DRAGON BALL: THE BREAKERS – all the updates

On this page, you will find all there is to know about the various updates for DRAGON BALL: THE BREAKERS on Nintendo Switch (originally released on October 13th 2022 in Japan, and October 14th 2022 in North America and Europe)!

Click here for more Software updates!


  • Release date: December 22nd 2022 (North America) / December 23rd 2022 (Europe, Japan)
  • Patch notes:
Fixed Contents
  • Partially fixed an issue where matches would still progress even if a user disconnects while on the VS screen.
  • Fixed an issue where Dragon Balls and other items would appear in areas where they could not be collected.
  • Fixed an issue where, under certain conditions, players would be prevented from taking any actions if they were hit by area destruction while riding a vehicle.


  • Release date: December 16th 2022 (North America, Europe, Japan)
  • Patch notes:

Adjustments to balance the rate at which all Survivors are defeated
We’ve confirmed that the balance in the victory rate between Survivors and Raiders is largely consistent with our intended design based on the recent data outlined above. However, since the rate at which the Survivor team is being defeated is slightly high, we’re implementing the following adjustments.


Adjustments to the Escape Time Machine
  • Slightly increased the rate at which the gauge to call the escape time machine fills up.
  • Increased the number of escape time machine beacons that appear during the Search Phase when the number of remaining Survivors decreases.

② Adjustments to lessen the victory rate discrepancy between different Raiders.
Out of the three Raiders, Cell’s rate of victory is still slightly lower. In order to improve this, we will implement the following adjustments.



Adjustments to the Raider “Cell”
  • Decreased the amount of evolution gauge required to progress from evolution level 3 to level 4.
  • Increased the amount of evolution energy gained when Cell’s Passive Skill “Life Absorption” is powered up.


  • Release date: December 2nd 2022 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • provides more game balance adjustments (see in-game notices for patch notes)


  • Release date: November 29th 2022 (North America, Europe, Japan)
  • Patch notes:
Specification Change
  • Changed the specification so that the next challenges will be updated even if all daily/weekly challenges are not completed.
Bug Fixing
  • Fixed a bug in which more TP Tokens were consumed when purchasing “Frieza Set” than the displayed price.
    • A separate message will be sent in the game to those who have consumed more TP Tokens and will receive a refund for the amount of TP Tokens that were consumed.


  • Release date: November 18th 2022 (North America, Europe, Japan)
  • Patch notes:
 Breakdown of Adjustments

We have made a number of adjustments to the game’s balance based on the current state of the game.

The main areas of adjustment are as follows:

1. Multiple battle parameters were adjusted to decrease the odds of the Raider being defeated.

2. Several adjustments were made to make fighting during Defense Phase easier in order to prevent the Raider from being unable to react and subsequently losing a match when being surrounded by and fighting against multiple Survivors

3. Changed the time in various systems in order to adjust the rate at which each match progresses, since the Survivors’ speed increases while they level up during a match.

Adjustments to Raider’s Close-Range Attacks
  • The Raider’s Rush Damage has been adjusted to be roughly equal at each level.
  • Instead of concentrating the damage value in the final stage, the Raider’s Rush Damage has been adjusted so that the damage value from each attack increases starting from the first attack. 

       ⇒ The Raider’s Rush will be cancelled by attacks and skills used by Survivors

This will involve adjustments, starting with increasing the number of cases that appear after the early part of a match.

Adjustments to Raider’s Ki Blasts
  • Made it easier to hit targets with Ki Blasts after evolution level 2.

The damage was also adjusted in accordance with different attacks’ damage efficiency and characteristics.

