Lunistice (Switch): all the updates (latest: Ver. 1.04 / Next: Ver. 1.0.5)

On this page, you will find all there is to know about the various updates for Lunistice on Nintendo Switch (originally released on November 10th 2022 in North America and Europe, and November 11th 2022 in Japan)!

Click here for more Software updates!

Lunistice – Ver. 1.05

  • Release date: TBA
  • Patch notes:
Additions
  • Added”Smooth Camera”option to the Camera menu. This will smooth out horizontal camera movement overall, which should (hopefully) lead to a much more controllable character and reduced motion sickness for many people. This option is active by default on fresh save files only and can be deactivated at any time to restore the camera to its old behaviour
  • Added UI elements for tracking your progress in Stage 5-2
Changes
  • Overhauled camera snapping (left trigger button). Instead of using Hana’s view direction for recentering it’ll now take player input into account (when moving). This means that the camera should now snap to where you want to go, not where the character’s currently looking at
  • Removed a bunch of enemies from Toree’s levels. Mind you, Toree is still considered the de facto “hard-mode” of the game and you
    will

    have to do some “weird” jumps, but most if not all of the really unfair enemies should be gone now

  • Rebalanced final section of Stage 2-1
  • Very slight rebalancing of Stage 2-2
  • Rebalanced Stage 4-2. Again
  • Very slight rebalancing of Stage 5-2
  • Made hitboxes on rolling pin stage hazards much more lenient
Fixes
  • Fixed being able to easily bypass a certain part of Stage 7-2
  • Fixed weird collision on the final parts of Stage 6-1 where you could lose your double jump easily

Lunistice – Ver. 1.04

  • Release date: ???
  • Patch notes:
Additions
  • Added transparent/fake letters after letters in a stage have been collected

 

Fixes
  • Fixed Stage 7-X being selectable without it being unlocked
  • Fixed Toukie’s icon showing as “locked” on Switch

Lunistice – Ver. 1.03

  • Release date: November 28th 2022 (North America, Europe) / November 29th 2022 (Japan)
  • Patch notes:
Additions
  • Added “Smooth Turning”option to the Gameplay Menu. Turning this off gives much more direct and sensitive control over Hana (they should feel close to the original Eversleep demos from last year).
  • Added failsafe for potential softlock spots. If the game recognizes players infinitely falling without hitting the ground they will now be snapped a few units upwards. This should (hopefully) prevent most softlock situations.
  • Added toggle for Hana’s All S-Ranks reward. The reward can now be toggled on/off per save slot if it has been unlocked on any save slot before.
  • Added option to expand vertical camera movement
Changes
  • Rebalanced parts of Stage 7-2
  • Rebalanced parts of Stage 2-2
  • Rebalanced parts of Stage 4-2
  • Rebalanced parts of Stage 6-2
  • Changed position of grinding indicator
  • Made timings for jumping at the end of grind rails in 6-2 a bit more lenient
  • Rebalanced rail segment in 3-1 level secret
  • Rebalanced final rail segment in 3-2 to be a bit more forgiving
  • Rebalanced “blind drop” in 6-1
  • Changed input buffer for launchers. It should be harder to accidentally double jump and miss the target when being launched now.
  • Removed Hana’s “A-Pose” from all animations. Just to be clear: it wasn’t an “A-Pose”, by the way, it was an actual falling animation and it was *certainly* not a T-Pose, what are you even talking abou— hey what are you doing don’t take away my keyboa-
  • You can now actually use the down button in the act selection for stage 7
Fixes
  • Fixed softlock when entering a bubble while dying
  • Fixed being able to smash water drop crystals in Stage 5-2 by running into them
  • Fixed Toree’s S-Rank achievements not triggering
  • Fixed Toree randomly dying when loading a new level
  • Fixed players getting stuck on the beginning of grind rails in specific cases
  • Fixed collectible counter showing “CRANES” even for guest characters
  • Fixed grind rail bar vanishing on big UI scale
  • Fixed wrong behaviour for mushroom switches in 7-2
  • Fixed Interface showing up in the sky in some stages
  • Fixed Karakasa slimes getting stuck in mid-air
  • Fixed camera recentering not working properly on grind rails
  • Fixed invisible collider in spiral bridge section of stage T
  • Fixed softlock by resetting to checkpoint while bouncing off a platform and entering a water bubble
  • Fixed Stage 5-2 music

How to download updates for Lunistice for the Nintendo Switch?

To download the updates for Lunistice, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.