DRAGON BALL: THE BREAKERS – all the updates (latest: Ver. 1.3.1.002)
On this page, you will find all there is to know about the various updates for DRAGON BALL: THE BREAKERS on Nintendo Switch (originally released on October 13th 2022 in Japan, and October 14th 2022 in North America and Europe)!
Click here for more Software updates!
DRAGON BALL: THE BREAKERS – Ver. 1.3.1.002
- Release date: June 8th 2023 (North America) / June 9th 2023 (Europe, Japan)
- Patch notes:
Overview of Adjustments
- We performed balance adjustments to accomplish the following two goals after taking the various gameplay environments from the PTS into account.
- Lowering the high number of instances where Raiders could not finish off Survivors or destroy the activation system due to the addition of the Knock Back Guage.
- Made adjustments to the Survivors’ means of resistance while maintaining the power of Raider Ginyu Force’s characteristic tag-team playstyle.
Major In-Game Updates
Adjustments to the Knock Back Gauge
- Increased the amount the Knock Back Gauge is lowered from Rocket Launcher, Super Rocket Launcher, and Vegeta’s Gloves.
- Adjusted the Knock Back Gauge to decrease to 0 when the Raider is hit by the pod that’s summoned from the Saiyan Pod Remote active skill.
- Increased the rate at which the Raider’s Knock Back Gauge recovers after hitting 0.
- Increased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
- Kamehameha
- Super Kamehameha
- Kaioken Kamehameha
- Warp Kamehameha
- Perfect Kamehameha
- Father-Son Kamehameha
- Spirit Bomb
- Full Power Energy Wave
- Full Power Energy Blast Volley
- Destructo-Disc
- Chain Destructo-Disc Barrage
- Dual Destructo-Disc
- Special Beam Cannon
- Evil Explosion
- Hellzone Grenade
- Galick Gun
- Big Bang Attack
- Rocket Punch
- Hell Flash
- Dodon Ray
- Tri-Beam
- Burning Attack
- Burning Slash
- Side Bridge
- Super Electric Strike
- Death Slicer
- Innocence Cannon
- Riot Javelin
- Double Buster
- Charge
- Kaioken Assault
- Justice Rush
- Wolf Fang Fist
- Prelude to Destruction
- Symphonic Destruction
- Decreased the amount the Knock Back Gauge is lowered from the Super Attacks listed below.
- Masenko
- Motionless Kamehameha
Adjustments to Raider Ginyu Force
- Extended the amount of time it takes for Level 1 Guldo to reappear after using Time Freeze on a Survivor while searching the area during his Solo Mission passive skill or after receiving an attack from a Survivor.
- Lowered the amount of damage dealt by Level 2 Recoome’s close-range attacks.
- Increased the amount of cooldown time for Level 2 Recoome’s “Recoome Mach Attack” Super Attack.
- Lowered the rate at which Evolution Energy increases for Level 2 Recoome and Level 3 Jeice & Burter’s “This Should Be Interesting!” passive skill.
- Lowered the amount of damage dealt by Level 3 Jeice & Burter’s close-range attacks.
- Lowered the amount of damage Level 3 Jeice & Burter’s “Crusher Ball” Super Attack deals to Survivors.
- Increased the cooldown time for Level 3 Jeice & Burter’s “Purple Comet Rush” Super Attack.
- Decreased the amount of damage caused by Recoome’s Combination Rush passive skill starting from Jeice & Burter (Evolution level 3).
- Decreased the amount of damage dealt by Level 4 Ginyu’s regular Ki Blast attacks.
- Slightly lowered the accuracy rate of Level 4 Ginyu’s regular Ki Blast attacks.
- Decreased the amount of damage dealt by Level 4 Ginyu’s Strong Jersey active skill.
- Increased the cooldown time for Level 4 Ginyu’s “Body Change” Super Attack.
- Decreased the amount of damage dealt by Level 4 Ginyu’s “Milky Cannon” Super Attack.
- Decreased the overall damage amount caused when Jeice & Burter’s Combination Attack passive skill activates as a result of Ginyu’s “Milky Cannon” Super Attack.
- Decreased the damage boost of the “Teamwork” passive skill.
Other
- Improved the speed at which Fortuneteller Baba ascends and descends while floating.
Major Bug Fixes
- Fixed an issue in which the Raider was not knocked back when hit by the explosion from the Fake Death active skill.
- Fixed various other minor bugs and issues.
