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F1 Manager 2024 (Switch): all the updates (latest: Ver. 1.10)

On this page, you will find all there is to know about the various updates for F1 Manager 2024 on Nintendo Switch.

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F1 Manager 2024 – Ver. 1.10

  • Release date: December 4th 2024
  • Patch notes:
Pit Lane Starts
  • Fixed pit lane start persisting across sessions after breaking Parc Ferme multiple times within the same session
  • Fixed the blank driver panel after breaking Parc Ferme during Q2
  • Removed the possibility of continuing to Q2 after breaking Parc Ferme in Q1
Powertrain Payments
  • Fixed powertrain costs continuing to be paid annually rather than monthly
  • Fixed incorrect ‘Starting Balance’ values not matching the End of Season flow
Contracts & Hiring
  • Fixed costs to break contract being charged for contract renewals
  • Improved contract negotiation UI to display more relevant information in the ‘Current Contract’ panel
  • Fixed the incorrect order of items in Contract Proposals
Race Weekend
  • Fixed fastest lap being awarded to driver finishing P11
  • Fixed cars not returning to pits when managing Qualifying
  • Additional notes: none.
  • Source: Frontier

F1 Manager 2024 – Ver. 1.9

  • Release date: November 18th 2024
  • Patch notes:
New Pit Lane Starts
  • Pit lane starts now fully supported for player and AI teams based on real-world regulations
  • Principals will be prompted before making a change that break Parc fermé rules and incur a pit lane start
New Driver Development
  • Principals can now focus drivers into three new distinct areas of development in order to use their skills to benefit your team
  • This is also applicable to affiliate drivers, giving extra reason and purpose to make use of affiliate positions
New Team Suitability
  • Added new “Team Suitability” rating uncovered when scouting staff and drivers to help inform hiring decisions
  • The rating consider a variety of factors and results are dynamic dependent on the context
New Contract Rumours
  • Added new email content providing insight into negotiations and hiring happening elsewhere on the grid
Stability & Performance
  • Prevented saves reaching critical file size, leading to corruption (console only)
  • In cases where there is a risk of save file corruption, additional protections have been implemented. The option to ‘Restart Season’ will be removed in order to mitigate this risk.
  • Fixed crash that could occur during processing
  • Fixed crash that could occur when confirming sponsor plans in quick succession
  • Fixed crash that could occur at the end of the Australian GP during a long play session
  • Improved performance when team HQ background is present (Nintendo Switch Only)
Updated Powertrain Costs
  • Updated powertrain cost balance
  • Changed powertain payment structure to monthly from annual
  • Updated finances screen to accurately reflect costs
Finances
  • Fixed occurrence of mandatory activities not paying out at the end of the sponsor period
  • Fixed occurrence of DHL Fastest Pit Stop prize money not being paid
  • Fixed occurrence of cost to break contracts not being charged
  • Updated Finances help screen to reflect monthly payment structure for board and prize money
Contracts & Hiring
  • Fixed Hamilton not going to Ferrari at the start of Season 2
  • Added positive and negative opinion considerations to the driver and staff contract negotiation process
  • Updated email content when player staff/drivers are approached by other teams
  • Fixed counter offer reminder email not sending when counter offer is received and left unresponded on day of deadline
  • Fixed Staff Changes email displaying incorrect contract info
  • Fixed Accepted Contract email displaying incorrect cost to hire
  • Fixed Team Roster Update email including incorrect contract info
  • Fixed Staff Poached emails displaying contract length as 0
  • Fixed incorrectly displayed affiliate contract length in Affiliates Overview panel
  • Fixed incorrect or missing cost to break contract for immediate start dates
  • Fixed the empty reaction window when a contract offer results in a negative reaction
Team Management
  • Fixed ‘One for the Future’ achievement not being awarded after signing an affiliate with an offer deadline of 7 days
  • Improved AI regulation voting logic
  • Fixed issue preventing player continuing with their current team after selecting to switch team having not been fired
  • Fixed Car Performance Overall Ranking not aligning with individual attribute rankings
  • Fixed engineers not returning after Design Centre fire dilemma
  • Fixed engineer increase not applying correctly after Design Centre Improvement email
  • Fixed “Best Driver Position” in End of Season Board Review not considering drivers who left during the season
  • Fixed board attending grand prix after selecting ‘Deny’ in ‘Board Attendance at Grand Prix’ email
  • Fixed issue where an affiliate driver could be selected for both cars 
Race Weekend
  • Players will now see the Results page after simulating a Sprint session
  • Fixed cars not attempting to unlap themselves during a race
  • Fixed incorrect classification of drivers who DNF on the last lap ahead of other lapped cars
  • Fixed driver and constructor standings shown during race weekend not including previous sprint race points
  • Fixed ‘DRS Enabled’ notification displaying at beginning of practise & qualifying sessions in wet track conditions
  • Fixed driver entering pit at end of flying lap when taking manual control during qualifying
  • Fixed  fastest lap being awarded to a driver who retires on lap 1
  • Fixed Track Acclimitisation resetting to 0% after loading a mid-session save
  • Fixed loss of focus when navigating to the ‘Car Set Up’ during Qualifying
  • Fixed timing tower losing coloured border after opening menus during a yellow or red flag event
  • Fixed the data view snapping to top when scrolling down during a race
  • Fixed affiliate drivers having no position shown in their Driver Panel after setting lap times in practise
  • Fixed full screen map briefly showing blurry textures
  • Fixed rear lights on cars not turning on during a race
  • Fixed cars sometimes appearing to not touch the track
  • Fixed Create-A-Team cars clipping through safety car
Circuits
  • Albert Park: Fixed cars driving over the kerb on pit entry
  • Austin: Adjusted cars’ speed out of pit lane and into turn 1
  • Hermanos Rodriguez: Fixed missing and incorrectly positioned cars in team garages
  • Las Vegas: Fixed incorrectly placed 2nd DRS Zone
  • Monaco: Fixed rare instance of safety car blocking pit exit
  • Shanghai: Fixed incorrect pit lane marker
  • Suzuka Fixed possibility of cars going through the barrier on Turn 2
Create a Team
  • Improved balance when randomising generated staff when beginning a new ‘Create a Team’ career
  • Fixed car livery model colour not being consistent with colour selected in UI
  • Fixed incorrect starting budget being displayed for ‘Your Story’ origin
  • Fixed incorrectly categorised livery sponsors
  • Removed duplicate ‘Team Name’ header from the Team Branding menu
  • Removed ‘Undo’ button when no changes present to undo
Presentation
  • Fixed Charles Leclerc’s career history not showing for 2022 and 2023
  • Fixed Jack Doohan’s career history not showing for 2022
  • Fixed Ayumu Iwasa’s career history not showing for 2022
  • Fixed incorrect race distance listed for Las Vegas and Qatar in the Circuits screen
  • Fixed the monthly affiliates development email not showing affiliates signed in the previous season
  • Fixed missing text in Design Centre Improvement email
  • Fixed the Seasons Remaining value showing ‘-1’ in the Mid-Season Board Review
  • Fixing ‘Engine Cooling’ not being displayed as a Negative Effect of sidepod and chassis damage
  • Improved logic prompting notifications in UI
  • Fixed cancelled projects still incrementing the part number
  • Various UI improvements to the Facilities screen
  • Various corrections to strings and formatting
  • Updated Race Replay difficulty indicators
  • Additional notes: none.
  • Source: Frontier

