DRAGON BALL: THE BREAKERS – all the updates (latest: Ver. 7.0 / Next: Ver. ???)
On this page, you will find all there is to know about the various updates for DRAGON BALL: THE BREAKERS on Nintendo Switch.
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DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: Late December 2024
- Patch notes:
No patch notes available yet. This update brings the following to the game:
- Based on the win rate and other data we’ve collected since the release of Season 7, we plan to make adjustments to the raider “Gamma 1 & Gamma 2” along with other parts of the game.
- In addition, we also intend to fix some minor bugs at the same time.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 7.0 (Update Data Ver.1.7.0.000)
- Release date: November 19th/20th 2024
- Patch notes:
Update Details
The New Raider “Gamma 1 & Gamma 2” Arrives!
From the movie “Dragon Ball Super: SUPER HERO”, “Gamma 1 & Gamma 2” arrive as a new Raider!
Event Leaderboard “Magenta’s Golden Registry” Begins!
The Event Leaderboard “Magenta’s Golden Registry” is planned to kick off. Gather as much Zeni as you can from the results screen to increase your ranking. If you can beat the score set by Magenta, you’ll receive a special item! Play a lot and aim for the top ranks!
Season 7 Ranked Matches Coming Mid-December!
During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period. Aim for the top ranks to get fantastic rewards!*Rewards will be calculated and distributed after the season ends.
Main In-Game Adjustments and Specific Changes
- Reduced the amount of Change Power contained in supply drops.
- Added a unique signal for the “Saiyan Pod” vehicle.
- Made changes to characters called by active skills:
- ”Frieza” evolution stage 1-4 active skills “Dodoria!” and “Zarbon!”
- ”Majin Buu” evolution stage 1 active skill “Summon Yamu”
- ”Vegeta” evolution stage 2 active skill “Call Saibaman”
- ”Vegeta” evolution stage 3 active skill “Call Nappa”
- ”Ginyu Force” evolution stage 3 active skill “Let’s Do This, Burter!”
- Upon losing track of Survivors, will now move to the point at which they lost sight of them.
- Now react to nearby Survivors who are at close range and not in direct line of sight (the distance is reduced for Survivors who are hiding).
- Changed health values so as to not retreat immediately upon taking minor damage.
- If there is no current target, will pursue the locked-on target of nearby Raider characters.
- Added the active skill “Return to Egg” to Raider “Majin Buu” evolution stage 1 in order to allow him to smoothly return to searching after securing the Evolution Energy in an area.
- Adjusted the starting position of Raider “Baby” due to cases where the starting position of the Raider and Survivors were closer than intended.
- In order to help Raider “Baby” evolution stage 1 pose as a cvilian, shortened the cooldown of the active skill “Call for Help”.
Other changes
- In order to prevent unintended behaviors due to multiple simultaneous inputs, it is no longer possible to use active skills or change the direction of the camera while holding down the selection screen button for the Raider’s Custom Voices or the Survivor’s Emotes or Stamps.
- The explanation text for the skill power up bonuses of the Survivor passive skill “Shocking Evolution Speed” has been changed (the actual effects remain unchanged).
- While in Practice Mode, when civilians respawn they will return to their original positions.
- Made changes to the camera during area destruction for Raider “Baby” evolution stage 3.
Overview of Resolved Bugs
- Fixed an issue where if a network delay occurred at the same time that a Survivor and the Raider clashed with close-ranged attacks, the Survivor would pass through the Raider, causing the Raider’s attack to miss.
- Fixed an issue where if a Raider or Survivor destroyed a destructible object that is unable to be destroyed by contact during a charging attack, that charge would not result in a close-range strike even if it made contact with the target.
- Fixed an issue where while Survivors were hiding behind item boxes or other objects, Ki Blasts fired by CPU-controlled characters such as the Zamasu that appears for Raider “Zamasu & Goku Black” evolution stages 2 and 3 could pass through those objects.
- Fixed an issue where the Raider’s close-range attacks, active skills, and Super Attacks would lose in a clash with Survivors of the same Dragon Change level under certain conditions.
- Fixed an issue where the Raider’s Instant Descent would not activate if the terrain below was one where landing on the ground was impossible.
- Fixed an issue with Survivors Dragon Changed with the Survivor passive skill “Final Dragon Change” where when the Limit Gauge was reduced to 0 and the Survivor was downed by the Raider’s attacks, the counter for “Number of Survivors Downed” on play statistics or the Leaderboard would not increase.
- Fixed an issue with Raider “Frieza” evolution stage 4 where the wall of fire produced by Super Attack “Death Slash” would not be generated upon contact with the ground under certain conditions.
- Fixed a camera angle issue where the player would lose sight of Survivors after performing close-ranged attacks and vanish moves.
- Fixed an issue with Raider “Ginyu Force” evolution stage 2-4 where being hit with the following non-consecutive close-range attacks by Survivors would cause the Raider to be affected by the passive skill “Teamwork”:
- Active Skills
- Kaioken Rush
- Shapeshift (Missile)
- Dragon Fist
- Super Attacks
- Rebellion Spear
- Charge
- Fierce Fist
- Gigantic Charge
- Fixed an issue where all evolution stages of Raiders “Broly” and “Baby” had an invincibility period while finishing off civilians. In addition, fixed an issue with evolution stages 1 and 4 of Raider “Zamasu & Goku Black” where the invincibility period after finishing off civilians was shorter than that of other Raiders.
- Fixed an issue with battles against Raider “Broly” where HP recovered during evolution was not counted towards the evaluation for the “VS Raider” medal for Survivors.
- Fixed an issue with Raider “Broly” evolution stage 2-4 where when using the active skill “Aura Trap” from above or below a Survivor whose barrier was being broken would cause the effect of the skill to persist after the skill ended.
- Fixed an issue with Raider “Zamasu & Goku Black” evolution level 2-3’s Super Attack “Divine Ray Bomb” as well as Raider “Baby” evolution level 2’s Super Attack “Big Bang Attack” where if hitting a Dragon Changed Survivor with the attack caused that Dragon Change to end, the Survivor’s animation for being sent flying would unintentionally occur.
- Fixed an issue with Raider “Zamasu & Goku Black” evolution level 3’s active skill “Divine Lasso” and evolution stage 4’s Super Attack “Blades of Judgment” where, after a Dragon Changed Survivor was hit by the Ki blades of either attack, if the explosion from said attack occurred after the Survivor boarded the escape time machine, the Survivor would be downed while still aboard the escape time machine.
- Fixed an issue in battles with Raider “Baby” where if a Survivor activated or ended Dragon Change at the same time that they were attacked by an infected civilian, the Survivor would become unable to act.
- Fixed an issue in battles with Raider “Baby” where if a Survivor aboard the escape time machine got close to an infected civilian, the escape time machine would be destroyed.
- Fixed an issue with Raider “Baby” evolution stage 1 where certain inputs would allow the infection of Survivors even through walls.
- Fixed an issue with Raider “Baby” evolution stage 1 where certain inputs would cause the impact noise for falling from a ledge to not play.
- Fixed an issue with Raider “Baby” evolution stage 2-3 where firing a Ki Blast immediately after using the active skill “Shield Barrier” would cause the first blast to not be aimed at the targeting reticle or the lock-on target.
- Fixed an issue with Raider “Baby” evolution stage 2-4 where the escape time machine or the Galactic Patrol ship summoned by the active skill “Galactic Patrol Ship” could not be destroyed by the attacks of the servants called via the active skill “Call Servants”.
- Fixed a number of issues, such as an issue where entering Dragon Change with the Survivor active skill “Power Unleashed” and then manually cancelling the Dragon Change at the same time that the Limit Gauge reaches 0 due to time progression would cause the game to crash, and an additional issue where successfully cancelling Dragon Change would prevent the character from performing actions.
- Fixed an issue with the Survivor active skill “Power Unleashed” where if a Survivor was already Dragon Changed and then additionally performed an Ultimate Dragon Change using a super transphere, “Power Unleashed” would not have a cooldown time.
- Fixed an issue with Survivor active skill “Power Unleashed” where using the skill right before entering or leaving the internal map for Raider “Majin Buu” evolution stage 3 or right before Raider “Baby” evolved to any evolution stage, a normal Dragon Change would occur once the animation completed.
- Fixed an issue where, after activating the Survivor active skill “Power Unleashed” during Dragon Change and while still under the effects of “Power Unleashed” and Dragon Change, being hit by Raider “Ginyu Force” evolution 4’s Super Attack “Body Change” or being infected by Raider “Baby” would cause the game to crash.
- Fixed an issue with the Survivor active skill “Quick Sleep” where using the skill during certain animations would cause the skill to not activate.
- Fixed an issue with the Survivor active skills “Shapeshift (Hand)” and “Shapeshift (Bat)” where, after using the active skill “Power Unleashed” while transformed, the transformation would persist even after the Dragon Change ended.
- Fixed a problem where the start of the cooldown time for the Survivor active skill “Dragon Fist” differed from that of “Kaioken Rush” and “Shapeshift (Missile)”; these have been standardized to all start when the skill effects end.
- Fixed an issue on the DANGEROUS GROUND map where hitting the gimmick “Ba” with the active skill “Dragon Fist” would not defeat it.
- Fixed an issue with the Survivor passive skills “Final Dragon Change” and “Young Talent” where having both skills equipped would cause part of the effect of “Young Talent” to apply during the special Dragon Change granted by “Final Dragon Change”.
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where after the tracking had begun, the attack would not be cancelled by Instant Descent or similar rapid changes in position.
- Fixed an issue with the Transphere Super Attacks “Crimson Edge” and “Heat Dome Attack” where only the final step of the attack would decrease the Knockback Gauge.
- Fixed an issue with the item “Yajirobe’s Katana” where when using the item without a locked-on target, the attack would occur in the direction the character is facing instead of the direction of the camera. This item will now attack in the direction of the camera like other attack-type items do.
- Known issues:
- An issue that causes the spots on Cell Max to continually glow from both the Survivors’ and Raider’s perspectives.
- When a Survivor uses a super transphere to transform into Orange Piccolo (Giant), the model for Orange Piccolo (Giant) is not displayed from the viewpoint of other Survivors.
- During the demo movie for the battle with Raider “Gamma 1 & Gamma 2”, characters’ eyes may appear black.
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 6.0 (Update Data Ver.1.6.0.000)
- Release date: June 26th 2024 (North America Europe, Japan)
- Patch notes:
Update Details
The New Raider “Baby” Arrives!
- Baby is an “Infection-Type” Raider who infects Survivors and civilians, turning them into his servants!
New Survivor Skins “Bulla (GT)”, “Launch (Blue Hair)”, and “Launch (Blonde Hair)” Arrive!
- You can use Launch (Blue Hair)’s passive skill “Sneeze” to revive fallen allies faster than usual by startling them awake.
And you know what happens when Launch (Blue Hair) sneezes, don’t you?- With Launch (Blonde Hair)’s passive skill “Expert Driver [Item Recovery]”, you’ll be able to pick up items, open item boxes and use vending machines while riding a vehicle.
- Bulla (GT) can use the same “Charming Pose” and “Capsule (Single-Wheel Motorbike)” active skills as her mother, Bulma!
- With Charming Pose, you can strike an adorable pose to distract the Raider and create an opening. Meanwhile, Capsule (Single-Wheel Motorbike) gives you access to a motorbike and you can get an extra boost of speed by pressing and holding the right button!
New Feature “FAVORITES” To Be Added
- We’ve added a Favorites feature to the list of skills located in BATTLE SETTINGS -> TRAINING.
- Any skill you mark as a Favorite will be displayed at the top of your skills list no matter how you choose to organize it!
New Feature “LEADERBOARD” Coming!
- A new Leaderboard will be placed next to the News Board at the base.
- After ranked matches begin, players who earn the most rank points will be displayed on the Leaderboard!
- Besides rank points, we also have an event planned that will be related to the Leaderboard.
- More details regarding that event and the Leaderboard will be released in the coming days!
Season 6 Ranked Matches Coming Beginning Of August!
- During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
- After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period.
- Aim for the top ranks to get fantastic rewards!
- *Rewards will be calculated and distributed after the season ends.
Main In-Game Adjustments and Specific Changes
- Dragon Balls can now appear from all item boxes and destructible objects. Also adjusted the number of destructible objects in one area of the WATERFRONT WARZONE map.
- Long-distance visibility effects on Dragon Balls you have placed will now only be visible to yourself and allies.
- Conditions for Dragon Balls to only be visible to the Raider and not the Survivor team:
- The Raider places the Dragon Ball.
- A Dragon Ball is relocated due to being caught in an area’s destruction.
- The time expires after the Raider summons Shenron.
- Conditions for Dragon Balls to only be visible to the Survivor team and not the Raider:
- A Survivor places the Dragon Ball.
- The time expires after a Survivor summons Shenron.
- Both Raiders and Survivors can see an effect for Dragon Balls when the following scenarios occur:
- When a Raider drops a Dragon Ball from their Knockback Gauge being reduced to 0.
- When a Survivor drops a Dragon Ball from being defeated.
- When a Dragon Ball appears from an item box or other type of object.
- When a Namekian is saved and a Dragon Ball appears.
- Supply drops will no longer appear when the Raider is at evolution stage 2 or below, even during the defense phase. Once the Raider reaches evolution stage 3, supplies will begin to appear.
- Raiders heading toward a locked target while attacking with Ki Blasts will now accelerate while moving.
- Increased acceleration when pressing and holding Jump while in flight as a Raider. Also, while in flight as a Raider, you can now press Jump twice to drop down instantly.
- Increased fall speed after pressing Hide while in flight as a Raider.
- Reduced the number of Cooldown Drinks that appear from vending machines, and additionally reduced the number of Cooldown Drinks that appear from item boxes during battles with Broly.
- Cooldown Drinks and Super Cooldown Drinks can no longer be used during Dragon Change.
