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DRAGON BALL: THE BREAKERS – all the updates (latest: Ver. 5.0)

On this page, you will find all there is to know about the various updates for DRAGON BALL: THE BREAKERS on Nintendo Switch (originally released on October 13th 2022 in Japan, and October 14th 2022 in North America and Europe)!

Click here for more Software updates!

DRAGON BALL: THE BREAKERS – Ver. 5.0 (Update Data Ver.1.5.0.000)

  • Release date: February 29th 2024 (North America Europe, Japan)
  • Patch notes:
The New Raider “Zamasu & Goku Black” Arrives!

The two of them coordinate to corner Survivors as a Double Raider. If the Raider is Zamasu & Goku Black, the Super Transpheres introduced in Season 4 will appear during the battle. This time they will only appear twice per match, so players will need to come up with new strategies. After clearing certain conditions, Trunks will send Super Transpheres a total of two times. The character you can change into varies depending on the Super Transphere obtained.

*Possible Character Changes*
1st Super Transphere: Trunks (Super Saiyan)(Rage)
2nd Super Transphere: Vegito (SSGSS)

New Battlefield “DARK FUTURE” Arrives!

The present and future collide on this awesome new map.
Experience the strong contrast between the verdant and lush present area and the devastated future area!

Crossplay Implemented!

It is now possible to match with players on different platforms! Enjoy playing with friends on other platforms, and matching with a much wider pool of players!
*Crossplay can be turned on or off in the options.
*Players with different crossplay settings cannot be matched together.

Season 5 Ranked Matches Coming Mid-April!

During the ranking period, you can earn rank points from wins and losses in online matches, as well as from the medals obtained after a match.
After accumulating enough rank points, you will be promoted to a higher rank, with rewards being distributed based on the highest rank achieved during the ranking period.
Aim for the top ranks to get fantastic rewards!
*Rewards will be calculated and distributed after the season ends.

Highlight Reward (Raider)

Raider Z5 Rank T-Shirt (Season 5)

Raider Z Rank T-Shirt (Season 5)

Highlight Reward (Survivor)

Survivor Z5 Rank T-Shirt (Season 5)

Survivor Z Rank T-Shirt (Season 5)

More details such as other rewards will be released at a later date!

Friend Feature Arrives!

In the Room Menu or ONLINE MATCH Results screen, Friend Requestyou can send a Friend Request, and if it is accepted, you will become friends with the player you sent it to.
Friend Requests sent to you can be confirmed from the SOCIAL screen. From there, select Friend Request to accept or deny.
Make Friends with lots of players, and expand your BREAKERS circle!

Block List Introduced

From the Friend Feature, you can check currently blocked players and even unblock players in the Block List section.

Preview Function Added to Dragon Tier Screen

We have added a function to preview the principal rewards on the Dragon Tier screen.
Similar to in the Shop screen, hovering the cursor over a reward will display a preview on the left side of the screen, and custom voices can be played.

Main In-Game Adjustments and Specific Changes
  • The FLEX: RAIDER/SURVIVOR option has been removed from the ROLE SELECTION screen.
  • Excluding Area X, two supply boxes will no longer fall in the same area.
  • Using the Super Attack during Ultimate Dragon Change will now reduce the Limit Gauge.
    *The Limit Gauge will be reduced by less than when using the Super Attack during normal Dragon Change, and as previously it will not be depleted by time or normal ki attacks.
  • Added a signal for food placed using the active skill “Cook”.
  • Added unique signals for each type of vending machine.
  • When using the skill “Head Start [X]” to bring items, you will now start the battle with two of the relevant item in your possession.
    *If you have three or more skills of this type equipped, the relevant items for the first two skills selected will be placed in your inventory, and the remaining items will be placed on the ground in front of your avatar when the match begins.
  • In ONLINE MATCH, when the opponent is a Raider whose HP can change by swapping out or recovery, the “VS Raider” medal that Survivors can obtain will depend on Raider’s overall HP at the last evolution stage they achieved.
  • The following strike-based Transphere Super Attacks have been changed to allow evasion during the charge motion:
    └Transphere Super Attack “Gigantic Charge”
    └Transphere Super Attack “Apocalyptic Burst”
    └Transphere Super Attack “Fierce Fist”
  • The resistance of the Super Attack “Fierce Fist” to Raiders’ attacks has been equalized with other strike-based Transphere Super Attacks such as Kaioken Assault.
  • Changed the knockback direction of the Transphere Super Attack “Gigantic Meteor” and shortened the time required before another action can be taken after the execution of this Super Attack.
  • Adjusted the active skill “Shapeshift (Camouflage)” so that contact with the lava on the DANGEROUS GROUND battlefield will revert the effect of the skill.
  • Adjusted the active skill “Shapeshift (Missile)” so that proximity to the lava on the DANGEROUS GROUND battlefield will no longer revert the effect of the skill.
  • Made changes to active skills that depend on the view orientation of targeted characters such as Charming Pose and Solar Flare so that they take the affected character’s vertical facing into account.
  • Adjusted the active skill “Zipline Device” to increase the range and make it easier to install on cliffs higher than the user.
  • Adjusted the passive skill “Midair Jump” so that Survivors with this skill may no longer jump in the air when the “Jump” button is pressed while moving with the active skill “Grappling Device”.
  • Adjusted the “Fortuneteller Baba” Survivor Skin so that landing on the ground after ascending a cliff while floating will no longer halt the ascent even if the jump input continues to be pressed.
  • Made fixes so that when a Survivor is defeated above the water in a stage, they will now sink to the bottom of the water without being slowed by the water’s surface.
  • Added an automatically respawning destructible object in Area X in Practice Mode.
Raiders Adjustments

Raider: Cell
・Increased the hit detection box size of evolution stage 3 regular Ki Attack (Kamehameha).
・Increased the distance from which is it possible to lock-on to Survivors.
・Increased the distance required for the lock-on to a Survivor to automatically disengage.
・Adjusted the passive skill “Ki Control” from evolution stage 2-4 to reduce the amount of time the Raider is detected by Survivor active skills such as Telepathy and Ki Detection.
・Adjusted the close-range attacks at evolution stage 2 so that when attacking a Survivor that is using Dragon Change in certain types of terrain, those Survivors will be knocked back instead of staying still.
・Adjusted the Super Attack “All Clear” at evolution stage 4 so that when the large-scale attack does not land and Survivors are hit by subsequent Ki Blasts or explosions, the distance they are knocked back will be consistent.

Raider: Frieza
・Slightly increased the evolution energy received when delivering the finishing blow to civilians who do not have Dragon Balls.
・Increase the strengthening effect of the passive skill “You Really Know How to Piss Me Off!”
・Slightly reduced evolution energy required for evolution stage 2.
・Slightly increased evolution energy required for evolution stage 3/4.
・Slightly shortened cooldown time for the Super Attacks “Death Beam” and “Crazy Finger Shot” at evolution stage 3.

Raider: Majin Buu
・Increased the projectile speed and hit detection zone/box of evolution stage 2 normal Ki Attack.
・Increased the speed bonus granted by centering the camera on a Survivor while moving towards them at evolution stage 2.
・Increased distance from which is it possible to lock-on to Survivors at evolution stages 2-4.

Raider: Vegeta
・Adjusted evolution stage 4 so that any vehicles or vending machines walked over by Vegeta (Great Ape) will be destroyed.

Raider: Broly
・Shortened the duration of the animation lock after activating evolution stage 2-4 active skill “Gigantic Power”.
・Increased the invincibility period after activating evolution stage 2-4 active skill “Gigantic Power” which is maintained while no other movements or actions are performed.
*Using a skill or evading will cancel this invincibility period.
・Adjusted evolution stage 2-4 active skill “Gigantic Power” to allow the user to evade earlier than when the animation lock ends and normal movement becomes possible.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster” at evolution stage 3-4 so that while the barrier granted by these skills is active, if a Survivor hits it with a vanish move, the barrier will explode, damaging the Survivor.
・Adjusted the active skill “Blaster Meteor” at evolution stage 3, as well as the active skill “Omega Blaster”, so that if Broly hits a Survivor with a vanish move while the barrier granted by these skills is active, the barrier will not break.

Super Attacks and Transpheres Adjustments

Transphere Super Attack “Super Kamehameha”
*Includes the Super Attack of the Super Transphere that appears during matches against Raider: Broly which allows players to transform into Goku (SSGSS).
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.

Transphere Super Attack “Perfect Kamehameha”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.
・Visual effects adjusted.

Transphere Super Attack “Super Galick Gun”
・Decreased attack startup time and time required before another action can be performed.
・Projectile speed and hit detection box size increased.

Transphere Super Attack “Warp Kamehameha”
・Adjusted the lock-on to not disengage if the target moves out of range between activating the technique and warping.
*Does not apply to movement due to Area Destruction.

Transphere Super Attack “Father-Son Kamehameha”
・Projectile speed and hit detection box size increased.

