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Hypercharge Unboxed (Switch): Software updates (latest: Major Update 4)

On this page, you will find all there is to know about the Software updates for Hypercharge Unboxed on Nintendo Switch (originally released on January 31st 2020 in Europe and North America).

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Hypercharge Unboxed – Ver. ??? (Major Update 4)

  • Release date: September 28th 2021 (North America, Europe)
  • Patch notes:
ADDED
  • Added new DLC Characters Mightus and Breaker.
  • Added new Play Menu layout to improve game functionality and consistency between game modes.
  • Added new enemy type NinjaJoe.
  • Added new enemy type Tiny Trotters.
  • Added new enemy type Drone.
  • Added new enemy type Space Men.
  • Added new boss enemy type bRoBot.
  • Added new weapon Freeze Ray.
  • Added new weapon Plasma Cannon.
  • Added new unlockable Nebulon character on Shed map.
  • Added new Stat-Based unlocks for new Nebulon character skins.
  • Added new secret Bobble heads in various maps for Nebulon heads.
  • Added new Radar weapon attachment to help get a sense of incoming danger.
  • Added new Multiplayer Map The Lost Aisle – The tutorial level has now been reworked and expanded for use in Deathmatch, Team Deathmatch and Plague.
  • Added new Cooperative and Multiplayer map Shed of the Dead – The claustrophobic level from part of the new bonus level series we’re building.
  • Added HYPERCORE Shield Effect (Can now see if the shield is active)
  • Added 2 new Cyberfury heads “Samuri” and “PsyClone”
  • Added 2 new Insectoid heads “Charlotte” and “Squirm”
  • Added 2 new Cyberfury skins “Dungeons” and “The King”
  • Added 2 new Insectoid skins “Jacket” and “Ritual”
  • Added new Music Track for Shed map.
  • Added local multiplayer options to the singleplayer menu, so you can play PvP against bots.
  • Added missing GameRules for customising Weapons and Attachments in Multiplayer.
  • Added more feedback particles to enemies and varius game events.
  • Added menu option for players who only want the Radar on the HUD and not physical
  • Added Namepack icons and unlock page to better represent what packs are collected.
  • Added new name stickers end of round UI element to replace text version.
  • Added Boss’ health bar to the top of the screen when fighting a particular boss enemy.
  • Added new icons to the Play menu that better represent their function.
  • Added new VFX to weapons and enemies.
  • Added new VFX to the enemy-breaking system. Springs, screws and sounds are emitted when enemies (even destroyed ones) break apart when damaged.
  • Added crosshair-scale option to the menu for players who wish to change the scale of the crosshair elements for different resolutions.
  • Added icon for ‘bonus’ maps in map selection that can’t have buildables constructed.
  • Added many improved footstep SFX materials to the environments. (Keyboard in the first level, for example)
  • Added new menu garden map.
  • Added change Camera prompt to Tutorial – automatically changes camera to demonstrate.
  • Added listing the number of bots in a server.
  • Added menu background darkness to help readability on sub-menus.
  • Added new menu game-mode sound FX to separate each game mode.
  • Added HUD message if the player has not sprinted in a while.
IMPROVEMENTS
  • Vastly improved player movement responsiveness. This includes reduced motion sickness for some players and better air control to feel much less sluggish when jumping.
  • Improved gameplay for KidsBedroom, Bathroom, Hallway, Garage, Kitchen
  • Improved gameplay for Plague game mode to now be zone-based instead of ‘who can find the best camp spot’
  • Improved pathfinding and navigation jump areas in many levels to improve bots and new enemies.
  • Improved ArmyMen enemies with fun new character identifier sound.
  • Improved performance of many background tasks that the game runs, to help reduce stutters.
  • Improved performance of many VFX in the game without affecting visual quality.
  • Improved performance of the VFX system by doing more aggressive pre-culling of quick-offscreen particles.
  • Improved performance of animations of off-screen players and NPCs.
  • Improved Chopper SFX when idle and fixed the bomb trail cleanup.
  • Improved Lightmap optimization in multiple levels to decrease load times.
