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Gravity Falls game announced for the 3DS, uses the UbiArt engine

Gravity Falls is a popular cartoon currently airing on Disney Channel and Disney XD. Last week, Ubisoft announced that it would get a video game adaptation on Nintendo 3DS, called Gravity Falls: Legend of the Gnome Gemulets.

What’s surprising about this game is that it uses the UbiArt Engine… rather surprising for a licenced game, and a Nintendo 3DS exclusive to boot! For those who don’t know, the UbiArt Framework is the engine powering Child of Light, Rayman Legends or Valiant Hearts.

Gravity Falls: Legend of the Gnome Gemulets is developed in collaboration with Alex Hirsch (the creator of the cartoon), and will have Dipper and Mabel Pines as playable characters. The duo is tasked with finding gnome artifacts, and to do so, the player will have to switch from one to the other in order to use their respective abilities:

– Dipper can use the Gnome Battle Cuffs in order to beat up enemies in close range, and use a flashlight to find clues;
– Mabel can reach high places thanks to a graplin hook, which can also be used to attack from a distance.

Here’s the teaser trailer for the game:

https://youtu.be/97WvzqUTsGY

Finally, here’s some screenshots for Gravity Falls: Legend of the Gnome Gemulets on Nintendo 3DS (+ the boxart):

Gravity Falls: Legend of the Gnome Gemulets (3DS) will come out November 3rd in North America.

Source: Amazon

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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