- Evasions performed by survivors not in Dragon Change no longer grant invincibility.
- Evasions during Dragon Change that turn the user invisible for a moment now cannot be used multiple times within a short duration. Also, evasions during Dragon Change that do not turn the user invisible no longer grant invincibility.
The following Raiders have been adjusted based on current battle statistics.
Raider “Cell”
- Increased the blast radius of evolution stage 2 Cell’s Super Attack “Full-Power Energy Wave”.
- Increased the attack radius and added an explosion to evolution stage 3 Cell’s Ki Blasts and slightly reduced their speed.
- Increased damage from evolution stage 3 Cell’s close-ranged attacks.
Raider “Frieza”
- Increased health.
- Increased the blast radius of evolution stage 2 Frieza’s Super Attack “Full-Power Energy Wave”.
- Made it more difficult to cancel out evolution stage 3 Frieza’s Ki Blasts.
- Increased the damage from evolution stage 3 Frieza’s close-ranged attacks.
- Increased damage from evolution stage 4 Frieza’s close-ranged attacks.
Raider “Majin Buu”
- Increased the speed, attack radius and range of evolution stage 1 Majin Buu’s Ki Blasts.
- Increased the blast radius of evolution stage 2 Majin Buu’s Super Attack “Innocence Cannon”.
Raider “Vegeta”
- Increased the amount of Evolution Energy gained when finishing off a civilian at evolution stage 1.
- Shortened the amount of time it takes to automatically switch when evolving due to the effect of the passive skill “You’re only wasting your time at this point.”
- Added an explosion to evolution stage 2’s Super Attack “Break Cannon”.
- Made it more difficult to cancel out evolution stage 3 Vegeta’s Ki Blasts.
- Increased the cooldown time reduction of the evolution stage 3 active skill “Call Nappa”.
- Added an explosion to evolution stage 3 Vegeta’s Super Attack “Galick Gun”.
- Increased the damage from evolution stage 3 Vegeta’s close-ranged attacks.
Other Changes
- Raider models can now be rotated to a profile position on the RAIDER CHARACTERS screen.
- Certain interactions during Dragon Change have been changed, such as saving civilians or controlling the startup system.
- Adjusted the collision detection for the super time machine to more closely reflect its outward appearance.
- Items will now always appear when a destructible object that automatically restores itself is destroyed in X Area while training in Practice Mode.
- The camera has been adjusted so that an opponent is not as easy to lose sight of when landing a hit with a close-ranged attack or vanish move as Raider “Vegeta” evolution stage 3.
- When using an active skill, such as Charming Pose, against Raider “Vegeta” evolution stage 4 that requires it to hit his face as a Great Ape in order to work, the skill will now automatically be aimed at his face.
- When fighting Raider “Vegeta” on the DANGEROUS GROUND map, the starting position of the Saibaman has been adjusted, as there were cases where the Saibaman was planted in the ground close to a Survivor immediately after a match began.
Overview of Resolved Bugs
- Fixed an issue with the rate of descent for falling Super Dragon Balls and supply drops changing depending on the refresh rate.
- Fixed an issue with the following Raiders, where firing multiple Ki Blasts at a Survivor they’ve locked on to would cause the lock-on to remain even if the Survivor moved far enough away for the lock-on to be cancelled:
- Raider “Cell” evolution stages 2, 4
- Raider “Frieza” evolution stages 1, 4
- Raider “Majin Buu” evolution stage 3
- Raider “Ginyu Force” evolution stages 2, 3
- Fixed an issue where the following Raiders would no longer send Survivors flying if they hit them with certain Super Attacks that caused the Survivor’s Limit Gauge to fall to 0 and their Dragon Change to become undone:
- Raider “Frieza” evolution stage 1 Super Attack “Supernova”
- Raider “Majin Buu” evolution stage 2 Super Attack “Innocence Cannon”
- Raider “Vegeta” evolution stage 3 Super Attack “Galick Gun”
- Fixed an issue with the following Raiders where the gauge on the UI would not reach maximum at the correct time after gaining Evolution Energy from delivering a finishing blow:
- Raider “Frieza” evolution stage 1-4
- Raider “Majin Buu” evolution stage 1
- Raider “Broly” evolution stage 4
- Fixed an issue with the homing blasts from the Super Attacks of the following Raiders when activated from a certain distance. The blasts would fly towards the reticle and not the Survivor locked on to, regardless of whether or not the Survivor was locked on to at the time the attack was activated:
- Raider “Vegeta” evolution stage 3 Super Attack “Finish Breaker”
- Raider “Ginyu Force” evolution stage 3 Super Attack “Purple Comet Crash”
- Fixed an issue with Raider “Cell” evolution stage 1 where an attack could not be executed while finishing a wall climbing action.
- Fixed an issue with Raider “Cell” at evolution stage 1 where landing an attack head on against a Dragon Changed Survivor who is on the ground would not cause them to be sent flying.
- Fixed an issue where hitting a Survivor as Raider “Majin Buu” at evolution stage 2 with only the blast from the “Innocence Cannon” Super Attack would not cause them to be sent flying.
- Fixed an issue where, when landing an attack from the front with Ki Blasts or a Super Attack against Raider “Vegeta” evolution stage 4, the attack would sometimes reach his tail and deal damage.
- Fixed an issue where players could not attack as Raider “Vegeta” at evolution stage 1 when pressing the attack button from a certain distance.
- Fixed an issue with Raider “Vegeta” where, during the animation when changing from evolution stage 1 to 2 or from evolution stage 2 to 3, the distance to send Survivors who get too close flying back was shorter compared to other Raiders.
- Fixed an issue where the stomp from Raider “Vegeta” at evolution stage 4 during a close-range attack would not hit Survivors positioned to the Raider’s rear sides.
- Fixed an issue where, when using the “Kaioken Assault” Super Attack against Raider “Vegeta” at evolution stage 4, the final stage of the attack executed using Instant Transmission would not hit his tail.
- Fixed an issue where, when Raider “Ginyu Force” evolution stage 2-4 was hit with the “Symphonic Destruction” Super Attack from a Survivor from above, the attack from Guldo caused by the “Teamwork” passive skill would not hit the Survivor.
- Fixed an issue where using Raider “Broly” evolution stage 2’s Super Attack “Planet Crusher” from certain spots on the HIGHLAND RIVER map caused Broly to be moved outside of the map.
- Fixed an issue with Raider “Broly” at evolution stage 3 where, after hitting a Survivor with consecutive Ki Blasts launched by repeatedly pressing the corresponding button, hitting them with regular Ki Blasts would no longer cause damage.
- Fixed an issue with Raider “Zamasu & Goku Black” where, if the buff to damage from the “Divinity Unleashed” active skill wore off while using the “Blades of Judgment” Super Attack, any blades launched after the effect had worn off would still carry the increased damage buff.
- Fixed an issue where the Attack, Evade, Jump and Super Attack inputs would not work for a few seconds while stationary as Raider “Zamasu & Goku Black” at evolution stage 4 after the animation in which his appearance changes from the “Half-Corrupted” active skill finishes.
- Fixed an issue where, while a Survivor was flinching from a Raider’s active skill such as “Solar Flare” or due to their barrier being destroyed, the flinching effect could be cancelled by interacting with an interactable object that was nearby. Another issue where it was possible to use radar-type items while flinching was also fixed.
- Fixed an issue where, if the Raider sent multiple Survivors flying back with an attack and one Survivor collided with another, the Survivor that was collided with would stop being blown back.
- Fixed an issue where, if a Survivor was sent crashing to the ground at a certain angle by a Raider’s vanish move, the Survivor would not recover from the impact and would instead remain lying face down.
- Fixed an error where, while Type B Avatars or Avatars with certain character skins equipped (e.g., Bulma) are in a state of panic due to being in an area that’s about to be destroyed, the effect from landing would not display after falling from a high location.
- Changed all “Shapeshift” active skills excluding “Shapeshift (Camouflage)” by adjusting the behavior of the barrier upon cancellation of the skill via either entering Dragon Change or receiving an attack, in order to bring those skills in line with “Shapeshift (Camouflage)”.
- Fixed an issue where Dragon Change could not be used while using the following Survivor skills:
- Grappling Device
- Shapeshift (Missile)
- Fake Death
- Listen
- Hovering Device
- Fixed an issue with the “Wall of Defense” active skill where long distance attacks could still be stopped even after the activation stance had ended.
- Fixed an issue where, when a Raider is bound by the active skill “Shapeshift (Hand)”, if another character that is called by the Raider skill sends the Survivor flying back with an attack, it would still take some time before the Raider was freed.
- Fixed an issue with “Shapeshift (Bat)” where any action besides pressing the active skill button again (Interact, close-range attack during Dragon Change, etc.) would not end the transformation.
- Fixed an issue with the Survivor active skill “Galactic Patrol Ship” where it would be possible to leave the ship even while undergoing effects from active skills such as “Time Freeze” from Raider “Ginyu Force” at evolution stage 1.
- Fixed an issue with the Survivor active skill “Galactic Patrol Ship” where the ship would not be destroyed during an area’s destruction or sent flying when coming near a Raider during their evolution animation.
- Fixed an issue where, during the motion from the “Slide” passive skill, it was not possible to use radar-type items or cancel the use of radar-type items.
- Fixed an issue with the Survivor passive skill “Young Talent” where the effect would still activate even during an area’s destruction or a Raider’s evolution animation.
- Fixed an issue with the Survivor passive skill “Battle Instincts” where the effects from that skill would not activate if the player used the active skill “Power Unleashed” without their Dragon Change level changing.
- Fixed an issue where the effects from the Survivor passive skill “Battle Instincts” would be active and remain active when used with the active skill “Power Unleashed”, even if the conditions to activate the effects of Battle Instincts had not been met.
- Changed the Survivor passive skill “Battle Instincts” so that if the conditions for that skill’s effects to remain active are met when the active skill “Power Unleashed” finishes and the effects of the activation before Power Unleashed was used have yet to expire, the effect of Battle Instincts will reactivate.
- Fixed an issue with Transphere Super Attacks such as “Spirit Ball” that can track Raiders, where the attack would still track the Raider even if they used Instant Transmission due to area destruction.
- Fixed an issue where a Raider could be hit by a Survivor’s close-range attack or certain close-range Super Attacks while being sent flying back by another Survivor’s use of the Transphere Super Attack “Gigantic Charge”.
- Fixed an issue with the Survivor costume (Bottom) item “Police Uniform Pants” that allowed the following costume (Backpack) items to be equipped simultaneously:
- Leather Tote Bag
- Messenger Bag
- Nylon Scissor Case
- Leather Scissor Case
- Nylon Waist Pack
- Leather Waist Pack
- Nylon Pouch
- Leather Pouch
- Pan’s School Uniform: Bag
- *When equipped with certain costume (Top) items such as “Hoodie” which hide the pistols and other items around the waist, the above costume (Backpack) items may still be equipped.
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 5.1
- Release date: April 2nd 2024 (North America) / April 3rd 2024 (Europe, Japan)
- Patch notes:
Update Details
- Bug Fixes
- Fixed issues relating to the matching server, and performed adjustments to improve input stability.
- Added new opening movies to the game.
Overview of Resolved Bugs
The following are fixes for previously announced issues:
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where subsequent attacks did not activate if the initial Ki Blast did not hit the Raider.
- Fixed an issue where, when using the Floating Device to ascend while transformed with the “Shapeshift (Bat)” active skill, the time the player was able to ascend at an increased speed was longer than intended.
- Fixed an issue where players could not ride a Floating Device placed on the field while transformed with the “Shapeshift (Hand)” active skill.
- Fixed an issue where, when transforming with the “Shapeshift (Hand)” active skill while ascending or descending with the Floating Device, the player would receive an unintentional increase to movement speed.
- Fixed an issue where using the active skill “Power Unleashed” while Dragon Changed at Level 1-2 with the passive skill “Resistance” equipped will cause the effects from Resistance to reactivate after the additional Dragon Change granted by Power Unleashed ends and the player reverts to the previous Dragon Change.
- Fixed an issue where the audio for custom voices did not play on the Dragon Tier screen.
- Fixed an issue where, in rare instances, a super transphere would fall into an area that had already been destroyed.
- Fixed an issue where Great Saiyaman Suit (with Sunglasses) could unintentionally be selected as a costume with Transphere: Gohan (Adult, Beast), causing the player to be unable to proceed to the match, as that costume should not be equipped with that transphere.
- Fixed an issue where the game would soft lock under the following circumstances:
1. Selecting the Great Saiyaman Suit (with Sunglasses) as a costume with Transphere: Gohan (Adult, Beast).
2. Opening the BATTLE SETTINGS screen and moving the cursor over the Gohan (Adult) transphere with the above costume selected. This causes the avatar preview to no longer change.
3. Closing the menu and reopening the BATTLE SETTINGS screen after the avatar preview stops changing as described above.Raider Bug Fixes
- Fixed an issue on the WATERFRONT WARZONE map where using Raider Broly’s Evolution Level 4 Super Attack “Gigantic Roar” in certain caves would transport you to an area that’s normally inaccessible.
- Fixed an issue where, when using Raider Zamasu & Goku Black’s Evolution Stage 1 “Instant Severance” Super Attack with obstacles behind you, the slashes from the Super Attack would disappear.
- Fixed an issue where the slashes from Raider Zamasu & Goku Black’s Evolution Stage 1 “Instant Severance” Super Attack would launch in a different direction from the targeted Survivor and miss them.
- Fixed an issue where, when Zamasu was called by Raider Zamasu & Goku Black’s Evolution Stage 2-3 passive skill “Justice on My Side” and lost track of a Survivor near a destroyed area, Zamasu would begin moving towards the destroyed area and then stop moving when coming in contact with an impassable boundary.
- Fixed an issue where, when Raider Zamasu & Goku Black Evolution Stage 3 attacked a Survivor who was using Dragon Change with a close-range attack, the damage dealt would be inconsistent.
