave Damage equipped has been changed to red.

Strike Big

– Cost has been reduced.


Battle Adjustments

Auto-Target– Increased the auto-target range for players that are behind you and not shown on screen.
– If you are auto-targeting multiple targets, opponents that are invincible after respawning will be deprioritized.
– If you use auto-target immediately after receiving an attack, you will now auto-target the player who attacked you.

When attempting to auto-target another opponent when near a drone or in battle,
there were cases where an opponent who had suddenly respawned would be auto-targeted.
Therefore auto-target behavior has been adjusted as a countermeasure.

Score Adjustments– Increased score received when achieving a K.O.
– Increased score received when defeating an opponent on a successful parry.

Scores have been adjusted to favor players who defeat opponents in battle.
Scores received from K.O.s have been increased, but scores received from IPPONs have not been changed.

Stage Adjustments

WNA Academy– The distribution of S-Energy has been increased.

Eagle City– Changed some respawn locations.
– Team Battle S-Energy distribution has been adjusted.

Shinobi City・ S-Energy distribution has been adjusted.

Fort Riverdale– Adjusted the probability of the Giant Gumball Machine so that you are guaranteed an energy life gum on your first try.
– Adjusted the speed at which the Giant Gumball Machine fills up.
– Sped up the tempo at which items are dispensed from the Giant Gumball Machine.

– The following adjustments have been made to bomb gum:
Damage has been increased.
The explosion has been made to occur sooner and the blast now extends at a faster rate.

– The following adjustments have been made to energy life gum:
The increase granted to the Ninjutsu Gauge has been boosted.
The effect will now apply to your entire team.

Standby Dojo– KABUKI drones (large-type), and Team Battle drones will now appear.

Other Adjustments

– Adjusted the ball camera for Ninjala Striker.
The battle will now start with the ball camera, and the appearance of its ON/OFF button has been changed.

Resolution of Known Issues

– Fixed an issue where the player would fall to the ground when a hitstop occurs in midair.

– Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 5.0

  • Release date: March 25th 2021
  • Patch notes:

The theme for Season 5 is fairy tales!

Season ScheduleMar. 24, 2021, 19:00 (PDT) – June 16, 2021, 18:59 (PDT)
25 Mar. 2021, 02:00 (GMT) – 17 June 2021, 02:59 (BST)
25 Mar. 2021, 12:00 (AEST) – 17 June 2021, 11:59 (AEST) 

Announcing lots of fairy tale-themed Avatar Items, details about the Ninjala Pass and more!!
Make sure to check out the roadmaps for each event and season too!

Announcing the Ninjala Beginners Campaign!

Season ScheduleMar. 25, 2021, 01:00 (PDT) – Apr. 14, 2021, 18:59 (PDT)
25 Mar. 2021, 08:00 (GMT) – 15 Apr. 2021, 02:59 (BST)
25 Mar. 2021, 18:00 (AEST) – 15 Apr. 2021, 11:59 (AEST) 

The login bonus and story packs available during the campaign period are recommended for both new players and those who have already started!

Announcing the Ninjala Pass Matsuri (Festival)!

Season ScheduleMar. 25, 2021, 01:00 (PDT) – Mar. 31, 2021, 18:59 (PDT)
25 Mar. 2021, 08:00 (GMT) – 01 Apr. 2021, 02:59 (BST)
25 Mar. 2021, 18:00 (AEST) – 01 Apr. 2021, 11:59 (AEST) 

This is your chance to obtain Ninjala Pass tier points in massive quantities and get a bunch of the items you want!

Announcing a brand new Featured Battle: Ninjala Striker!

Season Schedule1st Time

Mar. 26, 2021, 20:00 (PDT) – Mar. 28, 2021, 21:59 (PDT)
27 Mar. 2021, 03:00 (GMT) – 29 Mar. 2021, 05:59 (BST)
27 Mar. 2021, 13:00 (AEST) – 29 Mar. 2021, 14:59 (AEST)2nd Time

Apr. 02, 2021, 20:00 (PDT) – Apr. 04, 2021, 21:59 (PDT)
03 Apr. 2021, 04:00 (BST) – 05 Apr. 2021, 05:59 (BST)
03 Apr. 2021, 13:00 (AEST) – 05 Apr. 2021, 14:59 (AEST)3rd Time

Apr. 09, 2021, 20:00 (PDT) – Apr. 11, 2021, 21:59 (PDT)
10 Apr. 2021, 04:00 (BST) – 12 Apr. 2021, 05:59 (BST)
10 Apr. 2021, 13:00 (AEST) – 12 Apr. 2021, 14:59 (AEST)
Team soccer battles are coming to Ninjala for the first time ever!?
“Ninjala Striker!” is a battle where players are split into two teams and try to shoot a giant ball into the opposing goal.
You can join a team or make one with friends by using the invitations function!
Use this chance to experience an all new type of battle!

Improvements For Beginners

Tale for Ninjala Beginners has been added to story mode!Learn the basics of battle with the brand new Tale for Ninjala Beginners.
It can be accessed from Base → Story Mode.
Clear it and get amazing rewards such as avatar items and Gumball Machine Coins.
You can play it even if you’ve already been playing Ninjala for a while, so be sure to let your friends know about it along with the Ninjala Beginners Campaign.

The online “Ninjala Tournament” is here!

About the “Ninjala Tournament”An online tournament that is held irregularly.
There are different rules and eligibility requirements for each tournament, which players can enter by joining a battle.
The tournament will include a ranking, with participating players being ranked according to their performance.

PrizesPlayers can receive prizes depending on their ranking placement in the tournament.
There are also some prizes that can be received just by participating.
Prizes can be received from your in-game mailbox after the tournament rankings have been finalized.

Schedule for the Ninjala TournamentThe Season 5 tournament is scheduled to be held towards the end of April.

Three new types of gum weapons join the fray!

Three new weapons: Shinobuzz Paper Fan, GR8 Gear, and ASAKUSA Wheel have been added!

To read all about their parameters and actions, click here!

  • Shinobuzz Paper Fan
  • GR8 Gear
  • ASAKUSA Wheel

A new Gumball Machine is here!

A new Coin Gacha that can be used with Gumball Machine Coins and Silver Medals has been added!
Previous Gumball Machines are now referred to as Pickups.

PickupPickups are Gumball Machines that can be used with Jala or Gold Medals.
As before, they contain new avatar items that will appear as special items.