 

Overview of Resolved Bugs
  • Fixed an issue where a Raider would not be knocked back when, while receiving a close-ranged attack or certain close-ranged Super Attacks from a Survivor, a different Survivor attacked them at the same time.
  • Made fixes so that when a Survivor is sent flying horizontally when near the ground during Dragon Change, they will no longer immediately land on the ground.
  • Fixed an issue where sometimes a Survivor’s vanish move would not land against a Raider being knocked back with its back turned.
  • Fixed an issue where, after a Survivor uses Dragon Change without detecting the Raider, the screen effect signifying that the Raider is outside the screen will not occur even after the Raider is detected.
  • Fixed an issue where the flying sound effect would not play when a Survivor flies vertically during Dragon Change.
  • Fixed an issue where holding the Item Help button without any items in the player’s possession would cause the player to become unable to interact with objects.
  • Fixed an issue where the effect from the Barrier Recovery Device item or the Barrier Auto-Recovery passive skill would activate after receiving certain attacks, even if the barrier wasn’t destroyed.
  • Fixed an issue where the game would allow players to move to interact with objects during certain damage reactions after being hit with certain attacks, such as the Solar Flare.
  • Fixed an issue where changing the item in a Survivor’s possession mid-air while jumping after grabbing a wall would allow the player to grab the wall again immediately.
  • Fixed an issue where during Dragon Change with the Pan (GT) Transphere pressing and holding the jump command while ascending or double-pressing the jump button in mid-air while descending would prevent the player from attacking.
  • Fixed an issue where the final blow of the consecutive Justice Combination Super Attack could be dodged just before it hit depending on factors such as connection.
  • Fixed an issue where the Zipline Device active skill would be deployed to an unintended location.
  • Fixed an issue where the active skill Instant Rise would get caught on certain objects and the player would be unable to move upwards.
  • Fixed an issue where if the active skill The Savior Has Come was used while the Raider and Survivor had their backs turned to each other, it would unintentionally hit the Raider.
  • Made fixes to the Shocking Speed passive skill so it will be activated correctly while crouching or swimming.
  • Fixed an issue where, when the Vehicle Skin (Dragon) was equipped, when landing or jumping on a metal surface, a sound effect would not play.
  • Made fixes so that when evolution stage 4 Raider: Vegeta uses his Ultimate Super Attack Super Mouth Cannon, the screen darkens for both Survivors and the Raider like it does when other Raiders use their Super Attacks.
  • Fixed an issue where, when a Raider was hit by skills that restrict Raider’s actions and make it possible to increase how much the Knockback Gauge is depleted while in effect, such as Solar Flare or Charming Pose, the Raider could not be released from that situation even if they used skills such as Frieza’s active skill Break Strike and became able to move again.
  • Fixed an issue where, when Raider: Cell or Vegeta were at evolution stage 1, the sound effect from when they try to scale or use Wall Kick on the lava waterfall map gimmick in the DANGEROUS GROUND battlefield stage would not play, and the smoke effect on their feet would not display.
  • Fixed an issue where a Survivor who was hit mid-air during Dragon Change by certain attacks such as regular Ki Blasts from evolution stage 3 Raider: Cell would fall unnaturally.
  • Fixed an issue where, when Raider: Frieza delivered a finishing blow to a Namekian and obtained a Dragon Ball, the sound effect for obtaining the Dragon Ball would also play for Survivors.
  • Made fixes so that the blast from Raider: Buu’s evolution stage 3 Super Attack Ill Rain will split into three regardless of how many Survivors are being tracked.
  • Fixed an issue where firing Ki Blasts while moving backwards as Raider: Vegeta would cause the blasts to fire from a position lower than the cursor’s location or the target that was locked on to.
  • Fixed an issue where, if a different character appearing under the conditions outlined below executed a close-range attack against a Survivor using Dragon Change, and the Dragon Change limit gauge reached 0 during the attack, the Dragon Change would end before the Survivor received the final blow of the attack.
    – Burter when deployed from Jeice & Burter’s close-range attack
    – Recoome when deployed from Jeice and Burter’s close-range attack
    – Recoome when deployed from Ginyu’s close-range attack.
  • Fixed an issue where Ki Blasts that are fired by Raider: Recoome while moving to the right would fire higher than the cursor’s position or the target that’s been locked on to.
  • Fixed an issue where during collisions between the charge motion of certain Super Attacks used by the Raider and close-range attacks used by a Survivor using a Dragon Change of a higher level, the Raider would unintentionally perform a counterattack motion and the Super Attack would not hit.
  • Fixed an issue in which the following attacks from the Raiders outlined below would not hit Survivors for a certain period of time if they were executed after the Raider made contact with the Trap Device active skill:
    – Various Raiders’ close-range attacks
    – Raider: Ginyu Force Evolution Stage 2: Recoome Kick active skill
    – Raider: Ginyu Force Evolution Stage 4: Strong Jersey active skill
  • Other minor bug fixes
Future Fixes

The following will be corrected in a future update. We sincerely apologize for any inconvenience caused.
We kindly ask for your patience until the fixes have been made.

  • Players who receive a room invitation from someone who is not their friend on either the STEAM® or Nintendo Switch™ platforms will not receive a notification when that invitation is sent via Friend Feature on DRAGON BALL: THE BREAKERS.
  • Known issues:
  • There is an issue where using the Floating Device to ascend while transformed with the active skill Shapeshift (Bat) will cause the time the player is able to move at an increased speed to be longer than intended.
  • There is an issue where players cannot ride the Floating Device placed on the field while transformed with the active skill Shapeshift (Hand).
  • There is an error where transforming with the Shapeshift (Hand) active skill while ascending or descending with the Floating Device will cause the player to unintentionally move at an increased speed.
  • There is an error where using the Power Unleashed active skill while Dragon Changed at Level 1-2 with the Resistance passive skill equipped will cause the effects from Resistance to reactivate after the additional Dragon Change granted by Power Unleashed ends and the player reverts to the previous Dragon Change.
  • There is an error where if the Ki Blast launched from the Spirit Ball Transphere Super Attack does not hit the Raider, subsequent attacks do not activate.
  • The audio for custom voices is not playing on the Dragon Tier screen.
    *Custom voices can be played after you access the shop.
  • There is an issue where, in rare instances, a super transphere will fall into an area that has already been destroyed.
  • There is an issue where Great Saiyaman Suit (with Sunglasses) can unintentionally be selected as a costume with Transphere: Gohan (Adult, Beast), causing the player to be unable to proceed to the match, as that costume should not be equipped with that Transphere.
  • There is an issue where the game soft locks under the following circumstances:
    1. Selecting the Great Saiyaman Suit (with Sunglasses) as a costume with Transphere: Gohan (Adult, Beast).
    2. Opening the BATTLE SETTINGS screen and moving the cursor over the Gohan (Adult) transphere with the above costume selected. This causes the avatar preview to no longer change.
    *The preview will not change even after moving the cursor to a different character.
    3. Closing the menu and reopening the BATTLE SETTINGS screen after the avatar preview stops changing as described above.

Additionally, we have confirmed that it may be possible to resolve the above issues related to the Gohan (Adult) transphere by following steps A-D in order:

  • A: Select the Gohan (Adult, Beast) transphere on the BATTLE SETTINGS screen.
  • B: Change the costume to use with this transphere to “Demon Clan Outfit (DBS Super Hero)”.
  • C: Close the BATTLE SETTINGS screen and the menu.
  • D: Restart the game.
    *Please note that re-opening the BATTLE SETTINGS screen after completing step C but before completing step D will cause the game to become unresponsive.

DRAGON BALL: THE BREAKERS – Ver. 4.1 (Update Data Ver.1.4.1.000)

  • Release date: December 10th 2023 (North America) / December 11th 2023 (Europe, Japan)
  • Patch notes:
Update Details
  • Ranking System Implemented
Major In-Game Updates
Changes to Super Transpheres

✦ Added countermeasures for Survivors in the early phase of the match
✦ Implemented countermeasures for disadvantageous situations near the end of matches with Raider Broly

      • Due to the above changes, the super transpheres that appear in matches with Raider Broly have received the following adjustments:

Reduced the interval between the beginning of the match and when level 2 super transpheres start appearing from 120 seconds to 45 seconds
Increased the interval between when an Ultimate Dragon Change induced by using a level 2 super transphere ends and when the next super transphere appears from 30 seconds to 45 seconds
Increased the interval between when an Ultimate Dragon Change induced by using a level 3 super transphere ends and when the next super transphere appears from 10 seconds to 45 seconds
Reduced the interval between when Raider Broly reaches evolution level 3 and when level 3 super transpheres start appearing from 40 seconds to 30 seconds
Increased the interval between when Raider Broly reaches evolution level 4 and when level 4 super transpheres start appearing from 15 seconds to 30 seconds

*For the above points, the intervals in points 2 and 4 must both end before level 3 super transpheres will appear, and the intervals in points 3 and 5 must both end before level 4 super transpheres will appear.

  • Enabled cancelling transformation after using a super transphere that is of a lower level than the Raider’s evolution level
  • Slightly reduced the damage, range, and speed of normal Ki Blasts during a level 2 Ultimate Dragon Change via super transphere
  • Increased the range of normal Ki Blasts during a level 3 Ultimate Dragon Change via super transphere
  • Slightly reduced the damage and range of normal Ki Blasts during a level 4 Ultimate Dragon Change via super transphere
  • Increased the speed and slightly increased the effective range (size of the Ki Wave) of the Super Attack of Goku (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
  • Increased the speed of the Super Attack of Vegeta (Super Saiyan) that can be performed by a level 2 Ultimate Dragon Change via super transphere
  • Slightly reduced the damage of the Super Attack of Gogeta (SSGSS) that can be performed by a level 4 Ultimate Dragon Change via super transphere
  • Increased the amount of damage taken during a level 4 Ultimate Dragon Change via super transphere to match that of level 3
Miscellaneous
  • Slightly increased Raider Broly’s base HP
  • Increased the time Survivors downed by Raider Broly at evolution level 2 can be revived from 60 seconds to 90 seconds
  • Increased the speed of Raider Broly evolution level 3’s normal Ki Blasts (including when using the active skill Gigantic Power)
  • Increased the damage from Raider Broly evolution level 4’s multiple Ki Blasts attack
  • Increased the amount of HP restored by Raider Broly’s passive skill Shocking Growth when evolving
  • Slightly reduced the Evolution Gauge increase granted by Raider Broly’s evolution level 2-3 passive skill Essence of the Warrior Race when ending a Survivor’s Dragon Change
    *Does not apply to Ultimate Dragon Change via super transphere
  • Increased the durability of the barrier generated by Raider Broly’s active skill Omega Blaster and Super Attack Blaster Meteor
  • Slightly reduced the time required to cancel Raiders’ jump animations into upward flight motion.
  • Due to players blocking other players by placing meals with the active skill “Cook” at the entrance to buildings, etc., characters can now pass through them.
  • Made minor adjustments to the animations of the first finishing blows dealt by raiders Cell (evolution level 2-3), Frieza (evolution level 1-3), and Vegeta (evolution level 1-3) from the survivors’ perspectives.
  • Adjusted the sound effect for the Rocket Launcher item

*All seconds values listed above are counted using the same standard as the time remaining until the end of the match.