  • Improved Bot pathfinding and decision making in some areas.
  • Improved UI flow by moving the Max Bots option to the Game Rules menu.
  • Improved Difficulty icons.
  • Improved tutorial loading screen image and map preview image.
  • Improved animation system by using better animation compression settings on various complex animation assets.
  • Improved server browser layout to show more servers.
  • Improved menu focus functionality and snappiness of animations.
  • Improved Thirdperson to Firstperson camera change, keeps rotation relative to last aiming target.
  • Improved overall loading system of the game, results in much faster load times, less stuttering and overall better memory usage.
  • Improved many NPCs’ AI and Animation performance.
  • Improved gameplay on all levels, including new weapons and NPCs in base levels.
  • Improved bot navigation on all levels.
  • Improved wave balance in earlier waves to have better pacing on all maps with Bots.
  • Improved PvP spawnpoints in a number of levels.
  • Improved reload and firing animations for players in third person.
  • Improved Garden pond rocks for AI navigation.
  • Improved performance in several areas related to texture resource usage.
  • Improved performance of zombie blood FX and brick-break FX.
  • Improved Attic and Toy Palace lighting.
  • Improved Airhockey Shuffle and Shed of the Dead should now have more time between waves.
  • Optimised dust particles on a few maps to improve performance.
FIXES
  • Fixed a Null Texture crash involving the Ice Gun.
  • Fixed a rare crash relating to some UI components.
  • Fixed an errant statically spawned battery from Operation Alley.
  • Fixed SimpleAI controllers binding to expensive pathfinding event calls with the potential to crash on cleanup of enemies like Tanks.
  • Fixed potential crash in Garden with bots trying to pick up collectibles.
  • Fixed crash issue related to enemy ragdolls.
  • Fixed meatbag physics crash issues when travelling to the lobby.
  • Fixed flashlight attachment not updating if socket has changed.
  • Fixed crashing issue related to pickup cleanup.
  • Fixed crash related to small tanks falling out of the world and being destroyed.
  • Fixes for BroBot and Ninja pathfinding.
  • Fixed some game stats not being cleared out for bots when changing levels.
  • Fixed lots of reported player-stuck areas in many levels.
  • Fixed lots of pathfinding issues and areas where bots became trapped.
  • Fixed bots using Prize Machine too much on some levels.
  • Fixed bots disappearing in Plague mode.
  • Fixed flashlight attachment not updating if socket has changed.
  • Fixed soldiers missing weapons and/or improperly firing.
  • Fixed break particles and breaking system bugs for experiments and Meanbots.
  • Fixed glitch with players’ first person weapon sometimes being invisible.
  • Fixed dead cores sometimes counting incorrectly for stat tracking.
  • Fixed missing footstep sounds on Soldiers and Experiments.
  • Fixed muzzle-flash angle on Grenade launcher and Minigun.
  • Fixed missing Point of Interest locations on maps so bots want to travel to new areas more often.
  • Fixed missing move-target points so that some AI can better navigate some areas.
  • Fixed camera shake and animations happening to Spectators or EndOfRound cameras.
  • Fixed falling radial blur FX affecting the Weapon and Player.
  • Fixed broken tutorial achievement.
  • Fixed certain sounds happening after enemies are dissolved or frozen.
  • Fixed power node particles not clearing up properly after battery insert.
  • Fixed Radar, Build Cards and FirstPerson weapon offset when playing in different split-screen modes.
  • Fixed TryMe button being able to be activated on locked stat pages when using a controller.
  • Fixed bots stealing certain pickups if players are too nearby.
  • Fixed bots teleporting randomly back to the spawn area in Airhockey Shuffle.
  • Fixed potential crash related to generating a suitable spawn point in PvP.
  • Fixed chopper getting too many perfect headshots on players.
  • Fixed matchmaking errors dialogs not returning focus for players using controllers.
  • Fixed it so that when a Boss enemy is killed, the kill-stat is given to all players in the game.
  • Fixed Shed not having Bonus Map text in its description. (No buildables allowed, similar to AirHockey Shuffle)
  • Fixed missing physical material FX on certain meshes in the world.