■ Ongoing In-Game Issue
If the Battle Suit 1 costume is selected with Transphere: Vegeta (Super Saiyan), the game may lock, as that costume cannot normally be equipped with that Transphere.
We sincerely apologize for the inconvenience and ask for your patience as we work to resolve the issue.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.3.0.000
- Release date: May 31st 2023 (North America, Europe, Japan)
- Patch notes:
Update Details
▼ Set the opening of the Public Test Server (PTS) and the off-season period!
- Prior to the start of Season 3, the Public Test Server (PTS) where players can try out new Raiders, Survivor Skins, and other content early and for free, will be available for a limited time. You can join this event by selecting “Go to Public Test Server” from the title screen. Also, the period between this patch going live and the start of the next season will be an off-season to give us time to prepare for Season 3.
*No new Dragon Tiers or Challenges will be added during the off-season.
▼ New Event Feature
- We will be regularly adding limited-time events during this season where you can get rewards by clearing the events’ exclusive tiers.
Please wait for the upcoming in-game event notice for more details.
▼ Knockback Gauge
- The Knockback Gauge has been added for all Raiders. With the addition of this gauge, the Raider will not knockback until the gauge runs out after getting a certain amount of attacks from Survivors.
*The Raider will not drop any Dragon Balls in their possession until they are knocked back.
▼ Vehicle Skin Spec Update
- We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them. Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.
*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.
▼Vehicle Skin Spec Update
- We have updated the game so that if a player has a skin set for vehicles, that change will be reflected for existing vehicles on the map when they ride them.
- Vehicles that have been left without a rider will revert to their default appearance after a certain period of time.
*If a player rides a vehicle with a different skin set by another Survivor, the appearance will change based on the settings of the current player riding it. *Vehicles that have been brought into the game with special skins will not change.
■ Major In-Game Updates
- Fixed the animation for when the effect from the “Flames of Mt. Frypan” active skill disappears.
- Along with the implementation of the Knockback Gauge, the damage for the “Full Power Energy Blast Volley” and “Crazy Finger Shot” Super Attacks has been lowered.
- Adjusted Spopovich to be treated as his own character when playing as Raider Majin Buu. He will now have his own health bar, like Nappa and other similar characters.
- Adjusted the Raiders so that there is no delay after landing from a high position.
- Regarding the Escape Time Machine and Signal Beacon that appear during the Search Phase when there are only 3 or fewer Survivors remaining, if they are destroyed as a result of area destruction, they will now reappear depending on the remaining number of areas and Survivors.
- Adjusted the signal display so it won’t disappear over time. If a new signal is used, the previous signal will still disappear as always.
- For objects that require players to hold down a button to interact with them, the interaction will now begin if they hold down the button when they are near the object.
- Regarding the Raider Eradicator medal in battle results, the experience points gained when scoring a knock back on a Raider have been increased.
*Adjusted due to the addition of the Knockback Gauge.
- Slightly lowered the amount of damage from the “Justice Rush” Super Attack to be in line with similar super attacks.
- Backpacks can now be equipped on costumes where they previously could not be used.
■ Fixed Content
- Fixed an issue in which the assist character from certain Raider’s active skills, such as “Summon Yamu” and “Call Nappa,” can pass through the flame effect for the “Flames of Mt. Frypan” active skill.
- Fixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
- Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
- Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
- Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
- Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
- Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
- Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using theFixed an issue in which the area where the flame effect for the “Flames of Mt. Frypan” active skill was deployed and where it appeared to players was different.
- Fixed an issue in which the transformation from the “Power Unleashed” active skill was not cancelled after the player was caught in an area destruction.
- Fixed an issue in which the Raider could involuntarily evade the repeated attacks from the “Symphonic Destruction” Super Attack.
- Fixed an issue in which the “Super Electric Strike” Super Attack would activate twice if the Ki Blast hit the Raider.
- Fixed an issue in which the amount of damage from the “Charge” Super Attack was the same regardless of the player’s Dragon Change Level.
- Fixed an issue in which certain evasive actions for Transphere: Beerus were faster than other Transpheres.
- Fixed an issue in which Raider Nappa becomes able to move in a diagonal direction at a higher speed than intended after using the “Plant Saibaman” active skill while placed in a slanted position by an attack or other effect.
- Fixed an issue in which repeated attacks from Raider Nappa that fill the Evolution Gauge of a Survivor that is not in a Dragon Change state would not affect said Survivor, and then cause Raider Nappa to change to Raider Vegeta.