Overview of Resolved Issues
The following are fixes for previously announced issues:
  • Enabled selection of the Dangerous Ground map
  • Fixed an issue with the new map implemented in Season 4, Dangerous Ground, that caused item boxes to be stuck inside walls
  • Disabled selection of RAIDER on the ROLE SELECTION screen
  • Fixed an issue where, when matchmaking during the Tutorial at the start of a new game, the game may freeze and send the player back to the title screen.
  • Fixed an issue where explosive damage from Super Attacks, items, etc. could pass through objects such as the super time machine startup system and hit opponent’s Raiders or Survivors.
  • Fixed an issue where, when transforming with a super transphere at the same level as an equipped Whis transphere, under certain conditions, such as performing a close-range attack at the same time as the Raider, the player could not perform any further actions until either hit by a close-range attack by the Raider or the Limit Gauge reached 0 and the transformation ended.
  • Fixed an issue where some avatar clothing items intended to be worn simultaneously could not be equipped together
Miscellaneous
  • Fixed an issue with the Survivor Skin “Oolong” where cancelling the active skill “Instant Transmission” underwater would not play the cancel animation or sound effect
  • Fixed an issue with the active skill “Floating Device” where placing the device next to a downed Survivor and attempting to revive them would stop the revival or cause the player to be unable to move.
  • Fixed an issue where, when using the active skill “Change (Camouflage)” during Dragon Change, if Dragon Change was cancelled due to the Limit Gauge running out, the skill would also be cancelled
  • Fixed an issue where, after using the active skills “Instant Transmission”, “Instant Descent”, “Instant Rise”, or a vanish move, receiving an attack while riding a vehicle during the same match would not break the barrier
  • Fixed an issue where, when knocked back due to the effect of the passive skill “Immortal Champion”, if a transformation from a super transphere or the summoning of Shenron is then performed, the character would fall straight down immediately afterward.
  • Fixed an issue where when downed by an attack immediately after executing the action for a super transphere, the transformation animation would not be correctly displayed and after it completed the player would be downed.
  • Fixed an issue where, if a survivor was underwater when a separate area was destroyed and then certain animations such as transformations via super transphere were performed, water effects would not be applied correctly.
  • Fixed an issue affecting the Raiders Majin Buu and the Ginyu Force where, if they were attacked at a certain timing while evolving from evolution level 2 to evolution level 3, their HP would be reduced to zero.
  • Fixed an issue affecting the Raider Broly where after using certain area-destroying moves or Super Attacks, the barrier generated by the active skill Omega Blaster or the Super Attack Blaster Meteor could not be reduced even when hit by certain Super Attacks of Survivors.
  • Fixed an issue where it was possible to pass through some walls on the Dangerous Ground map.
    *The Dangerous Ground map will be readded with the 4.1 update
  • Fixed an issue where, when attacking while a target was locked on, if the target performed an action to disrupt the lock on, it would become impossible to lock on again.
  • Fixed an issue where during the Tutorial matchmaking after beginning the game, if the TIPS screen timed out before the second page of the guide was displayed, it would become impossible to progress after returning to the base.
  • Fixed an issue where the game would soft lock when accepting a room invite from a friend under certain conditions.
  • Other minor bug fixes

DRAGON BALL: THE BREAKERS – Ver. 4.0 (Update Data Ver.1.4.0.000)

  • Release date: November 1st 2023 (North America, Europe, Japan)
  • Patch notes:
The New Raider “Broly” Arrives!

A super aggressive Raider who starts at evolution stage 2, and overwhelms Survivors with a multitude of powerful attacks.

If the Raider is Broly, Dragon Balls will not appear during the battle.
Instead, the new battle item, “Super Transphere”, will drop.

When using a Super Transphere, you can Ultimate Dragon Change into the form of a super warrior, and will be able to use that character’s abilities.
*Just like the Ultimate Change activated by making a wish to Shenron, your Limit Gauge won’t be consumed unless you take damage from the Raider’s attacks.

During one battle, after fulfilling the required conditions, 3 Super Transpheres in total will be sent by Trunks.
The character you can change into varies depending on the Super Transphere.

*Possible Character Changes*
1st Super Transphere: One of the following four – Goku (Super Saiyan), Goku (Super Saiyan God), Vegeta (Super Saiyan), Vegeta (Super Saiyan God)
2nd Super Transphere: One of the following two – Goku (SSGSS), Vegeta (SSGSS)
3rd Super Transphere: Gogeta (SSGSS)

Fight back by using Super Transpheres to borrow the power of Goku, Vegeta, or Gogeta!

New Battlefield “DANGEROUS GROUND” Arrives!

A special field that differs from previous battlefields with its variety of terrain gimmicks.
Take advantage of the gimmicks to gain the upper hand in battle!

New Key Visual

The key visual has been changed in honor of the first anniversary.
This impressive new design features Broly as the centerpiece, surrounded by the other new characters appearing in Season 4.

New Base BGM

A new piece of BGM has been composed and added to the game in honor of the 1st anniversary!
Log in and give it a listen!

Xenoverse Link Reward “Vehicle Skin (Gold Float)”

Play DRAGON BALL XENOVERSE 2 on the same platform you’re playing DRAGON BALL: THE BREAKERS on to earn special rewards!
If you have DRAGON BALL XENOVERSE 2 save data, you can get the first anniversary gift “Vehicle Skin (Gold Float)”!
Don’t miss this special item!

Adjustments to ROLE SELECTION for Raiders

On the ROLE SELECTION screen in ONLINE MATCH, it is now possible to select “RAIDER”.
Selecting this option will match you exclusively as a Raider.

*Please be aware that it might take some time to find a match if many players select raider as their desired role.

Get Raider Matchmaking Priority when Purchasing a Raider!

Purchasing a new Raider will add 10 to your Raider matchmaking priority.
Having more priority increases your chances when selecting FLEX: RAIDER, making it easier to play as a Raider.
*This bonus only applies to newly purchased Raiders and does not apply to Raiders you already own.
*If an item is purchased that contains multiple new Raiders, all priority bonuses will be added at once in accordance with the number of new Raiders.
*The Raider priority will be granted immediately upon purchase.
Furthermore, once matched as a Raider after selecting FLEX: RAIDER, all owned priority will be consumed regardless of amount held.

Added Skill Point Reset Function

On the Skill power up screen, it is now possible to refund all skill points.
Reset your skills whenever and as often as you like, and customize them exactly to your preferences!

Additional Custom Voice Slots

The number of slots for custom voices has been increased from 4 to 8
Set your favorite custom voices to get into your role as a Raider like never before!

Super Warrior Spirit Conversion Rate Increase

The amount of Super Warrior Spirits you receive when obtaining a duplicate Transphere of 4★ or 5★ rarity has been increased.
4★ (before update) 900 → (after update) 1200
5★ (before update) 900 → (after update) 1500

Added Tutorials for New Players

In addition to the existing tutorials, new tutorials have been added for a number of functions such as using Transpheres.
Familiarize yourself with the world of DRAGON BALL: THE BREAKERS before jumping into battle!
*Will apply to players who begin from Season 4 onwards.

Added Manuals for New Functions

When new features are implemented, manuals related to those features will be added to the base.

Added Map/Enemy Raider Information Display Function

The Map will now display information on both the Survivor and Raider faction screens.
Furthermore, after a Raider character has been selected, the selected Raider will be displayed on the Survivors’ standby screens.
As a result, the time limit for selecting a Raider is now 30 seconds, and the READY state can no longer be cancelled.

Added Radar Types and Adjusted Appearance Rates

Level 2 & 3 versions of Civilian Radar and Power Key Radar will now appear.
As a result, the number of times Dragon Radar Lv. 2 will appear in one match has been adjusted.
Futhermore, in one battle, two of the three types of Level 3 radars will each appear once.
(Example)
If Civilian Radar Lv. 3 and Power Key Radar Lv. 3 have appeared, Dragon Radar Lv. 3 will not appear in that battle.

Improvements to Signals and Addition of Signal Types

・Radar item design adjustments
Due to the implementation of Level 2 & 3 Civilian Radars and Power Key Radars, all Radar items have received design adjustments.

・Change Power design adjustments
Change Power S, Change Power M, and Change Power L designs have been adjusted for ease of identification.
*Change Power M can be obtained by successfully using the Active Skill “Thanks!” on a Change Power M vending machine with the new Survivor Skin “Cheelai”.

・Super Rocket Launcher and Super Cooldown Drink design adjustments
Designs have been updated to make it more obvious that they are high-level items.

・Dragon Ball amount display added
When multiple Dragon Balls are collected, the amount will now be displayed.

・Super Transphere signal added

Signals have been added for the Super Transpheres that appear when the Raider is Broly.
The Change Level will be displayed in the lower right.

Adjustments to the Display of Raider Signals During Battle

一Changes have been made to the design of the signal when a Raider is within a certain distance.