  • Fixed hard Meanbots spawning on levels in lower difficulties.
  • Fixed issues with plague timers and logic when lots of network players join at once.
  • Fixed Lawnmower collision and associated nav proxies on Garden, Garage, and Shed
  • Fixed collision issues with experiments.
  • Fixed decals and VFX being created after the game has ended.
  • Fixed HUD indicators being on-screen during death and scoreboard.
  • Fixed tutorial, missing props and broken lighting.
  • Fixed tutorial localization issues.
  • Fixed Map Selection screen showing incorrect text/icons for Charger and Slot machine.
  • Fixed incorrect UI bind button when being told how to build.
  • Fixed collectable and secret power node location in Tutorial.
  • Fixed ‘A’ Key being displayed for Walk Forward in tutorial.
  • Fixed missing pickup event function that could result in a double-battery pickup.
  • Fixed server List not listing servers by player count.
  • Fixed lobby showing incorrect server player counts.
  • Fixed cargo plane diorama missing frame holder meshes.
  • Fixed stuck spots in shed and broken collision boundaries.
  • Changed Singleplayer to Offline in non-coop modes.
  • Disabled weapon choice in online Plague servers.
  • Fixed gliderplanes being able to have their AI disabled on damage.
  • Fixed players getting hit markers for enemies that died later than their last damage.
  • Fixed impact particles blinding the players’ view.
  • Fixed server list using full players count to give incorrect server version.
  • Fixed missing materials in first level.
  • Fixed Demolisher getting stuck in the Garden and Kitchen levels.
  • Fixed missing Shed powernode cables on some levels.
  • Fixed some formatting issues at the end of round UI.
  • Fixed PvP ranks going black at end of the round.
  • Fixed Meanbot pathing on Tutorial map.
  • Fixed Dust particle not being removed on Low/Med.
  • Fixed lighting issues when running the game on Low in Kitchen and Garden.
  • Fixed UFO blast and collision physics.
  • Fixed ArmyMan parachute issues.
  • Fixed Tanks not turning properly sometimes.
  • Fixed Chungus animations and missing morph targets on Switch.
  • Fixed UFO bullet impact damage events.
  • Fixed LODs for ArmyMen and Soldiers dioramas.
  • Fixed holes in the wall in Airhockey_Shuffle.
  • Fixed airhockey pathing to try help bots not fall off the edge as much.
  • Fixed turning wobble in low FPS situations.
  • Fixed not being able to build on Turret Bases when in a server.
  • Fixed ghost buildable outline bug after a turret is destroyed bu the build tool
  • Fixed invisible jump-vents on Kitchenn map when in a server.
  • Fixed DK mode cheat not working anymore.
  • Fixed new cheat code not working on some difficulties.
  • Fixed some UI spelling mistakes and escaped quotes.
  • Fixed lighting in Kitchen, Garden and Garage when shadow setting is on low (no more glowing actors)
  • Fixed pathfinding issues on Attic, Operation Alley, Garden and Tutorial.
  • Fixed jeeps getting stuck in the Garden bin.
  • Bots navigate around cores and traps slighty better.
  • Fixed floating grass in Garden map.
  • Fixed flickering tree in Garden map.
  • Removed a few local player effects that should not be emitted from Bots.
  • Fixed jump-pad paths and coins on a few levels.
  • Fixed it so Bots try not to build and repair at dead cores.
  • Fixed some attachments and particles not showing when in Third Person properly.
  • Fixed Claw attachment in Plague mode.
  • Fixed Bots not being able to take batteries from the Charger.
  • Fixed bots sometimes not being removed from the game when a player joins. Now they leave behind their weapons and credits.
  • Fixed rare crash bug related to the UFO shield shader being invalid on some GPUs.
  • Fixed invincible chopper bug finally…
  • Fixed Bot scores not being transferred over rounds in Plague.
  • Fixed weapon sometimes swapping to the previously dropped weapon.
  • Fixed zombies sometimes being too far away to hit.
  • Fixed zombies not hitting some actor buildables types.
  • Fixed footstep particle system creating particles if the parent mesh is not visible.
  • Fixed bots sticking around in a server when a player leaves.
  • Fixed players using expensive camera checks when not the local player.
  • Added interpolated movement to Tanks, Big Tanks and UFOs to fix networking snappiness in online games.