- Fixed an issue in which Raider Vegeta (Great Ape)’s Ki Blasts would pass through the flame effect of the “Flames of Mt. Frypan” active skill when close to it.
- Fixed an issue in which Raider Vegeta (Great Ape) could not execute any attacks after performing an evasive action mid-air until he landed on the ground.
- Fixed an issue in which Raider Vegeta (Great Ape) sometimes could not use any terrain-destroying moves while walking on the ground.
- Fixed an issue in which a Survivor who has been KO’d twice and is transported to the inside of Raider Majin Buu’s body at the same time Buu deals a finishing blow would still appear to be in a KO’d state if they managed to escape.
- Fixed an issue in which a Raider could be damaged by a Survivor during the delay following an area destruction.
- Fixed an issue in which the Raider was not invincible after receiving an attack from a Survivor of a lower level until the Raider completed a counter-attack action.
- Fixed an issue in which the Raider could not damage the activation system for the Super Time Machine if it was in the center of the “Flames of Mt. Frypan” active skill.
- Fixed an issue in which the cooldown time would not recover if the limit gauge reached 0 while using the “Grappling Device” active skill during Dragon Change, even if the player used a cooldown drink.
- Fixed an issue in which certain objects, such as vehicles, could not be ridden after Raider Vegeta used the “Running won’t save you!” Super Attack.
- Fixed an issue in which the Raider’s icon would remain on the remaining Survivor’s screens if one of the Survivors disconnected from
- the match after locking onto the Raider.
- Fixed various other minor issues.
■ Fixed and Adjustments on Future Updates
- We plan to implement fixes and adjustments to the following areas in a future update.
- We apologize for any inconvenience this may cause.
- Thank you for your patience and understanding while we work to implement these changes.
- There is an issue in which the “Landing Delay Nullification” skill unintentionally causes actions other than running to speed up.
- There is an issue in which players cannot select the Raider as their desired role on the Role Select screen.
- There is an issue in which Raider Ginyu Force is listed as being on sale on the Raider Characters screen, even during the off-season.
- *New Season 3 Raider will only be available after the maintenance on 6/8/2023 (PDT) | 6/9/2023 (CEST).
- There is an issue in which players can evade underwater with the “Fortuneteller Baba” Survivor Skin.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 1.2.6.001 (Data Update)
- Release date: April 14th 2023 (North America, Europe, Japan)
- Patch notes:
Overview of Adjustments
In light of the tendency for Survivors to only select certain skills, we have adjusted the parameters for Grappling Device and Capsule (Single-Wheel Motorbike), the two most used skills in Season 2 with a usage rate of over 80%, along with certain other movement-based skills.
This was done to allow Survivors more flexibility when choosing skills.
Adjusted Contents
- Lowered the movement speed and firing range of the Grappling Device active skill.
- Lowered the movement speed of the Capsule (Single-Wheel Motorbike) active skill during boost.
- Increased the movement speed of the Zipline Device active skill.
- Increased the movement speed of the Change (Missile) active skill.
- Increased the movement speed of the Flying Nimbus active skill.
- Shortened the cooldown time for the Saiyan Pod Remote active skill during power boost.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 2.5 (Server-side Update)
- Release date: April 11th 2023 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following:
- fixes issue: the skill “Flames of Mt. Frypan” is indestructible by some Raider’s Ki Blast and Super Attacks.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. 2.5
- Release date: March 29th 2023 (North America, Europe, Japan)
- Patch notes:
Update Contents
- Urgent messages regarding maintenance notices and in-game issues will be displayed at the top of the base screen.
Adjusted Contents
- Adjusted the Flames of Mt. Frypan active skill so that it becomes a long-range lock when locking a player on the other side of the flame.
- Adjusted the appearance of the escape time machine signal beacon so that it is easier to see from a distance.
- Reduced the time until the Raider can move again when skipping the animation that plays after destroying the Startup System.
- Reduced the chance that Nappa/Vegeta will discover Survivors in Episode 2.
- Slighly moved up on the position of on-screen captions.
Fixed Contents
- Fixed an issue on Frieza’s “Zarbon!” active skill where the damage animation would not play when destroying a Survivor’s barrier.
- Fixed an issue on Saibaman’s “Self-Destruct” passive skill where it would not activate properly if a Survivor performed a close-ranged attack during Dragon Change before being grabbed by the Saibaman.
