Back in September, Koji Igarashi announced that Bloodstained: Ritual of the Night was delayed to the first half of 2018. The reason was obviously to make sure the game was of the highest quality possible, and his vision for the game remains intact. He also decided to add a new development, but didn’t say more about that.
And yesterday, he finally revealed who that new development team is made of:
A studio with a long history of localization and global development work.
We’ve gathered a lot of reliable core team members for the project—in fact, one of them is a talented programmer I’ve worked with in the past. I have high expectations for this team—since they know my previous work inside and out, it will be easy to convey exactly what I envision for the game. DICO will be on the frontline for this stage of the main development.
A group of exceptional programmers who have experience working on game engines. They’ll be providing support on all technical aspects of the project. Already they’ve proven capable of evaluating the challenges of this project from their own point of view and providing solutions that were easy to understand and implement. We’re especially impressed by their facility in creating new tools.
Unfortunately, this re-organising of the development structure has had a (rather minor) side-effect: development updates have slowed down. But for Koji Igarashi, it’s more than worth it: “with the help of these two development studios, I believe we’ll be able to deliver the quality output that the team and the backers are both anticipating.”
Here’s a video where the new developers introduce themselves:
Speaking of Koji Igarashi, Glixel published an interview with him yesterday: click here to check it out!
Bloodstained: Ritual of the Night (Wii U) comes out in 2018.