Main In-Game Adjustments and Specific Changes
  • The effects when placing a Power Key have been adjusted to make them more visible from a distance or when there is a large height difference.
  • The starting positions of Radar items have been adjusted on all maps
  • In order to keep the total number of Power Key Radars consistent, the number of Power Key Radar Lv. 1 that appear has been reduced
  • In MODE: PRACTICE, new items have been added to X area.
    *Change Power M, Civilian Radar Lv. 2, Civilian Radar Lv. 3, Power Key Radar Lv. 2, and Power Key Radar Lv. 3 may be used
  • The design of Change Power M vending machines has been changed
    *Only the design has changed, and there have been no changes to usage.
  • There have been changes to the advice offered in transmissions from Trunks
  • Unique sound effects have been added to the Vehicle Skins “Float” and “Frieza’s Pod”
  • To avoid clipping issues with the model, the costume item “Whis’ Outfit: Top” can no longer be equipped at the same time as the backpack equipment “Nylon Waist Pack” and “Leather Waist Pack”
  • Changes to some Dragon Change poses
  • When entering the base, “NEWS BOARD” will be displayed on screen, and it has been made easier to access
  • Due to the adjustment to the NEWS BOARD display, the positions of the Code Robo, Manual Robo, Mailbox Robo and Event Robo have been changed
  • Senzu Beans will now be dropped when a Survivor holding one is finished off by a Raider
  • Vehicles will no longer be attacked when a nearby Survivor uses an Item, Skill or Super Attack
  • Changes to some idle animations during certain Dragon Changes
  • When using the item “Yajirobe’s Katana” in midair, if your lockon target is in midair, you will move towards it, even if you are currently on the ground
  • When using the Active Skill “Get Out Here, Bubbles!”, Raiders spotted after Bubbles has appeared will also be targeted. Raiders discovered by Bubbles will also be spotted.
  • Certain Raider skills that generate a large explosion will now defeat Civilians caught in the blast:
    → Cell Evolution Level 4: Super Attack “Perfect Kamehameha”
    → Frieza Evolution Level 4: Super Attack “This Planet Will Die!”
    → Majin Buu Evolution Level 4: Super Attack “Assault Rain”
    → Vegeta Evolution Level 4: Ki Blast, Super Attack “Running won’t save you!”, Super Attack “Super Mouth Cannon”
  • Minor adjustments to the Survivor perspectives when finished off for the first time by Majin Buu and the Ginyu Force.
  • When the Raider is counterattacking against close-range attacks from Survivors using a low-level Dragon Change, it is now possible to cancel into an evasion or attack slightly earlier./li>
  • Shortened the time required for certain Raiders’ finishing animations
    → Cell Evolution Level 2: First and second time absorbing Survivors
    → Cell Evolution Level 3: First and second time absorbing Survivors
    → Majin Buu Evolution Level 2: First and second time absorbing Survivors
  • The speed boost given to Evolution Level 2/3 Cell and Evolution Level 2 Majin Buu when a Survivor is in their sights has been slightly decreased
  • Adjusted the Steam version’s mouse and keyboard input mode so that if the keybinds for “Transform/Super Attack” and “Super Attack 2” are pressed simultaneously, an Area-Destroying Move will not be activated.
  • When in the Shop, Dragon Tier, or Spirit Siphon screens, if you have insufficient TP tokens, you may move directly to the TP Token purchase screen.
Upcoming Changes
Ranking System

Gain ranking points based on the medals earned from the results of online matches!
Compete to raise your rank during the ranking period!
“Preliminary Ranked Matches” will be added in Season 4!
Aim for Z rank!
Get rewards based on the highest rank achieved during the ranking period!

There is a special item for players who reach Z rank!
Plus a special T-shirt for people who reach the highest possible rank of Z5!
Wear these items with pride!
*Rewards will be distributed at the end of the season.

Wearing this is proof of your power!
The ranking system is coming very soon, so stay tuned!

Overview of Resolved Bugs
  • Fixed an issue in which Zipline Devices could be destroyed by using the Active Skill “Flames of Mt. Frypan”.
  • Fixed an issue in which, during the Active Skill “Listen”, the Raider’s skill would make other characters’ aura not display (excluding Saibamen hidden underground or characters that arrive during Super Attacks).
  • Fixed an issue where, when Hold: Hide is set in OPTIONS, characters use the Active Skill “Change (Camouflage)” while maintaining “Hide” (adjusted so that “Hide” is cancelled when using skills).
  • Fixed an issue where the Limit Gauge would not decrease during Ki Blast attacks while using the Active Skill “”Power Unleashed””. Also fixed an issue where, during Dragon Change level 1-3, the Limit Gauge would not decrease when using Ki Blast attacks during transformation under the same skill, then would decrease according to the amount of Ki Blasts performed when returning to the original Dragon Change state.
  • Fixed an issue where, if hit by a Raider’s close-range attack right when activating and moving under the Active Skill “Instant Transmission”, the movement is canceled.
  • Fixed an issue where the sound effects for Active Skill “Instant Transmission” would not play.
  • Fixed an issue with Survivor Skin “Oolong” where the character would become unable to move if Active Skill “Instant Transmission” was canceled while in water.
  • Fixed an issue where using the Active Skill “Rapid-Fire Ki Blasts” under certain circumstances would make Ki Blasts go off in a different direction than intended.
  • Fixed an issue where the Raider would not be sent flying even when the Knockback Gauge was at 0 when the Active Skill “Rapid-Fire Ki Blasts” was used.
  • Fixed an issue with the Active Skill “Grappling Device”, where the feature that accelerates the speed as the player travels longer distances would not function properly when activating the skill right after readying.
  • Fixed an issue where the skill effects for the Passive Skills “Power of a Super Elite” and “You’d better make this fun for me.” would not apply to attacks on opponents that are not locked on to.
  • Fixed an issue with the Passive Skill “Landing Delay Nullification” where, after landing a Saiyan Pod with the Active Skill “Saiyan Pod Remote”, the “Landing Delay Nullification” effects would activate.
  • Fixed an issue in the Passive Skill “Special Service” where, upon choosing to cancel a Dragon Change transformation, a larger remaining Limit Gauge would result in a smaller skill effect.
  • Fixed an issue with Passive Skill “Temporary Retreat” in which pulling Survivors from the top of an item box would make pulling them inside the item box possible.
  • Fixed an issue with the Passive Skill “Temporary Retreat” in which the description did not match other skills that increase mobility when strengthened. The initial value has also been changed to display as +0%.
    *Only the description has been changed. The effects have not been altered.
  • Fixed an issue with the Passive Skill “Expert Driver [Barrier Destruction Nullification]” so that the skill activates right after the character boards a vehicle.
  • Fixed an issue where, when the Passive Skill “World Champion’s Grandchild” was strengthened to a certain number, after obtaining a Zeni-type item, the amount you receive would be 1 less than your “power-up bonus”.
  • Fixed an issue with Passive Skill “You’re All Going to Pay!” where the Survivor’s spirit would appear when escaping with an escape time machine.
  • Fixed an issue with the transphere Super Attack “Super Electric Strike” in which the attack would sometimes hit Raiders even through obstacles.
  • Fixed an issue with transphere Super Attack “Justice Combination” where, if you’re attacked with certain long-range Super Attacks right after activating “Justice Combination”, you would be sent flying.
  • Fixed an issue so that the sound effects for transphere Super Attack “Finish Buster” will play.
  • Fixed an issue with transphere Super Attack “Vanishing Ball” where the voice lines would not play when it was used.
  • Fixed an issue where even when hitting a character who has appeared due to a Raider’s skill with the transphere Super Attack “Vanishing Ball”, no damage is taken.
  • Fixed an issue in which after certain Super Attacks ended, or were cancelled due to receiving damage, the camera’s direction would not return to the same position it was in before the Super Attack was used.
  • Fixed an issue in which, if a vanish move was used on an opponent who was in the gap between the top of an item box and a wall, Raiders and Survivors could get stuck in the item box.
  • Fixed an issue where, even if the player hit a Raider with certain close-range Super Attacks or vanish moves, the result medal “Raider Eradicator” would not be accounted for in the end results.
  • Fixed an issue with Survivors during Dragon Change where, when the Limit Gauge reaches 0 during a vanish move, the Dragon Change is canceled before the attack finishes.
  • Fixed an issue with Fortuneteller Baba survivor skin where you would momentarily descend during ascent if you stopped entering movements.
  • Fixed an issue when, right before a Survivor calls forth Shenron via “Shenron Summoning Ritual”, even if the Survivor’s barrier is destroyed by a Raider’s attack, the barrier’s period of invincibility during the summon would continue.
  • Fixed the way the following Ki Blasts behave when they hit an opponent’s blast and also made them more easily cancellable:
    • Transphere: Krillin (Normal): Dragon Change level 3’s Ki Blast attacks
    • Transphere: Vegeta (Normal): Dragon Change level 2’s Ki Blast attacks
    • Transphere: Vegeta (Super Saiyan): Dragon Change level 3’s Ki Blast attacks
    • Transphere: Vegeta (Super Saiyan 2): Dragon Change level 2 and 3’s Ki Blast attacks
    • Transphere: Android 18 (Normal): Dragon Change level 1 and 3’s Ki Blast attacks
    • Transphere: Captain Ginyu (Normal): Dragon Change level 2 and 3’s Ki Blast attacks
    • Active Skill: Rapid-Fire Ki Blasts
  • Fixed an issue where certain sound effects would not play when Ki Blasts and Super Attacks hit.
  • Fixed an issue where actions were canceled and characters were unable to move if Power Keys that were from item boxes were obtained in the air.
  • Fixed an issue where Raiders’ tracking Ki Blast attacks would follow any Survivors in range, even if they were using the Active Skill “Change (Camouflage)” and hadn’t been spotted. Adjustments were also made so that if multiple targets were available, they would each be tracked.
  • Fixed an issue with certain Raiders’ close-range attacks where only the closest Survivor is attacked even though there are multiple Survivors within range.
  • Fixed an issue in which attacks would not hit Survivors if, while closing in to make a close-range attack, head-on contact was made with the Active Skill “Get Out Here, Bubbles!”
  • Fixed an issue where, if a radar was used when boarding a vehicle in the map “WATERFRONT WARZONE”, the vehicle would become unable to go over raised portions of the map.
  • Fixed an issue on some platforms in the map “SNOWY MOUNTAIN” when Area E was destroyed, where Survivors couldn’t be seen by the Raider when Survivors were located at a certain coordinate.
  • Fixed an issue on some platforms in map “SNOWY MOUNTAIN” where, when Raider “Vegeta” evolution stage 4 destroyed an object, Survivors that were located where the destroyed object was couldn’t be seen.
  • Fixed an issue with Raider “Cell” in evolution stage 1 where, if he receives certain strike-based Super Attacks by Survivors, the final part of the attack doesn’t hit. Also fixed an issue where, every time the attack hits, characters are pushed apart.
  • Fixed an issue with Raider “Frieza” evolution stage 2’s skills and Super Attacks that attack where the opponent is located, like Super Attack “Explosive Wave”, in which opponents that were changed with skills like Active Skill “Change (Missile)” would be changed back before the attack hits.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze”, where the skill’s effect would be canceled when approaching the limits of the skill’s range.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Super Attack “Paralysis” and Active Skill “Time Freeze”, where Survivors would not freeze under certain conditions.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where Survivors in Dragon Change that enter the attack range using evasive actions would not have the freeze effect applied.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1’s Active Skill “Time Freeze” where, if the skill was used on Survivors that were riding an escape time machine, the freeze effect would not be applied.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 2’s Active Skill “Let’s Do This, Burter!” where, when an opponent was sent flying due to Burter’s attack, using a close-range attack on them would not cancel the flying effect.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 3’s Active Skill “Let’s Do This, Burter!” where, under certain conditions, Survivors would be able to move around freely just before the final part of the attack hit.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 1-3’s Passive Skill “Teamwork” where, even though the Raider had the upper hand, the skill would activate when Survivors were attacked at close range.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Super Attack “Body Change” where the Super Attack would not hit Survivors when coming into contact with Bubbles from the Active Skill “Get Out Here, Bubbles!”.
  • Fixed an issue with Raider “Ginyu Force” evolution stage 4’s Active Skill “Power Level Boost” where the invincibility effect would get extended while the skill was in use. It will now only apply when the skill is activated.
  • Fixed an issue where the results medal “Battle Results” would display as platinum on the Raider’s screen when a certain number of Survivors who ran out of time while escaping with an escape time machine.
  • Other minor bug fixes.