Coin GachaThis is a new type of Gumball Machine.
They can be used with Gumball Machine Coins and Silver Medals.
They contain avatar items exclusive to the Coin Gacha, as well as avatar items from past Gumball Machines.

How to Obtain Gumball Machine CoinsGumball Machine Coins can be obtained by clearing Tale for Ninjala Beginners, or through the Free Pass and Ninjala Pass.
Advance through the tiers and get those Gumball Machine Coins!

UI Improvements

– A new “Brand” filter has been added to Special Collections.

– Some information on your opponent will now be hidden in the matching lobby of Quick Battle and Ninjala Battle.
*Player Name, Ranker Icon, Official Icon, and Party Info will no longer be shown.
*They will continue to be shown in Room Battles.
*They will be shown during battle.

– Settings made during training will now be saved.
*They will be reset when you restart Ninjala.

– The “Control Type E for beginners” has been added as a preset configuration.
This is a control type configuration where Auto-Target, Reset Camera, Gum Utsusemi, and button settings have been adjusted so that new players can battle with ease.

– The post order for the Detailed Results screen under Battle History has been adjusted.
The number of drones destroyed is now at the top of the list in the Detailed Results screen.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages and popularity by gum weapon and Shinobi Cards, we have implemented a host of balance adjustments.
Pop Eye, Cerberus, Scrap Saber, Chewing V, as well as some Shinobi Cards have been powered up since they were having difficulties in battle, while Utsusemi Master and Stealing Hyena have been weakened due to their overwhelmingly high victory rates.
We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

Pop Eye Cerberus
   

– Shortened the combo time of normal attacks.
– Increased damage dealt from the 3rd stage of normal attacks.
– Accelerated the occurrence of back attacks.
– Wide attacks have received the following adjustments:
Hit reaction has been altered so that your opponent will stagger greatly.
Downtime has been increased.

– Full-Throttle Field will now grant Super Armor for a period of time.
Due to its underwhelming performance, Full-Throttle Field has been powered up.
The strengthening of normal attacks means you are able to defeat opponents faster, while the improvement on back attacks makes them easier to use than before.

Plus, with Full-Throttle Field’s newly added Super Armor, it is now harder for its signature healing effect to be interrupted.

Scrap Saber Chewing V
   

– It is now easier to chain combos with normal attacks and back attacks.
– Wide attacks have received the following adjustments:
Damage has been increased.
You will now move further when attacking.
– The following adjustments have been made to “Froggy Block”:
Accelerated the occurrence of attacks.
It is now easier to pursue and attack opponents after landing a hit.
The position at which the block appears can now be separately controlled.
Pushing the left stick down will cause it to appear inside the target, while pushing it left or right will cause it to appear above the target.

The new adjustment to combos will make chaining them easier than before.


Gum Kunai

– The following adjustments have been made when using a small number of Gum Kunai:
Range has been extended.
Launch time has been sped up greatly.

– The following adjustments have been made when using a medium or large number of Gum Kunai:
Range has been extended.
Launch time has been sped up.
Increased the gap in time between launches.

They were lacking in power compared to other Gum Shoots and have therefore been powered up.


Gum Ghost

– Shortened homing time.
– Cooldown time has been extended.

Due to the added Gum Damage in the last adjustment, the ghost started spooking enemies.
Therefore, we have now toned down the scariness.


Sudden Burst

– Cost has been reduced.

Since there are many ways to neutralize S-Burst, and using it comes with its own risks, the cost of S-Burst has been reduced.


Utsusemi Master

– Cooldown time has been extended.
– Shortened the time of Gum Bind.
– Slightly extended the time between pressing the button and Utsusemi appearing.

The Utsusemi Master Shinobi Card has a very high usage rate and victory percentage.
Since it had a short cooldown time and using it came with practically no risks, we have greatly increased its cooldown time in this adjustment.
You will now need to think carefully about the right time to use it.


Ninja Sense Pro

– Cost has been reduced.

Its cost has been reduced and is now easier to use.


Two-Edged Parry

– Damage has been increased.
– Increased the damage of “Damage+”.
– The following adjustments have been made to “Shockwave Damage”:
Damage has been increased.
Opponents hit by the shock wave will now be blown back a greater distance than normal.

Damage dealt during a parry has been increased, so it is now easier to defeat opponents in a parry.


Gum Guard Master

– The following adjustments have been made to “S-Energy+”:
Cost has been reduced.
The amount of S-Energy recovered has been increased.

– The following adjustments have been made to “Ninjutsu Gauge+”:
Cost has been reduced.
Increased ninjutsu gauge rate of increase.

Its power was lacking when compared to other Shinobi Cards and has therefore been powered up.


Stealing Hyena

– The conditions for activating Stealing Hyena and Assist Codes have been made stricter.

Stealing Hyena was also a Shinobi Card with a very high usage rate and victory percentage.
Its conditions for activation were very easy to fulfill, and only a very small amount of damage was required for Stealing Hyena’s effects to activate.
Therefore, Stealing Hyena will no longer take effect unless your opponent’s health is less than half.
This adjustment will make it so that there are fewer chances to use Stealing Hyena.


Automatic Life Recovery

– The time between taking damage and when automatic life recovery begins has been shortened.


Behavior when a Gum Weapon is Destroyed

– When your gum weapon is destroyed while Super Armor is active, your Super Armor will now be cancelled.

You can now perform a combo when using SK8 Hammer and SUSHI Axe’s Power Buster against an opponent using Super Armor.


Being Blown Away

– The time during which players are immobilized after being blown away has been extended.

Combos have been adjusted to be more stable when blowing away an opponent while experiencing a slow connection.


Other Adjustments

– Adjusted the scroll of Baiting Shark to make it easier to distinguish between enemies and allies during Team Battles.

– Adjusted some gum colors to be easier to see for people with color blindness.
We have also made it so that similar team colors are not placed against each other.

– The time after which Room Battle lobbies disband has been extended from 15 minutes to 30 minutes.

About Regions

Changing the “Matching Area” settings to “Region”The countries that correspond to each region of Ninjala are as follows:

Asia/Oceania
Japan, South Korea, Hong Kong, Australia, New Zealand
North America
United States, Canada, Mexico
Europe
Germany, Spain, France, Italy, Austria, Portugal, Russia, Switzerland, Ireland, United Kingdom, Hungary, Czech Republic, Poland, Republic of Slovakia, Finland, Sweden, Norway, Denmark, Greece, Croatia, Bulgaria, Republic of Romania , Cyprus, Lithuania, Luxemburg, Malta, Republic of Slovenia, Estonia, Latvia.