- Fixed an issue where the sound effect from Raider Zamasu & Goku Black’s Evolution Stage 4 Super Attack “Lightning of Absolution” would not be adjusted according to distance.
- Fixed an issue where screen brightness would sometimes not be reset to normal after using Raider Zamasu & Goku Black’s Evolution Stage 4 Super Attack “Lightning of Absolution”.
- Fixed an issue where, when using Raider Zamasu & Goku Black’s Super Attack “Lightning of Absolution” or other similar abilities in midair, the screen would turn darker than intended, and the attack range would be difficult to view.
- Fixed an issue where Raider Zamasu & Goku Black’s Evolution Stage 4 default Ki Blasts would not hit Survivors directly below the Raider.
- Fixed an issue where the bottom portion of the effect launched when using Raider Zamasu & Goku Black’s Evolution Stage 4 (Half-Corrupted) Super Attack “Pillar of Judgment” was unnaturally clipped.
- Fixed an issue with Raider Zamasu & Goku Black Evolution Stage 4 where Survivors sent flying sideways or upwards by the Raider’s close-range attacks would not stick to walls that they hit.
- Fixed an issue with Raider Zamasu & Goku Black Evolution Stage 4 where the time required to do another action after performing a close-range attack was longer than intended.
- Fixed an issue with Raider Zamasu & Goku Black where the time required to do another action after performing a vanish move was longer than intended.
- Fixed an issue where using the “Till” active skill in matches against Raider Zamasu & Goku Black would cause a Dragon Radar to appear.
- Fixed an issue on the RAIDER CHARACTERS screen where certain custom voices for Raider Zamasu & Goku Black would not be shown on the LINES list in some cases depending on the chosen display language.
Fixes for Survivor Issues
- Fixed an issue with the Transphere Super Attack “Final Explosion” where the attack hitbox had been set to close range and was having unintended effects.
- Fixed an issue with the Transphere Super Attack “Spirit Ball” where if a Raider’s Knockback Gauge reached 0 during the attack’s multiple hits, the Raider would not be blown back.
- Fixed a problem with the Transphere Super Attack “Spirit Ball” where the sound effect would not play correctly while tracking.
- Fixed an issue with Survivors equipped with the Survivor Skin “Puar” where using a radar-type item while riding the Flying Nimbus summoned via the active skill was displaying unintended effects.
- Fixed an issue with Survivors transformed via the active skill “Shapeshift (Bat)” where the sound effects were not changing correctly depending on distance.
- Fixed an issue where, while using the active skill “Shapeshift (Bat)”, the lock-on and detection distance for Raiders did not change correctly.
- Fixed an issue where, when using the active skills “Shapeshift (Bat)” or “Shapeshift (Hand)” immediately before being downed by a Raider, the Survivor would not shift back to their original form.
- Fixed an issue where, when a Raider is grabbed by a Survivor using the active skill “Shapeshift (Hand)”, the Raider would clip through the wall in certain locations.
- Fixed an issue where, while transformed via the active skill “Shapeshift (Hand)”, the user was unable to use Dragon Change at specific timings.
- Fixed an issue where, when a building was destroyed after the active skill “Cook” was used above it, the cooked food would remain floating in the air.
- Fixed an issue where, when using the active skill “Galactic Patrol Ship” immediately after getting out of another vehicle, the user was unable to board the ship, the ship would be left in that location, and the location of the Survivor who used said skill was not displayed properly to other players.
- Fixed an issue where, while the active skill “Galactic Patrol Ship” is in effect, the sound effects were not changing correctly depending on distance.
- Fixed an issue where using the active skill “Power Unleashed” while Dragon Changed at Level 1-2 with the passive skill “Resistance” equipped will cause the effects from “Resistance” to reactivate after the additional Dragon Change granted by “Power Unleashed” ends and the player reverts to the previous Dragon Change.
*This is the same information listed in the “The following are fixes for previously announced issues” section.- Fixed an issue where, while using the active skill “Power Unleashed” during a Level 3-4 Dragon Change, the effect of the passive skill “Resistance” would not activate.
- Fixed an issue where, when using the active skill “Power Unleashed” before the effects of the passive skill “Resistance” activated upon a Dragon Change had ended, the “Resistance” effects would fail to reactivate following the end of the “Power Unleashed” effects.
- Fixed an issue where, while using the active skill “Power Unleashed” outside of Dragon Change, following the end of the effects the passive skill “Resistance” effects activated during the same skill would continue.
- Fixed an issue where, during the passive skill “Resistance”, movement speed would be increased outside of flight.
- Fixed an issue where, while being knocked back in the water during the effects of the passive skill “Immortal Champion”, the player would continue to spin upon touching a wall in the water and be unable to proceed.
- Fixed an issue where, while equipped with the Survivor Skin “Puar” during a panicked state due to an area’s impending destruction, the Survivor is unable to perform certain actions (e.g., using items) during certain timings (e.g., movement).
- Fixed an issue where, during an Ultimate Dragon Change via a Super Transphere, the guide regarding canceling the transformation would not display even when the player was in a state where cancelling was possible.
Fixes for Issues Pertaining to Both Raiders and Survivors, and Other Issues
- Addressed an issue with multiple server errors that were occurring during matchmaking.
- Addressed an issue with lag occurring during certain player actions in matches.
*We will continue to make improvements to the two issues outlined above.- Fixed the following Super Attacks and active skills so that the user will remain locked onto their Raider or Survivor target after being used:
└ Raider Cell’s Evolution Level 4 active skill “Energy Barrier”
└ Raider Frieza’s Evolution Level 2 Super Attack “Explosive Wave”
└ Raider Ginyu Force’s Evolution Level 3 Super Attack “Crusher Ball”
└ Raider Broly’s Evolution Level 2-4 active skill “Gigantic Power”
└ Transphere Super Attack “Maiden Blast”
└ Transphere Super Attack “Special Beam Cannon (Beast)”- Fixed an issue with the PlayStation®4 version where actions causing the character model to disappear (e.g., the active skill “Afterimage”) while affected by the active skill “Ki Detection” could cause the game to crash.
- Fixed an issue in ONLINE MATCH where, when starting matchmaking as a Raider, if the connection was lost while the message “Establishing the connection…” was displayed, reentering the game from the title screen would cause an error message to be displayed and prevent the player from proceeding to the base.
- Fixed an issue with the map DARK FUTURE where, excluding Area X, two supply boxes would sometimes fall in the same area.
- Fixed the item “Vegeta’s Gloves” so that a sound effect will be played when the Raider is hit by the item effect.
- Fixed an issue with the MEMBERS screen in battle where the platform ID for other players would not be displayed.
- Fixed an issue when leveling up during a match would cause the third page of the results screen to not display the newly updated level up values.
- Fixed an issue with the STEAM® and Nintendo Switch™ versions of the game where, when using the Invite Friend function from the in-game Friend List to send an invite to a player on the same platform as you when you are not already friends on that platform, the invitation would not be displayed for the receiving player.
- Fixed an issue where, even when the Crossplay function was set to OFF, it was possible to send Friend invites to rooms containing players on other platforms.
- Fixed an issue with Traditional or Simplified Chinese Survivor names being displayed for Friends, or on the SOCIAL screen for players who have received a friend request, as the default SURVIVOR name.
- Other minor bug fixes.
Changes and Bug Fixes Concerning Balance
- Adjusted the Transphere Super Attack “Spirit Ball” so that when the attack is used while locked on to the Raider, and the Raider performs a long-distance movement (e.g., via area destruction), the attack will no longer pursue the Raider.
- Adjusted the Transphere Super Attack “Final Explosion” so that when the Raider is hit by the attack and remains within the attack area, the next attack will be slightly slower.
- Made the following adjustments to the Transphere Super Attack “Heat Dome Attack” to prevent two or more Survivors from repeatedly cycling the same attack to trap the Raider:
└Reduced the duration of the knockback and changed the direction that the Raider is sent flying by the final Ki Wave of the attack.
└Adjusted the duration of the knockback when Raider is sent flying by the final Ki Wave of the attack so that it is not reactivated when hit by additional Ki Waves from the same attack.- In order to prevent an unintentionally high reduction in damage from passive skills such as “Godlike Speed”, the calculation for the overlap between skills with similar effects has been changed to be multiplicative instead of additive.
Future Fixes
The following will be corrected in a future update. We sincerely apologize for any inconvenience caused. We kindly ask for your patience until the fixes have been made.
- There is an issue on the Nintendo Switch™ version where the game may crash once a match is found during matchmaking.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 5.0 (Update Data Ver.1.5.0.000)
- Release date: February 29th 2024 (North America Europe, Japan)
- Patch notes:
The New Raider “Zamasu & Goku Black” Arrives!
The two of them coordinate to corner Survivors as a Double Raider. If the Raider is Zamasu & Goku Black, the Super Transpheres introduced in Season 4 will appear during the battle. This time they will only appear twice per match, so players will need to come up with new strategies. After clearing certain conditions, Trunks will send Super Transpheres a total of two times. The character you can change into varies depending on the Super Transphere obtained.
*Possible Character Changes*
1st Super Transphere: Trunks (Super Saiyan)(Rage)
2nd Super Transphere: Vegito (SSGSS)New Battlefield “DARK FUTURE” Arrives!
The present and future collide on this awesome new map.
Experience the strong contrast between the verdant and lush present area and the devastated future area!Crossplay Implemented!
It is now possible to match with players on different platforms! Enjoy playing with friends on other platforms, and matching with a much wider pool of players!
*Crossplay can be turned on or off in the options.
*Players with different crossplay settings cannot be matched together.Season 5 Ranked Matches Coming Mid-April!
During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period.
Aim for the top ranks to get fantastic rewards!
*Rewards will be calculated and distributed after the season ends.Highlight Reward (Raider)
Raider Z5 Rank T-Shirt (Season 5)
Raider Z Rank T-Shirt (Season 5)
Highlight Reward (Survivor)
Survivor Z5 Rank T-Shirt (Season 5)
Survivor Z Rank T-Shirt (Season 5)
More details such as other rewards will be released at a later date!
Friend Feature Arrives!
In the Room Menu or ONLINE MATCH Results screen, Friend Requestyou can send a Friend Request, and if it is accepted, you will become friends with the player you sent it to.
Friend Requests sent to you can be confirmed from the SOCIAL screen. From there, select Friend Request to accept or deny.
Make Friends with lots of players, and expand your BREAKERS circle!Block List Introduced
From the Friend Feature, you can check currently blocked players and even unblock players in the Block List section.
Preview Function Added to Dragon Tier Screen
We have added a function to preview the principal rewards on the Dragon Tier screen.
Similar to in the Shop screen, hovering the cursor over a reward will display a preview on the left side of the screen, and custom voices can be played.Main In-Game Adjustments and Specific Changes
- The FLEX: RAIDER/SURVIVOR option has been removed from the ROLE SELECTION screen.
- Excluding Area X, two supply boxes will no longer fall in the same area.
- Using the Super Attack during Ultimate Dragon Change will now reduce the Limit Gauge.
*The Limit Gauge will be reduced by less than when using the Super Attack during normal Dragon Change, and as previously it will not be depleted by time or normal ki attacks.- Added a signal for food placed using the active skill “Cook”.
- Added unique signals for each type of vending machine.
- When using the skill “Head Start [X]” to bring items, you will now start the battle with two of the relevant item in your possession.
*If you have three or more skills of this type equipped, the relevant items for the first two skills selected will be placed in your inventory, and the remaining items will be placed on the ground in front of your avatar when the match begins.- In ONLINE MATCH, when the opponent is a Raider whose HP can change by swapping out or recovery, the “VS Raider” medal that Survivors can obtain will depend on Raider’s overall HP at the last evolution stage they achieved.
- The following strike-based Transphere Super Attacks have been changed to allow evasion during the charge motion:
└Transphere Super Attack “Gigantic Charge”
└Transphere Super Attack “Apocalyptic Burst”
└Transphere Super Attack “Fierce Fist”- The resistance of the Super Attack “Fierce Fist” to Raiders’ attacks has been equalized with other strike-based Transphere Super Attacks such as Kaioken Assault.
- Changed the knockback direction of the Transphere Super Attack “Gigantic Meteor” and shortened the time required before another action can be taken after the execution of this Super Attack.
- Adjusted the active skill “Shapeshift (Camouflage)” so that contact with the lava on the DANGEROUS GROUND battlefield will revert the effect of the skill.
- Adjusted the active skill “Shapeshift (Missile)” so that proximity to the lava on the DANGEROUS GROUND battlefield will no longer revert the effect of the skill.
- Made changes to active skills that depend on the view orientation of targeted characters such as Charming Pose and Solar Flare so that they take the affected character’s vertical facing into account.
- Adjusted the active skill “Zipline Device” to increase the range and make it easier to install on cliffs higher than the user.
- Adjusted the passive skill “Midair Jump” so that Survivors with this skill may no longer jump in the air when the “Jump” button is pressed while moving with the active skill “Grappling Device”.
- Adjusted the “Fortuneteller Baba” Survivor Skin so that landing on the ground after ascending a cliff while floating will no longer halt the ascent even if the jump input continues to be pressed.
- Made fixes so that when a Survivor is defeated above the water in a stage, they will now sink to the bottom of the water without being slowed by the water’s surface.
- Added an automatically respawning destructible object in Area X in Practice Mode.
Raiders Adjustments
Raider: Cell
・Increased the hit detection box size of evolution stage 3 regular Ki Attack (Kamehameha).
・Increased the distance from which is it possible to lock-on to Survivors.
・Increased the distance required for the lock-on to a Survivor to automatically disengage.
・Adjusted the passive skill “Ki Control” from evolution stage 2-4 to reduce the amount of time the Raider is detected by Survivor active skills such as Telepathy and Ki Detection.