F1 Manager 2024 – Ver. 1.8

  • Release date: October 14th 2024 (North America, Europe, Japan)
  • Patch notes:
Stability & Performance
  • Improved game performance during wet weather
  • Fixed UI softlock that could occur during race
Staff, Contracts & Hiring
  • Fixed staff and facility effects not returning to normal at end of sponsorship engagement period
  • Fixed drivers or staff with agreed future contracts being poached by another team when entering a new season
  • Fixed drivers or staff being poached shortly after stating that they had no intention of leaving
  • Fixed AI teams making contract offers to drivers or staff they have already agreed a future contract with
  • Fixed AI teams leaving driver or staff positions vacant at the start of second season
  • Fixed breakout clauses not being paid for poached drivers or staff
  • Increased likelihood of AI teams promoting affiliates into vacant positions
  • Fixed ‘Driver/Staff Changes’ email not displaying future contracts
  • Fixed cases of AI teams replacing drivers already on long-term contracts
Race Weekend
  • Improved driver confidence balance
  • Fixed out laps being timed during qualifying sessions
  • Fixed background animation in race prep screen running at x16 speed
  • Fixed ‘Grand Slam’ achievement not being awarded correctly
  • Fixed missing track textures at Marina Bay
Drivers
  • Fixed both drivers being assigned to the same car at the start of a new season
  • Fixed email dilemma proposing investment in another teams’ affiliate driver
  • Fixed Team Roster Update email showing duplicate drivers
Create a Team
  • Fixed front wing sponsor slot projecting decals onto the side of the nose cone
  • Additional notes: none.
  • Source: Frontier