* Players residing in countries other than the above will be assigned to one of the existing regions, and will still be able to play the game.

Resolution of Known Issues

– Fixed an issue with Giant Killer.
Fixed an issue in which after defeating an opponent who had crafted a big weapon with an IPPON, Giant Killer’s effects would not activate when defeating another opponent.

– Fixed an issue in which the communication menu would be overwritten when retrieving avatar equipment registered to favorites in Ver3.0.

– Fixed party invites so that they are not disbanded after a matching failure.

– Made improvements so that it does not take as long for the battle to start when there are advertisements on the stage.

– Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 4.0

  • Release date: January 7th 2021
  • Patch notes:

The theme for Season 4 is “Winter”!

Season ScheduleJan. 06, 2021, 18:00 (PST) – Mar. 24, 2021, 17:59 (PST)
07 Jan. 2021, 02:00 (GMT) – 25 Mar. 2021, 01:59 (GMT)
07 Jan. 2021, 12:00 (AEST) – 25 Mar. 2021, 11:59 (AEST) 

Announcing lots of winter-themed Avatar Items, details about the Ninjala Pass and more!!

Announcing the Ninjala Pass Matsuri (Festival)!

Season ScheduleJan. 07, 2021, 00:00 (PST) – Jan. 20, 2021, 17:59 (PST)
07 Jan. 2021, 08:00 (GMT) – 21 Jan. 2021, 01:59 (GMT)
07 Jan. 2021, 18:00 (AEST) – 21 Jan. 2021, 11:59 (AEST) 

This is your chance to obtain Ninjala Pass tier points in massive quantities and get a bunch of the items you want!

New gum weapons: Scrap Saber and Chewing V join the fray!

Two new weapon types, Scrap Saber and Chewing V, have been added!

To read all about their parameters and actions, click here!

  • Scrap Saber
  • Chewing V

A new stage appears: Fort Riverdale!

The new stage Fort Riverdale, with its clock tower shining beautifully in the night sky, has been added!

Increase to the Disconnecting Penalty

A penalty for disconnecting after matching was already added in Ver. 3.0, but, after careful monitoring of Ranked Matches all throughout Season 3, said penalty will be increased.
We will continue to monitor the state of Ranked Matches and may make further adjustments to penalties as needed.

Rating Calculation Between Seasons

Due to an increase in the rating limit in Season 3, as of Season 4 your initial rating will be based on the sum of the rating assigned at the start of the Season plus your exceeded total.

Rating Assigned at the Start of a New Season

Last Season’s Rating Rating assigned at New Season’s Beginning
2299 or below No change
2300~4999 2300
5000 or above 3650

Exceeded Total based on your rating in the previous SeasonIf your rating from the previous Season exceeds 2300 or 5000, a set multiplier will be applied to the excess during calculation.

Last Season’s Rating Exceeded Multiplier
2300~4999 0.5
5000 or above 0.05

Ex: If your rating from the previous season was 8000, your excess amount is 3000 and you will start the new Season with a rating of 3800.

Last Season’s Rating Exceeded Rating Exceeded Multiplier Exceeded Total New Season’s Rating
8000 3000 0.05 150 3800

We will continue to optimize the conditions of Ranked Matches by increasing the limit of ratings, adding new ranks, and implementing other adjustments to the balance of Ranked Matches as a whole.

Adjustments to Ranked Matches

Rating Calculation AdjustmentsWith this update, we have overhauled the rating calculation system in Team Battles. As a result of the changes in Season 3, we have found that ratings increase too much in Team Battles and have made fundamental adjustments to the rating calculation to prevent too much rise or fall.
Rating fluctuations will continue to be unified for all team members regardless of placing as in Season 3.

Adjustments to Make Battles Easier

・Shortened the loading time before the start of battle
・Changed the camera’s behavior in battle so it is easier to play.
・You will be able to know the stage you are playing when entering the lobby for Quick Battles and Ninjala Battles.
・Added an option in the Mobile Menu to view damage received more easily.
・When your opponent is afflicted by Gum Bind, you will easily be able to see this effect in the UI.

UI Improvements

・Favorites can be registered separately into Equipment and Avatar.
The number of communications you can register has been increased. Communications have also been removed from favorites.
・Spectators can now host rooms.
・Added a shortcut to switch to the spectator camera.
・Made changes to the shortcut buttons in various menus.
・An icon is displayed on items that cannot be equipped with facial accessories.

New Features

・Added Ninjala Collection Cards to the Mobile Menu.
You will need to use your IR Camera to read codes or enter them manually to use it.
・Increased the number of colors in Team Battles to four.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by gum weapon and weapon popularity, we have implemented a host of balance adjustments.

Due to low victory rates, Ninja Yo-yo and Shinobi Spinner (which were balanced in a previous update), as well as Potent Poison, Baiting Shark and Gum Ghost have been powered up.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

Ninja Yo-yo Shinobi Spinner
   

・Increased damage dealt from the 1st stage of normal attacks.
・Accelerated the occurrence of the 1st stage of normal attacks.
・Increased damage dealt from the 4th stage of normal attacks.

・Accelerated the occurrence of back attacks.
・Decreased the downtime of back attacks.

・Accelerated the occurrence of attacks when Yo-yo Leap is unleashed.

Combo damage has been increased with this adjustment, allowing you to deal much more damage to your opponent.
In addition, you will now be able to perform faster attacks with Yo-yo Leap.

Mellow à la Mode Trick Ball
   

・Extended the cooldown time of Beyond the Gum.
・Extended the cooldown time after the ability, Time to Relax, is activated.

As Beyond the Gum is special in its extremely powerful ability to neutralize your opponent,
it was possible to easily morph your opponent’s appearance ad infinitum when used with the Time to Relax ability.
We have extended the cooldown time with this adjustment so that there is more risk after using it.

Home Run Surfer Ninja Calibur
   

・Shortened the cooldown time of Overpowering Wave.

Since Overpowering Wave has many uses, such as destroying drones, attacking, and moving,
its cooldown time has been shortened so that it is easier to use.


Fujiyama Rocket

・Damage has been increased.
・Increased the speed of the rocket.

The speed of Fujiyama Rocket is currently too slow and can be easily dodged when aiming at an opponent that is far away.
We have increased the speed of the rocket with this adjustment so that you can more easily aim at opponents that are far away.