 

The following are fixes for previously announced issues.
  • Fixed an issue where the camera is in a different position after performing certain Super Attacks.
  • Fixed an issue where, when a Survivor uses the Active Skill “Instant Transmission”, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
  • Fixed an issue where Raiders can still hit a Survivor using the Active Skill “Instant Transmission” with a properly timed vanish move and follow them to their new location.
  • Fixed an issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • Fixed an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up under certain conditions.
Future Fixes and Adjustments

The following will be corrected and adjusted in a future update.
We kindly ask for your patience until the fixes and adjustments have been made.

  • An issue where the screen freezes and users are sent back to the title screen when starting the game for the first time in matching during the “TUTORIAL”.
    *Closing and restarting the game will allow you to start just before the point where the game froze.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: October 6th 2023 (North America, Europe, Japan)
  • Patch notes:

Overview of Adjustments

We buffed the abilities of certain Raiders in accordance to how the gameplay environment changed over this season.

In addition, we’ve updated the quantity for certain items.

 

In-Game Adjustments:

Adjustments to Raiders

  • Increased the speed bonus Raiders Cell, Frieza, Majin Buu, Vegeta and Ginyu Force receive while the Survivor they’ve locked on to is in the center of their camera and they are moving towards that target.
  • Increased the HP of Raider “Cell” and “Vegeta”.
  • Shortened the cooldown time for Raider Cell’s Active Skill “Afterimage” at evolution levels 2-4.
  • Increased the duration of the hit confirm box for Raider Cell’s Active Skill “Solar Flare” at evolution levels 2-4.
  • Adjusted the hit detection of Raider Cell’s evolution level 3 Super Attack “Full Power Energy Blast Volley” based on the parameters of Raider Majin Buu’s evolution level 3 Super Attack of the same name.
  • Shortened the cooldown time for Raider Frieza’s Active Skill “Break Strike” at evolution levels 2-4.
  • Shortened the cooldown time for Raider Majin Buu’s evolution level 4 Active Skill “Angry Shout”.
  • Increased the damage for Raider Vegeta’s evolution level 2 Active Skill “Ki Explosion”.
  • Shortened the cooldown time for Raider Vegeta’s evolution level 2 Active Skill “Call Saibaman”.
  • Shortened the cooldown time and increased the damage for Raider Vegeta’s evolution level 3 Active Skill “Explosive Wave”.
  • Shortened the cooldown time for Raider Vegeta’s evolution level 3 Active Skill “Call Nappa”.
  • Adjusted Raider Vegeta’s evolution level 3 Super Attack “Finish Breaker” so that it is not cancelled out by weaker Ki Blasts.

Adjustments to Items Drops

  • Lowered the rate at which “Dragon Radar” Lv. 1 drops on all maps added to the game up to Season 3.
  • Lowered the rate at which the “Power Key Radar” drops on all maps added to the game up to Season 3.

Currently Ongoing In-Game Errors/Adjustments Planned for Future Updates

  • An issue where the camera is in a different position after performing certain Super Attacks.
  • An issue where, when a Survivor uses the Instant Transmission Active Skill, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
  • An issue where Raiders can still hit a Survivor using the Instant Transmission Active Skill with a properly timed vanish move and follow them to their new location.
  • An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
  • An issue where the Raider role cannot be selected on the ROLE SELECTION screen.

DRAGON BALL: THE BREAKERS – Ver. 1.3.1.003

  • Release date: August 30th 2023 (North America, Europe, Japan)
  • Patch notes:
Adjusted Contents

Raider “Cell”

  • Increased the effect range of the Ki Detection active skill at evolution level 2.
  • Extended the effect duration of the Ki Detection active skill at evolution levels 2 – 4.
  • Increased the effect of enhanced active skill “Ki Detection” at evolution stage 2 – 4.

Raider “Majin Buu”
Adjusted the following parameters for evolution level 1:

  • Increased the amount of Evolution Energy gained when the “Energy Drain” Super Attack hits a target.
  • Increased the amount of Evolution Energy gained when the Summon Yamu active skill hits a target.
  • Increased the amount of Evolution Energy gained when melee attacks hit a target.
  • Increased the amount of Evolution Energy gained when finishing off Survivors and civilians.
  • Increased the effect of the Majin Buu Resurrection passive skill when powered up.

Survivor

  • Shortened the cooldown time for the Change (Camouflage) active skill.
  • Shortened the cooldown time for the Bansho Fan active skill.
  • Slightly reduced the durability and greatly shortened the cooldown time for the Flames of Mt. Frypan active skill.
  • Shortened the cooldown time for the Go-Go Gum active skill.
  • Shortened the cooldown time for the Scouter active skill.
  • Shortened the cooldown time for the Fake Death active skill.
  • Shortened the cooldown time for the Item Search active skill.
  • Increased the effect range and shortened the cooldown time for the Listen active skill.
  • Reduced the time needed to call the escape time machine for the S.O.S passive skill.
  • Increased the Change Power gained with the Princely Pride passive skill when you are finished off.
  • Reduced the time needed to set the final power key for the Time Patroller’s Duty passive skill.
  • Reduced how long the Ki effect lasts when caught by the Raider while using the Ki Control passive skill (only active while hiding).
  • Increased the movement and revival speed when moving and reviving allies with the Temporary Retreat active skill.

 

Major Bug Fixes
  • Fixed a bug in which the range of the Dragon Change level 2 Ki Blast attack for the “Frieza (4th Form)” Transphere was longer than intended.
  • Fixed various other minor bugs and issues.

 

In-Game Errors/Adjustments Planned for Future Updates
  • An issue where the camera is in a different position after performing certain Super Attacks.
  • An issue where, when a Survivor uses the Instant Transmission active skill, Raiders can still hit the Survivor even when they should be out of range if said Raider uses certain skills at a particular time.
  • An issue where Raiders can still hit a Survivor using the Instant Transmission active skill with a properly timed vanish move and follow them to their new location.
  • An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
  • An issue where the Raider role cannot be selected on the ROLE SELECTION screen.

DRAGON BALL: THE BREAKERS – Ver. 1.3.1.002

  • Release date: June 19th 2023 (North America) / June 20th 2023 (North America, Europe, Japan)
  • Patch notes:
Fixed Content
  • Fixed an issue where, when changing the camera angle right before firing the Ki Wave from the “Father-Son Kamehameha” Super Attack near a wall, the Survivor would end up facing a different direction from the fired Ki Wave.
  • Fixed an issue where the background would sometimes turn completely black when using the “Father-Son Kamehameha” Super Attack near a wall.
  • Fixed an issue where it was possible to evade underwater with the “Fortuneteller Baba” Survivor Skin.
  • Fixed an issue on the new map “Snowy Mountain” where Dragon Balls in a destroyed area would not reappear in certain areas.
  • Fixed various other minor bugs and issues.

 

Currently Ongoing In-Game Errors/Adjustments Planned for Future Updates
  • An issue where, when a Survivor uses the Instant Transmission active skill, Raiders can still hit the Survivor when they should be out of range if said Raider uses certain skills at a particular time.
  • An issue where Raiders can still hit a Survivor using the Instant Transmission active skill with a properly timed vanish move and follow them to their new location.
  • An issue where the game would lock when attempting to start an online match with “—-” or “Battle Suit 1” selected as a costume with the “Vegeta (Super Saiyan)” Transphere, as those costumes cannot be equipped with that Transphere.
  • An issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
  • An issue where the Raider role cannot be selected on the ROLE SELECT screen.