F1 Manager 2024 – Ver. 1.7

  • Release date: September 9th 2024 (North America, Europe, Japan)
  • Patch notes:
Mentality
  • Rebalanced impact and duration of events on Mentality
  • Fixed overall Mentality rating not always refreshing immediately after changes
  • Fixed Mentality causes being displayed inconsistently between profile and Mentality Hub
  • Fixed issue where ‘Mentoring’ showed as a Mentality factor when no affiliates were present
Drivers
  • Added new affiliate drivers to starting database (this will require starting a new save file)
    • Hamda al Qubaisi
    • Amna al Qubaisi
    • Emely de Heus
    • Tuukka Taponen
  • Corrected spelling of Franco Colapinto
Car Development
  • Adjusted AI teams’ starting expertise (this will require starting a new save file)
  • Adjusted AI teams’ car starting ratings (this will require starting a new save file)
  • Improved balance of AI car development
  • Improved mechanical fault balance for powertrain parts in good condition
  • Fixed inaccurate ERS durability rating on Car Analysis screen
  • Fixed inconsistent display of powertrain percentages
  • Fixed development options being disabled when following email link
Staff, Contracts & Hiring
  • Fixed Scouts or Engineers remaining unavailable to use after sponsorship engagement activity has expired
  • Fixed issue where affiliate signed in first season could not drive in FP1 in future season
  • Fixed issue where contract could not be renegotiated from staff profile screen after acknowledging contract email
  • Fixed contract length being displayed as one year longer than it should in emails
  • Fixed previous offer ‘Bonus Threshold’ being displayed incorrectly in counter offer
  • Fixed free agent contract showing ’empty’ season contract state
  • Fixed hired driver for future seasons scouting information being listed as ‘Expired’
  • Improved AI poaching logic
  • Improved AI affiliate hiring logic
Sponsorship & Finance
  • Fixed newly created teams spending more money on initial startup than real teams (this will require starting a new save file)
  • Fixed engagement target payouts not being received in second season
  • Fixed some sponsor activities providing no engagement gains during first sponsor period of second season
  • Improved AI financial decision making
  • Fixed AI teams offering extreme salaries and starting bonuses
  • Improved accuracy of car development finances area in cost cap
  • Restyled icons on sponsor plan screen
  • Improved balance of sponsors’ preferred activities
  • Fixed sponsor logos disappearing from UI when saving/loading on day of negotiation
  • Improved balance of factors contributing to Team Marketability
  • Fixed ‘Balanced’ sponsor package having Race Day icon and colouring during negotiation
Create A Team
  • Fixed Create A Team decal options list missing icons in Livery Editor
  • Fixed team branding showroom lighting level darkening when re-entering
  • Improved ease of sponsor decal placement on driver gloves
  • Fixed delay to sponsor logos appearing on negotiations screens in Create A Team mode
  • Fixed created team garage appearing with Ferrari branding at Yas Marina
  • Fixed placement of drivers feet on livery podium
Race Weekend
  • Reduced lap time delta between slowest and fastest cars in managed races
  • Fixed powertrain penalties being applied in Sprint Session when new powertrain is bought and fitted before Sprint Qualifying
  • Fixed tyre compound allocations at Albert Park and Hermanos Rodriguez
  • Improved balance of incidents at Jeddah
  • Improved balance of starting engine temperatures
  • Fixed car retirement replays showing no or incorrect car when selected
  • Adjusted DRS zone placements
  • Fixed empty grandstands at Jeddah
  • Added night-time icons in weekend overview menu
  • Fixed every pit stop on post-race report screen being highlighted as positive
  • Fixed Sprint Qualifying results being empty when loading save made on Sprint preparation screen
  • Fixed Driver Preparation goal progress and value in bar not matching
  • (NEW) Added ability to minimise driver panels during a race
  • (NEW) Added ability to hide UI entirely when paused within a race
  • Fixed pixelated shadows appearing at Zandvoort
  • Fixed floating steward at Yas Marina
  • Fixed misplace shadowing at Bahrain
  • Fixed overly dark lighting that could occur after loading mid-session save
  • Medical car now includes a doctor
  • Fixed empty grandstand at Silverstone (Nintendo Switch only)
Audio & Team Comms
  • Fixed John Howard calling everyone ‘Pierre’
  • Fixed incorrect reference to Oscar Piastri finishing 19th
  • Improved frequency balance of “(driver) has DRS” teams comms
  • Fixed incorrect voice lines when loading into Australian GP
  • Fixed onboard engine sounds breaking when saving game whilst in helicam
  • Fixed a couple of incorrect voice allocations for some engineers & drivers
  • Fixed a number of issues with incorrect driver names being used in certain conversations
  • Fixed a number of other team comms issues causing incorrect lines to trigger
  • Fixed crackling audio that could sound when changing camera focus (Nintendo Switch only)
Race Replay
  • Adjusted difficulty ratings for Race Replays
  • Fixed driver podium positions displaying as “undefined”
  • Fixed Monaco Race Moment race duration
  • Fixed Race Replay loading incorrect constructor
  • Fixed drivers inheriting race suits from career save in Race Replay mode
Stability
  • Fixed issue where cars could freeze on track
  • Fixed crash that could occur during processing
  • Fixed crash that could occur when advancing into second season
  • Fixed crash that could occur during a red flag
  • Fixed crash that could occur when selecting to watch a crash replay involving multiple cars and an affiliate driver
  • Fixed crash that could occur when backing out of sponsorship screen into finances screen
  • Fixed softlock that could occur when interacting with Steam Overlay during race cinematics
  • Fixed crash that could occur when loading into race (Nintendo Switch only)
Performance
  • Improved overall game processing speed
  • Improved performance during race weekend (Nintendo Switch only)
  • Improved performance during career setup (Nintendo Switch only)(this will require starting a new save file)
Localisation
  • Added Traditional Chinese translated text
Fixes
  • Fixed wheels disappearing after a pit stop
  • Fixed staff survey email including AI teams affiliate drivers