Potent Poison

・Damage has been increased.
・Further decreased the movement speed of opponents in range of poison.

Damage was increased as it did not have as much decisive power as compared to other Gum Ninjutsu.


Baiting Shark

・Reduced the amount of Ninjutsu Gauge required to activate.
・Extended the time from when Scrolls are set to when they disappear.

The time until Scrolls disappear has been extended, so it is more likely for your opponent to be caught in a trap and they can be contained for a longer period of time.
Be sure to be careful if you see a Pop Eye at your feet.


Gum Searcher

・You can now use homing on your opponent.


Gum Ghost

・Hit reaction has been altered so that your opponent will stagger.
・You can now inflict Gum Damage.
・You can now guard with Gum Guard.
*However, you cannot guard against your S-Energy being decreased.

It was difficult to pursue an opponent after hitting them with the Gum Shoot, Gum Ghost.
With this adjustment, your opponent will stagger after being hit.
Now that you can more easily pursue your opponents, it has become more formidable.


Shinobi Card: Giant Killer

・After its effect has been activated once, it will not activate again until it respawns.


Resolution of Known Issues

・Fixed an issue where natural health recovery would start immediately after receiving damage under certain conditions.
– Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 3.0

  • Release date: October 29th 2020
  • Patch notes:

The theme for Season 3 is dragons!

Season Schedule 

Oct. 28, 2020, 19:00 (PDT) – Jan. 06, 2021, 17:59 (PST)
29 Oct. 2020, 02:00 (GMT) – 07 Jan. 2021, 01:59 (GMT)
29 Oct. 2020, 12:00 (AEST) – 07 Jan. 2021, 11:59 (AEST) 

Announcing new dragon-themed avatar items, Ninjala Pass rewards, and more!

Ninjala Story Pack: Chapter Two

The Ninjala Story Pack: Chapter Two featuring Berecca is now available as DLC!

New gum weapons: Pop Eye and Cerberus join the fray!

Two new weapon types, Pop Eye and Cerberus, have been added!

To read all about their parameters and actions, click here!

  • Pop Eye
  • Cerberus

A new stage appears: Croissant Arena!

Get ready to do battle in a giant sporting stadium! This new stage, Croissant Arena, is packed with fans ready to cheer on your ninja moves!

New Features

– Items available for purchase in the in-game specialty shop will be displayed in rank format, and new Special Collections will be available for purchase.

– A all-new Spectator Mode has been added for Room Battles.

– The UI and layout of the base screen has been revised to make it easier to review ninja missions you’ve undertaken.

– A non-combat area has been implemented for the Team Battle standby dojo.

– A Ninjala Code feature to claim special presents has been added to the Options Menu.

– Increased the number of registerable favorites in the Closet to 20.

– Buying a NInjala Pass will make it so that Ninja-Gum will never be consumed for the duration of the season.

– Four types of stickers useful for communication have been added to the group of stickers selectable from the start.

 

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.

After careful observation of winning percentages by gum weapon and weapon popularity, we have implemented a host of balance adjustments.

At the core of our adjustments this time, we strengthened the following weapons which were posting low victory rates: Iron Noise, Drum Beat, Mellow à la Mode, and Trick Ball. In addition, we made refinements to the following, which boasted disproportionally high usage and win rates: Ninja Yo-yo, Shinobi Spinner, and Utsusemi Master.

We have also adjusted various gum weapons so that new combos and tactics can be discovered and employed.

We hope these refinements will allow players to continue to enjoy diverse styles of play in Ninjala battles.

IPPON Katana Scroll Blade
   

– Attack combo time for normal, back, and wide attacks has been shortened.

– The attack cancel timing against Charging Slash when a Gum Break connects has been quickened.

With this adjustment, combo time has been shortened, so it will be possible to defeat your opponents faster.

Drill Beast Corn Bat
   

– Attack combo time for normal, back, and wide attacks has been shortened.

– Changed the number of back attack hits from 3 hits to 2 hits so that it is not as easily affected by lag issues.

– Increased back attack damage.

– Wide attacks have received the following adjustments:

Changed to rise during attack for the second attack

Increased the duration of hit detection for the third attack

– “Here and There” has been adjusted so that movement is possible immediately after diving into the ground.

– The attack cancel timing against Here and There when a Gum Break connects has been quickened.

In this adjustment, we have made various enhancements, including adjustments to “Here and There”

Combo time has been shortened, so it will be possible to defeat your opponents faster.

By reducing the number of hits for back attack, it will allow combos to finish faster.

While the number of hits for individual combos will be reduced, rest assured that this adjustment will result in greater overall damage-dealing potential with back attacks.

SK8 Hammer Sushi Axe
   

– Wide attacks have received the following adjustments:

Accelerated the occurrence of attacks.

Adjusted combo hit count and damage dealt.

You can now cancel faster when proceeding to your next action after a hit connects.

Distance traveled when attacking has also been increased, making it easier to land attacks.

Increased damage resulting from normal attacks.

Reduced ninjutsu gauge rate of increase.

In this adjustment, we have strengthened wide attacks for these weapons.

It will now be possible to attack faster and land hits more easily than before.

Iron Noise Drum Beat
   

– Normal attacks have received the following adjustments:

Accelerated the occurrence of attacks..

Accelerated the occurrence of sonic bullets.

Distance traveled when attacking has also been increased, making it easier to land attacks.

– Back attacks have received the following adjustments:

For a set duration during attacks, it will now guard against normal attacks.

Increased the duration of hit detection

– Wide attacks have received the following adjustments:

Accelerated the occurrence of attacks..

– The following adjustments have been made to “Echoing Scream”:

Accelerated the occurrence of attacks..

For a set duration during attacks, it will now guard against normal attacks.

With these adjustments, we have strengthened this weapon overall.

By speeding up normal attacks, it will now be easier to attack with sonic waves when facing an opponent.

Furthermore, back attacks and Echoing Scream may now be used to guard against normal attacks, allowing you to cut into your opponent’s attack and attack for yourself.

Echoing Scream has also been sped up, allowing it to be used more effectively in various combos.

Ninja Yo-yo Shinobi Spinner
   

– The first through fourth hits of wide attack combos have received the following adjustments:

Yo-yo Leap may now be canceled.

When the attack misses, it can now be canceled by jumping or with a Gum Boost.

The yo-yo will no longer be set when canceled early.

Hit detection range has been reduced..