DRAGON BALL: THE BREAKERS – Ver. 1.3.1.002

  • Release date: June 8th 2023 (North America) / June 9th 2023 (Europe, Japan)
  • Patch notes:
Overview of Adjustments
  • We performed balance adjustments to accomplish the following two goals after taking the various gameplay environments from the PTS into account.
  • Lowering the high number of instances where Raiders could not finish off Survivors or destroy the activation system due to the addition of the Knock Back Guage.
  • Made adjustments to the Survivors’ means of resistance while maintaining the power of Raider Ginyu Force’s characteristic tag-team playstyle.

 

Major In-Game Updates
Adjustments to the Knock Back Gauge
  • Increased the amount the Knock Back Gauge is lowered from Rocket Launcher, Super Rocket Launcher, and Vegeta’s Gloves.
  • Adjusted the Knock Back Gauge to decrease to 0 when the Raider is hit by the pod that’s summoned from the Saiyan Pod Remote active skill.
  • Increased the rate at which the Raider’s Knock Back Gauge recovers after hitting 0.
  • Increased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Kamehameha
    • Super Kamehameha
    • Kaioken Kamehameha
    • Warp Kamehameha
    • Perfect Kamehameha
    • Father-Son Kamehameha
    • Spirit Bomb
    • Full Power Energy Wave
    • Full Power Energy Blast Volley
    • Destructo-Disc
    • Chain Destructo-Disc Barrage
    • Dual Destructo-Disc
    • Special Beam Cannon
    • Evil Explosion
    • Hellzone Grenade
    • Galick Gun
    • Big Bang Attack
    • Rocket Punch
    • Hell Flash
    • Dodon Ray
    • Tri-Beam
    • Burning Attack
    • Burning Slash
    • Side Bridge
    • Super Electric Strike
    • Death Slicer
    • Innocence Cannon
    • Riot Javelin
    • Double Buster
    • Charge
    • Kaioken Assault
    • Justice Rush
    • Wolf Fang Fist
    • Prelude to Destruction
    • Symphonic Destruction
  • Decreased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
    • Masenko
    • Motionless Kamehameha
Adjustments to Raider Ginyu Force
  • Extended the amount of time it takes for Level 1 Guldo to reappear after using Time Freeze on a Survivor while searching the area during his Solo Mission passive skill or after receiving an attack from a Survivor.
  • Lowered the amount of damage dealt by Level 2 Recoome’s close-range attacks.
  • Increased the amount of cooldown time for Level 2 Recoome’s “Recoome Mach Attack” Super Attack.
  • Lowered the rate at which Evolution Energy increases for Level 2 Recoome and Level 3 Jeice & Burter’s “This Should Be Interesting!” passive skill.
  • Lowered the amount of damage dealt by Level 3 Jeice & Burter’s close-range attacks.
  • Lowered the amount of damage Level 3 Jeice & Burter’s “Crusher Ball” Super Attack deals to Survivors.
  • Increased the cooldown time for Level 3 Jeice & Burter’s “Purple Comet Rush” Super Attack.
  • Decreased the amount of damage caused by Recoome’s Combination Rush passive skill starting from Jeice & Burter (Evolution level 3).
  • Decreased the amount of damage dealt by Level 4 Ginyu’s regular Ki Blast attacks.
  • Slightly lowered the accuracy rate of Level 4 Ginyu’s regular Ki Blast attacks.
  • Decreased the amount of damage dealt by Level 4 Ginyu’s Strong Jersey active skill.
  • Increased the cooldown time for Level 4 Ginyu’s “Body Change” Super Attack.
  • Decreased the amount of damage dealt by Level 4 Ginyu’s “Milky Cannon” Super Attack.
  • Decreased the overall damage amount caused when Jeice & Burter’s Combination Attack passive skill activates as a result of Ginyu’s “Milky Cannon” Super Attack.
  • Decreased the damage boost of the “Teamwork” passive skill.
Other
  • Improved the speed at which Fortuneteller Baba ascends and descends while floating.
Major Bug Fixes
  • Fixed an issue in which the Raider was not knocked back when hit by the explosion from the Fake Death active skill.
  • Fixed various other minor bugs and issues.
Ongoing In-Game Issue

If the Battle Suit 1 costume is selected with Transphere: Vegeta (Super Saiyan), the game may lock, as that costume cannot normally be equipped with that Transphere.
We sincerely apologize for the inconvenience and ask for your patience as we work to resolve the issue.

DRAGON BALL: THE BREAKERS – Ver. 1.3.0.000

  • Release date: May 31st 2023 (North America, Europe, Japan)
  • Patch notes:
Update Details

Set the opening of the Public Test Server (PTS) and the off-season period!

  • Prior to the start of Season 3, the Public Test Server (PTS) where players can try out new Raiders, Survivor Skins, and other content early and for free, will be available for a limited time. You can join this event by selecting “Go to Public Test Server” from the title screen. Also, the period between this patch going live and the start of the next season will be an off-season to give us time to prepare for Season 3.

*No new Dragon Tiers or Challenges will be added during the off-season.

 

New Event Feature

  • We will be regularly adding limited-time events during this season where you can get rewards by clearing the events’ exclusive tiers.

Please wait for the upcoming in-game event notice for more details.

 

▼ Knockback Gauge

  • The Knockback Gauge has been added for all Raiders. With the addition of this gauge, the Raider will not knockback until the gauge runs out after getting a certain amount of attacks from Survivors.

*The Raider will not drop any Dragon Balls in their possession until they are knocked back.

 

 

▼ Vehicle Skin Spec Update

  • We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them. Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.

*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.

 

Vehicle Skin Spec Update

  • We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them.
  • Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.

*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.

 

■ Major In-Game Updates
  • Fixed the animation for when the effect from the “Flames of Mt. Frypan” active skill disappears.
  • Along with the implementation of the Knockback Gauge, the damage for the “Full Power Energy Blast Volley” and “Crazy Finger Shot” Super Attacks has been lowered.
  • Adjusted Spopovich to be treated as his own character when playing as Raider Majin Buu. He will now have his own health bar, like Nappa and other similar characters.
  • Adjusted the Raiders so that there is no delay after landing from a high position.
  • Regarding the Escape Time Machine and Signal Beacon that appear during the Search Phase when there are only 3 or fewer Survivors remaining, if they are destroyed as a result of area destruction, they will now reappear depending on the remaining number of areas and Survivors.
  • Adjusted the signal display so it won’t disappear over time. If a new signal is used, the previous signal will still disappear as always.
  • For objects that require players to hold down a button to interact with them, the interaction will now begin if they hold down the button when they are near the object.
  • Regarding the Raider Eradicator medal in battle results, the experience points gained when scoring a knock back on a Raider have been increased.

*Adjusted due to the addition of the Knockback Gauge.

  • Slightly lowered the amount of damage from the “Justice Rush” Super Attack to be in line with similar super attacks.
  • Backpacks can now be equipped on costumes where they previously could not be used.
■ Fixed Content
  • Fixed an issue in which the assist character from certain Raider’s active skills, such as “Summon Yamu” and “Call Nappa,” can pass through the flame effect for the “Flames of Mt. Frypan” active skill.
  • Fixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
  • Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
  • Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
  • Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
  • Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
  • Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
  • Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using theFixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
  • Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
  • Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
  • Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
  • Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
  • Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
  • Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using the “Plant Saibaman” active skill while placed in a slanted position by an attack or other effect.
  • Fixed an issue in which repeated attacks from Raider Nappa that fill the Evolution Gauge of a Survivor that is not in a Dragon Change state would not affect said Survivor, and then cause Raider Nappa to change to Raider Vegeta.
  • Fixed an issue in which Raider Vegeta (Great Ape)’s Ki Blasts would pass through the flame effect of the “Flames of Mt. Frypan” active skill when close to it.
  • Fixed an issue in which Raider Vegeta (Great Ape) could not execute any attacks after performing an evasive action mid-air until he landed on the ground.
  • Fixed an issue in which Raider Vegeta (Great Ape) sometimes could not use any terrain-destroying moves while walking on the ground.
  • Fixed an issue in which a Survivor who has been KO’d twice and is transported to the inside of Raider Majin Buu’s body at the same time Buu deals a finishing blow would still appear to be in a KO’d state if they managed to escape.
  • Fixed an issue in which a Raider could be damaged by a Survivor during the delay following an area destruction.
  • Fixed an issue in which the Raider was not invincible after receiving an attack from a Survivor of a lower level until the Raider completed a counter-attack action.
  • Fixed an issue in which the Raider could not damage the activation system for the Super Time Machine if it was in the center of the “Flames of Mt. Frypan” active skill.
  • Fixed an issue in which the cooldown time would not recover if the limit gauge reached 0 while using the “Grappling Device” active skill during Dragon Change, even if the player used a cooldown drink.
  • Fixed an issue in which certain objects, such as vehicles, could not be ridden after Raider Vegeta used the “Running won’t save you!” Super Attack.
  • Fixed an issue in which the Raider’s icon would remain on the remaining Survivor’s screens if one of the Survivors disconnected from
  • the match after locking onto the Raider.
  • Fixed various other minor issues.
■ Fixed and Adjustments on Future Updates
  • We plan to implement fixes and adjustments to the following areas in a future update.
  • We apologize for any inconvenience this may cause.
  • Thank you for your patience and understanding while we work to implement these changes.
  • There is an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
  • There is an issue in which players cannot select the Raider as their desired role on the Role Select screen.
  • There is an issue in which Raider Ginyu Force is listed as being on sale on the Raider Characters screen, even during the off-season.
  • *New Season 3 Raider will only be available after the maintenance on 6/8/2023 (PDT) | 6/9/2023 (CEST).
  • There is an issue in which players can evade underwater with the “Fortuneteller Baba” Survivor Skin.

