Today, Akihiro Hino shared the latest blog post about the development of Inazuma Eleven Ares. This time, the focus is on event scenes, but the post begins with a few words about the game skipping the World Hobby Fair this week.
Inazuma Eleven Ares was initially meant to be playable at the event, but it did not reach a satisfactory level in various areas (graphics, gameplay systems), and the team did not have enough time to fully incorporate some new elements that were not found in the previous playable demo, and so the decision was taken to have it skip the event altogether.
After all, it would not have made sense to have players try out the exact same demo, without any of the improvements and additions made since then. Of course, development is still going on, with the team currently brushing up the game.
The screenshot above shows an event scene taking place early in the game, on the field of Inakuni Jr. High. Just like in the anime series, the story begins on Inakunijima, with the story of the members of the football club.
Akihiro Hino explains that while the expression of the characters is pretty important, so is the atmosphere of the game world. That’s why the team paid particular attention to lighting, but also the various textures, in order to really render the rural aspect of Inakunijima.
The first screenshot above shows an event scene from the match between Inakuni Raimon and Seishou Gakuen. Here, the focus was on the direction (camera angles, etc.) and the dialogues in order to fully represent the heated confrontation between Asuto and Haizaki.
Today, Akihiro Hino decided to showcase the event scenes, but of course, the team is also hard at work on the matches and training parts of the game, with the goal of offering something that all players will be satisfied with. Also, it looks like Level-5 is making preparations for other Inazuma Eleven projects, though it’s not clear what exactly at the moment.
Inazuma Eleven Ares (Switch) does not have a release date yet.