– Damage for the first hit of wide attacks has been reduced.

– Distance traveled with follow-up attack hits 2 through 4 has been increased.

Distance traveled when attacking with Gum Breaks has also been increased, making it easier to land attacks.

– The following adjustments have been made to “Yo-yo Leap”:

Cancellation timing at unleashing has been delayed.

Attack speed at unleashing has been delayed.

Homing ability has also been reduced.

Increased downtime when pulling back yo-yo.

Changed the reaction when pulling back yo-yo with a Gum Break.

Cancel timing when a warp attack lands has been sped up.

After careful review, we determined that Yo-Yo Leap was overpowered, as pulling the yo-yo back skillfully could allow players to defeat opponent one-sidedly and without risk, even without anticipating for S-Bursts.

By increasing downtime, it will no longer be possible to perform follow-up attacks when pulling back multiple times.

Furthermore, a blowback reaction has been added when taking a gum break pullback.

Although the strength of “Yo-yo Leap” itself has been reduced, we have strengthened the wide attack to compensate, allowing for new attack strategies.

With the wide attack, by cancelling after a miss, you can reset your yo-yo and recover more easily. Also, by cancelling after a hit, you will be able to chain it into Yo-yo Leap for a combo.

Mellow à la Mode Trick Ball
   

– Normal attacks have received the following adjustments:

Distance traveled when attacking has been increased, making it easier to land attacks.

Shortened attack combo time.

– Back attacks have received the following adjustments:

Cancel timing when an attack lands has been sped up.

Cancel timing when an attack misses has been sped up.

Reduced damage for direct hits, and increased damage when a blast connects.

(Total damage has been reduced for big weapons only)

– Wide attacks have received the following adjustments:

The second hit will initiate earlier

Cancel timing when an attack lands has been sped up.

Cancel timing when an attack misses has been sped up.

– Beyond the Gum

Hit reaction has been altered so that immobilization will occur right in that place.

With this adjustment, combos using “Beyond the Gum” will now be sure to connect.

Furthermore, gaps in attacking have been reduced overall, which should make it possible to defeat opponents more quickly than before.

Matsuri Board Camu Camu Plate
   

– Reduced immobilization on your side when guarding the 2nd to 4th hits of wide attacks.

Home Run Surfer Ninja Calibur
   

– Distance traveled with the first hit of a normal attack has been increased.

-The following adjustments have been made to the 2nd hit of normal attacks and back attacks

Changed the number of hits from 3 hits to 2 hits so that it is not as easily affected by lag issues.

(This adjustment will not affect total damage done by the combo.)

– When the first hit of a wide attack is guarded, immobilization on the opponent’s side has increased


Tenchi Muyo

– Hit detection range has been reduced..


Gum Kunai

– Cooldown time has been reduced.

Gum Kunai is not particularly effective on its own, but when combined with other attacks or used together with teammates, it becomes a highly effective Gum Shoot. To this end, we sped up its cooldown to allow it to be more efficiently linked with other attacks.

In addition, though it has low penetration, allowing it to be overcome by other gum shoots, it allows for quicker recovery in the event that it is overpowered.

With these adjustments, the Scroll Blade and Iron Noise have been enhanced.

In particular, Iron Noise will have a greater chance of approaching allowing players to reap the benefits.


S-Energy

– The rate at which S-Energy is naturally recovered has been increased.


Utsusemi

– If you suffer damage, guard, or parry after pressing the Utsusemi button and before entering the transformation, the Utsusemi will no longer occur.


Utsusemi Master

– The time duration until the Utsusemi breaks after being set has been reduced.

After careful review, we determined that Utsusemi Master was overpowered in that it allowed players to counter by using Utsusemi immediately before being hit with an attack.

This adjustment will make it more difficult to use Utsusemi as a counter.

Combos using Utsusemi to directly attack opponents will still be possible.

Utsusemi Master remains an extremely powerful Shinobi Card, and we intend to closely monitor how it is used going forward in light of these adjustments.

Matching Adjustments for Ranked Matches

Regarding Matching ConditionsIn Ninjala, matching is designed to search for opponents of a similar rank as you. However, when such opponents cannot be found, the search is expanded to players of different ranks.
This feature was designed so as to avoid excessive delays before starting battle, but it also had an unintended side effect of resulting in mismatches between players of vastly divergent skill levels.

The Aim of this UpdateWith this update, we have adjusted the matching algorithm to prevent new players from being matched with intermediate and advanced players.
Specifically, players of the Apprentice, Adept Ninja, or Vanguard Ninja ranks will only be matched with other players of the same or similar rank.
For players from the Elite Ninja to Ninja God ranks, priority will be given to other players of the same or similar rank. However, in the event that such opponents cannot be found, matching will be conducted with players of divergent ranks.
For ranked Team Battles, matching will be conducted based upon the average rank of each team, with opponent teams of a similar average rank being selected.

– With Free Matches, quick matching will be given relatively higher priority compared to Ranked Matches.

Rating Calculation AdjustmentsWith this update, we have fundamentally overhauled the rating calculation system. In particular, to this point, when a high-ranked player lost to a low-ranked player, or in team battles with extreme rank differentials, decreases in rating were excessive. With this update, high-ranking players will see less severe rating drops in these situations. Furthermore, with Team Battles, rating fluctuations will now be unified for all team members regardless of placing.

Matching Adjustments

– Frequent exits from the lobby will now be addressed by a temporary restriction on matching.

– For Rank Matches, we will also be observing the situation and considering a rating penalty for players who exit excessively

Resolution of Known Issues

– Fixed an issue where network or router environment could result in matching not being possible.

– Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 2.1

  • Release date: October 2nd 2020 (North America, Europe, Japan)
  • Patch notes:

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles.
After careful observation of winning percentages by gum weapon and weapon popularity, we have implemented a host of balance adjustments.

In addition to revising hitstop to improve the overall tempo of battle, we’ve made adjustments to the “SK8 Hammer” and “Sushi Axe” weapons, which have demonstrated a disproportionately high usage and victory rate.
We hope these refinements will allow players to better enjoy the diversity that Ninjala battles offer.

 

– The strength of back attacks has been reduced.

The purpose of this adjustment is to slow the speed at which drones can be destroyed.
We have determined that using Gum Grenade followed by a back attack has allowed Sushi Axe wielders to destroy drones with excessive speed right from the beginning of battles, giving them an unfair advantage particularly in Battle Royale matches.