・Adjusted the close-range attacks at evolution stage 2 so that when attacking a Survivor that is using Dragon Change in certain types of terrain, those Survivors will be knocked back instead of staying still.
・Adjusted the Super Attack “All Clear” at evolution stage 4 so that when the large-scale attack does not land and Survivors are hit by subsequent Ki Blasts or explosions, the distance they are knocked back will be consistent.Raider: Frieza
・Slightly increased the evolution energy received when delivering the finishing blow to civilians who do not have Dragon Balls.
・Increase the strengthening effect of the passive skill “You Really Know How to Piss Me Off!”
・Slightly reduced evolution energy required for evolution stage 2.
・Slightly increased evolution energy required for evolution stage 3/4.
・Slightly shortened cooldown time for the Super Attacks “Death Beam” and “Crazy Finger Shot” at evolution stage 3.Raider: Majin Buu
・Increased the projectile speed and hit detection zone/box of evolution stage 2 normal Ki Attack.
・Increased the speed bonus granted by centering the camera on a Survivor while moving towards them at evolution stage 2.
・Increased distance from which is it possible to lock-on to Survivors at evolution stages 2-4.Raider: Vegeta
・Adjusted evolution stage 4 so that any vehicles or vending machines walked over by Vegeta (Great Ape) will be destroyed.Raider: Broly
・Shortened the duration of the animation lock after activating evolution stage 2-4 active skill “Gigantic Power”.
・Increased the invincibility period after activating evolution stage 2-4 active skill “Gigantic Power” which is maintained while no other movements or actions are performed.
*Using a skill or evading will cancel this invincibility period.
・Adjusted evolution stage 2-4 active skill “Gigantic Power” to allow the user to evade earlier than when the animation lock ends and normal movement becomes possible.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster” at evolution stage 3-4 so that while the barrier granted by these skills is active, if a Survivor hits it with a vanish move, the barrier will explode, damaging the Survivor.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster”, so that if Broly hits a Survivor with a vanish move while the barrier granted by these skills is active, the barrier will not break.Super Attacks and Transpheres Adjustments
Transphere Super Attack “Super Kamehameha”
*Includes the Super Attack of the Super Transphere that appears during matches against Raider: Broly which allows players to transform into Goku (SSGSS).
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.Transphere Super Attack “Perfect Kamehameha”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.Transphere Super Attack “Super Galick Gun”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.Transphere Super Attack “Warp Kamehameha”
・Adjusted the lock-on to not disengage if the target moves out of range between activating the technique and warping.
*Does not apply to movement due to Area Destruction.Transphere Super Attack “Father-Son Kamehameha”
・Projectile speed and hit detection box size increased.
Overview of Resolved Bugs
- Fixed an issue where a Raider would not be knocked back when, while receiving a close-ranged attack or certain close-ranged Super Attacks from a Survivor, a different Survivor attacked them at the same time.
- Made fixes so that when a Survivor is sent flying horizontally when near the ground during Dragon Change, they will no longer immediately land on the ground.
- Fixed an issue where sometimes a Survivor’s vanish move would not land against a Raider being knocked back with its back turned.
- Fixed an issue where, after a Survivor uses Dragon Change without detecting the Raider, the screen effect signifying that the Raider is outside the screen will not occur even after the Raider is detected.
- Fixed an issue where the flying sound effect would not play when a Survivor flies vertically during Dragon Change.
- Fixed an issue where holding the Item Help button without any items in the player’s possession would cause the player to become unable to interact with objects.
- Fixed an issue where the effect from the Barrier Recovery Device item or the Barrier Auto-Recovery passive skill would activate after receiving certain attacks, even if the barrier wasn’t destroyed.
- Fixed an issue where the game would allow players to move to interact with objects during certain damage reactions after being hit with certain attacks, such as the Solar Flare.
- Fixed an issue where changing the item in a Survivor’s possession mid-air while jumping after grabbing a wall would allow the player to grab the wall again immediately.
- Fixed an issue where during Dragon Change with the Pan (GT) Transphere pressing and holding the jump command while ascending or double-pressing the jump button in mid-air while descending would prevent the player from attacking.
- Fixed an issue where the final blow of the consecutive Justice Combination Super Attack could be dodged just before it hit depending on factors such as connection.
- Fixed an issue where the Zipline Device active skill would be deployed to an unintended location.
- Fixed an issue where the active skill Instant Rise would get caught on certain objects and the player would be unable to move upwards.
- Fixed an issue where if the active skill The Savior Has Come was used while the Raider and Survivor had their backs turned to each other, it would unintentionally hit the Raider.
- Made fixes to the Shocking Speed passive skill so it will be activated correctly while crouching or swimming.
- Fixed an issue where, when the Vehicle Skin (Dragon) was equipped, when landing or jumping on a metal surface, a sound effect would not play.
- Made fixes so that when evolution stage 4 Raider: Vegeta uses his Ultimate Super Attack Super Mouth Cannon, the screen darkens for both Survivors and the Raider like it does when other Raiders use their Super Attacks.
- Fixed an issue where, when a Raider was hit by skills that restrict Raider’s actions and make it possible to increase how much the Knockback Gauge is depleted while in effect, such as Solar Flare or Charming Pose, the Raider could not be released from that situation even if they used skills such as Frieza’s active skill Break Strike and became able to move again.
- Fixed an issue where, when Raider: Cell or Vegeta were at evolution stage 1, the sound effect from when they try to scale or use Wall Kick on the lava waterfall map gimmick in the DANGEROUS GROUND battlefield stage would not play, and the smoke effect on their feet would not display.
- Fixed an issue where a Survivor who was hit mid-air during Dragon Change by certain attacks such as regular Ki Blasts from evolution stage 3 Raider: Cell would fall unnaturally.
- Fixed an issue where, when Raider: Frieza delivered a finishing blow to a Namekian and obtained a Dragon Ball, the sound effect for obtaining the Dragon Ball would also play for Survivors.
- Made fixes so that the blast from Raider: Buu’s evolution stage 3 Super Attack Ill Rain will split into three regardless of how many Survivors are being tracked.
- Fixed an issue where firing Ki Blasts while moving backwards as Raider: Vegeta would cause the blasts to fire from a position lower than the cursor’s location or the target that was locked on to.
- Fixed an issue where, if a different character appearing under the conditions outlined below executed a close-range attack against a Survivor using Dragon Change, and the Dragon Change limit gauge reached 0 during the attack, the Dragon Change would end before the Survivor received the final blow of the attack.
– Burter when deployed from Jeice & Burter’s close-range attack
– Recoome when deployed from Jeice and Burter’s close-range attack
– Recoome when deployed from Ginyu’s close-range attack.- Fixed an issue where Ki Blasts that are fired by Raider: Recoome while moving to the right would fire higher than the cursor’s position or the target that’s been locked on to.
- Fixed an issue where during collisions between the charge motion of certain Super Attacks used by the Raider and close-range attacks used by a Survivor using a Dragon Change of a higher level, the Raider would unintentionally perform a counterattack motion and the Super Attack would not hit.
- Fixed an issue in which the following attacks from the Raiders outlined below would not hit Survivors for a certain period of time if they were executed after the Raider made contact with the Trap Device active skill:
– Various Raiders’ close-range attacks
– Raider: Ginyu Force Evolution Stage 2: Recoome Kick active skill
– Raider: Ginyu Force Evolution Stage 4: Strong Jersey active skill- Other minor bug fixes
Future Fixes
The following will be corrected in a future update. We sincerely apologize for any inconvenience caused.
We kindly ask for your patience until the fixes have been made.
- Players who receive a room invitation from someone who is not their friend on either the STEAM® or Nintendo Switch™ platforms will not receive a notification when that invitation is sent via Friend Feature on DRAGON BALL: THE BREAKERS.
- Known issues:
- There is an issue where using the Floating Device to ascend while transformed with the active skill Shapeshift (Bat) will cause the time the player is able to move at an increased speed to be longer than intended.
- There is an issue where players cannot ride the Floating Device placed on the field while transformed with the active skill Shapeshift (Hand).
- There is an error where transforming with the Shapeshift (Hand) active skill while ascending or descending with the Floating Device will cause the player to unintentionally move at an increased speed.
- There is an error where using the Power Unleashed active skill while Dragon Changed at Level 1-2 with the Resistance passive skill equipped will cause the effects from Resistance to reactivate after the additional Dragon Change granted by Power Unleashed ends and the player reverts to the previous Dragon Change.
- There is an error where if the Ki Blast launched from the Spirit Ball Transphere Super Attack does not hit the Raider, subsequent attacks do not activate.
- The audio for custom voices is not playing on the Dragon Tier screen.
*Custom voices can be played after you access the shop.- There is an issue where, in rare instances, a super transphere will fall into an area that has already been destroyed.
- There is an issue where Great Saiyaman Suit (with Sunglasses) can unintentionally be selected as a costume with Transphere: Gohan (Adult, Beast), causing the player to be unable to proceed to the match, as that costume should not be equipped with that Transphere.
- There is an issue where the game soft locks under the following circumstances:
1. Selecting the Great Saiyaman Suit (with Sunglasses) as a costume with Transphere: Gohan (Adult, Beast).
2. Opening the BATTLE SETTINGS screen and moving the cursor over the Gohan (Adult) transphere with the above costume selected. This causes the avatar preview to no longer change.
*The preview will not change even after moving the cursor to a different character.
3. Closing the menu and reopening the BATTLE SETTINGS screen after the avatar preview stops changing as described above.Additionally, we have confirmed that it may be possible to resolve the above issues related to the Gohan (Adult) transphere by following steps A-D in order:
- A: Select the Gohan (Adult, Beast) transphere on the BATTLE SETTINGS screen.
- B: Change the costume to use with this transphere to “Demon Clan Outfit (DBS Super Hero)”.
- C: Close the BATTLE SETTINGS screen and the menu.
- D: Restart the game.
*Please note that re-opening the BATTLE SETTINGS screen after completing step C but before completing step D will cause the game to become unresponsive.
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 4.1 (Update Data Ver.1.4.1.000)
- Release date: December 10th 2023 (North America) / December 11th 2023 (Europe, Japan)
- Patch notes:
Update Details
- Ranking System Implemented
Major In-Game Updates
Changes to Super Transpheres
✦ Added countermeasures for Survivors in the early phase of the match
✦ Implemented countermeasures for disadvantageous situations near the end of matches with Raider Broly
- Due to the above changes, the super transpheres that appear in matches with Raider Broly have received the following adjustments:
①Reduced the interval between the beginning of the match and when level 2 super transpheres start appearing from 120 seconds to 45 seconds
②Increased the interval between when an Ultimate Dragon Change induced by using a level 2 super transphere ends and when the next super transphere appears from 30 seconds to 45 seconds
③Increased the interval between when an Ultimate Dragon Change induced by using a level 3 super transphere ends and when the next super transphere appears from 10 seconds to 45 seconds
④Reduced the interval between when Raider Broly reaches evolution level 3 and when level 3 super transpheres start appearing from 40 seconds to 30 seconds
⑤Increased the interval between when Raider Broly reaches evolution level 4 and when level 4 super transpheres start appearing from 15 seconds to 30 seconds*For the above points, the intervals in points 2 and 4 must both end before level 3 super transpheres will appear, and the intervals in points 3 and 5 must both end before level 4 super transpheres will appear.
- Enabled cancelling transformation after using a super transphere that is of a lower level than the Raider’s evolution level
- Slightly reduced the damage, range, and speed of normal Ki Blasts during a level 2 Ultimate Dragon Change via super transphere
- Increased the range of normal Ki Blasts during a level 3 Ultimate Dragon Change via super transphere
- Slightly reduced the damage and range of normal Ki Blasts during a level 4 Ultimate Dragon Change via super transphere
- Increased the speed and slightly increased the effective range (size of the Ki Wave) of the Super Attack of Goku (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
- Increased the speed of the Super Attack of Vegeta (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
- Slightly reduced the damage of the Super Attack of Gogeta (SSGSS) that can be performed by a level 4 Ultimate Dragon Change via super transphere
- Increased the amount of damage taken during a level 4 Ultimate Dragon Change via super transphere to match that of level 3
Miscellaneous
- Slightly increased Raider Broly’s base HP
- Increased the time Survivors downed by Raider Broly at evolution level 2 can be revived from 60 seconds to 90 seconds
- Increased the speed of Raider Broly evolution level 3’s normal Ki Blasts (including when using the active skill Gigantic Power)
- Increased the damage from Raider Broly evolution level 4’s multiple Ki Blasts attack
- Increased the amount of HP restored by Raider Broly’s passive skill Shocking Growth when evolving
- Slightly reduced the Evolution Gauge increase granted by Raider Broly’s evolution level 2-3 passive skill Essence of the Warrior Race when ending a Survivor’s Dragon Change
*Does not apply to Ultimate Dragon Change via super transphere- Increased the durability of the barrier generated by Raider Broly’s active skill Omega Blaster and Super Attack Blaster Meteor
- Slightly reduced the time required to cancel Raiders’ jump animations into upward flight motion.
- Due to players blocking other players by placing meals with the active skill “Cook” at the entrance to buildings, etc., characters can now pass through them.
- Made minor adjustments to the animations of the first finishing blows dealt by raiders Cell (evolution level 2-3), Frieza (evolution level 1-3), and Vegeta (evolution level 1-3) from the survivors’ perspectives.
- Adjusted the sound effect for the Rocket Launcher item
*All seconds values listed above are counted using the same standard as the time remaining until the end of the match.
Overview of Resolved Issues
The following are fixes for previously announced issues:
- Enabled selection of the Dangerous Ground map
- Fixed an issue with the new map implemented in Season 4, Dangerous Ground, that caused item boxes to be stuck inside walls
- Disabled selection of RAIDER on the ROLE SELECTION screen
- Fixed an issue where, when matchmaking during the Tutorial at the start of a new game, the game may freeze and send the player back to the title screen.