- Fixed an issue on Vegeta’s “Call Nappa” active skill where damage could not be dealt to Survivors under certain circumstances.
- Fixed an issue on Cell’s “Solar Flare” active skill where the skill would not hit when used on ground if Survivor was at the same or higher position than the Raider, or if there were obstacles on the ground between the Raider and the Survivor.
- Fixed an issue with Cell’s “Perfect Kamehameha” Super Attack where the attack range displayed before firing was narrower than the actual attack range.
- Fixed an issue where Survivors were unable to pass through the area where the Flames of Mt. Frypan active skill was activated, even after the skill has ended.
- Fixed an issue where certain Ki Blast attacks used by Survivors would not pass through the Flames of Mt. Frypan active skill.
- Fixed an issue where the Survivor who used the Flames of Mt. Frypan active skill would not be repelled when coming into contact with the wall of flames effect while on the ground.
- Fixed an issue on the Charming Pose active skill where the skill’s effect would not land if the Survivor and Raider were at different heights.
- Fixed an issue on the Landing Delay Nullification passive skill where Survivors would not receive a speed boost after landing from a high place while using certain skills.
- Fixed an issue on the Hellzone Grenade Super Attack where the Raider would not take damage from the attack if there were obstacles between Raider and Survivor.
- Fixed an issue where Survivors could nullify the delay that occurs when landing from a high place by performing certain actions just before landing.
- Fixed an issue where if Survivor evaded the Raider’s close-ranged attack using the Evasive Action, Survivor’s position before evading would be displayed during the attack
- Fixed an issue where if Survivor used an active skill or Super Attack while the Raider was summoning Shenron, the skills would be cancelled by the summoning animation
Fixes and Adjustments Planned for Future Updates
We plan to implement fixes and adjustments to the following areas in a future update. Thank you for your patience and understanding while we work to implement these changes.
- Currently adjusting to have the Raider role selectable on the ROLE SELECT screen.
- Currently fixing an issue where the percentage of Survivor roll bonus on the battle result screen is displayed as 29%, which is only occuring on Nintendo Switch.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. 2.0
- Release date: February 15th 2023 (North America) / February 16th 2023 (Europe, Japan)
- Patch notes:
Update Details
Changes to Role Selection
Added a ROLE SELECT screen for ONLINE MATCH.
Survivor
A matchmaking mode where you can choose to play only as a Survivor.
Creates a room where up to seven players can join as Survivors.
Flexible: Raider/Survivor
A matchmaking mode where you can play as either a Raider or a Survivor.
If you are not chosen to be the Raider in a match, you will have a higher chance of being chosen as the Raider in subsequent matches.
In addition, when matchmaking is started with multiple players in the room, they will not be made the Raider and Survivors for the same party.
Raider
Regarding Room Keys
- Room Keys will no longer be displayed by default.
- Room Key display settings can be changed from the room menu.
Results Screen Improvements/Report Function
- A list displaying the results for each player has been added to the results screen.
- Players can now be reported for unfair gameplay directly from this list. Such players can now also be blocked.
“RAIDER CHARACTERS” Section Added to the Menu Screen
- The RAIDER CHARACTERS screen can now be accessed from the base menu.
“RAIDER CHARACTERS” Section Improvements
- Added the “Preset” function. The preset Raider can now be displayed in the following areas:
- The character illustration in the bottom right of the menu screen
- The launch animation played when an opponent is found
- The default character displayed on the briefing screen
Improvements to Character Customization
- On the SHOP and CHARACTER VISUALS Screens, it is now possible to zoom in and display animations while previewing costumes.
*Excludes certain accessories, etc.
Avatar Edit Screen Improvements
- For the CHARACTER CREATION screen, you can now change your appearance starting from your current avatar.
*When changing your avatar’s body type, the previous avatar will be lost.
Manual Section Additions
- Added pages to the Manual describing the playstyle of each Raider.
Other
- Made minor display adjustments, etc.