Adjustments to Raider’s Super Attacks
  • Lowered the cooldown time for each Raider’s evolution level 4 Super Attacks (excluding Ultimate Super Attacks)
  • Made it easier to hit targets with the following Super Attacks from each Raider:

Cell Level 3: Gravity Impact

Cell Level 4: All Clear

Frieza Level 1: Death Wave

Frieza Level 3: Crazy Finger Shot

Frieza Level 4: Death Slash

Buu Level 1: Crush Launcher

Buu Level 2: Innocence Cannon

Buu Level 4: Vanishing Ball

Other Adjustments to Raiders
  • Increased the movement speed bonus that occurs when a Survivor is in the middle of the screen while the Raider is locked on to them
  • When a Raider is already receiving a close-ranged attack, reduced the damage taken by the Raider if another Survivor with a low Change Level

executes a close-ranged attack at the same time

  • Reduced the amount of time a Raider’s movement is restricted when survivors use skills designed to impede movement repeatedly. 
Other Adjustments to Survivors
  • Increased the amount of Change Power needed for Change Level 3
  • Decreased the amount that the Survivor’s attack power will multiply when they reach Ultimate Dragon Change (Change Level 4)
Other Adjustments
  • Increased the amount of time needed to install a power key.
  • Decreased the default speed at which the startup system’s gauge fills up.
  • Decreased the speed bonus for the startup system gauge.
  • Increased the speed at which the startup system’s destruction gauge fills up.
  • Decreased the rate at which the startup system’s destruction gauge lowers over time.


  • Release date: November 14th 2022 (North America, Europe, Japan)
  • Patch notes:
◆ Improved Contents
  • Matches did not progress past the versus screen on certain platforms
  • The UI did not display immediately after a match began in ONLINE MATCH and other communication errors occurred.
  • If connection was lost due to “8/8 Establishing the connection” after a match began, the remaining members would be unable to use the cancel function.
During Battle
  • There were instances where Survivors were unable to summon Shenron after Raider “Cell” or “Frieza” launched an Ultimate Super Attack
  • If a Survivor received an attack at the same time they used the Active Skill “Capsule (Single-Wheel Motorbike)”, sometimes the bike remaind on the stage, and the Survivor no longer responded to certain commands.
  • There were instances in which players lost their abilities when using a Senzu Bean in PRACTICE MODE on certain platforms
  • If the Raider’s dialog played at the same time as Trunks’, no further dialog would be played for the Raider
  • If Piccolo’s Super Attack “Evil Explosion” was immediately followed up with multiple Ki Blasts, the Raider would no longer receive damage after the second hit
  • An issue in which the spectator camera would not return to the viewpoint of the player’s character.
  • An issue in which players were revived while still spectating other teammates
  • The player could no longer be revived after another player stopped the revival process just as the revive gauge reached MAX
  • If a player evaded while using certain Skills (such as the Grappling Device), they would begin to move at random


  • BREAKERS POINTS intended for use in linked Xenoverse 2 accounts were not valid
◆ Other Adjustments
  • The installation progress for power keys is now retained even if a player cancels in the middle of the installation
    • *This has been done to help against Raiders camping near the location. In order to balance battles, we plan to add something to increase the Raiders’ strength in the future
  • Even if you do not complete all of the daily and weekly challenges that are displayed, the subsequent challenges will now be displayed
  • Fixed other minor bugs
◆ Content to be adjusted in future
  • Change in specification where the next challenges will be updated even if all daily/weekly challenges are not completed within specific period.
  • Known issues:
  • this update did not fix the problem that causes the game to stop progressing from the VS screen


  • Release date: November 10th 2022 (North America) / November 11th 2022 (Europe, Japan)
  • Patch notes:
Breakdown of Adjustments

1. Raised evolution speed of Raider “Cell”

⇒ There were many cases where Cell’s naturally fast evolution speed could not be taken advantage of, so his evolution speed has been raised across the board.


2. Lowered Raider “Majin Buu” level 1 evolution parameters

⇒ As this Raider had an advantage even at level 1, Majin Buu’s parameters have been adjusted to be more in line with the game’s concept.


3. Adjusted to reduce the chances of the Survivor team being defeated early in a match

⇒ The likelihood of Survivors to remain alive at low transformation levels was found to vary dramatically depending on each player’s individual ability, so the overall game balance has been adjusted accordingly.


