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Crying Suns (Switch): all the updates (latest: Last Orders Update)

On this page, you will find all there is to know about the various updates for Crying Suns on Nintendo Switch (originally released on May 27th 2021 in North America, Europe, and Japan)!

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Crying Suns – Ver. ??? (Last Orders Update)

  • Release date: May 17th 2023 (North America, Europe) / May 18th 2023 (Japan)
  • Patch notes:
  • 2 New playable Battleships with a totally new playstyle for each faction (the Prag Mah, a caste of relentless imperial judges and executioners, and the Phalanx, an order of deadly mercenary warriors)
  • 4 New special officers (2 for each faction)
  • 12 New battlefield items (weapons, units, auxiliary systems, etc.)
  • 30 New events related to the new factions
  • New Achievements to unlock
  • New “quality of life” features and other various improvements

Full patch notes:

Gameplay MAJOR
Pragmah faction
  • New strong enemy, visible on the map with Navigation scanner lvl 1 (min) (Only appears after chapter 3)
  • New Unlockable battleship: Horus Class
  • 2 new Pragmah special officers
  • 15 New events
Phalanx faction
  • New strong enemy, whole system, better reward, visible on the map (Only appears after chapter 4)
  • New Unlockable battleship: Kronos Class
  • 2 new Phalanx special officers
  • 15 New events
Other items
  • 1 new Weapon : Rewinder
  • 2 new Squadron : Bomber, Aurora
  • 1 New prototype squadron ability : Vanguard
  • 3 new officer abilities : Multi-core drive, Operations and Tactics, Lone Wolf
  • 5 new Auxiliary systems : Shield instability amplifier, Polyphasic shields, Retreat path, algorithm optimizer, UBI coating, Energy meta converter
New feature for expedition: Intel Broker
  • Available with level 2 or 3 expedition upgrade
  • Allows to buy some intels about the expedition, effectively adding an officer skill for this specific expedition to the team.
Gameplay Updates/Balancing and others
  • New achievements have been added (related to new factions and special officers)
  • Shield on battleship part now pop all at once when damage is done to one of them
  • Buff Squadron poison prototype ability
  • Boss church power now pop all shields too
  • Autoshield always deploy with shield on + lower shield regen time
  • Non damage hits do not cancel abilities anymore
  • Improve Opportunist ability speed factor
  • Slow weapons also slow down the ability charge time
  • Ability charge of protector cruisers have been greatly sped up + delay improve with mark + now charge even without any valid receiver
  • Parasite drones have been improved: +10 life point and ability delay changed from 5s to tier dependent: [4s, 3.5s, 3s, 2.5s]
  • Some complex officers will no longer show on chapter1 sector1 in order to help new players
Interface, Graphics and Sounds
  • Improvements to expedition evaluation/projection
  • It’s now possible to cycle through units modifiers to see exactly the effects applied and their source
  • Added Highlight of compatible officers with system on selection
  • Clarified the higher cost for first level upgrades on some battleships
  • Clarified some effect description to make them more coherent and understandable
  • Added a popup to clearly identify when an officer died during combat
  • Added a small hint on officer cards to identify skill overlap/completion for the entire roster
  • Updated Main menu logo
Story and events
  • Fixed the game flow to avoid having Kaliban talking to the player like if they were dead when they weren’t (and clarified the message when abandoning a run)
  • New random events of Q&A between Idaho and kaliban
  • Fixed A LOT of typos and dialog inconsistencies. A few events had their rewards or conditions changed. (Thanks to all the players feedbacks for this!)
BugFix Major
  • A unit fired on with a Stealth gun that has a neighbour enemy is not unstealthed by this enemy (only seen on non attacking units)
  • Some buff/debuff where not removed upon squadron removal
  • Fix when upgrading your hull bar after losing one
  • Zone weapons where ignoring asteroid protection of negative effects.
  • Fixed a bug where a core melted unit with Exploding ability wasn’t triggering their “on death” damages
  • Armoured hull auxiliary system can now correctly halve the heat of heat guns
  • Gyges field was only working for 1 event, it is now fixed
  • End game boss on hard mode had a balancing issue, they are now tougher to beat
  • A LOT of other Bugfix
BugFix Minor
  • Enemy squadron hover popup had ability info displayed on a panel that was sometimes not of the right team color
  • Patched unit life was sometimes displaying 1 more than what it should
  • A LOT of small Bugfix

How to download updates for Crying Suns for the Nintendo Switch?

To download the updates for Crying Suns, you have three options:

  • let the console do its thing if you have automatic downloads activated, and didn’t completely turn it off

If not…

  • try to launch the game from the Home Menu while being connected to the internet. You should get a prompt when doing so: simply follow the instructions on screen;

OR

  • select the game > press either + or – to go to the Options page > select Software update > select Via the Internet.

To check that you have the latest version installed, simply select the game on the Home Menu, and press – or + to go to the Options: the version number is displayed just below the game title.

Lite_Agent

Founder and main writer for Perfectly Nintendo. Tried really hard to find something funny and witty to put here, but had to admit defeat.