The following is a description of various fixes and game balance adjustments
Fixed Content
During Battle
- Corrected an issue where performing certain actions while floating via the Floating Device active skill would incorrectly alter the player’s speed
- Corrected an issue where certain Raider Ki Blasts and Ki Waves were being cancelled by Survivor Ki Blasts and Ki Waves
- Corrected an issue where mid-jump movement speed compensation would cause the player to move at above the normal speed when moving via the Hovering Device passive skill・Corrected the effect range for the Wall of Defense active skill
- Corrected the lock-on function so that players can no longer lock-on to targets that have moved outside the attack range with Ki blasts and Super Move animations
- Corrected the effects of the Energy Barrier and Angry Shout active skills so that they can destroy buildings as intended
- Corrected the effect range of the Break Strike active skill so that it will no longer go through terrain
- Corrected the Charming Pose, Solar Flare, Go-Go Gum, and Krillin’s Shoe active skills so that players will remain in place when using these skills in mid-air
- Other minor corrections.
Adjusted Content
During Battle
- Made it so that looking at the Dragon Radar while moving in a vehicle will lower your movement speed
- Made it so that, if the area in which Shenron is being summoned is destroyed, the Dragon Balls will be reset and the summoning will be interrupted
- Corrected an issue where the escape action was uncancellable for the Go-Go Gum active skill
- Made it so a sound effect will play once flying is cancelled when suppressing Ki while in mid-air
- Adjusted the dodge timing when you cancel actions such as placing a power key
- Adjusted the placement of item boxes on the map to improve fairness
- Made it so a sound effect will play when hitting a target with a long range attack
- Added an effect to make the location of the nearest altar more obvious once seven Dragon Balls have been gathered
- Made it so that you can cancel active skills that charge before activation by pressing and holding down the skill again. In addition, made it so that, after being charged, the skill can only be used by inputting a normal attack.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 22nd 2022 (North America) / December 23rd 2022 (Europe, Japan)
- Patch notes:
Fixed Contents
- Partially fixed an issue where matches would still progress even if a user disconnects while on the VS screen.
- Fixed an issue where Dragon Balls and other items would appear in areas where they could not be collected.
- Fixed an issue where, under certain conditions, players would be prevented from taking any actions if they were hit by area destruction while riding a vehicle.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 16th 2022 (North America, Europe, Japan)
- Patch notes:
① Adjustments to balance the rate at which all Survivors are defeated
We’ve confirmed that the balance in the victory rate between Survivors and Raiders is largely consistent with our intended design based on the recent data outlined above. However, since the rate at which the Survivor team is being defeated is slightly high, we’re implementing the following adjustments.
◆ Adjustments to the Escape Time Machine
- Slightly increased the rate at which the gauge to call the escape time machine fills up.
- Increased the number of escape time machine beacons that appear during the Search Phase when the number of remaining Survivors decreases.
② Adjustments to lessen the victory rate discrepancy between different Raiders.
Out of the three Raiders, Cell’s rate of victory is still slightly lower. In order to improve this, we will implement the following adjustments.
◆ Adjustments to the Raider “Cell”
- Decreased the amount of evolution gauge required to progress from evolution level 3 to level 4.
- Increased the amount of evolution energy gained when Cell’s Passive Skill “Life Absorption” is powered up.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: December 2nd 2022 (North America, Europe, Japan)
- Patch notes:
No patch notes available. This update brings the following to the game:
- provides more game balance adjustments (see in-game notices for patch notes)
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 29th 2022 (North America, Europe, Japan)
- Patch notes:
Specification Change
- Changed the specification so that the next challenges will be updated even if all daily/weekly challenges are not completed.
Bug Fixing
- Fixed a bug in which more TP Tokens were consumed when purchasing “Frieza Set” than the displayed price.
- A separate message will be sent in the game to those who have consumed more TP Tokens and will receive a refund for the amount of TP Tokens that were consumed.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 18th 2022 (North America, Europe, Japan)
- Patch notes:
◆ Breakdown of Adjustments
We have made a number of adjustments to the game’s balance based on the current state of the game.
The main areas of adjustment are as follows:
1. Multiple battle parameters were adjusted to decrease the odds of the Raider being defeated.
2. Several adjustments were made to make fighting during Defense Phase easier in order to prevent the Raider from being unable to react and subsequently losing a match when being surrounded by and fighting against multiple Survivors
3. Changed the time in various systems in order to adjust the rate at which each match progresses, since the Survivors’ speed increases while they level up during a match.
◆ Adjustments to Raider’s Close-Range Attacks
- The Raider’s Rush Damage has been adjusted to be roughly equal at each level.
- Instead of concentrating the damage value in the final stage, the Raider’s Rush Damage has been adjusted so that the damage value from each attack increases starting from the first attack.