By reducing the strength of back attacks, it will no longer be possible to destroy drones with a medium weapon simply by the combination of Gum Grenade and a back attack.
As the relative strength compared to other gum weapons balances out in the later stages when most players have big weapons, we have set the damage so that it will still be possible to destroy drones in the traditional way with a big weapon.

Their explosive strength as big weapons and benefits in team battles are still intact, so we hope players will continue to enjoy the destruction power of the SK8 Hammer and Sushi Axe.

■ All Gum Weapons
– Hitstop duration has been shortened to improve overall game tempo

 

Feature Additions and Adjustments

■ Addition of event-specific rules
– The new Featured Battle mode offering special limited-time battle rules has been added.
For more details on the event schedule, rules, and rewards, follow the link below.

■ Matching Improvements
– It is now possible to select whether to set the matching range to Global or Regional.
The countries that correspond to each region of Ninjala are as follows:

Asia/Oceania: Japan, South Korea, Hong Kong, Australia, New Zealand

North America: United States, Canada, Mexico

Europe: Germany, Spain, France, Italy, Austria, Portugal, Russia, Switzerland, Ireland, United Kingdom, Hungary, Czech Republic, Poland, Republic of Slovakia, Finland, Sweden, Norway, Denmark, Greece, Croatia, Bulgaria, Republic of Romania , Cyprus, Lithuania, Luxemburg, Malta, Republic of Slovenia, Estonia, Latvia.

* Players residing in countries other than the above will be assigned to one of the existing regions, and will still be able to play the game.

 - It is now possible to cancel matching searches

– Connection will no longer be cut off if you press the Home button during matching.

■ UI Improvements
– The “Try On” feature has been added to the specialty shop.

■ Resolution of Known Issues
– Various adjustments and bug fixes have been implemented to ensure a smooth and enjoyable gameplay experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 2.0

  • Release date: August 7th 2020 (North America, Europe, Japan)
  • Patch notes:

About this Update

Thank you for playing Ninjala.

This update contains even more wide-ranging improvements, adjustments, and bug fixes to further enhance your Ninjala gameplay experience.

There are three main goals we hope to achieve with this update:
– Offering an ideal matching environment
– Improving player experience through UI/UX
– Further polish game balance

The Ninjala team has recognized that the current matching environment is far from ideal, and has taken player feedback deeply to heart.
In hopes of offering our players an improved matching experience, we have implemented a major update to the matching system.
Furthermore, we have updated elements of the UI that were hampering users to provide smoother, more intuitive gameplay.
Needless to say, we have also further refined weapon parameters to allow players of all experience and skill levels, from beginners to experts, to enjoy Ninjala.

Please read on if you would like to review the changes implemented with this update in detail.

Matching on a Worldwide Scale

Up to this point, matching has been broken down into four regions: North and Central America, Europe, Asia/Ocenania, and Japan.
The initial intent of this was to prevent matchups between players located physically far away, which were more likely to suffer from lag and transmission speed issues.

Since then, however, we have taken into account player feedback, in particular that it was frustrating not to be able to play with family or friends who live abroad in another region, or to find opponents in one’s own region late at night or at other times when the player base was reduced.
To address the situation, we have now made it possible to match with players of any region, provided that transmission speeds fall within defined acceptable parameters.

Now that matching has been unified across all regions, we believe it will now be possible to find worthy teammates and opponents at all hours of the day, and that Battle Royale ranked matches will be more rewarding.

In accordance with this change, player rankings—previously broken down by region—will also be unified across the entire world.
From this day forward, Ninjala will become a truly global competition.

*Please note that as a side effect, you may be more likely to experience lag depending on the location of your opponent.
Please confirm your connection speeds via the newly added lag value display and antenna icons.
As a general reference, a relatively smooth gameplay experience can be enjoyed with values of up to 150 msec, but 200 msec and beyond will result in considerable lag. Furthermore, in Ranked and Free Matches, opponents and servers with lower lag values will be prioritized.
To improve transaction speeds, we recommend that you connect with a wired connection or a stable, high-speed Wi-Fi connection.

Matching Improvements

In Ninjala, matching is configured so that you are most likely to be matched with players of the same rank as you. However, when such players cannot be found, the system allows for matching with players of different ranks to avoid situations in which no match can be made.
This was particularly an issue with Battle Royale ranked matches. With matching now conducted globally provided lag is within defined acceptable parameters, you will now be more likely to be matched with players of the same rank, reducing the likelihood of unbalanced matches. Furthermore, the matching settings themselves have also been refined so that it is less likely you will be matched with players of widely varying ranks. That said, there is a certain degree of conflict between our two goals of ensuring balanced matches and allowing for ease of matching. To ensure an optimal matching experience going forward, we intend to closely monitor the situation and make further adjustments as deemed necessary. Furthermore, there was an issue where the time until a room was disbanded was too long, resulting in long wait times after battles could be started with 6 or 7 players. To address this, we have shortened the time until rooms are disbanded, which we hope will lead to quicker-starting battles.

Gum Weapon Parameter Adjustments

The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles. After careful observation of winning percentages by gum weapon and weapon popularity, we have implemented a host of balance adjustments.

In particular, we have enhanced currently unpopular weapons such as “Iron Noise”, “Drum Beat”, “Mellow à la Mode” and “Trick Ball”, and balanced “SK8 Hammer” and “Sushi Axe”.

With this adjustment, various weapons are used more than ever before.

We hope that the result will be even more rewarding Ninjala battles for all players.

– “Charging Slash” will now have an increased chance of landing a blow.
– Charging Slash is a quick and powerful dash attack, but due to its rushing movement, attacks very often missed and came up empty.

Although the IPPON Katana and Scroll Blade are popular among advanced players as well, they are particularly widely used among beginners.
In order to give beginners an effective weapon that would not be overpowered in the hands of advanced players, we have raised the homing capability of Charging Slash to make it easier to use.

However, the team is aware of its strength when combined with Wall Shooter, and we therefore intend to monitor winning percentages closely to ensure balance among gum weapons.

– The amount players’ ninjutsu gauge increases when landing back attacks has been reduced.
Previously, it was set to offer increased ninjutsu gauge gains when successfully landing back attacks, but after observing disproportionately high use and winning percentages, we have reduced this amount.

Back attacks are still an effective way to build up your ninjutsu gauge, but due to the lower turnover rate, you will now need to attack more aggressively than before.