Hypercharge Unboxed – Ver. ??? (Major Update 3)

  • Release date: March 4th 2021 (North America, Europe)
  • Patch notes:
New Content & Improvements
  • Added player Bots to Cooperative Waves mode and Deathmatch
  • Added Third-Person Camera Modes (with multiple configurations in Options > Controls)
  • All maps have an improved balance for Single-Player
  • Improved weapon sounds for all weapons – Better in PvP!
  • Improved overall player animations and movement to help the game feel better in Thirdperson.
  • Added option to set number of Bots and their Difficulty.
  • Added option to override the music in PvP.
  • Added option to override what team the Bots will join in PvP.
  • Added more game rules to allow choosing starting attachments and changing the weapons that spawn in the map in PvP!
  • Added many new particles FX to spice up telling apart game-actors from the world.
  • Improved performance in many areas from Particle FX to Nav Generation, Collision setup etc.
  • Improved visuals and added new FX on many enemies (Zombies, Jets, Choppers, CargoPlanes, Tanks and more)
  • Added player landing particles.
  • Added it so the Scope has a lens and scope-like crosshair.
  • Added new bullet impact sounds and FX for more materials.
  • Added default spawn weapon and attachment types for different weapon sets (Snipers Only = Gives Scope)
  • Added build tool particle FX.
  • Added AddBot and RemoveBot commands to game.
  • Added Shield Depleted and Recharge sounds.
  • Added Power node cable electricity.
  • Added brass ejection particle to weapons.
  • Added it so Max Ammo now says the word HYPERCORE and POWERNODE in the colour of the core or node being damaged.
  • Added crosshair to build mode.
  • Added new spectator mode for PvP – Track the player who killed you for a few seconds until respawn.
  • Improved lighting and atmospherics on a few maps (Garage, Kitchen and more)
  • Improved jump-pads timing and velocity calculations.
  • Improved the prompt highlight to now be context based. Will find and attach what you pointed at, and the player will comment on that actor. (Enemy, Pickup or Core etc)
  • Improved Spinners with colored explosions.
    Improved VFX for better gameplay experience (e.g. Powernodes show electricity & radar, Jumppads have indicator)
  • Improved VFX for all weapons (new BB bullet casings, muzzle flashes)
  • Improved damage indication for NPCs (e.g. damage stages for tanks etc.)
  • Improved VFX and feedback for NPCs (e.g. Experiments)
  • Improved gameplay for weapons
  • Improved VFX for weapons
  • Improved SFX attachment levels for weapons
Various Fixes and Changes
  • Added new optimised emitter system for impact particles.
  • Added proper fallback fonts for other languages.
  • Changed colour of Attachment Pickups to be different from Weapon Pickups.
  • Fixed Car collision in Garage map.
  • Fixed collision of turret base to allow walking inbetween turrets around a core.
  • Fixed many Navigation Mesh bugs for many maps (and created a few new ones)
  • Fixed crashing issue related to physics cleanup.
  • Fixed crashing issues during server travel back to lobby.
  • Fixed broken muzzle flashes on other players.
  • Fixed build spots in Garden.
  • Fixed Glider Planes dive-bombing the ground after spawn.
  • Fixed Chungus getting stuck in many areas.
  • Fixed missing PowerNode cables in maps.
  • Fixed text issues and spelling mistakes in a few places.
  • Fixed traps, not counting to the stats properly in some types of kills.
  • Fixed batteries and other pickups being able to fall through world boundaries.
  • Fixed broken lighting in some areas of some maps.
  • Fixed build tool showing in PvP on players.
  • Fixed dropped weapons and attachments, not being cleaned up in the world.
  • Fixed jump-pads affecting some enemies that it shouldn’t.
  • Fixed turrets targeting some enemies that they shouldn’t.
  • Fixed minigun holding angle in thirdperson.
  • Fixed a few sound distance issues in the world.
  • Fixed players able to spawn inside a newly placed Turret and getting stuck.
  • Fixed many navfixes and improvements for Tutorial map.
  • Fixed weapon ‘beams’ showing incorrectly when you can’t pick up a dropped weapon.
  • Fixed PvP spawning non-PvP pickups sometimes.
  • Fixed for missing or broken materials in a few levels.
  • Fixed voice commands kicking players out of servers.
  • Fixed banner material in Hallway_Hard
  • Fixed bathroom ghost spinner.
  • Fixed grenade launcher particle offset.
  • Fixed missing zomibe animations.
  • Fixed enemies ignoring their target core if something minor interrupts their pathfinding.
  • Fixed microwave collision
  • Fixed issues with losing focus on main menu.
  • Fixed delay on credits page world hiding FX.
  • Fixed music track lists.
  • Fixed mouse click-focus issues for loadout menu.
  • Fixed AI issues regarding finding valid pathing and cores (meatbag and chungus fixes).
  • Fixed minigun muzzle particle spinning.
  • Fixed pickup highlighting when changing weapons and spawning.
  • Fixed strange finger pose that everyone keeps mentioning.
  • Fixed stuck zombies on attic in some areas.
  • Fixed a few stuck areas in KidsBedroom
  • Fix for impact particles copying the scale of what they are attached to.
  • Fixed build spot emitters colour not updating after spawn.
  • Improved time required holding USE to pick up a pickup (in PvP).
  • Fixed weapon pickup highlight beams showing for weapons you cant pick up.
  • Optimised Navigation Mesh generation time in all levels.
  • Optimised Collision Initialization time in all levels. (Removing skybox collisions)
  • Improved spectator input movement and rotation.
  • Fixed Menu crash in rare instance.
  • Improvements for bootstraper on Windows.
  • Build tool gives credits to player when destroying a Bots buildable.
  • Improved Game Rules system to cache values to improve lookup performance.
  • Many balance changes to weapons, enemies and wave-spawns.