DRAGON BALL: THE BREAKERS – Ver. 1.2.6.001 (Data Update)

  • Release date: April 14th 2023 (North America, Europe, Japan)
  • Patch notes:

Overview of Adjustments

In light of the tendency for Survivors to only select certain skills, we have adjusted the parameters for Grappling Device and Capsule (Single-Wheel Motorbike), the two most used skills in Season 2 with a usage rate of over 80%, along with certain other movement-based skills.

 

This was done to allow Survivors more flexibility when choosing skills.

 

Adjusted Contents

  • Lowered the movement speed and firing range of the Grappling Device active skill.
  • Lowered the movement speed of the Capsule (Single-Wheel Motorbike) active skill during boost.
  • Increased the movement speed of the Zipline Device active skill.
  • Increased the movement speed of the Change (Missile) active skill.
  • Increased the movement speed of the Flying Nimbus active skill.
  • Shortened the cooldown time for the Saiyan Pod Remote active skill during power boost.

DRAGON BALL: THE BREAKERS – Ver. 2.5 (Server-side Update)

  • Release date: April 11th 2023 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following:

  • fixes issue: the skill “Flames of Mt. Frypan” is indestructible by some Raider’s Ki Blast and Super Attacks. 

DRAGON BALL: THE BREAKERS – Ver. 2.5

  • Release date: March 29th 2023 (North America, Europe, Japan)
  • Patch notes:
Update Contents
  • Urgent messages regarding maintenance notices and in-game issues will be displayed at the top of the base screen.

 

Adjusted Contents
  • Adjusted the Flames of Mt. Frypan active skill so that it becomes a long-range lock when locking a player on the other side of the flame.
  • Adjusted the appearance of the escape time machine signal beacon so that it is easier to see from a distance.
  • Reduced the time until the Raider can move again when skipping the animation that plays after destroying the Startup System.
  • Reduced the chance that Nappa/Vegeta will discover Survivors in Episode 2.
  • Slighly moved up on the position of on-screen captions.
Fixed Contents
  • Fixed an issue on Frieza’s “Zarbon!” active skill where the damage animation would not play when destroying a Survivor’s barrier.
  • Fixed an issue on Saibaman’s “Self-Destruct” passive skill where it would not activate properly if a Survivor performed a close-ranged attack during Dragon Change before being grabbed by the Saibaman.
  • Fixed an issue on Vegeta’s “Call Nappa” active skill where damage could not be dealt to Survivors under certain circumstances.
  • Fixed an issue on Cell’s “Solar Flare” active skill where the skill would not hit when used on ground if Survivor was at the same or higher position than the Raider, or if there were obstacles on the ground between the Raider and the Survivor.
  • Fixed an issue with Cell’s “Perfect Kamehameha” Super Attack where the attack range displayed before firing was narrower than the actual attack range.
  • Fixed an issue where Survivors were unable to pass through the area where the Flames of Mt. Frypan active skill was activated, even after the skill has ended.
  • Fixed an issue where certain Ki Blast attacks used by Survivors would not pass through the Flames of Mt. Frypan active skill.
  • Fixed an issue where the Survivor who used the Flames of Mt. Frypan active skill would not be repelled when coming into contact with the wall of flames effect while on the ground.
  • Fixed an issue on the Charming Pose active skill where the skill’s effect would not land if the Survivor and Raider were at different heights.
  • Fixed an issue on the Landing Delay Nullification passive skill where Survivors would not receive a speed boost after landing from a high place while using certain skills.
  • Fixed an issue on the Hellzone Grenade Super Attack where the Raider would not take damage from the attack if there were obstacles between Raider and Survivor.
  • Fixed an issue where Survivors could nullify the delay that occurs when landing from a high place by performing certain actions just before landing.
  • Fixed an issue where if Survivor evaded the Raider’s close-ranged attack using the Evasive Action, Survivor’s position before evading would be displayed during the attack
  • Fixed an issue where if Survivor used an active skill or Super Attack while the Raider was summoning Shenron, the skills would be cancelled by the summoning animation
Fixes and Adjustments Planned for Future Updates

We plan to implement fixes and adjustments to the following areas in a future update. Thank you for your patience and understanding while we work to implement these changes.

  • Currently adjusting to have the Raider role selectable on the ROLE SELECT screen.
  • Currently fixing an issue where the percentage of Survivor roll bonus on the battle result screen is displayed as 29%, which is only occuring on Nintendo Switch.

DRAGON BALL: THE BREAKERS – Ver. 2.0

  • Release date: February 15th 2023 (North America) / February 16th 2023 (Europe, Japan)
  • Patch notes:

Update Details

Changes to Role Selection

Added a ROLE SELECT screen for ONLINE MATCH.

Survivor

 

 

A matchmaking mode where you can choose to play only as a Survivor.
Creates a room where up to seven players can join as Survivors.

 

Flexible: Raider/Survivor

 

 

 

A matchmaking mode where you can play as either a Raider or a Survivor.
If you are not chosen to be the Raider in a match, you will have a higher chance of being chosen as the Raider in subsequent matches.
In addition, when matchmaking is started with multiple players in the room, they will not be made the Raider and Survivors for the same party.

 

Raider

 

Regarding Room Keys

  • Room Keys will no longer be displayed by default.
  • Room Key display settings can be changed from the room menu.

Results Screen Improvements/Report Function

  • A list displaying the results for each player has been added to the results screen.
  • Players can now be reported for unfair gameplay directly from this list. Such players can now also be blocked.

“RAIDER CHARACTERS” Section Added to the Menu Screen

  • The RAIDER CHARACTERS screen can now be accessed from the base menu.

“RAIDER CHARACTERS” Section Improvements

  • Added the “Preset” function. The preset Raider can now be displayed in the following areas:
    • The character illustration in the bottom right of the menu screen
    • The launch animation played when an opponent is found
    • The default character displayed on the briefing screen

Improvements to Character Customization

  • On the SHOP and CHARACTER VISUALS Screens, it is now possible to zoom in and display animations while previewing costumes.

*Excludes certain accessories, etc.

 

Avatar Edit Screen Improvements

  • For the CHARACTER CREATION screen, you can now change your appearance starting from your current avatar.

*When changing your avatar’s body type, the previous avatar will be lost.

 

Manual Section Additions

  • Added pages to the Manual describing the playstyle of each Raider.

Other

  • Made minor display adjustments, etc.

The following is a description of various fixes and game balance adjustments

 

Fixed Content

During Battle

  • Corrected an issue where performing certain actions while floating via the Floating Device active skill would incorrectly alter the player’s speed
  • Corrected an issue where certain Raider Ki Blasts and Ki Waves were being cancelled by Survivor Ki Blasts and Ki Waves
  • Corrected an issue where mid-jump movement speed compensation would cause the player to move at above the normal speed when moving via the Hovering Device passive skill・Corrected the effect range for the Wall of Defense active skill
  • Corrected the lock-on function so that players can no longer lock-on to targets that have moved outside the attack range with Ki blasts and Super Move animations
  • Corrected the effects of the Energy Barrier and Angry Shout active skills so that they can destroy buildings as intended
  • Corrected the effect range of the Break Strike active skill so that it will no longer go through terrain
  • Corrected the Charming Pose, Solar Flare, Go-Go Gum, and Krillin’s Shoe active skills so that players will remain in place when using these skills in mid-air
  • Other minor corrections.

Adjusted Content

During Battle

  • Made it so that looking at the Dragon Radar while moving in a vehicle will lower your movement speed
  • Made it so that, if the area in which Shenron is being summoned is destroyed, the Dragon Balls will be reset and the summoning will be interrupted
  • Corrected an issue where the escape action was uncancellable for the Go-Go Gum active skill
  • Made it so a sound effect will play once flying is cancelled when suppressing Ki while in mid-air
  • Adjusted the dodge timing when you cancel actions such as placing a power key
  • Adjusted the placement of item boxes on the map to improve fairness
  • Made it so a sound effect will play when hitting a target with a long range attack
  • Added an effect to make the location of the nearest altar more obvious once seven Dragon Balls have been gathered
  • Made it so that you can cancel active skills that charge before activation by pressing and holding down the skill again. In addition, made it so that, after being charged, the skill can only be used by inputting a normal attack.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: December 22nd 2022 (North America) / December 23rd 2022 (Europe, Japan)
  • Patch notes:
Fixed Contents
  • Partially fixed an issue where matches would still progress even if a user disconnects while on the VS screen.
  • Fixed an issue where Dragon Balls and other items would appear in areas where they could not be collected.
  • Fixed an issue where, under certain conditions, players would be prevented from taking any actions if they were hit by area destruction while riding a vehicle.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: December 16th 2022 (North America, Europe, Japan)
  • Patch notes:

Adjustments to balance the rate at which all Survivors are defeated
We’ve confirmed that the balance in the victory rate between Survivors and Raiders is largely consistent with our intended design based on the recent data outlined above. However, since the rate at which the Survivor team is being defeated is slightly high, we’re implementing the following adjustments.

 

Adjustments to the Escape Time Machine
  • Slightly increased the rate at which the gauge to call the escape time machine fills up.
  • Increased the number of escape time machine beacons that appear during the Search Phase when the number of remaining Survivors decreases.

② Adjustments to lessen the victory rate discrepancy between different Raiders.
Out of the three Raiders, Cell’s rate of victory is still slightly lower. In order to improve this, we will implement the following adjustments.