- Fixed an issue where explosive damage from Super Attacks, items, etc. could pass through objects such as the super time machine startup system and hit opponent’s Raiders or Survivors.
- Fixed an issue where, when transforming with a super transphere at the same level as an equipped Whis transphere, under certain conditions, such as performing a close-range attack at the same time as the Raider, the player could not perform any further actions until either hit by a close-range attack by the Raider or the Limit Gauge reached 0 and the transformation ended.
- Fixed an issue where some avatar clothing items intended to be worn simultaneously could not be equipped together
Miscellaneous
- Fixed an issue with the Survivor Skin “Oolong” where cancelling the active skill “Instant Transmission” underwater would not play the cancel animation or sound effect
- Fixed an issue with the active skill “Floating Device” where placing the device next to a downed Survivor and attempting to revive them would stop the revival or cause the player to be unable to move.
- Fixed an issue where, when using the active skill “Change (Camouflage)” during Dragon Change, if Dragon Change was cancelled due to the Limit Gauge running out, the skill would also be cancelled
- Fixed an issue where, after using the active skills “Instant Transmission”, “Instant Descent”, “Instant Rise”, or a vanish move, receiving an attack while riding a vehicle during the same match would not break the barrier
- Fixed an issue where, when knocked back due to the effect of the passive skill “Immortal Champion”, if a transformation from a super transphere or the summoning of Shenron is then performed, the character would fall straight down immediately afterward.
- Fixed an issue where when downed by an attack immediately after executing the action for a super transphere, the transformation animation would not be correctly displayed and after it completed the player would be downed.
- Fixed an issue where, if a survivor was underwater when a separate area was destroyed and then certain animations such as transformations via super transphere were performed, water effects would not be applied correctly.
- Fixed an issue affecting the Raiders Majin Buu and the Ginyu Force where, if they were attacked at a certain timing while evolving from evolution level 2 to evolution level 3, their HP would be reduced to zero.
- Fixed an issue affecting the Raider Broly where after using certain area-destroying moves or Super Attacks, the barrier generated by the active skill Omega Blaster or the Super Attack Blaster Meteor could not be reduced even when hit by certain Super Attacks of Survivors.
- Fixed an issue where it was possible to pass through some walls on the Dangerous Ground map.
*The Dangerous Ground map will be readded with the 4.1 update- Fixed an issue where, when attacking while a target was locked on, if the target performed an action to disrupt the lock on, it would become impossible to lock on again.
- Fixed an issue where during the Tutorial matchmaking after beginning the game, if the TIPS screen timed out before the second page of the guide was displayed, it would become impossible to progress after returning to the base.
- Fixed an issue where the game would soft lock when accepting a room invite from a friend under certain conditions.
- Other minor bug fixes
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 4.0 (Update Data Ver.1.4.0.000)
- Release date: November 1st 2023 (North America, Europe, Japan)
- Patch notes:
The New Raider “Broly” Arrives!
A super aggressive Raider who starts at evolution stage 2, and overwhelms Survivors with a multitude of powerful attacks.
If the Raider is Broly, Dragon Balls will not appear during the battle.
Instead, the new battle item, “Super Transphere”, will drop.When using a Super Transphere, you can Ultimate Dragon Change into the form of a super warrior, and will be able to use that character’s abilities.
*Just like the Ultimate Change activated by making a wish to Shenron, your Limit Gauge won’t be consumed unless you take damage from the Raider’s attacks.During one battle, after fulfilling the required conditions, 3 Super Transpheres in total will be sent by Trunks.
The character you can change into varies depending on the Super Transphere.*Possible Character Changes*
1st Super Transphere: One of the following four – Goku (Super Saiyan), Goku (Super Saiyan God), Vegeta (Super Saiyan), Vegeta (Super Saiyan God)
2nd Super Transphere: One of the following two – Goku (SSGSS), Vegeta (SSGSS)
3rd Super Transphere: Gogeta (SSGSS)Fight back by using Super Transpheres to borrow the power of Goku, Vegeta, or Gogeta!
New Battlefield “DANGEROUS GROUND” Arrives!
A special field that differs from previous battlefields with its variety of terrain gimmicks.
Take advantage of the gimmicks to gain the upper hand in battle!New Key Visual
The key visual has been changed in honor of the first anniversary.
This impressive new design features Broly as the centerpiece, surrounded by the other new characters appearing in Season 4.New Base BGM
A new piece of BGM has been composed and added to the game in honor of the 1st anniversary!
Log in and give it a listen!Xenoverse Link Reward “Vehicle Skin (Gold Float)”
Play DRAGON BALL XENOVERSE 2 on the same platform you’re playing DRAGON BALL: THE BREAKERS on to earn special rewards!
If you have DRAGON BALL XENOVERSE 2 save data, you can get the first anniversary gift “Vehicle Skin (Gold Float)”!
Don’t miss this special item!Adjustments to ROLE SELECTION for Raiders
On the ROLE SELECTION screen in ONLINE MATCH, it is now possible to select “RAIDER”.
Selecting this option will match you exclusively as a Raider.*Please be aware that it might take some time to find a match if many players select raider as their desired role.
Get Raider Matchmaking Priority when Purchasing a Raider!
Purchasing a new Raider will add 10 to your Raider matchmaking priority.
Having more priority increases your chances when selecting FLEX: RAIDER, making it easier to play as a Raider.
*This bonus only applies to newly purchased Raiders and does not apply to Raiders you already own.
*If an item is purchased that contains multiple new Raiders, all priority bonuses will be added at once in accordance with the number of new Raiders.
*The Raider priority will be granted immediately upon purchase.
Furthermore, once matched as a Raider after selecting FLEX: RAIDER, all owned priority will be consumed regardless of amount held.Added Skill Point Reset Function
On the Skill power up screen, it is now possible to refund all skill points.
Reset your skills whenever and as often as you like, and customize them exactly to your preferences!Additional Custom Voice Slots
The number of slots for custom voices has been increased from 4 to 8
Set your favorite custom voices to get into your role as a Raider like never before!Super Warrior Spirit Conversion Rate Increase
The amount of Super Warrior Spirits you receive when obtaining a duplicate Transphere of 4★ or 5★ rarity has been increased.
4★ (before update) 900 → (after update) 1200
5★ (before update) 900 → (after update) 1500Added Tutorials for New Players
In addition to the existing tutorials, new tutorials have been added for a number of functions such as using Transpheres.
Familiarize yourself with the world of DRAGON BALL: THE BREAKERS before jumping into battle!
*Will apply to players who begin from Season 4 onwards.Added Manuals for New Functions
When new features are implemented, manuals related to those features will be added to the base.
Added Map/Enemy Raider Information Display Function
The Map will now display information on both the Survivor and Raider faction screens.
Furthermore, after a Raider character has been selected, the selected Raider will be displayed on the Survivors’ standby screens.
As a result, the time limit for selecting a Raider is now 30 seconds, and the READY state can no longer be cancelled.Added Radar Types and Adjusted Appearance Rates
Level 2 & 3 versions of Civilian Radar and Power Key Radar will now appear.
As a result, the number of times Dragon Radar Lv. 2 will appear in one match has been adjusted.
Futhermore, in one battle, two of the three types of Level 3 radars will each appear once.
(Example)
If Civilian Radar Lv. 3 and Power Key Radar Lv. 3 have appeared, Dragon Radar Lv. 3 will not appear in that battle.Improvements to Signals and Addition of Signal Types
・Radar item design adjustments
Due to the implementation of Level 2 & 3 Civilian Radars and Power Key Radars, all Radar items have received design adjustments.・Change Power design adjustments
Change Power S, Change Power M, and Change Power L designs have been adjusted for ease of identification.
*Change Power M can be obtained by successfully using the Active Skill “Thanks!” on a Change Power M vending machine with the new Survivor Skin “Cheelai”.・Super Rocket Launcher and Super Cooldown Drink design adjustments
Designs have been updated to make it more obvious that they are high-level items.・Dragon Ball amount display added
When multiple Dragon Balls are collected, the amount will now be displayed.・Super Transphere signal added
Signals have been added for the Super Transpheres that appear when the Raider is Broly.
The Change Level will be displayed in the lower right.Adjustments to the Display of Raider Signals During Battle
一Changes have been made to the design of the signal when a Raider is within a certain distance.
Main In-Game Adjustments and Specific Changes
- The effects when placing a Power Key have been adjusted to make them more visible from a distance or when there is a large height difference.
- The starting positions of Radar items have been adjusted on all maps
- In order to keep the total number of Power Key Radars consistent, the number of Power Key Radar Lv. 1 that appear has been reduced
- In MODE: PRACTICE, new items have been added to X area.
*Change Power M, Civilian Radar Lv. 2, Civilian Radar Lv. 3, Power Key Radar Lv. 2, and Power Key Radar Lv. 3 may be used- The design of Change Power M vending machines has been changed
*Only the design has changed, and there have been no changes to usage.- There have been changes to the advice offered in transmissions from Trunks
- Unique sound effects have been added to the Vehicle Skins “Float” and “Frieza’s Pod”
- To avoid clipping issues with the model, the costume item “Whis’ Outfit: Top” can no longer be equipped at the same time as the backpack equipment “Nylon Waist Pack” and “Leather Waist Pack”
- Changes to some Dragon Change poses
- When entering the base, “NEWS BOARD” will be displayed on screen, and it has been made easier to access
- Due to the adjustment to the NEWS BOARD display, the positions of the Code Robo, Manual Robo, Mailbox Robo and Event Robo have been changed
- Senzu Beans will now be dropped when a Survivor holding one is finished off by a Raider
- Vehicles will no longer be attacked when a nearby Survivor uses an Item, Skill or Super Attack
- Changes to some idle animations during certain Dragon Changes
- When using the item “Yajirobe’s Katana” in midair, if your lockon target is in midair, you will move towards it, even if you are currently on the ground
- When using the Active Skill “Get Out Here, Bubbles!”, Raiders spotted after Bubbles has appeared will also be targeted. Raiders discovered by Bubbles will also be spotted.
- Certain Raider skills that generate a large explosion will now defeat Civilians caught in the blast:
→ Cell Evolution Level 4: Super Attack “Perfect Kamehameha”
→ Frieza Evolution Level 4: Super Attack “This Planet Will Die!”
→ Majin Buu Evolution Level 4: Super Attack “Assault Rain”
→ Vegeta Evolution Level 4: Ki Blast, Super Attack “Running won’t save you!”, Super Attack “Super Mouth Cannon”- Minor adjustments to the Survivor perspectives when finished off for the first time by Majin Buu and the Ginyu Force.
- When the Raider is counterattacking against close-range attacks from Survivors using a low-level Dragon Change, it is now possible to cancel into an evasion or attack slightly earlier./li>
- Shortened the time required for certain Raiders’ finishing animations
→ Cell Evolution Level 2: First and second time absorbing Survivors
→ Cell Evolution Level 3: First and second time absorbing Survivors
→ Majin Buu Evolution Level 2: First and second time absorbing Survivors- The speed boost given to Evolution Level 2/3 Cell and Evolution Level 2 Majin Buu when a Survivor is in their sights has been slightly decreased
- Adjusted the Steam version’s mouse and keyboard input mode so that if the keybinds for “Transform/Super Attack” and “Super Attack 2” are pressed simultaneously, an Area-Destroying Move will not be activated.
- When in the Shop, Dragon Tier, or Spirit Siphon screens, if you have insufficient TP tokens, you may move directly to the TP Token purchase screen.
Upcoming Changes
Ranking System
Gain ranking points based on the medals earned from the results of online matches!
Compete to raise your rank during the ranking period!
“Preliminary Ranked Matches” will be added in Season 4!
Aim for Z rank!
Get rewards based on the highest rank achieved during the ranking period!There is a special item for players who reach Z rank!
Plus a special T-shirt for people who reach the highest possible rank of Z5!
Wear these items with pride!
*Rewards will be distributed at the end of the season.Wearing this is proof of your power!
The ranking system is coming very soon, so stay tuned!Overview of Resolved Bugs
- Fixed an issue in which Zipline Devices could be destroyed by using the Active Skill “Flames of Mt. Frypan”.
- Fixed an issue in which, during the Active Skill “Listen”, the Raider’s skill would make other characters’ aura not display (excluding Saibamen hidden underground or characters that arrive during Super Attacks).
- Fixed an issue where, when Hold: Hide is set in OPTIONS, characters use the Active Skill “Change (Camouflage)” while maintaining “Hide” (adjusted so that “Hide” is cancelled when using skills).
- Fixed an issue where the Limit Gauge would not decrease during Ki Blast attacks while using the Active Skill “”Power Unleashed””. Also fixed an issue where, during Dragon Change level 1-3, the Limit Gauge would not decrease when using Ki Blast attacks during transformation under the same skill, then would decrease according to the amount of Ki Blasts performed when returning to the original Dragon Change state.
- Fixed an issue where, if hit by a Raider’s close-range attack right when activating and moving under the Active Skill “Instant Transmission”, the movement is canceled.
- Fixed an issue where the sound effects for Active Skill “Instant Transmission” would not play.
- Fixed an issue with Survivor Skin “Oolong” where the character would become unable to move if Active Skill “Instant Transmission” was canceled while in water.
- Fixed an issue where using the Active Skill “Rapid-Fire Ki Blasts” under certain circumstances would make Ki Blasts go off in a different direction than intended.
- Fixed an issue where the Raider would not be sent flying even when the Knockback Gauge was at 0 when the Active Skill “Rapid-Fire Ki Blasts” was used.
- Fixed an issue with the Active Skill “Grappling Device”, where the feature that accelerates the speed as the player travels longer distances would not function properly when activating the skill right after readying.
- Fixed an issue where the skill effects for the Passive Skills “Power of a Super Elite” and “You’d better make this fun for me.” would not apply to attacks on opponents that are not locked on to.