Hypercharge Unboxed – Ver. ??? (Major Update 2)

  • Release date: ???
  • Patch notes:
ADDED
  • Added new Female Character type (Valkyrie)
  • Added new supporter pack Female Character type (Roadwarrior) for those who purchase (OR already purchased!) the Supporter Pack DLC
  • Added new Female Character voice lines for new types
  • Added new Customisation idle animations for some characters.
IMPROVEMENTS
  • Improvements to UI sounds and navigation
  • Improvements to UI usability and mouse click interaction in many UI pages
  • Improvements to various NPC particles when firing
CHANGES
  • Changed “Operation Alley” entire Wave flow and progression
  • Changed “Dawn of the Toys” wave progression and flow and is now first and Default map
  • Changed “Garden of Evil” wave progression, balancing, teleports, jumppads, batteries and credits
  • Changed “Garden of Evil” map flow on PvP with more jumppads and teleports in far-away areas
  • Changed how some character skins & materials are unlocked. More are unlocked by default and Female skins/heads are unlockable in their place on the previous levels
  • Changed repetitiveness of some Max Ammo lines to make them less common
  • Changed damage of Flamethrower in PvP to be closer to other weapons in DPS
  • Changed balance of Soldier shot-gunners
FIXES
  • Fixed some issues with missing buildables when players join a game late
  • Fixed some areas that cause Glider Planes to crash before entering the map
  • Fixed many Player & NPC stuck-spots
  • Fixed some issues with Player movement in low FPS scenarios
  • Fixed some issues with Meanbots running on the spot but not moving
  • Fixed many navigation mesh issues around various levels
  • Fixed some impact camera shakes being too strong
  • Fixed many localization issues with English language, everything from colour formatting, to matching common phrases and consistent use of ellipses, lots of capitalization changes.
  • Many more quality of life improvements and fixes that we forgot to mention!