F1 Manager 2024 – Ver. 1.5

  • Release date: August 13th 2024 (North America, Europe, Japan)
  • Patch notes:
Stability
  • Various crash & stability fixes
  • Fixed softlock when selecting ‘Compare Staff’ on vacant staff member profile
Team Management
  • Reduced mentality impact on attributes
Car Development
  • Fixed AI starting races with major powertrain faults
  • Improved AI assignment of engineers; increasing simultaneous projects in progress
  • Improved AI utilisation of CFD and wind tunnel allocation
  • Adjusted start dates for AI research projects
Sponsorship
  • Fixed secondary sponsor payments not being received
  • Reduced financial penalty for not meeting engagement targets
  • Fixed inconsistencies in UI presentation of sponsorship payments
Race Weekend
  • Fixed strategy being reset when changes made to Pace Mode within Driver Options
  • Fixed drivers sometimes becoming stuck in garage after a red flag during qualifying
  • Additional notes: none.
  • Source: Frontier

F1 Manager 2024 – Ver. 1.4

  • Release date: August 6th 2024 (North America, Europe, Japan)
  • Patch notes:
Team Management
  • Fixed contract counter offers not being received
  • Fixed AI teams developing the same car parts through the season
  • Fixed a Switch-only crash that could occur at start of Las Vegas Grand Prix weeke
Stability
  • Fixed a crash that could occur when changing and saving liveries in quick succession
  • Fixed a crash that could occur when randomising team branding elements
Create A Team
  • Fixed salaries for generated drivers being too high
Race Weekend
  • Updated Williams steering wheel to represent 2024 model
  • Fixed instances of incorrectly applied grid penalties when changing powertrain parts
  • Fixed team comms referencing traffic incorrectly during qualifying
User Interface
  • Fixed UI lock that could occur when selecting car parts via Rules and Regulations screen
  • Additional notes: none.
  • Source: Frontier

F1 Manager 2024 – Ver. 1.3

  • Release date: July 25th 2024 (North America, Europe, Japan)
  • Patch notes:
Stability
  • Fixed crash during processing
  • Fixed crash during race
  • Fixed crash when navigating menus
  • Fixed FPS issues when finishing a race
  • Fixed season progression from being blocked
  • General performance improvements
  • Fixed Switch-only crash that could occur when starting new Create A Team save
Create A Team
  • Added ability to use custom logo as a decal
Balance
  • Adjusted balance of mentality changes
  • Adjusted staff progression rates
  • Adjusted mechanical faults frequency
  • Fixed AI teams struggling to remain competitive during a season
  • Fixed some generated staff having ratings of 0
Race Weekend
  • Fixed autosave points not being correctly triggered during race weekend
  • Improved track textures
  • Fixed wheel decals not showing correctly
  • Fixed audio stuttering
  • Fixed team garage not using Create A Team custom colours
  • Fixed incorrect driver being shown in cinematics
  • Fixed significant culling visible in heli cam
  • Fixed some team comms being incorrectly triggered
Team Management
  • Fixed too few secondary sponsors being available during sponsor negotiations
  • Fixed being unable to renew affiliate contracts for next season
  • Fixed AI not hiring or retaining affiliate drivers
  • Fixed player not being notified when staff member is poached
  • Fixed Team Principal rating appearing as 0
  • Fixed strategy times not updating when edited
Presentation
  • Various localisation fixes
  • Various UI improvements
  • Fixed staff rating increase fanfares not playing
  • Improved presentation of Haas driver suits in UI
  • Fixed decal editing being unavailable when first competing sponsor negotiations
  • Fixed the ‘Browse’ button not functioning on Deluxe Liveries that have not been purchased in the Create-A-Team set-up flow
  • Fixed translations in Race Replay buttons
  • Fixed translations for “Show UI” button
  • Fixed some generated staff having no picture
  • Additional notes: if you started playing before this update was released, it’s highly recommended you start a new save file to avoid any issues.
  • Source: Frontier

How to download updates for F1 Manager 2024 for the Nintendo Switch?

To download the updates for F1 Manager 2024, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.