- Fixed an issue with the Passive Skill “Landing Delay Nullification” where, after landing a Saiyan Pod with the Active Skill “Saiyan Pod Remote”, the “Landing Delay Nullification” effects would activate.
- Fixed an issue in the Passive Skill “Special Service” where, upon choosing to cancel a Dragon Change transformation, a larger remaining Limit Gauge would result in a smaller skill effect.
- Fixed an issue with Passive Skill “Temporary Retreat” in which pulling Survivors from the top of an item box would make pulling them inside the item box possible.
- Fixed an issue with the Passive Skill “Temporary Retreat” in which the description did not match other skills that increase mobility when strengthened. The initial value has also been changed to display as +0%.
*Only the description has been changed. The effects have not been altered.- Fixed an issue with the Passive Skill “Expert Driver [Barrier Destruction Nullification]” so that the skill activates right after the character boards a vehicle.
- Fixed an issue where, when the Passive Skill “World Champion’s Grandchild” was strengthened to a certain number, after obtaining a Zeni-type item, the amount you receive would be 1 less than your “power-up bonus”.
- Fixed an issue with Passive Skill “You’re All Going to Pay!” where the Survivor’s spirit would appear when escaping with an escape time machine.
- Fixed an issue with the transphere Super Attack “Super Electric Strike” in which the attack would sometimes hit Raiders even through obstacles.
- Fixed an issue with transphere Super Attack “Justice Combination” where, if you’re attacked with certain long-range Super Attacks right after activating “Justice Combination”, you would be sent flying.
- Fixed an issue so that the sound effects for transphere Super Attack “Finish Buster” will play.
- Fixed an issue with transphere Super Attack “Vanishing Ball” where the voice lines would not play when it was used.
- Fixed an issue where even when hitting a character who has appeared due to a Raider’s skill with the transphere Super Attack “Vanishing Ball”, no damage is taken.
- Fixed an issue in which after certain Super Attacks ended, or were cancelled due to receiving damage, the camera’s direction would not return to the same position it was in before the Super Attack was used.
- Fixed an issue in which, if a vanish move was used on an opponent who was in the gap between the top of an item box and a wall, Raiders and Survivors could get stuck in the item box.
- Fixed an issue where, even if the player hit a Raider with certain close-range Super Attacks or vanish moves, the result medal “Raider Eradicator” would not be accounted for in the end results.
- Fixed an issue with Survivors during Dragon Change where, when the Limit Gauge reaches 0 during a vanish move, the Dragon Change is canceled before the attack finishes.
- Fixed an issue with Fortuneteller Baba survivor skin where you would momentarily descend during ascent if you stopped entering movements.
- Fixed an issue when, right before a Survivor calls forth Shenron via “Shenron Summoning Ritual”, even if the Survivor’s barrier is destroyed by a Raider’s attack, the barrier’s period of invincibility during the summon would continue.
- Fixed the way the following Ki Blasts behave when they hit an opponent’s blast and also made them more easily cancellable:
- Transphere: Krillin (Normal): Dragon Change level 3’s Ki Blast attacks
- Transphere: Vegeta (Normal): Dragon Change level 2’s Ki Blast attacks
- Transphere: Vegeta (Super Saiyan): Dragon Change level 3’s Ki Blast attacks
- Transphere: Vegeta (Super Saiyan 2): Dragon Change level 2 and 3’s Ki Blast attacks
- Transphere: Android 18 (Normal): Dragon Change level 1 and 3’s Ki Blast attacks
- Transphere: Captain Ginyu (Normal): Dragon Change level 2 and 3’s Ki Blast attacks
- Active Skill: Rapid-Fire Ki Blasts
- Fixed an issue where certain sound effects would not play when Ki Blasts and Super Attacks hit.
- Fixed an issue where actions were canceled and characters were unable to move if Power Keys that were from item boxes were obtained in the air.
- Fixed an issue where Raiders’ tracking Ki Blast attacks would follow any Survivors in range, even if they were using the Active Skill “Change (Camouflage)” and hadn’t been spotted. Adjustments were also made so that if multiple targets were available, they would each be tracked.
- Fixed an issue with certain Raiders’ close-range attacks where only the closest Survivor is attacked even though there are multiple Survivors within range.
- Fixed an issue in which attacks would not hit Survivors if, while closing in to make a close-range attack, head-on contact was made with the Active Skill “Get Out Here, Bubbles!”
- Fixed an issue where, if a radar was used when boarding a vehicle in the map “WATERFRONT WARZONE”, the vehicle would become unable to go over raised portions of the map.
- Fixed an issue on some platforms in the map “SNOWY MOUNTAIN” when Area E was destroyed, where Survivors couldn’t be seen by the Raider when Survivors were located at a certain coordinate.
- Fixed an issue on some platforms in map “SNOWY MOUNTAIN” where, when Raider “Vegeta” evolution stage 4 destroyed an object, Survivors that were located where the destroyed object was couldn’t be seen.
- Fixed an issue with Raider “Cell” in evolution stage 1 where, if he receives certain strike-based Super Attacks by Survivors, the final part of the attack doesn’t hit. Also fixed an issue where, every time the attack hits, characters are pushed apart.
- Fixed an issue with Raider “Frieza” evolution stage 2’s skills and Super Attacks that attack where the opponent is located, like Super Attack “Explosive Wave”, in which opponents that were changed with skills like Active Skill “Change (Missile)” would be changed back before the attack hits.
- Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze”, where the skill’s effect would be canceled when approaching the limits of the skill’s range.
- Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Super Attack “Paralysis” and Active Skill “Time Freeze”, where Survivors would not freeze under certain conditions.
- Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where Survivors in Dragon Change that enter the attack range using evasive actions would not have the freeze effect applied.
- Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where, if the skill was used on Survivors that were riding an escape time machine, the freeze effect would not be applied.
- Fixed an issue with Raider “Ginyu Force” evolution stage 2’s Active Skill “Let’s Do This, Burter!” where, when an opponent was sent flying due to Burter’s attack, using a close-range attack on them would not cancel the flying effect.
- Fixed an issue with Raider “Ginyu Force” evolution stage 3’s Active Skill “Let’s Do This, Burter!” where, under certain conditions, Survivors would be able to move around freely just before the final part of the attack hit.
- Fixed an issue with Raider “Ginyu Force” evolution stage 1-3’s Passive Skill “Teamwork” where, even though the Raider had the upper hand, the skill would activate when Survivors were attacked at close range.
- Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Super Attack “Body Change” where the Super Attack would not hit Survivors when coming into contact with Bubbles from the Active Skill “Get Out Here, Bubbles!”.
- Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Active Skill “Power Level Boost” where the invincibility effect would get extended while the skill was in use. It will now only apply when the skill is activated.
- Fixed an issue where the results medal “Battle Results” would display as platinum on the Raider’s screen when a certain number of Survivors who ran out of time while escaping with an escape time machine.
- Other minor bug fixes.
The following are fixes for previously announced issues.
- Fixed an issue where the camera is in a different position after performing certain Super Attacks.
- Fixed an issue where, when a Survivor uses the Active Skill “Instant Transmission”, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
- Fixed an issue where Raiders can still hit a Survivor using the Active Skill “Instant Transmission” with a properly timed vanish move and follow them to their new location.
- Fixed an issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
- Fixed an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up under certain conditions.
Future Fixes and Adjustments
The following will be corrected and adjusted in a future update.
We kindly ask for your patience until the fixes and adjustments have been made.
- An issue where the screen freezes and users are sent back to the title screen when starting the game for the first time in matching during the “TUTORIAL”.
*Closing and restarting the game will allow you to start just before the point where the game froze.
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: October 6th 2023 (North America, Europe, Japan)
- Patch notes:
Overview of Adjustments
We buffed the abilities of certain Raiders in accordance to how the gameplay environment changed over this season.
In addition, we’ve updated the quantity for certain items.
In-Game Adjustments:
Adjustments to Raiders
- Increased the speed bonus Raiders Cell, Frieza, Majin Buu, Vegeta and Ginyu Force receive while the Survivor they’ve locked on to is in the center of their camera and they are moving towards that target.
- Increased the HP of Raider “Cell” and “Vegeta”.
- Shortened the cooldown time for Raider Cell’s Active Skill “Afterimage” at evolution levels 2-4.
- Increased the duration of the hit confirm box for Raider Cell’s Active Skill “Solar Flare” at evolution levels 2-4.
- Adjusted the hit detection of Raider Cell’s evolution level 3 Super Attack “Full Power Energy Blast Volley” based on the parameters of Raider Majin Buu’s evolution level 3 Super Attack of the same name.
- Shortened the cooldown time for Raider Frieza’s Active Skill “Break Strike” at evolution levels 2-4.
- Shortened the cooldown time for Raider Majin Buu’s evolution level 4 Active Skill “Angry Shout”.
- Increased the damage for Raider Vegeta’s evolution level 2 Active Skill “Ki Explosion”.
- Shortened the cooldown time for Raider Vegeta’s evolution level 2 Active Skill “Call Saibaman”.
- Shortened the cooldown time and increased the damage for Raider Vegeta’s evolution level 3 Active Skill “Explosive Wave”.
- Shortened the cooldown time for Raider Vegeta’s evolution level 3 Active Skill “Call Nappa”.
- Adjusted Raider Vegeta’s evolution level 3 Super Attack “Finish Breaker” so that it is not cancelled out by weaker Ki Blasts.
Adjustments to Items Drops
- Lowered the rate at which “Dragon Radar” Lv. 1 drops on all maps added to the game up to Season 3.
- Lowered the rate at which the “Power Key Radar” drops on all maps added to the game up to Season 3.
Currently Ongoing In-Game Errors/Adjustments Planned for Future Updates
- An issue where the camera is in a different position after performing certain Super Attacks.
- An issue where, when a Survivor uses the Instant Transmission Active Skill, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
- An issue where Raiders can still hit a Survivor using the Instant Transmission Active Skill with a properly timed vanish move and follow them to their new location.
- An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
- An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
- An issue where the Raider role cannot be selected on the ROLE SELECTION screen.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.3.1.003
- Release date: August 30th 2023 (North America, Europe, Japan)
- Patch notes:
Adjusted Contents
Raider “Cell”
- Increased the effect range of the Ki Detection active skill at evolution level 2.
- Extended the effect duration of the Ki Detection active skill at evolution levels 2 – 4.
- Increased the effect of enhanced active skill “Ki Detection” at evolution stage 2 – 4.
Raider “Majin Buu”
Adjusted the following parameters for evolution level 1:
- Increased the amount of Evolution Energy gained when the “Energy Drain” Super Attack hits a target.
- Increased the amount of Evolution Energy gained when the Summon Yamu active skill hits a target.
- Increased the amount of Evolution Energy gained when melee attacks hit a target.
- Increased the amount of Evolution Energy gained when finishing off Survivors and civilians.
- Increased the effect of the Majin Buu Resurrection passive skill when powered up.
Survivor
- Shortened the cooldown time for the Change (Camouflage) active skill.
- Shortened the cooldown time for the Bansho Fan active skill.
- Slightly reduced the durability and greatly shortened the cooldown time for the Flames of Mt. Frypan active skill.
- Shortened the cooldown time for the Go-Go Gum active skill.
- Shortened the cooldown time for the Scouter active skill.
- Shortened the cooldown time for the Fake Death active skill.
- Shortened the cooldown time for the Item Search active skill.
- Increased the effect range and shortened the cooldown time for the Listen active skill.
- Reduced the time needed to call the escape time machine for the S.O.S passive skill.
- Increased the Change Power gained with the Princely Pride passive skill when you are finished off.
- Reduced the time needed to set the final power key for the Time Patroller’s Duty passive skill.
- Reduced how long the Ki effect lasts when caught by the Raider while using the Ki Control passive skill (only active while hiding).
- Increased the movement and revival speed when moving and reviving allies with the Temporary Retreat active skill.
Major Bug Fixes
- Fixed a bug in which the range of the Dragon Change level 2 Ki Blast attack for the “Frieza (4th Form)” Transphere was longer than intended.
- Fixed various other minor bugs and issues.
In-Game Errors/Adjustments Planned for Future Updates
- An issue where the camera is in a different position after performing certain Super Attacks.
- An issue where, when a Survivor uses the Instant Transmission active skill, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
- An issue where Raiders can still hit a Survivor using the Instant Transmission active skill with a properly timed vanish move and follow them to their new location.
- An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
- An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
- An issue where the Raider role cannot be selected on the ROLE SELECTION screen.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.3.1.002
- Release date: June 19th 2023 (North America) / June 20th 2023 (North America, Europe, Japan)
- Patch notes:
Fixed Content
- Fixed an issue where, when changing the camera angle right before firing the Ki Wave from the “Father-Son Kamehameha” Super Attack near a wall, the Survivor would end up facing a different direction from the fired Ki Wave.
- Fixed an issue where the background would sometimes turn completely black when using the “Father-Son Kamehameha” Super Attack near a wall.
- Fixed an issue where it was possible to evade underwater with the “Fortuneteller Baba” Survivor Skin.
- Fixed an issue on the new map “Snowy Mountain” where Dragon Balls in a destroyed area would not reappear in certain areas.
- Fixed various other minor bugs and issues.
Currently Ongoing In-Game Errors/Adjustments Planned for Future Updates
- An issue where, when a Survivor uses the Instant Transmission active skill, Raiders can still hit the Survivor when they should be out of range if said Raider uses certain skills at a particular time.
- An issue where Raiders can still hit a Survivor using the Instant Transmission active skill with a properly timed vanish move and follow them to their new location.
- An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
- An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
- An issue where the Raider role cannot be selected on the ROLE SELECT screen.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.3.1.002
- Release date: June 8th 2023 (North America) / June 9th 2023 (Europe, Japan)
- Patch notes:
Overview of Adjustments
- We performed balance adjustments to accomplish the following two goals after taking the various gameplay environments from the PTS into account.