⇒ The Raider’s Rush will be cancelled by attacks and skills used by Survivors
This will involve adjustments, starting with increasing the number of cases that appear after the early part of a match.
◆ Adjustments to Raider’s Ki Blasts
- Made it easier to hit targets with Ki Blasts after evolution level 2.
The damage was also adjusted in accordance with different attacks’ damage efficiency and characteristics.
◆ Adjustments to Raider’s Super Attacks
- Lowered the cooldown time for each Raider’s evolution level 4 Super Attacks (excluding Ultimate Super Attacks)
- Made it easier to hit targets with the following Super Attacks from each Raider:
Cell Level 3: Gravity Impact
Cell Level 4: All Clear
Frieza Level 1: Death Wave
Frieza Level 3: Crazy Finger Shot
Frieza Level 4: Death Slash
Buu Level 1: Crush Launcher
Buu Level 2: Innocence Cannon
Buu Level 4: Vanishing Ball
◆ Other Adjustments to Raiders
- Increased the movement speed bonus that occurs when a Survivor is in the middle of the screen while the Raider is locked on to them
- When a Raider is already receiving a close-ranged attack, reduced the damage taken by the Raider if another Survivor with a low Change Level
executes a close-ranged attack at the same time
- Reduced the amount of time a Raider’s movement is restricted when survivors use skills designed to impede movement repeatedly.
◆ Other Adjustments to Survivors
- Increased the amount of Change Power needed for Change Level 3
- Decreased the amount that the Survivor’s attack power will multiply when they reach Ultimate Dragon Change (Change Level 4)
◆ Other Adjustments
- Increased the amount of time needed to install a power key.
- Decreased the default speed at which the startup system’s gauge fills up.
- Decreased the speed bonus for the startup system gauge.
- Increased the speed at which the startup system’s destruction gauge fills up.
- Decreased the rate at which the startup system’s destruction gauge lowers over time.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 14th 2022 (North America, Europe, Japan)
- Patch notes:
◆ Improved Contents
Matching
- Matches did not progress past the versus screen on certain platforms
- The UI did not display immediately after a match began in ONLINE MATCH and other communication errors occurred.
- If connection was lost due to “8/8 Establishing the connection” after a match began, the remaining members would be unable to use the cancel function.
During Battle
- There were instances where Survivors were unable to summon Shenron after Raider “Cell” or “Frieza” launched an Ultimate Super Attack
- If a Survivor received an attack at the same time they used the Active Skill “Capsule (Single-Wheel Motorbike)”, sometimes the bike remaind on the stage, and the Survivor no longer responded to certain commands.
- There were instances in which players lost their abilities when using a Senzu Bean in PRACTICE MODE on certain platforms
- If the Raider’s dialog played at the same time as Trunks’, no further dialog would be played for the Raider
- If Piccolo’s Super Attack “Evil Explosion” was immediately followed up with multiple Ki Blasts, the Raider would no longer receive damage after the second hit
- An issue in which the spectator camera would not return to the viewpoint of the player’s character.
- An issue in which players were revived while still spectating other teammates
- The player could no longer be revived after another player stopped the revival process just as the revive gauge reached MAX
- If a player evaded while using certain Skills (such as the Grappling Device), they would begin to move at random
Other
- BREAKERS POINTS intended for use in linked Xenoverse 2 accounts were not valid
◆ Other Adjustments
- The installation progress for power keys is now retained even if a player cancels in the middle of the installation
- *This has been done to help against Raiders camping near the location. In order to balance battles, we plan to add something to increase the Raiders’ strength in the future
- Even if you do not complete all of the daily and weekly challenges that are displayed, the subsequent challenges will now be displayed
- Fixed other minor bugs
◆ Content to be adjusted in future
- Change in specification where the next challenges will be updated even if all daily/weekly challenges are not completed within specific period.
- Known issues:
- this update did not fix the problem that causes the game to stop progressing from the VS screen
- Additional notes: none.
- Source: Bandai-Namco / Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: November 10th 2022 (North America) / November 11th 2022 (Europe, Japan)
- Patch notes:
Breakdown of Adjustments
1. Raised evolution speed of Raider “Cell”
⇒ There were many cases where Cell’s naturally fast evolution speed could not be taken advantage of, so his evolution speed has been raised across the board.
2. Lowered Raider “Majin Buu” level 1 evolution parameters
⇒ As this Raider had an advantage even at level 1, Majin Buu’s parameters have been adjusted to be more in line with the game’s concept.