Raised Evolution Speed of Raider “Cell”
  • Slightly buffed the Passive Skill “Life Absorption”.
  • Slightly buffed the Passive Skill “Auto-Evolve”.
  • In accordance with the above, adjusted the gauge amount needed to evolve as well as the rate at which the gauge increases.
Lowered Raider “Majin Buu” Level 1 Evolution Parameters
  • Lowered Ki Blast speed, hit detection width, attack range, and damage.
Adjustments to Reduce the Chances of the Survivor Team Being Defeated Early in a Match
  • Slightly reduced damage taken while in transformation level 1 and 2.
  • Reduced the time required to recharge the Passive Skill “Barrier Auto-Recovery”.

Since the time to recover has been reduced at the base level, the percentage increase from training has been reduced.


Adjusted Various Other Skills
  • Increased the cooldown for “Capsule (Single-Wheel Motorbike)”.
  • Increased the cooldown time for “Grappling Device”.
  • Reduced the cooldown time for “Saiyan Pod Remote”.


  • Release date: October 20th 2022 (North America, Europe, Japan)
  • Patch notes:

The following issues have been improved in the game:

  • Improved an issue where matchmaking would slow down for the remaining players in the room when some players cancel during matchmaking on certain platforms.
  • Improved an issue where the UI would disappear upon cancelling matchmaking on certain platforms.
  • Revised the average waiting time displayed during matchmaking.

Furthermore, we are investigation to resolve the following issues:

  • Matches will not begin after the VS screen displayed on certain platforms.

We are planning to make further improvements in an upcoming update.


  • Release date: October 13th 2022 (Japan) / October 14th 2022 (North America, Europe)
  • Patch notes:
Game Balance Adjustment
  • Skill “Saiyan Pod Remote”
    • The cooldown time of the skill has been extended.
    • The time duration between which the Saiyan Pod is called and when it arrives at the player’s location has been extended.
  • Item “Barrier Recovery Device”
    • The time between the use of the item and its completion has been shortened.
  • Item “Cooldown Drink” and “Super Cooldown Drink”
    • The time between the use of the item and its effect has been extended.
    • The effect of “Cooldown Drink” has been decreased.
    • The effect of “Super Cooldown Drink” has been increased to 100% for all transformation levels; however, it will now decrease based on the tranformation level.
  • Vehicle
    • The speed difference between the vehicles that are initially on the field and those that appear from the capsule has been removed.
  • Revive
    • The time to revive has been shortened.
  • Startup System
    • The increasing rate of the gauge when the Survivor accesses the activation system has been adjusted to improve.
  • Blow-blast after evolution
    • The network has been adjusted to reduce the effects of lag and misalignment caused by the network. 
    • The area of the hit judgment has been expanded the time to receive the effect has been increased. In accordance of these adjustments, the distance of the blast has been expanded.
  • Improvements on item acquisition priortized over player revival
    • Improved the issue when the position of wounded players and fallen items overlaps, picking up items was prioritized over player revivals.
  • Adjustment on Power Key Position
    • To avoid finding all power keys early in the game, we have adjusted the placement of the power keys so they are not placed in the crate near the Survivor’s starting point.
  • Improved an issue with multiple Survivor melee rushes
    • When a rush attack misses due to another player pushing it out of the way, it will return to a neutral state and the rush attack can be started again.
    • Fixed a bug where the final blowout of the rush attack did not blow up.
    • Fixed a bug that prevented the blowout if an attack such as an air bullet was received just before the blowout.
  • Game Balance Between Survivor and Raider
    • Adjustments have been made so that when a rush attack from multiple survivors is established, the damage is compensated for the level difference between the Raider and the Survivor.
      • *If the Raider has a higher level, the damage will be lower even it follows a melee rush.

How to download updates for DRAGON BALL: THE BREAKERS for the Nintendo Switch?

To download the updates for DRAGON BALL: THE BREAKERS, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;


  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.


Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.