– The ability “Hyper Boost” will now increase movement speed even more.
– The strength of normal attacks has been reduced.
– The timing at which successful back attacks can be canceled has been sped up.
– The range of wide attacks has been reduced slightly.
– The following adjustments have been made to “Power Buster”.
Cooldown time has been increased.
The timing with which Super Armor is engaged has been delayed slightly.
Attack power has been increased.
Attack range has been reduced slightly.

With the adjustments this time, we have balanced “Power Buster” and increased the time needed to destroy drones, and made other enhancements to balance this out.

“Power Buster” is an extremely effective attack, and we observed many situations in which it was able to completely dominate a wild battle.
With this latest adjustment, it will take slightly longer for Super Armor to activate, meaning you will have to be more careful with timing when you use it.
In addition, to compensate for attacks being more difficult to land, they will now be more effective when they hit.
It will now be more effective to land finishing blows in complicated situations, as well as to take drones away from your opponents.
We believe you will observe that its “explosive power” has increased.

The combo of “Power Buster” and two normal attacks will still be effective, so we believe that this adjustment will not result in significantly altered firepower in battle.

– Normal attacks have received the following adjustments:
Sound wave bullets will now appear more quickly.
Sound wave bullets will now begin homing more quickly.
The timing at which one can cancel by jumping and evading has been accelerated.

– The following adjustments have been made to “Echoing Scream”:
You will now move further when attacking.
You will now move earlier when attacking.
The position of sound waves generated has been altered so that it is easier for the attack to land.

The weapons “Iron Noise” and “Drum Beat”, while effective when used for support in Team Battles, often struggled in Battle Royale matches.
These adjustments will make it easier to effectively use these weapons’ sound waves, and it will now be easier to hit opponents with “Echoing Scream”.
Use sound waves effectively and bring the beat down on your opponents!

– The second hit of normal attacks will now do more damage.
– The homing ability of back attacks has been reduced.
– The duration of gum binds inflicted with break attacks has been extended slightly.
– The warp timing for “Yo-yo Leap” has been sped up.

With the adjustments made last update, the “Ninja Yo-yo” and “Shinobi Spinner” weapons are not as powerful as they once were, but they remain highly popular.
This time, we have enhanced these weapons in some ways, with the goal of making the yo-yo even more uniquely suited for a tricky fighting style.

The reduced homing ability of back attacks will mean it will now be more difficult to hit opponents who dodge to the side.
Furthermore, we have increased the damage dealt by the second hit of normal attacks to ensure that combo damage is not reduced too much.

– The cancel timing for the second hit of normal attacks has been sped up.
– Wide attacks have received the following adjustments:
The hit detection range for the first hit has been reduced slightly.
The vertical hit detection range for the second hit has been expanded.

With both “Mellow à la Mode” and “Trick Ball”, the time required to transform your foe and then do damage with a combo was quite long, making it easy to be interrupted by other players.
With this adjustment, the tempo of normal attacks has been sped up, making it easier to land combos and defeat your opponents quickly.

All Gum Weapons

– The homing ability of break attacks has been adjusted so that homing cannot keep up with back attacks.
– The hitstop duration when landing a Gum Break on an opponent blowing a bubble or using an S-Burst has been shortened.
– The amount of S-Energy consumed by avoiding parries has been reduced from 4 to 3 units.


Ninja Tornado

– The time it takes to launch an attack has been shortened.
It will now be possible to attack more quickly than before, allowing weapons to be more useful in various situations.


Punishing Blade

– The reaction when a player is hit by an initial attack has been altered to make it easier to land consecutive attacks.
– The distance traveled with follow-up attacks has been increased, also making it easier to pursue opponents.
– The effect time of “Punishing Blade” has been shortened.

The weapon “Drill Beast”, which allows players to use “Punishing Blade”, is tremendously popular, particularly among players from the Apprentice to Vanguard Ninja ranks.
However, at ranks of Elite Ninja and above, both its winning percentage and usage rate drop dramatically.
This is because Punishing Blade leaves the user unprotected when being activated. As players become more experienced and aware of this, Punishing Blade is often quickly targeted, resulting in the user getting punished instead.
Even when attacks successfully hit, it could be interrupted by other players before a combo could be landed, letting opponents escape.
With this adjustment, successfully landing an attack once will make it more difficult for opponents to get away, making it easier to punish them until the end.
To offset this and ensure that it does not become overly popular among the Apprentice to Vanguard Ninja ranks, the duration has been shortened.


Gum Searcher

– Cooldown time has been reduced.
– Effect duration has been shortened.
Currently, Gum Searcher appears difficult to use, and has not been producing good results, so we have reduced the cooldown time.
With the reduced cooldown, it will now be possible to set it near drones as a diversionary tactic, allowing it to be used more widely in various situations.


All Gum Shoots

– All gum shoots can now be canceled by Specials

Feature Additions and Adjustments

UI Improvements

We have implemented a number of improvements to the Ninjala UI.

– Parry Guide HUD

– An icon has been added to indicate a big weapon wins out over a smaller weapon with the same attack. This adjustment will make it easier to tell when a parry was won or lost normally, or due to weapon size.

– When choosing your parry attack, attacks with a Super Armor effect in the event of a tie will be indicated as such with an icon.

– After choosing your parry attack, when a tie results in Super Armor being activated, this will be indicated with an icon.

Certain Yo-yo and Hammer Type weapons offer a Super Armor effect in the event that you and your opponent choose the same attack type. This UI modification will make it easier to recognize which weapons offer this effect, as well as when the effect is activated.

UX Improvements

– It will now be easier to understand the current matching situation in the Standby Dojo. The remaining number of users still preparing in the lobby will now be displayed. When everyone is ready, it will change to a message indicating that the battle will begin soon.

– The initial list displayed after selecting Room Battle has been changed to include Team Battles.

– In the event that players have formed a party, it will now be possible to see which players are currently partied with each other in the Matching Lobby and elsewhere.

– The initial cursor position for the matching confirmation screen has been switched to “Yes”.

– Yes/No confirmation windows can now be closed with the B Button.