- Lowering the high number of instances where Raiders could not finish off Survivors or destroy the activation system due to the addition of the Knock Back Guage.
- Made adjustments to the Survivors’ means of resistance while maintaining the power of Raider Ginyu Force’s characteristic tag-team playstyle.
Major In-Game Updates
Adjustments to the Knock Back Gauge
- Increased the amount the Knock Back Gauge is lowered from Rocket Launcher, Super Rocket Launcher, and Vegeta’s Gloves.
- Adjusted the Knock Back Gauge to decrease to 0 when the Raider is hit by the pod that’s summoned from the Saiyan Pod Remote active skill.
- Increased the rate at which the Raider’s Knock Back Gauge recovers after hitting 0.
- Increased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
- Kamehameha
- Super Kamehameha
- Kaioken Kamehameha
- Warp Kamehameha
- Perfect Kamehameha
- Father-Son Kamehameha
- Spirit Bomb
- Full Power Energy Wave
- Full Power Energy Blast Volley
- Destructo-Disc
- Chain Destructo-Disc Barrage
- Dual Destructo-Disc
- Special Beam Cannon
- Evil Explosion
- Hellzone Grenade
- Galick Gun
- Big Bang Attack
- Rocket Punch
- Hell Flash
- Dodon Ray
- Tri-Beam
- Burning Attack
- Burning Slash
- Side Bridge
- Super Electric Strike
- Death Slicer
- Innocence Cannon
- Riot Javelin
- Double Buster
- Charge
- Kaioken Assault
- Justice Rush
- Wolf Fang Fist
- Prelude to Destruction
- Symphonic Destruction
- Decreased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
- Masenko
- Motionless Kamehameha
Adjustments to Raider Ginyu Force
- Extended the amount of time it takes for Level 1 Guldo to reappear after using Time Freeze on a Survivor while searching the area during his Solo Mission passive skill or after receiving an attack from a Survivor.
- Lowered the amount of damage dealt by Level 2 Recoome’s close-range attacks.
- Increased the amount of cooldown time for Level 2 Recoome’s “Recoome Mach Attack” Super Attack.
- Lowered the rate at which Evolution Energy increases for Level 2 Recoome and Level 3 Jeice & Burter’s “This Should Be Interesting!” passive skill.
- Lowered the amount of damage dealt by Level 3 Jeice & Burter’s close-range attacks.
- Lowered the amount of damage Level 3 Jeice & Burter’s “Crusher Ball” Super Attack deals to Survivors.
- Increased the cooldown time for Level 3 Jeice & Burter’s “Purple Comet Rush” Super Attack.
- Decreased the amount of damage caused by Recoome’s Combination Rush passive skill starting from Jeice & Burter (Evolution level 3).
- Decreased the amount of damage dealt by Level 4 Ginyu’s regular Ki Blast attacks.
- Slightly lowered the accuracy rate of Level 4 Ginyu’s regular Ki Blast attacks.
- Decreased the amount of damage dealt by Level 4 Ginyu’s Strong Jersey active skill.
- Increased the cooldown time for Level 4 Ginyu’s “Body Change” Super Attack.
- Decreased the amount of damage dealt by Level 4 Ginyu’s “Milky Cannon” Super Attack.
- Decreased the overall damage amount caused when Jeice & Burter’s Combination Attack passive skill activates as a result of Ginyu’s “Milky Cannon” Super Attack.
- Decreased the damage boost of the “Teamwork” passive skill.
Other
- Improved the speed at which Fortuneteller Baba ascends and descends while floating.
Major Bug Fixes
- Fixed an issue in which the Raider was not knocked back when hit by the explosion from the Fake Death active skill.
- Fixed various other minor bugs and issues.
■ Ongoing In-Game Issue
If the Battle Suit 1 costume is selected with Transphere: Vegeta (Super Saiyan), the game may lock, as that costume cannot normally be equipped with that Transphere.
We sincerely apologize for the inconvenience and ask for your patience as we work to resolve the issue.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.3.0.000
- Release date: May 31st 2023 (North America, Europe, Japan)
- Patch notes:
Update Details
▼ Set the opening of the Public Test Server (PTS) and the off-season period!
- Prior to the start of Season 3, the Public Test Server (PTS) where players can try out new Raiders, Survivor Skins, and other content early and for free, will be available for a limited time. You can join this event by selecting “Go to Public Test Server” from the title screen. Also, the period between this patch going live and the start of the next season will be an off-season to give us time to prepare for Season 3.
*No new Dragon Tiers or Challenges will be added during the off-season.
▼ New Event Feature
- We will be regularly adding limited-time events during this season where you can get rewards by clearing the events’ exclusive tiers.
Please wait for the upcoming in-game event notice for more details.
▼ Knockback Gauge
- The Knockback Gauge has been added for all Raiders. With the addition of this gauge, the Raider will not knockback until the gauge runs out after getting a certain amount of attacks from Survivors.
*The Raider will not drop any Dragon Balls in their possession until they are knocked back.
▼ Vehicle Skin Spec Update
- We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them. Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.
*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.
▼Vehicle Skin Spec Update
- We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them.
- Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.
*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.
■ Major In-Game Updates
- Fixed the animation for when the effect from the “Flames of Mt. Frypan” active skill disappears.
- Along with the implementation of the Knockback Gauge, the damage for the “Full Power Energy Blast Volley” and “Crazy Finger Shot” Super Attacks has been lowered.
- Adjusted Spopovich to be treated as his own character when playing as Raider Majin Buu. He will now have his own health bar, like Nappa and other similar characters.
- Adjusted the Raiders so that there is no delay after landing from a high position.
- Regarding the Escape Time Machine and Signal Beacon that appear during the Search Phase when there are only 3 or fewer Survivors remaining, if they are destroyed as a result of area destruction, they will now reappear depending on the remaining number of areas and Survivors.
- Adjusted the signal display so it won’t disappear over time. If a new signal is used, the previous signal will still disappear as always.
- For objects that require players to hold down a button to interact with them, the interaction will now begin if they hold down the button when they are near the object.
- Regarding the Raider Eradicator medal in battle results, the experience points gained when scoring a knock back on a Raider have been increased.
*Adjusted due to the addition of the Knockback Gauge.
- Slightly lowered the amount of damage from the “Justice Rush” Super Attack to be in line with similar super attacks.
- Backpacks can now be equipped on costumes where they previously could not be used.
■ Fixed Content
- Fixed an issue in which the assist character from certain Raider’s active skills, such as “Summon Yamu” and “Call Nappa,” can pass through the flame effect for the “Flames of Mt. Frypan” active skill.
- Fixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
- Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
- Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
- Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
- Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
- Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
- Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using theFixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
- Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
- Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
- Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
- Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
- Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
- Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using the “Plant Saibaman” active skill while placed in a slanted position by an attack or other effect.
- Fixed an issue in which repeated attacks from Raider Nappa that fill the Evolution Gauge of a Survivor that is not in a Dragon Change state would not affect said Survivor, and then cause Raider Nappa to change to Raider Vegeta.
- Fixed an issue in which Raider Vegeta (Great Ape)’s Ki Blasts would pass through the flame effect of the “Flames of Mt. Frypan” active skill when close to it.
- Fixed an issue in which Raider Vegeta (Great Ape) could not execute any attacks after performing an evasive action mid-air until he landed on the ground.
- Fixed an issue in which Raider Vegeta (Great Ape) sometimes could not use any terrain-destroying moves while walking on the ground.
- Fixed an issue in which a Survivor who has been KO’d twice and is transported to the inside of Raider Majin Buu’s body at the same time Buu deals a finishing blow would still appear to be in a KO’d state if they managed to escape.
- Fixed an issue in which a Raider could be damaged by a Survivor during the delay following an area destruction.
- Fixed an issue in which the Raider was not invincible after receiving an attack from a Survivor of a lower level until the Raider completed a counter-attack action.
- Fixed an issue in which the Raider could not damage the activation system for the Super Time Machine if it was in the center of the “Flames of Mt. Frypan” active skill.
- Fixed an issue in which the cooldown time would not recover if the limit gauge reached 0 while using the “Grappling Device” active skill during Dragon Change, even if the player used a cooldown drink.
- Fixed an issue in which certain objects, such as vehicles, could not be ridden after Raider Vegeta used the “Running won’t save you!” Super Attack.
- Fixed an issue in which the Raider’s icon would remain on the remaining Survivor’s screens if one of the Survivors disconnected from
- the match after locking onto the Raider.
- Fixed various other minor issues.
■ Fixed and Adjustments on Future Updates
- We plan to implement fixes and adjustments to the following areas in a future update.
- We apologize for any inconvenience this may cause.
- Thank you for your patience and understanding while we work to implement these changes.
- There is an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
- There is an issue in which players cannot select the Raider as their desired role on the Role Select screen.
- There is an issue in which Raider Ginyu Force is listed as being on sale on the Raider Characters screen, even during the off-season.
- *New Season 3 Raider will only be available after the maintenance on 6/8/2023 (PDT) | 6/9/2023 (CEST).
- There is an issue in which players can evade underwater with the “Fortuneteller Baba” Survivor Skin.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.2.6.001 (Data Update)
- Release date: April 14th 2023 (North America, Europe, Japan)
- Patch notes:
Overview of Adjustments
In light of the tendency for Survivors to only select certain skills, we have adjusted the parameters for Grappling Device and Capsule (Single-Wheel Motorbike), the two most used skills in Season 2 with a usage rate of over 80%, along with certain other movement-based skills.
This was done to allow Survivors more flexibility when choosing skills.
Adjusted Contents
- Lowered the movement speed and firing range of the Grappling Device active skill.
- Lowered the movement speed of the Capsule (Single-Wheel Motorbike) active skill during boost.
- Increased the movement speed of the Zipline Device active skill.
- Increased the movement speed of the Change (Missile) active skill.
- Increased the movement speed of the Flying Nimbus active skill.
- Shortened the cooldown time for the Saiyan Pod Remote active skill during power boost.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 2.5 (Server-side Update)
- Release date: April 11th 2023 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following:
- fixes issue: the skill “Flames of Mt. Frypan” is indestructible by some Raider’s Ki Blast and Super Attacks.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. 2.5
- Release date: March 29th 2023 (North America, Europe, Japan)
- Patch notes:
Update Contents
- Urgent messages regarding maintenance notices and in-game issues will be displayed at the top of the base screen.
Adjusted Contents
- Adjusted the Flames of Mt. Frypan active skill so that it becomes a long-range lock when locking a player on the other side of the flame.
- Adjusted the appearance of the escape time machine signal beacon so that it is easier to see from a distance.
- Reduced the time until the Raider can move again when skipping the animation that plays after destroying the Startup System.
- Reduced the chance that Nappa/Vegeta will discover Survivors in Episode 2.
- Slighly moved up on the position of on-screen captions.
Fixed Contents
- Fixed an issue on Frieza’s “Zarbon!” active skill where the damage animation would not play when destroying a Survivor’s barrier.
- Fixed an issue on Saibaman’s “Self-Destruct” passive skill where it would not activate properly if a Survivor performed a close-ranged attack during Dragon Change before being grabbed by the Saibaman.
- Fixed an issue on Vegeta’s “Call Nappa” active skill where damage could not be dealt to Survivors under certain circumstances.
- Fixed an issue on Cell’s “Solar Flare” active skill where the skill would not hit when used on ground if Survivor was at the same or higher position than the Raider, or if there were obstacles on the ground between the Raider and the Survivor.
- Fixed an issue with Cell’s “Perfect Kamehameha” Super Attack where the attack range displayed before firing was narrower than the actual attack range.
- Fixed an issue where Survivors were unable to pass through the area where the Flames of Mt. Frypan active skill was activated, even after the skill has ended.
- Fixed an issue where certain Ki Blast attacks used by Survivors would not pass through the Flames of Mt. Frypan active skill.
- Fixed an issue where the Survivor who used the Flames of Mt. Frypan active skill would not be repelled when coming into contact with the wall of flames effect while on the ground.
- Fixed an issue on the Charming Pose active skill where the skill’s effect would not land if the Survivor and Raider were at different heights.
- Fixed an issue on the Landing Delay Nullification passive skill where Survivors would not receive a speed boost after landing from a high place while using certain skills.
- Fixed an issue on the Hellzone Grenade Super Attack where the Raider would not take damage from the attack if there were obstacles between Raider and Survivor.
- Fixed an issue where Survivors could nullify the delay that occurs when landing from a high place by performing certain actions just before landing.
- Fixed an issue where if Survivor evaded the Raider’s close-ranged attack using the Evasive Action, Survivor’s position before evading would be displayed during the attack
- Fixed an issue where if Survivor used an active skill or Super Attack while the Raider was summoning Shenron, the skills would be cancelled by the summoning animation
Fixes and Adjustments Planned for Future Updates
We plan to implement fixes and adjustments to the following areas in a future update. Thank you for your patience and understanding while we work to implement these changes.
- Currently adjusting to have the Raider role selectable on the ROLE SELECT screen.
- Currently fixing an issue where the percentage of Survivor roll bonus on the battle result screen is displayed as 29%, which is only occuring on Nintendo Switch.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 2.0
- Release date: February 15th 2023 (North America) / February 16th 2023 (Europe, Japan)
- Patch notes:
Update Details
Changes to Role Selection
Added a ROLE SELECT screen for ONLINE MATCH.
Survivor
A matchmaking mode where you can choose to play only as a Survivor.
Creates a room where up to seven players can join as Survivors.
Flexible: Raider/Survivor
A matchmaking mode where you can play as either a Raider or a Survivor.
If you are not chosen to be the Raider in a match, you will have a higher chance of being chosen as the Raider in subsequent matches.
In addition, when matchmaking is started with multiple players in the room, they will not be made the Raider and Survivors for the same party.
Raider
Regarding Room Keys
- Room Keys will no longer be displayed by default.
- Room Key display settings can be changed from the room menu.
Results Screen Improvements/Report Function
- A list displaying the results for each player has been added to the results screen.