 

 

Adjustments to the Raider “Cell”
  • Decreased the amount of evolution gauge required to progress from evolution level 3 to level 4.
  • Increased the amount of evolution energy gained when Cell’s Passive Skill “Life Absorption” is powered up.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: December 2nd 2022 (North America, Europe, Japan)
  • Patch notes:

No patch notes available. This update brings the following to the game:

  • provides more game balance adjustments (see in-game notices for patch notes)

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: November 29th 2022 (North America, Europe, Japan)
  • Patch notes:
Specification Change
  • Changed the specification so that the next challenges will be updated even if all daily/weekly challenges are not completed.
Bug Fixing
  • Fixed a bug in which more TP Tokens were consumed when purchasing “Frieza Set” than the displayed price.
    • A separate message will be sent in the game to those who have consumed more TP Tokens and will receive a refund for the amount of TP Tokens that were consumed.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: November 18th 2022 (North America, Europe, Japan)
  • Patch notes:
 Breakdown of Adjustments

We have made a number of adjustments to the game’s balance based on the current state of the game.

The main areas of adjustment are as follows:

1. Multiple battle parameters were adjusted to decrease the odds of the Raider being defeated.

2. Several adjustments were made to make fighting during Defense Phase easier in order to prevent the Raider from being unable to react and subsequently losing a match when being surrounded by and fighting against multiple Survivors

3. Changed the time in various systems in order to adjust the rate at which each match progresses, since the Survivors’ speed increases while they level up during a match.

Adjustments to Raider’s Close-Range Attacks
  • The Raider’s Rush Damage has been adjusted to be roughly equal at each level.
  • Instead of concentrating the damage value in the final stage, the Raider’s Rush Damage has been adjusted so that the damage value from each attack increases starting from the first attack. 

       ⇒ The Raider’s Rush will be cancelled by attacks and skills used by Survivors

This will involve adjustments, starting with increasing the number of cases that appear after the early part of a match.

Adjustments to Raider’s Ki Blasts
  • Made it easier to hit targets with Ki Blasts after evolution level 2.

The damage was also adjusted in accordance with different attacks’ damage efficiency and characteristics.

Adjustments to Raider’s Super Attacks
  • Lowered the cooldown time for each Raider’s evolution level 4 Super Attacks (excluding Ultimate Super Attacks)
  • Made it easier to hit targets with the following Super Attacks from each Raider:

Cell Level 3: Gravity Impact

Cell Level 4: All Clear

Frieza Level 1: Death Wave

Frieza Level 3: Crazy Finger Shot

Frieza Level 4: Death Slash

Buu Level 1: Crush Launcher

Buu Level 2: Innocence Cannon

Buu Level 4: Vanishing Ball

Other Adjustments to Raiders
  • Increased the movement speed bonus that occurs when a Survivor is in the middle of the screen while the Raider is locked on to them
  • When a Raider is already receiving a close-ranged attack, reduced the damage taken by the Raider if another Survivor with a low Change Level

executes a close-ranged attack at the same time

  • Reduced the amount of time a Raider’s movement is restricted when survivors use skills designed to impede movement repeatedly. 
Other Adjustments to Survivors
  • Increased the amount of Change Power needed for Change Level 3
  • Decreased the amount that the Survivor’s attack power will multiply when they reach Ultimate Dragon Change (Change Level 4)
Other Adjustments
  • Increased the amount of time needed to install a power key.
  • Decreased the default speed at which the startup system’s gauge fills up.
  • Decreased the speed bonus for the startup system gauge.
  • Increased the speed at which the startup system’s destruction gauge fills up.
  • Decreased the rate at which the startup system’s destruction gauge lowers over time.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: November 14th 2022 (North America, Europe, Japan)
  • Patch notes:
◆ Improved Contents
Matching
  • Matches did not progress past the versus screen on certain platforms
  • The UI did not display immediately after a match began in ONLINE MATCH and other communication errors occurred.
  • If connection was lost due to “8/8 Establishing the connection” after a match began, the remaining members would be unable to use the cancel function.
During Battle
  • There were instances where Survivors were unable to summon Shenron after Raider “Cell” or “Frieza” launched an Ultimate Super Attack
  • If a Survivor received an attack at the same time they used the Active Skill “Capsule (Single-Wheel Motorbike)”, sometimes the bike remaind on the stage, and the Survivor no longer responded to certain commands.
  • There were instances in which players lost their abilities when using a Senzu Bean in PRACTICE MODE on certain platforms
  • If the Raider’s dialog played at the same time as Trunks’, no further dialog would be played for the Raider
  • If Piccolo’s Super Attack “Evil Explosion” was immediately followed up with multiple Ki Blasts, the Raider would no longer receive damage after the second hit
  • An issue in which the spectator camera would not return to the viewpoint of the player’s character.
  • An issue in which players were revived while still spectating other teammates
  • The player could no longer be revived after another player stopped the revival process just as the revive gauge reached MAX
  • If a player evaded while using certain Skills (such as the Grappling Device), they would begin to move at random

 

Other
  • BREAKERS POINTS intended for use in linked Xenoverse 2 accounts were not valid
◆ Other Adjustments
  • The installation progress for power keys is now retained even if a player cancels in the middle of the installation
    • *This has been done to help against Raiders camping near the location. In order to balance battles, we plan to add something to increase the Raiders’ strength in the future
  • Even if you do not complete all of the daily and weekly challenges that are displayed, the subsequent challenges will now be displayed
  • Fixed other minor bugs
◆ Content to be adjusted in future
  • Change in specification where the next challenges will be updated even if all daily/weekly challenges are not completed within specific period.
  • Known issues:
  • this update did not fix the problem that causes the game to stop progressing from the VS screen

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: November 10th 2022 (North America) / November 11th 2022 (Europe, Japan)
  • Patch notes:
Breakdown of Adjustments

1. Raised evolution speed of Raider “Cell”

⇒ There were many cases where Cell’s naturally fast evolution speed could not be taken advantage of, so his evolution speed has been raised across the board.

 

2. Lowered Raider “Majin Buu” level 1 evolution parameters

⇒ As this Raider had an advantage even at level 1, Majin Buu’s parameters have been adjusted to be more in line with the game’s concept.

 

3. Adjusted to reduce the chances of the Survivor team being defeated early in a match

⇒ The likelihood of Survivors to remain alive at low transformation levels was found to vary dramatically depending on each player’s individual ability, so the overall game balance has been adjusted accordingly.

 

Raised Evolution Speed of Raider “Cell”
  • Slightly buffed the Passive Skill “Life Absorption”.
  • Slightly buffed the Passive Skill “Auto-Evolve”.
  • In accordance with the above, adjusted the gauge amount needed to evolve as well as the rate at which the gauge increases.
Lowered Raider “Majin Buu” Level 1 Evolution Parameters
  • Lowered Ki Blast speed, hit detection width, attack range, and damage.
Adjustments to Reduce the Chances of the Survivor Team Being Defeated Early in a Match
  • Slightly reduced damage taken while in transformation level 1 and 2.
  • Reduced the time required to recharge the Passive Skill “Barrier Auto-Recovery”.

Since the time to recover has been reduced at the base level, the percentage increase from training has been reduced.

 

Adjusted Various Other Skills
  • Increased the cooldown for “Capsule (Single-Wheel Motorbike)”.
  • Increased the cooldown time for “Grappling Device”.
  • Reduced the cooldown time for “Saiyan Pod Remote”.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: October 20th 2022 (North America, Europe, Japan)
  • Patch notes:

The following issues have been improved in the game:

  • Improved an issue where matchmaking would slow down for the remaining players in the room when some players cancel during matchmaking on certain platforms.
  • Improved an issue where the UI would disappear upon cancelling matchmaking on certain platforms.
  • Revised the average waiting time displayed during matchmaking.

Furthermore, we are investigation to resolve the following issues:

  • Matches will not begin after the VS screen displayed on certain platforms.

We are planning to make further improvements in an upcoming update.

DRAGON BALL: THE BREAKERS – Ver. ???

  • Release date: October 13th 2022 (Japan) / October 14th 2022 (North America, Europe)
  • Patch notes:
Game Balance Adjustment
<Survivor>
  • Skill “Saiyan Pod Remote”
    • The cooldown time of the skill has been extended.
    • The time duration between which the Saiyan Pod is called and when it arrives at the player’s location has been extended.
  • Item “Barrier Recovery Device”
    • The time between the use of the item and its completion has been shortened.
  • Item “Cooldown Drink” and “Super Cooldown Drink”
    • The time between the use of the item and its effect has been extended.
    • The effect of “Cooldown Drink” has been decreased.
    • The effect of “Super Cooldown Drink” has been increased to 100% for all transformation levels; however, it will now decrease based on the tranformation level.
  • Vehicle
    • The speed difference between the vehicles that are initially on the field and those that appear from the capsule has been removed.
  • Revive
    • The time to revive has been shortened.
  • Startup System
    • The increasing rate of the gauge when the Survivor accesses the activation system has been adjusted to improve.
<Raider>
  • Blow-blast after evolution
    • The network has been adjusted to reduce the effects of lag and misalignment caused by the network. 
    • The area of the hit judgment has been expanded the time to receive the effect has been increased. In accordance of these adjustments, the distance of the blast has been expanded.
Others
  • Improvements on item acquisition priortized over player revival
    • Improved the issue when the position of wounded players and fallen items overlaps, picking up items was prioritized over player revivals.
  • Adjustment on Power Key Position
    • To avoid finding all power keys early in the game, we have adjusted the placement of the power keys so they are not placed in the crate near the Survivor’s starting point.
  • Improved an issue with multiple Survivor melee rushes
    • When a rush attack misses due to another player pushing it out of the way, it will return to a neutral state and the rush attack can be started again.
    • Fixed a bug where the final blowout of the rush attack did not blow up.
    • Fixed a bug that prevented the blowout if an attack such as an air bullet was received just before the blowout.
  • Game Balance Between Survivor and Raider
    • Adjustments have been made so that when a rush attack from multiple survivors is established, the damage is compensated for the level difference between the Raider and the Survivor.
      • *If the Raider has a higher level, the damage will be lower even it follows a melee rush.

How to download updates for DRAGON BALL: THE BREAKERS for the Nintendo Switch?

To download the updates for DRAGON BALL: THE BREAKERS, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.