Hypercharge Unboxed – Ver. ??? (Major Update 1)

  • Release date: March 23rd 2020 (North America, Europe)
  • Patch notes:
BALANCE
  • Added a method to defuse exploding Spinners and Meanbots; they will no longer explode when killed by fire damage.
  • The power consumption of most turrets has been reduced; heavy power-consumers now eat up far less power.
  • Vine traps apply a damage over time effect to enemies, rather than dealing damage instantly.
  • Health and ammo pickups are now instantly collected in PvP.
  • Adjusted the item pickup delay time for most player actions in the game.
  • Hypercores take slightly less damage in Singleplayer.
NETWORKING
  • Huge overhaul of entire networking system to improve performance, flow and priority of all actors in the world.
  • Huge improvements to performance for both player hosted and dedicated servers.
  • Game now uses up to 60% less bandwidth in some scenarios.
FIXES
  • Fixed Build Spots incorrectly networking and not allowing some players to build.
  • Fixed issues with Batteries/Battery power de-sync.
  • Fixed issues with Core Health/Shield not updating fast enough to all clients.
  • Fixed issues with de-synced Buildables (invisible on some players’ machines)
  • Fixed map placed buildables state being de-synced for late-joining players.
  • Fixed some pickup-spawners/collectibles being broken on some servers.
  • Fixed issues with buildable health values being out of sync on server and client.
  • Fixed chat box appearing when no message was output.
  • Server browser fix to not allow joining full servers.
  • Fixed batteries sometimes having an energy bar while plugged into power node.
  • Fixed thrown batteries sometimes de-syncing position for some players.
  • Fixed battery charger networking and charging system.
  • Fixed battery charger not giving the “Batteries Charged” stat to players.
  • Fix for plague servers not starting until enough players are in (on official servers)
  • Fixed stat medals not counting towards lower medals (Platinum now counts towards gold for example)
  • Fix for some score counting issues on dedicated servers (visual UI ordering issues)
  • Fixed VSync not applying when pressing Apply in the Options > Video menu.
  • Fixed the incorrect state of View Distance Quality in the options menu.
  • Fixed Camera Shake not applying to some shake instances in the engine.
  • Fixed Weapon Sway/Camera Shake not applying to the player leaning.
  • Fixed sometimes not being able to repair a buildable on a client machine.
  • Fixed map stat showing unlockables for locked difficulties.
  • Fixed NPC soliders and choppers not firing at players when running on a dedicated server.
  • Fixed players getting locked out of being able to jump when a networking collision bug occurs with jump pads.
  • Fixed AOE turrets not cleaning up their particles on death.
  • Fixed input rebinding system to allow overriding of default keys.
  • Fixed invalid steam detection crashing for some users when steam failed to initialize.
  • Fixed coins not showing up in the realtime reflection mirror.
  • Fixed map selection unlocks only showing if there is something to unlock.
  • Fixed many stuck-spots in Attic, Garage, Garden, KidsBedroom and ToyPalace.
  • Fixed DLC characters, LOD issues and missing damage flash FX.
ADDED
  • Added the ability to pause the game for Singleplayer or local-Splitscreen games.
  • Added damage flash to all buildables, traps and turrets.
  • Added a highlight notifier to dropped weapons and attachments to make them much easier to find in the world.
  • Adjusted the minimum framerate system to help reduce stuttering and dynamically lowering of graphics during intense scenes.
  • Adjusted targeting so NPCs no longer always aim for players heads.
  • Adjusted turret enemy priority to be based on core/node distance instead of distance to the turret itself.
  • Adjusted the Machine Gun turrets targeting to avoid the turrets attempting to shoot at enemies behind walls.
  • Lowered brightness of the spotlight turrets.
  • Added additional FPS limit options to Performance menu.
  • List of changes:
  • adds Tutorial
  • adds Stats Page
  • adds Party Game modes
  • adds Gyro Options
  • offers Improved Vaulting

How to download updates for Hypercharge Unboxed for the Nintendo Switch?

To download the updates for Hypercharge Unboxed, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.