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Daily news (October 21): Root Film / Monster Energy Supercross – The Official Videogame 3

Today’s Daily news: Root Film announced for the Nintendo Switch, but also…

  • Monster Energy Supercross – The Official Videogame 3
  • THQ Nordic Japan

Root Film

Kadokawa Games have announced a new game for the Nintendo Switch: Root Film, the latest entry in their mystery game series (following Root Letter). The following people are working on this game:

  • Producer: Yoshimi Yasuda
  • Scenario, Director: Hifumi Kouno

Here’s the debut trailer, some character artworks, and some screenshots:

Root Film (Switch) comes out in 2020 in Japan. The Upcoming Games page has been updated!

Source: Inside-Games

Monster Energy Supercross – The Official Videogame 3

Milestone and Feld Entertainment have announced that a third video game based on Monster Energy Supercross, logically called Monster Energy Supercross – The Official Videogame 3, is headed to the Nintendo Switch. It will be released on February 4th in Europe and North America.

Here’s a trailer and plenty of details about the game:

The latest release of the most beloved and realistic Supercrossvideogame […] will feature the 2019 Monster Energy Supercross season with 100 riders from  both the 450SX and 250SX Classes,  15 official stadiums and tracks. For the very first time in the series, it will also allow players to choose between a sponsor team or an Official Supercross Team of the 2019 Championship in Career Mode: players will finally have the chance to become a teammate of their  favorite Supercross rider and show the whole world who’s the king of the track!



With Monster Energy Supercross – The Official Videogame 3, players can now also race in co-op mode with 3 other friends, choosing different game modes in the replica of the legendary Factory Supercross Practice Tracks in California. A huge free roaming area with 9 amazing tracks, where most of the OEMs that compete in the Monster Energy AMA Supercross, an FIM World Championship test their bikes.



And once you’ve practiced, you’ll be ready to challenge other players in the brand new Online Multiplayer Mode, now boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode to create amazing online tournaments, deciding from the players’ starting positions, to assigning penalties or choosing which  cameras to focus on. Championship, Quick Race or Elimination Mode, players can choose their  favorite game mode, browsing through Public and Private Lobbies to find their right match.  There are many ways to show who’s the best Supercross rider!

After  great success with the previous game,  more than 53,000 tracks were created by our passionate community, the Track Editor is back and it’s better than ever: new modules and new stadium items to customize  tracks in a unique way. Thanks to brand new aestetic customization items, such as Touch Block, Finish Gates or Leader Pillars, players can now enhance realism and immersion of their  custom tracks.

For Monster Energy Supercross – The Official Videogame 3; developers worked hard to improve several technical aspects that will impact both graphics and the overall gameplay experience. Rider and secondary character models have been completely re-made from scratch with photo scanning that now feature a new set of animations. The new model system allowed us to add for the first time, a Female Rider model with its own animations and physics. Players can select a Female Custom Rider amongst different models to be the next Supercross Champion. Tracks are more alive, thanks to revised particles of fireworks, flames, dry and wet ground that are more detailed and realistic. On the gameplay side, physics has been completely revised to be adapted to the new riders’ animations and a new in-air bike control system has been implemented to improve bike handling during jumps.

Monster Energy Supercross – The Official Videogame 3 (Switch) comes out on February 4th in Europe and North America. The Upcoming Games page has been updated!

Source: Milestone PR

THQ Nordic Japan

THQ Nordic have announced that they have founded a Japaneser subsidiary, logically called THQ Nordic Japan. It will handle the distribution, PR, and marketing for the various THQ Nordic and HandyGames games in the country. The goal is quite clearly to further expan the fanbase in Japan, hopefully via more timely releases of games.

Here’s several key people in charge of THQ Nordic Japan:

Yuji Kato – Managing Director
Nearly 20 years of game industry experience
Former programmer

Junko Kato – Manager
Former editor
Former programmer, mainly QA and project management

Hiroshi Ogawa – Project Management
Former programmer
Networking and exhibitions management

Source: THQ Nordic PR / Gamer

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.

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