3. Adjusted to reduce the chances of the Survivor team being defeated early in a match
⇒ The likelihood of Survivors to remain alive at low transformation levels was found to vary dramatically depending on each player’s individual ability, so the overall game balance has been adjusted accordingly.
Raised Evolution Speed of Raider “Cell”
- Slightly buffed the Passive Skill “Life Absorption”.
- Slightly buffed the Passive Skill “Auto-Evolve”.
- In accordance with the above, adjusted the gauge amount needed to evolve as well as the rate at which the gauge increases.
Lowered Raider “Majin Buu” Level 1 Evolution Parameters
- Lowered Ki Blast speed, hit detection width, attack range, and damage.
Adjustments to Reduce the Chances of the Survivor Team Being Defeated Early in a Match
- Slightly reduced damage taken while in transformation level 1 and 2.
- Reduced the time required to recharge the Passive Skill “Barrier Auto-Recovery”.
Since the time to recover has been reduced at the base level, the percentage increase from training has been reduced.
Adjusted Various Other Skills
- Increased the cooldown for “Capsule (Single-Wheel Motorbike)”.
- Increased the cooldown time for “Grappling Device”.
- Reduced the cooldown time for “Saiyan Pod Remote”.
- Additional notes: none.
- Source: Bandai-Namco
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: October 20th 2022 (North America, Europe, Japan)
- Patch notes:
The following issues have been improved in the game:
- Improved an issue where matchmaking would slow down for the remaining players in the room when some players cancel during matchmaking on certain platforms.
- Improved an issue where the UI would disappear upon cancelling matchmaking on certain platforms.
- Revised the average waiting time displayed during matchmaking.
Furthermore, we are investigation to resolve the following issues:
- Matches will not begin after the VS screen displayed on certain platforms.
We are planning to make further improvements in an upcoming update.
- Additional notes: none.
- Source: Bandai-Namco (Twitter)
DRAGON BALL: THE BREAKERS – Ver. ???
- Release date: October 13th 2022 (Japan) / October 14th 2022 (North America, Europe)
- Patch notes:
Game Balance Adjustment
<Survivor>
- Skill “Saiyan Pod Remote”
- The cooldown time of the skill has been extended.
- The time duration between which the Saiyan Pod is called and when it arrives at the player’s location has been extended.
- Item “Barrier Recovery Device”
- The time between the use of the item and its completion has been shortened.
- Item “Cooldown Drink” and “Super Cooldown Drink”
- The time between the use of the item and its effect has been extended.
- The effect of “Cooldown Drink” has been decreased.
- The effect of “Super Cooldown Drink” has been increased to 100% for all transformation levels; however, it will now decrease based on the tranformation level.
- Vehicle
- The speed difference between the vehicles that are initially on the field and those that appear from the capsule has been removed.
- Revive
- The time to revive has been shortened.
- Startup System
- The increasing rate of the gauge when the Survivor accesses the activation system has been adjusted to improve.
<Raider>
- Blow-blast after evolution
- The network has been adjusted to reduce the effects of lag and misalignment caused by the network.
- The area of the hit judgment has been expanded the time to receive the effect has been increased. In accordance of these adjustments, the distance of the blast has been expanded.
Others
- Improvements on item acquisition priortized over player revival
- Improved the issue when the position of wounded players and fallen items overlaps, picking up items was prioritized over player revivals.
- Adjustment on Power Key Position
- To avoid finding all power keys early in the game, we have adjusted the placement of the power keys so they are not placed in the crate near the Survivor’s starting point.
- Improved an issue with multiple Survivor melee rushes
- When a rush attack misses due to another player pushing it out of the way, it will return to a neutral state and the rush attack can be started again.
- Fixed a bug where the final blowout of the rush attack did not blow up.
- Fixed a bug that prevented the blowout if an attack such as an air bullet was received just before the blowout.
- Game Balance Between Survivor and Raider
- Adjustments have been made so that when a rush attack from multiple survivors is established, the damage is compensated for the level difference between the Raider and the Survivor.
- *If the Raider has a higher level, the damage will be lower even it follows a melee rush.
- Additional notes: none.
- Source: Bandai-Namco
How to download updates for DRAGON BALL: THE BREAKERS for the Nintendo Switch?
To download the updates for DRAGON BALL: THE BREAKERS, you have three options:
- let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off
If not…
- try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;
OR
- select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.
To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.