Other Additions and Adjustments

– The remaining effect duration of “Punishing Blade” is now displayed on-screen.
– The attack range of “Echoing Scream” has been adjusted to that it matches the range of the visual effect.
– The Reverse Mode camera setting has been altered so that it no longer affects gyroscope controls.
– When crafting weapons by pressing the ZL and A Buttons simultaneously, the gum will automatically expand to the maximum possible size and create a weapon.
– At beginner levels, the message “Find a drone and defeat it!” will now appear at the start of battle.
– At times when you are unable to blow a bubble, an icon will now be displayed to indicate this situation.
– A number indicating transmission speed will now be displayed at the start of battle and on the Results screen.
– The positions of the “Standings” and “Detailed Results” buttons on the Results screen have been altered.
– The Player Info screen has been adjusted to show level/EXP and rating gauges.
– The Chapter Rewards screen in Story Mode has been changed to show obtainable rewards and the conditions for obtaining them.
– The disbanding time limit for Ninjala Battles has been reduced from 150 seconds to 70 seconds.

Resolution of Known Issues

– An issue where camera speed would unnaturally increase when performing certain actions while “Piercing Mixer” was engaged has been resolved.
– An issue with the “Mellow à la Mode” and “Trick Ball” weapons where defeating an enemy with a normal attack or back attack blast would not result in an IPPON even if the requisite conditions were met has been resolved.
– An issue where player face icons did not display properly has been resolved.
– An issue where banners did not display properly when at your base has been resolved.
– An issue where Story Mode chapter rewards were not properly displayed has been resolved.
In addition to the above, additional refinements and bug fixed have been implemented to ensure a smoother, more enjoyable game experience.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 1.2

  • Release date: July 16th 2020 (North America) / July 17th 2020 (Europe, Japan)
  • Patch notes:
Gum Weapon Parameter Adjustments

Thank you for playing Ninjala.

 

Since the game’s release, we have observed our players researching gum weapons and becoming more and more proficient in wielding them. As a result, we have seen variations in gum weapon popularity, and are pleased to see a wide variety of gum weapons currently in use. The Ninjala development team is dedicated to ensuring that players can enjoy a wide variety of battling styles. After careful observation of winning percentages by gum weapon, ranking status, and so forth, we have implemented a host of balance adjustments.

 

Firstly, we have made adjustments to the massively powerful “Ninja Yo-yo,” as well as the Gum Ninjutsu “Piercing Mixer”, which had been achieving extraordinarily high scores. In addition, we have implemented some tweaks to make the Gum Ninjutsu “Dragon Lord” and “Ninja Tornado” easier to use.
We hope this adjustment will allow players to further explore the allure of the full lineup of gum weapons.

 

Damage dealt by the warp attack of the special “Yo-Yo Leap” has been reduced.
Yo-yo-type weapons can be tricky to use, but master them and you’ll be rewarded with high performance and a powerful gum weapon.
The warp attack was so damaging and powerful, that in Battle Royale mode with a large weapon, the “Yo-yo Leap” special and a warp attack alone were enough to destroy a DARUMA (standard size) drone.
As a result, yo-yo-wielding players were able to destroy drones disproportionately faster compared to players using other gum weapon types, leading to score disparities.

With this adjustment, we have reduced the damage dealt, so drones will take slightly longer to destroy than before.
We hope that this will serve to even the playing field against ninjas who attempt to destroy all the drones by themselves and quickly run away.

 

Ninja Tornado

・The attack strength of the Gum Ninjutsu “Ninja Tornado” has been increased.
“Ninja Tornado” renders the user invincible after activation and is useful for both offense and defense, but it was slightly lacking in decisive punch, so we’ve increased the attack strength a bit.
With this adjustment, in Battle Royale, KABUKI (large-type) drones can be destroyed in a single hit, giving you an advantage in the battle to destroy more drones than your opponents.
This will also require all ninja to be more careful when low on life

 

Dragon Lord

・The attack strength of the Gum Ninjutsu “Dragon Lord” has been increased.
The “Dragon Lord” Gum Ninjutsu offered relatively low attack power, but made up for this with a rapidly refillable ninjutsu gauge.
However, it often failed to finish off opponents, making it difficult to make effective use of in battle.
With this adjustment, the attack power has been increased so that it can now destroy a DARUMA (normal-size) drone with a single hit.
We hope it can now be used more effectively in a wide variety of situations, against opponents, drones, or both.
Dragon Lord has been reborn as a more powerful dragon. We look forward to seeing it bear its fangs in battle.

・The tracking time of the Gum Ninjutsu “Dragon Lord” has been extended.
The duration it homes against your opponents has increased, making it harder to evade.
Furthermore, it can now be effectively used to attack enemies farther away than before.

・The ninjutsu gauge capacity required to activate the Gum Ninjutsu “Dragon Lord” has been slightly increased.
To reflect the enhanced power and abilities of the “Dragon Lord” ninjutsu, the ninjutsu gauge cost has been increased slightly.

 

Feature Additions and Adjustments

・Tier Points have been adjusted. Players will now receive 4x more Tier Points at match end.
・Lobby waiting time has been reduced from 60 seconds to 30 seconds.
・When matching for Battle Royale, the battle can be started if there are 6 or more participants.
・When matching for Team Battle mode, battles can now be started when there are 3 players on each team.
・Player level required to unlock the Ninjala Battle and Invite functions has been reduced from level 5 to level 3.
・In-game tips information has been updated.
・Tips now display when transitioning from the Standby Dojo to the start of battle.
・Standby Dojo NPC opponents now are able to use S-Bursts.
・The Online Manual can now also be accessed from a banner in your base.
・When configuring room battles, passwords can no longer be visually recognized after input.
*To completely prevent the password from being identified on the game screen, you must have a USB keyboard connected.

 

Resolution of Known Issues

・An issue where extremely poor transmission speeds would cause identification of teammates and opponents has been resolved.
・An issue where extremely poor transmission speeds would cause glitches in the stage display when transitioning to the standby dojo has been resolved.
・An issue where being hit by the Gum Ninjutsu “Tenchi Muyo” would occcasionally cause players to freeze in midair has been resolved.
・An issue wherein loading favorite costumes in the Matching Lobby would cause your avatar icon to not display properly has been resolved.
・In addition to the above, other issues have been resolved to ensure a smoother, more enjoyable game experience.

  • List of changes:

Provides various battle balance adjustments.

  • Additional notes: the update is required in order to keep playing the game.
  • Source: GungHo

Ninjala – Ver. 1.1

  • Release date: June 19th 2020 (Europe, North America, Japan)
  • Patch notes:

No patch notes available.

  • Additional notes: this is the base version of the game that you get by pre-downloading it from the Nintendo eShop
  • Source: game

How to download updates for Ninjala on Nintendo Switch?

To download the updates for Ninjala, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.