- Players can now be reported for unfair gameplay directly from this list. Such players can now also be blocked.
“RAIDER CHARACTERS” Section Added to the Menu Screen
- The RAIDER CHARACTERS screen can now be accessed from the base menu.
“RAIDER CHARACTERS” Section Improvements
- Added the “Preset” function. The preset Raider can now be displayed in the following areas:
- The character illustration in the bottom right of the menu screen
- The launch animation played when an opponent is found
- The default character displayed on the briefing screen
Improvements to Character Customization
- On the SHOP and CHARACTER VISUALS Screens, it is now possible to zoom in and display animations while previewing costumes.
*Excludes certain accessories, etc.
Avatar Edit Screen Improvements
- For the CHARACTER CREATION screen, you can now change your appearance starting from your current avatar.
*When changing your avatar’s body type, the previous avatar will be lost.
Manual Section Additions
- Added pages to the Manual describing the playstyle of each Raider.
Other
- Made minor display adjustments, etc.
The following is a description of various fixes and game balance adjustments
Fixed Content
During Battle
- Corrected an issue where performing certain actions while floating via the Floating Device active skill would incorrectly alter the player’s speed
- Corrected an issue where certain Raider Ki Blasts and Ki Waves were being cancelled by Survivor Ki Blasts and Ki Waves
- Corrected an issue where mid-jump movement speed compensation would cause the player to move at above the normal speed when moving via the Hovering Device passive skill・Corrected the effect range for the Wall of Defense active skill
- Corrected the lock-on function so that players can no longer lock-on to targets that have moved outside the attack range with Ki blasts and Super Move animations
- Corrected the effects of the Energy Barrier and Angry Shout active skills so that they can destroy buildings as intended
- Corrected the effect range of the Break Strike active skill so that it will no longer go through terrain
- Corrected the Charming Pose, Solar Flare, Go-Go Gum, and Krillin’s Shoe active skills so that players will remain in place when using these skills in mid-air
- Other minor corrections.
Adjusted Content
During Battle
- Made it so that looking at the Dragon Radar while moving in a vehicle will lower your movement speed
- Made it so that, if the area in which Shenron is being summoned is destroyed, the Dragon Balls will be reset and the summoning will be interrupted
- Corrected an issue where the escape action was uncancellable for the Go-Go Gum active skill
- Made it so a sound effect will play once flying is cancelled when suppressing Ki while in mid-air
- Adjusted the dodge timing when you cancel actions such as placing a power key
- Adjusted the placement of item boxes on the map to improve fairness
- Made it so a sound effect will play when hitting a target with a long range attack
- Added an effect to make the location of the nearest altar more obvious once seven Dragon Balls have been gathered
- Made it so that you can cancel active skills that charge before activation by pressing and holding down the skill again. In addition, made it so that, after being charged, the skill can only be used by inputting a normal attack.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 22nd 2022 (North America) / December 23rd 2022 (Europe, Japan)
- Patch notes:
Fixed Contents
- Partially fixed an issue where matches would still progress even if a user disconnects while on the VS screen.
- Fixed an issue where Dragon Balls and other items would appear in areas where they could not be collected.
- Fixed an issue where, under certain conditions, players would be prevented from taking any actions if they were hit by area destruction while riding a vehicle.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 16th 2022 (North America, Europe, Japan)
- Patch notes:
① Adjustments to balance the rate at which all Survivors are defeated
We’ve confirmed that the balance in the victory rate between Survivors and Raiders is largely consistent with our intended design based on the recent data outlined above. However, since the rate at which the Survivor team is being defeated is slightly high, we’re implementing the following adjustments.
◆ Adjustments to the Escape Time Machine
- Slightly increased the rate at which the gauge to call the escape time machine fills up.
- Increased the number of escape time machine beacons that appear during the Search Phase when the number of remaining Survivors decreases.
② Adjustments to lessen the victory rate discrepancy between different Raiders.
Out of the three Raiders, Cell’s rate of victory is still slightly lower. In order to improve this, we will implement the following adjustments.
◆ Adjustments to the Raider “Cell”
- Decreased the amount of evolution gauge required to progress from evolution level 3 to level 4.
- Increased the amount of evolution energy gained when Cell’s Passive Skill “Life Absorption” is powered up.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 2nd 2022 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- provides more game balance adjustments (see in-game notices for patch notes)
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 29th 2022 (North America, Europe, Japan)
- Patch notes:
Specification Change
- Changed the specification so that the next challenges will be updated even if all daily/weekly challenges are not completed.
Bug Fixing
- Fixed a bug in which more TP Tokens were consumed when purchasing “Frieza Set” than the displayed price.
- A separate message will be sent in the game to those who have consumed more TP Tokens and will receive a refund for the amount of TP Tokens that were consumed.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 18th 2022 (North America, Europe, Japan)
- Patch notes:
◆ Breakdown of Adjustments
We have made a number of adjustments to the game’s balance based on the current state of the game.
The main areas of adjustment are as follows:
1. Multiple battle parameters were adjusted to decrease the odds of the Raider being defeated.
2. Several adjustments were made to make fighting during Defense Phase easier in order to prevent the Raider from being unable to react and subsequently losing a match when being surrounded by and fighting against multiple Survivors
3. Changed the time in various systems in order to adjust the rate at which each match progresses, since the Survivors’ speed increases while they level up during a match.
◆ Adjustments to Raider’s Close-Range Attacks
- The Raider’s Rush Damage has been adjusted to be roughly equal at each level.
- Instead of concentrating the damage value in the final stage, the Raider’s Rush Damage has been adjusted so that the damage value from each attack increases starting from the first attack.
⇒ The Raider’s Rush will be cancelled by attacks and skills used by Survivors
This will involve adjustments, starting with increasing the number of cases that appear after the early part of a match.
◆ Adjustments to Raider’s Ki Blasts
- Made it easier to hit targets with Ki Blasts after evolution level 2.
The damage was also adjusted in accordance with different attacks’ damage efficiency and characteristics.
◆ Adjustments to Raider’s Super Attacks
- Lowered the cooldown time for each Raider’s evolution level 4 Super Attacks (excluding Ultimate Super Attacks)
- Made it easier to hit targets with the following Super Attacks from each Raider:
Cell Level 3: Gravity Impact
Cell Level 4: All Clear
Frieza Level 1: Death Wave
Frieza Level 3: Crazy Finger Shot
Frieza Level 4: Death Slash
Buu Level 1: Crush Launcher
Buu Level 2: Innocence Cannon
Buu Level 4: Vanishing Ball
◆ Other Adjustments to Raiders
- Increased the movement speed bonus that occurs when a Survivor is in the middle of the screen while the Raider is locked on to them
- When a Raider is already receiving a close-ranged attack, reduced the damage taken by the Raider if another Survivor with a low Change Level
executes a close-ranged attack at the same time
- Reduced the amount of time a Raider’s movement is restricted when survivors use skills designed to impede movement repeatedly.
◆ Other Adjustments to Survivors
- Increased the amount of Change Power needed for Change Level 3
- Decreased the amount that the Survivor’s attack power will multiply when they reach Ultimate Dragon Change (Change Level 4)
◆ Other Adjustments
- Increased the amount of time needed to install a power key.
- Decreased the default speed at which the startup system’s gauge fills up.
- Decreased the speed bonus for the startup system gauge.
- Increased the speed at which the startup system’s destruction gauge fills up.
- Decreased the rate at which the startup system’s destruction gauge lowers over time.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 14th 2022 (North America, Europe, Japan)
- Patch notes:
◆ Improved Contents
Matching
- Matches did not progress past the versus screen on certain platforms
- The UI did not display immediately after a match began in ONLINE MATCH and other communication errors occurred.
- If connection was lost due to “8/8 Establishing the connection” after a match began, the remaining members would be unable to use the cancel function.
During Battle
- There were instances where Survivors were unable to summon Shenron after Raider “Cell” or “Frieza” launched an Ultimate Super Attack
- If a Survivor received an attack at the same time they used the Active Skill “Capsule (Single-Wheel Motorbike)”, sometimes the bike remaind on the stage, and the Survivor no longer responded to certain commands.
- There were instances in which players lost their abilities when using a Senzu Bean in PRACTICE MODE on certain platforms
- If the Raider’s dialog played at the same time as Trunks’, no further dialog would be played for the Raider
- If Piccolo’s Super Attack “Evil Explosion” was immediately followed up with multiple Ki Blasts, the Raider would no longer receive damage after the second hit
- An issue in which the spectator camera would not return to the viewpoint of the player’s character.
- An issue in which players were revived while still spectating other teammates
- The player could no longer be revived after another player stopped the revival process just as the revive gauge reached MAX
- If a player evaded while using certain Skills (such as the Grappling Device), they would begin to move at random
Other
- BREAKERS POINTS intended for use in linked Xenoverse 2 accounts were not valid
◆ Other Adjustments
- The installation progress for power keys is now retained even if a player cancels in the middle of the installation
- *This has been done to help against Raiders camping near the location. In order to balance battles, we plan to add something to increase the Raiders’ strength in the future
- Even if you do not complete all of the daily and weekly challenges that are displayed, the subsequent challenges will now be displayed
- Fixed other minor bugs
◆ Content to be adjusted in future
- Change in specification where the next challenges will be updated even if all daily/weekly challenges are not completed within specific period.
- Known issues:
- this update did not fix the problem that causes the game to stop progressing from the VS screen
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 10th 2022 (North America) / November 11th 2022 (Europe, Japan)
- Patch notes:
Breakdown of Adjustments
1. Raised evolution speed of Raider “Cell”
⇒ There were many cases where Cell’s naturally fast evolution speed could not be taken advantage of, so his evolution speed has been raised across the board.
2. Lowered Raider “Majin Buu” level 1 evolution parameters
⇒ As this Raider had an advantage even at level 1, Majin Buu’s parameters have been adjusted to be more in line with the game’s concept.
3. Adjusted to reduce the chances of the Survivor team being defeated early in a match
⇒ The likelihood of Survivors to remain alive at low transformation levels was found to vary dramatically depending on each player’s individual ability, so the overall game balance has been adjusted accordingly.
Raised Evolution Speed of Raider “Cell”
- Slightly buffed the Passive Skill “Life Absorption”.
- Slightly buffed the Passive Skill “Auto-Evolve”.
- In accordance with the above, adjusted the gauge amount needed to evolve as well as the rate at which the gauge increases.
Lowered Raider “Majin Buu” Level 1 Evolution Parameters
- Lowered Ki Blast speed, hit detection width, attack range, and damage.
Adjustments to Reduce the Chances of the Survivor Team Being Defeated Early in a Match
- Slightly reduced damage taken while in transformation level 1 and 2.
- Reduced the time required to recharge the Passive Skill “Barrier Auto-Recovery”.
Since the time to recover has been reduced at the base level, the percentage increase from training has been reduced.
Adjusted Various Other Skills
- Increased the cooldown for “Capsule (Single-Wheel Motorbike)”.
- Increased the cooldown time for “Grappling Device”.
- Reduced the cooldown time for “Saiyan Pod Remote”.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: October 20th 2022 (North America, Europe, Japan)
- Patch notes:
The following issues have been improved in the game:
- Improved an issue where matchmaking would slow down for the remaining players in the room when some players cancel during matchmaking on certain platforms.
- Improved an issue where the UI would disappear upon cancelling matchmaking on certain platforms.
- Revised the average waiting time displayed during matchmaking.
Furthermore, we are investigation to resolve the following issues:
- Matches will not begin after the VS screen displayed on certain platforms.
We are planning to make further improvements in an upcoming update.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: October 13th 2022 (Japan) / October 14th 2022 (North America, Europe)
- Patch notes:
Game Balance Adjustment
<Survivor>
- Skill “Saiyan Pod Remote”
- The cooldown time of the skill has been extended.
- The time duration between which the Saiyan Pod is called and when it arrives at the player’s location has been extended.
- Item “Barrier Recovery Device”
- The time between the use of the item and its completion has been shortened.
- Item “Cooldown Drink” and “Super Cooldown Drink”
- The time between the use of the item and its effect has been extended.
- The effect of “Cooldown Drink” has been decreased.
- The effect of “Super Cooldown Drink” has been increased to 100% for all transformation levels; however, it will now decrease based on the tranformation level.
- Vehicle
- The speed difference between the vehicles that are initially on the field and those that appear from the capsule has been removed.
- Revive
- The time to revive has been shortened.
- Startup System
- The increasing rate of the gauge when the Survivor accesses the activation system has been adjusted to improve.
<Raider>
- Blow-blast after evolution
- The network has been adjusted to reduce the effects of lag and misalignment caused by the network.
- The area of the hit judgment has been expanded the time to receive the effect has been increased. In accordance of these adjustments, the distance of the blast has been expanded.
Others
- Improvements on item acquisition priortized over player revival
- Improved the issue when the position of wounded players and fallen items overlaps, picking up items was prioritized over player revivals.
- Adjustment on Power Key Position
- To avoid finding all power keys early in the game, we have adjusted the placement of the power keys so they are not placed in the crate near the Survivor’s starting point.
- Improved an issue with multiple Survivor melee rushes
- When a rush attack misses due to another player pushing it out of the way, it will return to a neutral state and the rush attack can be started again.
- Fixed a bug where the final blowout of the rush attack did not blow up.
- Fixed a bug that prevented the blowout if an attack such as an air bullet was received just before the blowout.
- Game Balance Between Survivor and Raider
- Adjustments have been made so that when a rush attack from multiple survivors is established, the damage is compensated for the level difference between the Raider and the Survivor.
- *If the Raider has a higher level, the damage will be lower even it follows a melee rush.
- Additional notes: none.
- Source: Bandai-Namco
How to download updates for DRAGON BALL: THE BREAKERS for the Nintendo Switch?
To download the updates for DRAGON BALL: THE BREAKERS, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.